Crossfire 480: AMD Radeon RX 480 in CrossFire — Beating the GeForce GTX 1080 at 4K

CrossFire RX 580 & RX 480 Benchmark vs. Single GPU | GamersNexus

Mass Effect: Andromeda CrossFire Benchmark – 580 + 480 CF

We’re starting with Mass Effect: Andromeda for CrossFire. There’s a big challenge with Mass Effect that seems to be overlooked when considering multi-GPU: Despite folks proclaiming Andromeda’s multi-GPU support, there’s been limited discussion around the reason why – it’s sort of cheating. There is an option that enables by default when going multi-GPU, and it lowers graphics settings to reduce microstutter and improve framerate. The game doesn’t actually tell us which settings it’s lowering, it just does it – and that means that benchmarking in “performance mode” for multi-GPU does not produce comparable numbers to the single card benchmarks, since those tests will be more intensive.

We’ve actually got a few screenshots of performance mode versus quality mode for multi-GPU, where quality mode produces the same image quality as a single card, but with intense micro-stutter at higher resolutions or just generally bad framerates.

In these screenshots, you can see the differences between two scenes with Performance versus Quality mode. This is mostly evident in the change to ambient occlusion quality and local reflections, along with changes to depth shading and refractions. Places like door frames and shiny floors show the biggest change.

Here’s the problem: If you’re testing with performance mode enabled, it’ll produce the best performance for CrossFire – but it’s also cheating, because the single RX 580 or single RX 480 were producing different frames than the CrossFire solution. Quality mode, which is unchanged, is nigh unplayable. We’ll put both numbers on the charts anyway.

4K doesn’t look good for quality mode. We experienced intense, game-breaking micro-stutter that doesn’t even show-up in the already dismal framerate numbers. We’re at 19FPS average, behind both the single RX 480 and single RX 580. This isn’t the first time we’ve seen negative scaling in a game, and it’s pronounced here. You’d be way better off disabling CrossFire.

Quality Mode, producing the same frames as every other card, puts us at 38FPS AVG at 1440p – the worst on the chart, behind even the RX 470. There is intense negative scaling with CrossFire in this title; at least, until we switch to Performance Mode to cheat graphics quality lower. The game now pegs the RX 580 and RX 480 CF configuration at 54FPS AVG, tied with an overclocked RX 580 single-card config. We’re ahead of the RX 580 Gaming X single GPU stock by about 1-2FPS. Even with this mode, you’re far better off disabling this particular CrossFire configuration and running a single card. The graphics will be better and the framerate will be mostly equivalent. It makes no sense to use CrossFire here. Scaling is about 3% in average FPS, if that.

1080p looks about the same for Quality Mode, planting the CrossFire config below the RX 470 in average framerate, and far below it in frametime consistency. Scaling is -29% here. Switching to Performance Mode puts us at 100FPS AVG, with 1% lows at 69 and 0. 1% lows at 56FPS. That’s finally showing some real scaling over a single RX 580 Gaming X, which operated at 78.7FPS AVG – but again, the single card was under heavier workload, so it’s debatable how much you can count that as true scaling if the image quality is not identical.

For Honor CrossFire: RX 580 + RX 480

For Honor is another game that has some interesting challenges: CrossFire performed better for us at lower resolutions, like 1440p and 1080p, but worse at 4K. 4K exhibited fierce micro-stuttering that would necessitate disabling CrossFire or lowering resolution, as it was utterly unplayable, despite not showing up as much in benchmark numbers. We’ll skip 4K results for that reason.

Moving instead to a more playable 1440p, we’re getting 79FPS AVG with 71 and 68FPS lows on the mixed CrossFire configuration, showing positive scaling over the single RX 580 Gaming X. The performance gain is about 32%, with an insignificant amount of tearing as a side effect. Scaling over a single RX 480 is about 39%. This puts the configuration between the 980 Ti and GTX 1070 reference card.

At 1080p, scaling is again positive, with a 120FPS AVG throughput and lows at or above 100FPS. The RX 580 Gaming X single card performs around 93FPS AVG, showing that the mixed CrossFire cards scale over a single 580 Gaming X by about 29%. We’re still below a single GTX 1070 reference card.

DOOM (Vulkan) CrossFire Benchmark: RX 580 + RX 480

DOOM is up next on the list, using Vulkan as the API of choice.

