Nvidia 460: NVIDIA GeForce GTX 460 Specs

Nvidia GeForce GTX 460 review

35points

Nvidia GeForce GTX 460

Nvidia GeForce GTX 460

Why is Nvidia GeForce GTX 460 better than the average?

  • Thermal Design Power (TDP)?
    160Wvs192.52W
  • Load GPU temperature?
    61°Cvs73.03°C
  • Power consumption while under peak load?
    290Wvs323.6W
  • Load noise level?
    41.5dBvs47.57dB
  • DVI outputs?
    2vs0.78
  • Width?
    210mmvs256.2mm
  • Height?
    111mmvs122.52mm

Which are the most popular comparisons?

Nvidia GeForce GTX 460

vs

Nvidia GeForce GTX 1050

Nvidia GeForce GTX 460

vs

Nvidia GeForce GTX 750 Ti

Nvidia GeForce GTX 460

vs

Nvidia GeForce MX150

Nvidia GeForce GTX 460

vs

Nvidia GeForce GT 630

Nvidia GeForce GTX 460

vs

Nvidia GeForce MX130

Nvidia GeForce GTX 460

vs

Nvidia GeForce GTS 450

Nvidia GeForce GTX 460

vs

AMD Radeon HD 6670

Nvidia GeForce GTX 460

vs

AMD Radeon RX Vega 8

Nvidia GeForce GTX 460

vs

Nvidia GeForce GTX 460 SE

Nvidia GeForce GTX 460

vs

AMD Radeon HD 6790

Price comparison

User reviews

Performance

1. GPU clock speed

675MHz

The graphics processing unit (GPU) has a higher clock speed.

2.GPU turbo

Unknown. Help us by suggesting a value.

When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.

3.pixel rate

9.45 GPixel/s

The number of pixels that can be rendered to the screen every second.

4.floating-point performance

0.91 TFLOPS

Floating-point performance is a measurement of the raw processing power of the GPU.

5.texture rate

37.8 GTexels/s

The number of textured pixels that can be rendered to the screen every second.

6.GPU memory speed

900MHz

The memory clock speed is one aspect that determines the memory bandwidth.

7.shading units

Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.

8.texture mapping units (TMUs)

TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.

9.render output units (ROPs)

The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.

Memory

1.effective memory speed

3600MHz

The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.

2.maximum memory bandwidth

115.2GB/s

This is the maximum rate that data can be read from or stored into memory.

3.VRAM

VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.

4.memory bus width

256bit

A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.

5.version of GDDR memory

Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.

6.Supports ECC memory

✖Nvidia GeForce GTX 460

Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.

Features

1.DirectX version

DirectX is used in games, with newer versions supporting better graphics.

2. OpenGL version

OpenGL is used in games, with newer versions supporting better graphics.

3.OpenCL version

Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.

4.Supports multi-display technology

✔Nvidia GeForce GTX 460

The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.

5.load GPU temperature

A lower load temperature means that the card produces less heat and its cooling system performs better.

6.supports ray tracing

✖Nvidia GeForce GTX 460

Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.

7.Supports 3D

✔Nvidia GeForce GTX 460

Allows you to view in 3D (if you have a 3D display and glasses).

8.supports DLSS

✖Nvidia GeForce GTX 460

DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.

9.PassMark (G3D) result

This benchmark measures the graphics performance of a video card. Source: PassMark.

Ports

1.has an HDMI output

✖Nvidia GeForce GTX 460

Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.

2.HDMI ports

Unknown. Help us by suggesting a value.

More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.

3.HDMI version

Unknown. Help us by suggesting a value.

Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.

4.DisplayPort outputs

Allows you to connect to a display using DisplayPort.

5.DVI outputs

Allows you to connect to a display using DVI.

6.mini DisplayPort outputs

Allows you to connect to a display using mini-DisplayPort.

Price comparison

Cancel

Which are the best graphics cards?

Nvidia GeForce GTX 460: The Fermi We Were Waiting For

Editor’s Note: As part of the GeForce GTX 460 launch, we have 20 Just Cause 2 keys for Steam. Make sure you read through to the last page of this review for contest details and the link to enter!

