Gtx 960 v 770: GeForce GTX 770 vs 960 [in 7 benchmarks]

GeForce GTX 770 vs GeForce GTX 960 Graphics cards Comparison

When choosing between GeForce GTX 770 and GeForce GTX 960, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let’s find out the difference between GeForce GTX 770 and GeForce GTX 960.

GeForce GTX 770

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GeForce GTX 960

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Main Specs

  GeForce GTX 770 GeForce GTX 960
Power consumption (TDP) 230 Watt 120 Watt
Interface PCIe 3. 0 x16 PCIe 3.0 x16
Supplementary power connectors One 8-pin and one 6-pin 1x 6-pins
Memory type GDDR5 GDDR5
Maximum RAM amount 2 GB 4 GB
Display Connectors 2x DVI, 1x HDMI, 1x DisplayPort 1x DVI, 1x HDMI, 3x DisplayPort
Recommended system power (PSU) 400 Watt
 

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  • GeForce GTX 770 has 91% more power consumption, than GeForce GTX 960.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GeForce GTX 960 has 2 GB more memory, than GeForce GTX 770.
  • Both cards are used in Desktops.
  • GeForce GTX 770 is build with Kepler architecture, and GeForce GTX 960 — with Maxwell.
  • Core clock speed of GeForce GTX 960 is 81 MHz higher, than GeForce GTX 770.
  • GeForce GTX 770 and GeForce GTX 960 are manufactured by 28 nm process technology.
  • GeForce GTX 770 is 1 mm longer, than GeForce GTX 960.
  • Memory clock speed of GeForce GTX 770 is 7005 MHz higher, than GeForce GTX 960.

Game benchmarks

Assassin’s Creed OdysseyBattlefield 5Call of Duty: WarzoneCounter-Strike: Global OffensiveCyberpunk 2077Dota 2Far Cry 5FortniteForza Horizon 4Grand Theft Auto VMetro ExodusMinecraftPLAYERUNKNOWN’S BATTLEGROUNDSRed Dead Redemption 2The Witcher 3: Wild HuntWorld of Tanks
high / 1080p 35−40 35−40
ultra / 1080p 21−24 21−24
QHD / 1440p 16−18 16−18
4K / 2160p 10−11 10−11
low / 720p 60−65 60−65
medium / 1080p 40−45 40−45
GeForce GTX 770 and GeForce GTX 960 have the same average FPS in Assassin’s Creed Odyssey.
high / 1080p 55−60 55−60
ultra / 1080p 45−50 45−50
QHD / 1440p 35−40 35−40
4K / 2160p 18−20 18−20
low / 720p 100−110 100−110
medium / 1080p 60−65 60−65
GeForce GTX 770 and GeForce GTX 960 have the same average FPS in Battlefield 5.
low / 768p 50−55 50−55
QHD / 1440p 0−1 0−1
GeForce GTX 770 and GeForce GTX 960 have the same average FPS in Call of Duty: Warzone.
low / 768p 250−260 250−260
medium / 768p 220−230 220−230
ultra / 1080p 180−190 180−190
QHD / 1440p 110−120 110−120
4K / 2160p 70−75 70−75
high / 768p 210−220 210−220
GeForce GTX 770 and GeForce GTX 960 have the same average FPS in Counter-Strike: Global Offensive.
low / 768p 60−65 60−65
medium / 1080p 55−60 55−60
GeForce GTX 770 and GeForce GTX 960 have the same average FPS in Cyberpunk 2077.
low / 768p 120−130 120−130
medium / 768p 110−120 110−120
ultra / 1080p 100−110 100−110
GeForce GTX 770 and GeForce GTX 960 have the same average FPS in Dota 2.
high / 1080p 45−50 45−50
ultra / 1080p 40−45 40−45
QHD / 1440p 27−30 27−30
4K / 2160p 14−16 14−16
low / 720p 80−85 80−85
medium / 1080p 45−50 45−50
GeForce GTX 770 and GeForce GTX 960 have the same average FPS in Far Cry 5.
high / 1080p 60−65 60−65
ultra / 1080p 45−50 45−50
QHD / 1440p 27−30 27−30
4K / 2160p 27−30 27−30
low / 720p 180−190 180−190
medium / 1080p 110−120 110−120
GeForce GTX 770 and GeForce GTX 960 have the same average FPS in Fortnite.
high / 1080p 60−65 60−65
ultra / 1080p 45−50 45−50
QHD / 1440p 30−35 30−35
4K / 2160p 24−27 24−27
low / 720p 100−110 100−110
medium / 1080p 65−70 65−70
GeForce GTX 770 and GeForce GTX 960 have the same average FPS in Forza Horizon 4.
low / 768p 140−150 140−150
medium / 768p 120−130 120−130
high / 1080p 70−75 70−75
ultra / 1080p 30−35 30−35
QHD / 1440p 21−24 21−24
GeForce GTX 770 and GeForce GTX 960 have the same average FPS in Grand Theft Auto V.
high / 1080p 24−27 24−27
ultra / 1080p 20−22 20−22
QHD / 1440p 16−18 16−18
4K / 2160p 8−9 8−9
low / 720p 65−70 65−70
medium / 1080p 30−35 30−35
GeForce GTX 770 and GeForce GTX 960 have the same average FPS in Metro Exodus.
low / 768p 130−140 130−140
medium / 1080p 120−130 120−130
GeForce GTX 770 and GeForce GTX 960 have the same average FPS in Minecraft.
ultra / 1080p 14−16 14−16
low / 720p 100−110 100−110
medium / 1080p 18−20 18−20
GeForce GTX 770 and GeForce GTX 960 have the same average FPS in PLAYERUNKNOWN’S BATTLEGROUNDS.
high / 1080p 24−27 24−27
ultra / 1080p 16−18 16−18
QHD / 1440p 10−11 10−11
4K / 2160p 7−8 7−8
low / 720p 65−70 65−70
medium / 1080p 35−40 35−40
GeForce GTX 770 and GeForce GTX 960 have the same average FPS in Red Dead Redemption 2.
low / 768p 130−140 130−140
medium / 768p 85−90 85−90
high / 1080p 45−50 45−50
ultra / 1080p 24−27 24−27
4K / 2160p 16−18 16−18
GeForce GTX 770 and GeForce GTX 960 have the same average FPS in The Witcher 3: Wild Hunt.
low / 768p 90−95 90−95
medium / 768p 60−65 60−65
ultra / 1080p 50−55 50−55
high / 768p 60−65 60−65
GeForce GTX 770 and GeForce GTX 960 have the same average FPS in World of Tanks.

Full Specs

  GeForce GTX 770 GeForce GTX 960
Architecture Kepler Maxwell
Code name GK104 GM206
Type Desktop Desktop
Release date 30 May 2013 22 January 2015
Pipelines 1536 1024
Core clock speed 1046 MHz 1127 MHz
Boost Clock 1085 MHz 1178 MHz
Transistor count 3,540 million 2,940 million
Manufacturing process technology 28 nm 28 nm
Texture fill rate 134 billion/sec 72 billion/sec
Floating-point performance 3,333 gflops 2,413 gflops
Length 10. 5″ (26.7 cm) 9.5″ (24.1 cm)
Memory bus width 256 Bit 128 Bit
Memory clock speed 7012 MHz 7.0 GB/s
Memory bandwidth 224.3 GB/s 112 GB/s
Shared memory
G-SYNC support +
DirectX 12 (11_0) 12 (12_1)
Shader Model 5.1 6.4
OpenGL 4.3 4.4
OpenCL 1.2 1.2
Vulkan 1.1.126 1.1.126
CUDA + +
Monero / XMR (CryptoNight) 0. 27 kh/s
CUDA cores 1536 1024
Bus support PCI Express 3.0 PCI Express 3.0
Height 4.376″ (11.1 cm) 4.376″ (11.1 cm)
SLI options +
Multi monitor support 4 displays 4 displays
HDMI +
HDCP + +
Maximum VGA resolution 2048×1536 2048×1536
Audio input for HDMI Internal Internal
3D Gaming +
3D Vision +
3D Vision Live +
Bitcoin / BTC (SHA256) 113 Mh/s 318 Mh/s
Decred / DCR (Decred) 0. 92 Gh/s
Ethereum / ETH (DaggerHashimoto) 3.9 Mh/s 8 Mh/s
Zcash / ZEC (Equihash) 141.47 Sol/s
GameStream +
GeForce ShadowPlay +
GPU Boost 2.0
GameWorks +
Blu Ray 3D +
Minimum recommended system power 600 Watt
PhysX +
 

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Nvidia GeForce GTX 770 vs Nvidia GeForce GTX 960: What is the difference?

43points

Nvidia GeForce GTX 770

46points

Nvidia GeForce GTX 960

vs

54 facts in comparison

Nvidia GeForce GTX 770

Nvidia GeForce GTX 960

Why is Nvidia GeForce GTX 770 better than Nvidia GeForce GTX 960?

  • 0. 91 TFLOPS higher floating-point performance?
    3.21 TFLOPSvs2.31 TFLOPS
  • 61.9 GTexels/s higher texture rate?
    134 GTexels/svs72.1 GTexels/s
  • 112GB/s more memory bandwidth?
    224GB/svs112GB/s
  • 128bit wider memory bus width?
    256bitvs128bit
  • 512 more shading units?
    1536vs1024
  • 600million more transistors?
    3540 millionvs2940 million
  • 64 more texture mapping units (TMUs)?
    128vs64
  • Has Double Precision Floating Point (DPFP)?

Why is Nvidia GeForce GTX 960 better than Nvidia GeForce GTX 770?

  • 81MHz faster GPU clock speed?
    1127MHzvs1046MHz
  • 2.6 GPixel/s higher pixel rate?
    36.1 GPixel/svs33.5 GPixel/s
  • 110W lower TDP?
    120Wvs230W
  • 1 newer version of DirectX?
    12vs11
  • 93MHz faster GPU turbo speed?
    1178MHzvs1085MHz
  • 7°C lower load GPU temperature?
    75°Cvs82°C
  • 0. 1 newer version of OpenCL?
    1.2vs1.1
  • 2 more DisplayPort outputs?
    3vs1

Which are the most popular comparisons?

