Vega 56 vs rtx 2070: AMD RX Vega-56 vs Nvidia RTX 2070

AMD Radeon RX Vega 56 vs Nvidia GeForce RTX 2070 Super: What is the difference?

45points

AMD Radeon RX Vega 56

66points

Nvidia GeForce RTX 2070 Super

Comparison winner

vs

54 facts in comparison

AMD Radeon RX Vega 56

Nvidia GeForce RTX 2070 Super

Why is AMD Radeon RX Vega 56 better than Nvidia GeForce RTX 2070 Super?

  • 1.44 TFLOPS higher floating-point performance?
    10.5 TFLOPSvs9.06 TFLOPS
  • 46.3 GTexels/s higher texture rate?
    329.5 GTexels/svs283.2 GTexels/s
  • 1792bit wider memory bus width?
    2048bitvs256bit
  • 1024 more shading units?
    3584vs2560
  • 64 more texture mapping units (TMUs)?
    224vs160
  • 0.8 newer version of OpenCL?
    2vs1.2
  • 1 more DisplayPort outputs?
    3vs2

Why is Nvidia GeForce RTX 2070 Super better than AMD Radeon RX Vega 56?

  • 449MHz faster GPU clock speed?
    1605MHzvs1156MHz
  • 19. 16 GPixel/s higher pixel rate?
    113.3 GPixel/svs94.14 GPixel/s
  • 950MHz faster memory clock speed?
    1750MHzvs800MHz
  • 12400MHz higher effective memory clock speed?
    14000MHzvs1600MHz
  • 38GB/s more memory bandwidth?
    448GB/svs410GB/s
  • Supports ray tracing?
  • 299MHz faster GPU turbo speed?
    1770MHzvs1471MHz
  • 1100million more transistors?
    13600 millionvs12500 million

Which are the most popular comparisons?

AMD Radeon RX Vega 56

vs

AMD Radeon RX 580

Nvidia GeForce RTX 2070 Super

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Nvidia GeForce RTX 3060 Ti

AMD Radeon RX Vega 56

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Nvidia GeForce GTX 1070

Nvidia GeForce RTX 2070 Super

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Nvidia GeForce RTX 3060

AMD Radeon RX Vega 56

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Nvidia GeForce GTX 1650

Nvidia GeForce RTX 2070 Super

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Nvidia GeForce RTX 3070 Ti

AMD Radeon RX Vega 56

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AMD Radeon RX Vega 8

Nvidia GeForce RTX 2070 Super

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AMD Radeon RX 6700 XT

AMD Radeon RX Vega 56

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AMD Radeon RX 5700 XT

Nvidia GeForce RTX 2070 Super

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AMD Radeon RX 6600 XT

AMD Radeon RX Vega 56

vs

AMD Radeon Vega 8

Nvidia GeForce RTX 2070 Super

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Nvidia GeForce RTX 2060 Super

AMD Radeon RX Vega 56

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Gigabyte Radeon RX 6600 XT Eagle

Nvidia GeForce RTX 2070 Super

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Nvidia GeForce RTX 3070

AMD Radeon RX Vega 56

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Nvidia GeForce GTX 1080

Nvidia GeForce RTX 2070 Super

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Nvidia GeForce RTX 2060

AMD Radeon RX Vega 56

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AMD Radeon RX 5500 XT

Nvidia GeForce RTX 2070 Super

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Nvidia GeForce GTX 1080 Ti

AMD Radeon RX Vega 56

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Nvidia Geforce GTX 1660 Super

Nvidia GeForce RTX 2070 Super

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Nvidia Geforce GTX 1660 Super

Price comparison

User reviews

Overall Rating

AMD Radeon RX Vega 56

1 User reviews

AMD Radeon RX Vega 56

10. 0/10

1 User reviews

Nvidia GeForce RTX 2070 Super

3 User reviews

Nvidia GeForce RTX 2070 Super

9.0/10

3 User reviews

Features

Value for money

10.0/10

1 votes

8.0/10

3 votes

Gaming

10.0/10

1 votes

9.3/10

3 votes

Performance

10.0/10

1 votes

9.0/10

3 votes

Quiet operation

4.0/10

1 votes

9.7/10

3 votes

Reliability

8.0/10

1 votes

9.3/10

3 votes

Performance

GPU clock speed

1156MHz

1605MHz

The graphics processing unit (GPU) has a higher clock speed.