Vulkan, just like OpenGL, has never really delivered for multi-GPU users in DOOM. We’re not seeing any scaling here. At 4K, the RX 580 and CrossFire configuration are basically the same. That carries over to 1440p, where there’s slight overhead without any scaling to speak of. CrossFire devices – even if you were to use the same exact device – just don’t scale in this game. 1080p is no different. Slight overhead, worst case.

Ashes of the Singularity CrossFire Benchmark: RX 580 + RX 480

We enable the “multi-GPU” toggle for this test. Scaling is positive in averages – north of 40% — but we saw poor frametime consistency in AOTS.

Ghost Recon: Wildlands CrossFire Benchmark

Ghost Recon: Wildlands is a little bit worse than lack of scaling – we just couldn’t even get the benchmark to start. The game hard crashed at all resolutions with our Very High test settings, earning the CrossFire RX 580 + 480 a solid DNF – they did not finish any tests with this game.

Sniper Elite 4 CrossFire Benchmark – 2x Scaling

Sniper Elite offers some redemption, though. At 4K with Dx12 and Async compute enabled, we’re seeing the CrossFire RX 580 and 480 Gaming X cards place at 79FPS AVG, with lows at 63 and 60. The RX 580 Gaming X single card operated at about 40FPS AVG, with lows linearly lower than the CrossFire config. That’s scaling of nearly 2x – we almost never see that in any games. Sniper Elite is one of the few titles that can make a case for multi-GPU, but it is surrounded by a games market that is otherwise mixed in multi-GPU readiness.

The 79FPS AVG of our mixed CrossFire configuration plants the cards ahead of a reference 1080, and about 8% behind the 1080 Ti Gaming X. Impressive performance. Rare, but impressive in this instance of Sniper 4.

Unfortunately, it’s not just a low-level API thing: We didn’t see any scaling with Vulkan, and Ashes of the Singularity posted scaling of about 46.5% in averages, with poor consistency overall. This has more to do with developers than with throwing some magical API toggle that makes multi-GPU good.

Conclusion: CrossFire RX 580 + RX 480 Worth It?

And RX 580 and RX 480 will work in CrossFire, so that’s the first part of this. It will run if you really wanted it. We don’t recommend it, though, just like we’ve never recommended SLI or CrossFire for gaming in the past. Maybe for very specific use cases, sure; if Sniper Elite is the only game you want to play, it’s a fantastic investment.

Unfortunately, Sniper Elite is surrounded by peers who can’t handle multi-GPU well. Mass Effect cheats multi-GPU into working by lowering graphics settings to prevent microstutter, which results in worse picture quality and identical performance to a single RX 580 card. You’d be better off running single-GPU, here. The same is true for Ghost Recon. For Honor scales OK at lighter workloads, but introduces intense microstutter at 4K. Ashes has frametime issues. DOOM (Vulkan/OpenGL) just doesn’t show scaling with multi-GPU.

This is the same case as it’s always been, in our coverage: You’d be better off buying a single, more powerful GPU than going multi-GPU, unless playing very specific games where it’s advantageous to have two cards. If there’s one game you’re playing a lot, look up CF benchmarks and figure out if it’ll benefit. Otherwise, the hassle isn’t worth it. Vega sounds good, in this regard, as does a GTX 10-series video card (1070, 1080, and 1080 Ti all mostly do better than CF X80 configurations).

It may not even be worth the investment if you already own one card – like the 480 – just depending on what games are most heavily played, and there’s no betting on developers to amp-up multi-GPU support anytime soon.

The config works, though. So that’s interesting.

Our main takeaway is that Sniper Elite 4 has incredible scaling. Good on them.

Editor-in-Chief: Steve Burke
Video Producer: Andrew Coleman

« Prev Next

Are two RX 480s faster than a single GTX 1080?

Mark Walton

I love a good PR stunt or outlandish claim as much as the next guy. You know the type—where a company decides that the best way to tell people about a new product is to slaughter a few goats and serve fake entrails up to guests or to declare that a certain developer is going to make you his bitch. Imagine my delight, then, when AMD’s Raja Koduri took to the stage during the unveiling of the RX 480 to say that, with two of them in Crossfire, they were faster than Nvidia’s GTX 1080 and would cost far less. Everyone was intrigued.

Here’s the thing about making bold claims involving competitor products, though: you’d better be damn sure those claims stand up under scrutiny. Sooner or later, someone will actually test it.

