Nvidia GeForce GTS 450, GeForce GTS 450 SLI and Palit GTS 450 Sonic Platinum Review
By
Steven Walton
Comments (441)
Nvidia landed an astounding blow to AMD last July pulling the GeForce GTX 460 out of nowhere and quickly taking the lead as the best mid-range graphics card on the market.
It’s only been a few weeks since and the 768MB version of this card can now be had for as little as $170, crushing the Radeon HD 5830, and questioning if the slightly cheaper Radeon HD 5770 is worth the money.
Those looking to spend a little more also have the GTX 460 1GB at $220, which we have found to be comparable to the more expensive Radeon HD 5850 on most scenarios. As we’ve been mentioning in our recent GPU reviews, it’s not just the value and sheer performance of the GTX 460 that has helped to make it a hit, but the combination of that with wide availability, low power draw, and cool operating temperatures.
However there is still a huge market for sub-$200 gaming graphics cards. AMD has had a range of products in this segment for some time now, and just recently they cut prices all around likely ahead of any launch from competitor Nvidia. The Radeon HD 5770 ($140), 5750 ($120) and 5670 ($80) are all current generation GPUs, while Nvidia has had nothing new to offer in these price brackets. Until now, of course, as we check out the newly released GeForce GTS 450, code-named GF106.
Nvidia is keen to point out that they are targeting gamers on a budget with this new GPU. Those wanting to upgrade to a relatively inexpensive DX11-capable graphics card and using a monitor smaller than 24″ (resolutions of 1280×1024 to 1680×1050), Nvidia says the GTS 450 will deliver in those fronts. Akin to the release of the GTX 460, card availability should be strong at launch with factory overclocked versions of this GPU expected to be present from day one.
With a suggested retail price of $129, the GeForce GTS 450 knows upfront what their competitors look like and how well they perform. At this price the GTS 450 is 24% cheaper than the GeForce GTX 460 (768MB) saving the consumer about $40. But the question remains as how much performance you are sacrificing in the process and how well it stacks up against the Radeon HD 5770/5750 competition.
GeForce GTS 450 GPU in Detail
The GeForce GTS 450 is based on Fermi’s third-generation Streaming Multiprocessor architecture. The graphics processor boasts 192 CUDA cores, the same shader power of the GT200 architecture used by the GeForce GTX 260 and thus, 43% fewer cores when compared to the GeForce GTX 460.
The GeForce GTS 450 features 32 TMUs (Texture Mapping Units), again 43% less than the GeForce GTX 460 and half than the older GeForce GTX 260. The 16 ROPs (Raster Operations Pipelines) on the GTS 450 are 33% less than the 768MB version of the GTX 460 and 50% less than the 1GB version.
The GTS 450’s clock speed for fixed function units is 783MHz, while the CUDA cores operate at a more aggressive 1566MHz. These frequencies are the highest of any GeForce 400 series graphics cards available, though it’s not uncommon for the budget cards to receive frequency boosts as it’s cheaper to make a less complex GPU and simply overclock it.
The GeForce GTS 450 is said to become available in both 1GB and 2GB capacities, though we believe most cards will stick to the 1GB memory buffer. The memory is clocked at 900MHz (3600MHz DDR). Regardless of memory capacity the bandwidth will be limited to just 57.6GB/s due to the implementation of a 128-bit bus.
At least on paper for now we learn that the Thermal Design Power rating of the GeForce GTS 450 is very reasonable compared to previous GeForce models based on the Fermi architecture. Whereas the TDP of the GeForce GTX 460 (1GB) is 160 watts, the GeForce GTS 450 has received an even lower rating of 106 watts.
The GeForce GTS 450 draws in power from the PCI Express slot and from a single external PCI Express power connector. The GTS 450 requires one 6-pin connector, which is the same configuration used by the Radeon HD 5770. The GeForce GTS 450 also features a single SLI bridge connector allowing it to be paired with another graphics card for 2-way SLI which we will be testing in this review.
Benchmarks: Aliens vs. Predator, Mass Effect 2
For testing Aliens vs. Predator we used the highly demanding custom DX11 benchmark. We played through a test scene in the same sequence every time for accurate results. The maximum possible visual quality settings were enabled along with 4xAA/16xAF.
The standard GeForce GTS 450 averaged 21fps at 1680×1050 making it a single frame faster than the Radeon HD 5750 and 2fps slower than the Radeon HD 5770. The overclocked Palit GTS 450 averaged 24fps, or a single frame faster than the stock Radeon HD 5770.
When compared to more expensive graphics cards such as the Radeon HD 5830 and GeForce GTX 460, the GeForce GTS 450 was 28% slower while the overclocked Palit version was 17% slower. Adding a second card for SLI mode saw the average frame rate increase by 86% from 21fps to a much more impressive 39fps. Paring two GeForce GTS 450 SLI cards provided greater performance than a single Radeon HD 5850 or GeForce GTX 470 graphics card.
The GeForce GTS 450 SLI configuration was still 9% slower than the Radeon HD 5770 Crossfire duo however.
Mass Effect 2
For testing with Mass Effect 2 we relied on Fraps, recording 60 seconds of gameplay from the level Lazarus Research Station. Best in-game visual quality settings with 4xAA/16xAF enabled were used.
When testing with Mass Effect 2 at 1680×1050 we found that the non-overclocked GeForce GTS 450 was 2fps slower than the Radeon HD 5750 and 8fps slower than the Radeon HD 5770 which worked out to be a 15% margin.
The overclocked Palit GTS 450 Sonic Platinum card fared better with an average of 51fps making it 13% faster than the standard card. This performance boost was not enough to defeat the stock clocked Radeon HD 5770. However, thanks to the superior scaling of SLI the GTS 450 SLI graphics cards saw a healthy performance boost as the frame rate was increased by 98% when adding in a second card.
This allowed the GeForce GTS 450 SLI configuration to beat the Radeon HD 5770 Crossfire cards by a 7% margin, and divide honors with the single Radeon HD 5870.
Article Index
The GeForce GTS 450 Arrives
GeForce GTS 450 GPU in Detail
Palit GeForce GTS 450 Sonic Platinum
Test System Specs & 3Dmark Vantage
Benchmarks: Aliens vs. Predator, Mass Effect 2
Benchmarks: Call of Duty: Modern Warfare 2, Dirt 2
Benchmarks: Battlefield Bad Company 2, Far Cry 2
Benchmarks: Just Cause 2, Crysis Warhead
Benchmarks: Metro 2033, Splinter Cell Conviction
Benchmarks: S.T.A.L.K.E.R., World in Conflict
Power Consumption & Temperatures
Overclocking Performance
Final Thoughts
Republished with permission from TechSpot.com.
Steven Walton is the chief hardware editor at TechSpot; he also runs his own review site Legion Hardware.
TechSpot is a computer technology publication serving PC enthusiasts, gamers and IT pros since 1998.
Galaxy GeForce GTS 450 Super OC 1GB in SLI
Video Cards & GPUs
NVIDIA SLI Articles
That time has come for the latest, most talked about video cards from NVIDIA where we pair the Galaxy GTS 450 Super OC with another one and see what happens.
Published Sep 16, 2010 6:19 AM CDT | Updated Tue, Nov 3 2020 7:02 PM CST
Manufacturer: Galaxy
15 minute read time
Introduction and Setup
Introduction
SLI, CrossFire and just multi card setups in general have held little value over the past few years. But while it hasn’t really changed for AMD, it has for NVIDIA; the GTX 400 series has brought with it some exceptional value when it comes to SLI and the main reason for that is NVIDIA has done an exceptional job lately when it comes to increasing the scaling ability with two cards.
We had always hoped that adding a second card into the mix would carry gains of almost 100% and these days we’re almost there with 100% gains; in some cases even being met in certain games.
When we started to throw overclocking into the mix, we really began to see some great value from the GTX 470 when in SLI. Some extra voltage and a nice bump in clocks saw the model perform exceptionally well. Jump forward to the GTX 460 and you’re getting amazing performance out of the model in SLI; especially when you’re talking about setups costing easily under $500. The setup kills the GTX 480 in performance and at the same time offers us support for Surround Vision.
Today it’s time to find out how the GTS 450 goes in this configuration. It’s got the price, but has it got the performance?
Setting up SLI
Setting up SLI is really a breeze these days. We slot both cards in, run the install suite for the drivers and once we’ve rebooted into Windows we open the NVIDIA control panel and enable SLI. Once that’s done we just double check in GPU-Z and as you can see on the bottom line, SLI is enabled.
Test System Setup and 3DMark Vantage
We would like to thank the following companies for supplying and supporting us with our test system hardware and equipment: Intel, ASRock, Kingston, Mittoni, Noctua and Corsair.
As we mentioned recently, we’ve just undergone some changes with the testbeds and for that reasons we don’t have as many results as we’re used to. And while we’re filling them up quickly, currently most of the models we’re looking at are mid range ones.
With that said, we’ll be comparing the Galaxy GTS 450 Super OC in SLI against just the one Galaxy GTS 450, the MSI GTS 450 at 950MHz, the HD 5770 and the ECS Black GTX 460 1GB.
Let’s get started!
3DMark Vantage
Version and / or Patch Used: 1.0.1
Developer Homepage: http://www.futuremark.com
Product Homepage: http://www.futuremark.com/products/3dmarkvantage/
Buy It Here
3DMark Vantage is the new industry standard PC gaming performance benchmark from Futuremark, newly designed for Windows Vista and DirectX10. It includes two new graphics tests, two new CPU tests, several new feature tests, and support for the latest hardware.
3DMark Vantage is based on a completely new rendering engine, developed specifically to take full advantage of DirectX10, the new graphics API from Microsoft.
Straight off the bat we can see how strong SLI performance is. Not only does it offer a good jump over the ECS Black GTX 460 which carries with it an overclock, but its scaling is fantastic with performance being almost double under 3DMark Vantage.
Unigine Heaven Benchmark
Version and / or Patch Used: 2
Developer Homepage: http://www.unigine.com
Product Homepage: http://unigine.com/press-releases/091022-heaven_benchmark//
New benchmark grants the power to unleash the DirectX 11 potential in the gift wrapping of impressively towering graphics capabilities. It reveals the enchanting magic of floating islands with a tiny village hidden in the cloudy skies. With the interactive mode emerging experience of exploring the intricate world is ensured within reach. Through its advanced renderer, Unigine is one of the first to set precedence in showcasing the art assets with tessellation, bringing compelling visual finesse, utilizing the technology to the full extend and exhibiting the possibilities of enriching 3D gaming.
Heaven like Vantage shows some very strong performance; both when compared to the GTX 460, and just to the single Galaxy GTS 450 Super OC.
Benchmarks — Resident Evil 5
Resident Evil 5
Version and / or Patch Used: Demo Benchmark
Developer Homepage: www.residentevil.com/
Product Homepage: http://www.residentevil.com/
Resident Evil 5 is a survival horror video game developed and published by Capcom. The game is the seventh installment in the Resident Evil survival horror series, and was released on September 18. Resident Evil 5 revolves around Chris Redfield and Sheva Alomar as they investigate a terrorist threat in Kijuju, a fictional town in Africa.
Getting stuck into the games, we see the setup really shine. You can see 2560 x 1600 wasn’t an option before, but it’s a different story here with us getting well above the 60 FPS average we need.
Benchmarks — Tom Clancy’s H.A.W.X.
Tom Clancy’s H.A.W.X.
Version and / or Patch Used: Benchmark Demo
Timedemo or Level Used: Built-in Test
Developer Homepage: http://www.ubi.com/UK/default.aspx
Product Homepage: http://www.hawxgame.com/
Tom Clancy’s H.A.W.X is an arcade-style flight simulator video game developed by Ubisoft Romania and published by Ubisoft for Microsoft Windows, Xbox 360, PlayStation 3, and iPhone OS.
The fundamental gameplay mechanics are similar to those of other console-based flight series. Players take on enemies with over 50 aircraft available. Each mission is at real world locations in environments created with commercial satellite data. A cockpit, first person, and third person view are selectable. The third person view gives the player an external view of both their plane and the target.
Set above the skies of a near-future world, increasingly dependent on private military companies with elite mercenaries who have a relaxed view on the law. As these non-governmental organizations gain power, global conflict erupts with one powerful PMC attacking the United States.
Across the board we’ve got very strong performance, excellent scaling, and you can see we’ve gone from a single card that could just scrape over that 60 FPS average at 1920 x 1200 to a setup that gives us a solid performance at 2560 x 1600.
Benchmarks — Mafia II
Mafia II
Version and / or Patch Used: Latest Steam Update
Timedemo or Level Used: Built in Benchmark
Developer Homepage: http://www.2kczech.com/
Product Homepage: http://www. mafia2game.com/
Buy It Here
Mafia II is a third-person action-adventure video game, the sequel to Mafia: The City of Lost Heaven. It is developed by 2K Czech, previously known as Illusion Softworks, and is published by 2K Games. The game is set from 1943 to 1951 in Empire Bay (the name is a reference to New York’s state nickname «The Empire State»), a fictional city based on San Francisco and New York City, with influences from Chicago and Detroit. The game features a completely open-ended game map of 10 square miles. No restrictions are included from the start of the game. There are around 50 vehicles in the game, as well as licensed music from the era.
Across the board we saw that most of the cards struggled under Mafia II at all resolutions. The only card that gave us a bit of hope was the GTX 460. Here we again see the performance is extremely strong with the setup having no problems at 1920 x 1200. Hitting up the detail a little, you could probably get smooth game play at 2560 x 1600 as well.
Benchmarks — Lost Planet 2
Lost Planet 2
Version and / or Patch Used: Benchmark Demo
Timedemo or Level Used: Built in Benchmark — Test A Scene 1
Developer Homepage: http://www.capcom.com/
Product Homepage: http://www.lostplanet2game.com/
Lost Planet 2 is a third-person shooter video game developed and published by Capcom. The game is the sequel to Lost Planet: Extreme Condition which is also made by Capcom, taking place ten years after the events of the first game, on the same fictional planet. The story takes place back on E.D.N. III 10 years after the events of the first game. The snow has melted to reveal jungles and more tropical areas that have taken the place of more frozen regions. The plot begins with Mercenaries fighting against Jungle Pirates. After destroying a mine, the Mercenaries continue on to evacuate the area, in which a Category-G Akrid appears and attacks them. After being rescued, they find out their evacuation point (Where the Category-G appeared) was a set-up and no pick up team awaited them. The last words imply possible DLC additions to the game, «There’s nothing to be gained by wiping out snow pirates… unless you had some kind of grudge.»
While we again see the GTS 450 SLI setup struggles under Lost Planet, it’s the only one to break the 60 FPS average we want. Its 1920 x 1200 performance is even stronger than the single GTX 460 at 1680 x 1050.
