Asus ROG Strix GeForce GTX 1080 vs EVGA GeForce GTX 980 Ti Gaming: What is the difference?
53points
Asus ROG Strix GeForce GTX 1080
49points
EVGA GeForce GTX 980 Ti Gaming
Comparison winner
vs
54 facts in comparison
Asus ROG Strix GeForce GTX 1080
EVGA GeForce GTX 980 Ti Gaming
Why is Asus ROG Strix GeForce GTX 1080 better than EVGA GeForce GTX 980 Ti Gaming?
- 784MHz faster GPU clock speed?
1784MHzvs1000MHz - 3.5 TFLOPS higher floating-point performance?
9.13 TFLOPSvs5.63 TFLOPS - 18.2 GPixel/s higher pixel rate?
114.2 GPixel/svs96 GPixel/s - 70W lower TDP?
180Wvs250W - 2GB more VRAM?
8GBvs6GB - 2996MHz higher effective memory clock speed?
10008MHzvs7012MHz - 109.4 GTexels/s higher texture rate?
285.4 GTexels/svs176 GTexels/s
- Supports ray tracing?
Why is EVGA GeForce GTX 980 Ti Gaming better than Asus ROG Strix GeForce GTX 1080?
- 502MHz faster memory clock speed?
1753MHzvs1251MHz - 17GB/s more memory bandwidth?
337GB/svs320GB/s - 128bit wider memory bus width?
384bitvs256bit - 256 more shading units?
2816vs2560 - 800million more transistors?
8000 millionvs7200 million - 16 more texture mapping units (TMUs)?
176vs160 - 32 more render output units (ROPs)?
96vs64 - 31.3mm narrower?
266.7mmvs298mm
Which are the most popular comparisons?
Asus ROG Strix GeForce GTX 1080
vs
Gigabyte Radeon RX 6500 XT Gaming OC
EVGA GeForce GTX 980 Ti Gaming
vs
AMD Radeon RX 550
Asus ROG Strix GeForce GTX 1080
vs
Nvidia GeForce GTX 1080
EVGA GeForce GTX 980 Ti Gaming
vs
Nvidia GeForce GTX 1060
Asus ROG Strix GeForce GTX 1080
vs
Nvidia GeForce RTX 3060 Ti
EVGA GeForce GTX 980 Ti Gaming
vs
AMD FirePro W9000
Asus ROG Strix GeForce GTX 1080
vs
Asus ROG Strix GTX 1070 Ti Gaming
EVGA GeForce GTX 980 Ti Gaming
vs
Nvidia GeForce RTX 3070
Asus ROG Strix GeForce GTX 1080
vs
MSI GTX 1080 Ti Armor OC
EVGA GeForce GTX 980 Ti Gaming
vs
AMD Radeon RX 5500 XT
Asus ROG Strix GeForce GTX 1080
vs
AMD Radeon RX 6400
EVGA GeForce GTX 980 Ti Gaming
vs
AMD Radeon 550X
Asus ROG Strix GeForce GTX 1080
vs
Nvidia GeForce RTX 2060
EVGA GeForce GTX 980 Ti Gaming
vs
Galax GeForce GTX 980 HOF 4GB
Asus ROG Strix GeForce GTX 1080
vs
MSI GeForce GTX 1080 Gaming X
EVGA GeForce GTX 980 Ti Gaming
vs
Nvidia Quadro P4000
Asus ROG Strix GeForce GTX 1080
vs
MSI Radeon RX 6600 XT Gaming
EVGA GeForce GTX 980 Ti Gaming
vs
Asus Phoenix GeForce RTX 3060
Asus ROG Strix GeForce GTX 1080
vs
Nvidia Geforce GTX 1660 Super
EVGA GeForce GTX 980 Ti Gaming
vs
MSI GeForce GTX 1660 Ventus XS OC
Price comparison
User reviews
Performance
GPU clock speed
1784MHz
1000MHz
The graphics processing unit (GPU) has a higher clock speed.
GPU turbo
1936MHz
1076MHz
When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.
pixel rate
114.2 GPixel/s
96 GPixel/s
The number of pixels that can be rendered to the screen every second.
floating-point performance
9.13 TFLOPS
5.63 TFLOPS
Floating-point performance is a measurement of the raw processing power of the GPU.
texture rate
285.4 GTexels/s
176 GTexels/s
The number of textured pixels that can be rendered to the screen every second.
