GeForce RTX 3080 vs. Radeon RX 6800 XT
Still among the best GPUs you can buy, let’s take an updated look at the battle between the GeForce RTX 3080 and the Radeon RX 6800 XT. The last time we tested these two in a big benchmark comparison was about a year ago. For most of their lifetime these high performance graphics cards have been hard to get, but hopefully that situation will get keep improving throughout 2022.
Lately you might have heard things like the 6800 XT has aged better than the RTX 3080 10GB already, and that recent driver updates have pushed it ahead. We’re not sure if that’s true, but after running both GPUs through a 50 game benchmark, we’ll certainly have our answer.
As a refresher, when we tested these a year ago in a 30 game benchmark at 1080p, 1440p and 4K, we found that at 1080p the 6800 XT was ~5% faster on average, then performance was even at 1440p, while the 6800 XT was 6% slower at 4K. An overall very close battle.
For much of 2021 the RTX 3080 was priced well above the 6800 XT due to miners’ demand, and probably gamers as well. However, after what felt like forever, GPU pricing does appear to be slowly falling and today both models can be purchased for around $1,200. Not great, but a lot better than it’s been.
Clearly, this comment didn’t age too well…
If you’ve been holding out and are now willing to pull the trigger, this data should be useful, but it’s also to see how performance has progressed over the past 18 months. Our official recommendation remains to continue and hold out as long as you can before you buy a new GPU for inflated prices. We believe GPU pricing will continue to fall, but of course, we can’t know for sure. It’s also worth keeping in mind that these products are relatively old now, at least in PC hardware terms, and will be replaced with newer technology later in the year.
For all testing we used our Ryzen 9 5950X test system with 32GB of DDR4-3200 CL14 dual-rank, dual-channel memory. Both GPUs were tested at 1080p, 1440p and 4K across 50 games, using Windows 11. The driver versions used were Radeon Adrenalin 22.2.3 and GeForce Game Ready Driver 511.79.
As usual, we won’t show you 50 game results individually, but we’ve picked some of the most interesting to take a closer look. Then we’ll run a benchmark summary with scores for all games head-to-head in a single graph. Let’s get into it…
Benchmarks
Starting with Dying Light 2, we find little distance between these two GPUs, especially at higher resolutions. The 6800 XT enjoyed a small performance advantage at 1080p, but at 1440p where we suspect most high-end graphics card owners are likely to play, performance was essentially neutralized and the same was also true at 4K.
Total War Warhammer III currently runs best on Nvidia hardware, though that isn’t to say the experience wasn’t good with the 6800 XT. However, the RTX 3080 was 8% faster at 1080p, 16% faster at 1440p, and 27% faster at 4K. It’s worth noting that 1% lows were about the same across the board.
In Call of Duty Warzone both GPUs are very evenly matched. We’re looking at near identical 1080p performance which is possibly a little CPU limited, then virtually identical performance at 1440p as the 6800 XT was just 4% faster on average and then matched performance at 4K. We expect these GPUs will scale quite evenly as you lower quality settings, so either is very suitable for Warzone gamers.
Both GPUs cranked out plenty of frames in Forza Horizon 5 using the highest quality preset, even at 4K where both maintained over 60 fps. The 6800 XT delivered 11% more performance at 4K, 17% more at 1440p and 20% more at 1080p.
God of War plays really well using either GPU, though the RTX 3080 delivered the best results. Although both graphics cards pushed over 60 fps at 4K, the GeForce was considerably faster pumping out 20% more frames. The 3080 also provided 10% greater performance at 1440p and 8% at 1080p.
In Far Cry 6 we’re looking at almost identical performance between these two GPUs. The 1080p and 1440p data is a bit useless as we’re CPU limited and this is a limitation with the game that utilizes our 5950X very lightly, limiting utilization to just 2 threads. That said, even at 4K where the game becomes primarily GPU bound, we see little difference as the 6800 XT is a mere 4% faster.
F1 2021 using the ultra high quality preset enable ray tracing on supported hardware by default. This explains why the 3080 has a performance advantage in our testing, for 8% greater performance at 1080p, 13% at 1440p, and 18% at 4K. The 6800 XT enabled highly playable performance even at 4K, but for those seeking maximum performance with ray tracing enabled, the 3080 is the better solution.
Metro Exodus Enhanced requires ray tracing support to run. For this test I’m using the ultra quality preset with the ray tracing level set to normal and we also have VRS set to 4x. This still saw the RTX 3080 well ahead of the 6800 XT, offering 38% more frames at 1080p, 47% more at 1440p and 64% more at 4K. The 6800 XT was very useful at 1440p and 1080p despite being much slower than the 3080, but at 4K it’s really not suitable, especially for those who require at least 60 fps.
For Rainbow Six Extraction testing we’re using the highest quality preset. The 6800 XT and 3080 go neck and neck at 1080p and 1440p, but the GeForce GPU pulled ahead at 4K, at least for the average frame rate where it was 15% faster. Both averaged well over 60 fps so that’s good, but the RTX 3080 proved a little more capable at 4K in this title.
The Apex Legends performance is similar, though the RTX 3080 was faster at all three tested resolutions, delivering between 6 to 12% more performance on average. Given that both pushed over 100 fps even at 4K, it’s fair to say that neither GPU will have troubles delivering the kind of frame rates required for competitive gameplay, using competitive quality settings.
Next we have Fortnite, which as many of you know is a personal favorite of mine. The 6800 XT and RTX 3080 delivered a similar experience, especially at higher resolutions. Both were good for over 150 fps at 1080p using the Epic preset, so with competitive quality settings I expect the margins will remain similar, assuming you don’t run into a CPU bottleneck, and frame rates will be well over 200 fps. Here the 6800 XT was 7% faster at 1080p, 5% faster at 1440p and just 4% faster at 4K.
Last up we have Cyberpunk 2077 with some mixed results. At 1080p the 6800 XT was 10% faster when comparing the average frame rate, despite identical 1% lows. Then at 1440p the margin came down to just 6% in favor of the Radeon, while at 4K performance was the same.
Performance Summary
Before we draw any performance-related conclusions let’s take a look at the data across all 50 games tested. First, here’s the 1080p data and we see that on average, the RTX 3080 is just 3% slower than the RX 6800 XT. If we remove the best and worst result, the margin remains the same, and if we just remove Metro Exodus, the RTX 3080 is ~4% slower on average.
Not much has changed here. In our day-one 6800 XT review which covered a dozen games, the 3080 was 6% slower, but that was using a smaller game sample, so it’s difficult to draw any conclusions from that. The margin at 1080p is still slightly in AMD’s favor.
Moving to 1440p, the margin is reduces to almost nothing. A mere 1% difference is what I’d call identical performance. Compared to our day-one RX 6800 XT review, the Radeon GPU was 2.6% faster on average, so the 1% we’re looking at here with a 50 game sample means the results haven’t changed in the last 18 months or so.
For almost half of the games tested, 24 out of 50 the margin was 5% or less, meaning there was no perceivable difference between the two GPUs. Then we see just 14 titles where the margin was 10% or greater in either direction.
In previous tests, the RTX 3080 was found to be 5% faster on average at 4K, and here across 50 games it was 7% faster, or 6% if you remove the Metro Exodus result. That’s strikingly similar to what we saw over a year ago, so again it does appear that very little has changed.
Picking a Winner
In terms of rasterization performance, the RTX 3080 and Radeon 6800 XT are very evenly matched. Whatever tales you may hear about driver optimization, truth is nothing has changed in this shootout since day one. Surely there’s been some more significant movements on a per game basis, but overall the picture looks unchanged.
When comparing our 50 game benchmark results with other reviews or follow up testing, please take note of the number of games tested, as well as the settings used as this can heavily influence the margins. For example, if we were to cherry pick the 25 most favorable games for Nvidia, the RTX 3080 ends up being 14% faster at 4K, which is twice of what we see across all games. Something to keep in mind.
With performance being so close, at least before we factor in ray tracing, DLSS and other performance-enhancing features, the next thing to look at is pricing. Last month’s pricing update saw the RTX 3080 10GB coming in at $1,538 and the Radeon 6800 XT priced slightly lower at $1,304. Today both are available at major retailers for ~$1,200 which is great to see as prices continue to slowly fall.
So how do you decide which one to purchase? Arguments could be made for either product.
The advantage of the Radeon RX 6800 XT is the larger VRAM buffer, and long term this should see it age well, though 18 months from its initial release, the RTX 3080 is still good. The only other noteworthy advantage of the 6800 XT is Smart Access Memory. When paired with a Ryzen 5000 series CPU, the performance gains in certain titles can be impressive, and even with an Alder Lake CPU we believe the uplift can be significant. GeForce GPUs don’t appear to benefit from Resizable BAR nearly as much.
The GeForce RTX 3080 has two other distinct advantages: DLSS support and superior ray tracing performance. In our opinion, DLSS has become a strong selling point of RTX branded products as support and quality continues to improve. Meanwhile, AMD still doesn’t have a real answer to DLSS. FSR has helped to lessen that blow, but it doesn’t nullify DLSS and it’s not a selling point of Radeon GPUs, largely because it supports all GPUs, GeForce included.
As DLSS continues to improve, so does ray tracing with more and more titles offering ray traced effects, and those that use it well generally see performance tank on RNDA2 based products. We feel it’s easy to argue in favor of the RTX 3080 given those features, especially so if you’re keen to check out ray tracing and think you’ll play the latest titles with it enabled. A GeForce GPU is a must as performance is typically much better then.
Choosing the Radeon over the GeForce would be justified if you are not interested in ray tracing and you could save some money in the process. On that note, our benchmarks were conducted using a Ryzen 5000 system with resizable BAR enabled. This favors Radeon GPUs more than GeForce, so if you have a system that doesn’t support resizable BAR yet, the RTX 3080 will look slightly better overall compared to what’s been shown here, though it’s a marginal difference.
Shopping Shortcuts:
- GeForce RTX 3080 on Amazon
- Radeon RX 6800 XT on Amazon
- GeForce RTX 3070 Ti on Amazon
- GeForce RTX 3060 Ti on Amazon
- Radeon RX 6900 XT on Amazon
- Radeon RX 6800 on Amazon
- Ryzen 9 5950X on Amazon
GeForce RTX 3080 vs Radeon RX 6800 XT: High-end GPU Face Off
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Today, we have a high-end grudge match between the GeForce RTX 3080 and Radeon RX 6800 XT, two of the best graphics cards currently available. Graphics cards on a store shelf are as rare as hen’s teeth these days, and that makes knowing what you’re buying that much more important. If you’re going to camp out for a GPU, it better be a good one, and these both rank near the very top of our GPU benchmarks hierarchy. Let’s pit the two against each other to determine which one’s the better choice.
Last year, the graphics card market picked up in multiple big ways. For the first time in many years, both Nvidia and AMD released new GPU architectures with graphics card lineups that offered massive generational improvements. Nvidia’s RTX 3080 and the Ampere architecture arrived first, bringing new levels of performance, faster ray tracing and tensor operations, and more bandwidth thanks to GDDR6X. AMD’s RX 6800 XT and the RDNA2 architecture arrived a few months later, with AMD joining the ray tracing club for the first time, and with a relatively massive 128MB Infinity Cache to help improve effective bandwidth.
The GPUs in question have been on the market for roughly half a year now. In past generations, the hype around a GPU release would have subsided by now, but with the current market situation and GPU shortages, most people haven’t had a chance to get their hands on either card yet. Both cards are impressive, and anyone lucky enough to have snagged one during this unprecedented graphics card drought should be ecstatic to have a GPU at all. Still, there are pros and cons to each, and if you’re in the market for an expensive GPU it’s a good idea to weigh the differences to make sure you’re satisfied with your purchase when you make one.
