Physx test software: NVIDIA PhysX System Software 9.18.0907

FluidMark — NVIDIA PhysX and OpenGL benchmark, Multi-core CPU support, SPH fluid simulation

FluidMark — NVIDIA PhysX and OpenGL benchmark, Multi-core CPU support, SPH fluid simulation | oZone3D.Net

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PhysX FluidMark

Current version: 1.5.4


Current version: 0.3.0


Current version: 0. 3.0


Current Version: 1.23.0

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What is PhysX FluidMark?


FluidMark 1.5.4 — WinXP / Vista / Win7

Previous versions:

  • FluidMark v1.4.0 (2011.11.08)
  • FluidMark v1.3.0 (2010.11.26)
  • FluidMark v1. 2.2 (2010.09.21)
  • FluidMark v1.2.0 (2010.05.21)
  • FluidMark v1.1.1 (2009.07.23)
  • FluidMark v1.1.0 (2009.07.22)
  • FluidMark v1.0.0 (2008.08.12)

The forum for scores or bug report, is here:
GPU tools @ oZone3D.Net Forums

FluidMark Related News

  • All FluidMark related news
  • Radeon HD 4870 X2 + GeForce 8800 GTX: Hybrid PhysX Patch 1.03 In Action
  • PhysX: GeForce GTX 480 FluidMark 1.1.1 Score
  • Hybrid PhysX Patch 1.03 With Reverse Gravity Timebomb Fix
  • [PREVIEW] PhysX Simulation on a 16-Core CPU
  • [TIPS] How To Know If a PhysX Application Uses PhysX GPU
  • FRAPS 2.9.7 Released with FluidMark BugFix!
  • PhysX FluidMark Video
  • NVIDIA PhysX System Software Version 8.09.04
  • NVIDIA and ATI Cards Working Together Side-by-Side, This Is Revolutionary!
  • PhysX implementation is highly CPU dependant
  • PhysX FluidMark 1.0.0: Fluid Simulation Benchmark

What is FluidMark?

PhysX FluidMark is a physics benchmark based on NVIDIA PhysX engine.
This benchmark performs a fluid simulation using SPH (Smoothed Particle Hydrodynamics) algorithm to increase the realism of the fluid.
FluidMark supports GPU PhysX (NVIDIA GeForce 8+ only) as well as multi-core CPU PhysX.

This benchmark exploits OpenGL for graphics acceleration and requires an OpenGL 2.0 compliant graphics card:
NVIDIA GeForce 5/6/7/8/9/GTX200 (and higher), AMD/ATI Radeon 9600+, 1k/2k/3k/4k (and higher) or a S3 Graphics Chrome 400 series.

The startup interface allows you to tweak the benchmark features such as:

  • GPU or CPU PhysX
  • Multi-Core CPU PhysX support
  • Benchmark mode or stability test / interactive mode. Interactive mode makes it possible to move the camera (mouse) and to pause PhysX engine (with P key).
  • Fullscreen or windowed for each type of run mode
  • Window size selection (standard or custom)
  • MSAA samples selection
  • Benchmarking parameters: time based or frames based

Multi-core CPU PhysX in action: a fully loaded 8-core CPU!

GeeXLab demos

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PhysX FluidMark 1.5.1 Released | Geeks3D

1 – Release Notes

FluidMark 1.5.1 / 1.5.2

No new feature for FluidMark, it’s still based on PhysX 2.8.4 (I will start very shortly the dev of new tests/benchmarks with PhysX 3.x, just few things to finish before). FluidMark 1.5.1 is a maintenance release and comes with ZoomGPU 1.8.12 that supports latest NVIDIA GPUs (GTX Titan as well as some notebook GPUs like GTX 600M series, GT 600M series). And for command line lovers, two new parameters have been added to launch FluidMark with Preset:1080 or Preset:720 (scores can be stored in a CSV file).

