1080Ti vs rx 580: AMD RX 580 vs Nvidia GTX 1080-Ti

MSI Radeon RX 580 vs Nvidia GeForce GTX 1080 Ti: What is the difference?

48points

MSI Radeon RX 580

52points

Nvidia GeForce GTX 1080 Ti

vs

54 facts in comparison

MSI Radeon RX 580

Nvidia GeForce GTX 1080 Ti

Why is MSI Radeon RX 580 better than Nvidia GeForce GTX 1080 Ti?

  • 70W lower TDP?
    150Wvs220W
  • 624MHz faster memory clock speed?
    2000MHzvs1376MHz
  • 1 newer version of OpenCL?
    2.2vs1.2
  • 2nm smaller semiconductor size?
    14nmvs16nm
  • 1 more displays supported?
    4vs3
  • 23.7mm narrower?
    243mmvs266.7mm

Why is Nvidia GeForce GTX 1080 Ti better than MSI Radeon RX 580?

  • 223MHz faster GPU clock speed?
    1480MHzvs1257MHz
  • 4.42 TFLOPS higher floating-point performance?
    10. 6 TFLOPSvs6.17 TFLOPS
  • 87.3 GPixel/s higher pixel rate?
    130.2 GPixel/svs42.9 GPixel/s
  • 3008MHz higher effective memory clock speed?
    11008MHzvs8000MHz
  • 139 GTexels/s higher texture rate?
    332 GTexels/svs193 GTexels/s
  • 37.5% more VRAM?
    11GBvs8GB
  • 228GB/s more memory bandwidth?
    484GB/svs256GB/s
  • 96bit wider memory bus width?
    352bitvs256bit

Which are the most popular comparisons?

MSI Radeon RX 580

vs

AMD Radeon RX 6500 XT

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 3060

MSI Radeon RX 580

vs

Nvidia GeForce GTX 750 Ti

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 3060 Ti

MSI Radeon RX 580

vs

Gigabyte Radeon RX 6500 XT Gaming OC

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 3050 Laptop

MSI Radeon RX 580

vs

Nvidia GeForce RTX 3060 Ti

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce GTX 1660 Ti

MSI Radeon RX 580

vs

AMD Radeon RX 5500 XT

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 2060

MSI Radeon RX 580

vs

AMD Radeon R9 390

Nvidia GeForce GTX 1080 Ti

vs

Nvidia Geforce GTX 1660 Super

MSI Radeon RX 580

vs

Nvidia GeForce RTX 3050 Laptop

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 3080

MSI Radeon RX 580

vs

AMD Radeon Vega 8

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce GTX 1650 Ti Laptop

MSI Radeon RX 580

vs

Nvidia GeForce RTX 3050 Ti Laptop

Nvidia GeForce GTX 1080 Ti

vs

Nvidia Tesla T4

MSI Radeon RX 580

vs

AMD Radeon R9 290

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 3070 Ti

Price comparison

User reviews

Overall Rating

MSI Radeon RX 580

1 User reviews

MSI Radeon RX 580

10. 0/10

1 User reviews

Nvidia GeForce GTX 1080 Ti

1 User reviews

Nvidia GeForce GTX 1080 Ti

10.0/10

1 User reviews

Features

Value for money

10.0/10

1 votes

9.0/10

1 votes

Gaming

10.0/10

1 votes

9.0/10

1 votes

Performance

10.0/10

1 votes

10.0/10

1 votes

Fan noise

6.0/10

1 votes

10.0/10

1 votes

Reliability

10.0/10

1 votes

10.0/10

1 votes

Performance

1.GPU clock speed

1257MHz

1480MHz

The graphics processing unit (GPU) has a higher clock speed.

2.GPU turbo

1340MHz

1582MHz

When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.

3. pixel rate

42.9 GPixel/s

130.2 GPixel/s

The number of pixels that can be rendered to the screen every second.

4.floating-point performance

6.17 TFLOPS

10.6 TFLOPS

Floating-point performance is a measurement of the raw processing power of the GPU.

5.texture rate

193 GTexels/s

332 GTexels/s

The number of textured pixels that can be rendered to the screen every second.

6.GPU memory speed

2000MHz

1376MHz

The memory clock speed is one aspect that determines the memory bandwidth.

7.shading units

Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.

8.texture mapping units (TMUs)

TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.

9.render output units (ROPs)

The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.

Memory

1.effective memory speed

8000MHz

11008MHz

The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.

2.maximum memory bandwidth

256GB/s

484GB/s

This is the maximum rate that data can be read from or stored into memory.

3.VRAM

VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.

4.memory bus width

256bit

352bit

A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.

5.version of GDDR memory

Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.

6.Supports ECC memory

✖MSI Radeon RX 580

✖Nvidia GeForce GTX 1080 Ti

Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.

Features

1.DirectX version

DirectX is used in games, with newer versions supporting better graphics.

2.OpenGL version

OpenGL is used in games, with newer versions supporting better graphics.

3.OpenCL version

Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.

4.Supports multi-display technology

✔MSI Radeon RX 580

✔Nvidia GeForce GTX 1080 Ti

The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.

5.load GPU temperature

Unknown. Help us by suggesting a value. (MSI Radeon RX 580)

Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 1080 Ti)

A lower load temperature means that the card produces less heat and its cooling system performs better.

6.supports ray tracing

✖MSI Radeon RX 580

✖Nvidia GeForce GTX 1080 Ti

Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.

7.Supports 3D

✔MSI Radeon RX 580

✔Nvidia GeForce GTX 1080 Ti

Allows you to view in 3D (if you have a 3D display and glasses).

8.supports DLSS

✖MSI Radeon RX 580

✖Nvidia GeForce GTX 1080 Ti

DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.

9.PassMark (G3D) result

Unknown. Help us by suggesting a value. (MSI Radeon RX 580)

Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 1080 Ti)

This benchmark measures the graphics performance of a video card. Source: PassMark.

Ports

1.has an HDMI output

✔MSI Radeon RX 580

✔Nvidia GeForce GTX 1080 Ti

Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.

2.HDMI ports

More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.

3.HDMI version

HDMI 2.0

HDMI 2.0

Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.

4.DisplayPort outputs

Allows you to connect to a display using DisplayPort.

5.DVI outputs

Allows you to connect to a display using DVI.

6.mini DisplayPort outputs

Allows you to connect to a display using mini-DisplayPort.

Price comparison

Cancel

Which are the best graphics cards?

Nvidia GeForce GTX 1080 Ti vs Sapphire Nitro+ Radeon RX 580 8GB Limited Edition: What is the difference?

52points

Nvidia GeForce GTX 1080 Ti

49points

Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

vs

54 facts in comparison

Nvidia GeForce GTX 1080 Ti

Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

Why is Nvidia GeForce GTX 1080 Ti better than Sapphire Nitro+ Radeon RX 580 8GB Limited Edition?

  • 223MHz faster GPU clock speed?
    1480MHzvs1257MHz
  • 3. 92 TFLOPS higher floating-point performance?
    10.6 TFLOPSvs6.68 TFLOPS
  • 83.8 GPixel/s higher pixel rate?
    130.2 GPixel/svs46.4 GPixel/s
  • 3008MHz higher effective memory clock speed?
    11008MHzvs8000MHz
  • 123.2 GTexels/s higher texture rate?
    332 GTexels/svs208.8 GTexels/s
  • 37.5% more VRAM?
    11GBvs8GB
  • 228GB/s more memory bandwidth?
    484GB/svs256GB/s
  • 96bit wider memory bus width?
    352bitvs256bit

Why is Sapphire Nitro+ Radeon RX 580 8GB Limited Edition better than Nvidia GeForce GTX 1080 Ti?

  • 35W lower TDP?
    185Wvs220W
  • 624MHz faster memory clock speed?
    2000MHzvs1376MHz
  • 0.8 newer version of OpenCL?
    2vs1.2
  • 2nm smaller semiconductor size?
    14nmvs16nm
  • 1 more HDMI ports?
    2vs1
  • 1 more DVI outputs?
    1vs0
  • 2 more displays supported?
    5vs3

Which are the most popular comparisons?

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 3060

Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

vs

AMD Radeon RX 580

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 3060 Ti

Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

vs

Nvidia GeForce RTX 2060

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 3050 Laptop

Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

vs

ASRock Phantom Gaming X Radeon RX 580 OC

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce GTX 1660 Ti

Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

vs

Asus Dual GeForce GTX 1060

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 2060

Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

vs

Gigabyte Radeon RX 480 G1 Gaming 4GB

Nvidia GeForce GTX 1080 Ti

vs

Nvidia Geforce GTX 1660 Super

Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

vs

Sapphire Nitro Radeon R7 370 2GB

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 3080

Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

vs

MSI Radeon RX Vega 64

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce GTX 1650 Ti Laptop

Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

vs

PowerColor Red Devil Radeon RX 590 OC V2

Nvidia GeForce GTX 1080 Ti

vs

Nvidia Tesla T4

Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

vs

Zotac GeForce GTX 1080 Ti Founders Edition

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 3070 Ti

Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

vs

AMD Radeon RX Vega 64

Price comparison

User reviews

Overall Rating

Nvidia GeForce GTX 1080 Ti

1 User reviews

Nvidia GeForce GTX 1080 Ti

10. 0/10

1 User reviews

Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

0 User reviews

Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

0.0/10

0 User reviews

Features

Value for money

9.0/10

1 votes

No reviews yet

 

Gaming

9.0/10

1 votes

No reviews yet

 

Performance

10.0/10

1 votes

No reviews yet

 

Fan noise

10.0/10

1 votes

No reviews yet

 

Reliability

10.0/10

1 votes

No reviews yet

 

Performance

1.GPU clock speed

1480MHz

1257MHz

The graphics processing unit (GPU) has a higher clock speed.

2.GPU turbo

1582MHz

1450MHz

When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.

3.pixel rate

130.2 GPixel/s

46.4 GPixel/s

The number of pixels that can be rendered to the screen every second.

4.floating-point performance

10.6 TFLOPS

6.68 TFLOPS

Floating-point performance is a measurement of the raw processing power of the GPU.

5.texture rate

332 GTexels/s

208.8 GTexels/s

The number of textured pixels that can be rendered to the screen every second.

6.GPU memory speed

1376MHz

2000MHz

The memory clock speed is one aspect that determines the memory bandwidth.

7.shading units

Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.

8.texture mapping units (TMUs)

TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.

9.render output units (ROPs)

The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.

Memory

1.effective memory speed

11008MHz

8000MHz

The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.

2.maximum memory bandwidth

484GB/s

256GB/s

This is the maximum rate that data can be read from or stored into memory.

3.VRAM

VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.

4.memory bus width

352bit

256bit

A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.

5.version of GDDR memory

Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.

6.Supports ECC memory

✖Nvidia GeForce GTX 1080 Ti

✖Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.

Features

1.DirectX version

DirectX is used in games, with newer versions supporting better graphics.

2.OpenGL version

OpenGL is used in games, with newer versions supporting better graphics.

3.OpenCL version

Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.

4.Supports multi-display technology

✔Nvidia GeForce GTX 1080 Ti

✔Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.

5.load GPU temperature

Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 1080 Ti)

Unknown. Help us by suggesting a value. (Sapphire Nitro+ Radeon RX 580 8GB Limited Edition)

A lower load temperature means that the card produces less heat and its cooling system performs better.

6.supports ray tracing

✖Nvidia GeForce GTX 1080 Ti

✖Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.

7.Supports 3D

✔Nvidia GeForce GTX 1080 Ti

✔Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

Allows you to view in 3D (if you have a 3D display and glasses).

8.supports DLSS

✖Nvidia GeForce GTX 1080 Ti

✖Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.

9.PassMark (G3D) result

Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 1080 Ti)

Unknown. Help us by suggesting a value. (Sapphire Nitro+ Radeon RX 580 8GB Limited Edition)

This benchmark measures the graphics performance of a video card. Source: PassMark.

Ports

1. has an HDMI output

✔Nvidia GeForce GTX 1080 Ti

✔Sapphire Nitro+ Radeon RX 580 8GB Limited Edition

Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.

2.HDMI ports

More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.

3.HDMI version

HDMI 2.0

HDMI 2.0

Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.

4.DisplayPort outputs

Allows you to connect to a display using DisplayPort.

5.DVI outputs

Allows you to connect to a display using DVI.

6.mini DisplayPort outputs

Allows you to connect to a display using mini-DisplayPort.

Price comparison

Cancel

Which are the best graphics cards?

GeForce GTX 1080 Ti vs Radeon RX 580

Availability

MSRP in USD: $699

ASUS ROG GeForce GTX 1080 Ti DirectX 12 STRIX-GTX1080TI-11G-GAMING 11GB 352-Bit GDDR5X HDCP Ready SLI Support Video Card

Buy on Amazon

$935

In Stock


Same as Founder’s Edition

Updated 56 minutes agoEVGA GeForce GTX 1080 Ti FTW3 HYBRID GAMING, 11GB GDDR5X, HYBRID & RGB LED, iCX Technology — 9 Thermal Sensors Graphics Card 11G-P4-6698-KR

Buy on Amazon

Out of Stock


1481 1570 MHz

Base Clock

1582 1683 MHz

Boost Clock

Updated 56 minutes ago

Availability

MSRP in USD: $229

SAPPHIRE Radeon 11265-05-20G Pulse RX 580 8GB GDDR5 Dual HDMI/ DVI-D/ Dual DP OC with Backplate (UEFI) PCI-E Graphics Card Graphic Cards

Buy on Amazon

$222. 88

In Stock


Same as Founder’s Edition

Updated 57 minutes agoMSI Gaming Radeon RX 580 256-bit 4GB GDRR5 DirectX 12 VR Ready CFX Graphcis Card (RX 580 GAMING X 4G)

Buy on Amazon

$249

In Stock


1340 1353 MHz

Boost Clock

Updated 57 minutes agoSapphire 11265-67-20G Radeon Pulse RX 580 8GB GDDR5 Dual HDMI / Dual DP OC w/ Backplate (UEFI) PCI-E Graphics Card

Buy on Amazon

$439.99

In Stock


Same as Founder’s Edition

Updated 57 minutes agoGigabyte Aorus Ultra Durable VGA GV-RX580GAMING-8GD Radeon RX 580 Graphic Card — 1.34 GHz Core

Buy on Amazon

$499

In Stock


Same as Founder’s Edition

Updated 57 minutes agoASUS Radeon RX 580 O4G Dual-Fan OC Edition GDDR5 DP HDMI DVI VR Ready AMD Graphics Card (DUAL-RX580-O4G)

Buy on Amazon

$499.99

In Stock


Same as Founder’s Edition

Updated 57 minutes agoSapphire Technology Sapphire Pulse Radeon RX 580 DirectX 12 11265-05-20T 8GB 256-Bit GDDR5 PCI Express 3. 0 x16 CrossFireX Support ATX Video Card

Buy on Amazon

$559

In Stock


Same as Founder’s Edition

Updated 57 minutes agoAMD Radeon RX 580 8GB GDDR5 PCI Express 3.0 Gaming Graphics Card — OEM

Buy on Amazon

$748.02

In Stock


Same as Founder’s Edition

Updated 57 minutes ago

Key Differences

In short — GeForce GTX 1080 Ti outperforms the cheaper Radeon RX 580 on the selected game parameters. However, the worse performing Radeon RX 580 is a better bang for your buck. The better performing GeForce GTX 1080 Ti is 39 days older than the cheaper Radeon RX 580.

Advantages of NVIDIA GeForce GTX 1080 Ti

Advantages of AMD Radeon RX 580

  • Up to 76% cheaper than GeForce GTX 1080 Ti — $222.88 vs $935.0

  • Up to 60% better value when playing Cyberpunk 2077 than GeForce GTX 1080 Ti — $3.23 vs $8.06 per FPS

  • Consumes up to 26% less energy than NVIDIA GeForce GTX 1080 Ti — 185 vs 250 Watts

Cyberpunk 2077

Resolution

1920×1080

Game Graphics

High

GeForce GTX 1080 Ti

Desktop • Mar 10th, 2017


FPS

116

100%

Value, $/FPS

$8. 06/FPS

-50%

Price, $

$935

23%

FPS Winner

ASUS ROG GeForce GTX 1080 Ti DirectX 12 STRIX-GTX1080TI-11G-GAMING 11GB 352-Bit GDDR5X HDCP Ready SLI Support Video Card

Buy for $935 on Amazon

In Stock

Updated 56 minutes ago

Radeon RX 580

Desktop • Apr 18th, 2017


Value, $/FPS

$3.23/FPS

100%

Price, $

$222.88

100%

Value Winner

SAPPHIRE Radeon 11265-05-20G Pulse RX 580 8GB GDDR5 Dual HDMI/ DVI-D/ Dual DP OC with Backplate (UEFI) PCI-E Graphics Card Graphic Cards

Buy for $222.88 on Amazon

In Stock

Updated 57 minutes ago

Resolution

1920×1080

Game Graphics

High

GeForce GTX 1080 Ti

Desktop • Mar 10th, 2017

Radeon RX 580

Desktop • Apr 18th, 2017

883

FPS

532

FPS

League of Legends

537

FPS

330

FPS

Counter-Strike: Global Offensive

395

FPS

234

FPS

VALORANT

213

FPS

133

FPS

Grand Theft Auto V

244

FPS

149

FPS

Apex Legends

Theoretical Performance

GeForce GTX 1080 Ti

Desktop • Mar 10th, 2017


Pixel Fillrate

139. 2 GPixel/s

100%

Texel Fillrate

354.4 GTexel/s

100%

Radeon RX 580

Desktop • Apr 18th, 2017


Pixel Fillrate

42.88 GPixel/s

-125%

Texel Fillrate

193 GTexel/s

16%

NVIDIA GeForce GTX 1080 Ti

vs

AMD Radeon RX 580

Mar 10th, 2017 Release Date

Apr 18th, 2017

GeForce 10 Generation Polaris
$699 MSRP

$229

1x HDMI, 3x DisplayPort Outputs 1x HDMI, 3x DisplayPort
1x 6-pin + 1x 8-pin Power Connectors 1x 8-pin

Desktop

Segment

Desktop

11 GB

Memory 8 GB
GDDR5X Type GDDR5
352-bit Bus 256-bit

484.4 GB/s

Bandwidth 256 GB/s

1481 MHz

Base Clock Speed 1257 MHz

1582 MHz

Boost Clock Speed 1340 MHz
1376 MHz Memory Clock Speed

2000 MHz

Builds Using GeForce GTX 1080 Ti or Radeon RX 580

Cyberpunk 2077, 1080p, High

Skytech Archangel 3. 0 Gaming PC

48 FPS

$14.58/FPS

Radeon RX 580

Ryzen 3 3100

16 GB, 500 GB SSD

Buy on Amazon

$699.99

In Stock

Updated 42 minutes ago

iBUYPOWER Pro Gaming PC

59 FPS

$27.12/FPS

Radeon RX 580

Core i7-10700F

16 GB, 480 GB SSD + 1 TB HDD

Buy on Amazon

$1,599.99

In Stock

Updated 49 minutes ago

Dell Inspiron High Performance Gaming Desktop PC

48 FPS

$39.56/FPS

Radeon RX 580

Ryzen 7 2700X

16 GB, 256 GB SSD + 1 TB HDD

Buy on Amazon

$1,899

In Stock

Updated 45 minutes ago

Acer Nitro 50 Gaming Desktop PC

44 FPS

$40.89/FPS

Radeon RX 580

Core i5-8400

16 GB, 256 GB SSD

Buy on Amazon

$1,799

In Stock

Updated 45 minutes ago

Acer Nitro 50 Gaming Desktop PC

44 FPS

$43. 16/FPS

Radeon RX 580

Core i5-8400

24 GB, 256 GB SSD

Buy on Amazon

$1,899

In Stock

Updated 45 minutes ago

Acer Nitro 50 Gaming Desktop PC

44 FPS

$49.98/FPS

Radeon RX 580

Core i5-8400

32 GB, 1 TB SSD

Buy on Amazon

$2,199

In Stock

Updated 45 minutes ago

Acer Nitro 50 Gaming Desktop PC

44 FPS

$61.34/FPS

Radeon RX 580

Core i5-8400

64 GB, 512 GB SSD

Buy on Amazon

$2,699

In Stock

Updated 45 minutes ago

Select from the most popular similar graphics card comparisons. Most compared graphics card combinations, including the currently selected ones, are at the top.

