X1300Xt: Radeon X1300 XT — Technical City

Radeon X1300 XT — Technical City


ATI
Radeon X1300 XT

Buy

  • Interface PCIe 1.0 x16
  • Core clock speed 500 MHz
  • Max video memory 256 MB
  • Memory type DDR2
  • Memory clock speed 800 MHz
  • Maximum resolution

Summary

ATI started Radeon X1300 XT sales 12 August 2006. This is R500 architecture desktop card based on 90 nm manufacturing process and primarily aimed at gamers. 256 MB of DDR2 memory clocked at 0.8 GHz are supplied, and together with 128 Bit memory interface this creates a bandwidth of 12.8 GB/s.

Compatibility-wise, this is single-slot card attached via PCIe 1.0 x16 interface. No additional power connector is required, and power consumption is at 22 Watt.

We have no data on Radeon X1300 XT benchmark results.

General info


Of Radeon X1300 XT’s architecture, market segment and release date.

Place in performance rating not rated
Architecture R500 (2005−2007)
GPU code name RV530
Market segment Desktop
Release date 12 August 2006 (16 years ago)

Technical specs


Radeon X1300 XT’s general performance parameters such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Radeon X1300 XT’s performance, but for precise assessment you have to consider its benchmark and gaming test results.

Core clock speed 500 MHz of 2610 (Radeon RX 6500 XT)
Number of transistors 157 million of 14400 (GeForce GTX 1080 SLI Mobile)
Manufacturing process technology 90 nm of 4 (h200 PCIe)
Thermal design power (TDP) 22 Watt of 900 (Tesla S2050)
Texture fill rate 2. 000 of 939.8 (h200 SXM5)

Compatibility, dimensions and requirements


Information on Radeon X1300 XT’s compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop video cards it’s interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).

Interface PCIe 1.0 x16
Width 1-slot
Supplementary power connectors None

Memory


Parameters of memory installed on Radeon X1300 XT: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors don’t have dedicated memory and use a shared part of system RAM.

Memory type DDR2
Maximum RAM amount 256 MB of 128 (Radeon Instinct MI250X)
Memory bus width 128 Bit of 8192 (Radeon Instinct MI250X)
Memory clock speed 800 MHz of 21000 (GeForce RTX 3090 Ti)
Memory bandwidth 12. 8 GB/s of 14400 (Radeon R7 M260)

Video outputs and ports


Types and number of video connectors present on Radeon X1300 XT. As a rule, this section is relevant only for desktop reference video cards, since for notebook ones the availability of certain video outputs depends on the laptop model.

Display Connectors 1x DVI, 1x VGA, 1x S-Video

API support


APIs supported by Radeon X1300 XT, sometimes including their particular versions.

DirectX 9.0c (9_3)
Shader Model 3.0
OpenGL 2.0 of 4.6 (GeForce GTX 1080 Mobile)
OpenCL N/A
Vulkan N/A

Benchmark performance


Non-gaming benchmark performance of Radeon X1300 XT. Note that overall benchmark performance is measured in points in 0-100 range.


Similar GPUs

Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.

Recommended processors

These processors are most commonly used with Radeon X1300 XT according to our statistics.


Athlon 64
X2 4200+

20%


Core i5
4690

10%


Core 2
Duo E6400

10%


Celeron
G3930

10%


Athlon 64
X2 4000+

10%


A6
6310

10%


A8
9600

10%


Ryzen Threadripper
PRO 5995WX

10%


Celeron
E3300

10%

User rating


Here you can see the user rating of the graphics card, as well as rate it yourself.


Questions and comments


Here you can ask a question about Radeon X1300 XT, agree or disagree with our judgements, or report an error or mismatch.


Please enable JavaScript to view the comments powered by Disqus.

ATI Radeon X1300XT Graphics Cards Compared

Video Cards & GPUs

AMD Radeon GPU

ATI’s Radeon X1300XT graphics card is examined today as we look at products from a range of different companies.

Published Oct 14, 2006 11:00 PM CDT   |   Updated Tue, Nov 3 2020 7:04 PM CST

Manufacturer: none

12 minute read time

Introduction

If you read our ATI Crossfire on a Budget article, you would quickly know that the new and cheap ATI R530PRO2 GPU otherwise known as Radeon X1300XT graphics card from ATI isn’t a bad product when it comes to performance and its attractive price.

It’s actually quite good. Everything about it in all honesty is quite positive bar the fact that you cannot seem to buy them anywhere but that should change soon enough. The thing is though, the card does exist, and there are plenty of manufactures producing them — we have four with us today which we will examine against each other.

We will be looking at what GeCube, PowerColor, Sapphire and HIS have to offer us in this low-end department. We will have a quick look at each card, what cooler they use, if there are any significant differences between the cards, along with what is included in the package.

We will be throwing in the Crossfire results from the other day just for the heck of it along side our other cards by themselves. Let’s get started and see which manufacturer is offering the best Radeon X1300XT.

GeCube X1300XT

The Cards — GeCube X1300XT

While initially we thought we had on our hands the X1300XT Platinum from GeCube, a bit more research found we had the model just underneath it. GeCube offer four variants of the X1300XT — the standard DDR-2 model, a DDR-3 128MB and 256MB (which we have) and a Platinum version with 256MB of DDR-3 memory and a higher core clock speed.

Having a quick look at the box there isn’t too much to get excited about. Being a lower end card, the box is smaller then our standard mid-range and upwards models. The front lets us know that 256MB of DDR3 is included along with a few other key technologies.

Turning the box over there is a bit more detail on the specification of the card along with a diagram on how to make use of the connectivity on offer from the card. Chances are that you’re not going to be having a look at it so let’s open here up and see what we have inside.

