Geforce 8800 ultra: NVIDIA GeForce 8800 Ultra Specs

GeForce GT 730 vs GeForce 8800 Ultra : Which one is better?

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GPU Comparison



NVIDIA GeForce GT 730 vs NVIDIA GeForce 8800 Ultra

VS


NVIDIA GeForce GT 730
NVIDIA GeForce 8800 Ultra

We compared two Desktop platform GPUs: 1024MB VRAM GeForce GT 730 and 768MB VRAM GeForce 8800 Ultra to see which GPU has better performance in key specifications, benchmark tests, power consumption, etc.

Main Differences

NVIDIA GeForce GT 730’s Advantages



Released 7 years and 1 months late



More VRAM (1024GB vs 768GB)



Lower TDP (49W vs 171W)

NVIDIA GeForce 8800 Ultra’s Advantages


Larger VRAM bandwidth (103. 7GB/s vs 28.80GB/s)


32 additional rendering cores

Benchmark


FP32 (float)


GeForce GT 730

0.269 TFLOPS


GeForce 8800 Ultra
+43%

0.387 TFLOPS


GeForce GT 730

VS


GeForce 8800 Ultra

Graphics Processor


GF108


GPU Name


G80


GF108-400-A1


GPU Variant


G80-450-A3


Fermi


Architecture


Tesla


TSMC


Foundry


TSMC


40 nm


Process Size


90 nm


585 million


Transistors


681 million


116mm²


Die Size


484mm²

Graphics Card


Jun 2014


Release Date


May 2007


GeForce 700


Generation


GeForce 8


Desktop


Type


Desktop


PCIe 2. 0 x16


Bus Interface


PCIe 1.0 x16

Clock Speeds


-


Base Clock


-


-


Boost Clock


-


900MHz


Memory Clock


1080MHz

Memory


1024MB


Memory Size


768MB


DDR3


Memory Type


GDDR3


128bit


Memory Bus


384bit


28. 80 GB/s


Bandwidth


103.7 GB/s

Render Config


96


Shading Units


128


2


SM Count


16


-


Tensor Cores


-


-


RT Cores


-


64 KB (per SM)


L1 Cache


-


256KB


L2 Cache


96KB

Theoretical Performance


2. 800 GPixel/s


Pixel Rate


14.69 GPixel/s


11.20 GTexel/s


Texture Rate


39.17 GTexel/s


-


FP16 (half)


-


268.8 GFLOPS


FP32 (float)


387.1 GFLOPS


22.40 GFLOPS


FP64 (double)


-

Board Design


49W


TDP


171W


200W


Suggested PSU


450W


1x DVI
1x HDMI 1. 3a
1x VGA


Outputs


2x DVI
1x S-Video


None


Power Connectors


2x 6-pin

Graphics Features


12 (11_0)


DirectX


11.1 (10_0)


4.6


OpenGL


3.3


1.1


OpenCL


1.1 (1.0)


N/A


Vulkan


N/A


2. 1


CUDA


1.0


5.1


Shader Model


4.0

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New Ultra High End Price Point With GeForce 8800 Ultra

by Derek Wilsonon May 2, 2007 9:00 AM EST

  • Posted in
  • GPUs

68 Comments
|

68 Comments

IndexThe GeForce 8800 UltraThe TestBattlefield 2 PerformanceThe Elder Scrolls IV: Oblivion PerformancePrey PerformanceRainbow Six: Vegas PerformanceS.T.A.L.K.E.R. PerformanceSupreme Commander PerformanceFinal Words

Introduction

NVIDIA owns the high end graphics market. For the past six months, there has been no challenge to the performance leadership of the GeForce 8800 GTX. Since the emergence of Windows Vista, NVIDIA hardware has been the only platform to support DX10. And now, before AMD has come to market with any competing solution whatsoever, NVIDIA is releasing a refresh of its top of the line part.

The GeForce 8800 Ultra debuting today doesn’t have any new features over the original 8800 GTX. The GPU is still manufactured using a 90nm process, and the transistor count hasn’t changed. This is different silicon (A3 revision), but the GPU has only really been tweaked rather than redesigned.