As with our other GPU face offs, we’ll look at performance, price, features and tech, drivers and software, and power and efficiency in order to determine a winner. Those categories are listed in order of decreasing importance, in our view at least, so we’ll start with the critical aspects and move on down the list from there.
Gaming Performance: RTX 3080 vs RX 6800 XT
GPUs are used for many purposes these days, but gaming is still the number one reason consumers spend big bucks on these devices, and people buying high-end cards expect top-notch performance. We put the RTX 3080 and the RX 6800 XT to the test with a 13-game gauntlet in three resolutions to see which GPU deserves the crown. The results weren’t as definitive as we would like, but we’ve got additional benchmarks that will help sway our final verdict.
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(Image credit: Tom’s Hardware) (Image credit: Tom’s Hardware)If you’re gaming at 1080p, both cards are more than fast enough—perhaps even overkill. Overall, the RX 6800 XT has a slight edge on the RTX 3080, with an average 169.4 FPS across all 13 games compared to the 158.3 FPS. AMD comes out slightly ahead in many games, with significant leads in several AMD promoted games like Assassin’s Creed Valhalla, Borderlands 3, and Dirt 5.
Increasing the resolution to 1440p shrank the delta between the two cards several percent, though the 6800 XT held onto the overall lead. Take that with a grain of salt, though, as the both cards still cranked out over 100 fps in nearly every game (Watch Dogs Legion, Metro Exodus on the 6800 XT, and Assassin’s Creed Valhalla on the 3080 being the exceptions).
Gaming at 4K, even with today’s best GPUs, remains a challenging feat, but both cards are capable of driving high-end games at this resolution with acceptable frame rates — mostly, as long as you’re okay with closer to 60 fps in many games. The 13-game average now puts the RTX 3080 slightly ahead of the RX 6800 XT, flipping the 1440p results, and in most cases the performance delta between the two cards remained negligible.
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(Image credit: Tom’s Hardware) (Image credit: Tom’s Hardware) (Image credit: Tom’s Hardware)The RX 6800 XT looks like it wins by a hair overall, especially if your favorite game happens to be AC Valhalla for Borderlands 3. But what if we go beyond rasterization and run games with ray tracing and/or DLSS technologies? We’ve omitted the 4K testing this time — it’s really only viable with DLSS anyway — and switched to testing ten games with DirectX Raytracing (DXR) and six games with DLSS 2. 0. We’re not going to break down every chart, but the overall standings change dramatically once DXR and DLSS come into play — and a game doesn’t need to use DXR to benefit from DLSS.
Running native 1080p or 1440p, Nvidia’s lead in DXR games averaged 30% to 35%, and it was over 50% in three of the games we tested. AMD still came out with small leads in Dirt 5 and Godfall, both AMD promoted games, but we want to go on record (again) by noting that the DXR shadows in those games really don’t strike us as particularly important (and the same goes for Shadow of the Tomb Raider).
Enable DLSS Quality mode, which is difficult to tell apart from native rendering in our experience, and it’s not even remotely close. Yes, Nvidia’s GPUs render fewer actual pixels and rely on machine learning to scale the result, but if you can’t readily see the difference — and that’s looking at still frames — does it matter? In the six DLSS + DXR games we tested, the smallest lead for the RTX 3080 was 72% (Watch Dogs Legion at 1080p), but in most games the 3080 was more than double the performance of the RX 6800 XT.
Winner: Nvidia
You can’t really go wrong with either of these cards. They both deliver ample performance for gaming at any resolution. If we have to pick a winner, we’ll take Nvidia’s DLSS tech (more than the DXR superiority) as a smart way of providing often significant improvements to performance. AMD needs a viable alternative to DLSS 2.0, hopefully something that clearly matches it in quality (FidelityFX CAS doesn’t, once you apply upscaling). Given Unreal Engine’s and Unity Engine’s support for DLSS, we expect plenty of upcoming games will benefit.
Price: RTX 3080 vs RX 6800 XT
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Nvidia kicked off this GPU generation with the RTX 3080 hitting the market in September 2020 for a suggested price of $699. AMD came in a bit later with a November 2020 release for the RX 6800 XT, landing with a lower MSRP of $649. Sadly, neither of those prices reflect the current state of the market — not even close. With extremely limited availability, we’re seeing massively inflated prices from scalpers and effectively nothing available at MSRP.
The GPUs at this tier have never been what you would call affordable options. The GeForce RTX 3080 is what Nvidia considers its flagship graphics card (the 3090 is apparently chopped liver to Nvidia CEO Jensen Huang), with a price to match the previous generation RTX 2080 Super and GTX 1080 Ti. AMD hasn’t had a competitive offering in this price bracket for a while (no, the Radeon VII and R9 Fury X weren’t really competitive), so this is the first time ever that AMD has had a single-GPU solution worth paying $650 or more in our opinion. It’s too bad that neither company is currently able to keep up with demand, as those prices sound downright inviting these days.
A quick look at our GPU Pricing Index shows that RTX 3080 and RX 6800 XT cards are selling for extreme premiums on eBay, which is currently the easiest place to pick up a graphics card if you’re willing to pay double or triple the official price. And good luck finding one in a store at MSRP. Since their launch in late 2020, the RX 6800 XT and RTX 3080 have been nearly impossible to find, and the madness isn’t expected to slow down any time soon. Demand for GPUs is at an all-time-high right now and production is constrained by multiple factors.
On eBay, then, it’s $2,200 (give or take) for the RTX 3080 versus $1,525 for the RX 6800 XT. Interestingly, however, the regular Newegg Shuffle frequently puts up cards using both GPUs. There, the RTX 3080 bundles typically cost in the neighborhood of $1,300 while the RX 6800 XT bundles have a similar price (assuming the bundled components are similar prices, anyway). There have also been far more RTX 3080 bundles listed over the past month than RX 6800 XT, so theoretically it’s ‘easier’ to score the 3080. Realistically, though? We haven’t been selected for a single 3080 or RX 6000-series bundle, and we’ve tried on nearly every one. Back to scalpers, then, or wait until 2022…
Our most recent numbers indicate that a Radeon RX 6800 XT is a much better deal than a GeForce RTX 3080 on eBay, probably because the 3080 is 50% faster for Ethereum mining. The average eBay price for a Radeon RX 6800 XT was around $1,500 at the time of writing. That’s almost a 2.5X premium over the MSRP. However, if you prefer team green, expect to pay significantly more than that. eBay pricing on the RTX 3080 is hovering around $2,250, 3.2x the MSRP of a Founders Edition card.
Winner: AMD, but actually, no one
With the average eBay price for a Radeon RX 6800 XT currently sitting at $750 less than the typical GeForce RTX 3080 card, the Radeon appears to be the better value. The reality is, at these prices, the only winner is the scalper taking profits. If you get lucky with a Shuffle, pricing looks roughly tied — but then you’re down to pathetic odds. If you need a new GPU, try to find one for as low a price as possible and you can use our RTX 3080 stock tracker to help. We can’t support paying two to three times the MSRP for either of these cards.
Features and Technology: RTX 3080 vs RX 6800 XT
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With every generation of graphics card comes new technologies meant to improve your gaming experience. In most cases, AMD and Nvidia have direct counterparts for each other’s technology, but there are a handful of exceptions that really set these cards apart in various ways.
Nvidia’s RTX GeForce cards support Deep Learning Super Sampling (DLSS), a technique to increase the image resolution with minimal impact on image quality. DLSS leverages Nvidia’s AI technology to take low resolution rendered images and infer the placement of pixels to increase the output resolution. Currently, AMD doesn’t offer a direct counterpart to DLSS technology, although FidelityFX Super Resolution technology could even the playing field when it lands later this year. Until then, Nvidia has a clear performance advantage with DLSS games.
AMD and Nvidia both support ray tracing, which offers image quality improvements that are sometimes quite pretty, but they don’t offer much in the way of gameplay improvements. Ray tracing does impact the framerate that your GPU can deliver, and as noted above, Nvidia’s GPUs tend to easily beat AMD in ray tracing games. That’s likely thanks to the fact that Nvidia is on round two of RT hardware, while AMD is still on round one.
Both AMD and Nvidia offer refresh rate synchronization technology, which dynamically syncs your monitor’s refresh rate with your GPU’s frame rate output. Nvidia’s G-Sync requires an Nvidia GeForce GPU paired with a G-Sync certified (or G-Sync Compatible) display. FeeSync is AMD’s answer to G-Sync. Both technologies match your display’s speed with output from your GPU, but AMD’s solution is usually more affordable. Nvidia requires certification and licensing from display manufacturers, whereas AMD’s solution is royalty-free and free to use, giving display makers a broader opportunity to support Freesync. On the other hand, G-Sync typically works better, likely due to Nvidia’s strict requirements. Furthermore, Nvidia cards can run with G-Sync on most of the top FreeSync displays, whereas AMD GPUs are not compatible with G-Sync technology. For a more detailed analysis see our FreeSync versus G-Sync face-off.
Another display technology Nvidia offers is Reflex — both as a software and hardware solution. In games that fully implement Reflex (Apex Legends, Call of Duty: Black Ops Cold War, CRSED: F.O.A.D., Destiny 2, Enlisted, Fortnite, Mordhau, Overwatch, Rainbow Six Siege, Valorant, and Warface), it offers a significant latency reduction that can help competitive gamers. That’s why that list is full of multiplayer games. Again, AMD doesn’t have a direct counterpart. Elsewhere, Nvidia’s Ultra-Low Latency tech and AMD’s Anti-Lag go for a similar end goal (lower latency), but neither is as good as Reflex.
AMD may be lacking in some software features, but it has the clear win in memory capacity. Whereas Nvidia’s GeForce RTX 3080 comes equipped with a not too shabby 10GB of GDDR6X memory, the Radeon RX 6800 XT packs a whopping 16GB of GDDR6 memory. So far, however, there are almost no games where VRAM capacity makes a clear difference.
Winner: Nvidia
While both companies offer similar feature sets, Nvidia does a better job implementing their versions. G-Sync is generally superior to FreeSync; DLSS doesn’t have a counterpart, yet; and Reflex performs better than Anti-Lag in our experience. The extra memory on the Radeon is not a reason to give up Nvidia’s impressive features.
Drivers and Software: RTX 3080 vs RX 6800 XT
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AMD and Nvidia release regular driver updates for their GPUs. In AMD’s case, the company drops annual overhauls of its Radeon drivers (currently Radeon Adrenaline 2020 — the April 2021 update added some new stuff but kept the 2020 branding), which usually include new features and a UI update. Additionally, AMD puts out regular monthly updates that address bugs and improve performance in some games, as well as extra updates for new game releases.
Nvidia maintains a similar release schedule for its GeForce drivers. It doesn’t always have a monthly driver update, but you can count on having Game Ready Drivers on launch day for most major game releases.
Radeon drivers are generally not WHQL (Windows Hardware Quality Labs) certified, which perhaps enables AMD to push out updates more frequently. The trade off is bugs can slip through the cracks when updates roll out so quickly. Nvidia’s drivers are usually WHQL certified (outside of hotfix releases), which reduces the release frequency, but decreases the likelihood of a big bug slipping through. In either case, however, testing doesn’t always catch things, and bugs do occasionally happen.
AMD and Nvidia have different approaches to their driver user interfaces. Nvidia splits its GeForce driver options into two applications. Nvidia Control Panel handles the GPU settings, such as resolution, texture filtering, vertical sync, low latency mode, power management, and more. The control panel also handles display configuration settings, such as color, rotation, and multi-display setups. Nvidia GeForce Experience handles game settings, driver updates, and includes game streaming and recording features. To access the GeForce Experience features you must log in with an Nvidia user account.
Additionally, Nvidia offers Nvidia Broadcast, an AI-enhanced broadcasting solution that uses the GeForce RTX Tensor cores to do things like clean up the noise from your microphone and remove the background behind you without a green screen. It’s not perfect, but it’s actually quite impressive compared to the background removal algorithms in other apps like Zoom or Google Meet.