GeCube are typically a pretty budget card, this is done by keeping the extras to a minimum and once we open the box up we see this is as true as usual. There is a user manual, DVI to VGA converter and S-Video to S-Video and RCA cable.

Moving on to the card itself we can clearly see that the cooler looks pretty stylish. Being quite a large cooler, it does cover a majority of the card and doesn’t let us see a whole lot. You will notice that there is no extra PCI Express power connector for the card at the rear.

The back of the card simply has a plate to hold the heatsink fan in place and all your normal array of circuitry. All 256MB of the DDR-3 memory is located on the front of the card and hidden under the larger cooler.

Finally moving to the I/O side of things we see a couple DVI ports and an S-Video port. This makes it a great little card for people wanting to use two good quality LCD screens but not purchase some expensive, such as monitors which require Dual Link slots.

Clock Speeds

The standard DDR-2 X1300XT from GeCube carries a 500MHz core clock speed although the DDR-3 model we are testing comes with a slightly increased 550MHz core and the DDR-3 memory is clock speed at 1360MHz DDR.

PowerColor X1300XT

The Cards — PowerColor X1300XT

Moving onto card number two, we have with us the PowerColor X1300XT. Like the GeCube we have another small box on our hands and all the normal information is located on the front of it. We can see that this card also comes with 256MB of DDR-3 memory and Dual DVI. There is a little run down on some more core specific specs and a mention of it being Vista Ready.

Flicking the box over we have a large run down on what AVIVO is and what it has to offer and we also have a small blurb on the X1300XT and some key features. What is interesting is that the key features mention that the X1300XT has 256MB of DDR-2 memory as opposed to the DDR-3 that is mentioned on the front of the box.

Inside the box there isn’t a whole lot. We have a DVI to VGA connector, S-Video to RCA connector, CD with some Cyberlink software and a quick installation guide. Another very limited package but it is to be expected from these cheaper cards. The smaller package lets ATI and its partners be more aggressive on the already very aggressive low-end segment.

Moving onto the card we again have quite a large cooler again with it covering up a large majority of the card. Like all other X1300XTs, we have no extra power connector.

Like we saw on the front of the box, the PowerColor X1300XT offers Dual DVI. We can also see the S-Video adapter for people wanting to make use of the TV-Out ability. The Dual DVI is a nice touch again like the GeCube model with everything else just generally pretty standard across the board.

Clock Speeds

Along with the DDR3 model we have with us today PowerColor also have 256MB and 512MB DDR-2 versions. The card comes clocked with a more moderate 500MHz core and 1000MHz DDR memory speed. It is the slowest clocked card out of the pack but we will see how this impacts performance.

Sapphire X1300XT

The Cards — Sapphire X1300XT

Number 3 on the board is the Sapphire X1300XT and its very funky white box. The front of the box is a pretty standard setup for Sapphire. While being white and having a funky alien on the front, we also have some of the main features. 256MB of memory, DVI, HD Video, PCI Express along with a note about The Da Vinci Code being inside along with a mention that this is an overclocked edition. We also have a little Windows Vista Ready certification logo in the bottom right corner of the box.

The back of the box follows our standard setup with a blurb on the card and bit about what is included inside the box in a number of languages. We also can see some of the key features across the bottom of the box and awards that have been given to Sapphire over the past few years.

With the outside done we dive into the inside and have with us a copy of The Da Vinci Code game along with a copy of PowerDVD, component out cables, DVI to VGA connector and S-Video to RCA connector.

The Sapphire X1300XT like our other cards here today also has quite a large cooler but quite a small fan. It’s pretty standard though with the air running across the fins and cooling both the core and the memory located on the front of the card.

A quick look at the back again sees nothing that stands out though we can see that the heatsink fan is screwed in but more importantly that the card is a DDR-3 model which isn’t mentioned on the front of the box. The front of the box only mentioned that 256MB of GDDR memory was included.

Moving to the side of the card it is the only one here that doesn’t offer Dual DVI. Instead we have a single DVI port, VGA port and our S-Video out connection that can be used with the cables included in the box.

Clock Speeds

The Sapphire X1300XT is another DDR-3 memory card that comes with an increased core speed of 600MHz and a memory clock speed of 1400MHz DDR. Sapphire like most other companies also offer a DDR-2 model with lower clock speeds at a cheaper price.

HIS X1300XT

The Cards — HIS X1300XT

Last but not least is the HIS X1300XT which we looked at just the other day. For people who didn’t read our Crossfire on a Budget article we will have a quick look at the HIS X1300XT again. If you did read the article, you may as well skip over to the next page to get stuck into the test system and the first page of the results.

We have our standard IceQ box which has the window in the middle so you can clearly see the card and the cooler that it comes with. We also have a list of our main specs for the card like the 256MB of DDR-3 memory included on the card and the fact that the card is an iTurbo model with increased core and memory speeds.

Moving to the back of the box we have our extended specifications, picture of the card, and some more key features running across the bottom along with just a small amount of awards that HIS have won of various models over the years.

Inside the box we have a pretty standard HIS line up. Included is a driver CD with a copy of the iTurbo software, DVD disk with Dungeon Siege and a few other goodies, manual, DVI to VGA connectors, S-Video to Component and an S-Video cable. While one of the larger bundles nothing that will get you too excited.

On to the card itself it is of course covered by the quite large cooler and doesn’t let us see a whole lot. Turning the card over we can also see that there isn’t much more then the back plate to keep the large heatsink fan in place.

Just looking at the I/O side of things for the last time we can see like our PowerColor and GeCube models, we have got Dual DVI ports again and our S-Video connector for TV out ability.

Clock Speeds

The HIS being an iTurbo model is quite aggressive when it comes to speeds. With the iTurbo software installed, a core of 587MHz is achievable and 1380MHz DDR on the memory. The iTurbo software is installed during all our benchmarks and the overclock is in effect.