Not only will NVIDIA’s new part offer higher performance than the current leader, but it will introduce a new price point in the consumer graphics market moving well beyond the current $600 — $650 set by the 8800 GTX, skipping over the $700 mark to a new high of $830. That’s right, this new high end graphics card will be priced $230 higher than the current performance leader. With such a big leap in price, we had hoped to see a proportional leap in performance. Unfortunately, for the 38% increase in price, we only get a ~10% increase in core and shader clock speeds, and a 20% increase in memory clock.

Here’s a chart breaking down NVIDIA’s current DX10 lineup:










NVIDIA G8x Hardware
SPs ROPs Core Clock Shader Clock Memory Data Rate Memory Bus Width Memory Size Price
8800 Ultra 128 24 612MHz 1. 5GHz 2.16GHz 384bit 768MB $830+
8800 GTX 128 24 576MHz 1.35GHz 1.8GHz 384bit 768MB $600-$650
8800 GTS 96 20 513MHz 1.19GHz 1.6GHz 320bit 640MB $400-$450
8800 GTS 320MB 96 20 513MHz 1.19GHz 1.6GHz 320bit 320MB $300-$350
8600 GTS 32 8 675MHz 1.45GHz 2GHz 128bit 256MB $200-$230
8600 GT 32 8 540MHz 1. 19GHz 1.4GHz 128bit 256MB $150-$160
8500 GT 16 4 450MHz 900MHz 800MHz 128bit 256MB/512MB $89-$129

We do know NVIDIA has wanted to push up towards the $1000 graphics card segment for a while. Offering the top of the line for what almost amounts to a performance tax would give NVIDIA the ability to sell a card and treat it like a Ferrari. It would turn high end graphics into a status symbol rather than a commodity. That and having a huge margin part in the mix can easily generate additional profits.

Price gaps larger than performance increases are not unprecedented. In the CPU world, we see prices rise much faster than performance, especially at the high end. It makes sense that NVIDIA would want to capitalize on this sort of model and charge an additional premium for their highest performing part. This way, they also get to introduce a new high end part without pushing down the price of the rest of their lineup.

Unfortunately, the stats on the hardware look fairly similar to an overclocked 8800 GTX priced at $650: the EVGA e-GeForce 8800 GTX KO ACS3. With core/shader/memory clock speeds at 626/1450/1000, this EVGA overclocked part poses some stiff competition both in terms of performance and especially price. NVIDIA’s G80 silicon revision might need to be sprinkled with magic fairy dust to offer any sort of competition to the EVGA card.

We should also note that this part won’t be available until around the 15th of May, and this marks the first launch to totally balk on the hard launch with product announcement standard. While we hate to see the hard launch die from a consumer standpoint, we know those in the graphics industry are thrilled to see some time reappear between announcement and launch. While hard launches may be difficult, going this direction leaves hardware designers with enough rope to hang themselves. We would love to believe AMD and NVIDIA would be more responsible now, but there is no real reason to think history won’t repeat itself.

But now, let’s take a look at what we are working with today.

The GeForce 8800 Ultra
IndexThe GeForce 8800 UltraThe TestBattlefield 2 PerformanceThe Elder Scrolls IV: Oblivion PerformancePrey PerformanceRainbow Six: Vegas PerformanceS.T.A.L.K.E.R. PerformanceSupreme Commander PerformanceFinal Words

PRINT THIS ARTICLE

performance overview and gaming performance tests

The GeForce 8800 Ultra video card was released by NVIDIA, release date: May 2, 2007. At the time of release, the video card cost $829. The video card is designed for desktop computers and is built on the Tesla architecture codenamed G80.

Core frequency — 612 MHz. Texturing speed — 39.2 billion / sec. Number of shader processors — 128. Floating point performance — 387.1 gflops. Technological process — 90 nm. The number of transistors is 681 million. Power consumption (TDP) — 171 Watt.

Memory type: GDDR3. The maximum memory size is 512 MB. Memory bus width — 384 Bit. Memory frequency — 1080 MHz. The memory bandwidth is 103.7 GB / s.

