Gtx titan overclockers: The NVIDIA GeForce GTX Titan X Review

NVIDIA GeForce GTX TITAN X Overclocking & Best Playable Settings – Techgage

When I posted my look at NVIDIA’s GeForce GTX TITAN X at its launch last month, there were a couple of tests I had to skip over due to a lack of time, one of which was overclocking. As it is now, though, I have to admit that I’m glad I waited, as it’s allowed me to spend a lot more time to find that “perfect” overclock.

Alright – so a “perfect” overclock doesn’t actually exist. “Great” ones do, though. I’m not talking about those sorts of overclocks that break records, but 100% stable overclocks that prove genuinely worthwhile – those that can add at least 10% to the performance.

Can the TITAN X achieve that level of greatness? On account of the fact that this ~2,000 word article exists, you can probably already guess the answer!

TITAN X Overclock: Stable, Not Stirred

In advance of TITAN X’s launch, NVIDIA told us that a top-end clock speed of about 1,400MHz could be a common sight. At this point, I’m not sure if that’s true or not, as results are all over the map from fellow reviewers – some show as low as a 100MHz gain, while others show upwards of 250MHz. Given my experience with TITAN X thus far, I feel confident in saying that a +175MHz boost should be possible on most cards – an overclock that doesn’t require a voltage boost.

All told, I ended up reaching a top stable overclock of +210MHz on the GPU and +400MHz on the memory. When inching near the +200MHz mark, I didn’t require a voltage boost, but I did at +200MHz, and subsequently +210MHz. I am sure I could have pumped even more voltage to breach +210MHz, but +24mV seemed like a good place to stop given the temperatures I was seeing after a long stress.

+210MHz core, +400MHz memory, +24mV, 60% fan speed

To get a peak temperature and make sure this overclock was in fact stable, I looped 3DMark’s Fire Strike Ultra (4K) test for about 100 minutes. The AIDA64 overall results can be seen here, while the entire log can be seen here.

That log highlights a couple of notable points. For starters, like other recent GeForce cards, the clock speed you’ll get will be largely dependent on the temperatures the card’s dealing with. This even applies at stock speeds – the card might not hit its full GPU Boost potential if the card runs hot (but it should never dip below the normal 1,000MHz clock speed).

What that means is this: If you overclock TITAN X (or other high-end NVIDIA GPUs), you’ll probably want to increase the fan speed to compensate for the added heat. While you might find that an overclock is 100% stable, it doesn’t necessarily mean that it’s running as fast as it can because of the heat.

I have found that a good “sweet spot” for fan speed on TITAN X is 60 or 65%. That might not seem like much, but it is in fact much louder than the card ever gets (based on personal testing) during intense stress sessions at stock speeds. That said, it’s not at all what I’d call “loud”; it’s just noticeable. If you’re listening to game audio at all, the sound of the card with its fan pegged to 60% isn’t going to be a problem.

If you don’t care about noise, at all, you could increase the fan speed higher and potentially earn better stable overclocks. I stopped where I did because at above 65%, the fan became louder than I’d expect most people would to deal with, and if a fan is run at top speed all of the time, it could cut its lifespan short. If you’re the type of gamer that upgrades often, that might not matter too much. All I can say is that it took some good effort to get the overclock I did, but I am sure it can be pushed even further if you’re willing to add more stress to the card.

Putting The Overclock To Work

When it comes to overclocking, I don’t produce results unless I consider the overclock to be 100% stable. For that to be the case, it has to pass a long stress test (in this case, 100 minutes of 3DMark Fire Strike 4K), and also prove flawless through all regular benchmarking. That proved to be the case here.

To provide what I feel is the most accurate apples-to-apples representation of reference vs. overclocked performance, I forced the fan speed to 60% for both configurations. As I mentioned earlier, even if a card like TITAN X is running at stock speeds, its GPU Boost clocks can throttle a little bit if heat becomes an issue. That means that one TITAN X might appear to run a little bit faster (or slower) than someone else’s, because their PCs and ambient room temperatures are different.

That means a couple of things: We can assume that the TITAN X’s “stock” results below represent its best possible performance; it also means that if I did leave the fan to its normal auto speeds, the results below would work even more in the overclock’s favor, given that configuration’s fan speed boost.

Enough of that; let’s get on with the performance results, shall we?

