Rx 570 4gb vs gtx 950: GTX 950 vs RX 570 Game Performance Benchmarks (i7-4790K vs i7-7700K)

AMD Radeon RX 570 vs Zotac GeForce GTX 950: What is the difference?

50points

AMD Radeon RX 570

38points

Zotac GeForce GTX 950

vs

54 facts in comparison

AMD Radeon RX 570

Zotac GeForce GTX 950

Why is AMD Radeon RX 570 better than Zotac GeForce GTX 950?

  • 79MHz faster GPU clock speed?
    1168MHzvs1089MHz
  • 3.33 TFLOPS higher floating-point performance?
    5 TFLOPSvs1.67 TFLOPS
  • 5 GPixel/s higher pixel rate?
    39.8 GPixel/svs34.8 GPixel/s
  • 97MHz faster memory clock speed?
    1750MHzvs1653MHz
  • 388MHz higher effective memory clock speed?
    7000MHzvs6612MHz
  • 2x more VRAM?
    4GBvs2GB
  • 106.9 GTexels/s higher texture rate?
    159.2 GTexels/svs52.3 GTexels/s
  • 118.2GB/s more memory bandwidth?
    224GB/svs105. 8GB/s

Why is Zotac GeForce GTX 950 better than AMD Radeon RX 570?

  • 30W lower TDP?
    90Wvs120W
  • Supports 3D?
  • 1 more DVI outputs?
    2vs1
  • 67mm narrower?
    174mmvs241mm

Which are the most popular comparisons?

AMD Radeon RX 570

vs

Gigabyte GeForce GTX 1650 Gaming OC

Zotac GeForce GTX 950

vs

Nvidia GeForce MX350

AMD Radeon RX 570

vs

Nvidia GeForce GTX 1060

Zotac GeForce GTX 950

vs

AMD Radeon HD 7750

AMD Radeon RX 570

vs

Gigabyte Radeon RX 6500 XT Gaming OC

Zotac GeForce GTX 950

vs

AMD Radeon R7 260X

AMD Radeon RX 570

vs

AMD Radeon RX 580

Zotac GeForce GTX 950

vs

Nvidia GeForce 405 (OEM)

AMD Radeon RX 570

vs

MSI GeForce GTX 1050 Ti Gaming

Zotac GeForce GTX 950

vs

Nvidia GeForce 940MX

AMD Radeon RX 570

vs

AMD Radeon RX 6400

Zotac GeForce GTX 950

vs

Nvidia GeForce MX230

AMD Radeon RX 570

vs

Nvidia GeForce RTX 2060

Zotac GeForce GTX 950

vs

Nvidia GeForce GTX 1050

AMD Radeon RX 570

vs

Nvidia GeForce RTX 3050 Laptop

Zotac GeForce GTX 950

vs

Nvidia GeForce GTX 780

AMD Radeon RX 570

vs

Nvidia Geforce GTX 1660 Super

Zotac GeForce GTX 950

vs

MSI GeForce GT 710 1GB

AMD Radeon RX 570

vs

Nvidia GeForce GTX 1660

Price comparison

User reviews

Overall Rating

AMD Radeon RX 570

2 User reviews

AMD Radeon RX 570

8. 5/10

2 User reviews

Zotac GeForce GTX 950

0 User reviews

Zotac GeForce GTX 950

0.0/10

0 User reviews

Features

Value for money

9.5/10

2 votes

No reviews yet

 

Gaming

8.5/10

2 votes

No reviews yet

 

Performance

8.5/10

2 votes

No reviews yet

 

Fan noise

7.5/10

2 votes

No reviews yet

 

Reliability

8.5/10

2 votes

No reviews yet

 

Performance

1.GPU clock speed

1168MHz

1089MHz

The graphics processing unit (GPU) has a higher clock speed.

2.GPU turbo

1244MHz

1266MHz

When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.

3.pixel rate

39. 8 GPixel/s

34.8 GPixel/s

The number of pixels that can be rendered to the screen every second.

4.floating-point performance

5 TFLOPS

1.67 TFLOPS

Floating-point performance is a measurement of the raw processing power of the GPU.

5.texture rate

159.2 GTexels/s

52.3 GTexels/s

The number of textured pixels that can be rendered to the screen every second.

6.GPU memory speed

1750MHz

1653MHz

The memory clock speed is one aspect that determines the memory bandwidth.

7.shading units

Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.

8.texture mapping units (TMUs)

TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.

9.render output units (ROPs)

The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.

Memory

1.effective memory speed

7000MHz

6612MHz

The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.

2.maximum memory bandwidth

224GB/s

105.8GB/s

This is the maximum rate that data can be read from or stored into memory.

3.VRAM

VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.

4.memory bus width

256bit

128bit

A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.

5.version of GDDR memory

Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.

6.Supports ECC memory

✖AMD Radeon RX 570

✖Zotac GeForce GTX 950

Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.

Features

1.DirectX version

DirectX is used in games, with newer versions supporting better graphics.

2.OpenGL version

OpenGL is used in games, with newer versions supporting better graphics.

3.OpenCL version

Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.

4.Supports multi-display technology

✔AMD Radeon RX 570

✔Zotac GeForce GTX 950

The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.

5.load GPU temperature

Unknown. Help us by suggesting a value. (Zotac GeForce GTX 950)

A lower load temperature means that the card produces less heat and its cooling system performs better.

6.supports ray tracing

✖AMD Radeon RX 570

✖Zotac GeForce GTX 950

Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.

7.Supports 3D

✖AMD Radeon RX 570

✔Zotac GeForce GTX 950

Allows you to view in 3D (if you have a 3D display and glasses).

8.supports DLSS

✖AMD Radeon RX 570

✖Zotac GeForce GTX 950

DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.

9.PassMark (G3D) result

Unknown. Help us by suggesting a value. (Zotac GeForce GTX 950)

This benchmark measures the graphics performance of a video card. Source: PassMark.

Ports

1.has an HDMI output

✔AMD Radeon RX 570

✔Zotac GeForce GTX 950

Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.

2.HDMI ports

More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.

3.HDMI version

Unknown. Help us by suggesting a value. (AMD Radeon RX 570)

HDMI 2.0

Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.

4.DisplayPort outputs

Allows you to connect to a display using DisplayPort.

5.DVI outputs

Allows you to connect to a display using DVI.

6.mini DisplayPort outputs

Allows you to connect to a display using mini-DisplayPort.

Price comparison

Cancel

Which are the best graphics cards?

Radeon RX 570 vs GeForce GTX 950


Radeon RX 570 vs GeForce GTX 950


  1. Home
  2. VGA Benchmarks
  3. Radeon RX 570 vs GeForce GTX 950
  • Radeon RX 570

    250%

  • GeForce GTX 950

    100%

Relative performance

Reasons to consider Radeon RX 570
150% higher gaming performance.
This is a much newer product, it might have better long term support.
Supports Direct3D 12 Async Compute
Supports FreeSync
Supports ReLive (allows game streaming/recording with minimum performance penalty)
Supports TrueAudio
Based on an outdated architecture (AMD GCN), there may be no performance optimizations for current games and applications
Reasons to consider GeForce GTX 950
Supports PhysX
Supports G-Sync
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty)
Based on an outdated architecture (Nvidia Maxwell), there may be no performance optimizations for current games and applications

HWBench recommends Radeon RX 570

The Radeon RX 570 is the better performing card based on the game benchmark suite used (16 combinations of games and resolutions).

