Anandtech iphone 6: The Apple iPhone 6s and iPhone 6s Plus Review

iPhone 6s and iPhone 6s Plus Preliminary Results

At this point the iPhone release cycle is pretty well understood. One year, Apple releases the design refresh that changes the external design significantly while generally focusing on evolving the internal components. The year after, the S variant is released with the same design as the previous year, but with sweeping changes to the internals. This cycle of upgrades allows Apple to focus on updating one half of the iPhone at a time while essentially giving their teams a more comfortable two years to develop their next generation technologies.

The iPhone 6s fits into this model quite well, with the introduction of new features like 3D Touch and a 12MP camera that supports 4K video recording. However, it’s often difficult to understand exactly how much has changed with an S model as Apple tends to focus on high level features, this despite the fact that so many of the changes in an S model are at a low level. While I haven’t had a lot of time with the iPhone 6s yet, I wanted to share some of the first results that I’ve acquired over the course of testing the iPhone 6s and 6s Plus in the past few days.

The first, and probably biggest change that I haven’t seen addressed anywhere else yet is the storage solution of the iPhone 6s. Previous writers on the site have often spoken of Apple’s custom NAND controllers for storage in the iPhone, but I didn’t really understand what this really meant. In the case of the iPhone 6s, it seems that this means Apple has effectively taken their Macbook SSD controller and adapted it for use in a smartphone. Doing some digging through system files reveals that the storage solution identifies itself as APPLE SSD AP0128K, while the Macbook we reviewed had an SSD that identified itself as AP0256H.

While the name alone isn’t all that interesting, what is interesting is how this SSD enumerated. One notable difference is that this storage solution uses PCI-E rather than SDIO, so it’s unlikely that this is eMMC. Given the power requirements, it’s likely that this isn’t the same PCI-E as what you’d see in a laptop or desktop, but PCI-E over a MIPI M-PHY physical layer. By comparison, UFS’s physical layer is MIPI M-PHY as well, while the protocol is SCSI. In essence, MIPI M-PHY is just a standard that defines the physical characteristics for transmitting signal, but SCSI and PCI-E are ways of determining what to do with that channel.

The iPhone 6s in turn appears to use NVMe, which rules out both UFS and traditional eMMC. To my knowledge, there’s no publicly available mobile storage solution that uses PCI-E and NVMe, so this controller seems to have more in common with the Macbook SSD controller than anything in the mobile space. It doesn’t seem this is an uncommon idea though, as SanDisk detailed the potential advantages of PCIE and NVMe in mobile storage at the Flash Memory Summit a month ago.





  NVMe eMMC
Latency 2.8 µs N/A
Maximum Queue Depth Up to 64K queues with

64K commands each
Up to 1 queue with

32 commands each
Duplex (Typical) Full Half

The controller is a critical part of any storage component, but without any NAND to control it’s a bit pointless. Fortunately, the NAND used appears to be exposed in the OS as it’s referred to as 1Y128G-TLC-2P. Breaking this down, the 1Y means that we’re looking at 1Ynm NAND process with TLC. The TLC portion might concern some, but as we’ll soon see it turns out that we’re looking at a hybrid SLC/TLC NAND solution similar to SanDisk’s iNAND 7232 eMMC and desktop SSDs like Samsung’s 850 EVO which is better suited to the bursty workloads seen in mobile and PC segments. Between the 128GB and 64GB units we currently have, the 64GB unit uses Hynix NAND, but it remains to be seen who is supplying the NAND for the 128GB variants and what other suppliers exist for the 64GB SKUs.

An example of how an SLC/TLC NAND storage device looks in mobile devices

For those that are unfamiliar how these hybrid SLC/TLC NAND solutions work, in essence the SLC cache is made sufficiently large to avoid showing the reduced performance of TLC NAND. Any time you’re writing to the storage, the writes go to the SLC cache first before being committed to TLC NAND. As long as the overall average bandwidth demand doesn’t exceed the speed of the TLC, short-run bandwidth is solely limited by the speed of the SLC cache, which turns out to be the case for almost every normal use case.

In order to see how all of this translates into performance, we once again use StorageBench, which is an app that allows us to do 256K sequential and 4K random storage performance testing developed by Eric Patno and is comparable to AndroBench 3.6.

In practice, it seems random IO performance is relatively low, but it’s likely that we’re looking at a bottleneck of the testing methodology as the queue depth of the test is 1 and given PCB size limitations it isn’t reasonable to have as many NAND die working in parallel as we would see in something like a laptop. However, when we look at sequential speeds we can really start to see the strengths of the new storage controller and SLC/TLC. In the interest of seeing the limits of this SLC cache I decided to try running this test over a 5GB span.

The graph is a bit difficult to interpret, but in effect we’re looking at the time it takes to write 256KB at a time until we get to 5GB. There are two notable spikes roughly around 2GB, but it appears to be small and likely to be some kind of garbage collection or some background work. At 3GB or so the latency increases which suggests that the SLC cache is overrun and write bandwidth is limited by TLC NAND performance.

Overall, NAND performance is impressive, especially in sequential cases. Apple has integrated a mobile storage solution that I haven’t seen in any other device yet, and the results suggest that they’re ahead of just about every other OEM in the industry here by a significant amount.

Storage aside, the SoC itself sees major changes this year. Apple has moved to a FinFET process from either TSMC or Samsung for the A9 SoC. However, it still isn’t clear whether the A9 is single source from one foundry or if A9 is being dual-sourced. Chipworks has reason to believe their iPhone 6s’ A9 is fabricated on Samsung’s 14nm process, though it hasn’t been confirmed yet. Dual-sourcing is well within Apple’s capabilities, however TSMC’s 16nm and Samsung’s 14nm process are not identical — naming aside, different processes developed by different fabs will have different characteristics — so dual-sourcing requires a lot more work to get consistent chips out of both sources. For what it’s worth A8 was initially rumored to be dual-sourced as well, but decapping by Chipworks only ever turned up TSMC chips.

Update: Chipworks has since taken apart multiple phones and confirmed that Apple is indeed dual-sourcing; both Samsung and TSMC are supplying chips

Moving on, let’s talk about initial performance and battery life measurements, which look promising. Of course, it’s worth noting that the web browser benchmarks we currently have are often optimization targets for OEMs, so web browser benchmarks seen here aren’t necessarily evidence that the browser experience will be performant and smooth across all scenarios.

Regardless of whether an OEM is optimizing specifically for these benchmarks, it’s hard to ignore just how well Apple has optimized Safari and the dual core Twister CPUs as they’ve effectively set new records for these benchmarks in mobile. Of course, to try and really figure out the relative performance between CPU architectures when ignoring differences in operating system and developer convention we’ll have to turn to some of our native benchmarks such as SPEC CPU2000, but this will have to wait for the full review. What we can look at are some of our standard benchmarks that test graphics and game-related performance.

In 3DMark, we see the continuation of a long-running trend in the physics test in which the primary determinant of performance is clock speed and memory performance as data dependencies mean that much of the CPU’s out of order execution assets go unused. However, in graphics we see an enormous improvement, to the extent that the A9’s PowerVR GPU is actually beating the iPad Air’s GXA6850 GPU by a significant margin.