This simple graph helps show just how much more beneficial a card like TITAN X is on the high-end versus the low-end. At 1080p, we see an 11% increase, while at 1440p and 4K, it bursts to 15% and 16%, respectively. Will that carry on over to the real-world tests?

Yes, it will:

Stock Overclock Gain (Avg)
4K (3840×2160) Min Avg Min Avg + / –
Assassin’s Creed IV 43 52 48 57 +10%
Battlefield 4 31 44 38 50 +14%
Crysis 3 35 51 42 58 +14%
Dying Light 37 46 42 53 +15%
GRID 2 58 66 69 78 +18%
Metro Last Light 27 39 32 45 +15%
Shadow of Mordor 30 36 35 41 +15%
Sleeping Dogs 43 54 50 62 +15%
Splinter Cell: Blacklist 48 58 56 66 +14%
The Crew 26 34 30 39 +15%

I’ve mentioned in the past that I don’t overclock my own GPUs because I don’t consider the gains to be that worth it, but this is one of those times when an exception would be made. The overclock proved to add at least 10% to the framerate, with the average being 15%. Given the clock boost was 20%, this shouldn’t come as a surprise, but it’s still nice to see.

What’s not seen in the table above but should be emphasized once again is that with this overclock, the TITAN X ran hotter than the reference configuration. Even with that locked 60% fan speed, the card peaked at 88°C – a 5°C gain over the peak 83°C I’ve seen at stock.

Because I love repeating myself, that means you should either scale back the overclock a little bit (at least to the point where you don’t have to add voltage), or increase the fan speed even further. Regardless of the overclock, your target temperature should be not much more than 80°C.

As with the “Best Playable” sections in our regular graphics card reviews, I went through most of the games benchmarked above (the exception is Metro Last Light) and modified their settings to get as close to 60 FPS as possible on average. While the TITAN X is an undeniably fast card, 4K is likewise an undeniably mammoth resolution. You can’t expect to max everything out – overclock or not – but the settings you will be left with will still look fantastic.

Onward we go.

Assassin’s Creed IV: Black Flag

(Click here to view screenshot in native 4K)

Assassin’s Creed IV: Black Flag
Minimum Average
56 62

AC IV: Black Flag isn’t the newest game on the block, but it still demands great GPU hardware to top-out graphical details and hit 60 FPS. With TITAN X, that can be done at 4K, with the main exceptions being that PhysX is disabled, and AO is locked to HBAO+ Low.

Battlefield 4

(Click here to view screenshot in native 4K)

Battlefield 4
Minimum Average
49 74

Battlefield 4 is one of the easiest games to tweak to ‘Best Playable’ settings because on most configurations and resolutions, the make-or-break options are AO and / or AA. In this case, AO was allowed to remain, but AA was disabled. If you’re running 4K on a modest monitor size (~30″), you’re likely to favor AO over AA.

Crysis 3

(Click here to view screenshot in native 4K)

Crysis 3
Minimum Average
51 69

Of all the games in our regular test suite, none push GPU hardware quite as hard as Crysis 3. The results above help prove it: Even with a TITAN X, 4K forces us to stick to “Medium” for many graphical settings, and “High” for others. Notably, Texture was kept to Very High, and FXAA was kept enabled. This resulted in the gorgeous gameplay you can see in the shot above.

Dying Light

(Click here to view screenshot in native 4K)

Dying Light
Minimum Average
44 58

Dying Light might not be the most graphically impressive game going (I’d wager that Crysis 3 looks better), but it sure does require good hardware to hit 60 FPS – or even assure you don’t dip below 40 FPS. It took a fair bit of tweaking with this one to find the perfect blend of settings, and I still didn’t manage to hit a perfect 60 FPS. At this point, I found that no one setting I disabled made a great difference, but if you are desperate to raise either the minimum or average, AO, DoF, and AA should be your first stops.

GRID 2

(Click here to view screenshot in native 4K)

GRID 2
Minimum Average
69 78

No surprises here: GRID 2 runs great at 4K on a TITAN X with maxed-out details. To push the card even harder, you’d have to move to a 3x 1440p setup. Sounds delish.

Shadow of Mordor

(Click here to view screenshot in native 4K)

Shadow of Mordor
Minimum Average
53 66

Shadow of Mordor is close to being the new-age Crysis given how demanding it is on our PCs. It’s one of the absolute few games that demand more than 4GB of VRAM at resolutions above 1440p, but it at least looks the part. With a mixture of High and Medium settings, the game can sit comfortably at around 60 FPS at 4K resolution.

