Quadro P4200 [in 4 benchmarks]
NVIDIA
Quadro P4200
Buy
- Interface MXM-B (3.0)
- Core clock speed 1215
- Max video memory 8 GB
- Memory type GDDR5
- Memory clock speed 7132
- Maximum resolution
Summary
NVIDIA started Quadro P4200 sales 7 May 2018. This is Pascal architecture notebook card based on 16 nm manufacturing process and primarily aimed at designers. 8 GB of GDDR5 memory clocked at 7.13 GHz are supplied, and together with 256 Bit memory interface this creates a bandwidth of 192.3 GB/s.
Compatibility-wise, this is card attached via MXM-B (3.0) interface. Power consumption is at 115 Watt.
It provides good gaming and benchmark performance at
33.87%
of a leader’s which is NVIDIA GeForce RTX 3090 Ti.
Quadro
P4200
vs
GeForce RTX
3090 Ti
General info
Of Quadro P4200’s architecture, market segment and release date.
Place in performance rating | 138 | |
Value for money | 4.89 | |
Architecture | Pascal (2016−2021) | |
GPU code name | GP104 | |
Market segment | Mobile workstation | |
Release date | 7 May 2018 (4 years ago) | |
Current price | $1526 | of 49999 (A100 SXM4) |
Value for money
To get the index we compare the characteristics of video cards and their relative prices.
- 0
- 50
- 100
Technical specs
Quadro P4200’s general performance parameters such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Quadro P4200’s performance, but for precise assessment you have to consider its benchmark and gaming test results.
Pipelines / CUDA cores | 2304 | of 18432 (AD102) |
Core clock speed | 1215 MHz | of 2610 (Radeon RX 6500 XT) |
Boost clock speed | 1480 MHz | of 2903 (Radeon Pro W6600) |
Number of transistors | 7,200 million | of 14400 (GeForce GTX 1080 SLI Mobile) |
Manufacturing process technology | 16 nm | of 4 (GeForce RTX 4080 Ti) |
Thermal design power (TDP) | 115 Watt | of 900 (Tesla S2050) |
Texture fill rate | 237. 2 | of 939.8 (h200 SXM5) |
Compatibility, dimensions and requirements
Information on Quadro P4200’s compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For notebook video cards it’s notebook size, connection slot and bus, if the video card is inserted into a slot instead of being soldered to the notebook motherboard.
Laptop size | large | |
Interface | MXM-B (3.0) | |
Supplementary power connectors | None |
Memory
Parameters of memory installed on Quadro P4200: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors don’t have dedicated memory and use a shared part of system RAM.
Memory type | GDDR5 | |
Maximum RAM amount | 8 GB | of 128 (Radeon Instinct MI250X) |
Memory bus width | 256 Bit | of 8192 (Radeon Instinct MI250X) |
Memory clock speed | 7132 MHz | of 21000 (GeForce RTX 3090 Ti) |
Memory bandwidth | 192. 3 GB/s | of 14400 (Radeon R7 M260) |
Shared memory | — |
Video outputs and ports
Types and number of video connectors present on Quadro P4200. As a rule, this section is relevant only for desktop reference video cards, since for notebook ones the availability of certain video outputs depends on the laptop model.
Display Connectors | No outputs |
Technologies
Technological solutions and APIs supported by Quadro P4200. You’ll probably need this information if you need some particular technology for your purposes.
Optimus | + |
API support
APIs supported by Quadro P4200, sometimes including their particular versions.
DirectX | 12 (12_1) | |
Shader Model | 6. 4 | |
OpenGL | 4.6 | |
OpenCL | 1.2 | |
Vulkan | 1.2.131 | |
CUDA | 6.1 |
Benchmark performance
Non-gaming benchmark performance of Quadro P4200. Note that overall benchmark performance is measured in points in 0-100 range.
Overall score
This is our combined benchmark performance rating. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
Quadro P4200
33.87
- Passmark
- 3DMark Fire Strike Score
- GeekBench 5 OpenCL
- GeekBench 5 CUDA
Passmark
This is probably the most ubiquitous benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Benchmark coverage: 26%
Quadro P4200
9977
3DMark Fire Strike Score
Benchmark coverage: 14%
Quadro P4200
12485
GeekBench 5 OpenCL
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU’s processing power, no 3D rendering is involved. This variation uses OpenCL API by Khronos Group.
Benchmark coverage: 9%
Quadro P4200
38169
GeekBench 5 CUDA
Geekbench 5 is a widespread graphics card benchmark combined from 11 different test scenarios. All these scenarios rely on direct usage of GPU’s processing power, no 3D rendering is involved. This variation uses CUDA API by NVIDIA.
Benchmark coverage: 5%
Quadro P4200
37676
Game benchmarks
Let’s see how good Quadro P4200 is for gaming. Particular gaming benchmark results are measured in frames per second. Comparisons with game system requirements are included, but remember that sometimes official requirements may reflect reality inaccurately.
Average FPS
Popular games
- Full HD
Low Preset - Full HD
Medium Preset - Full HD
High Preset - Full HD
Ultra Preset - 1440p
High Preset - 1440p
Ultra Preset - 4K
High Preset - 4K
Ultra Preset
Cyberpunk 2077 | 30−35 |
Assassin’s Creed Odyssey | 30−35 | |
Assassin’s Creed Valhalla | 30−35 | |
Battlefield 5 | 30−35 | |
Call of Duty: Modern Warfare | 30−35 | |
Cyberpunk 2077 | 30−35 | |
Far Cry 5 | 30−35 | |
Far Cry New Dawn | 30−35 | |
Forza Horizon 4 | 30−35 | |
Hitman 3 | 30−35 | |
Horizon Zero Dawn | 30−35 | |
Red Dead Redemption 2 | 30−35 | |
Shadow of the Tomb Raider | 30−35 | |
Watch Dogs: Legion | 30−35 |
Assassin’s Creed Odyssey | 30−35 | |
Assassin’s Creed Valhalla | 30−35 | |
Battlefield 5 | 30−35 | |
Call of Duty: Modern Warfare | 30−35 | |
Cyberpunk 2077 | 30−35 | |
Far Cry 5 | 30−35 | |
Far Cry New Dawn | 30−35 | |
Forza Horizon 4 | 30−35 | |
Hitman 3 | 30−35 | |
Horizon Zero Dawn | 30−35 | |
Metro Exodus | 30−35 | |
Red Dead Redemption 2 | 30−35 | |
Shadow of the Tomb Raider | 30−35 | |
The Witcher 3: Wild Hunt | 30−35 | |
Watch Dogs: Legion | 30−35 |
Assassin’s Creed Odyssey | 30−35 | |
Assassin’s Creed Valhalla | 30−35 | |
Battlefield 5 | 30−35 | |
Cyberpunk 2077 | 30−35 | |
Far Cry 5 | 30−35 | |
Far Cry New Dawn | 30−35 | |
Forza Horizon 4 | 30−35 | |
The Witcher 3: Wild Hunt | 30−35 | |
Watch Dogs: Legion | 30−35 |
Call of Duty: Modern Warfare | 30−35 | |
Hitman 3 | 30−35 | |
Horizon Zero Dawn | 30−35 | |
Metro Exodus | 30−35 | |
Red Dead Redemption 2 | 30−35 | |
Shadow of the Tomb Raider | 30−35 |
Assassin’s Creed Odyssey | 30−35 | |
Assassin’s Creed Valhalla | 30−35 | |
Battlefield 5 | 30−35 | |
Cyberpunk 2077 | 30−35 | |
Far Cry 5 | 30−35 | |
Far Cry New Dawn | 30−35 | |
Forza Horizon 4 | 30−35 | |
Watch Dogs: Legion | 30−35 |
Call of Duty: Modern Warfare | 30−35 | |
Hitman 3 | 30−35 | |
Horizon Zero Dawn | 30−35 | |
Metro Exodus | 30−35 | |
Red Dead Redemption 2 | 30−35 | |
Shadow of the Tomb Raider | 30−35 | |
The Witcher 3: Wild Hunt | 30−35 |
Assassin’s Creed Odyssey | 30−35 | |
Assassin’s Creed Valhalla | 30−35 | |
Battlefield 5 | 30−35 | |
Cyberpunk 2077 | 30−35 | |
Far Cry 5 | 30−35 | |
Far Cry New Dawn | 30−35 | |
Forza Horizon 4 | 30−35 | |
Watch Dogs: Legion | 30−35 |
Relative perfomance
Overall Quadro P4200 performance compared to nearest competitors among mobile workstation video cards.
NVIDIA Quadro P5200
128.23
NVIDIA Quadro P5000 Mobile
115.35
NVIDIA Quadro RTX 4000 Max-Q
112.11
NVIDIA Quadro P4200
100
NVIDIA Quadro RTX 3000 Mobile
98.41
NVIDIA Quadro P4000 Mobile
94.1
AMD Radeon Pro 5600M
91.73
AMD equivalent
We believe that the nearest equivalent to Quadro P4200 from AMD is Radeon Pro 5600M, which is slower by 8% and lower by 22 positions in our rating.
Radeon Pro
5600M
Compare
Here are some closest AMD rivals to Quadro P4200:
NVIDIA Quadro P4200
100
AMD Radeon Pro 5600M
91. 73
AMD Radeon Pro WX 7100
79.39
AMD Radeon Pro 5500M
68.2
AMD Radeon Pro WX Vega M GL
60.64
AMD Radeon Pro 5300M
58.67
AMD Radeon Pro Vega 20
51.28
Similar GPUs
Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.
Quadro RTX
3000 Mobile
Compare
Quadro P4000
Mobile
Compare
Radeon Pro
5600M
Compare
Quadro P4000
Max-Q
Compare
Quadro RTX
4000 Max-Q
Compare
Quadro
P3200
Compare
Recommended processors
These processors are most commonly used with Quadro P4200 according to our statistics.
Core i9
8950HK
18.8%
Core i3
9100
6.3%
Core i3
9100F
6.3%
Xeon E
2186M
6.3%
Xeon E5
2670
6.3%
Core i9
9880H
6.3%
Pentium
N4200
6.3%
Ryzen 5
4500U
6. 3%
Core i7
2630QM
6.3%
Core i7
11800H
6.3%
User rating
Here you can see the user rating of the graphics card, as well as rate it yourself.
Questions and comments
Here you can ask a question about Quadro P4200, agree or disagree with our judgements, or report an error or mismatch.
Please enable JavaScript to view the comments powered by Disqus.
NVIDIA Quadro P4200 Mobile review: GPU specs, performance benchmarks
Buy on Amazon
Quadro P4200 Mobile videocard released by NVIDIA; release date: 21 February 2018. The videocard is designed for mobile workstation-computers and based on Pascal microarchitecture codenamed GP104.
Core clock speed — 1227 MHz. Boost clock speed — 1647 MHz. Texture fill rate — 137.4 GTexel / s. Pipelines — 1792. Floating-point performance — 4,398 gflops. Manufacturing process technology — 16 nm. Transistors count — 7,200 million. Power consumption (TDP) — 100 Watt.
Memory type: GDDR5. Maximum RAM amount — 8 GB. Memory bus width — 256 Bit. Memory clock speed — 6008 MHz. Memory bandwidth — 192.3 GB / s.
Benchmarks
PassMark G3D Mark |
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PassMark G2D Mark |
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Geekbench OpenCL |
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GFXBench 4. 0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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GFXBench 4. 0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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3DMark Fire Strike Graphics Score |
|
|
Name | Value |
---|---|
PassMark — G3D Mark | 9978 |
PassMark — G2D Mark | 562 |
Geekbench — OpenCL | 38169 |
GFXBench 4.0 — Car Chase Offscreen | 16345 Frames |
GFXBench 4. 0 — Manhattan | 3714 Frames |
GFXBench 4.0 — T-Rex | 103 Frames |
GFXBench 4.0 — Car Chase Offscreen | 16345.000 Fps |
GFXBench 4.0 — Manhattan | 3714.000 Fps |
GFXBench 4.0 — T-Rex | 103.000 Fps |
3DMark Fire Strike — Graphics Score | 0 |
Specifications (specs)
Architecture | Pascal |
Code name | GP104 |
Launch date | 21 February 2018 |
Place in performance rating | 195 |
Type | Mobile workstation |
Boost clock speed | 1647 MHz |
Core clock speed | 1227 MHz |
Floating-point performance | 4,398 gflops |
Manufacturing process technology | 16 nm |
Pipelines | 1792 |
Texture fill rate | 137. 4 GTexel / s |
Thermal Design Power (TDP) | 100 Watt |
Transistor count | 7,200 million |
|
|
Display Connectors | No outputs |
Interface | MXM-B (3.0) |
DirectX | 12.0 (12_1) |
OpenGL | 4.6 |
Maximum RAM amount | 8 GB |
Memory bandwidth | 192.3 GB / s |
Memory bus width | 256 Bit |
Memory clock speed | 6008 MHz |
Memory type | GDDR5 |
Navigation
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AMD
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NVIDIA Quadro P4200 — review.
