Radeon HD 4850 [in 4 benchmarks]
ATI
Radeon HD 4850
Buy
- Interface PCIe 2.0 x16
- Core clock speed 625
- Max video memory 512 MB
- Memory type GDDR3
- Memory clock speed 993
- Maximum resolution
Summary
ATI started Radeon HD 4850 sales 25 June 2008 at a recommended price of $199. This is Terascale 1 architecture desktop card based on 55 nm manufacturing process and primarily aimed at office use. 512 MB of GDDR3 memory clocked at 993 GHz are supplied, and together with 256 Bit memory interface this creates a bandwidth of 63.55 GB/s.
Compatibility-wise, this is single-slot card attached via PCIe 2.0 x16 interface. Its manufacturer default version has a length of 246 mm. 1x 6-pin power connector is required, and power consumption is at 110 Watt.
It provides poor gaming and benchmark performance at
3.49%
of a leader’s which is NVIDIA GeForce RTX 3090 Ti.
Radeon HD
4850
vs
GeForce RTX
3090 Ti
General info
Of Radeon HD 4850’s architecture, market segment and release date.
Place in performance rating | 677 | |
Value for money | 0.35 | |
Architecture | Terascale 1 (2008−2010) | |
GPU code name | RV770 | |
Market segment | Desktop | |
Release date | 25 June 2008 (14 years ago) | |
Launch price (MSRP) | $199 | |
Current price | $124 (0. 6x MSRP) | of 49999 (A100 SXM4) |
Value for money
To get the index we compare the characteristics of video cards and their relative prices.
- 0
- 50
- 100
Technical specs
Radeon HD 4850’s general performance parameters such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Radeon HD 4850’s performance, but for precise assessment you have to consider its benchmark and gaming test results.
Pipelines / CUDA cores | 800 | of 18432 (AD102) |
Core clock speed | 625 MHz | of 2610 (Radeon RX 6500 XT) |
Number of transistors | 956 million | of 14400 (GeForce GTX 1080 SLI Mobile) |
Manufacturing process technology | 55 nm | of 4 (h200 PCIe) |
Thermal design power (TDP) | 110 Watt | of 900 (Tesla S2050) |
Texture fill rate | 25. 00 | of 939.8 (h200 SXM5) |
Floating-point performance | 1,000.0 gflops | of 16384 (Radeon Pro Duo) |
Compatibility, dimensions and requirements
Information on Radeon HD 4850’s compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop video cards it’s interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Interface | PCIe 2.0 x16 | |
Length | 246 mm | |
Width | 1-slot | |
Supplementary power connectors | 1x 6-pin |
Memory
Parameters of memory installed on Radeon HD 4850: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors don’t have dedicated memory and use a shared part of system RAM.
Memory type | GDDR3 | |
Maximum RAM amount | 512 MB | of 128 (Radeon Instinct MI250X) |
Memory bus width | 256 Bit | of 8192 (Radeon Instinct MI250X) |
Memory clock speed | 993 MHz | of 21000 (GeForce RTX 3090 Ti) |
Memory bandwidth | 63.55 GB/s | of 14400 (Radeon R7 M260) |
Video outputs and ports
Types and number of video connectors present on Radeon HD 4850. As a rule, this section is relevant only for desktop reference video cards, since for notebook ones the availability of certain video outputs depends on the laptop model.
Display Connectors | 2x DVI, 1x S-Video |
API support
APIs supported by Radeon HD 4850, sometimes including their particular versions.
DirectX | 10.1 (10_1) | |
Shader Model | 4.1 | |
OpenGL | 3.3 | of 4.6 (GeForce GTX 1080 Mobile) |
OpenCL | 1.1 | |
Vulkan | N/A |
Benchmark performance
Non-gaming benchmark performance of Radeon HD 4850. Note that overall benchmark performance is measured in points in 0-100 range.
Overall score
This is our combined benchmark performance rating. We are regularly improving our combining algorithms, but if you find some perceived inconsistencies, feel free to speak up in comments section, we usually fix problems quickly.
ATI HD 4850
3.49
- Passmark
- 3DMark Vantage Performance
- 3DMark Cloud Gate GPU
- 3DMark Ice Storm GPU
Passmark
This is probably the most ubiquitous benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Benchmark coverage: 26%
ATI HD 4850
1026
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 benchmark using 1280×1024 screen resolution. It taxes the graphics card with two scenes, one depicting a girl escaping some militarized base located within a sea cave, the other displaying a space fleet attack on a defenseless planet. It was discontinued in April 2017, and Time Spy benchmark is now recommended to be used instead.
Benchmark coverage: 17%
ATI HD 4850
8972
3DMark Cloud Gate GPU
Cloud Gate is an outdated DirectX 11 feature level 10 benchmark that was used for home PCs and basic notebooks. It displays a few scenes of some weird space teleportation device launching spaceships into unknown, using fixed resolution of 1280×720. Just like Ice Storm benchmark, it has been discontinued in January 2020 and replaced by 3DMark Night Raid.
Benchmark coverage: 14%
ATI HD 4850
11272
3DMark Ice Storm GPU
Ice Storm Graphics is an obsolete benchmark, part of 3DMark suite. Ice Storm was used to measure entry level laptops and Windows-based tablets performance. It utilizes DirectX 11 feature level 9 to display a battle between two space fleets near a frozen planet in 1280×720 resolution. Discontinued in January 2020, it is now superseded by 3DMark Night Raid.
Benchmark coverage: 8%
ATI HD 4850
72891
Game benchmarks
Let’s see how good Radeon HD 4850 is for gaming. Particular gaming benchmark results are measured in frames per second. Comparisons with game system requirements are included, but remember that sometimes official requirements may reflect reality inaccurately.
Average FPS
Here are the average frames per second in a large set of popular modern games across different resolutions:
900p | 28 | |
Full HD | 40 | |
1200p | 19 |
Popular games
- Full HD
Low Preset - Full HD
Medium Preset - Full HD
High Preset - Full HD
Ultra Preset - 1440p
High Preset - 1440p
Ultra Preset - 4K
High Preset - 4K
Ultra Preset
Cyberpunk 2077 | 3−4 |
Assassin’s Creed Odyssey | 3−4 | |
Assassin’s Creed Valhalla | 3−4 | |
Battlefield 5 | 3−4 | |
Call of Duty: Modern Warfare | 3−4 | |
Cyberpunk 2077 | 3−4 | |
Far Cry 5 | 3−4 | |
Far Cry New Dawn | 3−4 | |
Forza Horizon 4 | 3−4 | |
Hitman 3 | 3−4 | |
Horizon Zero Dawn | 3−4 | |
Red Dead Redemption 2 | 3−4 | |
Shadow of the Tomb Raider | 3−4 | |
Watch Dogs: Legion | 3−4 |
Assassin’s Creed Odyssey | 3−4 | |
Assassin’s Creed Valhalla | 3−4 | |
Battlefield 5 | 3−4 | |
Call of Duty: Modern Warfare | 3−4 | |
Cyberpunk 2077 | 3−4 | |
Far Cry 5 | 3−4 | |
Far Cry New Dawn | 3−4 | |
Forza Horizon 4 | 3−4 | |
Hitman 3 | 3−4 | |
Horizon Zero Dawn | 3−4 | |
Metro Exodus | 3−4 | |
Red Dead Redemption 2 | 3−4 | |
Shadow of the Tomb Raider | 3−4 | |
The Witcher 3: Wild Hunt | 3−4 | |
Watch Dogs: Legion | 3−4 |
Assassin’s Creed Odyssey | 3−4 | |
Assassin’s Creed Valhalla | 3−4 | |
Battlefield 5 | 3−4 | |
Cyberpunk 2077 | 3−4 | |
Far Cry 5 | 3−4 | |
Far Cry New Dawn | 3−4 | |
Forza Horizon 4 | 3−4 | |
The Witcher 3: Wild Hunt | 3−4 | |
Watch Dogs: Legion | 3−4 |
Call of Duty: Modern Warfare | 3−4 | |
Hitman 3 | 3−4 | |
Horizon Zero Dawn | 3−4 | |
Metro Exodus | 3−4 | |
Red Dead Redemption 2 | 3−4 | |
Shadow of the Tomb Raider | 3−4 |
Assassin’s Creed Odyssey | 3−4 | |
Assassin’s Creed Valhalla | 3−4 | |
Battlefield 5 | 3−4 | |
Cyberpunk 2077 | 3−4 | |
Far Cry 5 | 3−4 | |
Far Cry New Dawn | 3−4 | |
Forza Horizon 4 | 3−4 | |
Watch Dogs: Legion | 3−4 |
Call of Duty: Modern Warfare | 3−4 | |
Hitman 3 | 3−4 | |
Horizon Zero Dawn | 3−4 | |
Metro Exodus | 3−4 | |
Red Dead Redemption 2 | 3−4 | |
Shadow of the Tomb Raider | 3−4 | |
The Witcher 3: Wild Hunt | 3−4 |
Assassin’s Creed Odyssey | 3−4 | |
Assassin’s Creed Valhalla | 3−4 | |
Battlefield 5 | 3−4 | |
Cyberpunk 2077 | 3−4 | |
Far Cry 5 | 3−4 | |
Far Cry New Dawn | 3−4 | |
Forza Horizon 4 | 3−4 | |
Watch Dogs: Legion | 3−4 |
Relative perfomance
Overall Radeon HD 4850 performance compared to nearest competitors among desktop video cards.
AMD Radeon R5 430 OEM
100.57
AMD Radeon R7 M350
100.29
AMD Radeon R9 A375
100
ATI Radeon HD 4850
100
NVIDIA GeForce 830A
97.99
AMD Radeon R7 A265
96.85
AMD Radeon HD 6750
94.27
NVIDIA equivalent
We believe that the nearest equivalent to Radeon HD 4850 from NVIDIA is GeForce 830A, which is slower by 2% and lower by 6 positions in our rating.
GeForce
830A
Compare
Here are some closest NVIDIA rivals to Radeon HD 4850:
NVIDIA GeForce GT 545
106. 02
NVIDIA GeForce GTX 760A
103.15
NVIDIA GeForce GTX 850A
102.29
ATI Radeon HD 4850
100
NVIDIA GeForce 830A
97.99
NVIDIA GeForce 920A
87.11
NVIDIA GeForce GT 730
79.94
Similar GPUs
Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.
Radeon HD
5670
Compare
GeForce GTS
450
Compare
GeForce GT
430
Compare
GeForce GTX
550 Ti
Compare
Radeon HD
6790
Compare
Radeon HD
5770
Compare
Recommended processors
These processors are most commonly used with Radeon HD 4850 according to our statistics.
Core 2
Duo E8400
6%
Core 2
Quad Q6600
2.6%
Core 2
Quad Q8300
1.7%
Core 2
Quad Q9400
1.7%
Core 2
Quad Q8200
1.6%
Core 2
Quad Q8400
1.6%
Xeon
E5450
1.5%
Core i3
3220
1. 3%
Core 2
Quad Q9550
1.3%
Core i3
2100
1.2%
User rating
Here you can see the user rating of the graphics card, as well as rate it yourself.
Questions and comments
Here you can ask a question about Radeon HD 4850, agree or disagree with our judgements, or report an error or mismatch.
Please enable JavaScript to view the comments powered by Disqus.
AMD Delivers Performance for the Masses
by Anand Lal Shimpi & Derek Wilsonon June 19, 2008 5:00 PM EST
- Posted in
- GPUs
114 Comments
|
114 Comments
Index8-channel LPCM over HDMINVIDIA’s Unexpected Response AMD: The Peoples’ GPU MakerPower, Thermals and NoiseCrysisCall of Duty 4Enemy Territory: Quake WarsAssassin’s CreedOblivionThe WitcherBioshockChallenging NVIDIA’s Strategy: Are Two RV770s Faster than One GT200?Multi-GPU Performance: Crysis, Call of Duty 4 and ET:QWMulti-GPU Performance: Assassin’s Creed, Oblivion, The Witcher & BioshockFinal Words
It’s been one of those long nights, the type where you don’t really sleep but rather nap here and there. Normally such nights are brought on by things like Nehalem, or NVIDIA’s GT200 launch, but last night was its own unique flavor of all-nighter.
On Monday, AMD had a big press event to talk about its next-generation graphics architecture. We knew that a launch was impending but we had no hardware nor did we have an embargo date when reviews would lift, we were at AMD’s mercy.