GPU memory speed
1251MHz
1753MHz
The memory clock speed is one aspect that determines the memory bandwidth.
shading units
Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.
texture mapping units (TMUs)
TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.
render output units (ROPs)
The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.
Memory
effective memory speed
10008MHz
7012MHz
The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.
maximum memory bandwidth
320GB/s
337GB/s
This is the maximum rate that data can be read from or stored into memory.
VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.
GDDR version
GDDR5X
Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.
memory bus width
256bit
384bit
A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.
Supports ECC memory
✖Asus ROG Strix GeForce GTX 1080
✖EVGA GeForce GTX 980 Ti Gaming
Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.
Features
DirectX version
DirectX is used in games, with newer versions supporting better graphics.
OpenGL version
OpenGL is used in games, with newer versions supporting better graphics.
OpenCL version
Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.
Supports multi-display technology
✔Asus ROG Strix GeForce GTX 1080
✔EVGA GeForce GTX 980 Ti Gaming
The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.
load GPU temperature
Unknown. Help us by suggesting a value. (Asus ROG Strix GeForce GTX 1080)
A lower load temperature means that the card produces less heat and its cooling system performs better.
supports ray tracing
✔Asus ROG Strix GeForce GTX 1080
✖EVGA GeForce GTX 980 Ti Gaming
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.
Supports 3D
✔Asus ROG Strix GeForce GTX 1080
✔EVGA GeForce GTX 980 Ti Gaming
Allows you to view in 3D (if you have a 3D display and glasses).
supports DLSS
✖Asus ROG Strix GeForce GTX 1080
✖EVGA GeForce GTX 980 Ti Gaming
DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.
PassMark (G3D) result
Unknown. Help us by suggesting a value. (Asus ROG Strix GeForce GTX 1080)
This benchmark measures the graphics performance of a video card. Source: PassMark.
Ports
has an HDMI output
✔Asus ROG Strix GeForce GTX 1080
✔EVGA GeForce GTX 980 Ti Gaming
Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.
HDMI ports
Unknown. Help us by suggesting a value. (EVGA GeForce GTX 980 Ti Gaming)
More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.
HDMI version
HDMI 2.0
Unknown. Help us by suggesting a value. (EVGA GeForce GTX 980 Ti Gaming)
Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.
DisplayPort outputs
Allows you to connect to a display using DisplayPort.
DVI outputs
Allows you to connect to a display using DVI.
mini DisplayPort outputs
Allows you to connect to a display using mini-DisplayPort.
Price comparison
Which are the best graphics cards?
Head to Head Against the 980 Ti – Road to VR
254
SHARES
NVIDIA’s next generation virtual reality GPU will soon be here, and it’s all new. But how much more power is under the hood of the GTX 1080, the first graphics card based on the company’s new Pascal architecture? We pit the shiny new GPU against its older brother, the GTX 980 Ti to see how much more headroom the new card has for virtual reality experiences.
Table of Contents
- Introduction
- GTX 1080 ‘Pascal’ Introduction / Specs
- Testing Methodology
- Benchmarks
- Standard Gaming Performance
- Grand Theft Auto V (DX11)
- Rise of the Tomb Raider (DX11 and DX 12)
- VR Gaming Performance
- Henry
- Project Cars
- Chronos
- Standard Gaming Performance
- Conclusion
At Nvidia’s recent special event in Austin, Texas the company proudly unveiled its latest entrant to the GPU race, the GTX 1080. Nvidia’s CEO promised that the new Pascal architecture not only delivered many new features targeted toward improving the virtual reality experience but also brought a new level of rendering performance too. One of the more startling claims was that the new GTX 1080, which is due to launch May 27th, beats down Nvidia’s own current flagship card, the Maxwell-based Titan-X in terms of raw performance and, in certain VR applications can double it.
Bold claims indeed, so we were understandably keen to find out for ourselves whether they held water and, being a publication focused entirely on VR, specifically if those gains translated into tangible performance for VR applications. Nvidia supplied us with a review GTX 1080 sample, a reference card in the ‘Founder’s Edition’ form factor.