Core Configuration
Radeon RX 570 GeForce GTX 950
GPU Name Ellesmere (Ellesmere PRO) vs GM206 (GM206-250-A1)
Fab Process 14 nm vs 28 nm
Die Size 232 mm² vs 228 mm²
Transistors 5,700 million vs 2,940 million
Shaders 2048 vs 768
Compute Units 32 vs 6
Core clock 926 MHz vs 1024 MHz
ROPs 32 vs 32
TMUs 128 vs 48

Memory Configuration
Radeon RX 570 GeForce GTX 950
Memory Type GDDR5 vs GDDR5
Bus Width 256 bit vs 128 bit
Memory Speed 1650 MHz

6600 MHz effective
vs 1653 MHz

6612 MHz effective
Memory Size 4096 Mb vs 2048 Mb
Additional details
Radeon RX 570 GeForce GTX 950
TDP 120 watts vs 90 watts
Release Date 1 Apr 2017 vs 20 Aug 2015
  • Radeon RX 570

    38. 60 GP/s

  • GeForce GTX 950

    32.80 GP/s

GigaPixels — higher is better

  • Radeon RX 570

    154.40 GT/s

  • GeForce GTX 950

    49.20 GT/s

GigaTexels — higher is better

  • Radeon RX 570

    211.20 GB/s

  • GeForce GTX 950

    105.80 GB/s

GB/s — higher is better

  • Radeon RX 570

    4940.00 GFLOPs

  • GeForce GTX 950

    1572.90 GFLOPs

GFLOPs — higher is better

High Quality Mode, 8 millon samples, 2xMSAA, DirectX 12, Windows 10 x64

  • Radeon RX 570

    53

  • GeForce GTX 950

    14

FPS (higher is better)

DX11, Very High Settings

  • Radeon RX 570

    48

  • GeForce GTX 950

    24

FPS (higher is better)

DX11, Max Details, 16:1 AF, 2xMSAA

  • Radeon RX 570

    56

  • GeForce GTX 950

    31

FPS (higher is better)

Very High Details, Pure Hair On, FXAA/HBAO+ enabled, 16x AF, DirectX12, Windows 10 x64

  • Radeon RX 570

    48

  • GeForce GTX 950

    19

FPS (higher is better)

DX11,Max Details, 16:1 HQ-AF, +AA

  • Radeon RX 570

    42

  • GeForce GTX 950

    20

FPS (higher is better)

Ultra Quality, Windows 10 x64

  • Radeon RX 570

    30

  • GeForce GTX 950

    17

FPS (higher is better)

DX11, Very High Settings

  • Radeon RX 570

    69

  • GeForce GTX 950

    37

FPS (higher is better)

DX11, Max Details, 16:1 AF, 2xMSAA

  • Radeon RX 570

    82

  • GeForce GTX 950

    45

FPS (higher is better)

Very High Details, Pure Hair On, FXAA/HBAO+ enabled, 16x AF, DirectX12, Windows 10 x64

  • Radeon RX 570

    71

  • GeForce GTX 950

    28

FPS (higher is better)

DX11,Max Details, 16:1 HQ-AF, +AA

  • Radeon RX 570

    58

  • GeForce GTX 950

    27

FPS (higher is better)

Ultra Quality, Windows 10 x64

  • Radeon RX 570

    44

  • GeForce GTX 950

    24

FPS (higher is better)

DX11, Very High Settings

  • Radeon RX 570

    26

  • GeForce GTX 950

    8

FPS (higher is better)

DX11, Max Details, 16:1 AF, 2xMSAA

  • Radeon RX 570

    30

  • GeForce GTX 950

    20

FPS (higher is better)

Very High Details, Pure Hair On, FXAA/HBAO+ enabled, 16x AF, DirectX12, Windows 10 x64

  • Radeon RX 570

    25

  • GeForce GTX 950

    5

FPS (higher is better)

DX11,Max Details, 16:1 HQ-AF, +AA

  • Radeon RX 570

    24

  • GeForce GTX 950

    11

FPS (higher is better)

Ultra Quality, Windows 10 x64

  • Radeon RX 570

    16

  • GeForce GTX 950

    4

FPS (higher is better)

VS
Radeon RX 570 GeForce GTX 1650
VS
Radeon RX 570 GeForce GTX 1060 3 GB
VS
GeForce GTX 950 Radeon RX 560
VS
GeForce GTX 950 Radeon RX 460
VS
GeForce GTX 1650 SUPER Radeon RX 580 2048SP
VS
Radeon RX 580 2048SP Radeon RX 580X

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AMD Radeon RX 570 vs Nvidia GeForce GTX 950 (OEM)








AMD Radeon RX 570 vs Nvidia GeForce GTX 950 (OEM)

Comparison of the technical characteristics between the graphics cards, with AMD Radeon RX 570 on one side and Nvidia GeForce GTX 950 (OEM) on the other side. The first is dedicated to the desktop sector, it has 2048 shading units, a maximum frequency of 1,2 GHz, its lithography is 14 nm. The second is used on the desktop segment, it includes 1024 shading units, a maximum frequency of 1,2 GHz, its lithography is 28 nm. The following table also compares the boost clock, the number of shading units (if indicated), of execution units, the amount of cache memory, the maximum memory capacity, the memory bus width, the release date, the number of PCIe lanes, the values ​​obtained in various benchmarks.

Note: Commissions may be earned from the links above.

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Specifications:

Graphics card

AMD Radeon RX 570

Nvidia GeForce GTX 950 (OEM)
Market (main)

Desktop

Desktop
Release date

Q2 2017

Q1 2016
Model number

215-0910052, Polaris 20 XL

GM206 950 OEM
GPU name

Polaris 20

GM206
Architecture

GCN 4. 0

Maxwell 2.0
Generation

Polaris RX 500

GeForce 900
Lithography

14 nm

28 nm
Transistors

5.700.000.000

2.940.000.000
Bus interface

PCIe 3.0 x16

PCIe 3.0 x16
GPU base clock

1,17 GHz

937 MHz
GPU boost clock

1,24 GHz

1,20 GHz
Memory frequency

1.750 MHz

1.253 MHz
Effective memory speed

7 GB/s

5 GB/s
Memory size

4 GB

4 GB
Memory type

GDDR5

GDDR5
Memory bus

256 Bit

128 Bit
Memory bandwidth

224,0 GB/s

80,2 GB/s
TDP

150 W


Suggested PSU 450W ATX Power Supply 200W ATX Power Supply
Multicard technology

2-way SLI
Cores (compute units, SM, SMX)

32

8
Shading units (cuda cores)

2. 048

1.024
TMUs

128

64
ROPs

32

32
Cache memory

2 MB

1 MB
Pixel fillrate

39,8 GP/s

38,5 GP/s
Texture fillrate

159,2 GT/s

77,0 GT/s
Performance FP32 (float)

5,1 TFLOPS

2,5 TFLOPS
Performance FP64 (double)

318,5 GFLOPS

77,0 GFLOPS
Amazon


eBay


Note: Commissions may be earned from the links above.

Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. This is why we prefer for the moment not to show a price. You should refer to the respective online stores for the latest price, as well as availability.

We can better compare what are the technical differences between the two graphics cards.

Performances :

Performance comparison between the two processors, for this we consider the results generated on benchmark software such as Geekbench 4.





FP32 Performance in GFLOPS
AMD Radeon RX 570

5.095
Nvidia GeForce GTX 950 (OEM)

2.464

The difference is 107%.

Note: Commissions may be earned from the links above. These scores are only an
average of the performances got with these graphics cards, you may get different results.

Single precision floating point format, also known as FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point.

See also:

AMD Radeon RX 570 MobileAMD Radeon RX 5700AMD Radeon RX 5700 XTAMD Radeon RX 5700 XT 50th AnniversaryAMD Radeon RX 5700MAMD Radeon RX 570X

Equivalence:

AMD Radeon RX 570 Nvidia equivalentNvidia GeForce GTX 950 (OEM) AMD equivalent

Disclaimer:

When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network.

As an Amazon Associate I earn from qualifying purchases.

This page includes affiliate links for which the administrator of GadgetVersus may earn a commission at no extra cost to you should you make a purchase. These links are indicated using the hashtag #ad.

Information:

We do not assume any responsibility for the data displayed on our website. Please use at your own risk. Some or all of this data may be out of date or incomplete, please refer to the technical page on the respective manufacturer’s website to find the latest up-to-date information regarding the specifics of these products.

AMD Radeon RX 570 (Desktop) vs NVIDIA GeForce GTX 1650 (Desktop) vs AMD Radeon RX 560 (Laptop)

Performance Rating — 3DMark 11 + Fire Strike + Time Spy — GeForce GTX 1650 (Desktop)

The following benchmarks stem from our benchmarks of review laptops. The performance depends on the used graphics memory, clock rate, processor, system settings, drivers, and operating systems. So the results don’t have to be representative for all laptops with this GPU. For detailed information on the benchmark results, click on the fps number.