With the RX 480 in shops and the initial batch of press reviews near universally declaring it an excellent graphics card for the budget-minded gamer (something I agreed with too), it’s time to put AMD’s bold claims to the test. Are two AMD RX 480s faster than a GTX 1080?

In a word: no. In fact, they’re not even faster than a GTX 1070 in many games. To be fair to AMD, though, the company only ever said that two RX 480s were faster than a GTX 1080 in one game, under specific settings. So let’s start with that one.

According to a Reddit AMA with AMD’s Robert Hallock, AMD ran version 1.12.19928 of the game Ashes of the Singularity under DirectX 12 at 1080p and multi-GPU enabled with crazy settings, 8X MSAA enabled, and v-sync off during its benchmark. Hallock also detailed the system specs, which included an Intel i7 5930K, 32GB of 2400Mhz DDR4 memory, and Windows 10 64-bit.


The result? According to AMD, Ashes of the Singularity ran at 62. 5FPS on the AMD cards and 58.7FPS on the GTX 1080.

AMD’s Raja Koduri pits a pair of RX 480s against a GTX 1080.

While I can’t replicate the exact same setup as AMD during its testing—I have a newer version of the RX 480 driver, for instance—I can get pretty close. The Ars UK test system just so happens to be based on a 5930K processor with 32GB of DDR4 memory. I even have access to the same Nvidia beta driver. With that in mind, I ran the benchmarks on the GTX 1080 several times using both the old driver and the new driver, the latter to better represent the experience consumers have with the Nvidia card right now.

The result on the Ars UK rig? 55.2FPS to the dual RX 480s and 57.2 to the GTX 1080. So it’s close—very close. But no matter how much I tried, I couldn’t get the dual RX 480 setup close to the 62.5FPS figure that AMD quoted during its stage presentation.  Weirdly with the newer Nvidia driver, its score actually goes down, this time to 54.9FPS. It effectively matches the frame rate of the RX 480.

Either way, while buying two RX 480s and running them together in a very specific setup might get you close to GTX 1080 performance, they’re aren’t faster.

Widening out the dual RX 480 tests to include Crossfire in other games and benchmarks throws up some interesting results. Again, to be clear, AMD never claimed that two RX 480s would be faster than a GTX 1080 in anything other than Ashes of the Singularity, but it is interesting to see Crossfire performance nonetheless. In 3DMark, for instance, the dual 480s are five percent slower than a single GTX 1080, the gap shrinking slightly to just over two percent at 4K. In Metro Last Light, the RX 480s are 17 percent slower than a GTX 1080 at 1080p, with the gap shrinking to around five percent at 4K.


While my second RX 480 had to be sent back to the publication I borrowed it from before I could conduct more tests (thanks, guys!), the folks over at TechPowerUp also managed to pull together some Crossfire benchmarks. It found that while the RX 480 fared well in certain games, on average it was much slower than a GTX 1080 and just slightly slower than a GTX 1070. Given that the 1070 costs roughly the same as a pair of 4GB RX 480s, buying them outright isn’t a particularly good idea.

Buying a single RX 480 now and adding another at a later date is an option, but running two cards is nearly always the inferior solution to a single, more powerful GPU. Not all games support Crossfire or SLI, and even those that do don’t necessarily scale that well.

This was to be expected, of course. While it’s nice to see higher scores in 3DMark when running more than one graphics card, the reality has always been much messier. Games have to be developed with multiple GPU support in mind, and the vast majority aren’t. DX12 promised that we’d be able to play games with any combination of graphics cards, but that too has gained little traction with developers.

Ultimately, the lesson is this: always take company claims with a pinch of salt, and if you are looking to promote a product, you can’t go wrong with a bit of blood and guts. If nothing else, you’ll get Daily Mail readers talking.

Listing image by Mark Walton

Dual Platform Crossfire / Video Cards

fanatic gamer, it would hardly occur to you to acquire your own car
Formula 1, a massive diamond nose ring or a computer with two graphic
cards. Why? It cannot be said that all these things are exclusively fashion phenomena.
plan, or, for example, luxury goods, the use of which involves the entry
to some elite. Rather, the question of expediency comes into play — as a rule,
there is no point in spending money on items (even if possible), obviously
doomed to uselessness in everyday life.