Nvidia GeForce GTX 770

vs

Nvidia GeForce GTX 1650

Nvidia GeForce GTX 960

vs

AMD Radeon RX 550

Nvidia GeForce GTX 770

vs

Nvidia GeForce MX250

Nvidia GeForce GTX 960

vs

Nvidia GeForce GTX 1050

Nvidia GeForce GTX 770

vs

Nvidia GeForce RTX 3050 Laptop

Nvidia GeForce GTX 960

vs

Nvidia GeForce GTX 1650

Nvidia GeForce GTX 770

vs

Nvidia GeForce RTX 3060

Nvidia GeForce GTX 960

vs

Nvidia GeForce GTX 1060

Nvidia GeForce GTX 770

vs

Nvidia GeForce GTX 1050

Nvidia GeForce GTX 960

vs

Nvidia GeForce RTX 3050 Laptop

Nvidia GeForce GTX 770

vs

Nvidia GeForce MX350

Nvidia GeForce GTX 960

vs

Nvidia GeForce MX330

Nvidia GeForce GTX 770

vs

Nvidia GeForce MX150

Nvidia GeForce GTX 960

vs

AMD Radeon RX 570

Nvidia GeForce GTX 770

vs

AMD Radeon RX Vega 8

Nvidia GeForce GTX 960

vs

Nvidia GeForce GTX 750 Ti

Nvidia GeForce GTX 770

vs

Nvidia GeForce GTX 750 Ti

Nvidia GeForce GTX 960

vs

AMD Radeon Vega 8

Nvidia GeForce GTX 960

vs

Nvidia GeForce MX150

Price comparison

User reviews

Overall Rating

Nvidia GeForce GTX 770

0 User reviews

Nvidia GeForce GTX 770

0. 0/10

0 User reviews

Nvidia GeForce GTX 960

3 User reviews

Nvidia GeForce GTX 960

9.3/10

3 User reviews

Features

Value for money

No reviews yet

 

8.3/10

3 votes

Gaming

No reviews yet

 

8.7/10

3 votes

Performance

No reviews yet

 

9.0/10

3 votes

Fan noise

No reviews yet

 

8.0/10

3 votes

Reliability

No reviews yet

 

10.0/10

3 votes

Performance

1.GPU clock speed

1046MHz

1127MHz

The graphics processing unit (GPU) has a higher clock speed.

2.GPU turbo

1085MHz

1178MHz

When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.

3.pixel rate

33. 5 GPixel/s

36.1 GPixel/s

The number of pixels that can be rendered to the screen every second.

4.floating-point performance

3.21 TFLOPS

2.31 TFLOPS

Floating-point performance is a measurement of the raw processing power of the GPU.

5.texture rate

134 GTexels/s

72.1 GTexels/s

The number of textured pixels that can be rendered to the screen every second.

6.GPU memory speed

1753MHz

1753MHz

The memory clock speed is one aspect that determines the memory bandwidth.

7.shading units

Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.

8.texture mapping units (TMUs)

TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.

9.render output units (ROPs)

The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.

Memory

1.effective memory speed

7012MHz

7012MHz

The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.

2.maximum memory bandwidth

224GB/s

112GB/s

This is the maximum rate that data can be read from or stored into memory.

3.VRAM

VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.

4.memory bus width

256bit

128bit

A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.

5.version of GDDR memory

Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.

6.Supports ECC memory

✖Nvidia GeForce GTX 770

✖Nvidia GeForce GTX 960

Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.

Features

1.DirectX version

DirectX is used in games, with newer versions supporting better graphics.

2.OpenGL version

OpenGL is used in games, with newer versions supporting better graphics.

3.OpenCL version

Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.

4.Supports multi-display technology

✔Nvidia GeForce GTX 770

✔Nvidia GeForce GTX 960

The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.

5.load GPU temperature

A lower load temperature means that the card produces less heat and its cooling system performs better.

6.supports ray tracing

✖Nvidia GeForce GTX 770

✖Nvidia GeForce GTX 960

Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.

7.Supports 3D

✔Nvidia GeForce GTX 770

✔Nvidia GeForce GTX 960

Allows you to view in 3D (if you have a 3D display and glasses).

8.supports DLSS

✖Nvidia GeForce GTX 770

✖Nvidia GeForce GTX 960

DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.

9.PassMark (G3D) result

This benchmark measures the graphics performance of a video card. Source: PassMark.

Ports

1.has an HDMI output

✔Nvidia GeForce GTX 770

✔Nvidia GeForce GTX 960

Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.

2.HDMI ports

Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 960)

More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.

3.HDMI version

Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 770)

Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 960)

Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.

4.DisplayPort outputs

Allows you to connect to a display using DisplayPort.

5.DVI outputs

Allows you to connect to a display using DVI.

6.mini DisplayPort outputs

Allows you to connect to a display using mini-DisplayPort.

Price comparison

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Which are the best graphics cards?

GeForce GTX 770 vs GeForce GTX 960



  1. Home
  2. VGA Benchmarks
  3. GeForce GTX 770 vs GeForce GTX 960
  • GeForce GTX 770

    107%

  • GeForce GTX 960

    100%

Relative performance

  • GeForce GTX 770

    105%

  • GeForce GTX 960

    100%

Relative performance

Reasons to consider GeForce GTX 770
5% higher gaming performance.
Supports PhysX
Supports G-Sync
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty)
Based on an outdated architecture (Nvidia Kepler), there are less performance optimizations for current games and applications
Reasons to consider GeForce GTX 960
110 watts lower power draw. This might be a strong point if your current power supply is not enough to handle the GeForce GTX 770 .
This is a much newer product, it might have better long term support.
Supports PhysX
Supports G-Sync
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty)
Based on an outdated architecture (Nvidia Maxwell), there may be no performance optimizations for current games and applications

HWBench recommends GeForce GTX 770

The GeForce GTX 770 is the better performing card based on the game benchmark suite used (39 combinations of games and resolutions).

Core Configuration
GeForce GTX 770 GeForce GTX 960
GPU Name GK104 (GK104-425-A2) vs GM206 (GM206-300-A1)
Fab Process 28 nm vs 28 nm
Die Size 294 mm² vs 228 mm²
Transistors 3,540 million vs 2,940 million
Shaders 1536 vs 1024
Compute Units 8 vs 8
Core clock 1046 MHz vs 1127 MHz
ROPs 32 vs 32
TMUs 128 vs 64

Memory Configuration
GeForce GTX 770 GeForce GTX 960
Memory Type GDDR5 vs GDDR5
Bus Width 256 bit vs 128 bit
Memory Speed 1753 MHz


7012 MHz effective
vs 1753 MHz

7012 MHz effective
Memory Size 2048 Mb vs 2048 Mb
Additional details
GeForce GTX 770 GeForce GTX 960
TDP 230 watts vs 120 watts
Release Date 30 May 2013 vs 22 Jan 2015
  • GeForce GTX 770

    33. 50 GP/s

  • GeForce GTX 960

    36.10 GP/s

GigaPixels — higher is better

  • GeForce GTX 770

    134.00 GT/s

  • GeForce GTX 960

    72.10 GT/s

GigaTexels — higher is better

  • GeForce GTX 770

    224.00 GB/s

  • GeForce GTX 960

    112.20 GB/s

GB/s — higher is better

  • GeForce GTX 770

    3213.00 GFLOPs

  • GeForce GTX 960

    2308.10 GFLOPs

GFLOPs — higher is better

  • GeForce GTX 770

    11180

  • GeForce GTX 960

    10380

Points (higher is better)

DX11, Ultra Quality, 4xAA

  • GeForce GTX 770

    36

  • GeForce GTX 960

    46

FPS (higher is better)

  • GeForce GTX 770

    21.7

  • GeForce GTX 960

    19.7

FPS (higher is better)

  • GeForce GTX 770

    85.2

  • GeForce GTX 960

    71. 5

FPS (higher is better)

  • GeForce GTX 770

    56.1

  • GeForce GTX 960

    49.2

FPS (higher is better)

DX11, Ultra Quality, 4xMSAA,EP3 Gator Bait

  • GeForce GTX 770

    40

  • GeForce GTX 960

    34

FPS (higher is better)

  • GeForce GTX 770

    86.1

  • GeForce GTX 960

    94.5

FPS (higher is better)

  • GeForce GTX 770

    64.8

  • GeForce GTX 960

    66.4

FPS (higher is better)

  • GeForce GTX 770

    33.8

  • GeForce GTX 960

    26.3

FPS (higher is better)

DX11, Ultra Details, Godrays, High shadows

  • GeForce GTX 770

    72

  • GeForce GTX 960

    53

FPS (higher is better)

DX11, Max Details, 16:1 AF, 2xMSAA

  • GeForce GTX 770

    58

  • GeForce GTX 960

    53

FPS (higher is better)

DX11,Max Details, 16:1 HQ-AF, +AA

  • GeForce GTX 770

    29

  • GeForce GTX 960

    36

FPS (higher is better)

DX11, Very High Details

  • GeForce GTX 770

    46

  • GeForce GTX 960

    40

FPS (higher is better)

DX11, Max Details, 16:1 AF

  • GeForce GTX 770

    27

  • GeForce GTX 960

    40

FPS (higher is better)

DX11, Ultra Quality, 4xAA

  • GeForce GTX 770

    24

  • GeForce GTX 960

    28

FPS (higher is better)

  • GeForce GTX 770

    11. 3

  • GeForce GTX 960

    10.4

FPS (higher is better)

  • GeForce GTX 770

    52.9

  • GeForce GTX 960

    43.7

FPS (higher is better)

  • GeForce GTX 770

    36.6

  • GeForce GTX 960

    31.2

FPS (higher is better)

DX11, Ultra Quality, 4xMSAA,EP3 Gator Bait

  • GeForce GTX 770

    30

  • GeForce GTX 960

    25

FPS (higher is better)

DX11, Ultra, DDOD, FXAA

  • GeForce GTX 770

    52

  • GeForce GTX 960

    47

FPS (higher is better)

  • GeForce GTX 770

    63.7

  • GeForce GTX 960

    68.3

FPS (higher is better)

  • GeForce GTX 770

    44.8

  • GeForce GTX 960

    45.9

FPS (higher is better)

  • GeForce GTX 770

    20.1

  • GeForce GTX 960

    15.8

FPS (higher is better)

DX11, Ultra Details, Godrays, High shadows

  • GeForce GTX 770

    42

  • GeForce GTX 960

    33

FPS (higher is better)

DX11, Max Details, 16:1 AF, 2xMSAA

  • GeForce GTX 770

    41

  • GeForce GTX 960

    37

FPS (higher is better)

DX11, High Quality, 2x MSAA, 16x AF

  • GeForce GTX 770

    45

  • GeForce GTX 960

    34

FPS (higher is better)

DX11,Max Details, 16:1 HQ-AF, +AA

  • GeForce GTX 770

    23

  • GeForce GTX 960

    27

FPS (higher is better)

DX11, Very High Details

  • GeForce GTX 770

    33

  • GeForce GTX 960

    29

FPS (higher is better)

DX11, Max Details, 16:1 AF

  • GeForce GTX 770

    19

  • GeForce GTX 960

    30

FPS (higher is better)

DX11, Ultra Quality, 4xAA

  • GeForce GTX 770

    14

  • GeForce GTX 960

    17

FPS (higher is better)

  • GeForce GTX 770

    10. 4

  • GeForce GTX 960

    9.6

FPS (higher is better)

  • GeForce GTX 770

    25.1

  • GeForce GTX 960

    20.9

FPS (higher is better)

  • GeForce GTX 770

    17.6

  • GeForce GTX 960

    14.4

FPS (higher is better)

  • GeForce GTX 770

    37

  • GeForce GTX 960

    38.9

FPS (higher is better)

  • GeForce GTX 770

    26.5

  • GeForce GTX 960

    28

FPS (higher is better)

  • GeForce GTX 770

    13.1

  • GeForce GTX 960

    10.5

FPS (higher is better)

DX11, Ultra Details, Godrays, High shadows

  • GeForce GTX 770

    19

  • GeForce GTX 960

    14

FPS (higher is better)

DX11,Max Details, 16:1 HQ-AF, +AA

  • GeForce GTX 770

    13

  • GeForce GTX 960

    14

FPS (higher is better)

DX11, Very High Details

  • GeForce GTX 770

    6

  • GeForce GTX 960

    7

FPS (higher is better)

DX11, Max Details, 16:1 AF

  • GeForce GTX 770

    9

  • GeForce GTX 960

    11

FPS (higher is better)

VS
GeForce GTX 770 Radeon R9 380
VS
GeForce GTX 770 Radeon R9 285
VS
GeForce GTX 960 GeForce GTX 1050 3 GB
VS
GeForce GTX 960 GeForce GTX 1050
VS
Radeon R9 380X Radeon R9 280X
VS
Radeon R9 280X Radeon HD 8970 OEM

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Nvidia GeForce GTX 770 vs Nvidia GeForce GTX 960








Nvidia GeForce GTX 770 vs Nvidia GeForce GTX 960

Comparison of the technical characteristics between the graphics cards, with Nvidia GeForce GTX 770 on one side and Nvidia GeForce GTX 960 on the other side. The first is dedicated to the desktop sector, it has 1536 shading units, a maximum frequency of 1,1 GHz, its lithography is 28 nm. The second is used on the desktop segment, it includes 1024 shading units, a maximum frequency of 1,2 GHz, its lithography is 28 nm. The following table also compares the boost clock, the number of shading units (if indicated), of execution units, the amount of cache memory, the maximum memory capacity, the memory bus width, the release date, the number of PCIe lanes, the values ​​obtained in various benchmarks.

