Rtx 4000 vs rtx 2080 ti: GeForce RTX 2080 Ti vs Quadro RTX 4000 [in 4 benchmarks]

Quadro RTX 4000 vs RTX 2080 Ti — Windows Hardware

McNeel Forum

felixrothermel0
(Felixrothermel0)

#1

So,

I have been using the RTX 4000 for a few months and also got an RTX 2080 Ti for my new PC. However, the 2080 Ti arrived early, so I tested both in the old PC and here are the results from Holomark.

Quadro:

Holomark 2 R6 v2,61

Total Score: 232556
Total Runtime: 1054.67 sec

GPU scores: 217460
GPU_01 — 533.30 fps — Cube 4 tests
GPU_02 — 56.20 fps — UDT Shape
GPU_03 — 625.00 fps — Wireframe
GPU_04 — 526.30 fps — Shaded
GPU_05 — 109.90 fps — Rendered
GPU_06 — 91.70 fps — Block Rendered
GPU_07 — 939 units Nurbs @ 5 fps in Wireframe
GPU_08 — 343 units Nurbs @ 5 fps in Shaded
GPU_09 — 64 units Nurbs @ 5 fps in RenderSpeed
GPU_10 — 204. 10 fps — RenderMesh Render
GPU_11 — 588.20 fps — RenderMesh RenderSpeed
GPU_12 — 500.00 fps — JoinedMesh Render
GPU_13 — 909.10 fps — JoinedMesh RenderSpeed
GPU_14 — 138 units mesh @ 15 fps in Shaded
GPU_15 — 402 units mesh @ 15 fps in Render
GPU_16 — 978 units mesh @ 15 fps in RenderSpeed
GPU_17 — 238.10 fps — mesh in Rendered Studio
GPU_18 — 30.60 fps — Nurbs in Rendered Studio
GPU_19 — 588.20 fps — Block Illustration
GPU_20 — 156.00 fps — 2D single
GPU_21 — 94.30 fps — 2D massive (20x)

CPU scores: 15096
CPU_01 — 8.89 sec — Booleans and Contours
CPU_02 — 2.77 sec — Twist and Taper (UDT)
CPU_03 — 4.96 sec — Meshing Mini
CPU_04 — 0.03 sec — Extract Render Mesh
CPU_05 — 0.03 sec — Join Render Mesh
CPU_06 — 12.03 sec — Reduce Mesh
CPU_07 — 0.58 sec — Calculating Technical display
CPU_08 — 3. 83 sec — Making Silhouettes

System manufacturer
System Product Name

NVIDIA Quadro RTX 4000 — 4095.0 MB
DriverVersion: 26.21.14.4292

Intel® Core™ i7-3930K CPU @ 3.20GHz
NumberOfCores: 6 NumberOfLogicalProcessors: 12
MaxClockSpeed: 3.2 GHz

TotalPhysicalMemory: 32.0 GB

Microsoft Windows 10 Pro

  • None — 64-bit

Rhino 6 sr 25 64 bit
AA level = 8

2080 Ti:

Holomark 2 R6 v2,61

Total Score: 268237
Total Runtime: 1427.1 sec

GPU scores: 255980
GPU_01 — 625.40 fps — Cube 4 tests
GPU_02 — 58.10 fps — UDT Shape
GPU_03 — 909.10 fps — Wireframe
GPU_04 — 625.00 fps — Shaded
GPU_05 — 119.00 fps — Rendered
GPU_06 — 99.00 fps — Block Rendered
GPU_07 — 1106 units Nurbs @ 5 fps in Wireframe
GPU_08 — 336 units Nurbs @ 5 fps in Shaded
GPU_09 — 56 units Nurbs @ 5 fps in RenderSpeed
GPU_10 — 238.10 fps — RenderMesh Render
GPU_11 — 588. 20 fps — RenderMesh RenderSpeed
GPU_12 — 588.20 fps — JoinedMesh Render
GPU_13 — 1111.10 fps — JoinedMesh RenderSpeed
GPU_14 — 197 units mesh @ 15 fps in Shaded
GPU_15 — 519 units mesh @ 15 fps in Render
GPU_16 — 2079 units mesh @ 15 fps in RenderSpeed
GPU_17 — 263.20 fps — mesh in Rendered Studio
GPU_18 — 28.40 fps — Nurbs in Rendered Studio
GPU_19 — 35.20 fps — Block Illustration
GPU_20 — 158.50 fps — 2D single
GPU_21 — 77.50 fps — 2D massive (20x)

CPU scores: 12257
CPU_01 — 8.70 sec — Booleans and Contours
CPU_02 — 2.16 sec — Twist and Taper (UDT)
CPU_03 — 13.14 sec — Meshing Mini
CPU_04 — 0.03 sec — Extract Render Mesh
CPU_05 — 0.03 sec — Join Render Mesh
CPU_06 — 11.92 sec — Reduce Mesh
CPU_07 — 0.98 sec — Calculating Technical display
CPU_08 — 3.83 sec — Making Silhouettes

System manufacturer
System Product Name

NVIDIA GeForce RTX 2080 Ti — 4095. 0 MB
DriverVersion: 26.21.14.4292

Intel® Core™ i7-3930K CPU @ 3.20GHz
NumberOfCores: 6 NumberOfLogicalProcessors: 12
MaxClockSpeed: 3.2 GHz

TotalPhysicalMemory: 32.0 GB

Microsoft Windows 10 Pro

  • None — 64-bit

Rhino 6 sr 26 64 bit
AA level = 8

According to Holomark, the RTX 2080 Ti is better by some way, and even double up in some areas. What was strange is that the Quadro RTX 4000 performed slightly better with a Studio Driver — over a Quadro driver.

Anyway, I saw and read a lot about these two cards on here and thought Id chip in as I had a good benchmark platform.

Best

F

4 Likes

Stratosfear

#2

I have no idea why this is surprising? The 2080 ti has almost double the Cuda cores and Vram. Why do people keep buying these massively overpriced and under speced Quadros?

3 Likes

felixrothermel0
(Felixrothermel0)

#3

It’s not, it’s just that people keep asking about it and I found myself in a position to weigh the two separately on the same system.

Personally I think it would be interesting to test the quadro 5000 against the 2080 ti.

I agree though, the quadros are stupidly over-priced. With the latest Nvidia Studio Drivers, the GeForce Cards are far superior in price for performance.

1 Like

MattE

#4

Two quick questions:

Are the two sets of test results you’ve posted supposed to be identical?

How does the size and power consumption of the two cards compare? I’m looking to upgrade and the Quadro RTX 4000 is top of my list because my PC case is small and a single slot, relatively low power GPU fits the bill nicely. I grew tired of graphics cards that wail like a banshee when they are under load several years ago. I’m not going back there

JimCarruthers

#5

Unless you’re running some other software that “needs” a Quadro, don’t bother with it unless you get the absolute top-of-the-line. Paying an insane amount of money for a minuscule performance benefit over the top GTX is…well at least something, instead of paying more than a top-shelf GTX for less performance.

1 Like

felixrothermel0
(Felixrothermel0)

#6

hi,

Sorry about that, dumb mistake, its been editted now.

The Quadro is 160W and the 2080 Ti is 260W.

I think the quadro is a decent card and I’ve enjoyed it, but the 2080 Ti blows it out of the water. That goes for Lumion, Twinmotion and Enscape as well, where the bechmarks of the Ti beat out even the Quadro 5000 by quite some margin.

I use Twinmotion a lot and I can tell you that performance difference is very noticealbe. It is louder than the than the Quadro, but i dont mind it at all.

MattE

#7

I spend almost all of my time on 2D and 3D CAD in Rhino, with infrequent sessions of ‘rendering’ or visualisation. That is probably why I’m still using a Quadro K4000, which has served me (very) well over the years. However, the promise that Cycles is showing within Rhino has made me start to look at render-capable GPU. The past 5 years of hardware development has seen my needs not only met, but probably surpassed. I no longer require bleeding-edge technology. That is why the RTX 4000 seems a good fit. Using the same Turing chip, what would be the equivalent mainstream graphics card?

Holo

#8

It has 2304 cuda cores, the same as a RTX 2070, but a slim design, so probably at the same speed as an RTX 2060.

Theoretically a big upgrade from the k4000:
https://gpu.userbenchmark.com/Compare/Nvidia-Quadro-RTX-4000-vs-Nvidia-Quadro-K4000/m716215vsm7730

1 Like

Stratosfear

#9

Any graphics card with a blower cooler is a hard pass for me. They don’t cool anywhere near as well as a dual or triple fan cooler. They’re incredibly load by comparison also. I’d recommend the RTX 2070 super or a used 1080 ti. The RTX 3000 series cards are out in Sept. I’d keep that in mind as well.

2 Likes

felixrothermel0
(Felixrothermel0)

#10

If you have a small system, a blower is your best bet. The fan ones work better in a bigger system with lots of air flow. The quadro RTX 4000 is an amazing card and the Turing chips are cherry picked for performance; it’ll be like coming out of the dark from the K4000! It’s the same swap I made. I just prefer the 2080 ti for complex rendering in twinmotion.

If your based in the UK let me know and we can make a deal for mine? It’s two months old.

TomTom
(Tom)

#11

To be honest with you, I never understood these performance comparison threads. The thing with performance is, that

a.) the card doesn‘t matter at all, because the situations requires much less performance.

Or b.) The card doesn‘t really matter, because the performance lack is too big anyway.

To be within the performance range, where it matters is a very rare case. For high performance rendering, nowadays you can make use of cloud or local cloud computing, which outperforms any card by far.

What rather should be discussed is the advantage of Quadros compared to Geforce cards regarding anything else then performance, such as warranty,(hardware) reliability or official CAD support. Many CAD software, as already mentioned, optimize for a specific card and driver version, assuring that it reliable works.

felixrothermel0
(Felixrothermel0)

#12

The card performance matters a lot, especially if you’re doing anything that requires GPU rendering. I.e. rhino raytracing, vray, maxwell, twinmotion, lumion, enscape, etc…

Yes cloud rendering can be faster, but it also costs money and some of them base the price off your GPU/CPU speed anyway.

TomTom
(Tom)

#13

You know people say this for a decade now, but renderings did not become better by any means. Still people believe to have the latest stuff to save 10 minutes for their rendering. But the funny thing is, then they add another set of polygons to their szene and still require the same time for rendering it. Its super realistic, but still images lack quality. This may becomes philosophical, but I personally rather disagree.

