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Guitar Hero 5 Guitar Game for PS2 + Guitar Hero World Tour Original Wireless Guitar Controller for PS2

Guitar Hero 5 Guitar Game for PS2 + Guitar Hero World Tour Original Wireless Guitar Controller for PS2
 
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Guitar Hero 5

Living room legends will rock any way they want in Guitar Hero 5. The entire set list is at players’ finger tips from the start, featuring genre-defining hits from some of the biggest rock artists and bands of all time, including The Rolling Stones, The White Stripes, Kings of Leon, Tom Petty, Bob Dylan and Vampire Weekend. Players take complete control as Guitar Hero 5 allows gamers to personalize and customize how they experience music by being able to play with any in-game instrument combination — multiple vocalists, guitarists, bassists and drummers, in any game mode.

With the game’s all-new Party Play Mode, getting the band back together has never been easier. Players can now jump in or drop out of gameplay seamlessly, without interrupting their jam session. Elevating the Guitar Hero® series to new heights with unmatched social gameplay, an enhanced style, new in-game artists and more rock legends, Guitar Hero 5 features new surprises and challenges that will fire-up long-time fret board fanatics and create a new generation of addicts.

Assemble Your Band and Rock Any Way You Want
Guitar Hero 5 allows fans to play alone, as a full band or, for the first time, with any combination of multiple guitarists, bassists, drummers or vocalists, to customize their musical experience. Players now have the control to rock any way they want whether it is with two guitars and two drummers, four guitarists, or three guitarists and a vocalist, any combination is possible. This freedom is available in all modes of play: online, Party Play, Quickplay, RockFest and even career.

The Definitive Rock ‘n’ Roll Set List
Experience furious finger fretting, intense drumming, and lyrics that will challenge even the best vocal chops with songs from some of the hottest bands of today to all-time favorite classic anthems including; Tom Petty, Kings of Leon, The White Stripes, Santana, Johnny Cash, The Rolling Stones, Bob Dylan. Featuring 85 master tracks, the breadth of rock-centric styles ensures that every Guitar Hero fan will find their favorite tracks and discover new ones.

Join The Party!
It has never been easier to rip it up and rock out with friends than it is in Guitar Hero 5. The brand new Party Play Mode puts players straight into the action with the press of a button and allows them to jump in or drop out, or switch difficulty level at any time without interrupting the jam session.

Become the Best. Shred the Rest!
In Guitar Hero 5 players can test their skills against others with four-player local and up to eight-player online battles in the all-new competitive RockFest Mode. Within RockFest Mode, players can choose from various head-to-head gameplay types including:

  • Momentum: Songs get more difficult or easier on the fly depending on player performance
  • Perfectionist: Rewards players with the highest percentage at the end of each song section
  • Elimination: Players are eliminated throughout a song based on their performance in each segment and the last man standing wins!
  • Do-or-Die: Missing any three notes for a song section temporarily knocks players out of the game and keeps them from scoring
  • Streakers: Players are awarded points for each note streak in multiples of 10
  • Pro Face Off: Head-to-head battle where players all play the same song on the same difficulty with the same instrument.

Limitless Jams
Guitar Hero 5 delivers hours of endless entertainment, as fans will be able to play Guitar Hero® World Tour downloadable content in the game, experiencing all of the upgrades and new features in Guitar Hero 5.

The Band that Plays Together…
Bands can earn bonus multipliers by hitting new special note streams in unison, creating an even greater sense of excitement and accomplishment for players that can rock songs together.

Make and Share Music
Guitar Hero 5 features the innovative GHMusic Studio and GHTunes first introduced in Guitar Hero World Tour. Produce hits in the redesigned Music Studio with improved editing tools for easy use, new guitar samples and mix patterns and share them online with GHTunes to create what could be the next breakout hit.

Features:

  • Rock out to 85 incredible master tracks from artists like the White Stripes, Tom Petty, Bob Dylan, Johnny Cash and Santana
  • Create a band with any combination of multiple guitarists, bassists, drummers or vocalists in any of the available game modes
  • Jump straight into the action with the press of a button in Party Play mode, which allows you to drop in, drop out or change difficulty at any time without interrupting the jam session
  • Go head-to-head with friends in RockFest mode, featuring gameplay types like Momentum, Perfectionist, Elimination, Do-or-Die, Streakers and Pro Face Off
  • Expand your gameplay by playing Guitar Hero World Tour downloadable content in Guitar Hero 5
  • Hit special note streams in unison with your band members to earn bonus multipliers
  • Record and edit hit music in the GHMusic Studio, featuring improved editing tools, new guitar samples and mix patterns
  • Share your music online with GHTunes

Guitar Hero World Tour Guitar

The original Guitar Hero World Tour guitar features the all-new touch sensitive neck slider for nailing intense solos, and it features an elongated strum bar and dedicated star-power button, perfect for extended playing.

Features:

  • All-New touch sensitive neck slider for nailing intense solos
  • Increased accuracy with more responsive, dual-color fret buttons
  • Jam effortlessly with an elongated strum bar and dedicated star-power button
  • Improved battery life with built-in auto sleep mode
  • Two AA batteries included
  • Wireless and removable faceplates
  • Packaged in brown box

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These Guitar Hero and Rock Band accessories are worth some big bucks

Do you have any old coins lying around? They could be worth something. Even if they have some sentimental meaning and you don’t want to sell, wouldn’t it be nice to figure out how much they’re worth? Tap or click here for a site that helps you identify, buy, sell and estimate the value of your coins.

Music rhythm games saw a boom beginning in the mid-2000s. You had plenty of peripherals for your Microsoft, Sony and Nintendo consoles, including dance pads, microphones, drum kits and even bongoes. The most popular accessories were guitar-shaped controllers, making it easy for anyone to feel like a rockstar.

Guitar Hero and Rock band were two of the biggest names in rhythm gaming. These games come bundled with controllers to immerse you in the world of music performance. Ang guess what? Some of those accessories are worth a pretty penny.

Guitar Hero kicks things off

Guitar Hero came first, launching the series in 2005. The first game came with a guitar controller and 47 songs spanning multiple genres. Later installments added drumkit controllers and microphones.

Tie-ins with major guitar manufacturers such as Gibson meant you got branded controllers. Expansion titles featured artists such as Metallica and Aerosmith, complete with in-game appearances.

The Guitar Hero series has been dormant since the release of “Guitar Hero Live” in 2015.

Rock Band joins the tour

The immense success of Guitar Hero meant competitors weren’t far behind. Rock Band’s first title was released in 2007 with 58 songs on the disc and more available through downloads.

The Rock Band series included artists featuring The Beatles and Green Day and, in addition to guitar and drum controllers, offered a bass guitar controller modeled after Paul McCartney’s. There was even a “Lego Rock Band.”

2017 saw the final Rock Band Release with “Rock Band VR.”

Check gear prices on eBay

You hear the words “video games” and “valuable,” you probably think about old sealed Super Mario games or other treasures like that from the 1980s.

But video game collectors have varied tastes, and unique controllers are usually a hit. Guitar Hero and Rock Band fit nicely in that collecting niche. The fad died out a few years ago, but not among diehard fans.

Whether they want to put them on display or indulge in some retro gaming on older consoles, people are looking for these accessories. And since they don’t make these instruments/controllers, adapters and dongles anymore, they can only be found second-hand. 

Their need is your gain! We scoured eBay for the highest-priced Guitar Hero and Rock Band listings. Check to see if you have any of these valuable gaming peripherals lying around. You can make a few bucks or hit the jackpot!

RELATED: Money tip: 9 ways to make sure you can return the things you buy online

Top 5 priciest Guitar Hero and Rock Band kits/bundles

  1. A “Guitar Hero 5” set for PlayStation 3 complete with everything that came in the box: guitar controller, disk, documents and the coveted USB dongle that lets you play wirelessly. Buy It Now Price: $4,444.
  2. This “Rock Band 4 Band-in-a-Box” bundle for PlayStation 4 comes complete with the game, wireless Fender Stratocaster guitar controller, wireless drum kit controller and USB microphone. The box is sealed but pretty beat up. Buy It Now Price: $1,829.00
  3. This “Rock Band Rivals” set for Xbox One bundles the game, a wireless Fender Jaguar guitar controller, a drum kit controller with metal kick pedal and a microphone. It’s new and sealed, with some minor wear on the box. Buy It Now Price: $1,749.00
  4. Here are some cool accessories for the PlayStation 4 version of “Rock Band 4.” This bundle includes the game, an ION Drum Rocker set with cymbals, Pearl kick pedal, Yamaha electronic kick pad, Roadie Kick Box RB, Fender Stratocaster guitar controller with wireless USB dongle, drumsticks and a microphone. This is quite the kit. Buy It Now Price: $1,412.
  5. Have a bunch of dongles lying around? This seller bundled 52 Guitar Hero and Rock Band USB wireless adapters for the PlayStation 2, PlayStation 3 and Wii. A bit of math reveals that the dongles average $23 each in this listing. That’s a bargain compared to how much they sell individually, but those are usually tested before being listed. These aren’t. Buy It Now Price: $1,175.

Top 5 priciest Guitar Hero and Rock Band individual accessories

  1. The PDP Wired Legacy Adapter was developed to allow players to use their old Xbox 360 Rock Band Controllers on their new Xbox One. It also supported more advanced accessories such as the ION Drum Rocker and e-kit drumsets. This one doesn’t come with the box, but the seller threw in a Madcatz Midi Pro Adapter for Xbox 360. Buy It Now Price: $1,349.00.
  2. With “Rock Band 3,” a genuine Squier Stratocaster guitar was fitted with hardware to make it compatible with the game. This brought a new sense of realism to these rhythm games, and these guitars are highly sought after. This guitar comes with an Xbox 360 Midi Controller and cables. Buy It Now Price: $799.
  3. This Gene Simmons Axe Guitar Controller for the Wii is modeled after the legendary Kiss bassist’s own instrument. The condition is new in the box. Starting Bid: $500.
  4. This Peak guitar controller works with both Guitar Hero and Rock Band. The body, neck and headstock are made of real wood, and it comes with a PlayStation 2 and PlayStation 3 wireless adapter and a hardshell case. There’s some damage, but the seller writes that the controller works. Buy It Now Price: $398.
  5. Here’s an interesting listing. This X-plorer guitar controller for the Xbox 360 is modeled after the Gibson Explorer. The seller writes that they won it in a radio contest in 2007. The guitar is signed by many bands, including Breaking Benjamin, Sum 41, Finger 11, Seether, Nonpoint, Drowning Pool, Skindred, Fiction Plane and Operator. It comes with the original box and several documents from the event. Buy It Now Price: $550.

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Activision Guitar Hero Live Guitar Controller Casing Replacment

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      • The first thing we want to do is remove the neck from the body. This is necessary to access either the inside of the neck or the body.

      • The round tab with a triangle can be turned by inserting a .25″ tip Flathead screwdriver and turning. Simultaneously, as the tab turns about a quarter circle, pull the neck and it should slide out with minimal force.

      • Once the neck has been separated from the body remove the eight screws from the back of the neck with a Phillips Head 0 screwdriver. All screws are 12 mm.

      • Next remove the four screws that were covered by the neck.

      • Finally, remove the eight screws from the back of the body.

      • This screw at the bottom of the body is a bit longer than the others.

      • With all the screws out, both the neck and the body shells should open with minimal force.

      • When separating the front and back half of the body do so carefully as the wiring from the battery pack to the components is fixed to each half with adhesive and can detach from any of the points if pulled to roughly.

      Edit

      • These are the whammy bar components, we highly recommend removing these components before working on other areas of the body as the whammy bar protrudes making it difficult to rest on a flat surface.

      • To remove the whammy bar, follow the steps included in the whammy bar replacement guide, found on our device.

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    Almost done!

    To reassemble your device, follow these instructions in reverse order.

    Conclusion

    To reassemble your device, follow these instructions in reverse order.

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    5 Things Guitar Hero Does Better (& 5 Rock Band Does Better)

    Music rhythm games have always been around throughout the years, but the genre didn’t reach its peak until Guitar Hero came around and took the world by storm. It wasn’t long after its release that Rock Band came around, which was made by Harmonix, the same company that started the Guitar Hero franchise but wasn’t involved after its second game.

    RELATED: 10 Best Party Video Games of All Time, Ranked

    During the late 2000s and early 2010s, these two brands faced off to see which one could capture the attention of music-loving gamers through innovative gameplay and great soundtracks. But what did each game do better than the other?

    10/10 Guitar Hero: Difficulty

    Some may scoff at the idea of a game that uses a fake guitar with colorful buttons on it, but let’s be clear: Guitar Hero is not a game that is meant to make things easy for players. The game starts players off with the basic concepts, but as career mode progresses, the songs get a lot more difficult to pull off and players may need a few attempts to get things right. The boss battle in Guitar Hero III,  «Through the Fire and Flames» by DragonForce, famously brought players to their knees as the hardest song in the series.

