Best Graphics Settings Guide — Flight Simulator Blog
UPDATE – This article is for Windows 11 and Sim Update 9 due to Sim Update 10 Beta being still an ongoing development. A screenshot was added on how to set the Virtual Memory if having less than 32GB RAM. Be sure to check our Performance Boost Tricks as well.
This article is a set-up guide for the best graphics without losing too much performance of the Microsoft Flight Simulator. My frames-per-second value increased noticeably, and I still maintained stunning visuals and terrain detail, with almost no difference compared all set to Ultra. There’s no need to max out all the settings. Instead, enjoy a smoother flying experience due to better performance after these settings. Of course, the benefits are tied to what kind of system you are running MSFS in, and the effect might change by future MSFS patches and optimizations by Asobo Studio. The hardware used for this article is Intel Core i7-9750, RTX 2060 6GB, 16GB RAM, and 512GB SSD.
Ensure your system is up-to-date, meaning your Windows 11 has all the latest updates installed. Open the Start menu, select Settings – Windows Update – Check for updates. Also, ensure that all the apps are up-to-date in Microsoft Store. In the bottom left-hand side corner of the Microsoft Store window, click on the Library option, then on the top right-hand side of the window, click Get updates, and install all the available updates. I recommend disabling automatic updates under Windows Update – Advanced options due to updates rolling in the background can interfere with the performance of MSFS.
Ensure your Graphics Processing Unit, aka GPU, has the best driver installed. Too outdated or sometimes the newest graphics driver can impact the performance of MSFS. We will inform in here if there’s a specific driver version recommendation. Download the official graphics card driver for your GeForce or Radeon graphics card. Note that the GeForce Experience app changes the MSFS graphic settings without user notice, so always install the NVIDIA graphics driver without the GeForce Experience. Also, do not overclock the CPU or GPU, can cause random crash-to-desktop issues with MSFS.
Let’s change couple of settings on Windows 11 before launching the MSFS. With the Game Mode enabled, which should usually prioritize games and minimize background tasks to improve performance, many games encounter poorer frame rates, stutters, and freezes. Therefore, open the Start menu, select Settings, to Find a setting field, type Game Mode, and under its settings, turn Game Mode to OFF. On the same page under the Related settings title, click on Graphics – Change default graphics settings and make sure Hardware-accelerated GPU scheduling, aka HAGS, is OFF. Also, under Captures settings (found by Find a setting field), make sure that Record what happened is OFF.
Setting the Virtual Memory manually can help to end unknown crash-to-desktop issues and prevent stutters. In the Windows Search bar, type and open View advanced system settings. Under the Advanced tab, click the Settings (Performance). On the Performance Options, go to the Advanced tab and set Processor scheduling to Background services (and Apply), which after, click Change (Virtual memory). Uncheck the Automatically manage paging file size for all drives. Click to select the drive on which Windows 10 or 11 is installed (by default C:). Select the Custom size and for Initial size set 49152 MB and for Maximum size set 49152 MB. If having 32GB RAM installed or more, select System managed size instead. Finally, click Set, then click OK, and restart your computer.
Finally, it’s time to tweak the Microsoft Flight Simulator graphics settings in-game under GENERAL OPTIONS. Several settings have a high impact on performance but by setting them right you gain a smoother flight simulator and still maintain very good-looking visuals and the best terrain details. At first, set the Display Mode to FULL SCREEN, and make sure the Full Screen Resolution is your native resolution. Even though your monitor might support 4K, it can have a high frames-per-second impact, so we prefer to use Full HD resolution 1920X1080. Reset the in-sim graphics settings first by applying the Global Rendering Quality to be ULTRA and then check and modify that the rest of the options are as described below.
Render Scaling: 100
V-Sync: OFF
DirectX Version: DX11
Anti-Aliasing: TAA
Terrain Level of Detail: 150
Off Screen Terrain Pre-Caching: ULTRA
Terrain Vector Data: ULTRA
Buildings: ULTRA
Trees: ULTRA
Grass and Bushes: ULTRA
Object Level of Detail: 200
Volumetric Clouds: HIGH
Texture Resolution: HIGH
Anisotropic Filtering: 16X
Texture Supersampling: 6X6
Texture Synthesis: HIGH
Water Waves: HIGH
Shadow Maps: 1024
Terrain Shadows: 512
Contact Shadows: HIGH
Windshield Effects: HIGH
Ambient Occlusion: LOW
Cubemap Reflections: 192
Raymarched Reflections: HIGH
Light Shafts: ULTRA
Bloom: ON
Depth of Field: OFF
Motion Blur: OFF
Lens Correction: OFF
Lens Flare: OFF
Glass Cockpit Refresh Rate: MEDIUM
If flying online on networks such as VATSIM, note that under the TRAFFIC page, the Ground Aircraft Density controls the amount of static aircraft at the gates, set this to zero. The other values under the TRAFFIC page should not be more than a value of 50 either. If your Internet connection is slower than 50 Mbps or experiencing heavy stutters even though not flying near any photogrammetry area, disable Photogrammetry under the DATA page. Enable Rolling Cache minimum of 8 GB only if using Photogrammetry, otherwise disable and delete it. With graphics settings explained in this guide, my FPS is pretty much solid 35, with the FPS limit set to 35. Next, check our Performance Boost Tricks to deal with most of the stutters left.
- ← 50 New Screenshots
- Performance Boost Tricks →
Microsoft Flight Simulator is getting DLSS and DirectX 12
winjer
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#1
Microsoft Flight Simulator is getting DLSS and DirectX 12 improvements with future updates
As part of the company’s latest developer Q&A live stream, developers at Asobo has confirmed that the company is working to add support for Nvidia’s DLSS technology to Microsoft Flight Simulator’s DirectX 12 mode. Nvidia’s DLSS tech is an AI upscaling technique for RTX-series GPU users that has the potential to deliver players dramatic performance uplift in Microsoft Flight Simulator.
The addition of DLSS to Microsoft Flight Simulator should make the game much easier to run at high resolutions and framerates on supported hardware, though it is worth noting that there currently appears to be no plan to add DLSS support for Microsoft Flight Simulator’s DirectX 11 codepath. Currently, DirectX 11 provides the most stable framerates in Microsoft Flight Simulator, which means that DLSS will likely not get added to Microsoft Flight Simulator until after DirectX 12’s performance and framerate stability is improved.
Click to expand…
Currently, Microsoft Flight Simulator’s DirectX 12 mode is being worked on. At some point, Microsoft Flight Simulator’s DirectX 12 mode should become more performant than its DirectX 12 mode, enabling smoother performance for most PC gamers while giving Asobo a new baseline from which new graphical features can be added to the game. DirectX 12 Ultimate features like hardware accelerated ray tracing, variable rate shading, and mesh shaders all require a game to be using DirectX 12 to function. As such, DirectX 12 support is seen as a major development path for Asobo.
Asobo currently have in-development builds of Microsoft Flight Simulator that already have DLSS integrated, and Asobo are reportedly pleased with the technology. Asobo has not currently discussed integrating alternative upscaling technologies like AMD’s FideltyFX Super Resolution or Intel’s XeSS AI upscaler.
Sadly, Asobo has not discussed when DLSS or DirectX 12 improvements will become available within Microsoft Flight simulator. That said, we expect all of these updates sometime in 2022.
Click to expand…
Nvzman
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#2
This is nice, but Flight Simulator is a CPU hog so I highly doubt you are going to see major performance advantages from DLSS. Still welcome nonetheless.
GHG
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#3
This is amazing news, especially for VR.
amigastar
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#4
Now with my new PC i really should check it out since i’ve only played for a short time.
winjer
Member
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#5
Nvzman said:
This is nice, but Flight Simulator is a CPU hog so I highly doubt you are going to see major performance advantages from DLSS. Still welcome nonetheless.