“Honestly, I’m not sure what Nvidia was thinking with this one. Surely, its competitive analysis team ran these very same benchmarks and found the GeForce GTX 465 and Radeon HD 5830 trading blows. Surely, the same group of folks hopped online and saw Radeon HD 5830s selling for $220, going as low as $199 with rebates. How, then, did they decide that $279 was a good starting point for suggested pricing?”

That was the conclusion I reached after spending a week with Nvidia’s GeForce GTX 465. I was right on the money, too.

Nvidia is hammering that paragraph home for me today with a pair of new cards that achieve what the 465 couldn’t. The GeForce GTX 460 1 GB and the GeForce GTX 460 768 MB both offer much better value.

After seeing three cards (GTX 480, 470, and 465) center on the GF100 graphics processor, we finally have a true derivative part called GF104. Nvidia could have very well cut GF100 in half for the GeForce GTX 460 launch, yielding a part with 256 shader cores, 32 texture units, and a 192-bit memory bus. It would have performed well enough, and it would have been an evolutionary step down from the GTX 465 sporting 352 shaders, 44 texture units, and a 256-bit bus. Such a part would have had to go up against AMD’s Radeon HD 5770 at best, though.

Instead, we’re looking at a re-designed chip that employs the Fermi architecture, but sports a different arrangement of resources and about two-thirds of GF100’s complexity—making it a smaller, cooler-running, and believe it or not, more functional (that’s right—this new GPU includes an updated video processor capable of bitstreaming Dolby TrueHD and DTS-HD Master Audio soundtracks from Blu-ray movies). This is a second, much more potent stab at the Radeon HD 5830.

Nvidia’s GF104 Graphics Processor

As you’ll see in the benchmarks, GeForce GTX 460 is faster than GeForce GTX 465 in a great number of tests. But how is this possible from a GPU with fewer shader cores—a GPU designed to be more mainstream than the three billion transistor GF100?

It’s all due to a rearrangement of resources.

On a macro level, GF104 still centers on the concept of Graphics Processing Clusters (GPCs), each containing four Streaming Multiprocessors (SMs).

Image 1 of 2

Things start changing within the SM, though. Instead of the GF100’s 32 CUDA cores per SM, GF104 wields 48 cores per SM. Keeping these more complex SMs fed with information necessitates higher instruction throughput, so we see another enhancement: taking GF100’s two dispatch units per SM to GF104’s four. Similarly, each SM now boasts eight texture units (instead of four).

In the simplest terms possible, this is a wider GPU than GF100. The result is better performance than a scaled-down GF100 in the types of apps that most people play today.

Complete GF104

Now, let’s do some quick math to determine what we’re working with here. A complete GF104 (without any resources disabled), employs two GPCs. Given four SMs per GPC, you’re looking at eight SMs. With the knowledge that there are 48 cores per SM, GF104 can leverage up to 384 CUDA cores, 64 texture units, and eight PolyMorph engines, which Nvidia uses to scale geometry performance.

Complete GF100

The chip’s back-end is a bit different, too. A complete GF100 offers six ROP partition units independent of the GPCs, each capable of outputting eight 32-bit integer pixels per clock (totaling 48). All six partitions are also associated with a 64-bit memory path, yielding an aggregate 384-bit bus. GF104 gets a maximum of four partitions, yielding up to 32 pixels per clock and a 256-bit bus.

Pretty impressive for a chip that’s still manufactured at 40 nm and is comprised of fewer than two billion transistors, right? Though perhaps not as impressive as what AMD has done with its two billion-transistor Cypress—we’ll have to check out the benchmarks for more there.

  • 1

Current page:
GeForce GTX 460 At 1 GB And 768 MB

Next Page GF104: In Practice With GeForce GTX 460

Chris Angelini is an Editor Emeritus at Tom’s Hardware US. He edits hardware reviews and covers high-profile CPU and GPU launches.

0008

Frequency of the nucleus 675 MHZ The frequency of masterpiece 1350 MHZ universal shader blocks 336

Bloks (ROP) Bloks

32 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9000 9 ) 56 Pixel fillrate 21.6 GPixel/s Texture fillrate 37.8 GTEXEL / S Video memory Type GDDR5 volume 768 /1028 /10000 Tires 192 /256 BIT Cabbage capacity 86.4 / 115.2 GB / S MAX. power consumption (TDP) 160 W Max. allowable temperature 104° C Min. Power supply requirements 450 W Contractions of additional power 6-PIN + 6-PIN Supported APIs and Technology DirectX 9000 9000

11. 07

000 9000 9000 9000 9000 9000 OPENGL 9

4.1 OpenCL 1.1

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Read more

Nvidia GeForce GTX 460 | 54 factors

35 points

Nvidia GeForce GTX 460

Nvidia GeForce GTX 460

Why is the Nvidia GeForce GTX 460 better than others?