Still, we enjoy watching F1 races and are interested in new
computer technologies. With racing, the question is clear — for me, this is a modern
«wailing wall» for men who dream of speed and are forced to put up
with city traffic and traffic jams. With computer technology, everything is much simpler:
let it be impractical and expensive now, but in a year all these high-end
ventures will traditionally slide into the mainstream sector, and the meaning of the acquisition will again remain
just a matter of expediency. Acquainted with the latest computer technology,
only a few are rushing to splurge on a new wonder of the world, the majority
trying to fish out a rational grain and a possible gain in the stream of PR statements
from a new idea. When the practical benefits of innovation are not in doubt,
sooner or later the novelty will be bought.

Unfortunately, quite a few
a lot of «fluff». In the absence of truly revolutionary developments
(and where do they come from every six months?) industry engineers have to retreat
to the background and pass the word to «PR people» who receive money
just to present any technology, be it a real breakthrough
or an old «straightened» idea, as something inhumanly new. Our
the task is to try to brush aside unnecessary words and look at the novelty with an open mind,
extracting the rational component from the stream of words. What are we going to do today.

Last week at Room18 in Taipei at Computex Taipei
2005 ATI Technologies introduced its new CrossFire technology.
I hope now everyone understands why there are already two symbols of the company — Ruby. Exactly
surrounded by two lovely Ruby Dave Orton, President and CEO of the company
alerted the world to the arrival of the new CrossFire technology.

Double Ruby

The last thing I like is head-on comparisons of similar technologies from competing
companies, because of such confrontations, as a rule, the shortcomings are most talked about
every idea to the detriment of details about the benefits. That’s why today I wanted
would be less opposed to ATI CrossFire and NVIDIA SLI. Think time is straight
there will still be comparisons — when there will be a real opportunity to compare technologies
«in hardware», on test benches. Today’s material is purely theoretical.

So, ATI CrossFire. To a first approximation, this idea looks familiar enough:
a motherboard with two «graphic» PCI Express slots is taken,
two video cards are inserted, which are then «harnessed» in one way or another
into one harness to parallelize the processing of each frame.

In the case of ATI CrossFire, the technology is based on modern 2x PCI Express
motherboard, such as a Radeon Xpress 200 chipset, dedicated graphics
ATI CrossFire Editon card based on Radeon X850/X800 class GPU with composite chip
CrossFire Compositing Engine, as well as a regular PCI-E card — any of the appropriate
Radeon X850/XT/XT Platinum Edition or X800/Pro/XL/XT/XT Platinum Edition families.
It is important to keep in mind a couple of limitations: firstly, the chips of cards with CrossFire Compositing
Engine and auxiliary cards must be from the same series (R423 or R480),
secondly, the total performance of a bunch of video cards will be determined
according to the characteristics of the least efficient chip (the note refers to
to clock frequencies, and to the number of involved pipelines).

It is pleasant to note that for the normal operation of the entire system it is not at all necessary that
so that both cards are made on similar chips (as in the case of NVIDIA SLI), specifications
CrossFire imply flexible dynamic load balancing ATI CrossFire
Editon for any combination of the above cards. Of course, in the case of different
the clock frequency of graphics chips will have to work with the lowest clock frequency.

It would be funny to be «offended» at ATI for the impossibility of CrossFire
on chips of the X300/X700 class (judging by the forums, there are such) — we don’t expect from Intel
or AMD the appearance of 2-core processors of the Celeron/Duron class (although I wouldn’t be surprised if
if sooner or later marketers implement something similar, there were precedents).
Interestingly, ATI specialists unequivocally rejected the appearance in the future of support
CrossFire technologies even based on the X700, but (!) do not exclude the implementation of such
configurations authored by their OEM partners. That is, for those who do not see the difference
between 1+1 and 2+2 and still wants to have 2 x X300 systems, ATI will do nothing
will not, but third manufacturers already famous for pearls like top-end
chips in combination with a 64-bit memory bus, maybe they will help with something.
In the end, not everyone is only interested in performance, for someone not the last
it’s just a matter of «bend your fingers», telling your peers about your «2-barreled»

X850XT CrossFire Edition

Radeon Xpress 200 CrossFire for AMD64 Platforms (ATI RD480)

CrossFire Complete

The most interesting feature of CrossFire technology is support for a wide variety of
methods for distributing the task of processing each frame between two cards.
In fact, each of these modes has its own advantages and can
be used in a given situation with maximum benefit. By the way, to note
rendering mode selection is automatically selected by Catalyst A.I.