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Specifications:

Graphics card

Nvidia GeForce GTX 770

Nvidia GeForce GTX 960
Market (main)

Desktop

Desktop
Release date

Q2 2013

Q1 2015
Model number

GK104-425-A2

GM206-300-A1
GPU name

GK104

GM206
Architecture

Kepler

Maxwell 2. 0
Generation

GeForce 700

GeForce 900
Lithography

28 nm

28 nm
Transistors

3.540.000.000

2.940.000.000
Bus interface

PCIe 3.0 x16

PCIe 3.0 x16
GPU base clock

1,05 GHz

1,13 GHz
GPU boost clock

1,09 GHz

1,18 GHz
Memory frequency

1.753 MHz

1.753 MHz
Effective memory speed

7 GB/s

7 GB/s
Memory size

2 GB

2 GB
Memory type

GDDR5

GDDR5
Memory bus

256 Bit

128 Bit
Memory bandwidth

224,4 GB/s

112,2 GB/s
TDP

230 W

120 W
Suggested PSU 600W ATX Power Supply 400W ATX Power Supply
Multicard technology

SLI-ready

2-way SLI
Outputs

2x DVI
1x HDMI
1x DisplayPort

1x DVI
1x HDMI
3x DisplayPort


Maximum GPU Temperature

98°C

98°C
Cores (compute units, SM, SMX)

6

8
Shading units (cuda cores)

1. 536

1.024
TMUs

128

64
ROPs

32

32
Cache memory

512 KB

1 MB
Pixel fillrate

34,7 GP/s

37,7 GP/s
Texture fillrate

138,9 GT/s

75,4 GT/s
Performance FP32 (float)

3,3 TFLOPS

2,4 TFLOPS
Performance FP64 (double)

138,9 GFLOPS

75,4 GFLOPS
Amazon


eBay


Note: Commissions may be earned from the links above.

Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. This is why we prefer for the moment not to show a price. You should refer to the respective online stores for the latest price, as well as availability.

We can better compare what are the technical differences between the two graphics cards.

Performances :

Performance comparison between the two processors, for this we consider the results generated on benchmark software such as Geekbench 4.





FP32 Performance in GFLOPS
Nvidia GeForce GTX 770

3.333
Nvidia GeForce GTX 960

2.413

The difference is 38%.

Note: Commissions may be earned from the links above. These scores are only an
average of the performances got with these graphics cards, you may get different results.

Single precision floating point format, also known as FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point.

See also:

Nvidia GeForce GTX 770M

Nvidia GeForce GTX 960 (OEM)Nvidia GeForce GTX 960MNvidia GeForce GTX 965M

Equivalence:

Nvidia GeForce GTX 770 AMD equivalentNvidia GeForce GTX 960 AMD equivalent

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Information:

We do not assume any responsibility for the data displayed on our website. Please use at your own risk. Some or all of this data may be out of date or incomplete, please refer to the technical page on the respective manufacturer’s website to find the latest up-to-date information regarding the specifics of these products.

GeForce GTX 960 vs UHD 770 GPU Comparison

Compare NVIDIA GeForce GTX 960 4 GB vs Intel UHD 770, specs and GPU benchmark score. Which is the better graphics card for the money?

GPU Comparison

Quickly search and compare graphics cards

Overall Score

General gaming and workstation score

24 %

242%
significantly better overall score

Flux Core frame rate

Volumetric ray casting test, a computationally expensive method of rendering high-quality scenes

28 FPS

17 FPS
significantly higher Flux Core frame rate

11 FPS

Electron frame rate

Randomly generated noise sphere test

22 FPS

16 FPS
significantly higher Electron frame rate

City frame rate

Procedurally generated city scene with voxel rendering

19 FPS

13 FPS
significantly higher City frame rate

Clouds frame rate

Real-time noise calculation and ray marching test

17 FPS

13 FPS
significantly higher Clouds frame rate

Want to compare your graphics card against the GeForce GTX 960 and the UHD 770? Download our free and quick PC Performance Test.

Download GPU Benchmark

Geekbench (OpenCL) score

OpenCL compute benchmark

21,072

127%
significantly higher Geekbench (OpenCL) score

Geekbench (Vulkan) score

Vulkan compute benchmark

22,380

143%
significantly higher Geekbench (Vulkan) score

3DMark Graphics score

High-end graphics benchmark

2,293

185%
significantly higher 3DMark Graphics score

Core Clock Speed

Nominal chip frequency

1,127 MHz

275%
significantly higher core clock speed

300 MHz

Boost Clock Speed

Higher turbo frequency when power conditions are met

1,178 MHz

1,450 MHz

23%
slightly higher boost clock speed

TDP

Thermal Design Power: Measure of heat generated by the GPU

15 W

700%
significantly lower TDP

Pixel Rate

Number of pixels that can be rendered per second

38 Gigapixels/s

224%
significantly higher pixel rate

12 Gigapixels/s

Texture Rate

Number of textured pixels that can be rendered per second

75 Gigatexels/s

224%
significantly higher texture rate

23 Gigatexels/s

Shading Units

Number of processors dedicated to shader processing

1,024

300%
significantly more shading units

Texture Mapping Units

Number of processors dedicated to applying textures

64

300%
significantly more texture mapping units

Render Output Processors

Number of processors dedicated to final pixel rendering

32

300%
significantly more render output processors

Rank

Ranking in the hardwareDB database

149th
of 526

288th
of 526

Release date

The official date of release of this chip

January 2015

November 2021

Memory Type

The type of memory used by this chip

GDDR5

DirectX Support

Maximum version of DirectX supported

12. 0

12.0

OpenGL Support

Maximum version of OpenGL supported

4.5

4.6


GeForce GTX 960 vs UHD 770 specs and performance

For gaming, the GeForce GTX 960 graphics card is better than the UHD 770 in our tests.

Our database shows that the GeForce GTX 960 has a significantly higher core clock speed. This is the frequency at which the graphics core is running at. While not necessarily an indicator of overall performance, this metric can be useful when comparing two GPUs based on the same architecture. Despite this, the UHD 770 has a slightly higher boost clock speed. This is a frequency that can be reached if the GPU is cooled sufficiently and has enough power.

In addition, the UHD 770 has a significantly lower TDP at 15 W when compared to the GeForce GTX 960 at 120 W. Heat output doesn’t match power consumption directly but, it’s a good estimate.

In terms of raw gaming performance in our GPU benchmark, the GeForce GTX 960 is better than the UHD 770.

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#244 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#245 linkCache_getLink using $NBC_LINKCACHE +0s … 0. 298s

#246 linkCache_getLink no uid found +0s … 0.298s

#247 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#248 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#249 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#250 linkCache_getLink no uid found +0s … 0.298s

#251 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#252 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#253 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#254 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#255 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#256 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#257 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#258 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#259 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#260 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.298s

#261 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#262 linkCache_getLink no uid found +0s … 0.298s

#263 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#264 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#265 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#266 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#267 linkCache_getLink using $NBC_LINKCACHE +0s … 0.298s

#268 linkCache_getLink no uid found +0.001s … 0.299s

#269 linkCache_getLink using $NBC_LINKCACHE +0s … 0.299s

#270 linkCache_getLink no uid found +0.001s … 0.3s

#271 linkCache_getLink using $NBC_LINKCACHE +0s … 0.3s

#272 linkCache_getLink no uid found +0.001s … 0.301s

#273 linkCache_getLink using $NBC_LINKCACHE +0s … 0.301s

#274 linkCache_getLink using $NBC_LINKCACHE +0s … 0.301s

#275 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.301s

#276 linkCache_getLink using $NBC_LINKCACHE +0s … 0.301s

#277 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.302s

#278 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#279 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#280 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#281 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#282 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#283 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#284 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#285 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#286 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.306s

#287 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#288 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#289 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.307s

#290 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#291 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.308s

