Gtx 770 680: GeForce GTX 770 vs 680 [in 7 benchmarks]

GeForce GTX 680 vs GeForce GTX 770


GeForce GTX 680 vs GeForce GTX 770


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  3. GeForce GTX 680 vs GeForce GTX 770
  • GeForce GTX 680

    100%

  • GeForce GTX 770

    104%

Relative performance

  • GeForce GTX 680

    100%

  • GeForce GTX 770

    106%

Relative performance

Reasons to consider GeForce GTX 680
Supports PhysX
Supports G-Sync
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty)
Based on an outdated architecture (Nvidia Kepler), there are less performance optimizations for current games and applications
Reasons to consider GeForce GTX 770
6% higher gaming performance.
This is a much newer product, it might have better long term support.
Supports PhysX
Supports G-Sync
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty)
Based on an outdated architecture (Nvidia Kepler), there are less performance optimizations for current games and applications

HWBench recommends GeForce GTX 770

The GeForce GTX 770 is the better performing card based on the game benchmark suite used (12 combinations of games and resolutions).

Core Configuration
GeForce GTX 680 GeForce GTX 770
GPU Name GK104 (GK104-400-A2) vs GK104 (GK104-425-A2)
Fab Process 28 nm vs 28 nm
Die Size 294 mm² vs 294 mm²
Transistors 3,540 million vs 3,540 million
Shaders 1536 vs 1536
Compute Units 8 vs 8
Core clock 1006 MHz vs 1046 MHz
ROPs 32 vs 32
TMUs 128 vs 128

Memory Configuration
GeForce GTX 680 GeForce GTX 770
Memory Type GDDR5 vs GDDR5
Bus Width 256 bit vs 256 bit
Memory Speed 1502 MHz


6008 MHz effective
vs 1753 MHz


7012 MHz effective
Memory Size 2048 Mb vs 2048 Mb
Additional details
GeForce GTX 680 GeForce GTX 770
TDP 195 watts vs 230 watts
Release Date 22 Mar 2012 vs 30 May 2013
  • GeForce GTX 680

    32. 20 GP/s

  • GeForce GTX 770

    33.50 GP/s

GigaPixels — higher is better

  • GeForce GTX 680

    129.00 GT/s

  • GeForce GTX 770

    134.00 GT/s

GigaTexels — higher is better

  • GeForce GTX 680

    192.00 GB/s

  • GeForce GTX 770

    224.00 GB/s

GB/s — higher is better

  • GeForce GTX 680

    3090.00 GFLOPs

  • GeForce GTX 770

    3213.00 GFLOPs

GFLOPs — higher is better

  • GeForce GTX 680

    10700

  • GeForce GTX 770

    11180

Points (higher is better)

DX11, Ultra Quality,2x MSAA,16x AF, HBAO

  • GeForce GTX 680

    63

  • GeForce GTX 770

    67

FPS (higher is better)

DX11, Ultra Quality,DDOD, FX AA

  • GeForce GTX 680

    74

  • GeForce GTX 770

    81

FPS (higher is better)

DX11,Very High Quality, FXAA

  • GeForce GTX 680

    47

  • GeForce GTX 770

    49

FPS (higher is better)

DX11, High Quality, 2x MSAA, 16x AF

  • GeForce GTX 680

    60

  • GeForce GTX 770

    61

FPS (higher is better)

DX11, Ultra Quality, 4xMSAA

  • GeForce GTX 680

    57

  • GeForce GTX 770

    64

FPS (higher is better)

DX11, AAA standard, 16xAF, Motion Blur normal, Tesselation normal

  • GeForce GTX 680

    47

  • GeForce GTX 770

    50

FPS (higher is better)

DX11, Ultra Quality, 4xMSAA,EP3 Gator Bait

  • GeForce GTX 680

    36

  • GeForce GTX 770

    40

FPS (higher is better)

DX11, Max Details, 16:1 AF, 2xMSAA

  • GeForce GTX 680

    61

  • GeForce GTX 770

    58

FPS (higher is better)

DX11, Ultra Quality, 4xMSAA,EP3 Gator Bait

  • GeForce GTX 680

    27

  • GeForce GTX 770

    30

FPS (higher is better)

DX11, Ultra, DDOD, FXAA

  • GeForce GTX 680

    46

  • GeForce GTX 770

    52

FPS (higher is better)

DX11, Max Details, 16:1 AF, 2xMSAA

  • GeForce GTX 680

    42

  • GeForce GTX 770

    41

FPS (higher is better)

DX11, High Quality, 2x MSAA, 16x AF

  • GeForce GTX 680

    41

  • GeForce GTX 770

    45

FPS (higher is better)

VS
GeForce GTX 680 Radeon R9 380
VS
GeForce GTX 680 Radeon R9 285
VS
GeForce GTX 770 Radeon R9 380
VS
GeForce GTX 770 Radeon R9 285
VS
Radeon R9 380X Radeon R9 280X
VS
Radeon R9 280X Radeon HD 8970 OEM

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Gainward GeForce GTX 770 vs Nvidia GeForce GTX 680: What is the difference?

43points

Gainward GeForce GTX 770

42points

Nvidia GeForce GTX 680

KFA2 EX OC 4GB

vs

54 facts in comparison

Gainward GeForce GTX 770

Nvidia GeForce GTX 680

Why is Gainward GeForce GTX 770 better than Nvidia GeForce GTX 680?

  • 251MHz faster memory clock speed?
    1753MHzvs1502MHz
  • 1004MHz higher effective memory clock speed?
    7012MHzvs6008MHz
  • 32GB/s more memory bandwidth?
    224GB/svs192GB/s
  • 606 higher PassMark (G3D) result?
    6289vs5683
  • 7.46GTexels/s higher 3DMark Vantage Texture Fill result?
    109.5GTexels/svs102.04GTexels/s
  • 1.07GPixel/s higher 3DMark Vantage Pixel Fill result?
    14.1GPixel/svs13.03GPixel/s
  • 268 higher PassMark (DirectCompute) result?
    3178vs2910
  • 2. 3dB lower idle noise level?
    38.2dBvs40.5dB

Why is Nvidia GeForce GTX 680 better than Gainward GeForce GTX 770?

  • 35W lower TDP?
    195Wvs230W
  • 21W lower power consumption while under peak load?
    362Wvs383W
  • 26mm narrower?
    254mmvs280mm

Which are the most popular comparisons?

Gainward GeForce GTX 770

vs

Nvidia GeForce 940MX

Nvidia GeForce GTX 680

vs

Nvidia GeForce GTX 960

Gainward GeForce GTX 770

vs

Nvidia GeForce GTX 1050

Nvidia GeForce GTX 680

vs

Nvidia GeForce GTX 1650

Gainward GeForce GTX 770

vs

Nvidia GeForce GTX 1650

Nvidia GeForce GTX 680

vs

AMD Radeon RX 550

Gainward GeForce GTX 770

vs

Nvidia GeForce GT 1030 DDR4

Nvidia GeForce GTX 680

vs

Nvidia GeForce GTX 750 Ti

Gainward GeForce GTX 770

vs

Nvidia GeForce GTX 1060

Nvidia GeForce GTX 680

vs

Gigabyte GeForce GTX 1050 Ti

Gainward GeForce GTX 770

vs

Sparkle GeForce Calibre GTX 550 Ti DF

Nvidia GeForce GTX 680

vs

Nvidia GeForce GTX 970

Gainward GeForce GTX 770

vs

AMD Radeon HD 7850

Nvidia GeForce GTX 680

vs

Nvidia GeForce MX150

Gainward GeForce GTX 770

vs

Nvidia GeForce GTX 780

Nvidia GeForce GTX 680

vs

Nvidia GeForce GTX 1050

Gainward GeForce GTX 770

vs

Nvidia GeForce GTX 1650 Ti Laptop

Nvidia GeForce GTX 680

vs

Nvidia GeForce GTX 1060

Nvidia GeForce GTX 680

vs

Nvidia GeForce 940MX

Price comparison

User reviews

Performance

1. GPU clock speed

1046MHz

1006MHz

The graphics processing unit (GPU) has a higher clock speed.