    9/10 Rock Band: Realistic

    While Guitar Hero was more for those who wanted a major challenge, Rock Band‘s approach was to make things a little bit more realistic when it came to playing the guitar. Most of the songs in Rock Band‘s library have charts that are structured to be more realistic to the song compared to Guitar Hero, which made certain charts a lot more difficult to read in order to increase the challenge for its players. Rock Band was also a bit more strict when it comes to hitting notes precisely.

    While later iterations did eventually add multiplayer modes, Guitar Hero was built to be a single-player experience. Career mode was the center of many of the games in the franchise, traveling around with an in-game band and performing at venues around the world.

    RELATED: 5 Singleplayer Games that Would be Better with Co-op (& 5 That Wouldn’t)

    You also had the ability to practice on your own with Quick Play, which allowed for a more personal experience. With the amount of action a split-screen experience causes in a rhythm game, being able to play alone is perfect for those who just want to focus on their solo.

    7/10 Rock Band: Embraced Multiplayer

    Sure, Rock Band had its singleplayer modes too, but it was built for the party game experience from the start. With multiple instruments coming with the game and online play available early on, friends in-person or on the other end of the internet worked together or competed against each other to perform songs to the best of their abilities. Even the main mode of the series, «Tour,» allowed multiple people to form a band, giving players a much more interactive experience in trying to grow their in-game music group.

    6/10 Guitar Hero: Established Characters

    If there’s one thing that stands out between the two franchises, its that Guitar Hero had a lot more notable characters. First off, the playable characters in the game are unique and aesthetically associated with what genre they are used to playing. For example, there’s Axel Steel, who is best at playing songs in the heavy metal or power metal genres, among others. On a different spectrum, there’s Eddie Knox, who is more of a rock ‘n’ roll and rockabilly type. Guitar Hero even had some guest appearances in its games, such as Johnny Cash, Ozzy Osbourne and, the legend himself, Sting.

    5/10 Rock Band: Character Customization

    There were plenty of ways to customize your experience in Rock Band, but most notable was the rocker players are able to create for themselves. Players had the ability to customize their character’s hair, facial features, body, tattoos, and clothing, along with how they move on stage and the instruments they play. Later games grew this into customizing their bands as well, including band merchandise and logos. Guitar Hero got to this much later in the series, but Rock Band did it first and did it better.

    4/10 Guitar Hero: Controllers

    This is hard to choose between, as both Guitar Hero and Rock Band controllers each have something to offer to the player. It all comes down to preference as it depends on many different factors, including which controller players start with or how either controller feels in their hands as they play.

    RELATED: 5 Reasons The DualShock 4 Is The Best Controller Ever (& 5 Reasons It’s Not)

    The Guitar Hero controller has the slight edge here as being the first of its kind and also being able to give more feedback to the player through the noises the buttons and strum make.

    3/10 Rock Band: Instrumental Variety

    When Harmonix was no longer involved with Guitar Hero, they decided to recreate their game and expand it beyond its original format. This meant that, along with guitars, they would add a drum set and a USB microphone to Rock Band for players to use in order to become drummers and singers, respectively. Sure, Guitar Hero added some of this in later, but Rock Band continued to grow its instrumental library when it also added a keyboard and more microphones for players to add backup harmonies to the main vocals.

    2/10 Guitar Hero: Battles

    Players who engaged in Guitar Hero‘s guitar battle mode got a treat. Sure, it is fun to go one-on-one with a friend, rocking out together to see which one does better with a particular song. However, what made guitar battle stand out among the other modes in the Guitar Hero and Rock Band franchises as a whole was the fact that players could play against the likes of Slash, Tom Morello, Joe Perry, and more. These artists worked with Guitar Hero to record these boss battles. The mode is also fun for the fact players can use power-ups to throw off their opponents.

    1/10 Rock Band: Song Library

    Both games are well known for their deep library of songs to choose from, with Guitar Hero going out of the way to get exclusive rights to some artists’ songs, such as Bruce Springsteen. But beyond the songs themselves, Rock Band has the stronger library just for the fact that it would release a game and then continue to frequently update the game with more songs, and also allowed players to import songs over from previous games.  Rock Band put a lot of heart and soul into building a song library to keep giving players more experiences with the game, and it shows.

    NEXT: The 5 Best K. K. Slider Songs in Animal Crossing New Horizons (And The 5 Worst)

    Freedom V Wireless Guitar Controller







    Bjorn3D.com Reviewer


    November 9, 2006
    Hardware, Reviews & Articles

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    The Freedom V Wireless is an excellent alternative to Red Octane’s official controllers. Without the constraints of the cable you are free to live out your fantasy of being Yngve Malmsteen.

    INTRODUCTION

    One of the best games for the PS2 last year was Red Octane’s Guitar Hero. The game allows you to use a guitar controller and even if the controller is much smaller than an actual guitar it still allows you to in some way feel like a real rocker.

    The actual game play is just a variation of the usual “press the right button when the symbol is shown on the screen”. The buttons this time however are on the guitar controller and together with the strum and the whammy bar you really get to feel like you are playing the guitar. The game features lots of classic rock tunes and in a few weeks the sequel is going to be released. You can read more about Guitar Hero at Gamespot’s review.

    THE GUITAR

    If the original Red Octane Gibson SG guitar had any faults its main flaw was that it wasn’t wireless. If you really want to feel like you are a real Rock guitarist you don’t want to be stuck close to the PS2 just because of the wire.

    TAC (The Ant Commando) however has come to the rescue with their newest guitar controller for Guitar Hero.

    The Freedom V Wireless from TAC definitely has a completely different look from the Red Octane official Gibson SG. I like the flying V design and quite frankly the guitar really looks awesome with its metallic red and white.

    The official Gibson SG at the top, the Freedom V Wireless at the bottom

    As with the original guitar controller TAC includes some stickers you can put on the guitar but I actually preferred it the way it came.

    Including in the box you also find a strap, a screwdriver, the stickers and the 2.4 GHz module which you stick into the PS2.

    The actual guitar is approximately the same size as the Red Octane Gibson SG but a bit heavier since it has a bunch of batteries in it. The buttons stick up a bit more from the guitar and feel a bit more sensitive than those on the original guitar.

    The strum-bar is a bit quieter than on the official guitar, something I like since I did actually get a bit annoyed at the clicking sound the official guitar makes. The whammy-bar also feels a bit different and feels much sturdier than on the official guitar.

    Last but not least we got the star-power feature. On the official guitar you activate it by positioning the guitar in vertical positioning while playing. While you can do the same with the Freedom V Wireless you also can just shake the guitar to activate the star power.

    HOW DOES IT PLAY?

    I’ve spent the last few weeks pretending I’m a real rock guitarist, much to the amusement of my wife. While the official Gibson SG works well even when I’m sitting in the sofa, the Freedom V Wireless more or less requires you to stand and use the strap. The strap is quite hard to attach but sits quite well afterwards. I had no problems with it unhooking while playing.

    The start and select buttons are not as easy to accidently hit as the official guitar

    I was a bit worried that wireless would mean lag, something you can’t accept in this type of game. I was however very pleased with the performance and I never experienced any kind of lag except when the batteries that already were in the guitar at delivery failed.

    CONCLUSION

    Even if you already played Guitar Hero to death you will want to consider this controller since Guitar Hero II is around the corner. Once you gone wireless you really don’t want to go back.

    The design and build quality of the Freedom V Wireless is excellent but if you prefer to just sit in the sofa while playing you might have some problems getting a comfortable position. We all however know the real guitar heroes play it running around and jumping so being forced to stand up while playing is not that bad of a price for getting a wireless guitar.

    Pros
    + Not to expensive @ $49.99
    + Looks very good
    + Great build quality
    + Wireless feature does not add any lag
    + Better whammy bar and less noisy strum bar

    Cons
    – Strap falls off to easy
    – Hard to find a good playing positioning if you do not stand and play

    Summary: The Freedom V Wireless is an excellent alternative to Red Octane’s official controllers. Without the constraints of the cable you are free to live out your fantasy of being Yngve Malmsteen. 

    I award the TAC Freedom V Wireless Guitar Hero Controller a score of 9 out of 10 and the Bjorn3d Seal of Approval Award.

    The TAC Freedom V Wireless Guitar Hero Controller can be bought from Guitar Mania (http://www.theguitarmania.com) and costs around $49.99. They also have a lot of accessories for it including guitar controller cases and skins for the guitar.


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    Valve is an interesting company that seems to try to be a lot of things at the same time. Games company, software hub/store and hardware company. Valve is all of these.

    When it comes to hardware the company has had mixed success. I think many of us remember the Steam Machines. These compact computers running SteamOS, a Linux based OS, were supposed to make Windows PC’s obsolete for gaming. They didn’t succeed. Valve also released a specific controller, the Steam Controller, which also did not exactly set the world on fire.

    In hindsight though both these products have paved the way for the product I am testing today, the Steam Deck, Valves attempt to compete with the Nintendo Switch in the handheld market.



    The Crucial P5 Plus is the successor the P5 that Crucial launched last year and is the first PCIe 4.0 NVMe SSD from the company. The latest model dropped the 256GB model, so the starting available capacity for the P5 Pro is 500GB. Additionally, the drive is also available in 1TB and a new storage capacity of 2TB model. The P54 Plus is priced similar to the P5 though there is a slight bump in the price where drive is retailed at $107.99(500GB), $179.99(1TB), and $367.99(2TB). The 2TB model is definitely a welcome addition and if we judge by the price per gigabyte, the 1TB model would be the most economical option. Despite the slight bump in the price, the P5 Plus are still priced competitively against its competitors. The question is, just how well would the performance backing it up? We shall find it out today.

    Guitar Hero vs Real Guitar

    The musical rhythm game genre remains popular with titles such as Rock Band 4 and Guitar Hero Live . While non-gamers may argue that learning a real guitar is more worthwhile, playing plastic instruments is an art form in its own right. We have put together a detailed analysis of how to play Guitar Hero games versus playing a real guitar.

    If you are a gamer who is genuinely interested in learning how to play the guitar, try RockSmith or BandFuse for a more authentic experience.

    General conclusions

    Play guitar hero

    • Requires a lot of practice and coordination.

    • Low cost with limited reward.

    • Can be anyone.

    Real guitar playing

    • More practice and coordination required.

    • High costs with high rewards.

    • Not everyone has the time and money to invest.

    If you learn how to play a real guitar after playing Guitar Hero, you might be surprised at how similar it is to the game. The biggest similarity is in the chords. Two-button chords are exactly like chords on a real guitar. Three button chords also look like full real guitar chords, especially in the transitions between them. There is a difference when you play six strings rather than five buttons, but the basics are the same. In addition, you will develop muscle memory for movements and transitions between chords.

    The way the notes are placed on the buttons is also similar to how you move up and down the neck on a real guitar. Higher notes are always on the blue and orange frets, while lower notes are always red or green. So as long as you pay attention to the song, you can move your hand before the gem appears. It’s like playing a real guitar: you have to listen carefully to the song and figure out the general arrangement of the following notes.

    Cost: Real instruments are expensive

    Play guitar hero

    • Used games and controllers are cheap.

    • Some games and controllers work on multiple consoles.

    • DLC purchases may add up.

    Real guitar playing

    • Requires an endless list of peripherals and accessories.

    • A lot of maintenance and repair costs.

    • Potential return on your investment.

    Buying a game/guitar package to play on a game system you own is cheaper than buying a real guitar. Real guitars are expensive, as are amps, effects pedals, strings, straps, cables, and cases. After spending about $500 on a starter kit, you might want something else because buying guitars is addictive. Every guitar feels and sounds different, so once you get a new one, you might want to look at something else.

    In contrast, the plastic guitar controllers used in the Guitar Hero games sold for about $50. You can buy them bundled with the game for only about $80. Individual games sold for $60 when first released, but you can find older Guitar Hero or Rock Band games for less.

    You can easily lose a few hundred dollars buying a Rock Band or Guitar Hero DLC song. It’s a drop in the bucket compared to buying a new real guitar. However, you can make money playing a real guitar, which is not the case with the plastic version.

    Difficulty: Guitar Hero is not easy

    Playing the guitar is a hero

    Playing a real guitar

    Guitar Hero and Rock Band can teach you some bad habits. For example, games encourage players to bend notes to score points. Guitar Hero and Rock Band are also terrible at negative reinforcement. Messing up one note in a Rock Band tends to mess you up with at least a few more. As a result, your multiplier disappears, the crowd seethes and ceases to be fun.

    In fact, ruining something on a real guitar is almost never registered by most listeners. Nobody ever plays a whole song perfectly live. You just keep shipping and hope no one notices.

    Some Rock Band and Guitar Hero songs are harder than playing the same songs on a real guitar. The games force you to play a mix of both rhythm guitar and lead guitar, usually with other instruments (saxophone, keyboard, trumpet, and piano), which means you play twice as many notes as you would on a real guitar. Why is Dragonforce Through Fire and Fire so difficult in these games? That’s because you’re technically playing two guitars plus a keyboard squeezed into one track.

    Availability: Anyone can play Guitar Hero

    Play Guitar Hero

    • Easy to learn but hard to master.