Edit: Of course I‘m not saying take an Onboard card. But its about these 5 to 15% deltas, which also depend on so many other factors. Driver, Application, Szene Characteristics, Degree of (szene) optimisation. Amount of post processing, Type of Shaders, Amount of Light Sources, Type of Rendering, Resolution …

felixrothermel0
(Felixrothermel0)

#14

i can see the argument you’re making when it comes to creating ever more complex geometries and rendering them. However, if you’re just trying to render a piece of wood in maxwell render (for example) with a Quadro 4000 to SL 17 itll take 5 hours as opposed to 20 mins with the RTX 4000 on GPU render.

MattE

#15

As it happens, I replaced the stock cooler on the K4000 with an after-market one by Scythe, which has two very low profile 100mm fans. It works very well and got rid of the whine of the stock cooler and the constant spooling up and down. I’d definitely consider doing something similar to the new card, whichever one I end up with. There’s just about enough room in my itx case, which has a lot of perforations next the to the GPU slot.

I didn’t know about an upcoming RTX 3000. Thanks for the tip-off. I want to get a card with four monitor outputs, which the RTX 4000 has.

MattE

#16

btw — what’s with the ‘Meshing Mini’ times in those stats? Seems a bit odd. Does the GPU help out in some way, or is it likely just a glitch?

Stratosfear

#17

I put a morpheus cooler on my Titan xp with noctua nfa fans. I use msi afterburner to control the fans. I keep an eye on loads and temps with rainmeter desktop apps. It was absolutely worth the cost, time and effort.

felixrothermel0
(Felixrothermel0)

#18

Haha… Must be a glitch… my system is a decade old now!

MattE

#19

It seems strange that for the CPU stats, the RTX 4000 soundly beats the 2080Ti in both the Meshing Mini and Calculating Technical Display scores, while for the others the reutls are all but identical. Irrespective of whether or not your system is getting old (mine is too, as indeed am I ), it would be nice to know if the difference can be attributed to the GPU.

felixrothermel0
(Felixrothermel0)

#20

Hi Matt,

Not sure what you mean old bean? Theres a 20,000 point difference in GPU scores. I think the CPU scores should be read independently of the GPU scores as they only test the i7 6 core processor and RAM. The glitches there are likely to do with the fact that my old CPU and RAM can be a bit tempermental.

Holomark can correct me if i am wrong, but I think the first test is on soley on the GPU and the second is solely on the CPU.

So, either there my CPU is glitchy, or there is roughly a 3000 point margin of error in holomark’s benchmark.

Best,

F

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GeForce RTX 2080 Ti vs Quadro RTX 4000 mobile Graphics cards Comparison

Find out if it is worth upgrading your current GPU setup by comparing GeForce RTX 2080 Ti and Quadro RTX 4000 mobile. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce RTX 2080 Ti and Quadro RTX 4000 mobile. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

GeForce RTX 2080 Ti

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Quadro RTX 4000 mobile

Check Price

Quadro RTX 4000 mobile is a Laptop Graphics Card

Note: Quadro RTX 4000 mobile is only used in laptop graphics. It has lower GPU clock speed compared to the desktop variant, which results in lower power consumption, but also 10-30% lower gaming performance. Check available laptop models with Quadro RTX 4000 mobile here:

Quadro RTX 4000 mobile Laptops

Main Specs

  GeForce RTX 2080 Ti Quadro RTX 4000 mobile
Power consumption (TDP) 250 Watt 110 Watt
Interface PCIe 3.0 x16 PCIe 3.0 x16
Supplementary power connectors 2x 8-pin
Memory type GDDR6 GDDR6
Maximum RAM amount 11 GB 8 GB
Display Connectors 1x HDMI, 3x DisplayPort, 1x USB Type-C No outputs
 

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  • GeForce RTX 2080 Ti has 127% more power consumption, than Quadro RTX 4000 mobile.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GeForce RTX 2080 Ti has 3 GB more memory, than Quadro RTX 4000 mobile.
  • GeForce RTX 2080 Ti is used in Desktops, and Quadro RTX 4000 mobile — in Mobile workstations.
  • GeForce RTX 2080 Ti and Quadro RTX 4000 mobile are build with Turing architecture.
  • Core clock speed of GeForce RTX 2080 Ti is 240 MHz higher, than Quadro RTX 4000 mobile.
  • GeForce RTX 2080 Ti and Quadro RTX 4000 mobile are manufactured by 12 nm process technology.
  • Memory clock speed of GeForce RTX 2080 Ti and Quadro RTX 4000 mobile is 14000 MHz.

Game benchmarks

Assassin’s Creed OdysseyBattlefield 5Call of Duty: WarzoneCounter-Strike: Global OffensiveCyberpunk 2077Dota 2Far Cry 5FortniteForza Horizon 4Grand Theft Auto VMetro ExodusMinecraftPLAYERUNKNOWN’S BATTLEGROUNDSRed Dead Redemption 2The Witcher 3: Wild HuntWorld of Tanks
high / 1080p 90−95 60−65
ultra / 1080p 70−75 45−50
QHD / 1440p 55−60 35−40
4K / 2160p 40−45 21−24
low / 720p 100−110 90−95
medium / 1080p 100−110 75−80
The average gaming FPS of GeForce RTX 2080 Ti in Assassin’s Creed Odyssey is 41% more, than Quadro RTX 4000 mobile.
high / 1080p 140−150 100−105
ultra / 1080p 130−140 90−95
QHD / 1440p 100−110 70−75
4K / 2160p 70−75 35−40
low / 720p 160−170 150−160
medium / 1080p 150−160 110−120
The average gaming FPS of GeForce RTX 2080 Ti in Battlefield 5 is 35% more, than Quadro RTX 4000 mobile.
low / 768p 45−50 45−50
GeForce RTX 2080 Ti and Quadro RTX 4000 mobile have the same average FPS in Call of Duty: Warzone.
low / 768p 250−260 250−260
medium / 768p 230−240 230−240
QHD / 1440p 150−160 150−160
4K / 2160p 100−110 100−110
high / 768p 220−230 220−230
GeForce RTX 2080 Ti and Quadro RTX 4000 mobile have the same average FPS in Counter-Strike: Global Offensive.
low / 768p 70−75 70−75
medium / 1080p 50−55 50−55
GeForce RTX 2080 Ti and Quadro RTX 4000 mobile have the same average FPS in Cyberpunk 2077.
low / 768p 120−130 120−130
medium / 768p 110−120 110−120
ultra / 1080p 110−120
GeForce RTX 2080 Ti and Quadro RTX 4000 mobile have the same average FPS in Dota 2.
high / 1080p 110−120 80−85
ultra / 1080p 100−110 75−80
QHD / 1440p 100−105 55−60
4K / 2160p 55−60 30−35
low / 720p 130−140 110−120
medium / 1080p 120−130 85−90
The average gaming FPS of GeForce RTX 2080 Ti in Far Cry 5 is 41% more, than Quadro RTX 4000 mobile.
high / 1080p 170−180 120−130
ultra / 1080p 150−160 95−100
QHD / 1440p 110−120 65−70
4K / 2160p 21−24 21−24
low / 720p 270−280 250−260
medium / 1080p 210−220 170−180
The average gaming FPS of GeForce RTX 2080 Ti in Fortnite is 29% more, than Quadro RTX 4000 mobile.
high / 1080p 150−160 110−120
ultra / 1080p 130−140 85−90
QHD / 1440p 110−120 65−70
4K / 2160p 80−85 45−50
low / 720p 170−180 150−160
medium / 1080p 150−160 110−120
The average gaming FPS of GeForce RTX 2080 Ti in Forza Horizon 4 is 40% more, than Quadro RTX 4000 mobile.
low / 768p 170−180 170−180
medium / 768p 160−170 160−170
high / 1080p 150−160 120−130
ultra / 1080p 100−105 65−70
QHD / 1440p 90−95 55−60
The average gaming FPS of GeForce RTX 2080 Ti in Grand Theft Auto V is 16% more, than Quadro RTX 4000 mobile.
high / 1080p 90−95 50−55
ultra / 1080p 75−80 40−45
QHD / 1440p 60−65 30−35
4K / 2160p 40−45 21−24
low / 720p 150−160 110−120
medium / 1080p 110−120 70−75
The average gaming FPS of GeForce RTX 2080 Ti in Metro Exodus is 60% more, than Quadro RTX 4000 mobile.
low / 768p 120−130 120−130
GeForce RTX 2080 Ti and Quadro RTX 4000 mobile have the same average FPS in Minecraft.
high / 1080p 160−170 110−120
ultra / 1080p 140−150 80−85
4K / 2160p 18−20 18−20
low / 720p 190−200 140−150
medium / 1080p 180−190 120−130
The average gaming FPS of GeForce RTX 2080 Ti in PLAYERUNKNOWN’S BATTLEGROUNDS is 45% more, than Quadro RTX 4000 mobile.
high / 1080p 90−95 50−55
ultra / 1080p 55−60 30−35
QHD / 1440p 45−50 24−27
4K / 2160p 30−35 16−18
low / 720p 150−160 110−120
medium / 1080p 120−130 75−80
The average gaming FPS of GeForce RTX 2080 Ti in Red Dead Redemption 2 is 60% more, than Quadro RTX 4000 mobile.
low / 768p 300−350 240−250
medium / 768p 260−270 160−170
high / 1080p 180−190 100−105
ultra / 1080p 100−110 55−60
4K / 2160p 70−75 35−40
The average gaming FPS of GeForce RTX 2080 Ti in The Witcher 3: Wild Hunt is 57% more, than Quadro RTX 4000 mobile.
low / 768p 650−700 170−180
ultra / 1080p 300−350 85−90
The average gaming FPS of GeForce RTX 2080 Ti in World of Tanks is 281% more, than Quadro RTX 4000 mobile.