Benchmarks — Test System Setup and 3DMark05

Test System Setup

Processor(s): Intel Core 2 Duo E6600 @ 3430MHz (381MHz FSB with 4:5 memory)
Motherboard(s): DFI Infinity 975X (Supplied by Bronet)
Memory: 2 X 1GB G. Skill HZ PC8000 @ 476MHz 4-4-4-12 (Supplied by Bronet)
Hard Disk(s): Hitachi 80GB 7200RPM SATA 2
Operating System: Microsoft Windows XP Professional SP2
Drivers: ATI Catalyst 6.9 and DX9c

Nothing has changed for our new faithful test system. We will run our normal array of benchmarks which covers all major graphics card technologies like DX9, OpenGL, HDR, AA and AF.

There is little difference in clock speeds between the HIS and Sapphire cards but the GeCube and especially the PowerColor cards are clocked quite a bit slower, so let’s see what type of difference that actually makes in our benchmarks.

3DMark05

Version and / or Patch Used: Build 120
Developer Homepage: http://www.futuremark.com
Product Homepage: http://www.futuremark.com/products/3dmark05/
Buy It Here

3DMark05 is now the second latest version in the popular 3DMark «Gamers Benchmark» series. It includes a complete set of DX9 benchmarks which tests Shader Model 2.0 and above.

For more information on the 3DMark05 benchmark, we recommend you read our preview here.

We can see the high clocked HIS and Sapphire cards come out the fastest, the GeCube with its lower clocks trails just behind and the PowerColor sits a little further back again.

Benchmarks — 3DMark06

3DMark06

Version and / or Patch Used: Build 102
Developer Homepage: http://www.futuremark.com
Product Homepage: http://www.futuremark.com/products/3dmark06/
Buy It Here

3DMark06 is the very latest version of the «Gamers Benchmark» from FutureMark. The newest version of 3DMark expands on the tests in 3DMark05 by adding graphical effects using Shader Model 3.0 and HDR (High Dynamic Range lighting) which will push even the best DX9 graphics cards to the extremes.

3DMark06 also focuses on not just the GPU but the CPU using the AGEIA PhysX software physics library to effectively test single and Dual Core processors.

We again see a very similar picture as our 3DMark05 tests with the high clocked HIS and Sapphire cards coming out in front. The GeCube again sits behind both cards and the PowerColor again sits at the back of the pack.

Benchmarks — Half Life 2 (Lost Coast)

Half Life 2 (Lost Coast)

Version and / or Patch Used: Unpatched
Timedemo or Level Used: Custom Timedemo
Developer Homepage: http://www.valvesoftware.com
Product Homepage: http://www.half-life2.com
Buy It Here

By taking the suspense, challenge and visceral charge of the original, and adding startling new realism, responsiveness and new HDR technology, Half-Life 2 Lost Coast opens the door to a world where the player’s presence affects everything around him, from the physical environment to the behaviors even the emotions of both friends and enemies.

We benchmark Half Life 2 Lost Coast with our own custom timedemos as to avoid possible driver optimizations using the «record demo_name» command and loading the timedemo with the «timedemo demo_name» command — For a full list of the commands, click here.

Moving to our first real world test we can see that in our non-HDR tests the card differences are quite easy to see. Moving away from our synthetic tests, our non-HDR results show performance with Crossfire not to be that big.

Benchmarks — PREY

PREY

Version and / or Patch Used: Unpatched
Timedemo or Level Used: HardwareOC Custom Benchmark
Developer Homepage: http://www.humanhead.com
Product Homepage: http://www.prey.com
Buy It Here

PREY is one of the newest games to be added to our benchmark line-up. It is based off the Doom 3 engine and offers stunning graphics passing what we’ve seen in Quake 4 and does put quite a lot of strain on our test systems.

While we see a difference at both resolutions, the higher resolution doesn’t really offer us a playable setup. The lower resolution though while all the cards are above 40FPS you really want to be sitting around the Sapphire/HIS area for a good gaming experience.

Benchmarks — F.E.A.R.

F.E.A.R.

Version and / or Patch Used: Unpatched
Timedemo or Level Used: Built-In Test
Developer Homepage: http://www.vugames.com
Product Homepage: http://www.whatisfear.com/us/
Buy It Here

F.E.A.R. (First Encounter Assault Recon) is an intense combat experience with rich atmosphere and a deeply intense paranormal storyline presented entirely in first person. Be the hero in your own spine-tingling epic of action, tension, and terror…and discover the true meaning of F.E.A.R.

F.E.A.R. minimum across the board is pretty low at the lower resolution but we can again see the clear differences between the cards.

Benchmarks — High Quality AA and AF

High Quality AA and AF

Our high quality tests let us separate the men from the boys and the ladies from the girls. If the cards weren’t struggling before they will start to now.

3DMark05 HQ tests show us the same results as our normal run with the scores only being lower.

We again see a consistent set of results across the board; we can clearly see that HDR and AA just isn’t really an option for users of the X1300XT unless you venture into the Crossfire arena.

Finally we leave with PREY and we see similar results to what we see in Lost Coast above. While most of the cards are scoring over 30FPS, with this being an average, performance is going to drop below 30 and you’re going to get quite a choppy gaming experience and not so enjoyable.

Final Thoughts

ATI Radeon X1300XT performance was very positive when we looked at it in our budget Crossfire article and while I do try so hard to avoid the cheap cards, because most the time they are so boring and pulling a miserable average in all our games, that testing is so long and tedious. X1300XT is different and manages to offer some respectable numbers.