FluidMark 1.5.3

Seven years between two releases of a software… I though FluidMark 1.5.2 was the latest version. I was wrong. Apparently, FluidMark is still used today. So this is the 2020 update of FluidMark. The version 1.5.3 still uses NVIDIA PhysX 2.8.4. But it has been compiled with VS2017 and ZoomGPU has been updated to the latest version. I disabled score submissions and fixed a minor bug in fullscreen mode.

FluidMark 1.5.4

FluidMark 1.5.4 fixes a minor bug in fullscreen mode (the keyboard did not work, rather problematic for the ESC key).

Forum thread for feedbacks / bug-reports.


2 – Downloads

  • FluidMark 1.5.4 (new / 2020)

To ensure the integrity of your download, you can verify the following checksum values (a tool like h5shG3n can help you):
Geeks3D_PhysX_FluidMark_Setup_v1.5.4.exe hash codes:
- file size => 5311067 bytes
- MD5       => a2952224d5fbaba7cf9e12afb2e37d26
- SHA1      => 6eaf49d8cc3404a64d4da755d5fd56747f7dc687
- SHA256    => 43946df07f451e1c4edf86cdc22448a9d17c30ec28be1d36a291f306b129f726
  • FluidMark 1. 5.2 (old / 2013)

Geeks3D_PhysX_FluidMark_Setup_v1.5.2.exe hash codes:
- file size => 3982174 bytes
- MD5       => ee045884f1cfc5c56f9051be64826196
- SHA1      => 37edc65d8c8719f6485260aae08d24750732a389
- SHA256    => 87011ad5757cbbde1a0c46e85e970d2fdcfc57b770daafadad2146a79a123fd3


3 – What is FluidMark?

FluidMark is a fluid simulation benchmark based on NVIDIA PhysX engine. The fluid simulation uses the SPH or Smoothed Particle Hydrodynamics method where interparticle forces are considered (SPH requires more CPU or GPU horsepower!). FluidMark support both CPU and GPU PhysX and in CPU mode, multi-core CPUs are supported (see HERE). FluidMark uses an OpenGL 2 renderer for drawing the 3D scene.


4 – Changelog

Version 1.5.4 - 2020-03-23
* fixed a bug in fullscreen mode (the keyboard was effectless!).

Version 1. 5.3 - 2020-03-15
! score submissions disabled.
! fixed a minor bug in fullscreen mode (in some cases, the menu bar was displayed).
! recompiled with VS2017
! updated: ZoomGPU 1.25.1 (GPU monitoring library).
. Maintenance release

Version 1.5.2 - 2013-03-20
* Bugfix: in some situations, the score box was not displayed at the end of the benchmark.
! Change: GPU monitoring code updated with ZoomGPU 1.8.13.

Version 1.5.1 - 2013-03-08
+ New: added two command line params: /preset_1080 and /preset_720.
+ New: added NVIDIA GeForce GTX Titan as well as several mobile GPUs: GTX 6xxM, GT 6xxM, GT 5xxM
+ Change: GPU monitoring code updated with ZoomGPU 1.8.12.
. Maintenance release

Video Card Test Software — Potential Assessment in 2019

Now more than once a year, new lines of video cards are released that outperform their predecessors in performance.

Significant computing power is needed by users for various kinds of modeling and editing, rendering game scenes, creating repacks, and in recent years mining has become relevant. nine0003

Different applications require different devices, and when choosing a new graphics accelerator, it is important to know its performance.

We’ve collected the best graphics card testing utilities that can help you determine the power of your card and compare it with the results of other users and devices, as well as check the relevance of overclocking if you decide to slightly increase the operating frequencies of the memory and graphics core.



The most famous multi-platform benchmark developed by Futuremark Corporation and has become the standard in the field of testing the performance of graphics accelerators.

It allows you to compare the power of devices created at different times using different technologies, objectively evaluating the power of even the oldest video cards.