Full Specs

  GeForce RTX 2080 Ti Quadro RTX 4000 mobile
Architecture Turing Turing
Code name Turing TU102 N19E-Q3
Type Desktop Mobile workstation
Release date 27 August 2018 27 May 2019
Pipelines 4352 2560
Core clock speed 1350 MHz 1110 MHz
Boost Clock 1545 MHz 1560 MHz
Transistor count 18,600 million 13,600 million
Manufacturing process technology 12 nm 12 nm
Texture fill rate 420. 2 249.6
Length 267 mm
Memory bus width 352 Bit 256 Bit
Memory clock speed 14000 MHz 14000 MHz
Memory bandwidth 616.0 GB/s 448.0 GB/s
Shared memory
G-SYNC support + +
VR Ready + +
DirectX 12 Ultimate (12_1) 12 Ultimate (12_1)
Shader Model 6.5 6.5
OpenGL 4.6 4.6
OpenCL 2.0 1.2
Vulkan 1.2.131 1. 2.131
CUDA 7.5 7.5
Laptop size large
 

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Similar compares

  • GeForce RTX 2080 Ti vs GeForce RTX 3080
  • GeForce RTX 2080 Ti vs GeForce RTX 3070
  • Quadro RTX 4000 mobile vs GeForce RTX 3080
  • Quadro RTX 4000 mobile vs GeForce RTX 3070

GeForce RTX 2080 vs Quadro RTX 4000 Graphics cards Comparison

Find out if it is worth upgrading your current GPU setup by comparing GeForce RTX 2080 and Quadro RTX 4000. Here you can take a closer look at graphics cards specs, such as core clock speed, memory type and size, display connectors, etc. The price, overall benchmark and gaming performances are usually defining factors when it comes to choosing between GeForce RTX 2080 and Quadro RTX 4000. Make sure that the graphics card has compatible dimensions and will properly fit in your new or current computer case. Also these graphics cards may have different system power recommendations, so take that into consideration and upgrade your PSU if necessary.

GeForce RTX 2080

Check Price

Quadro RTX 4000

Check Price

Main Specs

  GeForce RTX 2080 Quadro RTX 4000
Power consumption (TDP) 215 Watt 160 Watt
Interface PCIe 3. 0 x16 PCIe 3.0 x16
Supplementary power connectors 1x 6-pin + 1x 8-pin 1x 8-pin
Memory type GDDR6 GDDR6
Maximum RAM amount 8 GB 8 GB
Display Connectors 1x HDMI, 3x DisplayPort, 1x USB Type-C 3x DisplayPort, 1x USB Type-C
 

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  • GeForce RTX 2080 has 34% more power consumption, than Quadro RTX 4000.
  • Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
  • GeForce RTX 2080 and Quadro RTX 4000 have maximum RAM of 8 GB.
  • Both cards are used in Desktops.
  • GeForce RTX 2080 and Quadro RTX 4000 are build with Turing architecture.
  • Core clock speed of GeForce RTX 2080 is 510 MHz higher, than Quadro RTX 4000.
  • GeForce RTX 2080 and Quadro RTX 4000 are manufactured by 12 nm process technology.
  • GeForce RTX 2080 is 26 mm longer, than Quadro RTX 4000.
  • Memory clock speed of GeForce RTX 2080 is 1000 MHz higher, than Quadro RTX 4000.

Game benchmarks

Assassin’s Creed OdysseyBattlefield 5Call of Duty: WarzoneCounter-Strike: Global OffensiveCyberpunk 2077Dota 2Far Cry 5FortniteForza Horizon 4Grand Theft Auto VMetro ExodusMinecraftPLAYERUNKNOWN’S BATTLEGROUNDSRed Dead Redemption 2The Witcher 3: Wild HuntWorld of Tanks
high / 1080p 80−85 70−75
ultra / 1080p 60−65 50−55
QHD / 1440p 50−55 40−45
4K / 2160p 30−35 24−27
low / 720p 100−110 95−100
medium / 1080p 90−95 80−85
The average gaming FPS of GeForce RTX 2080 in Assassin’s Creed Odyssey is 14% more, than Quadro RTX 4000.
high / 1080p 120−130 110−120
ultra / 1080p 110−120 100−110
QHD / 1440p 90−95 80−85
4K / 2160p 55−60 45−50
low / 720p 160−170 150−160
medium / 1080p 130−140 120−130
The average gaming FPS of GeForce RTX 2080 in Battlefield 5 is 9% more, than Quadro RTX 4000.
low / 768p 45−50 45−50
GeForce RTX 2080 and Quadro RTX 4000 have the same average FPS in Call of Duty: Warzone.
low / 768p 250−260 250−260
medium / 768p 230−240 230−240
QHD / 1440p 150−160 150−160
4K / 2160p 100−110 100−110
high / 768p 220−230 220−230
GeForce RTX 2080 and Quadro RTX 4000 have the same average FPS in Counter-Strike: Global Offensive.
low / 768p 70−75 70−75
medium / 1080p 50−55 50−55
GeForce RTX 2080 and Quadro RTX 4000 have the same average FPS in Cyberpunk 2077.
low / 768p 120−130 120−130
medium / 768p 110−120 110−120
GeForce RTX 2080 and Quadro RTX 4000 have the same average FPS in Dota 2.
high / 1080p 100−110 90−95
ultra / 1080p 100−110 85−90
QHD / 1440p 85−90 65−70
4K / 2160p 45−50 35−40
low / 720p 120−130 120−130
medium / 1080p 110−120 95−100
The average gaming FPS of GeForce RTX 2080 in Far Cry 5 is 15% more, than Quadro RTX 4000.
high / 1080p 160−170 140−150
ultra / 1080p 130−140 110−120
QHD / 1440p 95−100 75−80
4K / 2160p 21−24 21−24
low / 720p 270−280 260−270
medium / 1080p 190−200 170−180
The average gaming FPS of GeForce RTX 2080 in Fortnite is 11% more, than Quadro RTX 4000.
high / 1080p 140−150 120−130
ultra / 1080p 110−120 95−100
QHD / 1440p 100−105 80−85
4K / 2160p 65−70 50−55
low / 720p 170−180 160−170
medium / 1080p 140−150 120−130
The average gaming FPS of GeForce RTX 2080 in Forza Horizon 4 is 16% more, than Quadro RTX 4000.
low / 768p 170−180 170−180
medium / 768p 160−170 160−170
high / 1080p 140−150 130−140
ultra / 1080p 90−95 75−80
QHD / 1440p 80−85 65−70
4K / 2160p 65−70
The average gaming FPS of GeForce RTX 2080 in Grand Theft Auto V is 6% more, than Quadro RTX 4000.
high / 1080p 75−80 60−65
ultra / 1080p 60−65 50−55
QHD / 1440p 50−55 35−40
4K / 2160p 30−35 24−27
low / 720p 140−150 120−130
medium / 1080p 100−110 80−85
The average gaming FPS of GeForce RTX 2080 in Metro Exodus is 23% more, than Quadro RTX 4000.
low / 768p 120−130 120−130
GeForce RTX 2080 and Quadro RTX 4000 have the same average FPS in Minecraft.
high / 1080p 150−160 120−130
ultra / 1080p 120−130 95−100
4K / 2160p 18−20 18−20
low / 720p 170−180 150−160
medium / 1080p 170−180 140−150
The average gaming FPS of GeForce RTX 2080 in PLAYERUNKNOWN’S BATTLEGROUNDS is 19% more, than Quadro RTX 4000.
high / 1080p 70−75 55−60
ultra / 1080p 45−50 35−40
QHD / 1440p 35−40 30−33
4K / 2160p 24−27 20−22
low / 720p 140−150 120−130
medium / 1080p 100−110 85−90
The average gaming FPS of GeForce RTX 2080 in Red Dead Redemption 2 is 20% more, than Quadro RTX 4000.
low / 768p 300−350 260−270
medium / 768p 230−240 190−200
high / 1080p 140−150 110−120
ultra / 1080p 80−85 65−70
4K / 2160p 55−60 40−45
The average gaming FPS of GeForce RTX 2080 in The Witcher 3: Wild Hunt is 23% more, than Quadro RTX 4000.
low / 768p 400−450 230−240
ultra / 1080p 190−200 110−120
The average gaming FPS of GeForce RTX 2080 in World of Tanks is 77% more, than Quadro RTX 4000.

Full Specs

  GeForce RTX 2080 Quadro RTX 4000
Architecture Turing Turing
Code name Turing TU104 TU104
Type Desktop Workstation
Release date 27 August 2018 13 November 2018
Pipelines 2944 2304
Core clock speed 1515 MHz 1005 MHz
Boost Clock 1710 MHz 1545 MHz
Transistor count 13,600 million 13,600 million
Manufacturing process technology 12 nm 12 nm
Texture fill rate 314. 6 222.5
Length 267 mm 241 mm
Memory bus width 256 Bit 256 Bit
Memory clock speed 14000 MHz 13000 MHz
Memory bandwidth 448.0 GB/s 416.0 GB/s
Shared memory
G-SYNC support +
VR Ready +
DirectX 12 Ultimate (12_1) 12 Ultimate (12_1)
Shader Model 6.5 6.5
OpenGL 4.6 4.6
OpenCL 1.2 1.2
Vulkan 1.2.131 1. 2.131
CUDA 7.5 7.5
 

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Similar compares

  • GeForce RTX 2080 vs TITAN RTX
  • GeForce RTX 2080 vs GeForce GTX 1080 Ti
  • Quadro RTX 4000 vs TITAN RTX
  • Quadro RTX 4000 vs GeForce GTX 1080 Ti
  • GeForce RTX 2080 vs Radeon Pro W5700
  • GeForce RTX 2080 vs GeForce RTX 2080 mobile
  • Quadro RTX 4000 vs Radeon Pro W5700
  • Quadro RTX 4000 vs GeForce RTX 2080 mobile

Nvidia GeForce RTX 2080 Ti Founders Edition vs Nvidia Quadro 4000: What is the difference?

70points

Nvidia GeForce RTX 2080 Ti Founders Edition

27points

Nvidia Quadro 4000

vs

56 facts in comparison

Nvidia GeForce RTX 2080 Ti Founders Edition

Nvidia Quadro 4000

Why is Nvidia GeForce RTX 2080 Ti Founders Edition better than Nvidia Quadro 4000?