You may already know about one of AMD’s new cards: the Radeon HD 4850. It briefly appeared for sale on Amazon, complete with specs, before eventually getting pulled off the site. It turns out that other retailers in Europe not only listed the card early but started selling them early. In an effort to make its performance embargoes meaningful, AMD moved some dates around.
Here’s the deal: AMD is launching its new RV770 GPU next week, and just as the RV670 that came before it, it will be available in two versions. The first version we can talk about today: that’s the Radeon HD 4850. The second version, well, just forget that I even mentioned that — you’ll have to wait until the embargo lifts for more information there.
But we can’t really talk about the Radeon HD 4850, we can only tell you how it performs and we can only tell you things you would know from actually having the card. The RV770 architectural details remain under NDA until next week as well. What we can tell you is how fast AMD’s new $199 part is, but we can’t tell you why it performs the way it does.
We’ve got no complaints as we’d much rather stay up all night benchmarking then try to put together another GT200 piece in a handful of hours. It simply wouldn’t be possible and we wouldn’t be able to do AMD’s new chips justice.
What we’ve got here is the polar opposite of what NVIDIA just launched on Monday. While the GT200 is a 1.4 billion transistor chip found in $400 and $650 graphics cards, AMD’s Radeon HD 4850 is…oh wait, I can’t tell you the transistor count quite yet. Let’s just say it’s high, but not as high as GT200 🙂
Again, we’re not allowed to go into the architectural details of the RV770, the basis for the Radeon HD 4800 series including today’s 4850, but we are allowed to share whatever data one could obtain from having access to the card itself, so let’s get started.
Running GPU-Z we see that the Radeon HD 4850 shows up as having 800 stream processors, up from 320 in the Radeon HD 3800 series. Remember that the Radeon HD 3800 was built on TSMC’s 55nm process and there simply isn’t a smaller process available for AMD to use, so the 4800 most likely uses the same manufacturing process. With 2.5x the stream processor count, the RV770 isn’t going to be a small chip, while we can’t reveal transistor count quite yet you can make a reasonable guess.
Clock speeds are also fair game as they are reported within GPU-Z and AMD’s Catalyst control panel:
That’s a 625MHz core clock and 993MHz GDDR3 memory clock (1986MHz data rate). We’ve got more stream processors than the Radeon HD 3870, but they are clocked a bit lower to make up for the fact that there are 2.5x as many on the same manufacturing process.
ATI Radeon HD 4850 | ATI Radeon HD 3870 | |
Stream Processors | 800 | 320 |
Texture Units | I can’t tell you | 16 |
ROPs | 16 | 16 |
Core Clock | 625MHz | 775MHz+ |
Memory Clock | 993MHz (1986MHz data rate) | 1125MHz (2250MHz data rate) |
Memory Bus Width | 256-bit | 256-bit |
Frame Buffer | 512MB | 512MB |
Transistor Count | it’s a secret | 666 million |
Manufacturing Process | TSMC 55nm | TSMC 55nm |
Price Point | $199 | $199 |
The rest of the specs are pretty straightforward, it’s got 512MB of GDDR3 connected to a 256-bit bus and the whole card will set you back $199. The Radeon HD 4850 will be available next week, and given that we’ve already received cards from 3 different manufacturers — we’d say that this thing is going to be available on time.
Gallery: ATI Radeon HD 4850
8-channel LPCM over HDMI
Index8-channel LPCM over HDMINVIDIA’s Unexpected Response AMD: The Peoples’ GPU MakerPower, Thermals and NoiseCrysisCall of Duty 4Enemy Territory: Quake WarsAssassin’s CreedOblivionThe WitcherBioshockChallenging NVIDIA’s Strategy: Are Two RV770s Faster than One GT200?Multi-GPU Performance: Crysis, Call of Duty 4 and ET:QWMulti-GPU Performance: Assassin’s Creed, Oblivion, The Witcher & BioshockFinal Words
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GPU Compare | Graphics Card Comparison
The Radeon HD 4850 will run 52% of the top 10,000 PC games. It will also run 26% of these games at the recommended or best experience levels.
- Manufacturer
-
AMD - Generation
- 14 generations old
- Category
-
High Performance - Dedicated RAM
-
512 MB - DirectX
-
10.1 - Rank
-
39th percentile of AMD GPUs - Rank in Power
-
317th of AMD GPUs - Rank in Popularity
-
160th of AMD GPUs
Can the Radeon HD 4850 run the Top PC games? You can see a GPU comparison by choosing another video card. How many games can your GPU run?
Radeon HD 4850
|
Radeon RX 6950 XT
|
||
---|---|---|---|
Rank | Game |
|
|
1 |
Grand Theft Auto V |
|
|
2 |
Cyberpunk 2077 |
|
|
3 |
VALORANT |
|
|
4 |
Call of Duty: Warzone |
|
|
5 |
Elden Ring |
|
|
6 |
Red Dead Redemption 2 |
|
|
7 |
Fortnite |
|
|
8 |
Marvel’s Spider-Man Remastered |
|
|
9 |
Call of Duty: Modern Warfare II |
|
|
10 |
God of War |
|
|
11 |
Minecraft |
|
|
12 |
The Witcher 3: Wild Hunt |
|
|
13 |
Genshin Impact |
|
|
14 |
League of Legends |
|
|
15 |
The Sims 4 |
|
|
16 |
Apex Legends |
|
|
17 |
FIFA 23 |
|
|
18 |
Counter-Strike: Global Offensive |
|
|
19 |
Assassin’s Creed Valhalla |
|
|
20 |
Forza Horizon 5 |
|
|
21 |
FIFA 22 |
|
|
22 |
Horizon Zero Dawn |
|
|
23 |
PLAYERUNKNOWN’S BATTLEGROUNDS |
|
|
24 |
Far Cry 6 |
|
|
25 |
Battlefield 2042 |
|
|
26 |
WARZONE |
|
|
27 |
Dying Light 2 Stay Human |
|
|
28 |
ARK: Survival Evolved |
|
|
29 |
1982 |
|
|
30 |
Days Gone |
|
|
31 |
Phasmophobia |
|
|
32 |
Assassin’s Creed: Origins |
|
|
33 |
Battlefield 1 |
|
|
34 |
Call of Duty: Modern Warfare |
|
|
35 |
Hogwarts Legacy |
|
|
36 |
Call of Duty: WW2 |
|
|
37 |
NotGTAV |
|
|
38 |
Assassin’s Creed Odyssey |
|
|
39 |
Call of Duty: Black Ops II |
|
|
40 |
Rust |
|
|
41 |
Forza Horizon 4 |
|
|
42 |
Dark Souls 3 |
|
|
43 |
Fallout 4 |
|
|
44 |
Battlefield 5 |
|
|
45 |
Grand Theft Auto IV |
|
|
46 |
NBA 2K23 |
|
|
47 |
Assassin’s Creed Unity |
|
|
48 |
Fortnite: Battle Royale |
|
|
49 |
Dota 2 |
|
|
50 |
Escape from Tarkov |
|
|
51 |
Sea of Thieves |
|
|
52 |
Overwatch |
|
|
53 |
Battlefield 4 |
|
|
54 |
Stray |
|
|
55 |
Call of Duty: Modern Warfare 3 |
|
|
56 |
Devil May Cry 5 |
|
|
57 |
Assetto Corsa |
|
|
58 |
Detroit: Become Human |
|
|
59 |
SEKIRO: SHADOWS DIE TWICE |
|
|
60 |
DayZ |
|
|
61 |
The Elder Scrolls V: Skyrim |
|
|
62 |
Destiny 2 |
|
|
63 |
Fall Guys: Ultimate Knockout |
|
|
64 |
Assassin’s Creed IV Black Flag |
|
|
65 |
Far Cry 4 |
|
|
66 |
Tom Clancy’s Rainbow Six: Siege |
|
|
67 |
Assassin’s Creed III |
|
|
68 |
GTA 5 Thor Mod |
|
|
69 |
Far Cry 5 |
|
|
70 |
Far Cry 3 |
|
|
71 |
Call of Duty: Black Ops III |
|
|
72 |
Project Zomboid |
|
|
73 |
Age of Empires 4 |
|
|
74 |
PUBG Lite |
|
|
75 |
Rocket League |
|
|
76 |
Mount and Blade 2: Bannerlord |
|
|
77 |
Tekken 7 |
|
|
78 |
Team Fortress 2 |
|
|
79 |
Warframe |
|
|
80 |
Cities: Skylines |
|
|
81 |
Subnautica |
|
|
82 |
Ready or Not |
|
|
83 |
Roblox |
|
|
84 |
Microsoft Flight Simulator 2020 |
|
|
85 |
GTA 5 Premium Online Edition |
|
|
86 |
eFootball PES 2021 |
|
|
87 |
Overwatch 2 |
|
|
88 |
Assassin’s Creed II |
|
|
89 |
World of Warcraft |
|
|
90 |
The Forest |
|
|
91 |
Assassin’s Creed |
|
|
92 |
Arma III |
|
|
93 |
Euro Truck Simulator 2 |
|
|
94 |
Batman: Arkham Knight |
|
|
95 |
CS:GO — Operation Riptide |
|
|
96 |
Garry’s Mod |
|
|
97 |
Terraria |
|
|
98 |
Death Stranding |
|
|
99 |
Forza Horizon 3 |
|
|
100 |
Mafia II |
|
|
AMD
NVIDIA
Intel
Rank | GPU |
---|---|
Notices | ||||
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01-13-2020, 10:03 AM |
#1 |
Member
Registered: Apr 2007 Distribution: Debian 4 Posts: 147 Rep: |
Trying to find and install drivers for ATI RADEON HD 4850 for Linux 8 Trying to find and install drivers for ATI RADEON HD 4850 for Linux 8. The video card is recognized but has limited resolutions with Max 1024×768 without drivers installed. This video card is capable of up to 2560×1600. Can anyone give me clear simple instructions of where to find drivers and how to install them in Linux 8? |
01-13-2020, 10:24 AM |
#3 |
Member
Registered: Apr 2007 Distribution: Debian 4 Posts: 147 Original Poster Rep: |
Was that a wise quote cause it wasn’t an answer to my question |
01-13-2020, 10:29 AM |
#4 |
|
LQ Addict
Registered: Mar 2012 Location: Hungary Distribution: debian/ubuntu/suse . .. Posts: 18,950 Rep: |
would be better to read the rules: Quote:
|
|
01-13-2020, 10:34 AM |
#5 |
Moderator
Registered: Feb 2003 Location: Arizona, USA Distribution: Debian, EndeavourOS, OpenSUSE Posts: 3,870 Blog Entries: 14 Rep: |
There is no linux kernel 8, so I’m guessing you mean some random distribution version 8. Which distribution? |
|
Similar Threads |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
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How to Install ATI 4850 graphics card drivers on Ubuntu 9.04? | Panks103 | Linux — Newbie | 4 | 08-27-2009 11:56 AM |
ATI Radeon 4850 HD. Drivers not installing correctly. | jus71n742 | Linux — Hardware | 17 | 02-11-2009 03:26 AM |
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LXer: ATI Radeon HD 4850 512MB | LXer | Syndicated Linux News | 0 | 06-27-2008 01:40 AM |
LinuxQuestions. org
> Forums
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HIS HD 4850 512MB (256bit) GDDR3 PCIe
- Powered by Radeon® HD 4850 GPU
- 956 million transistors on 55nm fabrication process
- 800 stream processing units
- DirectX® 10.1
- 24x custom filter anti-aliasing (CFAA) and high performance anisotropic filtering
- ATI CrossFireXTM multi-GPU support for highly scalable performance
- Use up to four discrete cards with an AMD 790FX based motherboard
- Built-in HDMI with 7.1 surround sound support
- The HIS DVI to HDMI Adapter for ATI 4000/ 3000 series (Product Code: HHDMI4071) is required to fully utilize the audio through HDMI features
- PCI Express® 2.0 support
HIS PRODUCTS ADVANTAGE
- HIS delivers Faster, Cooler, Quieter plus the best quality product!