AMD takes a somewhat more streamlined approach in that the Radeon driver software is a one-stop-shop for all your Radeon GPU settings and features. The Radeon Adrenaline 2020 software suite includes automatic driver updates, game performance profiles, and built-in broadcasting software to stream and record your gameplay. AMD even offers an Instant GIF button to create animated images of your most memorable gaming moments. The Radeon software also offers performance metrics logging and a tuning section with automatic overclocking profiles and settings for manual adjustment.
Winner: Tie
Both Nvidia and AMD have different advantages with their drivers and accompanying software, but ultimately they offer generally equivalent experiences. AMD’s performance monitoring can be useful, but so are the AI-enabled features that Nvidia Broadcast brings to the table. As far as driver updates, both companies release updates regularly and you can usually expect a new driver from each side when notable games hit the market.
Power Consumption / Efficiency: RTX 3080 vs RX 6800 XT
When you’re playing around with graphics cards at the level of the RTX 3080 and the RX 6800 XT, you’re going to need a fair bit of power, and efficiency is still an important consideration when selecting a GPU. The amount of juice your GPU needs affects your power supply requirements. GPUs are also the largest factor when considering the carbon footprint of your gaming system.
In past generations, AMD’s GPUs would often draw far more power than Nvidia’s counterparts, but that’s not the case with the current lineup. In our testing, Nvidia’s RTX 3080 draws more power than AMD RX 6800 XT. Nvidia’s card even pulls more power than AMD’s more performant RX 6900 XT. A lot of that is thanks to AMD’s use of TSMC 7nm N7 lithography compared to Nvidia’s use of Samsung «8nm» 8N tech, with TSMC generally costing more — and it’s in higher demand, which means it can be more difficult to get sufficient supply.
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(Image credit: Tom’s Hardware)The gap in power use between the RTX 3080 and the RX 6800 XT isn’t particularly wide, however, especially if you look at third party cards. Nvidia’s 3080 Founders Edition pulls roughly 10% more power from the wall than AMD’s reference 6800 XT. For factory overclocked cards, however, the gap can all but disappear — depending on the card models, naturally.
For games that don’t support ray tracing features, the performance difference between the two cards doesn’t justify the additional power consumption of the GeForce. Nvidia’s ray tracing and DLSS performance advantage make up for the deficit, though.
Winner: AMD
AMD’s RX 6800 XT draws slightly less power than the RTX 3080 with very close performance numbers. Unless you plan to take full advantage of Nvidia’s proprietary features, the 10% power savings is probably worth going with AMD.
Round | AMD Radeon RX 6800 XT | Nvidia GeForce RTX 3080 |
---|---|---|
Gaming Performance | ✗ | |
Price | ✗ (nominally) | |
Features and Technology | ✗ | |
Drivers and Software | ✗ | ✗ |
Power and Efficiency | ✗ | |
Total | 3 | 3 |
The Radeon RX 6800 XT and the GeForce RTX 3080 are relatively well matched cards, but at this tier, it’s almost too close to call. For a lot of people, performance will be the number one consideration, but the winner and margin of victory can vary greatly depending on the game and settings being used. DLSS makes the RTX 3080 a formidable competitor as well, and anyone that cares about ray tracing will be better served by the RTX 3080 — right now it’s the card we’d most like to recommend based on official prices.
That’s the problem, though. Street prices are generally terrible, as is availability. The RTX 3080 appears to be in wider circulation, but for normal gamers, paying $1,000 or more just for a graphics card is asking far too much. Anyone willing to pay scalper prices, however, will find the Radeon RX 6800 XT costs about $700 less than the RTX 3080, and it produces higher frame rates in many games. Unless you’re mining on the side, in which case the hashing performance of the 3080 might make it worth the added cost.
When these cards sell for MSRP — if they ever do before being replaced by future cards — the tables could turn. Don’t expect that to happen in 2021, though. The GPU shortage will likely drag on until next year, and scalpers will continue to manipulate the market prices.
And there’s the rub. Our rankings and overall preferences mean nothing if you can’t get your hands on either of the cards at acceptable prices. If you manage to acquire either a Radeon RX 6800 XT or a GeForce GTX 3080, count your lucky stars and be happy with your purchase. That’s especially true if you managed to pick it up at anywhere close to MSRP (i.e., under $1,000).
Overall Winner: Tie, until (unless) availability improves a lot
Kevin Carbotte is a contributing writer for Tom’s Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years.
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GeForce RTX 3080 vs. Radeon RX 6800 XT: Which GPU should you buy?
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Performance matters—but the price may matter even more.
By Thiago Trevisan
PCWorld
Thiago Trevisan/IDG
The battle of high-end graphics cards is one poised with high frame rates, high resolutions, and increasingly high prices. Want to know which muscle-car-level GPU deserves your hard-earned dollars? Welcome to contest between Nvidia’s RTX 3080 and AMD’s RX 6800 XT. We’ll go over pricing, availability, and which of these excellent graphics cards offers the best performance for your buck.
Nvidia RTX 3080 vs. AMD RX 6800 XT: Price
When Nvidia introduced the RTX 3080 at $699, our jaws dropped at the price-to-performance it offered. AMD fired back with the RX 6800 XT at $649, and the highly competitive chops to make the RTX 3080 sweat.
Quickly we were in for a rude awakening: Enter the great GPU shortage of 2020-2021 (and beyond…). What was supposed to be an entertaining spar between friends, quickly turned into a serious bout with a heavy weight boxer. Stock levels depleted immediately, and prices skyrocketed to record heights.
mentioned in this article
GeForce RTX 3080
The RTX 3080 reached an all-time high of over $2,000 on the secondhand market during the May 2021 peak; the 6800 XT not far behind in the mid $1,000s. These astronomical prices have come down slightly, but you’re still looking at nearly twice the original MSRP of both GPUs.
AMD’s Radeon RX 6800 XT
Thiago Trevisan/IDG
These high prices are not just from your friendly neighborhood scalper, however. Third-party GPU manufactures such as Asus, EVGA, and MSI have also increased base MSRPs over time. This is due to tariffs and continued shortages. This bumps the MSRPs of these graphics cards well over the $1,000 mark. Do note that the Nvidia Founders Edition and the AMD reference models of their respective GPUs have remained at their original pricing; but these are much rarer to find.
Nvidia RTX 3080 vs AMD RX 6800 XT: Performance
The AMD RX 6800 XT brings forth incredible performance that elevates Radeon to the playing field of high-end Nvidia GPUs for the first time in years. The Nvidia RTX 3080 came ready to battle with a myriad of Nvidia-specific technologies, however.
mentioned in this article
Nitro+ Radeon RX 6800 XT
Let’s first discuss the VRAM differences; 10GB on the RTX 3080 versus 16GB on the 6800 XT. The RTX 3080 comes equipped with GDDR6x flavor, which is faster than the vanilla GDDR6 on the 6800 XT. This can have an impact in favor of the RTX 3080, even if the VRAM size is smaller. Currently 10GB of VRAM is still acceptable for 4K gaming, but there are some titles that may soon start to pass that threshold, making the 6800 XT’s 16GB a bit more future-proof. Coupled with 128MB of infinity cache, and it’s impressive hardware.
Another important difference includes superior ray tracing performance on the RTX 3080. When combined with DLSS technology, it provides incredible performance both visually and with higher frame rates. AMD does offer Smart Access Memory, which increases GPU performance when paired with a Ryzen 5000 CPU.
Brad Chacos/IDG
In Gears Tactics, from Brad Chacos’s RX 6800 review, the RX 6800 XT is neck and neck with the RTX 3080 at 1440p and 4K. At 1080p, we see the 6800 XT take off by a larger margin. This seems to be representative of many games; the RTX 3080 is marginally better but only at high resolutions.
Brad Chacos/IDG
In Shadow of the Tomb Raider at 4K, we see how potent Nvidia’s DLSS can be. Here ray tracing performance outpaces the 6800 XT by a wide margin. AMD does have a competitor to DLSS in the works, “FidelityFX Super Resolution,” or FSR, but it’s still in the early stages. While Nvidia has the clear advantage now, the 6800 XT does have 16GB of VRAM, which ray tracing clearly will like; we just need further optimizations in software.
In non–ray tracing titles, the 6800 XT puts up a fantastic effort versus the RTX 3080. If ray tracing is something you want more of, however, the RTX 3080 currently is the best at that. The ray tracing performance of the 6800 XT is acceptable currently, and future improvements should make it highly competitive.
Power draw and other things to know
The RTX 3080 TDP comes in at 320W compared to the 300W of the RX 6800 XT. These new-generation GPUs certainly run hotter than ever, so proper cooling will be essential for both. Do keep in mind that the GDDR6x VRAM of the 3080 (and 3090) can run very hot compared to the GDDR6 in the 6800 XT depending on your use case.
Thiago Trevisan/IDG
If you’re purchasing a Founders Edition RTX 3080, some have had issues with inadequate thermal pads from the factory, resulting in higher than normal VRAM temperatures and thermal throttling. Some users have improved this by either water cooling their GPUs or replacing the thermal pads, but your mileage may vary. Third-party 3080s are less affected if they have a beefy cooler, however. The AMD 6800 XT typically runs hot due to its power, but well within its limits.
How about LHR, or Lite Hash Rate models? Nvidia has introduced this feature in order to improve availability specifically for gamers. The non-Founders Edition RTX 3080s now have this moniker, meaning they’re less potent at crypto-currency mining (although work arounds have been popping up lately). The AMD 6800 XT has no such distinction, but it has generally not been as popular with crypto miners compared to the Nvidia GPUs due to the price-performance ratio.
Which is the best GPU for you?
Brad Chacos/IDG
Even amid historic shortages, we’re lucky to have such high-performance GPUs available from both Nvidia and AMD. The caveat of buying a GPU in such as market always falls on your own budget and needs; prices are much higher than we’d like to see, if you can find them.
Which is the best GPU? While the 6800 XT puts up a valiant effort, the RTX 3080 sneaks by for the win. Despite the VRAM size handicap, the ray tracing plus DLSS performance make it a hotrod while keeping visuals maxed out. This is especially true at 1440p and 4K resolutions, where this GPU shines. If you need Nvidia-specific features such as Nvenc encoding, and G Sync, you’ll know where to go. Otherwise, the 6800 XT is right up there as well. If you’re planning on high refresh rate 1080p or only going up to 1440p with minimal ray tracing, it’s also a worthy choice.
Author: Thiago Trevisan
AMD Radeon RX 6800 XT vs Nvidia GeForce RTX 3080: What is the difference?
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AMD Radeon RX 6800 XT
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Nvidia GeForce RTX 3080
Founders Edition
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56 facts in comparison
AMD Radeon RX 6800 XT
Nvidia GeForce RTX 3080
Why is AMD Radeon RX 6800 XT better than Nvidia GeForce RTX 3080?
- 123.8 GPixel/s higher pixel rate?
288 GPixel/svs164.2 GPixel/s - 20W lower TDP?
300Wvs320W - 812MHz faster memory clock speed?
2000MHzvs1188MHz - 1.6x more VRAM?
16GBvs10GB - 182.9 GTexels/s higher texture rate?
648 GTexels/svs465. 1 GTexels/s - 540MHz faster GPU turbo speed?
2250MHzvs1710MHz - 16 more texture mapping units (TMUs)?
288vs272 - 1nm smaller semiconductor size?
7nmvs8nm
Why is Nvidia GeForce RTX 3080 better than AMD Radeon RX 6800 XT?
- 9.03 TFLOPS higher floating-point performance?
29.77 TFLOPSvs20.74 TFLOPS - 3000MHz higher effective memory clock speed?
19000MHzvs16000MHz - 248GB/s more memory bandwidth?