Sleeping Dogs Definitive Edition

(Click here to view screenshot in native 4K)

Sleeping Dogs
Minimum Average
47 73

Yet another non-surprise here: Topped-out, Sleeping Dogs Definitive Edition runs great at max detail. The exception is with AA; it runs at Normal instead of High or Extreme, which is fine since those higher settings don’t make too much of a difference.

The Crew

(Click here to view screenshot in native 4K)

The Crew
Minimum Average
57 60

GRID 2 might not be too demanding nowadays, but as far as racing games go, The Crew definitely is. Surprisingly enough, the game can run super-high details and still hit 60 FPS easily at 4K. This was based on a single-player race in Long Beach, so this performance might not be representative of the entire game.

Tom Clancy’s Splinter Cell Blacklist

(Click here to view screenshot in native 4K)

Tom Clancy’s Splinter Cell Blacklist
Minimum Average
56 66

Blacklist is one of the few games that can run virtually maxed-out (not counting the specialty AA settings) at 4K on the TITAN X – overclocking it just gives it another oh-so-sweet boost.

Final Thoughts

Overclocking NVIDIA’s GeForce TITAN X is no different from overclocking other recent top-end green cards, like the GTX 980 – for the most part, it’s simple. This is actually the first card in quite some time where I opted to increase the voltage, but as mentioned earlier on in the article, that wasn’t to gain a tremendous edge.

In the end, I boosted the GPU clock 210MHz; without the voltage boost, I think I would have had to settle on 190MHz. Admittedly, that might be the better route to take because the extra strain on the GPU due to the added power isn’t exactly adding much to the performance at that point.

If you don’t mind pushing your TITAN X a bit harder, I am sure even higher clock gains can be seen. If you do go that route, you’ll want to make use of the powerful fan the card comes with to become about as noisy as a jet engine (alright, it’s not quite as loud as the GTX 480 was!)

So there you have it, an overclock that goes 200MHz beyond stock and bests EVGA’s ‘Superclocked’ edition by 83MHz. Not too shabby – especially as a free boost. Want to take things further? Consider water-cooling the Titan X with EVGA’s Hydro Copper and then see how far things can go!

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NVIDIA Titan RTX Review: Overclocking, Gaming, Power, & Thermals | GamersNexus

Test Methodology

Testing methodology has completely changed from our last GPU reviews, which were probably for the GTX 1070 Ti series cards. Most notably, we have overhauled the host test bench and had updated with new games. Our games selection is a careful one: Time is finite, and having analyzed our previous testing methodologies, we identified shortcomings where we were ultimately wasting time by testing too many games that didn’t provide meaningfully different data from our other tested titles. In order to better optimize our time available and test “smarter” (rather than “more,” which was one of our previous goals), we have selected games based upon the following criteria:

  • Game Engine: Most games run on the same group of popular engines. By choosing one game from each major engine (e.g. Unreal Engine), we can ensure that we are representing a wide sweep of games that just use the built-in engine-level optimizations
  • API: We have chosen a select group of DirectX 11 and DirectX 12 API integrations, as these are the most prevalent at this time. We will include more Vulkan API testing as more games ship with Vulkan
  • Popularity: Is it something people actually play?
  • Longevity: Regardless of popularity, how long can we reasonably expect that a game will go without updates? Updating games can hurt comparative data from past tests, which impacts our ability to cross-compare new data and old, as old data may no longer be comparable post-patch

Game graphics settings are defined in their respective charts.

We are also testing most games at all three popular resolutions – at least, we are for the high-end. This includes 4K, 1440p, and 1080p, which allows us to determine GPU scalability across multiple monitor types. More importantly, this allows us to start pinpointing the reason for performance uplift, rather than just saying there is performance uplift. If we know that performance boosts harder at 4K than 1080p, we might be able to call this indicative of a ROPs advantage, for instance. Understanding why performance behaves the way it does is critical for future expansion of our own knowledge, and thus prepares our content for smarter analysis in the future.

For the test bench proper, we are now using the following components:

GPU Test Bench (Sponsored by Corsair)









 

Component

Courtesy of

CPU

Intel i7-8086K 5.0GHz

GamersNexus

GPU

This is what we’re testing!