Radeon RX 6650 XT

$349.99

GeForce GTX 1080 Ti

GeForce RTX 3080 Mobile

N/A Stock

GeForce GTX 1080 Ti

Radeon RX 580

$222.88

Radeon HD 7970M

N/A Stock

Radeon RX 580

$222. 88

Radeon R9 295X2

N/A Stock

Radeon RX 580

$222.88

Radeon R9 Nano

N/A Stock

Radeon RX 580

$222.88

Radeon R9 M390X

N/A Stock

Radeon RX 580

$222.88

Radeon RX 5500 XT

$349.99

GeForce GTX 1080 Ti

GeForce RTX 2080 SUPER Mobile

N/A Stock

Radeon RX 6600

$249.99

Radeon RX 580

$222.88

Radeon RX 580 vs GeForce GTX 1080 Ti



  1. Home
  2. VGA Benchmarks
  3. Radeon RX 580 vs GeForce GTX 1080 Ti
  • Radeon RX 580

    100%

  • GeForce GTX 1080 Ti

    197%

Relative performance

Reasons to consider Radeon RX 580
70 watts lower power draw. This might be a strong point if your current power supply is not enough to handle the GeForce GTX 1080 Ti .
Supports Direct3D 12 Async Compute
Supports FreeSync
Supports ReLive (allows game streaming/recording with minimum performance penalty)
Supports TrueAudio
Based on an outdated architecture (AMD GCN), there may be no performance optimizations for current games and applications
Reasons to consider GeForce GTX 1080 Ti
97% higher gaming performance.
Supports PhysX
Supports G-Sync
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty)
Supports Direct3D 12 Async Compute
Based on an outdated architecture (Nvidia Pascal), there may be no performance optimizations for current games and applications

HWBench recommends GeForce GTX 1080 Ti

The GeForce GTX 1080 Ti is the better performing card based on the game benchmark suite used (119 combinations of games and resolutions).

Core Configuration
Radeon RX 580 GeForce GTX 1080 Ti
GPU Name Ellesmere (Ellesmere XT) vs GP102 (GP102-350-K1-A1)
Fab Process 14 nm vs 16 nm
Die Size 232 mm² vs 471 mm²
Transistors 5,700 million vs 12,000 million
Shaders 2304 vs 3584
Compute Units 36 vs 28
Core clock 1120 MHz vs 1480 MHz
ROPs 32 vs 88
TMUs 144 vs 224

Memory Configuration
Radeon RX 580 GeForce GTX 1080 Ti
Memory Type GDDR5 vs GDDR5X
Bus Width 256 bit vs 352 bit
Memory Speed 2000 MHz

8000 MHz effective
vs 1376 MHz

11008 MHz effective
Memory Size 8192 Mb vs 11264 Mb
Additional details
Radeon RX 580 GeForce GTX 1080 Ti
TDP 150 watts vs 220 watts
Release Date 1 Apr 2017 vs UNRELEASED
  • Radeon RX 580

    40. 50 GP/s

  • GeForce GTX 1080 Ti

    130.20 GP/s

GigaPixels — higher is better

  • Radeon RX 580

    182.30 GT/s

  • GeForce GTX 1080 Ti

    332.00 GT/s

GigaTexels — higher is better

  • Radeon RX 580

    256.00 GB/s

  • GeForce GTX 1080 Ti

    484.00 GB/s

GB/s — higher is better

  • Radeon RX 580

    5834.00 GFLOPs

  • GeForce GTX 1080 Ti

    10609.00 GFLOPs

GFLOPs — higher is better

High Quality Mode, 8 millon samples, 2xMSAA, DirectX 12, Windows 10 x64

  • Radeon RX 580

    58

  • GeForce GTX 1080 Ti

    106

FPS (higher is better)

Ultra Quality, DirectX12, Windows 10×64

  • Radeon RX 580

    30

  • GeForce GTX 1080 Ti

    53

FPS (higher is better)

Ultra Quality, DirectX 12, Windows 10 x64

  • Radeon RX 580

    73

  • GeForce GTX 1080 Ti

    131

FPS (higher is better)

Ultra Quality, DirectX12, Windows 10×64

  • Radeon RX 580

    54

  • GeForce GTX 1080 Ti

    98

FPS (higher is better)

Ultra Quality, DirectX11, Windows 10×64

  • Radeon RX 580

    30

  • GeForce GTX 1080 Ti

    64

FPS (higher is better)

Ultra quality TTA DirectX11 Windows10 x64

  • Radeon RX 580

    49

  • GeForce GTX 1080 Ti

    109

FPS (higher is better)

Ultra High Quality, TAA, DirectX12, Windows 10 x64

  • Radeon RX 580

    59

  • GeForce GTX 1080 Ti

    120

FPS (higher is better)

Ultra High Quality TAA, Bahrain, DirectX12, Windows 10 x64

  • Radeon RX 580

    64

  • GeForce GTX 1080 Ti

    121

FPS (higher is better)

Windows 10 x64, Ultra quality, DirectX12

  • Radeon RX 580

    20

  • GeForce GTX 1080 Ti

    36

FPS (higher is better)

Very High Quality TAA, DirectX12, Windows 10 x64

  • Radeon RX 580

    54

  • GeForce GTX 1080 Ti

    109

FPS (higher is better)

Highest quality DirectX11 Windows10 x64

  • Radeon RX 580

    53

  • GeForce GTX 1080 Ti

    119

FPS (higher is better)

Ultra quality DirectX12 Windows10 x64

  • Radeon RX 580

    45

  • GeForce GTX 1080 Ti

    89

FPS (higher is better)

Ultra Quality,DX11, Windows 10 x64

  • Radeon RX 580

    38

  • GeForce GTX 1080 Ti

    96

FPS (higher is better)

Ultra, TSSAA 8tx, ASync on, Vsync off, VULKAN, Windows 10 x64

  • Radeon RX 580

    86

  • GeForce GTX 1080 Ti

    188

FPS (higher is better)

Ultra quality DirectX11 Windows10 x64

  • Radeon RX 580

    53

  • GeForce GTX 1080 Ti

    101

FPS (higher is better)

Ultra High Quality, DirectX12, Windows 10 x64

  • Radeon RX 580

    36

  • GeForce GTX 1080 Ti

    66

FPS (higher is better)

Ultra Quality, DirectX 11,Windows 10×64 build 1809

  • Radeon RX 580

    54

  • GeForce GTX 1080 Ti

    104

FPS (higher is better)

DX11, Very High Settings

  • Radeon RX 580

    52

  • GeForce GTX 1080 Ti

    101

FPS (higher is better)

Ultra Quality, DirectX 12, Windows 10 x64

  • Radeon RX 580

    56

  • GeForce GTX 1080 Ti

    116

FPS (higher is better)

Ultra Quality, DirectX12, Windows 10 x64

  • Radeon RX 580

    50

  • GeForce GTX 1080 Ti

    82

FPS (higher is better)

Very high Quality, DX11, Windows 10 x64

  • Radeon RX 580

    46

  • GeForce GTX 1080 Ti

    86

FPS (higher is better)

DX11, Max Details, 16:1 AF, 2xMSAA

  • Radeon RX 580

    61

  • GeForce GTX 1080 Ti

    144

FPS (higher is better)

Ultra quality,16:1 HQ-AF,DirectX 12, windows 10 x64

  • Radeon RX 580

    67

  • GeForce GTX 1080 Ti

    130

FPS (higher is better)

Ultra Quality, DirectX12, Windows 10×64

  • Radeon RX 580

    55

  • GeForce GTX 1080 Ti

    101

FPS (higher is better)

Very high quality DirectX11 Windows10 x64

  • Radeon RX 580

    36

  • GeForce GTX 1080 Ti

    74

FPS (higher is better)

Ultra detail, 16:1 AF, DirectX12, Windows 10×64

  • Radeon RX 580

    30

  • GeForce GTX 1080 Ti

    57

FPS (higher is better)

Ultra Quality, DirectX11, Windows 10×64

  • Radeon RX 580

    19

  • GeForce GTX 1080 Ti

    37

FPS (higher is better)

Ultra Quality, HR Textures, DirectX11, Windows 10 x64

  • Radeon RX 580

    43

  • GeForce GTX 1080 Ti

    89

FPS (higher is better)

UltraTX Max Quality, Vulkan, Windows 10 x64

  • Radeon RX 580

    29

  • GeForce GTX 1080 Ti

    50

FPS (higher is better)

Max Quality, DirectX12, Windows 10×64

  • Radeon RX 580

    53

  • GeForce GTX 1080 Ti

    104

FPS (higher is better)

Maximun Quality, DX11, Windows 10 x64

  • Radeon RX 580

    60

  • GeForce GTX 1080 Ti

    120

FPS (higher is better)

Very High Details, Pure Hair On, FXAA/HBAO+ enabled, 16x AF, DirectX12, Windows 10 x64

  • Radeon RX 580

    54

  • GeForce GTX 1080 Ti

    121

FPS (higher is better)

Highest Details, Pure hair, HBAO+, DirectX12, Windows 10 x64

  • Radeon RX 580

    38

  • GeForce GTX 1080 Ti

    78

FPS (higher is better)

Ultra Quality, DirectX 12, Windows 10 x64

  • Radeon RX 580

    58

  • GeForce GTX 1080 Ti

    115

FPS (higher is better)

Ultra quality DirectX12 Windows10 x64

  • Radeon RX 580

    64

  • GeForce GTX 1080 Ti

    126

FPS (higher is better)

Ultra quality DirectX12 Async Compute Windows10 x64

  • Radeon RX 580

    60

  • GeForce GTX 1080 Ti

    121

FPS (higher is better)

DX11,Max Details, 16:1 HQ-AF, +AA

  • Radeon RX 580

    46

  • GeForce GTX 1080 Ti

    108

FPS (higher is better)

Ultra Quality, Windows 10 x64

  • Radeon RX 580

    33

  • GeForce GTX 1080 Ti

    76

FPS (higher is better)

Ultra Quality, DirectX12, Windows 10×64

  • Radeon RX 580

    26

  • GeForce GTX 1080 Ti

    51

FPS (higher is better)

Main Leben! quality preset- Vulkan Windows 10×64

  • Radeon RX 580

    59

  • GeForce GTX 1080 Ti

    99

FPS (higher is better)

Ultra Quality, DirectX12, Windows 10×64

  • Radeon RX 580

    43

  • GeForce GTX 1080 Ti

    66

FPS (higher is better)

Ultra Quality, DirectX 12, Windows 10 x64

  • Radeon RX 580

    106

  • GeForce GTX 1080 Ti

    161

FPS (higher is better)

Ultra Quality, DirectX12, Windows 10×64

  • Radeon RX 580

    73

  • GeForce GTX 1080 Ti

    123

FPS (higher is better)

Ultra Quality, DirectX11, Windows 10×64

  • Radeon RX 580

    43

  • GeForce GTX 1080 Ti

    91

FPS (higher is better)

Ultra quality TTA DirectX11 Windows10 x64

  • Radeon RX 580

    64

  • GeForce GTX 1080 Ti

    134

FPS (higher is better)

Ultra High Quality, TAA, DirectX12, Windows 10 x64

  • Radeon RX 580

    85

  • GeForce GTX 1080 Ti

    160

FPS (higher is better)

Ultra High Quality TAA, Bahrain, DirectX12, Windows 10 x64

  • Radeon RX 580

    86

  • GeForce GTX 1080 Ti

    163

FPS (higher is better)

Windows 10 x64, Ultra quality, DirectX12

  • Radeon RX 580

    29

  • GeForce GTX 1080 Ti

    55

FPS (higher is better)

Very High Quality TAA, DirectX12, Windows 10 x64

  • Radeon RX 580

    76

  • GeForce GTX 1080 Ti

    156

FPS (higher is better)

Highest quality DirectX11 Windows10 x64

  • Radeon RX 580

    74

  • GeForce GTX 1080 Ti

    145

FPS (higher is better)

Ultra quality DirectX12 Windows10 x64

  • Radeon RX 580

    71

  • GeForce GTX 1080 Ti

    119

FPS (higher is better)

Ultra Quality,DX11, Windows 10 x64

  • Radeon RX 580

    53

  • GeForce GTX 1080 Ti

    120

FPS (higher is better)

Ultra, TSSAA 8tx, ASync on, Vsync off, VULKAN, Windows 10 x64

  • Radeon RX 580

    138

  • GeForce GTX 1080 Ti

    200

FPS (higher is better)

Ultra quality,TTA,Melbourne,DirectX11,Windows 10 x64

  • Radeon RX 580

    79

  • GeForce GTX 1080 Ti

    164

FPS (higher is better)

Ultra quality DirectX11 Windows10 x64

  • Radeon RX 580

    75

  • GeForce GTX 1080 Ti

    119

FPS (higher is better)

Ultra High Quality, DirectX12, Windows 10 x64

  • Radeon RX 580

    52

  • GeForce GTX 1080 Ti

    89

FPS (higher is better)

Ultra Quality, DirectX 11,Windows 10×64 build 1809

  • Radeon RX 580

    75

  • GeForce GTX 1080 Ti

    125

FPS (higher is better)

DX11, Very High Settings

  • Radeon RX 580

    75

  • GeForce GTX 1080 Ti

    118

FPS (higher is better)

Ultra Quality, DirectX 12, Windows 10 x64

  • Radeon RX 580

    87

  • GeForce GTX 1080 Ti

    164

FPS (higher is better)

Ultra Quality, DirectX12, Windows 10 x64

  • Radeon RX 580

    70

  • GeForce GTX 1080 Ti

    116

FPS (higher is better)

Very high Quality, DX11, Windows 10 x64

  • Radeon RX 580

    56

  • GeForce GTX 1080 Ti

    105

FPS (higher is better)

DX11, Max Details, 16:1 AF, 2xMSAA

  • Radeon RX 580

    89

  • GeForce GTX 1080 Ti

    170

FPS (higher is better)

Ultra quality,16:1 HQ-AF,DirectX 12, windows 10 x64

  • Radeon RX 580

    91

  • GeForce GTX 1080 Ti

    154

FPS (higher is better)

Ultra Quality, DirectX12, Windows 10×64

  • Radeon RX 580

    87

  • GeForce GTX 1080 Ti

    148

FPS (higher is better)

Very high quality DirectX11 Windows10 x64

  • Radeon RX 580

    60

  • GeForce GTX 1080 Ti

    108

FPS (higher is better)

Ultra detail, 16:1 AF, DirectX12, Windows 10×64

  • Radeon RX 580

    39

  • GeForce GTX 1080 Ti

    71

FPS (higher is better)

Ultra Quality, DirectX11, Windows 10×64

  • Radeon RX 580

    26

  • GeForce GTX 1080 Ti

    46

FPS (higher is better)

Ultra Quality, HR Textures, DirectX11, Windows 10 x64

  • Radeon RX 580

    61

  • GeForce GTX 1080 Ti

    119

FPS (higher is better)

UltraTX Max Quality, Vulkan, Windows 10 x64

  • Radeon RX 580

    36

  • GeForce GTX 1080 Ti

    64

FPS (higher is better)

Maximun Quality, DX11, Windows 10 x64

  • Radeon RX 580

    93

  • GeForce GTX 1080 Ti

    186

FPS (higher is better)

Very High Details, Pure Hair On, FXAA/HBAO+ enabled, 16x AF, DirectX12, Windows 10 x64

  • Radeon RX 580

    80

  • GeForce GTX 1080 Ti

    175

FPS (higher is better)

Highest Details, Pure hair, HBAO+, DirectX12, Windows 10 x64

  • Radeon RX 580

    59

  • GeForce GTX 1080 Ti

    115

FPS (higher is better)

Ultra Quality, DirectX 12, Windows 10 x64

  • Radeon RX 580

    80

  • GeForce GTX 1080 Ti

    143

FPS (higher is better)

Ultra quality DirectX12 Windows10 x64

  • Radeon RX 580

    94

  • GeForce GTX 1080 Ti

    149

FPS (higher is better)

Ultra quality DirectX12 Async Compute Windows10 x64

  • Radeon RX 580

    84

  • GeForce GTX 1080 Ti

    168

FPS (higher is better)

DX11,Max Details, 16:1 HQ-AF, +AA

  • Radeon RX 580

    63

  • GeForce GTX 1080 Ti

    140

FPS (higher is better)

