950 vs 1050: Nvidia GTX 1050 vs 950

Gigabyte GeForce GTX 950 vs Nvidia GeForce GTX 1050: What is the difference?

36points

Gigabyte GeForce GTX 950

40points

Nvidia GeForce GTX 1050

Comparison winner

vs

54 facts in comparison

Gigabyte GeForce GTX 950

Nvidia GeForce GTX 1050

Why is Gigabyte GeForce GTX 950 better than Nvidia GeForce GTX 1050?

  • 0.15 TFLOPS higher floating-point performance?
    1.89 TFLOPSvs1.73 TFLOPS
  • 2.87 GPixel/s higher pixel rate?
    39.3 GPixel/svs36.43 GPixel/s
  • Supports multi-display technology?
  • 8 more render output units (ROPs)?
    32vs24
  • 1 more DVI outputs?
    2vs1
  • 4 more displays supported?
    4vs0

Why is Nvidia GeForce GTX 1050 better than Gigabyte GeForce GTX 950?

  • 366MHz faster GPU clock speed?
    1392MHzvs1026MHz
  • 15W lower TDP?
    75Wvs90W
  • 99MHz faster memory clock speed?
    1752MHzvs1653MHz
  • 396MHz higher effective memory clock speed?
    7008MHzvs6612MHz
  • 13. 92 GTexels/s higher texture rate?
    72.86 GTexels/svs58.94 GTexels/s
  • 6.3GB/s more memory bandwidth?
    112.1GB/svs105.8GB/s
  • 328MHz faster GPU turbo speed?
    1518MHzvs1190MHz
  • 360million more transistors?
    3300 millionvs2940 million

Which are the most popular comparisons?

Gigabyte GeForce GTX 950

vs

AMD Radeon RX 550

Nvidia GeForce GTX 1050

vs

Nvidia GeForce RTX 3050 Laptop

Gigabyte GeForce GTX 950

vs

Nvidia GeForce GTX 750 Ti

Nvidia GeForce GTX 1050

vs

AMD Radeon RX 550

Gigabyte GeForce GTX 950

vs

Nvidia GeForce GTX 650 Ti

Nvidia GeForce GTX 1050

vs

AMD Radeon RX Vega 8

Gigabyte GeForce GTX 950

vs

Nvidia GeForce MX110

Nvidia GeForce GTX 1050

vs

AMD Radeon Vega 8

Gigabyte GeForce GTX 950

vs

Nvidia GeForce GTX 780 Ti

Nvidia GeForce GTX 1050

vs

Nvidia GeForce GTX 1650

Gigabyte GeForce GTX 950

vs

AMD Radeon RX 560

Nvidia GeForce GTX 1050

vs

Nvidia GeForce MX350 Laptop

Gigabyte GeForce GTX 950

vs

Nvidia GeForce MX150

Nvidia GeForce GTX 1050

vs

Nvidia GeForce MX330

Gigabyte GeForce GTX 950

vs

MSI GeForce GTX 1660 Super Gaming X

Nvidia GeForce GTX 1050

vs

Nvidia GeForce GTX 750 Ti

Gigabyte GeForce GTX 950

vs

XFX Radeon RX 550 2GB

Nvidia GeForce GTX 1050

vs

Nvidia GeForce MX150

Nvidia GeForce GTX 1050

vs

Nvidia GeForce GTX 960

Price comparison

User reviews

Overall Rating

Gigabyte GeForce GTX 950

1 User reviews

Gigabyte GeForce GTX 950

8. 0/10

1 User reviews

Nvidia GeForce GTX 1050

2 User reviews

Nvidia GeForce GTX 1050

6.0/10

2 User reviews

Features

Value for money

8.0/10

1 votes

6.5/10

2 votes

Gaming

7.0/10

1 votes

6.0/10

2 votes

Performance

8.0/10

1 votes

6.0/10

2 votes

Fan noise

10.0/10

1 votes

10.0/10

2 votes

Reliability

10.0/10

1 votes

6.0/10

2 votes

Performance

1.GPU clock speed

1026MHz

1392MHz

The graphics processing unit (GPU) has a higher clock speed.

2.GPU turbo

1190MHz

1518MHz

When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.

3. pixel rate

39.3 GPixel/s

36.43 GPixel/s

The number of pixels that can be rendered to the screen every second.

4.floating-point performance

1.89 TFLOPS

1.73 TFLOPS

Floating-point performance is a measurement of the raw processing power of the GPU.

5.texture rate

58.94 GTexels/s

72.86 GTexels/s

The number of textured pixels that can be rendered to the screen every second.

6.GPU memory speed

1653MHz

1752MHz

The memory clock speed is one aspect that determines the memory bandwidth.

7.shading units

Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.

8.texture mapping units (TMUs)

TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.

9.render output units (ROPs)

The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.

Memory

1.effective memory speed

6612MHz

7008MHz

The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.

2.maximum memory bandwidth

105.8GB/s

112.1GB/s

This is the maximum rate that data can be read from or stored into memory.

3.VRAM

VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.

4.memory bus width

128bit

128bit

A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.

5.version of GDDR memory

Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.

6.Supports ECC memory

✖Gigabyte GeForce GTX 950

✖Nvidia GeForce GTX 1050

Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.

Features

1.DirectX version

DirectX is used in games, with newer versions supporting better graphics.

2.OpenGL version

OpenGL is used in games, with newer versions supporting better graphics.

3.OpenCL version

Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.

4.Supports multi-display technology

✔Gigabyte GeForce GTX 950

✖Nvidia GeForce GTX 1050

The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.

5.load GPU temperature

Unknown. Help us by suggesting a value. (Gigabyte GeForce GTX 950)

A lower load temperature means that the card produces less heat and its cooling system performs better.

6.supports ray tracing

✖Gigabyte GeForce GTX 950

✖Nvidia GeForce GTX 1050

Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.

7.Supports 3D

✔Gigabyte GeForce GTX 950

✔Nvidia GeForce GTX 1050

Allows you to view in 3D (if you have a 3D display and glasses).

8.supports DLSS

✖Gigabyte GeForce GTX 950

✖Nvidia GeForce GTX 1050

DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.

9.PassMark (G3D) result

Unknown. Help us by suggesting a value. (Gigabyte GeForce GTX 950)

Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 1050)

This benchmark measures the graphics performance of a video card. Source: PassMark.

Ports

1.has an HDMI output

✔Gigabyte GeForce GTX 950

✔Nvidia GeForce GTX 1050

Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.

2.HDMI ports

More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.

3.HDMI version

HDMI 2.0

HDMI 2.0

Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.

4.DisplayPort outputs

Allows you to connect to a display using DisplayPort.

5.DVI outputs

Allows you to connect to a display using DVI.

6.mini DisplayPort outputs

Allows you to connect to a display using mini-DisplayPort.