2.GPU turbo

1085MHz

1058MHz

When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.

3.pixel rate

33.5 GPixel/s

32.2 GPixel/s

The number of pixels that can be rendered to the screen every second.

4.floating-point performance

3.21 TFLOPS

3.09 TFLOPS

Floating-point performance is a measurement of the raw processing power of the GPU.

5.texture rate

134 GTexels/s

129 GTexels/s

The number of textured pixels that can be rendered to the screen every second.

6.GPU memory speed

1753MHz

1502MHz

The memory clock speed is one aspect that determines the memory bandwidth.

7.shading units

Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.

8.texture mapping units (TMUs)

TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.

9.render output units (ROPs)

The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.

Memory

1.effective memory speed

7012MHz

6008MHz

The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.

2. maximum memory bandwidth

224GB/s

192GB/s

This is the maximum rate that data can be read from or stored into memory.

3.VRAM

VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.

4.memory bus width

256bit

256bit

A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.

5.version of GDDR memory

Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.

6.Supports ECC memory

✖Gainward GeForce GTX 770

✖Nvidia GeForce GTX 680

Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.

Features

1.DirectX version

DirectX is used in games, with newer versions supporting better graphics.

2.OpenGL version

OpenGL is used in games, with newer versions supporting better graphics.

3.OpenCL version

Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.

4.Supports multi-display technology

✔Gainward GeForce GTX 770

✔Nvidia GeForce GTX 680

The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.

5.load GPU temperature

A lower load temperature means that the card produces less heat and its cooling system performs better.

6.supports ray tracing

✖Gainward GeForce GTX 770

✖Nvidia GeForce GTX 680

Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.

7.Supports 3D

✔Gainward GeForce GTX 770

✔Nvidia GeForce GTX 680

Allows you to view in 3D (if you have a 3D display and glasses).

8.supports DLSS

✖Gainward GeForce GTX 770

✖Nvidia GeForce GTX 680

DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.

9.PassMark (G3D) result

This benchmark measures the graphics performance of a video card. Source: PassMark.

Ports

1. has an HDMI output

✔Gainward GeForce GTX 770

✔Nvidia GeForce GTX 680

Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.

2.HDMI ports

Unknown. Help us by suggesting a value. (Gainward GeForce GTX 770)

Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 680)

More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.

3.HDMI version

Unknown. Help us by suggesting a value. (Gainward GeForce GTX 770)

Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 680)

Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.

4.DisplayPort outputs

Allows you to connect to a display using DisplayPort.

5.DVI outputs

Allows you to connect to a display using DVI.

6.mini DisplayPort outputs

Allows you to connect to a display using mini-DisplayPort.

Price comparison

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Which are the best graphics cards?

GeForce GTX 680 vs GeForce GTX 770 Graphics cards Comparison

When choosing between GeForce GTX 680 and GeForce GTX 770, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let’s find out the difference between GeForce GTX 680 and GeForce GTX 770.

GeForce GTX 680

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GeForce GTX 770

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Main Specs

  GeForce GTX 680 GeForce GTX 770
Power consumption (TDP) 195 Watt 230 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors Two 6-pin One 8-pin and one 6-pin
Memory type GDDR5 GDDR5
Maximum RAM amount 2048 MB 2 GB
Display Connectors 2x DVI, 1x HDMI, 1x DisplayPort 2x DVI, 1x HDMI, 1x DisplayPort
 

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  • GeForce GTX 770 has 17% more power consumption, than GeForce GTX 680.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GeForce GTX 680 has 2046 GB more memory, than GeForce GTX 770.
  • Both cards are used in Desktops.
  • GeForce GTX 680 and GeForce GTX 770 are build with Kepler architecture.
  • Core clock speed of GeForce GTX 770 is 40 MHz higher, than GeForce GTX 680.
  • GeForce GTX 680 and GeForce GTX 770 are manufactured by 28 nm process technology.
  • Both graphics cards are the same length of 10 mm.
  • Memory clock speed of GeForce GTX 770 is 1012 MHz higher, than GeForce GTX 680.

Game benchmarks

Assassin’s Creed OdysseyBattlefield 5Call of Duty: WarzoneCounter-Strike: Global OffensiveCyberpunk 2077Dota 2Far Cry 5FortniteForza Horizon 4Grand Theft Auto VMetro ExodusMinecraftPLAYERUNKNOWN’S BATTLEGROUNDSRed Dead Redemption 2The Witcher 3: Wild HuntWorld of Tanks
high / 1080p 35−40 35−40
ultra / 1080p 21−24 21−24
QHD / 1440p 16−18 16−18
4K / 2160p 10−11 10−11
low / 720p 60−65 60−65
medium / 1080p 40−45 40−45
GeForce GTX 680 and GeForce GTX 770 have the same average FPS in Assassin’s Creed Odyssey.
high / 1080p 55−60 55−60
ultra / 1080p 45−50 45−50
QHD / 1440p 35−40 35−40
4K / 2160p 18−20 18−20
low / 720p 100−110 100−110
medium / 1080p 60−65 60−65
GeForce GTX 680 and GeForce GTX 770 have the same average FPS in Battlefield 5.
low / 768p 50−55 50−55
QHD / 1440p 0−1 0−1
GeForce GTX 680 and GeForce GTX 770 have the same average FPS in Call of Duty: Warzone.
low / 768p 250−260 250−260
medium / 768p 220−230 220−230
ultra / 1080p 180−190 180−190
QHD / 1440p 110−120 110−120
4K / 2160p 70−75 70−75
high / 768p 210−220 210−220
GeForce GTX 680 and GeForce GTX 770 have the same average FPS in Counter-Strike: Global Offensive.
low / 768p 60−65 60−65
medium / 1080p 55−60 55−60
GeForce GTX 680 and GeForce GTX 770 have the same average FPS in Cyberpunk 2077.
low / 768p 120−130 120−130
medium / 768p 110−120 110−120
ultra / 1080p 100−110 100−110
GeForce GTX 680 and GeForce GTX 770 have the same average FPS in Dota 2.
high / 1080p 45−50 45−50
ultra / 1080p 40−45 40−45
QHD / 1440p 27−30 27−30
4K / 2160p 14−16 14−16
low / 720p 80−85 80−85
medium / 1080p 45−50 45−50
GeForce GTX 680 and GeForce GTX 770 have the same average FPS in Far Cry 5.
high / 1080p 60−65 60−65
ultra / 1080p 45−50 45−50
QHD / 1440p 27−30 27−30
4K / 2160p 27−30 27−30
low / 720p 180−190 180−190
medium / 1080p 110−120 110−120
GeForce GTX 680 and GeForce GTX 770 have the same average FPS in Fortnite.
high / 1080p 60−65 60−65
ultra / 1080p 45−50 45−50
QHD / 1440p 30−35 30−35
4K / 2160p 24−27 24−27
low / 720p 100−110 100−110
medium / 1080p 65−70 65−70
GeForce GTX 680 and GeForce GTX 770 have the same average FPS in Forza Horizon 4.
low / 768p 140−150 140−150
medium / 768p 120−130 120−130
high / 1080p 70−75 70−75
ultra / 1080p 30−35 30−35
QHD / 1440p 21−24 21−24
GeForce GTX 680 and GeForce GTX 770 have the same average FPS in Grand Theft Auto V.
high / 1080p 24−27 24−27
ultra / 1080p 20−22 20−22
QHD / 1440p 16−18 16−18
4K / 2160p 8−9 8−9
low / 720p 65−70 65−70
medium / 1080p 30−35 30−35
GeForce GTX 680 and GeForce GTX 770 have the same average FPS in Metro Exodus.
low / 768p 130−140 130−140
medium / 1080p 120−130 120−130
GeForce GTX 680 and GeForce GTX 770 have the same average FPS in Minecraft.
ultra / 1080p 14−16 14−16
low / 720p 100−110 100−110
medium / 1080p 18−20 18−20
GeForce GTX 680 and GeForce GTX 770 have the same average FPS in PLAYERUNKNOWN’S BATTLEGROUNDS.
high / 1080p 24−27 24−27
ultra / 1080p 16−18 16−18
QHD / 1440p 10−11 10−11
4K / 2160p 7−8 7−8
low / 720p 65−70 65−70
medium / 1080p 35−40 35−40
GeForce GTX 680 and GeForce GTX 770 have the same average FPS in Red Dead Redemption 2.
low / 768p 130−140 130−140
medium / 768p 85−90 85−90
high / 1080p 45−50 45−50
ultra / 1080p 24−27 24−27
4K / 2160p 16−18 16−18
GeForce GTX 680 and GeForce GTX 770 have the same average FPS in The Witcher 3: Wild Hunt.
low / 768p 90−95 90−95
medium / 768p 60−65 60−65
ultra / 1080p 50−55 50−55
high / 768p 60−65 60−65
GeForce GTX 680 and GeForce GTX 770 have the same average FPS in World of Tanks.