Enter ‘Pascal’
Nvidia’s new flagship card is the first in their latest 16nm process ‘Pascal’ line of silicon, and the GTX 1080 sports the latest GP104 GPU, fabricated using so-called ‘3 dimensional’ FinFet transistors (check this excellent explanation of the differences between standard MosFet and FinFet here). All this at a 16nm fabrication scale means the GTX 1080 now boasts over 7 billion transistors. The GTX 1080’s base clock of 1607MHz boosts at stock to 1733MHz under load and the card comes loaded with 8GB of GDDR5X VRAM. Check out the rest of the specs in the image to the right.
Nvidia supplied Road to VR with a ‘Founders Edition’ of the GTX 1080 for review purposes, essentially a sleek looking reference design featuring a brand new cooler assembly design. The Founders Edition featured here will go on sale from 27th May for $649 with 3rd party cards arriving later for around $599.
Take me to the Benchmarks
Testing Methodology
Firstly, a caveat. Virtual reality benchmarking hasn’t even reached infancy yet. Solutions from both Futuremark and Basemark are in development and imminent, but neither were available in time to meet the lifting of Nvidia’s GTX 1080 embargo.
See Also: NVIDIA Explains Pascal’s ‘Lens Matched Shading’ for More Efficient VR Rendering
Secondly, the ‘2x Titan-X’ performance claim is primarily based on gains seen by applications implementing Nvidia’s latest hardware and software initiatives, exposed through their suite of VR rendering API’s, VRWorks; specifically new features called Simultaneous Multi-projection and Lens Matched Shading, which claims to vastly improve the kinds of stereoscopic, multi-viewport rendering that VR relies on for immersion. However, there are no games or applications available which use VRWorks yet, or more specifically SMP and LMS. The new Pascal architecture also plays catch up to AMD and implements hardware asynchronous compute, the ability to utilise free GPU resource to process instructions in parallel.
This really left us having to focus solely on raw performance, trying to measure its impact on the VR experience whilst also providing insight into those looking to upgrade their existing VR capable PCs.
Benchmarking
With no recognised synthetic or real world VR benchmarks available, we decided to gather numbers from a mix of 2D and VR titles. For standard gaming, the visually stunning and technically demanding workload of a maxed-out, high resolution Grand Theft Auto V. Alongside GTAV we needed a game to test Pascal’s DirectX 12 capabilities, for this we chose Rise of the Tomb Raider. Both titles handily come with integrated benchmarks.
The GTX 1080 represents the effective replacement for the existing GTX 980, but in terms of initial pricing and performance we felt that the GTX 980ti was a closer and more helpful gauge of relative performance. Recognising the grunt available in both the 980ti and the 1080, we needed to push them hard, so we’re running all 2D benchmarks at 3440×1440.
Beta drivers were supplied by Nvidia, with version 368.13 used throughout.
Testing Rig
AVADirect and Road to VR have teamed up to create Exemplar, our top-end system designed to push virtual reality experiences above and beyond what’s possible with systems built to lesser recommended VR specifications. Road to VR worked directly with AVADirect to create a system capable of handling the most demanding virtual reality experiences. Specification below.
Get Exemplar
Dead Silence White Cube Case w/ “Road to VR” Etched Side Panel (Case Dimensions: 10.5” x 16.5” x 15”) |
SuperNOVA 850 G2 Modular Cables, 80 PLUS® Gold |
MAXIMUS VIII GENE LGA 1151 Intel Z170 HDMI SATA 6Gb/s USB 3.1 USB 3.0 mATX Intel Motherboard |
Core™ i7-6700K Quad core (4 Core) 4.![]() |
ACX mITX CPU Cooler |
GeForce® GTX 980 Ti SuperClocked ACX 2.0 1102-1190MHz, 6GB GDDR5 7010MHz, PCIe x16 SLI, 3x DP + HDMI + DVI |
16GB (2 x 8GB) HyperX Fury PC4-17000 DDR4 2133MHz CL14 |
500GB 850 EVO SSD, 3D V-NAND, 540/520 MB/s |
1TB Barracuda®, SATA 6 Gb/s, 7200 RPM, 64MB cache |
2 x 120mm Quiet Case Fan, 1500 RPM, 81.5 CFM, 23 dBA, White LED |
Custom 20-Color LED Lighting w/ Remote |
Windows 10 Pro 64-bit Edition |
For this series of tests we used an Acer Predator X34 3440×1440 21:9 G-Sync monitor. G-Sync was disabled for all benchmarking. As the EVGA 980 Ti supplied in the Exemplar comes with a mild overclock, the card was reduced by 90GHz base clock to better represent a stock 980 Ti configuration, only fair as the GTX 1080 is also running at stock speeds.