Benchmarks — Aliens vs. Predator
Aliens vs. Predator
Version and / or Patch Used: Standalone Benchmark
Timedemo or Level Used: Built in Benchmark
Developer Homepage: http://www.rebellion.co.uk/
Product Homepage: http://www.sega.com/games/aliens-vs-predator/
Aliens vs. Predator is a science fiction first-person shooter video game, developed by Rebellion Developments, the team behind the 1999 original PC game, and published by Sega for Microsoft Windows, the PlayStation 3 and the Xbox 360. The game is based on the Alien vs. Predator franchise, a combination of the characters and creatures of the Alien franchise and the Predator franchise. There are three campaigns in the game, one for each race/faction (the Predators, the Aliens and the Colonial Marines), that, while separate in terms of individual plot and gameplay, form one overarching storyline.
Following the storyline of the campaign modes comes the multiplayer aspect of the game. In this Multiplayer section of the game, players face off in various different gametypes in various different ways.
We again see like Lost Planet the GTS 450 SLI setup struggles again, but it’s the only setup here that’s able to break the 60 FPS average in this very intensive game.
Benchmarks — Final Fantasy XIV
Final Fantasy XIV
Version and / or Patch Used: Standalone Benchmark
Timedemo or Level Used: Built in Benchmark — Elezen (Male)
Developer Homepage: http://www. square-enix.com/
Product Homepage: http://www.finalfantasyxiv.com/
Final Fantasy XIV, also known as Final Fantasy XIV Online, is the fourteenth installment in the Final Fantasy series. The game is a massively multiplayer online role-playing game and is developed and published by Square Enix. The game takes place in a land called Hydaelyn, mainly in a region named Eorzea, which will have a contemporaneously aesthetic blend of science fiction and classic fantasy elements.
The battle and job systems will be different from the one previously used in Final Fantasy XI, which utilized experience points and level-based progression. Final Fantasy XIV is being designed to utilize a skill-based progression[15] system similar to that of Final Fantasy II. Character races will resemble and allow players to create avatars similar to ones in Final Fantasy XI. Group play has been de-emphasized, and now solo and group play have been balanced. Weapon use will alter «character development».
Note: Final Fantasy XIV gives us a score and not a normal FPS rating, our understanding is that anything around 2000 points or above is considered playable.
Final Fantasy XIV performance is strong. Its scaling isn’t as strong as some of the other games we’ve looked at, though.
Benchmarks — Street Fighter IV
Street Fighter IV
Version and / or Patch Used: Standalone Benchmark
Timedemo or Level Used: Built in Benchmark
Developer Homepage: http://www.capcom.com/
Product Homepage: http://www.streetfighter.com/
While Street Fighter IV features models and backgrounds rendered in 3D, the gameplay remains on a traditional 2D plane, with the camera having freedom to move in 3D at certain times during fights, for dramatic effect. Producer Yoshinori Ono has stated that he wanted to keep the game closer to Street Fighter II. A new system called «Focus Attacks» («Saving Attack» for the Japanese version) has been introduced, as well as Ultra moves. The traditional six-button control scheme returns, with new features and special moves integrated into the input system, mixing classic gameplay with additional innovations.
All the characters and environments in Street Fighter IV are rendered as 3D models with polygons, similar to the Street Fighter EX sub-series Capcom produced with Arika. However, there are a couple of key differences. Art director and character designer Daigo Ikeno, who previously worked on Street Fighter III 3rd Strike, opted for non-photorealistic rendering to give them a hand-drawn look, with visual effects accented in calligraphic strokes, ink smudges and ink sprays during the fights.
Across the board we could see that all our cards averaged over 120 FPS at 2560 x 1600, so it’s no surprise that we’re seeing huge numbers here when in SLI.
Benchmarks — Far Cry 2
Far Cry 2
Version and / or Patch Used: 1.01
Timedemo or Level Used: Ranch Long
Developer Homepage: http://www. ubi.com/
Product Homepage: http://www.farcry2.com/
Buy It Here
The Dunia Engine was built specifically for Far Cry 2 by the award-winning Ubisoft Montreal development team. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system, non-scripted enemy A.I. and so much more.
Across the board, just mammoth gains here. It’s the fastest setup at 2560 x 1600 and more importantly is well and truly playable at that resolution.
Benchmarks — Batman Arkham Asylum
Batman Arkham Asylum
Version and / or Patch Used: 1.1
Timedemo or Level Used: Built-in Test
Developer Homepage: http://www.batmanarkhamasylum.com/
Product Homepage: http://www.batmanarkhamasylum.com/
Batman: Arkham Asylum exposes players to a unique, dark and atmospheric adventure that takes them to the depths of Arkham Asylum — Gotham’s psychiatric hospital for the criminally insane. Gamers will move in the shadows, instigate fear amongst their enemies and confront The Joker and Gotham City’s most notorious villains who have taken over the asylum.
Using a wide range of Batman’s gadgets and abilities, players will become the invisible predator and attempt to foil The Joker’s demented scheme.
Batman: Arkham Asylum features an original story penned exclusively for the game by famous Batman author and five-time Emmy award winner Paul Dini, whose credits include Lost season one and Batman: The Animated Series.
We saw the Galaxy GTS 450 Super OC perform strong under Batman AA in single card form; in SLI those numbers are just improved.
Benchmarks — High Quality AA and AF
High Quality AA and AF
Our high quality tests let us separate the men from the boys and the ladies from the girls. If the cards weren’t struggling before they will start to now.
While Mafia II and AvP have trouble still with AA and Street Fighter IV continues to be strong, we can see that under Far Cry 2 we’re able to get over that 30 FPS minimum which is so important.
Benchmarks — PhysX Tests
PhysX Tests
Here we’re able to find out when PhysX is turned on in games that support it what kind of frame rates we’re able to get. We always set PhysX to the highest possible in game settings while also keeping detail at its highest.
With PhysX on the scaling just isn’t as strong under Mafia II and we’re still below that 60 FPS average we need at all resolutions. Batman AA on the other hand is strong and we’re well and truly playable at 1920 x 1200. With 2560 x 1600 performance we’re falling a bit short, but those few extra FPS wouldn’t be hard to pick up.
Temperature Test
The temperature of the core is pulled from MSI Afterburner with the max reading used after a completed run off 3DMark Vantage and the Performance preset.
It comes as no surprise that when you start cramming the cards together they get a bit warmer, but it’s nothing to really be worrying about.
Sound Test
Pulling out the TES 1350A Sound Level Meter we find ourselves quickly yelling into the top of it to see how loud we can be.
After five minutes of that we get a bit more serious and place the device two CM away from the fan on the card to find the maximum noise level of the card when idle (2D mode) and in load (3D mode).
Noise levels are a little louder, but nothing major at all. The difference with the second card added is hardly noticeable.
Power Consumption Tests
Using our new PROVA Power Analyzer WM-01 or «Power Thingy» as it has become quickly known as to our readers, we are now able to find out what kind of power is being used by our test system and the associated graphics cards installed. Keep in mind; it tests the complete system (minus LCD monitor, which is plugged directly into AC wall socket).
There are a few important notes to remember though; while our maximum power is taken in 3DMark06 at the same exact point, we have seen in particular tests the power being drawn as much as 10% more. We test at the exact same stage every time; therefore tests should be very consistent and accurate.
The other thing to remember is that our test system is bare minimum — only a SSD hard drive is used with a single CD ROM and minimal cooling fans.
So while the system might draw 400 watts in our test system, placing it into your own PC with a number of other items, the draw is going to be higher.
Power draw does indeed go up, but its number is still relatively low and any decent 600+ Watt power supply wouldn’t run into any problems.
Total Performance Rating (TPR)
Total Performance Rating
The TPR graph is a combination of all our benchmarks in which NVIDIA and ATI are on an even playing field.
The TPR number is a combination of:
3DMark Vantage, Heaven Benchmark V2, Resident Evil 5, Tom Clancy’s H.A.W.X., Mafia 2 (PhysX Off), Lost Planet 2, Aliens vs. Predator, Final Fantasy XIV, Street Fighter IV, Far Cry 2, Batman: Arkham Asylum (PhysX Off) and our four High Quality tests which include Mafia 2, Aliens vs. Predator, Street Fighter IV and Far Cry 2.
All of the benchmark results achieved are then combined into a single number. As this graph will grow over time and cards won’t be re-tested, next to each model you’ll find the driver version that was used when the card was benchmarked.
It comes as no surprise that the setup slides into top spot on our new TPR graphs and ignoring the ECS GTX 460 Black at 930MHz, you can really see that compared to the card at stock clocks the performance jump here is really strong.
Total Value Rating (TVR)
Total Value Rating
The TVR graph is the TPR score divided by the price of the video card. The price of the video card is based on the list price of the model on Newegg.com. In the event the card isn’t listed, it will be based on the U.S. $ MSRP given to us by the manufacturer.
In the event we can’t source a price from either, the product will not receive a TVR rating. As with our TPR graph, the amount of video cards on the list will grow over time and the price of the model won’t change from what it was when first reviewed. For this reason the U.S. $ price that the card is based off will be included next to the name of the model.
In the event you want to find the TVR rating yourself based on the current price, all you have to do is simply divide the TPR number by the list price.
TVR numbers are rounded to the nearest whole number; 100.3 will be 100; 100.8 will be 101 and 100.5 will be rounded down to 100.
With our new TVR graph being very dominated with NVIDIA mid range cards at the moment, the overall value of the setup doesn’t look as strong as some of the other cards. If this was on our older TVR graph, though, it would look a lot more impressive. The value of this setup is still exceptional, nonetheless.
Final Thoughts
The performance you’re getting out of a $300 US setup here is just amazing and considering that the GTX 460 is well into the $200 US price bracket, running a pair of these in SLI is a very worthwhile setup.
Something else that’s fantastic about these mid range SLI setups is that while they’re not as fast as a GTX 480 SLI setup, you don’t run into the same problems with CPU limitation being an issue, so you can really get the most out of the cards, and really get some amazing performance.
The price of the Galaxy GTS 450 Super OC combined with the effort that NVIDIA has put in on the scaling of SLI means that this is again another weapon of a setup. For the past six months when people would talk about CrossFire HD 5770s, people would ask why? Why not just buy a HD 5850? or HD 5870? In the end the latter cards offered a much better all round deal. The GTX 460 and GTS 450 in SLI aren’t like that; it’s a fantastic option when compared to buying a card like the GTX 470 and GTX 480.
NVIDIA has now shown its hand when it comes to the mid-range market and we’ve been told that AMD has its eyes firmly set on the GTX 460 when it starts launching the HD 6000 series from October. A single card setup is only going to paint part of the picture. Unless AMD can offer a card for similar prices that perform much better, or scale considerably better than they do at the moment, AMD could continue to be in trouble when it comes to performance users who don’t have the budget to buy GTX 480s and HD 5970s.
The massive price difference between the GTX 460 and GTS 450 make this SLI setup something to consider, especially when you consider the fact that we’ve looked at cards that retail for around $15 US less, which would bring an SLI setup to around $270 US; a price that really isn’t all that much higher than the GTX 460.
AMD seem to think the HD 5770 is a safe card, as compared to a stock GTS 450 it continues to win, but it’s more expensive. Partners are clearly interested in overclocking the model, but the HD 5770s overclocking potential isn’t nearly as strong and two HD 5770s in CrossFire seems like a bit of a waste of money; a perception that’s not being seen with these new mid range 400 series cards from NVIDIA.
Adding a second card into the mix is game changing. You’re talking about a card that blitzes through just about anything now at 1680 x 1050 with maximum image quality, and a setup that can easily play a lot of games at 2560 x 1600. You’ve also got a setup that allows Surround Vision and if you look at three 1680 x 1050 monitors which offer only about 25% more strain on the GPUs versus a single output at 2560 x 1600, it’s clear that you’re going to be able to run games at 5040 x 1050 with few dramas, if not the only problem being you might have to move from Very High image quality to High or Medium in some cases.
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Shawn Baker
Shawn takes care of all of our video card reviews. From 2009, Shawn is also taking care of our memory reviews, and from May 2011, Shawn also takes care of our CPU, chipset and motherboard reviews. As of December 2011, Shawn is based out of Taipei, Taiwan.
ENGTS450/DI/1GD5, ENGTS450/DI/1GD5, GeForce® GTS 450 810MHz, 1GB GDDR5 3608MHz, PCIe x16 SLI, DVI+HDMI+VGA, Retail, ASUS
True Custom Computer Builder specializing in Assembly of Gaming Computers, Laptops, Workstations, Servers
ENGTS450/DI/1GD5, GeForce® GTS 450 810MHz, 1GB GDDR5 3608MHz, PCIe x16 SLI, DVI+HDMI+VGA, Retail
Powered by NVIDIA® GeForce® GTS 450 GPU, ENGTS450/DI/1GD5 ASUS new video card features 850 MHz core clock speed and 3800 MHz memory clock speed. ASUS GeForce® GTS450 graphics card enables compact DX11 and 3D performance.
ENGTS450/DI/1GD5
Enjoy Cool and Quiet Gaming Experience with Asus “Own Designed” GTS450 board
ASUS Exclusive Innovation:
810MHz Overclocked!
Voltage Tweak
Armament materials of POSCAP and 4-phase power
EMI Shield
GPU Guard
Fuse Protection
ASUS Smart Doctor
ASUS Gamer OSD
Splendid™ Video Intelligence Technology
AIWI
Graphics GPU Features:
I/O Ports:
Specifications:
* All specifications are subject to change without notice. Please check with your supplier for exact offers. Products may not be available in all markets.
|
PNY nVIDIA GeForce GTS 450 1024MB PCIe Display Card
BH #PNGFGTS4501 • MFR #VCGGTS4501XPB
1 review
Key Features
- DVI-I + DVI-I + mini-HDMI
- 1GB GDDR5 RAM
- PCI Express 2.0 x16
- Occupies Two Slots
The nVIDIA GeForce GTS 450 1024MB PCIe Display Card from PNY is a powerful 3D display card for use with Windows computer systems. The card installs in an available PCI Express 2.0 x16 slot. It requires an empty adjacent slot to accommodate its double-width form factor.
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Specs
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Q&A
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PNY GTS 450 Overview
- 1Description
- 2Microsoft DirectX 11 Support
- 3nVIDIA PhysX Technology
- 4nVIDIA 3D Vision Ready
- 5nVIDIA 3D Vision Surround Ready
- 6nVIDIA CUDA Technology
- 72-Way nVIDIA SLI Technology
- 8Hardware Video Decode Acceleration
- 9TrueHD and DTS-HD Audio Bitstreaming Support
- 10Dual-Link DVI Support
- 11Microsoft Windows 7 Support
- 12PCI Express 2. 0 Support
The nVIDIA GeForce GTS 450 1024MB PCIe Display Card from PNY is a powerful 3D display card for use with Windows computer systems. The card installs in an available PCI Express 2.0 x16 slot. It requires an empty adjacent slot to accommodate its double-width form factor.
The card supports a number of advanced graphics technologies. It can handle games and applications that are written using the DirectX 11 and OpenGL 4.0 libraries with equal ease. It can be used with an optional nVIDIA 3D Vision kit to add true 3D support to your computing experience. If your system can support two of these cards you can take advantage of SLI technology, which effectively doubles 3D graphics performance by spreading the rendering workload across two GPUs.