#292 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.309s

#293 linkCache_getLink using $NBC_LINKCACHE +0s … 0.309s

#294 linkCache_getLink no uid found +0s … 0.31s

#295 linkCache_getLink using $NBC_LINKCACHE +0s … 0.31s

#296 linkCache_getLink using $NBC_LINKCACHE +0s … 0.31s

#297 linkCache_getLink using $NBC_LINKCACHE +0s … 0.31s

#298 linkCache_getLink using $NBC_LINKCACHE +0s … 0.31s

#299 linkCache_getLink using $NBC_LINKCACHE +0s … 0.31s

#300 linkCache_getLink using $NBC_LINKCACHE +0s … 0.31s

#301 linkCache_getLink no uid found +0s … 0.31s

#302 linkCache_getLink no uid found +0s … 0.31s

#303 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.311s

#304 linkCache_getLink no uid found +0s . .. 0.311s

#305 linkCache_getLink using $NBC_LINKCACHE +0s … 0.311s

#306 linkCache_getLink using $NBC_LINKCACHE +0s … 0.311s

#307 linkCache_getLink no uid found +0s … 0.311s

#308 linkCache_getLink using $NBC_LINKCACHE +0s … 0.311s

#309 linkCache_getLink using $NBC_LINKCACHE +0s … 0.311s

#310 linkCache_getLink using $NBC_LINKCACHE +0s … 0.311s

#311 linkCache_getLink no uid found +0s … 0.311s

#312 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.312s

#313 linkCache_getLink no uid found +0s … 0.312s

#314 linkCache_getLink using $NBC_LINKCACHE +0s … 0.312s

#315 linkCache_getLink no uid found +0s … 0.312s

#316 linkCache_getLink using $NBC_LINKCACHE +0s … 0.312s

#317 linkCache_getLink using $NBC_LINKCACHE +0s … 0.312s

#318 linkCache_getLink using $NBC_LINKCACHE +0s … 0.312s

#319 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.312s

#320 linkCache_getLink using $NBC_LINKCACHE +0s … 0.312s

#321 linkCache_getLink using $NBC_LINKCACHE +0s … 0.312s

#322 linkCache_getLink no uid found +0s … 0.312s

#323 linkCache_getLink no uid found +0s … 0.312s

#324 linkCache_getLink using $NBC_LINKCACHE +0s … 0.312s

#325 linkCache_getLink using $NBC_LINKCACHE +0s … 0.312s

#326 linkCache_getLink using $NBC_LINKCACHE +0s … 0.312s

#327 linkCache_getLink using $NBC_LINKCACHE +0s … 0.313s

#328 linkCache_getLink using $NBC_LINKCACHE +0s … 0.313s

#329 linkCache_getLink no uid found +0s … 0.313s

#330 linkCache_getLink using $NBC_LINKCACHE +0s … 0.313s

#331 linkCache_getLink using $NBC_LINKCACHE +0s … 0.313s

#332 linkCache_getLink using $NBC_LINKCACHE +0s … 0.313s

#333 linkCache_getLink using $NBC_LINKCACHE +0s … 0.313s

#334 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.313s

#335 linkCache_getLink using $NBC_LINKCACHE +0s … 0.313s

#336 linkCache_getLink using $NBC_LINKCACHE +0s … 0.313s

#337 linkCache_getLink using $NBC_LINKCACHE +0s … 0.313s

#338 linkCache_getLink using $NBC_LINKCACHE +0s … 0.313s

#339 linkCache_getLink no uid found +0s … 0.313s

#340 linkCache_getLink no uid found +0s … 0.313s

#341 linkCache_getLink using $NBC_LINKCACHE +0s … 0.313s

#342 linkCache_getLink using $NBC_LINKCACHE +0s … 0.313s

#343 linkCache_getLink using $NBC_LINKCACHE +0s … 0.313s

#344 linkCache_getLink no uid found +0.001s … 0.313s

#345 linkCache_getLink no uid found +0s … 0.314s

#346 linkCache_getLink no uid found +0s … 0.314s

#347 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#348 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#349 linkCache_getLink no uid found +0s . .. 0.314s

#350 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#351 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#352 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#353 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#354 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#355 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#356 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#357 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#358 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#359 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#360 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#361 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#362 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#363 linkCache_getLink no uid found +0s .. . 0.314s

#364 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#365 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#366 linkCache_getLink no uid found +0s … 0.314s

#367 linkCache_getLink no uid found +0s … 0.314s

#368 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#369 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#370 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#371 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#372 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#373 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#374 linkCache_getLink using $NBC_LINKCACHE +0s … 0.314s

#375 linkCache_getLink no uid found +0.001s … 0.314s

#376 linkCache_getLink using $NBC_LINKCACHE +0s … 0.315s

#377 linkCache_getLink using $NBC_LINKCACHE +0s … 0.315s

#378 linkCache_getLink using $NBC_LINKCACHE +0. 001s … 0.316s

#379 linkCache_getLink using $NBC_LINKCACHE +0s … 0.316s

#380 linkCache_getLink no uid found +0.001s … 0.317s

#381 linkCache_getLink using $NBC_LINKCACHE +0.003s … 0.32s

#382 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.321s

#383 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.321s

#384 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.322s

#385 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.323s

#386 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.323s

#387 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.324s

#388 linkCache_getLink using $NBC_LINKCACHE +0s … 0.324s

#389 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.324s

#390 linkCache_getLink using $NBC_LINKCACHE +0s … 0.324s

#391 linkCache_getLink no uid found +0.001s … 0.325s

#392 linkCache_getLink no uid found +0. 001s … 0.326s

#393 linkCache_getLink using $NBC_LINKCACHE +0s … 0.326s

#394 linkCache_getLink using $NBC_LINKCACHE +0s … 0.326s

#395 linkCache_getLink using $NBC_LINKCACHE +0s … 0.326s

#396 linkCache_getLink no uid found +0.001s … 0.327s

#397 linkCache_getLink using $NBC_LINKCACHE +0s … 0.327s

#398 linkCache_getLink using $NBC_LINKCACHE +0s … 0.327s

#399 linkCache_getLink using $NBC_LINKCACHE +0s … 0.327s

#400 linkCache_getLink no uid found +0.001s … 0.328s

#401 linkCache_getLink using $NBC_LINKCACHE +0s … 0.328s

#402 linkCache_getLink no uid found +0s … 0.328s

#403 linkCache_getLink using $NBC_LINKCACHE +0s … 0.328s

#404 linkCache_getLink no uid found +0s … 0.328s

#405 linkCache_getLink using $NBC_LINKCACHE +0s … 0.328s

#406 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.329s

#407 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.329s

#408 linkCache_getLink using $NBC_LINKCACHE +0s … 0.329s

#409 linkCache_getLink using $NBC_LINKCACHE +0s … 0.329s

#410 linkCache_getLink using $NBC_LINKCACHE +0s … 0.329s

#411 linkCache_getLink using $NBC_LINKCACHE +0s … 0.329s

#412 linkCache_getLink no uid found +0s … 0.329s

#413 linkCache_getLink using $NBC_LINKCACHE +0s … 0.329s

#414 linkCache_getLink using $NBC_LINKCACHE +0s … 0.329s

#415 linkCache_getLink using $NBC_LINKCACHE +0s … 0.329s

#416 linkCache_getLink using $NBC_LINKCACHE +0s … 0.329s

#417 linkCache_getLink using $NBC_LINKCACHE +0s … 0.329s

#418 linkCache_getLink using $NBC_LINKCACHE +0s … 0.329s

#419 linkCache_getLink using $NBC_LINKCACHE +0.017s … 0.347s

#420 linkCache_getLink using $NBC_LINKCACHE +0s … 0.347s

#421 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.347s

#422 linkCache_getLink using $NBC_LINKCACHE +0s … 0.347s

#423 linkCache_getLink using $NBC_LINKCACHE +0.006s … 0.352s

#424 linkCache_getLink using $NBC_LINKCACHE +0s … 0.352s

#425 linkCache_getLink using $NBC_LINKCACHE +0s … 0.352s

#426 linkCache_getLink using $NBC_LINKCACHE +0s … 0.352s

#427 linkCache_getLink using $NBC_LINKCACHE +0s … 0.352s

#428 linkCache_getLink using $NBC_LINKCACHE +0s … 0.352s

#429 linkCache_getLink using $NBC_LINKCACHE +0s … 0.352s

#430 linkCache_getLink using $NBC_LINKCACHE +0s … 0.352s

#431 linkCache_getLink using $NBC_LINKCACHE +0s … 0.352s

#432 linkCache_getLink using $NBC_LINKCACHE +0s … 0.352s

#433 linkCache_getLink using $NBC_LINKCACHE +0s … 0.353s

#434 linkCache_getLink using $NBC_LINKCACHE +0s … 0.353s

#435 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.353s

#436 linkCache_getLink using $NBC_LINKCACHE +0s … 0.353s

#437 linkCache_getLink using $NBC_LINKCACHE +0s … 0.353s

#438 linkCache_getLink using $NBC_LINKCACHE +0s … 0.353s

#439 linkCache_getLink using $NBC_LINKCACHE +0s … 0.353s

#440 linkCache_getLink using $NBC_LINKCACHE +0.007s … 0.36s

#441 linkCache_getLink using $NBC_LINKCACHE +0s … 0.36s

#442 linkCache_getLink using $NBC_LINKCACHE +0s … 0.36s

#443 linkCache_getLink using $NBC_LINKCACHE +0s … 0.36s

#444 linkCache_getLink using $NBC_LINKCACHE +0s … 0.36s

#445 linkCache_getLink using $NBC_LINKCACHE +0s … 0.36s

#446 linkCache_getLink using $NBC_LINKCACHE +0s … 0.36s

#447 linkCache_getLink using $NBC_LINKCACHE +0s … 0.36s

#448 linkCache_getLink using $NBC_LINKCACHE +0s … 0.36s

#449 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.36s

#450 linkCache_getLink using $NBC_LINKCACHE +0s … 0.36s

#451 linkCache_getLink using $NBC_LINKCACHE +0s … 0.36s

#452 linkCache_getLink using $NBC_LINKCACHE +0s … 0.36s

#453 linkCache_getLink using $NBC_LINKCACHE +0.004s … 0.364s

#454 linkCache_getLink using $NBC_LINKCACHE +0s … 0.364s

#455 linkCache_getLink using $NBC_LINKCACHE +0s … 0.364s

#456 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.364s

#457 linkCache_getLink using $NBC_LINKCACHE +0s … 0.364s

#458 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.365s

#459 linkCache_getLink using $NBC_LINKCACHE +0s … 0.365s

#460 linkCache_getLink using $NBC_LINKCACHE +0s … 0.365s

#461 linkCache_getLink using $NBC_LINKCACHE +0s … 0.365s

#462 linkCache_getLink no uid found +0s … 0.365s

#463 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.365s

#464 linkCache_getLink using $NBC_LINKCACHE +0s … 0.365s

#465 min, max, avg, median took s +0.001s … 0.366s

#466 before gaming benchmark output +0s … 0.366s

#467 Got 852 rows for game benchmarks. +0.11s … 0.476s

#468 composed SQL query for gamebenchmarks +0s … 0.476s

#469 linkCache_getLink using $NBC_LINKCACHE +0s … 0.476s

#470 linkCache_getLink using $NBC_LINKCACHE +0s … 0.476s

#471 linkCache_getLink using $NBC_LINKCACHE +0s … 0.476s

#472 linkCache_getLink using $NBC_LINKCACHE +0s … 0.476s

#473 linkCache_getLink using $NBC_LINKCACHE +0s … 0.476s

#474 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#475 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#476 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#477 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#478 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.477s

#479 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#480 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#481 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#482 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#483 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#484 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#485 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#486 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#487 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#488 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#489 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#490 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#491 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#492 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.477s

#493 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#494 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#495 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#496 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#497 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#498 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#499 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#500 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#501 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#502 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#503 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#504 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#505 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#506 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.477s

#507 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#508 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#509 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#510 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#511 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#512 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#513 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#514 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#515 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

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#517 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#518 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#519 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#520 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.477s

#521 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#522 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#523 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#524 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#525 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#526 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#527 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#528 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#529 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#530 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

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#532 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#533 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#534 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.478s

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#536 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#537 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

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#539 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#540 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#541 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#542 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#543 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#544 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#545 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#546 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#547 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#548 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.478s

#549 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#550 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#551 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#552 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#553 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#554 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#555 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#556 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#557 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#558 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#559 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#560 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#561 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#562 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.478s

#563 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#564 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#565 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#566 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#567 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#568 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#569 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#570 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

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#572 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

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#574 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#575 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#576 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.479s

#577 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#578 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#579 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#580 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#581 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#582 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#583 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#584 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#585 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#586 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#587 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#588 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#589 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#590 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.479s

#591 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#592 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#593 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#594 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#595 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

#596 linkCache_getLink using $NBC_LINKCACHE +0s … 0.479s

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#1633 linkCache_getLink using $NBC_LINKCACHE +0.003s … 0.588s