In GFXBench, we see a similar trend which is incredible to think about. Apple has managed to fit a GPU into the iPhone 6s that is more powerful than what was in the iPad Air 2 for OpenGL ES, which is really only possible because of the new process technology that enables much lower power consumption and higher performance.

While I don’t normally call attention to most of the GFXBench subtests, in this case I think the driver overhead is worthy of special attention as it highlights one of the real-world benefits that improved CPU performance has. While we often think of CPU and GPU performance as orthogonal, the GPU is fundamentally tied to CPU performance to a certain extent as traditional APIs like OpenGL ES can have significant CPU overhead, especially as GPU performance has grown far faster than CPU performance. For APIs like OpenGL ES, to set up a frame it’s necessary for the CPU to check that the API call is valid, then do any necessary GPU shader or state compilation and begin running code on the GPU at draw time, which incurs increasing overhead as scenes become more complex. Through a combination of efficient drivers and enormous CPU performance, the dual core Twister CPU manages to set a new record for OpenGL ES driver overhead.

The final piece of data I’ve been able to collect over the course of the past few days is basic WiFi battery life. For those that are unfamiliar with the changes from the iPhone 6 line to iPhone 6s, the iPhone 6s now has a 1715 mAh (6.517 WHr) battery, and the iPhone 6s Plus has a 2750 mAh (10.45 WHr) battery. Both have a battery about 5.5-6% smaller than the previous generation.

Interestingly, the iPhone 6s Plus appears to actually have accordingly less battery life at 12.9 hours, or right around 6% less than the iPhone 6 Plus. This could be evidence that there haven’t been any efficiency improvements to the iPhone 6s line, but given that our testing shows Apple is already at the point where our web browsing test is effectively a pure display rundown it’s likely we’re looking at the worst-case difference. This warrants additional investigation, but it’s possible that a more balanced workload will even out the difference in battery life and maybe even tilt the scales back towards the iPhone 6s depending upon how much load is placed on the SoC.

Overall, while there’s still a great deal of work left to do to exhaustively evaluate the iPhone 6s and 6s Plus, the initial results are quite positive. I haven’t finished a detailed investigation into the architecture of Twister, but I suspect we’re looking at some pretty significant changes compared to Typhoon, which would be unlike the smaller move from Cyclone to Typhoon. The GPU improvements are enormous, and while we don’t have enough data to determine whether the iPhone 6s retains the same sustained GPU performance that we saw in the iPhone 6, the peak performance figures are impressive to say the least. The SSD-like storage solution is also a major surprise, and likely to be overlooked as its effects are often hard to distinguish without direct comparison. Battery life does regress in a single test, but I suspect in real-world situations with less of a focus on the display battery life will either be equal or favor the iPhone 6s, so it will be interesting to see if Apple’s battery life estimates remain as accurate as they traditionally have been. We’ve definitely discovered much more about the iPhone 6s than what we’re able to cover in this initial article, so stay tuned for the full review.

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A8: Apple’s First 20nm SoC

by Joshua Ho, Brandon Chester, Chris Heinonen & Ryan Smithon September 30, 2014 8:01 AM EST

  • Posted in
  • Smartphones
  • Apple
  • Mobile
  • iPhone 6

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IntroductionA8: Apple’s First 20nm SoCA8’s CPU: What Comes After Cyclone?A8’s GPU: Imagination Technologies’ PowerVR GX6450CPU PerformanceGPU and NAND PerformanceBattery Life and Charge TimeDisplayCamera: Still Image PerformanceVideo QualityAudio QualitySoftwareCellular, GNSS, Misc.Final Words

As has been customary for every iPhone launch since the company began publicly naming their SoCs, Apple has once again rolled out a new SoC for their latest line of phones. With the launch of the iPhone 6 series Apple is now up to their eight generation SoC, the appropriately named A8.

After a period of rapid change with the A6 and A7 SoCs – which introduced Apple’s first custom CPU design (Swift) and the first ARMv8 AArch64 design (Cyclone) respectively – A8 is a more structured and straightforward evolution of Apple’s SoC designs. Which is not to say that Apple hasn’t been busy tweaking their designs to extract ever-improved performance and power efficiency, as we’ll see, but our examination of A8 has not uncovered the same kind of radical changes that defined A6 and A7.

The heart and soul of A8 is as always the CPU and GPU. We’ll be taking a look at each of these individually in a moment, but from a high level both of these are evolutions of their predecessors found in A7. Apple’s GPU of choice remains Imagination’s PowerVR, having upgraded from the Series6 based G6430 to Imagination’s newer GX6450 design. Meanwhile Apple continues to develop their own CPUs and A8 packs their latest design, which is an enhanced version of the Cyclone core first introduced in A7.

Stepping away from the GPU and CPU for the moment, the biggest change about A8 is that it’s smaller. As discovered by Chipworks, A8 is being fabricated on TSMC’s new 20nm process, making the iPhone 6 among the first smartphones to be shipped with a 20nm SoC.

This move to 20nm is not unexpected, but nonetheless it is considerable for a couple of reasons. The first is that this means Apple has moved production over to TSMC’s 20nm HKMG Planar process, making this the first time an Apple SoC has been manufactured anywhere but a Samsung fab. There are numerous possible reasons for this – and not every reason needs to be technical – but from a process development standpoint it’s important to note that over the last few generations TSMC has been the leader among contract foundries, being the first to get new processes up and running for volume production.

Apple A8 vs A7 SoCs
  Apple A8 (2014) Apple A7 (2013)
Manufacturing Process TSMC 20nm HKMG Samsung 28nm HKMG
Die Size 89mm2 102mm2
Transistor Count ~2B «Over 1B»
CPU 2 x Apple Enhanced Cyclone
ARMv8 64-bit cores
2 x Apple Cyclone
ARMv8 64-bit cores
GPU IMG PowerVR GX6450 IMG PowerVR G6430

This move is also quite considerable because it means for the first time Apple is manufacturing their SoCs on a bleeding edge manufacturing process. Prior to this Apple has been slow to utilize new manufacturing processes, only finally utilizing a 28nm process in late 2013 for A7 over a year after 28nm first became available. The fact that we are seeing a 20nm SoC from Apple at a time when almost everyone else is still on 28nm indicates just how much the market has shifted over the last few years, and how Apple’s SoC development is now synchronized with the very edge of semiconductor fabrication technology.

Finally, the switch to 20nm is interesting because after the last couple of generations being so-called “half node” jumps – 45nm to 40nm to 32nm to 28nm – the jump from 28nm to 20nm is a full node jump (note that Apple didn’t ever use 40nm, however). This means we are seeing a larger increase in transistor density than in the previous generations, and ideally a larger decrease in power consumption as well.

In practice TSMC’s 20nm process is going to be a mixed bag; it can offer 30% higher speeds, 1.9x the density, or 25% less power consumption than their 28nm process, but not all three at once. In particular power consumption and speeds will be directly opposed, so any use of higher clock speeds will eat into power consumption improvements. This of course gets murkier once we’re comparing TSMC to Samsung, but the principle of clock speed/power tradeoffs remains the same regardless.