Full Specs

  GeForce GTX 680 GeForce GTX 770
Architecture Kepler Kepler
Code name GK104 GK104
Type Desktop Desktop
Release date 22 March 2012 30 May 2013
Pipelines 1536 1536
Core clock speed 1006 MHz 1046 MHz
Boost Clock 1058 MHz 1085 MHz
Transistor count 3,540 million 3,540 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 128. 8 billion/sec 134 billion/sec
Floating-point performance 3,090.4 gflops 3,333 gflops
Length 10.0″ (25.4 cm) 10.5″ (26.7 cm)
Memory bus width 256-bit GDDR5 256 Bit
Memory clock speed 6000 MHz 7012 MHz
Memory bandwidth 192.2 GB/s 224.3 GB/s
Shared memory
DirectX 12 (11_0) 12 (11_0)
Shader Model 5.1 5.1
OpenGL 4.2 4.3
OpenCL 1.2 1.2
Vulkan 1.1.126 1. 1.126
CUDA + +
CUDA cores 1536 1536
Bus support PCI Express 3.0 PCI Express 3.0
Height 4.376″ (11.1 cm) 4.376″ (11.1 cm)
SLI options +
Multi monitor support 4 displays 4 displays
HDMI + +
HDCP + +
Maximum VGA resolution 2048×1536 2048×1536
Audio input for HDMI Internal Internal
3D Gaming +
3D Vision +
3D Vision Live +
Bitcoin / BTC (SHA256) 121 Mh/s 113 Mh/s
Ethereum / ETH (DaggerHashimoto) 15 Mh/s 3. 9 Mh/s
Blu Ray 3D +
Minimum recommended system power 600 Watt
PhysX +
 

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NVIDIA GeForce GTX 770 Review – Techgage

In late 2010, NVIDIA unveiled the second model to populate its GeForce 500 series, the GTX 570. With it came a card that performed just about on-par with the previous-generation’s champ, the GTX 480. Fast-forward to today, and we’re experiencing a bit of a deja vu moment; the just-announced GTX 770 becomes the direct replacement of the GTX 680.

To call NVIDIA’s GeForce GTX 770 a “GTX 680 w/ a new name” would be a major understatement, however. While it is based on the same GK104 architecture, unlike the GK110 which the GTX 780 (our review) uses, it bundles in all of the 700 series niceties (such as GPU Boost 2.0), sports the same cooler as the GTX 780, and, perhaps best of all, is priced at $399 USD.

Considering the fact that the GTX 780 is priced $150 higher than the GTX 680 was at its launch, it’s worth noting that the GTX 770 retains the same pricing that the GTX 670 had at its launch. Why? Because GTX 780 is based on the same silicon as TITAN and brings with it a couple of nice perks, such as 3GB (or 6GB) of GDDR5 and a 384-bit memory bus.

Given that, it might seem that the GTX 770 should be called the GTX 680 Ti or something similar, but because the 770 includes some exclusive 700 series perks (like GPU Boost 2. 0 as mentioned above), NVIDIA’s naming scheme is justified. And, well, with 700 having launched, it makes no sense to roll-out a new product with an old name.

So, let’s speculate. With a $250 gap between GTX 770 and GTX 780, it seems inevitable that a $500 option will hit after NVIDIA’s able to get some lower-end models out there. With the advent of high-res gaming (we’re talking above 1080p), a 3GB framebuffer almost seems like it should be a given at this point, but it’s not possible on GK104. The 384-bit memory bus is also important. Those features along with a clock boost would justify a $500 price-tag quite well. The upside to a model like this is that it wouldn’t affect the GTX 780’s market placement at all, thanks to the fact that it bundles in 50% more cores. If NVIDIA wanted to deliver a knockout punch to AMD, it could boost the “GTX 770 Ti” core count to 1,920.

If it turns out that I’m way off the mark with that speculation, I’ll just put the blame on this delicious, ice cold thought-enhancing Maudite.

As per the usual, let’s take a quick look at NVIDIA’s current lineup:

NVIDIA GeForce Series Cores Core MHz Memory Mem MHz Mem Bus TDP
GeForce GTX Titan 2688 837 6144MB 6008 384-bit 250W
GeForce GTX 780 2304 863 3072MB 6008 384-bit 250W
GeForce GTX 770 1536 1046 2048MB 7010 256-bit 230W
GeForce GTX 690 3072 915 2x 2048MB 6008 256-bit 300W
GeForce GTX 680 1536 1006 2048MB 6008 256-bit 195W
GeForce GTX 670 1344 915 2048MB 6008 256-bit 170W
GeForce GTX 660 Ti 1344 915 2048MB 6008 192-bit 150W
GeForce GTX 660 960 980 2048MB 6000 192-bit 140W
GeForce GTX 650 Ti BOOST 768 980 2048MB 6008 192-bit 134W
GeForce GTX 650 Ti 768 925 1024MB 5400 128-bit 110W
GeForce GTX 650 384 1058 1024MB 5000 128-bit 64W
GeForce GT 640 384 900 2048MB 5000 128-bit 65W
GeForce GT 630 96 810 1024MB 3200 128-bit 65W
GeForce GT 620 96 700 1024MB 1800 64-bit 49W
GeForce GT 610 48 810 1024MB 1800 64-bit 29W

While the GTX 770 is based on the same chip as the GTX 680, both of its clocks have seen a boost, resulting in a TDP bump from 195W to 230W – rather substantial. As we’ll see in our testing, though, it’s a bump that reflects itself in our benchmarks.

You might have noticed a “7” there in the Mem MHz section – and no, that’s no typo. For the first time on a graphics card, NVIDIA’s offering GDDR5 at speeds of 7,010MHz, boasting bandwidth of 224.3GB (+15% over GTX 680). This increase, along with the clock boost to 1,046MHz, should result in some interesting benchmarking.

When I first tore the GTX 770 out of its box, the first thing I thought was, “Welp, this isn’t going to be $400.” I had figured that NVIDIA was going to price the GTX 770 to align with AMD’s Radeon HD 7970 GHz Edition at ~$450, even though both were likely to come out about even in performance. So, NVIDIA made a great move with retaining its X70 pricing here. The GTX 770 looks to be an attractive card inside and out.