Price comparison

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Which are the best graphics cards?

GeForce GTX 1050 Ti vs GeForce GTX 950 Graphics cards Comparison

When choosing between GeForce GTX 1050 Ti and GeForce GTX 950, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let’s find out the difference between GeForce GTX 1050 Ti and GeForce GTX 950.

GeForce GTX 1050 Ti

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GeForce GTX 950

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Main Specs

  GeForce GTX 1050 Ti GeForce GTX 950
Power consumption (TDP) 75 Watt 90 Watt
Interface PCIe 3. 0 x16 PCIe 3.0 x16
Supplementary power connectors None 1x 6-pins
Memory type GDDR5 GDDR5
Maximum RAM amount 4 GB 2 GB
Display Connectors 1x DVI, 1x HDMI, 1x DisplayPort 1x DVI, 1x HDMI, 3x DisplayPort
Recommended system power (PSU) 350 Watt
 

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  • GeForce GTX 950 has 20% more power consumption, than GeForce GTX 1050 Ti.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GeForce GTX 1050 Ti has 2 GB more memory, than GeForce GTX 950.
  • Both cards are used in Desktops.
  • GeForce GTX 1050 Ti is build with Pascal architecture, and GeForce GTX 950 — with Maxwell.
  • Core clock speed of GeForce GTX 1050 Ti is 267 MHz higher, than GeForce GTX 950.
  • GeForce GTX 1050 Ti is manufactured by 16 nm process technology, and GeForce GTX 950 — by 28 nm process technology.
  • GeForce GTX 1050 Ti is 138 mm longer, than GeForce GTX 950.
  • Memory clock speed of GeForce GTX 1050 Ti is 7002 MHz higher, than GeForce GTX 950.

Game benchmarks

Assassin’s Creed OdysseyBattlefield 5Call of Duty: WarzoneCounter-Strike: Global OffensiveCyberpunk 2077Dota 2Far Cry 5FortniteForza Horizon 4Grand Theft Auto VMetro ExodusMinecraftPLAYERUNKNOWN’S BATTLEGROUNDSRed Dead Redemption 2The Witcher 3: Wild HuntWorld of Tanks
high / 1080p 35−40 35−40
ultra / 1080p 21−24 21−24
QHD / 1440p 16−18 16−18
4K / 2160p 10−11 10−11
low / 720p 60−65 60−65
medium / 1080p 40−45 40−45
GeForce GTX 1050 Ti and GeForce GTX 950 have the same average FPS in Assassin’s Creed Odyssey.
high / 1080p 55−60 55−60
ultra / 1080p 45−50 45−50
QHD / 1440p 35−40 35−40
4K / 2160p 18−20 18−20
low / 720p 100−110 100−110
medium / 1080p 60−65 60−65
GeForce GTX 1050 Ti and GeForce GTX 950 have the same average FPS in Battlefield 5.
low / 768p 50−55 50−55
QHD / 1440p 0−1 0−1
GeForce GTX 1050 Ti and GeForce GTX 950 have the same average FPS in Call of Duty: Warzone.
low / 768p 250−260 250−260
medium / 768p 220−230 220−230
ultra / 1080p 180−190 180−190
QHD / 1440p 110−120 110−120
4K / 2160p 70−75 70−75
high / 768p 210−220 210−220
GeForce GTX 1050 Ti and GeForce GTX 950 have the same average FPS in Counter-Strike: Global Offensive.
low / 768p 60−65 60−65
medium / 1080p 55−60 55−60
GeForce GTX 1050 Ti and GeForce GTX 950 have the same average FPS in Cyberpunk 2077.
low / 768p 120−130 120−130
medium / 768p 110−120 110−120
ultra / 1080p 100−110 100−110
GeForce GTX 1050 Ti and GeForce GTX 950 have the same average FPS in Dota 2.
high / 1080p 45−50 45−50
ultra / 1080p 40−45 40−45
QHD / 1440p 27−30 27−30
4K / 2160p 14−16 14−16
low / 720p 80−85 80−85
medium / 1080p 45−50 45−50
GeForce GTX 1050 Ti and GeForce GTX 950 have the same average FPS in Far Cry 5.
high / 1080p 60−65 60−65
ultra / 1080p 45−50 45−50
QHD / 1440p 27−30 27−30
4K / 2160p 27−30 27−30
low / 720p 180−190 180−190
medium / 1080p 110−120 110−120
GeForce GTX 1050 Ti and GeForce GTX 950 have the same average FPS in Fortnite.
high / 1080p 60−65 60−65
ultra / 1080p 45−50 45−50
QHD / 1440p 30−35 30−35
4K / 2160p 24−27 24−27
low / 720p 100−110 100−110
medium / 1080p 65−70 65−70
GeForce GTX 1050 Ti and GeForce GTX 950 have the same average FPS in Forza Horizon 4.
low / 768p 140−150 140−150
medium / 768p 120−130 120−130
high / 1080p 70−75 70−75
ultra / 1080p 30−35 30−35
QHD / 1440p 21−24 21−24
GeForce GTX 1050 Ti and GeForce GTX 950 have the same average FPS in Grand Theft Auto V.
high / 1080p 24−27 24−27
ultra / 1080p 20−22 20−22
QHD / 1440p 16−18 16−18
4K / 2160p 8−9 8−9
low / 720p 65−70 65−70
medium / 1080p 30−35 30−35
GeForce GTX 1050 Ti and GeForce GTX 950 have the same average FPS in Metro Exodus.
low / 768p 130−140 130−140
medium / 1080p 120−130 120−130
GeForce GTX 1050 Ti and GeForce GTX 950 have the same average FPS in Minecraft.
ultra / 1080p 14−16 14−16
low / 720p 100−110 100−110
medium / 1080p 18−20 18−20
GeForce GTX 1050 Ti and GeForce GTX 950 have the same average FPS in PLAYERUNKNOWN’S BATTLEGROUNDS.
high / 1080p 24−27 24−27
ultra / 1080p 16−18 16−18
QHD / 1440p 10−11 10−11
4K / 2160p 7−8 7−8
low / 720p 65−70 65−70
medium / 1080p 35−40 35−40
GeForce GTX 1050 Ti and GeForce GTX 950 have the same average FPS in Red Dead Redemption 2.
low / 768p 130−140 130−140
medium / 768p 85−90 85−90
high / 1080p 45−50 45−50
ultra / 1080p 24−27 24−27
4K / 2160p 16−18 16−18
GeForce GTX 1050 Ti and GeForce GTX 950 have the same average FPS in The Witcher 3: Wild Hunt.
low / 768p 90−95 90−95
medium / 768p 60−65 60−65
ultra / 1080p 50−55 50−55
high / 768p 60−65 60−65
GeForce GTX 1050 Ti and GeForce GTX 950 have the same average FPS in World of Tanks.

