3D vision nvidia review: Nvidia Geforce 3D Vision Kit review: Nvidia Geforce 3D Vision Kit

Nvidia Geforce 3D Vision Kit review: Nvidia Geforce 3D Vision Kit

The Nvidia 3D Vision Kit brings a unique 3D video game experience to your computer and is available from Nvidia for $199. The visual effect it produces in games is a fun gimmick; however, in some cases the 3D effect is more distracting than entertaining. We wouldn’t recommend the kit to hard-core gamers who value playability over anything else. However, casual gamers may want to try it, provided they can swallow the relatively high price. When it works, the kit’s 3D effect is very convincing. For us though, it just didn’t work consistently enough to justify its price or warrant a stronger recommendation.

Design, setup, and features
The Nvidia 3D Vision Kit comes with Nvidia’s Stereoscopic 3D glasses, a pyramid-shaped IR emitter, two USB cables, a DVI-to-HDMI cable, a quick start guide, a VESA three-pin stereo cable, two extra nose pieces, storage pouch, cleaning cloth, software and drivers, and a demo disc.

The glasses look like normal sunglasses you’d find on someone who doesn’t pay much attention to the latest fashion trends. They have a sort of ’90s fashion look to them. The frame of the glasses is a glossy black that, like its lenses, retain fingerprints very easily. The glasses fit comfortably on an average-size head. With prescription glasses on, the 3D Vision glasses are slightly less comfortable as they put downward pressure on the nose. Nvidia includes three sizes of rubber nosepieces. Switching to a different nosepiece may alleviate some of the pressure.

On the right arm of the glasses, about midway between the lens and the tip, is a USB port used to charge them. On the top side of the left arm is a light-emitting diode and a power button. The LED indicates how much power is left in the glasses, it glows green when there’s enough juice to function, red when the battery is running low, and clear with a dead battery. At full charge, the glasses should work for several hours of constant use and can be recharged by connecting them to a computer using the included USB cable.

The IR Emitter measures about 2 inches by 2 inches and is meant to be placed on or near your computer monitor. On the front of the emitter is the power button, illuminated by a backlit green LED. On the back is a USB port for connecting it to a computer and a VESA stereo input for connecting to DLP HDTVs.

The kit requires Windows Vista and either an Nvidia GeForce 8800, 9600, or later card, or a GeForce GTX 200 series card. Check out the full requirements
here. You can also check here to determine if your setup is 3D ready. Right now, there are only two LCD computer monitors available that are compatible with the kit: the ViewSonic FuHzion VX2265wm and the Samsung SyncMaster 2233RZ.

The software setup wizard performs a few eye tests to determine if your hardware setup is compatible and that you have the correct drivers installed. After about 5 minutes—if you pass—you’re good to go.

When playing a 3D Vision-compatible game with the glasses on, 2D screens take on a subtle perceived depth. For example, when playing Unreal Tournament 3, your map and menu items look as though they are stickers, stuck to the screen, and the rest of the graphics—characters, vehicles—look much farther away.

If you hold an object in the real world close enough to your eyes so that you get a double vision of the object, you can start to understand how this technology works. Increasing the depth via the slider on the back of the IR emitter simulates that same effect you get when holding that object close to your eyes. The glasses then simulate what happens when you alternate closing each eye while still looking at the close object. Basically, with one eye closed you no longer see double, but each eye gives you a different perspective on the object. Now, imagine alternating the closing and opening of each eye, very quickly. This is what the glasses do, they rapidly darkening each lens, alternating back and forth, to give your eyes the impression of one amalgamated perspective, producing the stereoscopic 3D effect, in theory.

We tested the Nvidia 3D Vision Kit on a PC with an Asus ENGeForce 9600GT and an EVGA GeForce GTX280 with following three games: Unreal Tournament 3, World of Warcraft, and Bioshock. Nvidia gauged how well each of these works with the 3D Vision kit as follows:

  • UT3: Excellent
  • WoW: Excellent
  • Bioshock: Good

When running a game in 3D Vision mode, you’ll see a diagnostic of that particular game’s compatibility with 3D Vision and short tips on how to improve it in the lower right-hand corner. For example, for UT3 it says «Rating: Excellent, Incorrect 3D object placement, World Detail needs to be set to 3 or lower.» This information can be toggled off with a Ctrl-Alt-insert key combination.