The developers managed to create a unified system of reference and interpretation of the results. nine0008

Fig. 1 — Undoubtedly the best benchmark for video cards

The application includes several modules that differ considerably in content.

Ice Storm

The module is designed to evaluate the performance of mobile video cards, which are equipped with laptops, netbooks and other portable devices.

DirectX version 11 is used for testing, however, its capabilities are limited by the set of functions available for DirectX 9, which allows using the same algorithms to evaluate the capacities of not the newest equipment. nine0003

The algorithm uses scenes from a space battle between two warring parties: explosions, gunshots, piloting, maneuvers… Everything is rendered in 720p resolution on all devices, but the picture is displayed with the native resolution set in the system. This approach allows to achieve the highest accuracy of the result.

Cloud Gate

Designed to evaluate laptops and computers of low and medium power, where DirectX10 is used for graphics processing.

It is also based on space themes, in particular, the opening of the hypertrack and the passage of the gate to make a hyperjump.

Fire Strike

The test can only be run on a computer with a graphics card that supports DirectX11 technology.

In the process of work, a wide variety of post-processing effects and filters will be applied that require serious calculations.

Depending on the version of the application, you will be able to run the test with default settings only and see them on the developer’s site, which requires internet, or specify the parameters yourself and save the result to your hard drive. nine0003

Fig. 2 — Test result in 3DMark

Real-time graph display function shows temperature, fps, power and test time.

To check the stability of the device, you can run the test in a loop, and the Image Quality Tool function will allow you to compare rendering of similar scenes or frames on different devices.


  • support for testing portable devices;
  • availability of a free version;
  • nine0067 the presence of graphs to display information at any time;

  • three tests for devices with different performance;
  • beautiful scenes to render.


  • tests are very processor dependent;
  • very high cost of the full version;
  • Test results of the free version are displayed on the site, which requires an Internet connection;
  • the interface is not translated into Russian;
  • nine0067 takes about 3 gigabytes.

The most advanced video card test that takes into account all the features of devices of different generations and allows you to objectively evaluate their capabilities.

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AIDA — The most popular utility for testing, diagnosing and displaying detailed information about the hardware components of a computer.

Formerly called Everest. nine0104

The application is supported by all versions of Windows, Android and iOS, allows you to conduct stress tests and monitor the main technical indicators of the system: temperature, fan speed, device load, voltage.

Fig. 3 — Run a system stability test in AIDA 64

In the «Tools» menu there is a «System stability test», where you can select the devices to be tested, including only one video card — «Stress GPU».

In advanced settings, you can set a huge number of parameters, such as temperature limit, load, voltage, choose a color for displaying various indicators on graphs. nine0003

After about 10 minutes, we will get the result, including learning about the presence of artifacts, if any.

Fig. 4 — Application settings

The graphs show the dynamics of changes in absolutely all GPU indicators.


  • free distribution;
  • a lot of settings;
  • all parameters are displayed on a scalable graph;
  • test results can be saved to a file.


  • results cannot be compared.

Fig. 5 — Graphs show the dynamics of the main variables throughout testing

The easiest way to see how your graphics card performs and how its performance changes during heat and sustained use.

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The FurMark application is designed for testing and stress testing graphics accelerators. nine0003

His work is based on the OpenGL API.

Allows you to evaluate the performance of the GPU, compare the results with the results of tests by other users and after replacing the device on the same computer.

Works in two modes:

  • Stability Test;
  • Banchmarking.

From the settings, the user can:

  • change the resolution in which the scene with the “hairy donut” will be rendered, including specifying the width and height of the image manually; nine0068
  • test time setting;
  • display of graphics core temperature dynamics;
  • launch in windowed and full screen mode.

Fig. 6 — FurMark

interface and settings


  • start in windowed mode and full screen;
  • select or specify permission;
  • assessing the stability of the graphics accelerator;
  • selection of the level of complexity of miscalculations;
  • the ability to compare the results obtained; nine0068
  • translated into Russian;
  • command line control support;
  • utility emergency interrupt function.


