GeForce FX 5200 Ultra (NV34)
by Anand Lal Shimpion March 10, 2003 6:36 PM EST
- Posted in
- GPUs
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IndexGeForce FX 5600 Ultra (NV31)GeForce FX 5200 Ultra (NV34)Anisotropic Filtering — Shame on NVIDIAThe TestUnreal Tournament 2003Unreal Tournament 2003 (AA & Anisotropic Performance)Serious Sam 2Serious Sam 2 (continued) Serious Sam 2 (AA & Anisotropic Performance)Jedi Knight IIJedi Knight II (AA & Anisotropic Performance)Comanche 4 Comanche 4 (AA & Anisotropic Performance)Final Words
GeForce FX 5200 Ultra (NV34)
Although the rest of their Spring line (sounds almost too fashionable to be
computer hardware, no?) is built on TSMC’s 0.13-micron process, NVIDIA went
with the more mature 0.15-micron process for their entry-level part — the NV34.
Remember from our explanation of the codenames in the intro, the NV34 is the
successor to the GeForce4 MX but unlike the MX, it is not an overly castrated
version of its older siblings. In fact, the architecture of the NV34 is, according
to NVIDIA, virtually identical to the NV31; the only official differences being
the memory controller and clock speeds.
The NV34 128-bit memory controller is devoid of any of the NV30/31’s compression
algorithms, mostly to keep die size down on the larger 0.15-micron process.
The NV34 is aimed at the mass market, and thus must be as cheap to manufacture
as possible. Featuring only 47 million transistors (compared to NV31’s 75 million),
the NV34 is missing more than just the NV31’s compression engine. Because the
NV31 is geared for higher clock speeds its pipelines, although functionally
equivalent to the NV34’s, do have extra stages to help gear the part for higher
clocks. Around 15 — 20% of the NV31’s die is reserved for the compression engines,
with the remaining 10 — 20% of the die difference being reserved for those extra
pipeline stages. The combination of the two aforementioned differences make
up the vast majority of the 28 million transistor difference between the NV31
& 34.
Obviously on a 0.15-micron process, the NV34 can’t reach as high clocks as
the NV31, which is why it shouldn’t be a surprise that one of its first incarnations
— the GeForce FX 5200 Ultra will be shipping at a 325MHz core clock. This 325MHz
core clock is still quite high, you’ll note that it is higher than the GeForce4
Ti 4600 built on the same 0.15-micron process. The difference is that the 5200
Ultra’s NV34 GPU is slightly less complicated than the GeForce4 and thus can
run at higher speeds without producing as much heat and adversely impacting
the overall manufacturing yield of the GPUs.
The GeForce FX 5200 Ultra features a 325MHz DDR memory clock, and although
it’s only 7% lower than the 5600 Ultra, the performance will be significantly
less because of the lack of any compression engine.
The 5200 Ultra will retail for $149 and at that price, it will deliver the
exact same feature set as the GeForce FX 5800 Ultra — mainly DirectX 9 compliance.
There will be a regular GeForce FX 5200 that will sell for under $100, also
with the same feature as the 5200 Ultra, 5600 Ultra and 5800 Ultra cards. NVIDIA
wasn’t kidding when they said that they would bring DirectX 9 support to their
entire line of GPUs, and they have delivered.
ATI has no competition to the 5200 series, simply because their Radeon 9200/9100/9000
do not offer DirectX 9 support, they are based on a DirectX 8 class of GPUs.
Granted that there won’t be any use of DirectX 9 specific features in games
for quite a while, but the tables have definitely turned; ATI is now the one
that isn’t delivering all of the features possible to the entry-level, and NVIDIA
is clearly learning from their own past mistakes.
GeForce FX 5600 Ultra (NV31)
Anisotropic Filtering — Shame on NVIDIA
IndexGeForce FX 5600 Ultra (NV31)GeForce FX 5200 Ultra (NV34)Anisotropic Filtering — Shame on NVIDIAThe TestUnreal Tournament 2003Unreal Tournament 2003 (AA & Anisotropic Performance)Serious Sam 2Serious Sam 2 (continued) Serious Sam 2 (AA & Anisotropic Performance)Jedi Knight IIJedi Knight II (AA & Anisotropic Performance)Comanche 4 Comanche 4 (AA & Anisotropic Performance)Final Words
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The world’s No.
The NVIDIA® GeForce™ FX5200 chipset of this generation still extends the core «Motive Power and Performance» of the NVIDIA chipset which are also the two most desirable elements for game players. The CineFX™ engine of the GeForce™ FX in the hottest animation provides the effect for games of the same level, integrating the 128-bit superior theater-level video quality color processing technology, the 3D world and characters to accomplish the unprecedented realistic effect. The evolution of performance enables application programs and games to have a higher resolution and unprecedented execution speed.
MSI™ specially introduces the newest function of the MSI™ Media Center Deluxe II and enables users to browse all multimedia files (the built-in functions include listening to music, appreciating DVDs, playing games, watching movies, and viewing photo files, etc) on a single platform.
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It is particularly worthy to mention the MSI™’s latest developed T.O.P. Tech™ II function that can precisely detect the computer conditions and change the speed of the fan to maximize the performance on lowering noises and temperature. If users are using over-clocking, the T.O.P. Tech™ II will accelerate and automatically lower the temperature to maximize the performance. Under general conditions, it will return to normal speed to extend the life of the display card. The specifications and functional features of the NVIDIA® GeForce™FX5200 are listed below: Supports AGP 8X: Unified Driver Architecture (UDA):
CineFX™Enginey:
Microsoft® Direct®X 9.0 optimization and support:
High-accuracy Graphics:
nView™ Multi-viewing Technology:
Open®GL 1.4 Optimizations and Support: If you need more detailed information, please visit our global website:
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