GPU Benchmark & Specs
NVIDIA Quadro P4200 graphics card (also called GPU) comes in 61 in the performance rating. It is a good result. The graphics card NVIDIA Quadro P4200 runs with the minimal clock speed 1215 MHz. It is featured by the acceleration option and able to run up to 1480 MHz. The manufacturer has equipped NVIDIA with GB of 8 GB memory, clock speed 7132 MHz and bandwidth 192.3 GB/s.
The power consumption of the graphics card is , and the fabrication process is only 16 nm. Below you will find the main data on the compatibility, sizes, technologies and gaming performance test results. Also you can read and leave the comments.
Let’s take a closer look at the most important specifications of the graphics card. To have a good idea what a graphics card is the best, we recommend to use comparison service.
5.0
Out of 4
Hitesti score
Popular graphics cards
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Intel HD Graphics 4600
Intel HD Graphics 520
Buy here:
AliExpress
General info
The basic set of information will help you find out the graphics card NVIDIA Quadro P4200 release date and its purpose (laptops or PCs), as well as the price at the time of the release and the average current price. This data also includes the architecture employed by the producer, and the chip’s codename.
Place in performance rating: | 128 | |||
Architecture: | Pascal | |||
Type: | Mobile workstation | |||
Release date: | 7 May 2018 (3 years ago) | |||
Price now: | $1526 | |||
Value for money: | 14.68 | |||
GPU code name: | GP104 | |||
Market segment: | Mobile workstation |
Technical specs
This is the important information that defines the graphics card’s capacity. The simpler the device production process, the better. The core’s power frequency is responsible for its speed (direct correlation) while the elaboration of signals is performed by the transistors (the more transistors, the faster the computations are carried out).
Pipelines: | 2304 | |||
Core clock speed: | 1215 MHz | |||
Boost Clock: | 1480 MHz | |||
Manufacturing process technology: | 16 nm | |||
Texture fill rate: | 237.2 | |||
Pipelines / CUDA cores: | 2304 | |||
Boost clock speed: | 1480 MHz | |||
Number of transistors: | 7,200 million | |||
Thermal design power (TDP): | 100 Watt |
Compatibility, dimensions and requirements
Today there are numerous form factors for PC cases, so it is extremely important to know the length of the graphics card and the types of its connection. This will help facilitate the upgrade process.
Interface: | MXM-B (3.0) | |||
Supplementary power connectors: | None | |||
Laptop size: | large |
Memory
The internal main memory is used for storing data while conducting computations. Contemporary games and professional graphic apps have high requirements for the memory’s volume and capacity. The higher this parameter, the more powerful and fast the graphics card is. Type of memory, the capacity and bandwidth for NVIDIA Quadro P4200.
Memory type: | GDDR5 | |||
Maximum RAM amount: | 8 GB | |||
Memory bus width: | 256 Bit | |||
Memory clock speed: | 7132 MHz | |||
Memory bandwidth: | 192. 3 GB/s | |||
Shared memory: | — |
Video outputs and ports
As a rule, all contemporary graphics cards feature several connection types and additional ports. Knowing these peculiarities is crucial for avoiding problems with connecting the graphics card to the monitor or other peripheral devices.
Display Connectors: | No outputs |
Technologies
Each graphic card manufacturer complements its products with branded technologies that are used both in games and in the working process. Below is the list of peculiar features that you may find rather useful.
CUDA: | 6.1 | |||
Optimus: | + | |||
3D Vision Pro: | + | |||
nView: | + |
API support
All API-supported NVIDIA Quadro P4200 are listed below.
DirectX: | 12 (12_1) | |||
OpenGL: | 4.6 | |||
Vulkan: | 1.2.131 | |||
Shader Model: | 6.4 | |||
OpenCL: | 1.2 |
Overall gaming performance
All tests have been based on FPS counter. Let’s have a look on what place NVIDIA Quadro P4200 has been taken in the gaming performance test (calculation has been made in accordance with the game developer recommendations about system requirements; it can differ from the real world situations).
Select games to view
Horizon Zero DawnDeath StrandingF1 2020Gears TacticsDoom EternalHunt ShowdownEscape from TarkovHearthstoneRed Dead Redemption 2Star Wars Jedi Fallen OrderNeed for Speed HeatCall of Duty Modern Warfare 2019GRID 2019Ghost Recon BreakpointFIFA 20Borderlands 3ControlF1 2019League of LegendsTotal War: Three KingdomsRage 2Anno 1800The Division 2Dirt Rally 2. 0AnthemMetro ExodusFar Cry New DawnApex LegendsJust Cause 4Darksiders IIIFarming Simulator 19Battlefield VFallout 76Hitman 2Call of Duty Black Ops 4Assassin´s Creed OdysseyForza Horizon 4FIFA 19Shadow of the Tomb RaiderStrange BrigadeF1 2018Monster Hunter WorldThe Crew 2Far Cry 5World of Tanks enCoreX-Plane 11.11Kingdom Come: DeliveranceFinal Fantasy XV BenchmarkFortniteStar Wars Battlefront 2Need for Speed PaybackCall of Duty WWIIAssassin´s Creed OriginsWolfenstein II: The New ColossusDestiny 2ELEXThe Evil Within 2Middle-earth: Shadow of WarFIFA 18Ark Survival EvolvedF1 2017Playerunknown’s Battlegrounds (2017)Team Fortress 2Dirt 4Rocket LeaguePreyMass Effect AndromedaGhost Recon WildlandsFor HonorResident Evil 7Dishonored 2Call of Duty Infinite WarfareTitanfall 2Farming Simulator 17Civilization VIBattlefield 1Mafia 3Deus Ex Mankind DividedMirror’s Edge CatalystOverwatchDoomAshes of the SingularityHitman 2016The DivisionFar Cry PrimalXCOM 2Rise of the Tomb RaiderRainbow Six SiegeAssassin’s Creed SyndicateStar Wars BattlefrontFallout 4Call of Duty: Black Ops 3Anno 2205World of WarshipsDota 2 RebornThe Witcher 3Dirt RallyGTA VDragon Age: InquisitionFar Cry 4Assassin’s Creed UnityCall of Duty: Advanced WarfareAlien: IsolationMiddle-earth: Shadow of MordorSims 4Wolfenstein: The New OrderThe Elder Scrolls OnlineThiefX-Plane 10. 25Battlefield 4Total War: Rome IICompany of Heroes 2Metro: Last LightBioShock InfiniteStarCraft II: Heart of the SwarmSimCityTomb RaiderCrysis 3Hitman: AbsolutionCall of Duty: Black Ops 2World of Tanks v8Borderlands 2Counter-Strike: GODirt ShowdownDiablo IIIMass Effect 3The Elder Scrolls V: SkyrimBattlefield 3Deus Ex Human RevolutionStarCraft 2Metro 2033Stalker: Call of PripyatGTA IV — Grand Theft AutoLeft 4 DeadTrackmania Nations ForeverCall of Duty 4 — Modern WarfareSupreme Commander — FA BenchCrysis — GPU BenchmarkWorld in Conflict — BenchmarkHalf Life 2 — Lost Coast BenchmarkWorld of WarcraftDoom 3Quake 3 Arena — TimedemoHalo InfiniteFarming Simulator 22Battlefield 2042Forza Horizon 5Riders RepublicGuardians of the GalaxyBack 4 BloodDeathloopF1 2021Days GoneResident Evil VillageHitman 3Cyberpunk 2077Assassin´s Creed ValhallaDirt 5Watch Dogs LegionMafia Definitive EditionCyberpunk 2077 1.5GRID LegendsDying Light 2Rainbow Six ExtractionGod of War
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Horizon Zero Dawn (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Death Stranding (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
F1 2020 (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Gears Tactics (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Doom Eternal (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Legend | |
5 | Stutter – The performance of this graphics cards with this game is not well explored yet. According to interpolated information obtained from graphics cards of similar efficiency levels, the game is likely to stutter and show low frame rates. |
May Stutter – The performance of this graphics cards with this game is not well explored yet. According to interpolated information obtained from graphics cards of similar efficiency levels, the game is likely to stutter and show low frame rates. | |
30 | Fluent – According to all known benchmarks with the specified graphical settings, this game is expected to run at 25fps or more |
40 | Fluent – According to all known benchmarks with the specified graphical settings, this game is expected to run at 35fps or more |
60 | Fluent – According to all known benchmarks with the specified graphical settings, this game is expected to run at 58fps or more |
May Run Fluently – The performance of this graphics cards with this game is not well explored yet. According to interpolated information obtained from graphics cards of similar efficiency levels, the game is likely to show fluent frame rates. | |
? | Uncertain – The testing of this graphics cards on this game showed unexpected results. A slower card might be able to produce higher and more consistent frame rates when running the same benchmark scene. |
Uncertain – The performance of this graphics cards with this game is not well explored yet. No reliable data interpolation can be made based on the performance of similar cards of the same category. | |
The value in the fields reflects the average frame rate across the entire database. To obtain individual results, move your cursor over the value. |
AMD equivalent
AMD Radeon Pro 5600M
Compare
Benchmark
Benchmarks help determine the performance in standard tests for NVIDIA Quadro P4200. We have listed the world’s most famous benchmarks so that you could obtain accurate results in each (see the description). Graphics card preliminary testing is especially important in the presence of high loads so that the user could see to what extent the graphic processing unit copes with computations and data elaboration.
Overall benchmark performance
NVIDIA Quadro M6000
55.77%
NVIDIA Quadro P2000 Mobile
55.77%
NVIDIA Quadro P4200
55.77%
AMD Radeon Pro 5700
55.55%
NVIDIA RTX A3000 Mobile
55.31%
This is an advanced videocard benchmark. With DirectX 11 being used for conducting the processing, the normal testing time is 15 minutes. The higher the estimation, the faster the videocard is.
NVIDIA GeForce GTX 1660
NVIDIA GeForce GTX 1070 Max-Q
NVIDIA Quadro P4200
NVIDIA Quadro P5000 Mobile
NVIDIA Quadro RTX 3000 Max-Q
PassMark is a great benchmark that gets updated regularly and shows relevant information on the graphics card’s performance.
AMD Radeon Pro Vega 56
NVIDIA Quadro M6000
NVIDIA Quadro P4200
AMD Radeon Pro 5700
AMD Radeon PRO WX 9100
5.0
Out of 4
Hitesti score
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Reviews of NVIDIA Quadro P4200
Compare NVIDIA Quadro P4200
VS
AMD Radeon R9 270
AMD Radeon Pro 5600M
NVIDIA Quadro P520
AMD Radeon Pro WX Vega M GL
AMD Radeon 540X
ATI FirePro M5800
AMD Cayman
AMD Radeon RX Vega M GL
AMD Baffin
AMD Caicos
GeForce GTX 1070 vs Quadro P4200 Graphics cards Comparison
In this comparison between GeForce GTX 1070 and Quadro P4200 you will find out which graphics card performs better in today’s games. Bear in mind that third-party versions may have more efficient cooling and higher clock speeds. This will increase cards’ performance, though not by much. In addition to raw power you should also take into account the dimensions. Thicker models simply will not fit into a small mini-ITX case. The resolution of your monitor also affects the choice, since 4K gameplay requires a more powerful GPU. And don’t overspend on the graphics card. Other parts of your build may also need to be upgraded, save some money for the CPU or power supply. For some people GeForce GTX 1070 will be the best choice, for others Quadro P4200 will be their preference. Study the comparison tables below and make your choice.
GeForce GTX 1070
Check Price
Quadro P4200
Check Price
Quadro P4200 is a Laptop Graphics Card
Note: Quadro P4200 is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Quadro P4200 here:
Quadro P4200 Laptops
Main Specs
GeForce GTX 1070 | Quadro P4200 | |
Power consumption (TDP) | 150 Watt | |
Interface | PCIe 3.0 x16 | |
Supplementary power connectors | 8-pin | |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 8 GB | 8 GB |
Display Connectors | 1x DVI, 1x HDMI, 3x DisplayPort | |
Recommended system power (PSU) | 500 Watt | |
Check Price |
Check Price |
- GeForce GTX 1070 and Quadro P4200 have maximum RAM of 8 GB.
- GeForce GTX 1070 is used in Desktops, and Quadro P4200 — in Mobile workstations.
- GeForce GTX 1070 and Quadro P4200 are build with Pascal architecture.
- Core clock speed of GeForce GTX 1070 is 291 MHz higher, than Quadro P4200.
- GeForce GTX 1070 and Quadro P4200 are manufactured by 16 nm process technology.
- Memory clock speed of Quadro P4200 is 7124 MHz higher, than GeForce GTX 1070.