- Professional customer service and technical support
ACCESSORIES
|
||
SOFTWARE BUNDLED
|
||
CABLE/ADAPTOR BUNDLED
|
Model Name | HIS HD 4850 (Full HD 1080p) HDMI 512MB (256bit) GDDR3 Dual DL-DVI & TV (HDCP) PCIe (RoHS) |
Chipset | Radeon HD 4800 PCIe Series |
ASIC | RadeonTM HD 4850 GPU |
Pixel Pipelines | 800 stream processing units* (Unified) |
Vertex Engines | 800 stream processing units* (Unified) |
Manu. Process (Micron) | 55nm |
Transistor | 956 million |
Memory Size (MB) | 512 |
Memory Type | GDDR3 |
RAMDAC (MHz) | 400 |
Engine CLK (MHz) | 625 |
Memory CLK (MHz) | 1986 |
Memory Interface (bit) | 256 |
Power Supply Requirement | 450 Watt or greater power supply with 75 Watt 6-pin PCI Express® power connector recommended (550 Watt and two 6-pin connectors for ATI CrossFireX™ technology in dual mode) |
Max. Resolution | 1920×1200 (single-link DVI) or 2560×1600 (dual-link DVI) |
Bus Interface | PCI Express x16 |
VGA | No |
2nd VGA | No |
DVI | Yes |
2nd DVI | Yes |
TV-out | No |
HDTV (YPrPb component output) | No |
Video-in | No |
TV Tuner | No |
FM Tuner | No |
- ATI Radeon™ HD 4850 System Requirements
-
- PCI Express® based PC is required with one X16 lane graphics slot available on the motherboard
- 450 Watt or greater power supply with 75 Watt 6-pin PCI Express® power connector recommended (550 Watt and two 6-pin connectors for ATI CrossFireX™ technology in dual mode)
- Certified power supplies are recommended. Refer to http://ati.amd.com/certifiedPSU for a list of Certified products
- Minimum 1GB of system memory
- Installation software requires CD-ROM drive
- DVD playback requires DVD drive
- Blu-ray™ playback requires Blu-ray drive
- For a complete ATI CrossFireX™ system, a second ATI Radeon™ HD 4850 graphics card, an ATI CrossFireX Ready motherboard and one ATI CrossFireX Bridge Interconnect cable per graphics card are required
For more information, please visit the following link:
http://ati.amd.com/products/radeonhd4800/specs1.html
Redefine HD Gaming
The ATI Radeon HD 4800 Series GPUs deliver a cinematic gaming experience with unprecedented performance. The powerful new TeraScale graphics will propel you deep into your gameplay with seamless frame rates and high resolutions. Enhanced anti-aliasing (AA) and anisotropic filtering create striking graphics with unparalleled realism so you can max out the settings of the most demanding next-generation games or revitalize your favorite titles. Play today while preparing for tomorrow with tessellation, support for DirectX® 10.1 and scalable ATI CrossFireXTM technology.
ATI AvivoTM HD Technology
ATI AvivoTM HD is the advanced image and video processing and display technology found in ATI RadeonTM HD GPUs and ATI TheaterTM video capture processors. Specifically designed for HDTV and HD video enthusiasts, ATI Avivo HD provides brilliant colors, sharp images, smooth playback of Blu-rayTM* and HD video content, HDMI with built-in multi-channel digital audio, and on some GPUs, Unified Video Decoding (UVD). UVD is designed to enable a cool and quiet media PC with low CPU power requirements and playback of HD 1080p content. HD Monitor is required for full 1080p enjoyment.
HDMI Video and Audio
A system with an ATI RadeonTM HD 4800 Series graphics card can help enhance the HD entertainment experience by providing a seamless connection to an HDTV or home theater system. With built-in 7.1 surround sound audio (AC3 / DTS ), the new GPUs and graphics cards support single cable connection directly to a compatible HDTV, projector or receiver. This single cable carries both the HD video and 8 channel audio for a clean, high definition connection. Some graphics cards will be equipped with an HDMI connector, while others will output the HDMI signal using a special ATI Radeon DVI-I to HDMI adapter. These options give consumers more options and flexibility when connecting their PCs to monitors or home theaters for maximum enjoyment of HD content. The new GPU also supports xvYCC color which can display a wider range of color when connected to capable HDTVs.
* The HIS DVI to HDMI Adapter for ATI 4000/ 3000 series (Product Code: HHDMI4071) is required to fully utilize the audio through HDMI features
Microsoft® DirectX® 10.1 support
ATI RadeonTM HD 4800 series GPUs offer full support for the new DirectX® 10 and DirectX® 10.1 API (Application Program Interface) from Microsoft; ready to meet the demanding needs of new, next generation games. DirectX 10 is the first totally new DirectX in the last 4 years and brings important graphics innovations that can be used by game developers for the next generation of games. DirectX 10 introduces crisp, never-beforeseen detail-rich images, visual effects and game dynamics capable of accurately simulating the real world. No matter which ATI RadeonTM HD 4800 Series GPU you choose, you can be assured that games will look as good as the developer intended!
ATI CrossFireXTM Technology
ATI CrossFireXTM multi-GPU technology takes your gaming experience to the next level with superb scalability, performance and compatibility. The technology combines the awe-inspiring capabilities of multiple ATI RadeonTM graphics cards and an ATI CrossFireX ready motherboard to meet the hard-core demands of your alternate reality. New ATI RadeonTM HD graphics cards are designed with an internal ATI CrossFireTM Bridge Interconnect system to simplify installation.
Microsoft® Windows Vista®
ATI RadeonTM HD 4800 series graphics cards provide support for the Microsoft® Windows Vista® operating system and take advantage of the Windows AeroTM graphical interface. You will be amazed by the dazzling 3D visual effects and have peace of mind that the ATI CatalystTM software and drivers are designed and thoroughly tested to ensure full compatibility and stability to help keep you up and running. All these new technologies and features make the ATI Radeon HD 4800 series of GPUs the ideal solution for ultimate HD gaming and HD video entertainment with the Windows Vista OS
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ATI Radeon HD 4850 — review. GPU Benchmark & Specs
ATI Radeon HD 4850 graphics card (also called GPU) comes in 557 in the performance rating. It is a good result. The graphics card ATI Radeon HD 4850 runs with the minimal clock speed 625 MHz. It is featured by the acceleration option and able to run up to . The manufacturer has equipped ATI with GB of 512 MB memory, clock speed 993 MHz and bandwidth 63.55 GB/s.
The power consumption of the graphics card is 110 Watt, and the fabrication process is only 55 nm. Below you will find the main data on the compatibility, sizes, technologies and gaming performance test results. Also you can read and leave the comments.
Let’s take a closer look at the most important specifications of the graphics card. To have a good idea what a graphics card is the best, we recommend to use comparison service.
4.2
Out of 32
Hitesti score
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General info
The basic set of information will help you find out the graphics card ATI Radeon HD 4850 release date and its purpose (laptops or PCs), as well as the price at the time of the release and the average current price. This data also includes the architecture employed by the producer, and the chip’s codename.
Place in performance rating: | 642 | |||
Value for money (0-100): | 10.85 | |||
Architecture: | Terascale 1 | |||
Code name: | RV770 | |||
Type: | Desktop | |||
Release date: | 25 June 2008 (13 years ago) | |||
Launch price (MSRP): | $199 | |||
Price now: | $171 (0. 9x MSRP) | |||
Value for money: | 0.50 | |||
GPU code name: | RV770 | |||
Market segment: | Desktop |
Technical specs
This is the important information that defines the graphics card’s capacity. The simpler the device production process, the better. The core’s power frequency is responsible for its speed (direct correlation) while the elaboration of signals is performed by the transistors (the more transistors, the faster the computations are carried out).
Pipelines: | 800 | |||
Core clock speed: | 625 MHz | |||
Transistor count: | 956 million | |||
Manufacturing process technology: | 55 nm | |||
Power consumption (TDP): | 110 Watt | |||
Texture fill rate: | 25. 00 | |||
Floating-point performance: | 1,000.0 gflops | |||
Pipelines / CUDA cores: | 800 | |||
Number of transistors: | 956 million | |||
Thermal design power (TDP): | 110 Watt |
Compatibility, dimensions and requirements
Today there are numerous form factors for PC cases, so it is extremely important to know the length of the graphics card and the types of its connection. This will help facilitate the upgrade process.
Interface: | PCIe 2.0 x16 | |||
Length: | 246 mm | |||
Supplementary power connectors: | 1x 6-pin |
Memory
The internal main memory is used for storing data while conducting computations. Contemporary games and professional graphic apps have high requirements for the memory’s volume and capacity. The higher this parameter, the more powerful and fast the graphics card is. Type of memory, the capacity and bandwidth for ATI Radeon HD 4850.
Memory type: | GDDR3 | |||
Maximum RAM amount: | 512 MB | |||
Memory bus width: | 256 Bit | |||
Memory clock speed: | 993 MHz | |||
Memory bandwidth: | 63.55 GB/s |
Video outputs and ports
As a rule, all contemporary graphics cards feature several connection types and additional ports. Knowing these peculiarities is crucial for avoiding problems with connecting the graphics card to the monitor or other peripheral devices.
Display Connectors: | 2x DVI, 1x S-Video |
API support
All API-supported ATI Radeon HD 4850 are listed below.
DirectX: | 10.1 (10_1) | |||
OpenGL: | 3.3 |
Overall gaming performance
All tests have been based on FPS counter. Let’s have a look on what place ATI Radeon HD 4850 has been taken in the gaming performance test (calculation has been made in accordance with the game developer recommendations about system requirements; it can differ from the real world situations).
Select games to view
Horizon Zero DawnDeath StrandingF1 2020Gears TacticsDoom EternalHunt ShowdownEscape from TarkovHearthstoneRed Dead Redemption 2Star Wars Jedi Fallen OrderNeed for Speed HeatCall of Duty Modern Warfare 2019GRID 2019Ghost Recon BreakpointFIFA 20Borderlands 3ControlF1 2019League of LegendsTotal War: Three KingdomsRage 2Anno 1800The Division 2Dirt Rally 2. 0AnthemMetro ExodusFar Cry New DawnApex LegendsJust Cause 4Darksiders IIIFarming Simulator 19Battlefield VFallout 76Hitman 2Call of Duty Black Ops 4Assassin´s Creed OdysseyForza Horizon 4FIFA 19Shadow of the Tomb RaiderStrange BrigadeF1 2018Monster Hunter WorldThe Crew 2Far Cry 5World of Tanks enCoreX-Plane 11.11Kingdom Come: DeliveranceFinal Fantasy XV BenchmarkFortniteStar Wars Battlefront 2Need for Speed PaybackCall of Duty WWIIAssassin´s Creed OriginsWolfenstein II: The New ColossusDestiny 2ELEXThe Evil Within 2Middle-earth: Shadow of WarFIFA 18Ark Survival EvolvedF1 2017Playerunknown’s Battlegrounds (2017)Team Fortress 2Dirt 4Rocket LeaguePreyMass Effect AndromedaGhost Recon WildlandsFor HonorResident Evil 7Dishonored 2Call of Duty Infinite WarfareTitanfall 2Farming Simulator 17Civilization VIBattlefield 1Mafia 3Deus Ex Mankind DividedMirror’s Edge CatalystOverwatchDoomAshes of the SingularityHitman 2016The DivisionFar Cry PrimalXCOM 2Rise of the Tomb RaiderRainbow Six SiegeAssassin’s Creed SyndicateStar Wars BattlefrontFallout 4Call of Duty: Black Ops 3Anno 2205World of WarshipsDota 2 RebornThe Witcher 3Dirt RallyGTA VDragon Age: InquisitionFar Cry 4Assassin’s Creed UnityCall of Duty: Advanced WarfareAlien: IsolationMiddle-earth: Shadow of MordorSims 4Wolfenstein: The New OrderThe Elder Scrolls OnlineThiefX-Plane 10. 25Battlefield 4Total War: Rome IICompany of Heroes 2Metro: Last LightBioShock InfiniteStarCraft II: Heart of the SwarmSimCityTomb RaiderCrysis 3Hitman: AbsolutionCall of Duty: Black Ops 2World of Tanks v8Borderlands 2Counter-Strike: GODirt ShowdownDiablo IIIMass Effect 3The Elder Scrolls V: SkyrimBattlefield 3Deus Ex Human RevolutionStarCraft 2Metro 2033Stalker: Call of PripyatGTA IV — Grand Theft AutoLeft 4 DeadTrackmania Nations ForeverCall of Duty 4 — Modern WarfareSupreme Commander — FA BenchCrysis — GPU BenchmarkWorld in Conflict — BenchmarkHalf Life 2 — Lost Coast BenchmarkWorld of WarcraftDoom 3Quake 3 Arena — TimedemoHalo InfiniteFarming Simulator 22Battlefield 2042Forza Horizon 5Riders RepublicGuardians of the GalaxyBack 4 BloodDeathloopF1 2021Days GoneResident Evil VillageHitman 3Cyberpunk 2077Assassin´s Creed ValhallaDirt 5Watch Dogs LegionMafia Definitive EditionCyberpunk 2077 1.5GRID LegendsDying Light 2Rainbow Six ExtractionGod of War
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Horizon Zero Dawn (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Death Stranding (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
F1 2020 (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Gears Tactics (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Doom Eternal (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Legend | |
5 | Stutter – The performance of this graphics cards with this game is not well explored yet. According to interpolated information obtained from graphics cards of similar efficiency levels, the game is likely to stutter and show low frame rates. |
May Stutter – The performance of this graphics cards with this game is not well explored yet. According to interpolated information obtained from graphics cards of similar efficiency levels, the game is likely to stutter and show low frame rates. | |
30 | Fluent – According to all known benchmarks with the specified graphical settings, this game is expected to run at 25fps or more |
40 | Fluent – According to all known benchmarks with the specified graphical settings, this game is expected to run at 35fps or more |
60 | Fluent – According to all known benchmarks with the specified graphical settings, this game is expected to run at 58fps or more |
May Run Fluently – The performance of this graphics cards with this game is not well explored yet. According to interpolated information obtained from graphics cards of similar efficiency levels, the game is likely to show fluent frame rates. | |
? | Uncertain – The testing of this graphics cards on this game showed unexpected results. A slower card might be able to produce higher and more consistent frame rates when running the same benchmark scene. |
Uncertain – The performance of this graphics cards with this game is not well explored yet. No reliable data interpolation can be made based on the performance of similar cards of the same category. | |
The value in the fields reflects the average frame rate across the entire database. To obtain individual results, move your cursor over the value. |
Benchmark
Benchmarks help determine the performance in standard tests for ATI Radeon HD 4850. We have listed the world’s most famous benchmarks so that you could obtain accurate results in each (see the description). Graphics card preliminary testing is especially important in the presence of high loads so that the user could see to what extent the graphic processing unit copes with computations and data elaboration.