  • quickly heats up the video card.

FurMark – is an excellent stress test and performance evaluation utility to check device stability after overclocking and extreme heat.

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nine0002 A tool for a comprehensive check of the stability of the functioning of the main computing components of a computer.

It works in several directions, but we are only interested in GPU: 3D — checking for deviations from the normal mode of operation of the graphics accelerator under high loads.

The interface has been translated into Russian, the program is distributed free of charge.

Fig. 7 — OCCT capabilities for testing GPU

During any test, information about the current indicators of voltage, temperature, operating frequencies and other variables is displayed. nine0003

The graphed result is displayed for each parameter.

In order to find deviations in the application, an error registration system is implemented, and running the algorithm in 64-bit mode matches the video card with the corresponding version of the operating system.

Available options include:

  • operation duration;
  • DirectX API version used: 11 or 9;
  • shader complexity;
  • limit on the maximum number of frames per second; nine0068
  • test permission;
  • error logging;
  • start testing in a loop.

Of the features, it is worth noting the support for SLI and CrossFire modes, which will allow you to find out the performance of a system in which a bundle of two or more graphics accelerators is installed.

Fig. 8 — Testing


  • selectable test time and resolution;
  • Russian interface;
  • real-time charting; nine0068
  • available stress tests to assess the stability of the entire system;
  • Separate algorithms for API DirectX 9 and 11.

The most powerful tool for evaluating the stability of the entire system as a whole, not just the video card, with the ability to monitor temperature and load throughout the test, which lasts as long as the user wishes.

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A common tiny utility from the developer of video cards Radeon for their overclocking and testing. nine0003

It allows you to change the frequency of the graphics memory and video core, and then run the device through a series of synthetic tests in order to determine its computational capabilities and the level of stability at the given parameters.

For the latter there is a separate algorithm — search for artifacts and faults.

Fig. 9 — Features of ATITool

Testing lasts about 2-3 minutes with visualization of the process in windowed mode.

In addition to the number of frames, no more information is given, there are no settings either, but there are slots for saving overclocking patterns. nine0003


  • you can overclock the video card;
  • support for multiple overclocking profiles.


  • no setting;
  • run only in windowed mode;
  • Key values ​​(temperature) are not displayed during testing.

The easiest way to overclock your video card and check the effects of overclocking right away.

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PhysX FluidMark

A unique benchmark that uses a graphics acceleration technology called PhysX, developed by Ageia and now owned by Nvidia. nine0003

Relevant only for GeForce devices that support this API for calculating physical effects, mainly in games. Supports batch testing.

Fig. 10 — Simulation of physical effects in PhysX FluidMark

Requires the latest version of the Nvidia PhysX physical driver to work.

A highly specialized and unique program that will evaluate how good your system is at rendering beautiful visual effects in games. nine0008

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There are a lot of applications for testing video cards, they are diverse, based on different algorithms and APIs, each has its own features and functionality, so there is no universal solution for all cases.

Everyone is free to choose an application for their own needs.

If you want to compare the performance of your card (including on a mobile device) with the performance of others, it is best to resort to help 3DMark.

OCCT for DirectX and FurMark for the OpenCL API are better suited to determine the stability of a video accelerator in maximum load modes.

Other utilities, including those not included in our review, differ little from those considered.

NVIDIA PhysX CPU vs GPU GreenTech_Reviews

in Games / Tips and Tricks tagged NVIDIA PhysX CPU vs GPU / PhysX on CPU or GPU — admin

Every owner of an NVIDIA video card has opened its control panel at least once. And for sure I got to the item “Installing the PhysX configuration”. There is almost no useful information in this section, but there is only one parameter “PhysX Processor Selection”, which provides the ability to choose by whom to process NVIDIA’s proprietary PhysX technology integrated into many games.

