Nvidia GeForce GTX 580 vs Nvidia GeForce GTX 650 Ti: What is the difference?
38points
Nvidia GeForce GTX 580
46points
Nvidia GeForce GTX 650 Ti
Comparison winner
vs
54 facts in comparison
Nvidia GeForce GTX 580
Nvidia GeForce GTX 650 Ti
Why is Nvidia GeForce GTX 580 better than Nvidia GeForce GTX 650 Ti?
- 0.16 TFLOPS higher floating-point performance?
1.58 TFLOPSvs1.43 TFLOPS - 9.9 GPixel/s higher pixel rate?
24.7 GPixel/svs14.8 GPixel/s - 2x more VRAM?
2GBvs1GB - 106GB/s more memory bandwidth?
192.4GB/svs86.4GB/s - 256bit wider memory bus width?
384bitvs128bit - 460million more transistors?
3000 millionvs2540 million - 32 more render output units (ROPs)?
48vs16 - 2230 higher PassMark (G3D) result?
4922vs2692
Why is Nvidia GeForce GTX 650 Ti better than Nvidia GeForce GTX 580?
- 156MHz faster GPU clock speed?
928MHzvs772MHz - 134W lower TDP?
110Wvs244W - 348MHz faster memory clock speed?
1350MHzvs1002MHz - 1392MHz higher effective memory clock speed?
5400MHzvs4008MHz - 10 GTexels/s higher texture rate?
59. 4 GTexels/svs49.4 GTexels/s - 256 more shading units?
768vs512 - 25°C lower load GPU temperature?
56°Cvs81°C - 12nm smaller semiconductor size?
28nmvs40nm
Which are the most popular comparisons?
Nvidia GeForce GTX 580
vs
Nvidia GeForce 940MX
Nvidia GeForce GTX 650 Ti
vs
Gigabyte GeForce GTX 950
Nvidia GeForce GTX 580
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Nvidia GeForce RTX 2070
Nvidia GeForce GTX 650 Ti
vs
Nvidia GeForce MX150
Nvidia GeForce GTX 580
vs
AMD Radeon HD 6950
Nvidia GeForce GTX 650 Ti
vs
Nvidia GeForce 940MX
Nvidia GeForce GTX 580
vs
AMD Radeon R9 270X
Nvidia GeForce GTX 650 Ti
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AMD Radeon RX Vega 8
Nvidia GeForce GTX 580
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AMD Radeon RX 550
Nvidia GeForce GTX 650 Ti
vs
Nvidia GeForce GTX 750 Ti
Nvidia GeForce GTX 580
vs
Nvidia GeForce GTX 560 Ti
Nvidia GeForce GTX 650 Ti
vs
Nvidia GeForce GTX 750
Nvidia GeForce GTX 580
vs
Nvidia GeForce GTX 1050
Nvidia GeForce GTX 650 Ti
vs
MSI GeForce GTX 1050 Ti
Nvidia GeForce GTX 580
vs
Nvidia GeForce GTX 1060
Nvidia GeForce GTX 650 Ti
vs
Nvidia GeForce GT 630
Nvidia GeForce GTX 580
vs
Nvidia GeForce GTX 550 Ti
Nvidia GeForce GTX 650 Ti
vs
Nvidia GeForce MX110
Nvidia GeForce GTX 580
vs
AMD Radeon 535
Nvidia GeForce GTX 650 Ti
vs
AMD Radeon RX 560
Price comparison
User reviews
Performance
1. GPU clock speed
772MHz
928MHz
The graphics processing unit (GPU) has a higher clock speed.
2.GPU turbo
Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 580)
Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 650 Ti)
When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.
3.pixel rate
24.7 GPixel/s
14.8 GPixel/s
The number of pixels that can be rendered to the screen every second.
4.floating-point performance
1.58 TFLOPS
1.43 TFLOPS
Floating-point performance is a measurement of the raw processing power of the GPU.
5.texture rate
49.4 GTexels/s
59.4 GTexels/s
The number of textured pixels that can be rendered to the screen every second.
6. GPU memory speed
1002MHz
1350MHz
The memory clock speed is one aspect that determines the memory bandwidth.
7.shading units
Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.
8.texture mapping units (TMUs)
TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.
9.render output units (ROPs)
The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.
Memory
1.effective memory speed
4008MHz
5400MHz
The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.
2.maximum memory bandwidth
192.4GB/s
86.4GB/s
This is the maximum rate that data can be read from or stored into memory.
3.VRAM
VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.
4.memory bus width
384bit
128bit
A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.
5.version of GDDR memory
Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.
6.Supports ECC memory
✖Nvidia GeForce GTX 580
✖Nvidia GeForce GTX 650 Ti
Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.
Features
1.DirectX version
DirectX is used in games, with newer versions supporting better graphics.
2.OpenGL version
OpenGL is used in games, with newer versions supporting better graphics.
3.OpenCL version
Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.
4.Supports multi-display technology
✔Nvidia GeForce GTX 580
✔Nvidia GeForce GTX 650 Ti
The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.
5. load GPU temperature
A lower load temperature means that the card produces less heat and its cooling system performs better.
6.supports ray tracing
✖Nvidia GeForce GTX 580
✖Nvidia GeForce GTX 650 Ti
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.
7.Supports 3D
✔Nvidia GeForce GTX 580
✔Nvidia GeForce GTX 650 Ti
Allows you to view in 3D (if you have a 3D display and glasses).
8.supports DLSS
✖Nvidia GeForce GTX 580
✖Nvidia GeForce GTX 650 Ti
DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.
9. PassMark (G3D) result
This benchmark measures the graphics performance of a video card. Source: PassMark.
Ports
1.has an HDMI output
✔Nvidia GeForce GTX 580
✔Nvidia GeForce GTX 650 Ti
Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.
2.HDMI ports
Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 580)
More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.
3.HDMI version
Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 580)
Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 650 Ti)
Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.
4.DisplayPort outputs
Allows you to connect to a display using DisplayPort.
5.DVI outputs
Allows you to connect to a display using DVI.
6.mini DisplayPort outputs
Allows you to connect to a display using mini-DisplayPort.
Price comparison
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Which are the best graphics cards?
GeForce GTX 580 vs GeForce GTX 650 Ti Boost Graphics cards Comparison
When comparing GeForce GTX 580 and GeForce GTX 650 Ti Boost, we look primarily at benchmarks and game tests. But it is not only about the numbers. Often you can find third-party models with higher clock speeds, better cooling, or a customizable RGB lighting. Not all of them will have all the features you need. Another thing to consider is the port selection. Most graphics cards have at least one DisplayPort and HDMI interface, but some monitors require DVI. Before you buy, check the TDP of the graphics card — this characteristic will help you estimate the consumption of the graphics card. You may even have to upgrade your PSU to meet its requirements. An important factor when choosing between GeForce GTX 580 and GeForce GTX 650 Ti Boost is the price. Does the additional cost justify the performance hit? Our comparison should help you make the right decision.
GeForce GTX 580
Check Price
GeForce GTX 650 Ti Boost
Check Price
Main Specs
GeForce GTX 580 | GeForce GTX 650 Ti Boost | |
Power consumption (TDP) | 244 Watt | 134 Watt |
Interface | PCIe 2.0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | One 6-pin and One 8-pin | One 6-pin |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 1536 MB | 2 GB |
Display Connectors | 2x DVI, 1x mini-HDMI | 2x DVI, 1x HDMI, 1x DisplayPort |
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- GeForce GTX 580 has 82% more power consumption, than GeForce GTX 650 Ti Boost.
- GeForce GTX 580 is connected by PCIe 2.0 x16, and GeForce GTX 650 Ti Boost uses PCIe 3.0 x16 interface.
- GeForce GTX 580 has 1534 GB more memory, than GeForce GTX 650 Ti Boost.
- Both cards are used in Desktops.
- GeForce GTX 580 is build with Fermi architecture, and GeForce GTX 650 Ti Boost — with Kepler.
- Core clock speed of GeForce GTX 580 is 564 MHz higher, than GeForce GTX 650 Ti Boost.
- GeForce GTX 580 is manufactured by 40 nm process technology, and GeForce GTX 650 Ti Boost — by 28 nm process technology.
- GeForce GTX 580 is 1 mm longer, than GeForce GTX 650 Ti Boost.
- Memory clock speed of GeForce GTX 580 is 1998 MHz higher, than GeForce GTX 650 Ti Boost.