760GB/svs512GB/s - 64bit wider memory bus width?
320bitvs256bit - 4096 more shading units?
8704vs4608 - Supports DLSS?
- 1 more DisplayPort outputs?
3vs2 - 1 years more years under manufacturer’s warranty?
3 yearsvs2 years
Which are the most popular comparisons?
AMD Radeon RX 6800 XT
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Nvidia GeForce RTX 3070 Ti
Nvidia GeForce RTX 3080
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AMD Radeon RX 6900 XT
AMD Radeon RX 6800 XT
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AMD Radeon RX 6750 XT
Nvidia GeForce RTX 3080
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Nvidia GeForce RTX 3070 Ti
AMD Radeon RX 6800 XT
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AMD Radeon RX 6700 XT
Nvidia GeForce RTX 3080
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Nvidia GeForce RTX 3060
AMD Radeon RX 6800 XT
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AMD Radeon RX 6900 XT
Nvidia GeForce RTX 3080
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Nvidia GeForce RTX 3080 Ti
AMD Radeon RX 6800 XT
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Nvidia GeForce RTX 3070
Nvidia GeForce RTX 3080
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Nvidia GeForce RTX 3070
AMD Radeon RX 6800 XT
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AMD Radeon RX 5700 XT
Nvidia GeForce RTX 3080
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Nvidia GeForce RTX 3080 12GB
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EVGA GeForce RTX 3060 Ti XC Gaming
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Nvidia GeForce RTX 3090
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Nvidia GeForce RTX 2070 Super
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Price comparison
User reviews
Performance
1. GPU clock speed
1487MHz
1440MHz
The graphics processing unit (GPU) has a higher clock speed.
2.GPU turbo
2250MHz
1710MHz
When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.
3.pixel rate
288 GPixel/s
164.2 GPixel/s
The number of pixels that can be rendered to the screen every second.
4.floating-point performance
20.74 TFLOPS
29.77 TFLOPS
Floating-point performance is a measurement of the raw processing power of the GPU.
5.texture rate
648 GTexels/s
465.1 GTexels/s
The number of textured pixels that can be rendered to the screen every second.
6.GPU memory speed
2000MHz
1188MHz
The memory clock speed is one aspect that determines the memory bandwidth.
7.shading units
Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.
8.texture mapping units (TMUs)
TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.
9.render output units (ROPs)
The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.
Memory
1.effective memory speed
16000MHz
19000MHz
The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.
2. maximum memory bandwidth
512GB/s
760GB/s
This is the maximum rate that data can be read from or stored into memory.
3.VRAM
VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.
4.memory bus width
256bit
320bit
A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.
5.version of GDDR memory
Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.
6.Supports ECC memory
✖AMD Radeon RX 6800 XT
✖Nvidia GeForce RTX 3080
Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.
Features
1.DirectX version
DirectX is used in games, with newer versions supporting better graphics.
2.OpenGL version
OpenGL is used in games, with newer versions supporting better graphics.
3.OpenCL version
Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.
4.Supports multi-display technology
✔AMD Radeon RX 6800 XT
✔Nvidia GeForce RTX 3080
The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.
5.load GPU temperature
Unknown. Help us by suggesting a value. (AMD Radeon RX 6800 XT)
Unknown. Help us by suggesting a value. (Nvidia GeForce RTX 3080)
A lower load temperature means that the card produces less heat and its cooling system performs better.
6.supports ray tracing
✔AMD Radeon RX 6800 XT
✔Nvidia GeForce RTX 3080
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.
7.Supports 3D
✔AMD Radeon RX 6800 XT
✔Nvidia GeForce RTX 3080
Allows you to view in 3D (if you have a 3D display and glasses).
8.supports DLSS
✖AMD Radeon RX 6800 XT
✔Nvidia GeForce RTX 3080
DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.
9. PassMark (G3D) result
Unknown. Help us by suggesting a value. (AMD Radeon RX 6800 XT)
Unknown. Help us by suggesting a value. (Nvidia GeForce RTX 3080)
This benchmark measures the graphics performance of a video card. Source: PassMark.
Ports
1.has an HDMI output
✔AMD Radeon RX 6800 XT
✔Nvidia GeForce RTX 3080
Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.
2.HDMI ports
More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.
3.HDMI version
HDMI 2.1
HDMI 2.1
Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.
4.DisplayPort outputs
Allows you to connect to a display using DisplayPort.
5. DVI outputs
Allows you to connect to a display using DVI.
6.mini DisplayPort outputs
Allows you to connect to a display using mini-DisplayPort.
Miscellaneous
1.Has USB Type-C
✔AMD Radeon RX 6800 XT
✖Nvidia GeForce RTX 3080
The USB Type-C features reversible plug orientation and cable direction.
2.USB ports
Unknown. Help us by suggesting a value.
With more USB ports, you are able to connect more devices.
Price comparison
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Which are the best graphics cards?
RX 6800XT vs RTX 3080 — which GPU should you choose?
The more reasonably priced flagships
Updated: Sep 2, 2022 10:58 am
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ASUS TUF GAMING Radeon RX 6800 XT OC 16GB
MSI Gaming GeForce RTX 3080 Gaming X Trio 10G
Architecture
Specifications
Video memory (VRAM)
Clock speeds
Cores
Thermal design power (TDP)
6800XT vs 3080 performance
Price comparison
XFX RX 6800 XT 16GB GDDR6 Graphics Card
ASUS ROG Strix NVIDIA GeForce RTX 3080 OC Edition
Is 6800 XT better than 3080?
6800 XT vs 3080 FAQs
How much faster is the 6800 XT than 3080?
How much better is the 3080 than 6800 XT?
These two graphics cards came out as part of the initial generational release, but we take a closer look at the 6800xt vs 3080 battle. Comparing the two cards we take a look to see which is the best graphics card for you. It’s not just down to the raw performance but also the price and features of the two GPUs.
The AMD vs Nvidia battle is fierce and has never been so close. With plenty of great choices from both, there are lots of factors to consider. And if you’re looking at the powerful options that are less likely to break the bank we compare the 6800XT vs RTX 3080.
ASUS TUF GAMING Radeon RX 6800 XT OC 16GB
Pros
Axial-tech fan design has been enhanced
An all-aluminum shroud
GPU Tweak II provides intuitive performance tweaking, thermal controls, and system monitoring
Good value
Cons
Basic design
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MSI Gaming GeForce RTX 3080 Gaming X Trio 10G
Pros
Extremely attractive 3080
Very quiet thermal design
High out-the-box clock boost
Excellent build quality
Cons
Lies within the higher end of the 3080 price spectrum
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Architecture
The first comparison we take a look at is between the architecture of the GPUs. Encompassing the heart of the card it is where the hard work is done and the core differences are situated. With that, the differences between the Navi and Ampere builds are significant and make it difficult to have a direct comparison between the two. But there are plenty of other features that can be used for the 6800XT vs RTX 3080 fight and a general idea can be made.
The AMD card features the Navi 21 XT 215 die and the Nvidia card uses the GA102 200 chip. They are also manufactured in different ways with Nvidias Samsung 8nm process as compared to AMD sticking with TSMCs 7nm process. Giving Radeon cards a slightly more compact build. Which gives them a smaller die size of 520mm2 compared to the 628mm2 die on the 3080. Giving Nvidia more space to fit its 28.3 billion transistors, 1.5 billion more than on the AMD card.
Specifications
RX 6800 XT | RTX 3080 | |
---|---|---|
GPU | Navi 21 XT (215-121000177) |
GA102-200-KD-A1 |
Shaders | 4608 | 8704 |
RT Cores | 72 | 68 |
TMUs | 288 | 272 |
Memory | 16GB GDDR6 | 10GB GDDR6X |
Base clock | 1825MHz | 1440MHz |
Boost clock | 2250MHz | 1710MHz |
Memory clock | 16 Gbps | 19 Gbps |
Card bus | PCIe 4. 0 x16 | PCIe 4.0 x16 |
Memory bandwidth | 512.0GB/s | 760.3GB/s |
TDP | 300W | 320W |
Specs between the two cards are very close and trading blows plenty of the different parts of the graphic cards. We’ll take a look at what each of these means for you and the performance between the two cards.
Video memory (VRAM)
One big difference between the two GPUs is the amount of VRAM in them. Here the AMD card takes the lead in capacity, featuring 16GB of GDDR6 VRAM compared to 10GB of GDDR6X. But it is slower memory than the RTX has to offer, with the 6800 XT only having a max bandwidth of 512GB/s instead of 760.3GB/s.
The faster rate of processing does give an advantage when processing higher resolutions. But a higher capacity is also a good choice, both of these giving performance increases. It will come down to which is a better overall helper when being used.
Clock speeds
Silicon clock speeds are determined by how fast the crystal is able to cycle. Which in turn processes the instructions and graphics so faster rates work through everything much quicker. In the 6800XT vs 3080 matchup, the Radeon card has a clear advantage in terms of clock speeds in all circumstances.
With a base clock of 1,825MHz and a boost clock of 2,250MHz. Compared to the 3080 which has a base clock of 1,440MHz and a boost clock of 1,710MHz. This means AMD has much faster performance even at their base level. With that speed, it can compete well with the rest of its drawbacks. Even still there is also plenty of opportunities to overclock the GPUs as well to further improve their performance.
Cores
The cores make up the GPU die and there’s some consistency across the two different brands. Consisting of shaders, texture mappers, and ray tracing cores. Each of these works on specific tasks and makes graphics possible. With the work of shaders darkening the scenes, TMUs creating 3d images from a bitmap and ray tracing working on excellent lighting.
For shaders, Nvidia has 8,704 when AMD only has 4,608, with such difference it means better shading from its card. With the possibility of it working through those problems much better and faster. However, in other terms, the 3080 slightly falls behind. It has four fewer ray-tracing cores and 16 fewer TMU cores. This isn’t a great difference but may provide some advantage to the Radeon card.
Thermal design power (TDP)
The TDP of a chip is the maximum amount of heat generated at the maximum power. It gives you an idea of how much of a radiator your graphics card will be but also how well the design solution has to work to expel that energy. The 6800 XT has a 20W lower TDP, meaning it will produce less heat, as well as use less energy to give off as waste heat. So if your concern is power consumption that the AMD card does a much better job on that side.
6800XT vs 3080 performance
3dmark gives a simple benchmark up against the two cards and sees how well they perform. In TimeSpy the 6800 XT achieves a graphics score of 17,275 with the 3080 getting 17,832. This does give the advantage to the Nvidia card but with only a 500 point difference. Not a big win and so might not be as significant in other situations.
However, in ray tracing Nvidia’s solution is still the best around. Even with a disadvantage in cores, their software and architecture overpower the competition. The card achieved a score of 11,449 in the 3D Mark Port Royale test, whereas the RX 6800 XT only gets 8,873.
From TechSpot’s benchmarks, we see in gaming the close nature of the two cards. For 1080p the 3080 is 3% slower on average. But at higher resolutions, it averages higher by 1% at 1440p and 7% at 4k. Coming from the much better raytracing implementation.
Price comparison
MSRP of the 6800 XT is $649, with the RTX 3080 launching at an MSRP of $699. So with the $50 difference, there isn’t much of a price change over the two cards. With the performance difference, it can sway some people over to one or the other card.
XFX RX 6800 XT 16GB GDDR6 Graphics Card
Pros
Hardware ray tracing (72 cores)
Solid frame rate performance in high resolutions
Integrated AMD Fidelity FX
Fairly decent price
AMD Freesync reduces chances of screen tear
Radeon Anti-Lag protocol
Great XFX enclosure and triple-fan cooling system
16GB GDDR6 VRAM
Cons
Not quite as fast as our top picks
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ASUS ROG Strix NVIDIA GeForce RTX 3080 OC Edition
Pros
Very good build quality
Attractive design
The building blocks for the world’s fastest, most efficient GPU
Axial-Tech Fan Design
Cons
Quite pricey
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Is 6800 XT better than 3080?