    • It’s fun to play with your friends, even if you’re not very good at it.

    • No music lessons required.

    Real guitar playing

    • It takes years of patience and practice.

    • More difficult for people with physical disabilities.

    • Expensive entry barriers.

    Learning to play a real guitar takes time. Many people are frustrated and leave early. Like karaoke, Rock Band and Guitar Hero are popular because they allow anyone to get involved in making music regardless of their skill level.

    If you don’t have tons of super talented friends and family, you probably aren’t going to get together and play real music. Anyone can pick up and play Guitar Hero, even people who don’t play video games, so it’s a great group activity.

    Rewards: learning an instrument — more rewards

    Play guitar hero

    • Once you win the games, there is no reason to keep playing.

    • You can’t make money playing plastic guitar.

    • A closet full of fake guitars isn’t as cool as a closet full of real ones.

    Real guitar playing

    • There is always something to learn and room for improvement.

    • Make money on performances.

    • Impress others with your artistic talents.

    Every time you pick up a guitar, you can learn something new, whether it’s a new song or a new technique to make the songs you know sound better. You are always learning and that is extremely rewarding.

    The guitar hero, on the other hand, won’t teach you anything valuable. You just follow. There is no reward for the enjoyment you get from the game.

    Final verdict

    Playing Guitar Hero and playing a real guitar can be a lot of fun. While gaming is a less expensive hobby than making real music, learning an instrument can pay off in the long run if you become a successful musician. Don’t expect your experience with Guitar Hero to be an advantage in this regard.

    Guitar Hero — Guitar Hero

    For the first game in the series, see Guitar Hero (video game). For other uses, see Guitar Hero (disambiguation).

    Guitar Hero is a series of music rhythm game video games first released in 2005 in which players use a guitar-shaped game controller to simulate playing lead, bass, and rhythm guitar through numerous stone songs. Players pick up notes that scroll across the screen to color-coded anxiety buttons on the controller, the strum of the controller syncs with the music to score points and excite the virtual audience. The games attempt to emulate many of the features of real guitar playing, including the use of fast fingering. hammers and quickdraws and use the crappy bar to change the pitch of the notes. Most games support single player modes, usually a career mode for completing all the songs in the game, as well as competitive and cooperative multiplayer modes. With introduction Guitar Hero World Tour in 2008, the game features four-piece band support, including vocals and drums. The series originally featured mostly cover versions of songs created by WaveGroup Sound, but most recent titles feature soundtracks, master recordings, and, in some cases, special re-recordings of songs. Later titles in the series include support for Downloadable Content in the form of new songs.

    In 2005, Red Octane, a company specializing in the production of unique game controllers, was inspired to create Guitar Hero is based on RedOctane’s experience in building equipment for Konami with Guitar Freaks arcade game. They credited Harmonix, who had previously developed several music video games, for development assistance. The budget for the first game in the series was $1 million. The series became extremely successful, leading to the acquisition of RedOctane by Activision in 2007. Harmonix was acquired by MTV Games and went on to create the Rock Band series of music games in the vein of Guitar Hero . Activision has brought Neversoft (primarily known for its Tony Hawk series of skateboarding games) on board for future development challenges. Additional companies such as Budcat Creations and Vicarious Visions have helped to adapt the games for other systems.

    The series has twenty-five releases, including two spin-offs, the DJ Hero series and Band Hero . The Guitar Hero franchise was a major brand during the rise of the rhythm game’s popularity as a North American cultural phenomenon. Such games have been used as a learning and development tool for medical purposes. The first game in the series has been cited by several journalists as one of the most influential video games of the first decade of the 21st century. The series has sold over 25 million units worldwide, earning US$2 billion at retail, according to Activision in 2009.the year as the third largest gaming franchise behind Mario and Madden NFL franchise ; the series’ third main title, Guitar Hero III: Legends of Rock Activision also claims to be the first video game to exceed $1 billion in sales.

    Despite early success, the series, along with the rhythm game genre in general, has suffered from poor sales since 2009. Despite consumer claims, research has shown that demand for the series remains strong, [1] Activision later stated that the series was on hiatus for 2011 while the seventh main game in the series was in development; this name was later canceled due to the poor quality of the product being developed. Activision later stopped selling downloadable content for the series, although users who had previously purchased content from it may still play what they purchased.

    In 2015, Activision announced the first new series title in 5 years, Guitar Hero Live , released October 2015. The title is considered a reboot of the series, developed by FreeStyleGame, who developed DJ Hero games earlier. After a lukewarm reception and sales, Activision laid off many of the game’s developers and sold the company’s studio. Ubisoft, later shutting down the game’s DLC streaming service.

    Contents

    • 1 History
      • 1.1 Origins and development at Harmonix (2005-2006)
      • 1.2 Sale of Activision and development of Neversoft (2006-2009))
      • 1.3 Spades and a break (2009–2015)
      • 1.4 Guitar Hero Live and the second break (2015 — present)
      • 2 Games
        • 2.1 Main names
        • 2.2 Expansion of the series
        • 2.3 portal versions
        • 2.4 Versions for mobile phones
        • 2.5 Other games
        • 2.6 Planned games
      • 3 Gameplay
        • 3. 1 Game modes
        • 9 3.2 Customization20019 3.3 soundtracks
      • 4 Reception and sale
      • 5 Cultural influence
      • 6 Legal and practical issues
        • 6.1 Incompatibility with the PlayStation 3
        • 6.2 Patent
        • 6.3 Addives
        • 7 also
        • 9 Recommendations
        • 10 external link

        History

        Origins and development in Harmonix (2005-2006)

        Original The Guitar Hero logo has sharper embellishments on its letters, highlighting its heavy metal base.

        The new logo, introduced by Guitar Hero 5 and expended via Warriors of Rock , removes these harsh details to reflect the wider selection of music now included in the games.

        Guitar Hero was created through a partnership between Red Octane, then their own company that made specialized video game controllers, and Harmonix, a music video game development company that previously made Frequency , Amplitude , and Karaoke Revolution . RedOctane was eager to bring in Guitar Freaks -like game very popular in Japan at the time, entered Western markets and approached Harmonix to help them develop a guitar controller music game. Both companies agreed and continued production of the Guitar Hero in 2005. [2] The title was very successful, leading to the development of its successful sequel, Guitar Hero II , in 2006. While the original controllers for the first Guitar Hero Game were designed by Ryan Lesser, Rob Kai, Greg LoPiccolo and Alex Rigopulos of Harmonix and built by China’s Honeybee Corporation, subsequent iterations and future controllers were developed in-house by RedOctane, with development led primarily by Jack McCauley . [3]

        Sale by Activision and developed by Neversoft (2006-2009)

        Both RedOctane and Harmonix received changes in 2006. RedOctane was bought by Activision in June — who spent US$100 million to acquire Guitar Hero franchise [4] — although it was announced in October that Harmonix would be bought by MTV Games. As a result of these two purchases, Harmonix will no longer develop future games in the Guitar Hero series. Instead, that responsibility will go to Neversoft, the Activision subsidiary known for developing Tony Hawk series from the skateboarding game. [5] Neversoft was chosen to lead Guitar Hero after Neversoft founder Joel Jewett admitted to RedOctane founders Kai and Charles Huang that his development team for Tony Hawk’s project 8 went to work on weekends just to play Guitar Hero . [6] Activision CEO Bobby Kotick believed that Neversoft would help them bring great games to the series, but upon reflection, he stated that if Activision had continued to explore Harmonix as a permanent developer on the series, things «could have turned out differently.» [7] In addition, Activision began looking into other markets for the game; while the Nintendo DS version of the series was developed by Vicarious Vision, while the Guitar Hero Mobile series was created for mobile phones. The company also began considering expanding the band-specific game series with Guitar Hero: Aerosmith . Later, in November 2008, Activision acquired Budcat Creations, another development studio that helped with the PlayStation 2 versions of Guitar Hero III and World Tour, announcing that they will help develop another game in the Guitar Hero series. [8]

        In 2007, Harmonix and MTV Games released a new musical title through a rival publisher. Electronic Arts, called Rock Band . It expanded on the gameplay popularized by the Guitar Hero series by adding drum and microphone instruments, allowing players to simulate performing songs as groups. Activision followed suit with Guitar Hero World Tour in 2008 which supported multiple instruments. In 2009, Activision tripled the Guitar Hero offerings, and in addition to further continuing the existing main series with Guitar Hero 5 and expansions, they introduced the titles Band Hero , a family-friendly pop, and DJ Hero , a game based on the pinwheel and with a number of mixtures. With the release of Guitar Hero 5 , Activision felt that the series moved away from its heavy metal foundation in favor of a wider selection of music. Guitar Hero 5 is the first game in the series to use a new version of the series logo; Previous games used a font with sharper «dots» on the letters, which was considered «idiosyncratic with a vengeance» to match the games’ emphasis on heavy metal music. Activision hired Pentagram Design Studio to redesign the game’s logo. Pentagram has developed a new font, removing some «aggressive weird» features to make the font more suitable and modifiable to include design features in other games such as Band Hero and DJ Hero . [9] [10]

        Recession and hiatus (2009-2015)

        Extended offerings did not affect the series, along with the late 2000s recession; sales of most rhythm games, including Guitar Hero and DJ Hero , fell short of expectations, missing targets by about 50%. [11] [12] [13] Activision announced that it will reduce it to 10 SKUs during 2010 instead of 25 in 2009year. [14] Although RedOctane and Neversoft continued development of the sixth main game, Guitar Hero: Warriors of Rock , prior to its completion, both studios were later closed by Activision, moving key personnel directly to Activision for future game development, and in the case of Neversoft — Closing of Guitar Hero division, transferring further responsibility for the development of the Vicarious Visions series to another Activision studio, which played a fundamental role in creating the Wii and Nintendo DS versions of the games. [15] In November 2010, Activision also closed Budcat Creations, the publisher’s division that was primarily responsible for porting the Guitar Hero game to the PlayStation 2. [16]

        Ahead of Activision’s Q4 2010 financial report year in February 2011, Activision dissolved its Guitar Hero business unit and announced the termination of development of the planned 2011 Guitar Hero game. [17] [18] Activision cited «the ongoing decline in the music genre» to explain its decision. [19] The closure also affected the DJ Hero series, as Activision stated that it had no plans to release a music game in 2011. [20] Activision Vice President Dan Winters later clarified that the company «only Guitar Hero is on hiatus» and that they «just won’t be making a new game next year, that’s all.» [21] [22]

        In a July 2011 interview with Forbes Kotick stated that while the publisher was «going to stop selling Guitar Hero entirely», they were «going to be back in the studios and we’re going to use new studios and reinvent» TV series, [23] but a former member of the Vicarious Visions team stated that since 2012 all development of Guitar Hero has come to an end at Activision. [24] Another source close to Vicarious Visions reported Kotaku that while Guitar Hero 7 was in development under Activision, the game was considered a «failure». [25] The canceled game had no additional instruments and only used a guitar peripheral, redesigning the device to include a 6-button mechanism replacing the drum; The resulting device was considered too expensive to manufacture and purchase. [25] The developers also started developing the game from scratch to try and create new characters and venues that would be more responsive to the actual songs being played to give the feel of the music video, but this ended up being too much of a challenge and had to be scrapped . [25] Also, due to budget constraints, song selection was limited to «low-budget» hits from the 1990s or occasional reuses of songs that had previously been included in the Guitar Hero games. [25] Although the team had a two-year development cycle, it was closed after Activision President Eric Hirschbeer reviewed the current status of the project a year later. [25]

        Another potential Guitar Hero project was discovered by Unseen64 archive site for a game called World of Heroes is a multiplayer online game that will link Guitar Hero and DJ Hero games. The game was developed by FreeStyleGame, sometime after the release of DJ Hero 2 , with major development responsibilities transferred to Virtual Fair using its The Ride, an Adobe Flash platform that allows the game to be played in a web browser. The game was canceled in 2011 along with other unfinished Guitar Hero projects. [26]

        No additional downloadable content for either Guitar Hero or DJ Hero produced after February 2011, [27] although Activision committed to release content that was already in development due to fan response ; [28] Later, in a move described by Game Informer as «the final nail in [the series’] coffin», [29] Activision announced that it would stop selling all DLC for this series without canceling access to tracks already purchased as of March 31, 2014. [30] Although Activision moved away from the Guitar Hero series, the lessons learned helped them and developer Toys for Bob to address the production and outsourcing issues that arose with the highly successful Skylanders toy and video game franchise. [31]

        Guitar Hero Live and second hiatus (2015–present)

        In April 2015, Activision announced a new entry in the series called Guitar Hero Live . [32] The title was developed by Activision FreeStyleGames in-house, who previously worked on DJ Hero spin-off titles. FreeStyleGames have been given free rein to reload the Guitar Hero series for next generation consoles. One of their first innovations was to do away with the standard five-button guitar controller, resulting in a six-button guitar controller with two rows of three buttons each, allowing them to mimic a real guitar. Guitar Hero Live was released in both career mode and online. Career mode used a full-screen video shot from the lead guitarist’s point of view under a highway to create a sense of presence for the player. The online mode, called GHTV , abandoned the previous downloadable content approach and used the music video channel approach to stream playable songs to players, adding new songs to the catalog on a weekly basis. The game was released in October 2015.