Game benchmarks
Assassin’s Creed OdysseyBattlefield 5Call of Duty: WarzoneCounter-Strike: Global OffensiveCyberpunk 2077Dota 2Far Cry 5FortniteForza Horizon 4Grand Theft Auto VMetro ExodusMinecraftPLAYERUNKNOWN’S BATTLEGROUNDSRed Dead Redemption 2The Witcher 3: Wild HuntWorld of Tanks | ||
high / 1080p | 21−24 | 16−18 |
ultra / 1080p | 14−16 | 9−10 |
QHD / 1440p | 8−9 | 3−4 |
4K / 2160p | 6−7 | − |
low / 720p | 40−45 | 30−35 |
medium / 1080p | 27−30 | 21−24 |
The average gaming FPS of GeForce GTX 580 in Assassin’s Creed Odyssey is 35% more, than GeForce GTX 650 Ti Boost. | ||
high / 1080p | 35−40 | 27−30 |
ultra / 1080p | 30−35 | 21−24 |
QHD / 1440p | 16−18 | 6−7 |
4K / 2160p | 10−11 | 5−6 |
low / 720p | 75−80 | 55−60 |
medium / 1080p | 40−45 | 30−33 |
The average gaming FPS of GeForce GTX 580 in Battlefield 5 is 44% more, than GeForce GTX 650 Ti Boost. | ||
low / 768p | 50−55 | 50−55 |
high / 1080p | − | 45−50 |
QHD / 1440p | 0−1 | 0−1 |
GeForce GTX 580 and GeForce GTX 650 Ti Boost have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 240−250 | 210−220 |
medium / 768p | 210−220 | 180−190 |
ultra / 1080p | 130−140 | 100−110 |
QHD / 1440p | 100−110 | 60−65 |
4K / 2160p | 55−60 | 30−35 |
high / 768p | 180−190 | 150−160 |
The average gaming FPS of GeForce GTX 580 in Counter-Strike: Global Offensive is 25% more, than GeForce GTX 650 Ti Boost. | ||
low / 768p | 60−65 | 60−65 |
ultra / 1080p | 55−60 | 40−45 |
medium / 1080p | 55−60 | 55−60 |
The average gaming FPS of GeForce GTX 580 in Cyberpunk 2077 is 9% more, than GeForce GTX 650 Ti Boost. | ||
low / 768p | 120−130 | 110−120 |
medium / 768p | 110−120 | 100−110 |
ultra / 1080p | 85−90 | 70−75 |
The average gaming FPS of GeForce GTX 580 in Dota 2 is 12% more, than GeForce GTX 650 Ti Boost. | ||
high / 1080p | 27−30 | 20−22 |
ultra / 1080p | 24−27 | 18−20 |
QHD / 1440p | 21−24 | 18−20 |
4K / 2160p | 9−10 | 6−7 |
low / 720p | 55−60 | 40−45 |
medium / 1080p | 30−35 | 21−24 |
The average gaming FPS of GeForce GTX 580 in Far Cry 5 is 38% more, than GeForce GTX 650 Ti Boost. | ||
high / 1080p | 35−40 | 27−30 |
ultra / 1080p | 27−30 | 21−24 |
QHD / 1440p | 18−20 | 12−14 |
low / 720p | 130−140 | 100−110 |
medium / 1080p | 80−85 | 60−65 |
The average gaming FPS of GeForce GTX 580 in Fortnite is 30% more, than GeForce GTX 650 Ti Boost. | ||
high / 1080p | 40−45 | 27−30 |
ultra / 1080p | 30−33 | 21−24 |
QHD / 1440p | 16−18 | 10−11 |
4K / 2160p | 14−16 | − |
low / 720p | 75−80 | 55−60 |
medium / 1080p | 40−45 | 30−35 |
The average gaming FPS of GeForce GTX 580 in Forza Horizon 4 is 40% more, than GeForce GTX 650 Ti Boost. | ||
low / 768p | 110−120 | 90−95 |
medium / 768p | 100−110 | 80−85 |
high / 1080p | 45−50 | 30−35 |
ultra / 1080p | 18−20 | 12−14 |
QHD / 1440p | 10−11 | 3−4 |
The average gaming FPS of GeForce GTX 580 in Grand Theft Auto V is 34% more, than GeForce GTX 650 Ti Boost. | ||
high / 1080p | 14−16 | 10−11 |
ultra / 1080p | 12−14 | 8−9 |
QHD / 1440p | 10−12 | − |
4K / 2160p | 4−5 | 1−2 |
low / 720p | 45−50 | 30−35 |
medium / 1080p | 21−24 | 14−16 |
The average gaming FPS of GeForce GTX 580 in Metro Exodus is 53% more, than GeForce GTX 650 Ti Boost. | ||
low / 768p | 120−130 | 110−120 |
medium / 1080p | 110−120 | 110−120 |
The average gaming FPS of GeForce GTX 580 in Minecraft is 4% more, than GeForce GTX 650 Ti Boost. | ||
ultra / 1080p | 14−16 | 14−16 |
low / 720p | 75−80 | 60−65 |
medium / 1080p | 18−20 | 18−20 |
The average gaming FPS of GeForce GTX 580 in PLAYERUNKNOWN’S BATTLEGROUNDS is 15% more, than GeForce GTX 650 Ti Boost. | ||
high / 1080p | 16−18 | 12−14 |
ultra / 1080p | 10−12 | 9−10 |
QHD / 1440p | 3−4 | 0−1 |
4K / 2160p | 2−3 | − |
low / 720p | 45−50 | 30−35 |
medium / 1080p | 21−24 | 16−18 |
The average gaming FPS of GeForce GTX 580 in Red Dead Redemption 2 is 33% more, than GeForce GTX 650 Ti Boost. | ||
low / 768p | 85−90 | 60−65 |
medium / 768p | 50−55 | 35−40 |
high / 1080p | 27−30 | 21−24 |
ultra / 1080p | 16−18 | 12−14 |
4K / 2160p | 9−10 | 6−7 |
The average gaming FPS of GeForce GTX 580 in The Witcher 3: Wild Hunt is 39% more, than GeForce GTX 650 Ti Boost. | ||
low / 768p | 90−95 | 90−95 |
medium / 768p | 60−65 | 60−65 |
ultra / 1080p | 45−50 | 35−40 |
high / 768p | 55−60 | 55−60 |
The average gaming FPS of GeForce GTX 580 in World of Tanks is 4% more, than GeForce GTX 650 Ti Boost. |
Full Specs
GeForce GTX 580 | GeForce GTX 650 Ti Boost | |
Architecture | Fermi | Kepler |
Code name | GF110 | GK106 |
Type | Desktop | Desktop |
Release date | 9 November 2010 | 26 March 2013 |
Pipelines | 512 | 768 |
Core clock speed | 1544 MHz | 980 MHz |
Boost Clock | 1033 MHz | |
Transistor count | 3,000 million | 2,540 million |
Manufacturing process technology | 40 nm | 28 nm |
Texture fill rate | 49. 4 billion/sec | 62.7 billion/sec |
Floating-point performance | 1,581.1 gflops | 1,585 gflops |
Length | 10.5″ (267 mm) (26.7 cm) | 9.5″ (24.1 cm) |
Memory bus width | 384 Bit | 192 Bit |
Memory clock speed | 2004 MHz (4008 data rate) | 6.0 GB/s |
Memory bandwidth | 192.4 GB/s | 144.2 GB/s |
DirectX | 12 (11_0) | 12 (11_0) |
Shader Model | 5.1 | 5.1 |
OpenGL | 4.2 | 4.3 |
OpenCL | 1.1 | 1.2 |
Vulkan | N/A | 1.1.126 |
CUDA | + | + |
CUDA cores | 512 | 768 |
Bus support | PCI-E 2. 0 x 16 | PCI Express 3.0 |
Height | 4.376″ (111 mm) (11.1 cm) | 4.376″ (11.1 cm) |
SLI options | + | + |
Multi monitor support | + | 4 Displays |
HDMI | + | + |
HDCP | + | |
Maximum VGA resolution | 2048×1536 | 2048×1536 |
Audio input for HDMI | Internal | Internal |
3D Blu-Ray | + | |
3D Gaming | + | |
3D Vision | + | |
3D Vision Live | + | |
Bitcoin / BTC (SHA256) | 142 Mh/s | 54 Mh/s |
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Nvidia GeForce GTX 580 vs Nvidia GeForce GTX 650 Ti Boost
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Nvidia GeForce GTX 580 vs Nvidia GeForce GTX 650 Ti Boost
Comparison of the technical characteristics between the graphics cards, with Nvidia GeForce GTX 580 on one side and Nvidia GeForce GTX 650 Ti Boost on the other side. The first is dedicated to the desktop sector, it has 512 shading units, a maximum frequency of 0,8 GHz, its lithography is 40 nm. The second is used on the desktop segment, it includes 768 shading units, a maximum frequency of 1,0 GHz, its lithography is 28 nm. The following table also compares the boost clock, the number of shading units (if indicated), of execution units, the amount of cache memory, the maximum memory capacity, the memory bus width, the release date, the number of PCIe lanes, the values obtained in various benchmarks.
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Specifications:
Graphics card | Nvidia GeForce GTX 580 | Nvidia GeForce GTX 650 Ti Boost | ||||||
Market (main) | Desktop | Desktop | ||||||
Release date | Q4 2010 | Q1 2013 | ||||||
Model number | GF110-375-A1 | GK106-240-A1 | ||||||
GPU name | GF110 | GK106 | ||||||
Architecture | Fermi 2. 0 | Kepler | ||||||
Generation | GeForce 500 | GeForce 600 | ||||||
Lithography | 40 nm | 28 nm | ||||||
Transistors | 3.000.000.000 | 2.540.000.000 | ||||||
Bus interface | PCIe 2.0 x16 | PCIe 3.0 x16 | ||||||
GPU base clock | 772 MHz | 980 MHz | ||||||
GPU boost clock | 772 MHz | 1,03 GHz | ||||||
Memory frequency | 1.002 MHz | 1.502 MHz | ||||||
Effective memory speed | 4 GB/s | 6 GB/s | ||||||
Memory size | 2 GB | 2 GB | ||||||
Memory type | GDDR5 | GDDR5 | ||||||
Memory bus | 384 Bit | 192 Bit | ||||||
Memory bandwidth | 192,4 GB/s | 144,2 GB/s | ||||||
TDP | 244 W | 134 W | ||||||
Suggested PSU | 550W ATX Power Supply | 450W ATX Power Supply | ||||||
Multicard technology | SLi Quad | SLI | ||||||
Outputs |
2x DVI |
2x DVI |
||||||
Maximum GPU Temperature | 97°C | 97°C | ||||||
Cores (compute units, SM, SMX) | 16 | 4 | ||||||
Shading units (cuda cores) | 512 | 768 | ||||||
TMUs | 64 | 64 | ||||||
ROPs | 48 | 24 | ||||||
Cache memory | 768 KB | 384 KB | ||||||
Pixel fillrate | 24,7 GP/s | 16,5 GP/s | ||||||
Texture fillrate | 49,4 GT/s | 66,1 GT/s | ||||||
Performance FP32 (float) | 1,6 TFLOPS | 1,6 TFLOPS | ||||||
Performance FP64 (double) | 197,6 GFLOPS | 66,1 GFLOPS | ||||||
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Note: Commissions may be earned from the links above.
Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. This is why we prefer for the moment not to show a price. You should refer to the respective online stores for the latest price, as well as availability.
We can better compare what are the technical differences between the two graphics cards.
Performances :
Performance comparison between the two processors, for this we consider the results generated on benchmark software such as Geekbench 4.