  • Design requirements for heat dissipation (TDP)?
    160W vs 192.52W
  • GPU temperature at boot?
    61°C vs 73.03°C
  • Power consumption at peak load?
    290W vs 323. 6W
  • Noise level at full load?
    41.5dB vs 47.57dB
  • DVI outputs?
    2 vs 0.78
  • Width?
    210mm vs 256.2mm
  • Height?
    111mm vs 122.52mm

Which comparisons are the most popular?

NVIDIA GEFORCE GTX 460

VS

NVIDIA GEFORCE GTX 1050

NVIDIA GeForce GTX 460

VS

NVIDIA GTX

NVIDIA GEFORCE GEFORCE 9000 VS0002 Nvidia GeForce MX150

Nvidia GeForce GTX 460

vs

Nvidia GeForce GT 630

Nvidia GeForce GTX 460

vs

Nvidia GeForce MX130

Nvidia GeForce GTX 460

vs

Nvidia GeForce GTS 450

Nvidia GeForce GTX 460

vs

AMD Radeon HD 6670

Nvidia GeForce GTX 460

vs

AMD Radeon RX Vega 8

Nvidia GeForce GTX 460

3. pixel rate

9.45 GPixel/s

The number of pixels that can be displayed on the screen every second.

4.flops

0.91 TFLOPS

FLOPS is a measurement of GPU processing power.

5.texture size

37.8 GTexels/s

Number of textured pixels that can be displayed on the screen every second.

6.GPU memory speed

900MHz

Memory speed is one aspect that determines memory bandwidth.

7.shading patterns

Shading units (or stream processors) are small processors in a graphics card that are responsible for processing various aspects of an image.

8.textured units (TMUs)

TMUs accept textured units and bind them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.

9 ROPs imaging units

ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and performing other tasks such as anti-aliasing to improve the appearance of graphics.

Memory

1.memory effective speed

3600MHz

The effective memory clock frequency is calculated from the memory size and data transfer rate. A higher clock speed can give better performance in games and other applications.

2.max memory bandwidth

115.2GB/s

This is the maximum rate at which data can be read from or stored in memory.

3.VRAM

VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.

4. memory bus width

256bit

A wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.

5.GDDR memory versions

Later versions of GDDR memory offer improvements such as higher data transfer rates, which improves performance.

6. Supports memory troubleshooting code

✖Nvidia GeForce GTX 460

Memory troubleshooting code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.

Functions

1.DirectX version

DirectX is used in games with a new version that supports better graphics.

OpenGL version 2.

The newer version of OpenGL, the better graphics quality in games.

OpenCL version 3.

Some applications use OpenCL to use the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions are more functional and better quality.

4. Supports multi-monitor technology

✔Nvidia GeForce GTX 460

The video card has the ability to connect multiple screens. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.

5. GPU temperature at boot

Lower boot temperature means the card generates less heat and the cooling system works better.

6.supports ray tracing

✖Nvidia GeForce GTX 460

Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.

7.Supports 3D

✔Nvidia GeForce GTX 460

Allows you to view in 3D (if you have a 3D screen and glasses).

8.DLSS supported

✖Nvidia GeForce GTX 460

DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.

9. PassMark result (G3D)

This test measures the graphics performance of a graphics card. Source: Pass Mark.

Ports

1.has HDMI output

✖Nvidia GeForce GTX 460

Devices with HDMI or mini HDMI ports can stream HD video and audio to the connected display.

2.HDMI connectors

Unknown. Help us offer a price.

More HDMI connections allow you to connect multiple devices at the same time, such as game consoles and TVs.

HDMI version 3

Unknown. Help us offer a price.

New versions of HDMI support higher bandwidth, resulting in higher resolutions and frame rates.

4. DisplayPort outputs

Allows connection to a display using DisplayPort.

5.DVI outputs

Allows connection to a display using DVI.