Often the company that makes the card, but sometimes us (see article)

Motherboard

ASUS ROG Maximus X Hero

ASUS

RAM

Corsair Vengeance LPX 32GB 3200MHz

Corsair

PSU

Corsair AX1600i

Corsair

Cooler

NZXT Kraken X62

NZXT

SSD

Plextor 256-M7VC
Crucial MX300 1TB

GamersNexus

 

NVIDIA Titan RTX Overclocking















Peak Frequency AVG Frequency Core Offset Core Voltage Memory Frequency Memory Offset Power Watts Fan Speed Active Temp Pass/Fail
1920 1800

1750.2

100% 280 1515 75 P
1905 1830

0.975 1750.2

318 1516 88 Throttle
1860 1815 100 0.975 1750.2

114% 300 1517 88 Throttle
1965 1955 100 1750.2

114% 327 3700 66 P
1995 1980 125 1.018 1750.2

328 3700 66 P
2025 2010 150 1.018 1750.2

114% 330 3700 66 P
2040 2025 175 1750.2

114% 330 3700 66 P
N/A N/A 200 N/A N/A N/A N/A N/A N/A N/A F — Crash
Fail — Application Crash
2085 2040 175 1750.2

114% 320 3700 62 (post-crash) P
2050 2030 175 1.018 980 114% 320 3700 65 P
2040 2030 175 1.018 2030.2 1120 330 3700 66 P — Lite Flicker
2040 2030 175 1.018 2030.2 1080 114% 330 3700 66 P

Overclock stepping comes up first. You’ll need to know this information to go with our gaming benchmarks. The Titan RTX overclocking process follows the same steps as the 2080 Ti, and becomes instantly throttled by its cooler under the out-of-box fan curve built into VBIOS. Under complete stock settings, we saw an average frequency of about 1800MHz in TimeSpy Extreme, with a 1920MHz peak frequency. Power measured about 280W through GPUZ, though we have separate measurements later. The fan seems to stick to around 1515RPM to maintain a thermal target of 75 degrees Celsius.

Maximum power target is 114%, leaving us with a limited amount of room to increase performance. We ended up at 1830MHz average, up 30MHz, and that’s without any core frequency offsets. We were also instantly throttling at 88 degrees, causing the clock to bounce around between 1780MHz and 1850MHz. A few steps later, we blasted the fan speed to 3700RPM, or maximum speed, and saw performance uplift in a significant fashion. This is an illustration of how stock coolers are limited. Now, traditionally, some people have complained to us that we were being too harsh on NVIDIA blower coolers for this type of card, because their idea was that you stack a bunch of blower cards into a tight box for rendering, in which case it’s more effective and removing heat from the system than axial coolers. This time, now that NVIDIA has switched coolers, that argument no longer stands. It’s just a straight worse cooler than any partner would provide, and yet doesn’t even offer the only benefit a blower would offer, which is better performance in scenarios with multiple cards back-to-back. We eventually crashed with a 200MHz offset, then found core clock stability with a 175MHz offset. Maximum frequency was 2085MHz when around 62 degrees Celsius, finding a resting point at 2040MHz peak under 66 degrees for the core. Average frequency landed at 2030MHz, with the max stable memory frequency offset at 1080MHz, which we think is one of the memory straps.

We could push this card harder with a bigger power offset. With 100% fan speeds, the noise levels are intolerable for most users, but the thermal performance is acceptable for overclocking. The trouble is that, just like the previous RTX cards, we become bound by an overprotective power target and voltage limitations. We might try and mod VBIOS to see if we can surpass this, or might just rip one of the shunt resistors off the board and do Buildzoid’s mod.

Anyway, that’s our overclock setting for the tests. Overclocking is limited on this one, and that’s entirely because of the power limit. GPUZ was reading power draw at 330W when overclocked, but the VRM can handle far more than this, as our 2080 Ti reference PCB analysis demonstrates, and this is the same PCB as that.

Titan RTX vs. 2080 Ti, SLI, & 1080 Ti Benchmarks — Sniper Elite 4

Our game benchmarks will start with Sniper Elite 4, which is one of the best-built games with a modern API. Using DirectX 12, Async Compute, and 4K/high settings, the NVIDIA Titan RTX ends up at 112FPS AVG, with lows at 90FPS and 87FPS 1% and 0. 1% low. For comparison, 1080 Tis in SLI do about 170FPS AVG, or SLI 2080 Tis do 210FPS AVG. We also observed the 2080 Ti at about 108FPS AVG, establishing a difference of about 4FPS, or 8.96ms average frametimes for the Titan versus 9.2ms frametimes for the 2080 Ti. We can’t think of many humans, if any, who can identify a 240-microsecond difference in frame-to-frame intervals.