Game benchmarks
Assassin’s Creed OdysseyBattlefield 5Call of Duty: WarzoneCounter-Strike: Global OffensiveCyberpunk 2077Dota 2Far Cry 5FortniteForza Horizon 4Grand Theft Auto VMetro ExodusMinecraftPLAYERUNKNOWN’S BATTLEGROUNDSRed Dead Redemption 2The Witcher 3: Wild HuntWorld of Tanks | ||
high / 1080p | 65−70 | 60−65 |
ultra / 1080p | 45−50 | 40−45 |
QHD / 1440p | 35−40 | 30−35 |
4K / 2160p | 21−24 | 20−22 |
low / 720p | 90−95 | 85−90 |
medium / 1080p | 75−80 | 70−75 |
The average gaming FPS of GeForce GTX 1070 in Assassin’s Creed Odyssey is 7% more, than Quadro P4200. | ||
high / 1080p | 100−110 | 90−95 |
ultra / 1080p | 90−95 | 85−90 |
QHD / 1440p | 70−75 | 65−70 |
4K / 2160p | 40−45 | 35−40 |
low / 720p | 150−160 | 140−150 |
medium / 1080p | 110−120 | 100−110 |
The average gaming FPS of GeForce GTX 1070 in Battlefield 5 is 8% more, than Quadro P4200. | ||
low / 768p | 45−50 | 45−50 |
GeForce GTX 1070 and Quadro P4200 have the same average FPS in Call of Duty: Warzone. | ||
low / 768p | 250−260 | 250−260 |
medium / 768p | 230−240 | 230−240 |
QHD / 1440p | 150−160 | 150−160 |
4K / 2160p | 100−110 | 100−110 |
high / 768p | 220−230 | 220−230 |
GeForce GTX 1070 and Quadro P4200 have the same average FPS in Counter-Strike: Global Offensive. | ||
low / 768p | 70−75 | 70−75 |
medium / 1080p | 50−55 | 50−55 |
GeForce GTX 1070 and Quadro P4200 have the same average FPS in Cyberpunk 2077. | ||
low / 768p | 120−130 | 120−130 |
medium / 768p | 110−120 | 110−120 |
ultra / 1080p | − | 110−120 |
GeForce GTX 1070 and Quadro P4200 have the same average FPS in Dota 2. | ||
high / 1080p | 85−90 | 75−80 |
ultra / 1080p | 80−85 | 70−75 |
QHD / 1440p | 55−60 | 50−55 |
4K / 2160p | 30−35 | 27−30 |
low / 720p | 110−120 | 110−120 |
medium / 1080p | 85−90 | 80−85 |
The average gaming FPS of GeForce GTX 1070 in Far Cry 5 is 8% more, than Quadro P4200. | ||
high / 1080p | 120−130 | 110−120 |
ultra / 1080p | 100−105 | 90−95 |
QHD / 1440p | 65−70 | 55−60 |
4K / 2160p | 21−24 | 21−24 |
low / 720p | 250−260 | 240−250 |
medium / 1080p | 170−180 | 160−170 |
The average gaming FPS of GeForce GTX 1070 in Fortnite is 6% more, than Quadro P4200. | ||
high / 1080p | 110−120 | 100−110 |
ultra / 1080p | 85−90 | 80−85 |
QHD / 1440p | 70−75 | 60−65 |
4K / 2160p | 45−50 | 40−45 |
low / 720p | 150−160 | 150−160 |
medium / 1080p | 110−120 | 100−110 |
The average gaming FPS of GeForce GTX 1070 in Forza Horizon 4 is 6% more, than Quadro P4200. | ||
low / 768p | 170−180 | 170−180 |
medium / 768p | 160−170 | 160−170 |
high / 1080p | 120−130 | 110−120 |
ultra / 1080p | 65−70 | 60−65 |
QHD / 1440p | 55−60 | 50−55 |
The average gaming FPS of GeForce GTX 1070 in Grand Theft Auto V is 3% more, than Quadro P4200. | ||
high / 1080p | 50−55 | 45−50 |
ultra / 1080p | 40−45 | 40−45 |
QHD / 1440p | 30−35 | 30−33 |
4K / 2160p | 21−24 | 18−20 |
low / 720p | 110−120 | 110−120 |
medium / 1080p | 70−75 | 65−70 |
The average gaming FPS of GeForce GTX 1070 in Metro Exodus is 5% more, than Quadro P4200. | ||
low / 768p | 120−130 | 120−130 |
GeForce GTX 1070 and Quadro P4200 have the same average FPS in Minecraft. | ||
high / 1080p | 110−120 | 100−105 |
ultra / 1080p | 80−85 | 70−75 |
4K / 2160p | 18−20 | 18−20 |
low / 720p | 140−150 | 130−140 |
medium / 1080p | 120−130 | 110−120 |
The average gaming FPS of GeForce GTX 1070 in PLAYERUNKNOWN’S BATTLEGROUNDS is 10% more, than Quadro P4200. | ||
high / 1080p | 50−55 | 45−50 |
ultra / 1080p | 30−35 | 27−30 |
QHD / 1440p | 24−27 | 21−24 |
4K / 2160p | 16−18 | 14−16 |
low / 720p | 110−120 | 110−120 |
medium / 1080p | 75−80 | 65−70 |
The average gaming FPS of GeForce GTX 1070 in Red Dead Redemption 2 is 8% more, than Quadro P4200. | ||
low / 768p | 240−250 | 220−230 |
medium / 768p | 170−180 | 150−160 |
high / 1080p | 100−110 | 90−95 |
ultra / 1080p | 55−60 | 50−55 |
4K / 2160p | 35−40 | 30−35 |
The average gaming FPS of GeForce GTX 1070 in The Witcher 3: Wild Hunt is 11% more, than Quadro P4200. | ||
low / 768p | 180−190 | 150−160 |
ultra / 1080p | 90−95 | 75−80 |
The average gaming FPS of GeForce GTX 1070 in World of Tanks is 18% more, than Quadro P4200. |
Full Specs
GeForce GTX 1070 | Quadro P4200 | |
Architecture | Pascal | Pascal |
Code name | Pascal GP104 | |
Type | Desktop | Mobile workstation |
Release date | 6 May 2016 | 7 May 2018 |
Pipelines | 1920 | 2304 |
Core clock speed | 1506 MHz | 1215 MHz |
Boost Clock | 1683 MHz | 1480 MHz |
Transistor count | 7,200 million | |
Manufacturing process technology | 16 nm | 16 nm |
Texture fill rate | 202. 0 | |
Floating-point performance | 6,463 gflops | |
Length | 10.5″ (26.7 cm) | |
Memory bus width | 256 Bit | 256 Bit |
Memory clock speed | 8 GB/s | 7132 MHz |
Memory bandwidth | 256 GB/s | |
Shared memory | — | — |
G-SYNC support | + | |
VR Ready | + | |
DirectX | 12 (12_1) | DirectX 12_1, Shader 5.0 |
Shader Model | 6.4 | |
OpenGL | 4.5 | |
OpenCL | 1.2 | |
Vulkan | 1. 2.131 | |
CUDA | + | |
Monero / XMR (CryptoNight) | 0.65 kh/s | |
CUDA cores | 1920 | |
Bus support | PCIe 3.0 | |
Height | 4.376″ (11.1 cm) | |
SLI options | + | |
Multi monitor support | + | |
Bitcoin / BTC (SHA256) | 832 Mh/s | |
Laptop size | large | |
Optimus | + | |
Decred / DCR (Decred) | 2.83 Gh/s | |
Ethereum / ETH (DaggerHashimoto) | 28.69 Mh/s | |
Zcash / ZEC (Equihash) | 435. 21 Sol/s | |
Width | 2-slot | |
GPU Boost | 3.0 | |
Siacoin / SC (Sia) | 1.75 Gh/s | |
Check Price |
Check Price |
Similar compares
- GeForce GTX 1070 vs GeForce GTX 1660 SUPER
- GeForce GTX 1070 vs Quadro P2000 mobile
- Quadro P4200 vs GeForce GTX 1660 SUPER
- Quadro P4200 vs Quadro P2000 mobile
- GeForce GTX 1070 vs Quadro RTX 4000 Max Q
- GeForce GTX 1070 vs Quadro M6000
- Quadro P4200 vs Quadro RTX 4000 Max Q
- Quadro P4200 vs Quadro M6000
NVIDIA Quadro P4200 in 2 Benchmarks
It is time to review NVIDIA Quadro P4200 benchmark performance. The base clock speed is 1215 MHz, whilst its speed in turbo boost and supplementary overclocking (maximum) is 1480 MHz.
NVIDIA Quadro P4200 process technology is 16 nm that is a good result of the release date.
NVIDIA manufacture has equipped graphic chips with 192.3 GB/s bandwidth and 1215 MHz clock speed. NVIDIA Quadro P4200 maximum memory is 8 GB.
We recommend you learn all technical specifications in separate sections for a common understanding and high-speed of NVIDIA Quadro P4200.
5.0
Out of 4
CMPTEK score
Compare NVIDIA Quadro P4200
VS
AMD Radeon Pro 5600M (262 views)
NVIDIA Quadro P520 (240 views)
AMD Radeon RX Vega 7 (218 views)
Intel UHD Graphics 620 (209 views)
NVIDIA Quadro T1000 (203 views)
Intel UHD Graphics 630 (200 views)
AMD Radeon RX Vega 10 (199 views)
NVIDIA GeForce MX330 (195 views)
Intel HD Graphics 4600 (190 views)
NVIDIA GeForce GT 635M (182 views)
General Information
Here is the release date, code name, core architecture, launch and current price. It is the general information to start learning NVIDIA Quadro P4200.
Place in performance rating: | 137 | |||
Architecture: | Pascal | |||
Type: | Mobile workstation | |||
Release date: | 7 May 2018 (3 years ago) | |||
Price now: | $1526 | |||
Value for money: | 13.30 | |||
GPU code name: | GP104 | |||
Market segment: | Mobile workstation |
NVIDIA Quadro P4200 — Technical Specifications
Here are key features that determine NVIDIA Quadro P4200 performance in benchmarks and other apps. The higher the figures are, the better it is. Please pay attention to all the characteristics provided. For example, the clock frequency directly affects the high-speed, and processing data and performing calculations (e.g, for mining) depend on the number of transistors. Also, check the TDP figure, because modern graphics cards may require a powerful PSU.
Pipelines: | 2304 | |||
Core clock speed: | 1215 MHz | |||
Boost Clock: | 1480 MHz | |||
Manufacturing process technology: | 16 nm | |||
Texture fill rate: | 237.2 | |||
Pipelines / CUDA cores: | 2304 | |||
Boost clock speed: | 1480 MHz | |||
Number of transistors: | 7,200 million | |||
Thermal design power (TDP): | 100 Watt |
NVIDIA Quadro P4200 — Dimensions and Compatibility
Nowadays, it is very important to know the dimensions — length, width and height of a desktop graphics card — and understand which power connector is included in the package. Also, please pay attention to the PCIe interface.
Interface: | MXM-B (3.0) | |||
Supplementary power connectors: | None | |||
Laptop size: | large |
NVIDIA Quadro P4200 — GPU RAM Frequency and Speed
Graphics Card Ram is a key element in computing and data storage — type, size, clock frequency and bandwidth — that directly affect the speed of work in gaming and working apps, which are currently quite demanding on graphics card resources. Note please the memory standard. The higher it is, the better it is. Let’s learn more about NVIDIA Quadro P4200 video memory specifications.
Memory type: | GDDR5 | |||
Maximum RAM amount: | 8 GB | |||
Memory bus width: | 256 Bit | |||
Memory clock speed: | 7132 MHz | |||
Memory bandwidth: | 192. 3 GB/s | |||
Shared memory: | — |
NVIDIA Quadro P4200 — Port and Display Support
In most cases, today all the problems connector compatibility can be solved with adapters or backwards-compatible cables such as HDMI / DVI. But, for general information, you learn below which ports are supported by NVIDIA Quadro P4200.
Display Connectors: | No outputs |
NVIDIA Quadro P4200 — Technologies
Healthy competition drives progress, so each manufacturer tries to surprise its consumer with special technologies available in this graphics card. This can be useful in graphics or gaming apps.
CUDA: | 6.1 | |||
Optimus: | + | |||
3D Vision Pro: | + | |||
nView: | + |
NVIDIA Quadro P4200 — API support
Here are general standards for DirectX and other unified complexes for the development of 3D images supported by NVIDIA Quadro P4200 .
DirectX: | 12 (12_1) | |||
OpenGL: | 4.6 | |||
Vulkan: | 1.2.131 | |||
Shader Model: | 6.4 | |||
OpenCL: | 1.2 |
Overall NVIDIA Quadro P4200 Gaming Performance
Find out to what extent NVIDIA Quadro P4200 is suitable for gaming! We have compiled a database of popular games and their system requirements* that allows you to quickly and easily estimate its gaming performance at different screen resolutions. Graphics card gaming test is based on FPS. * There is a little margin error in the estimation of data.