Ultra Quality, Windows 10 x64

  • Radeon RX 580

    49

  • GeForce GTX 1080 Ti

    102

FPS (higher is better)

Ultra Quality, DirectX12, Windows 10×64

  • Radeon RX 580

    33

  • GeForce GTX 1080 Ti

    69

FPS (higher is better)

Main Leben! quality preset- Vulkan Windows 10×64

  • Radeon RX 580

    86

  • GeForce GTX 1080 Ti

    134

FPS (higher is better)

Ultra Quality, DirectX12, Windows 10×64

  • Radeon RX 580

    17

  • GeForce GTX 1080 Ti

    33

FPS (higher is better)

Ultra Quality, DirectX 12, Windows 10 x64

  • Radeon RX 580

    38

  • GeForce GTX 1080 Ti

    73

FPS (higher is better)

Ultra Quality, DirectX12, Windows 10×64

  • Radeon RX 580

    31

  • GeForce GTX 1080 Ti

    60

FPS (higher is better)

Ultra Quality, DirectX11, Windows 10×64

  • Radeon RX 580

    17

  • GeForce GTX 1080 Ti

    36

FPS (higher is better)

Ultra quality TTA DirectX11 Windows10 x64

  • Radeon RX 580

    29

  • GeForce GTX 1080 Ti

    68

FPS (higher is better)

Ultra High Quality, TAA, DirectX12, Windows 10 x64

  • Radeon RX 580

    34

  • GeForce GTX 1080 Ti

    70

FPS (higher is better)

Ultra High Quality TAA, Bahrain, DirectX12, Windows 10 x64

  • Radeon RX 580

    39

  • GeForce GTX 1080 Ti

    72

FPS (higher is better)

Windows 10 x64, Ultra quality, DirectX12

  • Radeon RX 580

    10

  • GeForce GTX 1080 Ti

    18

FPS (higher is better)

Very High Quality TAA, DirectX12, Windows 10 x64

  • Radeon RX 580

    26

  • GeForce GTX 1080 Ti

    61

FPS (higher is better)

Highest quality DirectX11 Windows10 x64

  • Radeon RX 580

    30

  • GeForce GTX 1080 Ti

    71

FPS (higher is better)

Ultra quality DirectX12 Windows10 x64

  • Radeon RX 580

    22

  • GeForce GTX 1080 Ti

    46

FPS (higher is better)

Ultra Quality,DX11, Windows 10 x64

  • Radeon RX 580

    29

  • GeForce GTX 1080 Ti

    57

FPS (higher is better)

Ultra, TSSAA 8tx, ASync on, Vsync off, VULKAN, Windows 10 x64

  • Radeon RX 580

    43

  • GeForce GTX 1080 Ti

    98

FPS (higher is better)

Ultra quality,TTA,Melbourne,Windows 10 x64

  • Radeon RX 580

    34

  • GeForce GTX 1080 Ti

    76

FPS (higher is better)

Ultra quality DirectX11 Windows10 x64

  • Radeon RX 580

    27

  • GeForce GTX 1080 Ti

    53

FPS (higher is better)

Ultra High Quality, DirectX12, Windows 10 x64

  • Radeon RX 580

    17

  • GeForce GTX 1080 Ti

    42

FPS (higher is better)

Ultra Quality, DirectX 11,Windows 10×64 build 1809

  • Radeon RX 580

    28

  • GeForce GTX 1080 Ti

    58

FPS (higher is better)

DX11, Very High Settings

  • Radeon RX 580

    28

  • GeForce GTX 1080 Ti

    58

FPS (higher is better)

Ultra Quality, DirectX 12, Windows 10 x64

  • Radeon RX 580

    27

  • GeForce GTX 1080 Ti

    57

FPS (higher is better)

Ultra Quality, DirectX12, Windows 10 x64

  • Radeon RX 580

    27

  • GeForce GTX 1080 Ti

    46

FPS (higher is better)

Very high Quality, DX11, Windows 10 x64

  • Radeon RX 580

    25

  • GeForce GTX 1080 Ti

    52

FPS (higher is better)

DX11, Max Details, 16:1 AF, 2xMSAA

  • Radeon RX 580

    31

  • GeForce GTX 1080 Ti

    78

FPS (higher is better)

Ultra quality,16:1 HQ-AF,DirectX 12, windows 10 x64

  • Radeon RX 580

    37

  • GeForce GTX 1080 Ti

    78

FPS (higher is better)

Ultra Quality, DirectX12, Windows 10×64

  • Radeon RX 580

    31

  • GeForce GTX 1080 Ti

    55

FPS (higher is better)

Very high quality DirectX11 Windows10 x64

  • Radeon RX 580

    18

  • GeForce GTX 1080 Ti

    37

FPS (higher is better)

Ultra detail, 16:1 AF, DirectX12, Windows 10×64

  • Radeon RX 580

    19

  • GeForce GTX 1080 Ti

    36

FPS (higher is better)

Ultra Quality, DirectX11, Windows 10×64

  • Radeon RX 580

    10

  • GeForce GTX 1080 Ti

    22

FPS (higher is better)

Ultra Quality, HR Textures, DirectX11, Windows 10 x64

  • Radeon RX 580

    24

  • GeForce GTX 1080 Ti

    53

FPS (higher is better)

UltraTX Max Quality, Vulkan, Windows 10 x64

  • Radeon RX 580

    19

  • GeForce GTX 1080 Ti

    31

FPS (higher is better)

Max Quality, DirectX12, Windows 10×64

  • Radeon RX 580

    26

  • GeForce GTX 1080 Ti

    52

FPS (higher is better)

Maximun Quality, DX11, Windows 10 x64

  • Radeon RX 580

    28

  • GeForce GTX 1080 Ti

    61

FPS (higher is better)

Very High Details, Pure Hair On, FXAA/HBAO+ enabled, 16x AF, DirectX12, Windows 10 x64

  • Radeon RX 580

    28

  • GeForce GTX 1080 Ti

    60

FPS (higher is better)

Highest Details, Pure hair, HBAO+, DirectX12, Windows 10 x64

  • Radeon RX 580

    19

  • GeForce GTX 1080 Ti

    42

FPS (higher is better)

Ultra Quality, DirectX 12, Windows 10 x64

  • Radeon RX 580

    34

  • GeForce GTX 1080 Ti

    68

FPS (higher is better)

Ultra quality DirectX12 Windows10 x64

  • Radeon RX 580

    33

  • GeForce GTX 1080 Ti

    68

FPS (higher is better)

Ultra quality DirectX12 Async Compute Windows10 x64

  • Radeon RX 580

    36

  • GeForce GTX 1080 Ti

    71

FPS (higher is better)

DX11,Max Details, 16:1 HQ-AF, +AA

  • Radeon RX 580

    26

  • GeForce GTX 1080 Ti

    66

FPS (higher is better)

Ultra Quality, Windows 10 x64

  • Radeon RX 580

    17

  • GeForce GTX 1080 Ti

    43

FPS (higher is better)

Ultra Quality, DirectX12, Windows 10×64

  • Radeon RX 580

    15

  • GeForce GTX 1080 Ti

    29

FPS (higher is better)

Main Leben! quality preset- Vulkan Windows 10×64

  • Radeon RX 580

    33

  • GeForce GTX 1080 Ti

    62

FPS (higher is better)

VS
Radeon RX 580 GeForce GTX 1650 SUPER
VS
Radeon RX 580 GeForce GTX 1060
VS
GeForce GTX 1080 Ti GeForce RTX 2070 Super
VS
GeForce GTX 1080 Ti Radeon RX 5700 XT
VS
GeForce RTX 3060 Ti GeForce RTX 2080 Super
VS
GeForce RTX 2080 Super TITAN V

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AMD Radeon RX 580 (Desktop) vs NVIDIA GeForce GTX 1080 Ti (Desktop)

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don’t have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

log 27. 18:27:00

#0 checking url part for id 8108 +0s … 0s

#1 checking url part for id 7700 +0s … 0s

#2 not redirecting to Ajax server +0s … 0s

#3 did not recreate cache, as it is less than 5 days old! Created at Tue, 27 Sep 2022 17:27:11 +0200 +0s … 0.001s