FP32 Performance in GFLOPS | |
---|---|
Nvidia GeForce GTX 650 Ti Boost |
1.585 |
Nvidia GeForce GTX 580 |
1.581 |
The difference is 0%.
Note: Commissions may be earned from the links above. These scores are only an
average of the performances got with these graphics cards, you may get different results.
Single precision floating point format, also known as FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point.
Equivalence:
Nvidia GeForce GTX 580 AMD equivalentNvidia GeForce GTX 650 Ti Boost AMD equivalent
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Information:
We do not assume any responsibility for the data displayed on our website. Please use at your own risk. Some or all of this data may be out of date or incomplete, please refer to the technical page on the respective manufacturer’s website to find the latest up-to-date information regarding the specifics of these products.
Radeon RX 580 vs GeForce GTX 650 Ti
Availability
MSRP in USD: $229
MSI Gaming Radeon RX 580 256-bit 4GB GDRR5 DirectX 12 VR Ready CFX Graphcis Card (RX 580 GAMING X 4G)
Buy on Amazon
€170.4
In Stock
1340 1353 MHz
Boost Clock
Updated 65 minutes agoSAPPHIRE Radeon 11265-05-20G Pulse RX 580 8GB GDDR5 Dual HDMI/ DVI-D/ Dual DP OC with Backplate (UEFI) PCI-E Graphics Card Graphic Cards
Buy on Amazon
€180.89
In Stock
Same as Founder’s Edition
Updated 65 minutes agoASUS Radeon RX 580 O4G Dual-Fan OC Edition GDDR5 DP HDMI DVI VR Ready AMD Graphics Card (DUAL-RX580-O4G)
Buy on Amazon
€185.32
In Stock
Same as Founder’s Edition
Updated 65 minutes agoGigabyte Radeon RX 580 Gaming 8GB Graphic Cards GV-RX580GAMING-8GD
Buy on Amazon
€198. 84
In Stock
Same as Founder’s Edition
Updated 65 minutes agoSapphire 11265-67-20G Radeon Pulse RX 580 8GB GDDR5 Dual HDMI / Dual DP OC w/ Backplate (UEFI) PCI-E Graphics Card
Buy on Amazon
€202.9
In Stock
Same as Founder’s Edition
Updated 65 minutes agoXFX Radeon RX 580 GTS Black Edition 1405MHz OC+, 8gb 256bit GDDR5, DX12 VR Ready, Double Dissipation, Dual BIOS, 3xDP HDMI DVI, PCI-E AMD Graphics Card (RX-580P828D6)
Buy on Amazon
€405.8
In Stock
1340 1386 MHz
Boost Clock
Updated 65 minutes agoSapphire Technology Sapphire Pulse Radeon RX 580 DirectX 12 11265-05-20T 8GB 256-Bit GDDR5 PCI Express 3.0 x16 CrossFireX Support ATX Video Card
Buy on Amazon
€453.69
In Stock
Same as Founder’s Edition
Updated 65 minutes agoAMD Radeon RX 580 8GB GDDR5 PCI Express 3.0 Gaming Graphics Card — OEM
Buy on Amazon
€607.11
In Stock
Same as Founder’s Edition
Updated 65 minutes ago
Availability
MSRP in USD: $149
No items available
Key Differences
In short — Radeon RX 580 outperforms GeForce GTX 650 Ti on the selected game parameters. We do not have the prices of both CPUs to compare value. The better performing Radeon RX 580 is 1652 days newer than GeForce GTX 650 Ti.
Advantages of AMD Radeon RX 580
Advantages of NVIDIA GeForce GTX 650 Ti
League of Legends
Resolution
1920×1080
Game Graphics
High
Radeon RX 580
Desktop • Apr 18th, 2017
FPS
532
100%
Value, €/FPS
€0.32/FPS
100%
Price, €
€170.4
100%
FPS and Value Winner
MSI Gaming Radeon RX 580 256-bit 4GB GDRR5 DirectX 12 VR Ready CFX Graphcis Card (RX 580 GAMING X 4G)
Buy for €170.4 on Amazon
In Stock
Updated 65 minutes ago
GeForce GTX 650 Ti
Desktop • Oct 9th, 2012
FPS
409
70%
Value, €/FPS
Price, €
Resolution
1920×1080
Game Graphics
High
Radeon RX 580
Desktop • Apr 18th, 2017
GeForce GTX 650 Ti
Desktop • Oct 9th, 2012
133
FPS
Grand Theft Auto V
697
FPS
538
FPS
Minecraft
532
FPS
409
FPS
League of Legends
234
FPS
183
FPS
VALORANT
330
FPS
254
FPS
Counter-Strike: Global Offensive
Theoretical Performance
Radeon RX 580
Desktop • Apr 18th, 2017
Pixel Fillrate
42. 88 GPixel/s
100%
Texel Fillrate
193 GTexel/s
100%
GeForce GTX 650 Ti
Desktop • Oct 9th, 2012
Pixel Fillrate
14.85 GPixel/s
-89%
Texel Fillrate
59.39 GTexel/s
-125%
AMD Radeon RX 580 |
vs |
NVIDIA GeForce GTX 650 Ti |
---|---|---|
Apr 18th, 2017 |
Release Date | Oct 9th, 2012 |
Polaris | Generation | GeForce 600 |
$229 | MSRP |
$149 |
1x HDMI, 3x DisplayPort | Outputs | 2x DVI, 1x mini-HDMI |
1x 8-pin | Power Connectors | 1x 6-pin |
Desktop |
Segment |
Desktop |
8 GB |
Memory | 1 GB |
GDDR5 | Type | GDDR5 |
256-bit | Bus | 128-bit |
256 GB/s |
Bandwidth | 86. 4 GB/s |
1257 MHz |
Base Clock Speed | 928 MHz |
1340 MHz | Boost Clock Speed | Not Available |
2000 MHz |
Memory Clock Speed | 1350 MHz |
Builds Using Radeon RX 580 or GeForce GTX 650 Ti
League of Legends, 1080p, High
Skytech Archangel 3.0 Gaming PC
380 FPS
€1.5/FPS
Radeon RX 580
Ryzen 3 3100
16 GB, 500 GB SSD
Buy on Amazon
€630.62
In Stock
Updated 51 minutes ago
iBUYPOWER Pro Gaming PC
454 FPS
€2.86/FPS
Radeon RX 580
Core i7-10700F
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NVIDIA GeForce MX110 vs NVIDIA GeForce GTX 650 Ti
Comparative analysis of NVIDIA GeForce MX110 and NVIDIA GeForce GTX 650 Ti videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies.
Benchmark videocards performance analysis: PassMark — G3D Mark, PassMark — G2D Mark, Geekbench — OpenCL, GFXBench 4.0 — Car Chase Offscreen (Frames), GFXBench 4.0 — Car Chase Offscreen (Fps), GFXBench 4.0 — Manhattan (Frames), GFXBench 4.0 — Manhattan (Fps), GFXBench 4.0 — T-Rex (Frames), GFXBench 4.0 — T-Rex (Fps), CompuBench 1.5 Desktop — Face Detection (mPixels/s), CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop — T-Rex (Frames/s), CompuBench 1.5 Desktop — Video Composition (Frames/s), CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s), 3DMark Fire Strike — Graphics Score.