GPU turbo

1471MHz

1770MHz

When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.

pixel rate

94. 14 GPixel/s

113.3 GPixel/s

The number of pixels that can be rendered to the screen every second.

floating-point performance

10.5 TFLOPS

9.06 TFLOPS

Floating-point performance is a measurement of the raw processing power of the GPU.

texture rate

329.5 GTexels/s

283.2 GTexels/s

The number of textured pixels that can be rendered to the screen every second.

GPU memory speed

800MHz

1750MHz

The memory clock speed is one aspect that determines the memory bandwidth.

shading units

Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.

texture mapping units (TMUs)

TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.

render output units (ROPs)

The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.

Memory

effective memory speed

1600MHz

14000MHz

The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.

maximum memory bandwidth

410GB/s

448GB/s

This is the maximum rate that data can be read from or stored into memory.

VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.

memory bus width

2048bit

256bit

A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.

version of GDDR memory

Unknown. Help us by suggesting a value. (AMD Radeon RX Vega 56)

Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.

Supports ECC memory

✖AMD Radeon RX Vega 56

✖Nvidia GeForce RTX 2070 Super

Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.

Features

DirectX version

DirectX is used in games, with newer versions supporting better graphics.

OpenGL version

OpenGL is used in games, with newer versions supporting better graphics.

OpenCL version

Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.

Supports multi-display technology

✔AMD Radeon RX Vega 56

✔Nvidia GeForce RTX 2070 Super

The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.

load GPU temperature

Unknown. Help us by suggesting a value. (AMD Radeon RX Vega 56)

A lower load temperature means that the card produces less heat and its cooling system performs better.

supports ray tracing

✖AMD Radeon RX Vega 56

✔Nvidia GeForce RTX 2070 Super

Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.

Supports 3D

✖AMD Radeon RX Vega 56

✔Nvidia GeForce RTX 2070 Super

Allows you to view in 3D (if you have a 3D display and glasses).

supports DLSS

✖AMD Radeon RX Vega 56

✔Nvidia GeForce RTX 2070 Super

DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.

PassMark (G3D) result

Unknown. Help us by suggesting a value. (AMD Radeon RX Vega 56)

Unknown. Help us by suggesting a value. (Nvidia GeForce RTX 2070 Super)

This benchmark measures the graphics performance of a video card. Source: PassMark.

Ports

has an HDMI output

✔AMD Radeon RX Vega 56

✔Nvidia GeForce RTX 2070 Super

Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.

HDMI ports

More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.

HDMI version

HDMI 2.0

HDMI 2.0

Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.

DisplayPort outputs

Allows you to connect to a display using DisplayPort.

DVI outputs

Allows you to connect to a display using DVI.

mini DisplayPort outputs

Allows you to connect to a display using mini-DisplayPort.

Price comparison

Which are the best graphics cards?

Unlimited Power: Beating the RTX 2070 with Vega 56 Mods | GamersNexus

 

Test Methodology

Testing methodology has completely changed from our last GPU reviews, which were probably for the GTX 1070 Ti series cards. Most notably, we have overhauled the host test bench and had updated with new games. Our games selection is a careful one: Time is finite, and having analyzed our previous testing methodologies, we identified shortcomings where we were ultimately wasting time by testing too many games that didn’t provide meaningfully different data from our other tested titles. In order to better optimize our time available and test “smarter” (rather than “more,” which was one of our previous goals), we have selected games based upon the following criteria:

  • Game Engine: Most games run on the same group of popular engines. By choosing one game from each major engine (e.g. Unreal Engine), we can ensure that we are representing a wide sweep of games that just use the built-in engine-level optimizations
  • API: We have chosen a select group of DirectX 11 and DirectX 12 API integrations, as these are the most prevalent at this time. We will include more Vulkan API testing as more games ship with Vulkan
  • Popularity: Is it something people actually play?
  • Longevity: Regardless of popularity, how long can we reasonably expect that a game will go without updates? Updating games can hurt comparative data from past tests, which impacts our ability to cross-compare new data and old, as old data may no longer be comparable post-patch

Game graphics settings are defined in their respective charts.