#1634 linkCache_getLink no uid found +0s … 0.588s

#1635 linkCache_getLink using $NBC_LINKCACHE +0s … 0.588s

#1636 linkCache_getLink using $NBC_LINKCACHE +0.004s … 0.592s

#1637 linkCache_getLink using $NBC_LINKCACHE +0s … 0.592s

#1638 linkCache_getLink using $NBC_LINKCACHE +0.003s … 0.594s

#1639 linkCache_getLink using $NBC_LINKCACHE +0s … 0.594s

#1640 linkCache_getLink using $NBC_LINKCACHE +0s … 0.594s

#1641 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.594s

#1642 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.595s

#1643 linkCache_getLink using $NBC_LINKCACHE +0s … 0.595s

#1644 linkCache_getLink using $NBC_LINKCACHE +0s … 0.595s

#1645 linkCache_getLink using $NBC_LINKCACHE +0s … 0.595s

#1646 linkCache_getLink using $NBC_LINKCACHE +0s … 0.595s

#1647 linkCache_getLink using $NBC_LINKCACHE +0s … 0.595s

#1648 linkCache_getLink using $NBC_LINKCACHE +0s … 0.595s

#1649 linkCache_getLink using $NBC_LINKCACHE +0s … 0.595s

#1650 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.597s

#1651 linkCache_getLink using $NBC_LINKCACHE +0s … 0.597s

#1652 linkCache_getLink no uid found +0.002s … 0.599s

#1653 linkCache_getLink using $NBC_LINKCACHE +0s … 0.599s

#1654 linkCache_getLink no uid found +0.002s … 0.601s

#1655 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.601s

#1656 linkCache_getLink using $NBC_LINKCACHE +0s … 0.601s

#1657 linkCache_getLink using $NBC_LINKCACHE +0s … 0.601s

#1658 linkCache_getLink using $NBC_LINKCACHE +0s … 0.601s

#1659 linkCache_getLink using $NBC_LINKCACHE +0.003s … 0.604s

#1660 linkCache_getLink using $NBC_LINKCACHE +0.003s … 0.607s

#1661 linkCache_getLink using $NBC_LINKCACHE +0s … 0.607s

#1662 linkCache_getLink using $NBC_LINKCACHE +0s … 0.607s

#1663 linkCache_getLink using $NBC_LINKCACHE +0s … 0.607s

#1664 linkCache_getLink using $NBC_LINKCACHE +0s … 0.607s

#1665 linkCache_getLink using $NBC_LINKCACHE +0.003s … 0.61s

#1666 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1667 linkCache_getLink no uid found +0s … 0.61s

#1668 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1669 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.61s

#1670 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1671 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1672 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1673 linkCache_getLink no uid found +0s … 0.61s

#1674 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1675 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1676 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1677 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1678 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1679 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1680 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1681 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1682 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1683 linkCache_getLink using $NBC_LINKCACHE +0s .. . 0.61s

#1684 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1685 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1686 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1687 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1688 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1689 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1690 linkCache_getLink using $NBC_LINKCACHE +0s … 0.61s

#1691 linkCache_getLink using $NBC_LINKCACHE +0.002s … 0.612s

#1692 linkCache_getLink using $NBC_LINKCACHE +0s … 0.612s

#1693 linkCache_getLink no uid found +0s … 0.612s

#1694 linkCache_getLink using $NBC_LINKCACHE +0s … 0.612s

#1695 linkCache_getLink no uid found +0s … 0.612s

#1696 linkCache_getLink using $NBC_LINKCACHE +0s … 0.612s

#1697 linkCache_getLink no uid found +0s … 0.612s

#1698 linkCache_getLink no uid found +0s . .. 0.612s

#1699 linkCache_getLink using $NBC_LINKCACHE +0.002s … 0.614s

#1700 linkCache_getLink using $NBC_LINKCACHE +0s … 0.614s

#1701 linkCache_getLink using $NBC_LINKCACHE +0s … 0.614s

#1702 linkCache_getLink using $NBC_LINKCACHE +0s … 0.614s

#1703 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.616s

#1704 linkCache_getLink using $NBC_LINKCACHE +0s … 0.616s

#1705 linkCache_getLink using $NBC_LINKCACHE +0s … 0.616s

#1706 linkCache_getLink using $NBC_LINKCACHE +0s … 0.616s

#1707 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.617s

#1708 linkCache_getLink using $NBC_LINKCACHE +0s … 0.617s

#1709 linkCache_getLink using $NBC_LINKCACHE +0s … 0.617s

#1710 linkCache_getLink using $NBC_LINKCACHE +0s … 0.617s

#1711 linkCache_getLink using $NBC_LINKCACHE +0.003s … 0.62s

#1712 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.62s

#1713 linkCache_getLink using $NBC_LINKCACHE +0s … 0.62s

#1714 linkCache_getLink using $NBC_LINKCACHE +0s … 0.62s

#1715 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.621s

#1716 linkCache_getLink using $NBC_LINKCACHE +0s … 0.621s

#1717 linkCache_getLink using $NBC_LINKCACHE +0s … 0.621s

#1718 linkCache_getLink using $NBC_LINKCACHE +0s … 0.621s

#1719 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.622s

#1720 linkCache_getLink using $NBC_LINKCACHE +0s … 0.622s

#1721 linkCache_getLink using $NBC_LINKCACHE +0s … 0.622s

#1722 linkCache_getLink using $NBC_LINKCACHE +0s … 0.622s

#1723 linkCache_getLink no uid found +0.001s … 0.623s

#1724 linkCache_getLink no uid found +0s … 0.623s

#1725 linkCache_getLink no uid found +0s … 0.623s

#1726 linkCache_getLink no uid found +0s … 0.623s

#1727 linkCache_getLink using $NBC_LINKCACHE +0.002s … 0.625s

#1728 linkCache_getLink using $NBC_LINKCACHE +0s … 0.625s

#1729 linkCache_getLink using $NBC_LINKCACHE +0s … 0.625s

#1730 linkCache_getLink using $NBC_LINKCACHE +0s … 0.625s

#1731 linkCache_getLink using $NBC_LINKCACHE +0.003s … 0.628s

#1732 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1733 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1734 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1735 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.628s

#1736 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1737 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1738 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1739 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1740 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.628s

#1741 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1742 linkCache_getLink no uid found +0s … 0.628s

#1743 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1744 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1745 linkCache_getLink no uid found +0s … 0.628s

#1746 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1747 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1748 linkCache_getLink no uid found +0s … 0.628s

#1749 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1750 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1751 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1752 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1753 linkCache_getLink using $NBC_LINKCACHE +0s … 0.628s

#1754 linkCache_getLink using $NBC_LINKCACHE +0s … 0. 628s

#1755 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1756 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1757 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1758 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1759 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1760 linkCache_getLink no uid found +0s … 0.629s

#1761 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1762 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1763 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1764 linkCache_getLink no uid found +0s … 0.629s

#1765 linkCache_getLink no uid found +0s … 0.629s

#1766 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1767 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1768 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1769 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.629s

#1770 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1771 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1772 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1773 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1774 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1775 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1776 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1777 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1778 linkCache_getLink no uid found +0s … 0.629s

#1779 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1780 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1781 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1782 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1783 linkCache_getLink no uid found +0s . .. 0.629s

#1784 linkCache_getLink no uid found +0s … 0.629s

#1785 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1786 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1787 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1788 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1789 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1790 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1791 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1792 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1793 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1794 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1795 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1796 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1797 linkCache_getLink no uid found +0s . .. 0.629s

#1798 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1799 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1800 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1801 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1802 linkCache_getLink no uid found +0s … 0.629s

#1803 linkCache_getLink no uid found +0s … 0.629s

#1804 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1805 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1806 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1807 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1808 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1809 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1810 linkCache_getLink using $NBC_LINKCACHE +0s … 0.629s

#1811 linkCache_getLink using $NBC_LINKCACHE +0. 001s … 0.63s

#1812 linkCache_getLink using $NBC_LINKCACHE +0s … 0.63s

#1813 linkCache_getLink using $NBC_LINKCACHE +0s … 0.63s

#1814 linkCache_getLink using $NBC_LINKCACHE +0s … 0.63s

#1815 linkCache_getLink using $NBC_LINKCACHE +0s … 0.63s

#1816 linkCache_getLink using $NBC_LINKCACHE +0s … 0.63s

#1817 linkCache_getLink using $NBC_LINKCACHE +0s … 0.63s

#1818 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.631s

#1819 linkCache_getLink using $NBC_LINKCACHE +0s … 0.631s

#1820 linkCache_getLink using $NBC_LINKCACHE +0s … 0.631s

#1821 linkCache_getLink using $NBC_LINKCACHE +0s … 0.631s

#1822 linkCache_getLink using $NBC_LINKCACHE +0s … 0.631s

#1823 linkCache_getLink using $NBC_LINKCACHE +0s … 0.631s

#1824 linkCache_getLink using $NBC_LINKCACHE +0s … 0.631s

#1825 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.631s

#1826 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.632s

#1827 linkCache_getLink using $NBC_LINKCACHE +0s … 0.632s

#1828 linkCache_getLink using $NBC_LINKCACHE +0s … 0.632s

#1829 linkCache_getLink no uid found +0.001s … 0.633s

#1830 linkCache_getLink no uid found +0s … 0.633s

#1831 linkCache_getLink no uid found +0s … 0.633s

#1832 linkCache_getLink no uid found +0s … 0.633s

#1833 linkCache_getLink no uid found +0.001s … 0.633s

#1834 linkCache_getLink no uid found +0s … 0.633s

#1835 linkCache_getLink no uid found +0s … 0.633s

#1836 linkCache_getLink no uid found +0s … 0.633s

#1837 linkCache_getLink no uid found +0.001s … 0.634s

#1838 linkCache_getLink no uid found +0s … 0.634s

#1839 linkCache_getLink no uid found +0s … 0.634s

#1840 linkCache_getLink no uid found +0s . .. 0.634s

#1841 benchmarks composed for output. +0s … 0.634s

#1842 calculated avg scores. +0s … 0.634s

#1843 linkCache_getLink using $NBC_LINKCACHE +0.071s … 0.705s

#1844 return log +0.002s … 0.708s

GTexels/s higher number of textured pixels? more memory bandwidth?
224GB/s vs 112GB/s

  • 128bit wider memory bus?
    256bit vs 128bit
  • 512 more stream processors?
    1536 vs 1024
  • 600million more transistors?
    3540 million vs 2940 million
  • 64 more texture units (TMUs)?
    128 vs 64
  • Has DPFP?
  • Why is Nvidia GeForce GTX 960 better than Nvidia GeForce GTX 770?

    • GPU frequency 81MHz higher?
      1127MHz vs 1046MHz
    • 2.6 GPixel/s higher pixel rate?
      36.1 GPixel/s vs 33.5 GPixel/s
    • 110W below TDP?
      120W vs 230W
    • 1 newer version of DirectX?
      12 vs 11
    • 93MHz faster GPU turbo speed?
      1178MHz vs 1085MHz
    • 7°C lower GPU temperature at boot?
      75°C vs 82°C
    • 0. 1 newer version of OpenCL?
      1.2 vs 1.1
    • 2 more DisplayPort outputs?
      3 vs 1

    Which comparisons are the most popular?

