3Dmark 06: Futuremark Legacy Benchmarks — Benchmarks by UL Solutions

3DMark®06 | Compatibility Database | CodeWeavers

3DMark®06 | Compatibility Database | CodeWeavers


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July 28, 2010, 12:27 pm

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Futuremark’s Latest Attempt: 3DMark06 Tested

by Josh Venningon January 18, 2006 11:00 AM EST

  • Posted in
  • GPUs



Index3DMark06Performance TestsFinal Words


3DMark is a program that has been around for a while now and Futuremark has just released the newest edition. 3DMark06 has some new features, but it’s essentially the same reliable tool that it has been in the past. The benchmarking demos have been updated graphically and look very impressive, and interestingly, there is a playable game included in the program this time around.

This version of 3DMark adds some graphical enhancements to the three demos from 3DMark05, and adds a new demo of an impressively rendered arctic outpost. The other three demos are: «proxycon», a futuristic shoot-out scene; «firefly», a night scene depicting two fireflies in a forest; and «canyonflight», which shows an airship (very reminiscent of the one in The Mummy Returns) encountering a huge sea serpent.

The images above are comparisons between 3DMark05 and 3DMark06, and show the improved SM 2.0, HDR and SM 3.0 enhancements to the demos. The High Dynamic Range additions are particularly impressive, and the new shadow effects in each of the demos look very nice as well.

Of course, Futuremark does a great deal of research when deciding how to implement a feature. Unfortunately, no one can predict what all other game developers will end up doing (let alone the way in which they will go about doing it). The HDR implementation, for example, is based on a ground-up approach with full FP16 render targets. This allows them to render reflections and refraction of HDR light sources with bloom, lens flare, and all those great HDR effects that we’ve come to know and love. Tone-mapping is applied at the end as a post processing step to render the floating point HDR framebuffer data out to an integer display. While all of this is fine, there are some issues with the approach. First, unless some form of supersample AA is used, only ATI’s hardware can perform multisample FSAA on an FP16 render target. For this reason, many game developers have opted to avoid such an approach. Also, while both NVIDIA and ATI hardware can do floating point blends, only NVIDIA hardware can perform hardware filtering on floating point render targets.

On top of that, one of the most effective real world HDR implementations that we’ve seen so far has relied on a dynamic exposure rather than floating point precision (Valve’s Source HDR). There is some overhead involved, but the effect is quite good, while allowing full filtering and FSAA on all hardware without the need for custom shader programs to reinvent the wheel. Arguably, 3DMark06 might show a picture of performance on current hardware after game developers no longer care about making all the features work across the board on this generation of GPU, but this is a bit of a stretch and its likely that much more will have changed by that point.

The game that is included is another addition to 3DMark06, but is so poor that it almost couldn’t be called an actual game. It is basically a robot shooter game set in a rocky landscape, which admittedly is well-rendered, where you have to shoot little flying robots that zip around and are frustratingly hard to hit. The movement and controls are incredibly frustrating and the game is so boring and confusing that it doesn’t really warrant any playing time at all, and it seems that it was only included as some kind of afterthought or proof of concept.

One thing that we want to touch on is the fact that there is some controversy over 3DMark, specifically whether or not it is best suited for testing performance between different types of graphics cards. We at Anandtech don’t typically use 3DMark in our graphics card performance tests because we feel that it is not the best measure of real-world performance. While it does give an accurate depiction of the capabilities of a given card, it stresses the cards in ways that no games really do right now, in an attempt to predict what future games may implement. Because of the fact that video cards are ultimately for playing games, it can be argued that a consumer would have a much better idea of what card to buy for their gaming setup by seeing game benchmark results over 3DMark’s results. This is our philosophy, and for comparing graphics hardware, we will rely on real world tests over synthetic benchmarks.

However, all this aside, 3DMark06 is a remarkable program in its own right. Feature analysis, stress testing, and image quality comparisons are all useful applications of 3DMark06. For quite some time, we have used 3DMark in system level tests as well. But that’s enough on the software. Let’s look at the kind of performance that we see with it.

Performance Tests
Index3DMark06Performance TestsFinal Words


3DMark06 Review — 3D Graphics Performance Testing Software

Judging by recent years, video cards are the most rapidly changing and developing part of the computer. Rapid changes in the graphics industry are forcing test programs to evolve at the same pace. Hardware is becoming more powerful, so 3D game developers are introducing new technologies and techniques to get the most out of the graphics card and give the user the most immersive game experience.

Futuremark’s benchmarks have become a kind of benchmark, especially 3DMark, which today is a measure of the performance of graphics adapters. The company develops test packages to evaluate the performance of hardware and look at how it will perform in the future. Today, Futuremark offers several benchmark suites, including PCMark for overall system performance, SPMark for phones, and 3DMark Mobile for OpenGL ES mobile devices. Well, the flagship can be safely called 3DMark, which this year reached version 06.