Full Specs

  GeForce GTX 1050 Ti GeForce GTX 950
Architecture Pascal Maxwell
Code name N17P-G1 GM206
Type Desktop Desktop
Release date 25 October 2016 20 August 2015
Pipelines 768 768
Core clock speed 1291 MHz 1024 MHz
Boost Clock 1392 MHz 1188 MHz
Transistor count 3,300 million 2,940 million
Manufacturing process technology 16 nm 28 nm
Texture fill rate 66. 82 49.2 billion/sec
Floating-point performance 2,138 gflops 1,825 gflops
Length 145 mm 7.938″ (20.2 cm)
Memory bus width 128 Bit 128 Bit
Memory clock speed 7008 MHz 6.6 GB/s
Memory bandwidth 112 GB/s 105.6 GB/s
Shared memory
G-SYNC support + +
VR Ready +
DirectX 12 (12_1) 12 (12_1)
Shader Model 6.4 6.4
OpenGL 4.6 4.5
OpenCL 1. 2 1.2
Vulkan 1.2.131 1.1.126
CUDA + +
Monero / XMR (CryptoNight) 0.3 kh/s
CUDA cores 768 768
Bus support PCI Express 3.0
Height 4.376″ (11.1 cm)
SLI options +
Multi monitor support 4 displays
HDCP +
Maximum VGA resolution 2048×1536
Audio input for HDMI Internal
Bitcoin / BTC (SHA256) 326 Mh/s 233 Mh/s
Decred / DCR (Decred) 1. 01 Gh/s
Ethereum / ETH (DaggerHashimoto) 12.62 Mh/s 9.97 Mh/s
Zcash / ZEC (Equihash) 156.48 Sol/s
GameStream +
GeForce ShadowPlay +
GPU Boost 2.0
GameWorks +
 

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GeForce GTX 1050 vs GeForce GTX 950



  1. Home
  2. VGA Benchmarks
  3. GeForce GTX 1050 vs GeForce GTX 950
  • GeForce GTX 1050

    119%

  • GeForce GTX 950

    100%

Relative performance

Reasons to consider GeForce GTX 1050
19% higher gaming performance.
This is a much newer product, it might have better long term support.
Supports PhysX
Supports G-Sync
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty)
Supports Direct3D 12 Async Compute
Based on an outdated architecture (Nvidia Pascal), there may be no performance optimizations for current games and applications
Reasons to consider GeForce GTX 950
Supports PhysX
Supports G-Sync
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty)
Based on an outdated architecture (Nvidia Maxwell), there may be no performance optimizations for current games and applications

HWBench recommends GeForce GTX 1050

The GeForce GTX 1050 is the better performing card based on the game benchmark suite used (21 combinations of games and resolutions).

Core Configuration
GeForce GTX 1050 GeForce GTX 950
GPU Name GP107 (GP107-300-A1) vs GM206 (GM206-250-A1)
Fab Process 14 nm vs 28 nm
Die Size 132 mm² vs 228 mm²
Transistors 3,300 million vs 2,940 million
Shaders 640 vs 768
Compute Units 5 vs 6
Core clock 1354 MHz vs 1024 MHz
ROPs 32 vs 32
TMUs 40 vs 48

Memory Configuration
GeForce GTX 1050 GeForce GTX 950
Memory Type GDDR5 vs GDDR5
Bus Width 128 bit vs 128 bit
Memory Speed 1752 MHz

7008 MHz effective
vs 1653 MHz

6612 MHz effective
Memory Size 2048 Mb vs 2048 Mb
Additional details
GeForce GTX 1050 GeForce GTX 950
TDP 75 watts vs 90 watts
Release Date 25 Oct 2016 vs 20 Aug 2015
  • GeForce GTX 1050

    43. 30 GP/s

  • GeForce GTX 950

    32.80 GP/s

GigaPixels — higher is better

  • GeForce GTX 1050

    54.20 GT/s

  • GeForce GTX 950

    49.20 GT/s

GigaTexels — higher is better

  • GeForce GTX 1050

    112.10 GB/s

  • GeForce GTX 950

    105.80 GB/s

GB/s — higher is better

  • GeForce GTX 1050

    1733.10 GFLOPs

  • GeForce GTX 950

    1572.90 GFLOPs

GFLOPs — higher is better

DX11, Max Detail, 2xMSAA 16xAF

  • GeForce GTX 1050

    55

  • GeForce GTX 950

    44

FPS (higher is better)

DX11, Ultra Quality, 4xAA

  • GeForce GTX 1050

    26

  • GeForce GTX 950

    23

FPS (higher is better)

High Quality Mode, 8 millon samples, 2xMSAA, DirectX 12, Windows 10 x64

  • GeForce GTX 1050

    25

  • GeForce GTX 950

    14

FPS (higher is better)

OpenGL, Ultra Quality, SMAA 1tx

  • GeForce GTX 1050

    31

  • GeForce GTX 950

    22

FPS (higher is better)

DX11, Very High Settings

  • GeForce GTX 1050

    28

  • GeForce GTX 950

    24

FPS (higher is better)

DX11, Max Details, 16:1 AF, 2xMSAA

  • GeForce GTX 1050

    39

  • GeForce GTX 950

    31

FPS (higher is better)

DX12, Ultra Quality, MSAA, 16x AF

  • GeForce GTX 1050

    18

  • GeForce GTX 950

    16

FPS (higher is better)

Very High Details, Pure Hair On, FXAA/HBAO+ enabled, 16x AF, DirectX12, Windows 10 x64

  • GeForce GTX 1050

    20

  • GeForce GTX 950

    19

FPS (higher is better)

DX11,Max Details, 16:1 HQ-AF, +AA

  • GeForce GTX 1050

    25

  • GeForce GTX 950

    20

FPS (higher is better)

DX11, Max Details, 16:1 AF

  • GeForce GTX 1050

    23

  • GeForce GTX 950

    24

FPS (higher is better)

Ultra Quality, Windows 10 x64

  • GeForce GTX 1050

    19

  • GeForce GTX 950

    17

FPS (higher is better)

DX11, Ultra Quality, 4xAA

  • GeForce GTX 1050

    40

  • GeForce GTX 950

    37

FPS (higher is better)

OpenGL, Ultra Quality, SMAA 1tx

  • GeForce GTX 1050

    37

  • GeForce GTX 950

    30

FPS (higher is better)

DX11, Very High Settings

  • GeForce GTX 1050

    44

  • GeForce GTX 950

    37

FPS (higher is better)

DX11, Max Details, 16:1 AF, 2xMSAA

  • GeForce GTX 1050

    58

  • GeForce GTX 950

    45

FPS (higher is better)