Click to expand…
DX12 should help splitting work load between more cores. And make better use greater number of draw calls.
AMSCD
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#6
Is it on Gamepass for PC?
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01011001
Gold Member
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#7
winjer said:
DX12 should help splitting work load between more cores. And make better use greater number of draw calls.
Click to expand…
the game had a DX12 renderer since months… wtf is this title?
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chigstoke
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#8
AMSCD said:
Is it on Gamepass for PC?
Click to expand. ..
It is yeah
rodrigolfp
Gold Member
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#9
FINALLY!!! A gigantic irony a MS game not use DX12!!!
01011001
Gold Member
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#10
rodrigolfp said:
FINALLY!!! A gigantic irony a MS game not use DX12!!!
Click to expand. ..
they did, the title is nonsense it’s out for while
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rodrigolfp
Gold Member
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#11
01011001 said:
the game had a DX12 renderer since months. .. wtf is this title?
Click to expand…
? Last time I played it was DX11 only!
edit: oh, ok I saw your edit.
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Sneakysnake
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#12
Bring DLSS to Halo….NOW
winjer
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#13
01011001 said:
the game had a DX12 renderer since months. .. wtf is this title?
Click to expand…
Wrong, the game didn´t have support for DX12 until one year after it´s release. This was is late October 2021.
But even then it was only as a preview, since it was in testing fase.
However, we should mention that Microsoft says that gamers will only have “early access” to DirectX 12, meaning that this isn’t fully fleshed-out support at the moment. So, performance might initially be a bit dicey, but we’re eager to see any kind of improvements from this resource-intensive game.
Click to expand…
Only now, are we going to get the full DirectX 12 support.
01011001
Gold Member
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#14
rodrigolfp said:
? Last time I played it was DX11 only!
edit: oh, ok I saw your edit.
Click to expand…
the DX12 renderer is in beta. that’s all, and it currently sucks ass so you shouldn’t use it even after they bring it out of beta.
Snake29
Banned
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#15
01011001 said:
they did, the title is nonsense it’s out for while
Click to expand…
Since November last year. it took them almost 1.5 years to add DX12. The irony here is that all recent PS pc releases use features like DLDSR, DLSS, DX12 and FidelityFX better then all xbox pc releases.
Kenpachii
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#16
honestly suprised, though ms hating dlss or something. they seem to do there best to avoid it in every game they make.
Werewolfgrandma
Banned
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#17
Snake29 said:
Since November last year. it took them almost 1.5 years to add DX12. The irony here is that all recent PS pc releases use features like DLDSR, DLSS, DX12 and FidelityFX better then all xbox pc releases.
Click to expand…
God of war I couldn’t get dldsr to work. Might just be a me problem. It is factually dx11 though, not dx12.
Ev1L AuRoN
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#18
4k30 for me xD
amigastar
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#19
Ev1L AuRoN said:
4k30 for me xD
Click to expand. ..
what graphics card do you have?
Mister Wolf
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#20
Remember when people used to laugh at DLSS.
winjer
Member
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#21
Mister Wolf said:
Remember when people used to laugh at DLSS.
Click to expand…
Truth be told, DLSS 1.0 was really bad.
Buggy Loop
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#22
Kenpachii said:
honestly suprised, though ms hating dlss or something. they seem to do there best to avoid it in every game they make.
Click to expand…
They kind of sucked on AMD’s RDNA 2 dick for a while after console launches. Now that nobody cares and that AMD sponsored games are so disappointing features wise, it’s time to bring DLSS.
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ZywyPL
Banned
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#23
Mister Wolf said:
Remember when people used to laugh at DLSS.
Click to expand…
Rightfully so, the tech initially made the games look worse for little performance uplift. It got much better over those 3 years, and it still wasn’t until lately with 2.3 when the tech dramatically reduced all the ghosting it caused. But given how slow FS gameplay is, DLSS should be flawless there.
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Pegasus Actual
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#24
DX12 stutters for me in most games I try it in. If a game gives you a choice the DX11 always seems much smoother. Most recently PUBG launched a DX12 mode and it’s a stuttery mess. Too bad too, as I like the alt+tab behavior far better. But it’s just not usable. Even when I use nonsense suggestions like disabling some windows security crap (of which I forget the names) for game .EXEs… *shrug*
I do need to get back on Flight Sim though.
Fredrik
Gold Member
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#25
Awesome and perfect timing ahead of the Top Gun expansion, unless they really gimp the jets we’re going to want fast framerates by then.
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Panajev2001a
GAF’s Pleasant Genius
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#26
winjer said:
Microsoft Flight Simulator is getting DLSS and DirectX 12 improvements with future updates
Click to expand. ..
Exciting as that will make even the console better (once the DX12 optimised path is out). It just goes to show you that low level access and shiny bells and whistles do not make magic by themselves compared to a very well tuned engine with older tech.
phil_t98
Gold Member
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#27
I wonder if any of the improvements will come to Xbox down the line, the direct x12 improvements I mean
reksveks
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#28
Sneakysnake said:
Bring DLSS to Halo. …NOW
Click to expand…
DLSS to all the games/engines please.
Fortunately the new games using UE should hopefully have it day one
Andeck Vee
Neo Member
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#29
So yet another 100gb update required no doubt, I’m not a hard-core fs player but I swear I spend more time updating than actually flying.doesnt help having 40mbps Internet.
Ev1L AuRoN
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#30
amigastar said:
what graphics card do you have?
Click to expand. ..
RTX 2060
BPX
Gold Member
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#31
60fps Xbox when
Buggy Loop
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#32
Panajev2001a said:
Exciting as that will make even the console better (once the DX12 optimised path is out). It just goes to show you that low level access and shiny bells and whistles do not make magic by themselves compared to a very well tuned engine with older tech.
Click to expand…
I thought actually that Asobo put extra work for consoles DX12 features to optimize it, while the PC will benefit at a later stage from that? I remember reading that in one interview. PC is kind of brute forcing as of now with DX11
amigastar
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#33
Ev1L AuRoN said:
RTX 2060
Click to expand. ..
Me too, i wouldn’t think it can do 4k30fps on Flight Simulator, though.
BusierDonkey
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#34
Is the installer for Flight Sim better yet? I still get stuck unpackaging the base files so I haven’t run this in over a year.
They need to get DLSS working on Forza Horizon 5 and Halo Infinite too.
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Panajev2001a
GAF’s Pleasant Genius
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#35
Buggy Loop said:
I thought actually that Asobo put extra work for consoles DX12 features to optimize it, while the PC will benefit at a later stage from that? I remember reading that in one interview. PC is kind of brute forcing as of now with DX11
Click to expand…
I may be wrong then, but I am still hoping for a unified codebase to bring benefits to both.
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SF Kosmo
…please disperse…
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#36
Nvzman said:
This is nice, but Flight Simulator is a CPU hog so I highly doubt you are going to see major performance advantages from DLSS. Still welcome nonetheless.
Click to expand…
I think the idea of optimizing the DX12 performance is to offload some of the compute tasks to the GPU.
Andodalf
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#37
winjer said:
Truth be told, DLSS 1.0 was really bad.
Click to expand…
Hardware DLSS 1 at least, I remember that control had a much better version that actually didn’t use the tensor cores at all
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M1chl
Currently Gif and Meme Champion
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#38
Praise the mother fucking sun.
Wonko_C
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#39
winjer said:
DX12 should help splitting work load between more cores. And make better use greater number of draw calls.
Click to expand…
Let’s hope so. Doesn’t it still run on (at least parts of) the old engine that was made before multicore CPUs existed?