        Although the game was praised as a new invention Guitar Hero series, the game did not sell as well as Activision expected; due to underestimated forecasts, Activision fired about half of FreeStyleGames developers. [33] In January 2017, Ubisoft acquired FreeStyleGames from Activision with unclear implications for the game. [34] Activision shut down GHTV On December 1, 2018, the number of available songs was reduced from almost 500 to 42 available on the disc. [35] [36]

        Games

        Main titles

        Controllers included Guitar Hero editions (left to right): Gibson SG for Guitar Hero and GuitarPlay2) II and GuitarPlay2) Gibson Explorer for Guitar Hero II (Xbox 360) and Guitar Hero III: Legends of Rock (PC)

        The original Guitar Hero was released on the PlayStation 2 in November 2005. complete with peripheral controller modeled after Gibson SG black. guitar. Instead of a typical gamepad, this guitar controller is the main input for playing. Playing with a guitar controller mimics playing a real guitar, except it uses five colored «fret buttons» and a «strum bar» instead of frets and strings. Development Guitar Hero was inspired by Konami’s Guitar Freaks video game, which was not very popular in the North American market at the time; RedOctane, already selling guitar-shaped controllers for imported copies of GuitarFreaks, approached Harmonix about creating a game that would use a brand new Guitar controller. The idea was to make the gameplay of Amplitude with the visual effects of Karaoke Revolution , both of which were designed by Harmonix. [37] [38] [39] [40] The game was critically acclaimed and won multiple awards for its innovative guitar peripherals and soundtrack, with 47 playable gem songs (most of which are cover versions of popular songs). artists and bands from the 1960s to modern rock). Guitar Hero has sold nearly 1.5 million copies to date. [41]

        The popularity of the series increased dramatically with the release of Guitar Hero II for PlayStation 2 in 2006. With improved multiplayer gameplay, an improved note recognition system, and 64 songs, it was the fifth best-selling video game of 2006. [42] The PlayStation 2 version of the game was sold separately or bundled with a cherry red Gibson SG guitar controller. Guitar Hero II was later released for the Xbox 360 in April 2007 with an exclusive Gibson Explorer guitar controller and 10 more songs, among other things. About 3 million units Guitar Hero II sold on PlayStation 2 and Xbox 360. [43]

        Gibson Les Paul Guitar controller bundled with Xbox 360 and PlayStation 3 releases Guitar Hero III: Legends of Rock (pictured is Xbox 360 guitar controller ). A similar white Gibson Les Paul guitar controller is included with the Wii version, which requires the Wii Remote to be inserted from the back. A wired Les Paul controller is used for in-store demonstration on Xbox 360.

        Guitar Hero III: Legends of Rock was released in late 2007 for the PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, and Mac OS X platforms. The title is the first in the series to include wireless guitars bundled with the game, and also the first to release a special two-guitar bundle. The game features Slash and Tom Morello as playable characters in addition to existing fictional avatars; both guitarists used motion capture to animate their characters in the game.

        «Genericaster» guitar controller included Guitar Hero World Tour (Playstation 3 guitar controller pictured). Unlike previous Guitar Hero controllers, this controller is not based on a real guitar.

        Guitar Hero World Tour , formerly titled Guitar Hero IV , is the fourth complete game in the series and was released on October 26, 2008 for PlayStation 2, PlayStation 3, Xbox 360 and Wii. Analysts expected this future Guitar Hero games in 2008 will include additional peripherals to compete Rock Band ; [44] Guitar Hero World Tour was confirmed to be in development following the announcement of the December 2007 merger between Activision and Vivendi Games. [45] Activision CEO Bobby Kotick announced on April 21, 2008 that the Guitar Hero tour will expand to include other instruments, including vocals. [46] Guitar Hero World Tour Includes drums and vocals and can be purchased with a new drum kit controller, microphone and standard guitar controller. [47] More real-life musicians appear as playable characters, including Jimi Hendrix, Billy Corgan, Hayley Williams, Zakk Wylde, Ted Nugent, Travis Barker, Sting, and Ozzy Osbourne. Guitar Hero World Tour also allows you to create your own songs to share with others. [47]

        Guitar Hero 5 The fifth main entry in the series, was confirmed in December 2008. [48] It was released on September 1, 2009 and includes 85 songs from 83 different artists. The game includes new game modes and features, including «Party Mode», which gives players the ability to get in and out, and change difficulties mid-song. Artists including Johnny Cash, Matt Bellamy, Carlos Santana, Kurt Cobain and Shirley Manson appear as playable characters in the game. [49]

        Guitar Hero: Warriors of Rock , the sixth main console game in the series, was released on September 28, 2010. It is the last game in the series developed by Neversoft’s Guitar Hero before its dissolution, with Vicarious Visions assisting in the Wii version with added Nintendo DS functionality. The game is described as a return to the roots of the Guitar Hero series; although the soundtrack still allows the whole band to play, the soundtrack’s main focus is on rock and roll and an emphasis on guitar «shredding». [50] The game features a career «Quest Mode» narrated by Gene Simmons that guides players to complete songs to unlock «rock warriors» to join them in rescuing the «rock demigod» and his guitar from being imprisoned by the «Beast» . [51] [52]

        After a five-year hiatus as described below, Activision has announced Guitar Hero Live for release in late 2015 on most seventh and eighth generation consoles. Live has been designed to rebuild the game from the ground up, and while the gameplay remains similar to previous games, mostly with a focus on lead guitar, it uses a 3-button guitar controller with each button having up and down positions , creating more complex tabs. The game uses live footage of a rock concert, filmed from the perspective of the lead guitarist, to provide a more immersive experience. [53]

        Series Extensions

        Guitar Hero Encore: 80s Rock for the PlayStation 2, released in July 2007, was the last game developed by Harmonix for the series. [54] Although produced after Harmonix was bought by MTV Games, the completion of the game was part of their contractual obligation. The game, judging by the name, includes tracks mainly from the 1980s.

        Guitar Hero: Aerosmith was the first group-oriented game in the series. On September 4, 2007, Billboard announced that Aerosmith «worked closely with the creators of Guitar Hero IV , which will be dedicated to the band’s music.» [55] On February 15, 2008, Activision announced that Guitar Hero: Aerosmith would be released on June 29, 2008. Guitar Hero: Aerosmith is developed by Neversoft for the Xbox 360 and PlayStation 3 versions, the Wii version is developed by Vicarious Visions, and the PlayStation 2 version is developed by Budcat Creations. [59] The game features a selection of tracks consisting of 60% of Aerosmith’s songs, with other songs from Joe Perry’s solo work or artists who inspired or performed with Aerosmith, including Run DMC.

        The next band-oriented series title, Guitar Hero: Metallica , was released on March 29, 2009. Guitar Hero: Metallica is based on the experiences of the entire band World Tour offering similar features on Metallica’s history and music as in Guitar Hero: Aerosmith . [60] In addition, Metallica’s album The Pull of Death was made available as downloadable content for Guitar Hero III at the same time as the album’s release, and its content was compatible with Guitar Hero World Tour and Guitar Hero: Metallica . Since the PlayStation 2 version does not support downloads, three additional songs from Death Magnetic were included: «Broken, Beat, and Scarred», «Cyanide», and «My Apocalypse». [60] [61] A new feature has also been added to the game where the drummer can access a mode called Expert+. The Expert+ mode was implemented to allow faster kicks of the bass pedal, quickly to the point where it would normally be outside the playable range of a single bass pedal, and was intended for a double bass pedal.

        Guitar Hero Hits (titled Guitar Hero: Greatest Hits in Europe and Australia) was released in June 2009. It features full-featured versions of 48 songs from the earlier Guitar Hero games that only used a guitar controller. Unlike previous versions, each of the songs is based on a master recording that includes several live tracks. [62] The game follows the same model as Guitar Hero: Metallica and was developed by Neversoft and Beenox Studios for PlayStation 3, Xbox 360, PlayStation 2 and Wii. [63]

        Guitar Hero: Van Halen was released on December 22, 2009, [64] although customers who bought Guitar Hero 5 through a special promotion received an early copy of the game. Like other band-oriented games, Guitar Hero: Van Halen features 25 songs from the Van Halen band, including 3 guitar solos by Eddie Van Halen, in addition to 19 guest appearances such as Queen, Weezer, Blink-182 , Foo Fighters, Offspring and Queens of the Stone Age. [65] [66]

        Another new name for the series, Band Hero , was announced in May 2009. Band Hero features top 40 hits aimed at families and includes the playing style of the entire band Guitar Hero 5 . [65] The game was developed for the Nintendo DS using the Guitar Hero On Tour Guitar Grip, a new «drum skin» to fit the DS Lite, and a DS microphone to support full range. [67] Musician Taylor Swift appears as a playable character in the game, [68] as do the members of No Doubt.

        DJ Hero was announced by Activision in May 2009. Prior to the announcement, the company acquired FreeStyleGame, a small music game developer that helps create localized downloadable content for Guitar Hero the later unannounced music game and game. DJ Hero . [69] DJ Hero uses a special Player — a basic controller with which players can play different mixes of songs in the game. The game also includes the use of Guitar Hero controller on ten specially arranged tracks; Bright suggested that the future of Guitar Hero games after Guitar Hero 5 may include the use of a turntable. [70]

        The sequel, DJ Hero 2 , was officially announced in June 2010 and will be released in the last quarter of 2010 and includes over 70 mashups from over 85 artists. [71] The game includes several new game modes, including an Empire career mode, face-to-face DJ battles, social multiplayer modes, and a 9-like Jump-and-Exit Party Play mode0189 Guitar Hero 5 . The game also features more vocal options for singing and rapping, as well as a freestyle mode for players. [71]

        Portable versions of

        Main article: Guitar Hero: Tour Series

        «Guitar Grip» designed by Vicarious Visions for Nintendo DS Series Guitar Hero: On Tour provides four fret buttons for playing, while while strumming is done on the DS touchscreen using a stylus pick.

        Guitar Hero: On Tour was released on the Nintendo DS handheld system on June 22, 2008. The game includes a peripheral dubbed the «Guitar Grip», a rectangular device that plugs into the second slot of a Nintendo DS or DS Lite. The peripheral only has the first four fret buttons and a strap, so the Nintendo DS can be comfortably held sideways to play. The game also features a plectrum shaped stylus for use with the game’s strumming, which players move across the touch screen. [72] Guitar Hero: On Tour was developed by Vicarious Vision, who also ported the Guitar Hero game to the Nintendo Wii console.

        Sequel, Guitar Hero On Tour: Decades , released in November 2008, features music from four decades. [73] The third title in the series, Guitar Hero On Tour: Modern Hits , was announced after various rumors of its existence, [74] [75] and was released in June 2009 with songs recorded since 2000. [63] [76] [77] Both games use the «Guitar Grip» controller and allow two players to compete against each other using any version of the On Tour series, whose songs are shared between versions. [73]

        Band Hero was also ported to the Nintendo DS by Vicarious Visions, expanding the game to include vocals (via the DS microphone) and drumming. Drumming uses a special drum skin adapter designed for the Nintendo DS Lite to map the buttons on the front of the device to the four drum pads. However, the peripheral is not compatible with the original Nintendo DS or Nintendo DSi. However, since the drum skin is not electronic, but a rubber lid switch that duplicates certain buttons on the DS Lite, the player can simply press the buttons in time to play the drums. Game includes local wireless play for up to four players similar to Guitar Hero 5 allows you to use any combination of instruments. The game has a set of 30 songs; some from Band Hero and others from several Guitar Hero game set lists.

        Guitar Hero: On Tour does not work on the Nintendo DSi and Nintendo 3DS because, unlike the Nintendo DS, they do not have Game Boy Advance slots. Band Hero is limited to vocals and drums on two consoles for the same reason.