Benchmarks

PassMark
G3D Mark
Top 1 GPU
This GPU
PassMark
G2D Mark
Top 1 GPU
This GPU
Name Meaning
PassMark — G3D Mark 643
PassMark — G2D Mark 252

Features

Architecture Tesla
Codename G80
Production date May 2, 2007
Price at first issue date $829
Place in the ranking 593
Type Desktop
Core frequency 612MHz
Number of CUDA conveyors 612
Floating point performance 387. 1 gflops
Process 90nm
Number of shaders 128
Texturing speed 39.2 billion/sec
Power consumption (TDP) 171 Watt
Number of transistors 681 million
Video connectors 2x DVI, 1x S-Video
Interface PCIe 1.0 x16
Length 270mm
Additional power connectors 2x 6-pin
DirectX 10. 0
OpenGL 3.3
Maximum memory size 512MB
Memory bandwidth 103.7 GB/s
Memory bus width 384 Bit
Memory frequency 1080MHz
Memory type GDDR3
SLI

Chipset GeForce 8800 Ultra — WORLD NVIDIA

90 013 19584

90 012

GPU GeForce 8800 Ultra

Codename

900 02 GPU symbol

G80

Release year

2007

PCI DeviceID

GPU bus ID

0194

Computing unit frequency in 3D mode, MHz

Frequently the operation of shader processors (SPU) when using 3D functions

1512

Frequency of rendering units in 3D mode, MHz

Frequency of rendering units (TMU and ROP) when using 3D functions

612

Transistors, mln. 3

90

Compute Units

Number of Shader Processors (SPUs)

128

TMUs

TMUs

32

ROPs

Number of ROPs

24

Max textures applied per pass

32

GFL

Single Precision

580.6

Computational performance, gigaflops

Double precision

No0003

Fillrate, without texturing

14688

Scene fill rate, million texels/s

Fillrate, with texturing

Video memory type

Supported video memory types

GDDR3

Maximum video memory, MB

Maximum video memory supported by the GPU

768

Video memory bus width, bits

384

Video memory bus frequency, MHz

900 02 Data bus reference frequency, ½ of DDR

1080

Video memory bus bandwidth, GB/s

103. 7

Bus interface

Supported computer buses

PCI Express 1.0a x16

SLI support

NVIDIA SLI modes supported by the GPU

SLI, 3-Way SLI

Universal shaders version

Maximum version of universal shaders supported ov

4.0

Tesselation

Supported tessellation algorithms

No

Cube Environment Maps (CEM)

Yes

Bump mapping

Supported bump mapping algorithms

Emboss, DOT3, EMBM ) textures

Yes

Texture compression

Supported algorithms texture compression

S3TC, RGTC

Paletted (indexed) textures

Indexed color palette texture support

No

Custom sized textures

Support for textures with sizes that are not multiples of 2

Yes
9 0002 Maximum texture size, pixels

8192×8192

Depth buffer formats

Supported Depth Buffer Formats

Z (16b, 24b fixed, 32b float)

UltraShadow Version

Support for NVIDIA UltraShadow 9 technology0003

2. 0

Anisotropic filtering (AF) levels

2, 4, 8, 16
9000 2 Degrees of Full Screen Anti-Aliasing (FSAA)

MSAA RGS 2x, 4x, 8xQ CSAA 8x, 16x , 16xQ

Maximum color depth per channel, bit

Internal for 3D rendering

32

Advanced color rendering range (HDR), bit

128

Parallel Rendering (MRT)

Render Simultaneously to Buffer#

8
9 0002 MPEG-2 decoding

Supported video decoding levels

IDCT, MoComp

WMV decoding

Supported video decoding levels

MoComp, PostProc

VC-1 decoding

Supported video decoding levels

MoComp, PostProc

H.264 decoding

Supported video decoding levels

MoComp_NoFGT

AVC MVC decoding

Blu-ray 3D decoding acceleration

No

Dual-Stream

Support for decoding two video streams simultaneously

No

Deinterlacing

Supported deinterlacing algorithms

PixelAdaptive

Direct3D support version

Maximum supported API version

10 .

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