DaGwaphics
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#40
Is it over on Xcloud yet? Might look at it a bit more over there, it’s a big install size to keep around just for occasional play.
JRW
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#41
01011001 said:
the game had a DX12 renderer since months… wtf is this title?
Click to expand…
DX12 Improvements meaning better than its current implementation, DX12 is listed as a work in progress in the update notes on Steam.
EDIT: Ok ya the title is misleading I was referring to the article itself lol.
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winjer
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#42
Andodalf said:
Hardware DLSS 1 at least, I remember that control had a much better version that actually didn’t use the tensor cores at all
Click to expand. ..
That was DLSS 1.9, it ran on shaders cores, probably thorough DP4a. It was basically a prototype for DLSS 2.0
The issue with DLSS 1.0 was that it didn´t have motion vectors information.
Catphish
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#43
Sim Update 10, currently in beta, which contains the promised DLSS implementation, was due to drop in a couple of days, but is now delayed until «Mid September».
Finally, Jorg announced that we have made the difficult decision to delay the release of Sim Update 10 for approximately two more weeks. This will give the developers additional time to resolve some issues reported by our community beta testers, especially concerning PC performance.
Click to expand…
DX12 und DLSS – Was bringt das neue Beta-Update wirklich? |
Seit zwei Tagen steht die Beta-Version des Sim Update 10 für den Microsoft Flight Simulator zum allgemeinen Test bereit. Details dazu unter:
Testpiloten für Sim Update 10 Beta gesucht
Neben unzähligen Fehlerbehebungen und grundsätzlichen Verbesserungen steht die Erhöhung der Grafikleistung durch den Einsatz von DX12 und die Einfühung von DLSS im Mittelpunkt.
FSNews24 hat sich diese beiden Bereiche angesehen. Vorweg aber die Details zum eingesetzten Test-System und den jeweiligen Grafikeinstellungen. Nur zur Klarstellung: Mit anderer Hardware und Konfiguration kann das Ergebnis variieren oder ein anderes sein!
Prozessor: Intel(R) Core(TM) i9-9900K CPU @ 3. 60GHz 3.60 GHz
Installierter RAM: 64,0 GB
Grafikkarte: Nvidia Geforce RTX 3080
Betriebssystem: Windows 10 Pro (Version 21h3)
Grafikeinstellungen im MSFS:
Bildschirmauflösung: 3840X2160
Anti-Aliasing: TAA
VSYNC: AUS
DirectX-Version: DX11 oder DX12 (Beta)
Render-Skalierung: 100
Qualität: Globales Rendering: ULTRA
Testszenerie: Photogrammetrie von Barcelona
Standard-Flugzeug: Cessna 152
Zunächst ein direkter Vergleich zwischen DX11 und DX12:
DX 11
FPS (Frames per Second – also Bilder pro Sekunde): Im Screenshot 54,7 – die FPS-Rate pendelte zwischen 50 und 60. Höhere Raten wurden nicht festgestellt.
DX 12
Hier stieg die Leistung im konketen Fall auf 74,4 FPS an. Im Durchschnitt pendelte die FPS-Rate zwischen 70 und 75. Also ein Gewinn von 10 bis 20 FPS gegenüber DX11.
Wie kommt dieser Gewinn vermutlich zustande?
Dazu lohnt sich ein Blick auf die Speicher des PC-Prozessors (CPU-Mem) und des Grafikspeichers (GPU-Mem). DX 11 ruft ca. 6,0 GB Speicher für die CPU und 4,0 für die GPU ab. Bei DX12 sind es bei CPU 7,3 GB (+ 1.3 GB gegenüber DX 11) und bei GPU 6,3 (+ 2,3 GB gegenüber DX 11). Das heißt – vereinfacht ausgedrückt – sowohl für CPU, als auch für GPU wird unter DX12 deutlich mehr Speicherplatz abgerufen und gefüllt und damit die Rechenarbeit wohl schneller und effizienter durchgeführt. Ergebnis: Höhere Leistung und damit höhere Bildrate. DX11 ist hier aufgrund der Systemarchitektur (Flaschenhals) nicht in der Lage, den Grafikspeicher zu füllen und so den Grafikprozessor entsprechend zu versorgen. Deshalb auch die niedrigere Speicherauslastung bei DX11.
Man muss hier allerdings erwähnen, dass die Entwickler aus DX11 das Maximum herausgeholt haben, indem sie etwa die Rechenarbeit auf mehrere Prozessor-Kerne aufgeteilt haben, was aufgrund der Tatsache, dass DX 11 an sich nicht in der Lage ist, mehrere Prozessorkerne gleichzeitig anzusprechen, einiges Geschick erfordert haben dürfte. Die Bildrate ist deshalb auch unter DX11 schon ziemlich gut und bei entsprechender Hardware an sich ausreichend.
Insgesamt fühlt sich die Darstellung im MSFS mit der neuen Sim Update 10 Beta etwas flüssiger, gleichmäßiger an. Störende Ruckler oder Micro Ruckler sind so gut wie überhaupt nicht mehr festgestellt worden. Und das überraschenderweise nicht nur unter DX12, sondern auch unter DX11. Es läuft rund!
DX 12 im Zusammenspiel mit DLSS:
Hier konnte unter DX12 bei aktiviertem DLSS eine weitere leichte Erhöhung der Frame-Rate beobachtet werden. Sie stieg von 74 auf 78 Bilder pro Sekunde. Manche zeigen sich von dieser geringen Steigerung enttäuscht, zumal sie mit hin und wieder festgestellter Bild-Unschärfe einhergeht. Warum FSNews24 diese Enttäuschung (vorerst) nicht teilt, erfordert einer näheren Betrachtung von DLSS.
Was heißt DLSS überhaupt und wie arbeitet es? DLSS ist die Abkürzung für Deep Learning Super Sampling. Es steht für eine von Nvidia, einem der größten Hersteller von Grafikprozessoren, entwickelte Technologie. Dabei wird das Bild in einer geringeren Auflösung berechnet und anschließend mithilfe von KI-Algorithmen (künstlicher Intelligenz + neuronalen Netzen) hochskaliert.
Der Vorteil: Dadurch können wesentlich mehr Bilder pro Sekunde bei nahezu gleichbleibender Bildqualität erzeugt werden.
Wer es ganz genau wissen will: Eine detaillierte Beschreibung findet sich hier:
DLSS: Frame-Booster für MSFS?
Bei anderen Titeln, die DLSS unterstützen, werden zum Teil wesentlich höhere Zuwächse bei der Bildrate erzielt. Wieso hier nicht?
Wir wissen nicht, wie intensiv Nvidia die KI-Algorithmen für den MSFS bereits “antrainiert” hat, um einerseits höhere Bildraten zu erreichen und andererseits mögliche Unschärfen in den hochskalierten Bildern unter DLSS entsprechend auszugleichen. Zwar können die Asobo-Entwickler das Hochskalieren anstoßen, was die Grafikkarte daraus schlussendlich macht, liegt zu einem wesentlichen Teil aber am Nvidia Grafiktreiber und der Qualität der KI-Algorithmen. Andererseits ist aber auch nicht bekannt, ob die Entwickler des MSFS bei DX12 bereits so weit sind, das Optimum aus DLSS herauszuholen.
Der aktuelle Nvidia Grafiktreiber ist Version 516.59 vom 28.6.2022. Geforce Experience ist ein sehr nützliches Tool von Nvidia, mit dem auch die Grafikeinstellungen für den MSFS “optimiert” werden können bzw. wo man einfach nachsehen kann, welche Grafikeinstellungen Nvidia für den MSFS als “optimal” vorschlägt. Die liegen da meistens recht gut.