Overclocking the Titan RTX to about 2040MHz core gets it to 126FPS AVG, outperforming the overclocked 2080 Ti by about 3%. The next thing we need to test is NVLink Titan RTXs, which we’ll work on immediately after this.

Here’s a look at frametimes between the stock Titan RTX and stock 2080 Ti cards. As a reminder, frametimes are the most accurate representation of frame-to-frame pacing, or the interval of time from one frame to the next, and are the best way to objectively illustrate the raw experience without any averaging. Both cards perform roughly the same. Lower is better and more consistent is best, but these cards are both low in frametime and consistent in frametime. NVIDIA has done well with frametime consistency for this generation, for the most part, and neither of these cards experiences a noteworthy frametime spike or hang. It would be difficult to tell the two apart. For reference, 16.667ms is 60FPS with 8 at about 120FPS. What we care about here is that there’s never more than an 8ms deviation from the mean, and so the user is unlikely to detect any hitching or interruption of fluidity. Some people call this “smoothness.”

Overclocking the Titan RTX introduces more frametime variance, as you’ll see in its line plot, but nothing severe. We’re regularly hitting 3ms frametime increases over baseline, from 7ms to 10ms in some cases, but this is still relatively fluid and generally unnoticeable to the user.

Titan RTX Gaming Benchmark vs. 2080 Ti – F1 2018

F1 2018 gives us a look at the EGO engine with DirectX 11, moving back to more widespread APIs and away from the shining example of Dx12 that is Sniper Elite 4.

For F1 2018 at 4K and ultra-high, we’re clearly GPU-bound with high ceilings set by the CPU. In our CPU reviews, you’ll see FPS as high as 300 with the right CPU, so this is a good means to really test limits of the GPU and avoid limiting influence from the CPU. This is further illustrated by the SLI 2080 Tis at 169FPS AVG, clearly pulling away from the pack. As for the Titan RTX, that ends up at 110FPS AVG stock, placing it just ahead of the 2080 Ti FE’s 99FPS AVG, or the 2080 Ti XC Ultra’s 105FPS AVG. Maximally, the gap is no greater than 10%, and that reduces to about 5% with the AIB partner model 2080 Ti. Overclocking the Titan gets it to 118FPS AVG, just ahead of the overclocked 2080 Ti FE at 114FPS AVG.

At 1440p, the overclocked Titan RTX runs at 185FPS AVG and with lows at 87FPS 1%, putting it just above the 2080 Ti FE Hybrid overclocked card by about 3%. The Titan RTX stock card hits 175FPS AVG, sandwiching it between the overclocked 2080 Ti and stock 2080 Ti XC Ultra at 170FPS AVG, or stock 2080 Ti FE at 160FPS AVG. Differences here are minimal, which is probably expected when considering that the Titan RTX only adds 4x SMs to the GPU, moving to 72 SMs from 68 SMs, so the lacking performance makes sense.

At 1080p, we clearly slam into a bottleneck at about 213FPS AVG. This is becoming a CPU-bound scenario, and so the results here are relatively meaningless. All we learn is that this CPU can’t keep up with the cards at 1080p.

Shadow of the Tomb Raider – Titan RTX Benchmark

Shadow of the Tomb Raider is a DirectX 12 title that’s still relatively recent. For this one, note that the SLI tests were conducted without anti-aliasing as TAA causes issues with alternate frame rendering as a result of the lack of previous frame data on each card.

The Titan RTX ends up at 72FPS AVG for stock performance, which isn’t much better than the 2080 Ti FE’s 67FPS AVG. The 7.6% performance uplift is undesirable in the face of a 100% price increase, but note again that the bigger reason to buy this card is for its VRAM increase, not for any other reason. That’ll mostly benefit non-gaming applications. Overclocking the Titan RTX puts it at 78FPS AVG, which is about the same as overclocking a 2080 Ti card, although our 2080 Ti was able to push higher in core clock. This is part silicon lottery and likely part thermal density.