  • 875MHz faster GPU clock speed?
    1350MHzvs475MHz
  • 13. 74 TFLOPS higher floating-point performance?
    14.23 TFLOPSvs0.49 TFLOPS
  • 136.3 GPixel/s higher pixel rate?
    143.9 GPixel/svs7.6 GPixel/s
  • 1048MHz faster memory clock speed?
    1750MHzvs702MHz
  • 11192MHz higher effective memory clock speed?
    14000MHzvs2808MHz
  • 5.5x more VRAM?
    11GBvs2GB
  • 429.5 GTexels/s higher texture rate?
    444.7 GTexels/svs15.2 GTexels/s
  • 1.1 newer version of DirectX?
    12.1vs11

Why is Nvidia Quadro 4000 better than Nvidia GeForce RTX 2080 Ti Founders Edition?

  • 118W lower TDP?
    142Wvs260W
  • 1 more DVI outputs?
    1vs0
  • 25.7mm narrower?
    241mmvs266.7mm

Which are the most popular comparisons?

Nvidia GeForce RTX 2080 Ti Founders Edition

vs

Nvidia GeForce GTX 1080 Ti

Nvidia Quadro 4000

vs

Nvidia Quadro K4000

Nvidia GeForce RTX 2080 Ti Founders Edition

vs

Asus ROG Strix GeForce RTX 3090 Gaming

Nvidia Quadro 4000

vs

Nvidia Quadro P5000

Nvidia GeForce RTX 2080 Ti Founders Edition

vs

Nvidia GeForce RTX 2080 Super

Nvidia Quadro 4000

vs

Nvidia GeForce GTX 750 Ti

Nvidia GeForce RTX 2080 Ti Founders Edition

vs

KFA2 GeForce RTX 3070 SG 1-Click OC

Nvidia Quadro 4000

vs

Nvidia GeForce GTX 1060

Nvidia GeForce RTX 2080 Ti Founders Edition

vs

Nvidia Tesla T4

Nvidia Quadro 4000

vs

AMD Radeon Pro W5700

Nvidia GeForce RTX 2080 Ti Founders Edition

vs

EVGA GeForce RTX 3080 FTW3 Ultra Gaming

Nvidia Quadro 4000

vs

Nvidia Quadro K2000

Nvidia GeForce RTX 2080 Ti Founders Edition

vs

Asus Dual GeForce RTX 3070

Nvidia Quadro 4000

vs

Nvidia Quadro M6000

Nvidia GeForce RTX 2080 Ti Founders Edition

vs

Nvidia GeForce GTX Titan X

Nvidia Quadro 4000

vs

Nvidia Quadro 2000

Nvidia GeForce RTX 2080 Ti Founders Edition

vs

Gigabyte GeForce RTX 3070 Ti Gaming OC

Nvidia Quadro 4000

vs

Nvidia Quadro M4000

Nvidia GeForce RTX 2080 Ti Founders Edition

vs

MSI GeForce GTX Titan X

Nvidia Quadro 4000

vs

Nvidia Quadro 600

Price comparison

Cheap alternatives

User reviews

Performance

1. GPU clock speed

1350MHz

475MHz

The graphics processing unit (GPU) has a higher clock speed.

2.GPU turbo

1635MHz

Unknown. Help us by suggesting a value. (Nvidia Quadro 4000)

When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.

3.pixel rate

143.9 GPixel/s

7.6 GPixel/s

The number of pixels that can be rendered to the screen every second.

4.floating-point performance

14.23 TFLOPS

0.49 TFLOPS

Floating-point performance is a measurement of the raw processing power of the GPU.

5.texture rate

444.7 GTexels/s

15.2 GTexels/s

The number of textured pixels that can be rendered to the screen every second.

6.GPU memory speed

1750MHz

702MHz

The memory clock speed is one aspect that determines the memory bandwidth.

7.shading units

Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.

8.texture mapping units (TMUs)

TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.

9.render output units (ROPs)

The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.

Memory

1.effective memory speed

14000MHz

2808MHz

The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.

2. maximum memory bandwidth

616GB/s

89.9GB/s

This is the maximum rate that data can be read from or stored into memory.

3.VRAM

VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.

4.memory bus width

352bit

256bit

A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.

5.version of GDDR memory

Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.

6.Supports ECC memory

✖Nvidia GeForce RTX 2080 Ti Founders Edition

✖Nvidia Quadro 4000

Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.

Features

1.DirectX version

DirectX is used in games, with newer versions supporting better graphics.

2.OpenGL version

OpenGL is used in games, with newer versions supporting better graphics.

3.OpenCL version

Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.

4.Supports multi-display technology

✔Nvidia GeForce RTX 2080 Ti Founders Edition

✔Nvidia Quadro 4000

The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.

5. load GPU temperature

Unknown. Help us by suggesting a value. (Nvidia Quadro 4000)

A lower load temperature means that the card produces less heat and its cooling system performs better.

6.supports ray tracing

✔Nvidia GeForce RTX 2080 Ti Founders Edition

✖Nvidia Quadro 4000

Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.

7.Supports 3D

✔Nvidia GeForce RTX 2080 Ti Founders Edition

✔Nvidia Quadro 4000

Allows you to view in 3D (if you have a 3D display and glasses).

8.supports DLSS

✔Nvidia GeForce RTX 2080 Ti Founders Edition

✖Nvidia Quadro 4000

DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.

9.PassMark (G3D) result

Unknown. Help us by suggesting a value. (Nvidia GeForce RTX 2080 Ti Founders Edition)

This benchmark measures the graphics performance of a video card. Source: PassMark.

Ports

1.has an HDMI output

✔Nvidia GeForce RTX 2080 Ti Founders Edition

✖Nvidia Quadro 4000

Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.

2.HDMI ports

Unknown. Help us by suggesting a value. (Nvidia Quadro 4000)

More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.

3.HDMI version

HDMI 2.0

Unknown. Help us by suggesting a value. (Nvidia Quadro 4000)

Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.

4.DisplayPort outputs

Allows you to connect to a display using DisplayPort.

5.DVI outputs

Allows you to connect to a display using DVI.

6.mini DisplayPort outputs

Allows you to connect to a display using mini-DisplayPort.

Miscellaneous

1.USB ports

Unknown. Help us by suggesting a value.

With more USB ports, you are able to connect more devices.

2.Has USB Type-C

✔Nvidia GeForce RTX 2080 Ti Founders Edition

✖Nvidia Quadro 4000

The USB Type-C features reversible plug orientation and cable direction.

Price comparison

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Which are the best graphics cards?

NVIDIA Quadro RTX 4000 Max-Q vs NVIDIA GeForce RTX 2080 (Desktop)

Performance Rating — 3DMark 11 + Fire Strike + Time Spy — GeForce RTX 2080 (Desktop)

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don’t have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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NVIDIA Quadro RTX 4000 Review – Techgage

Chaos Group V-Ray

Since our V-Ray projects don’t cooperate with Radeon and Radeon Pro cards (more here), we’re sticking to Quadro and GeForce for this look.

NVIDIA’s Quadro RTX 4000 is seen to be a huge upgrade over last-gen’s P4000, cutting render times nearly in half. I don’t believe RTX’s ray tracing cores are used at all in rendering, so these performance improvements owe their thanks to NVIDIA’s Turing architecture. On the topic of RTX, the RT cores can in fact be used with the AI denoiser, but currently, it is suitable only for interactive design, not final renders.

It won’t be a surprise to anyone that RTX 4000 is faster than P4000, but some might be surprised to see RTX 4000 beat out last-gen’s top (regular) Quadro, the P6000. That GPU of course has three times the VRAM, but from a pure performance standpoint, the gains are seriously impressive. The RTX 2080 Ti result gives us an idea of what to expect out of the Quadro RTX 6000.

Redshift

While V-Ray can take advantage of RTX via the built-in denoiser, Redshift is holding off its support until 3.0 arrives. Whereas V-Ray highlighted an enormous gain moving from Pascal to Turing, Redshift doesn’t exhibit the same kind of gain.

The RTX 4000 performs similarly to the RTX 2080 Ti, which we think highlights that our project might not be as demanding as we need it to be. However, there is some clear separation between those big cards and the last-gen TITAN Xp. In the usual match up against the RTX 4000 and P4000, the new card delivers some hearty speedups.

OTOY Octane

Similar to Redshift, OTOY is saving its RTX support for a later date. To be specific, it’ll come with Octane 2019, which has a tentative release date. Whenever it does happen, OTOY will be releasing this benchmark to reflect performance for both RTX on and off. When it hits the variety of platforms it supports, Octane’s RTX enhancement should speed up render times significantly.

Even without those speedups, Turing helps RTX make a big difference, with the RTX 4000 falling not too far behind the last generation P6000, and leaping far ahead of the P4000.

Blender

We recommend checking out our Blender 2.8 performance deep-dive for additional info.

Unlike rendering, Blender’s viewport performance tends to jump around, with higher resolutions proving far more grueling for graphics hardware than lower ones. At 1080p, the RTX 4000 handles itself well, placing just behind the 2080 Ti gaming card, which sports more CUDA cores (and not to mention more VRAM). That effort was enough to surpass the last-gen TITAN Xp.

At 4K, the pain gets real, and it takes a 2080 Ti (among these GPUs) to deliver a semi-reasonable level of performance. It’s important to note that LookDev isn’t usually constantly used, so its lower frame rate isn’t a killer. If this performance carried over to the solid shading and wireframe modes, it’d be an issue. Instead, all of these GPUs could handle those modes just fine, at 4K/60.

For rendering performance, the more powerful the GPU, the better the performance. The 2080 Ti unsurprisingly sits at the top. These results actually scale according as accurately as we’d expect them to if we simply had to guess what the results would look like.

Since it’s worth highlighting again, the RTX 4000 outperforms the older P4000 by a very wide margin here.

LuxMark

With the launch of the Radeon VII, AMD specifically called out improved LuxMark performance, which is interesting on account of the fact that it’s not one we hear about too often. Well, the results here explain well why AMD promoted this tool, as the VII soars ahead of everything else – with an exception.

The 2080 Ti handles the more complex hotel scene better than VII, hinting that the Radeon card’s performance advantage isn’t going to be guaranteed. It’s an interesting result, since AMD also has the same kind of odd performance behavior on its Ryzen CPUs in KeyShot, where the simpler car render performs fine, but the interior scene falls well behind Intel. Something about our chosen interior scenes just don’t jive as well with AMD as the others right now.

Radeon ProRender

Much to AMD’s chagrin, NVIDIA’s graphics cards perform extremely well in its Radeon ProRender. Based on the performance shown here, rendering performance on Turing is unbeatable, with the lower spec’d RTX 4000 falling behind the technically more powerful Radeon VII.