Out of the four cards we have with us today, they all have their pros and cons. HIS is a great little performer, it has a nice meaty cooler that cools well and is quiet. It also comes with a nice overclock out of the box. This does come at a cost though; it is more expensive and also takes up two slots. When you’re buying cards in this area, cost is normally quite important.

Sapphire gave us a bit of a shock with performance being constantly the fastest and doesn’t need two slots. The cooler is also quiet but not as fancy as what HIS offer. Also on offer is a full version copy of The Da Vinci Code to make the deal all the more sweeter. With that said though, you are paying for the game with Sapphire again normally carrying a slightly higher price tag.

PowerColor performance was a bit disappointing. We aren’t too sure why PowerColor would opt to have quite a low core and memory speed on the card but we can clearly see that it has an impact on performance.

Finally we leave with the GeCube offering, performance shows it to be only slightly behind the HIS and Sapphire cards. The package is light but that is to be expected from these low-end cards and GeCube. Pricing wise it should also be one of the cheapest on the market.

The ATI Radeon X1300XT is a good graphics card but the only real problem with it is that we can’t seem to find it anywhere for sale. It does make sense a bit as when we compared the performance of the 1650PRO to the DDR-3 X1300XT, performance while being consistently faster on the X1650PRO wasn’t a huge amount. The price difference between both cards also seems to be quite low. All this amounts to people feeling it unnecessary to carry the X1300XT and simply push the X1650PRO as the low/mid range performance option from ATI.

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Shawn Baker

Shawn takes care of all of our video card reviews. From 2009, Shawn is also taking care of our memory reviews, and from May 2011, Shawn also takes care of our CPU, chipset and motherboard reviews. As of December 2011, Shawn is based out of Taipei, Taiwan.

ATI Radeon X1300 XT review: ATI Radeon X1300 XT

ATI’s Radeon lineup features a confusing array of cards. The budget Radeon X1300 XT is a good card for the money, but we recommend the faster Radeon X1650 Pro because it costs only $10 more.

Rich Brown

Rich is the editorial lead for CNET’s Home and Wellness sections, based in Louisville, KY. Before moving to Louisville, Rich ran CNET’s desktop computer review section for 10 years in New York City. He has worked as a tech journalist since 1994, covering everything from 3D-printing to Z-Wave smart locks.

See full bio

2 min read

We like choice, but we become annoyed when too much choice unnecessarily complicates what should be a simple issue. And that’s what’s going on here. Consider the clock speeds of the Radeon X1300 XT and the Radeon X1650 Pro, both scheduled to hit stores on September 14. The X1300 XT features a core clock speed of 500MHz and an 800MHz memory clock; the X1650 Pro goes 600MHz and 700MHz, respectively. They each provide the same number of vertex (12) and pixel (5) pipelines, and each comes with 128MB of DDR-3 video memory (although you can find each from ATI partners with 256MB). In other words, same card, different clock speeds.

Let us count the suffixes. There’s there’s GT, and then you have GS, GTO, LE, Pro, XTX, GTX, and GX2. If you’re confused about where each of those seemingly arbitrary tags falls in the 3D graphics card hierarchy, you’re not alone. ATI and Nvidia have divided and subdivided the current generation of graphics cards so finely, you can likely find a 3D card for every $5 increment over $50. We find this thin slicing frustrating, especially since you have to factor in the falling prices of older cards. ATI’s Radeon X1300 XT doesn’t help the situation. Its $89 price tag makes it a budget-price card, and it brings passable performance in nearly all current 3D games. The problem is that for only $10 more you can get the faster Radeon X1650 Pro. Because $10 will get you better performance, we wouldn’t buy the X1300 XT unless case constraints make a smaller card necessary.

Those clock speeds make a difference in our performance tests, but only barely. We advocate in general getting the best parts you can afford for the sake of longevity and performance, which is why we pick the Radeon X1650 Pro over the Radeon X1300 XT. While we’re glad to see that both cards hover around 60 frames per second on Quake 4 and Half-Life 2: Lost Coast at reasonable image quality and screen resolution settings, the Radeon X1650 Pro is faster throughout.

3DMark 2006
(Longer bars indicate better performance)

1,280×1,024   

ATI Radeon X1650 Pro

2358 

ATI Radeon X1300 XT

2287 

Nvidia GeForce 7300 GT

1586 

ATI Radeon X1300 Pro

1412 

Quake 4
(Longer bars indicate better performance)

1,024×768 (high quality)    1,280×1,024 (high quality)   

ATI Radeon X1650 Pro

48 

68 

ATI Radeon X1300 XT

42 

60 

Nvidia GeForce 7300 GT

33 

47 

ATI Radeon X1300 Pro

27 

41 

Half-Life 2: Lost Coast
(Longer bars indicate better performance)

1,280×1,024 (high quality, trilinear filtering)    1,600×1,200 (high quality, trilinear filtering)   

ATI Radeon X1650 Pro

47 

62 

ATI Radeon X1300 XT

40 

54 

Nvidia GeForce 7300 GT

35 

47 

ATI Radeon X1300 Pro

28 

39 

The Elder Scrolls IV: Oblivion
(Longer bars indicate better performance)

800×640 (medium textures, full sliders)    1,024×768 (medium textures, full sliders)   

ATI Radeon X1650 Pro

21 

25 

ATI Radeon X1300 XT

18 

22 

ATI Radeon X1300 Pro

12 

14 

Nvidia GeForce 7300 GT

12 

15 

Test bed:
AMD Athlon 64 FX-62; Asus A8RMVP-Deluxe motherboard; 1GB Corsair XMS 3200XL DDR SDRAM; 160GB Seagate 7,200rpm hard drive; ATI Catalyst beta version 6. 8_8.282.1 graphics driver software; Nvidia ForceWare 91.31 graphics driver software.