#4 composed specs +0.11s … 0.111s

#5 did output specs +0s … 0.111s

#6 start showIntegratedCPUs +0s . .. 0.111s

#7 linkCache_getLink using $NBC_LINKCACHE +0.033s … 0.144s

#8 linkCache_getLink using $NBC_LINKCACHE +0s … 0.144s

#9 linkCache_getLink no uid found +0s … 0.144s

#10 linkCache_getLink no uid found +0.004s … 0.148s

#11 linkCache_getLink using $NBC_LINKCACHE +0s … 0.148s

#12 linkCache_getLink using $NBC_LINKCACHE +0s … 0.148s

#13 getting avg benchmarks for device 8108 +0.002s … 0.15s

#14 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.15s

#15 got single benchmarks 8108 +0.011s … 0.161s

#16 getting avg benchmarks for device 7700 +0.001s … 0.163s

#17 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.164s

#18 got single benchmarks 7700 +0.039s … 0.203s

#19 got avg benchmarks for devices +0s … 0.203s

#20 linkCache_getLink using $NBC_LINKCACHE +0s … 0.203s

#21 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.203s

#22 linkCache_getLink using $NBC_LINKCACHE +0s … 0.203s

#23 linkCache_getLink no uid found +0.001s … 0.204s

#24 linkCache_getLink no uid found +0s … 0.204s

#25 linkCache_getLink no uid found +0s … 0.204s

#26 linkCache_getLink using $NBC_LINKCACHE +0s … 0.204s

#27 linkCache_getLink no uid found +0s … 0.204s

#28 linkCache_getLink no uid found +0s … 0.204s

#29 linkCache_getLink no uid found +0s … 0.204s

#30 linkCache_getLink using $NBC_LINKCACHE +0s … 0.204s

#31 linkCache_getLink no uid found +0s … 0.205s

#32 linkCache_getLink no uid found +0s … 0.205s

#33 linkCache_getLink no uid found +0s … 0.205s

#34 linkCache_getLink no uid found +0s … 0.205s

#35 linkCache_getLink no uid found +0s … 0.205s

#36 linkCache_getLink no uid found +0s … 0.205s

#37 linkCache_getLink no uid found +0s . .. 0.205s

#38 linkCache_getLink using $NBC_LINKCACHE +0s … 0.205s

#39 linkCache_getLink no uid found +0s … 0.205s

#40 linkCache_getLink using $NBC_LINKCACHE +0s … 0.205s

#41 linkCache_getLink using $NBC_LINKCACHE +0s … 0.205s

#42 linkCache_getLink using $NBC_LINKCACHE +0s … 0.205s

#43 linkCache_getLink using $NBC_LINKCACHE +0s … 0.205s

#44 linkCache_getLink no uid found +0s … 0.205s

#45 linkCache_getLink no uid found +0s … 0.205s

#46 linkCache_getLink using $NBC_LINKCACHE +0s … 0.205s

#47 linkCache_getLink no uid found +0s … 0.205s

#48 linkCache_getLink no uid found +0s … 0.205s

#49 linkCache_getLink no uid found +0s … 0.205s

#50 linkCache_getLink no uid found +0s … 0.205s

#51 linkCache_getLink no uid found +0s … 0.205s

#52 linkCache_getLink no uid found +0s … 0.205s

#53 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.205s

#54 linkCache_getLink using $NBC_LINKCACHE +0s … 0.205s

#55 linkCache_getLink no uid found +0s … 0.205s

#56 linkCache_getLink no uid found +0s … 0.206s

#57 linkCache_getLink using $NBC_LINKCACHE +0s … 0.206s

#58 linkCache_getLink no uid found +0s … 0.206s

#59 linkCache_getLink no uid found +0s … 0.206s

#60 linkCache_getLink using $NBC_LINKCACHE +0s … 0.206s

#61 linkCache_getLink using $NBC_LINKCACHE +0s … 0.206s

#62 linkCache_getLink no uid found +0s … 0.206s

#63 linkCache_getLink no uid found +0s … 0.206s

#64 linkCache_getLink using $NBC_LINKCACHE +0s … 0.206s

#65 linkCache_getLink using $NBC_LINKCACHE +0s … 0.206s

#66 linkCache_getLink using $NBC_LINKCACHE +0s … 0.206s

#67 linkCache_getLink using $NBC_LINKCACHE +0s … 0.206s

#68 linkCache_getLink no uid found +0s . .. 0.206s

#69 linkCache_getLink no uid found +0s … 0.206s

#70 linkCache_getLink no uid found +0s … 0.206s

#71 linkCache_getLink no uid found +0s … 0.206s

#72 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.207s

#73 linkCache_getLink using $NBC_LINKCACHE +0s … 0.207s

#74 linkCache_getLink using $NBC_LINKCACHE +0s … 0.208s

#75 linkCache_getLink using $NBC_LINKCACHE +0s … 0.208s

#76 linkCache_getLink no uid found +0s … 0.208s

#77 linkCache_getLink no uid found +0s … 0.208s

#78 linkCache_getLink no uid found +0s … 0.208s

#79 linkCache_getLink no uid found +0s … 0.208s

#80 linkCache_getLink no uid found +0s … 0.208s

#81 linkCache_getLink no uid found +0s … 0.208s

#82 linkCache_getLink using $NBC_LINKCACHE +0s … 0.208s

#83 linkCache_getLink using $NBC_LINKCACHE +0s … 0. 208s

#84 linkCache_getLink no uid found +0s … 0.209s

#85 linkCache_getLink no uid found +0s … 0.209s

#86 linkCache_getLink no uid found +0s … 0.209s

#87 linkCache_getLink no uid found +0s … 0.209s

#88 linkCache_getLink no uid found +0s … 0.209s

#89 linkCache_getLink no uid found +0s … 0.209s

#90 linkCache_getLink using $NBC_LINKCACHE +0s … 0.209s

#91 linkCache_getLink using $NBC_LINKCACHE +0s … 0.209s

#92 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.21s

#93 linkCache_getLink no uid found +0s … 0.21s

#94 linkCache_getLink using $NBC_LINKCACHE +0s … 0.21s

#95 linkCache_getLink no uid found +0s … 0.21s

#96 linkCache_getLink using $NBC_LINKCACHE +0s … 0.21s

#97 linkCache_getLink no uid found +0s … 0.21s

#98 linkCache_getLink no uid found +0s … 0.21s

#99 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.21s

#100 linkCache_getLink no uid found +0s … 0.21s

#101 linkCache_getLink using $NBC_LINKCACHE +0s … 0.21s

#102 linkCache_getLink no uid found +0s … 0.21s

#103 linkCache_getLink using $NBC_LINKCACHE +0s … 0.21s

#104 linkCache_getLink using $NBC_LINKCACHE +0s … 0.21s

#105 linkCache_getLink no uid found +0s … 0.21s

#106 linkCache_getLink no uid found +0s … 0.21s

#107 linkCache_getLink using $NBC_LINKCACHE +0s … 0.21s

#108 linkCache_getLink no uid found +0s … 0.21s

#109 linkCache_getLink no uid found +0s … 0.21s

#110 linkCache_getLink no uid found +0s … 0.21s

#111 linkCache_getLink no uid found +0s … 0.21s

#112 linkCache_getLink using $NBC_LINKCACHE +0s … 0.21s

#113 linkCache_getLink using $NBC_LINKCACHE +0s … 0.211s

#114 linkCache_getLink no uid found +0s … 0.211s

#115 linkCache_getLink no uid found +0s . .. 0.211s

#116 linkCache_getLink no uid found +0s … 0.211s

#117 linkCache_getLink no uid found +0s … 0.211s

#118 linkCache_getLink no uid found +0s … 0.211s

#119 linkCache_getLink no uid found +0s … 0.211s

#120 linkCache_getLink no uid found +0s … 0.211s

#121 linkCache_getLink using $NBC_LINKCACHE +0s … 0.211s

#122 linkCache_getLink using $NBC_LINKCACHE +0s … 0.211s

#123 linkCache_getLink using $NBC_LINKCACHE +0s … 0.211s

#124 linkCache_getLink using $NBC_LINKCACHE +0s … 0.211s

#125 linkCache_getLink using $NBC_LINKCACHE +0s … 0.211s

#126 linkCache_getLink using $NBC_LINKCACHE +0s … 0.211s

#127 linkCache_getLink no uid found +0s … 0.211s

#128 linkCache_getLink no uid found +0s … 0.211s

#129 linkCache_getLink no uid found +0s … 0.211s

#130 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.211s

#131 linkCache_getLink no uid found +0s … 0.211s

#132 linkCache_getLink no uid found +0s … 0.211s

#133 linkCache_getLink using $NBC_LINKCACHE +0s … 0.211s

#134 linkCache_getLink using $NBC_LINKCACHE +0s … 0.212s

#135 linkCache_getLink using $NBC_LINKCACHE +0s … 0.212s

#136 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.212s

#137 linkCache_getLink using $NBC_LINKCACHE +0s … 0.212s

#138 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.213s

#139 linkCache_getLink no uid found +0s … 0.213s

#140 linkCache_getLink using $NBC_LINKCACHE +0s … 0.213s

#141 linkCache_getLink using $NBC_LINKCACHE +0s … 0.213s

#142 linkCache_getLink no uid found +0s … 0.213s

#143 linkCache_getLink using $NBC_LINKCACHE +0s … 0.213s

#144 linkCache_getLink no uid found +0s … 0.213s

#145 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.213s

#146 linkCache_getLink using $NBC_LINKCACHE +0s … 0.213s

#147 linkCache_getLink no uid found +0s … 0.213s

#148 linkCache_getLink no uid found +0s … 0.213s

#149 linkCache_getLink no uid found +0s … 0.213s

#150 linkCache_getLink using $NBC_LINKCACHE +0s … 0.213s

#151 linkCache_getLink no uid found +0s … 0.213s

#152 linkCache_getLink no uid found +0s … 0.213s

#153 linkCache_getLink using $NBC_LINKCACHE +0s … 0.213s

#154 linkCache_getLink no uid found +0s … 0.213s

#155 linkCache_getLink no uid found +0s … 0.213s

#156 linkCache_getLink no uid found +0s … 0.213s

#157 linkCache_getLink no uid found +0s … 0.213s

#158 linkCache_getLink using $NBC_LINKCACHE +0s … 0.214s

#159 linkCache_getLink using $NBC_LINKCACHE +0s … 0.214s

#160 linkCache_getLink no uid found +0s .. . 0.214s

#161 linkCache_getLink using $NBC_LINKCACHE +0s … 0.214s

#162 linkCache_getLink no uid found +0s … 0.214s

#163 linkCache_getLink using $NBC_LINKCACHE +0s … 0.214s

#164 linkCache_getLink using $NBC_LINKCACHE +0s … 0.214s

#165 linkCache_getLink no uid found +0s … 0.214s

#166 linkCache_getLink no uid found +0s … 0.214s

#167 linkCache_getLink no uid found +0s … 0.214s

#168 linkCache_getLink using $NBC_LINKCACHE +0s … 0.214s

#169 linkCache_getLink no uid found +0s … 0.214s

#170 linkCache_getLink using $NBC_LINKCACHE +0s … 0.214s

#171 linkCache_getLink no uid found +0s … 0.214s

#172 linkCache_getLink no uid found +0s … 0.214s

#173 linkCache_getLink no uid found +0s … 0.214s

#174 linkCache_getLink using $NBC_LINKCACHE +0s … 0.214s

#175 linkCache_getLink no uid found +0s . .. 0.214s

#176 linkCache_getLink no uid found +0s … 0.214s

#177 linkCache_getLink using $NBC_LINKCACHE +0s … 0.214s

#178 linkCache_getLink using $NBC_LINKCACHE +0s … 0.214s

#179 linkCache_getLink no uid found +0s … 0.214s

#180 linkCache_getLink using $NBC_LINKCACHE +0s … 0.215s

#181 linkCache_getLink using $NBC_LINKCACHE +0s … 0.215s

#182 linkCache_getLink using $NBC_LINKCACHE +0s … 0.215s

#183 linkCache_getLink using $NBC_LINKCACHE +0s … 0.215s

#184 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.215s

#185 linkCache_getLink using $NBC_LINKCACHE +0s … 0.215s

#186 linkCache_getLink using $NBC_LINKCACHE +0s … 0.215s

#187 linkCache_getLink using $NBC_LINKCACHE +0s … 0.215s

#188 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.216s

#189 linkCache_getLink using $NBC_LINKCACHE +0.001s . .. 0.216s

#190 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.217s

#191 linkCache_getLink using $NBC_LINKCACHE +0s … 0.217s

#192 linkCache_getLink no uid found +0s … 0.217s

#193 linkCache_getLink using $NBC_LINKCACHE +0s … 0.217s

#194 linkCache_getLink using $NBC_LINKCACHE +0s … 0.217s

#195 linkCache_getLink no uid found +0s … 0.217s

#196 linkCache_getLink no uid found +0s … 0.217s

#197 linkCache_getLink using $NBC_LINKCACHE +0s … 0.217s

#198 linkCache_getLink using $NBC_LINKCACHE +0s … 0.217s

#199 linkCache_getLink no uid found +0s … 0.217s

#200 linkCache_getLink no uid found +0s … 0.217s

#201 linkCache_getLink no uid found +0s … 0.217s

#202 linkCache_getLink using $NBC_LINKCACHE +0s … 0.217s

#203 linkCache_getLink no uid found +0s … 0.217s

#204 linkCache_getLink no uid found +0s . .. 0.217s

#205 linkCache_getLink no uid found +0s … 0.217s

#206 linkCache_getLink using $NBC_LINKCACHE +0s … 0.218s

#207 linkCache_getLink no uid found +0s … 0.218s

#208 linkCache_getLink no uid found +0s … 0.218s

#209 linkCache_getLink no uid found +0s … 0.218s

#210 linkCache_getLink using $NBC_LINKCACHE +0s … 0.218s

#211 linkCache_getLink using $NBC_LINKCACHE +0s … 0.218s

#212 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.219s

#213 linkCache_getLink using $NBC_LINKCACHE +0s … 0.219s

#214 linkCache_getLink no uid found +0s … 0.219s

#215 linkCache_getLink using $NBC_LINKCACHE +0s … 0.219s

#216 linkCache_getLink no uid found +0s … 0.219s

#217 linkCache_getLink using $NBC_LINKCACHE +0s … 0.219s

#218 linkCache_getLink no uid found +0s … 0.219s

#219 linkCache_getLink no uid found +0s . .. 0.219s

#220 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.22s

#221 linkCache_getLink no uid found +0s … 0.22s

#222 linkCache_getLink using $NBC_LINKCACHE +0s … 0.22s

#223 linkCache_getLink no uid found +0s … 0.22s

#224 linkCache_getLink using $NBC_LINKCACHE +0s … 0.22s

#225 linkCache_getLink using $NBC_LINKCACHE +0s … 0.221s

#226 linkCache_getLink using $NBC_LINKCACHE +0s … 0.221s

#227 linkCache_getLink no uid found +0s … 0.221s

#228 linkCache_getLink no uid found +0s … 0.221s

#229 linkCache_getLink using $NBC_LINKCACHE +0s … 0.221s

#230 linkCache_getLink using $NBC_LINKCACHE +0s … 0.222s

#231 linkCache_getLink no uid found +0s … 0.222s

#232 linkCache_getLink using $NBC_LINKCACHE +0s … 0.222s

#233 linkCache_getLink no uid found +0s … 0.222s

#234 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.222s

#235 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.223s

#236 linkCache_getLink no uid found +0s … 0.223s

#237 linkCache_getLink using $NBC_LINKCACHE +0s … 0.223s

#238 linkCache_getLink no uid found +0s … 0.223s

#239 linkCache_getLink using $NBC_LINKCACHE +0s … 0.223s

#240 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.223s

#241 linkCache_getLink using $NBC_LINKCACHE +0s … 0.224s

#242 linkCache_getLink no uid found +0s … 0.224s

#243 linkCache_getLink no uid found +0s … 0.224s

#244 linkCache_getLink using $NBC_LINKCACHE +0s … 0.224s

#245 linkCache_getLink no uid found +0s … 0.224s

#246 linkCache_getLink using $NBC_LINKCACHE +0s … 0.224s

#247 linkCache_getLink using $NBC_LINKCACHE +0s … 0.224s

#248 linkCache_getLink using $NBC_LINKCACHE +0s … 0.225s

#249 linkCache_getLink no uid found +0s . .. 0.225s

#250 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.225s

#251 linkCache_getLink using $NBC_LINKCACHE +0s … 0.225s

#252 linkCache_getLink no uid found +0s … 0.225s

#253 linkCache_getLink no uid found +0s … 0.226s

#254 linkCache_getLink using $NBC_LINKCACHE +0s … 0.226s

#255 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.226s

#256 linkCache_getLink no uid found +0s … 0.226s

#257 linkCache_getLink using $NBC_LINKCACHE +0s … 0.226s

#258 linkCache_getLink no uid found +0s … 0.227s

#259 linkCache_getLink using $NBC_LINKCACHE +0s … 0.227s

#260 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.227s

#261 linkCache_getLink using $NBC_LINKCACHE +0s … 0.227s

#262 linkCache_getLink no uid found +0s … 0.227s

#263 linkCache_getLink using $NBC_LINKCACHE +0s … 0.228s

#264 linkCache_getLink no uid found +0s . .. 0.228s

#265 linkCache_getLink using $NBC_LINKCACHE +0s … 0.228s

#266 linkCache_getLink no uid found +0s … 0.228s

#267 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.229s

#268 linkCache_getLink no uid found +0s … 0.229s

#269 linkCache_getLink no uid found +0.001s … 0.229s

#270 linkCache_getLink using $NBC_LINKCACHE +0s … 0.23s

#271 linkCache_getLink using $NBC_LINKCACHE +0s … 0.23s

#272 linkCache_getLink no uid found +0s … 0.23s

#273 linkCache_getLink no uid found +0s … 0.23s

#274 linkCache_getLink using $NBC_LINKCACHE +0s … 0.231s

#275 linkCache_getLink no uid found +0.001s … 0.231s

#276 linkCache_getLink using $NBC_LINKCACHE +0s … 0.231s

#277 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.232s

#278 linkCache_getLink no uid found +0s … 0.232s

#279 linkCache_getLink no uid found +0. 001s … 0.232s

#280 linkCache_getLink using $NBC_LINKCACHE +0s … 0.232s

#281 linkCache_getLink no uid found +0.001s … 0.233s

#282 linkCache_getLink using $NBC_LINKCACHE +0s … 0.233s

#283 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.233s

#284 linkCache_getLink no uid found +0s … 0.233s

#285 linkCache_getLink using $NBC_LINKCACHE +0s … 0.233s

#286 linkCache_getLink using $NBC_LINKCACHE +0s … 0.233s

#287 linkCache_getLink no uid found +0s … 0.233s

#288 linkCache_getLink using $NBC_LINKCACHE +0s … 0.233s

#289 linkCache_getLink no uid found +0s … 0.233s

#290 linkCache_getLink no uid found +0s … 0.233s

#291 linkCache_getLink no uid found +0s … 0.233s

#292 linkCache_getLink no uid found +0s … 0.233s

#293 linkCache_getLink using $NBC_LINKCACHE +0s … 0.233s

#294 linkCache_getLink no uid found +0s . .. 0.233s

#295 linkCache_getLink no uid found +0s … 0.233s

#296 linkCache_getLink using $NBC_LINKCACHE +0s … 0.233s

#297 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.234s

#298 linkCache_getLink no uid found +0s … 0.234s

#299 linkCache_getLink no uid found +0.001s … 0.234s

#300 linkCache_getLink no uid found +0s … 0.234s

#301 linkCache_getLink no uid found +0s … 0.234s

#302 linkCache_getLink no uid found +0s … 0.234s

#303 linkCache_getLink using $NBC_LINKCACHE +0s … 0.234s

#304 linkCache_getLink no uid found +0s … 0.234s

#305 linkCache_getLink no uid found +0s … 0.234s

#306 linkCache_getLink no uid found +0s … 0.234s

#307 linkCache_getLink no uid found +0s … 0.235s

#308 linkCache_getLink no uid found +0s … 0.235s

#309 linkCache_getLink no uid found +0s … 0.235s

#310 linkCache_getLink no uid found +0. 001s … 0.235s

#311 linkCache_getLink using $NBC_LINKCACHE +0s … 0.235s

#312 linkCache_getLink no uid found +0s … 0.235s

#313 linkCache_getLink no uid found +0s … 0.235s

#314 linkCache_getLink no uid found +0s … 0.235s

#315 linkCache_getLink no uid found +0s … 0.235s

#316 linkCache_getLink no uid found +0s … 0.235s

#317 linkCache_getLink no uid found +0s … 0.236s

#318 linkCache_getLink no uid found +0s … 0.236s

#319 linkCache_getLink no uid found +0s … 0.236s

#320 linkCache_getLink no uid found +0s … 0.236s

#321 linkCache_getLink no uid found +0.001s … 0.236s

#322 linkCache_getLink no uid found +0s … 0.236s

#323 linkCache_getLink no uid found +0.002s … 0.238s

#324 linkCache_getLink no uid found +0s … 0.238s

#325 linkCache_getLink no uid found +0.001s … 0.239s

#326 linkCache_getLink no uid found +0s . .. 0.239s

#327 linkCache_getLink no uid found +0.001s … 0.24s

#328 linkCache_getLink no uid found +0s … 0.24s

#329 linkCache_getLink no uid found +0.001s … 0.242s

#330 linkCache_getLink no uid found +0s … 0.242s

#331 linkCache_getLink no uid found +0.001s … 0.242s

#332 linkCache_getLink no uid found +0s … 0.242s

#333 linkCache_getLink no uid found +0.001s … 0.243s

#334 linkCache_getLink no uid found +0.001s … 0.244s

#335 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.244s

#336 linkCache_getLink using $NBC_LINKCACHE +0s … 0.244s

#337 linkCache_getLink no uid found +0s … 0.244s

#338 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.245s

#339 linkCache_getLink no uid found +0s … 0.245s

#340 linkCache_getLink using $NBC_LINKCACHE +0s … 0.245s

#341 linkCache_getLink using $NBC_LINKCACHE +0. 001s … 0.246s

#342 linkCache_getLink using $NBC_LINKCACHE +0s … 0.246s

#343 linkCache_getLink no uid found +0s … 0.246s

#344 linkCache_getLink no uid found +0.001s … 0.247s

#345 linkCache_getLink no uid found +0s … 0.247s

#346 linkCache_getLink using $NBC_LINKCACHE +0s … 0.247s

#347 linkCache_getLink using $NBC_LINKCACHE +0s … 0.247s

#348 linkCache_getLink using $NBC_LINKCACHE +0s … 0.247s

#349 linkCache_getLink using $NBC_LINKCACHE +0s … 0.247s

#350 linkCache_getLink no uid found +0s … 0.247s

#351 linkCache_getLink using $NBC_LINKCACHE +0s … 0.247s

#352 linkCache_getLink using $NBC_LINKCACHE +0s … 0.247s

#353 linkCache_getLink no uid found +0s … 0.247s

#354 linkCache_getLink no uid found +0s … 0.247s

#355 linkCache_getLink no uid found +0s … 0.247s

#356 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.247s

#357 linkCache_getLink using $NBC_LINKCACHE +0s … 0.247s

#358 linkCache_getLink no uid found +0s … 0.248s

#359 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s

#360 linkCache_getLink no uid found +0s … 0.248s

#361 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s

#362 linkCache_getLink no uid found +0s … 0.248s

#363 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s

#364 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s

#365 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s

#366 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s

#367 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s

#368 linkCache_getLink no uid found +0s … 0.248s

#369 linkCache_getLink no uid found +0s … 0.248s

#370 linkCache_getLink no uid found +0s … 0.248s

#371 linkCache_getLink no uid found +0s . .. 0.248s

#372 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s

#373 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.248s

#374 linkCache_getLink no uid found +0s … 0.248s

#375 linkCache_getLink no uid found +0s … 0.248s

#376 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s

#377 linkCache_getLink no uid found +0s … 0.248s

#378 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s

#379 linkCache_getLink no uid found +0s … 0.248s

#380 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s

#381 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s

#382 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s

#383 linkCache_getLink no uid found +0s … 0.248s

#384 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s

#385 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s

#386 linkCache_getLink no uid found +0s . .. 0.249s

#387 linkCache_getLink using $NBC_LINKCACHE +0s … 0.249s

#388 linkCache_getLink no uid found +0s … 0.249s

#389 linkCache_getLink no uid found +0.001s … 0.25s

#390 linkCache_getLink using $NBC_LINKCACHE +0s … 0.25s

#391 linkCache_getLink no uid found +0s … 0.25s

#392 min, max, avg, median took s +0.001s … 0.251s

#393 before gaming benchmark output +0s … 0.251s

#394 Got 1048 rows for game benchmarks. +0.093s … 0.344s

#395 composed SQL query for gamebenchmarks +0s … 0.344s

#396 linkCache_getLink using $NBC_LINKCACHE +0s … 0.344s

#397 linkCache_getLink using $NBC_LINKCACHE +0s … 0.344s

#398 linkCache_getLink using $NBC_LINKCACHE +0s … 0.344s

#399 linkCache_getLink using $NBC_LINKCACHE +0s … 0.344s

#400 linkCache_getLink using $NBC_LINKCACHE +0s … 0.344s

#401 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.344s

#402 linkCache_getLink using $NBC_LINKCACHE +0s … 0.344s

#403 linkCache_getLink using $NBC_LINKCACHE +0s … 0.344s

#404 linkCache_getLink using $NBC_LINKCACHE +0s … 0.344s

#405 linkCache_getLink using $NBC_LINKCACHE +0s … 0.344s

#406 linkCache_getLink using $NBC_LINKCACHE +0s … 0.344s

#407 linkCache_getLink using $NBC_LINKCACHE +0s … 0.344s

#408 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#409 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#410 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#411 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#412 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#413 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#414 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#415 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.345s

#416 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#417 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#418 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#419 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#420 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#421 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#422 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#423 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#424 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#425 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#426 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#427 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#428 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#429 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.345s

#430 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#431 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#432 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#433 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#434 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#435 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#436 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#437 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#438 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#439 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#440 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#441 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#442 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#443 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.345s

#444 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#445 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#446 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#447 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#448 linkCache_getLink using $NBC_LINKCACHE +0s … 0.345s

#449 linkCache_getLink using $NBC_LINKCACHE +0s … 0.346s

#450 linkCache_getLink using $NBC_LINKCACHE +0s … 0.346s

#451 linkCache_getLink using $NBC_LINKCACHE +0s … 0.346s

#452 linkCache_getLink using $NBC_LINKCACHE +0s … 0.346s

#453 linkCache_getLink using $NBC_LINKCACHE +0s … 0.346s

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#1819 linkCache_getLink using $NBC_LINKCACHE +0s … 0.545s

#1820 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.545s

#1821 linkCache_getLink using $NBC_LINKCACHE +0s … 0.545s

#1822 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.546s

#1823 linkCache_getLink using $NBC_LINKCACHE +0s … 0.546s

#1824 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.546s

#1825 linkCache_getLink using $NBC_LINKCACHE +0s … 0.546s

#1826 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.547s

#1827 linkCache_getLink using $NBC_LINKCACHE +0s … 0.547s

#1828 linkCache_getLink using $NBC_LINKCACHE +0s … 0.548s

#1829 linkCache_getLink using $NBC_LINKCACHE +0s … 0.548s

#1830 linkCache_getLink using $NBC_LINKCACHE +0s … 0.548s

#1831 linkCache_getLink using $NBC_LINKCACHE +0s … 0.548s

#1832 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.549s

#1833 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1834 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.549s

#1835 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1836 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1837 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1838 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1839 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1840 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1841 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1842 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1843 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1844 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1845 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1846 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1847 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1848 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.549s

#1849 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1850 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1851 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1852 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1853 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1854 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1855 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1856 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1857 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1858 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1859 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1860 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1861 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1862 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.549s

#1863 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1864 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1865 linkCache_getLink using $NBC_LINKCACHE +0s … 0.549s