For more games that might be playable and a list of all games and graphics cards visit our Gaming List

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#128 linkCache_getLink no uid found +0.001s … 0.222s

#129 linkCache_getLink no uid found +0s … 0.222s

#130 linkCache_getLink using $NBC_LINKCACHE +0s … 0.222s

#131 linkCache_getLink no uid found +0s … 0.222s

#132 linkCache_getLink no uid found +0.001s … 0.223s

#133 linkCache_getLink no uid found +0s … 0.223s

#134 linkCache_getLink no uid found +0s … 0.223s

#135 linkCache_getLink using $NBC_LINKCACHE +0s … 0.223s

#136 linkCache_getLink no uid found +0.001s . .. 0.224s

#137 linkCache_getLink no uid found +0s … 0.224s

#138 linkCache_getLink no uid found +0s … 0.224s

#139 linkCache_getLink using $NBC_LINKCACHE +0s … 0.224s

#140 linkCache_getLink no uid found +0.001s … 0.224s

#141 linkCache_getLink using $NBC_LINKCACHE +0s … 0.224s

#142 linkCache_getLink no uid found +0.001s … 0.225s

#143 linkCache_getLink no uid found +0s … 0.225s

#144 linkCache_getLink no uid found +0s … 0.225s

#145 linkCache_getLink using $NBC_LINKCACHE +0s … 0.225s

#146 linkCache_getLink no uid found +0.001s … 0.226s

#147 linkCache_getLink using $NBC_LINKCACHE +0s … 0.226s

#148 linkCache_getLink no uid found +0s … 0.226s

#149 linkCache_getLink no uid found +0s … 0.226s

#150 linkCache_getLink no uid found +0.001s … 0.227s

#151 linkCache_getLink no uid found +0s . .. 0.227s

#152 linkCache_getLink using $NBC_LINKCACHE +0s … 0.227s

#153 linkCache_getLink no uid found +0.001s … 0.228s

#154 linkCache_getLink using $NBC_LINKCACHE +0s … 0.228s

#155 linkCache_getLink no uid found +0s … 0.228s

#156 linkCache_getLink no uid found +0s … 0.228s

#157 linkCache_getLink no uid found +0.001s … 0.229s

#158 linkCache_getLink no uid found +0s … 0.229s

#159 linkCache_getLink no uid found +0s … 0.229s

#160 linkCache_getLink using $NBC_LINKCACHE +0s … 0.229s

#161 linkCache_getLink no uid found +0.001s … 0.229s

#162 linkCache_getLink no uid found +0s … 0.23s

#163 linkCache_getLink using $NBC_LINKCACHE +0s … 0.23s

#164 linkCache_getLink no uid found +0s … 0.23s

#165 linkCache_getLink no uid found +0.001s … 0.23s

#166 linkCache_getLink no uid found +0s . .. 0.231s

#167 linkCache_getLink no uid found +0s … 0.231s

#168 linkCache_getLink using $NBC_LINKCACHE +0s … 0.231s

#169 linkCache_getLink no uid found +0.001s … 0.231s

#170 linkCache_getLink no uid found +0s … 0.232s

#171 linkCache_getLink no uid found +0s … 0.232s

#172 linkCache_getLink using $NBC_LINKCACHE +0s … 0.232s

#173 linkCache_getLink no uid found +0.001s … 0.232s

#174 linkCache_getLink no uid found +0s … 0.232s

#175 linkCache_getLink no uid found +0s … 0.232s

#176 linkCache_getLink using $NBC_LINKCACHE +0s … 0.232s

#177 linkCache_getLink no uid found +0.001s … 0.233s

#178 linkCache_getLink no uid found +0.001s … 0.234s

#179 linkCache_getLink no uid found +0.001s … 0.234s

#180 linkCache_getLink no uid found +0.001s … 0.235s

#181 linkCache_getLink no uid found +0. 001s … 0.236s

#182 linkCache_getLink no uid found +0.001s … 0.236s

#183 linkCache_getLink no uid found +0.001s … 0.237s

#184 linkCache_getLink no uid found +0.001s … 0.237s

#185 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.238s

#186 linkCache_getLink using $NBC_LINKCACHE +0s … 0.239s

#187 linkCache_getLink using $NBC_LINKCACHE +0s … 0.239s

#188 linkCache_getLink using $NBC_LINKCACHE +0s … 0.239s

#189 linkCache_getLink using $NBC_LINKCACHE +0s … 0.24s

#190 linkCache_getLink using $NBC_LINKCACHE +0s … 0.24s

#191 linkCache_getLink no uid found +0s … 0.24s

#192 linkCache_getLink using $NBC_LINKCACHE +0s … 0.24s

#193 linkCache_getLink no uid found +0s … 0.24s

#194 linkCache_getLink no uid found +0.001s … 0.241s

#195 linkCache_getLink no uid found +0s … 0.241s

#196 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.241s

#197 linkCache_getLink no uid found +0.001s … 0.242s

#198 linkCache_getLink no uid found +0s … 0.242s

#199 linkCache_getLink using $NBC_LINKCACHE +0s … 0.242s

#200 linkCache_getLink no uid found +0.001s … 0.243s

#201 linkCache_getLink no uid found +0s … 0.243s

#202 linkCache_getLink no uid found +0s … 0.243s

#203 linkCache_getLink using $NBC_LINKCACHE +0s … 0.243s

#204 linkCache_getLink no uid found +0s … 0.243s

#205 linkCache_getLink no uid found +0s … 0.244s

#206 linkCache_getLink no uid found +0s … 0.244s

#207 linkCache_getLink no uid found +0s … 0.244s

#208 linkCache_getLink using $NBC_LINKCACHE +0s … 0.244s

#209 linkCache_getLink no uid found +0s … 0.244s

#210 linkCache_getLink using $NBC_LINKCACHE +0s … 0.245s

#211 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.245s

#212 linkCache_getLink using $NBC_LINKCACHE +0s … 0.245s

#213 linkCache_getLink using $NBC_LINKCACHE +0s … 0.245s

#214 linkCache_getLink no uid found +0s … 0.246s

#215 linkCache_getLink using $NBC_LINKCACHE +0s … 0.246s

#216 linkCache_getLink no uid found +0s … 0.246s

#217 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.247s

#218 min, max, avg, median took s +0.001s … 0.247s

#219 before gaming benchmark output +0s … 0.247s

#220 Got 1009 rows for game benchmarks. +0.054s … 0.301s

#221 composed SQL query for gamebenchmarks +0s … 0.301s

#222 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#223 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#224 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#225 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#226 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.302s

#227 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#228 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#229 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#230 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#231 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#232 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#233 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#234 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#235 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#236 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#237 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#238 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#239 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#240 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.302s

#241 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#242 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#243 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#244 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#245 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#246 linkCache_getLink using $NBC_LINKCACHE +0s … 0.302s

#247 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#248 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#249 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#250 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#251 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#252 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#253 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#254 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.303s

#255 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#256 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#257 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#258 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#259 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#260 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#261 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#262 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#263 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#264 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#265 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#266 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#267 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#268 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.303s

#269 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#270 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#271 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#272 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#273 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#274 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#275 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#276 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#277 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#278 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#279 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#280 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#281 linkCache_getLink using $NBC_LINKCACHE +0s … 0.303s

#282 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.303s

#283 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#284 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#285 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#286 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#287 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#288 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#289 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#290 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#291 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#292 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#293 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#294 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#295 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#296 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.304s

#297 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#298 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#299 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#300 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#301 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#302 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#303 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#304 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#305 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#306 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#307 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#308 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#309 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#310 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.304s

#311 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#312 linkCache_getLink using $NBC_LINKCACHE +0s … 0.304s

#313 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#314 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#315 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#316 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#317 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#318 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#319 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#320 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#321 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#322 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#323 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#324 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.305s

#325 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#326 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#327 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#328 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#329 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#330 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#331 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#332 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#333 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#334 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#335 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#336 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#337 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#338 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.305s

#339 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#340 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#341 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#342 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#343 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#344 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#345 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#346 linkCache_getLink using $NBC_LINKCACHE +0s … 0.305s

#347 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#348 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#349 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#350 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#351 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#352 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.306s