Not accounting for minor differences between TSMC and Samsung, in an ideal case Apple is looking at 51% area scaling (the same design on 20nm can be no smaller than 51% of the die area at 28nm). In reality, nothing ever scales perfectly so the density gains will depend on the kind of I/C being laid down (logic, SRAM, etc.). For the complete chip a 60-70% scaling factor is going to be a better approximation, which for Apple means they’ve picked up a lot room to spend on new functionality and reducing their overall die size.

Apple SoC Evolution
  CPU Perf GPU Perf Die Size Transistors Process
A5 ~13x ~20x 122m2 <1B 45nm
A6 ~26x ~34x 97mm2 <1B 32nm
A7 40x 56x 102mm2 >1B 28nm
A8 50x 84x 89mm2 ~2B 20nm

Meanwhile once again this year Apple opened up on die size and transistor counts. A8 weighs in at around 2 billion transistors, as opposed to the “over 1 billion” transistors found on A7. We also have the die size for A8 – 89mm2 – which is some 13% smaller than A7’s 102mm2 die. This makes it clear that Apple has chosen to split their transistor density improvements between adding features/performance and reducing their size, rather than going all-in on either direction.

In the case of using a bleeding edge node this is generally a good call, as Apple and TSMC will need to deal with the fact that chip yields at 20nm will not be as good as they are on the highly mature 28nm process. With lower chip yields, a smaller die will offset some of those yield losses by reducing the number of manufacturing flaws any given die touches, improving the overall yield.

A8 With POP RAM Removed

Moving on, looking at A8 we can see that Apple’s memory subsystem design has not significantly changed from A7. Once again Apple has placed an SRAM cache on the chip to service both the CPU and the GPU. Based on an examination of the die and of latency numbers, this L3 SRAM cache remains unchanged from A7 at 4MB. Meanwhile we also find a series of SDRAM interfaces which drive the A8’s package-on-package (POP) based main memory. Based on teardowns from iFixit, Apple is using 1GB of LPDDR3-1600, the same speed grade of LPDDR3 and capacity that they used for the iPhone 5s. iFixit has found both Hynix and Elpida memory in their phones, so Apple is once again using multiple sources for their RAM.

When we start poking at memory bandwidth we find that memory bandwidths are consistently higher than on A7, but only ever so slightly. This points to Apple having worked out further optimizations to make better use of the memory bandwidth they have available, since as we’ve previously determined they’re still using LPDDR3-1600 speeds.

Geekbench 3 Memory Bandwidth Comparison (1 thread)
  Stream Copy Stream Scale Stream Add Stream Triad
Apple A8 1. 4GHz 9.08 GB/s 5.37 GB/s 5.76 GB/s 5.78 GB/s
Apple A7 1.3GHz 8.34 GB/s 5.21 GB/s 5.67 GB/s 5.69 GB/s
A8 Advantage 9% 3% 2% 2%

The Stream Copy score ends up being the biggest gain at 9%. Otherwise the rest of the benchmarks only show 2-3% memory bandwidth increases.

More interesting is memory latency, which shows some unexpected improvements once we get out of the L1 and L2 caches. At both the 1MB – 4MB region of the SRAM and 6MB+ region of main memory, memory latency is consistently lower on A8 versus A7. In both cases we’re looking at latencies about 20ns faster than A7. This identical 20ns gain tells us that that Apple is still doing main memory lookups after the L3 lookup fails, and this in turn means the 20ns gain we’re seeing is due to L3 cache optimizations. We have a couple of ideas for how Apple could have improved L3 latency by nearly 20% like this, but at this time with Apple staying quiet on their architecture like usual, it’s not apparent which of these ideas are the correct ones.

Turning our eyes back to A8 one final time, we find that while a lot of die space is occupied by the CPU, GPU, and SRAM (as we’d expect), there is also quite a bit of space occupied by other blocks Apple has integrated into their design. Without already knowing what you’re looking for these blocks are difficult to identify, but even without being able to do this we have a reasonable idea of what blocks Apple has integrated. Among these we’ll find audio controllers, USB controllers, video encoders/decoders, flash memory controllers, the camera ISP, and of course all kinds of interconnect.

All of these blocks are fixed function hardware (or at best, limited flexibility DSPs), which are equally important to not only the A8’s functionality but power efficiency. By assigning tasks to dedicated hardware Apple does spend some die space on that hardware, but in return these blocks are more efficient than doing those tasks entirely in software. Hence Apple (and SoC designers in general) have a strong incentive to offload as much work as possible to keep power consumption in check. This move towards more fixed function hardware is part of a general “wheel of reincarnation” cycle that has been a constant in processor design over the years, which sees a continuous shift between fixed function and programmable hardware. SoCs, for the most part, are still going towards fixed function hardware, and this should continue for a while yet.

In any case, while we can’t identify individual blocks on A8 we do know that Apple has added a few features to A8 that are present in some form or another among these blocks. New to A8 is some mix of H.265 (HEVC) hardware, which would be necessary to enable the FaceTime over H.265 functionality that is being introduced on the iPhone 6. Apple’s “desktop class scaler” that is used for handling non-native resolution applications and for down-sampling the internal rendering resolution of the iPhone 6 Plus would also be present here.

Introduction
A8’s CPU: What Comes After Cyclone?
IntroductionA8: Apple’s First 20nm SoCA8’s CPU: What Comes After Cyclone?A8’s GPU: Imagination Technologies’ PowerVR GX6450CPU PerformanceGPU and NAND PerformanceBattery Life and Charge TimeDisplayCamera: Still Image PerformanceVideo QualityAudio QualitySoftwareCellular, GNSS, Misc.Final Words

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Camera: Still Image Performance — The iPhone 6 Review

by Joshua Ho, Brandon Chester, Chris Heinonen & Ryan Smithon September 30, 2014 8:01 AM EST

  • Posted in
  • Smartphones
  • Apple
  • Mobile
  • iPhone 6

531 Comments
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531 Comments

IntroductionA8: Apple’s First 20nm SoCA8’s CPU: What Comes After Cyclone?A8’s GPU: Imagination Technologies’ PowerVR GX6450CPU PerformanceGPU and NAND PerformanceBattery Life and Charge TimeDisplayCamera: Still Image PerformanceVideo QualityAudio QualitySoftwareCellular, GNSS, Misc. Final Words

Camera

In order to really understand the camera of the iPhone 6, we have to first talk about the components that make up the camera system. While we don’t know the exact model number of either the iPhone 5s or iPhone 6 sensors, we do know that both the front and rear cameras are made by Sony. For the most part, it seems that the optical system is largely unchanged from the iPhone 5s to iPhone 6. The focal length and aperture are identical, and both have five plastic lenses. On the sensor side there are some obvious differences such as the addition of phase detection pixels. However, it’s otherwise difficult to say if anything else has changed in this area. There’s also a new ISP on the SoC, which serves to enable features like 240FPS slow motion video.