#1866 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.55s

#1867 linkCache_getLink using $NBC_LINKCACHE +0s … 0.55s

#1868 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.551s

#1869 linkCache_getLink using $NBC_LINKCACHE +0s … 0.551s

#1870 linkCache_getLink using $NBC_LINKCACHE +0s … 0.551s

#1871 linkCache_getLink using $NBC_LINKCACHE +0s … 0.551s

#1872 linkCache_getLink using $NBC_LINKCACHE +0s … 0.551s

#1873 linkCache_getLink using $NBC_LINKCACHE +0s … 0.551s

#1874 linkCache_getLink using $NBC_LINKCACHE +0s … 0.551s

#1875 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.552s

#1876 linkCache_getLink using $NBC_LINKCACHE +0. 001s … 0.552s

#1877 linkCache_getLink using $NBC_LINKCACHE +0s … 0.552s

#1878 linkCache_getLink using $NBC_LINKCACHE +0s … 0.552s

#1879 linkCache_getLink using $NBC_LINKCACHE +0s … 0.552s

#1880 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.553s

#1881 linkCache_getLink using $NBC_LINKCACHE +0s … 0.553s

#1882 linkCache_getLink using $NBC_LINKCACHE +0s … 0.553s

#1883 linkCache_getLink using $NBC_LINKCACHE +0s … 0.553s

#1884 linkCache_getLink using $NBC_LINKCACHE +0s … 0.553s

#1885 linkCache_getLink using $NBC_LINKCACHE +0s … 0.553s

#1886 linkCache_getLink using $NBC_LINKCACHE +0s … 0.553s

#1887 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.554s

#1888 linkCache_getLink using $NBC_LINKCACHE +0s … 0.554s

#1889 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.554s

#1890 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.554s

#1891 linkCache_getLink using $NBC_LINKCACHE +0s … 0.554s

#1892 linkCache_getLink using $NBC_LINKCACHE +0s … 0.555s

#1893 linkCache_getLink using $NBC_LINKCACHE +0s … 0.555s

#1894 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.555s

#1895 benchmarks composed for output. +0s … 0.555s

#1896 calculated avg scores. +0s … 0.555s

#1897 linkCache_getLink using $NBC_LINKCACHE +0.081s … 0.636s

#1898 return log +0.002s … 0.638s

GTX 1080Ti vs RX 580 ⚙️

0x1011.998MH/s195W0.062MH/W

Allium12.373MH/s216W0.057MH/W

Argon2d-16000MH/sWMH/W

Argon2d-dyn224.874KH/s231W0.973KH/W

Argon2d-ninjaKH/sWKH/W

Argon2d250912. 077KH/s275W3.317KH/W

Argon2d409640.697KH/s241W0.169KH/W

Astralhash15.518MH/s185W0.084MH/W

AstroBWTMH/sWMH/W

Autolykos291.047MH/s177W0.514MH/W

BCD33.745MH/s247W0.137MH/W

BMW5121513.796MH/s132W11.468MH/W

BeamHashII36.97H/s273W0.135H/W

BeamHashIII25.78H/s176W0.146H/W

Blake (14r)1.841GH/s113W0.016GH/W

Blake (2b)1. 769GH/s133W0.013GH/W

Blake (2b-BTCC)1700.985MH/s130W13.085MH/W

Blake (2s)5.098GH/s283W0.018GH/W

Blake (2s-Kadena)1.225GH/s251W0.005GH/W

C1141.076MH/s192W0.214MH/W

CNReverseWaltz994.64H/s168W5.92H/W

Chukwa91.046KH/s208W0.438KH/W

Chukwa232.403KH/s247W0.131KH/W

ChukwaWRKZ130.553KH/s245W0.533KH/W

CirccashKH/sWKH/W

Cortex0. 07H/s134W0.001H/W

CryptoNight0.873KH/s102W0.009KH/W

CryptoNightAlloy403.66H/s129W3.129H/W

CryptoNightArto690.928H/s189W3.656H/W

CryptoNightConceal1764.467H/s142W12.426H/W

CryptoNightFast1670.22H/s166W10.062H/W

CryptoNightFastV2H/sWH/W

CryptoNightGPU2310H/s177W13.051H/W

CryptoNightHaven1053.5H/s139W7.579H/W

CryptoNightHeavy1055.25H/s171W6. 171H/W

CryptoNightHeavyX405.097H/s147W2.756H/W

CryptoNightLiteV71.89KH/s125W0.015KH/W

CryptoNightR882.7H/s171W5.162H/W

CryptoNightSaber1011.72H/s181W5.59H/W

CryptoNightStelliteV4888.715H/s145W6.129H/W

CryptoNightStelliteV51354.338H/s148W9.151H/W

CryptoNightTalleo0.008MH/s133W0MH/W

CryptoNightTurtle7.466KH/s152W0.049KH/W

CryptoNightUPX230.26KH/s140W0.216KH/W

CryptoNightV70. 907KH/s133W0.007KH/W

CryptoNightV8880.06H/s162W5.432H/W

CryptoNightWOW875.67H/sWH/W

CryptoNightZLS1150.7H/s152W7.57H/W

Cuckaroo29S7.3H/s130W0.056H/W

Cuckaroo29b4.78H/s217W0.022H/W

CuckooBFC176.71H/s189W0.935H/W

CuckooCycle7.837H/s172W0.046H/W

Curvehash1794697333333.3H/s178W10082569288.39H/W

Darkcoin2.143GH/s250W0. 009GH/W

Dedal10.379MH/s181W0.057MH/W

Eaglesong0.836GH/s129W0.006GH/W

Equihash0.697KH/s241W0.003KH/W

Equihash(125,4)52.25H/s178W0.294H/W

Equihash(144,5)71.3H/s142W0.502H/W

Equihash(150,5)38.25H/s283W0.135H/W

Equihash(192,7)39H/s226W0.173H/W

Equihash(210,9)326.5H/s206W1.585H/W

Equihash(96,5)28.685KH/s249W0.115KH/W

Equihash+Scrypt35. 696KH/s253W0.141KH/W

EquihashBTCZ71H/s246W0.289H/W

EquihashBTG72H/s240W0.3H/W

EquihashSAFE72H/s248W0.29H/W

EquihashZEL72H/s192W0.375H/W

Etchash50.676MH/s224W0.226MH/W

Ethash45.676MH/s210W0.218MH/W

FiroPoW24.812MH/s191W0.13MH/W

Globalhash38.283MH/s156W0.245MH/W

Groestl0.055GH/s118W0GH/W

HMQ17256. 191MH/s178W0.035MH/W

Handshake0.405GH/s209W0.002GH/W

HeavyHash457.16MH/s194W2.356MH/W

Hex20.304MH/s174W0.117MH/W

HoneyComb0.524MH/s71W0.007MH/W

Jeonghash7.632MH/s182W0.042MH/W

KAWPOW22.141MH/s360W0.062MH/W

KangarooTwelveMH/sWMH/W

Keccak1.268GH/s248W0.005GH/W

Keccak-C1.284GH/s249W0.005GH/W

LBRY0. 427GH/s157W0.003GH/W

Lyra2REv259.399MH/s200W0.297MH/W

Lyra2REv356.697MH/s265W0.214MH/W

Lyra2vc0ban52.922MH/s255W0.208MH/W

Lyra2z3.733MH/s119W0.031MH/W

MTP4.061MH/s216W0.019MH/W

Mike960MH/s123W7.805MH/W

Myr-Groestl0.062GH/s71W0.001GH/W

NIST50.055GH/s284W0GH/W

NeoScrypt1.502MH/s222W0.007MH/W

Octopus14. 29MH/s255W0.056MH/W

PHI161244.63MH/s261W0.171MH/W

PHI210.529MH/s196W0.054MH/W

Padihash0.262MH/s61W0.004MH/W

Pascal0.007GH/sWGH/W

Pawelhash7.382MH/s182W0.041MH/W

Phi5MH/sWMH/W

ProgPow20.832MH/s209W0.1MH/W

ProgPowSERO21.668MH/s279W0.078MH/W

ProgPowZ21.634MH/s275W0.079MH/W

Quark0. 023GH/s154W0GH/W

Qubit0.021GH/s172W0GH/W

RandomKEVA828.1H/s151W5.484H/W

RandomSFX822.936H/s174W4.73H/W

RandomX936.467H/s197W4.754H/W

SHA-256csm350.665MH/s70W5.009MH/W

ScryptSIPC799.7KH/s150W5.331KH/W

Skein0.88GH/s207W0.004GH/W

Skein2525.225MH/s260W2.02MH/W

Skunkhash56.973MH/s168W0.339MH/W

SonoA1. 811MH/s221W0.008MH/W

Tellor0GH/s187W0GH/W

Tensority0.005KH/s182W0KH/W

TimeTravel1042.909MH/s274W0.157MH/W

Tribus137.467MH/s211W0.652MH/W

Ubqhash41.387MH/s224W0.185MH/W

VerthashMH/sWMH/W

VerusHashMH/sWMH/W

X11k1.994MH/s170W0.012MH/W

X1311.373MH/s172W0.066MH/W

X1511.279MH/s241W0. 047MH/W

X16R18.348MH/s256W0.072MH/W

X16RT38.929MH/s184W0.212MH/W

X16RTVEIL11.15MH/s209W0.053MH/W

X16Rv234.226MH/s188W0.182MH/W

X16S31.337MH/s170W0.184MH/W

X1727.516MH/s243W0.113MH/W

X17R10.129MH/s186W0.054MH/W

X180.262MH/s79W0.003MH/W

X21S20.885MH/s178W0.117MH/W

X22i16.772MH/s187W0. 09MH/W

X25X6.911MH/s250W0.028MH/W

X3317.124MH/s271W0.063MH/W

Xevan5.499MH/s242W0.023MH/W

Zhash75.667H/s212W0.357H/W

bitcash7.614MH/s152W0.05MH/W

cuckARoo24201.66H/s298W0.677H/W

cuckARoo297.534H/s178W0.042H/W

cuckARood294.85H/s252W0.019H/W

cuckARoom294.2H/s217W0.019H/W

cuckARooz294.55H/s201W0. 023H/W

cuckAToo311.405H/s160W0.009H/W

cuckAToo320.54H/s239W0.002H/W

cuckoo7.67MH/s220W0.035MH/W

vProgPow10.385MH/s249W0.042MH/W

MSI Radeon RX 580 vs Nvidia GeForce GTX 1080 Ti: What is the difference?

48 BALLLA

MSI Radeon RX 580

52 Ballla

NVIDIA GEFORCE GTX 1080 TI

VS

54 Facts compared to

MSI RADEON RX 580

000 TILS 10000 TIL Nvidia GeForce GTX 1080 Ti?

  • 70W below TDP?
    150W vs 220W
  • 624MHz faster memory speed?
    2000MHz vs 1376MHz
  • 1 newer version of OpenCL?
    2. 2 vs 1.2
  • 2nm smaller semiconductors?
    14nm vs 16nm
  • Supports 1 more displays?
    4 vs 3
  • 23.7mm narrower?
    243mm vs 266.7mm

  • GPU frequency 223MHz higher?
    1480MHz vs 1257MHz
  • 4.42 TFLOPS higher than FLOPS?
    10.6 TFLOPS vs 6.17 TFLOPS
  • 87.3 GPixel/s higher pixel rate?
    130.2 GPixel/s vs 42.9 GPixel/s
  • 3008MHz higher effective clock speed?
    11008MHz vs 8000MHz
  • 139 GTexels/s higher number of textured pixels?
    332 GTexels/s vs 193 GTexels/s
  • 37.5% more VRAM?
    11GB vs 8GB
  • 228GB/s more memory bandwidth?
    484GB/s vs 256GB/s
  • 96bit wider memory bus?
    352bit vs 256bit

Which comparisons are the most popular?

MSI Radeon RX 580

vs

AMD Radeon RX 6500 XT

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 3060

MSI Radeon RX 580

vs

Nvidia GeForce GTX 750 Ti

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 3060 Ti

MSI Radeon RX 580

vs

Gigabyte Radeon RX 6500 XT Gaming OC

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 3050 Laptop

MSI Radeon RX 580

vs

0003

vs

Nvidia GeForce GTX 1660 Ti

MSI Radeon RX 580

vs

AMD Radeon RX 5500 XT

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 2060

MSI Radeon RX 580

vs

AMD Radeon R9 390

NVIDIA GeForce GTX 1080 TI

VS

NVIDIA GeForce GTX 1660 Super

MSI RADEON RX 580

VS

NVIDIA GEFORCE RTOP

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce RTX 3080

MSI Radeon RX 580

vs

AMD Radeon Vega 8

Nvidia GeForce GTX 1080 Ti

vs

Nvidia GeForce GTX 1650 Ti Laptop

MSI Radeon RX 580

VS

NVIDIA GEFORCE RTX 3050 TI Laptop

NVIDIA GEFORCE GTX 1080 TI

VS

NVIDIA TESLA MSI RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RX0260 /10

1 Reviews of users

Functions

Reason and quality

10. 0 /10

1 VOTES

9.0 /10

1 votes

1 Votes

9.0 /10

1 Votes

performance

10.0 /10

1 VOTES

10.0 /10

1 VOTES

RECOUSE 9000 RECOUSE

003

6.0 /10

1 Votes

10.0 /10

1 Votes

Reliability

10.0 /10

1 VOTES

10.0 /10 9000 9000 9001

1.GPU clock speed

1257MHz

1480MHz

The graphics processing unit (GPU) has a higher clock speed.

2.Turbo GPU

1340MHz

1582MHz

When the GPU is running below its limits, it may jump to a higher clock speed to increase performance.

3.pixel rate

42.9 GPixel/s

130.2 GPixel/s

The number of pixels that can be displayed on the screen every second.

4. flops

6.17 TFLOPS

10.6 TFLOPS

FLOPS is a measurement of GPU processing power.

5. texture size

193 GTexels/s

332 GTexels/s

The number of textured pixels that can be displayed on the screen every second.

6.GPU memory speed

2000MHz

1376MHz

Memory speed is one aspect that determines memory bandwidth.

7.shading patterns

Shading units (or stream processors) are small processors in a video card that are responsible for processing various aspects of an image.

8.textured units (TMUs)

TMUs accept textured units and bind them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.

9 ROPs

ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and for performing other tasks such as anti-aliasing to improve the appearance of graphics.

Memory

1.memory effective speed

8000MHz

11008MHz

The effective memory clock frequency is calculated from the memory size and data transfer rate. A higher clock speed can give better performance in games and other applications.

2.max memory bandwidth

256GB/s

484GB/s

This is the maximum rate at which data can be read from or stored in memory.

3.VRAM

VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.

4.memory bus width

256bit

352bit

Wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.

5. versions of GDDR memory

Later versions of GDDR memory offer improvements such as higher data transfer rates, which improve performance.

6. Supports memory debug code

✖MSI Radeon RX 580

✖Nvidia GeForce GTX 1080 Ti

Memory debug code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.

Functions

1.DirectX version

DirectX is used in games with a new version that supports better graphics.

2nd version of OpenGL

The newer version of OpenGL, the better graphics quality in games.

OpenCL version 3.

Some applications use OpenCL to use the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions are more functional and better quality.

4. Supports multi-monitor technology

✔MSI Radeon RX 580

✔Nvidia GeForce GTX 1080 Ti

The video card has the ability to connect multiple screens. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.

5. GPU temperature at boot

Unknown. Help us offer a price. (MSI Radeon RX 580)

Unknown. Help us offer a price. (Nvidia GeForce GTX 1080 Ti)

Lower boot temperature — this means that the card generates less heat and the cooling system works better.

6.supports ray tracing

✖MSI Radeon RX 580

✖Nvidia GeForce GTX 1080 Ti

Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.

7.Supports 3D

✔MSI Radeon RX 580

✔Nvidia GeForce GTX 1080 Ti

Allows you to view in 3D (if you have a 3D screen and glasses).

8.supports DLSS

✖MSI Radeon RX 580

✖Nvidia GeForce GTX 1080 Ti

DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.

9. PassMark result (G3D)

Unknown. Help us offer a price. (MSI Radeon RX 580)

Unknown. Help us offer a price. (Nvidia GeForce GTX 1080 Ti)

This test measures the graphics performance of a graphics card. Source: Pass Mark.

Ports

1.has HDMI output

✔MSI Radeon RX 580

✔Nvidia GeForce GTX 1080 Ti

Devices with HDMI or mini HDMI ports can stream HD video and audio to the connected display.

2.HDMI connectors

More HDMI connectors allow you to connect multiple devices at the same time, such as game consoles and TVs.

HDMI 3.Version

HDMI 2.0

HDMI 2.0

New HDMI versions support higher bandwidth, resulting in higher resolutions and frame rates.

4. DisplayPort outputs

Allows connection to a display using DisplayPort.

5.DVI outputs

Allows connection to a display using DVI.

Mini DisplayPort 6.outs

Allows connection to a display using Mini DisplayPort.

Price Match

Cancel

Which graphics cards are better?

AMD Radeon RX 580 vs MSI GTX 1080 Ti Armor OC: What is the difference?

49pts

AMD Radeon RX 580

59pts

MSI GTX 1080 Ti Armor OC

vs

54 facts in comparison

AMD Radeon RX 580

MSI GTX 1080 Ti Armor OC

Why is AMD Radeon RX 580 better than MSI GTX 1080 Ti Armor OC?

  • 100W below TDP?
    150W vs 250W
  • 624MHz faster memory speed?
    2000MHz vs 1376MHz
  • 1 newer version of OpenCL?
    2. 2 vs 1.2
  • 2nm smaller semiconductors?
    14nm vs 16nm
  • 1 more DisplayPort outputs?
    3 vs 2
  • Has DPFP?
  • 3.9dB lower idle noise level?
    36.8dB vs 40.7dB
  • 8W lower standby power consumption? Why is MSI GTX 1080 Ti Armor OC better than AMD Radeon RX 580?
    • GPU frequency 411MHz higher?
      1531MHz vs 1120MHz
    • 5.69 TFLOPS above FLOPS?
      11.79 TFLOPS vs 6.1 TFLOPS
    • 101.9 GPixel/s higher pixel rate?
      144.8 GPixel/s vs 42.9 GPixel/s
    • 3016MHz higher effective clock speed?
      11016MHz vs 8000MHz
    • 175.5 GTexels/s higher number of textured pixels?
      368.5 GTexels/s vs 193 GTexels/s
    • 35.8% more VRAM? 9more memory bandwidth?
      484.4GB/s vs 224GB/s
    • 96bit wider memory bus?
      352bit vs 256bit

    Which comparisons are the most popular?