#353 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#354 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#355 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#356 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#357 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#358 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#359 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#360 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#361 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#362 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#363 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#364 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#365 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#366 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.306s

#367 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#368 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#369 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#370 linkCache_getLink using $NBC_LINKCACHE +0s … 0.306s

#371 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#372 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#373 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#374 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#375 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#376 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#377 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#378 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#379 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#380 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.307s

#381 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#382 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#383 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#384 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#385 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#386 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#387 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#388 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#389 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#390 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#391 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#392 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#393 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#394 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.307s

#395 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#396 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#397 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#398 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#399 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#400 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#401 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#402 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#403 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#404 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#405 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#406 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#407 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#408 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.307s

#409 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#410 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#411 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#412 linkCache_getLink using $NBC_LINKCACHE +0s … 0.307s

#413 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#414 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#415 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#416 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#417 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#418 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#419 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#420 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#421 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#422 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.308s

#423 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#424 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#425 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#426 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#427 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#428 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#429 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#430 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#431 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#432 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#433 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#434 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#435 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#436 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.308s

#437 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

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#442 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

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#445 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#446 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#447 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#448 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#449 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#450 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.308s

#451 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#452 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#453 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#454 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#455 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#456 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#457 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

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#460 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#461 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#462 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#463 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#464 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.308s

#465 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#466 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#467 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#468 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#469 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#470 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

#471 linkCache_getLink using $NBC_LINKCACHE +0s … 0.308s

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#473 linkCache_getLink using $NBC_LINKCACHE +0s … 0.309s

#474 linkCache_getLink using $NBC_LINKCACHE +0s … 0.309s

#475 linkCache_getLink using $NBC_LINKCACHE +0s … 0.309s

#476 linkCache_getLink using $NBC_LINKCACHE +0s … 0.309s

#477 linkCache_getLink using $NBC_LINKCACHE +0s … 0.309s

#478 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.309s

#479 linkCache_getLink using $NBC_LINKCACHE +0s … 0.309s

#480 linkCache_getLink using $NBC_LINKCACHE +0s … 0.309s

#481 linkCache_getLink using $NBC_LINKCACHE +0s … 0.309s

#482 linkCache_getLink using $NBC_LINKCACHE +0s … 0.309s

#483 linkCache_getLink using $NBC_LINKCACHE +0s … 0.309s

#484 linkCache_getLink using $NBC_LINKCACHE +0s … 0.309s

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#1178 linkCache_getLink using $NBC_LINKCACHE +0s … 0.39s

#1179 linkCache_getLink using $NBC_LINKCACHE +0s … 0.39s

#1180 linkCache_getLink using $NBC_LINKCACHE +0s … 0.39s

#1181 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.39s

#1182 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.391s

#1183 linkCache_getLink using $NBC_LINKCACHE +0s … 0.391s

#1184 linkCache_getLink using $NBC_LINKCACHE +0s … 0.391s

#1185 linkCache_getLink using $NBC_LINKCACHE +0s … 0.391s

#1186 linkCache_getLink using $NBC_LINKCACHE +0s … 0.391s

#1187 linkCache_getLink using $NBC_LINKCACHE +0s … 0.391s

#1188 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.392s

#1189 linkCache_getLink using $NBC_LINKCACHE +0s … 0.392s

#1190 linkCache_getLink using $NBC_LINKCACHE +0s … 0.392s

#1191 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.393s

#1192 linkCache_getLink using $NBC_LINKCACHE +0s … 0.393s

#1193 linkCache_getLink using $NBC_LINKCACHE +0s … 0.393s

#1194 linkCache_getLink using $NBC_LINKCACHE +0s … 0.393s

#1195 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.393s

#1196 linkCache_getLink using $NBC_LINKCACHE +0.002s … 0.395s

#1197 linkCache_getLink using $NBC_LINKCACHE +0s … 0.396s

#1198 linkCache_getLink using $NBC_LINKCACHE +0s … 0.396s

#1199 linkCache_getLink using $NBC_LINKCACHE +0s … 0.396s

#1200 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.396s

#1201 linkCache_getLink using $NBC_LINKCACHE +0s … 0.396s

#1202 linkCache_getLink using $NBC_LINKCACHE +0s … 0.396s

#1203 linkCache_getLink using $NBC_LINKCACHE +0s … 0.396s

#1204 linkCache_getLink using $NBC_LINKCACHE +0s … 0.396s

#1205 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.397s

#1206 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s

#1207 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s

#1208 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s

#1209 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.397s

#1210 linkCache_getLink using $NBC_LINKCACHE +0s … 0.397s

#1211 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.398s

#1212 linkCache_getLink using $NBC_LINKCACHE +0s … 0.398s

#1213 linkCache_getLink using $NBC_LINKCACHE +0s … 0.398s

#1214 linkCache_getLink using $NBC_LINKCACHE +0s … 0.398s

#1215 linkCache_getLink using $NBC_LINKCACHE +0s … 0.398s

#1216 linkCache_getLink using $NBC_LINKCACHE +0s … 0.398s

#1217 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.4s

#1218 linkCache_getLink using $NBC_LINKCACHE +0s … 0.4s

#1219 linkCache_getLink using $NBC_LINKCACHE +0s … 0.4s

#1220 linkCache_getLink using $NBC_LINKCACHE +0s … 0.4s

#1221 linkCache_getLink using $NBC_LINKCACHE +0s … 0.4s

#1222 linkCache_getLink using $NBC_LINKCACHE +0s … 0.4s

#1223 linkCache_getLink using $NBC_LINKCACHE +0. 002s … 0.402s

#1224 linkCache_getLink using $NBC_LINKCACHE +0s … 0.402s

#1225 linkCache_getLink using $NBC_LINKCACHE +0s … 0.402s

#1226 linkCache_getLink using $NBC_LINKCACHE +0s … 0.402s

#1227 linkCache_getLink using $NBC_LINKCACHE +0s … 0.402s

#1228 linkCache_getLink using $NBC_LINKCACHE +0s … 0.402s

#1229 linkCache_getLink using $NBC_LINKCACHE +0.003s … 0.405s

#1230 linkCache_getLink using $NBC_LINKCACHE +0s … 0.405s

#1231 linkCache_getLink using $NBC_LINKCACHE +0s … 0.405s

#1232 linkCache_getLink using $NBC_LINKCACHE +0s … 0.405s

#1233 linkCache_getLink using $NBC_LINKCACHE +0s … 0.405s

#1234 linkCache_getLink using $NBC_LINKCACHE +0s … 0.405s

#1235 linkCache_getLink using $NBC_LINKCACHE +0.005s … 0.41s

#1236 linkCache_getLink using $NBC_LINKCACHE +0s … 0.41s

#1237 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.41s

#1238 linkCache_getLink using $NBC_LINKCACHE +0s … 0.41s

#1239 linkCache_getLink using $NBC_LINKCACHE +0s … 0.411s

#1240 linkCache_getLink using $NBC_LINKCACHE +0s … 0.411s

#1241 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.411s

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#1243 linkCache_getLink using $NBC_LINKCACHE +0s … 0.412s

#1244 linkCache_getLink using $NBC_LINKCACHE +0s … 0.412s

#1245 linkCache_getLink using $NBC_LINKCACHE +0s … 0.412s

#1246 linkCache_getLink using $NBC_LINKCACHE +0s … 0.412s

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#1249 linkCache_getLink using $NBC_LINKCACHE +0s … 0.414s

#1250 linkCache_getLink using $NBC_LINKCACHE +0s … 0.414s

#1251 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.414s

#1252 linkCache_getLink using $NBC_LINKCACHE +0s … 0.414s

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#1259 linkCache_getLink using $NBC_LINKCACHE +0.005s … 0.453s