After a quick look at our test rig and methodologies, we’ll get right into our first benchmark: Battlefield 3.

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Nvidia GeForce GTX 770 Review

Recently, Nvidia announced a new high-end graphics card, the Nvidia GeForce GTX 780( at Amazon)(Opens in a new window). While it’s significantly faster than the old GTX 680($1,122.59 at Amazon)(Opens in a new window), the 780 is also $200 more expensive. This left a sizeable gap in Nvidia’s pricing between the $379 GTX 670 and the $649 GTX 780. Today, Nvidia is launching the card designed to fill that gap—Nvidia GeForce GTX 770. Like the GTX 780, the new GTX 770 improves on its predecessor, the GTX 670—though in this case, the bump is more modest.

Unlike the GTX 780, the GTX 770 is also based on the GK104 GPU. Architecturally, it’s identical to the GTX 680, with 1,536 cores, 128 texture mapping units (TMUs) and 32 raster operation units (ROPS). Its core clock is slightly higher than the GTX 680s (1,046MHz vs. 1,006MHz) with a boost clock of 1,085MHz vs. 1,058MHz. The one significant difference is the memory speed—the GTX 680 offers 1,92GBps of RAM bandwidth, while the GTX 770 pushes that to 224GBps. Total GPU memory is the same as the GTX 670/GTX 680, at 2GB, though Nvidia expects partners to release 4GB versions in the near future.

Compared to the GTX 670, the GTX 770 is a modest upgrade. The older GTX 670 had 1,344 cores and ran at 915MHz base, 980MHz stock. That means the GTX 770 is clocked ~10% higher than the GPU it replaces and has 15% more GPU cores. The GTX 770’s price is the same as the GTX 670’s was at launch ($399 list), but street prices for the GTX 670 have fallen since the card debuted; cards from multiple vendors can be had for $369.

The GTX 770, like the GTX 780, keeps the nifty Titan-style GPU cooler. Power requirements have bumped up a notch—the GTX 680 is a dual-six pin solution, while the GTX 770 uses an 8+6 configuration. The new card’s other features are essentially identical to the GTX 670’s—like Nvidia’s other high-end GPUs, the GTX 770 offers a pair of DVI ports, one HDMI port, and one DisplayPort.

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Nvidia GeForce GTX 670

Read Our Nvidia GeForce GTX 670 Review

Performance
The primary points of comparison for the GTX 770 are the GTX 670, which it replaces, the GTX 680 (which it’s based on), and the AMD Radeon HD 7970 GHz Edition, AMD’s own competitor in this space.

Our performance comparisons were done using an Intel 3770K Ivy Bridge CPU, 16GB of DDR3-1600, a 256GB OCZ Vector SSD, and a 27-inch Asus VG278HE monitor at 1,920-by-1,080 resolution. GTX 690 performance was simulated using a pair of GTX 680s in SLI; tests have demonstrated that the performance delta between the two configurations is essentially nil. All of our tests were run at 1,920-by-1,080 resolution with maximum details set. Multisampled antialiasing was activated when available and turned up to 8x if possible. In Metro Last Light, the game’s «SSAA» (super-sampled antialiasing) box is checked, rather than a specific level of MSAA.

In Shogun 2, the GTX 770 was significantly faster than the GTX 670 (40fps vs. 50fps) and edged out the GTX 680 by about 8% (47fps vs. 50fps). That’s enough to leave the AMD Radeon 7970 GHz Edition far behind, with its score of 38.5fps. In Metro 2033, the tables were turned—there, the Radeon 7970 was the overall leader, at 56fps. The GTX 770’s score of 33fps was slightly faster than the GTX 680 and GTX 670, with their scores of 31 and 30fps, respectively.

In the newer Metro: Last Light, the Radeon 7970 GHz Edition ties the GTX 680 at about 31fps. The GTX 770 was slightly faster, at 33fps, with the GTX 670 struggling along at 27fps. None of these cards were fast enough to drive this detail level smoothly— turning off SSAA. is practically required for smooth frame rates. In BioShock Infinite, all the cards turned in smoother results, with the GTX 670 at 65fps, the GTX 680 at 70fps, and the GTX 770 just edging past for 71fps. The Radeon 7970 GHz Edition’s 68fps rate put it midway between the GTX 670 and 680, but you’d never notice the difference in this title. Civilization V’s Late Game View benchmark test was an easy win for all these cards. The GTX 670, 680, and 770 are all packed in around 90fps, while the Radeon 7970 was slightly faster at 93fps.

How this breaks down in terms of price depends on how you look at the situation. Compared with the GTX 680, the GTX 770 is a tiny bit faster—typically on the order of 1 to 3 percent. That’s not particularly surprising, given that the only difference between the two is that the GTX 770 has faster RAM—the GTX 680 simply wasn’t hurting much in this regard. On the other hand, the official MSRP of $400 puts the GTX 770 close to the cheaper GTX 680s already on the market. Assuming that manufacturers actually target that price point, the GTX 770 is a slightly better deal than the GTX 680 it replaces.

The GTX 770 is, on average, 12.7% faster than the GTX 670 but it’s also about 12% more expensive. That’s a relatively constant value as far as the price/performance ratio is concerned, but, when combined with the GTX 780, it illustrates a trend: Nvidia is raising its average selling prices by tweaking GPU prices, clocks, and features. The Nvidia GeForce GTX Titan created a new $1,000 single-GPU price point, the GTX 780 has hopped up to $649, and the new GTX 770 cards offer slightly higher performance than the old family at a slightly higher price.

As for AMD, the HD 7970 GHz Edition generally trades shots with the GTX 670, which puts it a bit behind the GTX 680/GTX 770 in this comparison. To date, AMD has fought back against this performance disadvantage with aggressive pricing and the Never Settle games bundle. At present, that’s four free games with a Radeon 7970—BioShock Infinite, Crysis 3, Far Cry 3: Blood Dragon, and Tomb Raider.

If you upgraded last year to a GTX 670, the GTX 770 isn’t going to be enough of a jump to justify a new card. If, however, you’re still back on a midrange GTX 500 card, the GTX 770 is worth consideration. It’s slightly higher price point is justified by the increased performance.

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Nvidia GeForce GTX 770 review


Some might say that Nvidia’s second generation Kepler is starting to look rather similar to the first. It’s fair to say that at an architectural level at least, the new GeForce GTX 770 is to all intents and purposes a match for last year’s GTX 680. There are value-added performance-enhancing additions, an improved chassis and cooling, but at the heart of the product is the same chip — codenamed GK104 — that powered last year’s Nvidia flagship.

We’ll need to wait for the arrival of next year’s 20nm processors and the new Maxwell architecture to see the next level in high-end performance, but in the meantime, the revised GTX 7xx line-up is all about additional refinement and improved value. Last year, GTX 680 shipped at a worryingly high price of around £400 but over the last twelve months, prices have dropped by an average of £70. The new GTX 770 comes in at the same, lower price, and is tangibly faster, usefully opening up the gap with the less expensive GTX 670.

A quick look at the spec demonstrates how Nvidia has achieved this. The GTX 770 features the same 1536 CUDA cores as the GTX 680, with a slight performance boost — a 40MHz core clock boost (1046MHz vs. 1006MHz). The implementation of Nvidia’s GPU Boost 2.0 ensures that the second-gen Kepler utilises its auto-overclocking feature more vigorously, and there’s a slight 27MHz increase in max boost too (1085MHz vs. 1058MHz). These are small enhancements overall, but welcome nonetheless. More noteworthy is that the GTX 770 features faster onboard GDDR5 than anything else in the Nvidia line-up — including the Titan — with 7GHz RAM implemented for the first time on any consumer-level graphics card. Max power consumption rises though: up to 230W, up from the 195W of the 680 and the 170W of the 670. There’s a sense that second-gen Kepler is literally brute-forcing its way past its predecessor.