Schaut man in der Geforce Experience App nach, dann findet sich dort beim MSFS derzeit keinerlei Hinweis auf DLSS.
Beim Punkt Antialiasing werden lediglich FXAA, DLAA und TAA angeführt. Aber hier keinerlei Hinweis auf DLSS.
Auch auf der Seite von Nvidia, auf der alle DLSS-fähigen Titel angeführt sind, ist der Microsoft Flight Simulator (noch) nicht gelistet.
Möglicherweise liegt das aber nur daran, dass DLSS im MSFS erst in der Beta vorliegt und deshalb weder in der Geforce Experience App noch auf der Nvidia Seite etwas darüber zu erfahren ist.
Übrigens: DLSS wird derzeit nur von Nvdia RTX Grafikkarten der 2. und 3. Generation – von der RTX 2060 aufwärts – unterstützt. Nur sie besitzen die notwendigen Tensor-Kerne, die über eine entsprechende Beschleunigungsarchitektur verfügen, die zur Berechnung notwendig ist.
Wichtiger Hinweis noch. Wenn man von einem Einstellungsmodus in den anderen wechselt, z.B von TAA auf DLSS oder umgekehrt, sollte man den Flug NEU starten, damit die Änderungen entsprechend wirksam werden. Ein Wechsel von DX11 auf DX12 (Beta) erfordert überhaupt einen Neustart des MSFS.
Macht ein Einstieg in die Beta des Sim Update 10 auch für jene Sinn, die eine andere Grafikkarte verwenden?
Durchaus. Neben der möglichen Performancesteigerung wurden auch unzählige Fehlerbehebungen und grundsätzliche Verbesserungen vorgenommen. Eine Auflistung (in deutschsprachiger Übersetzung) ist hier zu finden:
Testpiloten für Sim Update 10 Beta gesucht
Auch, wie man am Test teilnimmt, wird erklärt.
Andererseits gibt es den Spruch: “Never change a running system”, frei übersetzt “Ändere niemals ein funktionierendes System”. Wer also derzeit keinerlei Probleme mit dem MSFS hat, sollte es sich vorher gut überlegen. Es handelt sich um eine Beta-Version, also um eine Test-Version, die mitunter zu Problemen führen kann…
Apropos Probleme:
- Die hat das sehr nützliche und weit verbreitete kostenlose Add-On von AIG, das realistischen Flugverkehr in den MSFS bringt, verursacht. Es kam zu Programmabstürzen, weil ein Teil der enthalteten Flugzeuge (noch) nicht mit dem SU 10 kompatibel ist. Also vorübergehend raus aus dem Communityordner! Die AIG-Entwickler arbeiten daran.
- DX12 sollte für VR noch nicht verwenden werden. In VR kommt es unter DX12 zu unschönen Grafik-Artefakten und Programmabstürzen. An der Behebung wird gearbeitet.
- Ebenso nicht verwendet werden sollte das unter VR-Piloten beliebte Open XR Toolkit. Es ist ebenfalls (noch) nicht mit der SU 10 Beta kompatibel.
Im Flightsimulator Forum wurde ein eigener Bereich eingerichtet, in dem Testpiloten Fehler melden und ihre Erfahrungen miteinander teilen können.
Microsoft Flight Simulator wreszcie z obsługą DX12… ale nie tego się spodziewaliście…
Jacek Winkler
||Źródło: Microsoft | 0
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Aktualizacja do gry Microsoft Flight Simulator wpadła właśnie w łapki wszystkich graczy na całym świecie. Oznaczona jako Game of the Year wprowadza kilka nowości i usprawnień. Nas jednak interesuje najbardziej DirectX 12, który w teorii ma zagwarantować lepsze wsparcie dla wielordzeniowych procesorów. A jak wiemy, Flight Simulator nie zbyt dobrze działa na słabszych procesorach. Czy coś się zmieniło? Niestety mamy złe wieści.
DirectX 12 jest dla wielu technologią przełomową. W teorii miała zagwarantować odpowiednie wykorzystanie wielordzeniowych procesorów zarówno Intela, jak i AMD. W praktyce nie zawsze wychodzi to tak, jakbyśmy tego oczekiwali, bo gracze chcą tylko jednego — przyrostu klatek na sekundę oraz stabilniejszego działania na wykresie frametime. W przeszłości pojawiały się już produkcje, które dziwnym trafem działały gorzej na DX12 niż na DX11, ale spodziewać się tego po Microsoft Flight Simulator nie mogliśmy. Tak, w serwisie Youtube pojawiły się już pierwsze testy wydajności, które nie napawają zbyt dużym optymizmem.
Microsoft Flight Simulator w końcu z obsługą DX12. Niestety niskopoziomowe API powoduje problemy ze stabilnością, dlatego warto najpierw sprawdzić jak działa na Waszym sprzęcie.
Na powyższym filmie możemy zaobserwować kilka niepokojących rzeczy. Przede wszystkim — i na to spogląda zdecydowana większość graczy — mniejsza, bądź w najlepszych wypadkach porównywalna wydajność, jeśli patrzyć przez pryzmat klatek na sekundę. Wydawać by się mogło, że obsługa DX12 rozwiąże problem na sześciordzeniowej jednostce Intela, ale tak nie jest. Nie wiemy czy tak samo zachowałby się CPU, który obsługuje wielowątkowość — HyperThreading czy SMT, w przypadku AMD, dlatego bądźcie czujni i czekajcie na kolejne testy. Najbardziej szokuje jednak frametime. Jeśli przyjrzycie się wykresom, w przypadku DX12 czas klatki nie jest stały i zmienia się w zależności od… i tego nie wiemy. Nie wiemy jak wytłumaczyć takie zachowanie, ale ewidentnie wdrożenie DirectX 12 do tej gry nie przyniosło zamierzonych skutków. Frametime w DX11 natomiast jest stabilny. Nie widać żadnego lub jest bardzo niewielki stuttering, a jak wszyscy wiedzą, to właśnie największy wróg stabilnego działania każdej gry.
Cóż… wypadałoby powiedzieć — ups. Miejmy tylko nadzieję, że programiści szybko uporają się z tym problemem i w Microsoft Flight Simulator w końcu otrzymamy obiecane wsparcie dla DX12 — takie z prawdziwego zdarzenia. Tymczasem aktualizacja Game of the Year to nowe trasy i samoloty, a pełny opis zmian znajdziecie pod tym linkiem. A wy gracie? Kupiliście pełną wersję czy korzystacie z Game Passa? Piszcie w komentarzach.
Zobacz także:
- Rockstar przywraca oryginalne wersje trylogii GTA na PC do sprzedazy
- Battlefield 2042 to katastrofa? Gra jest zalewana na Steam niskimi ocenami
- Battlefield 2042 już trafił na listę najgorzej recenzowanych gier wszech czasów na Steamie
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Recommended Settings — FlyByWire Simulations Documentation
This page aims to list a few recommended settings for the Microsoft Flight Simulator, Windows and the A32NX itself before and while using the FlyByWire A32NX.
If you are new to the FlyByWire A32NX please also make sure to read the A32NX Beginner Guide especially Preflight.
Microsoft Flight Simulator Settings
Use DX11
Use of DX11 is recommended for best performance due to an issue with some glass cockpit technologies in the DX12 version of the simulator. This is not an FBW issue and we cannot address it for now — please keep in mind DX12 is officially a «beta feature» and thus should not be used unless you know what you are doing.
Graphics Settings
Turn off the Lens Correction
setting in the Graphics settings page.
If you do not deactivate it it will be harder to click and move switches, knobs and buttons in the cockpit.
Set the Glass Cockpit Refresh Rate
to Medium
or Low
to avoid unnecessary display calculations which might cause fps loss.