        Mobile phone versions

        Main article: Guitar Hero Mobile series

        Guitar Hero III Mobile was released for mobile phones in 2007 and 2008 and was developed by MachineWorks Northwest LLC. The base game includes 15 songs from both Guitar Hero II and Guitar Hero III , and has been releasing an additional three-song pack every month since January 2008. The title has been downloaded a million times by users, with both Verizon and Practical Mobile claiming over 250,000 songs played on the platform daily. [78] Two more mobile games have been released by two companies Guitar Hero ; Guitar Hero III: A Backstage Pass , released July 2008, adds role-playing elements to manage the band’s success in addition to the core rhythm game, [79] and the mobile version of Guitar Hero World Tour , released in December 2008, expands each included track to play both lead guitar and drums, simulating the expansion of a series of consoles for the entire band. [80]

        Glu Mobile has developed a mobile version of Guitar Hero 5 released in the last quarter of 2009. [81]

        Other games

        Guitar Hero Arcade

        Activision and RedOctane also worked with Basic Fun, Inc. over the creation of Carbine Guitar Hero , a portable electronic game which includes 30- and 60-second clips of ten songs from Guitar Hero and Guitar Hero II . [82] [83]

        Activision and Konami, who had previously worked together to make sure the Guitar Hero series meets Konami’s music game patents in conjunction with Raw Thrills, developed an arcade console version of the game called Guitar Hero Arcade , common in slot machines in early 2009. The game is completely based on Guitar Hero III gameplay, but with a reduction in some features such as the use of the Whammy pad, the Star Power button (Star Power can only be activated by picking up the guitar) and practice modes, but retaining the ability to download new songs for the cabinet from the Internet . [84] The arcade game has been subject to some scrutiny by the American Society of Composers, Authors, and Publishers (ASCAP), who believe that using the game in arcades is equivalent to «public performance» and are seeking additional fees to be paid by the game’s operators. [85]

        Planned games

        Double release of Guitar Hero 5 and Band Hero in 2009 were the last games in the series to be released on the PlayStation 2. [86] The 2010 record Guitar Hero , Warriors of Rock , was expected to be the last record developed by Neversoft, based on claims that Neversoft would be dropping its Guitar Hero division, and Vicarious Visions, likely to take over future development. [15] Other industry rumors have pointed to the closure of RedOctane Studios and Underground Development (the development studio for Guitar Hero: Van Halen ) as a further result of the downsizing; Activision moved controller hardware development to its own division to continue supporting the series, [87] RedOctane founders Kai and Charles Huang remain at Activision. [88] A week prior to these announcements Guitar Hero Activision division CEO Dan Rozensweig left the company, leading to some speculation as to whether Rosensweig’s departure influenced these changes. [89] Activision and RedOctane have registered the trademark names « Guitar Villain «, « Drummer «, « Keyboard Hero » and « Sing Hero «. [90] [91] RedOctane was originally a trademark of the names « Drum Hero » and « Band Hero «, but the work done Drum Hero the name was eventually added to gameplay for Guitar Hero World Tour , and Band Hero became its own game.2 trademark. [92] Pi Studios, which had previously helped port Rock Band to the Wii, began work on a karaoke title Sing Hero before Activision pulled out of development. [93] Dance Hero will be in development until cancelled. [94] A few ideas for the game later turned into Shake It .

        Dave Mustaine, frontman of Megadeth, stated that he was in talks with Activision and Neversoft on Guitar Hero is a similar product. [95] Mustaine was later revealed to have worked with Activision on the music for Guitar Hero: Warriors of Rock , including an original track («Sudden Death») recorded specifically for the game.

        Two Guitar Hero products that were announced but never released were the red hot chili themed title [96] and the PlayStation portable title that would have included a drum component. [97]

        Gameplay

        Single player gameplay of Panther’s «Cowboys from Hell». The player in Guitar Hero must play the colored notes on the fretboard in time with the music as they scroll the target below. The score and the current score multiplier are shown bottom left The Rock Meter dial and Star Power indicator are shown in the bottom right corner The rest of the screen shows the player’s character and band as they perform to the music

        Main Gameplay Guitar Hero Games is a rhythm video game similar to Konami’s Guitar Freaks [39] and to a lesser extent Harmonix’s previous music games such as Frequency and Amplitude . A guitar controller is recommended for playing, although a standard console controller can be used instead. [98] [99] However, a guitar controller has been necessary to play ever since drums and vocals were included in the series. The game supports guitar hand switching, which allows both left-handed and right-handed players to use the guitar controller. [98] [99]

        While playing, an elongated guitar neck (horizontal fret icon) is displayed vertically on the screen, often referred to as the «highway of notes», and as the song progresses, colored markers or «gems» pointing to that the notes move down the screen with the music; the color and position of the notes correspond to the colors and positions of the five fret keys on the guitar controller. Once the note(s) hit the bottom, the player must play the indicated note(s) by holding the correct fret button(s) and hitting the strum bar to score points. Success or failure will cause the Rock Meter on-screen meter to change showing how well the player is playing (indicated by the red, yellow, and green sections). If the Rock Meter falls below the red section, the song will automatically end and the audience will boo the player from the stage. Successful note hits add to the player’s score, and by hitting a long streak of successive successful note hits, the player can increase their score multiplier. There is a time interval for each note, just like in other rhythm games like Dance Dance Revolution , but unlike those games, Guitar Hero does not rely on accuracy; as long as a note is pressed in this window, the player receives the same number of points. [98] [99]

        Selected special song segments will have glowing notes circled by stars: successfully pressing all the notes in that series will fill the «Star Power Meter». The Star Power Meter can also be filled by using the cheesy bar during sustained notes in these segments. When the Star Power Meter is at least half full, the player can activate «Star Power» by pressing the select button or momentarily holding the guitar upright. When Star Power is activated, the score multiplier doubles until Star Power is depleted. The Rock Meter also increases more dramatically when Star Power is activated, allowing the player to keep the Rock Meter high. In this way, Star Power can be strategically used to play complex parts of a song that would otherwise cause the player to crash. [98] [99] In earlier entries in the series (prior to Guitar Hero: Aerosmith ), activating Star Power meant that players could not accumulate more Star Power until the Star Power meter was completely depleted and the effect will end. Starting with Guitar Hero: World Tour, more Star Power can be obtained even if the effect is active by performing more Star Power phrases, thereby increasing the duration of Star Power. When playing together (with a bassist / rhythm guitarist at Guitar Hero II through Guitar Hero: Aerosmith or as a group in Guitar Hero: World Tour), Star Power is shared among all players, and Star Power activation depends on whether all players activate it at the same time.

        Notes can be single or consist of two to five notes, chord. You can also support both single notes and chords, indicated by a colored line following the note marker; the player can hold the keys of the sustained note(s) pressed all the way down for extra points. During a sustained note, the player can use the strum bar on the guitar to change the tone of the note. Also, regardless of whether the sustains were reached sooner or later, if the fret is held for the entire duration of the hold, the game will always award the same increase in points to the note. In addition, the games support virtual implementations of «hammers» and «drawbacks», guitar playing techniques that are used to successfully play a rapid series of notes by changing just the fingering on the fret buttons without having to play every note. Sequences in which strumming is not required are indicated on the screen by notes with a white outline at the top of the marker instead of the usual black, with Guitar Hero III: Legends of Rock adding a white glow effect to make these notes more legible. [98] [99] Guitar Hero World Tour has transparent notes connected by a purple outline; players can either simply press the correct fret for those notes without strumming, or use the touchpad on ‘s World Tour guitar controller to simulate the sliding technique. In addition, it is now possible to play notes while playing with a sustained note. The World Tour also adds an open string note for bass players, represented by a line at the fret instead of any gems, which is played by strumming without holding down any fret buttons (the sixth part, Warriors of Rock , also has an open sustain for bass instruments).

        Whole Band Gameplay on World Tour Guitar Hero plays Billy Idol’s «Rebel Yell». Top — vocals, bottom left to right: lead guitar, drums and bass guitar.

        Guitar Hero World Tour featured drums and vocals in addition to solos and bass guitar. Drum tracks play similarly to guitar tracks; The player must hit the corresponding drum head or press the bass drum pedal on the controller when the note gems cross the specified line. Some note gems when using a drum controller that is velocity sensitive are «armored», requiring the player to hit said drum pad harder to score more points. Vocal tracks play just like they do in games like Karaoke Revolution where the player must match the pitch and pace of the text to score points. Guitar Hero 5 allows players to create a four-player band using any combination of instruments. [100]

        During song playback, the player-selected avatars are shown in the background along with the rest of the band performing at one of several real or fictional venues. The public reaction is based on the player’s performance as assessed by Rock Meter. Guitar Hero II adds special lighting and other stage effects that have been synchronized with the music to provide a more complete concert experience. [98] [99] Games developed by Neversoft have a simple storyline, usually about a band’s quest for fame, that is told through animation that plays throughout the game. These animations were created by Chris Prynoski and his studio Titmouse, Inc., who also did the animation for the animated show. Metalocalypse . [101]

        Game Modes

        In Guitar Hero III ‘ • «Combat Mode» for two players, each player attempts to interfere with their opponent’s actions using special power-ups while avoiding being distracted by the opponent’s throws.

        The main game mode in Guitar Hero games is a career mode in which the player and the in-game band travel between various fictional arenas and play sets of four to six songs. It is by completing the songs in this mode that the songs can be unlocked for play in the rest of the game. Players can choose their stage character, guitar, and where they want to play. In this mode, the player can earn money for their performances, which can be redeemed for an in-game store where bonus songs, additional guitars and trims, your characters’ clothing, and bonus content can be unlocked. The Quick Play mode is a faster method of playing songs as it allows the player to select a track and difficulty by choosing a character, a meeting place, and a guitar and guitar skin for the player based on the selected song. Upon successful completion of a song, the player is given a score, a percentage of how many notes they scored, and a rating of three to five stars, and in rare cases, two depending on his/her final score for the song, with money awarded. at Guitar Hero World Tour. [98] [99]

        Multiplayer modes have also been added to the games. Co-op modes allow two players to play the same solo song, as well as bass or rhythm guitar, while working together on the same score. The competitive Face-Off mode lets two players take on each other on different difficulty levels, each attempting to score the highest score per song. Each player plays a different part of the song. There’s also a Pro Face-Off mode that pits two players against each other on the same difficulty level. Unlike the standard Face-off, each player tries to play all the notes in the song while trying to get the highest score. AT Guitar Hero World Tour this was promoted as players could play Pro Face-Off with each other on any difficulty, the lower your difficulty the more points were awarded so a low difficulty player could potentially beat a player on more difficult level of difficulty. . Guitar Hero III introduced boss battles in which two players face each other while trying to collect «distractions» to throw at their opponent in an attempt to make them fail. From Guitar Hero World Tour , up to four players can play lead guitar and bass guitar, drums and vocals together, while a total of eight players can participate in the Battle of the Bands. The Xbox 360, PlayStation 3 and Wii versions of the games support multiplayer modes through their respective online services.

        Four difficulty levels for each song provide the player with a learning curve to help him/her develop. The first difficulty level, Easy, only focuses on the first three fret buttons, displaying a greatly reduced number of notes for the player to play. Medium introduces the fourth (blue) fret button, and Hard enables the last fret button when adding additional notes. The addition of an orange fret button forces players to move their fingers up and down the neck. Expert does not introduce any other frets to learn, but adds more notes in a way that will challenge the player and mimic the player’s hand movements in a sequence similar to a real guitar. Difficulty added World tour a beginner who only requires the player to strum in the main rhythm; holding the fret buttons becomes unnecessary. [98] [99] Another new reel-only difficulty has been added. Metallica known as Expert+ which uses a double bass pedal.

        Guitar Hero: Warriors of Rock is the sixth installment in the franchise and introduces a new take on the career mode from previous games. Instead of being in search of fame and glory with a group, traveling to different venues, Warriors of Doom offers «Quest Mode» as the main campaign mode. The quest mode tells the story of an ancient warrior who was defeated by a powerful monster and his mystic guitar was lost. The player must assemble a team of rockers to help restore this guitar and defeat the monster (named «The Beast»). As the player progresses through the mode, the rockers who join them will transform based on the number of stars earned from the songs played. These transformations will give the player additional options in the song, such as permanent score multipliers or Star Power bonuses. Each of these abilities is unique to individual rockers, and by using them effectively, you can now earn up to forty stars in a single song.

        Characters and customization

        When playing in career mode or other parts of Guitar Hero games, the player has the option to choose from several pre-designed avatar characters that will be shown performing on stage when the player tries to play a song, but the rest does not affect the gameplay. A certain number of characters are available at the start of the game, but the player must spend in-game money earned through successful performances to unlock other characters. Many characters reappear throughout the series, with the roster of characters changing as new characters are added or removed. Back-up characters who have appeared in almost every game include metalhead Axel Steele, extreme/viking/thrash metalhead Lars Umlaut, punk rocker Johnny Napalm, alternative rocker Judy Nails, and hard rocker Casey Lynch. The developers used these characters in more detail in Warriors of Doom , where everyone was given a unique set list and venue based on their musical style, as well as a unique power in the game’s Quest mode.

        Several games in the series feature celebrity caricatures, such as Slash, Tom Morello and Bret Michaels in Guitar Hero III , Ozzy Osbourne and Jimi Hendrix in World Tour , Kurt Cobain in Guitar Hero 5 , and Taylor Swift and the band Without a Doubt in Band Hero . Games for specific groups, Aerosmith , Metallica , and Van Halen also feature members of their respective bands. However, in late 2009, Courtney Love and the members of No Doubt filed a lawsuit against Activision for the misuse of their game characters singing or performing songs by other artists, which, according to the musicians, is not part of their contract.