An area of genuine, tangible improvement comes from the chassis. The GTX 770 features the same beautiful casing as the GTX 780 and the Titan — a world apart from the basic plastics of the reference versions of last year’s Nvidia top-end offerings. You get the same ultra-quiet Titan cooler too: during our testing we were quite taken aback by just how much more discrete it was than the GTX 670 reference card in particular.

GeForce GTX 770 specs

The new GTX 770 essentially retools the existing GTX 680, with small revisions to the underlying Kepler technology and new, faster GDDR5 RAM.

  • 1536 CUDA Cores
  • 128 Texture Units
  • 32 ROPs
  • 1046MHz Core Clock
  • 1085MHz Boost Clock
  • 2GB 7GHz GDDR5 RAM
  • 256-bit Memory Bus
  • 230W TDP
  • 3.5bn Transistors

Caption

Attribution

So let’s not beat about the bush and see what kind of gameplay experience we can extract from the new card. Our test subject is, perhaps inevitably, Crysis 3. Our thinking here is pretty straightforward. If the GTX 770 acquits itself well with this game, you can rest assured that it can handle pretty much anything else at the same quality level, most likely with even higher frame-rates.

Now, we know from the past that pumping up every one of Crysis 3’s quality presets to the absolute maximum can bring any PC to its knees — including a 3x Titan SLI ultimate gaming PC. We were looking to run this challenging game at as close to a sustained 60 frames per second as possible, while still ramping up the quality setting at least to the «high» level — one notch down from the maximum. We also wanted v-sync engaged to eliminate screen-tear, but in retrospect, this is the kind of scenario where Nvidia’s adaptive v-sync would really shine: lock at 60, tear below until the engine re-stabilises.

To achieve our target 1080p60, we could retain the very high quality textures, but we had to be sensible with anti-aliasing. The SMAA 2x setting proved very useful during our previous testing, so we employed it here too. We also wondered just how playable these settings would be at 2560×1440 — an increasingly popular resolution setting owing to the arrival of cheaper, high quality IPS monitors — so we re-ran our tests in order to produce a comparison. In all of our performance analyses in this review, we used a Core i7 3770K PC overclocked to 4.3GHz with 16GB of 1600MHz DDR3 RAM, and we loaded our games from a 256GB SSD.

«Performance is good running Crysis 3 on reasonably high quality settings at both 1080p and 2560×1440 — as good a place as any to start gauging the power of the GeForce GTX 770.»

If it runs Crysis 3 at high settings, you can rest assured that the GTX 770 handles anything. Here we’re comparing 1080p and 1440p (2560×1440) performance with v-sync on and SMAA 2x anti-aliasing engaged. The very high preset remains the preserve of the GTX 780 and Titan, but the high setting still looks superb.

While the GTX 770 simply doesn’t have the horsepower to lock at 1080p60 on high settings, we still got a very decent, responsive gameplay experience. Further settings tweakery is required to achieve the same level of response at 2560×1440 — it’s clear that the additional 77 per cent of resolution is going to require significant reallocation of GPU resources. But the main takeaway is clear — this is a capable card that is well equipped for cutting-edge gaming at very, very high resolutions. That’s something we’ll explore more deeply now as we engage the GTX 770 across a range of demanding modern games, and stack the card up against competing Keplers past and present.

Benchmarks: Two generations of flagship Keplers

Moving onto our game engine benchmarks, it’s clear that the GTX 770 occupies a rather unique niche. It costs about the same as the GTX 680 while offering a small, but tangible performance boost, while the GTX 670 noticeably lags behind but retails for around £50-£60 less. If you’re looking to spend wads of cash on a new graphics card, you’ll always be left wondering how your potential purchase compares to the top-of-the-range offerings, so we’ve also included the cut-down Titan — the GTX 780 — into our testing in order to judge performance levels from the top-end of the Kepler range.

In our first batch of metrics, we centre on 1080p performance, with our test subjects — Metro: Last Light, Tomb Raider, Sleeping Dogs, Hitman: Absolution, BioShock Infinite and Metro 2033 — running at maximum settings (albeit with hardware PhysX and gimmicks like TressFX turned off). Our thinking here is that a GTX 770 purchase weighs in at around £320/$399, and for that sort of money, the first instinct of a new buyer is most likely to dial everything up to the maximum and to see what happens.

Introducing FCAT performance analysis

We prefer to use video capture for the majority of our PC graphics gameplay analyses in line with our view that what comes out of the video port is more important than internal stats tracked by the evergreen analysis tool, FRAPS. It’s a view now shared by PC sites and has resulted in Nvidia’s creation of a new performance analysis tool, FCAT.

FCAT tracks screen-tear by adding a coloured border to the left of the screen, with a cycle of 16 different colours representing consecutive frames. Capture every image output by your GPU and it’s possible to calculate render-time per frame from the coloured borders. From here, phenomena such as «micro-stutter» can be tracked. What’s micro-stutter? The truth is, latency between one frame and the next can be somewhat variable. Your PC can be internally rendering frames on-screen that may only be fractionally displayed — or not displayed at all, something FRAPS can’t track. FCAT is the means devised to measure this and as it relies upon video capture, it ties in nicely with our own internal tools which now have FCAT tracking functionality.

The wealth of data opened up by FCAT analysis is frankly immense, to the point where there’s still plenty of discussion about how we should actually use the vast array of performance data now available — the fluidity of the experience is important and this can be more easily tracked now. It’s something we’re working to incorporate into our tools because the nature of frame-rate as a measurement is that dips in performance are averaged out across a run of frames. For us, a more immediate use is that we can now easily track PC frame-rates when they exceed 60FPS — something not possible with our traditional workflow initially devised around console, which works by programmatically calculating performance by comparing one frame to the next. Also, because we only track one column of pixels now rather than 1280, 1920 or 2560, and because we don’t need to compare data with surrounding frames any more, it also means that FCAT makes our internal workflow much faster for PC articles.

In our view benchmarks are great for testing theoretical maximums of GPU tech in game engine environments — exactly what we’re doing in this article, but gameplay, image quality and image consistency always has a priority for us. As this image demonstrates, the price of gaming with totally unlocked frame-rates comes down to mountains of screen-tear and variable controller response as engine stress levels change. In our view, a locked 60FPS with as little screen-tear as possible would take precedence over gaming unlocked in this way, so Nvidia’s adaptive v-sync is an good option and an important step forward. We’ll be talking about this topic in more depth soon and revealing more enhancements to our tools, but of course, the beauty of PC gaming is that the choice in how you choose to run and display your games is entirely up to you.

The results are intriguing — the GTX 770 offers anything up to a seven per cent performance boost over the GTX 680, while the gap widens significantly up to a 26 per cent increase over the GTX 670. Of course, the monstrous GTX 780 rules the roost — as you would expect from a £550/$650 GPU. It’s upwards of 20 per cent better than our main test subject and in certain cases — like Sleeping Dogs and Hitman: Absolution — the advantage moves north of 40 or even 50 per cent. Our guess here is that the extreme super-sampling of the former, and the 8x MSAA of the latter better suits the wider memory bus, the higher levels of RAM (3GB vs. 2GB) and the additional ROPs (48 vs. 32) found in the top-end card.