Compared to previous versions, 3DMark06 is not revolutionary. In fact, it can be called a further development of 3DMark05. This is also indicated by the fact that three of the four so-called graphics tests of this package are nothing more than improved versions of the 3DMark05 gaming tests. In fact, the differences between the new version and the old one are not so much qualitative as quantitative. The new 3DMark06 has more of everything: lights, shaders, elements and possibilities. The average number of polygons per frame is 1,500,000. Even the standard resolution has become larger, now it is 1280×1024. Once again, the detail of test scenes, the number of light sources, the complexity of the shaders used have been increased.

Test settings

The engine has been substantially modified and improved, more complex tests have been added not only with ShaderModel 2.0 support, but also with HDR (High Dynamic Range) and ShaderModel 3.0 support. According to Futuremark, such complex scenes as in 3DMark06, we will see in real games only in two years. Those who say that with the introduction of support for HDR and SharedModel 3.0 tests, the new 3DMark06 is no longer relevant for older video cards will be wrong. Futuremark claims that the test is still applicable to graphics cards that only support ShaderModel 2.0, and shows comparable results on them.

In addition to testing video cards, the new 3DMark06 will also be useful for demonstrating the power of modern processors, as well as geometry calculation accelerators. The fact is that the AGEIA PhysX physics engine is integrated into the 3DMark06 engine. Futuremark has changed the algorithm for calculating the final result to take into account CPU tests. Prior to 3DMark06, the final result was calculated based on the results of the performance of the graphics subsystem only. If you remember, then 3DMark01SE gave the final result when choosing just one gaming test. In 3DMark06, the result depends on how productive the combination of the video card and the processor is. So the test has now become a system one, and not just a graphic one.

The beauties of the program

Now, in addition to the total result, three intermediate scores are given according to the results of all tests:

  • SM 2.0 Score — the level of execution of shaders of the second version;
  • HDR/SM 3.0 Score — assessment of the possibilities for working with shaders 3.0 and HDR;
  • CPU Score — processor power.

According to the developers, the basic 3DMark06 scoring rule is that if a card can pass all four (or two, as in the case of a video card with SM 2.0 support) graphics tests with default settings, then it must pass them in additional modes (anti-aliasing, anisotropic filtering, etc. ). The rule does not apply to any single chip developer and applies to all cards. The rule was introduced so that 3DMark results could not be misinterpreted or misinterpreted.

3DMark06 does not fail in front of dual-core systems either — the engine supports the latest processor features, allows you to correctly measure performance on single-core and multi-core systems, as well as on multiprocessor PCs.

The mini-game, which has sunk into oblivion since the days of 3DMark01, has also returned to the package. It is based on processor benchmarks, uses its own engine written by Futuremark, and is only available to owners of the Advanced and Professional Editions. In five minutes you need to shoot as many cars as possible, for each of which 30 points are given, the result will be saved by the program.

Three versions of the package are available — Basic, Advanced and Professional. The first is severely curtailed and allows you to actually run only four game tests with final scores and separate results for HDR and SM3. The Advanced version, which is paid, already has all the tests available, including SM3-specific synthetic tests and texture filtering and AA quality tests. There is an export of results to MS Excel files, settings for resolution and test mode, separate tests for shaders and CPU, etc. The professional version adds the ability to work from the command line and in programmable mode, and also gives official permission for the commercial use of test results. The Basic Edition is absolutely free and can be downloaded from the Futuremark site if the downloader is not intimidated by the size of 580 megabytes. The 3DMark06 Advanced Edition costs $24, while the 3DMark06 Professional Edition costs $578 for test labs and websites.

Futuremark has created a very successful and competitive 3D graphics benchmark. You can test a huge number of different parameters for the graphics subsystem and for the computer as a whole. However, modern cards have never shown high results in 3DMark, but this is precisely the hallmark of the test, which is able to predict the future and identify major trends in the world of 3D graphics.

November 11, 2006


    News section >

    3dmark06 » Reviews of processors, video cards, motherboards on ModLabs.net

    Categories: Industry News
    Tags: 3DMark06 | futuremark | PCMark05
    Date: 11/18/2015 05:40:52 PM
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    Futuremark , known around the world as a developer of software for testing the capabilities of computer systems, announced that it will provide from now on free keys for full versions of some of their older products. As it became known from our colleagues, we are talking about 3DMark graphics benchmarks: users will be able to freely use all versions up to 3DMark06 . In addition, utilities for fully testing the capabilities of the PCMark system were freely available: versions up to PCMark05 are available.

    As Futuremark representatives explain, it is not recommended to use these versions of benchmarks in modern systems, because they are not able to objectively assess the capabilities of a PC, and some of the tests are no longer compatible with new versions of operating systems. To test the capabilities of modern PCs, the company advises using the latest versions of 3DMark and PCMark tests.