        The ability for players to create their own avatars was added in Guitar Hero 9 World Tour0192, and was based on existing Neversoft character creation tools from Tony Hawk’s series. Later games on the Xbox 360 and Wii allowed players to use their respective consoles’ avatars as party members. In addition to unlocking characters, in-game money can be used to buy clothes, accessories, and the instruments they play with. The guitars can also be customized with special finishes that can be purchased from the in-game store. Guitar Hero World Tour includes the ability to fully customize any guitar component. The in-game store in the series is also used to unlock bonus songs or special videos featuring interviews about the game or featuring artists.

        Soundtracks

        Most of the games in Guitar Hero in the series feature songs from the 1960s to the present day. rock music from both very successful performers as well as bands and independent bands. Guitar Hero Encore: 80’s rock features mostly 80’s songs, Guitar Hero: Aerosmith, Metallica, and Van Halen include music from the respective bands and bands that inspired or worked with the bands. Songs with profanity were censored.

        Many of Guitar Hero Support for games developed for the latest generation of consoles (Xbox 360, PlayStation 3 and Wii) Downloadable content, allowing players to purchase new songs to play in their respective titles. The cost of each song is approximately $2 through various online retailers for the console platform. Up to Guitar Hero 5 , downloadable content for earlier games will not work in other games in the series, with the exception of songs from Metallica from The Pull of Death , which were available for Guitar Hero III , World Tour , and Metallica . [102] Existing World Tour downloadable content for World Tour will be compatible with Guitar Hero 5 , Band Hero [100] and Guitar Hero Warriors of Rock , and for a small fee, some songs from both Guitar Hero World Tour and Guitar Hits can be exported to both Guitar Hero 5 and Band Hero , limited by music licensing. [103] Activision also stated that it is considering a monthly subscription service to provide the user with downloadable content for future games. [104] Guitar Hero World Tour introduced a music creation mode that would allow players to create and publish songs (excluding vocals) through the «GHTunes» service that was also used in all other Guitar Hero games and Band Hero since its inclusion. The creation tools have been improved with Guitar Hero 5 and Band Hero to allow longer songs and other real-time song creation tools.

        In the first two games and the 2007 expansion Guitar Hero Encore: 80s Rock , most of the songs in the main career mode set lists cover the original song; for example, a song might be represented as « Freebird as the illustrious Lynyrd Skynyrd «. [105] Guitar Hero III: Legends of Rock introduces a much larger range of original recordings, and World Tour introduced a setlist containing all the main recordings. The game covers are mostly recreated by WaveGroup Sound who previously worked on songs for Beatmania , Dance Dance Revolution , and Karaoke Revolution , [106] making small changes to the guitar parts to make them more adaptable for gameplay.0223 [107] Almost all of the unlockable bonus songs are songs performed by the game’s original artist (the only exception is the song «She Beats the Drums» from Roses of Stone, which is featured in Guitar Hero III: Legends of Rock ).

        Prior to the release of Guitar Hero III: Legends of Rock , Activision worked with the iTunes store to provide over 1,300 tracks of Guitar Hero -related music from over 20 collections, including most of the tracks from the game series titled « Guitar Hero: Essential «. These compilations, such as « Killer Guitar Solos » and « 80s Guitar Anthems «, include songs related to the Guitar Hero series. Dusty Welch of RedOctane stated «Where there’s music, there’s Guitar Hero , and with iTunes we can give fans a central place to download their favorite rock anthems.»0189 Guitar Hero is a brand that will allow you to download songs and related notes for Guitar Hero games. [109]

        Reception and sale of

        Games in the Guitar Hero series was generally well received by critics. Reviewers praised the first games highly. [153] [154] [155] [156] Neversoft’s first entry in the series, Guitar Hero III , was considered too complex, with many difficult songs presenting «walls of notes» to players; The developers later acknowledged this. [157] [158] [159] Follow-up efforts in Guitar Hero: Aerosmith and Guitar Hero World Tour saw some improvements, with Guitar Hero: Metallica considered to be a well polished title being the best Guitar Hero title Neversoft has produced. [160] [161] Guitar Hero 5 ‘Improvements to the social gameplay have been added by reviewers and considered a further improvement to the series. Entertainment Weekly placed it on their end-of-the-decade «best» list, saying, «An addictive video game gives the illusion of musical prowess even for the least gifted. How do you get to Carnegie Hall? [162]

        Upon release, the first game was viewed as a surprise hit, earning over US$45 million with roughly 1.5 million copies sold. Guitar Hero II was significantly more successful financially, selling over 1.3 million copies and exceeding US$200 million in sales.0223 [163] [166] Guitar Hero III According to Activision, it was the first video game to retail over US$1 billion, with nearly 3.5 million sold in the first seven months of 2008. copies. [167] [168] The World Tour continued the series’ record sales with 3. 4 million units sold in the US during 2008. [169] As of February 2010, over 60 million downloadable tracks have been purchased for this series. [14] Both Guitar Hero III and World Tour were included in NPD Group’s March 2011 list of top grossing US unadjusted sales since 1995; Guitar Hero III tops the list with $830.9 million in total sales. [170]

        Overall, the Guitar Hero Series has sold over 25 million units worldwide, earning US$2 billion in retail sales. Activision stated that in 2009the series became the third largest gaming franchise after Mario and Madden NFL franchises. [171] [172] [173]

        Cultural impact

        Main article: Cultural impact of the Guitar Hero series

        In Guitar Hero , the series had a significant cultural impact, becoming a «cultural phenomenon». [43] [174] The series helped revive music education for children, changed both the video game and music industries, found applications in healthcare and the treatment of convalescent patients, and became part of popular culture. Several journalists, including 1UP.com, 9San Jose Mercury News , [179] The Guardian , [180] and Age of Advertising , [181] is considered Guitar Hero to be one of the most influential products of the first decade of the 21st century, considering it the leading spark to the growth of the rhythm game market, to increase music sales for both new and old artists, to introduce new concepts of social gaming into the video game market, and in combination with the Wii, to improve the interaction with game consoles. In the old days, Guitar Hero saw a revival in the form of a software clone called Clone Hero . [182] [183] ​​ [184]

        Legal and practical issues

        Incompatibility with PlayStation 3

        Sony PlayStation 3 console not compatible with PlayStation 2 system 2 Guitar controller in Hero 90.192 While the Guitar Hero and Guitar Hero II are fully backwards compatible due to the PlayStation 2 hardware emulation in the console’s initial North American release, it was not possible to use a guitar controller to play any of the games at launch. RedOctane’s Kai Huang states that they are «working on this with Sony right now — looking into how we can get all the PlayStation 2 guitars out there and all their owners to use them on the PlayStation 3.»0223 [185] Niko, an accessory company, was ready to make a special PlayStation 2 controller adapter for the PlayStation 3, but put the product on hold due to technical difficulties. Tac, another accessory company, also made a PlayStation 2 controller adapter for the PlayStation 3 game console so that players can use their Guitar Hero guitar controllers, which were made for the PlayStation 2 with the PlayStation 3. [186] However, the update PlayStation 3 V1.80 in May 2007 made the guitar controller compatible with a regular PlayStation 2 controller for USB adapters when playing. Guitar Hero and Guitar Hero II . [187] In addition, Pelican Accessories has released a special controller adapter that supports both games, including the ability to switch the guitar arm. [188]

        Patent litigation

        Gibson Guitar Corporation, whose guitar likenesses appeared in the Guitar Hero series from the first game to Guitar Hero Aerosmith , told Activision on January 7, 2008 that it believed the games infringe her US Patent 5.990.405. Gibson claimed it refers to technology that simulates a concert performance using pre-recorded sound and a musical instrument. In response, Activision filed a lawsuit to claim that it did not infringe Gibson’s patent; Activision also claimed that Gibson granted an implied license pending patent approval and that the patent was invalid. [189] On March 17, 2008, Gibson sued six retailers (GameStop, Amazon.com, Wal-Mart, Target, Our Toys and Kmart) for selling Guitar Hero goods. [190] [191] Subsequently, on March 21, 2008, Gibson also filed a lawsuit against EA, MTV and Harmonix for their game. Rock band also for infringement of its patent, to which a spokesman for Harmonix stated that Gibson’s claims were «completely unfounded». [192] Activision attorney Mary Tuck stated in her legal filings that they believe Gibson initiated the lawsuit because «Activision was not [interested] in renewing the license and marketing support agreement» with Gibson Guitars. [193] In February 2009, the U.S. District Court for the Central District of California ruled against Gibson in their lawsuit against Activision, stating that the controllers were not musical instruments, but «toys that are other things» and that Gibson’s patent covered only to instruments that send analog signals. [194] [195] Activision and Gibson settled the suit following this decision. [196]

        Activision, via John Devek [197] owns all Devecka Enterprises patents in the US and abroad. [198] [199] [200] related to music games. All patents issued by the USPTO are considered valid. [201] [202]

        In February 2010, Activision sued the Patent Compliance Group (PCG) for releasing Guitar Hero products with false patent claims, and PCG alleges that games like Hero guitars 5 and Band Hero have been awarded up to 10 patents that are not used in games, as well as several other improper patent pending claims. PCG stated that «acts of false marketing stifle innovation and stifle market competition.» PCG Qui tam the lawsuit sought up to $500 per unit sold if Activision was found guilty. [203] However, by June 2010, PCG dropped the case. without damage. [204]

        Oversaturation

        [207] IGN’s Ryan Geddes said he «hit the wall with music games» and urged game developers to explore other ways to combine music and video games. [208] Analysts said that such games should continue to improve, not just provide more songs to prevent «genre fatigue». [209] Jesse Divnich of Electronic Entertainment and Design Research noted that, like Dance Dance Revolution , Guitar Hero and other music games initially grew rapidly due to significant new features from other games, but became stagnant from -for focusing on content rather than features, and suggested that in order for the genre to continue to grow, they should allow for incremental change, as was the first-person shooter genre. [210] Former RedOctane CEO Kelly Sumner felt that Activision was «abusing» the series because «they were trying to get too much out of the franchise too quickly.» [211]

        The series has also been criticized for its release model in contrast to the Rock Band series, causing some players to despise Activision. [212] [213] Harmonics considered the Rock Band series as a «music platform» and supported it with downloadable content and the ability to import songs from their games and expansions into most other games in the series. [214] Critics have argued that Guitar Hero should have done the same, either by releasing expansions that could be included with the main games in the series, or by releasing songs as downloadable content. [215] [216] [217] [218] The release of Guitar Hero: Smash Hits , a reworking of older songs from the series to fully support the band’s four instruments, but without adding additional material, was cited by reviewers «defining ‘milking'», with no observable technical limitations as to why songs cannot be added as downloadable content. [212] [216] [219] [220] [221] Ars Technica admitted that licensing issues could be limited when songs from one single game could be played in other games in the series ( for example, in the case of the Beatles: rock band ), but such cross-compatibility was to be a priority for rhythm games. [222] Furthermore, some add-ons have been praised for additional content that goes beyond note-matching gameplay; Guitar Hero: Metallica is regarded as one of the best titles in the series, developed by Neversoft in part due to the care the developers have taken with the band’s portrayal and available add-ons for the game. [215] Activision later found out that both Guitar Hero 5 and Band Hero will support playback of songs from both Guitar Hero World Tour (both disc and downloadable content) and Guitar Hits while licensing music is the only limiting factor on which songs can be made compatible. [103]

        Large numbers of Guitar Hero and Rock Band The games market is believed to be partly responsible for the sharp drop in music game sales in the second half of 2009, as well as the impact of the late 2000s recession. [11] [13] [205] [223] Rhythm game market was $1.4 billion in 2008 but dropped to $700 million (down 50%) in 2009, although more games were available that year. [224] Former Neversoft project director Brian Bright noted that at some point in 2009 they were responsible for releasing three games that year ( Guitar Hero 5 , Metallica , and Band Hero ) and supporting other studios in the development of two additional games, causing the studio to lose focus in both development and marketing. [225] According to Bright, sales of all Guitar Hero games released in 2009 amounted to a total of game sales in 20080189 World Tour, showing marketing blur. [225] Although Activision originally planned to triple the offering of Guitar Hero TV series 2010, [226] [227] [228] the company has adjusted its plans by reducing the number of offerings and focusing on selling digital Downloadable content for the series. [229] Only two titles, Guitar Hero: Warriors of Rock and DJ Hero 2 were released in 2010, [14] Both are scheduled for the «rear half of 2010». [230] Analysts believe the market will evolve to support fewer titles each year, with an average annual revenue of $500 million to $600 million. [224] Kotick believed that part of the downfall of Guitar Hero was due to Activision introducing DJ Hero , which they paid too much attention to and left the core Guitar Hero game without the «nutrition and care» needed to continue innovation in the series. [23]

        Activision Publishing CEO Mike Griffith, in response to questions about Activision’s approach to the Guitar Hero market, noted that Guitar Hero continues to outsell revenue, while consumers continued to buy individual games in the market, and viewed the market’s adoption of multiple games as proof of their model. [231] However, after the release of 25 different SKUs (between games and package bundles) in 2009Activision decided to cut that number down to 10 in 2010, recognizing that the music game genre wasn’t as lucrative as it used to be. [14] Activision later decided to halt further development of the series in early 2011, citing weak sales of the rhythm game genre, a move many journalists attributed to Activision’s earlier glut. [232] [233] [234] [235]

        Game list

        Geyer, Tom; Jensen, Jeff; Jordan, Tina; Lyons, Margaret; Markowitz, Adam; Nashawaty, Chris; Pastorek, Whitney; Rice, Lynette; Rottenberg, Josh; Schwartz, Missy; Slezak, Michael; Sneerson, Dan; Stack, Tim; Stroup, Keith; Tucker, Ken; Vary, Adam B.; Wozik-Levinson, Simon; Ward, Keith (December 11, 2009), «The 100 Greatest Movies, TV Shows, Albums, Books, Characters, Scenes, Episodes, Songs, Dresses, Music Videos, and Trends That Have Entertained Us Over the Past 10 Years,» Entertainment Weekly. (1079/1080): 74-84 9 Mudhar, Raju (February 10, 2011). «Guitar Hero Killed». Toronto Star . Retrieved 2011-02-10.