    Nvidia GeForce GTX 770

    vs

    Nvidia GeForce GTX 1650

    Nvidia GeForce GTX 960

    vs

    AMD Radeon RX 550

    Nvidia GeForce GTX 770

    vs

    Nvidia GeForce MX250

    Nvidia GeForce GTX 960

    vs

    Nvidia GeForce GTX 1050

    Nvidia GeForce GTX 770

    vs

    Nvidia GeForce RTX 3050 Laptop

    Nvidia GeForce GTX 960

    vs

    0004 Nvidia GeForce GTX 1650

    Nvidia GeForce GTX 770

    vs

    Nvidia GeForce RTX 3060

    Nvidia GeForce GTX 960

    vs

    Nvidia GeForce GTX 1060

    Nvidia GeForce GTX 770

    vs

    Nvidia GeForce GTX 1050

    Nvidia GeForce GTX 960

    vs

    Nvidia GeForce RTX 3050 Laptop60

    vs

    Nvidia GeForce MX330

    Nvidia GeForce GTX 770

    vs

    Nvidia GeForce MX150

    Nvidia GeForce GTX 960

    vs

    AMD Radeon RX 570

    Nvidia GeForce GTX 770

    vs

    AMD Radeon RX Vega 8

    Nvidia GeForce GTX 960

    vs

    Nvidia GeForce GTX 750 Ti

    Nvidia GeForce GTX 770

    vs

    Nvidia GeForce GTX 750 GTX 900

    9. 3 /10

    3 reviews of users

    Functions

    Reason price and quality

    Reviews are not

    8.3 /10

    Votes 9000

    8.7 /10

    3 Votes

    performance

    Reviews not yet

    /10

    3 VOTES

    RIGHT LANDER

    reviews yet there is no

    8.0 /10

    3 Votes

    Reliability

    reviews yet there are no

    10.0 /10

    3 votes

    performance

    1. TCI frequency GP

    1046MHz

    1127MHz

    The graphics processing unit (GPU) has a higher clock speed.

    2.turbo GPU

    1085MHz

    1178MHz

    When the GPU is running below its limits, it can jump to a higher clock speed to increase performance.

    3.pixel rate

    33.5 GPixel/s

    36.1 GPixel/s

    The number of pixels that can be displayed on the screen every second.

    4.flops

    3.21 TFLOPS

    2.31 TFLOPS

    FLOPS is a measurement of GPU processing power.

    5.texture size

    134 GTexels/s

    72.1 GTexels/s

    Number of textured pixels that can be displayed on the screen every second.

    6.GPU memory speed

    1753MHz

    1753MHz

    Memory speed is one aspect that determines memory bandwidth.

    7.shading patterns

    Shading units (or stream processors) are small processors in a video card that are responsible for processing various aspects of an image.

    8.textured units (TMUs)

    TMUs accept textured units and bind them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.

    9 ROPs

    ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and for performing other tasks such as anti-aliasing to improve the appearance of graphics.

    Memory

    1.memory effective speed

    7012MHz

    7012MHz

    The effective memory clock frequency is calculated from the memory size and data transfer rate. A higher clock speed can give better performance in games and other applications.

    2.max memory bandwidth

    224GB/s

    112GB/s

    This is the maximum rate at which data can be read from or stored in memory.

    3.VRAM

    VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.

    4.memory bus width

    256bit

    128bit

    Wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.

    5. GDDR memory versions

    Later versions of GDDR memory offer improvements such as higher data transfer rates, which improve performance.

    6. Supports memory debug code

    ✖Nvidia GeForce GTX 770

    ✖Nvidia GeForce GTX 960

    Memory debug code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.

    Functions

    1.DirectX version

    DirectX is used in games with a new version that supports better graphics.

    2nd version of OpenGL

    The newer version of OpenGL, the better graphics quality in games.

    OpenCL version 3.

    Some applications use OpenCL to use the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions are more functional and better quality.

    4. Supports multi-monitor technology

    ✔Nvidia GeForce GTX 770

    ✔Nvidia GeForce GTX 960

    The video card has the ability to connect multiple screens. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.

    5.GPU Temperature at Boot

    Lower boot temperature means that the card generates less heat and the cooling system works better.

    6.supports ray tracing

    ✖Nvidia GeForce GTX 770

    ✖Nvidia GeForce GTX 960

    Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.

    7. Supports 3D

    ✔Nvidia GeForce GTX 770

    ✔Nvidia GeForce GTX 960

    Allows you to view in 3D (if you have a 3D screen and glasses).

    8.supports DLSS

    ✖Nvidia GeForce GTX 770

    ✖Nvidia GeForce GTX 960

    DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.

    9. PassMark result (G3D)

    This test measures the graphics performance of a graphics card. Source: Pass Mark.

    Ports

    1.has HDMI output

    ✔Nvidia GeForce GTX 770

    ✔Nvidia GeForce GTX 960

    Devices with HDMI or mini HDMI ports can stream HD video and audio to the connected display.

    2.HDMI connectors

    Unknown. Help us offer a price. (Nvidia GeForce GTX 960)

    More HDMI connections allow you to connect multiple devices at the same time, such as game consoles and TVs.

    HDMI version 3

    Unknown. Help us offer a price. (Nvidia GeForce GTX 770)

    Unknown. Help us offer a price. (Nvidia GeForce GTX 960)

    New versions of HDMI support higher bandwidth, resulting in higher resolutions and frame rates.

    4. DisplayPort outputs

    Allows connection to a display using DisplayPort.

    5.DVI outputs

    Allows connection to a display using DVI.

    6.mini DisplayPort outputs

    Allows connection to a display using mini DisplayPort.

    Price Match

    Cancel

    Which graphics cards are better?

    Comparison NVIDIA GeForce GTX 770 vs NVIDIA GeForce GTX 960 which is better?

    General information

    Price-quality ratio

    The sum of all the advantages of the device divided by its price. The more%, the better the quality per unit price in comparison with all analogues.

    34.9% 51.2%

    16.3% (46.7%) better than

    Architecture

    Kepler Maxwell 2. 0

    Codename

    GK104 GM206

    Type

    Desktop Desktop

    Exit price

    399 $ $199

    -200 $ (-50.1%) better than

    Number of shaders

    1536

    512 (50%) better than

    1024

    Core clock

    1046MHz 1127 MHz

    81 MHz (7.7%) better than

    Boost frequency

    1085 MHz 1178 MHz

    93 MHz (8.6%) better than

    Number of transistors

    3.540 million 2.940 million

    Process

    28 nm 28 nm

    Interface

    PCIe 3. 0 x16 PCIe 3.0 x16

    Power Demand (TDP)

    Calculated thermal power shows the average heat dissipation in load operation,
    the larger the value, the more the requirements for cooling and power consumption increase.

    230W 120 W

    -110 W (-47.8%) better than

    Length

    26.7 cm 24.1 cm

    Additional power connectors

    1x 8-pin and 1x 6-pin 1x 6-pin

    G-SYNC 9 support0003

    NVIDIA G-SYNC technology delivers a smooth gaming experience with variable refresh rates and the elimination of visual artifacts.

    SLI support

    n/a +

    3D Vision

    + +

    GPU Boost

    + +

    GeForce Experience

    n/a +

    Vulkan

    NVIDIA’s Vulkan technology allows developers to gain low-level access to the GPU to optimize graphics commands (better than OpenGL and Direct3D APIs).
    It is an open, free, cross-platform standard available for all platforms.

    n/a +

    CUDA

    The CUDA architecture enables applications that are optimized for
    parallel computing. For example, for the development and design of neural networks.

    Surround

    n/a +

    Adaptive Vertical Sync

    n/a +

    Maximum temperature

    98 °C n/a

    Recommended power supply

    n/a 400 Watt

    Multi-monitor support

    4 4

    Decred / DCR (Decred)

    n/a 0.92 Gh/s

    Zcash / ZEC (Equihash)

    n/a 1 Sol/s

    Tire

    PCI Express 3. 0 PCI Express 3.0

    Number of CUDA cores

    A large number of CUDA cores improve performance in graphics computing,
    especially affect anti-aliasing and lighting in games, the speed of training neural networks.

    1536

    512 (50%) better than

    1024

    Height

    11.1 cm 11.1 cm

    HDCP

    + +

    Maximum resolution via VGA

    2048×1536 2048×1536

    Audio input for HDMI

    internal internal

    GameStream

    n/a +

    GeForce ShadowPlay

    GameWorks

    HDMI

    Blu Ray 3D

    + n/a

    3D Gaming

    + n/a

    3D Vision Live

    + n/a

    FXAA

    TXAA

    Adaptive VSync

    + n/a

    Minimum PSU wattage

    600W n/a

    PhysX

    + n/a

    Video Connectors

    1x Dual Link DVI-I, 1x Dual Link DVI-D, 1x HDMI, 1x DisplayPort Dual Link DVI-I, HDMI 2. 0, 3x DisplayPort 1.2

    DirectX

    12 (11_0) 12 (12_1)

    Floating point performance

    3.333 gflops 2.413 gflops

    Ethereum / ETH (DaggerHashimoto)

    3.9 Mh/s 8 Mh/s

    Average: 80042.3

    max 1

    Average: 80042.3

    3DMark Fire Strike Score

    6565

    max 38276

    Average: 12463

    max 38276

    Average: 12463

    3DMark Fire Strike Graphics test score

    7758

    max 49575

    Average: 11859. 1

    7987

    max 49575

    Average: 11859.1

    3DMark 11 Performance GPU score

    10553

    max 57937

    Average: 18799.9

    max 57937

    Average: 18799.9

    3DMark Vantage Performance score

    30136

    max 97887

    Average: 37830.6

    max 97887

    Average: 37830.6

    3DMark Ice Storm GPU score

    304643

    max 533357

    Average: 372425.7

    max 533357

    Average: 372425. 7

    Unigine Heaven 4.0 score

    849

    max 4818

    Average: 1291.1

    1056

    max 4818

    Average: 1291.1

    Octane Render test score OctaneBench

    47

    max 125

    Average: 47.1

    56

    max 125

    Average: 47.1

    How much video memory is required for the GeForce GTX 960? Comparison of video cards for 2 and 4 GB

    Friday, 18 September 2015

    • 1
    • 2
    • 3
    • 4
    • 5

    (11 votes)

    Video cards

    Author

    Alexander

    Since the launch of the new generation of consoles, the system requirements of games have grown. The expanded capabilities of the hardware of these devices and a significant increase in memory allowed developers to work with high-resolution textures, and, as a result, the general requirements for multiplatform projects increased. Ultra-high resolution monitors are also slowly gaining popularity. A couple of years ago, two gigabytes were an attribute of powerful video cards, and now in the top segment they compete with models with four, six, and even eight gigabytes. GeForce GTX 9 Standard Edition60 provides two gigabytes of video memory. But many manufacturers managed to release alternative versions with four gigabytes. Is it justified for a device with such performance? Let’s try to find an answer.