We are also testing most games at all three popular resolutions – at least, we are for the high-end. This includes 4K, 1440p, and 1080p, which allows us to determine GPU scalability across multiple monitor types. More importantly, this allows us to start pinpointing the reason for performance uplift, rather than just saying there is performance uplift. If we know that performance boosts harder at 4K than 1080p, we might be able to call this indicative of a ROPs advantage, for instance. Understanding why performance behaves the way it does is critical for future expansion of our own knowledge, and thus prepares our content for smarter analysis in the future.

For the test bench proper, we are now using the following components:

GPU Test Bench (Sponsored by Corsair)









 

Component

Courtesy of

CPU

Intel i7-8086K 5.0GHz

GamersNexus

GPU

This is what we’re testing!

Often the company that makes the card, but sometimes us (see article)

Motherboard

ASUS ROG Maximus X Hero

ASUS

RAM

Corsair Vengeance LPX 32GB 3200MHz

Corsair

PSU

Corsair AX1600i

Corsair

Cooler

NZXT Kraken X62

NZXT

SSD

Plextor 256-M7VC
Crucial MX300 1TB

GamersNexus

 

 

Sniper Elite 4 – Vega 56 vs.

RTX 2070

Sniper Elite 4 is one of the best modern API implementations and leverages asynchronous compute command queuing to use hardware more efficiently without getting stuck waiting for as many synchronous instructions.

At 4K/High, we found that the stock Vega 56 Red Dragon performed at around 55FPS AVG, with the stock RTX 2070 at 64FPS AVG. That’s a marked lead, but one which we can take away. By allowing an uncapped power target of 242% on the Vega 56 card, and by pulling down significantly more power, we outperformed the RTX 2070 by – well, it’s within margin of error. They’re about the same, really, at 63.8FPS versus 63.6FPS AVG. That is well within our error margins, but we can still call it a victory. We’ve minimally managed to match the RTX 2070 with Vega 56, the latter of which costs about $370 to $400. The RTX 2070 costs about $500 to $600. For reference, Vega 64 ended up at around 62FPS AVG when stock.

F1 2018 – Vega 56 & 64 vs. RTX 2070

F1 2018 is up next. At 4K and Ultra-High, this one places the reference Vega 56 at 49FPS AVG when stock, compared to the stock RTX 2070 at 60FPS AVG. That’s a lead of about 22%. The PowerColor Red Dragon model operated at 52FPS AVG, closing the gap marginally already. When overclocking PowerColor Vega 56 card with a massive power offset of 242% maximum power, we surpassed the RTX 2070 stock card by 5.2%, reaching 62.7FPS AVG. That’s a tremendous jump of 28.5% over the stock Vega 56 card, or 20% over the Red Dragon stock card, possible only through this mod. For perspective, the Vega 64 card performs at around 59FPS AVG when left to stock settings. The RTX 2070 does outperform Vega 56 when both are overclocked, to be fair, reaching a new height of 68FPS AVG – but this gap is significantly smaller than the stock-to-stock gap of the RTX 2070 and Vega 56 cards. Even though the RTX 2070 is able to outperform Vega 56 with an overclock, we still have to commend the performance of the Vega 56 part. Further mods, like to BIOS, might gain us additional overhead and again equalize the score. Granted, power is way over 2070 usage, but we’ll look at that after the game benchmarks.