      • external link

        • Official Website
        • Guitar Hero series at Curlie

        Guitar Hero Live Review (PlayStation 4)

        After two years of music games, let me tell you a story about two years of music. when their plastic guitars were collecting dust, both Rock Band and Guitar Hero decided to come back in 2015. Harmonix’s new rock band, Rock Band 4, is almost indistinguishable from the old rock band. Same look, same feel, same songs and even the same instruments. The new Guitar Hero by Activision and FreeStyleGames, Guitar Hero Live, on the other hand, is very different from past games, but still lives up to the idea of ​​a plastic guitar. This $9 game$9.99 for Xbox One, PlayStation 4, and Wii U ($149.99 with two guitars) features a redesigned button layout and high-definition first-person view. It even adds a really cool music video feature where you you can play an endless stream of music. Unfortunately, by adding so many new ideas, Guitar Hero Live threw out one of the most important old ones: letting players choose their own songs.

        New guitar
        The series’ iconic guitar controller has been given a redesign, though not necessarily for the better. Instead of using the same five-color controls found in previous Guitar Hero games and all Rock Band games, Guitar Hero Live uses a controller with two sets of three buttons each. The left set is black and the right set is white. The game now displays three columns of notes, each showing a black or white gem (or both) to hit, instead of one gem of a specific color in five columns. This is a new approach that makes the Guitar Hero formula look a bit fresher.

        Unfortunately, the controller itself seems a little cheaper than the competition. It has the same Fender Stratocaster contour as the Rock Band 4 guitar, but its neck is completely flat with painted frets rather than molded, the pegs on the top are flat black plastic rather than attractive and rounded chrome plastic. Also, instead of two sets of buttons on the top and bottom of the neck, all the buttons are on the far end of the neck, so you can’t do any close, ax-hugging noodles like in the Rock Band. These are minor niggles and both controllers generally seem similar in overall build quality, but the lack of frets makes the Guitar Hero Live ax cheaper. Also, unlike the Rock Band 4 controllers for the PlayStation 4 version of the game, for the Guitar controller to work Hero Live requires a USB dongle connected to the system (dongle included).

        Live and Lifeless
        Guitar Hero Live is divided into two halves, which together make up about three-quarters of the game. here the game is visually different from previous Guitar Hero games. There’s still the standard stream of notes running down the guitar neck in the middle of the screen, but there’s also video of the audience and the band reacting to how you play. When you play well, the audience gets excited and may even begin to sing along. When you play poorly, the crowd and band look confused, and then get angry at your performance.

        This is a really interesting take on the concept of a music game, but it feels weird and ultimately sluggish. Since it’s all recorded video, you can’t customize or even name the bands you play in, which takes away the personality of the series. There are some variations in depending on the song and location, but in the end it’s the same setup: the guitarist (you) looking back at the singer, drummer and bassist meanwhile looking at the crowd. And this arrangement is just confusing when there is a song in the set, absolutely not played by a band like Skrillex’s «Bangarang».

        The bands and crew are completely lacking in personality too. When roadies are completely clean, quiet words of encouragement, and all your bandmates look like they just stepped out of a 1990s anti-drug video featuring skateboarders, it’s more damaging the feeling that you are a rock star. than any computer animated group model.

        This suggests that Rock Band 4’s base campaign mode has more personality than Guitar Hero Live’s recorded videos of real people, purely due to the text on the loading screens. Joke about a hole in a broken van meaning less to do on the tour going to the toilet is more fun and in keeping with the theme of the game than a first-person view of a game in a PG-rated rock show with a crowd of enthusiastic fans. disappointed fans.

        TV killed the music game
        The other half of the game is Guitar Hero TV. This is a live online mode with constant streaming that allows you to switch between songs while they are playing. Music videos play in the background while you participate in the same Guitar Hero Live gameplay, picking up notes as they come in. You have the choice between several different GHTV channels that alternate half-hour blocks of genre or theme songs.

        When you play Guitar Hero TV, you battle nine other random players who are currently tuned to the same channel. At the end of each song, you get points and a ranking with different rewards for different levels of play.

        As you play, you level up to unlock new features such as clearing the screen of notes, and you earn in-game currency to buy cosmetic changes for your Player Card (such as Player Cards in Call of Duty online modes). You also earn tokens to play individual songs from the Guitar Hero TV library of over 100 songs. One time only.

        This is where the Guitar Hero Live model stops abruptly. Unlike previous Guitar Hero and Rock Band games, including Rock Band 4, you cannot purchase individual songs or song sets to play at your leisure. There is no way in the game to permanently unlock tracks that are you love, for playing the TV side of the Guitar Hero game. Instead, you need to earn or buy tokens to play them every time, or you can purchase a 24-hour pass that offers unlimited access to the Guitar Hero TV song library for $6 .

        If only
        If Guitar Hero TV were a standalone free-to-play game requiring only the purchase of a guitar, this would be a somewhat acceptable model, although the ability to permanently unlock features would always be a preferred option. If Guitar Hero TV were an extra feature in addition to the regular one song library format from previous Guitar Hero games, this would be a welcome bonus keeping things fresh. For a $100 retail package without the ability to permanently unlock the songs you love, this is odious. Activision has taken what would have been a welcome addition to the game with set formula, removed half of the set formula, and left us with a game that requires constant grinding, not simple progress or one microtransaction to play your favorite songs.

        Guitar Hero Live brings some really interesting ideas to the stagnant plastic guitar genre, but an utterly bewildering refusal to offer track/album/package purchases and reliance on a free-to-play model with, at best, song rentals brings it all it stopped abruptly. Rock Band 4 may be more similar, but it’s the same functional, music-filled game we fell in love with. On the other hand, gutted guitar hero Live is vastly different from the same.

        Guitar Hero Live with Guitar (Xbox ONE)

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        Customer Review Snapshot

        Average Rating: 3.9 out of 5 stars based on 17 reviews 17 ratings

        3.9 out of 5 stars

        17 total reviews

        Very fun game, guitar different from original but gives a new experience. The only issue I have with the game is the business model of unlocking and playing songs. You must either play a lot of their random songs or buy credits to unlock the ability to play the songs you really want to play. Unfortunately, this is not very beneficial for the consumer.

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        About This Item

        We strive to show you accurate product information. Manufacturers, suppliers, and others provide what you see here and we have not verified it. See our

        Guitar Hero Live disclaimer here. FreeStyleGames has reinvented the legendary Guitar Hero franchise with two innovative new gameplay modes and a brand new guitar controller. In Guitar Hero Live mode, you step on stage and watch: you get a heartbreaking first-person perspective as the real audience reacts to the notes you play. Or switch to GHTV, a music video network where you can play in real time, discover new music and challenge friends around the world.

        • GH LIVE — you are a rock star. Playing music in front of a real crowd is like no other experience. With GH Live’s new first-person perspective, you’ll be in the spotlight like never before.
        • Real Crowd Rock with Real Reactions — Feel the rush of performing with a REAL band in front of REAL crowds that are REALLY reacting to your performance. You either win the crowd or lose them. In addition, your bandmates will also let you know if you are swinging or need to pick it up. Fight on the stage and bring down the house.
        • Amazing music, epic venues — in GH Live you will take the stage in different places. Experience it all from the proximity of a small club or the main stage of a massive outdoor festival.
        • GHTV — everything is playable, all the time. GHTV is a non-stop streaming of music videos where you and your guitar controller are the star. Hundreds of videos will be available at launch, covering all genres of music, with new videos constantly being added to the lineup. You will be able to discover and play new songs constantly.
        • Watch what you want — Turning on the GHTV is like turning on a regular TV. Select a channel and dive right into it. Don’t like what’s happening? Just switch to another channel and insert a new song.
        • Chat with your friends — GHTV is more fun than ever to play with your friends. While one person is playing, everyone else can watch the video. Plus, GHTV doubles as a competition. Compete in the living room or online. Or check out the global leaderboard and see how you take on other rock stars around the world.
        • Guitar Controller — Easier to play, harder to master. The guitar controller has been redesigned for better gameplay at all skill levels. The new 2×3 button layout makes it easier to play with only three buttons, or, on a veteran, it starts to mirror how to play chord shapes with all six buttons, making playing easier for beginners and harder for experts.
        • New controller features — more real than ever. The guitar controller has been updated to reflect the new style and realism of Guitar Hero Live.
        • All New Button Layout — The new 2×3 button layout creates the feeling of switching between strings and provides more options when playing chords.
        • Classic strum bar — why mess around? The strum bar you know and love is back in all its glory.
        • Next Level Hero Powers — Use the guitar’s tilt sensor or the new hero power button to activate one of the many new hero abilities available.
        • The Return of the Evil Eye — The classic flattened bar is making a triumphant return to help you showcase your talent.
        • GHTV Direct Access — The GHTV button allows you to go directly to GHTV from anywhere in the game.
        • Activision makes no warranties regarding the availability of online games or features, including but not limited to GHTV, and may change or discontinue online services at its sole discretion without notice.
        • ESRB Rating: TEEN with lyrics

        Warning:

        This product contains chemicals known to the State of California to cause cancer, birth defects or other reproductive harm. www.p65warnings.ca.gov

        My boyfriend had his last Christmas present. Ordered it during the week of Christmas and it arrived on the 23rd! He loves it, it comes with everything you need for one player (only 1 guitar) but that’s great as now he can enjoy it and I don’t have to play either. Great value!

        The price was amazing. I couldn’t believe that I only paid 19.99 for this product. Happy baby for Christmas…. Happy grandma now.

        My son loves it. He never lets it down. He is 16. old. Arrived within two business days with free shipping. I love all the music and the fact that you can play with other guitarists.

        This was the best offer

        The game is very fun, the guitar is different from the original, but gives a new experience. The only issue I have with the game is the business model of unlocking and playing songs. You must either play a lot of their random songs or buy credits to unlock the ability to play the songs you really want to play. Unfortunately, this is not very beneficial for the consumer.

        Gave this as a gift. They love it. They spend hours on it.

        Love product and price hate pick up service and customer service ** ** Walmart would rather pay full price somewhere else than this

        It really all comes down to the controller. I know they were trying to do something new and innovative, but this controller is just bad compared to the old ones or even the Rock Band.

        The package pulls you in, but the game itself is terrible. They make you play songs with the coins you earn in story mode. But when you play with two players, these coins must be used to buy a certain number of plays. Therefore, if you want to play multiplayer, you need to collect a lot of coins before the distribution, or pay real money to buy plays. Why should I pay real money for two song players? What was the purpose of buying the game??? I spent REAL MONEY to buy a game and they want to charge me more money to play it. I want to send it back. Unfortunately I can’t, but I refuse to buy another guitar hero game. It’s a loot! That’s why the kit is cheap…..

        Why is the guitar not syncing with the system and USB? Miguel

        Answer this question

        3 answers

        1. Yes, there will be 1 guitar and game disc included.

        Dallin

        2. There is a small button on the end of the flash drive that needs to be pressed to synchronize with the guitar. Plug it in, press the little button and press the sync button on the guitar and the lights should flash accordingly and viola, the guitar should be in sync.

        Dallin

        3. Did you put both the USB key and the guitar controller into pairing mode (quick flashing of the indicator light)? Press the button on the key twice to enter pairing mode. Similarly, double press the start button on the guitar controller to enter pairing mode. They should mate soon.