Method SuperTiling (jokingly call it Super Tiling)
tile») is to divide the entire screen into small square
areas of 32×32 pixels, which are processed by each of the cards
in a checkerboard pattern. Due to the small size of the plots, the SuperTiling method
quite well provides a balanced load distribution between
two video cards. SuperTiling mode is used in D3D applications.

By the way, as ATI representatives said, the choice of dimensions for separately processed
areas with the SuperTiling method currently limited by size
32 x 32 pixels, due to the best balance and best performance
systems with the current generation of graphics chips. In the future, it is planned to improve
this parameter, up to the fact that the size of the processed areas will become dynamically
(!) changing.

The method named in ATI Scissor («Slicing»), in
also known to the world as Split-Frame Rendering, that is, rendering of a split
frame, when each part of the frame is processed by the corresponding video card.
Frame splitting is done dynamically, the process can split the frame according to
horizontally (although it is possible vertically), equally (theoretically, it is possible and not equally — for example, in a ratio of 40:60 or 30:70). It all depends on the performance of paired in a single bundle
video cards: if one of them is made on a more powerful chip, it will get more
load. The best frame division ratio is determined automatically for
each specific case, each specific game. This rendering method is supported
in D3D and OGL applications.

Alternate Frame Rendering Method
involves rendering even frames with one card and odd frames with the other, followed by
mixing the results in the mysterious Compositing Engine chip on the video card
Cross Fire Edition. The advantage of this method is that both graphics chips
work completely independently of each other, as a result of which the method of alternate
frame rendering (AFR) should potentially show high performance
in all operating modes. At the same time, the AFR method works in almost all
modern toys, with the possible exception of those where information about the current
frame is laid in the previous frame. However, for such toys are quite suitable
two other rendering types. AFR rendering is supported in D3D and OGL

For the sake of justice, let me remind you that NVIDIA SLI technology implies support for
two modes — Split-Frame Rendering and Alternate Frame Rendering, how it works
which are quite similar to similar ATI CrossFire methods.

Another mode implemented in ATI CrossFire technology — Super AA, supports
anti-aliasing modes that are not available when using
system settings on one graphics card. New modes 8x, 10x, 12x, and 14x
AA was called Super AA by ATI.

Super AA is supported in D3D applications, with each frame processed
each card with its own FSAA template. When using Super AA
the final average pairing in the CrossFire Composition Engine provides
optimization of pixel processing, better calculation of the color gamut, resulting in
precision detailing and sharper contours of objects are achieved.

In 8x and 12x modes, both cards provide typical 4x and 6x Multi-Sample AA
rendering using various templates, then the result is mixed into
CrossFire Composition Engine. The 10x and 14x modes are a combination
AA modes 8x and 10x with new anti-aliasing technology 2x Super-Sampling AA. Supersampling
— this is what the doctor ordered to smooth out the teeth and texture bugs allowed
when using the Multi-Sampling AA included with each card. Regardless of use
CrossFire, AA modes set to NoAA/2x/4x/6x and SuperAA modes set to 2x/4x/8x/10x/12x/14x,
which means each GPU is running in AA 2x — 7x mode.

It remains to be clarified that the special DMS-59 connector installed on the video card
CrossFire Edition, along with connecting a second card, also provides an output
DVI to which data is received after rendering.

and benefits would be more appropriate in case studies materials
performance of real CrossFire Edition systems. Alas, if the test engineers
laboratories and something will fall into hands in June — it is at the end of this month that the
mass production, then the retail buyer will have to wait at least
until mid-July — it is in this month that the first deliveries of motherboards are promised
ATI CrossFire and CrossFire Edition graphics cards.


According to the official press release, ATI currently plans to
release of three different CrossFire Edition graphics cards:

  • X850XT CrossFire Edition MSRP $549
  • X800 CrossFire Edition 256MB MSRP $299
  • X800 CrossFire Edition 128MB MSRP $249

All of them, as you can see, have 16 pixel and 6 vertex pipelines,
however, remember that all this can come to naught when using auxiliary
cards with 12 pixel pipelines.

Generally not bad: seems like a new technology with the lowest possible performance
it will be possible to try out without the risk of being left without pants. However, do not forget
that among currently certified chipsets for platforms with support
CrossFire are exclusively versions of the Radeon Xpress 200 CrossFire for platforms
AMD64 (ATI RD480) and Intel P4 (ATI RD400).