We wouldn’t say this is a reason to avoid AMD cards for ProRender, as rendering performance isn’t everything, but, if you plan to use interactive rendering, that is still rendering, so you are going to want the most powerful GPU your wallet can handle.

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0022 1350MHz vs 475MHz

  • 13.74 TFLOPS higher than FLOPS?
    14.23 TFLOPS vs 0.49 TFLOPS
  • 136.3 GPixel/s higher pixel rate?
    143.9 GPixel/s vs 7.6 GPixel/s
  • 1048MHz faster memory speed?
    1750MHz vs 702MHz
  • 11192MHz higher effective clock speed?
    14000MHz vs 2808MHz
  • 5.5x more VRAM?
    11GB vs 2GB
  • 429.5 GTexels/s higher number of textured pixels?
    444.7 GTexels/s vs 15.2 GTexels/s
  • 1.1 newer version of DirectX?
    12. 1 vs 11
    • 118W below TDP?
      142W vs 260W
    • 1 more DVI outputs?
      1 vs 0
    • 25.7mm narrower?
      241mm vs 266.7mm

    Which comparisons are the most popular?

    Nvidia GeForce RTX 2080 Ti Founders Edition

    vs

    Nvidia GeForce GTX 1080 Ti

    Nvidia Quadro 4000

    vs

    Nvidia Quadro K4000

    Nvidia GeForce RTX 2080 Ti Founders Edition

    vs

    Asus ROG Strix GeForce RTX 3090 Gaming

    Nvidia Quadro 4000

    vs

    Nvidia Quadro P5000

    Nvidia GeForce RTX 2080 Ti Founders Edition

    vs

    Nvidia GeForce RTX 2080 Super

    Nvidia Quadro 4000

    vs

    Nvidia GeForce GTX 750 Ti

    Nvidia GeForce RTX 2080 Ti Founders Edition

    vs

    KFA2 GeForce RTX 3070 SG 1-Click OC

    Nvidia Quadro 4000

    vs

    Nvidia GeForce GTX 1060

    Nvidia GeForce RTX 2080 Edition Founders0003

    vs

    Nvidia Tesla T4

    Nvidia Quadro 4000

    vs

    AMD Radeon Pro W5700

    Nvidia GeForce RTX 2080 Ti Founders Edition

    vs

    EVGA GeForce RTX 3080 FTW3 Ultra Gaming

    Nvidia Quadro 4000

    vs

    Nvidia Quadro K2000

    Nvidia GeForce RTX 2080 Ti Founders Edition

    0004 Nvidia Quadro M6000

    Nvidia GeForce RTX 2080 Ti Founders Edition

    vs

    Nvidia GeForce GTX Titan X

    Nvidia Quadro 4000

    vs

    Nvidia Quadro 2000

    Nvidia GeForce RTX 2080 Ti Founders Edition

    vs

    Gigabyte GeForce RTX 3070 Ti Gaming OC

    Nvidia Quadro 4000

    vs

    Nvidia Quadro M4000

    Nvidia GeForce RTX 2080 Ti Founders Edition

    vs

    When the GPU is running below its limits, it may jump to a higher clock speed to increase performance.

    3.pixel rate

    143.9 GPixel/s

    7.6 GPixel/s

    The number of pixels that can be displayed on the screen every second.

    4.flops

    14.23 TFLOPS

    0.49 TFLOPS

    FLOPS is a measure of GPU processing power.

    5. texture size

    444.7 GTexels/s

    15.2 GTexels/s

    The number of textured pixels that can be displayed on the screen every second.

    6.GPU memory speed

    1750MHz

    702MHz

    Memory speed is one aspect that determines memory bandwidth.

    7.shading patterns

    Shading units (or stream processors) are small processors in a video card that are responsible for processing various aspects of an image.

    8.textured units (TMUs)

    TMUs accept textured units and bind them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.

    9 ROPs

    ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and for performing other tasks such as anti-aliasing to improve the appearance of graphics.

    Memory

    1.memory effective speed

    14000MHz

    2808MHz

    The effective memory clock frequency is calculated from the memory size and data transfer rate. A higher clock speed can give better performance in games and other applications.

    2.max memory bandwidth

    616GB/s

    89.9GB/s

    This is the maximum rate at which data can be read from or stored in memory.

    3.VRAM

    VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.

    4.memory bus width

    352bit

    256bit

    Wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.

    5.versions of GDDR memory

    Later versions of GDDR memory offer improvements such as higher data transfer rates, which improve performance.

    6. Supports memory troubleshooting code

    ✖Nvidia GeForce RTX 2080 Ti Founders Edition

    ✖Nvidia Quadro 4000

    Memory troubleshooting code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.

    Functions

    1.DirectX version

    DirectX is used in games with a new version that supports better graphics.

    2nd version of OpenGL

    The newer version of OpenGL, the better graphics quality in games.

    OpenCL version 3.

    Some applications use OpenCL to use the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions are more functional and better quality.

    4. Supports multi-monitor technology

    ✔Nvidia GeForce RTX 2080 Ti Founders Edition

    ✔Nvidia Quadro 4000

    The video card has the ability to connect multiple screens. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.

    5. GPU temperature at boot

    Unknown. Help us offer a price. (Nvidia Quadro 4000)

    Lower boot temperature means the card generates less heat and the cooling system works better.

    6.supports ray tracing

    ✔Nvidia GeForce RTX 2080 Ti Founders Edition

    ✖Nvidia Quadro 4000

    Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.

    7. Supports 3D

    ✔Nvidia GeForce RTX 2080 Ti Founders Edition

    ✔Nvidia Quadro 4000

    Allows you to view in 3D (if you have a 3D screen and glasses).

    8.supports DLSS

    ✔Nvidia GeForce RTX 2080 Ti Founders Edition

    ✖Nvidia Quadro 4000

    DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.

    9. PassMark result (G3D)

    Unknown. Help us offer a price. (Nvidia GeForce RTX 2080 Ti Founders Edition)

    This test measures the graphics performance of a graphics card. Source: Pass Mark.

    Ports

    1.has HDMI output

    ✔Nvidia GeForce RTX 2080 Ti Founders Edition

    ✖Nvidia Quadro 4000

    Devices with HDMI or mini HDMI ports can stream HD video and audio to the connected display.

    2.HDMI connectors

    Unknown. Help us offer a price. (Nvidia Quadro 4000)

    More HDMI connectors allow you to connect multiple devices such as game consoles and TVs at the same time.

    HDMI 3.Version

    HDMI 2.0

    Unknown. Help us offer a price. (Nvidia Quadro 4000)

    New versions of HDMI support higher bandwidth, resulting in higher resolutions and frame rates.

    4. DisplayPort outputs

    Allows connection to a display using DisplayPort.

    5.DVI outputs

    Allows connection to a display using DVI.

    Mini DisplayPort 6.outs

    Allows connection to a display using Mini DisplayPort.

    Other

    1.USB connectors

    Unknown. Help us offer a price.

    With more USB ports, you can connect more devices.

    2. USB Type-C

    ✔Nvidia GeForce RTX 2080 Ti Founders Edition

    ✖Nvidia Quadro 4000

    USB Type-C has reversible connector orientation and cable routing.

    Price Match

    Cancel

    Which graphics cards are better?

    NVIDIA Quadro RTX 4000 Max-Q vs NVIDIA GeForce RTX 2080 Ti comparison which is better?

    0003

    76%

    DeviceList Score

    vs

    NVIDIA GeForce RTX 2080 Ti

    86%

    DeviceList Score

    and comparison table. Find out which one to choose in 2022.

    NVIDIA Quadro RTX 4000 Max-Q Benefits

    Power Demand (TDP)

    80 W

    -170 W (-68%) better than

    vs

    250 W

    Benefits NVIDIA GeForce RTX 2080 Ti

    Comparison winner

    Number of shader processors

    4352

    1792 (70%) better than

    vs

    2560

    Core frequency

    1350 MHz

    At 570 MHz (73. 1%) better than

    vs

    780 MHz

    Boost frequency

    1545 MHz

    165 MHz (12%) better than

    vs

    1380 MHz

    Maximum memory

    11 GB

    3 GB (37.5%) better than

    vs

    8 GB

    Memory bus width

    352 bit

    96 bits (37.5%) better than

    vs

    256 bit

    Memory frequency

    14000 MHz

    1000 MHz (7.7%) better than

    vs

    13000 MHz

    Memory bandwidth

    616

    200 (48.1%) better than

    vs

    416

    General information

    Price-quality ratio

    The sum of all the advantages of the device divided by its price. The more%, the better the quality per unit price in comparison with all analogues.

    n/a 0.21521522%

    Architecture

    Turing Turing

    Codename

    TU104 TU102

    Type

    Mobile workstation Desktop

    Release price

    n/a 999 $

    Number of shaders

    2560 4352

    1792 (70%) better than

    Core clock

    780MHz 1350 MHz

    At 570 MHz (73.1%) better than

    Boost frequency

    1380 MHz 1545 MHz

    At 165 MHz (12%) better than

    Number of transistors

    13. 600 million 18.600 million

    Process

    12 nm 12 nm

    Interface

    PCIe 3.0 x16 PCIe 3.0 x16

    Power Demand (TDP)

    Calculated thermal power shows the average heat dissipation in load operation,
    the larger the value, the more the requirements for cooling and power consumption increase.

    80W

    -170 W (-68%) better than

    250 W

    Length

    n/a 267 mm

    Additional power connectors

    no 2x 8-pin

    G-SYNC Ready

    NVIDIA G-SYNC technology delivers a smooth gaming experience with variable refresh rates and the elimination of visual artifacts.

    Multi Monitor

    + +

    VR Ready

    Technology from NVIDIA that gives manufacturers access to Multi res Shading, Context Priority, and GPU Direct virtual reality technologies.

    + +

    Vulkan

    NVIDIA’s Vulkan technology allows developers to gain low-level access to the GPU to optimize graphics commands (better than OpenGL and Direct3D APIs).
    It is an open, free, cross-platform standard available for all platforms.

    + +

    Video connectors

    No outputs 1x HDMI, 3x DisplayPort, 1x USB Type-C

    DirectX

    12 Ultimate (12_1) 12 Ultimate (12_1)
    Benchmarks
    Memory

    Memory type

    GDDR6 GDDR6

    Maximum memory

    Large video memory allows you to run demanding games with lots of textures,
    use high resolution monitors, provide more opportunities for cryptocurrency mining.