Select games to view
Horizon Zero DawnDeath StrandingF1 2020Gears TacticsDoom EternalHunt ShowdownEscape from TarkovHearthstoneRed Dead Redemption 2Star Wars Jedi Fallen OrderNeed for Speed HeatCall of Duty Modern Warfare 2019GRID 2019Ghost Recon BreakpointFIFA 20Borderlands 3ControlF1 2019League of LegendsTotal War: Three KingdomsRage 2Anno 1800The Division 2Dirt Rally 2.0AnthemMetro ExodusFar Cry New DawnApex LegendsJust Cause 4Darksiders IIIFarming Simulator 19Battlefield VFallout 76Hitman 2Call of Duty Black Ops 4Assassin´s Creed OdysseyForza Horizon 4FIFA 19Shadow of the Tomb RaiderStrange BrigadeF1 2018Monster Hunter WorldThe Crew 2Far Cry 5World of Tanks enCoreX-Plane 11.11Kingdom Come: DeliveranceFinal Fantasy XV BenchmarkFortniteStar Wars Battlefront 2Need for Speed PaybackCall of Duty WWIIAssassin´s Creed OriginsWolfenstein II: The New ColossusDestiny 2ELEXThe Evil Within 2Middle-earth: Shadow of WarFIFA 18Ark Survival EvolvedF1 2017Playerunknown’s Battlegrounds (2017)Team Fortress 2Dirt 4Rocket LeaguePreyMass Effect AndromedaGhost Recon WildlandsFor HonorResident Evil 7Dishonored 2Call of Duty Infinite WarfareTitanfall 2Farming Simulator 17Civilization VIBattlefield 1Mafia 3Deus Ex Mankind DividedMirror’s Edge CatalystOverwatchDoomAshes of the SingularityHitman 2016The DivisionFar Cry PrimalXCOM 2Rise of the Tomb RaiderRainbow Six SiegeAssassin’s Creed SyndicateStar Wars BattlefrontFallout 4Call of Duty: Black Ops 3Anno 2205World of WarshipsDota 2 RebornThe Witcher 3Dirt RallyGTA VDragon Age: InquisitionFar Cry 4Assassin’s Creed UnityCall of Duty: Advanced WarfareAlien: IsolationMiddle-earth: Shadow of MordorSims 4Wolfenstein: The New OrderThe Elder Scrolls OnlineThiefX-Plane 10. 25Battlefield 4Total War: Rome IICompany of Heroes 2Metro: Last LightBioShock InfiniteStarCraft II: Heart of the SwarmSimCityTomb RaiderCrysis 3Hitman: AbsolutionCall of Duty: Black Ops 2World of Tanks v8Borderlands 2Counter-Strike: GODirt ShowdownDiablo IIIMass Effect 3The Elder Scrolls V: SkyrimBattlefield 3Deus Ex Human RevolutionStarCraft 2Metro 2033Stalker: Call of PripyatGTA IV — Grand Theft AutoLeft 4 DeadTrackmania Nations ForeverCall of Duty 4 — Modern WarfareSupreme Commander — FA BenchCrysis — GPU BenchmarkWorld in Conflict — BenchmarkHalf Life 2 — Lost Coast BenchmarkWorld of WarcraftDoom 3Quake 3 Arena — Timedemo
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Horizon Zero Dawn (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Death Stranding (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
F1 2020 (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Gears Tactics (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Doom Eternal (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Legend | |
5 | Stutter – How graphics cards operate in the game is being examined for the time being. As per interpolation of the similar graphics cards showing low frame rates, the game is possible to lag. |
May Stutter – How graphics cards operate in the game is being examined for the time being. As per interpolation of the similar graphics cards showing low frame rates, the game is possible to lag. | |
30 | Fluent – In considering all graphics benchmarks, the game speed is likely to be 25 fps or more. |
40 | Fluent – In considering all graphics benchmarks, the game speed is likely to be 35 fps or more. |
60 | Fluent – In considering all graphics benchmarks, the game speed is likely to be 58 fps or more. |
May Run Fluently – How graphics cards operate in the game is being examined for the time being. As per interpolation of the similar graphics cards showing low frame rates, the game is possible to lag. | |
? | Uncertain – The graphics card testing has revealed a slower card might ensure a high and stable frame rate. |
Uncertain – How graphics cards operate in the game is being examined for the time being. The interpolation in the same category is not possible. | |
The value depicts the average frame rate. Hovering over the value, you can get individual results. |
AMD equivalent
AMD Radeon Pro 5600M
Start Comparing
NVIDIA Quadro P4200 in Benchmarks
Let’s sum up the review by comparing the benchmarks results of NVIDIA Quadro P4200 5 competitive models similar in technical specifications. The first block is the overall result for all benchmarks, then all the others, which this particular model was tested on.
The higher the benchmark score, the faster a video card performs in graphics apps and modern games. If you have any additional questions, please leave them in the comments, we will definitely help!
Overall benchmark performance
NVIDIA Quadro M6000
55.77%
NVIDIA Quadro P2000 Mobile
55.77%
NVIDIA Quadro P4200
55.77%
AMD Radeon Pro 5700
55.55%
AMD Radeon PRO WX 9100
54.62%
3DMark Fire Strike Score
Fire Strike, Fire Strike Extreme, Fire Strike Ultra. Fire Strike includes two graphics tests, a physics test and a combined test that stresses the CPU and GPU.
NVIDIA GeForce GTX 1660
NVIDIA GeForce GTX 1070 Max-Q
NVIDIA Quadro P4200
NVIDIA Quadro P5000 Mobile
NVIDIA Quadro RTX 3000 Max-Q
Passmark GPU
Passmark is an effective benchmark that displays true results on the speed of data processing by GPU cores. We present the results of the evaluation of the performance of a video card in the modern Passmark benchmark, which evaluates the performance of a video card using its own rendering algorithms. The higher the score, the more powerful the graphics card.
AMD Radeon Pro Vega 56
NVIDIA Quadro M6000
NVIDIA Quadro P4200
AMD Radeon Pro 5700
AMD Radeon PRO WX 9100
5.0
Out of 4
CMPTEK score
NVIDIA Quadro RTX 5000 Max-Q vs NVIDIA Quadro P4200 vs NVIDIA Quadro P4000 Max-Q
Die folgenden Benchmarks basieren auf unseren Spieletests mit Testnotebooks. Die Performance dieser Grafikkarte bei den gelisteten Spielen ist abhängig von der verwendeten CPU, Speicherausstattung, Treiber und auch Betriebssystem. Dadurch müssen die untenstehenden Werte nicht repräsentativ sein. Detaillierte Informationen über das verwendete System sehen Sie nach einem Klick auf den fps-Wert.
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#118 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.231s
#119 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.231s
#120 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.233s
#121 linkCache_getLink no uid found +0s … 0.233s
#122 linkCache_getLink using $NBC_LINKCACHE +0s … 0.233s
#123 linkCache_getLink using $NBC_LINKCACHE +0s … 0.233s
#124 linkCache_getLink using $NBC_LINKCACHE +0s … 0.233s
#125 linkCache_getLink using $NBC_LINKCACHE +0s … 0.233s
#126 linkCache_getLink using $NBC_LINKCACHE +0s … 0.233s
#127 linkCache_getLink using $NBC_LINKCACHE +0s … 0.233s
#128 linkCache_getLink no uid found +0s … 0.233s
#129 linkCache_getLink no uid found +0s … 0.233s
#130 linkCache_getLink using $NBC_LINKCACHE +0s … 0.234s
#131 linkCache_getLink using $NBC_LINKCACHE +0s … 0.234s
#132 linkCache_getLink using $NBC_LINKCACHE +0s … 0.234s
#133 linkCache_getLink using $NBC_LINKCACHE +0s … 0.234s
#134 linkCache_getLink using $NBC_LINKCACHE +0s … 0.234s
#135 linkCache_getLink no uid found +0s … 0.234s
#136 linkCache_getLink using $NBC_LINKCACHE +0s … 0.234s
#137 linkCache_getLink using $NBC_LINKCACHE +0s … 0.234s
#138 linkCache_getLink no uid found +0s … 0.234s
#139 linkCache_getLink no uid found +0s … 0.234s
#140 linkCache_getLink using $NBC_LINKCACHE +0s … 0.234s
#141 linkCache_getLink using $NBC_LINKCACHE +0s … 0.234s
#142 linkCache_getLink using $NBC_LINKCACHE +0s … 0.234s
#143 linkCache_getLink using $NBC_LINKCACHE +0s … 0.234s
#144 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.234s
#145 linkCache_getLink no uid found +0s … 0.234s
#146 linkCache_getLink using $NBC_LINKCACHE +0s … 0.234s
#147 linkCache_getLink using $NBC_LINKCACHE +0s … 0.234s
#148 linkCache_getLink no uid found +0s … 0.235s
#149 linkCache_getLink no uid found +0s … 0.235s
#150 linkCache_getLink using $NBC_LINKCACHE +0s … 0.235s
#151 linkCache_getLink using $NBC_LINKCACHE +0s … 0.235s
#152 linkCache_getLink using $NBC_LINKCACHE +0s … 0.235s
#153 linkCache_getLink using $NBC_LINKCACHE +0s … 0.235s
#154 linkCache_getLink using $NBC_LINKCACHE +0s … 0.235s
#155 linkCache_getLink no uid found +0s … 0.235s
#156 linkCache_getLink using $NBC_LINKCACHE +0s … 0.235s
#157 linkCache_getLink using $NBC_LINKCACHE +0s … 0.235s
#158 linkCache_getLink no uid found +0s … 0.236s
#159 linkCache_getLink no uid found +0s . .. 0.236s
#160 linkCache_getLink using $NBC_LINKCACHE +0s … 0.236s
#161 linkCache_getLink using $NBC_LINKCACHE +0s … 0.236s
#162 linkCache_getLink using $NBC_LINKCACHE +0s … 0.236s
#163 linkCache_getLink using $NBC_LINKCACHE +0s … 0.236s
#164 linkCache_getLink using $NBC_LINKCACHE +0s … 0.236s
#165 linkCache_getLink no uid found +0s … 0.236s
#166 linkCache_getLink using $NBC_LINKCACHE +0s … 0.236s
#167 linkCache_getLink using $NBC_LINKCACHE +0s … 0.236s
#168 linkCache_getLink no uid found +0s … 0.237s
#169 linkCache_getLink no uid found +0s … 0.237s
#170 linkCache_getLink using $NBC_LINKCACHE +0s … 0.237s
#171 linkCache_getLink using $NBC_LINKCACHE +0s … 0.237s
#172 linkCache_getLink using $NBC_LINKCACHE +0s … 0.237s
#173 linkCache_getLink using $NBC_LINKCACHE +0s … 0.237s
#174 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.237s
#175 linkCache_getLink using $NBC_LINKCACHE +0s … 0.237s
#176 linkCache_getLink using $NBC_LINKCACHE +0s … 0.237s
#177 linkCache_getLink no uid found +0s … 0.237s
#178 linkCache_getLink no uid found +0.001s … 0.238s
#179 linkCache_getLink no uid found +0s … 0.238s
#180 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.238s
#181 linkCache_getLink using $NBC_LINKCACHE +0s … 0.238s
#182 linkCache_getLink no uid found +0s … 0.238s
#183 linkCache_getLink using $NBC_LINKCACHE +0s … 0.238s
#184 linkCache_getLink using $NBC_LINKCACHE +0s … 0.238s
#185 linkCache_getLink using $NBC_LINKCACHE +0s … 0.238s
#186 linkCache_getLink using $NBC_LINKCACHE +0s … 0.238s
#187 linkCache_getLink using $NBC_LINKCACHE +0s … 0.238s
#188 linkCache_getLink no uid found +0s … 0.239s
#189 linkCache_getLink no uid found +0s . .. 0.239s
#190 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.239s
#191 linkCache_getLink using $NBC_LINKCACHE +0s … 0.239s
#192 linkCache_getLink using $NBC_LINKCACHE +0s … 0.239s
#193 linkCache_getLink using $NBC_LINKCACHE +0s … 0.239s
#194 linkCache_getLink no uid found +0s … 0.239s
#195 linkCache_getLink using $NBC_LINKCACHE +0s … 0.239s
#196 linkCache_getLink using $NBC_LINKCACHE +0s … 0.239s
#197 linkCache_getLink using $NBC_LINKCACHE +0s … 0.239s
#198 linkCache_getLink no uid found +0.001s … 0.24s
#199 linkCache_getLink no uid found +0s … 0.24s
#200 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.24s
#201 linkCache_getLink using $NBC_LINKCACHE +0s … 0.24s
#202 linkCache_getLink using $NBC_LINKCACHE +0s … 0.24s
#203 linkCache_getLink no uid found +0s … 0.24s
#204 linkCache_getLink no uid found +0s . .. 0.241s
#205 linkCache_getLink using $NBC_LINKCACHE +0s … 0.241s
#206 linkCache_getLink using $NBC_LINKCACHE +0s … 0.241s
#207 linkCache_getLink no uid found +0s … 0.241s
#208 linkCache_getLink using $NBC_LINKCACHE +0s … 0.241s
#209 linkCache_getLink using $NBC_LINKCACHE +0s … 0.241s
#210 linkCache_getLink using $NBC_LINKCACHE +0s … 0.241s
#211 linkCache_getLink using $NBC_LINKCACHE +0s … 0.241s
#212 linkCache_getLink using $NBC_LINKCACHE +0s … 0.241s
#213 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.242s
#214 linkCache_getLink using $NBC_LINKCACHE +0s … 0.242s
#215 linkCache_getLink using $NBC_LINKCACHE +0s … 0.242s
#216 linkCache_getLink using $NBC_LINKCACHE +0s … 0.242s
#217 linkCache_getLink using $NBC_LINKCACHE +0s … 0.242s
#218 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.242s
#219 linkCache_getLink no uid found +0s … 0.242s
#220 linkCache_getLink using $NBC_LINKCACHE +0s … 0.242s
#221 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.242s
#222 linkCache_getLink using $NBC_LINKCACHE +0s … 0.242s
#223 linkCache_getLink using $NBC_LINKCACHE +0s … 0.242s
#224 linkCache_getLink using $NBC_LINKCACHE +0s … 0.242s
#225 linkCache_getLink using $NBC_LINKCACHE +0s … 0.242s
#226 linkCache_getLink using $NBC_LINKCACHE +0s … 0.242s
#227 linkCache_getLink no uid found +0s … 0.242s
#228 linkCache_getLink using $NBC_LINKCACHE +0s … 0.242s
#229 linkCache_getLink using $NBC_LINKCACHE +0s … 0.243s
#230 linkCache_getLink using $NBC_LINKCACHE +0s … 0.243s
#231 linkCache_getLink no uid found +0s … 0.243s
#232 linkCache_getLink using $NBC_LINKCACHE +0s … 0.243s
#233 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.243s
#234 linkCache_getLink using $NBC_LINKCACHE +0s … 0.243s
#235 linkCache_getLink using $NBC_LINKCACHE +0s … 0.243s
#236 linkCache_getLink using $NBC_LINKCACHE +0s … 0.243s