Overall, comparing the 6800xt vs 3080 it’s hard to knock down the 3080 for outperforming in each situation. It is the better option at their MSRP prices. They do trade blows in terms of performance, but what the extra $50 will get you is raytracing performance, Where Nvidia easily wins out and might be worth it for some.
6800 XT vs 3080 FAQs
How much faster is the 6800 XT than 3080?
Looking at their clock rate, we see the AMD card leading again. The 6800 XT has a 27% faster base clock, and a 32% faster boost clock than the 3080. But it does lose out in terms of memory clocks. With the 3080 having a 19% higher rate leading to a 49% higher bandwidth.
How much better is the 3080 than 6800 XT?
When looking at the performance we look at 3DMarks benchmarks. There the 6800 XT achieves a graphics score of 17,275 with the 3080 getting 17,832. The gap grows bigger when looking at ray tracing in Port Royal. There we see it get 11,449 compared to 8,873. So the 3080 leads by 3% and 29% over the 6800 XT.
Then in gaming, the 3080 averages 3% lower framerates at 1080p. But increasing resolutions it leads the 6800 XT by 1 and 7%. Skewed by its raytracing performance.
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GeForce RTX 3080 vs Radeon RX 6800 XT: Full Comparison With Specs, Price, And More
Today, we are having a look at two of the best offerings from both Nvidia and AMD: The Geforce RTX 3080 vs Radeon RX 6800 XT. If you’ve had a look at the graphics card market recently, then you know things have been a little crazy, with most GPUs selling well over MSRP. With prices finally starting to come down, we thought now would be a better time than ever to check out what Nvidia and AMD have in the way of high-end gaming graphics cards.
Although similarly priced, the RTX 3080 and Radeon RX 6800 XT definitely have their differences, with various pros and cons for each card, and we most often see Nvidia pulling ahead of AMD in their GPU lineups. We are going to find out if that is any different with these two graphics cards, starting with full side-by-side comparisons and then going into detail about what makes each of these cards special. Finally, we’re going to find out which one is really better: the Nvidia Geforce RTX 3080 or AMD Radeon RX 6800 XT?
The Radeon RX 6800 XT boasts 16 GB of VRAM.
GeForce RTX 3080 vs Radeon RX 6800 XT: Side-By-Side Comparison
Looking at the specs on each card paints a very interesting picture. We can see significant differences in key areas such as core count, VRAM capacity, and clock speeds, all of which translate to significantly higher theoretical performance for the Radeon RX 6800 XT. Have a look at the table below to see for yourself.
GeForce RTX 3080 | Radeon RX 6800 XT | |
---|---|---|
Graphics Processor: | GA102 | Navi 21 |
Shader Cores: | 8704 | 4608 |
TMUs: | 272 | 288 |
ROPs: | 96 | 128 |
VRAM Type: | GDDR6 | GDDR6 |
VRAM Capacity: | 10 GB | 16 GB |
Bus Width: | 320 bit | 256 bit |
GPU Clock: | 1440 MHz | 1825 MHz |
Boost Clock: | 1710 MHz | 2250 MHz |
Memory Clock: | 1188 MHz | 2000 MHz |
Texture Fill Rate: | 465. 1 GTexel/s | 648 GTexel/s |
Pixel Rate: | 164.2 GPixel/s | 288 GPixel/s |
Even though the Radeon RX 6800 XT appears to have better specs, does this mean it is a much better GPU for gaming, streaming, and editing? Not necessarily, as we’re about to find out: specs are not everything. It is all about benchmarks and real-world performance.
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AMD Radeon RX 6800 XT Reference Edition Gaming Graphics Card
- Compute Units: 72
- Ray Accelerators: 72
- Game Frequency: Up to 2015 MHz
- Infinity Cache: 128 MB
- Memory Type: GDDR6
Nvidia released the RTX 3080 in September 2020, designed as a step up from the RTX 3070 Ti. It was an upgrade from the previous generation, the RTX 2080, in almost every way, with hardware improvements all around. Although the previous generations had support for some key features such as DLSS, Ray Tracing, and G-Sync, the latest RTX 3080 brings with it improvements to all of these features, making it more competitive than ever.
AMD also brought their A-game when it comes to generational increases in performance. The RX 6800 XT is the successor to the RX 5700 XT, which came out about a year earlier. Many user reports claimed hardware stability and driver issues on the previous generation of GPUs, which seem to have been improved with the latest generation. Unfortunately, the Radeon RX 6800 XT lacks features found in similar Nvidia cards, such as RTX and DLSS.
Although the Radeon RX 6800 XT comes with a significantly higher VRAM capacity, the RTX 3080 stays competitive by offering superior technologies. AMD’s answer to G-Sync is reportedly not as good as Nvidia’s G-Sync refresh rate synchronization technology. AMD’s frame rate upscaling tech, FidelityFX Super Resolution, is also not as powerful as Nvidia’s DLSS. Short for Deep Learning Super Sampling, DLSS uses artificial intelligence to upscale image resolution without sacrificing frame rates.
When it comes to Ray Tracing, Nvidia has been at it longer and seems to have perfected the technology, whereas AMD is seriously lagging behind. Despite having higher specs on paper, Nvidia’s use of superior technology makes it look like a better choice for most gamers.
One thing that could sway you towards the RX 6800 XT instead of the RTX 3080 is the price. AMD has always been known for providing more inexpensive graphics cards, and the RX 6800 XT is no different. With an MSRP of $699 for the RTX 3080 and $649 for the RX 6800 XT, the AMD card is the clear winner here. The current graphics card market is still showing us prices well over MSRP though, so it all depends on which one is the better deal at the time.
The Nvidia GeForce RTX 3080 is about half an inch smaller than the Radeon RX 6800 XT.
Power Consumption and Size
2021 Newst GeForce RTX 3080 Founders Edition / AllyFlex HDMI
- Powered by the NVIDIA GeForce RTX 3080 graphics processing unit (GPU) with a 1710MHz boost clock speed to help meet the needs of demanding games.
- 10GB GDDR6X (320-bit) video memory.
- PCI Express 4.0 and earlier PCI Express 3.0. Offers compatibility with a range of systems.
- Antialiasing and anisotropic filtering delivers striking graphics with incredible realism.
- HDMI and Display Port outputs enable flexible connectivity.
You won’t be able to run either one of these graphics cards if you don’t have a hefty power supply. Both the RTX 3080 and RX 6800 XT require a lot of power, so knowing which one is more energy efficient may help you decide which GPU is right for you.
Under full load, the RTX 3080 will draw about 320 watts. As long as you have a 700-watt or higher power supply with two 6-pin PCI-e connectors you’ll be able to power this graphics card. The Radeon RX 6800 XT comes in with a slightly lower TDP rating of just 300 watts. Although you could get by with a smaller power supply, at least a 700-watt model is recommended for optimal performance. The difference with the RX 6800 XT however, is that you will need two 8-pin power connectors to provide it with power.
Both graphics cards are fairly large in size, with dimensions measuring about 10.5 inches for the AMD, and about 11 inches for the Nvidia. This is to be expected with high-performance graphics cards like this, and a large GPU can even be desirable to show off in your PC case. Just make sure you have the space available for it.
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AMD Radeon RX 6800 XT Reference Edition Gaming Graphics Card
- Compute Units: 72
- Ray Accelerators: 72
- Game Frequency: Up to 2015 MHz
- Infinity Cache: 128 MB
- Memory Type: GDDR6
With graphics cards being used for all sorts of purposes from video editing and cryptocurrency mining to complex 3D modeling, the most common benchmark for performance is how well they play games. Luckily, both the RTX 3080 and RX 6800 XT are fantastic gaming GPUs.
Both of these graphics cards are complete overkill if all you plan to do is game at 1080p. With high-end GPUs such as these, you can push performance to the absolute max, even at 4K Ultra HD resolutions.
We compiled benchmarks from some of the most popular games out there to find out which one is really the better gaming graphics card. As you can see from the benchmarks, both GPUs offer stunning levels of performance:
GeForce RTX 3080 | Radeon RX 6800 XT | |
---|---|---|
Metro Exodus | 43+ FPS | 41+ FPS |
Final Fantasy XIV | 57+ FPS | 45+ FPS |
Horizon Zero Dawn | 62+ FPS | 61+ FPS |
Assassins Creed: Valhalla | 42+ FPS | 46+ FPS |
Borderlands 3 | 57+ FPS | 64+ FPS |
Shadow of the Tomb Raider | 69+ FPS | 69+ FPS |
Watch Dogs Legion | 45+ FPS | 44+ FPS |
Even on ultra settings at 4K resolution, the results are impressive for every game tested. At lower resolutions and settings, you can expect an average FPS of at least 25% more.
No matter which card you pick, you’ll enjoy a truly immersive gaming experience. If you want the absolute best bang for your buck, however, the Geforce RTX 3080 has a slight lead over the Radeon RX 6800 XT. Games that don’t use Ray Tracing or DLSS may actually run better on the RX 6800 XT, so keep that in mind if you enjoy games like Assassins Creed: Valhalla or Borderlands 3.
Which One Should You Choose?
2021 Newst GeForce RTX 3080 Founders Edition / AllyFlex HDMI
- Powered by the NVIDIA GeForce RTX 3080 graphics processing unit (GPU) with a 1710MHz boost clock speed to help meet the needs of demanding games.
- 10GB GDDR6X (320-bit) video memory.
- PCI Express 4.0 and earlier PCI Express 3.0. Offers compatibility with a range of systems.
- Antialiasing and anisotropic filtering delivers striking graphics with incredible realism.
- HDMI and Display Port outputs enable flexible connectivity.
For your typical gamer, both the RTX 3080 and the RX 6800 XT are extremely powerful graphics cards and probably overkill for most 1080p gaming. However, if you consider yourself a hardcore gaming enthusiast, the question of which GPU is really better becomes a bit harder to answer.
There are a lot of factors that make up which card is better, but it all comes down to your specific needs. If having a graphics card with lower power consumption and a smaller footprint is important to you, then you may be inclined to go with the Radeon RX 6800 XT. For most gamers, these are relatively unimportant factors, and the real deciding factor is gaming performance.
With graphics technology offered by Nvidia such as DLSS, G-Sync, and super Ray Tracing capabilities, many games will run better on the RTX 3080. There are certain games that have a preference for the RX 6800 XT, so keep that in mind when making your selection. To sum it up though, we think the RTX 3080 beats the RX 6800 XT, even if only by a small margin.
Last update on 2022-09-28 / Affiliate links / Images from Amazon Product Advertising API
GeForce RTX 3080 vs Radeon RX 6800 XT: Full Comparison With Specs, Price, And More FAQs (Frequently Asked Questions)
Is the GeForce RTX 3080 better than the Radeon RX 6800 XT?
Based on the specs alone, the Radeon RX 6800 XT appears to be the better GPU. However, when put to the test in real-world scenarios and gaming benchmarks, the Geforce RTX 3080 pulls ahead and proves itself to be a slightly better graphics card.
hat’s the difference between the GeForce RTX 3080 and the Radeon RX 6800 XT?
The Geforce RTX 3080 is made by Nvidia and thanks to superior technology, most gaming benchmarks show that it is the better GPU. The Radeon RX 6800 XT is from AMD and offers a higher VRAM capacity, and lower power consumption, but does not beat the RTX 3080 in gaming benchmarks.
What are the best features of the GeForce RTX 3080 and the Radeon RX 6800 XT?
Besides the massive core count, VRAM capacity, and boost clock speeds offered by these graphics cards, they both offer synchronization technology, upscaling, and enhanced connectivity.
How much should a 6800 XT cost?