Raw benchmarks are one thing, but actually being able to see them play out and to judge performance contextually is an excellent way to judge how the hardware is being stressed and what may be the cause of lower frame-rates. So here’s a four-way GPU face-off, across two generations of high-end Keplers. We had to remove the tear graphs here — there was simply no room for them.

1920×1080 GTX 670 GTX 680 GTX 770 GTX 780
BioShock Infinite, DX11 Ultra DDOF 69.7FPS 75.1FPS 77.3FPS 94.6FPS
Tomb Raider, Ultra, FXAA 78.7FPS 89.7FPS 94.2FPS 116.6FPS
Metro 2033, Very High, 4x MSAA 31.0FPS 32.5FPS 33.5FPS 47.5FPS
Metro: Last Light, Very High, SSAA 26.5FPS 31.5FPS 33. 5FPS 40.0FPS
Hitman: Absolution, Ultra, 8x MSAA 31.4FPS 33.4FPS 33.7FPS 47.0FPS
Sleeping Dogs, Extreme 39.1FPS 44.9FPS 48.0FPS 58.0FPS

Mathematically, the GTX 770 seems to offer a fairly decent value proposition. More performance than the GTX 680 for the same price, and average frame-rates that increase over the GTX 670 in line with the additional cash being asked of you. Only in the minority of cases can the GTX 780 offer a performance boost in line with its premium price-tag — and we do have to wonder how that would change given a GDDR5 increase to the GTX 770. We understand that 4GB versions of the card will be made available — and factoring in the importance of video RAM with the arrival of the next-gen consoles, it’s well worth bearing that in mind. In truth, we would have preferred an increase in overall RAM as standard rather than a faster 2GB allocation.

Now, perhaps you might be looking at the benchmark table above and thinking to yourself that you’d expect all games to run at 1080p60 on a high-end graphics card. In truth, all of the cards we have on test should be able to do that. It’s just a case of realising that many games are targeting SLI, multi-GPU set-ups for the absolute highest settings. BioShock Infinite and Tomb Raider are perhaps the most «honest» benchmarks in that they do not factor in performance sapping features like insane multi-sampling MSAA or SSAA (literally rendering internally at a higher resolution then down-sampling). In the case of BioShock, it’s simply not used at all, while on Tomb Raider, it’s an option that isn’t enabled in the standard «ultra» mode. Those two games gives us perhaps our most realistic assessment of the difference in performance level in an actual real-life gaming scenario.

With that in mind, we re-ran our tests at 2560×1440 resolution, paring down the quality settings by one «notch». The results are rather interesting, to say the least.

2560×1440 GTX 670 GTX 680 GTX 770 GTX 780
BioShock Infinite, DX11 Very High 62.9FPS 69.0FPS 74.7FPS 89.9FPS
Tomb Raider, High, FXAA 76.5FPS 82.8FPS 93.1FPS 113.6FPS
Metro 2033, High, 4x MSAA 24.0FPS 25.0FPS 26.5FPS 39.5FPS
Metro: Last Light, High, No SSAA 34.0FPS 39.5FPS 43.0FPS 50.0FPS
Hitman: Absolution, High, 8x MSAA/2x MSAA 21.2FPS/ 40.3FPS 21.8FPS/ 41.8FPS 22.8FPS/ 45.2FPS 32.0FPS/ 58.0FPS
Sleeping Dogs, High 46.5FPS 52.7FPS 56.8FPS 67.4FPS

In many cases, we actually find that with just a small hit to overall quality, and the removal of SSAA, we can run games natively at a much higher resolution and still enjoy very decent frame-rates — in some cases significantly higher than running at 1080p/ultra. You’ll note that the reduction in Hitman: Absolution doesn’t exactly help with the performance level and indeed, even the GTX 780 can’t keep up the pace. However, if you reduce the MSAA tweakable down from 8x to 2x, you literally double your performance. Bearing in mind the artistic style of the game and the fact that we’re also running FXAA anti-aliasing at the same time, you’re still getting an excellent level of image quality and the increase in smoothness and fluidity is more than worth the trade.

We’ve often talked about the law of diminishing returns in graphical presets in PC titles, and this only seems likely to change radically once the next-gen consoles arrive. Put simply, hopefully all of those billions of transistors will have much better things to do rather than processing ever more insane methods of anti-aliasing. In the meantime, the major takeaway in the here and now for prospective GPU buyers is that all of these cards can play taxing games well at 2560×1440, just as long as you accept that ultra-level settings are off the table.

Nvidia GeForce GTX 770: the Digital Foundry verdict

«Second-gen Kepler is all about refinement and improved value — something that should ripple down through the rest of the range.»

Bearing in mind the expense level of the GTX 780, and the fact that the new GTX 770 tangibly outperforms the GTX 680, we were worried that Nvidia would push up pricing for this latest offering. The good news is that while this is still an expensive card, it seems to be fairly well priced: £330 is much cheaper than the launch cost for the GTX 680 last year, matching or even beating it on price even now, and offers decent value in terms of price/performance up against the GTX 670.

We would expect the arrival of this card to push down prices across the entire GTX 6xx range over the following weeks — a situation that could result in some decent bargains, particularly for the GTX 670 and the very similar 660 Ti. Both of those cards have much lower power requirements than the 770, so while you lose some performance they may be better suited to a smaller form factor PC, for example. At the same time, we should see movement on price from AMD’s Radeon HD 7970 and 7950 too — their replacements apparently aren’t due until closer to the end of the year now, and aggressive value is the firm’s stock in trade.

More power, better value rippling down through the stack — second-gen Kepler may not be a revolution, but it’s sure to please enthusiast PC gamers.

0025 1502MHz

  • 1004MHz higher effective clock frequency?
    7012MHz vs 6008MHz
  • 32GB/s more memory bandwidth?
    224GB/s vs 192GB/s
  • 606 higher PassMark (G3D) score?
    6289 vs 5683
  • 7.46GTexels/s higher 3DMark Vantage Texture Fill? higher 3DMark Vantage Pixel Fill result?
    14.1GPixel/s vs 13.03GPixel/s
  • 268 higher PassMark (DirectCompute) result?
    3178 vs 2910
  • 2.3dB lower idle noise?
    38.2dB vs 40. 5dB
    • 35W below TDP?
      195W vs 230W
    • 21W lower power consumption at peak load?
      362W vs 383W
    • 26mm narrower?
      254mm vs 280mm

    Which comparisons are the most popular?

    Gainward GeForce GTX 770

    vs

    Nvidia GeForce 940MX

    Nvidia GeForce GTX 680

    vs

    Nvidia GeForce GTX 960

    Gainward GeForce GTX 770

    vs

    Nvidia GeForce GTX 1050

    Nvidia GeForce GTX 680

    vs

    Nvidia GeForce GTX 1650

    Gainward GeForce GTX 770

    vs

    Nvidia GeForce GTX 1650

    Nvidia GeForce GTX 680

    vs

    AMD Radeon RX 550

    Gainward GeForce GTX 770

    vs

    Nvidia GeForce GT 1030 DDR4

    Nvidia GeForce GTX 680

    vs

    Nvidia GeForce GTX 750 Ti

    Gainward GeForce GTX 770

    vs

    0003

    vs

    Gigabyte GeForce GTX 1050 Ti

    Gainward GeForce GTX 770

    vs

    Sparkle GeForce Calibre GTX 550 Ti DF

    Nvidia GeForce GTX 680

    vs

    Nvidia GeForce GTX 970

    Gainward GeForce GTX 770

    vs

    AMD Radeon HD 7850

    Nvidia GeForce GTX 680

    vs

    Nvidia GeForce MX150

    Gainward GeForce GTX 770

    vs

    GeForce GTX 70003

    Nvidia GeForce GTX 680

    vs

    Nvidia GeForce GTX 1050

    Gainward GeForce GTX 770

    vs

    Nvidia GeForce GTX 1650 Ti Laptop

    Nvidia GeForce GTX 680

    vs

    Nvidia GeForce GTX 1060

    Nvidia GeForce GTX 680

    vs

    Nvidia GeForce 940MX

    Price Comparison

    User Reviews

    Performance

    1. GPU Clock Speed ​​

    1046MHz

    1006MHz

    The graphics processing unit (GPU) has a higher clock speed.