#1260 linkCache_getLink using $NBC_LINKCACHE +0s … 0.453s

#1261 linkCache_getLink using $NBC_LINKCACHE +0s … 0.453s

#1262 linkCache_getLink using $NBC_LINKCACHE +0s … 0.453s

#1263 linkCache_getLink using $NBC_LINKCACHE +0s … 0.453s

#1264 linkCache_getLink using $NBC_LINKCACHE +0s … 0.454s

#1265 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.454s

#1266 linkCache_getLink using $NBC_LINKCACHE +0s … 0.454s

#1267 linkCache_getLink using $NBC_LINKCACHE +0s … 0.454s

#1268 linkCache_getLink using $NBC_LINKCACHE +0s … 0.454s

#1269 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.455s

#1270 linkCache_getLink using $NBC_LINKCACHE +0s … 0.455s

#1271 linkCache_getLink using $NBC_LINKCACHE +0s … 0.455s

#1272 linkCache_getLink using $NBC_LINKCACHE +0s … 0.455s

#1273 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.456s

#1274 linkCache_getLink using $NBC_LINKCACHE +0s … 0.456s

#1275 linkCache_getLink using $NBC_LINKCACHE +0s … 0.456s

#1276 linkCache_getLink using $NBC_LINKCACHE +0s … 0.456s

#1277 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.457s

#1278 linkCache_getLink using $NBC_LINKCACHE +0s … 0.457s

#1279 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.457s

#1280 linkCache_getLink using $NBC_LINKCACHE +0s … 0.457s

#1281 linkCache_getLink using $NBC_LINKCACHE +0s … 0.457s

#1282 linkCache_getLink using $NBC_LINKCACHE +0s … 0.457s

#1283 linkCache_getLink using $NBC_LINKCACHE +0s … 0.457s

#1284 linkCache_getLink using $NBC_LINKCACHE +0s … 0.457s

#1285 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.458s

#1286 linkCache_getLink using $NBC_LINKCACHE +0s … 0.458s

#1287 linkCache_getLink using $NBC_LINKCACHE +0s … 0.458s

#1288 linkCache_getLink using $NBC_LINKCACHE +0s … 0.458s

#1289 linkCache_getLink using $NBC_LINKCACHE +0s … 0.458s

#1290 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.459s

#1291 linkCache_getLink using $NBC_LINKCACHE +0s … 0.459s

#1292 linkCache_getLink using $NBC_LINKCACHE +0s … 0.459s

#1293 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.459s

#1294 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.459s

#1295 linkCache_getLink using $NBC_LINKCACHE +0s … 0.459s

#1296 linkCache_getLink using $NBC_LINKCACHE +0s … 0.459s

#1297 linkCache_getLink using $NBC_LINKCACHE +0s … 0.459s

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#1299 linkCache_getLink using $NBC_LINKCACHE +0s … 0.46s

#1300 linkCache_getLink using $NBC_LINKCACHE +0s … 0.46s

#1301 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.461s

#1302 linkCache_getLink using $NBC_LINKCACHE +0s … 0.461s

#1303 linkCache_getLink using $NBC_LINKCACHE +0s … 0.461s

#1304 linkCache_getLink using $NBC_LINKCACHE +0s … 0.461s

#1305 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.462s

#1306 linkCache_getLink using $NBC_LINKCACHE +0s … 0.462s

#1307 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.462s

#1308 linkCache_getLink using $NBC_LINKCACHE +0s … 0.462s

#1309 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.463s

#1310 linkCache_getLink using $NBC_LINKCACHE +0s … 0.463s

#1311 linkCache_getLink using $NBC_LINKCACHE +0s … 0.463s

#1312 linkCache_getLink using $NBC_LINKCACHE +0s … 0.463s

#1313 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.463s

#1314 linkCache_getLink using $NBC_LINKCACHE +0s … 0.463s

#1315 linkCache_getLink using $NBC_LINKCACHE +0s … 0.463s

#1316 linkCache_getLink using $NBC_LINKCACHE +0s … 0.463s

#1317 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.464s

#1318 linkCache_getLink using $NBC_LINKCACHE +0s … 0.464s

#1319 linkCache_getLink using $NBC_LINKCACHE +0s … 0.464s

#1320 linkCache_getLink using $NBC_LINKCACHE +0s … 0.464s

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#1322 linkCache_getLink using $NBC_LINKCACHE +0s … 0.465s

#1323 linkCache_getLink using $NBC_LINKCACHE +0s … 0.465s

#1324 linkCache_getLink using $NBC_LINKCACHE +0s … 0.465s

#1325 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.465s

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#1327 linkCache_getLink using $NBC_LINKCACHE +0s … 0.466s

#1328 linkCache_getLink using $NBC_LINKCACHE +0.004s … 0.47s

#1329 linkCache_getLink using $NBC_LINKCACHE +0s … 0.47s

#1330 linkCache_getLink using $NBC_LINKCACHE +0s … 0.47s

#1331 linkCache_getLink using $NBC_LINKCACHE +0s … 0.47s

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#1333 linkCache_getLink using $NBC_LINKCACHE +0s … 0.471s

#1334 linkCache_getLink using $NBC_LINKCACHE +0s … 0.471s

#1335 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.472s

#1336 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.472s

#1337 linkCache_getLink using $NBC_LINKCACHE +0s … 0.472s

#1338 linkCache_getLink using $NBC_LINKCACHE +0s … 0.472s

#1339 linkCache_getLink using $NBC_LINKCACHE +0s … 0.472s

#1340 linkCache_getLink using $NBC_LINKCACHE +0.002s … 0.475s

#1341 linkCache_getLink using $NBC_LINKCACHE +0s … 0.475s

#1342 linkCache_getLink using $NBC_LINKCACHE +0s … 0.475s

#1343 linkCache_getLink using $NBC_LINKCACHE +0s … 0.475s

#1344 linkCache_getLink using $NBC_LINKCACHE +0s … 0.475s

#1345 linkCache_getLink using $NBC_LINKCACHE +0s … 0.475s

#1346 linkCache_getLink using $NBC_LINKCACHE +0s … 0.475s

#1347 linkCache_getLink using $NBC_LINKCACHE +0s … 0.475s

#1348 linkCache_getLink using $NBC_LINKCACHE +0.002s … 0.477s

#1349 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.477s

#1350 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#1351 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#1352 linkCache_getLink using $NBC_LINKCACHE +0s … 0.477s

#1353 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.477s

#1354 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#1355 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#1356 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#1357 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#1358 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#1359 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#1360 linkCache_getLink using $NBC_LINKCACHE +0s … 0.478s

#1361 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.479s

#1362 linkCache_getLink using $NBC_LINKCACHE +0.002s … 0.482s

#1363 linkCache_getLink using $NBC_LINKCACHE +0. 004s … 0.486s

#1364 linkCache_getLink using $NBC_LINKCACHE +0.002s … 0.488s

#1365 linkCache_getLink using $NBC_LINKCACHE +0s … 0.488s

#1366 linkCache_getLink using $NBC_LINKCACHE +0s … 0.488s

#1367 linkCache_getLink using $NBC_LINKCACHE +0s … 0.488s

#1368 linkCache_getLink using $NBC_LINKCACHE +0s … 0.488s

#1369 linkCache_getLink using $NBC_LINKCACHE +0s … 0.488s

#1370 linkCache_getLink using $NBC_LINKCACHE +0.001s … 0.489s

#1371 linkCache_getLink using $NBC_LINKCACHE +0s … 0.489s

#1372 linkCache_getLink using $NBC_LINKCACHE +0s … 0.489s

#1373 linkCache_getLink using $NBC_LINKCACHE +0s … 0.489s

#1374 linkCache_getLink using $NBC_LINKCACHE +0.002s … 0.49s

#1375 linkCache_getLink using $NBC_LINKCACHE +0s … 0.49s

#1376 linkCache_getLink using $NBC_LINKCACHE +0s … 0.49s

#1377 linkCache_getLink using $NBC_LINKCACHE +0s . .. 0.49s

#1378 linkCache_getLink using $NBC_LINKCACHE +0s … 0.49s

#1379 linkCache_getLink using $NBC_LINKCACHE +0s … 0.49s

#1380 linkCache_getLink using $NBC_LINKCACHE +0s … 0.49s

#1381 linkCache_getLink using $NBC_LINKCACHE +0s … 0.49s

#1382 benchmarks composed for output. +0s … 0.49s

#1383 calculated avg scores. +0s … 0.49s

#1384 return log +0.003s … 0.494s

0022 5 TFLOPS vs 1.67 TFLOPS

  • 5 GPixel/s higher pixel rate?
    39.8 GPixel/s vs 34.8 GPixel/s
  • 97MHz faster memory speed?
    1750MHz vs 1653MHz
  • 388MHz higher effective clock speed?
    7000MHz vs 6612MHz
  • 2x more VRAM?
    4GB vs 2GB
  • 106.9 GTexels/s higher number of textured pixels? 9more memory bandwidth? Why is Zotac GeForce GTX 950 better than AMD Radeon RX 570?
    • 30W below TDP?
      90W vs 120W
    • Support 3D?
    • 1 more DVI outputs?
      2 vs 1
    • 67mm narrower?
      174mm vs 241mm

    What are the most popular comparisons?

