7600Gt nvidia: NVIDIA GeForce 7600 GT Specs

08G17010900 ASUS GeForce 7600GT 256MB 128-Bit GDDR3 PCI Express x16 Dual DVI/ HDTV/ S-Video Out/ SLI Supported Video Graphics Card

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08G17010900 ASUS GeForce 7600GT 256MB 128-Bit GDDR3 PCI Express x16 Dual DVI/ HDTV/ S-Video Out/ SLI Supported Video Graphics Card

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08G17010900 ASUS GeForce 7600GT 256MB 128-Bit GDDR3 PCI Express x16 Dual DVI/ HDTV/ S-Video Out/ SLI Supported Video Graphics Card

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08G17010900 ASUS GeForce 7600GT 256MB 128-Bit GDDR3 PCI Express x16 Dual DVI/ HDTV/ S-Video Out/ SLI Supported Video Graphics Card

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NVIDIA GeForce 7600 GT video card benchmark result

Result details

Result details

Your result has the following problem(s):

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Detailed scores

Settings

3DMark03

Test Version
3.6
SystemInfo Version
3.6
Date
November 5 2006
ID
5037213

The result is hidden and will not be shown for example on leaderboards or search.

Name

Untitled

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Description

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User

user#3757191

Graphics Card

Graphics Card

NVIDIA GeForce 7600 GT

Vendor
Leadtek Research Inc.
# of cards
1
SLI / CrossFire
Off
Memory
256 MB
Clock frequency
0 MHz (0 MHz)
Average clock frequency
N/A
Memory clock frequency
0 MHz (0 MHz)
Average memory clock frequency
N/A
Average temperature
N/A
Driver version
9. 2.9.1
Driver status
Not Approved

Processor

Processor

Intel Core 2 Duo Processor E6300

Clock frequency
0 MHz (2,900 MHz)
Average clock frequency
N/A
Average temperature
N/A
Physical / logical processors
1 / 2
# of cores
2
Package
LGA775
Manufacturing process
65 nm
TDP
65 W

General

Operating system
32-bit Microsoft Windows XP (5.1.2600)
Motherboard
Memory
1,024 MB
VBS status
Unknown
HVCI status
Unknown

review of characteristics and performance tests in games

The GeForce 7600 GT video card was released by NVIDIA, release date: March 9, 2006. At the time of release, the video card cost $199. The video card is designed for desktop computers and is based on the Curie architecture codenamed G73.

Core frequency — 560 MHz. Texturing speed — 6.72 GTexel / s. Technological process — 90 nm. The number of transistors is 177 million. Power consumption (TDP) — 40 Watt.

Memory type: GDDR3. The maximum memory size is 256 MB. Memory bus width — 128 Bit. Memory frequency — 1400 MHz. The memory bandwidth is 22.4 GB / s.

Benchmarks

PassMark
G3D Mark
Top 1 GPU
This GPU
PassMark
G2D Mark
Top 1 GPU
This GPU
GFXBench 4. 0
T-Rex
Top 1 GPU
This GPU
69225 Frames
565 Frames
GFXBench 4.0
T-Rex
Top 1 GPU
This GPU
69225.000 Fps
565.000 Fps
Name Meaning
PassMark — G3D Mark 202
PassMark — G2D Mark 76
GFXBench 4. 0 — T-Rex 565 Frames
GFXBench 4.0 — T-Rex 565.000 Fps

Features

Architecture Curie
Codename G73
Production date March 9, 2006
Price at first issue date $199
Place in the ranking 1562
Price now $84.95
Type Desktop
Price/performance ratio (0-100) 2. 78
Core frequency 560MHz
Process 90nm
Texturing speed 6.72 GTexel/s
Power consumption (TDP) 40 Watt
Number of transistors 177 million
Video connectors 2x DVI, 1x S-Video
Interface PCIe 1.0 x16
Additional power connectors None
DirectX 9. 0c
OpenGL 2.1
Maximum memory size 256MB
Memory bandwidth 22.4 GB/s
Memory bus width 128 Bit
Memory frequency 1400 MHz
Memory type GDDR3

GeForce 7600GS and 7600GT — testing that was not there / Video cards

Warning — the input data for this study is based solely on rumors available in free online sources and the author’s imagination.
We do not bear any responsibility if video cards called 7600GT/GS have completely different characteristics or even are never released at all. However, if such video cards still appear, and even have similar characteristics, we are not responsible for the coincidence or discrepancy between the results given in this article and those obtained as a result of testing a real video card.

If this introduction didn’t scare you and you are ready to fantasize about the possible characteristics and performance of the 7600GT together with the author, then, as they say — welcome!