When playing UT3, we noticed that if far away identical objects are symmetrically aligned horizontally multiple times (like with the top of a long fence), ghosting of that object (where we see a less detailed «reflection» of the object) was apparent. Turning the depth to its highest, UT3 was still playable and the 3D was applied with great effect to the text on the screen, our current weapon, and our heads-up display. At times, when it came time to kill far away enemies, we found it was more difficult to focus on them with the 3D effect on. As we placed our crosshairs over the target, the character’s name would appear over them and our eyes would have to refocus, throwing off our aim. Decreasing the depth improved matters, but even when turned as low as it could go, it was not as natural as turning it off completely and we never got accustomed to it.

In WoW, we gradually needed to increase the depth while focusing on one area of the screen. If we did this too fast, our eyes could not adjust properly. Once took the slider to its max, the screen looked fine. That is until we moved our character or lost focus, which resulted in ghosting all over the screen.

When we adjusted the slider to its lowest, the game was playable and had a subtle 3D effect. If we increased the depth to anything greater than three ticks (the lowest setting), we couldn’t determine if any of our character cooldowns (timers for certain abilities) were available. This proved frustrating and would be an unacceptable trade-off for serious WoWers. Also, WoW’s 2D loading screens are not compatible with the glasses and proved to be very jarring transitions when they popped up.

Bioshock is rated as «good» by Nvidia, but it turned out to be the most playable of the three games we tested. We noticed some ghosting on close-range objects, but our eyes didn’t constantly have to refocus as they had to in other games. Still, anything above one-third of max depth and our eyes would feel heavier strain, and fast movements were hard for our eyes to track.

We didn’t notice a difference in the quality of the 3D effect with the Samsung SyncMaster 2233RZ and the ViewSonic Fuhzion 2265wm. The picture quality of the Samsung is more impressive though, so it gets our recommendation as the monitor of choice if you’re planning to buy the Kit.

During three days of periodic testing, the battery of the glasses never died. Even when we left it idle and uncharged over the weekend, it was able to sleep and was ready for more testing Monday morning.
Overall, our experience depended heavily on the amount of depth we chose with the IR emitter’s slider. Adjusting the slider produced a dial on the bottom of the screen that allowed us to easily gauge our depth. Whenever we changed the depth on the emitter, it took our eyes a few seconds to adjust to the new setting. With the depth turned high, our eyes needed to adjust constantly. It helped if we focused our eyes on one object, but with a fast-moving action game, this is nearly impossible. Through all the games over three days of play, we could not get over the «pull» our eyes felt from playing with the glasses on. The constant focusing and refocusing required was just too much strain to be worth playing this way all the time. While the 3D effect is well done and in certain cases, really enhancing our immersion into a scene, it’s just too much for our eyes to bear over a long period and in some cases, compromised the playability of the game.

Service and support
Nvidia backs the 3D Vision Kit with a one-year parts and technical failures warranty. For registered users, the company offers toll-free phone support Monday through Friday, 9 a.m. until 6 p.m. PT. It offers a 24-7 knowledgebase on its Web site and support through e-mail. Drivers for the Kit are easily found on Nvidia’s Web site.

Stereo Shoot-Out: Nvidia’s New 3D Vision 2 Vs. AMD’s HD3D

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At the very end of September, we published Nvidia 3D Vision Vs. AMD HD3D: 18 Games, Evaluated, an article that focused on the image quality of two competing stereoscopic 3D solutions in a variety of games. At the time, we were unable to compare frame rate performance because we didn’t have all the necessary test equipment; now that the requisite gear is here, we’re able to complete our analysis and deliver a clear comparison between these standards.

On top of that, Nvidia just launched 3D Vision 2, which is an update to its more than two-and-a-half-year-old proprietary stereoscopic 3D ecosystem. So, before we do anything else, let’s have a close look at what’s new.

3D Vision 2

3D Vision 2 doesn’t mess with the fundamentals of Nvidia’s technology; it works the same way it always has. Rather, it’s composed of several hardware updates designed to improve the experience. The new standard is backwards-compatible, and that means you can use 3D Vision 2 glasses with a monitor based on the previous standard and vice versa. With over half a million of the original 3D Vision displays and notebooks in the hands of consumers, compatibility is a very good thing. Frankly, some television manufacturers could learn a thing or two from Nvidia’s approach.