0025 337GB/s vs 320GB/s
384bit vs 256bit
2816 vs 2560
8000 million vs 7200 million
176 vs 160
96 vs 80
Why is Nvidia GeForce GTX 1080 better than MSI GeForce GTX 980 Ti?
- GPU frequency 607MHz higher?
1607MHz vs 1000MHz - 2.6 TFLOPS over FLOPS?
8.23 TFLOPS vs 5.63 TFLOPS - 32.6 GPixel/s higher pixel rate?
128.6 GPixel/s vs 96 GPixel/s - 70W below TDP?
180W vs 250W - 747MHz faster memory speed?
2500MHz vs 1753MHz - 2GB more VRAM?
8GB vs 6GB - 2988MHz higher effective clock speed?
10000MHz vs 7012MHz - 81.
1 GTexels/s higher number of textured pixels?
257.1 GTexels/s vs 176 GTexels/s
Which comparisons are the most popular?
MSI GeForce GTX 980 Ti
vs
Nvidia GeForce RTX 2060
Nvidia GeForce GTX 1080
vs
Nvidia GeForce GTX 1650
MSI GeForce GTX 980 Ti
vs
AMD Radeon RX 6500 XT
Nvidia GeForce GTX 1080
VS
NVIDIA GeForce RTX 3060
MSI GEFORCE GTX 980 TI
VS
NVIDIA GEFORCE RTX 3060
NVIDIA GTX 1080 9000 9000
VS
NVIDIA GEFORCE RTX 200003
MSI GeForce GTX 980 Ti
vs
AMD Radeon RX 590
Nvidia GeForce GTX 1080
vs
Nvidia Geforce GTX 1660 Super
MSI GeForce GTX 980 Ti
vs
Intel Arc A380
Nvidia Nvidia GeForce RTX 3050 Ti Laptop
MSI GeForce GTX 980 Ti
vs
Nvidia GeForce RTX 3050 Ti Laptop
Nvidia GeForce GTX 10830004 vs
Nvidia GeForce RTX 3050 Laptop
MSI GeForce GTX 980 Ti
vs
MSI GeForce RTX 3060 Ti Gaming X Trio
Nvidia GeForce GTX 1080
vs
Nvidia GeForce GTX 1650 Ti Laptop
MSI GeForce GTX 980 Ti
VS
AMD Radeon R9 280X
NVIDIA GEFORCE GTX 1080
VS
AMD Radeon RX 580
MSI GTX 980 Ti
003
NVIDIA GeForce GTX 1080
8. 0 /10
2 Reviews of Users
Functions
Reviews still not
8.0 9024
There are no reviews yet
10.0 /10
2 Votes
performance
Reviews are not
7.5 /10
2 VOTES
Sundance of work
reviews yet not
5.0256 /10
2 Votes
Reliability
reviews yet not
5.5 /10 9000
GPU clock speed
1000MHz
1607MHz
The graphics processing unit (GPU) has a higher clock speed.
Turbo GPU
1076MHz
1733MHz
When the GPU is running below its limits, it can jump to a higher clock speed to increase performance.
pixel rate
96 GPixel/s
128.6 GPixel/s
The number of pixels that can be displayed on the screen every second.
FLOPS
5.63 TFLOPS
8.23 TFLOPS
FLOPS is a measure of GPU processing power.
texture size
176 GTexels/s
257.1 GTexels/s
The number of textured pixels that can be displayed on the screen every second.
GPU memory speed
1753MHz
2500MHz
Memory speed is one aspect that determines memory bandwidth.
Shading patterns
Shading units (or stream processors) are small processors in a graphics card that are responsible for processing various aspects of an image.
texture units (TMUs)
TMUs take texture units and map them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.
ROPs
ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and for performing other tasks such as anti-aliasing to improve the appearance of graphics.
Memory
effective memory speed
7012MHz
10000MHz
The effective memory clock is calculated from the size and data transfer rate of the memory. A higher clock speed can give better performance in games and other applications.
maximum memory bandwidth
337GB/s
320GB/s
This is the maximum rate at which data can be read from or stored in memory.
VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.
versions of GDDR memory
GDDR5X
Later versions of GDDR memory offer improvements such as higher data transfer rates, which improves performance.
memory bus width
384bit
256bit
A wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.