    The above (now free) products are no longer supported by the developer, but companies can contact privately for additional paid support. Other users will be able to get help on the community forum.

    By the way, Futuremark benchmarks such as 3DMark06, 3DMark05 and even 3DMark2001 are very popular among overclockers, and on the HWBot.org portal, athletes in these disciplines are still fighting for leadership.

    You can get keys for older versions of Futuremark testing software on this page.

    Categories: Industry News
    Tags: 3DMark06 | _12_
    Date: 06/23/2015 13:35:02
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    The well-known Russian overclocker _12_ , who successfully copes with the overclocking of old-generation graphics accelerators, has noted these days with a remarkable achievement in the discipline 3 DMark06 . This time the athlete used the MSI Radeon HD 29 video adapter00 XT 512 MB DDR3, for which the record was set in the category. The enthusiast came out on top with a score of 19428 points.

    click to enlarge

    Note that a cascade system was used to cool the experimental graphics adapter, as well as the processor, which was the Intel Core i7-4770K “Haswell” microchip. This approach to ensuring the optimal temperature regime of the components made it possible to raise the operating frequency of the CPU to 5600 MHz, the video card to 1125 MHz for the core and 2250 MHz for the memory.

    The system included an ASUS Maximus VII Gene motherboard and 8 GB of DDR3 RAM running in dual channel mode at 2669 MHz (9.0-12-12-28 1T). The platform was running the Microsoft Windows XP operating system.

    Categories: Industry News
    Tags: 3DMark06 | Sergii.UA
    Date: 20/02/2015 17:26:14
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    Ukrainian overclocker Sergii. UA was able to achieve excellent results in overclocking an already elderly graphics accelerator Radeon HD 4890 , which was released back in 2009 and is based on a 55nm AMD RV790 chip. Having applied extreme cooling in the form of an evaporator with liquid nitrogen for his experimental video adapter and forcing it on a modern Intel Haswell system, the Ukrainian was able to get the best result for this video card at the moment in the 3DMark06 benchmark.

    The athlete is on the first line of this discipline with a score of 30261 points.

    click to enlarge

    In its test system, Sergii.UA used an ASRock Z97 OC Formula motherboard with an Intel Core i7-4770K microprocessor, cooled with LN2 and boosted to a clock frequency of 6200 MHz. Also in the system, 8 GB of G.Skill DDR3 RAM was noticed, which passed the test at a frequency of 2800 MHz with a delay formula of 9.0-12-12-21 1T.

    As for the Radeon HD 4890 adapter itself, the application of extreme cooling to it allowed us to increase the operating speed of the core and memory to 1280 MHz (reference — 850 MHz) and 5000 MHz (3900 MHz) respectively.

    Categories: Industry News
    Tags: 3DMark06 | 3DMark2001 SE | aquamark | _12_
    Date: 11/02/2015 12:51:52
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    The overclocker system configuration consisted of an ASUS Maximus VII Gene motherboard based on the Intel Z97 chipset, with an installed Haswell generation Intel Core i7-4770K processor and 8 GB of DDR3 RAM. To cool the video cards and the chip, _12_ used an evaporator with liquid nitrogen.

    3DMark2001 SE — 140983 points

    • Processor: Intel Core i7-4770K (LN2, 6200 MHz)
    • RAM: 8 GB DDR3 (2670 MHz, 9.0-12-12-21)
    • Graphics subsystem: GeForce 8800 GT 512 Mb (LN2, 1250/1125 MHz)

    Aquamark — 477444 points

    • Processor: Intel Core i7-4770K (LN2, 6200 MHz)
    • RAM: 8 GB DDR3 (2669 MHz, 9. 0-12-12-21)
    • Graphics subsystem: GeForce 8800 GT 512 Mb (LN2, 1210/1150 MHz)

    3DMark06 — 22165 points

    • Processor: Intel Core i7-4770K (LN2, 6085 MHz)
    • RAM: 8 GB DDR3 (2669 MHz, 9.0-12-12-21)
    • Graphics subsystem: GeForce 8800 GTS 320 Mb (LN2, 1000/1200 MHz)

    Categories: Industry News
    Tags: 3DMark05 | 3DMark06 | 8 Pack
    Date: 14/10/2014 11:42:17
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    The eminent British overclocker 8 Pack issued two super records in overclocking graphics accelerators the day before. Naturally, the recently released NVIDIA Maxwell generation adapter, the GeForce GTX 9 model, acted as an experimental accelerator.80 StriX by the Taiwanese company ASUS. Ian «8 Pack» Parry demonstrated his prowess in the 3DMark05 and 3DMark06 disciplines for single accelerator configurations, setting a new benchmark of 75123 and 57742 points for his colleagues, respectively.