Deactivate MSFS Assistance Features
A warning will be displayed if you have certain AI assistance features turned on. Please ensure you have disabled them.
Having any AI features or assistance features switched on created some stability issues with our custom systems:
- A/THR failing to arm or activate.
- Engines turning off in-flight or after takeoff.
- Constant right or left rudder.
- Inability to taxi.
Verify Settings
You can verify the assistance and AI features are switched off by checking the following settings.
Legacy Cockpit Interaction System
We recommend the legacy (previous) method of the Cockpit Interaction System (Menu > General Options > Accessibility).
Controllers
Sensitivity settings are highly hardware depended and can be different for each controller. The below recommendations are therefore initial starting points and it might be necessary to adapt these for your controller and your preference.
Sidestick / Joystick
We highly recommend to use a joystick or flight stick when flying any aircraft in a simulator. Keyboard or controller buttons simply do not have the range and sensitivity required for successfully controlling an aircraft.
For the flight stick pitch control (up/backward and down/forward) we recommend using a sensitivity setting of -30%
to better simulate the increased force you need to push or pull the real sidestick in the aircraft. Please see the screenshot below for an example:
For roll (left or right) use what you think is best for you. The above mentioned -30% is a good starting point.
Rudder/Tiller
For the rudder, which by default also controls the nosewheel in MSFS, we recommend a little bit of sensitivity although linear should also work fine.
On the Development version if you have an extra axis on your controllers (e.g. twisting joystick while rudder is on pedals) you can separate the nosewheel steering via tiller from the rudder inputs. See Nosewheel Tiller Separation.
Racing Pedals Compatibility
The following configuration can be used with the A32NX if you use racing pedals. Please note that this may not work for all variations of racing pedals but can serve as a
starting point for your settings.
Check and map the following settings:
- Accelerator Pedal ->
RUDDER AXIS RIGHT
(Reverse Axis with checkmark) - Clutch Pedal ->
RUDDER AXIS LEFT
(Reverse Axis with checkmark) - Accelerator Pedal + Clutch Pedal ->
CENTER RUDDER
(This will center the rudder if it remains deflected)
Sample configuration:
Thanks to SteveCollins100 for the configuration tip.
Throttle
Throttle should have linear sensitivity.
See Throttle Calibration Guide.
Keyboard Mapping for Pause Function
Make sure that the Pause
function is only mapped to the Esc key and not to any other key as otherwise this mapped
key will trigger Pause
in input fields of the EFB or the MCDU when using the keyboard input mode.
Windows Settings
UTF8 Support
Some users experience problems with various system in the A32NX. These are caused by an issue within MSFS which requires to use the UTF8 Region setting in Windows.
- Open Windows Control Panel -> Region.
- Go to the Administrative tab and click Change system locale
- Make sure the check mark next to Beta: Use UTF-8 for worldwide language support is selected.
- Click OK and
restart your computer.
Performance Settings
See Performance Tips
Important A32NX Settings
Installation With FBW Installer
Always use the FlyByWire Installer to install and update the A32NX add-on.
See our Installation Guide.
Throttle
Our Custom Autopilot implementation requires that the throttle is calibrated to be able to correctly recognize the detents the A320 autoflight system relies on.
See Throttle Calibration Guide
Error Reporting
While using our aircraft you can help us to identify errors by turning on Error Reporting. This is completely optional and anonymous.
With Error Reporting enabled, any severe error in any display of the aircraft (e.g. flyPad, MCDU, PFD, ND, etc.) will create a log entry with our issue tracking system. This will help our development team to see these issues and get some important details to hopefully identify what caused the error.
This will speed up finding and fixing both issues and bugs significantly.
You can decide to activate or deactivate this at any time in the flyPad EFB.
The first time you start the aircraft after this feature has been included and also everytime you enable Error Reporting you will see a confirmation dialog where you need to click on Yes
.
flyPad EFB Settings for Error Reporting:
Last update:
September 8, 2022
Microsoft Flight Simulator — DLSS Support coming later this year with DX12 Mode
Theorry
-
-
#1
- World Update 7 will cover Australia with updated satellite imagery, a new digital elevation model, and a bunch of point-of-interest on January 31.
- Sim Update 8 is focusing on bug fixes only and is delayed a bit, now expected on March 1. The beta possibility will come shortly after World Update 7.
- World Update 8: Iberia is coming in late March, including both Portugal and Spain.
- A free Top Gun: Maverick expansion pack is expected to be released in May.
- Both gliders and helicopters are coming in autumn.
- Several surprize addon releases are expected during 2022.
- New propeller simulation, including prop wash, is coming to Cessna and King Air aircraft with Sim Update 8.
- Several complex 3rd party aircraft are coming within the upcoming months.
- 3rd party aircraft platform for Xbox Series X|S is coming within 6 months, until then, PMDG DC-6 is not available for console.
- DLSS support is coming later this year for DirectX 12 mode.
- Sim Update 9, coming in April, is focusing only on stability issues. Always report performance issues at the official Forums to help the team to investigate.
- Performace drop issues during long-haul flights will be looked out for Sim Update 9.
- The next Developer Q&A will be at the end of February, just before Sim Update 8.
Click to expand…
Click to shrink…
Developer Q&A on March 2 at 18:30 UTC — Flight Simulator Blog
From real-world pilot to Microsoft Flight Simulator enthusiasts
www.flightsimulator.blog
Guess its kinda the first first party game of officially from MS that gets dlss support?
Dangerman1337
-
-
#2
Theorry said:
Guess its kinda the first first party game of officially from MS that gets dlss support?
Click to expand. ..
Click to shrink…
AFAIK Asobo isn’t 1st party? Like we haven’t see a FH5 DLSS support or any of the kind.
HylianSeven
Community Resetter — One Winged Slayer
-
-
#3
- Both gliders and helicopters are coming in autumn.
Click to expand…
Click to shrink…
This is an even bigger deal IMO. Really looking forward to helicopters.
Theorry
-
-
#4
Dangerman1337 said:
AFAIK Asobo isn’t 1st party? Like we haven’t see a FH5 DLSS support or any of the kind.
Click to expand…
Click to shrink…
Its a first party game i mean.
BobLoblaw
This Guy Helps
-
-
#5
Dangerman1337 said:
AFAIK Asobo isn’t 1st party? Like we haven’t see a FH5 DLSS support or any of the kind.
Click to expand…
Click to shrink…
Assuming they meant first party as in MS-published game. Either way, can’t wait. This is clearly the one game that needed it. Others would be very welcomed!
SolidSnakeUS
-
-
#6
It doesn’t have an AMD sponsor, so it can have DLSS.
This is why Deathloop has DLSS, but not Halo Infinite.
Last edited:
Kalor
Resettlement Advisor
-
-
#7
Looking forward to helicopters and gliders.
AzerPhire
-
-
#8
There are some really great helicopter mods already out there that are being updated almost weekly and are incredibly realistic.
ILikeFeet
DF Deet Master
-
-
#9
DLSS is nice. wonder if there will be CPU-based improvements with DX12
GeoGonzo
-
-
#10
Those videos of the flight propeller simulation are really cool. Also, hyped for SP+PT.
biffyjoe
-
-
#11
nice. the game desperately needs it. it’s the only game i’ve had to lock to 30fps lol.
i stopped playing after the Xbox release because they changed the controls, UI, and camera for PC to match Xbox. i was playing with my xb1 controller and mouse but after that update it was frustrating so i stopped playing 🙁 i don’t want to play with a keyboard and i dont know what wheel/stick set up i need to play it.
Yudoken
-
-
#12
SolidSnakeUS said:
It doesn’t have an AMD sponsor, so it can have DLSS.