At 1440p, the Titan RTX runs at 119FPS stock, which is functionally tied with the 2080 Ti FE when unconstrained thermally by way of Hybrid mod. The 2080 Ti XC Ultra sits at 116FPS AVG, with the FE at 114FPS AVG. Overclocking puts the 2080 Ti in the lead, again due to a higher clock, with the Titan RTX just behind at around 128-130FPS AVG.

At 1080p, the cards still show scaling and haven’t run into a hard limit yet, but we do see tha the Titan RTX and 2080 Ti XC Ultra – and 2080 Ti FE, for that matter – are all about the same performance level. There is functionally no difference between these devices.

Titan RTX Benchmark — GTA V

GTA V gives us an interesting spin on results. For this one, tested first at 4K, the Titan RTX runs at 93FPS AVG, outperforming both the stock and overclocked 2080 Ti FE card. The 2080 Ti XC Ultra ends up at 88FPS AVG and would surpass the Titan RTX with an overclock. Overclocking the Titan RTX gets it to 98FPS AVG, still outperformed by the dual GPU classes above it. Although the Titan card looks better here than in some games, it is still clearly not worthwhile for gaming use cases.

At 1440p, the Titan RTX ends up near the top at 156FPS AVG, where we’re beginning to become bound by the game engine. This engine frame caps at 187.5FPS, making it impossible to see how much more headroom there is for the SLI cards, for instance. Still, the Titan RTX stock card ranks about even with an RTX 2080 Ti FE overclocked, establishing no meaningful difference.

We have 1080p results, but it’s CPU-bound to a point that everything becomes equal. There’s nothing to learn here, so let’s move on.

Titan RTX Benchmark & Overclocking – Far Cry 5

Some recent game updates made it apparent that it was worth retesting in Far Cry 5, so we reran the 2080 Ti FE numbers for this one. The Titan RTX ends up at 70FPS AVG, with the overclocked variant gaining 5% performance to 73FPS AVG. The 2080 Ti retested lower than its result from a few months ago, placing instead at 66FPS AVG, with the XC Ultra at 67FPS AVG. The Titan RTX ends up ahead by about 6-7% when all are retested on these drivers and with this game update.

When both are stock, 1440p scaling places the Titan RTX as 4.9% ahead of the 2080 Ti FE. Scaling reduces as resolution reduces. Our original 2080 Ti result was around 126FPS AVG, though the new drivers, game update, and small Windows patch have impacted scoring.

1080p equalizes the results. We are becoming CPU-bound, here, so all the top results are within reasonable margin of error and are capped by the CPU.

NVIDIA Titan RTX Power Consumption

For power consumption testing, we’re measuring between the wall and the system for total system power consumption. The test platform is 100% controlled, including control over all minor rail voltages on the motherboard, the fan quantity, speed, and type, the keyboard and mouse, and every single other part in the system. Failure to control even some of the voltages in the motherboard would throw off these readings and leave them inaccurate. We’re also logging over time, so that you can see a proper look that includes peaks and lows, rather than an averaged sum of the test.

This chart is with Ashes of the Singularity: Escalation under a 4K/Crazy workload, pushing the GPU to its limits. Running the Titan RTX card, our total system power consumption peaks at 480W, outdrawing the 2080 Ti Founders Edition system by 24W. The only thing that outdrew the Titan RTX card was our heavily modded Vega 56 contraption, which used a 250% power target to blast power way past the stock allowance, putting that total system draw at around 640W peak. Vega 56 is typically closer to the 350W range for total system power draw.

NVIDIA Titan RTX Thermals

Thermal testing puts the Titan RTX under load with either FurMark or 3DMark, depending on the test. Thermocouples are attached to a hotspot GDDR6 module and hotspot MOSFET, with GPU-Z used for logging the rest of the performance counters. For our power virus workload, we monitored a maximum GPU temperature of about 80 degrees Celsius, with the hottest GDDR6 module at around 76 degrees. The MOSFET was running at around 80 degrees. The GPU temperature is warm, definitely, and will impact frequency. We already know that frequency steps incrementally every couple degrees, so to be in the 80s for the stock cooler is unimpressive. This becomes more of a problem for anyone stacking multiple of these cards in an array. As for the VRAM temperature, that’s completely fine. 90-95 degrees is the spec, and the MOSFET can take 125-150 degrees, so both are within operating spec.