So, what did the company update, exactly? 3D Vision 2 sets a higher standard for display and glasses hardware. Let’s take a closer look at the glasses, first.

3D Vision 2 glasses have a 20% larger aperture than their predecessors, which allows for a larger viewing area and better peripheral vision. At the same time, interfering ambient light is blocked with a shield surrounding the rim. It’s constructed of materials that are more flexible than the original, improving comfort and suggesting that the new model should be able to handle more stress. The arms are wider, and we find that they provide a more secure fit. Nvidia suggests that the new glasses accommodate headphones more comfortably, too. And while we were skeptical of this claim we found it to be true: the new, thinner arms sit closer to the head and afford more space for audio equipment.

3D Vision 2 glasses on the left, and the originals on the right

Are these glasses a game-changer? Not really. But it’s safe to say that they are superior. The best news is that they’re cheaper than the originals. 3D Vision wireless glasses sold at a $150 MSRP, while the new glasses are priced at $99. That’s the same as the old wired glasses, so the situation is win-win for enthusiasts.

The main improvement tied to 3D Vision 2 is part of the display, and it’s called Nvidia 3D LightBoost. Our biggest complaint about 3D Vision is that it’s very dark, forcing you to really keep ambient light under control for the best experience. Then, not only is the display difficult to see, but the glasses cut out so much light that it’s difficult to see peripherals like your keyboard in stereoscopic 3D mode. LightBoost addresses both issues with a brighter monitor backlight combined with optimized shutter timings.

Instead of outputting a constant level of brightness, the 3D Vision 2 LED backlight pulses twice as brightly. That’s self explanatory, but the timing issue is a little trickier to describe. Stereoscopic 3D requires that each eye sees a separate vantage point, and the method 3D Vision uses to achieve this is called alternate-frame sequencing; it’s the same method that most modern 120 Hz 3DTV’s with battery-powered shutter glasses employ.

It works like this: the television displays a frame of video for the left eye, then a frame of video for the right eye, alternating back and forth. this happens at 120 Hz, or 120 times per second (so fast that, to the naked eye, it just looks like there’s a blurry double image). That’s where the shutter glasses come in. The glasses cover the left eye when the video for the right eye is displayed, and vice versa, alternating back and forth so quickly that you can’t perceive that your eye is being covered and uncovered.

The diagram below shows how this works, but in slow motion:

During this process, there’s some overlap time between frames of video where both eyes are covered at the same time. This prevents ghosting by giving the monitor time to refresh over the previous frame. 3D Vision 2 exploits the better performance inherent to today’s monitors, allowing the shutters to remain open for longer, meaning your eyes have more time to collect light. Everything appears brighter, and that applies both to what’s on the screen and in your environment.  

This makes a huge difference in practice. Now, we’re able to read the keys on our keyboard when using 3D Vision 2 (something that was quite difficult with its predecessor). Moreover, backwards compatibility works like a charm; the older 3D Vision glasses enjoy the same benefit from the tighter timings on new displays with LightBoost.

We’re testing an Asus VG278H in this piece, a 27” model with a built-in 3D Vision 2 emitter and a bundled pair of new glasses. Nvidia also lists the Acer HN274HB and BenQ XL2420T/XL2420TX as 3D Vision 2-certified monitors you should expect to see in the near future. On the laptop front, Toshiba plans to offer the Qosmio X770/X775 and Satellite P770/775 with 17.3” 1080p screens incorporating LightBoost technology.

Now that we know how 3D Vision 2 compares to the original, let’s see how it compares to the competition!

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new generation of 3D technologies / Smart things

More than two and a half years have passed since 3D Vision technology was first introduced as a mass and inexpensive solution for obtaining a three-dimensional image on a PC screen, and a review was published on the pages of 3DNews » NVIDIA GeForce 3D Vision stereo glasses — long live the volume! By the way, if we talk about the generations of NVIDIA’s stereo 3D technology, the version of 3D Vision presented today with an index of 2, by and large, should be called the third. If you remember, for the very first 3D Vision glasses, monitor manufacturers were able to present 120-Hz models with a maximum screen resolution of only 1680×1050 pixels, mostly with a diagonal of no more than 22 inches.