Overall benchmark performance
NVIDIA GeForce 940A
Intel UHD Graphics 620
ATI Radeon HD 4850
AMD Radeon R9 A375
NVIDIA NVS 810
Multi-platform Ice Storm test shows the videocard performance by using the off-screen rendering method. Standard testing conditions are 1280*720 (720p).
NVIDIA Quadro T2000 Max-Q
Intel HD Graphics 520
ATI Radeon HD 4850
AMD Radeon R8 M445DX
AMD Radeon HD 8650G
Unlike Ice Storm, Cloud Gate test elaborated by 3DMark employs more resource-intensive scenes. The better the final estimation, the faster your videocard is. The processing is carried out by means of DirectX 10.
Intel Iris Graphics 540
AMD Radeon R8 M365DX
ATI Radeon HD 4850
Intel Iris Plus Graphics 640
AMD Radeon R7 M275DX
This Direct X10-based benchmark contains AI tests, physics, and 6 computing tests.
NVIDIA GeForce GT 745M
NVIDIA Quadro K1100M
ATI Radeon HD 4850
NVIDIA GeForce GTX 260M SLI
NVIDIA GeForce GTX 480M
PassMark is a great benchmark that gets updated regularly and shows relevant information on the graphics card’s performance.
Intel UHD Graphics 620
NVIDIA Quadro K2000M
ATI Radeon HD 4850
AMD Radeon R9 A375
NVIDIA NVS 810
4.2
Out of 32
Hitesti score
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LERadeon X1300 XT on RV530ProRadeon X1300 XT on RV535ProRadeon X1300 CERadeon X1300 ProRadeon X1300Radeon X1300 LERadeon X1300 HMRadeon X1050Radeon X850 XT Platinum EditionRadeon X850 XT CrossFire EditionRadeon X850 XT Radeon X850 Pro Radeon X800 XT Platinum EditionRadeon X800 XTRadeon X800 CrossFire EditionRadeon X800 XLRadeon X800 GTO 256MBRadeon X800 GTO 128MBRadeon X800 GTO2 256MBRadeon X800Radeon X800 ProRadeon X800 GT 256MBRadeon X800 GT 128MBRadeon X800 SERadeon X700 XTRadeon X700 ProRadeon X700Radeon X600 XTRadeon X600 ProRadeon X550 XTRadeon X550Radeon X300 SE 128MB HM-256MBR adeon X300 SE 32MB HM-128MBRadeon X300Radeon X300 SERadeon 9800 XTRadeon 9800 PRO /DDR IIRadeon 9800 PRO /DDRRadeon 9800Radeon 9800 SE-256 bitRadeon 9800 SE-128 bitRadeon 9700 PRORadeon 9700Radeon 9600 XTRadeon 9600 PRORadeon 9600Radeon 9600 SERadeon 9600 TXRadeon 9550 XTRadeon 9550Radeon 9550 SERadeon 9500 PRORadeon 9500 /128 MBRadeon 9500 /64 MBRadeon 9250Radeon 9200 PRORadeon 9200Radeon 9200 SERadeon 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960GeForce GTX 950GeForce GTX TitanGeForce GTX 780 TiGeForce GTX 780GeForce GTX 770GeForce GTX 760GeForce GTX 750 TiGeForce GTX 750GeForce GT 740GeForce GT 730GeForce GTX 690GeForce GTX 680GeForce GTX 670GeForce GTX 660 TiGeForce GTX 660GeForce GTX 650 Ti BoostGeForce GTX 650 TiGeForce GTX 650GeForce GT 640 rev.2GeForce GT 640GeForce GT 630 rev.2GeForce GT 630GeForce GTX 590GeForce GTX 580GeForce GTX 570GeForce GTX 560 TiGeForce GTX 560GeForce GTX 550 TiGeForce GT 520GeForce GTX 480GeForce GTX 470GeForce GTX 465GeForce GTX 460 SEGeForce GTX 460 1024MBGeForce GTX 460 768MBGeForce GTS 450GeForce GT 440 GDDR5GeForce GT 440 GDDR3GeForce GT 430GeForce GT 420GeForce GTX 295GeForce GTX 285GeForce GTX 280GeForce GTX 275GeForce GTX 260 rev. 2GeForce GTX 260GeForce GTS 250GeForce GTS 240GeForce GT 240GeForce GT 230GeForce GT 220GeForce 210Geforce 205GeForce GTS 150GeForce GT 130GeForce GT 120GeForce G100GeForce 9800 GTX+GeForce 9800 GTXGeForce 9800 GTSGeForce 9800 GTGeForce 9800 GX2GeForce 9600 GTGeForce 9600 GSO (G94)GeForce 9600 GSOGeForce 9500 GTGeForce 9500 GSGeForce 9400 GTGeForce 9400GeForce 9300GeForce 8800 ULTRAGeForce 8800 GTXGeForce 8800 GTS Rev2GeForce 8800 GTSGeForce 8800 GTGeForce 8800 GS 768MBGeForce 8800 GS 384MBGeForce 8600 GTSGeForce 8600 GTGeForce 8600 GSGeForce 8500 GT DDR3GeForce 8500 GT DDR2GeForce 8400 GSGeForce 8300GeForce 8200GeForce 8100GeForce 7950 GX2GeForce 7950 GTGeForce 7900 GTXGeForce 7900 GTOGeForce 7900 GTGeForce 7900 GSGeForce 7800 GTX 512MBGeForce 7800 GTXGeForce 7800 GTGeForce 7800 GS AGPGeForce 7800 GSGeForce 7600 GT Rev.2GeForce 7600 GTGeForce 7600 GS 256MBGeForce 7600 GS 512MBGeForce 7300 GT Ver2GeForce 7300 GTGeForce 7300 GSGeForce 7300 LEGeForce 7300 SEGeForce 7200 GSGeForce 7100 GS TC 128 (512)GeForce 6800 Ultra 512MBGeForce 6800 UltraGeForce 6800 GT 256MBGeForce 6800 GT 128MBGeForce 6800 GTOGeForce 6800 256MB PCI-EGeForce 6800 128MB PCI-EGeForce 6800 LE PCI-EGeForce 6800 256MB AGPGeForce 6800 128MB AGPGeForce 6800 LE AGPGeForce 6800 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XT PE 512MBRadeon X1800 XTRadeon X1800 XLRadeon X1800 GTORadeon X1650 XTRadeon X1650 GTRadeon X1650 XL DDR3Radeon X1650 XL DDR2Radeon X1650 PRO on RV530XTRadeon X1650 PRO on RV535XTRadeon X1650Radeon X1600 XTRadeon X1600 PRORadeon X1550 PRORadeon X1550Radeon X1550 LERadeon X1300 XT on RV530ProRadeon X1300 XT on RV535ProRadeon X1300 CERadeon X1300 ProRadeon X1300Radeon X1300 LERadeon X1300 HMRadeon X1050Radeon X850 XT Platinum EditionRadeon X850 XT CrossFire EditionRadeon X850 XT Radeon X850 Pro Radeon X800 XT Platinum EditionRadeon X800 XTRadeon X800 CrossFire EditionRadeon X800 XLRadeon X800 GTO 256MBRadeon X800 GTO 128MBRadeon X800 GTO2 256MBRadeon X800Radeon X800 ProRadeon X800 GT 256MBRadeon X800 GT 128MBRadeon X800 SERadeon X700 XTRadeon X700 ProRadeon X700Radeon X600 XTRadeon X600 ProRadeon X550 XTRadeon X550Radeon X300 SE 128MB HM-256MBR adeon X300 SE 32MB HM-128MBRadeon X300Radeon X300 SERadeon 9800 XTRadeon 9800 PRO /DDR IIRadeon 9800 PRO /DDRRadeon 9800Radeon 9800 SE-256 bitRadeon 9800 SE-128 bitRadeon 9700 PRORadeon 9700Radeon 9600 XTRadeon 9600 PRORadeon 9600Radeon 9600 SERadeon 9600 TXRadeon 9550 XTRadeon 9550Radeon 9550 SERadeon 9500 PRORadeon 9500 /128 MBRadeon 9500 /64 MBRadeon 9250Radeon 9200 PRORadeon 9200Radeon 9200 SERadeon 9000 PRORadeon 9000Radeon 9000 XTRadeon 8500 LE / 9100Radeon 8500Radeon 7500Radeon 7200 Radeon LE Radeon DDR OEM Radeon DDR Radeon SDR Radeon VE / 7000Rage 128 GL Rage 128 VR Rage 128 PRO AFRRage 128 PRORage 1283D Rage ProNVIDIAGeForce RTX 3090 TiGeForce RTX 3090GeForce RTX 3080 TiGeForce RTX 3080 12GBGeForce RTX 3080GeForce RTX 3070 TiGeForce RTX 3070GeForce RTX 3060 TiGeForce RTX 3060 rev. 2GeForce RTX 3060GeForce RTX 3050GeForce RTX 2080 TiGeForce RTX 2080 SuperGeForce RTX 2080GeForce RTX 2070 SuperGeForce RTX 2070GeForce RTX 2060 SuperGeForce RTX 2060GeForce GTX 1660 TiGeForce GTX 1660 SuperGeForce GTX 1660GeForce GTX 1650 SuperGeForce GTX 1650 GDDR6GeForce GTX 1650 rev.3GeForce GTX 1650 rev.2GeForce GTX 1650GeForce 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Reviews of video cards ATI Radeon HD 4850:
-
Two custom Radeon HD 4850s from Gigabyte and XFX in yet another comparison with GeForce 9800GTX+
Gigabyte GV-R485ZL-512H
XFX HD 4850 512 MB DDR3 XXX (HD-485-X-YDD)
-
Four Radeon HD 4800 graphics cards from Sapphire from the Vapor-X and Vapor-X TOXIC series
Sapphire Vapor-X HD 4850 512MB GDDR3
-
Palit Radeon HD 4850 Sonic Special Edition DDR5 — another graphics card not for overclocking, but still the best in its class
Palit Radeon HD 4850 Sonic Special Edition DDR5
-
Demanded gigabyte. Compare GeForce GTS 250 1GB with GeForce 9800 GTX+ and Radeon HD 4850
Force3D Radeon HD 4850 Black Edition
-
The Radeon HD 4770 is the budget champion. Part 1: Comparison with Radeon HD 4850
Sapphire HD4850 512MB GDDR3
-
Radeon HD 4830 versus GeForce 8800 GT. And the fight goes on again
Palit HD4850 512MB DDR3
-
Two non-reference Radeon HD 4850s by Sapphire — Dual Slot Fansink and overclocked Toxic
Sapphire HD 4850 PCI-E Dual Slot Fansink
Sapphire Toxic HD 4850 PCI-E
-
Point of View GeForce 9800 GTX EXO vs. Gainward Radeon HD 4850. Who is this time?