    2.turbo GPU

    1085MHz

    1058MHz

    When the GPU is running below its limits, it can jump to a higher clock speed to increase performance.

    3.pixel rate

    33.5 GPixel/s

    32.2 GPixel/s

    The number of pixels that can be displayed on the screen every second.

    4.flops

    3.21 TFLOPS

    3.09 TFLOPS

    FLOPS is a measurement of GPU processing power.

    5.texture size

    134 GTexels/s

    129 GTexels/s

    The number of textured pixels that can be displayed on the screen every second.

    6.GPU memory speed

    1753MHz

    1502MHz

    Memory speed is one aspect that determines memory bandwidth.

    7. shading patterns

    Shading units (or stream processors) are small processors in a graphics card that are responsible for processing various aspects of an image.

    8.textured units (TMUs)

    TMUs accept textured units and bind them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.

    9 ROPs imaging units

    ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and performing other tasks such as anti-aliasing to improve the appearance of graphics.

    Memory

    1.memory effective speed

    7012MHz

    6008MHz

    The effective memory clock frequency is calculated from the memory size and data transfer rate. A higher clock speed can give better performance in games and other applications.

    2. max memory bandwidth

    224GB/s

    192GB/s

    This is the maximum rate at which data can be read from or stored in memory.

    3.VRAM

    VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.

    4.memory bus width

    256bit

    256bit

    Wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.

    5. GDDR memory versions

    Later versions of GDDR memory offer improvements such as higher data transfer rates, which improve performance.

    6. Supports memory debug code

    ✖Gainward GeForce GTX 770

    ✖Nvidia GeForce GTX 680

    Memory debug code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.

    Functions

    1.DirectX version

    DirectX is used in games with a new version that supports better graphics.

    2nd version of OpenGL

    The newer version of OpenGL, the better graphics quality in games.

    OpenCL version 3.

    Some applications use OpenCL to use the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions are more functional and better quality.

    4. Supports multi-monitor technology

    ✔Gainward GeForce GTX 770

    ✔Nvidia GeForce GTX 680

    The video card has the ability to connect multiple screens. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.

    5. GPU Temperature at Boot

    Lower boot temperature means that the card generates less heat and the cooling system works better.

    6.supports ray tracing

    ✖Gainward GeForce GTX 770

    ✖Nvidia GeForce GTX 680

    Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.

    7. Supports 3D

    ✔Gainward GeForce GTX 770

    ✔Nvidia GeForce GTX 680

    Allows you to view in 3D (if you have a 3D screen and glasses).

    8.supports DLSS

    ✖Gainward GeForce GTX 770

    ✖Nvidia GeForce GTX 680

    DLSS (Deep Learning Super Sampling) is an AI-based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.

    9. PassMark result (G3D)

    This test measures the graphics performance of a graphics card. Source: Pass Mark.

    Ports

    1.has HDMI output

    ✔Gainward GeForce GTX 770

    ✔Nvidia GeForce GTX 680

    Devices with HDMI or mini HDMI ports can stream HD video and audio to the connected display.

    2.HDMI connectors

    Unknown. Help us offer a price. (Gainward GeForce GTX 770)

    Unknown. Help us offer a price. (Nvidia GeForce GTX 680)

    More HDMI connectors allow you to connect multiple devices at the same time, such as game consoles and TVs.

    HDMI version 3

    Unknown. Help us offer a price. (Gainward GeForce GTX 770)

    Unknown. Help us offer a price. (Nvidia GeForce GTX 680)

    Newer versions of HDMI support higher bandwidth for higher resolutions and frame rates.

    4. DisplayPort outputs

    Allows connection to a display using DisplayPort.

    5.DVI outputs

    Allows connection to a display using DVI.

    6.mini DisplayPort outputs

    Allows connection to a display using mini DisplayPort.

    Price Match

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    Which graphics cards are better?

    Review MSI GeForce GTX 770 Gaming Twin Frozr. One of two modifications from MSI

    Due to its price positioning and improvements compared to the previous generation video cards, primarily NVIDIA GeForce GTX 680, the new GeForce GTX 770 video cards turned out to be very successful in the domestic market. The increased interest of users in them is directly related to their heated discussion on various computer forms in Runet.
    In the meantime, the new video card GeForce GTX 770 should be considered the direct successor of the GeForce GTX 680. The core architecture has been retained and the changes have only affected the power supply scheme, as well as the operating clock frequencies. In particular, the novelty already in the reference version received a six-phase power system, as well as, in addition to GPU Boost 2.0, the possibility of software voltage control. The last circumstance is especially gratifying to hear the lover of overclocking.

    Speaking of actual benefits GeForce GTX 770 before the old GeForce GTX 680 it should be noted that in gaming applications it does not exceed 10% and often ranges from 1 to 10%. In most synthetic tests, a 12% advantage can be noted.

    The company itself NVIDIA practically does not stutter that it simply renamed the old video card GeForce GTX 680 to the new GeForce GTX 770 with the addition of some modifications. Instead, she actively compares her «novelty» with the solution of the previous generation — the GeForce GTX 670.

    Naturally, with such a comparison, the user may get a false impression and he will decide that NVIDIA has made another technological breakthrough. In fact, the computer components market will probably present its latest breakthroughs in the next two years, and then their number will rapidly decline. This is largely due to the fact that Moore’s law is slowly exhausting itself, and a new law in radio electronics has not yet been invented. Demand for desktop personal computers is also declining, so manufacturers will focus on reducing the power consumption of existing solutions and then launching them under a new marketing name.

    Speaking about the competitors of the NVIDIA GeForce GTX 770, we should mention the video card Radeon HD 7970 GHz Edition. The last product is interesting because it is the top single-chip solution in NVIDIA’s product line. In terms of cost, this solution is a direct competitor to the new NVIDIA GeForce GTX 770.

    At the time the Radeon HD 7970 GHz Edition modification appeared, many believed that NVIDIA was in a difficult situation — the top-end GeForce GTX 680 solution cannot compete with the new AMD product due to the fact that its full potential has long been revealed through GPU Boost technology . Many experts predicted that AMD once again returned to the leading position in the single-chip video card segment for a long time. As it turned out, the NVIDIA team is more cunning and able to organize a «double» and release two strategic decisions at once.

    First, the NVIDIA GeForce Titan single-chip video card was released, with the performance of which no single-chip AMD video card can compete. Secondly, the NVIDIA GeForce GTX 770 video card was released, that is, the overclocked GeForce GTX 680, which many considered not suitable for overclocking. The new product in most tests is ahead of the top solution of the red camp, so it is the most profitable purchase for any gamer.

    Package

    MSI introduced two GeForce GTX 770 series products at once — MSI GeForce GTX 770 Gaming Twin Frozr and MSI GeForce GTX 770 Lighting. Products differ both in appearance and characteristics. In this article, we will focus on the MSI GeForce GTX 770 Gaming Twin Frozr solution.

    The MSI GeForce GTX 770 Gaming Twin Frozr graphics card comes in a black box with the model and series of the solution.

    The back of the box details those unique implementations that made the MSI GeForce GTX 770 Gaming Twin Frozr solution interesting for a potential buyer — this is a modified cooling system, an enhanced controlled power system and additional software products in the package.