    This will require two instances of the GeForce GTX 960 with different amounts of memory. They will be tested in a number of games at 1920×1080 resolution with Ultra graphics quality. To identify the direct impact of memory size on performance, you need to compare video adapters at the same frequencies. In view of the variety of models produced in terms of frequency characteristics, such an operation will require little manual intervention.

    ASUS STRIX GTX 960 DC2OC with 4 GB VRAM will take part in this comparison. This is a factory overclocked video adapter. Fully adjust it to the reference level does not allow certain restrictions on changing the operating frequencies of the GPU. The minimum available option is 1138 MHz at the base frequency with Boost up to 1289 MHz, which is slightly higher than the frequencies of the regular version. Under this configuration 1138/1289 MHz, the second participant with 2 GB was adjusted.

    Let’s do without studying the features of specific models, and focus on performance.

    The main frequency configuration for both versions of the GeForce GTX 960 will be 1138-1289/7012 MHz. Both instances are additionally tested in overclocking. The frequency potential is different. The younger GeForce GTX 960 with 2 GB overclocked to 1352-1516 / 8074 MHz, the 4 GB version was able to work at 1378-1530 / 7840 MHz. At such frequencies, they were compared in the overclocking mode. The different ratio of core and memory frequencies, combined with different memory sizes, are of additional interest. This will reveal more important parameters for the final performance.

    Will not do without comparison with other video adapters. These include the GeForce GTX 770 2GB, Radeon R9 380 2GB, Radeon R9 280X, and Radeon HD 7970 3GB.

    During testing, video memory loading was monitored using the MSI Afterburner utility.

    Test participants

    The characteristics of all participants are shown in the table below. For GeForce, the base frequency value and peak Boost value are indicated

    Memory

    Memory type

    GDDR5 GDDR5

    Maximum memory

    Large video memory allows you to run demanding games with lots of textures,
    use high resolution monitors, provide more opportunities for cryptocurrency mining.

    2 GB 4 GB

    2 GB (100%) better than

    Memory bus width

    The wider the video memory bus, the more data is transferred to the GPU per unit of time and the better performance in demanding games.

    256 bit

    128 bit (100%) better than

    128 bit

    Shared memory

    n/a

    Memory frequency

    A high memory frequency has a positive effect on the speed of a video card with a large amount of data.

    7012 MHz

    At 7005 MHz (100071.4%) better than

    7 MHz

    Memory bandwidth

    The higher the data transfer bandwidth, the more effective amount of RAM the PC can use.

    1190MHz

    max 2457

    Average: 938 MHz

    1058MHz

    max 2457

    Average: 938 MHz

    GPU memory frequency

    This is an important aspect calculating memory bandwidth

    1753MHz

    max 16000

    Average: 1326. 6 MHz

    1753MHz

    max 16000

    Average: 1326.6 MHz

    FLOPS

    A measure of the processing power of a processor is called FLOPS.

    2.38TFLOPS

    max 1142.32

    Average: 92.5 TFLOPS

    3.19TFLOPS

    max 1142.32

    Average: 92.5 TFLOPS

    Turbo GPU

    If the speed of the GPU drops below its limit, it can go to a high clock speed to improve performance.
    Show all

    1253MHz

    max 2903

    Average: 1375.8 MHz

    1110MHz

    max 2903

    Average: 1375. 8 MHz

    Texture size

    A certain number of textured pixels are displayed on the screen every second.
    Show all

    76.2 GTexels/s

    max 756.8

    Average: 145.4 GTexels/s

    135 GTexels/s

    112.2GB/s

    max 2656

    Average: 198.3 GB/s

    224GB/s

    max 2656

    Average: 198.3 GB/s

    Effective memory speed

    The effective memory clock speed is calculated from the size and information transfer rate of the memory. The performance of the device in applications depends on the clock frequency. The higher it is, the better.
    Show all

    7012MHz

    max 19500

    Average: 6984. 5 MHz

    7012MHz

    max 19500

    Average: 6984.5 MHz

    RAM

    2GB

    max 128

    Average: 4.6 GB

    4 GB

    max 128

    Average: 4.6 GB

    GDDR Memory Versions

    Latest GDDR memory versions provide high data transfer rates to improve overall performance
    Show all

    5

    Average: 4.5

    5

    Average: 4.5

    Memory bus width

    A wide memory bus means that it can transfer more information in one cycle. This property affects the performance of the memory as well as the overall performance of the device’s graphics card.
    Show all

    128bit

    max 8192

    Average: 290.1bit

    256bit

    max 8192

    Average: 290.1bit

    Heat dissipation (TDP)

    Heat dissipation requirement (TDP) is the maximum amount of energy that can be dissipated by the cooling system. The lower the TDP, the less power will be consumed.
    Show all

    120W

    Average: 140.4 W

    230W

    Average: 140.4 W

    Process

    The small size of the semiconductor means it is a new generation chip.

    28 nm

    Average: 47.5 nm

    28 nm

    Average: 47.5 nm

    Number of transistors

    The higher their number, the more processor power it indicates

    2940 million

    max 80000

    Average: 5043 million

    3540 million

    max 80000

    Average: 5043 million

    PCIe version

    Considerable speed is provided by the expansion card used to connect the computer to peripherals. The updated versions have impressive throughput and provide high performance.
    Show all

    3

    Mean: 2. 8

    3

    Mean: 2.8

    Width

    177mm

    max 421.7

    Average: 242.6mm

    267mm

    max 421.7

    Average: 242.6mm

    Height

    121mm

    max 180

    Average: 119.1mm

    111mm

    max 180

    Average: 119.1mm

    DirectX

    Used in demanding games for enhanced graphics

    12

    max 12.2

    Average: 11.1

    eleven

    max 12. 2

    Average: 11.1

    OpenCL version

    Used by some applications to enable GPU power for non-graphical calculations. The newer the version, the more functional it will be
    Show all

    1.2

    max 4.6

    Average: 1.7

    1.1

    max 4.6

    Average: 1.7

    opengl version

    Later versions provide better game graphics

    4.5

    max 4.6

    Average: 4

    4.3

    max 4.6

    Average: 4

    Shader model version

    6. 4

    max 6.6

    Average: 5.5

    5.1

    max 6.6

    Average: 5.5

    version VULKAN

    1.1

    1.1

    version CUDA

    There is

    is

    HDMI Output HDMI Availability HDMI allows you to connect devices with ports of HDMI or Mini-HDMI. They can transmit video and audio to the display.
    Full display

    Yes

    Yes

    DisplayPort

    Allows connection to a display using DisplayPort

    3

    Average: 2

    one

    Average: 2

    DVI outputs

    Allows connection to a display using DVI

    one

    Mean: 1. 4

    2

    Mean: 1.4

    HDMI

    Yes

    Yes

    Passmark score

    5914

    max 29325

    Average: 7628.6

    5752

    max 29325

    Average: 7628.6

    3DMark Cloud Gate GPU test score

    48920

    max 1

    GeForce GTX 770

    GeForce GTX 960

    GeForce GTX 960

    Radeon R9 280X

    Radeon HD 7970

    Radeon R9 380

    GPU codename

    GK104

    GM206

    GM206

    Tahiti

    Tahiti

    Antigua

    Number of transistors, million

    3500

    2940

    2940

    4313

    4313

    5000

    Technical process, nm

    28

    28

    28

    28

    28

    28

    Core area, sq. mm

    294

    228

    228

    352

    352

    366

    Number of stream processors

    1536

    1024

    1024

    2048

    2048

    1792

    Number of texture units

    128

    64

    64

    128

    128

    112

    Number of ROPs

    32

    32

    32

    32

    32

    32

    Core frequency, MHz

    1045/1137

    1138/1289

    1138/1289

    1000

    925

    970

    Memory bus bit

    256

    128

    128

    384

    384

    256

    Memory type

    GDDR5

    GDDR5

    GDDR5

    GDDR5

    GDDR5

    GDDR5

    Effective memory frequency, MHz

    7010

    7012

    7012

    6000

    5500

    5500

    Memory size, MB

    2048

    4096

    2048

    3072

    3072

    2048

    Interface

    PCI-E 3. 0

    PCI-E 3.0

    PCI-E 3.0

    PCI-E 3.0

    PCI-E 3.0

    PCI-E 3.0

    TDP level, W

    230

    120

    120

    250

    250

    190

    Test bench

    • Processor: Intel Core i7-3930K @4.4GHz
    • motherboard: ASUS Rampage IV Formula
    • Memory: Kingston KHX2133C11D3K4/16GX, 1866MHz, 4x4GB
    • hard drive: Hitachi HDS721010CLA332, 1 TB
    • power supply: Seasonic SS-750KM
    • operating system: Windows 7 Ultimate SP1 x64
    • GeForce driver: NVIDIA GeForce 353.06
    • Radeon driver: ATI Catalyst 15.6 and ATI Catalyst 15.7 for R9 380

    Tests were conducted following the methodology and configuration settings described earlier in the GeForce GTX 960 general material. Details here. We will not repeat. Let’s go straight to the results.

    More in this category:

    « Testing GeForce GTX 960 and comparison with competitors

    GeForce GTX 770 is still in the ranks! Old video card against new rivals »

    More in this category:

    « GeForce GTX 960 test and comparison

    GeForce GTX 770 is still in the ranks! Old video card against new rivals »

    Comparison GeForce GTX 770 and GeForce GTX 260. Which one to choose?

    GeForce GTX 770

    GeForce GTX 260

    May, 2013 | 1GHz | 2GB GDDR5

    December, 2009 | 518MHz | 1.8GB GDDR3

    Edelmark rating
    7

    Edelmark rating
    6.2

    General comparison

    Game scores

    Tested with: Battlefield 3, Battlefield 4, Bioshock Infinite, Crysis 2, Crysis 3, Dirt3, FarCry 3, Hitman: Absolution, Metro: Last Light, Thief, Alien: Isolation , Anno 2070, Counter-Strike: Global Offensive, Diablo III, Dirt Rally, Dragon Age: Inquisition, The Elder Scrolls V: Skyrim, FIFA 15, FIFA 16, GRID Autosport, Grand Theft Auto V, Sleeping Dogs, Tomb Raider, The Witcher 3: Wild Hunt.

    GeForce GTX 770 7.4 out of 10
    GeForce GTX 260 6.2 out of 10
    GeForce GTX 960 6.7 out of 10

    Graphics

    Tested on: T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor, Fire Strike Factor.

    GeForce GTX 770 6.4 out of 10
    GeForce GTX 260 6.1 out of 10
    GeForce GTX 960 8.0 out of 10

    Computing power

    Graphics card tests performed on: Face Detection, Ocean Surface Simulation, Particle Simulation, Video Composition, Bitcoin Mining.

    GeForce GTX 770 6.7 out of 10
    GeForce GTX 260 5.5 out of 10
    GeForce GTX 960 6.4 out of 10

    Output per W

    Tested on: Battlefield 3, Battlefield 4, Bioshock Infinite, Crysis 2, Crysis 3, Dirt3, FarCry 3, Hitman: Absolution, Metro: Last Light, Thief, Alien: Isolation, Anno 2070, Counter-Strike: Global Offensive , Diablo III, Dirt Rally, Dragon Age: Inquisition, The Elder Scrolls V: Skyrim, FIFA 15, FIFA 16, GRID Autosport, Grand Theft Auto V, Sleeping Dogs, Tomb Raider, The Witcher 3: Wild Hunt, T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor, Fire Strike Factor, Face Detection, Ocean Surface Simulation, Particle Simulation, Video Composition, Bitcoin Mining, TDP.