Based on what we know about the camera, the one highlight feature seems to be PDAF. While we’ve seen it before in phones like the Galaxy S5, we’ve never really talked about how it works. In short, microlenses on the sensor refract incoming light onto the AF detector in pairs, as seen in the photo below. Once this is done, the image produced by each AF sensor is compared for similarities. By finding these similarities, the ISP can know whether the lens is focused at a point short, long, or on the intended subject and command lens movement to focus on the intended subject. In case 1 in the photo, we see a situation where the camera is focused short, so the lens must move in order to properly focus on the subject, which is case 2. Case 3 and 4 show increasingly extreme cases of focusing too far to focus on the subject.

Source: Wikipedia

The real question is how it works. While we don’t have an ideal test for auto focus and capture latency, we can at least get an idea for best case latency by looking at latency for both cases when viewing a well lit ISO chart, which has extremely high contrast and strong lighting so PDAF should be able to operate.

As you can see, it seems that capture latency is mostly unchanged when comparing the two phones but focus latency is dramatically improved in the best case, which is around 200 milliseconds. While the Galaxy S5 does have PDAF, in my experience it was hard to tell if it was any faster than a mostly contrast-based solution like the One M8. With the iPhone 6 the use of PDAF is immediately obvious because in well lit conditions the camera always snaps to focus without ever waiting for the ISP to detect an out of focus condition and run an AF scan. Oddly enough, in all of the manual camera applications that I’ve tried none of them seem to be able to use continuous auto focus in the preview, which suggests that this isn’t exposed in the camera API.

On the UI side, the new camera application isn’t a significant departure from what we’re used to in iOS but there is one odd UI inconsistency present in the new UI, as in the slow motion video mode tapping the fps option will toggle between 120 and 240 fps but the same isn’t true of 1080p60 video, which has to be toggled through the settings application instead of within the camera application.

Otherwise, I’m generally happy with the camera, especially with the new exposure biasing mode which does away with the need to try and get a specific exposure by locking exposure and reframing to get the right photo. While this certainly isn’t a new feature the ease of use makes for a better implementation than most. Generally, exposure biasing is hidden in the settings menu so it’s a setting that is only selected once and never again. However, Apple’s solution will always default to 0 EV and allow for biasing by swiping up to increase exposure and down to reduce it, which means that this solution is fast and easy to do when taking a photo.

Overall, I don’t have significant complaints with the camera UI or the general shooting experience. While I’m still looking for an ideal manual camera application I find Apple’s mostly all auto solution to be more than sufficient. Of course, the shooting experience alone isn’t enough to evaluate a camera so we’ll look at image quality next.

Still Image Performance

While I’m still not quite happy with the state of our camera testing procedures, our current tests can generally give a good relative comparison, so the data we’re looking at can still be used to draw some conclusions about the camera being tested. One of the first tests that we’ll look at is the ISO chart, which uses increasingly tight line spacing to determine what the maximum resolution of the camera is.

Gallery: Smartphone Camera Bench 2014 — ISO12233 Test Chart

In this test, the iPhone 6 does reasonably well, showing low aliasing until around the 16 or 17 mark, which seems to be about the same as the iPhone 5s. In general, this is one area where the iPhone falls short of the competition, which generally tends towards 1.1 micron pixels and sensor sizes larger than a third of an inch. However, it’s definitely a great more detail than what we see on the four megapixel sensor of the One (M7) or One (M8). Given the sensor size constraints that Apple seems to be working with this is a respectable showing.

Gallery: Daytime Photo Location 1

The next scene we’ll look at is a daytime landscape shot. For the most part the iPhone 6 does admirably, as noise is well suppressed without noticeable oil painting effects that arise from when noise suppression is too strong and blurs out detail. Dynamic range is also generally quite good as shadowed areas have noticeable detail in this scene. In comparison to the iPhone 5s, while it’s relatively hard to see any real differences in detail the noise in areas like the sky and in shadows are noticeably reduced without an obvious decrease in detail.

Gallery: Lightbox Lights On Auto

Following along the lines of the landscape shot, I also set up a lightbox scene with a few objects of varying contrasting textures, text, and feature size to get a good idea of what the limitations of the camera are. In this test scene, we actually see some level of improvement in detail when comparing the iPhone 5s to the iPhone 6. This is most obvious when looking closely at the texture of the metal bell. When compared to the Galaxy S5 LTE-A the iPhone 6 does fall behind a bit due to lower resolution and a mildly wider field of view.

Gallery: Lightbox Lights Off Auto

For the next scene, I used the light box and standardized dim lighting in order to provide an example of camera performance between extremely bright and dark scenes. Here, it’s relatively difficult to see a difference between the various phones, although with some cameras we’re already starting to see a significant amount of detail blurred away in areas like the bell which has a great deal of low contrast detail. There’s not too much difference here when comparing the iPhone 6 and 5s, although the 6 does have noticeably lower contrast in these situations.

Gallery: Low Light Photo Location 1

At the extremes of low light photos, we definitely see a notable improvement in the iPhone 6, which can be attributed to the lower ISO. However, for better or worse we don’t see a significant difference in exposure which suggests that this sensor likely has improved sensitivity despite identical pixel size. While we have no way of knowing the exact sensor, it’s logical to conclude that the iPhone 6 is using a CMOS sensor process similar to the IMX240 in the GS5 LTE-A at a larger pixel pitch for better sensitivity. What’s really incredible about this test photo is that the iPhone 6 manages to deliver an output close to what we see in the iPhone 6 Plus at four times the ISO/sensor gain.

Gallery: Lightbox Lights Off Flash

The next two test cases are less about the camera itself and more about how well the OEM has integrated software and hardware. The first test we’ll go over is the LED flash test in the lightbox scene that was previously used. While LED flash is generally a rather poor solution for low light photos, it’s still important to test as there are some situations where it’s absolutely necessary. In this case, Apple has done a great job of selecting an appropriate brightness level to evenly illuminate the scene and provided enough light to keep noise to a minimum, but for some reason there’s a pink/red tint to the entire scene. This is one area where the iPhone 5s seems to provide more even color rendering as there is no such tint.

Gallery: Lightbox Lights On HDR

In the HDR test, there’s a noticeable improvement in detail and dynamic range from the iPhone 5s to the iPhone 6. Key areas of note include the Media Link HD box, which has noticeably clearer text and there’s also significantly more detail on the bell. Judging by the general improvements to detail in closer shots, it may be that these effects are either too subtle to see in landscapes or simply smudged away by noise reduction. There’s relatively little to criticize here, as Apple seems to be effectively merging multiple exposures without obvious halos or similar effects that make HDR almost impossible to use in most circumstances.

Overall, the iPhone 6’s camera represents a solid improvement over the previous generation, with less noise, more detail in some circumstances, better HDR, and improved low light performance. While it isn’t a huge leap ahead, it’s definitely more than one might expect. The improvements are subtle though, as there are no fundamental changes to the optics or sensor.

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Video Quality
IntroductionA8: Apple’s First 20nm SoCA8’s CPU: What Comes After Cyclone?A8’s GPU: Imagination Technologies’ PowerVR GX6450CPU PerformanceGPU and NAND PerformanceBattery Life and Charge TimeDisplayCamera: Still Image PerformanceVideo QualityAudio QualitySoftwareCellular, GNSS, Misc.Final Words

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1 hour
iPhone 6 sensor cable replacement

«Auto brightness» mode does not work; The screen does not turn off during a call. Front camera or top speaker not working.