NVIDIA GeForce MX110
Buy on Amazon
vs
NVIDIA GeForce GTX 650 Ti
Buy on Amazon
Differences
Reasons to consider the NVIDIA GeForce MX110
- Videocard is newer: launch date 5 year(s) 1 month(s) later
- Around 4% higher core clock speed: 965 MHz vs 928 MHz
- 3. 7x lower typical power consumption: 30 Watt vs 110 Watt
- 2x more maximum memory size: 2 GB vs 1 GB
- 1002.4x more memory clock speed: 5012 MHz vs 5.4 GB/s
- Around 1% better performance in GFXBench 4.0 — T-Rex (Frames): 3352 vs 3335
- Around 1% better performance in GFXBench 4.0 — T-Rex (Fps): 3352 vs 3335
Launch date | 17 November 2017 vs 9 October 2012 |
Core clock speed | 965 MHz vs 928 MHz |
Thermal Design Power (TDP) | 30 Watt vs 110 Watt |
Maximum memory size | 2 GB vs 1 GB |
Memory clock speed | 5012 MHz vs 5.4 GB/s |
GFXBench 4. 0 — T-Rex (Frames) | 3352 vs 3335 |
GFXBench 4.0 — T-Rex (Fps) | 3352 vs 3335 |
Reasons to consider the NVIDIA GeForce GTX 650 Ti
- 2.5x more texture fill rate: 59.2 billion / sec vs 23.83 GTexel / s
- 3x more pipelines: 768 vs 256
- Around 87% better floating-point performance: 1,425 gflops vs 762.6 gflops
- Around 73% better performance in PassMark — G3D Mark: 2539 vs 1468
- 2.1x better performance in PassMark — G2D Mark: 401 vs 193
- Around 54% better performance in Geekbench — OpenCL: 7101 vs 4623
- Around 80% better performance in GFXBench 4.0 — Car Chase Offscreen (Frames): 3948 vs 2197
- Around 80% better performance in GFXBench 4.0 — Car Chase Offscreen (Fps): 3948 vs 2197
- Around 6% better performance in GFXBench 4.0 — Manhattan (Frames): 3707 vs 3502
- Around 6% better performance in GFXBench 4. 0 — Manhattan (Fps): 3707 vs 3502
Texture fill rate | 59.2 billion / sec vs 23.83 GTexel / s |
Pipelines | 768 vs 256 |
Floating-point performance | 1,425 gflops vs 762.6 gflops |
PassMark — G3D Mark | 2539 vs 1468 |
PassMark — G2D Mark | 401 vs 193 |
Geekbench — OpenCL | 7101 vs 4623 |
GFXBench 4.0 — Car Chase Offscreen (Frames) | 3948 vs 2197 |
GFXBench 4.0 — Car Chase Offscreen (Fps) | 3948 vs 2197 |
GFXBench 4. 0 — Manhattan (Frames) | 3707 vs 3502 |
GFXBench 4.0 — Manhattan (Fps) | 3707 vs 3502 |
Compare benchmarks
GPU 1: NVIDIA GeForce MX110
GPU 2: NVIDIA GeForce GTX 650 Ti
PassMark — G3D Mark |
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PassMark — G2D Mark |
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Geekbench — OpenCL |
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GFXBench 4. 0 — Car Chase Offscreen (Frames) |
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GFXBench 4.0 — Car Chase Offscreen (Fps) |
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GFXBench 4.0 — Manhattan (Frames) |
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GFXBench 4. 0 — Manhattan (Fps) |
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GFXBench 4.0 — T-Rex (Frames) |
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GFXBench 4.0 — T-Rex (Fps) |
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Name | NVIDIA GeForce MX110 | NVIDIA GeForce GTX 650 Ti |
---|---|---|
PassMark — G3D Mark | 1468 | 2539 |
PassMark — G2D Mark | 193 | 401 |
Geekbench — OpenCL | 4623 | 7101 |
GFXBench 4. 0 — Car Chase Offscreen (Frames) | 2197 | 3948 |
GFXBench 4.0 — Car Chase Offscreen (Fps) | 2197 | 3948 |
GFXBench 4.0 — Manhattan (Frames) | 3502 | 3707 |
GFXBench 4.0 — Manhattan (Fps) | 3502 | 3707 |
GFXBench 4.0 — T-Rex (Frames) | 3352 | 3335 |
GFXBench 4.0 — T-Rex (Fps) | 3352 | 3335 |
CompuBench 1.5 Desktop — Face Detection (mPixels/s) | 22. 525 | |
CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s) | 588.278 | |
CompuBench 1.5 Desktop — T-Rex (Frames/s) | 2.127 | |
CompuBench 1.5 Desktop — Video Composition (Frames/s) | 28.29 | |
CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s) | 47.404 | |
3DMark Fire Strike — Graphics Score | 881 |
Compare specifications (specs)
NVIDIA GeForce MX110 | NVIDIA GeForce GTX 650 Ti | |
---|---|---|
Architecture | Maxwell | Kepler |
Code name | GM108 | GK106 |
Launch date | 17 November 2017 | 9 October 2012 |
Place in performance rating | 840 | 760 |
Type | Laptop | Desktop |
Launch price (MSRP) | $149 | |
Price now | $169. 99 | |
Value for money (0-100) | 18.72 | |
Boost clock speed | 993 MHz | |
Core clock speed | 965 MHz | 928 MHz |
Floating-point performance | 762.6 gflops | 1,425 gflops |
Manufacturing process technology | 28 nm | 28 nm |
Pipelines | 256 | 768 |
Texture fill rate | 23. 83 GTexel / s | 59.2 billion / sec |
Thermal Design Power (TDP) | 30 Watt | 110 Watt |
CUDA cores | 768 | |
Maximum GPU temperature | 105 °C | |
Transistor count | 2,540 million | |
Display Connectors | No outputs | 2x DVI, 1x mini-HDMI, One Dual Link DVI-I, One Dual Link DVI-D, One Mini… |
Audio input for HDMI | Internal | |
HDCP | ||
HDMI | ||
Maximum VGA resolution | 2048×1536 | |
Multi monitor support | ||
Interface | PCIe 3. 0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | One 6-pin |
Bus support | PCI Express 3.0 | |
Height | 4.376″ (11.1 cm) | |
Length | 5.7″ (14.5 cm) | |
DirectX | 12.0 (11_0) | 12.0 (11_0) |
OpenGL | 4.6 | 4.3 |
Maximum RAM amount | 2 GB | 1 GB |
Memory bandwidth | 40. 1 GB / s | 86.4 GB / s |
Memory bus width | 64 Bit | 128 Bit |
Memory clock speed | 5012 MHz | 5.4 GB/s |
Memory type | GDDR5 / DDR3 | GDDR5 |
Shared memory | 0 | |
3D Vision | ||
3D Vision / 3DTV Play | ||
CUDA | ||
GameWorks | ||
Optimus | ||
Verde Drivers | ||
3D Blu-Ray | ||
3D Gaming | ||
Adaptive VSync | ||
FXAA | ||
TXAA |
Nvidia GeForce GTX 650 Ti (Reference Card) Review
Peter Kapas
October 9, 2012
Hardware, NVIDIA, Reviews & Articles, Video Cards/Graphics Cards
3 Comments
Nvidia last month released the GeForce GTX 660 and GTX 650 graphics cards. The GTX 660 was mainly focused for the mid-range gamers, while the GTX 650 is more focused towards the low-to-mid range users on a budget. Today, Nvidia is releasing their latest budget mid-range graphics card for those that don’t want to spend as much money on a video card as the GTX 660, but would like more performance than the GTX 650. We introduce you to Nvidia’s latest GeForce GTX 650 Ti graphics card.
Nvidia has had a great year with their new Kepler architecture. Throughout the year, they managed to release several cards from the lowest GeForce GT 610, all the way up to the Dual-GPU beast, the GeForce GTX 690. Of course the lower-end cards like the GT 610, GT 620, GT 630, and GT 640 are mainly designed for everyday work, entertainment and maybe some lower resolution casual gaming. The mid-range cards, like the GTX 650, GTX 660, and GTX 660 Ti come with a higher price tag, but can also provide a bit more performance to make even newer games enjoyable to play at higher HD resolutions. Finally the high-end cards, including the GTX 670, GTX 680 and the dual-GPU GTX 690 are the cards that will get you the ultimate performance in just about any game without having to worry about low framerates. These high-end cards can vary in price anywhere from $300 to up to $1000, and even some mid range cards are within the $200+ range, which is why not everyone can afford such cards. Now with the understanding of Nvidia’s Kepler line-up, Nvidia just released a new card to complement their mid-range cards, the GeForce GTX 650 Ti. The new GeForce GTX 650 Ti comes in at $149 MSRP, with the potential of easily beating the GeForce GTX 650 ($109) by 40% in gaming performance. The Nvidia GTX 660 will still be a higher performer card, but that also reflects on its price of $229.
With lots of exciting games coming out this year, especially DX11 titles, the GeForce GTX 650 Ti might be a cheap upgrade for those coming from older DX9 or DX10 hardware, like the 9600 GT, 9800 GT, or even the GTX 250, or GTX 260. The advantage of the GeForce GTX 650 Ti is that new games like World of Warcraft: Mist of Pandaria, Planetside 2, and Mechwarrior will use DX11 and/or PhysX and the GeForce GTX 650 Ti would be a great card not just for dedicated DX11 gaming, but also for a dedicated PhysX card for the PhysX based games. At the moment with the non-unified 306.38 display drivers it is impossible to enable the GTX 650 Ti as a dedicated PhysX card, but hopefully in the next major driver release, this will be possible. In this review we’ll be taking a closer look at the performance of the card and what it offers. We’ll also compare it to the AMD competition, preferably the 7770, as this cards seem the be within the same price range as the GeForce GTX 650 Ti. So without further ado, let us dive into what this card can offer and its specifications.
Features & Specifications
The Geforce GTX 660 Ti came with 1344 CUDA cores, the GeForce GTX 660 comes with 960 CUDA cores. In most cases the higher CUDA core count means you get more performance. But it is important to understand that this might not be the case when comparing cards between different architectures. Kepler definitely has more CUDA cores, but sometimes Fermi cards with lower CUDA core counts can still perform better than the Kepler cards with the same amount of CUDA cores. With this said, the GTX 660 Ti was a fantastic card for all the latest DX11 titles. It allowed gamers to really max out their games and still play it without lags. The GTX 660 was also another great card, but with 384 less CUDA cores. The card still managed to perform great in most cases with the games set to high-resolutions and high settings. The GeForce GTX 650 Ti comes with 768 cores, which is 192 CUDA cores less than the GTX 660. This means that performance should not be too far apart as we have seen between the GTX 660 and the GTX 650. Either way, we’re not expecting amazing performance from a $149 card, but it will be interesting to see how it performs against AMDs competing cards in this price range.
Specifications | Nvidia GT 640 (Reference) |
Nvidia GTX 650 (Reference) |
Nvidia GTX 650 Ti (Reference) |
Nvidia GTX 550 Ti (Reference) |
CUDA Cores (Stream Processors) |
384 | 384 | 768 | 192 |
Bus Interface | PCI-Express 3. 0 | PCI-Express 3.0 | PCI-Express 3.0 | PCI-Express 2.0 |
Texture Units |
32 | 32 | 64 | x |
ROPs |
16 | 16 | 16 | x |
SMXs |
2 | 2 | 4 | N/A |
Core Clock | 900 MHz | 1058 MHz | 925 MHz | 900 MHz |
Boost Clock |
N/A | N/A | N/A | N/A |
Memory Clock |
1800 MHz Effective | 5000 MHz Effective | 5400 MHz Effective | 4100 MHz Effective |
Memory Bus Width |
128 Bit | 128 Bit | 128 Bit | 192 Bit |
Total Memory Bandwidth |
28. 5 GB/s | 80.0 GB/s | 86.4 GB/s | 98.4 GB/s |
Texture Fill Rate (Bilinear) |
28.8 GT/s | 33.9 GT/s | 59.2 GT/s | 28.8 GT/s |
VRAM | 2GB (DDR3) | 1GB (GDDR5) | 1GB (GDDR5) | 1GB (GDDR5) |
SLI Ready | N/A | N/A | N/A | 2-Way |
TDP | 65W | 64W | 75W | 116W |
Recommended Power Supply | 350W+ | 400W+ | 400W+ | 400W+ |
Power connectors | N/A | 1x 6-Pin PCI-E | 1x 6-Pin PCI-E | 1x 6-Pin PCI-E |
Outputs | Dual Link-DVI-I, Dual Link DVI-D, Mini HDMI | Dual Link-DVI-I, Dual Link DVI-D, Mini HDMI | Dual Link-DVI-I, Dual Link DVI-D, Mini HDMI | 1x Mini HDMI, 2x Dual Link DVI |
Manufacturing Process |
TSMC 28nm | TSMC 28nm | TSMC 28nm | TSMC 40nm |
Thermal Threshold | 98C | 98C | 98C | 100C |
Launch Price | $99. 99 (MSRP) | $109.99 (MSRP) | $149.99 (MSRP) | $149.99 (MSRP) |
The 768 CUDA cores on the GTX 650 Ti come with 4 SMX units, 16 ROPs and 64 texture units. This is the double of what you get on a standard non-Ti version GTX 650. As far as memory subsystem goes, the GTX 650 Ti consists of two 64-bit memory controllers, which basically makes it a 128-bit configuration with 1GB of GDDR5 memory. Other configurations are possible as we’ll see in other reviews from other manufacturers like GIGABYTE. Core Clock speed is slightly lower than that of the GTX 650, but this is not a big deal due to more CUDA cores. Memory frequency is up at 5400 MHz instead of 5000 MHz. No boost clock speeds on the GeForce GTX 650 Ti though. The GTX 660 still had that feature, along with the 660 Ti, but anything below the 660 line and you won’t be getting that feature.