With Firestrike endurance testing, we saw frequency start at about 1935MHz when at 40 degrees, then drop to about 1830-1845MHz and fluctuate based upon core temperature. The temperature seems to hit about 84 degrees before it lightly throttles down the clock to hit 80 degrees.

Noise Levels for Titan RTX

This is the final chart for the review. Noise for the Titan RTX runs a 33.9dBA level when set to 41% speed, which is the slowest possible. That’s much louder than most other partner models under idle conditions. At the average fan speed of 60%, we’re at 42.9dBA. Going to 100% pushes 58dBA. Expect to be at around 43dBA in most use cases. This card is acoustically outperformed by board partners, but no board partner Titan RTX cards will exist.

Conclusion

It really shouldn’t surprise anyone that this isn’t a worthwhile purchase for gaming or enthusiast users. We may test the Titan RTX in Blender or other applications later – primarily after those professional applications add the ability to leverage RT and Tensor Cores – but that’s off the radar for today. If you really must spend $2500 on a GPU, get two 2080 Tis instead, although we don’t necessarily recommend that, either.

Editorial, Testing: Steve Burke
Video: Andrew Coleman, Keegan Gallick

geforce gtx titan | Tags | Overclockers.ru

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A simple, extensive way of increasing productivity also gives results. nine0003

Alexey Sychev

May 12, 2014 at 11:47 am

What else will happen when switching to liquid nitrogen!

Alexey Sychev

April 4, 2014 at 09:24

And this is with standard cooling!

Mindango

February 26, 2014 at 01:11 pm

For those who do not want to bother themselves with replacing the cooling system.

Alexey Sychev

February 22, 2014 at 08:21

But March is still far away!

Alexey Sychev

February 20, 2014 at 08:49

There are arguments both for and against.

Alexey Sychev

nineteenFebruary 2014 at 07:11

Grandmother lived with two cheerful geese: one gray, the other one and a half times more expensive.

admin

February 18, 2014 at 09:32 pm

New video cards of the ZOTAC GeForce GTX 750 and GeForce GTX TITAN Black families continue the well-established product line

admin

February 18, 2014 at 7 pm:fourteen

Alexey Sychev

February 18, 2014 at 18:00

The

GeForce GTX Titan Black Edition will only be available in March.

Alexey Sychev

February 18, 2014 at 08:59

So far, these are only reference designs.

Alexey Sychev

February 16, 2014 at 09:57

15% faster than the big brother.

Alexey Sychev

February 13, 2014 at 06:46

This will be a light version of Tesla, according to our Swedish colleagues.

Alexey Sychev

February 12, 2014 at 07:41

Except for this cap, which the cadet got, there was not a damn thing black in him, and there isn’t! nine0003

Alexey Sychev

February 7, 2014 at 09:35

He is the deep freeze Frankenstein.

Alexey Sychev

February 4, 2014 at 09:16

CeBIT 2014 is a great place to debut a new flagship.

Alexey Sychev

January 26, 2014 at 08:33

nine0003

The product is starting to take shape.

Alexey Sychev

January 22, 2014 at 06:36

From whom they will be taken away, we will find out already in February.

Alexey Sychev

January 21, 2014 at 08:45

The Kepler family still has gunpowder in their flasks.

Alexey Sychev

January 12, 2014 at 10:23 am

nine0003

Exotic interface and dedicated power supply.

Alexey Sychev

January 9, 2014 at 06:40

GeForce GTX Titan will give way to the new product.

GreenCo

December 28, 2013 at 10:02 am

Roman version.

Alexey Sychev

November 2, 2013 at 00:14

nine0003

The CPU was content with air cooling.

Alexey Sychev

October 20, 2013 at 08:15

A Brazilian overclocker sets a new record in Unigine Heaven.

Alexey Sychev

October 17, 2013 at 08:37

NVIDIA’s flagship is still faster than the fastest.

Alexey Sychev

October 7, 2013 at 09:54

Mutant graphics cards are attacking the top of the HWBot rating.

Alexey Sychev

October 6, 2013 at 07:25

It may be slower or faster than the GeForce GTX Titan.

Alexey Sychev

October 5, 2013 at 01:15

Included with GeForce GTX 780 and GeForce GTX 770.

Mindango

September 30, 2013 at 01:13

Two times in a row.

Alexey Sychev

September 28, 2013 at 00:13

AMD’s flagship can cost as much as the GeForce GTX Titan.