    8 GB 11 GB

    3 GB (37.5%) better than

    Memory bus width

    The wider the video memory bus, the more data is transferred to the GPU per unit of time and the better performance in demanding games.

    256 bit 352 bit

    96 bit (37.5%) better than

    Shared memory

    Memory frequency

    A high memory frequency has a positive effect on the speed of a video card with a large amount of data.

    13000 MHz 14000 MHz

    1000 MHz (7.7%) better than

    Memory bandwidth

    The greater the data transfer bandwidth, the more effective amount of RAM the PC can use.

    416 616

    200 (48.1%) better than

    Comparison of NVIDIA GeForce RTX 3060 Ti and NVIDIA Quadro RTX 4000

    Comparative analysis of NVIDIA GeForce RTX 3060 Ti and NVIDIA Quadro RTX 4000 video cards by all known characteristics in the categories: General information, Specifications, Video outputs and ports, Compatibility, dimensions, requirements, API support, Memory.
    Analysis of video card performance by benchmarks: PassMark — G3D Mark, PassMark — G2D Mark, Geekbench — OpenCL, CompuBench 1.5 Desktop — Face Detection (mPixels/s), CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop — T -Rex (Frames/s), CompuBench 1.5 Desktop — Video Composition (Frames/s), CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s), GFXBench 4.0 — Car Chase Offscreen (Frames), GFXBench 4.0 — Manhattan (Frames), GFXBench 4.0 — T-Rex (Frames), GFXBench 4.0 — Car Chase Offscreen (Fps), GFXBench 4.0 — Manhattan (Fps), GFXBench 4.0 — T-Rex (Fps), 3DMark Fire Strike — Graphics Score.

    NVIDIA GeForce RTX 3060 Ti

    versus

    NVIDIA Quadro RTX 4000

    Benefits

    Reasons to choose NVIDIA GeForce RTX 3060 Ti

    • Newer graphics card, release date difference 2 year(s) 0 month(s0) about 4%

      more frequency : 1410 MHz vs 1005 MHz

    • Boost core clock 8% faster: 1665 MHz vs 1545 MHz
    • Texturing speed 14% faster: 253. 1 GTexel/s vs 222.5 GTexel/s
    • Number of shader processors 2.1 times more: 4864 vs 2304
    • Newer production process of the video card allows it to be more powerful, but with lower power consumption: 8 nm vs 12 nm
    • Memory frequency is 8% higher: 1750 MHz (14 Gbps effective) vs 1625 MHz (13000 MHz effective)
    • Approximately 50% more performance in Geekbench — OpenCL benchmark: 120183 vs 80254
    • Performance in CompuBench 1.5 Desktop — Face Detection (mPixels/s) benchmark approximately 11 % over: 314.126 vs 282.628
    • CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s) about 6% more performance: 3615.048 vs 3403.106
    • CompuBench 1.5 Desktop — T-Rex (Frames/s) about 43% more performance: 35.311 2x more performance in CompuBench 1.5 Desktop — Video Composition (Frames/s) benchmark: 275.862 vs 136.919
    • About 28% better performance in CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s) benchmark : 1297.279 vs 1010.818
    • About 36% more performance in GFXBench 4. 0 — Car Chase Offscreen (Frames): 27478 vs 20206
    • About 36% more performance in GFXBench 4.0 — Car Chase Offscreen (Fps) benchmark: 202027 vs 202027
    • Performance in 3DMark Fire Strike — Graphics Score about 49% better: 11700 vs 7843
    Release date 1 Dec 2020 vs 13 Nov 2018
    Core frequency 1410 MHz vs 1005 MHz
    Boost core clock 1665 MHz vs 1545 MHz
    Texturing speed 253.1 GTexel/s vs 222.5 GTexel/s
    Number of shader processors 4864 vs 2304
    Process 8nm vs 12nm
    Memory frequency 1750 MHz (14 Gbps effective) vs 1625 MHz (13000 MHz effective)
    Geekbench — OpenCL 120183 vs 80254
    CompuBench 1. 5 Desktop — Face Detection (mPixels/s) 314.126 vs 282.628
    CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s) 3615.048 vs 3403.106
    CompuBench 1.5 Desktop — T-Rex (Frames/s) 35.311 vs 24.719
    CompuBench 1.5 Desktop — Video Composition (Frames/s) 275.862 vs 136.919
    CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s) 1297.279 vs 1010.818
    GFXBench 4.0 — Car Chase Offscreen (Frames) 27478 vs 20206
    GFXBench 4.0 — Manhattan (Frames) 3717 vs 3714
    GFXBench 4. 0 — T-Rex (Frames) 3360 vs 3359
    GFXBench 4.0 — Car Chase Offscreen (Fps) 27478 vs 20206
    GFXBench 4.0 — Manhattan (Fps) 3717 vs 3714
    GFXBench 4.0 — T-Rex (Fps) 3360 vs 3359
    3DMark Fire Strike — Graphics Score 11700 vs 7843

    Reasons to choose NVIDIA Quadro RTX 4000

    • Approximately 25% less power consumption: 160 Watt vs 200 Watt
    Power consumption (TDP) 160 Watt vs 200 Watt

    Benchmark comparison

    GPU 1: NVIDIA GeForce RTX 3060 Ti
    GPU 2: NVIDIA Quadro RTX 4000

    Geekbench — OpenCL
    GPU 1
    GPU 2
    120183
    CompuBench 1. 5 Desktop — Face Detection (mPixels/s)
    GPU 1
    GPU 2
    314.126
    282.628
    CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s)
    GPU 1
    GPU 2
    3615.048
    3403.106
    CompuBench 1.5 Desktop — T-Rex (Frames/s)
    GPU 1
    GPU 2
    35. 311
    24.719
    CompuBench 1.5 Desktop — Video Composition (Frames/s)
    GPU 1
    GPU 2
    275.862
    136.919
    CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s)
    GPU 1
    GPU 2
    1297.279
    1010. 818
    GFXBench 4.0 — Car Chase Offscreen (Frames)
    GPU 1
    GPU 2
    GFXBench 4.0 — Manhattan (Frames)
    GPU 1
    GPU 2
    GFXBench 4.0 — T-Rex (Frames)
    GPU 1
    GPU 2
    GFXBench 4. 0 — Car Chase Offscreen (Fps)
    GPU 1
    GPU 2
    GFXBench 4.0 — Manhattan (Fps)
    GPU 1
    GPU 2
    GFXBench 4.0 — T-Rex (Fps)
    GPU 1
    GPU 2
    3DMark Fire Strike — Graphics Score
    GPU 1
    GPU 2
    Name NVIDIA GeForce RTX 3060 Ti NVIDIA Quadro RTX 4000
    PassMark — G3D Mark 20390
    PassMark — G2D Mark 981
    Geekbench — OpenCL 120183 80254
    CompuBench 1. 5 Desktop — Face Detection (mPixels/s) 314.126 282.628
    CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s) 3615.048 3403.106
    CompuBench 1.5 Desktop — T-Rex (Frames/s) 35.311 24.719
    CompuBench 1.5 Desktop — Video Composition (Frames/s) 275.862 136.919
    CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s) 1297.279 1010.818
    GFXBench 4.0 — Car Chase Offscreen (Frames) 27478 20206
    GFXBench 4. 0 — Manhattan (Frames) 3717 3714
    GFXBench 4.0 — T-Rex (Frames) 3360 3359
    GFXBench 4.0 — Car Chase Offscreen (Fps) 27478 20206
    GFXBench 4.0 — Manhattan (Fps) 3717 3714
    GFXBench 4.0 — T-Rex (Fps) 3360 3359
    3DMark Fire Strike — Graphics Score 11700 7843

    Feature comparison

    NVIDIA GeForce RTX 3060 Ti NVIDIA Quadro RTX 4000
    Architecture Ampere Turing
    Codename GA104 TU104
    Production date 1 Dec 2020 November 13, 2018
    Price at first issue date $399 $899
    Place in the rating 24 89
    Type Desktop Desktop
    Generation GCN Quadro RTX
    Boost core clock 1665 MHz 1545 MHz
    Core frequency 1410MHz 1005MHz
    Process 8nm 12 nm
    Peak Double Precision (FP64) Performance 253. 1 GFLOPS (1:64) 222.5GFLOPS
    Peak Half Precision (FP16) Performance 16.20 TFLOPS (1:1) 14.24TFLOPS
    Peak Single Precision (FP32) Performance 16.20TFLOPS 7.119TFLOPS
    Number of shaders 4864 2304
    Pixel fill rate 133.2GPixel/s 98.88 GPixel/s
    Texturing speed 253.1 GTexel/s 222.5 GTexel/s
    Power consumption (TDP) 200 Watt 160 Watt
    Number of transistors 17400 million 13600 million
    Render output units 64
    Texture Units 144
    Video connectors 1x HDMI, 3x DisplayPort 3x DisplayPort, 1x USB Type-C
    Form factor Dual slot
    Interface PCIe 4. 0 x16 PCIe 3.0 x16
    Length 242 mm (9.5 inches) 9.5 inches (241 mm)
    Recommended power supply 350 Watt
    Additional power connectors 1x 12-pin 1x 8-pin
    Width 112 mm (4.4 inches)
    DirectX 12.2 12.1
    OpenCL 2.0 1.2
    OpenGL 4. 6 4.6
    Shader Model 6.5 6.4
    Vulkan
    Maximum memory size 8GB 8GB
    Memory bandwidth 448 GB/s 416.0 GB/s
    Memory bus width 256bit 256bit
    Memory frequency 1750 MHz (14 Gbps effective) 1625 MHz (13000 MHz effective)
    Memory type GDDR6 GDDR6

    NVIDIA Introduces Quadro RTX 4000 Single Slot Design

    NVIDIA has added another model to the Quadro RTX lineup. The first video cards were presented at the SIGGPRAPH conference this summer, after which the direction for the development of GeForce RTX video cards became clear. NVIDIA has put on hardware support for ray tracing. The presence of such support in the Turing architecture looks like a very logical step.