Click Images to Enlarge
The card we have received did not come in any specific packaging, because we’ll most likely only see these cards from specific manufacturers, like MSI, GIGABYTE, ASUS, etc.. This is a very small card. It would not necessarily work in a low-profile system, but we’re sure such cards might be available from other manufacturers. The card comes in at the length of the PCI-Express slot, which means that if you have a slot available in your system, it should fit without any problems, no matter of the size of the case, as motherboards are usually way longer than the length of the PCI-Express slot. The card will still use two available expansion slots due to its dual-slot cooler design, but because the cooler does not extend to the back of the expansion slot, additional accessory can be installed in the available expansion slot. The cooler on the GPU is a simple heatsink with a fan on top of it. According to our tests, the noise level coming from the fan is almost inaudible, making this card very quiet even during gameplay. This card does need one 6-Pin PCI-E power connector, and at least a 400W Power Supply. Lower wattage power supplies should still work as long as efficiency is ideal, and the power supply is certified for higher-output graphics cards.
Click Images to Enlarge
A reference design GeForce GTX 650 Ti will come with three monitor output connectors: Mini-HDMI, DVI-I, and DVI-D. Certain cards such as the GIGABYTE GeForce GTX 650 Ti OC 2GB video card will not only come with 2GB of VRAM, but also a standard HDMI port, along with a D-SUB (VGA) port. Other cards like the MSI GeForce GTX 650 Ti Power Edition video card will come with a more efficient custom cooler which they call the “Cyclone II”. So we’ll definitely see some variations across the board and different specifications for each card, so it’s good to do some research and figuring out which card will be useful for you before buying the card. Do keep in mind that these cards do not come with SLI support, so you cannot buy another one later down the line to boost performance in games. This was done in order to save cost on the manufacturing, and to make it possible for gamers on the budget to also enjoy a fairly decent mid-range gaming card.
The OS we use is Windows 8 Pro 64bit (Retail) with all patches and updates applied. We also use the latest drivers available for the motherboard and any devices attached to the computer. We do not disable background tasks or tweak the OS or system in any way. We turn off drive indexing and daily defragging. We also turn off Prefetch and Superfetch. This is not an attempt to produce bigger benchmark numbers. Drive indexing and defragging can interfere with testing and produce confusing numbers. If a test were to be run while a drive was being indexed or defragged, and then the same test was later run when these processes were off, the two results would be contradictory and erroneous. As we cannot control when defragging and indexing occur precisely enough to guarantee that they won’t interfere with testing, we opt to disable the features entirely.
Prefetch tries to predict what users will load the next time they boot the machine by caching the relevant files and storing them for later use. We want to learn how the program runs without any of the files being cached, and we disable it so that each test run we do not have to clear pre-fetch to get accurate numbers. Lastly we disable Superfetch. Superfetch loads often-used programs into the memory. It is one of the reasons that Windows Vista occupies so much memory. Vista fills the memory in an attempt to predict what users will load. Having one test run with files cached, and another test run with the files un-cached would result in inaccurate numbers. Again, since we can’t control its timings so precisely, it we turn it off. Because these four features can potentially interfere with benchmarking, and and are out of our control, we disable them. We do not disable anything else.
We ran each test a total of 3 times, and reported the average score from all three scores. Benchmark screenshots are of the median result. Anomalous results were discounted and the benchmarks were rerun.
Please note that due to new driver releases with performance improvements, we rebenched every card shown in the results section. The results here will be different than previous reviews due to the performance increases in drivers.
Test Rig
Test Rig | |
Case | Cooler Master Storm Trooper |
CPUs | Intel Core i7 3960X (Sandy Bridge-E) @ 4.6GHz |
Motherboards | ASUS P9X79 WS X79 Chipset Motherboard |
Ram | Kingston HyperX Genesis 32GB (8x4GB) 1600Mhz 9-9-11-27 Quad-Channel Kit |
CPU Cooler | Noctua NH-D14 Air Cooler |
Hard Drives | 2x Western Digital RE3 1TB 7200RPM 3Gb/s Hard Drives in RAID 0 |
SSD |
|
Optical | ASUS DVD-Burner |
GPU |
|
PSU | Cooler Master Silent Pro Gold 1200W PSU |
Mouse | Razer Imperator Battlefield 3 Edition |
Keyboard | Razer Blackwidow Ultimate Battlefield 3 Edition |
Synthetic Benchmarks & Games
Benchmarks |
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3DMark 11 |
Just Cause 2 |
Lost Planet 2 |
Metro 2033 |
Battlefield 3 |
Unigine Heaven 3. 0 |
Batman Arkham City |
Dirt 3 |
3DMark 11
We decided to skip on 3DMark Vantage, and to just use 3DMark 11 for our future testing. All new video cards now support DX11, therefore it is better to see how these cards perform in DX11 based graphics tests. 3DMark 11 can really push these cards to their limit as we have seen in these scores. The good news is that the GTX 650 Ti 1GB reference card beat the EVGA SuperClocked GTX 560 video card which was factory overclocked, and technically one level higher than the GTX 550 Ti. This just shows the great performance increase on the Kepler architecture. The GeForce GTX 650 Ti also didn’t have any problem performing better than the AMd HD 7770 in both the Performance and Extreme settings.
Unigine Heaven 3.0
Unigine Heaven is a benchmark program based on Unigine Corp’s latest engine, Unigine. The engine features DirectX 11, Hardware tessellation, DirectCompute, and Shader Model 5.0. All of these new technologies combined with the ability to run each card through the same exact test means this benchmark should be in our arsenal for a long time.
Unigine Heaven shows us similar results. The GeForce GTX 650 Ti still performs faster than the factory overclocked EVGA GTX 560, and the card still outperforms both AMD HD7750 and HD7770 cards by a 4-5 FPS margin.
Battlefield 3
Battlefield 3 just barely gets enough FPS to make the game playable. Though these are average frames per second, which means that there might be lows and highs in framerate. It would be much better if average would be around 40FPS, but this just shows what the GeForce GTX 650 Ti is capable of at maximum settings in Battlefield 3. Lowering these settings would make the game much more playable. As far as checking out other GTX 650 Ti scores, it looks like the 2GB GIGABYTE card has much better performance gap between 1680×1050 and 1920×1080, as if the video buffer difference would make a difference in resolution performance.
Metro 2033
Here we have a prime example showing how certain cards are not designed for extreme gaming. As we know, the GTX 650 Ti costs $149.99, which makes it an inexpensive video card for what it offers. Well Metro 2033 is one of the most demanding games when it comes to graphics rendering. We can see this from our results, as the GTX 650 Ti only got 22.67 FPS at 1920×1080 on DX11 settings with 4x AA and 16x AF. Dropping down to a lower resolution gives us about 2.5FPS higher framerate, but moving down to DX10 mode and no AA would drastically improve gameplay and would make the game enjoyable to play.
Batman Arkham City
While Batman Arkham City has some fantastic graphics, it is also not too demanding on the graphics card. The GTX 650 Ti got 72FPS at maximum graphics settings at 1920×1080, which is quite impressive. Though lets keep in mind that PhysX was disabled. PhysX would drastically drop this number, because extra load would be put on the GPU or CPU. However, we have thought about using another GTX 650 Ti to test how a dedicated PhysX card would perform with another GTX 650 Ti, but the current drivers did not support this option yet. Let’s hope the next drivers will support it. Taking a look at the AMD competition, they have really fell behind. This is most likely due to Batman Arkham City being optimized for Nvidia graphics cards.
Just Cause 2
Just Cause 2 seems to be a game that works far better on AMD graphics. We can see this as the AMD HD 7770 beat the GTX 650 Ti in performance. Though even so, the game is fairly maxed out, and we are still getting a nice 50 FPS during gameplay.
Lost Planet 2
Lost Planet 2 was tested in DX11 mode, at maximum graphics settings. While 36.6 FPS is reasonable for gameplay, it is probably better to lower the graphics to get above 40FPS for even smoother gameplay at 1920×1080. This is another great example where a lower end card shows its weakness. Not a design fault, as the card was designed like this on purpose to make it accessible to the lower-end budget gamers. In all honesty though, we can see almost double the performance from AMD’s HD 7750 video card, and a quite a bit of jump from HD 7770.
Dirt 3
Dirt 3 is one of the games were we have seen some very interesting performance numbers in the past. Including the EVGA GTX 660 SC 2GB card, which almost scored just as high as the GeForce GTX 580. This is however not the case with the GTX 650 Ti. The card still outperforms the AMD HD 7770 by 11 FPS at 1920×1080 and by 13 FPS at 1680×1080. The performance is still very good and the game should be playable at maxed out settings.
TEMPERATURES
To measure the temperature of the video card, we used EVGA’s Precision X and ran the Metro 2033 benchmark in a loop to find the Load temperatures for the video cards. The highest temperature was recorded. After looping for 10 minutes, Metro 2033 was turned off and we let the computer sit at the desktop for another 10 minutes before we measured the idle temperatures.