    AMD Radeon RX 570

    vs

    Gigabyte GeForce GTX 1650 Gaming OC

    Zotac GeForce GTX 950

    vs

    Nvidia GeForce MX350

    AMD Radeon RX 570

    vs

    Nvidia GeForce GTX 1060

    Zotac GeForce GTX 950

    vs

    AMD Radeon HD 7750

    AMD Radeon RX 570

    vs

    Gigabyte Radeon RX 6500 XT Gaming OC

    Zotac GeForce GTX 950

    vs

    AMD Radeon R7 260X

    AMD Radeon RX 570

    vs

    AMD Radeon RX 580

    Zotac GeForce GTX 950

    vs

    Nvidia GeForce 405 (OEM)

    AMD Radeon RX 570

    VS

    MSI GEFORCE GTX 1050 Ti Gaming

    Zotac GeForce GTX 950

    VS

    NVIDIA GEFORCE 940MX

    AMD Radeon RX 570

    VS

    AMD RADEN AMD RADEN0003

    Zotac GeForce GTX 950

    vs

    Nvidia GeForce MX230

    AMD Radeon RX 570

    vs

    Nvidia GeForce RTX 2060

    Zotac GeForce GTX 950

    vs

    Nvidia GeForce GTX 1050

    AMD Radeon RX 570

    VS

    NVIDIA GEFORCE RTX 3050 Laptop

    ZOTAC GEFORCE GTX 950

    VS

    NVIDIA GEFORCE GTX 780

    AMD RADEON RX 570 9000 9000 9000 Super

    000 NVIDIA GEFOR SUPOR SUPER0003

    Zotac GeForce GTX 950

    0. 0 /10

    0 Reviews of Users

    Functions

    Quality

    9.5 /10

    2 VOTES

    9000 8.5 /10

    2 votes

    No reviews yet

    Performance0003

    Fan noise

    7.5 /10

    2 VOTES

    Reviews not yet

    Reliability

    8.5 /10

    9000 2 Votes

    9000 1.GPU clock frequency

    1168MHz

    1089MHz

    The graphics processing unit (GPU) has a higher clock frequency.

    2.Turbo GPU

    1244MHz

    1266MHz

    When the GPU is running below its limits, it can jump to a higher clock speed to increase performance.

    3.pixel rate

    39.8 GPixel/s

    34.8 GPixel/s

    The number of pixels that can be displayed on the screen every second.

    4.flops

    5 TFLOPS

    1.67 TFLOPS

    FLOPS is a measure of GPU processing power.

    5.texture size

    159.2 GTexels/s

    52.3 GTexels/s

    Number of textured pixels that can be displayed on the screen every second.

    6.GPU memory speed

    1750MHz

    1653MHz

    Memory speed is one aspect that determines memory bandwidth.

    7.shading patterns

    Shading units (or stream processors) are small processors in a video card that are responsible for processing various aspects of an image.

    8.textured units (TMUs)

    TMUs take textured units and map them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.

    9 ROPs

    ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and for performing other tasks such as anti-aliasing to improve the appearance of graphics.

    Memory

    1.memory effective speed

    7000MHz

    6612MHz

    The effective memory clock frequency is calculated from the memory size and data transfer rate. A higher clock speed can give better performance in games and other applications.

    2.max memory bandwidth

    224GB/s

    105.8GB/s

    This is the maximum rate at which data can be read from or stored in memory.

    3.VRAM

    VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.

    4.memory bus width

    256bit

    128bit

    Wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.

    5. versions of GDDR memory

    Later versions of GDDR memory offer improvements such as higher data transfer rates, which improve performance.

    6. Supports memory troubleshooting code

    ✖AMD Radeon RX 570

    ✖Zotac GeForce GTX 950

    Memory troubleshooting code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.

    Functions

    1.DirectX version

    DirectX is used in games with a new version that supports better graphics.

    2nd version of OpenGL

    The newer version of OpenGL, the better graphics quality in games.

    OpenCL version 3.

    Some applications use OpenCL to use the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions are more functional and better quality.

    4. Supports multi-monitor technology

    ✔AMD Radeon RX 570

    ✔Zotac GeForce GTX 950

    The video card has the ability to connect multiple screens. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.

    5. GPU temperature at boot

    Unknown. Help us offer a price. (Zotac GeForce GTX 950)

    Lower boot temperature means the card generates less heat and the cooling system works better.

    6. Supports ray tracing

    ✖AMD Radeon RX 570

    ✖Zotac GeForce GTX 950

    Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.

    7. Supports 3D

    ✖AMD Radeon RX 570

    ✔Zotac GeForce GTX 950

    Allows you to view in 3D (if you have a 3D screen and glasses).

    8. supports DLSS

    ✖AMD Radeon RX 570

    ✖Zotac GeForce GTX 950

    DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.

    9. PassMark result (G3D)

    Unknown. Help us offer a price. (Zotac GeForce GTX 950)

    This test measures the graphics performance of a graphics card. Source: Pass Mark.

    Ports

    1.has HDMI output

    ✔AMD Radeon RX 570

    ✔Zotac GeForce GTX 950

    Devices with HDMI or mini HDMI ports can stream HD video and audio to the connected display.

    2.HDMI connectors

    More HDMI connectors allow you to connect multiple devices at the same time, such as game consoles and TVs.

    HDMI version 3

    Unknown. Help us offer a price. (AMD Radeon RX 570)

    HDMI 2.0

    New versions of HDMI support higher bandwidth, resulting in higher resolutions and frame rates.

    4. DisplayPort outputs

    Allows connection to a display using DisplayPort.

    5.DVI outputs

    Allows connection to a display using DVI.

    6. Mini DisplayPort 9 outputs50 better than MSI Radeon RX 570 Gaming?

    • 30W below TDP?
      90W vs 120W
    • Support 3D?
    • 1 more DVI outputs?
      2 vs 1
    • 95mm narrower?
      181mm vs 276mm
    • 23mm lower?
      119mm vs 142mm

    • GPU frequency 142MHz higher?
      1168MHz vs 1026MHz
    • 3.26 TFLOPS higher than FLOPS?
      5.14 TFLOPS vs 1.89 TFLOPS
    • 97MHz faster memory speed?
      1750MHz vs 1653MHz
    • 388MHz higher effective clock speed?
      7000MHz vs 6612MHz
    • 2x more VRAM?
      4GB vs 2GB
    • 101. 86 GTexels/s higher number of textured pixels?
      160.8 GTexels/s vs 58.94 GTexels/s
    • 118.2GB/s more memory bandwidth?
      224GB/s vs 105.8GB/s
    • 128bit wider memory bus?
      256bit vs 128bit

    Which comparisons are the most popular?