Even though the RX 6800 XT launched with an MSRP of only $649, it has been difficult to find this GPU for under $900 recently, and anything less is probably going to be a very rare deal.
How many GB is RTX 3080?
The RTX 3080 comes with 10GB of GDDR6 VRAM, more than enough to handle even the most demanding games.
Which is the cheapest RTX 3080?
The cheapest RTX 3080 is most likely the mobile version of the card, though not the best by a longshot. For the best performance, a desktop RTX 3080 is going to be ideal.
0026 vs 164.2 GPixel/s
300W vs 320W
2000MHz vs 1188MHz
16GB vs 10GB
648 GTexels/s vs 465.1 GTexels/s
2250MHz vs 1710MHz
288 vs 272
7nm vs 8nm
- 9.03 TFLOPS higher than FLOPS?
29.77 TFLOPS vs 20.74 TFLOPS - 3000MHz higher effective clock speed?
19000MHz vs 16000MHz - 248GB/s more memory bandwidth?
760GB/s vs 512GB/s - 64bit wider memory bus?
320bit vs 256bit - 4096 more stream processors?
8704 vs 4608 - Supports DLSS?
- 1 more DisplayPort outputs?
3 vs 2 - Years under manufacturer’s warranty 1 years more?
3 years vs 2 years
What are the most popular comparisons?
AMD Radeon RX 6800 XT
vs
Nvidia GeForce RTX 3070 Ti
Nvidia GeForce RTX 3080
vs
AMD Radeon RX 6900 XT
AMD Radeon RX 6800 XT
vs
AMD Radeon RX 6750 XT
AMD Radeon RX 6800 XT
vs
AMD Radeon RX 6700 XT
Nvidia GeForce RTX 3080
vs
Nvidia GeForce RTX 3060
AMD Radeon RX 6800 XT
vs
AMD Radeon RX 6900 XT
Nvidia GeForce RTX 3080
vs
Nvidia GeForce RTX 3080 Ti
AMD Radeon RX 6800 XT
VS
NVIDIA GEFORCE RTX 3070
NVIDIA GEFORCE RTX 3080
VS
NVIDIA GeForce RTX 3070
AMD Radeon RX 6800 XT
9000 VS 9000 VS 9000 VS
004 AMD Radeon RX 5700 XT
Nvidia GeForce RTX 3080
vs
Nvidia GeForce RTX 3080 12GB
AMD Radeon RX 6800 XT
vs
EVGA GeForce RTX 3060 Ti XC Gaming
Nvidia GeForce RTX 3080
vs
Nvidia GeForce RTX 3090
AMD Radeon RX 6800 XT
vs
Nvidia GeForce RTX 3090
Nvidia GeForce RTX 3080
vs
AMD Radeon RX 6700 XT
AMD Radeon RX 6800 XT
3. pixel rate
288 GPixel/s
164.2 GPixel/s
The number of pixels that can be displayed on the screen every second.
4.flops
20.74 TFLOPS
29.77 TFLOPS
FLOPS is a measure of GPU processing power.
5.texture size
648 GTexels/s
465.1 GTexels/s
Number of textured pixels that can be displayed on the screen every second.
6.GPU memory speed
2000MHz
1188MHz
Memory speed is one aspect that determines memory bandwidth.
7.shading patterns
Shading units (or stream processors) are small processors in a video card that are responsible for processing various aspects of an image.
8.textured units (TMUs)
TMUs accept textured units and bind them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.
9 ROPs
ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and for performing other tasks such as anti-aliasing to improve the appearance of graphics.
Memory
1.memory effective speed
16000MHz
19000MHz
The effective memory clock frequency is calculated from the memory size and data transfer rate. A higher clock speed can give better performance in games and other applications.
2.max memory bandwidth
512GB/s
760GB/s
This is the maximum rate at which data can be read from or stored in memory.
3.VRAM
VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.
4. memory bus width
256bit
320bit
Wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.
5. GDDR memory versions
Later versions of GDDR memory offer improvements such as higher data transfer rates, which improve performance.
6. Supports memory debug code
✖AMD Radeon RX 6800 XT
✖Nvidia GeForce RTX 3080
Memory debug code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.
Functions
1.DirectX version
DirectX is used in games with a new version that supports better graphics.
2nd version of OpenGL
The newer version of OpenGL, the better graphics quality in games.
OpenCL version 3.
Some applications use OpenCL to use the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions are more functional and better quality.
4. Supports multi-monitor technology
✔AMD Radeon RX 6800 XT
✔Nvidia GeForce RTX 3080
The video card has the ability to connect multiple screens. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.
5. GPU temperature at boot
Unknown. Help us offer a price. (AMD Radeon RX 6800 XT)
Unknown. Help us offer a price. (Nvidia GeForce RTX 3080)
Lower boot temperature — this means that the card generates less heat and the cooling system works better.
6.supports ray tracing
✔AMD Radeon RX 6800 XT
✔Nvidia GeForce RTX 3080
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.
7.Supports 3D
✔AMD Radeon RX 6800 XT
✔Nvidia GeForce RTX 3080
Allows you to view in 3D (if you have a 3D screen and glasses).
8.supports DLSS
✖AMD Radeon RX 6800 XT
✔Nvidia GeForce RTX 3080
DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.
9. PassMark result (G3D)
Unknown. Help us offer a price. (AMD Radeon RX 6800 XT)
Unknown. Help us offer a price. (Nvidia GeForce RTX 3080)
This test measures the graphics performance of a graphics card. Source: Pass Mark.
Ports
1.has HDMI output
✔AMD Radeon RX 6800 XT
✔Nvidia GeForce RTX 3080
Devices with HDMI or mini HDMI ports can stream HD video and audio to the connected display.
2.HDMI connectors
More HDMI connectors allow you to connect multiple devices at the same time, such as game consoles and TVs.
HDMI 3.Version
HDMI 2.1
HDMI 2.1
New HDMI versions support higher bandwidth for higher resolutions and frame rates.
4. DisplayPort outputs
Allows connection to a display using DisplayPort.
5.DVI outputs
Allows connection to a display using DVI.
Mini DisplayPort 6.outs
Allows connection to a display using Mini DisplayPort.
Others
1. USB Type-C
✔AMD Radeon RX 6800 XT
✖Nvidia GeForce RTX 3080
USB Type-C has reversible connector orientation and cable routing.
2.USB connectors
Unknown. Help us offer a price.
With more USB ports, you can connect more devices.
Price match
Cancel
Which graphics cards are better?
catch up and overtake! GECID.com. Page 1
::>Video cards
>2021
> Comparison of AMD Radeon RX 6800 XT vs RTX 3080/3070/3060 Ti/2080 Ti and RX 5700 XT in FHD, QHD and 4K: catch up and overtake!
04-01-2021
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This is the first acquaintance with the Radeon RX 6000 line, so you can’t do without diving into the theory. Three high-performance models have already debuted in the series: the RX 6800 and 6800 XT went on sale on November 18, and the RX 6900 XT on December 8. All of them are aimed at running games in 4K resolution, but with different levels of graphics quality.
According to internal tests, the RX 6800 leaves no chance for the RTX 2080 Ti, and in modern realities it will compete with the RTX 3070. The RX 6800 XT looks at least as good as the RTX 3080, and in some places even better, especially in terms of performance per watt and performance per $.
This is an amazing result considering the fact that last year the top RDNA graphics card was the mid-priced RX 5700 XT with a recommended price tag of $399. She fought the RTX 2060 SUPER, but didn’t even come close to the top Turing representatives. And now RDNA 2 left Turing behind in one fell swoop and caught up with Ampere.
The secret lies in the fact that RDNA 2 is the first purely gaming architecture for AMD GPUs, unlike RDNA, which retained the versatility of its predecessors.
In its development, engineers used knowledge from the field of building central processors. This made it possible to increase the frequency of CUs by 30% with the same power consumption or reduce power consumption by 50% with the same frequency.
AMD is catching up in giant strides in terms of performance per watt, with RDNA 50% better than GCN and RDNA 2 54% better than the first generation.
One of the biggest changes is the new cache hierarchy and the addition of the 128 MB Infinity Cache. It is analogous to the L3 cache in central processors. Through it, interaction with the GDDR6 video memory takes place.
Thanks to this, we managed to leave the 256-bit bus. Although the bandwidth exceeds the performance of the 512-bit memory bus.
Also, Infinity Cache allowed to significantly increase the clock speeds of the GPU. Recall that according to unofficial information, the limit for the RX 6800 XT is 2.8 GHz, and for 6900XT — 3 GHz.
It reduces video memory latency, speeds up ray tracing, and can dynamically increase memory bandwidth up to a maximum of 550 GB/s.
In addition, in the RDNA 2 architecture, the throughput of CU computing units has been improved by 30%, RB + units have been redesigned, high-speed libraries have been added, pipelines are more actively rebalanced, geometry and tessellation rebalancing has been optimized, and much more. In a word, a large-scale work has been carried out to optimize each node.
It’s also the first AMD graphics architecture to fully support the DirectX 12 Ultimate API and all its useful technologies.
In particular, Mesh Shading allows you to create more detailed scenes with high processing speed of geometric primitives, so that beauty does not negatively affect performance.
Sampler Feedback improves the visual quality of the image, reduces texture loading times and video memory usage, and improves overall performance by reusing colors already processed in the previous frame.
AMD graphics cards can finally speed up ray tracing tasks. To do this, each CU has a special Ray Accelerator module. With it, you can speed up the rendering of dynamic global illumination using ray tracing, soft shadows and hybrid reflections.
Well, VRS technology allows you to dynamically change the fill rate of shaders in the scene, directing limited GPU resources to really important objects and reducing the speed where there is no such need, for example, when processing static objects or details on the periphery.
With the introduction of the Radeon RX 6000 line, AMD Smart Access Memory technology debuted, although this is only the marketing name for the Re-Size BAR feature of the PCIe interface. It gives the processor access to all video memory, although the previously available amount was limited. This improves gaming performance by an average of 6%.
At launch, AMD SAM is available in bundles of Ryzen 5000 processors, new graphics cards, and motherboards based on 500-series chipsets. But there are already its tests on ASUS Z49 boards0. Later it will be available for the 400th series of chipsets. NVIDIA also does not sit idly by and is already preparing a similar technology for its video cards.
AMD also has an analogue of NVIDIA Reflex technology called Anti-LAG. This feature is also aimed at reducing input lag in games and improving the gaming experience in esports disciplines and blockbusters. It provides the maximum effect in conjunction with Radeon Boost dynamic resolution technology.
Finally, let’s take a look at AMD’s FidelityFX technology suite, which is already used in 35 games, including blockbusters like GodFall, Dirt 5 and World of WarCraft: Shadowlands. It has new tools to create more realistic shading geometry, improve render speed, add high quality reflections, and more.
Later Super Resolution technology will be added to the FidelityFX suite. This is an analogue of NVIDIA DLSS for increasing the speed of the video sequence while maintaining acceptable image quality. It will be especially useful when ray tracing is activated.
Finally, let’s recall HDMI 2.1 support for connecting 8K monitors and USB Type-C for virtual reality helmets and some displays. AMD did not forget to implement hardware acceleration of the AV1 format.
That’s it, we’ve finished with the theory — let’s start examining the video card itself. We received the reference version, but you can already look for modified partner options on sale. AMD has moved away from the turbine design of the cooler in favor of a version with three axial fans. From this, the video card really became quieter in operation. At low loads, the cooling system completely switches to a silent passive mode of operation.
Also in the design of the cooler there is an aluminum radiator, an evaporation chamber, an aluminum reinforcing plate inside and a stiffening plate on the back. For improved heat dissipation from the GPU, a graphite thermal interface is used. In games, the temperature usually did not exceed 75 °. On the official website, AMD does not announce the critical temperature, but the press materials mention that 110 ° in games is not a reason to panic.