    Thanks to the NVIDIA RTX and Microsoft DXR APIs, NVIDIA plans to get widespread support for ray tracing as soon as possible. At the Games Developer Conference this spring, NVIDIA, Microsoft and other partners announced software support that will bring real-time ray tracing to games. The corresponding graphics cards were announced this summer. Now GeForce RTX graphics cards have been on the market for almost two months, but so far not a single game has been released with support for RTX technologies.

    With the Quadro RTX line, NVIDIA planned to solve the «chicken and egg» problem on the hardware side. The entry-level model Quadro RTX 4000 is now introduced. It relies on the same TU106 GPU as the gaming GeForce RTX 2070 (test).

    GeForce RTX 2080 Ti vs RTX 2080 vs RTX 2070 Compute Comparison
    Model Quadro RTX 8000 Quadro RTX 6000 Quadro RTX 5000 Quadro RTX 4000
    Price 6.615 euro 2.499 euros 999 euro
    GPU TU102 TU102 TU104 TU106
    Number of transistors 18.6 billion 18.6 billion 13.6 billion 10.8 billion
    Crystal area 754 mm² 754 mm² 545 mm² 445 mm²
    CUDA Cores 4.608 4.608 3.072 2.304
    Tensor cores 576 576 384 288
    RT cores 72 72 48 36
    Memory 48GB GDDR6 24GB GDDR6 16 GB GDDR6 8GB GDDR6
    Memory bus width 384 bit 384 bit 256 bit 256 bit
    Memory frequency 1. 750 MHz 1.750 MHz 1.750 MHz 1.625 MHz
    Memory bandwidth 672 GB/s 672 GB/s 448 GB/s 416 GB/s
    TDP 295 W 295 W 295 W 160 W
    Computing performance
    FP32 TFLOPS 16.3 16.3 11.2 7.1
    INT32 TIPS 16.3 16.3 11.2 7.1
    FP64 TFLOPS 0.510 0.510 0.348 0.222
    FP16 TFLOPS 32.6 32.6 22.3 14.2
    FP16 Tensor TFLOPS with FP16 multiplication 130.5 130.5 89.2 60
    FP16 Tensor TFLOPS with FP32 multiplication 130. 5 130.5 89.2 30
    INT8 Tensor TOPS 261 261 178.4 120
    INT4 Tensor TOPS 522 522 356.8 240

    Previously, NVIDIA only announced Quadro models based on TU102 and TU104 GPUs. Moreover, NVIDIA used the full versions of GPU data, while they were cut down on GeForce RTX video cards. However, the GeForce RTX 2070 uses the full TU106 GPU, just like the Quadro RTX 4000.

    So here we get 2.304 CUDA blocks or stream processors. The number of Tensor cores is 288, the new RT cores are 36. Which corresponds to the GeForce RTX 2070 specifications. The same goes for the 256-bit memory interface. The GPU is connected to 8 GB of GDDR6 memory with a clock speed of 1.625 MHz and a bandwidth of 416 GB / s.

    In principle, the TU106 GPU can be called a «half» of the TU102 GPU, so the computational performance is about half as much. NVIDIA is positioning the Quadro RTX 4000 as an entry-level solution for designers, artists and animators who want to get familiar with the RTX technologies and features of the new Quadro line.

    The

    Quadro RTX 4000 will be available directly from NVIDIA in December for around $900 or 1,000 Euros. The cards will be available to Dell, HPI and Lenovo system integrators, as well as PNY.

    NVIDIA Quadro RTX 4000 Mobile Graphics Card Specifications and Benchmarks

    NVIDIA started selling the Quadro RTX 4000 on May 27, 2019. This is a graphics card for mobile workstations based on the Turing architecture with a 12 nm process technology. It has 8 GB of GDDR6 memory with a frequency of 1750 MHz, a 256-bit bus, which provides a bandwidth of 14 Gb / s.

    Connected via PCIe 3.0 x16 interface. The card does not require additional power supply, the declared maximum power consumption is 110 W.

    Specifications

    GPU

    GPU name
    TU104
    GPU option
    N19E-Q3-A1
    Architecture
    Turing
    Manufacturer
    TSMC
    Process
    12 nm
    Number of transistors
    13600 million
    Crystal area
    545 mm²

    Graphic card

    Issue date
    May 27, 2019
    Generation
    Quadro Mobile (Tx000)
    Data bus interface
    PCIe 3. 0 x16

    Frequencies

    Base frequency
    1110 MHz
    Boost frequency
    1560 MHz
    Memory frequency
    1750 MHz

    Memory

    Memory capacity
    8 GB
    Memory type
    GDDR6
    Memory bus
    256 bit
    Memory speed
    14 Gb/s
    Memory bandwidth
    448 GB/s

    Render configuration

    Shader units
    2560
    Texture blocks
    160
    Raster blocks
    64
    Streaming multiprocessors
    40
    Tensor cores
    320
    RT Core
    40
    L1 cache
    64 KB
    L2 cache
    4 MB

    Rated output

    Pixel fill rate
    99. 84 GP/s
    Texture Fill Rate
    249.6 GT/s
    Performance FP16
    15.97 Tflops
    Performance FP32
    7.987 Tflops
    Performance FP64
    249.6 GFlops

    Graphics

    DirectX
    12 Ultimate (12_2)
    OpenGL
    4.6
    OpenCL
    1.2
    Vulcan
    1.2
    CUDA
    7.5
    Shader Model
    6.5

    Video Card Design

    Heat Sink Requirements
    110W
    Outlets
    None
    Power supply
    Not required

    Game FPS

    The Witcher 3

    (2015)

    Better than NVIDIA GeForce RTX 2070 Mobile, but worse than NVIDIA GeForce RTX 2070 Super Max-Q.

    1024×768 / Low / 324

    1366×768 / Medium / 234.5

    1920×1080 / Tall / 142.5

    1920×1080 / Ultra / 74.5

    3840×2160 / Tall / 51

    3840×2160 / Ultra / 51

    F1 2020

    (2020)

    Better than NVIDIA GeForce RTX 2070, but worse than NVIDIA GeForce RTX 2060.

    1280×720 / Low / 283

    1920×1080 / Medium / 207

    1920×1080 / Tall / 171

    1920×1080 / Ultra / 121

    2560×1440 / Ultra / 89

    3840×2160 / Ultra / 50

    Anno 1800

    (2019)

    Better than NVIDIA GeForce GTX 1660 Ti Mobile, but worse than NVIDIA GeForce RTX 2080 Ti.

    1920×1080 / Medium / 98

    1920×1080 / Tall / 77.5

    1920×1080 / Ultra / 42.6

    2560×1440 / Ultra / 37.7

    3840×2160 / Ultra / 22.4

    The Division 2

    (2019)

    Better than NVIDIA GeForce GTX 1660 SUPER, but worse than NVIDIA GeForce GTX 1070 Mobile.

    1280×720 / Low / 180

    1920×1080 / Medium / 122

    1920×1080 / Tall / 96

    1920×1080 / Ultra / 70

    2560×1440 / Ultra / 47

    3840×2160 / Ultra / 25

    Dirt Rally 2. 0

    (2019)

    Better than AMD Radeon RX 570, but worse than NVIDIA GeForce RTX 2070 Super Max-Q.

    1280×720 / Low / 267

    1920×1080 / Medium / 180.7

    1920×1080 / Tall / 151

    1920×1080 / Ultra / 85.6

    2560×1440 / Ultra / 63.3

    Far Cry New Dawn

    (2019)

    Better than NVIDIA GeForce RTX 2060 SUPER, but worse than AMD Radeon RX 5600 XT.

    1280×720 / Low / 121

    1920×1080 / Medium / 103

    1920×1080 / Tall / 101

    1920×1080 / Ultra / 91

    2560×1440 / Ultra / 77

    2560×1440 / Ultra / 77

    3840×2160 / Ultra / 43

    3840×2160 / Ultra / 42. 5

    Battlefield V

    (2018)

    Better than NVIDIA GeForce GTX 1060 6GB, but worse than NVIDIA GeForce RTX 2070 Max-Q.

    1280×720 / Low / 116.7

    1920×1080 / Medium / 100.6

    1920×1080 / Tall / 86.6

    1920×1080 / Ultra / 81

    2560×1440 / Ultra / 66

    2560×1440 / Ultra / 65. 5

    3840×2160 / Ultra / 42

    3840×2160 / Ultra / 41.8

    Hitman 2

    (2018)

    Better than AMD Radeon RX 5700 XT, but worse than NVIDIA GeForce GTX 1660 SUPER.

    1280×720 / Low / 95.4

    1920×1080 / Medium / 93.6

    1920×1080 / Tall / 85.8

    1920×1080 / Ultra / 81. 1

    2560×1440 / Ultra / 72.9

    3840×2160 / Ultra / 39.4

    Assassin’s Creed Odyssey

    (2018)

    Better than NVIDIA GeForce GTX 1660 Ti, but worse than NVIDIA GeForce GTX 1070.

    1280×720 / Low / 99

    1920×1080 / Medium / 87

    1920×1080 / Tall / 75

    1920×1080 / Ultra / 54

    2560×1440 / Ultra / 41

    2560×1440 / Ultra / 41

    3840×2160 / Ultra / 28

    3840×2160 / Ultra / 28

    Shadow of the Tomb Raider

    (2018)

    Better than AMD Radeon RX Vega 56, but worse than NVIDIA GeForce RTX 2080 Max-Q.

    1280×720 / Low / 138.6

    1920×1080 / Medium / 105.2

    1920×1080 / Tall / 81.6

    1920×1080 / Ultra / 85

    2560×1440 / Tall / 57

    2560×1440 / Ultra / 57.1

    3840×2160 / Tall / 30

    3840×2160 / Ultra / 29. 7

    Far Cry 5

    (2018)

    Better than NVIDIA GeForce GTX 1070, but worse than NVIDIA GeForce RTX 3060 Laptop GPU.

    1280×720 / Low / 129

    1920×1080 / Medium / 106

    1920×1080 / Tall / 100

    1920×1080 / Ultra / 96

    2560×1440 / Ultra / 69

    2560×1440 / Ultra / 69

    3840×2160 / Ultra / 36

    3840×2160 / Ultra / 36

    X-Plane 11. 11

    (2018)

    Better than NVIDIA GeForce RTX 2070 Super Max-Q, but worse than NVIDIA GeForce GTX 1650.