At 1440p, the stock PowerColor Vega 56 Red Dragon landed at 88.5FPS AVG, a marked gain over the stock Vega 56 reference card. It’s still significantly behind the stock RTX 2070, which performs at 102FPS AVG, leaving the Vega 56 Red Dragon to be outperformed by about 15% stock-to-stock. For reference, the Vega 64 Strix ran at 96FPS AVG. Pushing Vega 56 with our powerplay tables mod resulted in a framerate that again surpassed the RTX 2070 card. The modded Vega 56 pushes 104FPS AVG with significantly tighter frametime consistency than the RTX 2070, a result of never running into a power perfcap, and pulled ahead by 2%. That’s a remarkable feat for a card that costs around $270 to $400, considering the RTX 2070 costs $500 to $600. Still, overclocking the RTX 2070 allows it to gain on Vega 56 by another 10FPS, to be fair, but that’s becoming difficult to notice for the end-user, as framerate is already so high. This said, power is more noticeable, and we’ll talk power soon. We’re not saying this is the best approach given the insane power draw and mod we’re doing, but we are saying that it’s pretty damn cool to be able to push a cheaper card this far ahead with some tuning.

For perspective, here’s a look at frametime consistency at 1440p. Remember: Lower is better, but more consistent is better than lower. This kind of plot is far more valuable than framerate, as it gives you a truer representation of what you’re seeing. We’re looking at the frame-to-frame interval, or how long it takes for each frame to be drawn after the previous frame. Vega 56 is significantly better in this particular title than the NVIDIA devices, which may come down to game-level optimization. This is true for both the stock and overclocked 2070 cards. You’ll notice the overall increased frametime consistency on Vega 56, represented by its lack of spikey lines, and that’s something that can be seen in gameplay.

Finally, at 1080p, the Vega 56 card measured at 104FPS AVG on reference, or 115FPS AVG for the PowerColor model. This allows the PowerColor card to reach GTX 1070 Ti levels of performance, although its low frametime performance is measurably better. The stock RTX 2070 ends up at 136FPS AVG, and the massively overpowered RX 56 Red Dragon ends up at 134FPS AVG. That’s not bad, but does show that we’re running into other limitations at 1080p for Vega 56. Frametime consistency remains superior for the Vega cards, and somewhat noticeably so.

GTA V – Vega 56 & Vega 64 vs. RTX 2070

GTA V is less exciting: At 4K, the Red Dragon 56 card ran at 35FPS AVG, with the RTX 2070 at 48FPS AVG. That’s a lot of ground to gain, and it just couldn’t do it. Even with the power mod, the Vega 56 card ended up at 40FPS AVG, still behind the 2070’s 48FPS AVG. Overclocking the 2070 out of fairness, the gap widens to 53FPS AVG.

Looking instead at 1440p, the Vega 56 card pushes 80FPS when modded, improved over the stock Vega 56 Red Dragon score of 70FPS AVG. The RTX 2070 still holds a lead at 89 FPS, though, with the overclocked 2070 at 98FPS AVG. No hope for Vega 56 to pass the 2070 in this older Dx11 title. Let’s move on to the next game.

Far Cry 5 GPU Benchmark – Vega 56 vs. RTX 2070

Far Cry 5 is up next. At 4K and High settings, we measured the RX Vega 56 Red Dragon stock card at 41FPS AVG, right around the 1070 Ti and behind the 1080 FTW. Modded with the power offset, the Vega 56 card surpasses the ASUS Vega 64’s 46FPS AVG by a couple FPS, landing at 49FPS AVG on the Red Dragon. This allows the PowerColor Vega 56 to beat the RTX 2070 by marginal gains, at 49FPS versus 46FPS AVG, while still maintaining tight frametime consistency. To be fair though, the RTX 2070 is equally smooth in frame throughput in this game. Overclocking the 2070 does allow it to surpass Vega 56, but by similar margins to Vega 56’s surpassing of the stock 2070 – it’s at 51FPS AVG versus 49FPS AVG. Again, this is pretty damn impressive for the Vega 56 card.

At 1440p, the Vega 56 Red Dragon measured at 74FPS AVG, a measurable improvement over the 69FPS AVG of the reference card. The RTX 2070 ends up at 84FPS AVG, and is just barely beaten by our modded Vega 56. Again, we have to be happy with the results of the mod – power is another story, one that’s pending overview momentarily, but the performance is impressive. At 86FPS AVG for the Vega mod, we’re looking at significant uplift over the stock performance. As expected, the 2070’s overclock allows it to re-take the lead at 93FPS AVG.