Gainward Radeon HD 4850 512MB
-
Radeon HD 4850 512MB — a cheeky newcomer?!
Sapphire Radeon HD 4850 512MB
Radeon HD 4850 video card [in 4 benchmarks]
ATI
Radeon HD 4850
- PCIe 2.0 x16 interface
- Core frequency 625
- Video memory size 512 MB
- Memory type GDDR3
- Memory frequency 993
- Maximum resolution
Description
ATI started Radeon HD 4850 sales on June 25, 2008 at a suggested price of $199. This is a desktop card based on the Terascale 1 architecture and 55 nm manufacturing process, primarily designed for office use. It has 512 MB of GDDR3 memory at 993 GHz, and coupled with a 256-bit interface, this creates a throughput of 63.55 Gb / s.
In terms of compatibility, this is a single-slot PCIe 2.0 x16 card. The length of the reference version is 246 mm. An additional 1x 6-pin power cable is required for connection, and the power consumption is 110W.
It provides poor performance in tests and games at the level of
3.49%
from the leader, which is the NVIDIA GeForce RTX 3090 Ti.
Radeon HD
4850
or
GeForce RTX
3090 Ti
General information
Information about the type (desktop or laptop) and architecture of the Radeon HD 4850, as well as when sales started and cost at the time.
$
Value for money
- 0
- 50
- 100
Features
Radeon HD 4850’s general performance parameters such as number of shaders, GPU core clock, manufacturing process, texturing and calculation speed. They indirectly speak of Radeon HD 4850’s performance, but for precise assessment you have to consider its benchmark and gaming test results.
Information on Radeon HD 4850 compatibility with other computer components. Useful for example when choosing the configuration of a future computer or to upgrade an existing one. For desktop video cards, these are the interface and connection bus (compatibility with the motherboard), the physical dimensions of the video card (compatibility with the motherboard and case), additional power connectors (compatibility with the power supply).
Interface | ||
Memory capacity | 63.55 GB/s | of 14400 (Radeon R7 M260) |
video release
2
Types and number of video connectors present on Radeon HD 4850. As a rule, this section is relevant only for desktop reference video cards, since for laptop ones the availability of certain video outputs depends on the laptop model.
Video connectors | ||
OpenCl | 1.1 | |
VULKAN |
90AL
These are the results of Radeon HD 4850 rendering performance tests in non-gaming benchmarks. The overall score is set from 0 to 100, where 100 corresponds to the fastest video card at the moment.
Overall performance in tests
This is our overall performance rating. We regularly improve our algorithms, but if you find any inconsistencies, feel free to speak up in the comments section, we usually fix problems quickly.
ATI HD 4850
3.49
- Passmark
- 3DMark Vantage Performance
- 3DMark Cloud Gate GPU
- 3DMark Ice Storm GPU
Passmark
This is a very common benchmark included in the Passmark PerformanceTest package. He gives the card a thorough evaluation, running four separate tests for Direct3D versions 9, 10, 11, and 12 (the latter being done at 4K resolution whenever possible), and a few more tests using DirectCompute.
Benchmark coverage: 26%
ATI HD 4850
1026
3DMark Vantage Performance
3DMark Vantage is an outdated DirectX 10 based benchmark. It loads the graphics card with two scenes, one of a girl running away from some kind of military base located in a sea cave, and the other of a space fleet attacking a defenseless planet. Support for 3DMark Vantage was discontinued in April 2017 and it is now recommended to use the Time Spy benchmark instead.
Benchmark coverage: 17%
ATI HD 4850
8972
3DMark Cloud Gate GPU
Cloud Gate is a legacy benchmark that uses DirectX 11 feature level 10, used to test home PCs and low-end laptops. It displays several scenes of some strange teleportation device launching spaceships into the unknown at a fixed resolution of 1280×720. As with the Ice Storm benchmark, it was deprecated in January 2020 and 3DMark Night Raid is now recommended instead.
Benchmark coverage: 14%
ATI HD 4850
11272
3DMark Ice Storm GPU
Ice Storm Graphics is an obsolete benchmark, part of the 3DMark package. Ice Storm has been used to measure the performance of entry-level laptops and Windows-based tablets. It uses DirectX 11 feature level 9 to render a battle between two space fleets near a frozen planet at 1280×720 resolution. Support for Ice Storm ended in January 2020, now the developers recommend using Night Raid instead.
Benchmark coverage: 8%
ATI HD 4850
72891
Game tests
FPS in popular games on the Radeon HD 4850, as well as compliance with system requirements. Remember that the official requirements of the developers do not always match the data of real tests.
Average FPS
Here are the average fps for a large selection of popular games at various resolutions:
High Preset
Ultra Preset
High Preset
Ultra Preset
Cyberpunk 2077 | 3-4 |
Assassin’s Creed Odyssey | 3-4 | |
Assassin’s Creed Valhalla | 3-4 | |
Battlefield 5 | 3-4 | |
Call of Duty: Modern Warfare | 3-4 | |
Cyberpunk 2077 | 3-4 | |
Far Cry 5 | 3-4 | |
Far Cry New Dawn | 3-4 | |
Forza Horizon 4 | 3-4 | |
Hitman 3 | 3-4 | |
Horizon Zero Dawn | 3-4 | |
Red Dead Redemption 2 | 3-4 | |
Shadow of the Tomb Raider | 3-4 | |
Watch Dogs: Legion | 3-4 |
Assassin’s Creed Odyssey | 3-4 | |
Assassin’s Creed Valhalla | 3-4 | |
Battlefield 5 | 3-4 | |
Call of Duty: Modern Warfare | 3-4 | |
Cyberpunk 2077 | 3-4 | |
Far Cry 5 | 3-4 | |
Far Cry New Dawn | 3-4 | |
Forza Horizon 4 | 3-4 | |
Hitman 3 | 3-4 | |
Horizon Zero Dawn | 3-4 | |
Metro Exodus | 3-4 | |
Red Dead Redemption 2 | 3-4 | |
Shadow of the Tomb Raider | 3-4 | |
The Witcher 3: Wild Hunt | 3-4 | |
Watch Dogs: Legion | 3-4 |
Assassin’s Creed Odyssey | 3-4 | |
Assassin’s Creed Valhalla | 3-4 | |
Battlefield 5 | 3-4 | |
Cyberpunk 2077 | 3-4 | |
Far Cry 5 | 3-4 | |
Far Cry New Dawn | 3-4 | |
Forza Horizon 4 | 3-4 | |
The Witcher 3: Wild Hunt | 3-4 | |
Watch Dogs: Legion | 3-4 |
Call of Duty: Modern Warfare | 3-4 | |
Hitman 3 | 3-4 | |
Horizon Zero Dawn | 3-4 | |
Metro Exodus | 3-4 | |
Red Dead Redemption 2 | 3-4 | |
Shadow of the Tomb Raider | 3-4 |
Assassin’s Creed Odyssey | 3-4 | |
Assassin’s Creed Valhalla | 3-4 | |
Battlefield 5 | 3-4 | |
Cyberpunk 2077 | 3-4 | |
Far Cry 5 | 3-4 | |
Far Cry New Dawn | 3-4 | |
Forza Horizon 4 | 3-4 | |
Watch Dogs: Legion | 3-4 |
Call of Duty: Modern Warfare | 3-4 | |
Hitman 3 | 3-4 | |
Horizon Zero Dawn | 3-4 | |
Metro Exodus | 3-4 | |
Red Dead Redemption 2 | 3-4 | |
Shadow of the Tomb Raider | 3-4 | |
The Witcher 3: Wild Hunt | 3-4 |
Assassin’s Creed Odyssey | 3-4 | |
Assassin’s Creed Valhalla | 3-4 | |
Battlefield 5 | 3-4 | |
Cyberpunk 2077 | 3-4 | |
Far Cry 5 | 3-4 | |
Far Cry New Dawn | 3-4 | |
Forza Horizon 4 | 3-4 | |
Watch Dogs: Legion | 3-4 |
Relative performance
Overall Radeon HD 4850 performance compared to its nearest desktop competitor.
AMD Radeon R5 430 OEM
100.57
AMD Radeon R7 M350
100.29
AMD Radeon R9 A375
100
ATI Radeon HD 4850
100
NVIDIA GeForce 830A
97.99
AMD Radeon R7 A265
96.85
AMD Radeon HD 6750
94.27
Competitor from NVIDIA
We believe that the nearest equivalent to Radeon HD 4850 from NVIDIA is GeForce 830A, which is slower by 2% on average and lower by 6 positions in our rating.
GeForce
830A
Compare
Here are some of NVIDIA’s closest competitors to the Radeon HD 4850:
NVIDIA GeForce GT 545
106.02
NVIDIA GeForce GTX 760A
103. 15
NVIDIA GeForce GTX 850A
102.29
ATI Radeon HD 4850
100
NVIDIA GeForce 830A
97.99
NVIDIA GeForce 920A
87.11
NVIDIA GeForce GT 730
79.94
Other video cards
Here we recommend several video cards that are more or less similar in performance to the reviewed one.
Radeon HD
5670
Compare
GeForce GTS
450
Compare
GeForce GT
430
Compare
GeForce GT
240
Compare
GeForce GTX
550 Ti
Compare
Radeon HD
6790
Compare
Recommended processors
According to our statistics, these processors are most often used with the Radeon HD 4850.
Core 2
Duo E8400
6%
Core 2
Quad Q6600
2.6%
Core 2
Quad Q8300
1.7%
Core 2
Quad Q9400
1.7%
Core 2
Quad Q8200
1.6%
Core 2
Quad Q8400
1.6%
xeon
E5450
1.5%
Core i3
3220
1.3%
Core 2
Quad Q9550
1.3%
Core i3
2100
1. 2%
User rating
Here you can see the rating of the video card by users, as well as put your own rating.
Tips and comments
Here you can ask a question about the Radeon HD 4850, agree or disagree with our judgements, or report an error or mismatch.
Please enable JavaScript to view the comments powered by Disqus.
ATI RADEON HD 4850 512MB PCI-E
The number of shader processors has increased by 2.5 times!
Gigabyte GV-R485-512H-B (RADEON HD 4850) 512MB PCI-E
HIS RADEON HD 4850 512MB PCI-E
MSI R4850-72D512 (RADEON HD 4850) 512MB PCI-E
Powercolor RADEON HD 4850 5
CONTENTS
- Part 1 Theory and architecture
- Part 2 Practical acquaintance
- Video card features
- Bench configuration, list of test tools
- Synthetic test results
- Gaming Test Results (Performance)
Part 1: Theory and Architecture
A few days ago we wrote about the Geforce GTX 200 line the latest high-end solutions from Nvidia, now it’s time for new AMD products. But we will start with a video card, according to its market position, which does not claim to compete with the GTX 200 line. To compete with the GTX 280, Nvidia’s most expensive single-chip card, AMD is planning dual-chip solutions based on the high-frequency version of the RV770. As our readers know, AMD has moved away from its previously used strategy of releasing a special version of the chip for the high-end segment. Instead, multi-chip solutions are produced for the upper high-end (two chips on one card operate in the CrossFire mode). AMD notes the following problems inherent in large high-end chips: too high price and power consumption for most buyers, a large time delay in the development of new technical processes (less complex chips are easier to transfer to thinner technologies), etc.
The advantages of AMD’s new («multi-chip») strategy are: the ability to produce optimal solutions for all price ranges using cards with different numbers of chips, low cost and rapid implementation of new technologies. Of course, multichips also have disadvantages. First, the most commonly used multi-chip rendering method: Alternate Frame Rendering (AFR), although it gives the largest increase in the number of frames per second, it does not increase the smoothness of rendering in the same way as the increase in «single-chip» FPS. As a result, on multi-chip systems, there are often situations with high FPS, but control lag and lack of smoothness.
However, we will not know who will become the «king of the hill» on the graphics Olympus this summer until we test the Radeon HD 4870 X2 in comparison with the GeForce GTX 280. And now we have a potential leader in a completely different, utilitarian market segment from $200 to $300, that is, among video cards powerful enough for modern games at high resolutions with maximum settings, but also not too expensive, not particularly demanding in terms of power, small and not very heated. Has AMD succeeded in delivering the ideal card for the most mainstream market segment? Here in today’s article we will deal with this.