6.0

ATI Radeon X1300 XT

Score Breakdown

Design 6Features 6Performance 6Support 0

See full specs

HIS X1300XT IceQ Turbo Dual DL-DVI 256MB GDDR3 PCIe

  • Powered by ATI Radeon X1300XT — 587MHz (Turbo)
  • 256MB-128bit 4 channel GDDR3 memory — 1.38GHz (Turbo)
  • 12 Pixel shader processor
  • 5 Vertex shader processor
  • 8 Geometry Pipelines
  • Ultra-threaded SM 3.0 Engine
  • 256-bit Ring-bus
  • ATI AvivoTM
  • High Precision Architecture
  • CrossFireℿSupport
  • PCI Express® x16 lane native support
CHIPSET FEATURES
  • RV530 90nm / RV535 80nm process
  • Vertex and Pixel Shader 3.0
  • 10bit Native Display Quality
  • Dynamic Flow Control
  • 128-bit FP32 Processing
  • 1024 instruction slots Shaders
  • 128-way Ultra-threaded dispatch processor
  • 256-bit Ring Bus
  • High Dymanic Range rendering
  • All stage Trilinear (16X) Anisotropic Filtering
  • Full (HQ) Anisotropic Filtering
  • 12X Temporal Max. MSAA
  • 6X Adaptive AA
  • Parallax Occlusion Mapping
  • 12-tap error-free Dynamic Soft Shadows
  • RMX/RMC
  • H.264 Accelerated
  • DL-DVI
  • CrossFire support
  • DirectX® 9 and OpenGL® supported
HIS PRODUCTS ADVANTAGE
  • Fast: Reduce heat faster
  • Quite: Silence mode: Adjusts fan speed to silence mode and achieve less than 20dB noise level
  • Cool: TURBO Fan speed provides maximum cooling power
  • ALL Cool: UV Sensitive and extends card life
  • Platinum packing with software bundle
  • Professional customer service and technical support




ACCESSORIES

SOFTWARE BUNDLED


  • Microsoft Dungeon Siege Full
  • CyberLink PowerDirector 5 SE Plus
  • CyberLink Power2Go 5 — CD
  • CyberLink [email protected] 3
  • GameShadow
  • ATI bonus content


  • (Bundle items are subject to change without prior notice)

CABLE/ADAPTOR BUNDLED

  • S-Video Cable
  • Conversion Cable Mini-Din to RCA
  • HDTV Output cable
  • DVI to VGA Dongle x2

HIS X1650Pro. Blistering graphics for games and movies.
The HIS X1650Pro delivers stunning 3D graphics, excellent performance, and all the extensive features of a high-end graphics card.
Your system will be able to handle the latest games, high definition digital video, and Windows Vista™ with aplomb. The HIS X1650Pro is capable of displaying a billion colors more than competing graphics cards, boasts one of the highest video performance scores in the industry, and can bring today’s top games to life through outstanding shader performance and simultaneous high dynamic range lighting and full screen anti-aliasing, available only with ATI products.
HIS X1650Pro graphics technology. Exceptional graphics performance.



CrossFire™Ready for Extreme, Accelerated Gaming
Get double barrel multi-GPU gaming performance that works with all games by just adding another HIS X1650Pro graphic card for powerful GPU sharing. Starting with a HIS CrossFire Ready graphic card and motherboard, plugging another HIS X1650Pro graphics card. HIS CrossFire™accelerates all your games, all the time, and delivers the highest image quality modes and resolutions with no special software or patches needed for compatibility.

 


IceQ cooling technology


The IceQ cooling system draws cool air from inside the case and exhausts warm air outwards. This prevents the fan from recycling warm air to cool the VPU, which increases cooling performance and lower the air temperature inside the case significantly.



How to identify «Turbo» edition?
HIS Turbo edition guarantees a dramatic range of overclockable speed on your card. IceQ series come with both Turbo and non Turbo (standard) editions. Check for the box containing this label. It identifies this is a «Turbo» edition card and marked with the guaranteed overclocking speed in core and memory.

Card Dimension:
— Width: 199mm, Height: 127mm, Depth: 49mm (approx.)

TSpire.com. SAPPHIRE 100162L Radeon X1300XT 256MB 128-bit GDDR2 PCI Express x16 CrossFireX Support CrossFire Video Card


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  • SAPPHIRE 100162L Radeon X1300XT 256MB 128-bit GDDR2 PCI Express x16 CrossFireX Support CrossFire Video Card


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  • SAPPHIRE 100162L Radeon X1300XT 256MB 128-bit GDDR2 PCI Express x16 CrossFireX Support CrossFire Video Card


Manufacturer:

SAPPHIRE


SKU: 1005537


Part number: 100162L


Availability: In stock



Extended Warranty

*


TSpire. com 6 Months Warranty

1 Year Extended Warranty
[+$97.65]
2 Year Extended Warranty
[+$124.66]
3 Year Extended Warranty
[+$174.27]
4 Year Extended Warranty
[+$212.59]
5 Year Extended Warranty
[+$266.23]

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    Why the statement «Graphics in games is not important» is absolutely wrong — DTF games

    And why it has always been like this

    17 983
    views

    I also think that the gameplay is paramount in the game. Personally, I won’t be able to play even the most incredible graphics-advanced game for a long time if it gets boring to play. However, I disagree with this comment, because even though graphics are secondary to me, the second most important component that makes up the game is still incredibly important.

    Usually, when they say that the graphics were not important before, they refer to the fact that earlier games were less advanced graphically. There were not so many polygons, there were not so many details, there were no such quality of textures, there were not so many effects. And it’s all true. However, it is fundamentally wrong to equate old games and modern games at minimum settings.