1900 R

30 minutes
iPhone 6 Home Button Repair

The HOME button is not pressed, it works every other time; doesn’t work at all.

1900 R

1 hour
iPhone 6 NFC Antenna Replacement

Apple Pay contactless payment is not working.

1900 R

1 hour
Touch ID cable repair on iPhone 6

Home button cable break, Touch ID fingerprint scanner not working

3900 R

from 4 hours
Replacing the Wi-Fi/GPS Antenna Matcher

Poor reception of Wi-Fi, Bluetooth, GPS signal.

1900 R

1 hour
Expand prices Collapse
Replacing or Repairing iPhone 6 Internal Components
iPhone 6 top speaker replacement

During a conversation, the interlocutor is not heard or the speaker wheezes.

1900 R

1 hour
iPhone 6 bottom speaker replacement

No ringing sound; the speaker wheezes, moisture or dirt got in.

1900 R

30 minutes
iPhone 6 Microphone Replacement

The iPhone microphone is not working. The interlocutor does not hear you. Interference during conversation, the sound is like in a «barrel».

1900 R

1 hour
iPhone 6 vibration motor replacement

The vibration motor is not working.

1900 R

1 hour
iPhone 6 front camera replacement

iPhone 6 front camera not working. No autofocus, spots.

1900 R

1 hour
iPhone 6 main camera replacement

iPhone 6 rear camera not working. No autofocus, blur, or no flash.

1900 R

30 minutes
iPhone 6 Camera Glass Replacement

iPhone 6 rear camera glass cracked

1900 R
1500 R

to
October 15, 2022! **

from 1 hour
Expand prices Collapse
Motherboard repair, iPhone 6 BGA component replacement
Replacement module (chip) Wi-Fi iPhone 6

Wi-Fi does not turn on; Poor Wi-Fi/Bluetooth reception.

3500 R

from 3 hours
Replacement NAND Flash iPhone 6

Replacing the user NAND flash memory. iTunes Error — 9, 40, 4014. SanDisk SDMFLBCB2 NAND Flash. The price is for 16GB.

2900 R

from 4 hours
Increasing NAND Flash iPhone 6/6 Plus

Upgrade user NAND flash to 64GB.
32GB — 3500
64GB — 4500
128GB — 5500 R

from 2900 R

from 4 hours
U2 Tristar iPhone 6 charge controller replacement

Fast battery discharge, spontaneous activation, slow charging. USB Charging IC NXP Tristar 1610A2.

2900 R

from 3 hours
iPhone 6 Power Controller Replacement

iPhone 6 won’t turn on or charge. Apple/Dialog 338S1251-AZ Power Management IC.

4900 R

from 4 hours
iPhone 6 and 6 Plus Display Power Controller Replacement

There is no image on the display, the display module itself is working.

2500 R

from 4 hours
iPhone 6 and 6 Plus backlight driver replacement

No backlight, picture present.

2900 R

from 4 hours
iPhone 6 audio codec replacement

No sound in applications, no system sounds.

3500 R

from 4 hours
iPhone 6 and 6 Plus Sound Amplifier Replacement

No sound of polyphony, the sound is wheezing.

2900 R

from 4 hours
iPhone 6 touchscreen controller replacement

The touchscreen does not work or works partially. Broadcom BCM5976 Touchscreen Controller IC.

3500 R

from 4 hours
iPhone 6 and 6 Plus Rx/Tx Amplifier Replacement

Poor GSM/3G reception, iPhone network problems.

2500 R

from 4 hours
iPhone 6 Radio Power Controller Replacement

Poor GSM/3G reception, iPhone network problems.

2500 R

from 4 hours
iPhone 6 and 6 Plus transceiver replacement

iPhone network problems.

3500 R

from 4 hours
Replacing the SIM reader (connector)

Does not see the SIM card, contact pads are damaged

2500 R

2 hours
iPhone 6 modem repair

No network, searching for a network, no IMEI. BASEBAND REBALL. Qualcomm MDM9625M LTE Modem

3500 R

from 4 hours
Replacing the gyroscope, compass, accelerometer iPhone 6

No parallax, compass not working, image auto flip not working.

2500 R

from 4 hours
iPhone 6 and 6 Plus NFC Controller Replacement

Apple Pay not working, error 56 when updating to iTunes

2900 R

from 4 hours
Replacing the FPC connector / connector on the board

The connector on the board is damaged.

from 1500 R

from 4 hours

iPhone 6 and iPhone 6 Plus Review: Size Meaning and Size Meaning

Writing an interesting review of the new iPhone 6 and iPhone 6 Plus is not a trivial task. Apple this year has done everything to complicate the life of a gadget writer by depriving the devices of some obvious super-advantages. Nothing can be said «first in history», «most-most» or «unsurpassed». More precisely, if you live in the Apple universe and never go out for a walk, you can admire until you get hoarse. But in parallel universes, the specifications of the new iPhones have either long since become typical or surpassed. And we saw sharper screens, and cameras with higher resolution, and processors with a bunch of additional sensors.

All this does not mean that the iPhone 6 and 6 Plus are bad and of no interest to anyone. Of course not. It’s just that, as I recently wrote in a column following the presentation, Apple today is not so much looking to impress a couple of hundred bloggers, but to create cost-effective platforms for selling software and services. From this point of view, the new iPhones are ideal. Well, the fact that Apple sold 10 million iPhones in the first four days says that the flock is also happy.

I’m not going to fill up the volume with a retelling of Apple’s press releases and benchmarks that are rather meaningless in this case. Instead, I will answer two questions. First, why are the new iPhones better than the 5s? Second — which device is better to choose, iPhone 6 or iPhone 6 Plus?

There must be many good iPhones

The exterior of the new iPhones has changed radically, and it is simply impossible to confuse the «six» with 5/5s. But the black model (sorry, «cosmic gray») has a surprising resemblance to some devices on Android. I always have about a dozen devices from different manufacturers on my desk, and in recent days I have mistakenly grabbed either HTC One or Acer Liquid E700 from the table instead of the iPhone. It’s hard to confuse the white and gold versions of the iPhone 6 with Google phones, but with the black one, that’s it. The similarity is especially enhanced if the iPhone is in a branded case. Rounded lines, black surface… Of course, a self-respecting Apple fan will not keep a zoo of Android smartphones on the table, but somewhere in a cafe, when everyone puts out their phones, incidents can happen. None of the iPhones of previous generations could be confused with something else.

In which picture is it easier to find the iPhone, right or left?

The new iPhones support all possible LTE frequencies, and the maximum connection speed has increased from 100 to 150 Mbps. To be honest, I have not yet been able to intend anything like this in real conditions, but we cannot but rejoice at the removal of segregation on a regional basis. 5s and 5c, bought in the States (savings !!!), often worked for us only in 3G mode, and now this restriction is no more. You can take your iPhone anywhere. The reverse side of the new radio module is obvious bugs in compatibility with the networks of Russian operators. No, in principle, everything works, and the Internet seems to be moving more vigorously. But when the smartphone is in LTE mode, the probability of not getting through to it has increased dramatically. That is, there are proud five dots on the screen, and the caller receives a message that you are not online. Most likely, this is a temporary problem, and after reconfiguring the hardware and / or updating the firmware, everything will be fine, but for now — as it is.