Unfortunately, we do not have any recent tested AMD cards for temperatures, but the temperature readings we got from the GTX 650 Ti were quite astonishing. We were not expecting temperatures in the lower 50s and higher 40s at full load. The reference design card which uses a very small heatsink with a fan on top of it manages to keep the card at 56C at full load after several minutes of gameplay. This is definitely a big improvement over last years Fermi architecture, which showed a 73C temperature at full load on a weaker card.
POWER CONSUMPTION
To get our power consumption numbers, we plugged in our Kill A Watt power measurement device and took the Idle reading at the desktop during our temperature readings. We left it at the desktop for about 15 minutes and took the idle reading. Then we ran Metro 2033 for a few minutes minutes and recorded the highest power usage.
The power consumption of the GTX 650 Ti reference card was quite surprising. In all honestly, we were expecting the card to use roughly about 270-280W, but the reference design only used 248W at full load, and 127W at idle. The idle power consumption is drastically lower than that of the AMD HD 7770, but the load power consumption is also 2W lower on the GTX 650 Ti. Impressive. As we will take a look in the other GTX 650 Ti reviews we are publishing, the MSI and GIGABYTE GTX 650 Ti cards did use a bit more power, but that’s also due to their factory overclocked settings, VRM configuration and cooler designs.
The Nvidia GeForce GTX 650 Ti is a very nice budget graphics card. It runs all the latest games on the market, and will run them flawlessly, with the sacrifice of lower graphics settings. While our tests have shown that the GeForce GTX 650 Ti can outperform the AMD HD 7770 in most of the games, certain games are better optimized for AMD graphics cards. With this said, we can definitely point out some of the best parts of the card, including its low power consumption, low heat output, and low acoustic level during gameplay. As we’ve mentioned earlier, Nvidia decided to leave SLI out of the picture on the GTX 650 Ti. This was done to lower manufacturing costs, and to make this card available to the lower-end market, but it would have still been nice to see SLI, because having that option would have potentially given the user the possibility to later add another card for even better performance.
Also, we would like to note that during our testing, we came to realize that the GeForce GTX 650 Ti could be a potentially great dedicated PhysX card. At a price tag of $149.99, it wouldn’t break the bank if someone would get this card for a dedicated PhysX card. While we wanted to run some tests to see how much a dedicated PhysX card would help out while running it with another graphics card, we didn’t get the chance to do so due to driver limitations. We’re hoping that Nvidia will soon release new drivers that will allow us to test this feature and give you guys a better overview of what this card could do in a PhysX environment.
To summarize everything into two sentence, if you’re looking for a card that will not cost you much and will play all the latest games at mid to high settings, the GeForce GTX 650 Ti is for you. If you need more performance and would like to enjoy higher graphics settings, you might want to consider saving up for the GTX 660 or the GTX 660 Ti.
OUR VERDICT: Nvidia GeForce GTX 650 Ti 1GB Video Card | ||||||||||||||||
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Summary: The GeForce GTX 650 Ti is an excellent card for the budget gamer. You might not be able to use high resolutions in certain games, and you might not be able to max out the graphics settings in all video games, but this card will get the job done nonetheless. While we know that the card is designed for gamers on a low budget, the card still lacks a few features that would have made this card stand out a bit more, including SLI, and GPU Boost. This is why we’re awarding the Nvidia GeForce GTX 650 Ti Bjorn3D’s Bronze Bear Award. |
0025 0.81 TFLOPS
49.4 GTexels/s vs 33.9 GTexels/s
2GB vs 1GB
192.4GB/s vs 80GB/s
384bit vs 128bit
512 vs 384
3000M vs 1270M
Why is Nvidia GeForce GTX 650 better than Nvidia GeForce GTX 580?
- GPU frequency 286MHz higher?
1058MHz vs 772MHz - 179W below TDP?
65W vs 244W - 248MHz faster memory speed?
1250MHz vs 1002MHz - 992MHz higher effective clock speed?
5000MHz vs 4008MHz - 30°C lower GPU temperature at boot?
51°C vs 81°C - Are 12nm smaller semiconductors?
28nm vs 40nm - 1 newer PCI Express (PCIe) version?
3 vs 2 - 9°C below GPU idle temperature?
27°C vs 36°C
What are the most popular comparisons?
Nvidia GeForce GTX 580
vs
Nvidia GeForce 940MX
Nvidia GeForce GTX 650
vs
Nvidia GeForce GTX 650 Ti
Nvidia GeForce GTX 580
vs
Nvidia GeForce RTX 2070
Nvidia GeForce GTX 650
vs
Nvidia GeForce GTX 1060
Nvidia GeForce GTX 580
vs
AMD Radeon HD 6950
Nvidia GeForce GTX 650
vs
Nvidia GeForce GTX 1050
Nvidia GeForce GTX 580
vs
AMD Radeon R9 270X
Nvidia GeForce GTX 650
VS
NVIDIA GeForce GTX 550 Ti
NVIDIA GEFORCE GTX 580
VS
AMD Radeon RX 5500003
Nvidia GeForce GTX 580
vs
Nvidia GeForce GTX 560 Ti
Nvidia GeForce GTX 650
vs
Nvidia GeForce GTX 560 Ti
Nvidia GeForce GTX 580
vs
Nvidia GeForce GTX 1050
Nvidia GeForce GTX 650
vs
Nvidia GeForce GTX 460
Nvidia GeForce GTX 580
vs
Nvidia GeForce GTX 1060
Nvidia GeForce GTX 603
vs
0004 Nvidia GeForce GTX 750
Nvidia GeForce GTX 580
vs
Nvidia GeForce GTX 550 Ti
Nvidia GeForce GTX 650
vs
AMD Radeon HD 7750
Nvidia GeForce GTX 580
vs
AMD Radeon 535
Nvidia GeForce GTX 650
vs
Nvidia GeForce GT 640
Price Comparison
User Reviews
Performance
1. GPU Clock Speed
772MHz
1058MHz
The graphics processing unit (GPU) has a higher clock speed.
2.turbo GPU
Unknown. Help us offer a price. (Nvidia GeForce GTX 580)
Unknown. Help us offer a price. (Nvidia GeForce GTX 650)
When the GPU is running below its limits, it can jump to a higher clock speed to increase performance.
3.pixel speed
24.7 GPixel/s
8.46 GPixel/s
The number of pixels that can be displayed on the screen every second.
4.flops
1.58 TFLOPS
0.81 TFLOPS
FLOPS is a measure of GPU processing power.
5.texture size
49.4 GTexels/s
33.9 GTexels/s
Number of textured pixels that can be displayed on the screen every second.
6.GPU memory speed
1002MHz
1250MHz
Memory speed is one aspect that determines memory bandwidth.
7.shading patterns
Shading units (or stream processors) are small processors in a video card that are responsible for processing various aspects of an image.
8.textured units (TMUs)
TMUs accept textured units and bind them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.
9 ROPs
ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and for performing other tasks such as anti-aliasing to improve the appearance of graphics.
Memory
1.memory effective speed
4008MHz
5000MHz
The effective memory clock frequency is calculated from the memory size and data transfer rate. A higher clock speed can give better performance in games and other applications.
2.max memory bandwidth
192.4GB/s
80GB/s
This is the maximum rate at which data can be read from or stored in memory.
3.VRAM
VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.
4.memory bus width
384bit
128bit
Wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.
5.GDDR memory versions
Later versions of GDDR memory offer improvements such as higher data transfer rates, which improve performance.
6. Supports memory debug code
✖Nvidia GeForce GTX 580
✖Nvidia GeForce GTX 650
Memory debug code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.
Functions
1.DirectX version
DirectX is used in games with a new version that supports better graphics.
2nd version of OpenGL
The newer version of OpenGL, the better graphics quality in games.
OpenCL version 3.
Some applications use OpenCL to use the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions are more functional and better quality.
4. Supports multi-monitor technology
✔Nvidia GeForce GTX 580
✔Nvidia GeForce GTX 650
The video card has the ability to connect multiple screens. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.
5. GPU Temperature at Boot
Lower boot temperature means that the card generates less heat and the cooling system works better.
6.supports ray tracing
✖Nvidia GeForce GTX 580
✖Nvidia GeForce GTX 650
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.
7. Supports 3D
✔Nvidia GeForce GTX 580
✔Nvidia GeForce GTX 650
Allows you to view in 3D (if you have a 3D screen and glasses).
8.supports DLSS
✖Nvidia GeForce GTX 580
✖Nvidia GeForce GTX 650
DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.
9. PassMark result (G3D)
This test measures the graphics performance of a graphics card. Source: Pass Mark.
Ports
1.has HDMI output
✔Nvidia GeForce GTX 580
✔Nvidia GeForce GTX 650
Devices with HDMI or mini HDMI ports can stream HD video and audio to the connected display.
2.HDMI connectors
Unknown. Help us offer a price. (Nvidia GeForce GTX 580)
Unknown. Help us offer a price. (Nvidia GeForce GTX 650)
More HDMI connectors allow you to connect multiple devices at the same time, such as game consoles and TVs.
HDMI version 3
Unknown. Help us offer a price. (Nvidia GeForce GTX 580)
Unknown. Help us offer a price. (Nvidia GeForce GTX 650)
Newer versions of HDMI support higher bandwidth for higher resolutions and frame rates.
4. DisplayPort outputs
Allows connection to a display using DisplayPort.
5.DVI outputs
Allows connection to a display using DVI.
6.mini DisplayPort outputs
Allows connection to a display using mini DisplayPort.
Price match
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Which graphic cards are better?
Comparison of Radeon RX 580 and GeForce GTX 650 Ti. Which video card is better?
Home / Video Card Comparison / Which is better Radeon RX 580 or GeForce GTX 650 Ti?