#237 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.244s
#238 linkCache_getLink using $NBC_LINKCACHE +0s … 0.244s
#239 linkCache_getLink using $NBC_LINKCACHE +0s … 0.244s
#240 linkCache_getLink using $NBC_LINKCACHE +0s … 0.244s
#241 linkCache_getLink no uid found +0s … 0.244s
#242 linkCache_getLink using $NBC_LINKCACHE +0s … 0.244s
#243 linkCache_getLink using $NBC_LINKCACHE +0s … 0.244s
#244 linkCache_getLink using $NBC_LINKCACHE +0s … 0.244s
#245 linkCache_getLink using $NBC_LINKCACHE +0s … 0.244s
#246 linkCache_getLink using $NBC_LINKCACHE +0s … 0.244s
#247 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.244s
#248 linkCache_getLink using $NBC_LINKCACHE +0s … 0.244s
#249 linkCache_getLink using $NBC_LINKCACHE +0s … 0.244s
#250 linkCache_getLink no uid found +0s … 0.244s
#251 linkCache_getLink using $NBC_LINKCACHE +0s … 0.244s
#252 linkCache_getLink using $NBC_LINKCACHE +0s … 0.244s
#253 linkCache_getLink using $NBC_LINKCACHE +0s … 0.245s
#254 linkCache_getLink using $NBC_LINKCACHE +0s … 0.245s
#255 linkCache_getLink using $NBC_LINKCACHE +0s … 0.245s
#256 linkCache_getLink no uid found +0s … 0.245s
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#258 linkCache_getLink using $NBC_LINKCACHE +0s … 0.245s
#259 linkCache_getLink using $NBC_LINKCACHE +0s … 0.245s
#260 linkCache_getLink using $NBC_LINKCACHE +0s … 0.245s
#261 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0. 245s
#262 linkCache_getLink using $NBC_LINKCACHE +0s … 0.245s
#263 linkCache_getLink no uid found +0s … 0.245s
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#266 linkCache_getLink using $NBC_LINKCACHE +0s … 0.245s
#267 linkCache_getLink using $NBC_LINKCACHE +0s … 0.245s
#268 linkCache_getLink using $NBC_LINKCACHE +0s … 0.245s
#269 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.246s
#270 linkCache_getLink using $NBC_LINKCACHE +0s … 0.246s
#271 linkCache_getLink using $NBC_LINKCACHE +0s … 0.246s
#272 linkCache_getLink using $NBC_LINKCACHE +0s … 0.246s
#273 linkCache_getLink using $NBC_LINKCACHE +0s … 0.246s
#274 linkCache_getLink using $NBC_LINKCACHE +0s … 0.246s
#275 linkCache_getLink using $NBC_LINKCACHE +0s … 0.246s
#276 linkCache_getLink no uid found +0s … 0.246s
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#278 linkCache_getLink using $NBC_LINKCACHE +0s … 0.247s
#279 linkCache_getLink using $NBC_LINKCACHE +0s … 0.247s
#280 linkCache_getLink no uid found +0s … 0.247s
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#282 linkCache_getLink using $NBC_LINKCACHE +0s … 0.247s
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#285 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s
#286 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s
#287 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s
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#291 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s
#292 linkCache_getLink using $NBC_LINKCACHE +0s … 0.248s
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#300 linkCache_getLink using $NBC_LINKCACHE +0s … 0.249s
#301 linkCache_getLink using $NBC_LINKCACHE +0s … 0.249s
#302 linkCache_getLink using $NBC_LINKCACHE +0s … 0.249s
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#305 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.25s
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#334 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.26s
#335 linkCache_getLink using $NBC_LINKCACHE +0s … 0.26s
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#338 linkCache_getLink using $NBC_LINKCACHE +0s … 0.261s
#339 linkCache_getLink using $NBC_LINKCACHE +0s … 0.261s
#340 linkCache_getLink using $NBC_LINKCACHE +0s … 0.261s
#341 linkCache_getLink using $NBC_LINKCACHE +0s … 0.261s
#342 linkCache_getLink no uid found +0s … 0.261s
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#344 linkCache_getLink using $NBC_LINKCACHE +0s … 0.262s
#345 linkCache_getLink using $NBC_LINKCACHE +0s … 0.262s
#346 linkCache_getLink using $NBC_LINKCACHE +0s … 0.262s
#347 linkCache_getLink using $NBC_LINKCACHE +0s … 0.262s
#348 linkCache_getLink no uid found +0s … 0.262s
#349 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.262s
#350 linkCache_getLink using $NBC_LINKCACHE +0s … 0.262s
#351 linkCache_getLink no uid found +0s … 0.263s
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#353 linkCache_getLink using $NBC_LINKCACHE +0s … 0.263s
#354 linkCache_getLink no uid found +0.001s … 0.264s
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#356 linkCache_getLink using $NBC_LINKCACHE +0s … 0.264s
#357 linkCache_getLink no uid found +0.001s … 0.265s
#358 min, max, avg, median took s +0.001s … 0.265s
#359 before gaming benchmark output +0s … 0.265s
#360 Got 599 rows for game benchmarks. +0.077s … 0.342s
#361 composed SQL query for gamebenchmarks +0s … 0.342s
#362 linkCache_getLink using $NBC_LINKCACHE +0s … 0.342s
#363 linkCache_getLink using $NBC_LINKCACHE +0s … 0.342s
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#1165 linkCache_getLink using $NBC_LINKCACHE +0s … 0.376s
#1166 linkCache_getLink using $NBC_LINKCACHE +0s … 0.376s
#1167 linkCache_getLink using $NBC_LINKCACHE +0s … 0.376s
#1168 linkCache_getLink using $NBC_LINKCACHE +0s … 0.376s
#1169 linkCache_getLink using $NBC_LINKCACHE +0s … 0.376s
#1170 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.377s
#1171 linkCache_getLink using $NBC_LINKCACHE +0s … 0.377s
#1172 linkCache_getLink using $NBC_LINKCACHE +0s … 0.377s
#1173 linkCache_getLink using $NBC_LINKCACHE +0s … 0.377s
#1174 linkCache_getLink using $NBC_LINKCACHE +0s … 0.377s
#1175 linkCache_getLink using $NBC_LINKCACHE +0s … 0.377s
#1176 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.378s
#1177 linkCache_getLink using $NBC_LINKCACHE +0s … 0.378s
#1178 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.378s
#1179 linkCache_getLink using $NBC_LINKCACHE +0s … 0.378s
#1180 linkCache_getLink using $NBC_LINKCACHE +0s … 0.378s
#1181 linkCache_getLink using $NBC_LINKCACHE +0s … 0.378s
#1182 linkCache_getLink using $NBC_LINKCACHE +0s … 0.378s
#1183 linkCache_getLink using $NBC_LINKCACHE +0s … 0.378s
#1184 linkCache_getLink using $NBC_LINKCACHE +0s … 0.378s
#1185 linkCache_getLink using $NBC_LINKCACHE +0s … 0.378s
#1186 linkCache_getLink using $NBC_LINKCACHE +0s … 0.378s
#1187 linkCache_getLink using $NBC_LINKCACHE +0s … 0.378s
#1188 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.379s
#1189 linkCache_getLink using $NBC_LINKCACHE +0s … 0.379s
#1190 linkCache_getLink using $NBC_LINKCACHE +0s … 0.379s
#1191 linkCache_getLink using $NBC_LINKCACHE +0s … 0.379s
#1192 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.379s
#1193 linkCache_getLink using $NBC_LINKCACHE +0s … 0.379s
#1194 linkCache_getLink using $NBC_LINKCACHE +0s … 0.379s
#1195 linkCache_getLink using $NBC_LINKCACHE +0s … 0.379s
#1196 linkCache_getLink no uid found +0s … 0.379s
#1197 linkCache_getLink using $NBC_LINKCACHE +0s … 0.379s
#1198 linkCache_getLink using $NBC_LINKCACHE +0s … 0.379s
#1199 linkCache_getLink using $NBC_LINKCACHE +0s … 0.379s
#1200 linkCache_getLink using $NBC_LINKCACHE +0s … 0.379s
#1201 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.379s
#1202 linkCache_getLink using $NBC_LINKCACHE +0s … 0.379s
#1203 linkCache_getLink using $NBC_LINKCACHE +0s … 0.379s
#1204 linkCache_getLink using $NBC_LINKCACHE +0s … 0.379s
#1205 linkCache_getLink using $NBC_LINKCACHE +0s … 0.379s
#1206 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.379s
#1207 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.38s
#1208 linkCache_getLink using $NBC_LINKCACHE +0s … 0.38s
#1209 linkCache_getLink using $NBC_LINKCACHE +0s … 0.38s
#1210 linkCache_getLink using $NBC_LINKCACHE +0s … 0.38s
#1211 linkCache_getLink using $NBC_LINKCACHE +0s … 0.38s
#1212 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.381s
#1213 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1214 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1215 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1216 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1217 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1218 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1219 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1220 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.381s
#1221 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1222 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1223 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1224 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1225 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1226 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1227 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1228 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1229 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1230 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1231 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1232 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1233 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1234 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.381s
#1235 linkCache_getLink using $NBC_LINKCACHE +0s … 0.381s
#1236 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.382s
#1237 linkCache_getLink using $NBC_LINKCACHE +0s … 0.382s
#1238 linkCache_getLink using $NBC_LINKCACHE +0s … 0.382s
#1239 linkCache_getLink using $NBC_LINKCACHE +0s … 0.382s
#1240 linkCache_getLink using $NBC_LINKCACHE +0s … 0.382s
#1241 linkCache_getLink using $NBC_LINKCACHE +0s … 0.382s
#1242 linkCache_getLink using $NBC_LINKCACHE +0s … 0.382s
#1243 linkCache_getLink using $NBC_LINKCACHE +0s … 0.382s
#1244 linkCache_getLink using $NBC_LINKCACHE +0s … 0.382s
#1245 linkCache_getLink using $NBC_LINKCACHE +0s … 0.382s
#1246 linkCache_getLink using $NBC_LINKCACHE +0s … 0.382s
#1247 linkCache_getLink using $NBC_LINKCACHE +0s … 0.382s
#1248 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.382s
#1249 linkCache_getLink using $NBC_LINKCACHE +0s … 0.382s
#1250 linkCache_getLink using $NBC_LINKCACHE +0s … 0.382s
#1251 linkCache_getLink using $NBC_LINKCACHE +0s … 0.382s
#1252 linkCache_getLink using $NBC_LINKCACHE +0s … 0.382s
#1253 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.383s
#1254 linkCache_getLink using $NBC_LINKCACHE +0s … 0.383s
#1255 linkCache_getLink using $NBC_LINKCACHE +0s … 0.383s
#1256 linkCache_getLink using $NBC_LINKCACHE +0s … 0.383s
#1257 linkCache_getLink using $NBC_LINKCACHE +0s … 0.383s
#1258 linkCache_getLink no uid found +0.001s … 0.383s
#1259 linkCache_getLink no uid found +0s … 0.383s
#1260 linkCache_getLink no uid found +0s … 0.383s
#1261 linkCache_getLink no uid found +0s … 0.383s
#1262 linkCache_getLink no uid found +0s … 0.383s
#1263 linkCache_getLink no uid found +0. 001s … 0.384s
#1264 linkCache_getLink no uid found +0s … 0.384s
#1265 linkCache_getLink no uid found +0s … 0.384s
#1266 linkCache_getLink no uid found +0s … 0.384s
#1267 linkCache_getLink no uid found +0s … 0.384s
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#1269 linkCache_getLink no uid found +0s … 0.385s
#1270 linkCache_getLink no uid found +0s … 0.385s
#1271 linkCache_getLink no uid found +0s … 0.385s
#1272 linkCache_getLink no uid found +0s … 0.385s
#1273 linkCache_getLink no uid found +0.001s … 0.385s
#1274 linkCache_getLink no uid found +0s … 0.385s
#1275 linkCache_getLink no uid found +0s … 0.385s
#1276 linkCache_getLink no uid found +0.001s … 0.386s
#1277 linkCache_getLink no uid found +0s … 0.386s
#1278 linkCache_getLink no uid found +0s … 0.386s
#1279 linkCache_getLink no uid found +0s . .. 0.386s
#1280 linkCache_getLink no uid found +0s … 0.386s
#1281 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.387s
#1282 linkCache_getLink using $NBC_LINKCACHE +0s … 0.387s
#1283 linkCache_getLink using $NBC_LINKCACHE +0s … 0.387s
#1284 linkCache_getLink using $NBC_LINKCACHE +0s … 0.387s
#1285 linkCache_getLink using $NBC_LINKCACHE +0s … 0.387s
#1286 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.387s
#1287 linkCache_getLink using $NBC_LINKCACHE +0s … 0.387s
#1288 linkCache_getLink using $NBC_LINKCACHE +0s … 0.387s
#1289 linkCache_getLink using $NBC_LINKCACHE +0s … 0.387s
#1290 linkCache_getLink using $NBC_LINKCACHE +0s … 0.387s
#1291 linkCache_getLink no uid found +0.001s … 0.388s
#1292 linkCache_getLink no uid found +0s … 0.388s
#1293 linkCache_getLink no uid found +0s . .. 0.388s
#1294 linkCache_getLink no uid found +0s … 0.388s
#1295 linkCache_getLink no uid found +0s … 0.388s
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#1297 linkCache_getLink no uid found +0s … 0.389s
#1298 linkCache_getLink no uid found +0s … 0.389s
#1299 linkCache_getLink no uid found +0s … 0.389s