DX12, Ultra Quality, MSAA, 16x AF

  • GeForce GTX 1050

    24

  • GeForce GTX 950

    22

FPS (higher is better)

Very High Details, Pure Hair On, FXAA/HBAO+ enabled, 16x AF, DirectX12, Windows 10 x64

  • GeForce GTX 1050

    31

  • GeForce GTX 950

    28

FPS (higher is better)

DX11,Max Details, 16:1 HQ-AF, +AA

  • GeForce GTX 1050

    33

  • GeForce GTX 950

    27

FPS (higher is better)

DX11, Max Details, 16:1 AF

  • GeForce GTX 1050

    33

  • GeForce GTX 950

    35

FPS (higher is better)

Ultra Quality, Windows 10 x64

  • GeForce GTX 1050

    28

  • GeForce GTX 950

    24

FPS (higher is better)

Ultra Quality, Windows 10 x64

  • GeForce GTX 1050

    5

  • GeForce GTX 950

    4

FPS (higher is better)

VS
GeForce GTX 1050 GeForce GTX 1050 3 GB
VS
GeForce GTX 1050 GeForce GTX 1050 Ti
VS
GeForce GTX 950 Radeon RX 560
VS
GeForce GTX 950 Radeon RX 460
VS
Radeon R9 380 Radeon R9 380 OEM
VS
Radeon R9 380 OEM Radeon R9 285

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NVIDIA GeForce GTX 950 vs NVIDIA GeForce GTX 1050 (Desktop)

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don’t have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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#46 linkCache_getLink no uid found +0s … 0.106s

#47 linkCache_getLink using $NBC_LINKCACHE +0s … 0.107s

#48 linkCache_getLink no uid found +0s … 0.107s

#49 linkCache_getLink using $NBC_LINKCACHE +0s … 0.107s

#50 linkCache_getLink no uid found +0s … 0.108s

#51 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.108s

#52 linkCache_getLink no uid found +0s … 0.108s

#53 linkCache_getLink using $NBC_LINKCACHE +0s … 0.109s

#54 linkCache_getLink no uid found +0s … 0.109s

#55 linkCache_getLink using $NBC_LINKCACHE +0s … 0.109s

#56 linkCache_getLink no uid found +0s … 0.11s

#57 linkCache_getLink using $NBC_LINKCACHE +0s … 0.11s

#58 linkCache_getLink no uid found +0s … 0.11s

#59 linkCache_getLink using $NBC_LINKCACHE +0s … 0.111s

#60 linkCache_getLink no uid found +0s … 0.111s

#61 linkCache_getLink no uid found +0s … 0.112s

#62 linkCache_getLink no uid found +0s … 0.112s

#63 linkCache_getLink using $NBC_LINKCACHE +0s … 0.112s

#64 linkCache_getLink using $NBC_LINKCACHE +0s … 0.112s

#65 linkCache_getLink no uid found +0s … 0.112s

#66 linkCache_getLink using $NBC_LINKCACHE +0s … 0. 113s

#67 linkCache_getLink using $NBC_LINKCACHE +0s … 0.113s

#68 linkCache_getLink using $NBC_LINKCACHE +0s … 0.113s

#69 linkCache_getLink no uid found +0s … 0.114s

#70 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.114s

#71 linkCache_getLink using $NBC_LINKCACHE +0s … 0.115s

#72 linkCache_getLink using $NBC_LINKCACHE +0s … 0.115s

#73 linkCache_getLink using $NBC_LINKCACHE +0s … 0.115s

#74 linkCache_getLink using $NBC_LINKCACHE +0s … 0.116s

#75 linkCache_getLink using $NBC_LINKCACHE +0s … 0.116s

#76 min, max, avg, median took s +0s … 0.117s

#77 before gaming benchmark output +0s … 0.117s

#78 Got 476 rows for game benchmarks. +0.02s … 0.136s

#79 composed SQL query for gamebenchmarks +0s … 0.136s

#80 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#81 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.137s

#82 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#83 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#84 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#85 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#86 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#87 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#88 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#89 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#90 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#91 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#92 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#93 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#94 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#95 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#96 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.137s

#97 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#98 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#99 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#100 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#101 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#102 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#103 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#104 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#105 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#106 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#107 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#108 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#109 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#110 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.137s

#111 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#112 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#113 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#114 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#115 linkCache_getLink using $NBC_LINKCACHE +0s … 0.137s

#116 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#117 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#118 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#119 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#120 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#121 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#122 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#123 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#124 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.138s

#125 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

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#129 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#130 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#131 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#132 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#133 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#134 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#135 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#136 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#137 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#138 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.138s

#139 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#140 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#141 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#142 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#143 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#144 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#145 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#146 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#147 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#148 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#149 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#150 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#151 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#152 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.138s

#153 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#154 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#155 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#156 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#157 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#158 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#159 linkCache_getLink using $NBC_LINKCACHE +0s … 0.138s

#160 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#161 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#162 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#163 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#164 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#165 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#166 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.139s

#167 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#168 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#169 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#170 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#171 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#172 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#173 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#174 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#175 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#176 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#177 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#178 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#179 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#180 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.139s

#181 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#182 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#183 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#184 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#185 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#186 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#187 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#188 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#189 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#190 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#191 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#192 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#193 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#194 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.139s

#195 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#196 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#197 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#198 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#199 linkCache_getLink using $NBC_LINKCACHE +0s … 0.139s

#200 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

#201 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

#202 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

#203 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

#204 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

#205 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

#206 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

#207 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

#208 linkCache_getLink using $NBC_LINKCACHE +0s .. . 0.14s

#209 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

#210 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

#211 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

#212 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

#213 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

#214 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

#215 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

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#217 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

#218 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

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#222 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

#223 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.14s

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#238 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.14s

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#250 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

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#253 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.14s

#254 linkCache_getLink using $NBC_LINKCACHE +0s … 0.14s

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#260 linkCache_getLink using $NBC_LINKCACHE +0s … 0.141s

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#262 linkCache_getLink using $NBC_LINKCACHE +0s … 0.141s

#263 linkCache_getLink using $NBC_LINKCACHE +0s … 0.141s

#264 linkCache_getLink using $NBC_LINKCACHE +0s … 0.141s

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#267 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.141s

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#281 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.141s

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GeForce GTX 1650 vs GTX 1050 vs GTX 950 — Graphics — Feature

The entry-level Turing GPU, GeForce GTX 1650, made its bow last month. Priced from £138, we concluded that the rather large snip in architecture between it and the GeForce GTX 1660 hamstrung performance enough to make the card an unattractive buy. The presence of AMD’s rival Radeon RX 570 took further lustre off Nvidia’s baby Turing GPU that, we felt, ought to have been priced at closer to £100 for it to make sense. Most forum readers agreed.