At 1080p, Far Cry 5 becomes CPU-bound at the absolute high-end, but dodges this complication with the parts we’re testing today. The Vega 56 reference card is decently behind the PowerColor model, plotting 98FPS AVG instead of 104FPS AVG. Power modding Vega 56 gets us to 120FPS AVG, a remarkable climb of just over 20%. The RTX 2070 is within margin of error, plotting 118FPS AVG. Once again, we’ve managed to minimally tie, or marginally outpace the RTX 2070 with a modded Vega 56. And also once again, if you’re willing to mod Vega 56, you’re probably willing to do a simple OC on the 2070. This OC gets the 2070 to 128FPS AVG, but the gap is again much smaller than previously.

Shadow of the Tomb Raider – Vega 56 & 64 vs. RTX 2070

Shadow of the Tomb Raider is a significantly newer title that is still awaiting full RTX support. At 4K and high settings, using DirectX 12, we measured the Vega 56 cards at 35FPS and 38FPS for the stock and overclocked variants, respectively. This is a let-down, and allows even Vega 64 to remain in the lead.

Changing to 1440p, we see the same performance stack. Vega 56 ties with 64, which is good for other reasons, but it does not meet the 2070. We’ve got a mixed bag for performance.

RTX 2070 vs. Vega Power Consumption

Here we go – we’re getting into power. For power measurements, we logged power during the entirety of our tests to plot total system power consumption during work. Again, this is total system power draw, but it’s the exact same platform with heavily controlled platform voltages across the board. We take total system draw instead of current clamping this, as AMD and NVIDIA have different power draw policies on the PCIe slots. We have perfectly synchronized our data so that it is easier to view the comparative run-to-run draw.

For Ashes of the Singularity, you can see our power consumption across multiple passes, including the peak total system draw at the most intensive part of the pass. The Vega 56 mod pushes up to about 600W total system draw during this stressing part of the benchmark, while the stock Vega 56 card peaks at around 400W total system power draw. We’re pushing about 200W more with the power offset in the mod. That’s a huge amount of extra power going to the core. As long as the VRM is well-cooled, and assuming the VRM is a decent one on the Vega 56 PCB in question, the VRM should be fine. What we are unsure of is how much the Vega GPU can take for a long period of time. For this reason, we don’t necessarily recommend this mod. It could kill VRM components if not done carefully and on good PCBs, and we don’t know what will happen to the GPU after a long period of time.

As for the RTX 2070, that’s around 300-315W total system draw during the heaviest load of the tests. Because this card is so power limited at all times, including only a 14% power offset on the $500 model we’re testing, the maximum power draw on the OC test never exceeds 357W. On average, it is closer to a 330W peak draw. The rest of the games follow a similar pattern, so we’ll leave that here. The RTX 2070 clearly has a power consumption advantage when stock or overclocked, with the overclocked version drawing slightly less power than Vega 56 – although it is largely insignificant here, at 397W peak versus 357W peak total system draw. It’s the modded Vega 56 that clearly loses in all power consumption needs, unless your goals to outperform the RTX 2070 also include heating your room.

Conclusion: Power Modding Vega 56

This mod absolutely loses in the power consumption department, but that was never really a question. It’s not difficult to install the powerplay tables mod (grab the registry files on overclock. net or somewhere similar), but it is potentially dangerous. For cards with lower quality PCBs, VRMs, and VRM cooling, it is feasible that the VRM could sustain long-term damage from significantly increased power throughput. An example might be some of the caps in the Vcore capacitor bank, where it would be possible to exceed 85-105C (depending on capacitor spec) on lower-end coolers, resulting in earlier deaths of those caps. For well-cooled cards with a good VRM, this is a non-issue and not a concern. The only remaining concern would be one of long-term impact on the Vega GPU. It is possible that such power input could kill the card early, but we simply don’t know without any endurance testing sample data to pull from.

It is fun, though, and it’s definitely possible to minimally match or marginally outmatch the RTX 2070 stock performance. This is definitely one of those enthusiast mods you do just to show you can, although the performance gains are real. The other side of the story, illustrated in some of these charts, is that the less-liked Vega variant – 64 – is able to compete with the 2070 when both are in stock configurations.