Personally, I was extremely pleased with the new version of the Touch ID sensor. Apple didn’t talk about this anywhere, but if on 5s for recognition the first time the finger had to be in a perfectly clean and dry state, now the demands on the state of the object have noticeably dropped. No, I missed the elite gadget with greasy dirty paws. But, for example, after you wash your hands, the thumb could remain unrecognized. Now everything is all right.

Increased to 4.7 inches screen iPhone 6 made the smartphone quite suitable for Internet surfing. On the «five» the letters turned out to be very small, and therefore I preferred to read texts on the road from something larger. Now everything is reasonably large, and the iPhone has again become convenient for accessing the Internet through a browser. But it was about this incarnation that Jobs spoke at the presentation of the very first version.

There is no need to talk about the iPhone 6 Plus — the 5.5-inch diagonal is suitable for viewing something as much as a smartphone can be suitable for this at all. True, be prepared for the fact that the increased diagonal will simply make everything bigger without adding anything else. Well, not counting the vertical mode in some applications. Against the backdrop of a myriad of Android additions to the Samsung Galaxy Note, these are, of course, tears. For some reason, it seems to me that in iOS updates, a large version of the iPhone will still acquire additional features, because otherwise it turns out somehow … uncreative.

The vibrating alert has become more powerful, as we wrote when we took apart the new iPhones piece by piece. The devices do not jump on the table, but in jeans the feeling is strong and elastic. Missing a call has become almost impossible.

Not officially announced, but present de facto moisture resistance saves the user from a significant part of the reasons to visit a service center. True, the screen that has grown in the area and protrudes above the surface looks absolutely defenseless and, most likely, when it falls, it will beat more often than before. Therefore, be sure to think about buying a case or bumper. Well, or buy two iPhones at once, so that there is somewhere to rearrange the SIM card while one is being repaired.

The camera — at least at first glance — is not much different from its predecessor. I understand that this sounds bold against the backdrop of Apple’s announcements about a new sensor with mysterious Focus Pixels, but that’s how it is. A good camera, no doubt. Takes good pictures with very predictable results. And on top of that, the 6 Plus allows some liberties when shooting in the twilight and on the night streets of a big city. And yet, at 5s, the camera was already too good to make a big leap forward against its background. However, I’ll still shoot, compare, and if I suddenly smell interesting differences, I’ll write about them separately.

I know that many longtime iPhone users worry about the inability to reach the opposite top corner of the screen with their thumb. Yes, there is such a thing. Even on the relatively small iPhone 6. But, firstly, this is a matter of grip, because I myself have adapted to reach out even on 5.2-inch screens. Secondly, a double tap on Touch ID brings this farthest corner to a convenient distance. Extremely convenient and simple function. Why the creators of shovel phones on Android didn’t come up with it — I’ll never know.

Overall, the iPhone 6 is much, much better than the iPhone 5s. And if for you a smartphone is not only a dialer with a camera, but also a means of accessing the Web, a cinema, etc., etc. — Of course, it is necessary to take. If the needs are limited to calls alone, there is no point in upgrading. As, however, in a smartphone, as such.

Big or small?

I switched to the iPhone 6 Plus on September 20, the second day of sales. Because if everything was more or less clear with the usual «six», then the first phablet (smartsheet, ceiling — they came up with, damn it, names) Apple raised a lot of questions about convenience and usage model. The first impression is that it looks big, but it fits into a jeans pocket like a regular one. Seriously, if I carry the usual “shovels” with such a diagonal in the pocket of a jacket or jacket, then the iPhone 6 Plus fits perfectly in jeans and does not interfere with moving and sitting down. A very unusual feeling.

As for everyday use, five and a half inches is five and a half inches. It’s simply impossible to reach the top of the screen without a double tap on Touch ID if you hold the device with one hand. If two — then, of course, no problem. Perhaps, if you have always used only the iPhone, the transition to 6 Plus may seem like a difficult experience. Hands are not developed, experience is not enough. But we, the brave testers of Android, do not even care about six inches. So very quickly got the hang of being controlled with one left.

iPhone 5s, iPhone 6 and iPhone 6 Plus in the same hand

For me, the main advantage of the 6 Plus was the increased battery life. Enough for two days. And these, I note, are two rather intense days, because at first you always load a new gadget much more than usual.

Well, in general, of course, everything looks better on the big screen. Web pages, photos, films…

Apple itself does not say anything about the difference in the usage model. Like, think for yourself, decide for yourself. These ruthless people first made us tormented by the choice between a white and black iPhone, then they added a golden tint, and now, look, they added torment by offering to decide on the screen size.

I’ll tell you so. If you used to have to carry an iPad mini with you in addition to your smartphone, take the iPhone 6 Plus. It will be a reasonable compromise between a smartphone and a tablet and will save you from unnecessary burden. It is quite convenient as a dialer, and good for web surfing / watching movies / games. Especially for games, by the way.

If everything was fine on the iPhone 5s, it makes little sense to get involved in megalomania. The increased diagonal of the screen of the usual «six» will please the eye, and the device itself will remain the same invisible in your pocket.

Towards iPhone 6s

Apple’s new smartphones are probably the most balanced in the history of the company. And at the same time — the most difficult to describe. It is like in ordinary life: if, for example, a girl is pretty, smart and tactful, there is nothing more to say about her. Grab and drag to the registry office. And, on the contrary, if a woman has lips — in, chest — in, walks in zigzags and still carries eight shaved lapdogs with her on a cart, there are many reasons for discussion. That’s just the desire … to join somehow does not arise.

The new iPhones are very good. You can take. But talking about them is boring. So I stop testing your patience.

Expensive and angry

I hope that in the iPhone 6s, Apple will throw more fodder for gadget writers eager to be surprised. By all indications, the company will earn enough on current devices to pay for any fair tricks that iPhones were rich in ancient times.

P.S. Why didn’t I write about how the iPhone 6 Plus bends? Yes, because there is no such problem. Sticking a smartphone in the back pocket of jeans that are tight around a plump ass and then flopping it onto a hard surface is, you know, from the field of psychology, not mechanics. Yes, the world is imperfect. Large smartphones, due to the larger area of ​​\u200b\u200bthe “lever”, are really easier to break. For example, for Sony Xperia Z Ultra, this is perhaps the most massive reason for contacting service centers. Sometimes it breaks along with the case.

But I have had the Z Ultra in my backpack for six months now, and nothing. Because I studied physics at school and I remember the lever.