The GPU itself includes 72 compute units and 4608 stream processors. The game frequency of its operation is 2015 MHz, and the dynamic frequency rises to 2250 MHz. In games, it is in the region of 2300-2400 MHz. The video memory subsystem is represented by 16 GB GDDR6 with a 256-bit bus.
The power subsystem in the reference version uses 15 phases, two of which are designed to serve eight memory chips. The set of external interfaces has two DisplayPort, one HDMI and one USB Type-C.
Now let’s go through the opponents. Chief among them is the RTX 3080, represented in our case by the INNO3D GeForce RTX 3080 iCHILL X4 model.
The other representatives of the Ampere line are not direct competitors for the RX 6800 XT, but for clarity, we decided to add their results to the big picture. RTX 3070 Available in Variant Palit JetStream OC with 5% GPU overclock, 2 BIOS chips and 2-fan cooler.
The RTX 3060 Ti is available as Palit GamingPRO OC with 8% factory overclocked GPU dynamic clock and a massive 3-fan RGB cooler.
Previous generations of video cards in the test are represented by three models. The PowerColor Red Devil Radeon RX 5700 XT OC allows you to appreciate the increase in performance within the AMD lineup. A MSI GeForce RTX 2080 Ti GAMING X TRIO and Palit GeForce RTX 2080 SUPER GameRock show how the new product looks against the background of the top members of the Turing family.
The test stand is left and let’s move on to the analysis of the results. It is based on the still usable 16-thread Core i9-9900K processor.
There was no time for its manual overclocking, but in a couple of clicks the bus function was activated on the ASUS Prime Z39 board0-A .
To cool the processor, we took a 3-section dropsy NZXT Kraken X73 with turntables on FDB bearings.
No issues with RAM thanks to the 32GB DDR4-3600 CORSAIR Dominator Platinum RGB kit.
OS, benchmarks and other software installed on M2 SSD Kingston A1000 480 GB.
All games were registered on a faster and more capacious 2-terabyte Kingston KC2000.
And for the rest we used a 4-terabyte HDD Seagate BarraCuda .
The kilowatt power supply Seasonic PRIME PX-1000 was more than enough. The high efficiency of its work is confirmed by the 80 PLUS Platinum certificate.
All components are assembled in a nice and spacious matte white case NZXT H710i .
Monitor Philips Brilliance 329 helped with the output of the pictureP9H . Gameplays recorded by external system with AVerMedia Live Gamer 4K , i.e. without loss of performance.
GeForce RTX 3080 vs Radeon RX 6800 XT — test in 50 games / PRO-onLineIGRY
TechPowerUp resource offered a comparative test in a completely new format — TPU50. This is a compilation of graphics card performance in a giant set of 50 games from the last years based on modern game engines and 3D graphics APIs. Each of the 50 titles has been tested in the three most popular screen resolutions: Full HD (1920×1080), WQHD (2560×1440) and 4K Ultra HD (3840×2160).
Table of Contents:
The TPU50 compares two graphics cards of the same price range to help the user decide which one best suits their needs or just seems like the best buy. Although the focus of this cycle is on pure performance, however, in conclusion, things like power, heat, noise, availability, etc., will also be addressed.
NVIDIA GeForce RTX 3080 versus AMD Radeon RX 6800 XT today using drivers released recently in October. Because this is a duel between two cards, the data is presented as an easy-to-read percentage difference.
For all intents and purposes, the cards being tested today are prototypical architectures. The NVIDIA GeForce RTX 3080 was launched as the «flagship» gaming graphics product based on the Ampere graphics architecture despite the simultaneous release of the RTX 3090. This was due to the RTX 3080 showing such a significant performance boost over the RTX 2080 that it was the first card capable of run any of today’s games in 4K Ultra HD while the RTX 3090 was much more expensive, partly due to 24 GB of VRAM, a volume that does not bring significant benefits to gamers today. The
Radeon RX 6800 XT, released in November 2020, just two months after the RTX 3080, came as a surprise to everyone in tech. The AMD card led to the company’s return to high-end graphics after nearly seven years. Many wrote off the company, phrases such as “Can AMD ever catch up with NVIDIA again?” were heard all around. The AMD RDNA2 architecture not only brought incredible efficiency improvements, but also introduced support for real-time ray tracing and greatly improved performance over the previous generation RX 5700 XT.
Benchmarks
Among the titles are mainly those included in TechPowerUp video card reviews in recent years, as well as some of the new ones that will soon update the stand. In the future, of course, changes will be made to the selection of games for the TPU50. The goal is to have a rich variety of game genres, engines, and 3D graphics APIs. The same settings were used for both cards, and proprietary features were disabled.
All games are tested in custom test scenes because integrated tests often give a completely inaccurate picture of actual gameplay. In addition, GPU manufacturers are actively optimizing their drivers to achieve good results in integrated tests.
Comparison table | |||
Title | Release | API | Engine |
---|---|---|---|
Ace Combat 7 | 2019 | DX11 | UE4 |
Anno 1800 | 2019 | DX12 | Anno |
Assassin’s Creed Odyssey | 2018 | DX11 | Anvil Next 2.0 |
Assassin’s Creed Valhalla | 2020 | DX12 | Anvil Next 2.0 |
Battlefield V | 2018 | DX11 | Frostbite |
Biomutant | 2019 | DX11 | UE4 |
Borderlands 3 | 2019 | DX11 | UE4 |
Civilization VI | 2016 | DX12 | Civilization |
Control | 2019 | DX12 | Northlight |
Crysis Remastered | 2020 | DX11 | CryEngine 5. 6 |
Cyberpunk 2077 | 2020 | DX12 | REDEngine |
Darksiders 3 | 2018 | DX12 | UE4 |
Days Gone | 2021 | DX12 | UE4 |
Death Stranding | 2020 | DX12 | Decima |
Deathloop | 2021 | DX12 | Void |
Detroit: Become Human | 2019 | Vulkan | Quantic Dream |
Devil May Cry 5 | 2019 | DX11 | RE |
Divinity Original Sin 2 | 2017 | DX11 | Divinity |
DOOM Eternal | 2020 | Vulkan | ID Tech 7 |
Dota 2 | 2016 | DX11 | Source 2 |
F1 2020 | 2020 | DX12 | EGO 3.0 |
F1 2021 | 2021 | DX12 | EGO 4. 0 |
Far Cry 5 | 2018 | DX11 | Dunia |
Far Cry 6 | 2021 | DX11 | Dunia |
Ghost Recon Wildlands | 2017 | DX11 | Anvil Next 2.0 |
Ghost Warrior Contracts 2 | 2021 | DX11 | CryEngine 3 |
GreedFall | 2019 | DX11 | Silk |
Grand Theft Auto V | 2013 | DX11 | Rockstar Adv. |
Guardians of the Galaxy | 2021 | DX12 | Dawn |
Hitman 3 | 2021 | DX12 | Glacier |
Jedi Fallen Order | 2019 | DX11 | UE4 |
Just Cause 4 | 2018 | DX11 | Apex |
Metro Exodus | 2019 | DX12 | 4A |
Monster Hunter World | 2018 | DX11 | MT Framework |
Prey | 2017 | DX11 | CryEngine |
Project Cars 3 | 2020 | DX11 | Madness |
Rage 2 | 2019 | Vulkan | Avalance |
Red Dead Redemption 2 | 2019 | Vulkan | Rockstar Adv. |
Resident Evil 3 | 2020 | DX12 | RE |
Resident Evil Village | 2021 | DX12 | RE |
Sekiro | 2019 | DX11 | Souls |
Shadow of War | 2017 | DX11 | LithTech |
Shadow of the Tomb Raider | 2018 | DX12 | Foundation |
Star Wars Squadrons | 2020 | DX11 | Frostbite |
Strange Brigade | 2018 | DX12 | Asura |
The Surge 2 | 2019 | Vulkan | Fledge |
Watch Dogs: Legion | 2020 | DX12 | Dunia |
Witcher 3 | 2015 | DX11 | REDEngine |
Wolcen | 2020 | DX11 | CryEngine3 |
Wolfenstein 2 | 2017 | Vulkan | ID Tech 6 |
Test results
First, a review of all fifty games tested in three resolutions: 1920×1080 (Full HD), 2560×1440 (WQHD) and 3840×2160 (4K).
DirectX 12 and Vulkan 9 games only1225
DirectX 11 only games
Games released in 2018 and earlier
Games released in 2019
Games released in 2020
Games released in 2021
testing 50 games at three resolutions takes a long time. Here we are talking about 150 test runs per card, 300 in total, just for this review. Of course, that users can calculate how long it will take a couple of minutes to test. Processing all the numbers also turned out to be more time consuming than expected, but here it feels like the author got a pretty good understanding.
In launch day review, the Radeon RX 6800 XT was 6% behind the GeForce RTX 3080 at 4K (launch review). In 1440p the difference was 4%, and in Full HD — 6%. A lot has changed since then. The test system upgraded from a Core i9-9900K to a Ryzen 7 5800X, and both AMD and NVIDIA enabled the PCI-Express Resizable BAR in their drivers, and the drivers certainly had time to mature.
Today the performance difference has been reduced to 21% in 4K, 0% in 1440p and 1.2% in Full HD. This means the NVIDIA GeForce RTX 3080 is still faster than the Radeon RX 6800 XT, but AMD has made up a lot and the average difference is small enough that both cards can be considered equal in terms of performance. Of course, here we mean averaging, the performance in individual titles naturally differs greatly. For example, if you are playing Battlefield V, then the RX 6800 XT will give you a higher frame rate. On the other hand, if the games you play are mostly older ones using the DirectX 11 API, NVIDIA will be ahead. That is why there has been an attempt to highlight specific scenarios such as «Only DX12 and Vulkan games» or «Games released in 2020».
The biggest surprise is that there seems to be a very clear trend that AMD Radeon is getting better and better with new releases. The exact reason is still unknown. Maybe it’s because the new game consoles are built on AMD hardware? But the last generation of consoles also used AMD, so that’s probably not the issue. What seems real is that AMD’s developer relationships are more active, perhaps with more staff, resources, and money. While AMD regularly overlooked zero-day driver support a few years ago, it’s now almost guaranteed that major game releases will have a Game-Ready AMD driver available, something NVIDIA has been providing for over a decade. Many people remember the problems with AMD drivers, like all the problems with the Radeon RX 5700 XT. That seems to be in the past too, so good job AMD.
On top of that, it seems that AMD’s marketing is getting more aggressive, blocking relationships with game studios, which is no doubt helped by AMD having more funds for such projects due to the overall success of the company. While there are no reports of NVIDIA paying less attention to its relationships with game developers, it’s still possible — over the years NVIDIA has grown into a huge company whose sources of income go far beyond games. One can only imagine that accountants would question all investments in a market where everything you create can be easily sold.
Although all tests are run with ray tracing disabled, and only a few games support ray tracing today, ray tracing isn’t going anywhere. Comparing the Radeon RX 6800 XT with the RTX 3080 shows that NVIDIA has a crystal clear advantage in ray tracing performance. The differences are significant, and if you believe ray tracing is the future, you should definitely look into the RTX 3080. On the other hand, some recent video game releases have only minimal support for ray tracing, which is enough to put an «i haz ray tracing» mark without reaching promised dramatic improvements in accuracy. In these games, the RT performance hit is minimal and both cards are surprisingly similar in terms of FPS.
When the GeForce RTX 3080 came out with 10 GB of VRAM, there was a certain amount of memory that would be enough for the entire life of the card. And recently, for the first time, it became clear that new titles reach this level at the highest settings in 4K, but only with ray tracing turned on. DOOM Eternal and Far Cry 6 are examples of this. While this shouldn’t be a deal breaker, it’s still worth mentioning. The AMD RX 6800 XT has 16GB of VRAM, which gives it a slight advantage here. With the advent of DirectStorage, memory requirements for games can actually decrease as resources can be transferred from disk much more efficiently.