    1280×720 / Low / 120.5

    1920×1080 / Medium / 108.5

    1920×1080 / Tall / 89.1

    3840×2160 / Ultra / 76.6

    Rise of the Tomb Raider

    (2016)

    Better than NVIDIA GeForce GTX 1660 SUPER, but worse than NVIDIA GeForce RTX 2070 SUPER.

    1366×768 / Medium / 199. 6

    1920×1080 / Tall / 127.8

    1920×1080 / Ultra / 104.9

    3840×2160 / Ultra / 45.1

    Dota 2 Reborn

    (2015)

    Better than NVIDIA GeForce RTX 3070 Laptop GPU, but worse than NVIDIA Quadro T2000 Max-Q.

    1280×720 / Low / 149

    1366×768 / Medium / 137.5

    1920×1080 / Tall / 131. 5

    1920×1080 / Ultra / 126.5

    3840×2160 / Ultra / 105.5

    Just Cause 4

    (2018)

    Better than NVIDIA GeForce GTX 1660 SUPER, but worse than NVIDIA GeForce RTX 2070 Mobile.

    1280×720 / Low / 150

    1920×1080 / Medium / 125

    1920×1080 / Tall / 93

    1920×1080 / Ultra / 86

    2560×1440 / Ultra / 60

    3840×2160 / Ultra / 33

    Darksiders III

    (2018)

    Better than NVIDIA GeForce GTX 1080 Max-Q, but worse than NVIDIA TITAN RTX.

    1920×1080 / Medium / 143.8

    1920×1080 / Tall / 119.2

    1920×1080 / Ultra / 105.2

    2560×1440 / Ultra / 69.1

    3840×2160 / Ultra / 34.2

    F1 2018

    (2018)

    Better than NVIDIA GeForce GTX 1070, but worse than NVIDIA GeForce RTX 2080.

    1280×720 / Low / 241

    1920×1080 / Medium / 180

    1920×1080 / Tall / 142

    1920×1080 / Ultra / 95

    2560×1440 / Ultra / 76

    3840×2160 / Ultra / 48

    Ghost Recon Wildlands

    (2017)

    Better than NVIDIA GeForce GTX 970, but worse than NVIDIA GeForce GTX 1070 Ti.

    1280×720 / Low / 139.9

    1920×1080 / Medium / 98

    1920×1080 / Tall / 90.8

    1920×1080 / Ultra / 52.9

    3840×2160 / Ultra / 35

    For Honor

    (2017)

    Better than AMD Radeon RX Vega 56, but worse than NVIDIA GeForce GTX 1070 Mobile.

    1280×720 / Low / 289

    1920×1080 / Medium / 148

    1920×1080 / Tall / 141

    1920×1080 / Ultra / 109

    3840×2160 / Ultra / 45. 7

    Benchmark tests

    3DMark Cloud Gate GPU: 119052 Better than NVIDIA GeForce RTX 2060 but worse than NVIDIA GeForce RTX 2060 SUPER.

    3DMark Cloud Gate Standard Score: 38830 Better than NVIDIA GeForce GTX 1080 SLI (mobile), but worse than NVIDIA GeForce GTX 1650.

    3DMark Fire Strike Graphics: 18849 Better than NVIDIA RTX A5000 Laptop GPU, but worse than NVIDIA Quadro RTX 5000 Mobile.

    3DMark Fire Strike Score: 16903 Better than NVIDIA GeForce GTX 1080 but worse than AMD Radeon RX Vega 56.

    3DMark Ice Storm GPUs: 445161 Better than NVIDIA GeForce RTX 2070 Mobile, but worse than NVIDIA GeForce GTX 1660 Ti.

    3DMark Time Spy Graphics: 7284 Better than NVIDIA GeForce GTX 1080 but worse than NVIDIA GeForce RTX 2070 Super Max-Q.

    3DMark Time Spy Score: 7362 Better than AMD Radeon RX Vega 64 but worse than NVIDIA GeForce RTX 2080 Max-Q.

    3DMark Vantage P: 56250 Better than AMD Radeon RX Vega 64, but worse than NVIDIA GeForce GTX 1650 SUPER.

    3DMark11 P: 21595 Better than NVIDIA GeForce RTX 3060 Laptop GPU, but worse than NVIDIA Quadro P5200.

    3DMark11 P GPU: 25370.5 Better than NVIDIA GeForce GTX 1070, but worse than NVIDIA GeForce GTX 980 SLI (mobile).

    Cinebench R10 32Bit OpenGL: 6824 Better than NVIDIA Quadro K610M, but worse than NVIDIA Quadro K3100M.

    Cinebench R15 OpenGL 64Bit: 215.5 Better than NVIDIA Quadro RTX 4000 Max-Q, but worse than NVIDIA Quadro T2000 Max-Q.

    ComputeMark v2.1 Normal, Score: 13576 Better than NVIDIA GeForce GTX 1070 but worse than NVIDIA RTX A2000 Mobile.

    GFXBench: 1213 Better than NVIDIA Quadro P5000, but worse than NVIDIA Quadro RTX 5000 Max-Q.

    GFXBench 3.0 1080p Manhattan Offscreen: 490.4 Better than NVIDIA GeForce GTX 980 Ti but worse than NVIDIA GeForce RTX 2060 Max-Q.

    GFXBench 3.0 Manhattan Offscreen OGL: 490.4 Better than NVIDIA GeForce GTX 980 Ti but worse than NVIDIA GeForce RTX 2060 Max-Q.

    GFXBench 3.1 Manhattan ES 3.1 Offscreen: 440.5 Better than NVIDIA GeForce GTX 1080 Max-Q, but worse than NVIDIA Quadro RTX 5000 Max-Q.

    LuxMark v2.0 64Bit Sala GPUs-only: 5927 Better than NVIDIA GeForce GTX 980 SLI Mobile but worse than NVIDIA RTX A3000 Mobile.

    Passmark: 13335 Better than NVIDIA Titan X Pascal, but worse than NVIDIA GeForce GTX 1070.

    SPECviewperf 12 — Catia: 162 Better than AMD Radeon RX 5700 XT but worse than NVIDIA Quadro P5200.

    SPECviewperf 12 — Creo: 141 Better than NVIDIA Quadro RTX 5000, but worse than NVIDIA Quadro P5200.

    SPECviewperf 12 — Maya: 144 Better than NVIDIA GeForce GTX 1080, but worse than NVIDIA GeForce GTX 1080 Mobile.

    SPECviewperf 12 — Medical: 62 Better than NVIDIA GeForce GTX 1080 Ti, but worse than NVIDIA Quadro RTX 5000 Max-Q.

    SPECviewperf 12 — Showcase: 98 Better than NVIDIA GeForce GTX 1080, but worse than NVIDIA GeForce RTX 2060.

    SPECviewperf 12 — Siemens NX: 186 Better than NVIDIA Quadro P5000 (mobile), but worse than NVIDIA Quadro P5200.

    SPECviewperf 12 — Solidworks: 149 Better than NVIDIA Quadro RTX 5000 Max-Q, but worse than NVIDIA Quadro P5200.

    Unigine Valley 1.0 Extreme HD DirectX: 89. 9 Better than NVIDIA GeForce GTX 1080 Max-Q, but worse than AMD Radeon RX 5600 XT.

    Comparison with other graphics cards

    Map 1:

    Map 2:

    Video reviews and tests

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    Details revealed about the NVIDIA Ada Lovelace graphics core that will power GeForce RTX 4000 series graphics cards

    ©

    KornEr


    News

    NVIDIA Ada Lovelace GPU architecture information has been leaked for a while now, specific configurations will use next generation AD10* series chips for GeForce RTX 40 series graphics cards which have also been leaked. Now we can talk exclusively about the next generation graphics chip itself.

    NVIDIA GA102 Ampere Block Diagram

    Network detective Kopte7kimi shared details on the next generation architecture block diagram, he compares the top AD102 GPU with various other NVIDIA GPUs.

    Namely Ampere GA102 and Turing TU102, focused on games, while the Hopper Gh200 and Ampere GA100 are added to the list, focused on high performance workstations. The comparison only compares the AD102 to its gaming predecessors, as the super system-oriented chips are very different from the consumer-oriented offerings.

    NVIDIA AD102 Ada Lovelace

    Block Diagram The NVIDIA Ada Lovelace AD102 GPU will have up to 12 Graphics Processing Clusters (GPCs). This is an increase of 70% of compared to GA102 which only has 7 GPCs. Each chip will consist of 6 TPCs and 2 SMS, which come in the same configuration as the existing chip. Each streaming multiprocessor (SM) will contain four sub-core processors, which are also the same as the GA102 GPU.

    What has changed is the FP32 and INT32 core configuration. Each sub-core will include 128 FP32 blocks, but combined FP32 + INT32 blocks increased to 192 . This is because FP32 blocks do not have the same sub-core as IN32 blocks. The 128 FP32 cores are separated from the 64 INT32 cores.

    So in total each sub-core will consist of 128 FP32 units plus 64 INT32 units for a total of 192 units. Each SM will have a total of 512 FP32 units plus 256 INT32 units for a total of 768 units. And since there are a total of 24 SM units (2 per GPC), that works out to 12,288 FP32 units and 6,144 INT32 units for a total of 9 cores.1190 18432. Each SM will also include two processing circuits (32 threads / CLK) for 64 calculations per SM. This is an increase of 50% cores (FP32 + INT32) and an increase of 33% at cores/threads compared to GA102.

    NVIDIA Preliminary Specs Ada Lovelace

    NVIDIA has made a big leap in cache manipulation over existing Ampere GPUs. Ada Lovelace will contain 192 KB cache L1 on SM, which is 50% more than Ampere. That’s a total of 4.5MB cache L1 on the top AD102 GPU. Cache L2 will be increased to 96MB as mentioned in the leaks. This is a 16x increase over the Ampere GPU which contains a total of 6MB cache L2 and it will be shared between the GPU.

    There is also data on the elements responsible for writing pixels to memory (ROPS), which are also increased to 32 on the GPC, 2 times increased compared to Ampere. The next generation flagship will have up to ,384, ROPs versus just 112 on the fastest Ampere GPU in the Geforce RTX 3090 Ti.

    In addition, Ada Lovelace GPUs will feature the latest 4th Gen Tensor and 3rd Gen RT (Raytracing) cores to help push DLSS and Raytracing performance to the next level.