Compared to a Sony smartphone, the iPhone 6 Plus is almost indestructible. It is not at all easy to bend it with at least some careful use. The one-piece aluminum body is pretty serious. Apple reported that in the first 6 days of sales, i.e. before the hysterical news about bending iPhones, 9 people contacted support about the bending problem. Against the background of the number of copies sold, this is not even a statistical error, but I don’t know what.
1810mAh vs 1715mAh

  • 14g lighter?
    129g vs 143g
  • 34. 88% cheaper?
    149.77 € vs 230.00 €
    • 1GB more RAM?
      2GB vs 1GB
    • 31.43% higher CPU speed?
      2 x 1.84GHz vs 2 x 1.4GHz
    • 1.5x more megapixels (main camera)?
      12MP vs 8MP
    • 4.17x more megapixels (front camera)?
      5MP vs 1.2MP
    • 2x faster loading?
      300MBits/s vs 150MBits/s
    • Are 6nm semiconductors smaller?
      14nm vs 20nm
    • GPU frequency 200MHz more?
      650MHz vs 450MHz
    • Has manual focus?

    What are the most popular comparisons?

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    User Reviews

    Overall Rating

    Apple iPhone 6

    16 Apple iPhone 906 User Reviews

    06

    6. 3 /10

    16 Reviews Users

    Apple iPhone 6s

    22 Reviews of Users

    Apple iPhone 6s

    7.7 /10

    9000 9000

    Functions

    /10

    16 Votes

    8.3 /10

    22 Votes

    Screens

    6.5 /10

    Votes

    7.7 9 7.7 /10

    22 Votes

    Battery service life

    3.6 /10

    16 Votes

    5.6 /10

    9000 Votes

    Photo

    7.1 /10 9000 9000 9000 Votes

    000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 7.1 /10

    22 Votes

    Custom

    5.4 /10

    16 Votes

    7.2 /10

    9000 Votes

    Display

    1. Screensom of screen

    0006

    The larger the screen size, the better the user experience.

    2.With OLED/AMOLED screen

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    OLED displays (Organic Light Emitting Diode) are composed of organic materials that emit light. They have higher contrast ratios and wider viewing angles than LCDs. AMOLED and POLED are types of OLED displays.

    3.with IPS panel

    ✔Apple iPhone 6

    ✔Apple iPhone 6s

    IPS (In-Plane Switching) is a technology used for LCD displays. It was designed to overcome the main limitations of conventional twisted nematic TFT displays such as limited viewing angles and poor color quality. PLS (Plane Switching) is a type of IPS screen developed by Samsung, with higher brightness and lower cost.

    4.pixel density

    326ppi

    326ppi

    Pixel density is a measure of screen resolution expressed as the number of pixels per inch (PPI) on the screen. Higher pixel density results in sharper and clearer images displayed on the screen, resulting in a better viewing experience.

    5.resolution

    750 x 1334px

    750 x 1334px

    Resolution indicates the maximum number of pixels that can be displayed on a screen, expressed as the number of pixels on the horizontal axis and the number on the vertical axis.

    6. refresh rate

    Frequency at which the screen is updated. The higher the frequency, the less flicker (less noise) and the more natural motion representation.

    7.brightness

    500 nits

    Unknown. Help us offer a price. (Apple iPhone 6s)

    A nit is a measurement of the light emitted by a display, equal to one candela per square meter. Brighter displays are easier to read, even on sunny days.

    8. Has branded shockproof glass

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    Shockproof glass (such as Corning’s Gorilla Glass or Asahi Dragontrail Glass) is thin, light, and can withstand a high degree of impact.

    9th version Gorilla Glass

    Unknown. Help us offer a price. (Apple iPhone 6)

    Unknown. Help us offer a price. (Apple iPhone 6s)

    Gorilla Glass is one of the most popular grades of chemically strengthened glass produced by Corning. Several versions have been developed, the newest of which are more durable and resistant to damage.

    Performance

    1.built-in memory

    Built-in memory is the built-in space for storing system data, applications, and user data in the device. With more internal storage, you can store more files and apps on your device.

    2.Random Access Memory

    Random Access Memory (RAM) is a form of memory used to store work data and machine code currently in use. It is a temporary, fast-access virtual storage that can be read and modified in any order, allowing fast data processing.

    3. AnTuTu score

    Unknown. Help us offer a price. (Apple iPhone 6)

    175000

    AnTuTu is one of the most important tests for Android devices. The score reflects the overall performance of the device by summing up the results of individual tests with various parameters such as RAM speed, processor performance, 2D and 3D graphics performance.

    4.3DMark Wild Life test

    Unknown. Help us offer a price. (Apple iPhone 6)

    Wild Life is a cross-platform benchmark developed by 3DMark that tests the graphics performance of a device (using the Vulkan API on Android/Windows and the Metal API on iOS). Source: 3D Mark.

    5.test 3DMark Wild Life Unlimited

    Unknown. Help us offer a price. (Apple iPhone 6)

    Wild Life is a cross-platform test developed by 3DMark that tests the graphics performance of a device (using Vulkan API on Android/Windows and Metal API on iOS). The unlimited version works off-screen, so factors such as screen resolution do not affect the score. Source: 3D Mark.

    6.3DMark Wild Life Extreme test

    Unknown. Help us offer a price. (Apple iPhone 6)

    Unknown. Help us offer a price. (Apple iPhone 6s)

    Wild Life is a cross-platform test developed by 3DMark that tests the graphics performance of a device (using Vulkan API on Android/Windows and Metal API on iOS). The Extreme version is much more demanding on graphics than the standard Wild Life test. Source: 3D Mark.

    7.Geekbench 5 result (multi-core)

    Unknown. Help us offer a price. (Apple iPhone 6)

    Geekbench 5 is a cross-platform benchmark that measures multi-core processor performance. (Source: Primate Labs,2022)

    8.Geekbench 5 result (single core)

    Unknown. Help us offer a price. (Apple iPhone 6)

    Geekbench 5 is a cross-platform test that measures the single-core performance of a processor. (Source: Primate Labs, 2022)

    9. CPU speed

    2 x 1.4GHz (Apple A8)

    2 x 1.84GHz

    CPU speed indicates how many processing cycles per second a processor can perform, considering all its cores (processors). It is calculated by adding the clock speeds of each core or, in the case of multi-core processors, each group of cores.

    Cameras

    1 megapixels (main camera)

    The number of megapixels determines the resolution of images captured by the main camera. A higher megapixel count means the camera is capable of capturing more detail. However, the number of megapixels is not the only important element that determines image quality.

    2 megapixels (front camera)

    The number of megapixels determines the resolution of images captured by the front camera. The higher megapixel count means the front camera is capable of capturing more detail, which is an important consideration for high resolution selfies.

    3. has a built-in optical image stabilizer

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    Optical image stabilization uses gyroscopic sensors to track camera vibration. The lens adjusts the optical path accordingly, preventing image blur before it is captured.

    4.video recording (main camera)

    1080 x 60fps

    2160 x 30fps

    The maximum resolution possible for videos taken with the main camera. You can also select other frame rates, these videos usually have lower resolutions.

    5. wide aperture (main camera)

    This is the widest aperture available at the minimum focal length. With a wider aperture, the sensor can capture more light, helping to avoid blur due to faster shutter speeds. It also provides a shallow depth of field, allowing you to blur the background to focus on the subject.