Last but not least, pay attention to power, heat and noise. AMD has the edge here with TSMC’s 7nm manufacturing process, while NVIDIA uses Samsung’s 8nm node, which is slightly less power efficient. However, the requirements for power supplies are not much different; while gaming — 320W for the RTX 3080 Founders Edition and 290W for the Radeon RX 6800 XT Reference. Of course, 30 watts — yes, 10%, however, this should be an important factor when making a purchase decision. In terms of custom board designs, NVIDIA (177 models) has much more choice than AMD (34 models), in part because NVIDIA now ships «low hash» versions that are considered separate SKUs. In the end, it doesn’t matter if the user can find a decent card with good performance and low noise.
By far the biggest problem for both the Radeon RX 6800 XT and the GeForce RTX 3080 is their terrible affordability. They’re sold out pretty much everywhere, and either the MSRP (RTX 3080 — $700, RX 6800 XT — $650) will make people laugh or cry depending on whether they have one on their PC or try to buy one. Under current market conditions, the GeForce RTX 3080 is priced at $1,500 and the Radeon RX 6800 XT is priced at $1,450. For now, it’s supposed to come down to what we can find and buy, especially if one card costs more reasonably than the other — both cards will deliver outstanding 4K performance.
Comparison of AMD Radeon RX 6800 XT and NVIDIA GeForce RTX 3080
Comparative analysis of AMD Radeon RX 6800 XT and NVIDIA GeForce RTX 3080 video cards by all known characteristics in the categories: General information, Specifications, Video outputs and ports, Compatibility, dimensions, requirements, API support, Memory.
Analysis of video card performance by benchmarks: PassMark — G3D Mark, PassMark — G2D Mark, Geekbench — OpenCL, GFXBench 4.0 — Car Chase Offscreen (Frames), GFXBench 4.0 — Manhattan (Frames), GFXBench 4.0 — T-Rex (Frames), GFXBench 4.0 — Car Chase Offscreen (Fps), GFXBench 4.0 — Manhattan (Fps), GFXBench 4.0 — T-Rex (Fps), 3DMark Fire Strike — Graphics Score, CompuBench 1.5 Desktop — Face Detection (mPixels/s), CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop — T-Rex (Frames/s), CompuBench 1.5 Desktop — Video Composition (Frames/s), CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s).
AMD Radeon RX 6800 XT
versus
NVIDIA GeForce RTX 3080
Advantages
reasons to select AMD Radeon RX 6800 XT
- VELEVELE VELE, difference in 1 MONTH (S)
- NOCE frequency of about 27% more: 1825 MHZ 1440 MHz
- 32% faster core clock in Boost mode: 2250 MHz vs 1710 MHz
- 39% faster texturing speed: 648. 0 GTexel/s vs 465.1 GTexel/s
- A newer manufacturing process for the video card to make it more powerful, but with lower power consumption: 7 nm vs 8 nm
- About 7% less power consumption: 300 Watt vs 320 Watt
- About 60% more maximum memory size: 16 GB vs 10 GB
- 68% faster memory clock: 2000 MHz (16 Gbps effective) vs 1188 MHz (19 Gbps effective)
- PassMark — G2D Mark performance about 4% faster: 1065 vs 1021
- About 1% more performance in GFXBench 4.0 — T-Rex (Frames) benchmark: 3374 vs 3356
- About 1% more performance in GFXBench 4.0 — T-Rex (Fps) benchmark: 3374 vs 3356
- 3DMark Fire Strike benchmark — Graphics Score about 10% higher: 19436 vs 17631
Release date | 28 Oct 2020 vs 1 Sep 2020 |
Core frequency | 1825 MHz vs 1440 MHz |
Boost core clock | 2250 MHz vs 1710 MHz |
Texturing speed | 648. 0 GTexel/s vs 465.1 GTexel/s |
Process | 7 nm vs 8 nm |
Power consumption (TDP) | 300 Watt vs 320 Watt |
Maximum memory size | 16 GB vs 10 GB |
Memory frequency | 2000 MHz (16 Gbps effective) vs 1188 MHz (19 Gbps effective) |
PassMark — G2D Mark | 1065 vs 1021 |
GFXBench 4.0 — Manhattan (Frames) | 3720 vs 3716 |
GFXBench 4.0 — T-Rex (Frames) | 3374 vs 3356 |
GFXBench 4. 0 — Manhattan (Fps) | 3720 vs 3716 |
GFXBench 4.0 — T-Rex (Fps) | 3374 vs 3356 |
3DMark Fire Strike — Graphics Score | 19436 vs 17631 |
Reasons to choose NVIDIA GeForce RTX 3080
- 89% more shader processors: 8704 vs 4608
- Approximately 5% improvement in PassMark — G3D Mark benchmark: 25172 vs 23912
- Approx. 2 times greater: 34537 vs 16849
- 2 times greater performance in GFXBench 4.0 — Car Chase Offscreen (Fps): 34537 vs 16849
Number of shader processors | 8704 vs 4608 |
PassMark — G3D Mark | 25172 vs 23912 |
Geekbench — OpenCL | 181140 vs 157812 |
GFXBench 4. 0 — Car Chase Offscreen (Frames) | 34537 vs 16849 |
GFXBench 4.0 — Car Chase Offscreen (Fps) | 34537 vs 16849 |
Benchmark comparison
GPU 1: AMD Radeon RX 6800 XT
GPU 2: NVIDIA GeForce RTX 3080
PassMark — G3D Mark |
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PassMark — G2D Mark |
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Geekbench — OpenCL |
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GFXBench 4. 0 — Car Chase Offscreen (Frames) |
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GFXBench 4.0 — Manhattan (Frames) |
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GFXBench 4.0 — T-Rex (Frames) |
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GFXBench 4.0 — Car Chase Offscreen (Fps) |
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GFXBench 4. 0 — Manhattan (Fps) |
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GFXBench 4.0 — T-Rex (Fps) |
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3DMark Fire Strike — Graphics Score |
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Name | AMD Radeon RX 6800XT | NVIDIA GeForce RTX 3080 |
---|---|---|
PassMark — G3D Mark | 23912 | 25172 |
PassMark — G2D Mark | 1065 | 1021 |
Geekbench — OpenCL | 157812 | 181140 |
GFXBench 4. 0 — Car Chase Offscreen (Frames) | 16849 | 34537 |
GFXBench 4.0 — Manhattan (Frames) | 3720 | 3716 |
GFXBench 4.0 — T-Rex (Frames) | 3374 | 3356 |
GFXBench 4.0 — Car Chase Offscreen (Fps) | 16849 | 34537 |
GFXBench 4.0 — Manhattan (Fps) | 3720 | 3716 |
GFXBench 4.0 — T-Rex (Fps) | 3374 | 3356 |
3DMark Fire Strike — Graphics Score | 19436 | 17631 |
CompuBench 1. 5 Desktop — Face Detection (mPixels/s) | 596.218 | |
CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s) | 6745.122 | |
CompuBench 1.5 Desktop — T-Rex (Frames/s) | 55.839 | |
CompuBench 1.5 Desktop — Video Composition (Frames/s) | 217.054 | |
CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s) | 1961.892 |
Feature comparison
AMD Radeon RX 6800 XT | NVIDIA GeForce RTX 3080 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Architecture | RDNA 2. 0 | Ampere | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Codename | Navi 21 | GA102 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Issue date | 28 Oct 2020 | 1 Sep 2020 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Price at first issue date | $649 | $699 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Place in the ranking | 25 | 9 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Type | Desktop | Desktop | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Boost core clock | 2250MHz | 1710 MHz | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of Compute | 72 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Core frequency | 1825 MHz | 1440 MHz | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Process | 7nm | 8nm | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peak Double Precision (FP64) Performance | 1296 GFLOPS (1:16) | 465. 1 GFLOPS (1:64) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peak Half Precision (FP16) Performance | 41.47TFLOPS (2:1) | 29.77TFLOPS (1:1) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Peak Single Precision (FP32) Performance | 20.74TFLOPS | 29.77TFLOPS | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of shaders | 4608 | 8704 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Pixel fill rate | 288.0GPixel/s | 164.2GPixel/s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Texturing speed | 648.0 GTexel/s | 465.1 GTexel/s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Power consumption (TDP) | 300 Watt | 320 Watt | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Number of transistors | 26800 million | 28300 million | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Video connectors | 1x HDMI, 2x DisplayPort, 1x USB Type-C | 1x HDMI, 3x DisplayPort | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Height | 50 mm (2 inches) | 112 mm (4. 4 inches) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Interface | PCIe 4.0 x16 | PCIe 4.0 x16 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Length | 267 mm (10.5 inches) | 285 mm (11.2 inches) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recommended power supply | 700 Watt | 700 Watt | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Additional power connectors | 2x 8-pin | 1x 12-pin | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Width | 120 mm (4.7 inches) | Dual slot | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
DirectX | 12.2 | 12.1 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OpenCL | 2. 1 | 2.0 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
OpenGL | 4.6 | 4.6 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shader Model | 6.5 | 6.5 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vulcan | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Maximum memory size | 16GB | 10GB | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Memory bandwidth | 512.0 GB/s | 760.3 GB/s | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Memory bus width | 256bit | 320bit | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Memory frequency | 2000 MHz (16 Gbps effective) | 1188 MHz (19 Gbps effective) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Memory type |
Game | GeForce RTX 3080 Mobile | Radeon RX 6800XT |
---|---|---|
Anno 1800 |
+3% |
|
Assassin’s Creed Odyssey | ||
Battlefield V | ||
DOOM Eternal | ||
Far Cry 5 | ||
Hitman 2 |
+4% |
|
Metro Exodus | ||
Red Dead Redemption 2 | ||
Shadow of the Tomb Raider | ||
The Witcher 3 | ||
Average | 0. 00 fps | 172.50 fps |
2560×1440, Ultra
Game | GeForce RTX 3080 Mobile | Radeon RX 6800XT |
---|---|---|
Anno 1800 |
+5% |
|
Assassin’s Creed Odyssey | ||
Battlefield V |
+5% |
|
DOOM Eternal | ||
Far Cry 5 | ||
Hitman 2 | ||
Metro Exodus | ||
Red Dead Redemption 2 | ||
Shadow of the Tomb Raider | ||
The Witcher 3 | ||
Average | 0. 00 fps | 144.38 fps |
3840×2160, Ultra
Game | GeForce RTX 3080 Mobile | Radeon RX 6800XT |
---|---|---|
Anno 1800 | ||
Assassin’s Creed Odyssey | ||
Battlefield V |
+3% |
|
DOOM Eternal | ||
Far Cry 5 |
+1% |
|
Hitman 2 | ||
Metro Exodus | ||
Red Dead Redemption 2 | ||
Shadow of the Tomb Raider | ||
Average | 0. 00 fps | 90.03 fps |
Key differences
Why is NVIDIA GeForce RTX 3080 Mobile better than AMD Radeon RX 6800 XT?
Newer — released 2 months later
Uses 62% less power — 115W vs 300W
Has 1536 more shading units
Why is AMD Radeon RX 6800 XT better than NVIDIA GeForce RTX 3080 Mobile?
Has 88% more performance
More modern manufacturing process — 7 nm vs 8 nm
Has 8 GB more memory
Has 15% more bandwidth — 512.0 GB/s vs 448.0 GB/s
Has a 95% faster pixel fill rate — 288.0 GPixel/s vs 148.3 GPixel/s
Has a 119% faster texture fill rate — 648.0 GTexel/s vs 296.6 GTexel/s
Has 24 more RT cores
Conclusion
Which is better Radeon RX 6800 XT or GeForce RTX 3080 Mobile?
The Radeon RX 6800 XT delivers 88% better performance, consumes up to 161% more energy and holds 8 GB more memory.