GeForce GTX 980 Ti Folding@Home PPD Averages, Power Consumption & Research Projects
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GPU FOLDING OVERVIEW
Folding@Home PPD for the GeForce GTX 980 Ti represents the averages of folding work unit
samples collected from a wide variety of users different computer hardware configurations.
Average values are used to
best represent folding PPD performance of a GeForce GTX 980 Ti across different F@H projects and user
variables such as power settings, overclocks, operating system and specific work units which can yield
wildly different highs and lows for PPD scores on the same GPU platform.
GPU PPD AVERAGE: ALL OS
1,140,350
Average of 500 most recent PPD samples
Data Samples: ALL OS
43,013
All Time
Stats as of Saturday, 08 July 2023 00:03:37
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Folding STATISTICS GM200 [GeForce GTX 980 Ti] 5632 — Nvidia
DATA SAMPLES INFO Filter applied, PPD samples all time |
AVERAGE FOLDING PERFORMANCE Based on ALL available PPD samples by filter |
WORK UNIT PPD RECORDS All Time |
|||||
---|---|---|---|---|---|---|---|
OS FILTER | SAMPLES | PPD | WU Per 24hrs | Time Per WU | Points Per WU | BEST PPD | WORST PPD |
All OS AVG | 42973 | 1,124,438 | 5.14 | 5 hrs 40 mins | 218,878 | 5,797,547 | 4,378 |
Linux | 8122 | 1,447,302 | 4.92 | 5 hrs 53 mins | 294,258 | 5,797,547 | 492,927 |
Windows | 34851 | 1,049,195 | 5.![]() |
5 hrs 36 mins | 201,311 | 2,167,680 | 4,378 |
12 WEEK AVG PPD CHANGE VS. WORK UNITS AVAILABLE — GeForce GTX 980 Ti
GPU PPD average changes week to week for a number of reasons such as credit for type of projects/causes available, varience in work unit difficulty, OS/GPU drivers, folding cores, GPU models, clocks, power targets etc.
The chart below serves as a way to see historical week to week performance change as PPD for a GPU is never a constant, as the work units processed are always changing.
Recent Work Unit Research Type Allocations — GeForce GTX 980 Ti
Average PPD is impacted by the types of research work units being done as they return different amounts of points and take different amounts of time.
The following shows the work unit allocation of research causes to better understand changes in PPD over time for the GeForce GTX 980 Ti.
24 HOUR WU ALLOCATION
POLYMERASE — 33. 33%
CANCER — 33.33%
INFLUENZA — 21.43%
UNSPECIFIED — 11.9%
7 DAY WU ALLOCATION
CANCER — 43.98%
POLYMERASE — 25.13%
INFLUENZA — 18.32%
UNSPECIFIED — 10.47%
ALZHEIMERS — 2.09%
12 WEEK WU ALLOCATION
CANCER — 48.75%
LIQUID-PHASE-SEPARATION — 26.6%
POLYMERASE — 10.31%
UNSPECIFIED — 6.89%
MEMBRANE TRANSPORT — 1.8%
INFLUENZA — 1.77%
DIABETES — 1.25%
BIOFILM — 1.04%
ALZHEIMERS — 0.82%
CANNABINOID — 0.52%
PARKINSONS — 0.24%
GeForce GTX 980 Ti kWh POWER CONSUMPTION & COST
Power consumption information for the GeForce GTX 980 Ti is based on an average wattage taken from
vendor information for the lowest and highest power draws for the GPU under folding@home compute loads.
Wattage information is only for the GPU and does not include the host computers power usage.
GPU Power Draw Watts — TDP |
Daily Power Usage kWh |
Points per kWh |
Daily Cost at $0.![]() per kWh |
Power Cost per 1m Points |
---|---|---|---|---|
250 W | 6.00 kWh | 190,058 | $0.60 | $0.526 |
GeForce GTX 980 Ti COMPUTE
VS kWH USAGE
DAY, MONTH, WEEK & YEAR
Folding@Home compute projections for the GeForce GTX 980 Ti can be used to help inform long term point goals and related costs based on 24/7 usage.
Duration | Nick Name |
Points Average |
Work Units Average |
Power Usage kWh |
Power Cost at $0.10 per kWh |
---|---|---|---|---|---|
Day | PPD | 1,140,350 | 6.03 | 6.00 kWh | $0.60 |
Week | PPW | 7,982,450 | 42.19 | 42.00 kWh | $4.20 |
Month | PPM | 34,685,645 | 183.32 | 182.50 kWh | $18.25 |
Year | PPY | 416,227,750 | 2199.![]() |
2190.00 kWh | $219.00 |
5 BEST PPD RESEARCH PROJECTS — GeForce GTX 980 Ti
The following data is the average PPD values for GeForce GTX 980 Ti project work units based on multiple samples collected via the use of our Folding@Home dark mode web client.