Such commentary is relevant to readers comparing the GTX 1650 to other cards of today, of course, but doesn’t answer the question of how this GPU fits into previous x50 cards from the green team. To that end, we have benchmarked the GTX 1650 against the previous generations represented by the GTX 1050 and GTX 950, released in 2016 and 2015, respectively.



































































GeForce GTX x50

GPU

GTX 1650

GTX 1050

GTX 950

Launch date

April 2019

October 2016

August 2015

Codename

TU117

GP107

GM206

Architecture

Turing

Pascal

Maxwell

Process (nm)

12

16

28

Transistors (bn)

3. 7

3.3

2.9

Die Size (mm²)

200

132

227

Base Clock (MHz)

1,485

1,354

1,024

Boost Clock (MHz)

1,665

1,455

1,188

Shaders

896

640

768

Peak GFLOPS

3,020

1,862

1,825

Memory Size

4GB

2GB

2GB

Memory Bus

128-bit

128-bit

128-bit

Memory Type

GDDR5

GDDR5

GDDR5

Memory Clock

8Gbps

7Gbps

6. 61Gbps

Memory Bandwidth

128

112

106

ROPs

32

32

32

Texture Units

56

40

48

L2 cache (KB)

1,024

1,024

1,024

Power Connector

6

TDP (watts)

75

75

90

Launch MSRP

$149

$109

$159

Analysis


Nvidia’s primary aim with GTX 1650 has been to put as much Turing goodness into a card whose nominal 75W TDP enables usage without the need for an additional 6-pin power connector from the PSU, thus helping simplify cabling in small-form-factor systems and enable the card to be used with older systems running basic power supplies.

The peak GFLOPS are substantially higher than previous generations’, which is a fact that inconveniently disguises the knowledge that the Turing architecture can do more work per clock cycle than either Pascal or Maxwell. Real-world compute, on the latest games, is actually about 2x both the GTX 1050 and 950.

The back-end is more modest, offering little the in way of extra oomph over the other two GPUs. The crucial aspect isn’t that GTX 1650 offers more, which is to be wholly expected, it’s that it arrives 3.5 years later than GTX 1050 and costs 36 per cent extra in dollar terms and around 50 per cent more in pounds. As we have alluded to in previous reviews, it’s the pricing that really hurts GTX 1650.

Anyhow, the GTX 1650 we’re using for this comparison is the Gigabyte GeForce GTX 1650 Gaming OC 4G. It goes against the grain of the GPU’s intentions because it carries a 6-pin power connector, has a cost-adding RGB-backlit side logo, and at 265mm long, is bigger than most of its competitors.

These extra features push the price up to £160 or so, or about £25 more than bone-stock models. Gigabyte also has cheaper WindForce OC, regular OC, and Mini-ITX variants in its arsenal, costing roughly £5 less per successive iteration.


The plastic backplate is merely decorative and doesn’t make contact with any underlying components. The good news is that the twin 10cm fans switch off at low loads. Gigabyte does also increase the boost speed to 1,815MHz, up from the stock 1,665MHz.

Underneath, the heatsink is simple, with a couple of heatpipes making direct contact with the TU117 core, though Gigabyte refrains from adding any thermal pads between the block and components. Meanwhile, outputs comprise a trio of HDMI and a single DisplayPort.

Back on point, let’s see what this card can do against its direct predecessors.

GTX 950 vs GTX 1050: compare especificações das placas de vídeo da NVIDIA | Placas

Publicidade

Placas de entrada apresentam diferenças consideráveis na ficha técnica, na performance e no preço.

Por Filipe Garrett, para o TechTudo


Modelos de entrada das duas últimas gerações da NVIDIA, as GeForce GTX 950 e 1050 podem ser opções interessantes para quem deseja boa performance gráfica sem gastar muito dinheiro. Com ficha técnica adequada para rodar jogos em Full HD, as placas de vídeo apresentam diferenças consideráveis nas especificações, mesmo que apenas um ano tenha se passado da chegada da 950 para o lançamento da GTX 1050, em outubro de 2016.

No comparativo a seguir, você descobre quais são as vantagens da 1050 e até que ponto compensa comprar a GTX 950 em 2017.

Quer uma placa de vídeo GeForce? Veja modelos mais baratos no Brasil

GTX 1050 tem ficha técnica muito superior — Foto: Viviane Werneck/TechTudo

Especificações

Mais recente, a GTX 1050 tem especificações técnicas superiores às disponíveis entre as 950. Para começar, o processador gráfico da 1050 é mais rápido, registrando velocidades entre 1.354 e 1.455 MHz contra 1.024 e 1.188 MHz da antecessora.

As vantagens da ficha técnica da GTX 1050 continuam quando o assunto é a memória RAM. Nessa placa, são 2 GB de GDDR5 funcionando a uma velocidade de 7 Gb/s (gigabits por segundo), em contraposição aos mesmos 2 GB de RAM a 6,6 Gb/s na 950.

A memória mais rápida da 1050 também é acompanhada por uma banda mais larga na hora de trocar informações com o processador gráfico: são 112 Gb/s contra 105,6 Gb/s. Essa especificação é essencial para determinar a capacidade de uma placa de vídeo, pois não adianta uma GPU ser muito rápida e ter muita memória se a via de comunicação entre esses dois componentes for estreita. Portanto, quanto mais larga essa banda, melhor a performance da placa.

Performance

Geforce 950 carece da tecnologia mais avançada da 1050 e o resultado é performance inferior — Foto: Divulgação/Asus

Como já deve ter ficado claro, a 1050 é superior tecnicamente e é natural que, na prática, ela seja mais rápida que o modelo anterior. Segundo a Nvidia, a GPU da 1050 é até 30% mais rápida do que a encontrada na 950.

Benchmarks independentes mostram que a medida de diferença de performance pode variar um pouco abaixo desse número, dependendo das configurações do sistema em que a placa está montada e das aplicações. No geral, em condições normais, o usuário deve contar com uma vantagem de pelo menos 20% a favor da 1050.

Consumo

Placa GTX 1050 é mais eficiente e consome menos — Foto: Divulgação/Nvidia

Segundo a Nvidia, a Geforce GTX 950 tem TDP de 90 watts, requerendo uma fonte de 300 watts para operar corretamente no sistema. Por essa conta, se você usar uma fonte de potência inferior, é possível que seu sistema apresente instabilidades e travamentos.

A 1050, mais uma vez, tem vantagem: de acordo com a Nvidia, a TDP da placa é de 75 watts, exigindo os mesmos 300 watts de fonte de energia.

Na prática, a TDP de um componente do seu computador mede a quantidade de energia elétrica que a peça dissipa na forma de calor. Em outras palavras, a TDP é a quantidade de eletricidade desperdiçada pela placa durante seu funcionamento sob alta demanda. Por conta disso, quanto menos calor a placa liberar, menos energia ela desperdiça e maior é a sua eficiência energética.