Radeon RX 580 |
GeForce GTX 650 Ti |
April, 2017 | 1.3GHz | 8GB GDDR5 |
November, 2012 | 1GHz | 1GB GDDR5 |
Edelmark rating |
Edelmark rating |
General comparison
Game performance
Tested on: Battlefield 3, Battlefield 4, Bioshock Infinite, Crysis 2, Crysis 3, Dirt3, FarCry 3, Hitman: Absolution, Metro: Last Light, Thief, Alien: Isolation , Anno 2070, Counter-Strike: Global Offensive, Diablo III, Dirt Rally, Dragon Age: Inquisition, The Elder Scrolls V: Skyrim, FIFA 15, FIFA 16, GRID Autosport, Grand Theft Auto V, Sleeping Dogs, Tomb Raider, The Witcher 3: Wild Hunt.
Radeon RX 580 | n/a |
---|---|
GeForce GTX 650 Ti | 7.1 out of 10 |
GeForce GTX 1060 | n/a |
Graphics
Video card tests were performed on: T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor, Fire Strike Factor.
Radeon RX 580 | 6.4 out of 10 |
---|---|
GeForce GTX 650 Ti | 6.8 out of 10 |
GeForce GTX 1060 | 5.2 out of 10 |
Computing power
Tested on: Face Detection, Ocean Surface Simulation, Particle Simulation, Video Composition, Bitcoin Mining.
Radeon RX 580 | 7.9 out of 10 |
---|---|
GeForce GTX 650 Ti | n/a |
GeForce GTX 1060 | 7.3 out of 10 |
Output per W
Video card tested on: Battlefield 3, Battlefield 4, Bioshock Infinite, Crysis 2, Crysis 3, Dirt3, FarCry 3, Hitman: Absolution, Metro: Last Light, Thief, Alien: Isolation, Anno 2070, Counter-Strike: Global Offensive , Diablo III, Dirt Rally, Dragon Age: Inquisition, The Elder Scrolls V: Skyrim, FIFA 15, FIFA 16, GRID Autosport, Grand Theft Auto V, Sleeping Dogs, Tomb Raider, The Witcher 3: Wild Hunt, T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor, Fire Strike Factor, Face Detection, Ocean Surface Simulation, Particle Simulation, Video Composition, Bitcoin Mining, TDP.
Radeon RX 580 | 7.4 out of 10 |
---|---|
GeForce GTX 650 Ti | 7.9 out of 10 |
GeForce GTX 1060 | 7.2 out of 10 |
Noise and power
Tested on: TDP, Idle Power Consumption, Load Power Consumption, Idle Noise Level, Load Noise Level.
Radeon RX 580 | 8.5 out of 10 |
---|---|
GeForce GTX 650 Ti | 9.2 out of 10 |
GeForce GTX 1060 | 9.1 out of 10 |
Benefits
Why is the Radeon RX 580 better?
Significantly more memory | 8.192 MB | vs | 1.024MB | 8x more memory |
---|---|---|---|---|
Overclocked | 1.257 MHz | vs | 1.006 MHz | Approximately 25% higher clock speed |
Significantly higher memory bandwidth | 256 GB/s | vs | 86. 4 GB/s | Approximately 3x the memory bandwidth of |
Significantly better floating point performance | 6.175 GFLOPS | vs | 1,545.2 GFLOPS | Approximately 4x better floating point performance |
Significantly higher effective memory clock speed | 8.000 MHz | vs | 5.400 MHz | Approximately 50% higher effective memory clock speed |
Significantly faster texture processing speed | 193 GTexel/s | vs | 64.4 GTexel/s | Approximately 3x faster texture rendering speed |
Much better Fire Strike test | 75.63 | vs | 24.78 | More than 3x better Fire Strike test |
Higher pixel fill rate | 42.88GPixel/s | vs | 16.1GPixel/s | Approximately 2.8x faster pixel fill rate |
Significantly more shader units | 2. 304 | vs | 768 | Three times as many shader units |
Significantly more texture units | 144 | vs | 64 | 80 more texture units |
Significantly higher memory clock speed | 2.000 MHz | vs | 1.350 MHz | Approximately 50% higher memory clock speed |
More raster operation blocks | 32 | vs | 16 | Twice as many raster operation blocks |
Slightly wider memory bus | 256bit | vs | 128bit | 2x wider memory bus |
Why is the GeForce GTX 650 Ti better?
Lower power consumption | 110W | vs | 185W | More than 40% lower power consumption |
---|
Comparative benchmarks (benchmarks)
Fire Strike test
Radeon RX 580 | 75. 63 |
---|---|
GeForce GTX 650 Ti | 24.78 |
Sky Diver Test
Radeon RX 580 | 441.03 |
---|---|
GeForce GTX 650 Ti | 214.55 |
Cloud Gate test
Radeon RX 580 | 22.5 |
---|---|
GeForce GTX 650 Ti | 15.37 |
Tags:compare, GeForce GTX 650 Ti, Radeon RX 580
Characteristics and reviews of the video card NVIDIA GeForce GTX 650 Ti / Overclockers.ua
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1050GeForce GT 1030GeForce GTX Titan XGeForce GTX 980 TiGeForce GTX 980GeForce GTX 970GeForce GTX 960GeForce GTX 950GeForce GTX TitanGeForce GTX 780 TiGeForce GTX 780GeForce GTX 770GeForce GTX 760GeForce GTX 750 TiGeForce GTX 750GeForce GT 740GeForce GT 730GeForce GTX 690GeForce GTX 680GeForce GTX 670GeForce GTX 660 TiGeForce GTX 660GeForce GTX 650 Ti BoostGeForce GTX 650 TiGeForce GTX 650GeForce GT 640 rev.2GeForce GT 640GeForce GT 630 rev.2GeForce GT 630GeForce GTX 590GeForce GTX 580GeForce GTX 570GeForce GTX 560 TiGeForce GTX 560GeForce GTX 550 TiGeForce GT 520GeForce GTX 480GeForce GTX 470GeForce GTX 465GeForce GTX 460 SEGeForce GTX 460 1024MBGeForce GTX 460 768MBGeForce GTS 450GeForce GT 440 GDDR5GeForce GT 440 GDDR3GeForce GT 430GeForce GT 420GeForce GTX 295GeForce GTX 285GeForce GTX 280GeForce GTX 275GeForce GTX 260 rev. 2GeForce GTX 260GeForce GTS 250GeForce GTS 240GeForce GT 240GeForce GT 230GeForce GT 220GeForce 210Geforce 205GeForce GTS 150GeForce GT 130GeForce GT 120GeForce G100GeForce 9800 GTX+GeForce 9800 GTXGeForce 9800 GTSGeForce 9800 GTGeForce 9800 GX2GeForce 9600 GTGeForce 9600 GSO (G94)GeForce 9600 GSOGeForce 9500 GTGeForce 9500 GSGeForce 9400 GTGeForce 9400GeForce 9300GeForce 8800 ULTRAGeForce 8800 GTXGeForce 8800 GTS Rev2GeForce 8800 GTSGeForce 8800 GTGeForce 8800 GS 768MBGeForce 8800 GS 384MBGeForce 8600 GTSGeForce 8600 GTGeForce 8600 GSGeForce 8500 GT DDR3GeForce 8500 GT DDR2GeForce 8400 GSGeForce 8300GeForce 8200GeForce 8100GeForce 7950 GX2GeForce 7950 GTGeForce 7900 GTXGeForce 7900 GTOGeForce 7900 GTGeForce 7900 GSGeForce 7800 GTX 512MBGeForce 7800 GTXGeForce 7800 GTGeForce 7800 GS AGPGeForce 7800 GSGeForce 7600 GT Rev.2GeForce 7600 GTGeForce 7600 GS 256MBGeForce 7600 GS 512MBGeForce 7300 GT Ver2GeForce 7300 GTGeForce 7300 GSGeForce 7300 LEGeForce 7300 SEGeForce 7200 GSGeForce 7100 GS TC 128 (512)GeForce 6800 Ultra 512MBGeForce 6800 UltraGeForce 6800 GT 256MBGeForce 6800 GT 128MBGeForce 6800 GTOGeForce 6800 256MB PCI-EGeForce 6800 128MB PCI-EGeForce 6800 LE PCI-EGeForce 6800 256MB AGPGeForce 6800 128MB AGPGeForce 6800 LE AGPGeForce 6800 GS AGPGeForce 6800 GS PCI-EGeForce 6800 XTGeForce 6600 GT PCI-EGeForce 6600 GT AGPGeForce 6600 DDR2GeForce 6600 PCI-EGeForce 6600 AGPGeForce 6600 LEGeForce 6200 NV43VGeForce 6200GeForce 6200 NV43AGeForce 6500GeForce 6200 TC 64(256)GeForce 6200 TC 32(128)GeForce 6200 TC 16(128)GeForce PCX5950GeForce PCX 5900GeForce PCX 5750GeForce PCX 5550GeForce PCX 5300GeForce PCX 4300GeForce FX 5950 UltraGeForce FX 5900 UltraGeForce FX 5900GeForce FX 5900 ZTGeForce FX 5900 XTGeForce FX 5800 UltraGeForce FX 5800GeForce FX 5700 Ultra /DDR-3GeForce FX 5700 Ultra /DDR-2GeForce FX 5700GeForce FX 5700 LEGeForce FX 5600 Ultra (rev. 2)GeForce FX 5600 Ultra (rev.1)GeForce FX 5600 XTGeForce FX 5600GeForce FX 5500GeForce FX 5200 UltraGeForce FX 5200GeForce FX 5200 SEGeForce 4 Ti 4800GeForce 4 Ti 4800-SEGeForce 4 Ti 4200-8xGeForce 4 Ti 4600GeForce 4 Ti 4400GeForce 4 Ti 4200GeForce 4 MX 4000GeForce 4 MX 440-8x / 480GeForce 4 MX 460GeForce 4 MX 440GeForce 4 MX 440-SEGeForce 4 MX 420GeForce 3 Ti500GeForce 3 Ti200GeForce 3GeForce 2 Ti VXGeForce 2 TitaniumGeForce 2 UltraGeForce 2 PROGeForce 2 GTSGeForce 2 MX 400GeForce 2 MX 200GeForce 2 MXGeForce 256 DDRGeForce 256Riva TNT 2 UltraRiva TNT 2 PRORiva TNT 2Riva TNT 2 M64Riva TNT 2 Vanta LTRiva TNT 2 VantaRiva TNTRiva 128 ZXRiva 128
You can simultaneously select Reviews of video cards NVIDIA GeForce GTX 650 Ti:
Gtx 580 vs gtx 750 tiContents
Why is Nvidia GeForce GTX 750 Ti better than EVGA GeForce GTX 580?