    The delivery set of the video card is not rich. There are two PCI-Express power adapters, instructions, a CD with drivers and software, and a DVI-to-VGA adapter.

    Visual inspection of the video card

    The MSI GeForce GTX 770 Gaming Twin Frozr video card has a modified cooling system. The system is based on a large aluminum radiator pierced with heat pipes. Two 80 mm cooling fans are responsible for active cooling of the video card.

    There is no free space on the back of the board. The casing of the cooling system does not extend beyond the printed circuit board, thereby not extending the video card.

    The video card has standard ports for image output — two DVI, one HDMI and one DisplayPort.

    Unlike the reference product, this video card has two eight-pin connectors for additional power cables. On the reference boards, they are soldered according to the 8 + 6 scheme.

    The board is ready for multi-graphic configurations, for which it has two connectors for SLI bridges.

    Samsung continues to be the supplier of high-speed GDDR5 video memory with a nominal operating frequency of 1750 MHz.

    Video card specifications

    1. Core working frequency: 1046MHz, turbo frequency 1085MHz

    2. Universal processors: 1344

    3. Memory type: GDDR5

    4. Memory capacity: 2 GB

    5. Working frequency of video memory: 1753 MHz

    6. Bus 256 bit

    7. PCI Express 3.0 bus

    8. Recommended cost: $400 US dollars

    MSI GeForce GTX 770 Gaming Twin Frozr is factory overclocked to 1059MHz core. The operating frequency of the video memory is left at the nominal value.

    Test configuration

    1. Temperature mode of the video card.

    The graphics card has been tested under the following conditions:

    — 27 degrees in the room,

    — the video card is installed in a closed case,

    — there are no additional cooling fans in the case,

    — the load is applied until the temperatures are fully stabilized for 15 minutes.

    The results of the MSI GeForce GTX 770 Gaming Twin Frozr cooling system performance test clearly show that the MSI GeForce GTX 680 Twin Frozr graphics card has a similar cooling system and they work with approximately the same heat dissipation — after all, the final results are almost the same.

    2. Video card overclocking

    The MSI GeForce GTX 770 Gaming Twin Frozr showed good overclocking potential. The frequency of 1252 MHz turned out to be stable for the core, and 1920 MHz for the video memory.


    Conclusion
    The MSI GeForce GTX 770 Gaming Twin Frozr graphics card is one of the best solutions in all respects. The results of testing the efficiency of the cooling system only confirm what has been said. The product is recommended for purchase to all those who have the opportunity to purchase a solution worth 400-450 dollars. 938MHz

    GPU memory frequency

    This is an important aspect calculating memory bandwidth

    900MHz

    max 16000

    Average: 1326.6 MHz

    1753MHz

    max 16000

    Average: 1326. 6 MHz

    FLOPS

    The measurement of processing power of a processor is called FLOPS.

    2 TFLOPS

    max 1142.32

    Average: 92.5 TFLOPS

    3.11 TFLOPS

    max 1142.32

    Average: 92.5 TFLOPS

    Turbo GPU

    If the GPU speed drops below its limit, it can switch to a high clock speed to improve performance.
    Show all

    758MHz

    max 2903

    Average: 1375.8 MHz

    1085MHz

    max 2903

    Average: 1375.8 MHz

    Texture size

    A certain number of textured pixels are displayed on the screen every second.
    Show all

    129 GTexels/s

    max 756.8

    Average: 145.4 GTexels/s

    134 GTexels/s

    max 756.8

    Average: 145.4 GTexels/s

    Architecture name

    Kepler

    Kepler

    Graphic processor name

    GK104

    GK104

    Separated memory

    No data

    , the capacity of memory reads information.

    115.2GB/s

    max 2656

    Average: 198.3 GB/s

    224GB/s

    max 2656

    Average: 198.3 GB/s

    Effective memory speed

    The effective memory clock speed is calculated from the size and information transfer rate of the memory. The performance of the device in applications depends on the clock frequency. The higher it is, the better.
    Show all

    6008MHz

    max 19500

    Average: 6984.5 MHz

    7012MHz

    max 19500

    Average: 6984.5 MHz

    RAM

    4 GB

    max 128

    Average: 4.6 GB

    2GB

    max 128

    Average: 4.6 GB

    GDDR Memory Versions

    Latest GDDR memory versions provide high data transfer rates for improved overall performance
    Show all

    5

    Average: 4. 5

    5

    Average: 4.5

    Memory bus width

    A wide memory bus means that it can transfer more information in one cycle. This property affects the performance of the memory as well as the overall performance of the device’s graphics card.
    Show all

    256bit

    max 8192

    Average: 290.1bit

    256bit

    max 8192

    Average: 290.1bit

    Release date

    2012-03-22 00:00:00

    n/a

    The lower the TDP, the less power will be consumed.
    Show all

    100W

    Average: 140.4 W

    230W

    Average: 140. 4 W

    Process technology

    The small size of the semiconductor means it is a new generation chip.

    28 nm

    Average: 47.5 nm

    28 nm

    Average: 47.5 nm

    Number of transistors

    The higher their number, the more processor power it indicates

    3540 million

    max 80000

    Average: 5043 million

    3540 million

    max 80000

    Average: 5043 million

    PCIe version

    Considerable speed is provided by the expansion card used to connect the computer to peripherals. The updated versions have impressive throughput and provide high performance.
    Show all

    3

    Mean: 2.8

    3

    Mean: 2.8

    Width

    254mm

    max 421.7

    Average: 242.6mm

    280mm

    max 421.7

    Average: 242.6mm

    Height

    112mm

    max 180

    Average: 119.1mm

    111mm

    max 180

    Average: 119.1mm

    Purpose

    Desktop

    n.a.
    12

    max 12. 2

    Average: 11.1

    eleven

    max 12.2

    Average: 11.1

    OpenCL version

    Used by some applications to enable GPU power for non-graphical calculations. The newer the version, the more functional it will be
    Show all

    3

    max 4.6

    Average: 1.7

    1.1

    max 4.6

    Average: 1.7

    opengl version

    Later versions provide better game graphics

    4.6

    max 4.6

    Average: 4

    4.3

    max 4. 6

    Average: 4

    Shader model version

    5.1

    max 6.6

    Average: 5.5

    5.1

    max 6.6

    Average: 5.5

    version VULKAN

    1.1

    1.1

    version CUDA

    3

    is

    HDMI Output HDMI ACTMI exit allows you to connect devices with ports of HDMI or Mini-HDMI. They can transmit video and audio to the display.
    Show all

    Yes

    Yes

    DisplayPort

    Allows connection to a display using DisplayPort

    one

    Average: 2

    one

    Average: 2

    DVI outputs

    Allows connection to a display using DVI

    2

    Mean: 1. 4

    2

    Mean: 1.4

    HDMI

    Yes

    Yes

    Passmark score

    5370

    max 29325

    Average: 7628.6

    5752

    max 29325

    Average: 7628.6

    3DMark Cloud Gate GPU benchmark score

    46187

    max 1

    Average: 80042.3

    max 1

    Average: 80042.3

    3DMark Fire Strike Score

    6724

    max 38276

    Average: 12463

    max 38276

    Average: 12463

    3DMark Fire Strike Graphics test score

    7435

    max 49575

    Average: 11859. 1

    7987

    max 49575

    Average: 11859.1

    3DMark 11 Performance GPU score

    10013

    max 57937

    Average: 18799.9

    max 57937

    Average: 18799.9

    3DMark Vantage Performance score

    29108

    max 97887

    Average: 37830.6

    max 97887

    Average: 37830.6

    3DMark Ice Storm GPU score

    242360

    max 533357

    Average: 372425.7

    max 533357

    Average: 372425.