Preço e disponibilidade

Mais antiga e fora de linha, a GTX 950 não é tão presente no mercado atualmente. Em todo caso, o consumidor ainda consegue encontrá-la à venda no Brasil. No entanto, a GTX 1050, lançada em 2016, tem presença muito maior.

Há uma vantagem no valor também: a 1050 pode ser encontrada no país pelo preço na casa dos R$ 600, significativamente inferiores aos R$ 900 praticados nas poucas versões da GTX 950 ainda à venda no Brasil.

Versões

Baixa disponibilidade e preço alto tornam a escolha pela GTX 950 difícil de ser justificada — Foto: Divulgação/Asus

A idade da GTX 950 acaba refletindo também na variedade de versões diferentes disponíveis no mercado nacional. No momento, o consumidor tem quatro opções diferentes de EVGA, PNY, Asus e Galax para escolher. A melhor delas é a edição da EVGA, que vem com bom overclock de fábrica, e sai por R$ 930, em média.

Do lado da 1050, o cenário é ainda mais interessante. Há mais de 10 versões diferentes da placa no momento, todas vendidas a preços inferiores aos praticados nas 950.

Custo-benefício

A Geforce GTX 950 perde em especificações técnicas, performance, variedade, disponibilidade e preço. Por isso, recomendar a compra dessa placa em específico acaba se tornando uma tarefa difícil. Em todo caso, se o consumidor encontrar uma boa oferta que derrube o valor da 950 a patamares inferiores a R$ 600, talvez o modelo possa ser uma boa escolha.

Entretanto, quem não se convence a respeito da GTX 1050, pode considerar as opções da AMD na mesma faixa de preço. Placas como as Radeon RX 460, 560 e 570 têm perfis semelhantes e orbitam no mesmo patamar.

Geforce GTX 950 vs. Geforce GTX 1050

Especificações Geforce GTX 950 Geforce GTX 1050
Lançamento Julho de 2015 Outubro de 2016
Preço A partir de R$ 930 A partir de R$ 600
Clock 1.024 a 1.188 MHz 1.534 a 1.445 MHz
Núcleos CUDA 768 640
Memória RAM 2 GB GDDR5 2 GB GDDR5
Velocidade da memória 6,6 Gbps 7 Gbps
Interface 128 bits 128 bits
Largura de banda 105,6 GB/s 112 GB/s
TDP 90 watts 75 watts

0026 vs 1. 73 TFLOPS

  • 2.87 GPixel/s higher pixel rate?
    39.3 GPixel/s vs 36.43 GPixel/s
  • Supports multi-monitor technology?
  • 8 more ROPs?
    32 vs 24
  • 1 more DVI outputs?
    2 vs 1
  • Supports 4 more displays?
    4 vs 0
  • Why Nvidia GeForce GTX 1050 is better than Gigabyte GeForce GTX 9fifty?

    • GPU frequency 366MHz higher?
      1392MHz vs 1026MHz
    • 15W below TDP?
      75W vs 90W
    • 99MHz faster memory speed?
      1752MHz vs 1653MHz
    • 396MHz higher effective clock speed?
      7008MHz vs 6612MHz
    • 13.92 GTexels/s higher number of textured pixels?
      72.86 GTexels/s vs 58.94 GTexels/s
    • 6.3GB/s more memory bandwidth?
      112.1GB/s vs 105.8GB/s
    • 328MHz faster GPU turbo speed?
      1518MHz vs 1190MHz
    • 360million more transistors?
      3300 million vs 2940 million

    Which comparisons are the most popular?

    Gigabyte GeForce GTX 950

    vs

    AMD Radeon RX 550

    Nvidia GeForce GTX 1050

    vs

    Nvidia GeForce RTX 3050 Laptop

    Gigabyte GeForce GTX 950

    vs

    Nvidia GeForce GTX 750 Ti

    Nvidia GeForce GTX 1050

    vs

    AMD Radeon RX 550

    Gigabyte AMD Radeon RX Vega 8

    Gigabyte GeForce GTX 950

    vs

    AMD Radeon RX Vega 8

    Gigabyte GeForce GTX 950

    vs

    0003

    Nvidia GeForce MX110

    Nvidia GeForce GTX 1050

    vs

    AMD Radeon Vega 8

    Gigabyte GeForce GTX 950

    vs

    Nvidia GeForce GTX 780 Ti

    Nvidia GeForce GTX 1050

    vs

    Nvidia GeForce GTX 1650

    Gigabyte GeForce GTX 950

    vs

    AMD Radeon RX 560

    Nvidia GeForce GTX 1050

    vs

    Nvidia GeForce MX350 GeForce

    Gbytea

    Laptop50

    vs

    Nvidia GeForce MX150

    Nvidia GeForce GTX 1050

    vs

    Nvidia GeForce MX330

    Gigabyte GeForce GTX 950

    vs

    MSI GeForce GTX 1660 Super Gaming X

    Nvidia GeForce GTX 1050

    vs

    Nvidia GeForce GTX 750 Ti

    Gigabyte GeForce GTX 950

    vs

    XFX Radeon RX 550 2GB

    Nvidia GeForce GTX 1050

    GeForce 901MX50003

    2 reviews of users

    Functions

    Price and quality ratio

    8. 0251 /10

    1 VOTES

    6.5 /10

    2 VOTES

    9000

    6.0 /10

    2 Votes

    performance

    8.0251 /10

    1 Votes

    6.0 /10

    2 VOTES

    003

    10.0 /10

    1 Votes

    10.0 /10

    2 Votes

    Reliability

    10.0 /10

    1 VOTES

    6.0 /10

    9000 2 VOTES 9000 9000 2 VOTES 9000

    1.GPU clock speed

    1026MHz

    1392MHz

    The graphics processing unit (GPU) has a higher clock speed.

    2.Turbo GPU

    1190MHz

    1518MHz

    When the GPU is running below its limits, it may jump to a higher clock speed to increase performance.

    3.pixel rate

    39.3 GPixel/s

    36.43 GPixel/s

    The number of pixels that can be displayed on the screen every second.

    4. flops

    1.89 TFLOPS

    1.73 TFLOPS

    FLOPS is a measure of GPU processing power.

    5. texture size

    58.94 GTexels/s

    72.86 GTexels/s

    Number of textured pixels that can be displayed on the screen every second.

    6.GPU memory speed

    1653MHz

    1752MHz

    Memory speed is one aspect that determines memory bandwidth.

    7.shading patterns

    Shading units (or stream processors) are small processors in a video card that are responsible for processing various aspects of an image.