    6. Equipped with Dual Color LED Flash

    ✔Apple iPhone 6

    ✔Apple iPhone 6s

    The dual color LED flash consists of multiple LEDs with different color temperature to provide the best color balance in photos and videos.

    7.with backlight sensor

    ✔Apple iPhone 6

    ✔Apple iPhone 6s

    overall sharpness and image quality.

    8. Continuous auto focus when recording movies

    ✔Apple iPhone 6

    ✔Apple iPhone 6s

    Subjects always remain in focus when recording movies.

    9.Autofocused with phase detection autofocus for still photography

    ✔Apple iPhone 6

    ✔Apple iPhone 6s

    Phase detection autofocus is much faster than contrast detection and produces sharper images.

    Operating system

    1. there are clipboard warnings

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    This privacy feature alerts you with a small notification when an app is copying data from your clipboard.

    2.There is a «Location Privacy» feature

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    This privacy feature allows you to tell the app your approximate location instead of your exact location.

    3.Camera/Microphone Privacy

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    You can enable or disable the app’s access to the camera or microphone on your device. There are also icons on the device that show when the application is using the camera or microphone.

    4. Mail Privacy Shield is available

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    Mail Privacy Shield is a feature built into the default email app that blocks senders from using pixels tracking» that can see when you’ve read the email. It also hides your IP address from senders.

    5.theme setting is available

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    Theme setting allows you to easily change the appearance of the user interface (UI). For example, change the colors of the system or application icons.

    6.can block app tracking

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    Some apps track your activity even when the app is not in use. This privacy feature allows you to block tracking either across all apps or on a per-app basis.

    7.blocks cross-tracking

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    This setting (in the default browser) allows you to block cookies and cross-tracking to ensure your privacy.

    8.device machine learning

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    On-device machine learning is used to recognize people, places, and more in the Photos app. The algorithms run on the device itself and then store this sensitive data. Competing services upload photos and do so on their own servers, which requires you to provide personal information.

    9. Can play games at the same time as downloading them

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    This means you don’t have to wait for the whole game to be downloaded as the next stages of the game will download in progress games.

    Battery

    1.battery capacity

    1810mAh

    1715mAh

    Battery charge, or battery capacity, is the amount of electrical energy stored in the battery. The higher the battery charge, the longer the battery life.

    2.Wireless charging

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    Supports Qi wireless charging standard. To charge your device, you just need to place it on the charging pad.

    3.Supports fast charging

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    Fast charging technologies such as Qualcomm’s Quick Charge or MediaTek’s Pump Express are used to reduce device charging time. For example, with Quick Charge 3.0, the battery can be charged up to 50% in just 30 minutes.

    4. charging speed

    Unknown. Help us offer a price. (Apple iPhone 6)

    Unknown. Help us offer a price. (Apple iPhone 6s)

    Charging speed is expressed in watts (W), a unit of electrical power. The higher the power, the faster the charging speed. It is important to use a compatible charger to obtain the advertised charging speed.

    5.wireless charging speed

    Unknown. Help us offer a price. (Apple iPhone 6)

    Unknown. Help us offer a price. (Apple iPhone 6s)

    Charging speed is expressed in watts (W), a unit of electrical power. The higher the power, the faster the charging speed. A compatible wireless charger must be used to achieve advertised charging speeds.

    6. Reverse wireless charging included

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    The device can be used as a wireless charging station to charge other devices.

    7.reverse wireless charging speed

    Unknown. Help us offer a price. (Apple iPhone 6)

    Unknown. Help us offer a price. (Apple iPhone 6s)

    Charging speed is expressed in watts (W), a unit of electrical power. The higher the power, the faster the charging speed.

    8.has a replaceable battery

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    In case of a breakdown, the user can replace the battery

    9.Has an ultra power saving mode

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    The device can save battery by using only a black and white screen with a few basic icons. This means that even with a small amount of battery it is possible to keep the device running for a long time.

    Audio

    1.has a 3.5mm mini jack socket

    ✔Apple iPhone 6

    ✔Apple iPhone 6s

    You can use the standard mini jack socket to connect most headphones.

    2.has built-in stereo speakers

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    Devices with stereo speakers provide sound from different channels on the left and right sides, resulting in a richer sound and better listening experience.

    3. Has Bluetooth aptX

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    aptX is a codec used for Bluetooth wireless audio transmission. It is developed by Qualcomm and supports 16-bit audio at 384 kbps.

    4.LDAC

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    LDAC is a codec developed by Sony for Bluetooth audio. It supports a very high bit rate of 990 kbps, which provides high resolution audio. It can also automatically adjust the lower bitrate of 330Kbps or 660Kbps to improve stability.

    5.has aptX HD

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    aptX HD is a Bluetooth audio codec developed by Qualcomm. It supports high quality 24-bit audio (with a bit rate of 576 kbps).

    6.aptX Adaptive

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    aptx Adaptive is an audio codec for Bluetooth devices developed by Qualcomm. It has a variable bit rate (from 279 kbps to 420 kbps), which means it can adjust the bit rate for different scenarios such as listening to HD audio or reducing interference from other devices.

    7.has radio

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    With connected headphones, it can work as an FM radio

    8.number of microphones

    The more microphones the device has, the better it filters out background noise and improves the overall sound recording quality.

    9. has dedicated media buttons

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    You can control the music player blindly.

    Functions

    1.support 5G

    ✖Apple iPhone 6 (Apple A8)

    ✖Apple iPhone 6s

    Supports 5G wireless technology. The 5G mobile network provides faster speeds and lower latency than the previous 4G network.

    2.download speed

    150MBits/s

    300MBits/s

    Download speed is a measure of the bandwidth of an Internet connection, representing the maximum data transfer rate at which a device can access online content.

    3.loading speed

    50MBits/s

    50MBits/s

    Download speed is a measurement of Internet bandwidth that represents the maximum data transfer rate at which a device can send information to a server or other device.

    4. Has USB Type-C

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    USB Type-C has reversible connector orientation and cable direction.

    5. USB version

    Newer versions of USB are faster and have better power management.

    6. NFC enabled

    ✔Apple iPhone 6

    ✔Apple iPhone 6s

    NFC (Near Field Communication) allows the device to perform simple wireless transactions such as mobile payments. Note: This feature may not be available in all markets.

    7.Supports Wi-Fi 6 (802.11ax)

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    Wi-Fi 6, released in 2019, is based on the IEEE 802.11ax wireless networking standard. Designed to operate in all frequency bands from 1 to 6 GHz, it offers faster data rates and lower latency than previous Wi-Fi technologies.

    8.Supports Wi-Fi 6E

    ✖Apple iPhone 6

    ✖Apple iPhone 6s

    Wi-Fi 6E was announced in 2020 and has several advantages over Wi-Fi 6. In addition to 2.4GHz bands and 5GHz, it can operate in the 6GHz band, which provides faster speeds and extremely low latency.

    9.802.11ac WiFi

    ✔Apple iPhone 6

    ✔Apple iPhone 6s

    802.11ac wireless operates at 5GHz and also at 2.4GHz (dual-band WiFi). Offers higher data transfer rates, increased reliability and more optimal power consumption.