    AMD Radeon RX 580

    vs

    Nvidia GeForce GTX 1060

    MSI GTX 1080 Ti Armor OC

    vs

    Asus ROG Strix GeForce GTX 1080

    Radeon

    vs

    Nvidia GeForce RTX 2060

    MSI GTX 1080 Ti Armor OC

    vs

    MSI GeForce RTX 2060 Ventus

    AMD Radeon RX 580

    vs

    Nvidia GeForce GTX 1650

    MSI GTX 1080 Ti Armor OC

    VS

    Gigabyte GeForce GTX 1080 GAMING

    AMD Radeon RX 580

    VS

    NVIDIA GEFORCE GTX 1660

    TIX 9000 GTOR 9000 NVIS 9000 NVIDIS 9000 NVIDI0003

    AMD Radeon RX 580

    vs

    Nvidia Geforce GTX 1660 Super

    MSI GTX 1080 Ti Armor OC

    vs

    MSI GeForce RTX 3070 Gaming Trio

    AMD Radeon RX 580

    vs

    Nvidia GeForce RTX 3060

    MSI GTX 1080 TI Armor OC

    VS

    XFX Radeon RX 480 XXX

    AMD Radeon RX 580

    VS

    MSI RADEON RXH 2X OC

    004 vs

    Nvidia GeForce RTX 2060

    AMD Radeon RX 580

    vs

    Nvidia GeForce GTX 1070

    MSI GTX 1080 Ti Armor OC

    vs

    MSI GeForce GTX 1080 Gaming X

    AMD Radeon RX 580

    vs

    AMD Radeon RX 570

    MSI GTX 1080 Ti Armor OC

    0259 0. 0 /10

    0 Reviews of users

    Functions

    Price and quality ratio

    9.0 /10

    1 Votes

    Reviews are not

    9000 VOTES

    reviews not yet

    004

    8.0 /10

    1 Votes

    Reviews not yet

    Reliability

    8.0 /10

    1 VOTES

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    Production

    1. TCA frequency GP 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 1120MHz

    1531MHz

    The graphics processing unit (GPU) has a higher clock speed.

    2.turbo GPU

    1266MHz

    1645MHz

    When the GPU is running below its limits, it can jump to a higher clock speed to increase performance.

    3.pixel rate

    42.9 GPixel/s

    144.8 GPixel/s

    The number of pixels that can be displayed on the screen every second.

    4.flops

    6.1 TFLOPS

    11.79 TFLOPS

    FLOPS is a measure of GPU processing power.

    5.texture size

    193 GTexels/s

    368.5 GTexels/s

    Number of textured pixels that can be displayed on the screen every second.

    6.GPU memory speed

    2000MHz

    1376MHz

    Memory speed is one aspect that determines memory bandwidth.

    7.shading patterns

    Shading units (or stream processors) are small processors in a video card that are responsible for processing various aspects of an image.

    8.textured units (TMUs)

    TMUs accept textured units and bind them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.

    9 ROPs

    ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and for performing other tasks such as anti-aliasing to improve the appearance of graphics.

    Memory

    1.memory effective speed

    8000MHz

    11016MHz

    The effective memory clock frequency is calculated from the memory size and data transfer rate. A higher clock speed can give better performance in games and other applications.

    2.max memory bandwidth

    224GB/s

    484.4GB/s

    This is the maximum rate at which data can be read from or stored in memory.

    3.VRAM

    VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.

    4.memory bus width

    256bit

    352bit

    Wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.

    5. GDDR memory versions

    Later versions of GDDR memory offer improvements such as higher data transfer rates, which improve performance.

    6. Supports memory debug code

    ✖AMD Radeon RX 580

    ✖MSI GTX 1080 Ti Armor OC

    Memory debug code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.

    Functions

    1.DirectX version

    DirectX is used in games with a new version that supports better graphics.

    2nd version of OpenGL

    The newer version of OpenGL, the better graphics quality in games.

    OpenCL version 3.

    Some applications use OpenCL to use the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions are more functional and better quality.

    4. Supports multi-monitor technology

    ✔AMD Radeon RX 580

    ✔MSI GTX 1080 Ti Armor OC

    The video card has the ability to connect multiple screens. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.

    5. GPU temperature at boot

    Unknown. Help us offer a price. (AMD Radeon RX 580)

    Lower boot temperature means the card generates less heat and the cooling system works better.

    6.supports ray tracing

    ✖AMD Radeon RX 580

    ✔MSI GTX 1080 Ti Armor OC

    Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.

    7. Supports 3D

    ✔AMD Radeon RX 580

    ✔MSI GTX 1080 Ti Armor OC

    Allows you to view in 3D (if you have a 3D screen and glasses).

    8. supports DLSS

    ✖AMD Radeon RX 580

    ✖MSI GTX 1080 Ti Armor OC

    DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.

    9. PassMark result (G3D)

    This test measures the graphics performance of a graphics card. Source: Pass Mark.

    Ports

    1.has HDMI output

    ✔AMD Radeon RX 580

    ✔MSI GTX 1080 Ti Armor OC

    Devices with HDMI or mini HDMI ports can stream HD video and audio to the connected display.

    2.HDMI connectors

    More HDMI connectors allow you to connect multiple devices at the same time, such as game consoles and TVs.

    HDMI 3 version

    HDMI 2. 0

    HDMI 2.0

    Newer versions of HDMI support higher bandwidth, resulting in higher resolutions and frame rates.

    4. DisplayPort outputs

    Allows connection to a display using DisplayPort.

    5.DVI outputs

    Allows connection to a display using DVI.

    Mini DisplayPort 6.outs

    Allows connection to a display using Mini DisplayPort.

    Price comparison 9001

    1257MHz

    max 2457

    Average: 938 MHz

    GPU memory frequency

    This is an important aspect calculating memory bandwidth

    1376MHz

    max 16000

    Average: 1326.6 MHz

    1750MHz

    max 16000

    Average: 1326. 6 MHz

    FLOPS

    The measurement of processing power of a processor is called FLOPS.

    11.94TFLOPS

    max 1142.32

    Average: 92.5 TFLOPS

    6.06TFLOPS

    max 1142.32

    Average: 92.5 TFLOPS

    Turbo GPU

    If the GPU speed drops below its limit, it can switch to a high clock speed to improve performance.
    Show all

    1683MHz

    max 2903

    Average: 1375.8 MHz

    1380MHz

    max 2903

    Average: 1375.8 MHz

    Texture size

    A certain number of textured pixels are displayed on the screen every second.
    Show all

    377 GTexels/s

    max 756.8

    Average: 145.4 GTexels/s

    196.6 GTexels/s

    max 756.8

    Average: 145.4 GTexels/s

    Architecture name

    1

    Pascal

    GCN 4.0

    Graphic processor name

    GP102

    Polaris 20

    DEMODED MODUMED 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 the rate at which a device stores or reads information.

    484GB/s

    max 2656

    Average: 198.3GB/s

    224GB/s

    max 2656

    Average: 198.3 GB/s

    Effective memory speed

    The effective memory clock speed is calculated from the size and information transfer rate of the memory. The performance of the device in applications depends on the clock frequency. The higher it is, the better.
    Show all

    11008MHz

    max 19500

    Average: 6984.5 MHz

    7000MHz

    max 19500

    Average: 6984.5 MHz

    RAM

    11GB

    max 128

    Average: 4.6 GB

    4 GB

    max 128

    Average: 4.6 GB

    GDDR Memory Versions

    Latest GDDR memory versions provide high data transfer rates to improve overall performance
    Show all

    5

    Average: 4. 5

    5

    Average: 4.5

    Memory bus width

    A wide memory bus means that it can transfer more information in one cycle. This property affects the performance of the memory as well as the overall performance of the device’s graphics card.
    Show all

    352bit

    max 8192

    Average: 290.1bit

    256bit

    max 8192

    Average: 290.1bit

    Heat dissipation (TDP)

    Heat dissipation requirement (TDP) is the maximum amount of energy that can be dissipated by the cooling system. The lower the TDP, the less power will be consumed.
    Show all

    250W

    Average: 140. 4 W

    185W

    Average: 140.4 W

    Process

    The small size of the semiconductor means it is a new generation chip.

    16 nm

    Average: 47.5 nm

    14 nm

    Average: 47.5 nm

    Number of transistors

    The higher their number, the more processor power it indicates

    11800 million

    max 80000

    Average: 5043 million

    5700 million

    max 80000

    Average: 5043 million

    PCIe version

    Considerable speed is provided by the expansion card used to connect the computer to peripherals. The updated versions have impressive throughput and provide high performance.
    Show all

    3

    Mean: 2.8

    3

    Mean: 2.8

    Width

    293mm

    max 421.7

    Average: 242.6mm

    232mm

    max 421.7

    Average: 242.6mm

    Height

    142mm

    max 180

    Average: 119.1mm

    121mm

    max 180

    Average: 119.1mm

    DirectX

    Used in demanding games for enhanced graphics

    12

    max 12. 2

    Average: 11.1

    12

    max 12.2

    Average: 11.1

    OpenCL version

    Used by some applications to enable GPU power for non-graphical calculations. The newer the version, the more functional it will be
    Show all

    1.2

    max 4.6

    Average: 1.7

    2

    max 4.6

    Average: 1.7

    opengl version

    Later versions provide better game graphics

    4.5

    max 4.6

    Average: 4

    4.5

    max 4. 6

    Average: 4

    Shader model version

    6.4

    max 6.6

    Average: 5.5

    6.4

    max 6.6

    Average: 5.5

    version VULKAN

    1.2

    1.2

    version CUDA

    is

    No data

    has HDMI Output HDMI. They can transmit video and audio to the display.
    Full text

    Yes

    Yes

    HDMI version

    The latest version provides a wide signal transmission channel due to the increased number of audio channels, frames per second, etc.
    Show all

    2

    max 2.1

    Average: 2

    2

    max 2. 1

    Average: 2

    DisplayPort

    Allows connection to a display using DisplayPort

    3

    Average: 2

    3

    Average: 2

    DVI outputs

    Allows connection to a display using DVI

    one

    Mean: 1.4

    one

    Mean: 1.4

    Number of HDMI sockets

    The more there are, the more devices can be connected at the same time (for example, game/TV type consoles)
    Show all

    3

    Average: 1.1

    one

    Average: 1. 1

    HDMI

    Yes

    Yes

    Passmark score

    17693

    max 29325

    Average: 7628.6

    7673

    max 29325

    Average: 7628.6

    3DMark Cloud Gate GPU test score

    139640

    max 1

    Average: 80042.3

    max 1

    Average: 80042.3

    3DMark Fire Strike Score

    19224

    max 38276

    Average: 12463

    max 38276

    Average: 12463

    3DMark Fire Strike Graphics test score

    27013

    max 49575

    Average: 11859. 1

    max 49575

    Average: 11859.1

    3DMark 11 Performance GPU score

    36919

    max 57937

    Average: 18799.9

    max 57937

    Average: 18799.9

    3DMark Ice Storm GPU score

    386800

    max 533357

    Average: 372425.7

    max 533357

    Average: 372425.7

    SPECviewperf 12 test score — Solidworks

    67

    max 202

    Average: 62.4

    max 202

    Average: 62.4

    SPECviewperf 12 test score — specvp12 sw-03

    67

    max 202

    Average: 64

    max 202

    Average: 64

    SPECviewperf 12 test evaluation — Siemens NX

    ten

    max 212

    Average: 14

    max 212

    Average: 14

    SPECviewperf 12 test score — specvp12 showcase-01

    146

    max 232

    Average: 121. 3

    max 232

    Average: 121.3

    SPECviewperf 12 test score — Showcase

    146

    max 175

    Average: 108.4

    max 175

    Average: 108.4

    SPECviewperf 12 test score — Medical

    57

    max 107

    Average: 39.6

    max 107

    Average: 39.6

    SPECviewperf 12 test score — specvp12 mediacal-01

    57

    max 107

    Average: 39

    max 107

    Average: 39

    SPECviewperf 12 test score — Maya

    172

    max 177

    Average: 129. 8

    max 177

    Average: 129.8

    SPECviewperf 12 test score — specvp12 maya-04

    172

    max 180

    Average: 132.8

    max 180

    Average: 132.8

    SPECviewperf 12 test score — Creo

    59

    max 153

    Average: 49.5

    max 153

    Average: 49.5

    SPECviewperf 12 test score — specvp12 creo-01

    59

    max 153

    Average: 52.5

    max 153

    Average: 52.5

    SPECviewperf 12 test score — specvp12 catia-04

    103

    max 189

    Average: 91. 5

    max 189

    Average: 91.5

    SPECviewperf 12 evaluation — Catia

    103

    max 189

    Average: 88.6

    max 189

    Average: 88.6

    SPECviewperf 12 test score — specvp12 3dsmax-05

    145

    max 316

    Average: 189.5

    max 316

    Average: 189.5

    SPECviewperf 12 test score — 3ds Max

    147

    max 269

    Average: 169.8

    max 269

    Average: 169.8

    Performance comparison of video cards in SLI and CrossFire (mGPU) under DirectX 11 and DirectX 12 / Video cards

    This article was conceived as a tribute to an old tradition: we wanted to admire expensive multi-GPU systems, as we did in 2014 and 2016, and then we prepared to admit with disappointment that SLI and CrossFire technologies had already lost all practical value. But instead, it turned out to be a kind of continuation of our recent publications about the new generation API (see the first and second parts of the study), because most of the games from our test methodology support Direct3D 12. Under this API, a couple of video cards work in a completely different way than in Direct3D 11 , and there’s no point in being limited to comparing under the formally obsolete but still predominant Direct3D 11 interface.0003

    As for the main question (is there any use left in SLI and CrossFire), we have to admit that the funeral of dual-adapter systems is being postponed again! Yes, in connection with the API change, new problems have arisen related to the Multi-Adapter implementations in Direct3D 12, the bandwidth of the PCI Express bus, and the notorious processor dependence of games. But, on the other hand, it is Direct3D 12 that brings the possibilities in order to overcome them.

    ⇡#

    Multi-Adapter Rendering in Direct3D 11

    First, let’s acknowledge the intentional inaccuracy in the title of the article, which readers who follow the state of affairs in the field of game graphics could notice. Indeed, the CrossFire brand retired last year. Now AMD describes multi-adapter systems with the term mGPU, since the scope of CrossFire (like NVIDIA SLI) is limited to Direct3D 11, and who, if not AMD, most of all welcomes the transition to Direct3D 12. Nevertheless, the technology itself has not disappeared, and even in the settings The Radeon driver is still called that.

    In general, both manufacturers of discrete GPUs are currently cool about multi-adapter rendering. This is noticeable in the way that the variety of configurations in which SLI and CrossFire work has been reduced. Gone are video cards based on two GPUs, without which not a single architecture update could do before. AMD and NVDIA drivers officially support a maximum of two GPUs. But in 2011, we tested bundles of three and four video cards of the GeForce GTX 580 class, and at that time games could quite well load three top-tier accelerators. In addition, NVIDIA has driven SLI to the very top of its product line: the youngest video card in the GeForce 10 series that has SLI connectors is the relatively powerful and expensive GeForce GTX 1070 accelerator. 0003

    Of course, powerful video cards are usually installed in pairs, and the lost ability to use three or four GPUs was mostly useful only for scoring record-breaking 3DMark scores. But the loss of interest in SLI and CrossFire on the part of the owners of the video card market reflects the general stagnation in this direction, which has led to a mismatch between the complexity of technical tasks and low demand from ordinary gamers.

    Conceptually, rendering with multiple GPUs is quite an obvious idea, which logically follows from the high parallelism of calculations, but in practice such technologies have always been rather capricious and required constant attention from driver writers. As part of Direct3D 11, the load sharing function between several video adapters is entirely performed by the driver. The game engine, as in the case of a single GPU, issues commands in a common queue, and the driver distributes them so that while the first GPU creates its video frame, the second GPU is busy with the next frame (AFR method — Alternate Frame Rendering). To complete the picture, it is worth noting that multi-adapter rendering is not limited to AFR. In rare cases, the SFR (Split Screen Rendering) method is used, in which each GPU processes its own part of a single frame, and Direct3D 12 also provides more complex modes, but the latter will be discussed a little later.

    Ideally, multi-adapter rendering in Direct3D 11 is transparent to the game engine and does not require additional effort from its developers, but in practice it is not so simple at all. When using the AFR method, one must reckon with limitations in those situations where there are dependencies between successive frames, and this is almost inevitable in modern games. As a result, adequate operation of a multi-adapter system is possible only if there are settings profiles for each specific game, thanks to which the driver gets hints about what the engine is doing, and game developers — ideally — need to understand what the driver is trying to do. It is also useful to use a proprietary API (such as NVAPI for NVIDIA GPUs) that allows access to the GPU bypassing the Direct3D abstraction layer, but even in ideal conditions, not every game can achieve good performance scaling on multiple adapters.

    The notorious “processor dependence” also contributes to this problem: graphics chips are now developing faster than x86 architecture CPUs with a small number of threads, and this is noticeable even in configurations with one powerful video card, not to mention two. Finally, as we’ve seen over and over again in a GPU group test in a popular game, a single high-end adapter is likely to satisfy any gamer. On the other hand, the difference in image quality between low and maximum graphics quality settings is no longer the same as in the golden days of SLI and CrossFire. As a result, the drive to increase frame rates at all costs has faded, and if so, what’s the point for people working on GPU drivers to invest in niche multi-adapter rendering technology? While work continues (especially from NVIDIA), but with the advent of Direct3D 12, the situation may completely change — both for the better and for the worse.

    ⇡#

    Direct3D Multi-Adapter Rendering 12

    Microsoft’s new graphics API provides two different approaches to multi-adapter rendering programming. In the Implicit Multi-Adapter mode, the task of dividing work between the GPUs is performed by the driver — as in Direct3D 11, with all its pluses and minuses. On the other hand, in Explicit Multi-Adapter mode, the GPU resources are completely managed by the game engine, which is both a blessing and a curse, because in this case it all depends on the willingness of developers to invest in Multi-Adapter support.

    With due diligence, programmers will be able to extract speed from the GPU bundle, which is fundamentally unattainable in the previous version of the API. In particular, you can abandon AFR and use complex methods of load balancing between adapters — such as frame pipelining (Frame Pipelining), in which several GPUs perform different stages of rendering one frame, and there is no problem of dependencies between neighboring frames as such. Also, pipelining can be used in favor of rendering quality rather than frame rate. For example, load the second GPU with the calculation of global illumination, ray tracing, physics, and so on.