    8.textured units (TMUs)

    TMUs accept textured units and bind them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.

    9 ROPs

    ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and for performing other tasks such as anti-aliasing to improve the appearance of graphics.

    Memory

    1.memory effective speed

    6612MHz

    7008MHz

    The effective memory clock frequency is calculated from the memory size and data transfer rate. A higher clock speed can give better performance in games and other applications.

    2.max memory bandwidth

    105.8GB/s

    112.1GB/s

    This is the maximum rate at which data can be read from or stored in memory.

    3.VRAM

    VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.

    4. memory bus width

    128bit

    128bit

    Wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.

    5. versions of GDDR memory

    Later versions of GDDR memory offer improvements such as higher data transfer rates, which improve performance.

    6. Supports memory debug code

    ✖Gigabyte GeForce GTX 950

    ✖Nvidia GeForce GTX 1050

    Memory debug code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.

    Functions

    1.DirectX version

    DirectX is used in games with a new version that supports better graphics.

    2nd version of OpenGL

    The newer version of OpenGL, the better graphics quality in games.

    OpenCL version 3.

    Some applications use OpenCL to use the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions are more functional and better quality.

    4. Supports multi-monitor technology

    ✔Gigabyte GeForce GTX 950

    ✖Nvidia GeForce GTX 1050

    The video card has the ability to connect multiple screens. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.

    5. GPU temperature at boot

    Unknown. Help us offer a price. (Gigabyte GeForce GTX 950)

    Lower boot temperature means the card generates less heat and the cooling system works better.

    6.supports ray tracing

    ✖Gigabyte GeForce GTX 950

    ✖Nvidia GeForce GTX 1050

    Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.

    7. Supports 3D

    ✔Gigabyte GeForce GTX 950

    ✔Nvidia GeForce GTX 1050

    Allows you to view in 3D (if you have a 3D screen and glasses).

    8.supports DLSS

    ✖Gigabyte GeForce GTX 950

    ✖Nvidia GeForce GTX 1050

    DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.

    9. PassMark result (G3D)

    Unknown. Help us offer a price. (Gigabyte GeForce GTX 950)

    Unknown. Help us offer a price. (Nvidia GeForce GTX 1050)

    This test measures the graphics performance of a graphics card. Source: Pass Mark.

    Ports

    1.has HDMI output

    ✔Gigabyte GeForce GTX 950

    ✔Nvidia GeForce GTX 1050

    Devices with HDMI or mini HDMI ports can stream HD video and audio to the connected display.

    2.HDMI connectors

    More HDMI connectors allow you to connect multiple devices at the same time, such as game consoles and TVs.

    HDMI 3.Version

    HDMI 2.0

    HDMI 2.0

    New HDMI versions support higher bandwidth for higher resolutions and frame rates.

    4. DisplayPort outputs

    Allows connection to a display using DisplayPort.

    5.DVI outputs

    Allows connection to a display using DVI.

    Mini DisplayPort 6.outs

    Allows connection to a display using Mini DisplayPort.

    Price match

    Cancel

    Which graphic cards are better?

    Comparison NVIDIA GeForce GTX 950 vs NVIDIA GeForce GTX 1050 Ti which is better?

    General information

    Price-quality ratio

    The sum of all the advantages of the device divided by its price. The more%, the better the quality per unit price in comparison with all analogues.

    53. 5% 59.7%

    6.2% (11.6%) better than

    Architecture

    Maxwell 2.0 Pascal

    Codename

    GM206 GP107

    Type

    Desktop Desktop

    Exit price

    159 $ $139

    -20 $ (-12.6%) better than

    Number of shaders

    768 768

    Core clock

    1024MHz 1291 MHz

    At 267 MHz (26.1%) better than

    Boost frequency

    1188 MHz 1392 MHz

    At 204 MHz (17.2%) better than

    Number of transistors

    2.940 million 3. 300 million

    Process

    28 nm 14 nm

    -14 nm (-50%) better than

    Interface

    PCIe 3.0 x16 PCIe 3.0 x16

    Power Demand (TDP)

    Calculated thermal power shows the average heat dissipation in load operation,
    the larger the value, the more the requirements for cooling and power consumption increase.

    90W 75 W

    -15 W (-16.7%) better than

    Length

    20.2 cm 145 mm

    Additional power connectors

    1x 6-pin no

    G-SYNC support

    NVIDIA G-SYNC technology delivers a smooth gaming experience with variable refresh rates and the elimination of visual artifacts.

    Multi Monitor

    n/a +

    SLI support

    + n/a

    3D Vision

    + +

    GPU Boost

    + no data

    GeForce Experience

    + no data

    VR Ready

    Technology from NVIDIA that gives manufacturers access to Multi res Shading, Context Priority, and GPU Direct virtual reality technologies.

    n/a +

    Vulkan

    NVIDIA’s Vulkan technology allows developers to gain low-level access to the GPU to optimize graphics commands (better than OpenGL and Direct3D APIs).
    It is an open, free, cross-platform standard available for all platforms.

    n/a +

    CUDA

    The CUDA architecture enables applications that are optimized for
    parallel computing. For example, for the development and design of neural networks.

    Surround

    + no data

    Adaptive Vertical Sync

    + no data

    Multi-Projection

    NVIDIA’s Multi-Projection technology improves graphics card performance when building virtual worlds. Images for the left and right eyes are calculated simultaneously.

    n/a +

    Maximum temperature

    n/a 97 °C

    Recommended Power Supply

    350W no data

    Multi-monitor support

    4 no data

    Ansel

    Decred / DCR (Decred)

    n/a 1.01 Gh/s

    Zcash / ZEC (Equihash)

    n/a 1 Sol/s

    Bus

    PCI Express 3.0 no data

    Number of CUDA cores

    A large number of CUDA cores increase performance in graphics computing,
    especially affect anti-aliasing and lighting in games, the speed of training neural networks.

    768 768

    Height

    11.1 cm no data

    HDCP

    + n/a

    Maximum resolution via VGA

    2048×1536 no data

    Audio input for HDMI

    internal no data

    GameStream

    + no data

    GeForce ShadowPlay

    GameWorks

    Video connectors

    Dual Link DVI-I, HDMI 2.0, 3x DisplayPort 1.2 1x DVI, 1x HDMI, 1x DisplayPort

    DirectX

    12 (12_1) 12 (12_1)

    Floating point performance

    1. 825 gflops 2.138 gflops

    Ethereum / ETH (DaggerHashimoto)

    9.97 Mh/s 12.62 Mh/s
    Memory

    Memory type

    GDDR5 GDDR5

    Maximum memory

    Large video memory allows you to run demanding games with lots of textures,
    use high resolution monitors, provide more opportunities for cryptocurrency mining.