Supports memory troubleshooting code
✖MSI GeForce GTX 980 Ti
✖Nvidia GeForce GTX 1080
Memory troubleshooting code can detect and repair data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.
Features
DirectX version
DirectX is used in games with a new version that supports better graphics.
OpenGL version
The newer version of OpenGL, the better graphics quality in games.
version of OpenCL
Some applications use OpenCL to use the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions are more functional and better quality.
Supports multi-monitor technology
✔MSI GeForce GTX 980 Ti
✔Nvidia GeForce GTX 1080
The video card has the ability to connect multiple displays. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.
GPU temperature at boot
Unknown. Help us offer a price. (MSI GeForce GTX 980 Ti)
Lower boot temperature means the card generates less heat and the cooling system works better.
supports ray tracing
✖MSI GeForce GTX 980 Ti
✔Nvidia GeForce GTX 1080
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.
Supports 3D
✔MSI GeForce GTX 980 Ti
✔Nvidia GeForce GTX 1080
Allows you to view in 3D (if you have a 3D screen and glasses).
supports DLSS
✖MSI GeForce GTX 980 Ti
✖Nvidia GeForce GTX 1080
DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.
PassMark result (G3D)
Unknown. Help us offer a price. (MSI GeForce GTX 980 Ti)
Unknown. Help us offer a price. (Nvidia GeForce GTX 1080)
This test measures the graphics performance of a graphics card. Source: Pass Mark.
Ports
has HDMI output
✔MSI GeForce GTX 980 Ti
✔Nvidia GeForce GTX 1080
Devices with HDMI or mini HDMI ports can stream HD video and audio to an attached display.
HDMI connectors
More HDMI connectors allow you to connect multiple devices at the same time, such as game consoles and TVs.
HDMI version
Unknown. Help us offer a price. (MSI GeForce GTX 980 Ti)
HDMI 2. 0
New versions of HDMI support higher bandwidth for higher resolutions and frame rates.
DisplayPort outputs
Allows connection to a display using DisplayPort.
DVI outputs
Allows connection to a display using DVI.
mini DisplayPort outputs
Allows connection to a display using mini DisplayPort.
Price comparison
Which graphic cards are better?
4 NVIDIA Flagships vs. Modern Games – Finding Out What the GTX 980 and GTX 1080 Can Do in 2020 – SH
Blogs
Zelot Post rewarded
Is it worth taking a GeForce GTX 980 or GeForce GTX 1080 from a flea market? What are the old flagships capable of today?
recommendations
The GeForce GTX 980 was released in the fall of 2014. It had 4 GB of GDDR5 video memory running on a 256-bit bus. For its time, it was an impressive model capable of giving gamers a real gaming tool. At that time, NVIDIA marketers had not yet realized that their products were worth their weight in gold, and even more expensive by installing them on the GeForce GTX 980 price of 549 dollars.
The GeForce GTX 1080 came to us in May 2016 and was much more powerful than its predecessor, already offering 8 GB of memory. It is worth considering that neither this model, nor the GTX 980, nor even the RTX 2080 were full-fledged flagships, because after some time a more powerful version with the “Ti” prefix went on sale. But the RTX 3080 was positioned for some time as the fastest custom graphics card of the generation.
Now we already know that we are waiting for the arrival of the GeForce RTX 3080 Ti, which will take place in January 2021. It should be noted that in recent years the price of the xx80 model has grown significantly:
- GeForce RTX 3080 Fall 2020 $700
- GeForce RTX 2080 Summer 2018 $799
- GeForce GTX 1080: May 2016 priced at $549
- GeForce GTX 980: Late 2014 priced at $549
The purpose of this test is to study the relevance of old video cards in 2020, and the guys from TheSpyHood YouTube channel will help us with this. The tests were carried out in 2K resolution, but in the original video below there is also 4K. If the GeForce GTX 980 is working in your system today, then you definitely should not test it at 2K. It is likely that at 1080p it demonstrates a stable 60 frames per second. But taking such a card from a flea market is worth it only if it is given to you almost for free. The GeForce GTX 1080 is a real fighter, but you should not think about purchasing such an old model on the secondary, because tomorrow you will have to lower the settings and resolution.
The GeForce RTX 2080 is obsolete, and the price for it is already too high. Currently, it is better to wait for the market to saturate, when the GeForce RTX 3080 can be bought at close to the recommended price.
recommendations
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