    Gigabyte GeForce GTX 950

    vs

    AMD Radeon RX 550

    MSI Radeon RX 570 Gaming

    vs

    AMD Radeon RX 6500 XT

    Gigabyte50

    vs

    Nvidia GeForce GTX 750 Ti

    MSI Radeon RX 570 Gaming

    vs

    Asus ROG Strix Radeon RX 570 Gaming OC

    Gigabyte GeForce GTX 950

    vs

    Nvidia GeForce GTX 1050

    MSI Radeon AMD Radeon RX 580

  • 4 MSI Radeon RX 570 Gaming

    vs

    AMD Radeon RX 580

  • 4 MSI Radeon RX 570 Gaming

    vs

    0004 Asus GeForce GTX 980

    Gigabyte GeForce GTX 950

    vs

    Nvidia GeForce GTX 960

    MSI Radeon RX 570 Gaming

    vs

    Nvidia GeForce GTX 1050

    Gigabyte GeForce GTX 950

    vs

    Nvidia GeForce 940MX

    MSI Radeon RX 570 Gaming

    vs

    Sapphire Nitro+ Radeon RX 570 4GB

    Gigabyte GeForce GTX 950

    vs

    NVIDIA GeForce GTX 1060

    0003

    vs

    Nvidia GeForce RTX 3050 Ti Laptop

    Gigabyte GeForce GTX 950

    vs

    AMD Radeon R9 270X

    MSI Radeon RX 570 Gaming

    vs

    AMD Radeon R9 280

    Gigabyte GeForce GTX 950

    vs

    Nvidia GeForce GTX 770

    MSI Radeon RX 570 Gaming

    0235 /10

    0 Reviews of Users

    Functions

    Refendation and quality ratio

    8. 0 /10

    1 VOTES 9000

    No reviews yet

    Performance

    8.0 /10

    1 votes

    No reviews yet

    4 10.0 /10

    1 Votes

    Reviews not yet

    Reliability

    10.0 /10

    1 VOTES

    Reviews still not

    1. TECTION OF GP

    9000 1026MH

    1168MHz

    The graphics processing unit (GPU) has a higher clock speed.

    2.turbo GPU

    1190MHz

    1268MHz

    When the GPU is running below its limits, it can jump to a higher clock speed to increase performance.

    3.pixel rate

    39.3 GPixel/s

    40.2 GPixel/s

    The number of pixels that can be displayed on the screen every second.

    4.flops

    1.89 TFLOPS

    5.14 TFLOPS

    FLOPS is a measurement of GPU processing power.

    5.texture size

    58.94 GTexels/s

    160.8 GTexels/s

    Number of textured pixels that can be displayed on the screen every second.

    6.GPU memory speed

    1653MHz

    1750MHz

    Memory speed is one aspect that determines memory bandwidth.

    7.shading patterns

    Shading units (or stream processors) are small processors in a video card that are responsible for processing various aspects of an image.

    8.textured units (TMUs)

    TMUs accept textured units and bind them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.

    9 ROPs

    ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and for performing other tasks such as anti-aliasing to improve the appearance of graphics.

    Memory

    1.memory effective speed

    6612MHz

    7000MHz

    The effective memory clock frequency is calculated from the memory size and data transfer rate. A higher clock speed can give better performance in games and other applications.

    2.max memory bandwidth

    105.8GB/s

    224GB/s

    This is the maximum rate at which data can be read from or stored in memory.

    3.VRAM

    VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.

    4.memory bus width

    128bit

    256bit

    Wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.

    5. GDDR memory versions

    Later versions of GDDR memory offer improvements such as higher data transfer rates, which improve performance.

    6. Supports memory troubleshooting code

    ✖Gigabyte GeForce GTX 950

    ✖MSI Radeon RX 570 Gaming

    Memory troubleshooting code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.

    Functions

    1.DirectX version

    DirectX is used in games with a new version that supports better graphics.

    2nd version of OpenGL

    The newer version of OpenGL, the better graphics quality in games.

    OpenCL version 3.

    Some applications use OpenCL to use the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions are more functional and better quality.

    4. Supports multi-monitor technology

    ✔Gigabyte GeForce GTX 950

    ✔MSI Radeon RX 570 Gaming

    The video card has the ability to connect multiple screens. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.

    5. GPU temperature at boot

    Unknown. Help us offer a price. (Gigabyte GeForce GTX 950)

    Unknown. Help us offer a price. (MSI Radeon RX 570 Gaming)

    Lower boot temperature — this means that the card generates less heat and the cooling system works better.

    6.supports ray tracing

    ✖Gigabyte GeForce GTX 950

    ✖MSI Radeon RX 570 Gaming

    Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.

    7.Supports 3D

    ✔Gigabyte GeForce GTX 950

    ✖MSI Radeon RX 570 Gaming

    Allows you to view in 3D (if you have a 3D screen and glasses).

    8.supports DLSS

    ✖Gigabyte GeForce GTX 950

    ✖MSI Radeon RX 570 Gaming

    DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.

    9. PassMark result (G3D)

    Unknown. Help us offer a price. (Gigabyte GeForce GTX 950)

    Unknown. Help us offer a price. (MSI Radeon RX 570 Gaming)

    This test measures the graphics performance of a graphics card. Source: Pass Mark.

    Ports

    1.has HDMI output

    ✔Gigabyte GeForce GTX 950

    ✔MSI Radeon RX 570 Gaming

    Devices with HDMI or mini HDMI ports can stream HD video and audio to the connected display.

    2.HDMI connectors

    More HDMI connectors allow you to connect multiple devices at the same time, such as game consoles and TVs.

    HDMI 3.Version

    HDMI 2.0

    HDMI 2.0

    New HDMI versions support higher bandwidth, resulting in higher resolutions and frame rates.

    4. DisplayPort outputs

    Allows connection to a display using DisplayPort.

    5.DVI outputs

    Allows connection to a display using DVI.

    Mini DisplayPort 6.outs

    Allows connection to a display using Mini DisplayPort.

    Price Match

    Cancel

    Which graphics cards are better?

    Compare AMD Radeon RX 570 and NVIDIA GeForce GTX 950 OEM

    Comparative analysis of AMD Radeon RX 570 and NVIDIA GeForce GTX 950 OEM video cards by all known characteristics in the categories: General information, Specifications, Video outputs and ports, Compatibility, dimensions, requirements, API support, Memory, Technology support.
    Analysis of video card performance by benchmarks: PassMark — G3D Mark, PassMark — G2D Mark, Geekbench — OpenCL, CompuBench 1. 5 Desktop — Face Detection (mPixels/s), CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop — T -Rex (Frames/s), CompuBench 1.5 Desktop — Video Composition (Frames/s), CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s), GFXBench 4.0 — Car Chase Offscreen (Frames), GFXBench 4.0 — Manhattan (Frames), GFXBench 4.0 — T-Rex (Frames), GFXBench 4.0 — Car Chase Offscreen (Fps), GFXBench 4.0 — Manhattan (Fps), GFXBench 4.0 — T-Rex (Fps), 3DMark Fire Strike — Graphics Score.

    AMD Radeon RX 570

    versus

    NVIDIA GeForce GTX 950 OEM

    Benefits

    Reasons to choose AMD Radeon RX 570

    • Newer graphics card, release date difference 1 year(s) 3 month(s) on Boost clock
    • % more: 1206-1244 MHz vs 950 MHz

    • 2618.9x more texture speed: 159.23 GTexel/s vs 60.8 GTexel / s
    • 2x more shader processor(s): 2048 vs 1024
    • A newer graphics card production process allows it to be more powerful, but with lower power consumption: 14 nm vs 28 nm
    • Maximum memory size is 4 times larger: 8 GB vs 2 GB
    • Memory frequency is 40% higher : 7000 MHz vs 5012 MHz
    • Approximately 86% more performance in CompuBench 1. 5 Desktop — Face Detection (mPixels/s): 105.688 vs 56.869
    • CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s) performance in approximately 18% more: 1083.926 vs 917.535
    • 2.5 times greater performance in CompuBench 1.5 Desktop — T-Rex (Frames/s) benchmark: 8.251 vs 3.351
    • 2.1 times greater performance in CompuBench 1.5 Desktop — Video Composition (Frames/s) benchmark (a) more: 79.029 vs 37.323
    • Performance in CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s) 6x greater: 520.089 vs 86.304
    Release date 18 April 2017 vs 1 January 2016
    Core frequency 926-1168 MHz vs 924 MHz
    Boost core clock 1206-1244 MHz vs 950 MHz
    Texturing Speed ​​ 159. 23 GTexel/s vs 60.8 GTexel/s 9109one
    Number of shaders 2048 vs 1024
    Process 14 nm vs 28 nm
    Maximum memory size 8 GB vs 2 GB
    Memory frequency 7000 MHz vs 5012 MHz
    CompuBench 1.5 Desktop — Face Detection (mPixels/s) 105.688 vs 56.869
    CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s) 1083.926 vs 917.535
    CompuBench 1.5 Desktop — T-Rex (Frames/s) 8.251 vs 3.351
    CompuBench 1. 5 Desktop — Video Composition (Frames/s) 79.029 vs 37.323
    CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s) 520.089 vs 86.304