#1300 linkCache_getLink no uid found +0s … 0.389s
#1301 linkCache_getLink no uid found +0.001s … 0.39s
#1302 linkCache_getLink no uid found +0s … 0.39s
#1303 linkCache_getLink no uid found +0s … 0.39s
#1304 linkCache_getLink no uid found +0s … 0.39s
#1305 linkCache_getLink no uid found +0.001s … 0.39s
#1306 linkCache_getLink no uid found +0s … 0.39s
#1307 linkCache_getLink no uid found +0s … 0.39s
#1308 linkCache_getLink no uid found +0s … 0.39s
#1309 linkCache_getLink no uid found +0s . .. 0.39s
#1310 linkCache_getLink no uid found +0.001s … 0.391s
#1311 linkCache_getLink no uid found +0s … 0.391s
#1312 linkCache_getLink no uid found +0s … 0.391s
#1313 linkCache_getLink no uid found +0s … 0.391s
#1314 linkCache_getLink no uid found +0s … 0.391s
#1315 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.392s
#1316 linkCache_getLink no uid found +0s … 0.392s
#1317 linkCache_getLink using $NBC_LINKCACHE +0s … 0.392s
#1318 linkCache_getLink no uid found +0s … 0.392s
#1319 linkCache_getLink using $NBC_LINKCACHE +0s … 0.392s
#1320 linkCache_getLink no uid found +0s … 0.392s
#1321 linkCache_getLink using $NBC_LINKCACHE +0s … 0.392s
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#1324 linkCache_getLink no uid found +0s . .. 0.392s
#1325 linkCache_getLink using $NBC_LINKCACHE +0s … 0.392s
#1326 linkCache_getLink no uid found +0s … 0.392s
#1327 linkCache_getLink using $NBC_LINKCACHE +0s … 0.392s
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#1332 linkCache_getLink no uid found +0s … 0.393s
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#1334 linkCache_getLink using $NBC_LINKCACHE +0s … 0.393s
#1335 linkCache_getLink using $NBC_LINKCACHE +0s … 0.393s
#1336 linkCache_getLink using $NBC_LINKCACHE +0s … 0.393s
#1337 linkCache_getLink using $NBC_LINKCACHE +0s … 0.393s
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#1340 linkCache_getLink no uid found +0s … 0.394s
#1341 linkCache_getLink no uid found +0s … 0.394s
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#1345 linkCache_getLink no uid found +0s … 0.394s
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#1355 linkCache_getLink no uid found +0s . .. 0.396s
#1356 linkCache_getLink no uid found +0s … 0.396s
#1357 linkCache_getLink no uid found +0s … 0.396s
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#1359 linkCache_getLink using $NBC_LINKCACHE +0s … 0.396s
#1360 linkCache_getLink using $NBC_LINKCACHE +0s … 0.396s
#1361 linkCache_getLink using $NBC_LINKCACHE +0s … 0.396s
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#1363 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1364 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1365 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1366 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1367 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1368 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1369 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.397s
#1370 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1371 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1372 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1373 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1374 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1375 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1376 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1377 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1378 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1379 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1380 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1381 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1382 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
#1383 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.397s
#1384 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s
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#1386 linkCache_getLink no uid found +0s … 0.398s
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#1388 linkCache_getLink no uid found +0s … 0.398s
#1389 linkCache_getLink no uid found +0s … 0.398s
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#1392 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1393 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1394 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1395 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1396 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1397 linkCache_getLink no uid found +0s … 0.399s
#1398 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.399s
#1399 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1400 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1401 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1402 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1403 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1404 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1405 linkCache_getLink no uid found +0s … 0.399s
#1406 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1407 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1408 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1409 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1410 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1411 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1412 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.399s
#1413 linkCache_getLink no uid found +0s … 0.399s
#1414 linkCache_getLink using $NBC_LINKCACHE +0s … 0.399s
#1415 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.4s
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#1417 linkCache_getLink using $NBC_LINKCACHE +0.003s … 0.406s
#1418 linkCache_getLink using $NBC_LINKCACHE +0.003s … 0.409s
#1419 linkCache_getLink using $NBC_LINKCACHE +0.003s … 0.412s
#1420 linkCache_getLink using $NBC_LINKCACHE +0.003s … 0.415s
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#1422 linkCache_getLink no uid found +0.003s … 0.421s
#1423 linkCache_getLink no uid found +0.003s … 0.424s
#1424 linkCache_getLink no uid found +0.005s … 0.429s
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#1426 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.431s
#1427 linkCache_getLink using $NBC_LINKCACHE +0s … 0.431s
#1428 linkCache_getLink using $NBC_LINKCACHE +0s … 0.431s
#1429 linkCache_getLink using $NBC_LINKCACHE +0s … 0.431s
#1430 linkCache_getLink using $NBC_LINKCACHE +0s … 0.431s
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#1433 linkCache_getLink using $NBC_LINKCACHE +0s … 0.432s
#1434 linkCache_getLink using $NBC_LINKCACHE +0s … 0.432s
#1435 linkCache_getLink using $NBC_LINKCACHE +0s … 0.432s
#1436 linkCache_getLink using $NBC_LINKCACHE +0s … 0.432s
#1437 linkCache_getLink using $NBC_LINKCACHE +0s … 0.432s
#1438 linkCache_getLink using $NBC_LINKCACHE +0s … 0.432s
#1439 linkCache_getLink using $NBC_LINKCACHE +0s … 0.432s
#1440 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.432s
#1441 linkCache_getLink using $NBC_LINKCACHE +0s … 0.432s
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#1443 linkCache_getLink no uid found +0s … 0.434s
#1444 linkCache_getLink no uid found +0s … 0.434s
#1445 linkCache_getLink no uid found +0s … 0.434s
#1446 linkCache_getLink no uid found +0.001s … 0.434s
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#1448 linkCache_getLink no uid found +0s … 0.434s
#1449 linkCache_getLink no uid found +0s … 0.434s
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#1456 linkCache_getLink no uid found +0s … 0.436s
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#1459 linkCache_getLink no uid found +0s … 0.436s
#1460 linkCache_getLink no uid found +0s … 0.436s
#1461 linkCache_getLink no uid found +0s … 0.436s
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#1465 linkCache_getLink no uid found +0s … 0.437s
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#1467 linkCache_getLink no uid found +0s … 0.438s
#1468 linkCache_getLink no uid found +0s … 0.438s
#1469 linkCache_getLink no uid found +0s … 0.438s
#1470 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0. 438s
#1471 linkCache_getLink using $NBC_LINKCACHE +0s … 0.438s
#1472 linkCache_getLink no uid found +0s … 0.438s
#1473 linkCache_getLink using $NBC_LINKCACHE +0s … 0.438s
#1474 linkCache_getLink using $NBC_LINKCACHE +0s … 0.438s
#1475 linkCache_getLink no uid found +0s … 0.438s
#1476 linkCache_getLink using $NBC_LINKCACHE +0s … 0.438s
#1477 linkCache_getLink using $NBC_LINKCACHE +0s … 0.438s
#1478 linkCache_getLink no uid found +0s … 0.438s
#1479 linkCache_getLink using $NBC_LINKCACHE +0s … 0.438s
#1480 linkCache_getLink using $NBC_LINKCACHE +0s … 0.438s
#1481 linkCache_getLink no uid found +0s … 0.438s
#1482 linkCache_getLink no uid found +0s … 0.438s
#1483 linkCache_getLink no uid found +0.001s … 0.439s
#1484 linkCache_getLink no uid found +0s … 0.439s
#1485 linkCache_getLink no uid found +0s . .. 0.439s
#1486 linkCache_getLink no uid found +0s … 0.439s
#1487 benchmarks composed for output. +0s … 0.439s
#1488 calculated avg scores. +0s … 0.439s
#1489 return log +0.002s … 0.441s
Quadro P4200 video card [in 4 benchmarks]
NVIDIA
Quadro P4200
- MXM-B interface (3.0)
- Core frequency 1215
- Video memory 8 GB
- Memory type GDDR5
- Memory frequency 7132
- Maximum resolution
Description
NVIDIA started Quadro P4200 sales 7 May 2018. This is Pascal architecture notebook card based on 16 nm manufacturing process and primarily aimed at designers. It has 8 GB of GDDR5 memory at 7.13 GHz, and coupled with a 256-bit interface, this creates a bandwidth of 192.3 Gb/s.
In terms of compatibility, this is a card connected via the MXM-B (3.0) interface. Power consumption — 115 watts.
It provides good performance in tests and games at the level of
33. 87%
from the leader, which is the NVIDIA GeForce RTX 3090 Ti.
Quadro
P4200
or
GeForce RTX
3090 Ti
General information
Information about the Quadro P4200 type (desktop or laptop) and architecture, as well as when sales started and cost at that time.
Performance ranking | 138 | |
Value for money | $1526 | out of 49999 (A100 SXM4) |
Price-quality ratio
- 0
- 50
- 100
Features
Quadro P4200’s general performance parameters such as number of shaders, GPU core clock, manufacturing process, texturing and calculation speed. They indirectly speak about Quadro P4200’s performance, but for precise assessment you have to consider its benchmark and gaming test results.
Compatibility and dimensions
Information on Quadro P4200 compatibility with other computer components. Useful for example when choosing the configuration of a future computer or to upgrade an existing one. For laptop video cards, this is the estimated size of the laptop, the bus and the connection connector, if the video card is connected through the connector, and not soldered on the motherboard.
Notebook size | Large | ||||||
Interface | MXM-B (3.0) | ||||||
Power Sumeries |
Video connectors | No outputs |
Technologies
Technology solutions and APIs supported by the Quadro P4200 are listed here. You will need this information if your graphics card is required to support specific technologies.
Optimus | + |
API support
APIs supported by Quadro P4200, including their versions. 9 6.1
Benchmark tests
These are the results of Quadro P4200 rendering performance tests in non-gaming benchmarks. The overall score is set from 0 to 100, where 100 corresponds to the fastest video card at the moment.
Overall benchmark performance
This is our overall performance rating. We regularly improve our algorithms, but if you find any inconsistencies, feel free to speak up in the comments section, we usually fix problems quickly.
Quadro P4200
33.87
- Passmark
- 3DMark Fire Strike Score
- GeekBench 5 OpenCL
- GeekBench 5 CUDA
Passmark
This is a very common benchmark included in the Passmark PerformanceTest package. He gives the graphics card a thorough evaluation by running four separate tests for Direct3D versions 9, 10, 11 and 12 (the latter is done in 4K resolution if possible), and a few more tests using DirectCompute.
Benchmark coverage: 26%
Quadro P4200
9977
3DMark Fire Strike Score
Benchmark coverage: 14%
Quadro P4200
12485
GeekBench 5 OpenCL
Geekbench 5 is a widely used benchmark for graphics cards that combines 11 different test scenarios. All of these scenarios are based on the direct use of the processing power of the GPU, without the use of 3D rendering. This option uses the Khronos Group’s OpenCL API.
Benchmark coverage: 9%
Quadro P4200
38169
GeekBench 5 CUDA
Geekbench 5 is a widely used benchmark for graphics cards that combines 11 different test scenarios. All of these scenarios are based on the direct use of the processing power of the GPU, without the use of 3D rendering. This option uses NVIDIA’s CUDA API.