    The Explicit Multi-Adapter has two implementation methods: Linked Node and Unlinked Node. The first method is an analogue of SLI and CrossFire within the framework of the new multi-adapter rendering paradigm. As with these proprietary technologies running at the driver level under Direct3D 11, here several adapters are represented by common command queues: graphics, general purpose calculations, and a Copy queue for data transfer over the PCI Express bus. Simply put, the game «sees» several adapters as one, and the belonging of a team to a specific GPU is determined by the so-called node mask.

    Direct3D 12 Linked Node

    Linked Node has several important advantages. First of all, the general architecture and performance of the nodes is implied, which greatly simplifies the task of load balancing. Linked Node also allows nodes to directly access each other’s RAM, bypassing system RAM. Finally, when rendering using the AFR method, it is possible to transfer frames to the «master» node through interfaces other than PCI Express (that is, SLI bridges, since AMD got rid of the specialized bus in CrossFire a long time ago).

    In turn, in Unlinked Node, each node provides its own set of instruction queues and allows for the most flexible management of GPU resources. In particular, asymmetric configurations of adapters of unequal power and different architectures are possible. Even a combination of AMD and NVIDIA devices in one system is quite viable. Equally tempting is the ability to increase the speed of discrete graphics due to the GPU built into the central processor, which can perform the final stages of frame processing (in fact, this is a special case of frame pipelining, and it does not require careful load balancing, inevitable in asymmetric GPU bundles).

    The transition of graphics adapters to Linked Node is carried out at the driver level, and for the user — by enabling the SLI or CrossFire option in the settings. However, not every game will be able to use adapters in a Linked Node or, conversely, an Unlinked Node. For example, Ashes of the Singilarity requires Unlinked Node to be activated, while the rest of our tests only work in Linked mode.

    Direct3D 12 Unlinked Node

    To get a Linked Node for Direct3D 12 on NVIDIA video cards, you need to bridge them, otherwise the driver will simply not allow you to enable SLI. As stated above, Direct3D 12 allows bridges to be used as intended in linked mode, but we verified that in none of the test games there is a frame rate difference between a modern HB SLI Bridge and a simple flexible bridge that would otherwise necessarily occur. On the one hand, this is a problem, because the bridge provides the necessary bandwidth for transferring frames between GPUs bypassing the PCI Express bus even in such heavy modes as 4K. On the other hand, backlit rigid bridges that are capable of operating in dual-channel mode and at an increased frequency are an expensive pleasure, and in Direct3D 12 you can get by with a penny flexible interface.

    ⇡#

    Test bench, test procedure

    GPU Software

    Test bench configuration
    CPU Intel Core i7-5960X @ 4 GHz (100 MHz × 40), constant frequency
    Motherboard ASUS RAMPAGE V EXTREME
    RAM Corsair Vengeance LPX, 2133 MHz, 4 × 4 GB
    ROM Intel SSD 520 240 GB + Crucial M550 512 GB
    Power supply Corsair AX1200i, 1200W
    CPU cooling system Thermalright Archon
    Housing CoolerMaster Test Bench V1. 0
    Monitor NEC EA244UHD
    Operating system Windows 10 Pro x64
    AMD
    All graphics cards AMD Radeon Software Crimson ReLive Edition 18.6.1
    NVIDIA GPU software
    All graphics cards NVIDIA GeForce Game Ready Driver 398.11

    Benchmarks: games
    Game (in order of release date) API Settings, test method FSAA
    1920 × 1080 / 2560 × 1440 3840 × 2160
    GTA V DirectX 11 Max. quality. Built-in benchmark MSAA 4x + FXAA + Reflection MSAA 4x Off
    The Witcher 3: Wild Hunt DirectX 11 Max. quality. FRAPS, location Caer Morhen AA + HairWorks AA 4x
    Rise of the Tomb Raider DirectX 11 / Direct3D 12 Max. quality, VXAO off Built-in benchmark SSAA 4x
    Tom Clancy’s The Division DirectX 11 / Direct3D 12 Max. quality, HFTS off Built-in benchmark SMAA 1x Ultra + TAA: Supersampling TAA: Stabilization
    Deus Ex: Mankind Divided DirectX 11 / Direct3D 12 Max. quality. Built-in benchmark MSAA 4x
    Battlefield 1 DirectX 11 / Direct3D 12 Max. quality. OCAT, Over the Top 9 mission start2068

    TAA
    Ashes of the Singularity: Escalation DirectX 11 / Direct3D 12 Max. quality. Built-in benchmark MSAA 4x + TAA 4x
    Total War: WARHAMMER II built-in benchmark DirectX 11 / Direct3D 12 Max. quality. Built-in benchmark (Battle Benchmark) MSAA 4x
    Far Cry 5 DirectX 11 Max. quality. Built-in benchmark TAA

    The set of benchmarks includes nine games released in 2016-2017, among which six are capable of running under the Direct3D 12 API. Only relatively old games are chained to Direct3D 11 — GTA V and The Witcher 3: Wild Hunt, as well as Far Cry 5.

    As for Direct3D 11 multi-adapter compatibility, Ashes of the Singularity doesn’t support it, and Battlefield 1 doesn’t support CrossFire. In other games, SLI and CrossFire work under the old API.

    Ashes of the Singularity, Battlefield 1, Deus Ex: Mankind Divided and Rise of the Tomb Raider use two graphics cards in Direct3D 12 mode. Tom Clancy’s The Division and Total War: WARHAMMER II do not have this feature. Also, in Deus Ex: Mankind Divided under Direct3D 12, the bundle of two Vega 64 accelerators does not work, although there are no problems with the Radeon RX 580.

    ⇡#

    Testers , 8 GB);

  • AMD Radeon RX Vega 64 (1546/1890 MHz, 8 GB);
  • NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB);
  • NVIDIA GeForce GTX 1080 Ti (1480/11000 MHz, 11 GB).

⇡#

AMD Radeon RX 580

1920×1080
FSAA AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 11 2 × AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 11
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 22
Battlefield 1 TAA 85
Deus Ex: Mankind Divided MSAA 4x 24 42
Far Cry 5 TAA 71 99
GTA V MSAA 4x + FXAA + Reflection MSAA 4x 43 75
Rise of the Tomb Raider SSAA 4x 35 64
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 49 68
Total War: WARHAMMER II MSAA 4x 22 41
The Witcher 3: Wild Hunt AA + HairWorks AA 4x 48 87
Max. +86%
Mean +68%
Min. +39%

2560 × 1440
FSAA AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 11 2 × AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 11
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 19
Battlefield 1 TAA 64
Deus Ex: Mankind Divided MSAA 4x 15 28
Far Cry 5 TAA 51 89
GTA V MSAA 4x + FXAA + Reflection MSAA 4x 31 59
Rise of the Tomb Raider SSAA 4x 22 41
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 36 52
Total War: WARHAMMER II MSAA 4x 14 28
The Witcher 3: Wild Hunt AA + HairWorks AA 4x 36 68
Max. +100%
Mean +82%
Min. +44%

3840 × 2160
FSAA AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 11 2 × AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 11
Ashes of the Singularity: Escalation Off 27
Battlefield 1 38
Deus Ex: Mankind Divided 17 31
Far Cry 5 27 50
GTA V 29 56
Rise of the Tomb Raider 26 48
Tom Clancy’s The Division TAA: Stabilization 21 31
Total War: WARHAMMER II Off 13 24
The Witcher 3: Wild Hunt 23 45
Max. +96%
Mean +82%
Min. +48%

1920 × 1080
FSAA AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 12 2 × AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 12
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 25 45
Battlefield 1 TAA 88 112
Deus Ex: Mankind Divided MSAA 4x 25 49
Far Cry 5 TAA
GTA V MSAA 4x + FXAA + Reflection MSAA 4x
Rise of the Tomb Raider SSAA 4x 36 66
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 49
Total War: WARHAMMER II MSAA 4x 21
The Witcher 3: Wild Hunt AA + HairWorks AA 4x
Max. +96%
Mean +72%
Min. +27%

2560 × 1440
FSAA AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 12 2 × AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 12
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 21 37
Battlefield 1 TAA 65 109
Deus Ex: Mankind Divided MSAA 4x 16 31
Far Cry 5 TAA
GTA V MSAA 4x + FXAA + Reflection MSAA 4x
Rise of the Tomb Raider SSAA 4x 23 42
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 35
Total War: WARHAMMER II MSAA 4x 14
The Witcher 3: Wild Hunt AA + HairWorks AA 4x
Max. +94%
Mean +80%
Min. +68%

3840 × 2160
FSAA AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 12 2 × AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 12
Ashes of the Singularity: Escalation Off 29 46
Battlefield 1 39 71
Deus Ex: Mankind Divided 17 34
Far Cry 5
GTA V
Rise of the Tomb Raider 26 47
Tom Clancy’s The Division TAA: Stabilization 21
Total War: WARHAMMER II Off 13
The Witcher 3: Wild Hunt
Max. +100%
Mean +80%
Min. +59%

⇡#

AMD Radeon RX Vega 64

1920 × 1080
FSAA AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct3D 11 2 × AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct3D 11
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 26
Battlefield 1 TAA 135
Deus Ex: Mankind Divided MSAA 4x 36 54
Far Cry 5 TAA 102 100
GTA V MSAA 4x + FXAA + Reflection MSAA 4x 68 79
Rise of the Tomb Raider SSAA 4x 56 95
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 77 88
Total War: WARHAMMER II MSAA 4x 38 63
The Witcher 3: Wild Hunt AA + HairWorks AA 4x 77 125
Max. +70%
Mean +39%
Min. -2%

2560 × 1440
FSAA AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct3D 11 2 × AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct3D 11
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 23
Battlefield 1 TAA 98
Deus Ex: Mankind Divided MSAA 4x 22 36
Far Cry 5 TAA 85 98
GTA V MSAA 4x + FXAA + Reflection MSAA 4x 51 76
Rise of the Tomb Raider SSAA 4x 35 61
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 56 68
Total War: WARHAMMER II MSAA 4x 25 41
The Witcher 3: Wild Hunt AA + HairWorks AA 4x 58 95
Max. +74%
Mean +50%
Min. +15%

3840 × 2160
FSAA AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct3D 11 2 × AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct3D 11
Ashes of the Singularity: Escalation Off 37
Battlefield 1 60
Deus Ex: Mankind Divided 27 40
Far Cry 5 46 73
GTA V 48 74
Rise of the Tomb Raider 41 67
Tom Clancy’s The Division TAA: Stabilization 33 39
Total War: WARHAMMER II Off 22 37
The Witcher 3: Wild Hunt 40 62
Max. +68%
Mean +52%
Min. +18%

1920 × 1080
FSAA AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct 3D 12 2 × AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct3D 12
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 37 64
Battlefield 1 TAA 128 98
Deus Ex: Mankind Divided MSAA 4x 37
Far Cry 5 TAA
GTA V MSAA 4x + FXAA + Reflection MSAA 4x
Rise of the Tomb Raider SSAA 4x 58 83
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 87
Total War: WARHAMMER II MSAA 4x 37
The Witcher 3: Wild Hunt AA + HairWorks AA 4x
Max. +73%
Mean +31%
Min. −23%

2560 × 1440
FSAA AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct 3D 12 2 × AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct3D 12
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 30 51
Battlefield 1 TAA 97 101
Deus Ex: Mankind Divided MSAA 4x 23
Far Cry 5 TAA
GTA V MSAA 4x + FXAA + Reflection MSAA 4x
Rise of the Tomb Raider SSAA 4x 36 60
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 60
Total War: WARHAMMER II MSAA 4x 25
The Witcher 3: Wild Hunt AA + HairWorks AA 4x
Max. +70%
Mean +47%
Min. +4%

3840 × 2160
FSAA AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct 3D 12 2 × AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct3D 12
Ashes of the Singularity: Escalation Off 47 64
Battlefield 1 59 103
Deus Ex: Mankind Divided 27
Far Cry 5
GTA V
Rise of the Tomb Raider 41 63
Tom Clancy’s The Division TAA: Stabilization 35
Total War: WARHAMMER II Off 22
The Witcher 3: Wild Hunt
Max. +75%
Mean +55%
Min. +36%

#

0 NVIDIA GeForce GTX 1070

1920 × 1080
FSAA NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 11 2 × NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 11
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 37
Battlefield 1 TAA 113 161
Deus Ex: Mankind Divided MSAA 4x 32 51
Far Cry 5 TAA 89 104
GTA V MSAA 4x + FXAA + Reflection MSAA 4x 74 95
Rise of the Tomb Raider SSAA 4x 50 77
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 70 98
Total War: WARHAMMER II MSAA 4x 37 66
The Witcher 3: Wild Hunt AA + HairWorks AA 4x 72 106
Max. +78%
Mean +46%
Min. +17%

2560 × 1440
FSAA NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 11 2 × NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 11
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 30
Battlefield 1 TAA 84 115
Deus Ex: Mankind Divided MSAA 4x 20 34
Far Cry 5 TAA 63 90
GTA V MSAA 4x + FXAA + Reflection MSAA 4x 53 85
Rise of the Tomb Raider SSAA 4x 29 52
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 49 71
Total War: WARHAMMER II MSAA 4x 25 46
The Witcher 3: Wild Hunt AA + HairWorks AA 4x 55 79
Max. +84%
Mean +58%
Min. +37%

3840 × 2160
FSAA NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 11 2 × NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 11
Ashes of the Singularity: Escalation Off 39
Battlefield 1 49 81
Deus Ex: Mankind Divided 21 36
Far Cry 5 34 53
GTA V 43 75
Rise of the Tomb Raider 36 63
Tom Clancy’s The Division TAA: Stabilization 28 43
Total War: WARHAMMER II Off 19 37
The Witcher 3: Wild Hunt 34 63
Max. +95%
Mean +72%
Min. +54%

1920 × 1080
FSAA NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 12 2 × NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 12
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 35 58
Battlefield 1 TAA 105 125
Deus Ex: Mankind Divided MSAA 4x 31 40
Far Cry 5 TAA
GTA V MSAA 4x + FXAA + Reflection MSAA 4x
Rise of the Tomb Raider SSAA 4x 49 67
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 64
Total War: WARHAMMER II MSAA 4x 31
The Witcher 3: Wild Hunt AA + HairWorks AA 4x
Max. +66%
Mean +38%
Min. +19%

2560 × 1440
FSAA NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 12 2 × NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 12
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 29 46
Battlefield 1 TAA 80 118
Deus Ex: Mankind Divided MSAA 4x 20 23
Far Cry 5 TAA
GTA V MSAA 4x + FXAA + Reflection MSAA 4x
Rise of the Tomb Raider SSAA 4x 27 46
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 43
Total War: WARHAMMER II MSAA 4x 21
The Witcher 3: Wild Hunt AA + HairWorks AA 4x
Max. +70%
Mean +48%
Min. +15%

3840 × 2160
FSAA NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 12 2 × NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 12
Ashes of the Singularity: Escalation Off 38 59
Battlefield 1 48 83
Deus Ex: Mankind Divided 21 28
Far Cry 5
GTA V
Rise of the Tomb Raider 34 56
Tom Clancy’s The Division TAA: Stabilization 25
Total War: WARHAMMER II Off 17
The Witcher 3: Wild Hunt
Max. +73%
Mean +57%
Min. +33%

FSAA NVIDIA GeForce GTX 1080 Ti (1480/11010MHz, 11GB), Direct3D 11 2 × NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB), Direct3D 11 Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 50 Battlefield 1 TAA 155 161 Deus Ex: Mankind Divided MSAA 4x 48 69 Far Cry 5 TAA 112 112 GTA V MSAA 4x + FXAA + Reflection MSAA 4x 92 96 Rise of the Tomb Raider SSAA 4x 79 103 Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 100 135 Total War: WARHAMMER II MSAA 4x 53 91 The Witcher 3: Wild Hunt AA + HairWorks AA 4x 111 139 Max. +72% Mean +27% Min. +0%

2560 × 1440
FSAA NVIDIA GeForce GTX 1080 Ti (1480/11010MHz, 11GB), Direct3D 11 2 × NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB), Direct3D 11
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 43
Battlefield 1 TAA 115 136
Deus Ex: Mankind Divided MSAA 4x 31 50
Far Cry 5 TAA 89 106
GTA V MSAA 4x + FXAA + Reflection MSAA 4x 80 95
Rise of the Tomb Raider SSAA 4x 48 80
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 71 102
Total War: WARHAMMER II MSAA 4x 38 69
The Witcher 3: Wild Hunt AA + HairWorks AA 4x 85 111
Max. +82%
Mean +42%
Min. +18%

3840 × 2160
FSAA NVIDIA GeForce GTX 1080 Ti (1480/11010MHz, 11GB), Direct3D 11 2 × NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB), Direct3D 11
Ashes of the Singularity: Escalation Off 57
Battlefield 1 74 107
Deus Ex: Mankind Divided 33 55
Far Cry 5 50 79
GTA V 70 93
Rise of the Tomb Raider 57 87
Tom Clancy’s The Division TAA: Stabilization 43 65
Total War: WARHAMMER II Off 32 57
The Witcher 3: Wild Hunt 55 99
Max. +80%
Mean +58%
Min. +33%

1920 × 1080
FSAA NVIDIA GeForce GTX 1080 Ti (1480/11010MHz, 11GB), Direct3D 12 2 × NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB), Direct3D 12
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 52 87
Battlefield 1 TAA 149 128
Deus Ex: Mankind Divided MSAA 4x 52 59
Far Cry 5 TAA
GTA V MSAA 4x + FXAA + Reflection MSAA 4x
Rise of the Tomb Raider SSAA 4x 77 135
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 102
Total War: WARHAMMER II MSAA 4x 49
The Witcher 3: Wild Hunt AA + HairWorks AA 4x
Max. +75%
Mean +35%
Min. -14%

2560 × 1440
FSAA NVIDIA GeForce GTX 1080 Ti (1480/11010MHz, 11GB), Direct3D 12 2 × NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB), Direct3D 12
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 43 73
Battlefield 1 TAA 118 123
Deus Ex: Mankind Divided MSAA 4x 33 36
Far Cry 5 TAA
GTA V MSAA 4x + FXAA + Reflection MSAA 4x
Rise of the Tomb Raider SSAA 4x 49 83
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 69
Total War: WARHAMMER II MSAA 4x 33
The Witcher 3: Wild Hunt AA + HairWorks AA 4x
Max. +70%
Mean +38%
Min. +4%

3840 × 2160
FSAA NVIDIA GeForce GTX 1080 Ti (1480/11010MHz, 11GB), Direct3D 12 2 × NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB), Direct3D 12
Ashes of the Singularity: Escalation Off 55 77
Battlefield 1 74 97
Deus Ex: Mankind Divided 34 34
Far Cry 5
GTA V
Rise of the Tomb Raider 58 82
Tom Clancy’s The Division TAA: Stabilization 39
Total War: WARHAMMER II Off 27
The Witcher 3: Wild Hunt
Max. +41%
Mean +28%
Min. +0%

⇡#

Overall results

Our results show that performance scaling on two video cards follows two rules. First, the higher the screen resolution, the more efficient the multi-adapter system. Secondly, the more powerful a single video card, the less useful the second one is.