    2 GB 4 GB

    2 GB (100%) better than

    Memory bus width

    The wider the video memory bus, the more data is transferred to the GPU per unit of time and the better performance in demanding games.

    128 bit 128 bit

    Shared memory

    Memory frequency

    A high memory frequency has a positive effect on the speed of a video card with a large amount of data.

    6.6MHz 7008 MHz

    At 7001.4 MHz (106081.8%) better than

    Memory bandwidth

    The higher the data transfer bandwidth, the more effective amount of RAM the PC can use.

    Benchmark tests

    NVIDIA GeForce GTX 1050 Ti

    Power requirements are reasonable and it’s very efficient compared to the competition. As for the GTX 1050 Ti’s maximum load temperature, the cooling does a great job of keeping it cool and in control. With the current 4096 MB of RAM, the GTX 1050 Ti may run out of memory in related gaming skirmishes in more recent games.

    NVIDIA GeForce GTX 1650

    For the most part, the GTX 1650 is still capable of playing modern games, but you’ll have to lower the settings to maintain high frame rates. If it is important to keep graphics quality settings closer to ultra or high, you will have to look for options to upgrade. In price-to-performance ratio, the GTX 1650 is great for taking on the competition in budget mid-range graphics cards. The GTX 1650 power requirements are reasonable and it’s very efficient compared to the competition. As for the GTX 1650’s maximum thermal load, the cooling does an excellent job of keeping it under regulatory control. With current 40

    Die Size 132 mm² unknown
    GPU Name GP107 TU117
    Process Size 14 nm 12 nm
    Transistors 3,300 million unknown

    Memory

    The parameters of the memory installed on the GeForce GTX 1050 Ti and GeForce GTX 1650 — type, size, bus, frequency and bandwidth.

    GDDR5

    GTX 1050Ti
    GTX 1650
    Bandwidth 112.1 GB/s 128.0 GB/s
    Memory Bus 128 bit 128 bit
    Memory Size 4096 MB 4 GB
    Memory Type GDDR5
    1 RAD0543

    GTX 1050Ti
    GTX 1650
    ROPs 32 32
    SM Count 6 14
    Shading Units 768 896
    TMUs 48 56

    Theoretical capacity

    41259
    GTX 1050Ti
    GTX 1650
    FP16 (half) performance 33. 41 GFLOPS (1:64) 5.967 TFLOPS (2:1)
    FP32 (float) performance 2,138 GFLOPS 2.984 TFLOPS
    FP64 (double) performance 66.82 GFLOPS (1:32) 93.24 GFLOPS (1:32)
    Pixel Rate 44.54 GPixel/s 950 won’t see a noticeable framerate increase after paying more for this GTX 1050Ti. Likewise, those holding R9 380 R9 280 graphics cards won’t have a reason to jump around just yet.

    Bottom line NVIDIA GeForce GTX 1650

    Luckily, gaming performance was pretty impressive. The NVIDIA GeForce GTX 1650 consistently delivers a significant framerate increase over the NVIDIA GeForce GTX 1050Ti and it really justifies the upgrade. For 1080p Full HD, we were able to play Fallout 76, Battlefield V, Call of Duty Modern Warfare, Resident Evil 2, Strange Brigade at 63 fps to 74 fps while maintaining a frame rate of 69around 69 fps.

    Benchmarks

    These are the results of GeForce GTX 1050Ti and GeForce GTX 1650 gaming benchmarks.

    Best games of 2018 vs. 24 graphics cards

    Table of contents

    • Introduction
    • Test results: performance comparison
      • Civilization VI: Rise & Fall
      • Conan Exiles
      • Far Cry 5
      • Final Fantasy XV
      • Frostpunk
      • Kingdom Come: Deliverance
      • Subnautica
      • Total War Saga: Thrones of Britannia
      • Warhammer: Vermintide 2
    • Geometric mean results of video cards in nine games
    • Test configuration
    • Instrumentation and Test Method

    Introduction

    This material opens a new direction of articles — the opposition of the best games of a certain year and video cards. This review is an offshoot of the popular «Pursuit of Performance: Graphics Cards» series.

    We’ll start by testing twenty-four AMD and Nvidia models in nine games in the first half of 2018. The material contains summary diagrams of the performance of video cards and the geometric average results of accelerators in nine games.

    This direction of articles is for reference only, there are no comments, since each reader will be able to independently obtain the information he needs. Recall that you can familiarize yourself with the work of test benches, the methodology and processing of test results by clicking on this link.

    recommendations

    Test results: performance comparison

    Civilization VI: Rise & Fall test



    • Version 1.0.0.257.
    • DirectX 11.
      • Full screen anti-aliasing (MSAA) — 4X.
      • High resolution textures — included.
      • The quality of visual effects is high.
      • Blur — enabled.
      • Dynamic lighting — enabled.
      • Shadows — included.
      • Shadow resolution — 8192 x 8192.
      • Overlay resolution — 4096 x 4096.
      • Full screen overlay — enabled.
      • Landscape quality is high.
      • High resolution terrain geometry — enabled.
      • High resolution terrain textures — included.
      • High quality terrain shaders — included.
      • Volumetric lighting — included.
      • Volumetric lighting render resolution — 2048 x 2048.
      • High noise detail — enabled.
      • High resolution water — included.
      • High quality water shaders included.
      • Water reflections — 4 steps.
      • Animation of leaders — high.


    1920×1080

    Nominal

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    Acceleration

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    2560×1440

    Nominal

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    Acceleration

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    3840×2160

    Nominal

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    Acceleration

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    Minimum and average FPS



    Conan Exiles test



    • Version 1.4.0.
    • DirectX 11.
      • Texture filtering quality — maximum.
      • Shadow quality — maximum.
      • The quality of the geometry of the world and vegetation is the maximum.
      • The quality of the environment is maximum.
      • Water quality is high.
      • Landscape quality is high.
      • The quality of the volumetric fog is high.
      • Antialiasing — SMAA.
      • Motion blur — enabled.
      • Field of view scale — 90.
      • Resolution scale — 1.0.


    1920×1080

    Nominal

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    Acceleration

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    2560×1440

    Nominal

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    Acceleration

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    3840×2160

    Nominal

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    Acceleration

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    Minimum and average FPS



    Final Fantasy XV test



    • Version 1.1.2.
    • DirectX 11.
      • The quality of the effects is very high.
      • Shadow quality is very high.
      • Texture quality is very high.
      • Snow quality is very high.
      • Particle quality — complete.
      • Smoothing — enabled.
      • Ambient shading — enabled.
      • General lighting — on.
      • Depth of field — enabled.


    1920×1080

    Nominal

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    Acceleration

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    2560×1440

    Rating

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    Acceleration

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    3840×2160

    Nominal

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    Acceleration

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    Minimum and average FPS




    Continuation of material

    Discussion of material