The card’s GPU also offers support for nVIDIA CUDA and PhysX technologies. CUDA allows compatible applications to leverage the card’s powerful processor to aid in computations, which translates into a significant speed boost. The PhysX engine is used by games to simulate real-world physics. As this is handled by the GPU, it allows the computer’s CPU to work on other aspects of gameplay — which translates into smoother gameplay at higher resolution!
DirectX 11 GPU with Shader Model 5.0 support is designed for ultra-high performance, especially in the API’s key graphics feature — GPU-accelerated tessellation.
Full support for nVIDIA PhysX technology enables a totally new class of physical gaming interaction for a more dynamic and realistic experience.
Support for nVIDIA 3D Vision brings a fully immersive stereoscopic 3D experience to your PC. The optional 3D Vision kit is a combination of high-tech wireless glasses and advanced software that work together to transform hundreds of PC games into full stereoscopic 3D. In addition, you can watch 3D movies and view 3D digital photographs in eye popping, crystal-clear quality.
Expand your games across three displays in full stereoscopic 3D for the ultimate «inside the game» experience with the power of nVIDIA 3D Vision and SLI technologies. nVIDIA Surround also supports triple screen gaming with non-stereo displays.
CUDA technology unlocks the power of the GPU’s processor cores to accelerate the most demanding tasks such as video transcoding, physics simulation, ray tracing, and more, delivering incredible performance improvements over traditional CPUs.
Industry leading 2-way nVIDIA SLI technology offers amazing performance scaling by implementing 2-way AFR (Alternate Frame Rendering) for the world’s premier gaming solution. It runs well under Windows 7 thanks to solid, state-of-the-art drivers.
High-definition video decoding acceleration and post-processing combine to deliver unprecedented picture clarity, smooth video, accurate color, and precise image scaling for movies and videos.
Full support for TrueHD and DTS-HD advanced lossless multi-channel HD audio codecs bring the rich sound of the master recording to your living room.
The card is able to drive some of the industry’s largest and highest resolution flat-panel displays. It supports up to 2560 x 1600 pixels via Dual-Link DVI, complete with support for High-bandwidth Digital Content Protection (HDCP).
Windows 7 is the next generation operating system that will mark a dramatic improvement in the way the OS takes advantage of the graphics processing unit (GPU), providing a more compelling user experience. By taking advantage of the GPU for both graphics and computing, Windows 7 will not only make today’s PCs more visual and more interactive, but also ensure that they have the speed and responsiveness that customers want.
Offers full support for the enhanced performance afforded by the PCI Express 2.0 bus.
In the Box
- PNY nVIDIA GeForce GTS 450 1024MB PCIe Display Card
- DVI to VGA Adapter
- mini-HDMI to HDMI Adapter
- 6-Pin PCIe to Molex Power Adapter
- Installation DVD (Detailed Installation Guide, nVIDIA Graphics Drivers, nVIDIA GeForce Demos, PhysX System Software, vReveal 2. 0 Trial Software)
- Quick Installation Guide
- 5-Year Limited Warranty (3 Years Extended to 5 Years upon Completion of Online Registration with PNY)
- Description
- Microsoft DirectX 11 Support
- nVIDIA PhysX Technology
- nVIDIA 3D Vision Ready
- nVIDIA 3D Vision Surround Ready
- nVIDIA CUDA Technology
- 2-Way nVIDIA SLI Technology
- Hardware Video Decode Acceleration
- TrueHD and DTS-HD Audio Bitstreaming Support
- Dual-Link DVI Support
- Microsoft Windows 7 Support
- PCI Express 2.0 Support
PNY GTS 450 Specs
Hardware | |
Stream Processors | nVIDIA GeForce GTS 450 |
GPU Clock | Core: 783MHz Processor: 1566MHz |
Memory Amount | 1GB |
Memory Clock | 3608MHz |
Memory Type | GDDR5 |
Memory Interface | 128-bit |
Bus Type | PCI Express 2. 0 |
Bus Speed | x16 |
Rendering Pipelines | 192 Processor Cores |
Geometry Engines | Not Specified by Manufacturer |
Geometry Rate | Not Specified by Manufacturer |
Pixel Fill Rate | 25.1 Billion textures per second |
RAMDAC | Not Specified by Manufacturer |
Multimedia Support | |
FM Tuner | None |
TV Tuner | None |
DTV Tuner | None |
HDTV Capable | Yes (via mini-HDMI) |
Hardware MPEG | None |
Display Support | |
Computer Analog | 1x VGA via included DVI to VGA adapter; 2x VGA via purchase of an additional adapter |
Computer Digital | 2x Dual-Link DVI-I |
Video | 1x HDMI via included mini-HDMI to HDMI adapter |
Multiple Display Configuration | Yes (2x displays supported; 3x Displays Supported in SLI configuration) |
Display Resolutions | |
Analog | 2048 x 1536 |
Digital | 2560 x 1600 |
Max Resolution | 2560 x 1600 |
I/O Connections | |
Analog (PC) | None |
Digital (PC) | 2x Dual-Link DVI-I |
Video | 1x mini-HDMI |
System Requirements | Computer: Intel Pentium 4, AMD Athlon XP Operating System: Windows XP (32/64-bit), Vista (32/64-bit), 7 (32/64-bit) Memory: 2GB (4GB recommended) Hard Drive: 200MB Hardware: DVD-ROM drive, PCI Express x16 or PCI Express 2. 0 x16 slot with open adjacent slot, Two 6-pin PCI Express supplementary power connectors, 450W power supply with 12V current rating of 38A |
Packaging Info
Package Weight | 1.8 lb |
Box Dimensions (LxWxH) | 12.6 x 6.3 x 2.6″ |
PNY GTS 450 Reviews
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GeForce 8800M GTX SLI vs GeForce GTS 450 Graphics cards Comparison
When choosing between GeForce 8800M GTX SLI and GeForce GTS 450, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let’s find out the difference between GeForce 8800M GTX SLI and GeForce GTS 450.
GeForce 8800M GTX SLI
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GeForce GTS 450
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GeForce 8800M GTX SLI is a Laptop Graphics Card
Note: GeForce 8800M GTX SLI is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with GeForce 8800M GTX SLI here:
GeForce 8800M GTX SLI Laptops
Main Specs
GeForce 8800M GTX SLI | GeForce GTS 450 | |
Power consumption (TDP) | 130 Watt | 106 Watt |
Interface | PCIe 2.0 x16 | |
Supplementary power connectors | 6-pin | |
Memory type | GDDR3 | GDDR5 |
Maximum RAM amount | 512 MB | 1 GB |
Display Connectors | 2x DVI, 1x mini-HDMI | |
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- GeForce 8800M GTX SLI has 22% more power consumption, than GeForce GTS 450.
- GeForce 8800M GTX SLI has 511 GB more memory, than GeForce GTS 450.
- GeForce 8800M GTX SLI is used in Laptops, and GeForce GTS 450 — in Desktops.
- GeForce 8800M GTX SLI is build with G9x architecture, and GeForce GTS 450 — with Fermi.
- Core clock speed of GeForce GTS 450 is 1066 MHz higher, than GeForce 8800M GTX SLI.
- GeForce 8800M GTX SLI is manufactured by 65 nm process technology, and GeForce GTS 450 — by 40 nm process technology.
- Memory clock speed of GeForce GTS 450 is 1004 MHz higher, than GeForce 8800M GTX SLI.
Game benchmarks
Assassin’s Creed OdysseyBattlefield 5Call of Duty: WarzoneCounter-Strike: Global OffensiveCyberpunk 2077Dota 2Far Cry 5FortniteForza Horizon 4Grand Theft Auto VMetro ExodusMinecraftPLAYERUNKNOWN’S BATTLEGROUNDSRed Dead Redemption 2The Witcher 3: Wild HuntWorld of Tanks | ||
high / 1080p | 6−7 | 3−4 |
ultra / 1080p | 4−5 | 1−2 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 16−18 | 14−16 |
medium / 1080p | 7−8 | 5−6 |
The average gaming FPS of GeForce 8800M GTX SLI in Assassin’s Creed Odyssey is 33% more, than GeForce GTS 450. | ||
high / 1080p | 10−12 | 8−9 |
ultra / 1080p | 9−10 | 6−7 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 21−24 | 20−22 |
medium / 1080p | 10−12 | 8−9 |
The average gaming FPS of GeForce 8800M GTX SLI in Battlefield 5 is 18% more, than GeForce GTS 450. | ||
low / 768p | 45−50 | 45−50 |
high / 1080p | 45−50 | 40−45 |
QHD / 1440p | 0−1 | 0−1 |
The average gaming FPS of GeForce 8800M GTX SLI in Call of Duty: Warzone is 4% more, than GeForce GTS 450. | ||
low / 768p | 130−140 | 120−130 |
medium / 768p | 100−110 | 95−100 |
ultra / 1080p | 50−55 | 45−50 |
QHD / 1440p | 27−30 | 24−27 |
high / 768p | 75−80 | 70−75 |
The average gaming FPS of GeForce 8800M GTX SLI in Counter-Strike: Global Offensive is 8% more, than GeForce GTS 450. | ||
low / 768p | 55−60 | 70−75 |
ultra / 1080p | 18−20 | 20−22 |
medium / 1080p | 45−50 | 40−45 |
The average gaming FPS of GeForce GTS 450 in Cyberpunk 2077 is 9% more, than GeForce 8800M GTX SLI. | ||
low / 768p | 75−80 | 75−80 |
medium / 768p | 55−60 | 55−60 |
ultra / 1080p | 30−35 | 30−33 |
GeForce 8800M GTX SLI and GeForce GTS 450 have the same average FPS in Dota 2. | ||
high / 1080p | 7−8 | 4−5 |
ultra / 1080p | 7−8 | 4−5 |
4K / 2160p | 3−4 | 1−2 |
low / 720p | 16−18 | 14−16 |
medium / 1080p | 8−9 | 5−6 |
The average gaming FPS of GeForce 8800M GTX SLI in Far Cry 5 is 33% more, than GeForce GTS 450. | ||
high / 1080p | 14−16 | 12−14 |
ultra / 1080p | 10−11 | 7−8 |
QHD / 1440p | − | 4−5 |
low / 720p | 55−60 | 55−60 |
medium / 1080p | 21−24 | 16−18 |
The average gaming FPS of GeForce 8800M GTX SLI in Fortnite is 13% more, than GeForce GTS 450. | ||
high / 1080p | 10−12 | 7−8 |
ultra / 1080p | 10−11 | 6−7 |
QHD / 1440p | 1−2 | 0−1 |
low / 720p | 24−27 | 21−24 |
medium / 1080p | 12−14 | 9−10 |
The average gaming FPS of GeForce 8800M GTX SLI in Forza Horizon 4 is 36% more, than GeForce GTS 450. | ||
low / 768p | 50−55 | 50−55 |
medium / 768p | 40−45 | − |
high / 1080p | 10−12 | 9−10 |
ultra / 1080p | 6−7 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
medium / 720p | − | 40−45 |
The average gaming FPS of GeForce 8800M GTX SLI in Grand Theft Auto V is 4% more, than GeForce GTS 450. | ||
high / 1080p | 4−5 | 2−3 |
ultra / 1080p | 3−4 | 0−1 |
4K / 2160p | 0−1 | 0−1 |
low / 720p | 10−12 | 8−9 |
medium / 1080p | 6−7 | 4−5 |
The average gaming FPS of GeForce 8800M GTX SLI in Metro Exodus is 40% more, than GeForce GTS 450. | ||
low / 768p | 90−95 | 85−90 |
high / 1080p | 85−90 | 65−70 |
ultra / 1080p | 75−80 | − |
medium / 1080p | 90−95 | − |
The average gaming FPS of GeForce 8800M GTX SLI in Minecraft is 16% more, than GeForce GTS 450. | ||
high / 1080p | 16−18 | − |
ultra / 1080p | 14−16 | 12−14 |
low / 720p | 30−35 | 27−30 |
medium / 1080p | 16−18 | 14−16 |
The average gaming FPS of GeForce 8800M GTX SLI in PLAYERUNKNOWN’S BATTLEGROUNDS is 16% more, than GeForce GTS 450. | ||
high / 1080p | − | 6−7 |
ultra / 1080p | 7−8 | 4−5 |
QHD / 1440p | 0−1 | 0−1 |
low / 720p | 10−12 | 8−9 |
medium / 1080p | 10−11 | 8−9 |
The average gaming FPS of GeForce 8800M GTX SLI in Red Dead Redemption 2 is 28% more, than GeForce GTS 450. | ||
low / 768p | 21−24 | 18−20 |
medium / 768p | 16−18 | 12−14 |
high / 1080p | 8−9 | 6−7 |
ultra / 1080p | 6−7 | 4−5 |
4K / 2160p | − | 1−2 |
The average gaming FPS of GeForce 8800M GTX SLI in The Witcher 3: Wild Hunt is 30% more, than GeForce GTS 450. | ||
low / 768p | 85−90 | 70−75 |
medium / 768p | 40−45 | 35−40 |
ultra / 1080p | 18−20 | 16−18 |
high / 768p | 35−40 | 30−35 |
The average gaming FPS of GeForce 8800M GTX SLI in World of Tanks is 17% more, than GeForce GTS 450. |
Full Specs
GeForce 8800M GTX SLI | GeForce GTS 450 | |
Architecture | G9x | Fermi |
Code name | NB8E-GTX | GF106 |
Type | Laptop | Desktop |
Release date | 19 November 2007 | 13 September 2010 |
Pipelines | 192 | 192 |
Core clock speed | 500 MHz | 1566 MHz |
Transistor count | 1508 Million | 1,170 million |
Manufacturing process technology | 65 nm | 40 nm |
Texture fill rate | 25. 1 billion/sec | |
Floating-point performance | 601.3 gflops | |
Length | 8.25″ (210 mm) (21 cm) | |
Memory bus width | 256 Bit | 128 Bit |
Memory clock speed | 800 MHz | 1804 (3608 data rate) MHz |
Memory bandwidth | 57.7 GB/s | |
Shared memory | — | |
DirectX | DirectX 10, Shader 4.0 | 12 (11_0) |
Shader Model | 5.1 | |
OpenGL | 4.2 | |
OpenCL | 1.1 | |
Vulkan | N/A | |
CUDA | + | |
CUDA cores | 192 | |
Bus support | PCI-E 2. 0 x 16 | |
Height | 4.376″ (111 mm) (11.1 cm) | |
SLI options | + | |
HDMI | + | |
Maximum VGA resolution | 2048×1536 | |
Audio input for HDMI | Internal | |
Bitcoin / BTC (SHA256) | 40 Mh/s | |
Laptop size | large | |
Check Price |
Check Price |
Similar compares
- GeForce 8800M GTX SLI vs Radeon HD 8770M
- GeForce 8800M GTX SLI vs GeForce GTX 275
- GeForce GTS 450 vs Radeon HD 8770M
- GeForce GTS 450 vs GeForce GTX 275
- GeForce 8800M GTX SLI vs Quadro 4000M
- GeForce 8800M GTX SLI vs GeForce 930A
- GeForce GTS 450 vs Quadro 4000M
- GeForce GTS 450 vs GeForce 930A
Nvidia’s GeForce GTS 450 graphics processor
Generally, we’d open a review like this one by reminding you of the recent history of video cards and graphics chips like this one, setting the proper context for everything that comes next. Today, though, I have a plane to catch, and I anticipate writing a lot of the commentary on the following pages from an oddly crouched position in a coach-class seat while stale air tainted with the faint smell of farts blows in my face.