        Nicknom

        3 answers

        Does this kit include everything you need to play on the xbox 360? Guitar, playing and/or anything else you need to play? Latoya

        Answer this question

        1 answer

        1. Yes, guitar and game included.

        by CommunityAnswer

        1 answer

        Does this kit come with a wireless adapter? Hanna Malachi

        Answer this question

        1 answer

        1. No, it does not come with any wireless adapters.

        by CommunityAnswer

        1 answer

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        Comments

        So what are the recommendations for choosing an Xbox One X monitor?
        So, what are the recommendations for choosing an Xbox One X monitor? As with choosing a TV, it’s good to have 4K resolution, though… it’s not a requirement. Xbox One X can also play games at 1440p, and thanks to supersampling technology, the difference will be felt even on FullHD monitors! So if one doesn’t have the space or budget to fit a large 4K monitor, the exam will also take a good, cheaper 1440p or 1080p monitor. However, time Is the purchase of such a TV always profitable for us (customers)?
        Is it always beneficial to buy such a TV set for us (customers)? Why do we have the latest model in the store? Is it worth taking the latter, and how to save on it?
        And how to save on this? ). The greatest surprise and disappointment occurs at the moment when there is not enough time for a correct and quiet project, because the apartment is already waiting for finishing or the team is being discussed in two weeks. Haste is never a good idea, especially if you need to decide on items that will stay with us longer, will cost most of the savings, or we will pay for them over the next years. To make a project, you need peace and time, which in many


        Don’t like what’s happening?
        Classic strum bar — why mess around?
        Why do I have to pay real money for two song players?
        What was the purpose of buying the game?
        Why won’t my guitar sync with the system and USB?
        3. Did you put both the USB key and the guitar controller into pairing mode (quick flashing indicator light)?
        Guitar, game and/or anything else you need to play?
        Read more Already bought your product?
        What if we want to use the console on the table?
        Io Kart?

        Is Guitar Hero 3 backward compatible? – Celebrity.

        fm

        no, it’s not backward compatible with . At the start of the backwards compatibility program, they announced that older games require external accessories like guitars for guitar hero games or a turntable for DJ heroes, etc. will never be in the backwards compatibility catalog.

        Also covers of Guitar Hero songs?

        All songs are covers of original versions. , titled «The Iron Man Made Black Sabbath Glorified» for example, and were performed by WaveGroup Sound for the game. WaveGroup released a selection of these covers through paid download services such as iTunes in a compilation entitled «The Guitar Hero Recordings».

        So is there any cross-compatibility with Guitar Hero?

        All instruments from Rock Band 2, Guitar Hero: World Tour and Rock Revolution will be cross compatible .

        just like Guitar Hero — vice versa?

        Guitar Hero returns to consoles this year, but will not be backwards compatible with older instruments or previously purchased music. Unlike the rebooted Rock Band, Guitar Hero Live redesigned their guitar controllers with two rows of three tightly grouped black and white keys.

        Do old Guitar Hero games work on Xbox One?

        Games like the original Guitar Hero series and Rock Band will not work as they require branded accessories which are incompatible and not compatible with the original Kinect motion camera. Even if you have an Xbox One Kinect, it won’t be compatible with previous Xbox 360 Kinect games.

        Contents

        What is the most played song on Guitar Hero?

        Sweet Child O ‘Mine — Guns N’ Roses

        Arguably the most played song on Guitar Hero in terms of lyrics and playability. This classic rock song became an encore, ending the setlist perfectly.

        What is the longest song on Guitar Hero?

        This is the longest song in Guitar Hero: Metallica. at eleven minutes eighteen seconds is the second longest song in the franchise, behind only the live version of Peter Frampton’s «Do You Feel Like We Do» in Guitar Hero 5.

        Are there covers of Guitar Hero 2 songs?

        Every song in Guitar Hero II (except bonus songs and new DLC) is a cover version of except for Dead! (Xbox 360 only), John the Fisherman, Possum Kingdom (Xbox 360 only), and Stop! because they are the master tracks.

        Do all Guitar Hero guitars work with all games?

        If you have a Guitar Hero controller, you can rely on your trusty ax to work on all future Guitar Hero games on one game console.

        Compatible with Xbox 360 guitar.

        Xbox 360 Gibson Les Paul (Guitar Hero III)
        Guitar Hero II Yes
        Guitar Hero III: Legends of Rock Yes
        Rock Band Yes, no effect switch

        • August 5, 2008

        Is Guitar Hero compatible with PS4?

        They work great in but don’t do anything with the ps4 control panel. Yes, but only wireless. Of course, you will still need the USB dongle that comes with it.

        Do Guitar Hero Live guitars work on all consoles?

        Guitar Hero Live console controller will work with any console. However, wireless USB receivers are designed to work with one console and cannot be transferred to another.

        Can I play Guitar Hero on PS4?

        Only 2 In stock — will order soon. It’s about to become a reality: FreeStyleGames has reinvented the legendary Guitar Hero franchise with two innovative new game modes and a brand new guitar controller.

        Will the new Guitar Hero work with older games?

        Will my Guitar Hero Live controller work with older versions of Guitar Hero? Possibly, though is not recommended for because older games were formatted for a five-button guitar controller. As a result, an older game may misinterpret the data coming from the Guitar Hero Live controller, rendering the game unplayable.

        Will there be a new Guitar Hero?

        His GHTV service, which allowed fans to stream new songs, closed in 2018. had no sign of the new Guitar Hero title. As mentioned earlier, Vicarious Visions is still up and running and they’re set to release the highly anticipated Tony Hawk Pro Skater 1+2 in September.

        What’s the new Guitar Hero?

        Guitar Hero
        Platform(s) PlayStation 2, Xbox 360, PlayStation 3, Wii, Microsoft Windows, Mac OS X, Arcade Nintendo DS, mobile phone, PlayStation 4, Wii U, Xbox One, iOS
        First release Guitar Hero November 8, 2005
        Latest release Guitar Hero Live October 20, 2015

        Need a key to play Guitar Hero Live on Xbox One?

        Guitar Hero Live will need dongle .

        What is the hardest song to play on Guitar Hero?

        10 Hardest Guitar Hero Songs That Made Your Fingers Bleed

        • 4 Raining Blood — Slayer (Guitar Hero 3)…
        • 3 Fury Of The Storm — DragonForce (Guitar Hero: Warriors Of Rock)…
        • 2 The Devil Went Down to Georgia — Charlie Daniels band song cover (Guitar Hero 3)…
        • 1 Through fire and flame — DragonForce (Guitar Hero 3)

        Which Guitar Hero has the best songs?

        17 Greatest Guitar Hero Songs of All Time

        1. Red Hot Chili Peppers — “Higher Ground” (Guitar Hero)…
        2. Franz Ferdinand — «Take Me Out» (Guitar Hero)…
        3. My chemical romance — “Dead! …
        4. Guns N Roses — «Sweet Child o’Mine» (Guitar Hero II)…
        5. Bloc Party — ‘Helicopter’ (Guitar Hero III: Legends Of Rock)

        What songs does the first guitar hero have?

        Main setlist

        • Slick opening. «I love rock and roll» — Joan Jett and the Blackhearts. …
        • Axes-grinders. «Iron Man» — Black Sabbath. …
        • Thrash And Burn. «Killer Queen» — Queen. …
        • The return of the shred. «Ziggy Stardust» — David Bowie. …
        • Palm burners. «Magic of the Spanish Castle» — Jimi Hendrix. …
        • Face Melters. «Godzilla» — Blue Öyster Cult.

        What was the last song on Guitar Hero?

        Lou is the last song in the game on all difficulty levels, defeating it on any difficulty will complete that difficulty. Playing the song for the first time will unlock Through the Fire and the Flame, and then you can play it during the credits.

        What is the hardest song on the Guitar Hero World Tour?

        Passage. «Sutch Boogie» is considered one of the hardest FC songs on the GH series and by far the hardest FC song on the Guitar Hero World Tour.

        Which Guitar Hero songs are covered?

        Every Guitar Hero game since Guitar Hero World Tour has no covers, though downloadable tracks « Give Me All Your Love» and «Black Betty» covers.

        What is the heaviest song on Guitar Hero 2?

        Hardest song on Guitar Hero 2 on Expert (Buckethead — Jordan) — YouTube.

        Black Betty on Guitar Hero?

        Black Betty (from «Guitar Hero World Tour»)


        Last updated: 24 days ago — Authors: 15 — Authors: 5 — Links: 19 interviews and posts; 5 Video.

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        Russian Guest-Review: Guitar Hero Live |

        A long time ago, in the 90s, a boy for decades, who later grew up into the old bore of the author of this text, really wanted to become a rock star. The older brother added fuel to the fire, constantly spurring all kinds of rock and other metal. He listened to all this, looked, and one fine summer day at his grandmother’s dacha found a sheet of plywood somewhere 2×2. Dave Mustaine, guitar “fork” immediately stood before my eyes …. Peace Sells, bat huz bain !! Everything, the boy decided, we must act. There is a jigsaw in his right hand, gouache in his left, and a few minutes later he has SHE in his hands! Kirk Hammett and Scott Young could only dream of one. Then the second floor, mafon, “darkness, inprisoning me, ol z ic, absolute horror” and so on. He ran around with the guitar, shook his head, put one foot on the bed, imagining a monitor speaker, as was fashionable among those rockers, in general, he got a wild frenzy. Then friends came and they sawed out bass and also guitars of all sorts of cool metal shapes.

        Childish “devilry” eventually passed, but remembering that spark in my soul when I first saw Guitar Hero, I realized that I had not completely left. In fact, GH, and its direct competitor Rock Band, is not a guitar playing simulator at all, but a simulator of that imitation and obsession with cool rockers from my childhood, of course, stepping to a completely different technical level, but still.

        GC and RB series at a glance. These are arcade games where you need to press certain buttons on a special guitar controller to the rhythms and melodies of various VIAs. Then, in both series, not only guitars but also other instruments appeared, but the essence did not change. Competitors went head to head and, in fact, the only difference was in the set of songs. RB had everything cooler, because. under the wing of MTV, they could afford to license original tracks, while GH was content with covers. This, perhaps, was the only minus in my opinion, because. if you really pose for the original. But the GC was more fun in terms of gameplay. There were no serious games like RB and everything was such a fun arcade game.

        Over time, the producers of both series naturally faced a decline in player interest. It was necessary to change something. RBs introduced new elements to their controllers earlier, and the GC remained unchanged until the end. On that they got burned before a competitor.

        Then nextgen came, the kids wanted pixels, the older fools started poking FPS at each other, but only the old rockers calmly drifted with the stream of game releases and waited. They waited because they knew what they would not say in the gaming business, but you cant stop rock’n’roll. We waited! Both manufacturers almost simultaneously announced the release of new games in the series. This time, RB decided not to risk it and put pressure on the already working formula with the controller and their huge library of songs that can be loaded from old games to the new one. GH went for broke by introducing a new take on gameplay, both in terms of controls and visuals.

        So, Guitar Hero Live. First of all, a new guitar controller. The buttons are now located not in a row

        but one above the other,

        allowing even more imitation of the chord type. Of course, this also added not only additional interest in the gameplay, but also complexity. For me, after the already established canons of the series, this transition was quite painful. Both in a figurative sense, because, apparently, with age, the brain no longer sends signals to the limbs so quickly, and in the direct sense — fingers and hands hurt like hell at first. Arthritis already?

        Now for the game. 2 main modes — Live and TV itself. There is also a multiplayer, but now is not about that. So first Live. This is, let’s say, a career mode where you have to act as the guitarist of various fake bands. There are both hipsto-emo boy bands and new-punk girls, in short, a hodgepodge and nothing but a smile caused me. Well, let the kids have fun. The funny thing is that now it all happens in the form of FMV. Who does not know — google, but it looks cool. It is especially striking how the crowd of spectators is realized. These are also real people, but they don’t just stand there like dummy, they react to how you play. You mess up — they begin to express dissatisfaction and, in general, any boo. You play cool — they beat in ecstasy and even sing along. For those who are interested, there are quite a lot of videos on the network with developers about how this was implemented technically, I can only say that the transition between “moods” is noticeable, because. for a fraction of a second, the frame stops to switch to other “emotions”, but in the rush of the game you don’t notice this. Yes, it’s still not perfect, but the technology is excellent.

        Game parts are divided into sets of 4-5 songs. The compilation is completely chaotic and in some cases you play Green Day and then Rihanna. And this is where the biggest minus appears in this mode — all songs are covers. In theory, covers should not frighten the old Guitar Hero, but it’s still worse than in the previous parts. If earlier covers were performed practically one to one, then there is already a completely arbitrary interpretation. I even some songs only then in the list I realized what for. On the other hand, you play and play. I still think this mode is more like a workout and is played no more than once.

        But you need to play just in TV mode. It’s just a great idea and, most importantly, its implementation. Imagine a music channel with clips playing non-stop. Clips are divided by subject — hits of the 90s, metal, punk, etc. Every hour, the theme changes and the broadcast continues. You can turn on at any moment, play even from the middle of the song, etc. Naturally, everything is arranged “in an adult way” — the performer and the name of the song at the beginning and at the end, announcements of the next song and what topics await us later. It looks exactly like real clips. Although what am I talking about, these are real clips of real bands, they just have a game track with chords / buttons from the game superimposed on them. And about a miracle! Versions of the most real songs and performers. No covers for you, etc. My heart completely melted and my uncle “floated”. I even put a couple of songs on the very easy difficulty, just to watch the video! Rage Agains The Machine is so young….eeh.

        The game itself contains various bonuses and other boosters. Play, earn points and reputation. Depending on this, you will receive, ta-dam!, in-game currency. Yes, unfortunately it didn’t work. You can play it separately both in channels with a certain musical theme, and just in any song separately.