What are the most popular comparisons?EVGA GeForce GTX 580 MSI Radeon RX 460 OC 4GB Nvidia GeForce GTX 750 Ti AMD Radeon RX 550 EVGA GeForce GTX 580 Nvidia GeForce RTX 2080 Ti Founders Edition Nvidia GeForce GTX 750 Ti Nvidia GeForce GTX 1050 EVGA GeForce GTX 580 Nvidia GeForce 9800 GT Nvidia GeForce GTX 750 Ti Nvidia GeForce GTX 960 EVGA GeForce GTX 580 Nvidia GeForce GTX 570 Nvidia GeForce GTX 750 Ti AMD Radeon R7 260X EVGA GeForce GTX 580 Zotac GeForce GTX 960 Nvidia GeForce GTX 750 Ti AMD Radeon R7 360 EVGA GeForce GTX 580 AMD Radeon HD 6870 Nvidia GeForce GTX 750 Ti Nvidia GeForce GTX 660 EVGA GeForce GTX 580 EVGA GeForce GTX 750 2GB Nvidia GeForce GTX 750 Ti Gigabyte Radeon RX 570 EVGA GeForce GTX 580 MSI Radeon RX 570 Armor 8GB Nvidia GeForce Nvidia GeForce GTX 750 Nvidia GeForce GTX 750 Nvidia GeForce GTX 480 Nvidia GeForce GTX 750 Ti 0003 Asus GeForce GTX 950 General InformationThe heat dissipation requirement (TDP) is the maximum amount of energy that the cooling system will have to dissipate. A lower TDP also usually means less power consumption. A higher transistor count usually indicates a newer, more powerful processor. Nvidia Quadro GV100 A smaller size indicates a newer process for making the chip. AMD Radeon RX 570 PCI Express (PCIe) is a high-speed expansion card standard that is used to connect a computer to its peripherals. Newer versions support higher throughput and provide better performance.
Total score combination
| 48/100 | 56/100 | 8 (17%) |
---|
Value for money |
56.7% 8.5% (17.6%) better than vs 48.2% |
Release price |
$59.99 -89.01 $ (-59.7%) better than vs 149 $ |
Power Demand (TDP) |
12 W -98 W (-89. 1%) better than vs 110 W |
Memory frequency |
800 MHz At 794.6 MHz (14714.8%) better than vs 5.4 MHz |
Benefits NVIDIA GeForce GTX 650 Ti
Comparison winner
Number of shaders |
768 720 (1500%) better than vs 48 |
Core frequency |
928 MHz 256 MHz (38.1%) better than vs 672 MHz |
Process |
28 nm -12 nm (-30%) better than vs 40 nm |
Number of CUDA cores |
768 720 (1500%) better than vs 48 |
Maximum memory |
2 GB 1 GB (100%) better than vs 1 GB |
Memory bus width |
128 bit 64 bit (100%) better than vs 64 bit |
Memory bandwidth |
86. 4 73.6 (575%) better than vs 12.8 |
General | |
Value for money The sum of all the benefits of the device divided by its price. The more%, the better the quality per unit price in comparison with all analogues. |
|
56.7%
8.5% (17.6%) better than |
48.2% |
Architecture |
|
Fermi | Kepler |
Code name |
|
GF108 | GK106 |
Type |
|
Notebook | Desktop |
Release price |
|
$59.99
-89.01 $ (-59.7%) better than |
149 $ |
Number of shaders |
|
48 | 768
720 (1500%) better than |
Core clock |
|
672MHz | 928 MHz
At 256 MHz (38. 1%) better than |
Number of transistors |
|
585 million | 2.540 million |
Process |
|
40 nm | 28 nm
-12 nm (-30%) better than |
Interface |
|
PCIe 2.0 x16 | PCIe 3.0 x16 |
Power Demand (TDP) The calculated heat output indicates the average heat dissipation in load operation, |
|
12W
-98 W (-89.1%) better than |
110 W |
Length |
|
n/a | 14.5 cm |
Additional power connectors |
|
n/a | 1x 6-pin |
3D Vision |
|
n/a | + |
CUDA The CUDA architecture enables applications that are optimized for |
|
Maximum temperature |
|
n/a | 105 °C |
Multi-monitor support |
|
n/a | 4 |
Decred / DCR (Decred) |
|
n/a | 0.26 Gh/s |
Tire |
|
n/a | PCI Express 3.0 |
Number of CUDA cores A large number of CUDA cores improve performance in graphics computing, |
|
48 | 768
720 (1500%) better than |
Height |
|
n/a | 11.1 cm |
HDCP |
|
n/a | + |
Maximum resolution via VGA |
|
n/a | 2048×1536 |
Audio input for HDMI |
|
n/a | internal |
HDMI |
|
OpenCL |
|
1. 1 | n/a |
3D Gaming |
|
n/a | + |
FXAA |
|
TXAA |
|
Adaptive VSync |
|
n/a | + |
Verde Drivers |
|
+ | n/a |
3D Blu-ray |
|
n/a | + |
DirectCompute |
|
+ | n/a |
Video connectors |
|
No outputs | 1x Dual Link DVI-I, 1x Dual Link DVI-D, 1x Mini HDMI |
DirectX |
|
12 API | 12 (11_0) |
Floating point performance |
|
129. 02 gflops | 1.425 gflops |
Optimus |
|
+ | n/a |
Ethereum / ETH (DaggerHashimoto) |
|
n/a | 5 Mh/s |
Benchmarks |
Memory | |
Memory type |
|
GDDR5 | |
Maximum memory Large video memory allows you to run demanding games with lots of textures, |
|
1GB | 2 GB
1 GB (100%) better than |
Memory bus width The wider the video memory bus, the more data is transferred to the GPU per unit of time and the better performance in demanding games. |
|
64 bit | 128 bit
64 bit (100%) better than |
Shared memory |
|
— | n/a |
Memory frequency A high memory frequency has a positive effect on the speed of a video card with a large amount of data. |
|
800 MHz
At 794.6 MHz (14714.8%) better than |
5.4 MHz |
Memory bandwidth The greater the data transfer bandwidth, the more effective RAM the PC can use. |
|
12.8 | 86.4
73.6 (575%) better than |
GeForce GTX 580 Rev. 2 vs GeForce GTX 285 Mac Edition
GeForce GTX 580 Rev. 2 vs GeForce GTX 285 Mac Edition — Th200
Contents
- Introduction
- Features
- Tests
- Key differences
- Conclusion
- Comments
Video card
Video card
Introduction
We compared two graphics cards: NVIDIA GeForce GTX 580 Rev. 2 vs NVIDIA GeForce GTX 285 Mac Edition. On this page, you will learn about the key differences between them, as well as which one is the best in terms of features and performance.
NVIDIA GeForce GTX 580 Rev. 2 is a GeForce 500 generation Fermi 2.0 graphics card released on Jun 6th, 2011. It comes with 1.50 GB of GDDR5 memory running at 1002 MHz, has 1x 6-pin + 1x 8-pin power connector and consumes up to 165W.
NVIDIA GeForce GTX 285 Mac Edition is a GeForce 200 generation Tesla 2.0 graphics card released Jan 15th, 2009. It comes with 1GB of GDDR3 memory running at 1242MHz, has a 2x 6-pin power connector and draws up to 165 Tue
1002
1242
Render Config
Shading Units
512
240
Texture Units
64
80
Raster Units
48
32
SM Count
16
30
Graphics Features
Directx
12 (11_0)
11.1 (10_0)
Opengl
4. 6
3.3
Opencl
9000 9000
9000
1.1
CUDA
2.0
1.3
VULKAN
N/A
N/A
Board Design
Heating
244W
204W
9000 -pin
2x 6-pin
Slot Width
Dual-slot
Dual-slot
Tests
Th200 RP
Th200 RP Th20 is a test created. It measures the raw power of the components and gives a score, with a higher value indicating better performance.
NVIDIA GeForce GTX 580 Rev. 2
+13%
NVIDIA GeForce GTX 285 Mac Edition
Key Differences
Why is NVIDIA GeForce GTX 580 Rev. 2 better than NVIDIA GeForce GTX 285 Mac Edition?
Newer — 2 years later release
Has 13% better performance
More modern manufacturing process — 40 nm vs 55 nm
Has 512 MB more memory
More advanced memory type — GDDR5 vs GDDR3
Has 22% higher bandwidth — 192. 4 GB/s vs 159.0 GB/s
Has 20% higher pixel fill rate — 24.70 GPixel/s vs 20.74 GPixel/ s
Has 272 more shading units
Why is NVIDIA GeForce GTX 285 Mac Edition better than NVIDIA GeForce GTX 580 Rev. 2?
Consumes 17% less power — 204W vs. 244W
Has a slightly larger memory bus
Has a 5% higher texture fill rate — 51.84 GTexel/s vs 49.41 GTexel/s
Has more texture units +16
Conclusion
Which is better GeForce GTX 580 Rev. 2 or GeForce GTX 285 Mac Edition?
The GeForce GTX 580 Rev. 2 delivers 13% better performance, consumes up to 20% more energy and holds 512 MB more memory. According to our research, the GeForce GTX 580 Rev. 2 3990X is more powerful than the GeForce GTX 285 Mac Edition.
What AMD graphics cards is equivalent to GeForce GTX 580 Rev. 2?
The Radeon HD 6870 1600SP Edition is AMD’s closest competitor to the GeForce GTX 580 Rev. 2. It is 3% more powerful, uses 29% less energy, and holds 512MB more memory.