You may ask — why do this at all, all sorts of predictions? The answer is yes, it’s just interesting. I would like to look into the near future with at least one eye. Moreover, it is not so difficult to do this. How exactly? Yes, if only this way…

How we came up with the 7600GT

Speaking very strictly, it cannot be called a technique. Here I will rather outline the course of thoughts and assumptions about the possible characteristics of the 7600GT.
Start over. Why the name 7600GT? Yes, by analogy. There was a 6600GT video card, so why shouldn’t its successor on a new generation chip be called 7600GT? What characteristics can the 7600GT have? If it has 8 pixel and 3 vertex pipelines like 6600GT, it will be one video card. If you believe this, then there will be a completely different video card. 12 pixel and 5 vertex pipelines should significantly increase performance compared to 6600GT even at the same frequencies and the same 128-bit bus. Or maybe it will be two related, but different video cards, like 6600 and 6600GT. Here these chips are called 7600GS and 7600GT, and have 8 and 12 pixel pipelines, respectively. It is assumed that the GPU frequency will be 500 MHz or higher. We don’t know for sure what the bus width will be for future video cards. Most likely 128-bit. Still, these are middle-class solutions, and the 256-bit memory bus is a sign of a higher segment. In addition, NVIDIA already has a video card with 12/5 pipelines and a 256-bit memory bus. Yes, I’m talking about the 6800GS. At frequencies of 425/1000 MHz, this video card shows a very decent performance. If the 7600GT frequency is 500 MHz or higher, and the memory bus is 256 bits, then it can outperform the 6800GS. Therefore, we can assume that the memory bus width of the 7600GT will still remain 128 bits. In this case, it will be possible to safely position it in the middle segment at a price of, say, 149-169 ue (only the author’s conjectures — editor’s note ) to replace 6600GT, and there will be no «conflicts» with 6800GS (recommended price $199).

Here, in general, all the assumptions about the characteristics of video cards of the 7600 series. As a result, the following set of characteristics emerges:

  • 7600GS — 8 pixel and 3 vertex pipelines, 500/1000 frequencies, 128-bit memory bus.
  • 7600GT — 12 pixel and 5 vertex pipelines, 500/1000 frequencies, 128-bit memory bus.

Let me remind you again — these are just assumptions. With a set of characteristics, we have decided. You can move on to testing.

How we «tested»

Of course, we did not conduct any real testing of the 7600 series video cards. Simulation was carried out on the basis of the video cards at our disposal and the results obtained were approximated taking into account the above «characteristics» of 7600GS and 7600GT.

Modeling of 7600GS and 7600GT was carried out using video card… ASUS EN7800GTX TOP. This video card was not chosen by chance, as it is capable of running the GPU at a frequency of more than 500 MHz. In order to get a GPU frequency of exactly 500 MHz, the video card BIOS was edited so that all functional blocks worked at the same frequency and the frequency change step was 1 MHz. For such manipulations, we used the NiBiToR BIOS editor. Next came the turn of the RivaTuner utility. To obtain a configuration of 12/5 or 8/3 pipelines from the available 24/8 pipelines, the corresponding number of blocks was disabled and the GPU/memory frequency was set. That, in fact, is the whole «secret of focus».

For comparison, we used the results in two games — Half-Life2 and DOOM3. In the author’s opinion, these games are «classics» of the present time and quite adequately reflect the load on the video subsystem.

Of course, that’s not all. After all, the 7800GTX memory bus width is 256 bits. «Cutting» the memory bus to 128 bits did not work. How to be? Here we again plunge into the realm of assumptions and extrapolations.

1. It was suggested that the difference in the performance of similar video cards (which differ only in the memory bus width) will most significantly manifest itself only in «heavy» graphics modes, and in the 1024×768 mode without AA and AF it will be insignificant.

2. And one more point that I would like to take into account is the difference in performance of video processors of the same configuration, but of different generations. Does it exist? And if so, how significant is it?

Let’s start with point number two. Checking the performance differences between different generations of GPUs is quite simple. Let’s take the 6800GS video card, set up the pipelines/frequency configuration for ASUS EN7800GTX TOP in exactly the same way and compare. The results of such an experiment are shown in the table below.

Table 1
HL2, FPS DOOM3, FPS
mode 1024×768 1280×1024 1600×1200 1024×768 1280×1024 1600×1200
Original 6800GS 4AA/16AF 81.52 51.83 41.32 66. 5 45 32.9
7800GTX as 6800GS 4AA/16AF 88.57 55.63 45.77 84.7 57.6 41.9
increase 8.65% 7.33% 10.77% 27.37% 28.00% 27.36%

As you can see, there is an increase in the transition to the new G70 architecture, and in the game Half-Life2 it is about 10%, while in DOOM3 this figure is approximately 27%. We won’t go into details right now as to why the performance spike is so different from application to application. The important thing is that it is resolution independent. I’ll make an assumption that the increase in the transition from 6600GT to 7600GS (with the characteristics we described earlier) will remain the same.

