Unigine’s Valley GPU Benchmark: Successor to Heaven | GamersNexus
Unigine Corp. has announced its successor to the famed Heaven Benchmark GPU stress-testing utility, Valley Benchmark; as we’ve stated in our «how to benchmark your PC guide,» Heaven has been one of the longest-standing, most effective tools for real-world (non-synthetic) graphics hardware stress tests. The utility’s primary advantage is that it renders environments similar to what might be found in modern, high-end PC games — this is unlike synthetic benchmarks, which will focus on number-crunching to put the GPU cores under maximum computational load.
As great as synthetic tools are for analysis, they don’t provide us with an end-user look at a card’s functional, useful capabilities; real-world tests using video games is a fantastic option for translating computational power into real rendering functionality, but just playing a video game without instituting an underlying framework/testing methodology doesn’t produce a reliable test. The obvious obstacle to performing real-world video card comparison benchmarks is one of data consistency: Running around for 30 seconds in Skyrim could result in largely varied results between tests based upon a number of features (What procedural event just occurred? What enemies may have spawned? What weather events were triggered? What patch is the game on in Test A vs. Test B? And so on). Because of this, review sites (including GN) will often write custom testing automation scripts to ensure consistency of data.
This isn’t exactly easy and isn’t realistic for consumer and enthusiast applications, though, not to mention the relative inability of modern games (especially console ports, like Skyrim) to test the rendering capacity of a card in future games. That’s where tools like Furmark (synthetic), Heaven (non-synthetic), and now Valley Benchmark (also non-synthetic) come into play.
Unigine Valley Benchmark Features & Settings
First, I’ll note this: We will be following-up with Unigine for more specifics on its new Valley Benchmark, so if there’s something you’re specifically after and don’t see listed here, chances are we will be talking about it in an impending article. That said, Valley Benchmark offers an impressive featureset (from what we know so far) that closely resembles what is found in modern games, as demonstrated by the below video. Watch in 1080p for the best representation of quality, and keep in mind that YouTube has heavily compressed the data:
And here’s what they’ve posted in their website features list:
- Extreme hardware stability testing
- Per-frame GPU temperature and clock monitoring
- Multi-platform: Windows, Linux, Mac OS X
- Advanced visual technologies: dynamic sky, volumetric clouds, sun shafts, DOF, ambient occlusion
- 64 000 000 square meters of extremely detailed, seamless terrain
- Procedural object placement of vegetation and rocks
- The entire valley is free to be explored in interactive fly-by or hike-through modes
- User-controlled dynamic weather
- Support for stereo 3D and multi-monitor configurations
- Benchmarking presets
- Command line automation support
- Highly customizable reports in CSV format
Just from watching the video, it looks like the new benchmark utilizes some intense tessellation techniques, impressive world detail / view distance scaling, real-time shadow rendering, and dynamic light rendering — I’m curios as to whether they plan to perform any real-time raytracing as well, despite the fact that modern hardware would struggle with it; I’d imagine that the tool will use either HDAO or HBAO Ambient Occlusion appropriately, based on the user’s GPU (HBAO is an nVidia proprietary standard, HDAO is AMD’s take).
Regardless, it’s all very impressive and we’re excited to beat-up our graphics hardware with some new utilities. Valley Benchmark ships in a few different variants, one of which is—yes, it’s back—the «basic version,» provided free for consumer benchmarking and performance testing. We’ve always recommended the basic version of Heaven for its ability to provide objective performance data between users for comparative purposes, not to mention its free-factor.
In addition to the basic edition, there are «Advanced» and «Pro» editions for serious enthusiasts, reviewers, and hardware manufacturers. Unigine states that the «advanced» edition is «targeted mainly towards overclockers and hardware reviewers,» as it will allow more user-input and customization of the benchmarking platform. The Advanced Edition includes the following features:
- Command line automation for full control over run tests.
- Stress-testing mode (benchmark looping).
- Highly-customizable reports in CSV formats.
Valley Benchmark Advanced is available for purchase here, and we expect to be making use of it shortly in testing.
The Pro option is mostly meant for driver developers and hardware manufacturers, so it’s not really going to be used by most of you browsing this site; that said, just for fun, here’s what it offers:
- Licensed for commercial use (for one PC, site licensing option is available on request)
- Command line automation for full control over run tests
- Stress testing mode (benchmark looping)
- Highly customizable reports in CSV format
- Per-frame deep analysis
- Rendering of a specified frame
- Software rendering mode in DirectX 11 for reference purposes
- Technical support
If this utility is something you’re interested in, we recommend trying out the basic version over on Unigine’s site. It has potential, and will certainly offer a solid method for analyzing your new-built PC’s capabilities and potentially detect defects.
Keep an eye out for more information in the immediate future.
— Steve «Lelldorianx» Burke.
Unigine Heaven Benchmark | Diagnostic and Benchmarking Tools
Unigine Heaven Benchmark | Diagnostic and Benchmarking Tools
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Home>Heavenly Sphere Our eyes allow us to see the world around us stereoscopically. Celestial landmarks. One of the first problems skywatchers face is orienting themselves in the stars.
Altitude and Azimuth. Another very practical method of locating objects on the celestial sphere is the use of «altitude» and «azimuth». Height is defined as the shortest angular distance from the horizon to an object. Azimuth is the angular distance from the northern point of the horizon to the object, measured in an easterly direction. Together, these two quantities constitute the «horizontal coordinates». The advantages of such a coordinate system lie in the fact that the azimuths and heights of some objects are known, and therefore they can be found in the sky only by orienting themselves to the cardinal points. Movement of the celestial sphere. Due to the rotation of the Earth around its axis, the illusion arises that the celestial sphere rotates from east to west all night. This is because the stars appear in front of an observer from the east, gradually rise above the horizon reaching their maximum height, pass through the meridian (that is, above the southern point of the horizon — for an observer located in the Northern Hemisphere, for an observer located in the Southern Hemisphere — above the northern point of the horizon) and disappear over the horizon in the west. Let’s consider what an observer located in the Northern Hemisphere will see (for the Southern Hemisphere everything will be the same, only the north will change places with the south). The south side of the horizon is where the movements of the stars are most noticeable, and conversely, on the north side, the stars seem to move very slowly until they line up with the North Star, which seems almost stationary. |
KMO-T
Purpose Continuous course indication, determination of course angles and directions to various visible objects or celestial landmarks. Installed on surface ships. Function and brief description. The principle of operation is based on the property of the magnetic needle to be installed in the plane of the magnetic meridian. Technical data Graduation value of the card scale 1°. |