The source of our rush is a long, intense week spent with Nvidia’s new graphics card, the GeForce GTS 450. Priced at around $130, this card is Nvidia’s answer to the Radeon HD 5700 seriesif you can call it an “answer” after the competition has been on the market for a full year. Regardless of the timing, though, the GTS 450and the GPU behind itis a potentially attractive proposition for those who lack the resolve and (display) resolution to spend more than the cost of three big-name games on the hardware required to play them. Keep reading for our detailed testing and incredibly rushed text on the GTS 450.
Yep, it’s yet another Fermi derivative
The graphics chip behind the GeForce GTS 450 is the third variety of the DirectX 11-class Fermi architecture that Nvidia has brought to the desktop market. As you may know, many chip designs these days are essentially modular, and can be scaled up and down in size and features to meet different goals.
The chip that powers the GTS 450, known as the GF106, is perhaps best thought of as roughly half of the GF104 GPU used in the GeForce GTX 460. Where the GF104 has two GPCs, or graphics processing clusters, the GF106 has just one, so it has half the triangle setup rate of the GF104and just one fourth that of the big daddy, the GF100.
A block diagram of the GF106 GPU. Source: Nvidia.
Inside of that GPC are four shader multiprocessor blocks, or SMs, arranged essentially as they are in the GF104. That means each SM has 48 stream processors (Nvidia likes to call them “CUDA cores”; we do not) and a texture block capable of sampling and filtering eight texels per clock. In total, then, the GF106 has 192 SPs and can filter 32 texels per clock. For compatibility reasons, this GPU has the ability to process double-precision floating-point math, but only at one-twelfth the rate it can handle single-precision math, again like the GF104. (The GF100 is much more formidable, but it serves different markets.)
If you look closely at the diagram above, you’ll notice that the GF106 bucks expectations for a mid-range graphics chip in a couple of notable ways. Rather than the expected pair of 64-bit GDDR5 memory interfaces, the GF106 has a trio. Correspondingly, it has three ROP partitions, each capable of outputting eight pixels per clock, rather than the two ROP partitions one might expect. The 50% wider memory interface and ROP partitions give the GF106 substantially more potential oomph than competitors like AMD’s mid-range Juniper GPU.
Estimated
transistor count (Millions) |
Approximate
die size (mm²) |
Fabrication
process node |
|
G92b | 754 | 256 | 55-nm TSMC |
GF100 | 3000 | 529* | 40-nm TSMC |
GF104 | 1950 | 331* | 40-nm TSMC |
GF106 | 1170 | 240* | 40-nm TSMC |
RV770 | 956 | 256 | 55-nm TSMC |
Juniper | 1040 | 166 | 40-nm TSMC |
Cypress | 2150 | 334 | 40-nm TSMC |
Of course, the extra power comes at a price, as you can see with a quick glance at the transistor count and die size numbers on the right. The GF106 is quite a bit larger than Juniper, all told.
Incidentally, since Nvidia doesn’t divulge die sizes, we’ve put asterisks next to some of the figures in the table. We’ve simply gone with the best published numbers we can find for GF100 and GF104, but since it lacks a metal cap, we were able to measure the GF106 at roughly 15 mm by 16 mm, or 240 mm². We may be off by less than a millimeter in each dimension with our quick sizing via wooden ruler, but we’re pretty close.
The larger chip size likely translates into higher manufacturing costs for Nvidia, but it doesn’t necessarily translate into higher prices for folks buying graphics cards based on it. We’re just showing you this information for the sake of chip-geekery. Following further in that vein, we have some similar-sized pictures of the two chips below, shown next to a U.S. quarter to celebrate American hegemony and also to provide a size reference.
GF106
Juniper
The intriguing thing about the GF106 is that, like all of the Fermi-derived graphics processors to date, we’ve not yet seen a product based on a fully enabled version of the chip. The GTS 450, as we’re about to find out, only uses a portion of the GPU’s total power. We’re dying to know whether Nvidia has been producing gimpy implementations of its DX11 graphics chips out of necessity (due to manufacturing and yield issues), for strategic reasons (keeping a little juice in reserve), or some combination of the two (and what combination, really, which is the key question). We don’t know yet, but we do get to use a lot of parentheses in the interim, which is its own reward.
Introducing the GTS 450
For the GTS 450, Nvidia has elected to disable the GF106’s third memory controller and ROP partition, so the card effectively has a 128-bit path to memory and 16 pixels per clock of ROP throughput. That allows the GTS 450 to meet the Juniper-based Radeon HD 5700 series head-on with very similar specifications.
Here’s a look at the GeForce GTS 450 reference design from Nvidia. Retail cards should be based on it, but will differ to one degree or another. The GPU on this card is clocked at 783MHz (its double-pumped SMs thus run at 1566MHz), with a memory clock of 900MHzor 3.6 Gbps, as is the fashion for reporting quad-data-rate GDDR5 speeds. Onboard are eight memory chipsfour on the front and four on the backtotaling 1GB of capacity. You’ll notice, also, that there are two pads empty on the top side of the board, visible above. Two more empty pads are on the back, too, raising the likely prospect of a full-on GF106 card based on this same PCB design.
The reference GTS 450 has Nvidia’s now-standard complement of twin dual-link DVI ports and a mini-HDMI output. Board makers may deviate from this formula, as we’ll see. All GTS 450 cards should only require a single, six-pin auxiliary power input, though, since the card’s max power rating, or TDP, is 106W.
GTS 450 cards running at stock clock frequencies are already selling online for Nvidia’s suggested price of $130. That squarely positions the GTS 450 against the Radeon HD 5750, which has dipped as low as $120 this past weekend in order to welcome the GTS 450.
For just ten bucks more, or $140, you can grab the Asus ENGTS450 TOP card pictured above, with considerably higher clock rates: a 925MHz GPU core, 1850MHz shaders, and 1GHz/4 Gbps memory. Nvidia often leaves board makers with some leeway for higher clock speeds at higher prices, but this is a bit of funny move, because the GF106 apparently has beaucoup headroomand at $140, this version of the GTS 450 is pretty much a direct competitor for the Radeon HD 5770. This Sapphire 5770, for instance, sells at that same price.
As is obvious from the picture, the Asus TOP card has a custom cooler. What may not be so obvious, given the shrouding on both, is that Asus’ cooler is quite a bit beefier than the stock one, with more metal and a larger heatsink surface. Asus calls this its Direct CU cooler, due to that fact that the copper heatpipes (beneath the chrome plating) make direct contact with the surface of the GPU. Asus’ other enhancements over the reference board include a custom VRM design with a higher phase count, the ability to tweak the GPU voltage for overclocking via its Smart Doctor software, and a metal bracket across the top of the board to provide additional sturdiness. Oh, and Asus includes a full-size HDMI port, a VGA connector, and just one DVI output.
We have little patience for debating over five or ten bucks in an age when top-flight games run $60heck, we’re lousy at reviewing video cards in this category, since we’d nearly always step up a notch or twobut if it were up to us to choose, we’d pick the $140 Asus TOP over the $130 stock card ten times out of ten. If that choice is too daunting for you, we hear MSI is splitting the difference by offering a GTS 450 at 850MHz/4 Gbps for $135. That should rouse you out of your stultifying indecision.
We took some flak for not including higher-clocked retail versions of competing Radeon cards in our recent SLI vs. CrossFire roundup, so when we set out to do this reviewbefore Nvidia revealed the exact pricing of the GTS 450 to uswe went looking for a hot-clocked Radeon HD 5750 to serve as a comparison. The best we could find selling at Newegg was Sapphire’s Vapor-X variant, pictured above, which Sapphire kindly agreed to send us. This baby is clocked at 710MHz/1160MHz, up 10MHz from a stock 5750. The custom Vapor-X cooler on this card is pretty nice, but unfortunately, this product is currently selling for 150 bucks at Newegg. A mail-in rebate will knock that down to $135, net, but we think this thing’s asking price will have to drop in response to movement on other 5750 and 5770 cards, as well as the GTS 450’s introduction. We’ve included full results for the Vapor-X 5750 on the following pages, so you can see how the tweaked clocks and fancy cooler change things.
Some driver changes from Nvidia
Alongside the release of the GTS 450, Nvidia today is introducing a new generation of its driver software, release 260, that will bring some notable improvements for owners of various GeForce cards. The firm claims performance boosts for all GTS/GTX 400-series graphics cards in certain games, ranging from 7-29%. Often, such claims for new drivers are limited to very specific scenariosas is the 29% number in this case, which applies to a certain game at certain settingsbut we can’t deny that Nvidia has made tremendous progress in tuning the performance of Fermi-based GPUs since their introduction. These drivers should be another step forward.
Beyond that, the release 260 drivers enable bitstream audio output over HDMI, with support for 24-bit, 96 and 192KHz audio formats from compatible Blu-ray movies on GTX400-series GPUs, as well as the GT240/220/210. Both the Dolby TrueHD and DTS HD Master Audio formats are supported.
Release 260 also brings a new user interface for the setup of multi-display configurations, and happily, the software for the funny-glasses-based GeForce 3D Vision is now packaged with the standard video driver.
All of these changes come in a new driver package, with an installer script that offers more control over which components are installed. In my experience, this installer is quite a bit quicker than the old one, which sometimes paused for minutes at a stretch for no apparent reason. Among the new choices in this script is a clean install option that purportedly “completely wipes out” older video drivers before installing new ones. That may help with troubleshootingor simply satisfying those OCD urgesin some cases.
Our testing methods
Many of our performance tests are scripted and repeatable, but for a couple of games, Battlefield: Bad Company 2 and Metro 2033, we used the Fraps utility to record frame rates while playing a 60-second sequence from the game. Although capturing frame rates while playing isn’t precisely repeatable, we tried to make each run as similar as possible to all of the others. We raised our sample size, testing each FRAPS sequence five times per video card, in order to counteract any variability. We’ve included second-by-second frame rate results from Fraps for those games, and in that case, you’re seeing the results from a single, representative pass through the test sequence.
As ever, we did our best to deliver clean benchmark numbers. Tests were run at least three times, and we’ve reported the median result.
Our test systems were configured like so:
Processor | Core i7-965 Extreme 3. 2GHz |
Motherboard | Gigabyte EX58-UD5 |
North bridge | X58 IOH |
South bridge | ICh20R |
Memory size | 12GB (6 DIMMs) |
Memory type | Corsair Dominator CMD12GX3M6A1600C8
DDR3 SDRAM at 1600MHz |
Memory timings | 8-8-8-24 2T |
Chipset drivers | INF update 9. 1.1.1025
Rapid Storage Technology 9.6.0.1014 |
Audio | Integrated ICh20R/ALC889A
with Realtek R2.51 drivers |
Graphics | Radeon HD 5750 1GB
with Catalyst 10.8 drivers & 10.8a application profiles |
Sapphire Radeon HD 5750 1GB Vapor-X
with Catalyst 10.8 drivers & 10.8a application profiles |
|
Sapphire Radeon HD 5750 1GB Vapor-X + Radeon HD 5750 1GB
with Catalyst 10.8 drivers & 10.8a application profiles |
|
Gigabyte Radeon HD 5770 1GB
with Catalyst 10. 8 drivers & 10.8a application profiles |
|
XFX Radeon HD 5830 1GB
with Catalyst 10.8 drivers & 10.8a application profiles |
|
EVGA GeForce GTS 250 Superclocked 1GB
with ForceWare 260.52 drivers |
|
GeForce GTS 450 1GB
with ForceWare 260.52 drivers |
|
Asus ENGTS450 TOP 1GB
with ForceWare 260.52 drivers |
|
Dual GeForce GTS 450 1GB
with ForceWare 260.52 drivers |
|
Gigabyte GeForce GTX 460 OC 768MB with ForceWare 260.52 drivers |
|
Hard drive | WD RE3 WD1002FBYS 1TB SATA |
Power supply | PC Power & Cooling Silencer 750 Watt |
OS | Windows 7 Ultimate x64 Edition
DirectX runtime update June 2010 |
Thanks to Intel, Corsair, Western Digital, Gigabyte, and PC Power & Cooling for helping to outfit our test rigs with some of the finest hardware available. AMD, Nvidia, XFX, Asus, Sapphire, Zotac, and Gigabyte supplied the graphics cards for testing, as well.
Unless otherwise specified, image quality settings for the graphics cards were left at the control panel defaults. Vertical refresh sync (vsync) was disabled for all tests.
We used the following test applications:
- D3D RightMark beta 4
- Unigine Heaven 2.1
- Aliens vs. Predator benchmark
- Battlefield: Bad Company 2
- Borderlands
- DiRT 2
- Just Cause 2
- Left 4 Dead 2
- Mafia II
- Starcraft II
- Fraps 3.2.3
The tests and methods we employ are generally publicly available and reproducible. If you have questions about our methods, hit our forums to talk with us about them.
Running the numbers
Peak pixel
fill rate (Gpixels/s) |
Peak bilinear
INT8 texel filtering rate* (Gtexels/s) |
Peak
memory bandwidth (GB/s) |
Peak shader
arithmetic (GFLOPS) |
Peak
rasterization rate (Mtris/s) |
|
GeForce GTS 250 | 11. 8 | 47.2 | 70.4 | 470 | 738 |
EVGA GeForce GTS 250 Superclocked | 12.3 | 49.3 | 71.9 | 484 | 770 |
GeForce GTS 450 | 12.5 | 25.1 | 57.7 | 601 | 783 |
Asus ENGTS450 TOP | 14. 8 | 29.6 | 64.0 | 710 | 925 |
GeForce GTX 460 768MB | 16.2 | 37.8 | 86.4 | 907 | 1350 |
Gigabyte GeForce GTX 460 768MB OC | 17.2 | 40.0 | 86.4 | 961 | 1430 |
GeForce GTX 460 1GB | 21. 6 | 37.8 | 115.2 | 907 | 1350 |
GeForce GTX 465 | 19.4 | 26.7 | 102.6 | 855 | 1821 |
GeForce GTX 470 | 24.3 | 34.0 | 133.9 | 1089 | 2428 |
GeForce GTX 480 | 33.6 | 42.0 | 177. 4 | 1345 | 2800 |
Radeon HD 5750 | 11.2 | 25.2 | 73.6 | 1008 | 700 |
Sapphire Radeon HD 5750 Vapor-X | 11.4 | 25.6 | 74.2 | 1022 | 710 |
Radeon HD 5770 | 13.6 | 34.0 | 76.8 | 1360 | 850 |
Radeon HD 5830 | 12. 8 | 44.8 | 128.0 | 1792 | 800 |
Radeon HD 5850 | 23.2 | 52.2 | 128.0 | 2088 | 725 |
Radeon HD 5870 | 27.2 | 68.0 | 153.6 | 2720 | 850 |
Radeon HD 5970 | 46.4 | 116.0 | 256. 0 | 4640 | 1450 |
The table above shows theoretical peak throughput rates for these video cards and some of their bigger siblings in some key categories. As always, we’ll remind you that these are just theoretical numbers; delivered performance will almost always be lower and will depend on the GPU architecture.