This means that together with the CrossFire Edition video card, the most impatient on
at first, you will definitely have to get a new motherboard with a chipset
Radeon Xpress 200 CrossFire for Intel LGA775 Pentium 4 or
Socket 939 AMD Athlon 64/Athlon FX chips.

Along with ATI chipsets for the implementation of CrossFire systems for chips
AMD and Intel are expected to use any suitable performance
solutions with two PCI Express slots. As they say in ATI, the main issue will be
verification of equipment for compatibility. It is possible that one of the first
Massive representatives of such solutions will be Intel Black Creek platform PCs
on i9 chipset55X. There is, however, one remark: in the case of the Intel platform, one
of the two PCI Express x16 slots has a full 16-line wiring, the other
— only 4-line. This option will also work, although performance,
will surely suffer. ATI considers it preferable to use
two slots with PCI Express 8x wiring.

Current implementation of CrossFire technology includes graphics card support
in the amount of no more than two, this is a fact officially confirmed by representatives
ATI. According to them, support for more video cards is technically quite
feasible, but in the case of using the current generation of graphics chips
seems meaningless. As new, more efficient
graphics chips, it is quite possible to implement systems with a number of video cards
more than two, and there — why not, 2-core GPUs in various combinations.

The biggest mystery of the new technology remains the CrossFire Compositing chip
engine. So far, all that is known about him is that he is a cunning
composite module that «matches» data from two video cards — a kind of
«black box» period, no details. Since the price of graphic
cards CrossFire Edition is quite comparable with the cost of similar options without
support for CrossFire, there is an idea that ATI managed to get by with a conventional FPGA chip
(Field-Programmable Gate Array), that is, a universal array of thousands of gates,
programmed to perform certain tasks. By the way, FPGA chips are very
popular among chip designers for modeling the properties of prototypes.
The other side of the coin is that such arrays of programmable keys are quite inexpensive,
even the most powerful and fast. I won’t be at all surprised if the first board,
fell into the hands of testers, will be instantly «torn apart» and under the lid
any FPGA chip manufactured by Xilinx, Altera or another well-known
manufacturer of this type of logic. Or no marking will be found, because
a batch of chips may be custom-made. Or it will be not FPGA. Or the chip will be
indeed FPGA, but developed and released by ATI itself. Yes, what is there to guess
wait and see. So far, the mystery remains the most intriguing implementation question
cross fire technology. We will find out what kind of chip is — we will understand the mechanism of operation of the entire system.

A few other details about CrossFire are more readily available. In particular,
according to ATI representatives, CrossFire technology is presented and will be promoted
exclusively in the version for the PCI Express bus. Support for «yesterday»
AGP buses for CrossFire are not considered by the company due to its complete futility.

ATI representatives also do not rule out the possibility of CrossFire technology
in the implementation for graphics workstations, however, in this case, the first
place go completely different issues: if the consumer market is the main role
plays efficient pixel rendering, then for workstations in the first place
geometry comes out. By the way, ATI also does not deny such a possibility that in
CrossFire systems, along with the X800/X850 chips, it will be quite possible to use
graphics of the next generations — like some kind of X900. Technical limitations
there seems to be no such «links».

I can’t miss the chance and forget about the technical processes used by the company.
As you know, the current generation of ATI graphics is manufactured in compliance with 0.13 / 0.11
micron of technical processes at the factories of the Taiwanese TSMC. It became known that the transition to
TSMC’s 90 nm process, called the Big Die, will happen for ATI closer to
the end of 2005. However, I have to disappoint fans of ATI graphics for desktops.
PC: first 90 nm ATI products will be graphics for Xbox360 game consoles.
In fact, TSMC has already mastered the production of 90 nm chips, but so far we are talking only about various
logic and communication chips; mastering the production of fairly massive GPUs with
16 pipelines and an integrated memory controller, the problem is not easy, and it will
resolved gradually.

In connection with this state of affairs, the question of energy consumption of current systems pops up
crossfire. ATI recommends using the CrossFire Edition block
power supply of about 500 watts. However, there is a suspicion that this is already too much.
Of course, as in the case of SLI, CrossFire will need a good proven
PSU, but I don’t think you should bother buying 500-watt monsters,
reality is likely to be more favorable.

Alas, at the moment, the capabilities of CrossFire Edition technology can be judged
only according to ATI representatives, according to the official presentation and bit by bit,
received and voiced at the official announcement ceremony in Taipei.