    Developers of modern games focus on completely different capacities compared to old games. If you run the game at minimum settings with a very low resolution on weaker hardware, it will probably function correctly, but the picture displayed on the screen will be a set of pixel mess that will try to display a large number of details that weaker hardware and smaller permission is not granted. The picture will look terrible.

    «But the old games looked bad too!» you object. This is my main argument. Most of the old games we love look great.

    Older games were made with weaker hardware in mind. The developers had to get along with the limitations of modern hardware at that time, and based on these considerations, make the game look as good as possible. In some cases, developers have been able to turn the disadvantages of the platform into advantages. It is a widely known fact that the fog in Silent Hill not only hid the lack of details in the distance, but also added an atmosphere to the game, because of which the game was largely loved.

    In every console generation, there were games that looked good and there were games that looked bad. A few examples from different eras:

    Look how juicy X-Men Mutant Apocalypse looks for Super Nintendo

    And what does Home Alone 2 look like on the same platform. It may even seem that the graphics are older by one generation

    Check out how eye-catching Bubsy 3D’s color palette looks on the first Playstation

    And how natural and pleasant the picture of Super Mario 64

    How Plastic Looks Driven

    And how cool and realistic Gran Turismo 4 looks for the same Playstation 2

    It seems to me that games that looked bad at the time of their release are very pleasant to play now. Why? I think it’s all about the styling of these games and the artwork. Games don’t have to look super realistic to look good, they don’t need thousands of details and polygons. A lot of modern games look amazing, but at the same time they do not require expensive modern hardware. Probably my favorite example is Holow Knight. The game is made on Unity (which made 99% of the ugliest crafts for mobile platforms), but nevertheless I would say that the game looks better than 95% of modern heavy games that try to look realistic. It’s all about the unique atmosphere of the game and unique art.

    Let’s look at another example, a game from the era of the second playstation — Okami, whose graphics are breathtaking even now. The developers did not think about how to add more polygons to PS2 than in any other game, but made such graphics that will remain relevant forever.

    On the other side of the scale are games like Cyberpunk 2077. Cyberpunk as a genre in most cases always relies on the visual component. So 2077 attracts players with its very beautiful and very detailed city. It seems to me that in 50 years, if anyone plays cyberpunk, he will enjoy the visual component of the game. But in 50 years, Cyberpunk will pull any plug-in, and at the moment it comes with questions even on the RTX 3090. Yes, theoretically it can be played on PS4 or some weak card, but will the player get the same game experience in this case like the one who will play on more powerful hardware?

    I was so looking forward to GTA 5 at one time (specially before the release I replayed San Andreas). However, although my student computer could run it, the game was playable at a very low resolution. I don’t know about anyone, but it wasn’t very pleasant for me to play, even after the classic San Andreas. The pinched picture of the fifth part was no match for the clear picture of her older sister.

    According to my recollections, it looked something like this0003

    I quit playing the game and finished it years later, on much more powerful hardware and with great pleasure.

    Why is that? Was the gameplay in GTA 5 the same? Here, as in the case of a graphically cool game with boring gameplay. Why should I look at some kind of porridge on the screen, if at the same time I can play beautiful games with a clear picture. The same Hollow Knight and Okami (as well as hundreds of other beautiful games, old and new) can be played on very weak hardware. And GTA 5 and Cyberpunk 2077 will not run away.

    Games, like movies, are a visual form of entertainment. Why watch dozens of hours on something you don’t like? Moreover, both visually and gameplay-wise cool games are not a problem to find nowadays.

    I decided to write this post because it really struck me that so many people really think that graphics are not needed in games. I didn’t want to run into Series S, I don’t know how good Cyberpunk is on it. I just wanted to remind you that the visuals of each game are worked on and put in thousands of hours of work by a large number of specialists who are trying to transport players to the beautiful virtual worlds of their dreams. All the best! Write your opinion on this issue in the comments.

    Overview of Sapphire Radeon X1300 XT video cards GECID.com.

    ::>Video cards
    >2007
    > Sapphire Radeon X1300 XT 128/256M GDDR3

    10-07-2007

    Here is another article about entry-level video cards with support for the «leaving history» DirectX 9.0c. This time, let’s remember the still very well-selling AMD/ATI Radeon X1300 XT GPUs, which were obtained by simply renaming the Radeon X1600 Pro and then shifting to the low-end sector. In addition to the usual testing of video cards on this GPU under Windows Vista, we will also try to answer the question: “is a lot of video memory for an entry-level video card good or bad?”. And two video cards from Sapphire with 128 MB and 256 MB of video memory will help us in this.

    First, let’s give a brief description of video cards:

    Name

    X1300XT 128M GDDR3

    X1300XT 256M GDDR3

    Graphics core

    Radeon X1300 XT (RV530)

    Conveyors

    12 pixel
    5 vertex

    Supported APIs

    DirectX 9.0c
    OpenGL 2.0

    Core frequency

    550 MHz

    500 MHz

    Memory size

    128MB GDDR3

    256MB GDDR3

    Memory frequency

    980 MHz (490 MHz DDR)

    980 MHz (490 MHz DDR)

    Memory bus

    128-bit

    Tire standard

    PCI Express X16

    Maximum resolution

    Up to 2560 x 1600

    Outputs

    DVI-I
    2xVGA (2nd via DVI to VGA adapter)
    TV-Out (HDTV, S-Video and Composite)

    HDCP support

    No

    Drivers

    Fresh drivers can be downloaded from:
    — video card manufacturer’s website;
    — GPU manufacturer website.