This is why Deathloop has DLSS, but not Halo Infinite.
Click to expand…
Click to shrink…
Horizon ZD got DLSS even though it was collaborating with AMD and were bundled with AMD cpu purchases.
MS 1st party’s just ignore it for some unknown reason (not talking about acquired studios, they mostly do their own thing).
ILikeFeet
DF Deet Master
-
-
#13
Yudoken said:
Horizon ZD got DLSS even though it was collaborating with AMD and were bundled with AMD cpu purchases.
Click to expand…
Click to shrink…
Not at launch, however
Introducing the new Microsoft Flight Simulator — Game of the Year Edition
Games
Posted by Joerg Newman, Head of Microsoft Flight Simulator Development •
We’ve had an amazing journey since the release of Microsoft Flight Simulator on PC. The core pilot audience was immediately immersed in the new experience, and with an Xbox Game Pass for PC subscription, we attracted new users who had never played a flight simulator before.
In July 2021, Microsoft Flight Simulator premiered on the Xbox Series X|S, bringing flight simulation to millions of console owners. We’ve introduced new features — Sightseeing Flights, Advanced Tutorials, Pilot Assistant, Chart Markups, and Landing Anywhere — to help beginners successfully enter the world of Microsoft Flight Simulator. This release brings countless improvements to the simulator, including significant performance improvements that benefit PC owners as well.
The premiere was just the beginning. Over the past 14 months, we’ve released massive monthly updates — six World Updates and six Sim Updates — that have continually improved the game. Today we are pleased to present the new Microsoft Flight Simulator — Game of the Year (GOTY) Edition . It relies on all the positive feedback, testimonials and awards received. With it, we want to say «thank you» to our fans — old and new — for what they have done Microsoft Flight Simulator is such a phenomenal game.
The GOTY Edition includes the following additions.
New aircraft
We’ve added five new aircraft to Microsoft Flight Simulator .
- F /A -18E /F Super Hornet
Our first military fighter and one of the most requested features by the community. The Top Gun: Maverick expansion is slated to premiere next spring at the same time as the movie, but we wanted to give pilots a chance to test their need for speed during the holiday season.
- VoloCity
We have entered into an agreement with the German company Volocopter, working on an eVTOL called VoloCity — a modern air taxi. We worked together with Volocopter engineers to develop an authentic version of the prototype for the simulator. This is the first aircraft that can make a targeted landing. It also gives you a glimpse of what’s in store for you in 2022 with the introduction of helicopters.
- Pilatus PS-6 Porter
Legendary short takeoff and landing aircraft, Switzerland’s versatile aircraft, available with several cockpits and landing gear options. Close collaboration with manufacturer and designer Hanz Hartmann and Alexander Metzger resulted in a great and fun aircraft with exceptional simulation capabilities. CubCrafters NX CubXCub, better known as NX Cub. We are pleased to present an innovation to our pilot audience to further enhance professional and off-airport takeoffs.
- Aviat Pitts Special S1S
With this aircraft, one of our most popular aircraft will be given a single seat variant.
New airports
We’ve added eight handcrafted airports in central Europe and the US.
- Germany
- Miramar Marine Air Base (KNKX)
In addition, information about 545 previously missing airports in the United States will be added to the simulator with the release of the Game of the Year edition.
New missions
We have added six new locations to the popular sightseeing flights (Helsinki, Freiburg im Breisgau, Mecca, Monument Valley, Singapore and Mount Cook).
New training
To further enhance the flying experience, we have added fourteen new lessons introducing pilots to professional flying (on the Icon A5) and IFR (on the Cessna 172).
New Features
We’re also happy to introduce several community-requested features: an updated weather system, early access to DX12, and a new replay system in development mode.
New city photogrammetry
As part of our ongoing collaboration with Bing Maps, we are excited to add some new city photogrammetry to our simulator: Helsinki (Finland), Freiburg im Breisgau (Germany), Brighton, Derby, Eastbourne, Newcastle and Nottingham (UK) and Utrecht (Netherlands).
The best news, of course, is that owners of the game on PC and Xbox Series X|S will be able to get Microsoft Flight Simulator Game of the Year Edition for free as an update. For new users, the GOTY edition will be a great guide to the world of flight simulation as it offers a richer experience. After its release, the original edition of the simulator will go out of sale and only the GOTY edition will be available for purchase.
We are looking forward to November 18th when you can try the 9th Extended Edition0011 Microsoft Flight Simulator . Be sure to recommend the simulator to your friends to enjoy flying together. The sky is calling!
Microsoft Flight Simulator is available on Xbox Series X|S with Xbox Game Pass, and on Windows 10 and Windows 11 PCs with Xbox Game Pass for PC, and on the Steam service.
Stay tuned Microsoft Flight Simulator on the official @MSFSOfficial Twitter account.
Standard Game of the Year Edition — Microsoft Store (en-TM)
Buy Microsoft Flight Simulator: Standard Game of the Year Edition — Microsoft Store (en-TM)
Microsoft Flight Simulator: Standard Game of the Year Edition
Xbox Game Studios
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Microsoft Flight Simulator: Standard Game of the Year Edition: USD$47.99
SALE USD$12. 00
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Microsoft Flight Simulator Game of the Year Edition adds 25 detailed aircraft, 38 hand-crafted airports, 6 sightseeing flights, new headings and an improved weather management system. Free upgrade for original product users. The sky is calling!
Original price: USD$59.99, current price: USD$47.99USD$47.99+
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Xbox Live Gold subscription required for online multiplayer on Xbox (subscription sold separately).
Access and play this game through the cloud gaming service (where available) with Xbox Game Pass Ultimate (sold separately). Learn more
+ In-app purchases available
Administrator must approve installation. Minimum OS Version: Windows 10 May 2019 Update. See system requirements
USD$47.99+
Overview
Microsoft Flight Simulator
Digital Ownership
Supported devices:
Xbox Series X|S
A computer
Requirements
Single Player Online Multiplayer
Xbox Achievements
Xbox Presence
Xbox 9 Clubs0003
Xbox Cloud Saves
HDR104K Ultra HDXbox Play Anywhere
Optimized for Xbox Series X|S
Cloud Connected
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DISCOUNT USD$24. 00
Microsoft Flight Simulator: Premium Deluxe Game of the Year Edition
USD$119.99
Now
USD$95.99
USD$
95
.99+
Buy
System Requirements
OS | Windows 10 version 18362.0 or later, Xbox |
---|---|
Architecture | x64 |
Keyboard | Built-in keyboard |
Mouse | Integrated mouse |
DirectX | Version 11 |
RAM | 8 GB |
Video memory | 2 GB |
Processor | Intel i5-4460 | AMD Ryzen 3 1200 |
Graphics | NVIDIA GTX 770 | AMD Radeon RX 570 |
OS | Windows 10 version 18362.0 or later, Xbox |
---|---|
Architecture | x64 |
Keyboard | Built-in keyboard |
Mouse | Integrated mouse |
DirectX | Version 11 |
RAM | 16 GB |
Video memory | 4 GB |
Processor | Intel i5-8400 | AMD Ryzen 5 1500X |
Graphics | NVIDIA GTX 970 | AMD Radeon RX 590 |
Download the latest version of X-Plane 11 — {Updated 2022}
X-Plane is the most advanced flight simulator software in the world for your Windows PC! With a brand new user interface, a new level of quality for the included aircraft, and support for VR headsets, X-Plane App is the update you’ve been waiting for. More powerful, more convenient! Ready to try X-Plane by itself? Download the free demo and start flying !
X-plane includes detailed 3D scenery for over 3,000 airports in Worldwide. Terminal buildings, hangars, air bridges and more bring these airports to life. Value!