You’ll notice that the GTS 450 cards don’t lead the competing Radeons in any of the heavy-hitter categories like texture filtering rate, memory bandwidth, or shader arithmetic. The gap in peak shader arithmetic rate is especially daunting. That’s par for the course in this generation of GPUs, and Fermi-based chips have shown an ability to perform relatively well in the real world, regardless. We can measure a couple of these capabilities to get a sense why that is.
We’ve grown increasingly dissatisfied with the texture fill rate tool in 3DMark Vantage, so we’ve reached back into the cupboard and pulled out an old favorite, D3D RightMark, to test texture filtering performance.
Unlike 3DMark, this tool lets us test a range of filtering types, not just texture sampling rates. Unfortunately, D3D RightMark won’t test FP16 texture formats, but integer texture formats are still pretty widely used in games. I’ve plotted a range of results below, and to make things more readable, I’ve broken out a couple of filtering types into bar charts, as well. Since this test isn’t compatible with SLI, we’ve omitted those results. We’ve also left the CrossFire config out of the line plot for the sake of readability.
The stock GTS 450 trails the Radeon HD 5770 with only bilinear filtering applied, but the GTS 450 gains strength as higher-quality filtering kicks in. At 16X aniso, the stock GTS 450 delivers more filtered texels than the 5750, and the higher-clock GTS 450 TOP nearly matches the Radeon HD 5770.
As I’ve noted before, the Unigine Heaven demo’s “extreme” tessellation mode isn’t a very smart use of DirectX 11 tessellation, with too many triangles and little corresponding improvement in image quality. I think that makes it a poor representation of graphics workloads in future games and thus a poor benchmark of overall GPU performance.
Pushing through all of those polygons does have its uses, though. This demo should help us tease out the differences in triangle throughput between these GPUs. To do so, we’ve tested at the relatively low resolution of 1680×1050, with 4X anisotropic filtering and no antialiasing. Shaders were set to “high” and tessellation to “extreme.”
Fermi is the first GPU architecture to enable parallel processing of fundamental geometry in the graphics pipeline, which should help with handling high levels of tessellation in DirectX 11 games, but the GF106 chip in the GTS 450 has only a single rasterization engine, just like any 5000-series Radeon. As a result, the GTS 450 cards perform about like their direct Radeon competition. The GeForce GTX 460, with dual rasterizers, performs in league with the SLI and CrossFireX dual-GPU configs.
Starcraft II
We’ll start with a little game you may have heard of called Starcraft II. We tested SC2 by playing back a quarter-final match from a recent tournament using the game’s replay feature. This particular match was about 10 minutes in duration, and we captured frame rates over that time using the Fraps utility. Thanks to the relatively long time window involved, we decided not to repeat this test multiple times, like we usually do when testing games with Fraps.
After capturing those results, we decided to concentrate our attention on the test data from the latter portion of the match, when the two sides had already completed their initial unit build-outs and were engaging in battle. This part of the match is much more graphically intensive and gives us a better sense of performance when it matters.
We tested at the settings shown above, with the notable exception that we also enabled 4X antialiasing via these cards’ respective driver control panels. SC2 doesn’t support AA natively, but we think this class of card can produce playable frame rates with AA enabledand the game looks better that way.
With only one or two frames per second separating the 5750 from the GTS 450 and the 5770 from the GTS 450 TOP, we’re willing to call this one a wash, more or less. For this class of game, nearly all of these cards are producing acceptable frame rates, with lows just under 30 FPS. This is at a relatively high resolution for a $130 graphics card, too.
The largest differences here are in the higher-end configs. The GeForce GTX 768MB, whose price Nvidia has just slashed to $170, outperforms the similarly-priced Radeon HD 5830. Nvidia has the edge in multi-GPU scaling, too, as the GTS 450 SLI setup nearly doubles the performance of a single card, while 5750 CrossFireX performance is relatively sluggish.
Mafia II
The open-world Mafia II is another new addition to our test suite, and we also tested it with Fraps.
We tested at the settings shown above, and only after we’d gone down that path did we learn that turning on this game’s antialiasing option does something unexpected: it enables a 2X supersampled antialiasing mode, apparently. Supersampling touches every single pixel on the screen and thus isn’t very efficient, but we still saw playable enough frame rates at the settings we used. In fact, we need to look into it further, but we think Mafia II may also be using some form of post-processing or custom AA filter to further soften up edges. Whatever it’s doing, though, it seems to work. The game looks pretty darned good to our eyes, with very little in the way of crawling or jaggies on edges.
Although this game includes special, GeForce-only PhysX-enhanced additional smithereens and flying objects, we decided to stick to a direct, head-to-head comparison, so we left those effects disabled.
The Radeons look relatively stronger here, by a few FPS, in each price range. Only in SLI does a GeForce config come out on top.
Aliens vs. Predator
The new AvP game uses several DirectX 11 features to improve image quality and performance, including tessellation, advanced shadow sampling, and DX11-enhanced multisampled anti-aliasing. Naturally, we were pleased when the game’s developers put together an easily scriptable benchmark tool. This benchmark cycles through a range of scenes in the game, including one spot where a horde of tessellated aliens comes crawling down the floor, ceiling, and walls of a corridor.
To keep frame rates playable on these cards, we had to compromise on image quality a little bit, mainly by dropping antialiasing. We also held texture quality at “High” and stuck to 4X anisotropic filtering. We did leave most of the DX11 options enabled, including “High” shadow quality with advanced shadow sampling, ambient occlusion, and tessellation. The use of DX11 effects ruled out the use of older, DX10-class video cards, so we’ve excluded them here.
Once again, the differences are small enough that we can call these results a tie at each price point, but the Radeons do have the slight advantage in each case.
Just Cause 2
I’ve already sunk more hours than I’d care to admit into this open-world adventure, and I feel another bout coming on soon. JC2 has some flashy visuals courtesy of DirectX 10, and the sheer scope of the game world is breathtaking, as are the resulting view distances.
Although JC2 includes a couple of visual effects generated by Nvidia’s CUDA GPU-computing API, we’ve left those disabled for our testing. The CUDA effects are only used sparingly in the game, anyhow, and we’d like to keep things even between the different GPU brands. I do think the water simulation looks gorgeous, but I’m not so impressed by the Bokeh filter used for depth-of-field effects.
We tested performance with JC2‘s built-in benchmark, using the the “Dark Tower” sequence.
Given that, you know, the frame rates are almost identical, we’d call this one yet another tie between the GTS 450s and the Radeon HD 5700 cards. The GTX 460 768MB outduels the Radeon HD 5830 here, though.
DiRT 2: DX9
This excellent racer packs a scriptable performance test. We tested at DiRT 2‘s “ultra” quality presets in both DirectX 9 and Direct X 11. The big difference between the two is that the DX11 mode includes tessellation on the crowd and water. Otherwise, they’re hardly distinguishable.
DiRT 2: DX11
Lots of results, but the pattern we’ve seen in prior pages isn’t substantially changed. At the highest resolution in both DX9 and DX11, the GTS 450 cards are bracketed, above and below, by the 5750 and 5770. Overall, the contests are close enough to be considered a tie at each price pointagain, with the obvious exception that the GTX 460 768MB is faster than the Radeon HD 5830.
Battlefield: Bad Company 2
BC2 uses DirectX 11, but according to this interview, DX11 is mainly used to speed up soft shadow filtering. The DirectX 10 rendering path produces the same images.
We turned up nearly all of the image quality settings in the game. Our test sessions took place in the first 60 seconds of the “Heart of Darkness” level.
Ok, look, you get the idea about the 5750 and GTS 450 being a close match, and the GTS 450 TOP and 5770 also offering extremely similar performance, right? You’re also gathering that the GTX 460 768MB is superior to the Radeon HD 5830? Good. The pattern holds. Let’s move on.
Borderlands
We tested Gearbox’s post-apocalyptic role-playing shooter by using the game’s built-in performance test. We tested with all of the in-game quality options at their max. We didn’t enable antialiasing, because the game’s Unreal Engine doesn’t natively support it.
Here’s one last game where have a chance to see something different, and we kind of do: the GeForces are relatively stronger in Borderlands, which might make up for some of the times when the Radeons have had a minor advantage in other games, if you’re keeping score very closely at home.
Power consumption
Since we have a number of non-reference GeForce cards among the field, we decided to test them individually against Nvidia’s reference cards in this portion of the review, so we could see how custom coolers and clock speeds affect power draw, noise, and operating temperatures. The results should give us a sense of whether these changes really add value.
We measured total system power consumption at the wall socket using our fancy new Yokogawa WT210 digital power meter. The monitor was plugged into a separate outlet, so its power draw was not part of our measurement. The cards were plugged into a motherboard on an open test bench.
The idle measurements were taken at the Windows desktop with the Aero theme enabled. The cards were tested under load running Left 4 Dead 2 at a 1920×1080 resolution with 4X AA and 16X anisotropic filtering. We test power with Left 4 Dead 2 because we’ve found that the Source engine’s fairly simple shaders tend to cause GPUs to draw quite a bit of power, so we think it’s a solidly representative peak gaming workload.
If the performance results left you looking for another factor to break the deadlock between the Radeons and GeForces, this might be it. Uh, kinda. The GeForces are more efficient at idle, to the tune of 5-10W at a system level, but they pull more power under load, leading to system-level power use that’s roughly 18-34W higher. Is that enough to matter? Let’s see what it does to noise and heat.
Noise levels
We measured noise levels on our test system, sitting on an open test bench, using an Extech model 407738 digital sound level meter. The meter was mounted on a tripod approximately 8″ from the test system at a height even with the top of the video card. We used the OSHA-standard weighting and speed for these measurements.
You can think of these noise level measurements much like our system power consumption tests, because the entire systems’ noise levels were measured. Of course, noise levels will vary greatly in the real world along with the acoustic properties of the PC enclosure used, whether the enclosure provides adequate cooling to avoid a card’s highest fan speeds, placement of the enclosure in the room, and a whole range of other variables. These results should give a reasonably good picture of comparative fan noise, though.
None of these cards are all that loud, and the differences in noise levels at idle are pretty minimal, overall. That’s partly because our move to a newer 7,200-RPM hard drive on our test rig has raised the system’s noise floor somewhat. The Radeons tend to be a little quieter at idle, and the GeForces are a little quieter under loadan interesting example of our noise results running counter to what one would expect from the power draw numbers. That goes to show that a good cooler can overcome a few watts of additional heat to dissipate.
The custom coolers on both the Asus GTS 450 TOP and the Sapphire 5750 Vapor-X fare well here, with the Vapor-X outperforming the stock AMD cooler and the GTS 450 TOP matching Nvidia’s stock cooler despite dissipating substantially more power under load.
GPU temperatures
We used GPU-Z to log temperatures during our load testing. For the multi-GPU options, we’ve reported the temperature from the primary GPU, which is generally the warmest.
Not only are the Asus and Sapphire custom coolers relatively quiet, but they keep the GPUs under them relatively cool, too. Doesn’t look to me like you’ll pay much of a penalty in terms GPU temperatures or noise due to the GTS 450’s somewhat higher peak power draw.
Conclusions
Our performance results tell a story of remarkable equivalence, overall, between the two versions of the GeForce GTS 450 we tested and the competing Radeons. The Radeons may have a slight advantage in terms of overall performance, mathematically, but as we saw, the real-world difference between the two is often just a few frames per second, all but imperceptible.
Step back for a second, and the other part of the picture you’ll see is that all of these relatively inexpensive video cards offer reasonably decent performance in the latest games at common display resolutions like 1440×900 and 1680×1050and we generally pushed the envelope on image quality, even venturing into 1920×1080 resolution at times. If you have a monitor with less than two megapixels of resolution, any of these video cards should allow you to play today’s games without too terribly many compromises.
Like we said earlier, we don’t really have much interest in debating the finer points of product pricing and value when there’s only ten bucks or so between the offerings. At present, street prices on the Radeon HD 5750 have dropped to $120 in certain cases, to greet the GTS 450. Whether a gap between these two products will remain in the long run is anyone’s guess. We do know that we would unequivocally pay the extra in order to get the additional performance you will in stepping up from a stock GTS 450 to the Asus TOP card we testedor from a Radeon HD 5750 to a 5770. Then again, we’d also recommend stretching whenever possible from the $140 cards up to the $170 GeForce GTX 460 768MB, which was the fastest product in our test by a good margin and, we think, represents the best value, too.
Given that, Nvidia is in a pretty good position, and the addition of the GTS 450 only enhances it. Yet we can’t help but notice that it’s taken Nvidia a year since the introduction of the Radeon HD 5700 series to produce an essentially equivalent DirectX 11-class productand the GTS 450 isn’t substantially better in any notable way, other than its access to Nvidia’s “graphics plus” features like PhysX and 3D Vision. Many of the new additions to the release 260 driversan installer with control over individual software components, bitstream audio support, a better UI for multi-monitor setupis just Nvidia playing catch up. Even now, the GTS 450 will only drive two monitors simultaneously, while nearly all Radeon HD 5000-series cards will drive three. We’re pleased to see a DX11-capable GeForce in this class of product, but it has indeed been a long time coming.
We expect AMD to unleash the Radeon HD 6000 series before the end of the year, and we’re left wondering whether Nvidia has kept enough potential in reserve in the GF106 and its other chips to allow it to meet that challenge.
Gothic 1: The Sequel — Russification of the Sequel (draining).. | Page 13
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Overview
Updates (4)
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Talk
Magoth
★★★★★★★★★★★
Administrator
Discussion on materials that got into the network on the game should be conducted within the framework of the forum rules.
Any references to the materials of the Sequel are forbidden to spread here! For the publication of links will be an eternal ban.
Myxomop
Honorary Forum Member
STARK wrote:
It’s strange, but the main file in Dwarf’s cracker is dated 2011 Suggestive.
Click to expand…
Uh-huh, and already the third assembly and all files and directories
Dimus wrote:
A few more bugs:
Click to expand. ..
There, in many dialogs, I noticed conditions with «unusual» syntax, fixes for the whole mod will be typed.
Dimus wrote:
2. Unable to steal the ring from Wilfern: if he sits alone by the fire, he will be aggroed by an attempted pickpocketing, and the sleeping one cannot be robbed because there is always one of the militia nearby, whose bed is occupied by another character.
Click to expand…
There is a time when Wilfern sits by the fire alone, and I robbed him at that moment.
Dimus
★★★★★★★★★
Super Moderator
@Okruta:
Do not forget that if you send one of the beggars away, then the reputation of BEGGARS_SECRETS decreases and you may not have enough of it in order for people to share information with you.