Only much later, LCD displays appeared, the matrices of which had a full Full HD resolution of 1920×1080 (1920×1200) and a diagonal of 23 or 24 inches. It was at this second stage in the development of 3D Vision technology that the second, more ergonomic and economical generation of 3D glasses was introduced.

Today, no one can surprise anyone with a 24-inch monitor, and the prices for such models, even those with stereo 3D support, have dropped quite noticeably. The NVIDIA 3D Vision Kits have also been significantly reduced in price, in addition, it has become possible to purchase additional 3D Vision glasses without a USB emitter. This summer, NVIDIA introduced wired 3D Vision glasses, distinguished primarily by their low price. And the ability to connect computers to modern 3D TVs and 3D projectors using NVIDIA 3DTV Play technology has been available for almost a year now. Also not to mention the stunning panoramic technology NVIDIA 3D Vision Surround.

The prevalence of stereoscopic content in recent years has also grown by orders of magnitude, and the variety of games, videos, applications and, most importantly, their quality are now able to satisfy even the most sophisticated demand. Suffice it to say that if at the beginning of this journey many popular games were actually converted from a two-dimensional format to a pseudo-volumetric format, then recently most development teams in one way or another try to initially develop 3D game engines, taking into account the requirements of stereoscopic perception by the viewer. By the way, it was NVIDIA who did a gigantic job of adapting hundreds of modern games to work optimally in conjunction with 3D Vision technology, and today there are more than 550 such games.

And would you know what awesome stereo 3D toys are waiting for us in the coming months!

It cannot be said that NVIDIA’s competitors have been doing nothing all this time. You’ve certainly heard of the Intel InTru 3D and AMD HD3D stereoscopic technologies, but take a look at the slide below: to be fair, no other company in the PC market has done as much to popularize stereo 3D gaming as NVIDIA did, score The number of different computer systems supporting 3D Vision (laptops, desktops, nettops, etc. ) has long been in the hundreds.

Strictly speaking, all this protracted introduction is necessary in order to emphasize one very important fact. The reality is that for some of us, a stereoscopic computer and related stereo content in the form of games, videos, movies, photos, and the like has long since become commonplace. We play, shoot and edit videos, enjoy movies, but … we are all human, and sooner or later we want a serious upgrade. And if more powerful video cards with support for more and more new technologies and effects come out with enviable regularity, stereo 3D fans on the street are less likely to have a holiday.

But it happens.

So, get acquainted: 3D Vision 2 . The key differences from the previous generation of technology are as follows:

  • Completely new design of active-shutter 3D glasses with improved performance;
  • New generation of 27″ monitors with built-in emitter;
  • NVIDIA 3D LightBoost Technology.

First of all, about the new glasses: the size of the eyepieces in the 3D Vision 2 version has increased significantly, by about 20%. The developers took this move taking into account several considerations at once.

First of all, due to the increase in the size of the «glasses», the field of view of the player increases, which, in relation to the new 27-inch monitors, is not without meaning. For those who play computer games on 3D TVs with a diagonal of 40 inches or more, the increase in viewing angle will also be a welcome change.

In addition, the larger size of the 3D glasses will make it much more convenient to use them with regular prescription glasses.

Finally, the more closed design of the new goggles further eliminates side flare. In other words, it will now be more comfortable to play even in a room with bright light.

The new glasses are made of modern composite materials, so that the increase in size did not affect their weight at all, the glasses are still quite light and comfortable for long-term use. However, now the control has changed somewhat: the button for turning on the glasses in the new version has been moved from the upper edge of the left arm to its side plane. The button itself has also become much larger.

One of the highlights is that 1st and 2nd generation 3D Vision glasses and devices are fully interchangeable.

But that’s not all. A really serious change in the technical performance of the glasses was an additional optimization of the algorithm for switching between the LCD shutters of the right and left eyes. The optimization is performed in such a way that the open time of each curtain is minimized and synchronized as accurately as possible with the signal coming from the emitter, as a result of which it was possible to further reduce the side effect of «flicker».

Thanks to the help of employees of the Russian division of NVIDIA, for which we are very grateful, I was one of the first to try out the new 3D Vision 2 3D glasses in action. I confirm from personal experience: putting on new 3D glasses over regular diopters is now much more convenient than in the case of more compact, but at the same time less «deep» glasses of the previous generation.