Content
- 1 Features and the main points
- 2 aircraft
- 2.1 Similar messages
- 3 System requirements
Features and main points
rub
redesigned aircraft models that stand up to scrutiny, from gear carts to rivets.
Brand new G1000.
Some general aviation aircraft are now equipped with a simulated Garmin 1000. cockpits
3-D
All aircraft in the fleet have a beautiful and comfortable 3D cockpit.
Cabins prepared for IFR flight
Same as Cabins 3-D can be used for instrument flight.
user interface
full new star Easier to learn for new users. Faster for advanced users.
VR support
Latest versions of X-Plane for Windows PC include support for Oculus Rift, HTC Vive and WMR virtual reality headsets.
tutorials
Learn the basics of flight, navigation and more in software.
Improved 3D cockpit interaction
Cab controls are easier than ever to set up just right.
Tugs and fuel trucks
See how other aircraft are serviced or request service for your aircraft.
New lighting, sound and effects engine
Providing new tools to aircraft body builders.
New scenario for Europe
Roads, buildings and more are now presented in European-specific variants.
aircraft
Cessna 172SP
Cessna 172SP is a single-engine aircraft with a tricycle landing gear. It has a cruising speed of 122 knots and a range of 696 nautical miles. The C172 was built more than any other aircraft, making it the most successful aircraft in history.
Aero-Works Aerolite 103
The Aerolite 103 is a single-seat ultralight high-wing pusher aircraft introduced in 1997. It is sold as an assembly kit, which can take anywhere from 60 to 80 hours to assemble.
Boeing 737-800
The Boeing 737 is a narrow short to medium haul commercial airliner. It has 10 variants that can carry between 85 and 215 passengers. It is the best-selling commercial aircraft and has been in continuous production since 1967.
Beechcraft King Air C90
King Air is a Beechcraft turboprop aircraft. It was the first turboprop engine to outperform all competitors. King Air can accommodate up to 7 passengers, has a cruising speed of 226 knots and a range of 1,321 nautical miles.
Beechcraft Baron 58
The Beechcraft Baron 58 is a light, long-bodied, twin-engine piston aircraft that sits at the top of the light aircraft hierarchy. It sails at 200 knots and has a range of 942 nautical miles.
Boeing 747-400
The Boeing 747 is a family of four-engine, wide-body commercial airliners. The Boeing 747-400 is the most common passenger variant, with long range and fuel economy. It has a cruising speed of 493 knots and a range of 7.260 nautical miles.
The future of flight simulators is here.
X-Plane 11 is the detailed, realistic and modern simulator you’ve been waiting for. New in X-Plane 11
A completely redesigned intuitive user interface simplifies flight setup and editing.
Consistently used high-resolution 3D cockpit and exterior models for all included aircraft.
New effects engine for lighting, sounds and explosions.
Realistic Avionics: All aircraft are instrument ready from the start.
Busy and lively airports with tugs and fuel trucks capable of servicing your AI aircraft and simulation aircraft.
New buildings and roads to better emulate European cities
. .. and much more!
SYSTEM REQUIREMENTS
Janelas
Mac OS X
SteamOS + Linux
MINIMUM:
- 64-bit processor and operating system required.
- OS: Windows 7, 8.1, or 10 64-bit
- Processor: Intel Core i3, i5, or i7 CPU with 2 or more cores or AMD
- Memory: 8 GB RAM
- Gráficos: DirectX 11 compatible graphics card from NVIDIA or AMD with 512 MB VRAM
- DirectX: Version 11
- storage: 20 GB free space
- Sound card: standard
- Additional Notes: Disk requirements depend on how many areas of the world scene are loaded. At least with a landscape area of 20 GB. Additional landscapes can be downloaded for free at any time after purchase of
equivalent
RECOMMENDED:
- 64-bit processor and operating system required.
- OS: Windows 7, 8.1, or 10 64-bit
- Processor: Intel Core i5 6600K 3.5 GHz or faster
- Memory: 16 GB RAM
- Gráficos: DirectX 12 compatible graphics card from NVIDIA or AMD with 4 GB VRAM
- DirectX: Version 12
- Network: broadband internet connection
- storage: 65 GB of free space
- Sound card: standard
- Additional Notes: Disk requirements depend on how many areas of the world scene are loaded. At least with a landscape area of 20 GB. Additional landscapes can be downloaded for free at any time after purchase of
Microsoft Flight Simulator Game of the Year Edition • simFlight Russia
Author Alexey Reading 4 min Views 174 Published
The «new» version of MSFS 2020 — Game of the Year Edition (GOTY) is available for purchase. The best news, of course, is that PC and Xbox Series X|S owners of the game will be able to get the Microsoft Flight Simulator Game of the Year Edition for free as an upgrade. For new users, the GOTY edition will be a great guide to the world of flight simulation as it offers a richer experience. After its release, the original edition of the simulator will go out of sale and only the GOTY edition will be available for purchase.
GOTY edition includes the following new features.
New aircraft
We’ve added five new aircraft to Microsoft Flight Simulator .
- F /A -18E /F Super Hornet
Our first military fighter and one of the most requested features by the community. The Top Gun: Maverick expansion is slated to premiere next spring at the same time as the movie, but we wanted to give pilots a chance to test their need for speed as early as the holiday season.
- VoloCity
We have entered into an agreement with the German company Volocopter, working on an eVTOL called VoloCity, a modern air taxi. We worked together with Volocopter engineers to develop an authentic version of the prototype for the simulator. This is the first aircraft that can make a targeted landing. It also gives you a glimpse of what’s in store for you in 2022 with the introduction of helicopters.
- Pilatus PS-6 Porter
Legendary short takeoff and landing aircraft, the versatile Swiss aircraft, comes with several cockpits and landing gear options. Close collaboration with manufacturer and designer Hanz Hartmann and Alexander Metzger resulted in a great and fun aircraft with exceptional simulation capabilities.
- CubCrafters NX Cub
CubCrafters, based in Yakima, USA, recently designed a nose wheel variant for their flagship CC-19 aircraft. XCub, better known as NX Cub. We are pleased to present an innovation to our pilot audience to further enhance professional and off-airport takeoffs.
- Aviat Pitts Special S1S
With the release of this aircraft, one of our most popular aircraft will receive a single-seat variant.
New airports
We’ve added eight handcrafted airports in central Europe and the US.
- Germany
- Leipzig/Halle (EDDP)
- Memmingen (Allgäu) (EDJA)
- Kassel (EDVK)
- Switzerland
- Lugano (LSZA)
- Zurich (LSZH)
- Lucerne-Beromünster (LSZO)
- USA
- Base of space military forces. Patrick Mason (KCOF)
- Miramar Marine Air Base (KNKX)
In addition, with the release of the Game of the Year edition, information about 545 previously missing airports in the United States will be added to the simulator.
New missions
We have added six new locations to the popular sightseeing flights (Helsinki, Freiburg im Breisgau, Mecca, Monument Valley, Singapore and Mount Cook).
New training
To further enhance the flying experience, we have added fourteen new lessons, introducing pilots to professional flying (on the Icon A5) and IFR (on the Cessna 172).
New Features
We’re also happy to introduce several community-requested features: an updated weather system, early access to DX12, and a new dev mode playback system.
New city photogrammetry
As part of our ongoing collaboration with Bing Maps, we are excited to add some new city photogrammetry to our simulator: Helsinki (Finland), Freiburg im Breisgau (Germany), Brighton, Derby, Eastbourne, Newcastle and Nottingham (UK) and Utrecht (Netherlands).
The best news, of course, is that PC and Xbox Series X|S owners of the game will be able to get Microsoft Flight Simulator Game of the Year Edition for free as an update. For new users, the GOTY edition will be a great guide to the world of flight simulation as it offers a richer experience. After its release, the original edition of the simulator will go out of sale and only the GOTY edition will be available for purchase.