    Reasons to choose NVIDIA GeForce GTX 950 OEM

    • 381.6 times greater floating point performance: 1,946 gflops vs 5.1 TFLOPs

    floating point performance

    1.946 gflops vs 5.1 TFLOPs

    Benchmark comparison

    GPU 1: AMD Radeon RX 570
    GPU 2: NVIDIA GeForce GTX 950 OEM

    CompuBench 1.5 Desktop — Face Detection (mPixels/s)
    GPU 1
    GPU 2
    105. 688
    56.869
    CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s)
    GPU 1
    GPU 2
    1083.926
    917.535

    9109one

    CompuBench 1.5 Desktop — T-Rex (Frames/s)
    GPU 1
    GPU 2
    CompuBench 1. 5 Desktop — Video Composition (Frames/s)
    GPU 1
    GPU 2
    79.029
    37.323
    CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s)
    GPU 1
    GPU 2
    520.089
    86.304
    Name AMD Radeon RX 570 NVIDIA GeForce GTX 950 OEM
    PassMark — G3D Mark 6967
    PassMark — G2D Mark 626
    Geekbench — OpenCL 40810
    CompuBench 1. 5 Desktop — Face Detection (mPixels/s) 105.688 56.869
    CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s) 1083.926 917.535
    CompuBench 1.5 Desktop — T-Rex (Frames/s) 8.251 3.351
    CompuBench 1.5 Desktop — Video Composition (Frames/s) 79.029 37.323
    CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s) 520.089 86.304
    GFXBench 4.0 — Car Chase Offscreen (Frames) 9172
    GFXBench 4. 0 — Manhattan (Frames) 3624
    GFXBench 4.0 — T-Rex (Frames) 3346
    GFXBench 4.0 — Car Chase Offscreen (Fps) 9172
    GFXBench 4.0 — Manhattan (Fps) 3624
    GFXBench 4.0 — T-Rex (Fps) 3346
    3DMark Fire Strike — Graphics Score 3841

    Feature comparison

    AMD Radeon RX 570 NVIDIA GeForce GTX 950 OEM
    Architecture GCN 4. 0 Maxwell 2.0
    Codename Polaris 20 GM206
    Design Radeon RX 500 Series
    Generation GCN 4th Gen
    Production date April 18, 2017 January 1, 2016
    Price at first issue date $169
    Place in the rating 263 897
    Price now $149. 99
    Type Desktop, Laptop Desktop
    Price/performance ratio (0-100) 59.00
    Boost core clock 1206-1244 MHz 950MHz
    Core frequency 926-1168 MHz 924 MHz
    Floating point performance 5.1 TFLOPs 1.946 gflops
    Process 14nm 28nm
    Number of shaders 2048 1024
    Pixel fill rate 39. 81GP/s
    Render output units 32
    Stream Processors 2048
    Texturing speed 159.23 GTexel/s 60.8 GTexel/s
    Texture Units 128
    Power Demand (TDP) 150 Watt
    Number of transistors 5,700 million 2,940 million
    Video connectors 1x DVI, 1x HDMI, 3x DisplayPort No outputs
    DisplayPort support
    Dual-link DVI support
    HDMI
    VGA
    CrossFire without bridge
    Interface PCIe 3. 0 x16 PCIe 3.0 x16
    Length 241 mm
    Recommended power supply 450 Watt
    Additional power connectors 1x 6-pin None
    DirectX 12.0 (12_0) 12.0 (12_1)
    OpenCL 2.0
    OpenGL 4.6 4.6
    Vulcan
    Maximum memory size 8GB 2GB
    Memory bandwidth 224 GB/s 80. 19 GB/s
    Memory bus width 256bit 128 Bit
    Memory frequency 7000 MHz 5012MHz
    Memory type GDDR5 GDDR5
    4K h364 Decode
    4K h364 Encode
    AMD Eyefinity
    AMD Radeon™ Chill
    AMD Radeon™ ReLive
    CrossFire
    FreeSync
    h365/HEVC Decode
    h365/HEVC Encode
    HDMI 4K Support
    PowerTune
    Unified Video Decoder (UVD)
    Virtual Super Resolution (VSR)

    gtx 950 vs rx 560 4gb

    Author admin Reading 3 min. Views 39 Posted by

    29

  • Why is AMD Radeon RX 560 better than Gigabyte GeForce GTX 950?
  • Why is Gigabyte GeForce GTX 950 better than AMD Radeon RX 560?
  • What are the most popular comparisons?
  • General Information
  • Performance
  • Memory
  • Ports
  • Features
  • Why is AMD Radeon RX 560 better than Gigabyte GeForce GTX 950?

    • GPU frequency 149MHz over

    Why Gigabyte GeForce GTX 950 better than AMD Radeon RX 560?

    • 1 more DVI outputs

    What are the most popular comparisons?

    AMD Radeon RX 560

    Nvidia GeForce GTX 1050

    Gigabyte GeForce GTX 950

    AMD Radeon RX 550

    AMD Radeon RX 560

    AMD Radeon RX 570

    Gigabyte GeForce GTX 950

    Nvidia GeForce GTX 750 Ti

    AMD Radeon RX 560

    AMD Radeon RX 550

    Gigabyte GeForce GTX 950

    Nvidia GeForce GTX 1050

    AMD Radeon RX 560

    MSI GeForce GTX 1050 Ti

    Gigabyte GeForce GTX 950

    Nvidia GeForce GTX 960

    AMD Radeon RX 560

    AMD Radeon RX 480

    Gigabyte GeForce GTX 950

    NVIDIA GeForce GTX 1060

    AMD Radeon RX 560

    NVIDIA GeForce GTX 1060

    GIGABYTE GTX 950

    AMD Radeon 5000

    AMD RADEON RXDEON RXDEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEON RADEN0003

    Gigabyte GeForce GTX 950

    Nvidia GeForce GTX 770

    AMD Radeon RX 560

    XFX Radeon RX 460 4GB

    Gigabyte GeForce GTX 950

    MSI GeForce GTX 1050 Ti GAMING X

    AMD Radeon RX 560

    AMD Radeon RX 460

    Gigabyte GeForce GTX 950

    AMD Radeon RX 470

    AMD Radeon RX 560

    AMD Radeon RX 580

    A higher transistor count usually indicates a newer, more powerful processor.

    Nvidia Quadro GV100

    A smaller size indicates a newer process for making the chip.

    AMD Radeon RX 570

    MSI Radeon RX 560 Aero ITX OC 2GB

    The graphics card consists of two graphics processing units (GPUs). Typically, this results in better performance than using a similar but single-chip graphics card.

    Gigabyte GeForce Aorus RTX 2080 Ti

    AMD Radeon RX 560

    Gigabyte GeForce GTX 950

    Performance

    Memory speed is one aspect that determines memory bandwidth.

    Yeston GeForce GTX 960 Game Ace

    The graphics processing unit (GPU) has a higher clock speed.

    Gigabyte GeForce GTX 1080 Xtreme Gaming

    When the GPU is running below its limits, it can jump to a higher clock speed to increase performance.

    Gigabyte GeForce GTX 1080 Xtreme Gaming

    Memory

    Wider memory bus — this means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.

    Sapphire Radeon Pro Duo

    This is the maximum rate at which data can be read from or stored in memory.

    AMD Radeon Instinct MI60

    The effective memory clock speed is calculated from the size and data transfer rate of the memory. A higher clock speed can give better performance in games and other applications.

    Gigabyte GeForce RTX 2080 Super Gaming OC

    Nvidia Quadro GV100

    Later versions of GDDR memory offer improvements such as faster data transfer rates, which improves performance.

    Asus ROG Strix GeForce RTX 2070 Super Gaming Advanced

    Ports

    Devices with HDMI or mini HDMI ports can stream HD video and audio to an attached display.

    AMD Radeon RX 560

    Gigabyte GeForce GTX 950

    Allows you to connect to a display using DisplayPort.

    Nvidia Quadro RTX 5000

    Allows you to connect to a display using DVI.

    Nvidia GeForce GTX 690

    Allows you to connect to a display using Mini DisplayPort.