    GeForce GTX 770 7.0 out of 10
    GeForce GTX 260 6.6 out of 10
    GeForce GTX 960 8.1 out of 10

    Price-Performance

    Tested on: Battlefield 3, Battlefield 4, Bioshock Infinite, Crysis 2, Crysis 3, Dirt3, FarCry 3, Hitman: Absolution, Metro: Last Light, Thief, Alien: Isolation, Anno 2070 , Counter-Strike: Global Offensive, Diablo III, Dirt Rally, Dragon Age: Inquisition, The Elder Scrolls V: Skyrim, FIFA 15, FIFA 16, GRID Autosport, Grand Theft Auto V, Sleeping Dogs, Tomb Raider, The Witcher 3: Wild Hunt, T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor, Fire Strike Factor, Face Detection, Ocean Surface Simulation, Particle Simulation, Video Composition, Bitcoin Mining, Best new price.

    GeForce GTX 770 n/a
    GeForce GTX 260 n/a
    GeForce GTX 960 n/a

    Noise and power

    Tested on: TDP, Idle Power Consumption, Load Power Consumption, Idle Noise Level, Load Noise Level.

    GeForce GTX 770 8.8 out of 10
    GeForce GTX 260 8.5 out of 10
    GeForce GTX 960 9.1 out of 10

    Overall graphics card rating

    GeForce GTX 770 7.0 out of 10
    GeForce GTX 260 6.2 out of 10
    GeForce GTX 960 7.4 out of 10

    Benefits

    Why is the GeForce GTX 770 better?

    Much higher effective memory clock speed 7.012 MHz vs 2.016 MHz Approximately 3.5x the effective memory clock speed of
    Much higher clock speed 1.046 MHz vs 518MHz More than 2x higher clock speed
    Much higher memory bandwidth 224 GB/s vs 112.9 GB/s Approximately 2x more memory bandwidth
    Significantly better floating point performance 3. 213 GFLOPS vs 414.7GFLOPS Approximately 7.8x better floating point performance
    Significantly faster texture processing speed 134 GTexel/s vs 33.15 GTexel/s More than 4x faster texture rendering
    Much better cloud gate test 21.07 vs 13.11 More than 60% better cloud gate test
    Significantly more shader units 1.536 vs 192 1344 more shader units
    Much better ocean surface simulation 1,631.29 frames/s vs 477.33 frames/s Approximately 3.5x better ocean surface simulation
    Faster pixel fill rate 33.5GPixel/s vs 14.5GPixel/s More than 2.2x faster pixel fill rate
    Significantly more texture units 128 vs 64 Twice as many texture units
    Much higher memory clock speed 1. 753 MHz vs 1.008 MHz Approximately 75% higher memory clock speed
    Higher frame rate in battlefield 4 57.5 vs 40 Approximately 45% higher frame rate in battlefield 4

    Why is the GeForce GTX 260 better?

    Significantly wider memory bus 448bit vs 256bit 75% wider memory bus
    Lower power consumption 182W vs 230W More than 20% lower power consumption

    Comparative benchmarks (benchmarks)

    Bitcoin mining

    GeForce GTX 770 103.88 mHash/s
    GeForce GTX 260 29.52 mHash/s

    Face Recognition

    GeForce GTX 770 49.37 mPixels/s
    GeForce GTX 260 8. 66 mPixels/s

    Ocean Surface Modeling

    GeForce GTX 770 1,631.29 frames/s
    GeForce GTX 260 477.33 frames/s

    T-Rex (GFXBench 3.0)

    GeForce GTX 770 3,358.26
    GeForce GTX 260 3,339.15

    Cloud Gate Test

    GeForce GTX 770 21.07
    GeForce GTX 260 13.11

    Thief

    GeForce GTX 770 50
    GeForce GTX 260 55

    Battlefield 4

    GeForce GTX 770 57.5
    GeForce GTX 260 40

    Metro: Last Light

    GeForce GTX 770 70
    GeForce GTX 260 28


    Tags:compare, GeForce GTX 260, GeForce GTX 770

    Compare Apple M1 8-core and NVIDIA GeForce GTX 770

    Comparative analysis of Apple M1 8-core and NVIDIA GeForce GTX 770 video cards by all known characteristics in the categories: General information, Specifications, Memory, Technology support, Video outputs and ports, Compatibility, dimensions, requirements, API support.
    Video card performance analysis by benchmarks: Geekbench — OpenCL, GFXBench 4.0 — Car Chase Offscreen (Frames), GFXBench 4.0 — Car Chase Offscreen (Fps), GFXBench 4.0 — Manhattan (Frames), GFXBench 4.0 — Manhattan (Fps), GFXBench 4.0 — T -Rex (Frames), GFXBench 4.0 — T-Rex (Fps), PassMark — G3D Mark, PassMark — G2D Mark, CompuBench 1.5 Desktop — Face Detection (mPixels/s), CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s) , CompuBench 1.5 Desktop — T-Rex (Frames/s), CompuBench 1.5 Desktop — Video Composition (Frames/s), CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s), 3DMark Fire Strike — Graphics Score.

    Apple M1 8-core

    versus

    NVIDIA GeForce GTX 770

    Benefits

    Reasons to choose Apple M1 8-core

    • Newer graphics card, release dates approximately 7 year(s) 5 month(s)
    • 9002 more frequency : 1278 MHz vs 1046 MHz

    • A newer manufacturing process for the video card makes it more powerful, but with lower power consumption: 5 nm vs 28 nm
    • Max memory size is 4 times larger: 8 GB vs 2 GB
    • Geekbench — OpenCL performance is approximately 28% greater: 18171 vs 14232
    • GFXBench 4. 0 performance — Car Chase Offscreen (Frames) approximately 41% more: 10433 vs 7412
    • About 41% more performance in GFXBench 4.0 — Car Chase Offscreen (Fps) benchmark: 10433 vs 7412
    • About 1% more performance in GFXBench 4.0 — Manhattan (Frames) benchmark: 3723 vs 3690
    • About 1% more performance in GFXBench 4.0 — Manhattan (Fps) benchmark: 3723 vs 3690
    • About 1% more performance in GFXBench 4.0 — T-Rex (Frames) benchmark: 3364 vs 3340
    • Benchmark performance GFXBench 4.0 — T-Rex (Fps) about 1% more: 3364 vs 3340
    Release date 10 Nov 2020 vs 30 May 2013
    Core frequency 1278 MHz vs 1046 MHz
    Process 5 nm vs 28 nm
    Maximum memory size 8 GB vs 2 GB
    Geekbench — OpenCL 18171 vs 14232
    GFXBench 4. 0 — Car Chase Offscreen (Frames) 10433 vs 7412
    GFXBench 4.0 — Car Chase Offscreen (Fps) 10433 vs 7412
    GFXBench 4.0 — Manhattan (Frames) 3723 vs 3690
    GFXBench 4.0 — Manhattan (Fps) 3723 vs 3690
    GFXBench 4.0 — T-Rex (Frames) 3364 vs 3340
    GFXBench 4.0 — T-Rex (Fps) 3364 vs 3340

    Reasons to choose NVIDIA GeForce GTX 770

    • Number of shader processors 12 times more: 1536 vs 128
    Number of shader processors 1536 vs 128

    Benchmark comparison

    GPU 1: Apple M1 8-core
    GPU 2: NVIDIA GeForce GTX 770

    Geekbench — OpenCL
    GPU 1
    GPU 2
    GFXBench 4. 0 — Car Chase Offscreen (Frames)
    GPU 1
    GPU 2
    GFXBench 4.0 — Car Chase Offscreen (Fps)
    GPU 1
    GPU 2
    GFXBench 4.0 — Manhattan (Frames)
    GPU 1
    GPU 2
    GFXBench 4. 0 — Manhattan (Fps)
    GPU 1
    GPU 2
    GFXBench 4.0 — T-Rex (Frames)
    GPU 1
    GPU 2
    GFXBench 4.0 — T-Rex (Fps)
    GPU 1
    GPU 2
    Name Apple M1 8-core NVIDIA GeForce GTX 770
    Geekbench — OpenCL 18171 14232
    GFXBench 4. 0 — Car Chase Offscreen (Frames) 10433 7412
    GFXBench 4.0 — Car Chase Offscreen (Fps) 10433 7412
    GFXBench 4.0 — Manhattan (Frames) 3723 3690
    GFXBench 4.0 — Manhattan (Fps) 3723 3690
    GFXBench 4.0 — T-Rex (Frames) 3364 3340
    GFXBench 4.0 — T-Rex (Fps) 3364 3340
    PassMark — G3D Mark 5880
    PassMark — G2D Mark 554
    CompuBench 1. 5 Desktop — Face Detection (mPixels/s) 49.824
    CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s) 1089.67
    CompuBench 1.5 Desktop — T-Rex (Frames/s) 4.896
    CompuBench 1.5 Desktop — Video Composition (Frames/s) 44.06
    CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s) 103.884
    3DMark Fire Strike — Graphics Score 2160

    Feature comparison

    Apple M1 8-core NVIDIA GeForce GTX 770
    Issue date Nov 10, 2020 30 May 2013
    Place in the rating 383 416
    Type Desktop, Laptop Desktop
    Architecture Kepler
    Codename GK104
    Price at first issue date $399
    Price now $449. 99
    Price/performance ratio (0-100) 15.45
    Core clock 1278 MHz 1046MHz
    Process 5 nm 28nm
    Peak Double Precision (FP64) Performance 650 GFLOPS
    Peak Half Precision (FP16) Performance 5200 GFLOPS
    Peak Single Precision (FP32) Performance 2600 GFLOPS
    Number of shaders 128 1536
    Boost core clock 1085MHz
    Number of CUDA conveyors 1536
    Floating point performance 3. 333 gflops
    Maximum temperature 98 °C
    Texturing speed 134 billion / sec
    Power consumption (TDP) 230 Watt
    Number of transistors 3,540 million
    Maximum memory size 8GB 2GB
    Memory bandwidth 224.3 GB/s
    Memory bus width 256 Bit
    Memory frequency 7012MHz
    Memory type GDDR5
    4K h364 Decode
    4K h364 Encode
    h365/HEVC Decode
    h365/HEVC Encode
    3D Gaming
    3D Vision
    3D Vision Live
    Adaptive VSync
    Blu Ray 3D
    CUDA
    FXAA
    GPU Boost
    PhysX
    TXAA
    Audio input for HDMI Internal
    Video connectors 2x DVI, 1x HDMI, 1x DisplayPort, One Dual Link DVI-I, One Dual Link DVI-D, One HDMI. ..
    G-SYNC support
    HDCP
    HDMI
    Maximum resolution VGA 2048×1536
    Multi-monitor support
    Tire PCI Express 3.0
    Height 4.376″ (11.1 cm)
    Interface PCIe 3.

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