And, first of all, I’m pleased with the presence of a full-fledged architectural update. So, the theoretical part promises to be very interesting, because the architectural changes in the chip are very important and long-awaited. Before reading this material, we recommend that you carefully read the basic theoretical materials DX Current, DX Next and Longhorn, which describe various aspects of modern hardware graphics accelerators and the architectural features of previous Nvidia and AMD products.
- [06/06/05] Longhorn Accelerators and shaders for DirectX 10
- [03/01/05] DirectX.Update 3D graphics accelerators: half a step forward
- [04/09/04] DX.Next: the near and near future of hardware acceleration 3D-graphics
These materials quite accurately predicted the current situation with video chip architectures, many assumptions about future solutions came true. Detailed information about AMD R6xx unified architecture based on previous chips (including RV670) can be found in the following articles:
- [14. 05.07] Long-awaited DirectX 10-family from AMD/ATI
- [04.07.07] ATI RADEON HD 2400-2600-series: new solutions from AMD for mid-range and budget sectors with support for DirectX 10
- [ 11/19/07] ATI RADEON 3850/3870 (RV670): 320 shader processors with 256-bit memory bus
Let’s take a look at the detailed characteristics of two new video cards of the RADEON HD 4800 series based on the new RV770 chip.
RADEON HD 4800 Series Graphics Accelerators
- RV770 chip codename
- 55nm technology
- 956 million transistors
- Unified architecture with an array of common processors for vertex and pixel streaming and other types of data
- DirectX 10.1 hardware support, including the new shader Shader Model 4.1, generating geometry and writing intermediate data from shaders (stream output)
- 256-bit memory bus: four 64-bit wide controllers with GDDR3/GDDR5 support
- Core clock 625-750 MHz
- 10 SIMD cores including 800 scalar floating point ALUs (integer and floating point formats, supports FP32 and FP64 IEEE 754 precision)
- 10 coarse texture units, supports FP16 and FP32 formats
- 40 texture address units
- 160 texture access units
- 40 bilinear filtering units with FP16 texture filtering at full speed and support for trilinear and anisotropic filtering for all texture formats
- Possibility of dynamic branching in pixel and vertex shaders
- 16 ROPs with support for anti-aliasing modes with the possibility of programmable sampling of more than 16 samples per pixel, including with FP16 or FP32 frame buffer format. Peak performance up to 16 samples per clock (including for MSAA 2x/4x modes, including for FP16 format buffers), in colorless mode (Z only) 64 samples per clock
- Recording results up to 8 frame buffers simultaneously (MRT)
- Integrated support for two RAMDACs, two ports Dual Link DVI, HDMI, HDTV, DisplayPort
RADEON HD 4870 card specifications
- Core frequency 750 MHz
- 16
- Effective memory frequency 3600 MHz (4*900 MHz)
- Memory type GDDR5
- Memory capacity 512 megabytes
- Memory bandwidth 115 gigabytes per second.
- Theoretical maximum fill rate is 12.0 gigapixels per second.
- Theoretical texture fetch rate is 30.0 gigatexels per second.
- Two CrossFireX connectors
- PCI Express 2.0 x16 bus
- Two DVI-I Dual Link connectors, supports up to 2560×1600 output
- TV-Out, HDTV-Out, HDCP, HDMI, DisplayPort support
- Power consumption up to 160 W (two 6-pin connectors)
- Dual slot design
- MSRP $29
Specifications of the card Radeon HD 4850
- Frequency of the nucleus 625 MHz
- The number of universal processors 800
- Number of texture blocks 40, blending blocks 16
- Effective memory frequency of 200129
- Memory capacity 512 MB
- Memory bandwidth 64 GB/sec.
- Theoretical maximum fill rate is 10.0 gigapixels per second.
- Theoretical texture fetch rate is 25.0 gigatexels per second.
- Two CrossFireX connectors
- PCI Express 2.0 x16 bus
- Two DVI-I Dual Link connectors, supports up to 2560×1600 output
- TV-Out, HDTV-Out, HDCP, HDMI, DisplayPort support
- Power consumption up to 11W (one 6-pin connector)
- Single-slot design
- Recommended price $199
GDDR3 memory
So, AMD continues to produce graphics solutions based on 55 nm technology standards. Compared to Nvidia’s high-end 65nm chips, the more advanced process technology offers certain advantages: smaller core area, increased frequency headroom and yield percentage at high clock speeds, and likely lower cost. Compared to RV670, the new chip is even more energy efficient. It consumes quite a bit of power and has significantly higher performance than previous solutions.
As you can see, the marking of different solutions has remained unchanged from the previous series, only the first digit has changed. Otherwise, the positioning of the HD 4870 and 4850 is roughly the same as the position of the HD 3870 and 3850 at the time of their release. Naturally, the HD 3000 series does not go anywhere, but descends into the lower price ranges.
Two variants in the series, as usual with AMD, differ in clock frequencies, both video chip and memory. But this is not the only difference between the models of cards the older one has a new type of memory GDDR5, which gives a large bandwidth, which especially affects performance in complex anti-aliasing modes. Among other differences of the older version higher energy consumption and equipping with a two-slot cooling system.
The amount of video memory for both cards in the reference form is the same 512 megabytes each. Although modern games are very demanding on the amount of video memory, they usually use up to 500-600 megabytes, and only sometimes more. Therefore, the amount of memory in 512 megabytes is the optimal amount of memory at the moment. Although, it would be very nice if some of the RADEON HD 4870 video cards produced by AMD partners had a larger capacity — one gigabyte. For the most demanding games like Crysis, this is important.
RV770 Chip Architecture
The main goal in developing the new chip was to further improve efficiency. The engineers were tasked with achieving a twofold advantage in theoretical performance compared to the previous generation chip RV670. Also, in light of recent trends, it was very important to focus on improving the chip’s non-graphical computing capabilities. At the same time, GDDR5 memory was used for the first time and the psychological barrier of one teraflop computational speed was overcome, which Nvidia with its GT200 almost fell short of.
The RV770 architecture combines some of the previous R6xx architecture, but has been redesigned to improve performance and efficiency. Let’s take a look at the scheme of the new chip:
It’s immediately obvious that the RV770 architecture has undergone a lot of changes compared to the architecture known to us from the R600 and RV670 chips. Both quantitative and qualitative changes were made in it, many bottlenecks were eliminated. But let’s stop at all the changes in order …
The main part of the RV770 video chip consists of ten SIMD cores, each of which contains 16 blocks of superscalar stream processors, there are 160 of them in the chip. The superscalar nature of these processors has not changed since the RV670, so we can assume that the chip contains 160 * 5 = 800 scalar 32-bit stream processors. For 64-bit double precision calculations, the same blocks are used, only the rate of calculations is reduced.
Other modifications were also carried out in the chip: TMU texture units were changed, their number was increased, ROP units were accelerated while maintaining their number, the memory and caching architecture was radically changed, support for a new type of GDDR5 memory was introduced, and other changes were made to increase the performance of the execution of geometric shaders and parallel non-graphical calculations.
As we said, each of the 10 SIMD cores contains 16 superscalar stream processors (or 80 scalar) and 16 kilobytes of local memory for data storage and has its own thread control unit. Also, unlike the R6x0 and RV670, the TMUs are «tied» to SIMD, each of them has four dedicated texture modules and its own L1 texture cache. SIMD cores can communicate with each other using 16 kilobytes of global memory. As you can see, the power of texture units in the new chip is scaled along with the number of shader processors, and the ratio between ALU and TMU is 4:1.
The stream processors remained essentially the same as in the RV670, but their density was increased (shown in the picture to scale), which made it possible to increase the number of stream processors to 800 pcs with the same manufacturing process. And to increase energy efficiency, more aggressive clock gating is used, which allows you to turn off logic blocks to reduce power consumption.
In addition, the superscalar design of the stream processors has made it easier and more efficient for AMD to implement double precision (FP64) support using the same compute units. As a result, even with the addition of special SPs for FP64 calculations in the GT200, the RV770 has significantly better performance in such calculations, with a theoretical peak figure of up to 240 gigaflops.
But the texturing units have changed a lot, now they are tied to SIMD, and their efficiency has been significantly improved. The designers removed the dedicated TMU pool known from previous generations of chips, implementing a solution very similar to what we see at Nvidia, with TMUs included in the SIMD cores.
The ability to select without filtering, which was previously used separately for vertex data, has been removed. In the new chip, both texels and vertices are selected by the same blocks, which is also similar to the solution in G8x and beyond. On the other hand, each of the 40 texturing units in the RV770 is somewhat weaker than each of the 16 in the RV670, but an increased number of them, along with increased frequencies, should give a decent increase in texturing speed.
In general, we can expect up to a 2.5-fold increase in performance with bilinear filtering of 32-bit textures, and 1.25-fold for 64-bit textures. Other features include double the bandwidth to the texture cache compared to RV670 and the ability to fetch up to 160 Fetch5/Gather4 texture values per clock, which should also improve performance.
The chip uses a new caching block design: the vertex cache is separate, the second-level cache is tied to four 64-bit memory channels, L1 caches store unique data for each SIMD block, which increases caching efficiency. The bandwidth has also been increased: up to 480 GB/s for the L1 texture cache, up to 384 GB/s between the L1 and L2 caches.
All of the above changes to texture units and caching have resulted in RV770 texturing being twice as efficient as competing Nvidia chips (both G92 and GT200) according to the feature test from 3DMark Vantage. Consider the ROP block diagram:
As you can see in the diagram, there are not so many qualitative changes in the ROP blocks. But, although the number of ROPs remained the same as in RV670, now they can process twice as many pixels per cycle in most cases, which is especially important when MSAA is enabled. Now the MSAA 2x and 4x algorithms are almost «free» in general, at least in terms of how ROP works. Here is a comparative table of the rate at which pixels are written to the framebuffer in different modes:
In almost all modes, ROP efficiency is doubled, except for the simplest 32-bit color without MSAA. It should be noted and Custom Filter Anti-Aliasing (CFAA). Already the previous generation of AMD video chips offered specialized anti-aliasing filters called Custom Filter Anti-Aliasing. We have considered this method in some detail in previous articles, and the most interesting feature for anti-aliasing on AMD chips is the edge detect method used in the 12x and 24x CFAA algorithms.
This is the highest quality method that uses the shader power of the RV670 and RV770 chips to process the image, to which MSAA has already been applied. The method is based on finding the edges of polygons (special filter) and additional filtering of these areas of the image. The method does not require additional video memory compared to the 4x and 8x MSAA modes, and also works together with adaptive anti-aliasing. The RV770 features minor improvements to speed up this and other methods, including a dedicated fast link between ROPs and shader processors.
Interestingly, according to some reports, RV770 does not use shader processors with MSAA, as it was done in R6xx and RV670 chips. For standard MSAA algorithms, the capabilities of hardware ROP blocks are used, and only for the mentioned programmable CFAA shader resolve.
Other important changes in the chip include the replacement of the previously widely advertised, but never successful, ring bus with a central hub architecture. In RV770, memory controllers are located at the edges of the chip, next to the main traffic consumers, and the hub distributes data flows between the already mentioned blocks, as well as PCI Express, CrossFireX, UVD2, output controllers.
The company estimates that the new memory interface design has resulted in a significant increase in bandwidth efficiency. In addition, the controller supports new GDDR5 memory modules that operate at effectively quadruple speeds up to 3.6-4 GHz and higher, which gives memory bandwidth up to 120 GB/s using an inexpensive 256-bit interface.
The prime cost is important, because in order to increase the bandwidth of GDDR3 memory, you have to use a 512-bit bus, which leads to the fact that both the chip and its packaging increase. And the cards themselves are getting bigger and more complex, consuming more and more energy. Switching to GDDR5 allows you to increase performance by 2-3 times with even smaller chip sizes with less power consumption.
AMD has been actively involved in the development of the GDDR5 standard, along with all major memory manufacturers (Hynix, Qimonda and Samsung) and JEDEC. The development of this type of memory took about three years from the beginning of development to the final specification, and at AMD even more. It is assumed that GDDR5 will operate at speeds up to 7 GHz effective (quadruple) frequency. The first chips that support 1.5 V (as opposed to 2.0 V for GDDR3) and have a density of 0.5-2 Gbps offer speeds up to 1000*4=4.0 GHz.