Alexey Sychev

September 23, 2013 at 07:28

nine0003

Zombies once again enter the walk of fame for NVIDIA video cards.

Mindango

September 15, 2013 at 02:26

Morning does not start with coffee.

Alexey Sychev

September 14, 2013 at 03:01

IDF 2013 was not in vain for extreme overclocking.

Mindango

September 2, 2013 at 04:17 pm

nine0003

Another zombie performance.

Alexey Sychev

August 25, 2013 at 10:05 am

Video cards had to undergo a severe operation on the power subsystem.

Alexey Sychev

August 13, 2013 at 07:23

Like the bridges of St. Petersburg, they are especially beautiful at night.

Alexey Sychev

August 6, 2013 at 12:00

nine0003

It is better to see once than to hear a hundred times.

Alexey Sychev

August 6, 2013 at 06:39

Record-breaking system made according to k|ngp|n’s recipe.

Mindango

August 1, 2013 at 18:25

Needs a lot of liquid nitrogen.

Alexey Sychev

July 18, 2013 at 08:42

nine0003

GeForce GTX Titan will remain this year without new competitors manufactured by AMD.

Alexey Sychev

July 6, 2013 at 09:09

The Japanese school of overclocking is characterized by laconic description of achievements.

NVIDIA TITAN X — weapons of mass destruction in the hands of overclockers

3DNews Technologies and IT market. Overclocking news and system performance measurements NVIDIA TITAN X is a weapon of mass destruction. ..
nine0210


08/07/2016 [12:00],

Ivan Grudtsyn

At the end of this week, several overclockers at once committed something like a brutal massacre in the overclocker ratings of HWBot.org, and the actual start of deliveries of the NVIDIA TITAN X video card to the market was to blame. Geographically, the lucky ones who were the first to get devices based on the Pascal GP102 chip are Canada (overclocker marc0053), USA (jpmboy, Slinky PC) and Germany (Dancop). By the way, in Europe and Asia, the new TITAN X is not yet officially sold. nine0003

The top twenty best results of the day on HWBot after the appearance of TITAN X

jpmboy uploaded a photo of the «dream computer» with two GP102 cards 10 to 11.7 Gbps. The world record — almost 9895 points in Unigine Heaven Xtreme — literally fell into his hands. The powerful graphics accelerator was accompanied by a 4-core Intel Core i7-6700K processor with overclocking to 6710 MHz under liquid nitrogen. nine0003

Canadian representative marc0053 used the LSS and was able to increase the frequency of the NVIDIA TITAN X video card chip to 2.1 GHz. Tandem GP102 and 10-core processor Core i7-6950X (overclocked to 4.5 GHz) took a new peak in the 3DMark Fire Strike Extreme discipline for systems with a single GPU — 15,719 points (including 16,401 Graphics Score).

In addition, marc0053 broke records in the out-of-class 3DMark Fire Strike Ultra and Time Spy benchmarks, and came third in 3DMark Fire Strike with 27,344 «parrots» with the same experimental bench configuration. nine0003

The American Slinky PC recorded more than ten world records: under the onslaught of TITAN X, 3DMark Fire Strike (2 GPUs — 36,418 points), 3DMark Fire Strike Extreme (2 GPUs — 25,424 points), Catzilla 720p (1 GPU — 70,936 points, 2 GPUs — 92,993 points), Catzilla 1440p (1 GPU — 26,125 points, 2 GPUs — 47,155 points), GPUPi 1B compute test (1 GPU — 10.572 s, 2 GPUs — 5.497 s) and 3DMark disciplines 11 Extreme, Catzilla 576p, Catzilla 1080p and Catzilla 4K, where overclockers compete more for fun. The maximum frequency of the TITAN X core under the water block was 2188 MHz. nine0003

All of the above is only the beginning of the great things that await TITAN X in the rankings and competitions on HWBot. The trouble, as you probably already know, is that the new product based on the GP102 core is sold only in the US and Canada, and at a very impressive price of $1200 (plus taxes and shipping costs).

It remains to be hoped that NVIDIA will sooner or later provide overclockers and gamers with an alternative to TITAN X in the form of a hypothetical GeForce GTX 1080 Ti model (parallel with a pair of GeForce GTX TITAN X/GeForce GTX 980 Ti of the Maxwell era) at a more attractive price and will allow AIB partners to modify it to increase overclocking potential and improve other consumer qualities.

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