@Myxomop:
What is your level of pickpocketing and what is your dexterity? For example, at level 1 with 30 dexterity, I’m being fired all the time by Wilfern (Gerion’s ring) and Halvor (the key to his chest).
P.S: Can anyone confirm or refute my hypothesis that the sequel is buggy on NVIDIA mobile devices, because on a working computer
Gigabyte GA-P31-S3, Core2Duo E5200, 4 GB RAM, Palit GeForce GTS 450, Windows 7 Professional 64 bit
freezes are extremely rare, and on a home laptop
Samsung R530 (NP-R530-JS03RU), Windows 7 Home Basic 32 bit
The game hangs at any time regardless of resolution and performance settings.
Last Edit:
Myxomop
Honorary forum member
Dimus wrote:
What is your level of pickpocketing and what is your dexterity?
Click to expand. ..
The first one, it seems that you can’t learn it anymore, dexterity 20. Are you approaching the victim from the back in sneak mode?
IdeaGen
Forum member
Dimus wrote:
on idler (GIL_THIEF).
Click to expand…
so stop, that is the thieves guild? And why then were they «revelers»?
Dimus wrote:
2. Unable to steal the ring from Wilfern: if he sits alone by the fire, he will be aggroed by an attempted pickpocketing, and the sleeping one cannot be robbed because there is always one of the militia nearby, whose bed is occupied by another character.
Click to expand…
so he always trains, and in the evening all the lads have a rest, but he is an hour or two ahead of everyone else. you just follow him to the bedchamber and wait until he falls asleep.
By the way, with minimum dexterity and the first level of theft, you can rob anyone, up to no more than 0-3 items at a time. stealing coins is a bad idea. but a dozen, or even a hundred — you can try because of the peculiarities of inventory management.
Magoth
★★★★★★★★★★★
Administrator
odin68,
San, he gave out the rights, at the same time, like Mukhomorych, he screwed the «Honorary» sign, because you and him are the same field of berries . .
Dimus
★★★★★★★★★
Super Moderator
Myxomop wrote:
The first one, it seems that you can’t learn it anymore, dexterity 20. Are you approaching the victim from the back in sneak mode?
Click to expand…
That’s right: sneaking up from behind, opening inventory, trying to steal the ring and getting a permanent bummer… Same thing with Halvor (I only managed to steal the key from the sleeper).
Myxomop
Honorary Forum Member
IdeaGen wrote:
so stop, that is the thieves guild? And why then were they «revelers»?
Click to expand. ..
Because it is not the guild that is being translated, which can be a convention of the script, but its text designation.
And in general, not caught — not a thief. Although the whole camp knows contingent
ElderGamer
Modder
STARK wrote:
Do you need more dexterity to successfully steal?
Click to expand…
I don’t know if anything has changed in the «sequel» engine, but in G1 the success of stealing, as well as the success of using master keys, depends only on the corresponding talents (chance of failure). Doesn’t depend on skill.
killer-m:
A random value is generated (no more than 32767), this value is divided by 100, 1 is added to the fractional part and compared with the value of the lockpicking talent. If the random value turned out to be greater than the value of the talent, then the master key does not break.
For example:
29876 / 100 = 298.76
76 + 1 = 77
77 > 10 (Lockpicking — Master)
The master key does not break.
taking the fractional part of dividing by 100 and this is a way to get a value from 0 to 99. add 1 more, then the random value can be in the range from 1 to 100.
Talent values:
Untrained — 90
Trained — 50
Master — 10
For example, take a random value of 63, with different talent values we get:
63 < 90 = Lockpick breaks
63 > 50 = Lockpick doesn’t break
63 > 10 = Lockpick doesn’t break
A random value between 1 and 100 is generated each time the lockpick is turned the wrong way.
For theft, the formula is:
A random value is generated (no more than 32767), this value is divided by 100, the fractional part is compared with the value of the theft talent. If the random value turned out to be greater than the value of the talent, then the theft is successful.
Random value can range from 0 to 99.
Talent values:
Not trained — 90
Trained — 50
Master — 10
Theft failed
51 > 50 = Theft succeeded
51 > 10 = Theft succeeded
A random value between 0 and 99 is generated when each item is stolen.
Dimus wrote:
he always sits on the marketplace, then he looks more like a loafer (GIL_THIEF).
Click to expand…
It is possible and so.
Myxomop wrote:
There, in many dialogs, I noticed conditions with «unusual» syntax, fixes for the whole mod will be typed.
Click to expand…
Do you mean using class variable C_NPC instead of self ? Campaign, there were some problems with the information manager, since they began to fence such a garden.
Okruta
Forum Member
Dimus wrote:
Do not forget that if you send one of the beggars away, then the reputation of BEGGARS_SECRETS decreases and you may not have enough of it to share information with you.
Click to expand…
So, they already told me to talk to the dude. Or does he also need a reputation? What if I give away more silver then?
IdeaGen
Forum member
Myxomop wrote:
not caught — not a thief
Click to open…
swindler.
must be run without Rusik, to see what was really there …
Myxomop
Honorary Forum Member
IdeaGen wrote:
must be run without Rusik, to see what was really there. ..
Click to expand…
Herumtreiber — Google translation of Tramp.
Dimus
★★★★★★★★★
Super Moderator
Of course, you can once again distribute silver to the poor, because sequel scripts allow you to do this without additional checks. The main thing is that the value of this variable should not be less than 3.STARK
Forum Member
Noticed that the New and Swamp camps are missing in the game, and there are no Rhobar and Hagen in the fort in the throne room. But I watched the video, there, both on the screenshots and on the video, these two are in the game. Is there a more complete version, or are these improvements from the Poles?
Magoth
★★★★★★★★★★★
Administrator
STARK wrote:
Noticed that the New and Swamp camps are missing in the game, and there are no Rhobar and Hagen in the fort in the throne room. But I watched the video, there, both on the screenshots and on the video, these two are in the game. Is there a more complete version, or are these improvements from the Poles?
Click to expand…
Ah, I didn’t pick a Polish hat, but in my game all the NPCs are in place, and there really aren’t any camps there, embarrassment happened to them, they got bored ..
IdeaGen
Forum member
Myxomop wrote:
Herumtreiber — Google translate Tramp.
Click to expand. ..
I guessed right away with the tramp. as with the fact that at the core is idle vacillation. if the guild of thieves, then essentially vagrants, it’s like scrapers in nl, a lower caste. and vagrants to steal — half a step. but homelessness is also characteristic of vagrancy, and this is no longer quite the same. but the attitude of the rest of the inhabitants should be expressed in how they would call them. a reveler — no, a slacker — a little soft, a loafer — this is already with character, a swindler — suspected of leftist deeds, an idle type — already using «type» expresses attitude, a tramp — in two ways (poor tramp, fucking tramp), varmint — well, you can and loving to talk, loafer — rather, that’s what they call the one who gave up on him, sharomyga — damn it, in my opinion, ideally, loitering — and this is a literal translation.
Last edit:
STARK
Forum Member
MaGoth wrote:
Ah, I didn’t pick a Polish hat, but in my game all the NPCs are in place, and there really aren’t any camps there, embarrassment happened to them, they got bored . .
Click to expand…
i.e. were there originally camps in the sequel? It’s just interesting how much the piranhas actually managed to do before they covered it up.
As for the King, is he present in your version? Maybe I have some kind of stub? It’s a pity you can’t compare builds here.
But I read somewhere that the story ends at the entrance to the fort, even before the meeting with the king.Okruta
Forum member
Dimus wrote:
Of course, you can once again distribute silver to the poor, because sequel scripts allow you to do this without additional checks. The main thing is that the value of this variable should not be less than 3.
Click to expand…
Yeah, I did. Iestper started talking to me. Now a new question: if you ask him later, will he say something new, or is it all the same, just the silver is slipping again?
Magoth
★★★★★★★★★★★
Administrator
STARK wrote:
i.e. were there originally camps in the sequel?
Click to expand…
On the contrary, they were not planned. .
STARK wrote:
As for the King, is he present in your version? Maybe I have some kind of stub? It’s a pity you can’t compare builds here.
Click to expand…
I can’t tell from the game, because I didn’t play it much, I just looked, and so I picked the res and studied other things, I don’t have so much free time for games, I need to do other things ..
STARK wrote:
But I read somewhere that the story ends at the entrance to the fort, even before the meeting with the king.
Click to expand…
It may be so, but the TOR for the game should contain everything, you don’t have this file..
IdeaGen
Forum member
MaGoth wrote:
didn’t play it much
Click to expand. ..
dog in the manger
odin68
Honorary forum member
MaGoth wrote:
, like Mukhomorych, screwed the «Honorary» sign
Click to expand…
Okay, I’ll be an honorary member of the forum, I’ll fix the primus on odd numbers. I wanted to ask you for a link to resources, Van. So I look — this is how the menu should become familiar, which I did not notice right away. Hmm … I wanted to post news about Rusik on the site, I contacted Marasmus on Facebook, he grit — there is no ftp, I need to think and disappeared. Didn’t hear anything?
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IGOR TONET — Page 125 — Other games
OterKrasavchik
Sent by on 12 June 2013 — 10:26
Let’s play Ragnaros and semi-static lazy asses? :3
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Start playing on Isengard?
Join our community!
Play on the most efficient and stable Russian-speaking WoW server without donating game valuables!
bydogs
Sent by 12 June 2013 — 10:31
I’ll go to Rifts and play better. Topics something not to be seen, by the way. What’s with the static?
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OterKrasavchik
Sent by 12 June 2013 — 10:34
I’ll go to Riftets and play better. Topics something not to be seen, by the way. What’s with the static?
Well, if I understood one watchman correctly, then we have an ok shepe. Yarik with the session fell out for xs how long I was told to hint to you that you should do a tank ;d
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0x0590A03
Sent by on 12 June 2013 — 10:34
Who knows. Apparently no people can be found. Epic fail.
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OterKrasavchik
Sent by 12 June 2013 — 10:37
Who knows. Apparently no people can be found. Epic fail.
Need a rshomen and a tank, so far enough for dd :\
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bydogs
Sent by on 12 June 2013 — 10:39
Oh, it’s hopeless, I think. While someone «falls out» you have to look for a replacement, is it really static?
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Dark Seraph
Sent by 12 June 2013 — 10:42
Such a big fail in one post. I don’t want anything from the consoles for the pack, except for the mk (which will be in a month) and forza (which, alas, will never be). This time. I don’t expect Watchdogs, because I’m sure that it will turn out to be a fail. This is two.
That’s three. By the way, bydlotessellation? 😆 Ie. if your soap station can not, then what for is not necessary? Very similar to apple trees. These are the pies. 😆
You should have started by saying that c4 is utterly absurd and made on the exact same engine as cp3, only with new features (which aren’t all that new, because some were still in the last dlc). Oh yes. Well, the graph does not shine there. But I play sanctum 2 without graphon at all and nothing, I’m satisfied. The main thing is that there is no soap around. Well, I could also say that remember mi is a direct port from set-top boxes without graphon and with soap, but this would show the whole essence of consoles, so it would be a selfie. By the way, how many fps do you have there for three fps in kraysis three? From reliable sources it is known that no more than 20 and this is with wild simplifications. And then, poor fellow, I played for 50+ with a maximum of graphon. 😆 And in general, to play shooters on the gamepad . . completely stubborn.:rofl:
http://www.gamecriti…om/winners.html
It’s strange that I only found out about these awards today, and who is an expert in games here?
http://mofosgraphics…/blog-post.html
badlotessellation or how to save on the manual work of the creators of 3D models and pump out more dough from a young horse
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OterKrasavchik
Sent 12 June 2013 — 10:43
Oh, it’s hopeless, I think. While someone «falls out» you have to look for a replacement, is it really static?
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Pleogem
Sent by 12 June 2013 — 10:54
I’ll go to Riftets and play better.
I upgraded the tank to level 8 already there
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bydogs
Sent by 12 June 2013 — 10:57
So how is it in general?
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0x0590A03
Sent by on 12 June 2013 — 10:59
http://www.gamecriti…om/winners.html
It’s strange that I only found out about these awards today, and who is an expert in games here?
Strange, but I thought you could read. A few pages ago, I already said that these «critics» to believe, after they said that journey game of the year, does not really make sense. After all, this is not a cattle like you should have your own opinion, and not the opinion of some guy from over the hill, bought for foreign currency.
.0020
Strangely, the article says otherwise. And the article itself is such a big and juicy butthurt console. But this is already an epic drain:
P.S. don’t get scammed by the developers and don’t waste your money. I am the owner of the Palit GeForce GTS 450 and off. tessellation Crysis 2 runs at maximum speed with 30-40 FPS, and from a visual point of view, losses are almost 0%
Ps. The number of grammatical and syntactical errors by no means attracts a professional.
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Pleogem
Sent by 12 June 2013 — 11:00
One of the few MMORPGs that doesn’t make you puke after 20 minutes. Let’s play for now
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0x0590A03
Sent by 12 June 2013 — 11:01
One of the few MMORPGs that doesn’t make you puke after 20 minutes. I’ll play for now
Yes, that’s how he is. :3
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Dark Seraph
Sent by 12 June 2013 — 11:02
Strange, but I thought you could read. A few pages ago, I already said that these «critics» to believe, after they said that journey game of the year, does not really make sense. After all, this is not a cattle like you should have your own opinion, and not the opinion of some guy from over the hill, bought for foreign currency.
Strangely, the article says otherwise. And the article itself is such a big and juicy butthurt console. But this is already an epic drain:
Ps. The number of grammatical and syntactical errors by no means attracts a professional.
drain counted
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Pleogem
Sent by 12 June 2013 — 11:03
Yes, that’s how he is. :3
I also think that this is the case
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0x0590A03
Sent by 12 June 2013 — 11:10
drain counted
Your drain is protected because you give links to some incomprehensible articles, it is not clear who. The engagement of a modern gamer is close to 100%, so you can only trust your own views and no one else. I don’t understand, will your brain be amputated along with the purchase of a curling iron? Or are you so stubborn that you do not see a clear advantage of tessalization over the same ancient parallax?
Ps. He also has a virus in the first picture, lol.
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Dark Seraph
Sent by 12 June 2013 — 11:13
Your drain is protected, because you give links to some obscure articles, it’s not clear who. The engagement of a modern gamer is close to 100%, so you can only trust your own views and no one else. I don’t understand, will your brain be amputated along with the purchase of a curling iron? Or are you so stubborn that you do not see a clear advantage of tessalization over the same ancient parallax?
Ps. He also has a virus in the first picture, lol. 😆
When some body begins to prove that all authorities are not authorities for him, but he is the navel of the earth, what is it called?
- Top
Keleri
Sent by on 12 June 2013 — 11:14
Oh, it’s hopeless, I think. While someone «falls out» you have to look for a replacement, is it really static?
This is the standard 10k. No one will sit in it as a substitute.
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0x0590A03
Sent by on 12 June 2013 — 11:21
When some body begins to prove that all the authorities are not authorities for him, but he is the navel of the earth, what is it called?