How do you think the presentation of the new technology started? Right,
with the capabilities of CrossFire technology when testing the system in gaming applications
— like UnrealTournament 2003, Return to Castle Wolfenstein and SplinterCell.

Along with this, ATI could not resist the temptation to compete with a competitor and demonstrated
comparative results of testing by Futuremark 3DMark05 package.

By the way, during the «live» demonstration, the system on the Xpress 200 CrossFire set
the new record is 15498 3DMarks. Of course, we all love impressive numbers,
however, let me wait for the results of the performance study first
real systems in our test lab, and only after that say enthusiastic
WOW! ATI engineers. Although, the very implementation of the technology of the system with two
graphic cards inspires respect from the quality of the work done.

That ATI with its CrossFire technology will not be left without the support of leaders
industry, it was announced right there, at a press conference. Desire to release
motherboards based on Radeon Xpress 200 CrossFire chipsets for AMD and Intel platforms
companies such as ASUS, DFI, ECS, Gigabyte, MSI, PC Partner, Sapphire
and TUL. Video cards of the CrossFire Edition class will be produced by ABIT,
ASUS, Connect3D, Diamond, GeCube, Gigabyte, HIS, MSI, Pailt, Sapphire, TUL and
VisionTek. A number of world famous brands have already expressed their desire to produce ready-made
gaming CrossFire systems, including ABS, Alienware, Cyberpower, Falcon
Northwest, Hypersonic, Ibuypower, Monarch PC, PC Club, Polywell, Velocity Micro,
VoodooPC and ZT Group.

In addition, I would like to inform you that already at the time of the presentation of the new ATI technology, four
Taiwanese companies were able to showcase their CrossFire motherboards

  • ASUS — P5RD2-MVP Deluxe (Xpress 200 CrossFire Edition, LGA777 Intel Pentium
  • Gigabyte — GA-8AMVP PRO (Xpress 200 CrossFire Edition, LGA777 Intel Pentium
  • ECS — KA1 VA (Xpress 200 CrossFire Edition for Socket 939 AMD Athlon 64)
  • MSI — MS-7194 (Xpress 200 CrossFire Edition for Socket 939 AMD Athlon 64)

It is difficult to say whether system integrators will covet these new products, but not
raises doubts that all options will be in demand in retail for independent
assemblies. We look forward to the first samples of motherboards
and CrossFire Edition video cards to please our readers with real results.

As they say, don’t change the channel, June has already started…

WIP Mercenaries, GT40. Crossfire. |

Thanks to the organizers for the opportunity to use existing worlds, it’s a great idea. The plot will be the battle of Series 9 (robots) with the Survivors (humans). Details will appear as the work progresses.

Post update by author
01/30/2013 at 16:24
So, although I am not a supporter of the mandatory display of WIPs before the final work, but the rules are the rules, so the first update .. Everything that will be in the WIP may change critically by the final version work..

Update of the message by the author
01/30/2013 at 16:26

Update of the message by the author
01/30/2013 at 16:36 and the plot — in the finale. .
P.S. many thanks to the creators


Post update by the author
By the way, if there are any wishes, then express them, if there is time left at the end, then I will try to take into account the comments ..

Post update by the author

Post update by author
02/05/2013 at 10:08
Continued.. Robot SysTech — technician, programmer, repairman, «medic».. The last of the 2-legged main characters..

Post update by the author
02/09/2013 at 15:26
good references modeling from my head led me to a dead end, which happens, because of which I had to redo the entire central part . . But that’s okay ..

Updating the message by the author

Post update by author final version, preview only for clarity..

Post update by author nine0165
02/13/2013 at 13:06
Now the S9 Command Center, the techno-mage issuing orders.. No one really knows where he is located, but nevertheless, without his order, not a single robot will move.. He himself is not visible yet , but he is in the center, his face can be seen later..

Post update by author
02/19/2013 at 22:02
AG-Responsebot Fighter combat drone.. 2 machine guns, high speed, vertical takeoff and landing. . It has not been updated for a long time, but this is because there was a forced 3-day break in modeling, now we continue)

Post update by the author

Message update by the author

Post update by author
02/24/2013 at 20:08
Barrage Craft — Survivors fighting vehicle, amphibian

Post update by author
02/24/2013 at 20:09

Post update by author
02/26/2013 at 11:05 am
Now the light combat vehicle of the Survivors is ATV.

I really want to finish modeling as soon as possible, but I still need to model .