As for «flickering»: I always test it with fluorescent lamps on in the room, they constantly «beat» with a 120 hertz 3D monitor and are most suitable for assessing the intensity of this parasitic side effect. So, the comparison of the new 3D Vision 2 glasses with the glasses of the previous generation was not in favor of the latter. At the same time, I emphasize that I have no complaints about the «old» 3D Vision glasses, I have been using them for a long time and I know perfectly well how to reduce the «flicker» to zero. But the new 3D-glasses showed the highest class in the most difficult conditions, with intense illumination of the room with fluorescent lamps.

No matter how hard I tried, replacing the previous generation of glasses with a new one and vice versa, to catch the difference in the light transmission of LCD screens, I could not find one. The fact is that the picture on the monitor screen seemed unusually bright to me, and the first thing, of course, was the thought that it was the new glasses.

No, it’s not them, but the new patented NVIDIA 3D LightBoost technology, support of which will now be mandatory for all new monitors certified for 3D Vision 2. some increase in screen brightness. This is done not only and not so much to compensate for the level of brightness lost when light passes through the glasses: 3D LightBoost technology perfectly suppresses the parasitic effect of phantom flicker .

A few words about monitors with support for NVIDIA 3D Vision 2 technology. At the time of the announcement, two such variants were presented. The first is the 27-inch ASUS VG278H LED-backlit monitor with a resolution of 1920×1080, support for 2D and 3D modes. The second option is laptops of the Toshiba Qosmio X770/X775 and Satellite P770/775 family, equipped with a 17.3-inch 1920×1080 screen, also supporting 2D and 3D modes. Of course, in both cases, the new 3D Vision 2 glasses are included in the package.

Both versions feature a built-in 3D Vision emitter. Yes, that’s right, the same «pyramid» with a USB interface, which was previously supplied separately in the kit, will now be integrated not only into laptops, but also into some models of 3D monitors.

Modern monitors such as the ASUS VG278H can handle both stereoscopic Full HD video streaming from a PC (Dual Link DVI interface) and collaboration with, for example, a Sony Playstation 3 game console (HDMI 1.4a interface).

It is interesting to note that the built-in 3D Vision 2 emitter is located on the top of this monitor.

Now it only remains for us to tell you about the timing of the appearance of new products in retail and approximate prices. In the US, deliveries of new 3D Vision 2 kits and separate glasses will start at the end of October. In Russian retail, as I was told in the Moscow representative office of NVIDIA, these new products will appear in the new year, 2012.

Nevertheless, those who urgently want to join the new generation of technology should not lose hope, because it will be possible to purchase new 27-inch 3D monitors (and maybe laptops) even earlier. Thus, the aforementioned 27-inch LED 3D monitor ASUS VG278H, complete with 3D Vision 2 glasses, will appear in world retail in November, so its appearance in Russian stores may well take place before the Christmas holidays. By the way, it is quite possible that it is in November that several more manufacturers will announce the release of new models with support for 3D LightBoost technology. In particular, we can expect announcements of such models as Acer HN274HB and BenQ XL2420T/XL2420TX.

Now about prices. For North America, the price of the NVIDIA 3D Vision 2 kit (glasses plus USB emitter) and the separate 3D glasses will be exactly the same as it has been for the current generation of devices so far, i.e. $149 and $99 respectively. Of course, it’s too early to talk about prices in Russian retail, but NVIDIA confirmed to me that our pricing will remain approximately the same, that is, a new set and new glasses will be offered at the same price at which current 3D Vision models are currently sold.

Finally, for the 27-inch ASUS VG278H monitor, complete with 3D Vision 2 glasses, the MSRP is set at $715.

NVIDIA 3D Vision Technology | HYPERPC Article

Category: Technology

NVIDIA 3D Vision Technology

3D in your computer starts with a processor inside your PC called a graphics processing unit (GPU).

The main task of the GPU is to render and display images on your PC monitor. In the case of 3D PCs, GeForce GPUs are specifically programmed to render and display two images, one each for the left eye and the right eye. The monitor and 3D glasses work with the GeForce GPU, so each eye sees the image intended for it. Since each eye receives a separate image, your brain perceives the resulting signal as 3D.