In the architectural part, it remains to give a chip diagram, which indicates the areas occupied by various blocks of the GPU. As you can see, most of the chip is occupied by 800 stream processors, significant parts of the chip were left behind by texture processors and various controllers. And the rest, apparently, is occupied by ROP blocks, second-level caches and other auxiliary logic.
Just like in the GT200, the RV770 has increased the efficiency of geometry shader execution, or rather, the performance of creating vertex data. The number of geometry shader execution threads supported has been quadrupled, and the vertices generated in them can be stored on the chip in a greater number.
The tessellation block has also been modified. It is now compatible (whatever that means) with DirectX 10 and 10. 1, and also supports instancing. We will definitely look at the execution speed of geometric shaders in our synthetic tests in the next part of the article, and more about tessellation is written in the R600 base material.
Summing up, the chip can be called RV-«work on errors»-770. As we can see, all the obvious mistakes and flaws in the design of the RV670 have been corrected. Although the number of ROPs has remained unchanged, they now run twice as fast, doing twice as much work per cycle in most cases. As a result, the MSAA 2x and 4x algorithms for the RADEON HD 4800 series are almost «free» in terms of ROP operation, although bandwidth limitations can still reduce performance.
But these are not the only changes, work on the bugs continued for TMUs, which were completely redesigned. The dedicated TMU pool has been removed, and the new solution includes TMUs in each of the ten SIMD cores. Other important changes include the change from the ring bus to a hub architecture. Interestingly, almost all of the fixes bring the RV770 chip closer to what we see in Nvidia’s solutions. It looks like ATI(AMD) has learned to admit their mistakes and correct them. It is commendable, it remains to test the speed of new solutions in practice.
Non-graphical computing
It’s no wonder that both major video chip manufacturers have recently paid special attention to non-graphical computing on video cards. Gradually, GPU computing is beginning to take root both in scientific fields and in conventional software that we use in everyday tasks. So, updated versions of solutions for image processing (Adobe Photoshop), video data processing and transcoding (Adobe Premier, Cyberlink PowerDirector) have already been released or will soon be released. And hardware acceleration of physical calculations in games is already used in Nvidia PhysX.
In order to increase the performance and flexibility of non-graphical parallel calculations, several changes have been made to the RV770:
- Faster floating point calculations (FP64). Current RV770-based solutions peak at 240 gigaflops, about five times faster than the fastest four-core CPU. Calculation accuracy meets the requirements of the IEEE 754 standard.
- Increased random write and read performance (MemExport/MemImport). Scatter and gather operations run at twice the speed of the RV670, with a maximum throughput of sixteen 64-bit exports or eight 128-bit exports per clock.
- Fast creation of computational threads, which means reduced overhead for parallel computing.
- Data exchange between computational threads. Local memory is allocated for each SIMD block, separate from the texture cache, and global data exchange between all SIMD blocks is also possible. According to the company, these changes have resulted in a sevenfold increase in performance in Fast Fourier Transform (FFT) calculations.
- Fast bit shift operations available to all SP blocks. Compared to the previous generation, a performance increase of 12.5 times has been achieved. This change speeds up the tasks of processing and encoding video data, as well as compression and encryption algorithms.
AMD provides the following graph of the relative performance of RV670 and RV770 in synthetic computing tasks. The average difference in speed between two generations is 2.5-3 times (which roughly corresponds to the increased number of stream processors), but the maximum gain was obtained in the Fast Fourier Transform (FFT) algorithm the difference in speed was seven times. Encryption using the AES algorithm has accelerated almost 4 times. This is already the impact of changes in architecture.
ATI Avivo technology
The RV770 integrates the second generation Unified Video Decoder (UVD 2) video processing chip. It hardware decodes video data in all the most important formats: H.264, VC-1 and MPEG2, has the ability to simultaneously decode two full-format (1080p) streams, improved video post-processing capabilities, in addition to previously known DVD video upscaling to HD resolutions, and also dynamic contrast adjustment.
Other important innovations include support for 24-bit and 30-bit output devices at resolutions up to 2560×1600 via the new DisplayPort connector. Support for HDMI output has not gone away with the help of special DVI-2-HDMI adapters that support resolutions up to 1920×1080. And from the real improvements, we can note the sound controller. It now supports uncompressed 48kHz stereo audio or 8-channel (7.1) AC3 streaming at bit rates up to 6.144Mbps.
There has been a new surge of interest in hardware accelerated encoding and transcoding of video data from one format to another. AMD calls it Accelerated Video Transcoding (AVT), H.264 and MPEG2 are supported. Declared transcoding of 1080p video streams faster than 30 FPS that is, faster than real time, on the fly.
In fact, GPU encoding speeds are about the same as those of Nvidia transcoding an hour-long 1080p video took almost 10 hours on a universal Core 2 Duo E8500 processor and 32 minutes on a solution from the RADEON HD 4800 series. Then yes, the new GPUs are about 20 times faster than fairly fast dual cores. For complete happiness, Cyberlink PowerDirector 7 should soon be released with support for encoding using video chips.
PowerPlay 9 Power Management0186
The ATI PowerPlay dynamic power management technology, which came from notebook video chips, has received further improvements. Recall that the essence of the technology is that a special control circuit in the chip monitors its work load and determines the optimal operating mode by controlling the operating frequency of the chip, memory, supply voltage and other parameters, optimizing power consumption and heat dissipation. So, in 2D mode with a low load on the GPU, the voltage and frequencies will be reduced as much as possible, as well as the fan speed, in the mode of a small 3D load, all parameters will be set to average values, and at maximum GPU operation, the frequencies with voltage will be set to the highest value.
For power management, a corresponding microcontroller is integrated on the chip, which constantly monitors temperature sensors and bus activity, both on-chip and external PCI Express. The driver controls everything, the frequencies of the chip and memory, voltages, fan speeds are controlled and changed, and idle GPU blocks can also be disabled. Due to the updated power management technology and other modifications in the chip, compared with the previous generation of video cards, a twofold increase in efficiency, expressed in performance per watt, was achieved.
So, today we got acquainted with the theoretical features of the new RV770 chip, in the next part of the article there will be a practical part of the study, in which we will find out how the performance of new solutions based on the RV770 chip compares with the speed of previous solutions from AMD and competing video cards from Nvidia. The most interesting thing is how much the above-mentioned architectural improvements in the RV770 have affected its performance.
ATI RADEON HD 4850 (RV770) — Part 2: Video cards and synthetic benchmarks
specs and tests in 6 games and 6 benchmarks
ATI started selling the Radeon HD 4850 on June 25, 2008 at a suggested price of $199. This is a desktop video card based on the TeraScale architecture with a 55 nm process technology. It has 512 MB of GDDR3 memory with a frequency of 993 MHz, a 256-bit bus, which provides a bandwidth of 1.9 Gbps.
The card occupies 1 slot, connected via PCIe 2.0 x16 interface. The length of the reference version is 246 mm. The card requires the connection of one 6-pin auxiliary power cable, the declared maximum power consumption is 110 watts.
Specifications
GPU
- GPU option
- RV770 PRO (215-0669065)
- Architecture
- TeraScale
- Manufacturer
- TSMC
- Process
- 55 nm
- Number of transistors
- 956 million
- Crystal area
- 256 mm²
Graphic card
- Release date
- June 25, 2008
- Generation
- Radeon R700 (HD4800)
- Predecessor
- Radeon R600
- Descendant
- Evergreen
- Launch price
- $199
- Data bus interface
- PCIe 2. 0 x16
Frequencies
- GPU Clock
- 625 MHz
- Memory frequency
- 993 MHz
Memory
- Memory capacity
- 512 MB
- Memory type
- GDDR3
- Memory bus
- 256 bit
- Memory speed
- 1.939 Gb/s
- Memory Bandwidth
- 63.55 GB/s
Render configuration
- Shader units
- 800
- 10
Compute Modules
- Texture blocks
- 40
- Screen blocks
- 16
- L1 cache
- 16 KB
- L2 cache
- 256 KB
Rated capacity
- Pixel fillrate
- 10 HP/s
- Texture Fill Rate
- 25 GT/s
- Performance FP64
- 200 GFlops
Graphics
- DirectX
- 10. 1 (10_1)
- OpenGL
- 3.3
- OpenCL
- 1.1
- Shader Model
- 4.1
Video card design
- Occupied slots
- 1
- Length
- 246 mm
- Heat Sink Requirements
- 110W
- Recommended PSU power
- 300W
- Outlets
- 2x DVI 1x S-Video
- Power supply
- 1x 6-pin
- Board number
- B501-31
Game FPS
Metro 2033
(2010)
Better than NVIDIA GeForce GTS 450, but worse than NVIDIA GeForce GTX 550 Ti.
7680×4320 / Tall / 33 |
Deus Ex Human Revolution
(2011)
Better than NVIDIA GeForce GTX 670M, but worse than AMD Radeon HD 6990M.
1024×768 / Low / 204 |
StarCraft 2
(2010)
Better than NVIDIA GeForce GTX 480M, but worse than AMD FirePro M6000.
1920×1080 / Ultra / 37 |
7680×4320 / Tall / 62 |
Stalker: Call of Pripyat
(2010)
Worse than NVIDIA GeForce GTS 450.
7680×4320 / Ultra / 19 |
Crysis
(2007)
Better than NVIDIA GeForce GTS 450, but worse than AMD Radeon HD 8870M.
1920×1080 / Ultra / 17.8 |
World in Conflict — Benchmark
(2007)
Better than ATI Radeon HD 5670, but worse than NVIDIA GeForce GTX 480M.
1024×768 / Tall / 79 |
1920×1080 / Ultra / 29 |
Benchmark tests
3DMark Cloud Gate GPU: 11272 Better than Intel Iris Plus Graphics 640 but worse than Intel Iris Graphics 540.
3DMark Cloud Gate Standard Score: 4320 Better than Intel HD Graphics 610 but worse than AMD Radeon HD 7570M.
3DMark Ice Storm GPU: 72891 Better than AMD Radeon HD 8650G, but worse than Intel HD Graphics 520.
3DMark Vantage P: 8972 Better than NVIDIA GeForce GTX 480M, but worse than NVIDIA Quadro K1100M.
3DMark06: 14160 Better than Intel Iris Plus Graphics 640 but worse than NVIDIA Quadro 3000M.
Passmark: 1026 Better than NVIDIA GeForce 930M, but worse than NVIDIA Quadro 3000M.
Interested to know:
Mirco check online.
Comparison with other graphics cards
Map 1:
Map 2:
Video reviews and tests
AMD Radeon HD4850 - review and test.
AMD Radeon HD4850 - review and test.
hd4850 game test CS GO, WOT, GTA5, Dota2, Warface
«PALITovskoe taschevo 2008» [Radeon HD 4850] — Resale
HD 4850 | Could be Worse for a 2008 GPU!
radeon 4850 graphics card in 2022
Redesign of stock cooling for AMD ATI Radeon HD 4850 512Mb 256bit video card for — $10
Intel core 2 quad q6600 + ATI radeon HD 4850 Warface/CS GO/DOTA 2/WOT
My old VIDEO CARD — Video card find [ATI Radeon HD 4850 1Gb]
Power from 2008! What can I play on HD4850?
HD4850 repair. Dark horse part two
cooling of the video card ATi Radeon HD 4850
If you find an error or have something to add, write in the comments. Have you had any experience with this video card? Is it worth buying such a card today?
ATI Radeon HD 4850 Overview. Benchmarks and Specifications
The ATI Radeon HD 4850 (GPU) graphics card is ranked 557 in our performance ranking. Manufacturer: A. T.I. An ATI Radeon HD 4850 runs at a minimum clock speed of 625 MHz. The graphics chip is equipped with an acceleration system and can operate in turbo mode or during overclocking. RAM size — 512 MB GB with a clock speed of 993 MHz and 63.55 GB/s bandwidth.
The power consumption of the ATI Radeon HD 4850 is 110 Watt and the process technology is only 55 nm. Below you will find key compatibility, sizing, technology, and gaming performance test results. You can also leave comments if you have any questions.
Let’s take a closer look at the most important characteristics of the ATI Radeon HD 4850. To get an idea of which video card is better, we recommend using the comparison service.
4.2
From 32
Hitesti Grade
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General information
The base set of information will help you find out the release date of the ATI Radeon HD 4850 graphics card and its purpose (laptops or PCs), as well as the price at the time of release and the average current cost. This data also includes the architecture used by the manufacturer and the video processor code name.