Now let’s compare the results of the «classic» 6600GT and our model with the same number of pipelines and frequencies.

Table 2
HL2, FPS DOOM3, FPS
mode 1024×768 1280×1024 1600×1200 1024×768 1280×1024 1600×1200
6600GT original NO AA/AF 88.5 53. 69 44.36 85.8 59.2 42.2
7600GS 256-bit NO AA/AF 94.41 57.52 48.01 112.0 86.4 64.5
increase 6.68% 7.13% 8.23% 30.54% 45.95% 52.84%

For us, the results in the lowest resolution — 1024×768 — are of the greatest interest in this table. It can be seen that in the case of HL2, the increase is slightly less, and in the case of DOOM3, it is slightly more than the increase from Table 1, due to the difference in architectures, but in general they are approximately equal to each other. From this we can conclude that the influence of the 256-bit memory bus in our artificially obtained 7600GS at 1024×768 resolution is practically absent. And the increase in the performance gap with increasing resolution in DOOM3 can be explained by the criticality of this game to memory bandwidth.

Let’s go further and make the following assumption that — as the resolution increases, the results of 7600GS will decrease in percentage terms in the same way as for 6600GT. The measured results for 7600GS are corrected taking into account the above assumption. The results are displayed in the table.

Table 3
HL2, FPS DOOM3, FPS
mode 1024×768 1280×1024 1600×1200 1024×768 1280×1024 1600×1200
6600GT original NO AA/AF 88. 5 53.69 44.36 85.8 59.2 42.2
drop to 1024×768 39.3% 49.9% 31.0% 50.8%
7600GS 256-bit NO AA/AF 94.41 57.52 48.01 112.0 86.4 64.5
drop to 1024×768 39. 1% 49.1% 22.9% 42.4%
7600GS 128-bit (calculation) NO AA/AF 94.41 57.28 47.32 112.0 77.3 55.1

The first two lines are the measured results for the 6600GT and the drop in performance when changing the resolution, respectively, as a percentage of the results in 1024×768.

The second two lines show the measured results for the 7600GS and the drop in performance when changing the resolution, respectively, as a percentage of the results in 1024×768. It can be seen that the drop in results is somewhat smaller, due to the 256-bit memory bus.

The last line is the results for 7600GS, calculated on the assumption that they should fall, just like for 6600GT. We will leave them as final ones.

Moving on to a more difficult mode — 4AA / 16AF. An important remark should be made here. Since this mode creates quite a serious load on the memory, our «model» with a 256-bit memory bus will obviously show overestimated results even at a resolution of 1024×768. We will correct them as follows — we will estimate how the performance of 6600GT drops when switching from the «NO AA/AF» mode to the «4AA/16AF» mode and reduce the results obtained using the «model» by the same factor.

Table 4
HL2, FPS DOOM3, FPS
mode 1024×768 1280×1024 1600×1200 1024×768 1280×1024 1600×1200
6600GT original NO AA/AF 88. 5 53.69 44.36 85.8 59.2 42.2
6600GT original 4AA/16AF 56.66 35.31 27.56 42.8 28.1 20.2
drop ave, times 0.64 0.66 0.62 0.50 0.47 0.48
7600GS 128-bit (calculation) NO AA/AF 94. 41 57.28 47.32 112.0 77.3 55.1
7600GS 128-bit (calculation) 4AA/16AF 60.44 37.67 29.40 55.87 36.7 26.4

That’s all. Now we can build the usual diagrams and compare the calculated FPS values ​​for the 7600GS with the results shown by the real 6600GT and 6800GS.

«Testing»

We warn you again — the performance values ​​for the 7600GS are obtained as a result of the forecast and may categorically differ from the results of real video cards.

To avoid confusion, we marked the results related to 7600GS with hatching.

Below are comparative diagrams for 6600GT and 7600GS in the mode with antialiasing and anisotropic filtering disabled, ie NO AA/AF.

As you can see, we can expect a noticeable increase in results compared to 6600GT.

Below are the results of performance comparison in the hard mode for 128-bit video cards — 4AA/16AF. For clarity, we also show the results of the «classic» 6800GS, which has a 256-bit memory bus and operates at 425/1000 MHz.

Despite the higher GPU frequency, the 7600GS is unable to catch up with the 6800GS in terms of performance in such a heavy mode. However, compared to 6600GT, the results are still noticeably better.

Conclusions

If our assumptions are correct, then the 7600GS will be a worthy successor to the 6600GT. I repeat — now one can only guess what name and characteristics such a video card will receive. Maybe it will be called 7600GS, maybe 7600GT. In any case, the transition to the new core will bring not only support for the latest NVIDIA technologies to the mainstream segment, but also higher performance.