Active Shutter Glasses

Working with the most advanced LCD monitors supporting 120Hz LCD technology, NVIDIA 3D Vision PCs deliver incredible 3D performance with active shutter glasses. This method assumes that the images for the left and right eyes are displayed in consecutive frames, and since the monitors used are capable of 120Hz, each eye still receives a signal at 60Hz, which is equivalent to the refresh rate of standard LCD monitors today. 3D Vision PCs support LCD monitors with resolutions of 1680×1050 and 1920×1080. These features provide a number of benefits:

  • Full resolution for each eye: In 3D mode, each eye sees an image with maximum resolution, quality of text and objects.
  • 3D Wide Angle: Each image is displayed in its entirety in frame-switching mode, eliminating any restrictions on the 3D angle of view. The user can move their head vertically and horizontally within the full viewing angle of the display without losing sight of the 3D effects and at a constant high definition image. Such advantages give a long excellent game and watching movies.
  • Great 2D performance: And if you decide to go back to 2D, 3D Vision PCs support a higher refresh rate of 120 Hz, enhancing clarity and reducing motion blur typical of traditional 65 Hz displays.
  • Just for you: Designed and built by NVIDIA, high-tech active shutter glasses feature premium optics, customizable nose pads, and a design reminiscent of modern sunglasses.

Automatic 3D detection and dynamic adjustment

3D Vision PC makes working with 3D fast and easy. Certified games automatically launch in 3D. Since the 3D effect is provided by the GeForce GPU, you can increase or decrease the depth of 3D, as well as turn it on / off in real time.

A complete ecosystem of certified hardware and content

Today, NVIDIA 3D Vision is supported by an extensive ecosystem of products. NVIDIA’s 3D Vision-Ready software simplifies the product selection process for users and flags components or content that are compatible with or created for 3D Vision PCs. Only certified products carry the NVIDIA 3D Vision-Ready badge.

  • 3D Vision-Ready Components: Monitors, graphics cards, cameras and other equipment are certified to run 3D Vision smoothly at the highest quality and support the widest list of 3D PCs.
  • 3D Vision-Ready content: Created following the principles and guidelines of NVIDIA’s The-Way-It’s-Meant-To-Be-Played program. For example, games with the icon are guaranteed to provide smooth 3D cutscenes, cutscenes, cutscenes and main scenes.

3D VISION Features and Benefits

Convert Standard Games to 3D

NVIDIA® advanced software allows you to convert over 400 games to stereoscopic 3D without special game patches.

High-End 3D Solution

High-tech active shutter glasses with state-of-the-art optics provide twice the resolution per eye and an ultra-wide field of view compared to passive shutter glasses.

Maximum display flexibility 3D Ready

Designed for DLP HDTV, true 120 Hz LCD monitors and 3D projectors, delivering crystal clear, smooth 3D games and movies.

Designed for your comfort and style

Comfortable glasses with a modern sunglasses design provide a stylish and lightweight alternative to traditional 3D glasses.

Wear over your medical spectacles

Even users with corrective medical spectacles can enjoy breathtaking 3D. What’s more, the customizable nose bridge will give every wearer incredible comfort.

Reliable wireless communication

Zero-configuration solution with up to 15 ft range using IR. Multiple users can connect to the same IR transmitter at the same time.

Over 40 hours of play on a single charge

Easily recharge your 3D glasses using a standard USB connection without having to change batteries, giving you a week of gaming without having to recharge your glasses. The glasses’ special power design automatically turns them off after 10 minutes of inactivity to conserve battery life.

3D depth adjustment directly from the IR transmitter

Allows you to quickly and easily change the most important 3D settings without the need for hotkeys.

Full Blu-ray 3D support in the most popular Blu-ray playback applications

NVIDIA’s close collaboration with Cyberlink, ArcSoft, Sonic and Corel provides users with exceptional Blu-ray 3D playback using GeForce GPUs and 3D Vision technology.

Watching 3D movies

Full support for playing 3D video on your PC with the NVIDIA 3D Vision video player.

Instant immersion

Start playing in minutes with automatic setup, one-touch 3D depth adjustment and instant display detection.

3D imaging support

Easily take screenshots of your game and view them in 3D with the free application from NVIDIA. What’s more, import and view stereoscopic images from a range of sources, including the Fujifilm FinePix REAL 3D W1 camera.