    Manufacturer website

    http://www.sapphiretech.com/

    As can be seen from the specification, Sapphire engineers did an interesting thing by slightly overclocking a video card with less video memory — let’s see what is more important, extra 128 MB of memory or GPU overclocking by 50 MHz. At the same time, please note that both video cards have 22% faster video memory compared to the recommended 800 MHz for DDR2 on the reference board. But first, a little about the appearance and equipment.

    in an antistatic bag. Included with video cards you can find:

    X1300XT 128M GDDR3

    X1300XT 256M GDDR3

    • VGA to DVI adapter.
    • Component TV-Out.
    • CD with drivers.
    • Company sticker.
    • VGA to DVI adapter.
    • Component TV-Out.
    • TV-Out adapter from S-Video to Composite.
    • CD with drivers.
    • Company sticker.

    Video cards look like twins. It is impossible to tell them apart when viewed from the front. The traditional blue textolite is almost completely covered by the cooling system, and the protruding elements do not allow you to identify which model has which amount of memory.

    On the other hand, on the reverse side, which does not carry any significant elements, there is a green sticker with the name of the model, by which you can distinguish one video card from another. Moreover, we pay attention to the empty seats for memory chips — in both cases they are not involved. (Is it possible that a 512 MB model will also appear? Although, it is unlikely. ) There is a full set of interfaces for communication with display devices — VGA 15 Pin D-Sub, DVI-I and TV-Out.

    The cooling system, not the most efficient, but working and inexpensive, consists of a fairly large aluminum radiator and a not very loud fan turbine.

    The cooler hides the graphics processor and memory chips without cooling. Also on printed circuit boards there are seats for VIVO chips, but they are not soldered.

    The video cards have an identical RV530 graphics core installed. This GPU has 12 pixel and 5 vertex processors as well as 4 texture pipelines. It supports the not-so-outdated DirectX 9.0c and OpenGL 2.0 in hardware, and provides the ability to use HDR lighting in FP16 format with the ability to share MSAA. The graphics processor runs at its standard frequency of 500 MHz in the 256 MB model and at 550 MHz in the model with 128 MB of video memory. Data exchange with the video memory occurs via a 128-bit bus.

    The Sapphire X1300 XT 128M GDDR3 video card has 128 MB of video memory, which is filled with four 256-Mbit Samsung K4J55323QG-BC20 chips, the slowest in the model range, with a 2 ns access time, which corresponds to an operating clock frequency of 1000 MHz. At the same time, the nominal voltage of 1.8 V is supplied to them. 4 ns, which corresponds to a frequency of 1400 MHz, though at a supply voltage of 2 V. But since the layout of printed circuit boards and the content are completely identical, a reduced voltage is applied to the memory chips and they do not work at full strength, at a frequency of 980 MHz.

    Testing

    Testing was carried out on the following stand:

    69

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    Radeon X1300 XT’s general performance parameters such as number of shaders, GPU core clock, manufacturing process, texturing and calculation speed. They indirectly speak about Radeon X1300 XT’s performance, but for precise assessment you have to consider its benchmark and gaming test results.

    Processor

    Intel Core 2 Duo E6300 (LGA775, 1.86GHz, L2 2MB) @2.8GHz

    Motherboard

    Gigabyte GA-965P-DS4 (Intel P965 Express)

    Cooler

    Thermaltake Sonic Tower (CL-P0071) + Akasa AK-183-L2B 120mm

    RAM

    2x DDR2-800 1024MB PQI PC6400

    Hard disk

    Samsung HD080HJ, 80 GB, SATA-300

    Power supply

    Chieftec CFT-500-A12S 500W 120mm fan

    Body

    Video card overclocking

    Video card overclocking was performed using the ATITool 0. 27b1 utility, which can work correctly on Windows Vista, but the frequency and temperature control was performed using the RivaTuner 2.01 utility.

    As a result of experiments, for Sapphire X1300 XT 128M GDDR3, it was possible to increase the frequency of the GPU to 607 MHz, and the memory was overclocked to 1575 MHz (787.5 MHz DDR). As a result, we got 11% and 61% overclocking for GPU and VRAM, respectively. At the same time, the temperature increased by only 2.5 degrees, from 68.5, at nominal frequencies, to 70.

    Overclocking efficiency is represented as a table:

    Test package

    Standard frequencies

    Overclocked graphics card

    Productivity increase, %

    Futuremark 3DMark’05

    5273

    5900

    11. 89

    Futuremark 3DMark’06

    3DMark Score

    2091

    2397

    14.63

    SM2.0 Score

    696

    792

    13.79

    HDR/SM3.0 Score

    804

    942

    17.16

    Serious Sam 2, Maximum Quality, NO AA/AF, fps

    1024×768

    67. 7

    74.9

    10.64

    1280×1024

    49.8

    55.6

    11.65

    1600×1200

    35.8

    39.5

    10.34

    Serious Sam 2, Maximum Quality, AA4x/AF16x, fps

    1024×768

    36.9

    42.3

    14.63

    1280×1024

    27

    29. 2

    8.15

    1600×1200

    18.3

    18.3

    0.00

    Call Of Juarez, Maximum Quality, NO AA/AF, fps

    1024×768

    11.47

    12.95

    12.90

    1280×1024

    7.75

    9.05

    16.77

    1600×1200

    5. 54

    6.04

    9.03

    Call Of Juarez, Maximum Quality, AA4x/AF16x, fps

    1024×768

    7.72

    10.47

    35.62

    1280×1024

    5.17

    5.84

    12.96

    1600×1200

    3.48

    3.66

    5.17

    Prey, Maximum Quality, NO AA/AF, fps

    1024×768

    59. 6

    70.2

    17.79

    1280×1024

    42.5

    50

    17.65

    1600×1200

    31.7

    37.9

    19.56

    Prey, Maximum Quality, AA4x/AF16x, fps

    1024×768

    30.7

    37.1

    20.85

    1280×1024

    20. 1

    22.9

    13.93

    1600×1200

    8.8

    14

    59.09

    F.E.A.R., Maximum Quality, NO AA/AF, fps

    1024×768

    29

    32

    10.34

    1280×1024

    19

    20

    5.26

    1600×1200

    12

    13

    8. 33

    F.E.A.R., Maximum Quality, AA4x/AF16x, fps

    1024×768

    30

    37

    23.33

    1280×1024

    21

    24

    14.29

    1600×1200

    12

    14

    16.67

    Sapphire X1300 XT 256M GDDR3 didn’t have such an impressive result. Although the hope was at least 600/1400, and the graphics processor did not disappoint, overclocking to 607 MHz, but the memory, apparently due to a lack of supply voltage, overclocked to only 1089MHz (544. 5 MHz DDR). As a result, we got 21% and 11% overclocking for GPU and VRAM, respectively.