Did I say somewhere that I am the navel of the earth? The only thing I said about this, only that you need to have your own head and your own opinion, and not the opinion of someone else. Put on your glasses, because you obviously can’t see anything.
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bydogs
Sent by on 12 June 2013 — 11:30
This is the standard 10k. No one will sit in it as a substitute.
It’s not a replacement, it’s a disregard. There may be replacements for x2, there one hell has changed for several generations, but they are still there.
Yes, that’s how he is. :3
It would have been like this if it hadn’t been made of what there are now all sorts of narrow-minded developers with a pathological lack of imagination.
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BMW M5 series on the official website of BMW in Russia
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BMW M5 CS – FEATURES.
DYNAMIC AND DESIGN FEATURES BMW M5 CS.
The most powerful BMW M5 ever: the BMW M5 CS. With a weight reduction of 70 kg, the CS delivers impressive performance figures and a feel of BMW M5 genes down to the smallest detail. Engine with a power of 635 hp accelerates the high-performance sedan from 0 to 100 km/h in just 3. 0 seconds. The unique suspension, lightweight construction and exclusive design elements deliver exceptional dynamic performance inspired by premium sports. Exclusive carbon fiber exterior design elements with Gold Bronze accents emphasize aerodynamic excellence visually. The motorsport character continues in the interior: M carbon seats with Nürburgring silhouette on the headrests and red contrast stitching, as well as a lightweight 2-seater rear seat.
BMW M TwinPower Turbo 8-cylinder petrol engine.
With 467 kW (635 hp) and 750 Nm of torque, the BMW M TwinPower Turbo 8-cylinder petrol engine accelerates the car from 0 to 100 km/h in 3.0 seconds. Thanks to twin TwinScroll turbochargers, high-precision injection and Valvetronic valve control, the 4.4-litre engine delivers impressive power even at low revs, while also delivering responsiveness and massive torque.
Weight reduction.
The use of high-tech composite materials, including carbon fiber, as well as special solutions for the rational lightening of structures, not only reduced weight and, as a result, fuel consumption, but also improved handling and dynamics.
M carbon-ceramic braking system with red calipers.
The M carbon-ceramic braking system provides even more precise responses, is corrosion-resistant, highly resistant to heat and wear, and contributes to a reduction in vehicle weight, which has a positive effect on handling and dynamics. The special technical equipment is easily identified by the high-gloss red brake calipers with the «M» logo. The special properties of the material can lead to noises during braking, for example in the event of a prolonged low load or in wet weather immediately after a stop. Such noises are by design and can be eliminated by drying the brake discs by braking in wet weather or by a few hard brakings after a prolonged low load. Moisture and road salt on the brakes can cause braking performance to be at the level of a conventional brake system. The reduction in braking power can be compensated by increasing the pressure on the brake pedal. Functional noise does not affect the performance, safety and reliability of the braking system.
20″ M Y-spoke light alloy wheels 789 M Gold Bronze, forged, with mixed track tyres.
20″ M Y-spoke light alloy wheels 789 M Gold Bronze, forged, with mixed track tyres. 9.5J x 20 front wheels with 275/35 ZR20 tires, 10.5J x 20 rear wheels with 285/35 ZR20 tires.
M Sport exhaust system.
The M Sport exhaust system with special stainless steel twin tailpipes generates a dynamic sound that can be varied by means of a controllable damper integrated into the exhaust system. The SPORT and SPORT+ modes, which are activated via the driving mode buttons, use an even richer engine sound.
8-speed M Steptronic automatic transmission with Drivelogic.
The 8-speed M Steptronic automatic transmission with Drivelogic features ultra-fast gear changes and multiple shift patterns, from the most sporty and dynamic to the most comfortable and efficient. Gears can also be shifted manually using the selector lever or paddles on the steering wheel.
Laser headlights with yellow highlights.
In high beam mode, the laser headlights illuminate the road up to 650 meters, almost twice as far as conventional headlights. Yellow accents, «BMW Laser» lettering on the headlights and black surrounds emphasize the car’s high-tech and sporty character.
Carbon fiber hood with air outlets.
Carbon fiber hood has special air outlets with visible carbon fiber structure.
Grille M5 CS.
The M kidney grille with full frame in golden bronze gives the M5 CS a striking and expressive look. The 3D signature M double louvres are finished in Black high-gloss and embellished with the golden bronze M5 CS emblem.
Carbon front splitter M.
The front splitter, made of carbon fiber reinforced plastic (carbon fiber), impressively underlines the powerful and dynamic design of the M5 CS.
M Carbon mirror caps.
The M Carbon mirror caps with M typical double-bridged design emphasise the powerful, sporty design of the vehicle.
M carbon fiber rear spoiler.
M carbon fiber rear spoiler emphasizes the vehicle’s exclusivity and sporty design and reduces unwanted lift. It improves vehicle stability by generating downforce on the rear axle.
Rear diffuser in carbon M.
The rear diffuser, made of carbon fiber reinforced plastic (carbon), perfectly complements the look of the M5 CS and impressively emphasizes the vehicle’s powerful and dynamic design.
Emblems with model designation «M5 CS».
The emblems with the model designation «M5 CS» on the right side of the boot lid, the M radiator grille and the M side air vents testify to the vehicle’s exceptional dynamic potential.
M Carbon seats.
M Carbon seats with illuminated M5 logo, Nürburgring silhouette on the headrests and Mugello Red contrast stitching combine the low weight and racing character of bucket seats with the versatility of M Sport seat adjustments. They offer perfect lateral support and supreme comfort on long rides.
Lightweight rear seats M.
The sporty light rear seats have two separate seats with three-point seat belts. The equipment also includes the «CS» lettering between the headrests of the two rear seats and a practical storage compartment in the middle.
M steering wheel.
The M multifunction steering wheel with integrated driver’s airbag features carbon fiber shift paddles and the «M» logo. Alcantara-finished rim with contrast stitching and ergonomic thumb rests for a comfortable grip. A zero position marker gives you a clear indication of which position the steering wheel is in, while the M Drive system buttons allow you to change driving modes on the go.
Lightweight armrest.
In addition to the armrests integrated in the front and rear doors, the lightweight front center console also features a single-piece center armrest without storage space.
Interior trim finishers Aluminum Carbon Structure, dark.
Interior trim finishers Aluminum Carbon Structure, dark, on dash, doors and center console with Dark Chrome accent inserts and Red CS lettering.
Front treadplates with «M5 CS» lettering.
Exclusive decorative front treadplates with «M5 CS» lettering give you a thrilling ride every time you step into the car.
BMW M5 CS – INSPIRATION.
DRIVE, DYNAMICS AND DESIGN BMW M5 CS.
BMW M5 CS F90 2021
BMW M5 CS F90 2021 cockpit
BMW M5 CS F90 2021 M Carbon bucket seat
BMW M5 COMPETITION FEATURES
CLICK TO LEARN MORE ABOUT SUPERIOR POWER AND EXCLUSIVE SPORT DESIGN.
Equipped with a 625 hp engine. (460 kW) and racing-tuned suspension, the BMW M5 Competition with M xDrive all-wheel drive sets the benchmark for dynamic performance.y.
BMW M TwinPower Turbo 8-cylinder petrol engine.
With a maximum output of 460 kW (625 hp) and a torque of 750 Nm, the BMW M TwinPower Turbo 8-cylinder petrol engine accelerates the car from 0 to 100 km/h in 3.3 seconds. Thanks to two TwinScroll turbochargers, high-precision fuel injection and Valvetronic valve control, the 4. 4-liter engine delivers impressive power even at low revs, while also delivering responsiveness and massive torque.
M xDrive system.
The M xDrive all-wheel drive system with active M differential guarantees maximum traction and the highest dynamics both in everyday use and on the race track. Unique M technology combines the agility of a rear-wheel drive layout with the handling of an all-wheel drive vehicle. You can choose from three driving modes: 4WD, 4WD Sport and — with DSC disabled — 2WD.
8-speed M Steptronic automatic transmission with Drivelogic technology.
The 8-speed M Steptronic automatic transmission with Drivelogic technology features ultra-fast gearshifts and multiple shift patterns, from the most sporty and dynamic to the most comfortable and economical. Gears can also be shifted manually using the selector lever or paddles on the steering wheel.
M MODE button.
Use the M MODE button on the center console to set the degree of intervention of the driver assistance systems. In ROAD mode, all the features of electronic assistants are used. In SPORT mode, they only warn the driver, but do not interfere with the driving process. In TRACK mode, the driver assistance systems are completely disabled, for example for racetracks. At the same time, the information displays display the vehicle parameters that are most appropriate for the selected mode.
M setup.
M Setup allows you to adjust various driving dynamics parameters, including engine, transmission and steering characteristics, damper settings, the degree of intervention of the Dynamic Stability Control (DSC) or the distribution of torque in the M xDrive all-wheel drive system to your individual preferences .
Servotronic M.
In any driving situation, Servotronic M ensures optimal steering effort, adapting to the current speed. As a result, at all speeds, the steering is exceptionally precise and responsive. The system has received special settings for the M models and allows you to select one of two modes of operation with a light touch of a button.
M carbon ceramic brakes.
M carbon ceramic brakes are the result of innovative technology borrowed from motorsport. They are non-corrosive, extremely wear-resistant, withstand high thermal loads and have a low weight, which has a positive effect on agility and dynamics. This particular system is easily recognizable by the matt golden calipers with the «M» logo. The special properties of the material can lead to noises during braking, for example in the event of a prolonged low load or in wet weather immediately after parking. These design noises can be eliminated by drying the brake discs by braking in wet weather or depressing the brake pedal several times after a long period of low load. Moisture and road salt on the brakes can cause the brake system to perform at the same level as conventional brakes. The reduction in braking power can be compensated by increasing the pressure on the brake pedal. Functional noise does not affect the performance, safety and reliability of the brakes.
M Sport exhaust system.
The M Sport exhaust system generates a dynamic sound that can be varied via a control valve integrated into the exhaust system. The SPORT and SPORT+ modes, activated via the driving mode buttons, use an even more intense engine sound, while the comfort-oriented mode is quieter.
M Double kidney grille.
The M Double kidney grille with one-piece frame in Black high-gloss gives the M5 Competition a striking and expressive look. The three-dimensional twin louvres typical of M are also finished in Black high-gloss and feature the black M5 Competition emblem.
M side air vents.
The striking M side air vents in Black high-gloss are embellished with the M5 Competition model designation. It adds an additional three-dimensional sporty accent, highlighting the dynamic combination of technical excellence and breathtaking design that characterizes all M vehicles.
M exterior mirrors.
pronounced sporting character.
M rear spoiler.
M rear spoiler in Black high-gloss emphasizes the vehicle’s athletic silhouette and visibly reduces unwanted lift. By creating downforce, it provides the car with additional grip on the rear wheels and thereby improves directional stability at high speeds.
Twin tailpipes M.
The twin tailpipes in Chrome Black on the M Sport exhaust system provide visual and acoustic confirmation of the car’s sporty character.
Black high-gloss rear bumper.
The M5 Competition rear bumper in Black high-gloss emphasizes its sporty character and lends the vehicle a unique character.
M Multifunction Seats.
The M Multifunction Seats for driver and front passenger with their exclusive design and illuminated M5 logo reflect the vehicle’s sporty character. The low cushions and pronounced side bolsters of the seat emphasize its bucket shape and guarantee perfect lateral support. In combination with a large number of adjustments, this allows you to achieve the maximum level of comfort.
M leather steering wheel.
M leather steering wheel in double-spoke design with multifunction buttons, M emblem, chrome trim, M1 and M2 buttons and integrated driver’s airbag. Finished in black leather with contrasting decorative stitching and ergonomic thumb rests, the rim fits comfortably in your hands.
Red Start/Stop button.
Red Start/Stop button allows you to start the engine without using a key after unlocking the car doors. This button can also be used to turn off the engine. The car key is automatically recognized by the system — it does not need to be inserted into the lock.
Selector lever M.
The switch for selecting one of the three Drivelogic shift patterns is located next to the «M» logo on the top of the selector lever M. Immediately below it is the P button for activating the parking mode. In manual S mode, the driver can shift gears independently using the M-style gear lever. In D mode, shifts are automatic.
M-specific instrument panel.
The M-specific instrument panel displays additional information required for particularly sporty driving. When you select the TRACK driving mode for racing on the race track, the dashboard provides information on boost pressure, tire pressure and temperature, as well as lateral and longitudinal acceleration.
Door sill trims with «M5 Competition» lettering.
Decorative door sills with illuminated «M5 Competition» logo each time you enter the car, heighten the anticipation of the thrill of the upcoming journey.
BMW M5 COMPETITION – INSPIRATION.
DRIVE, DYNAMICS AND DESIGN BMW M5 Competition.
BMW M5 Competition F90 2020 front view parking
BMW M5 Competition F90 2020 three-quarter front view with man
BMW M5 Competition F90 2020 rear view
BMW M5 Competition F90 2020 cockpit with open door
DESIGN AND RIDE DYNAMICS BMW M550i xDRIVE.
An overview of the design options and engine and chassis technologies of the BMW M550i xDrive.
The BMW M550i xDrive offers an inspiring combination of impulsive sportiness and everyday comfort. Chassis systems such as the optional adaptive M suspension and the powerful 530 hp (390 kW) The BMW M TwinPower Turbo 8-cylinder V8 engine guarantees a high level of driving dynamics with optimum driving stability. In the exterior, exclusive design elements in the characteristic color Cerium Gray set impressive accents, while equipment such as the M Aerodynamics package, M Sport brakes with red calipers or M multifunctional seats for driver and front passenger underline the vehicle’s sporty character.
BMW M TwinPower Turbo 8-cylinder petrol engine.
The BMW M TwinPower Turbo 8-cylinder petrol engine uses two turbochargers and Valvetronic valve control as well as a high-precision direct injection system. The engine develops a peak power of 390 kW (530 hp) and a torque of 750 Nm. Both turbochargers are installed in the space between the cylinder banks.
Adaptive suspension M Professional.
The M Professional Adaptive Suspension uses M Sport Suspension technologies, Roll Control and Integral Active Steering. The result is unique stability and driving dynamics.
M Aerodynamics package.
The M Aerodynamics package emphasizes the vehicle’s athleticism and improves its aerodynamic qualities. The package includes a front bumper with larger air intakes, unique side sill trims and a diffuser rear bumper. Chrome-plated exhaust pipes are located on both sides of the body.
M Sport braking system.
The M Sport brake system with dark blue multi-piston calipers and M logo ensures maximum braking performance even in the most dynamic driving situations. It is adapted to the vehicle’s highest dynamic potential, enabling a more energetic driving style and confident braking even on wet surfaces.
M Sport differential.
The M Sport differential optimizes traction and stability when changing lanes or accelerating out of corners, when cornering at high speeds and on varied road surfaces. Traction is boosted by an electronically controlled differential that reduces the difference in rear wheel speeds.
BMW laser headlights.