Performance Rating Position: | 642 | |||
Value for money: | 10.85 | |||
Architecture: | Terascale 1 | |||
Code name: | RV770 | |||
Type: | Desktop | |||
Release date: | 25 June 2008 (13 years ago) | |||
Starting price: | $199 | |||
Current price: | $171 (0.9x MSRP) | |||
Value for money: | 0.50 | |||
GPU code name: | RV770 | |||
Market segment: | Desktop |
Specifications
This is important information that determines all the power characteristics of the ATI Radeon HD 4850 video card. The smaller the chip manufacturing process, the better (in modern realities). The clock frequency of the core is responsible for its speed (direct correlation), while signal processing is carried out by transistors (the more transistors, the faster the calculations are performed, for example, in cryptocurrency mining).
Conveyors: | 800 | |||
Core Clock: | 625 MHz | |||
Number of transistors: | 956 million | |||
Process: | 55nm | |||
Power consumption (TDP): | 110 Watt | |||
Number of texels processed in 1 second: | 25.00 | |||
Floating point: | 1,000.0 gflops | |||
Pipelines / CUDA cores: | 800 | |||
Number of transistors: | 956 million | |||
Estimated heat output: | 110 Watt |
Dimensions, Connectors and Compatibility
There are so many PC case and laptop form factors available today that it’s important to know the length of your graphics card and how it’s connected (except for laptop versions). This will help make the upgrade process easier, as Not all cases can accommodate modern video cards.
Interface: | PCIe 2.0 x16 | |||
Length: | 246 mm | |||
Additional power: | 1x 6-pin |
Memory (frequency and overclocking)
The internal memory is used to store data when performing calculations. Modern games and professional graphics applications place high demands on the amount and speed of memory. The higher this parameter, the more powerful and faster the video card. Memory type, size and bandwidth for ATI Radeon HD 4850 + overclocking capability in turbo mode.
Memory type: | GDDR3 | |||
Maximum RAM amount: | 512MB | |||
Memory bus width: | 256 Bit | |||
Memory frequency: | 993 MHz | |||
Memory bandwidth: | 63. 55 GB/s |
Support for ports and displays
As a rule, all modern video cards have several types of connections and additional ports, for example HDMI and DVI . Knowing these features is very important in order to avoid problems connecting a video card to a monitor or other peripherals.
Display connections: | 2x DVI, 1x S-Video |
API support
All APIs supported by the ATI Radeon HD 4850 graphics card are listed below. This is a minor factor that does not greatly affect the overall performance.
DirectX: | 10.1 (10_1) | |||
OpenGL: | 3.3 |
Overall gaming performance
All tests are based on FPS. Let’s take a look at how the ATI Radeon HD 4850 ranked in the gaming performance test (the calculation was made in accordance with the recommendations of the game developer for system requirements; it may differ from real situations).
Select games
Horizon Zero DawnDeath StrandingF1 2020Gears TacticsDoom EternalHunt ShowdownEscape from TarkovHearthstoneRed Dead Redemption 2Star Wars Jedi Fallen OrderNeed for Speed HeatCall of Duty Modern Warfare 2019GRID 2019Ghost Recon BreakpointFIFA 20Borderlands 3ControlF1 2019League of LegendsTotal War: Three KingdomsRage 2Anno 1800The Division 2Dirt Rally 2.0AnthemMetro ExodusFar Cry New DawnApex LegendsJust Cause 4Darksiders IIIFarming Simulator 19Battlefield VFallout 76Hitman 2Call of Duty Black Ops 4Assassin´s Creed OdysseyForza Horizon 4FIFA 19Shadow of the Tomb RaiderStrange BrigadeF1 2018Monster Hunter WorldThe Crew 2Far Cry 5World of Tanks enCoreX-Plane 11.11Kingdom Come: DeliveranceFinal Fantasy XV BenchmarkFortniteStar Wars Battlefront 2Need for Speed PaybackCall of Duty WWIIAssassin´s Creed OriginsWolfenstein II: The New ColossusDestiny 2MEDLE-Evil Within : Shadow of WarFIFA 18Ark Survival EvolvedF1 2017Playerunknown’s Battlegrounds (2017)Team Fortress 2Dirt 4Rocket LeaguePreyMass Effect AndromedaGhost Recon WildlandsFor HonorResident Evil 7Dishonored 2Call of Duty Infinite WarfareTitanfall 2Farming Simulator 17Civilization VIBattlefield 1Mafia 3Deus Ex Mankind DividedMirror’s Edge CatalystOverwatchDoomAshes of the SingularityHitman 2016The DivisionFar Cry PrimalXCOM 2Rise of the Tomb RaiderRainbow Six SiegeAssassin’s Creed SyndicateStar Wars BattlefrontFallout 4Call of Duty: Black Ops 3Anno 2205World of WarshipsDota 2 RebornThe Witcher 3Dirt RallyGTA VDragon Age: InquisitionFar Cry 4Assassin’s Creed Un ityCall of Duty: Advanced WarfareAlien: IsolationMiddle-earth: Shadow of MordorSims 4Wolfenstein: The New OrderThe Elder Scrolls OnlineThiefX-Plane 10. 25Battlefield 4Total War: Rome IICompany of Heroes 2Metro: Last LightBioShock InfiniteStarCraft II: Heart of the SwarmSimCityTomb RaiderCrysis 3Hitman: AbsolutionCall of Duty : Black Ops 2World of Tanks v8Borderlands 2Counter-Strike: GODirt ShowdownDiablo IIIMass Effect 3The Elder Scrolls V: SkyrimBattlefield 3Deus Ex Human RevolutionStarCraft 2Metro 2033Stalker: Call of PripyatGTA IV — Grand Theft AutoLeft 4 DeadTrackmania Nations ForeverCall of Duty 4 — Modern WarfareSupreme Commander — FA BenchCrysis — GPU BenchmarkWorld in Conflict — BenchmarkHalf Life 2 — Lost Coast BenchmarkWorld of WarcraftDoom 3Quake 3 Arena — TimedemoHalo InfiniteFarming Simulator 22Battlefield 2042Forza Horizon 5Riders RepublicGuardians of the GalaxyBack 4 BloodDeathloopF1 2021Days GoneResident Evil VillageHitman 3Cyberpunk 2077Assassin´s Creed ch Dogs LegionMafia Definitive EditionCyberpunk 2077 1.5GRID LegendsDying Light 2Rainbow Six ExtractionGod of War
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Horizon Zero Dawn (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Death Stranding (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
F1 2020 (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Gears Tactics (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Doom Eternal (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Description | |
5 | Stutter — The performance of this video card with this game has not yet been studied enough. Based on interpolated information from graphics cards of a similar performance level, the game is likely to stutter and display low frame rates. |
May Stutter — The performance of this video card with this game has not yet been studied enough. Based on interpolated information from graphics cards of a similar performance level, the game is likely to stutter and display low frame rates. | |
30 | Fluent — Based on all known benchmarks with the specified graphic settings, this game is expected to run at 25 fps or more |
40 | Fluent — According to all known benchmarks with the specified graphic settings, this game is expected to run at 35fps or more |
60 | Fluent — According to all known benchmarks with the specified graphic settings, this game is expected to run at 58 fps or more |
May Run Fluently — The performance of this video card with this game has not yet been sufficiently studied. Based on interpolated information from graphics cards of a similar performance level, the game is likely to show smooth frame rates. | |
? | Uncertain — testing this video card in this game showed unexpected results. A slower card could deliver higher and more consistent frame rates while running the same reference scene. |
Uncertain — The performance of this video card in this game has not yet been studied enough. It is not possible to reliably interpolate data based on the performance of similar cards in the same category. | |
The value in the fields reflects the average frame rate across the entire database. To get individual results, hover over a value. |
ATI Radeon HD 4850 in benchmark results
Benchmarks help you determine the performance of the standard ATI Radeon HD 4850 benchmarks. We’ve compiled a list of the world’s best-known benchmarks so you can get accurate results for each one (see description). Pre-testing the graphics card is especially important when there are high loads, so that the user can see how the graphics processor copes with calculations and data processing.
Overall performance in benchmarks
NVIDIA GeForce 940A
Intel UHD Graphics 620
ATI Radeon HD 4850
AMD Radeon R9 A375
NVIDIA NVS 810
The Ice Storm multi-platform test shows the performance of a graphics card using the screen rendering method. Standard test conditions — 1280*720 (720p).
NVIDIA Quadro T2000 Max-Q
Intel HD Graphics 520
ATI Radeon HD 4850
AMD Radeon R8 M445DX
AMD Radeon HD 8650G
Unlike Ice Storm, 3DMark’s Cloud Gate test uses more resource intensive scenes. The better the final score, the faster your graphics card. Processing is done with DirectX 10.
Intel Iris Graphics 540
AMD Radeon R8 M365DX
ATI Radeon HD 4850
Intel Iris Plus Graphics 640
AMD Radeon R7 M275DX
This Direct X10 based benchmark contains tests for artificial intelligence, physics and 6 computational tests.
NVIDIA GeForce GT 745M
NVIDIA Quadro K1100M
ATI Radeon HD 4850
NVIDIA GeForce GTX 260M SLI
NVIDIA GeForce GTX 480M
Passmark is an excellent benchmark that is updated regularly and shows relevant graphics card performance information.
Intel UHD Graphics 620
NVIDIA Quadro K2000M
ATI Radeon HD 4850
AMD Radeon R9 A375
NVIDIA NVS 810
4.2
From 32
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Video Card ATI Mobility Radeon HD 4850 Mac
Home / Video Cards / ATI Mobility Radeon HD 4850 Mac
- Issue date: August, 2009;
- Video card memory size: 512 MB;
- Video memory type: GDDR3;
- GPU clock: 503 MHz.
Specifications ATI Mobility Radeon HD 4850 Mac
GPU
GPU manufacturer | ATI |
---|---|
GPU name | M98 |
Platform | Laptop |
Clock frequency | 503MHz |
Two processors | No |
Reference card | No |
Capacity
Number of shader units | 800 |
---|---|
Number of texture units (TMU) | 40 |
Number of ROPs | 16 |
Computer units | 10 |
Pixel fill rate | 8.05 GPixel/s |
Texture Fill Rate | 20.12 GTexel/s |
Number of floating point operations (FLOPS) | 804.8GFLOPS |
Memory
Memory clock | 850MHz |
---|---|
Effective memory frequency | 1. 700 MHz |
Memory bus width | 256bit |
Video memory size | 512MB |
Memory type | GDDR3 |
Memory bandwidth | 54.4 GB/s |
Mobility Radeon HD 4850 Mac vs. peers
Memory Bandwidth
Speed at which data can be read or stored in the onboard memory
Mobility Radeon HD 4850 Mac | 54.4 GB/s |
---|---|
Radeon HD 6970M Mac | 115.2 GB/s |
Mobility Radeon HD 5670 Mac | 25.44 GB/s |
Pixel fill rate
Number of pixels that the video card can display on the screen every second
Mobility Radeon HD 4850 Mac | 8.05 GPixel/s |
---|---|
Radeon HD 6970M Mac | 21.76 GPixel/s |
Mobility Radeon HD 5670 Mac | 5.2GPixel/s |
Texture Fill Rate
Rate at which the graphics card renders textures
Mobility Radeon HD 4850 Mac | 20. 12 GTexel/s |
---|---|
Radeon HD 6970M Mac | 32.6 GTexel/s |
Mobility Radeon HD 5670 Mac | 13 GTexel/s |
Floating Point Operations (FLOPS)
GPU Compute Speed
Mobility Radeon HD 4850 Mac | 804.8GFLOPS |
---|---|
Radeon HD 6970M Mac | 1,305.6 GFLOPS |
Mobility Radeon HD 5670 Mac | 520 GFLOPS |
Number of shader units
Shaders — GPU subcomponents that work with 3D graphics
Mobility Radeon HD 4850 Mac | 800 |
---|---|
Mobility Radeon HD 5670 Mac | 400 |
Radeon HD 6970M Mac | 960 |
Number of texture units (TMUs)
Texture units (TMUs) affect the texture fill rate of a graphic scene
Mobility Radeon HD 4850 Mac | 40 |
---|---|
Mobility Radeon HD 5670 Mac | 20 |
Radeon HD 6970M Mac | 48 |
How to Flash an ATI Radeon HD 5870 Graphics Card for a Mac Pro
Mobility Radeon HD 4850 Mac 9 reviews1462
Right now I regret that I bought it on Avito, at half price. Greedy pays twice.