    Overclocking efficiency is presented in the form of a table:

    Test package

    Standard frequencies

    Overclocked graphics card

    Productivity increase, %

    Futuremark PCMark’05

    3107

    4288

    38.01

    Futuremark 3DMark’05

    5126

    5842

    13.97

    Futuremark 3DMark’06

    3DMark Score

    2178

    2536

    16. 44

    SM2.0 Score

    784

    917

    16.96

    HDR/SM3.0 Score

    784

    924

    17.86

    Serious Sam 2, Maximum Quality, NO AA/AF, fps

    1024×768

    63.7

    75.1

    17.90

    1280×1024

    46. 3

    55.4

    19.65

    1600×1200

    33

    38.9

    17.88

    Serious Sam 2, Maximum Quality, AA4x/AF16x, fps

    1024×768

    35

    41.6

    18.86

    1280×1024

    26.3

    31.4

    19.39

    1600×1200

    18. 5

    21.3

    15.14

    Call Of Juarez, Maximum Quality, NO AA/AF, fps

    1024×768

    10.49

    12.84

    22.40

    1280×1024

    7.42

    8.87

    19.54

    1600×1200

    5.44

    6.49

    19.30

    Call Of Juarez, Maximum Quality, AA4x/AF16x, fps

    1024×768

    7. 37

    10.86

    47.35

    1280×1024

    5.03

    6.55

    30.22

    1600×1200

    3.56

    4.25

    19.38

    Prey, Maximum Quality, NO AA/AF, fps

    1024×768

    57.2

    67.4

    17.83

    1280×1024

    40. 4

    47.8

    18.32

    1600×1200

    30

    36.3

    21.00

    Prey, Maximum Quality, AA4x/AF16x, fps

    1024×768

    29.9

    34.9

    16.72

    1280×1024

    19.7

    23

    16.75

    1600×1200

    15. 5

    18.5

    19.35

    F.E.A.R., Maximum Quality, NO AA/AF, fps

    1024×768

    27

    32

    18.52

    1280×1024

    17

    21

    23.53

    1600×1200

    12

    14

    16.67

    F. E.A.R., Maximum Quality, AA4x/AF16x, fps

    1024×768

    32

    37

    15.63

    1280×1024

    22

    25

    13.64

    1600×1200

    14

    16

    14.29

    Results

    Tested Sapphire X1300 XT video cards with 128 and 256 MB of video memory are today entry-level budget solutions and will be able to enjoy graphics miniature, DirectX 9. 0 only with medium printing settings, and even then not in the latest games. At the same time, we note that the model with less memory, while costing a little less, turned out to be more productive and overclockable — there is a reason to save money, and it is in the sector where saving every dollar is very important.

    Advantages:

    • Low price with acceptable performance.
    • Fully compatible with Windows Vista.

    Weaknesses:

    • Poor performance in demanding games.
    • Video cards of the previous generation without DirectX 10 support.

      Radeon X1300 XT — Technical City

      ATI
      Radeon X1300XT

      • PCIe 1.0 x16 interface
      • Core frequency 500 MHz
      • Video memory size 256 MB
      • Memory type DDR2
      • Memory frequency 800 MHz
      • Maximum resolution

      Description

      ATI started Radeon X1300 XT sales on August 12, 2006. This is a R500 architecture desktop card based on manufacturing process 90 nm, primarily aimed at gamers. It has 256 MB of DDR2 memory at 0.8 GHz, and coupled with a 128-bit interface, this creates a bandwidth of 12.80 Gb / s.

      In terms of compatibility, this is a single-slot PCIe 1.0 x16 card. An additional power cable is not required for connection, and the power consumption is 22 W.

      We don’t have any test results for the Radeon X1300 XT.

      General information

    Type Desktopny
    Date of Output August 12, 2006 of 900 (Tesla S2050)
    Textory speed 2000 of 939.8
    Information on Radeon X1300 XT compatibility with other computer components. Useful for example when choosing the configuration of a future computer or to upgrade an existing one. For desktop video cards, these are the interface and connection bus (compatibility with the motherboard), the physical dimensions of the video card (compatibility with the motherboard and case), additional power connectors (compatibility with the power supply). 90 Ti)
    memory capacity 12.80 GB/s (Radeon R7 M260)

    Video
    Types and number of video connectors present on Radeon X1300 XT. As a rule, this section is relevant only for desktop reference video cards, since for laptop ones the availability of certain video outputs depends on the laptop model.

    Recommended processors

    According to our statistics, these processors are most often used with the Radeon X1300 XT.


    Athlon 64
    X2 4200+

    20%


    Core i5
    4690

    10%


    Core 2
    Duo E6400

    10%


    Celeron
    G3930

    10%


    Athlon 64
    X2 4000+

    10%


    A6
    6310

    10%


    A8
    9600

    10%


    Ryzen Threadripper
    PRO 5995WX

    10%


    Celeron
    E3300

    10%

    User rating

    Here you can see the rating of the video card by users, as well as put your own rating.

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    Video connectors