Benchmark coverage: 5%
Quadro P4200
37676
Game tests
FPS in popular games on Quadro P4200, as well as compliance with system requirements. Remember that the official requirements of the developers do not always match the data of real tests.
Average FPS
Popular games
- Full HD
Low Preset - Full HD
Medium Preset - Full HD
High Preset - Full HD
Ultra Preset - 1440p
High Preset - 1440p
Ultra Preset - 4K
High Preset - 4K
Ultra Preset
Cyberpunk 2077 | 30-35 |
Assassin’s Creed Odyssey | 30-35 | |
Assassin’s Creed Valhalla | 30-35 | |
Battlefield 5 | 30-35 | |
Call of Duty: Modern Warfare | 30-35 | |
Cyberpunk 2077 | 30-35 | |
Far Cry 5 | 30-35 | |
Far Cry New Dawn | 30-35 | |
Forza Horizon 4 | 30-35 | |
Hitman 3 | 30-35 | |
Horizon Zero Dawn | 30-35 | |
Red Dead Redemption 2 | 30-35 | |
Shadow of the Tomb Raider | 30-35 | |
Watch Dogs: Legion | 30-35 |
Assassin’s Creed Odyssey | 30-35 | |
Assassin’s Creed Valhalla | 30-35 | |
Battlefield 5 | 30-35 | |
Call of Duty: Modern Warfare | 30-35 | |
Cyberpunk 2077 | 30-35 | |
Far Cry 5 | 30-35 | |
Far Cry New Dawn | 30-35 | |
Forza Horizon 4 | 30-35 | |
Hitman 3 | 30-35 | |
Horizon Zero Dawn | 30-35 | |
Metro Exodus | 30-35 | |
Red Dead Redemption 2 | 30-35 | |
Shadow of the Tomb Raider | 30-35 | |
The Witcher 3: Wild Hunt | 30-35 | |
Watch Dogs: Legion | 30-35 |
Assassin’s Creed Odyssey | 30-35 | |
Assassin’s Creed Valhalla | 30-35 | |
Battlefield 5 | 30-35 | |
Cyberpunk 2077 | 30-35 | |
Far Cry 5 | 30-35 | |
Far Cry New Dawn | 30-35 | |
Forza Horizon 4 | 30-35 | |
The Witcher 3: Wild Hunt | 30-35 | |
Watch Dogs: Legion | 30-35 |
Call of Duty: Modern Warfare | 30-35 | |
Hitman 3 | 30-35 | |
Horizon Zero Dawn | 30-35 | |
Metro Exodus | 30-35 | |
Red Dead Redemption 2 | 30-35 | |
Shadow of the Tomb Raider | 30-35 |
Assassin’s Creed Odyssey | 30-35 | |
Assassin’s Creed Valhalla | 30-35 | |
Battlefield 5 | 30-35 | |
Cyberpunk 2077 | 30-35 | |
Far Cry 5 | 30-35 | |
Far Cry New Dawn | 30-35 | |
Forza Horizon 4 | 30-35 | |
Watch Dogs: Legion | 30-35 |
Call of Duty: Modern Warfare | 30-35 | |
Hitman 3 | 30-35 | |
Horizon Zero Dawn | 30-35 | |
Metro Exodus | 30-35 | |
Red Dead Redemption 2 | 30-35 | |
Shadow of the Tomb Raider | 30-35 | |
The Witcher 3: Wild Hunt | 30-35 |
Assassin’s Creed Odyssey | 30-35 | |
Assassin’s Creed Valhalla | 30-35 | |
Battlefield 5 | 30-35 | |
Cyberpunk 2077 | 30-35 | |
Far Cry 5 | 30-35 | |
Far Cry New Dawn | 30-35 | |
Forza Horizon 4 | 30-35 | |
Watch Dogs: Legion | 30-35 |
Relative capacity
Overall Quadro P4200 performance compared to its closest competitors in mobile workstation graphics cards.
NVIDIA Quadro P5200
128.23
NVIDIA Quadro P5000 Mobile
115.35
NVIDIA Quadro RTX 4000 Max-Q
112.11
NVIDIA Quadro P4200
100
NVIDIA Quadro RTX 3000 Mobile
98.41
NVIDIA Quadro P4000 (Mobile)
94.1
AMD Radeon Pro 5600M
91.73
Competitor from AMD
We believe that the nearest equivalent to Quadro P4200 from AMD is Radeon Pro 5600M, which is slower by 8% on average and lower by 22 positions in our rating.
Radeon Pro
5600M
Compare
Here are some of AMD’s closest Quadro P4200 competitors:
NVIDIA Quadro P4200
100
AMD Radeon Pro 5600M
91. 73
AMD Radeon Pro WX 7100
79.39
AMD Radeon Pro 5500M
68.2
AMD Radeon Pro WX Vega M GL
60.64
AMD Radeon Pro 5300M
58.67
AMD Radeon Pro Vega 20
51.28
Other video cards
Here we recommend several video cards that are more or less similar in performance to the reviewed one.
Quadro RTX
3000 (mobile)
Compare
Quadro P4000
(mobile)
Compare
Radeon Pro
5600M
Compare
Quadro P4000
Max-Q
Compare
Quadro RTX
4000 Max-Q
Compare
Quadro
P3200
Compare
Recommended processors
According to our statistics, these processors are most often used with the Quadro P4200.
Core i9
8950HK
18.8%
Core i3
9100
6.3%
Core i3
9100F
6.3%
Xeon E
2186M
6.3%
Xeon E5
2670
6.3%
Core i9
9880H
6.3%
Pentium
N4200
6.3%
Ryzen 5
4500U
6.3%
Core i7
2630QM
6.3%
Core i7
11800H
6. 3%
User rating
Here you can see the rating of the video card by users, as well as put your own rating.
Tips and comments
Here you can ask a question about Quadro P4200, agree or disagree with our judgements, or report an error or mismatch.
Please enable JavaScript to view the comments powered by Disqus.
NVIDIA Quadro P4200 Overview. Benchmarks and specs
The NVIDIA Quadro P4200 graphics card (GPU) is ranked 61st in our performance rankings. Manufacturer: NVIDIA. The NVIDIA Quadro P4200 runs at a minimum clock speed of 1215 MHz. The graphics chip is equipped with an acceleration system and can operate in turbo mode or when overclocked at a frequency of 1480 MHz. RAM size — 8 GB GB with a clock speed of 7132 MHz and a bandwidth of 192.3 GB/s.
The power consumption of the NVIDIA Quadro P4200 is , and the process technology is only 16 nm. Below you will find key compatibility, sizing, technology, and gaming performance test results. You can also leave comments if you have any questions.
Let’s take a closer look at the most important features of the NVIDIA Quadro P4200. To have an idea of which video card is better, we recommend using the comparison service.
5.0
From 4
Hitesti Grade
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Buy here:
AliExpress
General information
The base set of information will help you find out the release date of the NVIDIA Quadro P4200 graphics card and its purpose (laptops or PCs), as well as the price at the time of release and the average current cost. This data also includes the architecture used by the manufacturer and the video processor code name.
Performance Rating Position: | 128 | |||
Architecture: | Pascal | |||
Type: | Mobile workstation | |||
Release date: | May 7, 2018 (3 years ago) | |||
Current price: | $1526 | |||
Value for money: | 14.68 | |||
GPU Code Name: | GP104 | |||
Market segment: | Mobile workstation |
Specifications
This is important information that determines all the performance characteristics of the NVIDIA Quadro P4200 graphics card. The smaller the technological process of manufacturing a chip, the better (in modern realities). The clock frequency of the core is responsible for its speed (direct correlation), while signal processing is carried out by transistors (the more transistors, the faster the calculations are performed, for example, in cryptocurrency mining).
Conveyors: | 2304 | |||
Core Clock: | 1215 MHz | |||
Acceleration: | 1480 MHz | |||
Process: | 16nm | |||
Number of texels processed in 1 second: | 237.2 | |||
Pipelines / CUDA cores: | 2304 | |||
Acceleration speed: | 1480 MHz | |||
Number of transistors: | 7,200 million | |||
Estimated heat output: | 100 Watt |
Dimensions, Connectors and Compatibility
There are so many form factors for PC cases and laptop sizes today that it’s important to know the length of your graphics card and how it’s connected (except for laptop versions). This will help make the upgrade process easier, as Not all cases can accommodate modern video cards.
Interface: | MXM-B (3.0) | |||
Additional power: | None | |||
Laptop size: | large |
Memory (Frequency and Overclocking)
Internal memory is used to store data during calculations. Modern games and professional graphics applications place high demands on the amount and speed of memory. The higher this parameter, the more powerful and faster the video card. Memory type, size and bandwidth for NVIDIA Quadro P4200 + turbo overclocking option.
Memory type: | GDDR5 | |||
Maximum RAM amount: | 8GB | |||
Memory bus width: | 256 Bit | |||
Memory frequency: | 7132 MHz | |||
Memory bandwidth: | 192. 3 GB/s | |||
Shared memory: | — |
Port and display support
As a rule, all modern video cards have several types of connections and additional ports, for example HDMI and DVI . Knowing these features is very important in order to avoid problems connecting a video card to a monitor or other peripherals.
Display connections: | No outputs |
Technologies
Each graphics card manufacturer complements their products with proprietary technologies that are used both in games and in the workflow. Below is a list of features that will be useful to you.
CUDA: | 6.1 | |||
Optimus: | + | |||
3D Vision Pro: | + | |||
nView: | + |
API Support
All NVIDIA Quadro P4200 supported APIs are listed below. This is a minor factor that does not greatly affect the overall performance.
DirectX: | 12 (12_1) | |||
OpenGL: | 4.6 | |||
Vulkan: | 1.2.131 | |||
Shader Model: | 6.4 | |||
OpenCL: | 1.2 |
General gaming performance
All tests are based on FPS. Let’s see how NVIDIA Quadro P4200 ranks in the gaming performance test (the calculation was made in accordance with the recommendations of the game developer for system requirements; it may differ from real situations).
Select games
Horizon Zero DawnDeath StrandingF1 2020Gears TacticsDoom EternalHunt ShowdownEscape from TarkovHearthstoneRed Dead Redemption 2Star Wars Jedi Fallen OrderNeed for Speed HeatCall of Duty Modern Warfare 2019GRID 2019Ghost Recon BreakpointFIFA 20Borderlands 3ControlF1 2019League of LegendsTotal War: Three KingdomsRage 2Anno 1800The Division 2Dirt Rally 2. 0AnthemMetro ExodusFar Cry New DawnApex LegendsJust Cause 4Darksiders IIIFarming Simulator 19Battlefield VFallout 76Hitman 2Call of Duty Black Ops 4Assassin´s Creed OdysseyForza Horizon 4FIFA 19Shadow of the Tomb RaiderStrange BrigadeF1 2018Monster Hunter WorldThe Crew 2Far Cry 5World of Tanks enCoreX-Plane 11.11Kingdom Come: DeliveranceFinal Fantasy XV BenchmarkFortniteStar Wars Battlefront 2Need for Speed PaybackCall of Duty WWIIAssassin´s Creed OriginsWolfenstein II: The New ColossusDestiny 2ELEXThe Evil Survival 2Middle-earth:8 Shadow of WarFIFA EvolvedF1 2017Playerunknown’s Battlegrounds (2017)Team Fortress 2Dirt 4Rocket LeaguePreyMass Effect AndromedaGhost Recon WildlandsFor HonorResident Evil 7Dishonored 2Call of Duty Infinite WarfareTitanfall 2Farming Simulator 17Civilization VIBattlefield 1Mafia 3Deus Ex Mankind Divid edMirror’s Edge CatalystOverwatchDoomAshes of the SingularityHitman 2016The DivisionFar Cry PrimalXCOM 2Rise of the Tomb RaiderRainbow Six SiegeAssassin’s Creed SyndicateStar Wars BattlefrontFallout 4Call of Duty: Black Ops 3Anno 2205World of WarshipsDota 2 RebornThe Witcher 3Dirt RallyGTA VDragon Age: InquisitionFar Cry 4Assassin’s Creed UnityCall of Duty: Advanced WarfareAlien: IsolationMiddle-earth: Shadow of MordorSims 4Wolfenstein: The New OrderThe Elder Scrolls OnlineThiefX-Plane 10. 25Battlefield 4Total War: Rome IICompany of Heroes 2Metro: Last LightBioShock InfiniteStarCraft II: Heart of the SwarmSimCityTomb RaiderCrysis 3Hitman: AbsolutionCall of Duty: Black Ops 2World of Tanks v8Border 2Counter-Strike: GODirt ShowdownDiablo IIIMass Effect 3The Elder Scrolls V: SkyrimBattlefield 3Deus Ex Human RevolutionStarCraft 2Metro 2033Stalker: Call of PripyatGTA IV — Grand Theft AutoLeft 4 DeadTrackmania Nations ForeverCall of Duty 4 — Modern WarfareSupreme Commander — FA BenchCrysi s — GPU BenchmarkWorld in Conflict — BenchmarkHalf Life 2 — Lost Coast BenchmarkWorld of WarcraftDoom 3Quake 3 Arena — TimedemoHalo InfiniteFarming Simulator 22Battlefield 2042Forza Horizon 5Riders RepublicGuardians of the GalaxyBack 4 BloodDeathloopF1 2021Days GoneResident Evil VillageHitman 3Cyberpunk 2077Assassin´s Creed ValhallaDirt 5Watch Dogs LegionMafia Definitive EditionCyberpunk 2077 1.5 GRID LegendsDying Light 2Rainbow Six ExtractionGod of War
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Horizon Zero Dawn (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Death Stranding (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
F1 2020 (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Gears Tactics (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Doom Eternal (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Description | |
5 | Stutter — The performance of this video card with this game has not yet been studied enough. Based on interpolated information from graphics cards of a similar performance level, the game is likely to stutter and display low frame rates. |
May Stutter — The performance of this video card with this game has not been studied enough yet. Based on interpolated information from graphics cards of a similar performance level, the game is likely to stutter and display low frame rates. | |
30 | Fluent — Based on all known benchmarks with the specified graphic settings, this game is expected to run at 25 fps or more |
40 | Fluent — According to all known benchmarks with the specified graphic settings, this game is expected to run at 35fps or more |
60 | Fluent — Based on all known benchmarks with the specified graphic settings, this game is expected to run at 58fps or more |
May Run Fluently — The performance of this video card with this game has not yet been studied enough. Based on interpolated information from graphics cards of a similar performance level, the game is likely to show smooth frame rates. | |
? | Uncertain — testing this video card in this game showed unexpected results. A slower card could deliver higher and more consistent frame rates while running the same reference scene. |
Uncertain — The performance of this video card in this game has not yet been studied enough. It is not possible to reliably interpolate data based on the performance of similar cards in the same category. | |
The value in the fields reflects the average frame rate across the entire database. To get individual results, hover over a value. |
AMD equivalent
AMD Radeon Pro 5600M
Compare
NVIDIA Quadro P4200 in benchmark results
Benchmarks help determine the performance in standard NVIDIA Quadro P4200 tests. We have compiled a list of the most famous benchmarks in the world so that you can get accurate results for each of them (see description). Pre-testing the graphics card is especially important when there are high loads, so that the user can see how the graphics processor copes with calculations and data processing.