And yet, even the older NVIDIA and AMD models (GeForce GTX 1080 Ti and Radeon RX Vega 64) in SLI and CrossFire under Direct3D 11 provided a performance increase of 58 and 52%, respectively, at 2160p, that is, in a mode for which and the most productive iron is required.

The GeForce GTX 1070 performed even better under these conditions, demonstrating a 72% increase in FPS due to work in SLI. But look at the Radeon RX 580, the second graphics card of this level brought another 68% of frame rates already in 1080p mode, and at 2160p CrossFire efficiency reaches 82%!

As for multi-adapter rendering in Direct3D 12, making a direct comparison with Direct3D 11 based on test results is not entirely fair due to the fact that not all test games support the new API, and not all of them allow using two video cards. But here, too, there are certain trends. The Radeon RX 580 or Radeon RX Vega 64 works best under Direct3D 12. The latter pair sags a little in efficiency at 1080p compared to what we saw in Direct3D 11, but otherwise there is practically no difference between the two API versions for AMD video cards .

Things are much worse for the GeForce GTX 1070 and GeForce GTX 1080 Ti. Depending on the resolution, a pair of such video cards can lose a lot when switching to Direct3D 12. The efficiency of the GeForce GTX 1080 Ti tandem in 2160p mode has decreased by no less than half. On the other hand, it is the GTX 1080 Ti that prefers Direct3D 12 at 1080p.

1920 × 1080

Frame rate gain in SLI/CrossFire (1920 × 1080), Direct3D 11
AMD Radeon RX 580 AMD Radeon RX Vega 64 NVIDIA GeForce GTX 1070 NVIDIA GeForce GTX 1080 Ti
Max. 86% 70% 78% 72%
Mean 68% 39% 46% 27%
Min. 39% -2% 17% 0%

Frame rate gain in SLI/CrossFire (1920 × 1080), Direct3D 12
AMD Radeon RX 580 AMD Radeon RX Vega 64 NVIDIA GeForce GTX 1070 NVIDIA GeForce GTX 1080 Ti
Max. 96% 73% 66% 75%
Mean 72% 31% 38% 35%
Min. 27% -23% 19% -14%

0 2560 × 1440

HRM increase in SLI/Crossfire (2560 × 1440), Direct3D 11
AMD Radeon RX 580 AMD Radeon RX Vega 64 NVIDIA GeForce GTX 1070 NVIDIA GeForce GTX 1080 Ti
Max. 100% 74% 84% 82%
Mean 82% 50% 58% 42%
Min. 44% 15% 37% 18%

SLI/ (2560 × 1440) frame rate gain, Direct3D 12
AMD Radeon RX 580 AMD Radeon RX Vega 64 NVIDIA GeForce GTX 1070 NVIDIA GeForce GTX 1080 Ti
Max. 94% 70% 70% 70%
Mean 80% 47% 48% 38%
Min. 68% 4% 15% 4%

3840 × 2160

Frame rate gain in SLI/CrossFire (3840 × 2160), Direct3D 11
AMD Radeon RX 580 AMD Radeon RX Vega 64 NVIDIA GeForce GTX 1070 NVIDIA GeForce GTX 1080 Ti
Max. 96% 68% 95% 80%
Mean 82% 52% 72% 58%
Min. 48% 18% 54% 33%

SLI/CrossFire Frame Rate Gain (3840 × 2160), Direct3D 12
AMD Radeon RX 580 AMD Radeon RX Vega 64 NVIDIA GeForce GTX 1070 NVIDIA GeForce GTX 1080 Ti
Max. 100% 75% 73% 41%
Mean 80% 55% 57% 28%
Min. 59% 36% 33% 0%

⇡#

2 × AMD Radeon RX 580 vs AMD Radeon RX Vega 64

As long as multi-adapter rendering is still very efficient on mid-range GPUs (such as the Radeon RX 580) and higher ( 1070), it is useful to compare a bunch of such video cards with the flagship devices from AMD and NVIDIA. In the end, two Radeon RX 580 or GeForce GTX 1070 outnumber the Radeon RX Vega 64 and GeForce GTX 1080 Ti respectively in terms of the number of shader ALUs and texture units.

As for the Radeon RX 580, in fact, in terms of average frame rate (averaged over all games), they overtake Vega 64 at any screen resolution, especially under Direct3D 12, and also have a good performance margin in games that are imperfectly optimized for CrossFire and mGPU.

Note: percentages in tables are based on results only for games that support multi-adapter rendering for the corresponding API and GPU architecture.

1920 × 1080

1920 × 1080
FSAA AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 11 2 × AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 11 AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct3D 11
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 22 26
Battlefield 1 TAA 85 135
Deus Ex: Mankind Divided MSAA 4x 24 42 36
Far Cry 5 TAA 71 99 102
GTA V MSAA 4x + FXAA + Reflection MSAA 4x 43 75 68
Rise of the Tomb Raider SSAA 4x 35 64 56
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 49 68 77
Total War: WARHAMMER II MSAA 4x 22 41 38
The Witcher 3: Wild Hunt AA + HairWorks AA 4x 48 87 77
Max. +86% +73%
Mean +68% +58%
Min. +39% +44%

1920 × 1080
FSAA AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 12 2 × AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 12 AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct 3D 12
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 25 45 37
Battlefield 1 TAA 88 112 128
Deus Ex: Mankind Divided MSAA 4x 25 49 37
Far Cry 5 TAA
GTA V MSAA 4x + FXAA + Reflection MSAA 4x
Rise of the Tomb Raider SSAA 4x 36 66 58
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 49 87
Total War: WARHAMMER II MSAA 4x 21 37
The Witcher 3: Wild Hunt AA + HairWorks AA 4x
Max. +96% +61%
Mean +72% +51%
Min. +27% +45%

2560 × 1440

2560 × 1440
FSAA AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 11 2 × AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 11 AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct3D 11
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 19 23
Battlefield 1 TAA 64 98
Deus Ex: Mankind Divided MSAA 4x 15 28 22
Far Cry 5 TAA 51 89 85
GTA V MSAA 4x + FXAA + Reflection MSAA 4x 31 59 51
Rise of the Tomb Raider SSAA 4x 22 41 35
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 36 52 56
Total War: WARHAMMER II MSAA 4x 14 28 25
The Witcher 3: Wild Hunt AA + HairWorks AA 4x 36 68 58
Max. +100% +79%
Mean +82% +61%
Min. +44% +47%

2560 × 1440
FSAA AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 12 2 × AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 12 AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct 3D 12
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 21 37 30
Battlefield 1 TAA 65 109 97
Deus Ex: Mankind Divided MSAA 4x 16 31 23
Far Cry 5 TAA
GTA V MSAA 4x + FXAA + Reflection MSAA 4x
Rise of the Tomb Raider SSAA 4x 23 42 36
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 35 60
Total War: WARHAMMER II MSAA 4x 14 25
The Witcher 3: Wild Hunt AA + HairWorks AA 4x
Max. +94% +57%
Mean +80% +48%
Min. +68% +43%

3840 × 2160

3840 × 2160
FSAA AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 11 2 × AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 11 AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct3D 11
Ashes of the Singularity: Escalation Off 27 37
Battlefield 1 38 60
Deus Ex: Mankind Divided 17 31 27
Far Cry 5 27 50 46
GTA V 29 56 48
Rise of the Tomb Raider 26 48 41
Tom Clancy’s The Division TAA: Stabilization 21 31 33
Total War: WARHAMMER II Off 13 24 22
The Witcher 3: Wild Hunt 23 45 40
Max. +96% +74%
Mean +82% +64%
Min. +48% +57%

3840 × 2160
FSAA AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 12 2 × AMD Radeon RX 580 (1340/8000MHz, 8GB), Direct3D 12 AMD Radeon RX Vega 64 (1630/1890 MHz, 8 GB), Direct 3D 12
Ashes of the Singularity: Escalation Off 29 46 47
Battlefield 1 39 71 59
Deus Ex: Mankind Divided 17 34 27
Far Cry 5
GTA V
Rise of the Tomb Raider 26 47 41
Tom Clancy’s The Division TAA: Stabilization 21 35
Total War: WARHAMMER II Off 13 22
The Witcher 3: Wild Hunt
Max. +100% +62%
Mean +80% +57%
Min. +59% +51%

⇡#

2 × NVIDIA GeForce GTX 1070 vs NVIDIA GeForce GTX 1080 Ti

Bundling two GeForce GTX 1070s is also better than a single GeForce GTX 1080 Ti, but SLID advantage is limited to Direct31. Direct3D 12 only in 2160p mode, a pair of GTX 1070s averaged the same frame rates as the GTX 1080 Ti.

Note: The percentages in the tables are based only on games that support multi-adapter rendering for the corresponding API and GPU architecture.

1920 × 1080

1920 × 1080
FSAA NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 11 2 × NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 11 NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB), Direct3D 11
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 37 50
Battlefield 1 TAA 113 161 155
Deus Ex: Mankind Divided MSAA 4x 32 51 48
Far Cry 5 TAA 89 104 112
GTA V MSAA 4x + FXAA + Reflection MSAA 4x 74 95 92
Rise of the Tomb Raider SSAA 4x 50 77 79
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 70 98 100
Total War: WARHAMMER II MSAA 4x 37 66 53
The Witcher 3: Wild Hunt AA + HairWorks AA 4x 72 106 111
Max. +78% +58%
Mean +46% +42%
Min. +17% +25%

1920 × 1080
FSAA NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 12 2 × NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 12 NVIDIA GeForce GTX 1080 Ti (1480/11010MHz, 11GB), Direct3D 12
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 35 58 52
Battlefield 1 TAA 105 125 149
Deus Ex: Mankind Divided MSAA 4x 31 40 52
Far Cry 5 TAA
GTA V MSAA 4x + FXAA + Reflection MSAA 4x
Rise of the Tomb Raider SSAA 4x 49 67 77
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 64 102
Total War: WARHAMMER II MSAA 4x 31 49
The Witcher 3: Wild Hunt AA + HairWorks AA 4x
Max. +66% +68%
Mean +38% +54%
Min. +19% +42%

2560 × 1440

2562

2560 × 1440
FSAA NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 11 2 × NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 11 NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB), Direct3D 11
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 30 43
Battlefield 1 TAA 84 115 115
Deus Ex: Mankind Divided MSAA 4x 20 34 31
Far Cry 5 TAA 63 90 89
GTA V MSAA 4x + FXAA + Reflection MSAA 4x 53 85 80
Rise of the Tomb Raider SSAA 4x 29 52 48
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 49 71 71
Total War: WARHAMMER II MSAA 4x 25 46 38
The Witcher 3: Wild Hunt AA + HairWorks AA 4x 55 79 85
Max. +84% +66%
Mean +58% +50%
Min. +37% +37%

2560 × 1440
FSAA NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 12 2 × NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 12 NVIDIA GeForce GTX 1080 Ti (1480/11010MHz, 11GB), Direct3D 12
Ashes of the Singularity: Escalation MSAA 4x + TAA 4x 29 46 43
Battlefield 1 TAA 80 118 118
Deus Ex: Mankind Divided MSAA 4x 20 23 33
Far Cry 5 TAA
GTA V MSAA 4x + FXAA + Reflection MSAA 4x
Rise of the Tomb Raider SSAA 4x 27 46 49
Tom Clancy’s The Division SMAA 1x Ultra + TAA: Supersampling 43 69
Total War: WARHAMMER II MSAA 4x 21 33
The Witcher 3: Wild Hunt AA + HairWorks AA 4x
Max. +70% +81%
Mean +48% +61%
Min. +15% +48%

3840 x 2160

2169

3840 x 2160
FSAA NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 11 2 × NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 11 NVIDIA GeForce GTX 1080 Ti (1480/11010 MHz, 11 GB), Direct3D 11
Ashes of the Singularity: Escalation Off 39 57
Battlefield 1 49 81 74
Deus Ex: Mankind Divided 21 36 33
Far Cry 5 34 53 50
GTA V 43 75 70
Rise of the Tomb Raider 36 63 57
Tom Clancy’s The Division TAA: Stabilization 28 43 43
Total War: WARHAMMER II Off 19 37 32
The Witcher 3: Wild Hunt 34 63 55
Max. +95% +68%
Mean +72% +58%
Min. +54% +47%

3840 × 2160
FSAA NVIDIA GeForce GTX 1070 (1506/8008MHz, 8GB), Direct3D 12 2 × NVIDIA GeForce GTX 1070 (1506/8008 MHz, 8 GB), Direct3D 12 NVIDIA GeForce GTX 1080 Ti (1480/11010MHz, 11GB), Direct3D 12
Ashes of the Singularity: Escalation Off 38 59 55
Battlefield 1 48 83 74
Deus Ex: Mankind Divided 21 28 34
Far Cry 5
GTA V
Rise of the Tomb Raider 34 56 58
Tom Clancy’s The Division TAA: Stabilization 25 39
Total War: WARHAMMER II Off 17 27
The Witcher 3: Wild Hunt
Max. +73% +71%
Mean +57% +58%
Min. +33% +45%

⇡#

Conclusions

Despite the fact that AMD and NVIDIA have paid little attention to SLI and CrossFire technologies in recent years, according to the test results, we can state that as long as Direct3D 11 is alive, everything remains in this area the old way. Most games support multi-adapter rendering under the old API, and under favorable conditions, a second video card may well increase performance by 70-80%.

The best scaling is observed in heavy graphics modes (at least 1440p resolution with full screen anti-aliasing, and preferably 4K) and on video cards that are not too high-level — Radeon RX 580 and GeForce GTX 1070, especially RX 580. A bunch of two GeForce GTX 1060 was would be at least as effective, but this model is not compatible with SLI at NVIDIA’s will.

Loading two powerful video adapters, such as the Radeon RX Vega 64 and GeForce GTX 1080 Ti, is impossible in modern computers as well. Apparently, scaling rests on CPU resources, and as a result, the average efficiency of SLI / CrossFire does not exceed 60%.

Multi-Adapter technology in Direct3D 12 does not yet enjoy much support from game developers. Several test projects that are compatible with both the old and the new API use two video cards only in Direct3D 11 mode. In addition, there are certain performance problems with NVIDIA chips. The GeForce GTX 1070 and GTX 1080 Ti bundles suffered severely under Direct3D 12 compared to Direct3D 11, while the Radeon RX 580 and Vega 64 survived the programming interface upgrade without significant loss. It turns out that AMD’s bet on the next generation API, as in previous tests of Direct3D 12, justified itself entirely.

GeForce GTX 1060 6GB versus Radeon RX 580 8GB in modern games. Big test

Monday, 25 January 2021

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Video cards

Author

Alexander

Introduced in 2016, the GeForce GTX 1060 graphics card quickly gained popularity among consumers due to its affordable price and good Full HD performance. And even after a few years, it remains the most popular video card among Steam users. The main competitor of the GeForce GTX 1060 was and remains the AMD Radeon RX 580. Their confrontation has not lost its relevance to this day, because they are in stable demand in the secondary market. But what is the situation with their performance at the moment? For an answer, we decided to compare the GeForce GTX 1060 6GB and Radeon RX 580 8GB with a number of modern games, focusing on the 2019 projects-2020 years.

Testers

Over the years, we have seen a wide variety of GeForce GTX 1060 and Radeon RX 580 models with different operating frequencies and different cooling. In this comparison, we will start from the recommended characteristics by testing video cards with standard frequencies. Overclocking tests were also carried out. Since both instances showed moderate overclocking potential, we can say that this is a comparison of the budget versions of the GeForce GTX 1060 and the Radeon RX 580.

Gigabyte GV-N1060WF2OC-6GD is taking part in testing on NVIDIA’s part.

The video card has a simple cooling system and minimal factory overclocking.

Initially, the core clock was reduced to the recommended level. In nominal value, the main range of Boost frequencies is 1835-1860 MHz with a base value of 1507 MHz. In overclocking, it was the range of 1980-2015 MHz with a base value of 1685 MHz .. The memory frequency was raised from 8014 MHz to 9360 MHz.

ASUS DUAL-RX580-O8G will compete.

The nominal core frequency is limited to 1340 MHz. This version of the Radeon RX 580 was overclocked to 1420 MHz for the core and 8900 MHz for memory.

Characteristics of test participants

GeForce GTX 1060 6GB

Radeon RX 580 8GB

Architecture

Pascal

GCN

Core

GP106

Polaris 20

Number of transistors, million pieces

4400

5700

Technical process, nm

16

14

Core area, sq. mm

200

232

Number of CUDA stream processors

1280

2304

Number of texture units

80

144

Number of ROPs

48

32

Core clock (Base/Boost), MHz

1506-1708

1257-1340

Memory bus bit

192

256

Memory type

GDDR5

GDDR5

Effective memory frequency, MHz

8000

8000

Memory size, GB

6

8

Interface

PCI-E 3. 0

PCI-E 3.0

Power TDP, W

120

185

Test stand

  • Processor: Intel Core i7-6950X @4.2GHz
  • motherboard: MSI X99S MPOWER
  • memory: DDR4 HyperX Predator HX432C16PB3K4/32 (4×8 GB), 3200 MHz
  • system drive: SSD Kingston A400 SA400S37/240G
  • optional drive: Hitachi HDS721010CLA332, 1 TB
  • power supply: Seasonic SS-750KM
  • operating system: Windows 10 Ultimate x64
  • GeForce driver: NVIDIA GeForce 457.30/456.38
  • Radeon Driver: AMD Adrenalin Edition 20.10.1/20.8.3

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