PhysX is a cross-platform, embedded physics engine for simulating a range of physical phenomena. Originally developed by Ageia for their PhysX physical processor. After Ageia was acquired by NVIDIA, the engine became the property of NVIDIA, which continues its further development. NVIDIA has adapted the engine to accelerate physics calculations on its CUDA-based graphics chips. PhysX can also perform calculations using a conventional processor. PhysX is currently available on the following platforms: Windows, Linux, Mac OS X, Wii, PlayStation 3, Xbox 360, PlayStation 4, Xbox one. The engine is used in many games and is actively offered for sale (licensing) to everyone. nineWikipedia 0104(c)

When viewing this item, many people thought about the question: “What parameter should I choose? Auto, CPU or GPU ”- This is what we will figure out today!

It should be noted right away that NVIDIA allows processing some PhysX features only on its video cards, while the rest should be content only with processing by the CPU.

Test Stand
Monitor: DELL U2414H 1920×1080 60Hz
CPU: Intel Core [email protected] 1. 025v; nine0379 GPU: EVGA NVIDIA GTX 1070;
Motherboard: ASUS X99-A/USB3.1;
SSD (system+games): Intel 530 Series 120GB;
Memory: Corsair ValueSelect DDR4 [email protected]

Test methodology
For testing, games were selected that use PhysX technologies and have a built-in performance test, which was tested with different operating modes “PhysX processor selection” AUTO/GPU/CPU.
Here is a list of selected games:
Rise of Tomb Rider
Batman: Arkham Knight
Metro: Last Light Redux
Mafia 2

Brief description of the main technologies used in selected games

Rise of Tomb Rider
The previous version of Tomb Rider used AMD TressFX technology, which made it possible to realistically simulate characters’ fur and hair in real time. The new part uses a new technology that is based on AMD TressFX, PureHair developed by Crystal Dynamics in collaboration with NVIDIA and based on PhysX. nine0379

The second technology used here is the VXAO shading method, similar to HBAO+ and SSAO. VXAO is a higher quality option than its competitors. This Ambient Occlusion (AO) method allows you to implement even more precise shading, taking into account the lighting and the influence of objects on each other. VXAO is part of the VXGI (Voxel Global Illumination) volumetric lighting technology, which correctly takes into account direct and reflected light. In VXGI, the scene is divided into a vexel grid, and then the scene is traced, taking into account different parameters for each segment. In addition to correctly modeling the illumination of each area, this method produces more accurate Ambient Occlusion shading. An illustrative example is below. nine0379

Batman: Arkham Knight
Probably the brightest representative for this test. It uses a lot of technologies from the NVIDIA PhysX Gameworks library, both available to everyone, and several that can only be used by owners of NVIDIA video cards.
Cloud FX — is a realistic simulation of smoke and fog. Allows you to simulate the full behavior of particles and the influence of the external environment on them. Only available to owners of NVIDIA graphics cards. Another such technology is interactive scraps of paper. It’s very hard to describe, but you can see it very well in the game’s technical preview, which shows other technologies that are available to everyone. nine0003

Mafia 2
Old man, APEX technology was used in it. It made it possible to work with small elements into which objects were divided during destruction. Break large objects into parts and leave parts of it on the stage.

Metro: Last Light Redux
The game that “degraded” the top video cards of the time, because it used all the most advanced technologies from NVIDIA. Destruction simulation, smoke calculation, tessellation. nine0003


Rise of Tomb Rider
unnecessarily overloads the system and does not affect the result of our testing.

Test results:

Batman: Arkham Knight
For GPU mode:

For CPU/AUTO modes

Test results:

Mafia 2

Test results:

Metro: Last Light Redux

Test results:

The result, I would say, is unexpected. In almost all tests, the automatic mode is ahead of, or within the margin of error with its pursuers. Only Batman: Arkham Knight caused ambiguity. The test was rechecked 3 times, and all the time the result was the same, I don’t know what this could be connected with.