We look forward to November 18th when you can try out the 9th Extended Edition0011 Microsoft Flight Simulator . Be sure to recommend the simulator to your friends to enjoy flying together. The sky is calling!
Microsoft Flight Simulator is available on Xbox Series X|S with Xbox Game Pass, and on Windows 10 and Windows 11 PCs with Xbox Game Pass for PC, and on the Steam service.
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Microsoft Flight Simulator 2020 Graphics and Settings Guide
Microsoft Flight Simulator 2020 Graphics Settings Explained
Cloud Based Graphics Enhancement
Best settings for Microsoft Flight Simulator 2020 — balance image quality and speed
The most effective settings in Microsoft Flight Simulator 2020
Memory usage and CPU scaling in Microsoft Flight Simulator 2020
If you live under a rock or just got online today, you may have missed all the hype surrounding the release of Microsoft Flight Simulator 2020. The first installment in the legendary franchise in fifteen years, the 2020 release landed with a pleasant thud. it rocked the PC gaming landscape. With next-generation visuals on an almost unthinkable scale, the flight simulator makes a first impression that can leave your jaw on the floor. On the other hand, someone has to pay for all the fashion stuff you see on your screens. In this case, it will be your PC hardware that will suffer if you choose to fly friendly skies with Microsoft’s new killer app.
Fortunately, it’s possible to get playable frame rates and good image quality on a variety of hardware if you’re willing to fiddle with the graphics settings page. In addition, those who want to build a new PC for Microsoft Flight Simulator 2020 or use the game as a guide for the next update can check out our handy guide to graphics options and settings.
Microsoft Flight Simulator 2020 9 Graphics Settings Explained0251
FULL FLIGHT SIMULATOR
We are pleased to present you the simulators of the famous passenger airliners Boeing 737 NG and Airbus A320 on a mobile platform. Test yourself as a pilot! On the basis of a simulator similar to those used for training and education of pilots, a complete aircraft cockpit simulator has been created. Read more
In partnership with Rossiya Airlines
SOME FACTS ABOUT US
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Dynamic platform
The device is a mobile system that allows you to convey the physical sensations of a person while flying an airliner as close as possible to reality.
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visualization and sensations
Panoramic cab glass is a high-tech 3D video system that allows you to reproduce images of any real-life landscape in various weather conditions.
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Equipment and devices
All instruments in the flight simulator cabin are real. This is how real planes are equipped. We use only new and certified pilot equipment.
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Individual approach
An employee of Dream Aero responds very quickly to user requests, answers all questions that arise when booking a flight. If you arrive at the location of the flight simulator in advance, you can spend waiting for the flight with a cup of coffee or tea.
FLIGHT OPTIONS
The Dream Aero team can offer you any flight option. From a simple takeoff and landing at a familiar airfield, to a trip to another hemisphere, made in difficult weather conditions. Choose any route, day or night flight, predict difficulties and trials while moving. DETAILS
land the plane among the Austrian mountains of Innsbruck
enjoy the picturesque scenery of the Cote d’Azur in Cannes, Nice, Monaco
take a turn around the tallest skyscraper in the world — the Burj Khalifa in Dubai
choose any route and enjoy the flight
fly over the majestic skyscrapers of New York at night
shares
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On the Birthday (as well as 3 days before and 3 days after) a discount of -20% is provided (ATTENTION! The discount does not apply to gift certificates, it is provided ONLY upon presentation of an identity document, the promotion is not cumulative with other offers)
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From Monday to Thursday from 10.00 to 13.00 we offer you an additional 15 minutes absolutely free of charge!
Reviews
31. 08 We visited the Boeing 737 simulator in Rio Mall. 90 minutes of flight is the optimal time to truly enjoy the flight. I have something to compare with, so I would especially like to note the work of instructor Mikhail. Such an amazing and attentive attitude to visitors, an individual approach, sincere interest, despite the experience, and our LIVING all the same passion, Made the MAXIMUM amount of effort to make this day memorable for us for a long time. With such enthusiasm, diversity and Simple philanthropy, I personally did not come across for a very long time. HUGE gratitude for this opportunity and attitude. I recommend, worth every ruble spent, and emotions are priceless! Thank you!
Victor | Moscow
Sent: 08/31/2022
Were today on a flight to the Columbus shopping center, on a Boeing SIMULATOR. Emotions are just running high. I am 35 years old and I was happy as a child. I recommend this TIME to everyone.
Igor Racheev | Moscow
Sent: 08/29/2022
Thanks to the instructor Maxim TC Greenwich ECB! It was very cool, interesting, informative and positive!
Marina | Moscow
Sent: 08/28/2022
It is difficult to convey in words the emotions from the flight, I really wanted to feel like a pilot and thanks to Dream-aero for giving me such an opportunity. The flight was on August 22, 2022 under the guidance of pilot-instructor Vyacheslav, everything was great, I liked it very much, I want to repeat
Julia | Moscow
Sent: 08/23/2022
I flew on 07/21/2022 in Novosibirsk very satisfied, thank you! hello from murmansk.
Eugene | Novosibirsk
Sent: 08/18/2022
good trainer! great pilot instructor! I can’t express the feeling, I must try! And what children were satisfied, how many emotions and conversations after!!! And of course thanks to the administrator, everything was explained and told.
Oleg/Ussuriysk | Khabarovsk
Sent: 08/17/2022
He flew on an Airbus A320 flight simulator in St. Petersburg. 08/15/2022 With pilot Michael. SEC Okhta mall. Unforgettable feelings! Everyone liked it very much! Mikhail competently told and showed how to fly the plane, it was very interesting to listen to him! I will come again!
Kirill | St. Petersburg
Sent: 08/15/2022
my son is interested in airplanes, especially flying on flight simulators. gave him a half-hour flight to the Chizhov Gallery mall on 08/04/2022 for his birthday. delight knew no bounds! A great and friendly instructor, Dmitry, found a common language with his son in two minutes, the first time the son managed to take off and land the plane with a little help from Dmitry, on the second attempt, the son did it himself! he was taught how to make a «barrel», told what checklists are and why they are needed. good graphics on monitors, real sound, movable cockpit — something that will make your vestibular apparatus tense. Flight attendant Ksenia told us about all the opportunities to get a discount, offered us a video recording of the flight, gave us beautiful CERTIFICATES confirming that we had flown a Boeing 737. Many thanks for the opportunity to have an interesting and informative time, for the friendly team of professionals. 100% recommend!!!
Tatiana | Voronezh
Sent: 08/08/2022
gave a flight to dad for his birthday to say that he is delighted — it means not to say anything! I would like to express my deep gratitude to Maxim, under his leadership, with a light hand and a share of humor, even my mother and I remained in the cockpit, although before that we were wildly afraid of flying. also many thanks to hope for the atmosphere of hospitality and cordiality! Several of our friends have already gathered to experience the same emotions as we did!
Ekaterina | St. Petersburg
Sent: 08/08/2022
I flew on the Dream Aero Boeing 737 NG simulator for a total of 300 minutes. liked it very much! All flights were attended by instructor Dmitry. I recommend going to him. explains very well and can recommend the itinerary. the cabin is real, the picture is realistic. I liked it so much that I will come here again soon, this time for 90 minutes. It’s very interesting! I recommend to everyone!
Maxim | Moscow
Sent: 08/08/2022
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DO YOU HAVE QUESTIONS?
Write to the manager of the company Dream Aero , specify the nuances of the future training on the flight simulator and order a ticket certificate that allows people who have never sat at the helm of an aircraft, but only dreamed of becoming a pilot.