Overall performance in benchmarks
NVIDIA Quadro M6000
55.77%
NVIDIA Quadro P2000 Mobile
55.77%
NVIDIA Quadro P4200
55.77%
AMD Radeon Pro 5700
55.55%
NVIDIA RTX A3000 Mobile
55.31%
This is an advanced graphics card benchmark. When using DirectX 11 for processing, typical testing time is 15 minutes. The higher the score, the faster the graphics card.
NVIDIA GeForce GTX 1660
NVIDIA GeForce GTX 1070 Max-Q
NVIDIA Quadro P4200
NVIDIA Quadro P5000 Mobile
NVIDIA Quadro RTX 3000 Max-Q
Passmark is an excellent benchmark that is updated regularly and shows relevant graphics card performance information.
AMD Radeon Pro Vega 56
NVIDIA Quadro M6000
NVIDIA Quadro P4200
AMD Radeon Pro 5700
AMD Radeon PRO WX 9100
5.0
From 4
Hitesti Grade
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NVIDIA Quadro P4200 Review
Compare NVIDIA Quadro P4200
VS
AMD Radeon R9 270
AMD Radeon Pro 5600M
NVIDIA Quadro P520
AMD Radeon Pro WX Vega M GL
AMD Radeon 540X
ATI FirePro M5800
AMD Cayman
AMD Radeon RX Vega M GL
AMD Baffin
AMD Caicos
specifications and tests in 2 benchmarks
NVIDIA began selling the Quadro P4200 on February 21, 2018. This is a video card for mobile workstations, based on Pascal architecture, with a 16 nm process technology. It has 8 GB of GDDR5 memory with a frequency of 1502 MHz, a 256-bit bus, which provides a bandwidth of 6 Gb / s.
The card occupies 1 slot, is connected via the MXM-B (3.0) interface. The card does not require additional power supply, the declared maximum power consumption is 100 W.
Specifications
GPU
- Architecture
- Pascal
- Manufacturer
- TSMC
- Process
- 16 nm
- Number of transistors
- 7200 million
- Crystal area
- 314 mm²
Graphic card
- Release date
- February 21, 2018
- Generation
- Quadro Mobile (Px200)
- Data bus interface
- MXM-B (3. 0)
Frequencies
- Base frequency
- 1227 MHz
- Boost frequency
- 1647 MHz
- Memory frequency
- 1502 MHz
Memory
- Memory capacity
- 8 GB
- Memory type
- GDDR5
- Memory bus
- 256 bit
- Memory speed
- 6 Gb/s
- Memory bandwidth
- 192.3 GB/s
Render configuration
- Shader units
- 2304
- Texture blocks
- 144
- Screen blocks
- 64
- Streaming Multiprocessors
- 18
- L1 cache
- 48 KB
- L2 cache
- 2MB
Rated output
- Pixel fill rate
- 105. 4 HP/s
- Texture Fill Rate
- 237.2 GT/s
- Performance FP16
- 118.6 GFlops
- Performance FP32
- 7.589 Tflops
- Performance FP64
- 237.2 GFlops
Graphics
- DirectX
- 12 (12_1)
- OpenGL
- 4.6
- OpenCL
- 1.2
- Vulcan
- 1.2
- CUDA
- 6.1
- Shader Model
- 6.4
Video card design
- Occupied slots
- 1
- Heat Sink Requirements
- 100 W
- Outlets
- None
- Power supply
- Not required
Benchmark tests
3DMark Fire Strike Score: 12485 Better than NVIDIA Quadro P5000 but worse than NVIDIA GeForce GTX 1660.
Passmark: 12184 Better than NVIDIA GeForce RTX 3060 Laptop GPU, but worse than AMD Radeon Pro Vega 56.
Comparison with other graphics cards
Map 1:
Map 2:
Video reviews and tests
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performance overview and gaming performance tests
The Quadro P4200 Mobile video card was released by NVIDIA, release date: 21 February 2018. The video card is designed for mobile workstation computers and is built on the Pascal architecture, codenamed GP104.
Core frequency — 1227 MHz. The core frequency in Boost mode is 1647 MHz. Texturing speed — 137.4 GTexel / s. Number of shader processors — 1792. Floating point performance — 4,398 gflops. Technological process — 16 nm. The number of transistors is 7,200 million. Power consumption (TDP) — 100 Watts.
Memory type: GDDR5. The maximum memory size is 8 GB. Memory bus width — 256 Bit. Memory frequency — 6008 MHz. The memory bandwidth is 192.3 GB / s.
Benchmarks
PassMark G3D Mark |
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PassMark G2D Mark |
|
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Geekbench OpenCL |
|
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GFXBench 4. 0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
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GFXBench 4. 0 Car Chase Offscreen |
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GFXBench 4.0 Manhattan |
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GFXBench 4.0 T-Rex |
|
|
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3DMark Fire Strike Graphics Score |
|
Name | Meaning |
---|---|
PassMark — G3D Mark | 9978 |
PassMark — G2D Mark | 562 |
Geekbench — OpenCL | 38169 |
GFXBench 4. 0 — Car Chase Offscreen | 16345 Frames |
GFXBench 4.0 — Manhattan | 3714 Frames |
GFXBench 4.0 — T-Rex | 103 Frames |
GFXBench 4.0 — Car Chase Offscreen | 16345.000 Fps |
GFXBench 4.0 — Manhattan | 3714.000 Fps |
GFXBench 4.0 — T-Rex | 103.000 Fps |
3DMark Fire Strike — Graphics Score | 0 |
Features
Architecture | Pascal |
Codename | GP104 |
Production date | February 21, 2018 |
Place in the ranking | 195 |
Type | Mobile workstation |
Boost core clock | 1647 MHz |
Core frequency | 1227MHz |
Floating point performance | 4. 398 gflops |
Process | 16nm |
Number of shaders | 1792 |
Texturing speed | 137.4 GTexel/s |
Power consumption (TDP) | 100 Watt |
Number of transistors | 7,200 million |
Video connectors | No outputs |
Interface | MXM-B (3.0) |
DirectX | 12.0 (12_1) |
OpenGL | 4. 6 |
Maximum memory size | 8GB |
Memory bandwidth | 192.3 GB/s |
Memory bus width | 256 Bit |
Memory frequency | 6008MHz |
Memory type | GDDR5 |
Navigation
Choose your graphics card
Compare graphics cards
Compare NVIDIA Quadro P4200 Mobile with other graphics cards
NVIDIA
Quadro P4200 Mobile
versus
ATI
FireMV 2260
NVIDIA
Quadro P4200 Mobile
versus
ATI
FirePro V5700
NVIDIA
Quadro P4200 Mobile
versus
NVIDIA
Quadro CX
NVIDIA
Quadro P4200 Mobile
versus
NVIDIA
GRID K140Q
NVIDIA
Quadro P4200 Mobile
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NVIDIA
Titan X Pascal
NVIDIA
Quadro P4200 Mobile
versus
AMD
Radeon Pro 580
Comparison NVIDIA Quadro P4200 vs NVIDIA GeForce GTX 1070 which is better?
General information | |
Value for money The sum of all device benefits divided by its price. The more%, the better the quality per unit price in comparison with all analogues. |
|
n/a | 43.9% |
Architecture |
|
Pascal | Pascal |
Codename |
|
n/a | GP104 |
Type |
|
Mobile workstation | Desktop |
Release price |
|
n/a | 379 $ |
Number of shaders |
|
2304
384 (20%) better than |
1920 |
Core clock |
|
1215MHz | 1506 MHz
At 291 MHz (24%) better than |
Boost frequency |
|
1480 MHz | 1683 MHz
At 203 MHz (13.7%) better than |
Number of transistors |
|
n/a | 7. 200 million |
Process |
|
16 nm | 16 nm |
Interface |
|
n/a | PCIe 3.0 x16 |
Power Demand (TDP) Calculated thermal power shows the average heat dissipation in load operation, |
|
n/a | 150 W |
Length |
|
n/a | 26.7 cm |
Additional power connectors |
|
n/a | 8-pin |
G-SYNC Ready NVIDIA G-SYNC technology delivers a smooth gaming experience with variable refresh rates and the elimination of visual artifacts. |
|
Multi Monitor |
|
n/a | + |
SLI support |
|
n/a | + |
3D Vision |
|
n/a | + |
GPU Boost |
|
n/a | 3. 0 |
VR Ready Technology from NVIDIA that gives manufacturers access to Multi res Shading, Context Priority, and GPU Direct virtual reality technologies. |
|
n/a | + |
Vulkan NVIDIA’s Vulkan technology allows developers to gain low-level access to the GPU to optimize graphics commands (better than OpenGL and Direct3D APIs). |
|
n/a | + |
CUDA The CUDA architecture enables applications that are optimized for |
|
Multi-Projection NVIDIA’s Multi-Projection technology improves graphics card performance when building virtual worlds. Images for the left and right eyes are calculated simultaneously. |
|
n/a | + |
Maximum temperature |
|
n/a | 94 °C |
Recommended power supply |
|
n/a | 500 Watt |
Multi-monitor support |
|
no data | 1 |
Ansel |
|
Virtual Reality |
|
n/a | + |
Decred / DCR (Decred) |
|
n/a | 2.83 Gh/s |
Siacoin / SC (Sia) |
|
n/a | 1.75 Gh/s |
Zcash / ZEC (Equihash) |
|
n/a | 1 Sol/s |
Tire |
|
n/a | PCIe 3.0 |
ShadowWorks |
|
n/a | + |
Thickness |
|
n/a | 2 slots |
Number of CUDA cores A large number of CUDA cores improve performance in graphics computing, |
|
n/a | 1920 |
Height |
|
n/a | 11.1 cm |
Video connectors |
|
n/a | DP 1.42, HDMI 2.0b, Dual Link-DVI |
DirectX |
|
DirectX 12_1, Shader 5.0 | 12 (12_1) |
Floating point performance |
|
n/a | 6.463 gflops |
Optimus |
|
+ | n/a |
3D Vision Pro |
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+ | n/a |
nView |
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+ | n/a |
Ethereum / ETH (DaggerHashimoto) |
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n/a | 28.69 Mh/s |
Memory | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Memory type |
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GDDR5 | GDDR5 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Maximum memory Large video memory allows you to run demanding games with lots of textures, |
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8 GB | 8 GB | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Memory bus width The wider the video memory bus, the more data is transferred to the GPU per unit of time and the better performance in demanding games. |
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256 bit | 256 bit | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shared memory |
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Memory frequency A high memory frequency has a positive effect on the speed of a video card with a large amount of data. |
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7132 MHz
At 7124 MHz (89050%) better than |
8 MHz | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Memory bandwidth The higher the data transfer bandwidth, the more effective amount of RAM the PC can use. NVIDIA Quadro P4200 Benefits
Advantages of NVIDIA GeForce RTX 2070 Super Mobile Comparison winner
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