In high beam mode, the laser headlights illuminate the road up to 650 meters, almost twice as far as conventional headlights. Improving visibility at night significantly increases the level of safety. Blue accents and the «BMW Laser» lettering on the headlights underline not only the vehicle’s high technological level, but also its sporty character.
Trapezoidal tailpipes.
Visible trapezoidal tailpipes in black chrome, one left and one right.
BMW Individual Shadow Line exterior design.
The BMW Individual Shadow Line extended exterior design includes a range of exterior features in Black: Black high-gloss double kidney grille frame and louvres and Chrome Black tailpipes.
Multifunction seats M.
The M multifunctional seats for driver and front passenger with exclusive design and M logo on the head restraints reflect the vehicle’s sporty character. The low cushions and pronounced side bolsters of the seat emphasize its bucket shape and guarantee perfect lateral support. In combination with a large number of adjustments, this allows you to achieve the maximum level of comfort.
BMW M550i xDRIVE SEDAN – IMPRESSIONS.
The design highlights of the BMW M550i xDrive Sedan in the exterior and the interior.
BMW M550i xDrive G30 2020 front view
BMW M550i xDrive G30 2020 three-quarter front view driving
BMW M550i xDrive G30 2020 three-quarter rear view driving
BMW M550i xDrive G30 2020 interior
BMW 5 : NETWORK INTEGRATION AND DRIVER ASSISTANCE SYSTEMS.
Innovative driver assistance technologies and systems for maximum comfort and safety.
Do you need a smart assistant to read your incoming e-mail messages to you on the go, or do you want to control your car’s entertainment and office functions from a large touch screen? Whatever you want, the BMW M 5 Series offers you a wide range of innovative features and assistance systems to make your journey even safer and more comfortable. Below you can see some of the equipment that allows you to control entertainment and office functions, as well as provide assistance to the driver and provide full network integration.
BMW Live Cockpit Professional.
The BMW Live Cockpit Professional with Navigation includes a high-resolution 12.3″ Touch Control Display and a 12.3″ full digital instrument display. The BMW 7 operating system can also be controlled using the iDrive touch controller.
Connected Professional package.
Concierge service, car remote control, BMW Maps services, smartphone integration or In-Car Experiences? Why order individual options when you can use them all at once? With the Connected Professional package, all these BMW ConnectedDrive services are at your disposal.
Smartphone integration.
Now you don’t have to give up your smartphone functions while driving your BMW. Smartphone integration enhances your vehicle’s functionality with Apple CarPlay® and Android Auto® support with your smartphone’s wireless connection. This allows you to use all the familiar functions and various applications directly in the car in the most convenient way.
Bowers & Wilkins Diamond Surround Sound System.
The Bowers & Wilkins Diamond Surround Sound System with two diamond tweeters delivers outstanding studio sound quality from every seat in the car. 16 speakers with carefully chosen placement guarantee an extraordinary experience. The speakers are illuminated, visually emphasizing the outstanding sound quality.
BMW Digital Key.
Digital car key on your iPhone allows you to conveniently and securely lock, unlock and even start your BMW.
Reverse assistant.
The reversing assistant records the last 50 m of the vehicle’s path when moving forward at speeds up to 35 km/h and reverses the vehicle if necessary. You can completely remove your hands from the steering wheel and concentrate on controlling the situation around the car.
BMW Intelligent Personal Assistant.
«Hello BMW. Who are you?» What would you say if your BMW were to act as your personal assistant? Communicate with your vehicle with the BMW Intelligent Personal Assistant. He knows you, improves every day and helps you in different situations. You can assign a personal activation word to it. It can tell you about all the features of your car and help you learn more about your BMW.
Remote Software Upgrade.
Do you want your BMW to always have the latest software? With Remote Software Upgrade, your BMW software is always up to date. Updates are installed remotely — just like on your smartphone. In addition, this service also allows you to activate various functions of your car.
Driving Assistant Professional.
Driving Assistant Professional ensures optimal comfort and safety in monotonous traffic as well as in critical traffic situations. In addition to the functionality of the standard driving assistant, it also includes the Steering Assistant and Advanced Lane Keeping Assist, Lane Change Assist, and Lane Keeping Assist with Active Side Collision Protection.
Water drain valve (small) for VAZ 2108, 2109, 21099, Lada Kalina, Kalina 2, Granta
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Designed to replace failed regular ones.
Kit: 1 valve
Manufacturer:
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PALL | GTS Engineering GmbH
- About Pall
- Pall Filters
- PALL High Pressure Filters
- Low pressure and medium pressure filters
- Double housing filters
- Submersible filters
- «Coreless» series filters
- Vent filters
- Filter sheets
- Oil cleaners
PALL International Corporation is one of the world’s largest companies engaged in filtration, separation and purification technologies.
PALL was founded in 1946 by Dr. David Pall in Brooklyn, USA.
PALL scientists and engineers successfully help customers protect people, the environment and natural resources. PALL is often referred to as a «true cleantech company» because its products deliver environmentally friendly benefits. Filtration systems for water treatment and water treatment, industrial filters, oil purifiers, coalescing filters and many other solutions from PALL help conserve water resources, save energy, advance medicine, minimize emissions and waste, promote the development of alternative energy sources. In doing so, PALL makes our world safer, cleaner and better every day.
PALL International Corporation pursues a program of continuous improvement of its own filter materials and products using its research centers. PALL’s support center is the Scientific Laboratory Service (SLS). PALL owns a number of well-known brands. Among them: Seitz, Filterite, Exekia, Membralox, Schumacher. PALL is headquartered in Long Island, New York (USA). There are currently 10,500 employees in 30 countries. Products are manufactured at 34 factories. Annual sales of the company: $ 2 billion. |
PALL filter applications:
- aerospace, defense, marine;
- biopharmaceuticals;
- laboratory tests;
- medicine;
- microelectronics;
- food industry;
- printing;
- energy production;
- industrial production;
- fuels and chemicals.
Coalescing filters and filtration systems for water and wastewater treatment can be loosely grouped into separate PALL product categories. To get detailed information on this equipment, follow the relevant links:
PALL offers a wide range of filters which can be divided into types:
|
PALL industrial filters are used in dust extraction and ventilation appliances, heating systems and gas installations. Among other things, they are important in separating the transported solid pneumatic material. PALL filters can trap solid particles. The filtration process stops periodically, and the powder accumulated during operation is removed from the filter by a stream of compressed air.
The company manufactures high pressure filters (PALL4000, PALL9 series000), which operate at a pressure of about 450 bar and flow up to 1000 l/min. Filter housings are resistant to destruction. The PALL 4000 high pressure filter series has been specifically designed for high cycling applications. For operation in extreme conditions, the consumer is offered industrial filters made of stainless steel, which are equipped with bypass valves and differential pressure indicators.
PALL-8110 Series Compact Medium Pressure Filter can complement larger PALL8650 and PALL89 Filters00 from the alternate series. Low pressure filters are used at pressures around 28 bar. Spin-on filters of the PALL7000 series contain cast iron special heads and are manufactured in a double housing. |
Pall now offers a wide range of carbon and stainless steel double-casing filters for all pressure applications. This design provides continuous fluid filtration during the change of the filter element in one of the housings.
The PALL6000 and PALL8000 series of submersible filters are used in mobile and industrial applications; they are installed in special oil tanks and are attached to the cover along the drain line.
The company uses its own high quality materials in the manufacture of these filters. PALL filters «Coreless» are marked according to a special technology, which is reflected by the number 4 in the marking of the filter series itself, for example, HH 4014.
Ventilation filters can provide a sterile barrier to incoming air or gases, or sterile vessels such as bioreactors, fermentation tanks, or bottles. Ventilation filters maintain the sterility of the internal environment of the vessel. |
PALL offers compact ventilation filters for highly efficient removal of bacteria and particles in dry or wet conditions.
Filter sheets are pressed filter media based on natural ingredients. It is used mainly in the early stages of the production process. |
Filter sheets are formulated with diatomaceous earth to improve the retention structure and perlite to enhance the surface and improve cleaning properties, as well as cellulose and synthetic polymers. The PALL cardboard filter has about 120 types and 3330 items: series T, K, P, Bio, SUPRAdur, AKS, Biocid V.
SeitzShenk, part of the PALL Corporation, is a manufacturer of high-quality filter sheets of K, KS, EKS grades for various mechanical and sterilizing wine filtration tasks.
Oil Purifiers are also PALL industrial filters. PALL oil cleaners are represented by the HLP, HNP and HVP series. The HLP oil cleaner series combines water removal performance with high reliability and ease of use https://www.cialissansordonnancefr24.com/ to ensure maximum uptime and low maintenance costs. HLP oil cleaners allow customers to focus on the process, not on the plant. |
HVP series portable oil cleaners effectively remove free and dissolved: water, air, gas from hydraulic, lubricating and dielectric oils. They have a status indication, automatic control will safely shut down the system if the fluid level is out of range. The HVP oil cleaner is mounted on rollers, which ensures its high mobility.
The HNP series of compact oil cleaners has been designed to operate as a conditioner for hydraulic, lubricating and dielectric oils. 9-7.0 06.00-
Original OEM numbers for Febi Bilstein 44442 Oil pan drain screw
It is important to note that most of the companies whose official product supplier is Inter Cars Ukraine produce parts for the aftermarket, which are not inferior in quality to the original ones ! 44442 Oil pan drain screw255, FORD 1535683, FORD 4948795, FORD USA 9L8E6730AA, FORD USA 9L8Z-6730-A, LAND ROVER LR 025048, MAZDA CA60-10-404, MAZDA CY01-10-404, SAAB 11 519 933 562 588, SAAB 11 518 377, SAAB 11 519 408, GENERAL MOTORS 11562588, GENERAL MOTORS 03536964, GENERAL MOTORS 003536964, GENERAL MOTORS 011519933, GENERAL MOTORS 011562588, GENERAL MOTORS 011518377, GENERAL MOTORS 11518377, GENERAL MOTORS 11519408, GENERAL MOTORS 3536964, GENERAL MOTORS 011519408, GENERAL MOTORS 11519933, FORD MOTOR COMPANY 9L8E-6730-AA
Applicability in cars for Febi Bilstein FE44442
This auto part can easily replace / be used instead of original spare parts / products for the following car manufacturers and models: SUZUKI GRAND VITARA II (JT, TE, TD), OPEL VECTRA C GTS (Z02), SAAB 9-3 Kombi (E50), OPEL ZAFIRA A (MPV) (T98), CHEVROLET CAPTIVA SPORT, CHEVROLET CORVETTE (C6), OPEL ASTRA J GTC, CADIL FLEETWOOD sedan, FORD USA MUSTANG Convertible , SAAB 9-3 cabriolet (YS3F), JAGUAR XJ (X351), OPEL VECTRA C Kombi (Z02), SAAB 9-3 (YS3F, E79, D79, D75), FORD USA MUSTANG coupe, OPEL INSIGNIA A sedan (G09), OPEL VECTRA C (Z02), OPEL VECTRA B Kombi (J96), VOLVO V50 (545), FORD MONDEO V liftback (CE), PEUGEOT 207 CC (WD_), MAZDA CX-9 (TB), SEAT EXEO ST (3R5), OPEL GT cabriolet (M07), FORD C-MAX II (DXA/CB7, DXA/CEU), CHEVROLET CORVETTE cabriolet (C7), DACIA SANDERO, FORD GALAXY II (WA6), OPEL SPEEDSTER (E01), OPEL VECTRA B (J96), OPEL VIVARO A Platforma (X83), CHEVROLET CRUZE Station Wagon (J308), FORD MONDEO V sedan (CD) ), JAGUAR XF II (X260), MERCEDES KLASA R (W251, V251), OPEL INSIGNIA B Grand Sport (Z18), OPEL VECTRA B liftback (J96), OPEL ASTRA G sedan (T98), ISUZU ASCENDER, FORD FOCUS III Turnier, CHEVROLET ORLANDO (J309), FORD FOCUS III sedan, SAAB 9-3X (YS3), JAGUAR XF I (X250), AUDI COUPE B3 (89 , 8B3), MERCEDES KLASA E coupe (C207), CHEVROLET CAMARO, OPEL ANTARA A (L07), VW GOLF V (1K1), VOLVO S80 II (124), CHEVROLET CRUZE liftback (J305), MERCEDES KLASA E (W212), DODGE VIPER cabriolet, HONDA CIVIC V Hatchback (EG), FORD GALAXY MK II VAN (WA6), FORD KUGA II (DM2), SAAB 9-5 (YS3G), ALFA ROMEO 159 Sportwagon (939_), LANDROVER DISCOVERY SPORT VAN (L550) ), AUDI A3 Sportback (8PA), FORD MONDEO V Turnier (CF), ISUZU ELF (NKR8_), RENAULT KANGOO Express (FC0/1_), HONDA ACCORD VIII Kombi (CW), VOLVO S60 II (134), NISSAN MICRA III (K12), VOLVO XC60 I SUV (156), LANDROVER RANGE ROVER EVOQUE (L538), DODGE VIPER coupe, OPEL INSIGNIA B Sports Tourer (Z18), BMW X5 (E70), FORD FOCUS III, OPEL ZAFIRA / ZAFIRA FAMILY B ( A05), LANDROVER DISCOVERY SPORT (L550), OPEL ASTRA G cabriolet (T98), OPEL ASTRA G coupe (T98), OPEL ASTRA G liftback (T98), ALFA ROMEO 159 (939_), SMART FORTWO Cabrio (450), CHEVROLET VECTRA, CHEVROLET CRUZE (J300), VW POLO (9N_), ALFA ROMEO MITO (955_), LANDROVER RANGE ROVER EVOQUE cabriolet (L538), CHEVROLET CAPTIVA (C100, C140), LANDROVER FREELANDER 2 (L359), VOLVO V70 III (135), FORD TRANSIT CONNECT (MPV), BUICK CENTURY sedan, FORD GALAXY III (CK), OPEL ASTRA G Kombi (T98), AUDI TT (8J3), FORD MONDEO IV Turnier (BA7), ALFA ROMEO BRERA (939_), OPEL INSIGNIA A Sports Tourer (G09), FORD TRANSIT CONNECT V408 minivan, ALFA ROMEO SPIDER (939_), OPEL INSIGNIA B Country Tourer (Z18), FIAT STILO Multi Wagon (192_), FORD S-MAX (CJ, WA6), HYUNDAI TIBURON coupe, FORD MONDEO IV ( BA7), FORD S-MAX VAN (WA6), CHEVROLET MALIBU (V300), OPEL INSIGNIA A (G09), LANDROVER RANGE ROVER EVOQUE VAN (L538), FORD MONDEO IV sedan (BA7), CHEVROLET CORVETTE (C7), FORD USA WINDSTAR, FIAT CROMA (194_), VOLVO V60 I (155, 157), OPEL SIGNUM liftback (Z03), LINCO AVIATOR, CHEVROLET CORVETTE cabriolet (C6)
Official supplies and warranty for Febi Bilstein FE44442
An important detail: all products are certified, since Inter Cars Ukraine is the official distributor of auto parts from the world’s leading manufacturing companies.