PPD Rank |
Project ID |
Cause Research |
PPD Average |
Points WU Average |
WUs Day Average |
WU Time Average |
---|---|---|---|---|---|---|
1 | 17799 | parkinsons | 1,933,706 | 127,060 | 15.22 | 2 hrs 35 mins |
2 | 12424 | alzheimers | 1,912,648 | 185,907 | 10.29 | 2 hrs 20 mins |
3 | 17639 | cancer | 1,806,862 | 461,583 | 3.91 | 6 hrs 8 mins |
4 | 18908 | signaling protein | 1,781,569 | 53,366 | 33.![]() |
0 hrs 43 mins |
5 | 14561 | covid-19 | 1,707,246 | 193,455 | 8.83 | 3 hrs 43 mins |
5 LOWEST PPD RESEARCH PROJECTS — GeForce GTX 980 Ti
The following data is the average PPD values for GeForce GTX 980 Ti project work units based on multiple samples collected via the use of our Folding@Home dark mode web client.
PPD Rank |
Project ID |
Cause Research |
PPD Average |
Points WU Average |
WUs Day Average |
WU Time Average |
---|---|---|---|---|---|---|
1 | 19309 | Mg2-ion-binding | 327,031 | 88,064 | 3.71 | 6 hrs 28 mins |
2 | 18127 | cancer | 334,130 | 108,962 | 3.07 | 8 hrs 50 mins |
3 | 19216 | membrane transport | 412,323 | 41,690 | 9.![]() |
2 hrs 26 mins |
4 | 16928 | cancer | 570,528 | 27,302 | 20.90 | 1 hrs 9 mins |
5 | 18125 | cancer | 587,277 | 70,884 | 8.29 | 3 hrs 54 mins |
NVIDIA GTX 980 Ti Review
Article NavigationPage 1: IntroductionPage 2: SpecificationPage 3: FeaturesPage 4: First LookPage 5: Closer LookPage 6: Test Setup & MethodologyPage 7: Temperature, Acoustics and Power ConsumptionPage 8: OverclockingPage 9: Futuremark 3DMark Fire Strike (Synthetic)Page 10: Unigine: Heaven 4 (Synthetic)Page 11: Unigine: Valley (Synthetic)Page 12: Battlefield 4 (FPS)Page 13: Watchdogs (Action/Adventure)Page 14: Thief (Stealth)Page 15: Company of Heroes 2 (RTS)Page 16: Metro: Last Light (FPS)Page 17: GRID: 2 (Arcade Sim)Page 18: Overall PerformancePage 19: Value for MoneyPage 20: Conclusion
NVIDIA GTX 980 Ti Review
👤by Richard Weatherstone
Comments
📅31-05-15
Temperature, Acoustics and Power Consumption
Power Consumption
To test for power consumption we take a measurement from the plug socket. It is important to note that the figures below represent total system power use and not just the GPU. The CPU was always in a fixed state (4GHz overclock) so did not affect the additional power load when the GPU was placed under 100% load using Furmark which was ran for 15 minutes at which point a load reading was taken. Idle readings were taken 5 minutes after system boot to ensure any background services and applications had loaded.
As you can see above, the power figures were fairly good for a flagship card. The Ti variant does however consume a fair bit more power than the GTX 980.
Temperature
To test temperatures we measured idle temperatures after booting windows, letting all applications finish loading and ran a few benchmarks. Once the benchmarks were complete we left the card to reach a cooling plateau where we then took the idle temperatures. For the load tests, we would normally run Furmark for 20 minutes, taking the absolute maximum temperature attained however we found that this throttled the card and resulted in spurious results. So we set Heaven running continuously for 20 minutes and used this as a temperature result.
The above screenshot is with the fan profile set to default. During a run of Furmark the GTX 980 Ti hit a maximum 84c and levelled out at 83c. Not a major issue but not quite as cool as we would have liked.
for comparison we ran the benchmark again but this time with the fan set to 100% which gave us much better results but at the expense of acoustics.
In comparison to the other cards on test the GTX 980 Ti was the hottest on test at 83c, getting slightly hotter than the GTX 980. As shown above, if this temperature is a little on the hot side for you then adjusting the fan profile to obtain a balance between performance and acoustics is recommended.
Acoustics
As this is the same cooler used on previous examples, we were just as impressed as we were previously. However, we had to adjust the fan profile when overclocking as the temperatures were getting a little uncomfortable. This in turn increased the noise levels.
20 pages
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Page 1: IntroductionPage 2: SpecificationPage 3: FeaturesPage 4: First LookPage 5: Closer LookPage 6: Test Setup & MethodologyPage 7: Temperature, Acoustics and Power ConsumptionPage 8: OverclockingPage 9: Futuremark 3DMark Fire Strike (Synthetic)Page 10: Unigine: Heaven 4 (Synthetic)Page 11: Unigine: Valley (Synthetic)Page 12: Battlefield 4 (FPS)Page 13: Watchdogs (Action/Adventure)Page 14: Thief (Stealth)Page 15: Company of Heroes 2 (RTS)Page 16: Metro: Last Light (FPS)Page 17: GRID: 2 (Arcade Sim)Page 18: Overall PerformancePage 19: Value for MoneyPage 20: Conclusion
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