Amd firepro v4800 review: ATI FirePro V4800 1 GB DVI/2DisplayPort PCI-Express Video Card : Electronics

Review: AMD’s ATI FirePro professional GPUs

The video card or Graphics Processing Unit (GPU) is one of the most complex pieces of hardware in modern PCs. It has a central logic processor, its own memory banks and various I/O controllers, making it more like a miniature computer within a computer. Some would even argue that it is a more powerful platform for 3D calculations than the CPU itself – but that’s a debate for another time. Today, we are here to look at AMD’s current lineup of professional 3D graphics accelerators, the ATI Fire Pro series.

The world of 3D GPUs has, since its inception, consisted of two main categories: the consumer cards (also known as the desktop sector, or gaming cards) and the professional products. While there used to be several players in the latter category, including 3Dlabs, Matrox and ELSA, the industry is now dominated by two companies: AMD (following its acquisition of ATI) and Nvidia.

The ATI FirePro series is part of AMD’s professional line, aimed at the high-end CAD and DCC markets. It is targeted at graphics professionals who rely not only on speed, but rock-solid stability and support.

Professional vs consumer cards

I’m often asked what the difference between desktop graphics accelerators and their professional counterparts is. From a hardware standpoint, the answer is “not much” – certainly not as much as in the late 1990s and early 2000s when 3Dlabs and ELSA were building hardware specifically aimed at professional users.

These days, most pro cards share hardware with their consumer counterparts, although the chips are usually hand-picked from the highest-quality parts of a production run. Also, they carry a lot more RAM than their consumer counterparts – which is actually very important, as I will discuss later on in this article.

However, the biggest difference between professional and consumer cards is their driver set and software support. While consumer hardware is tuned more towards fill rate and shader calculations, pro cards are tuned for 3D operations such as geometry transformations and vertex matrices, as well as better performance under GPGPU APIs such as OpenCL and DirectCompute. Pro cards are also extensively optimized, tested and certified for use with CAD and DCC applications. In addition, the manufacturers offer much more extensive customer support for their professional products than the equivalent consumer cards.

The driver set for the ATI FirePro cards includes extensive optimizations for popular DCC and CAD applications, including 3ds Max, Maya, Softimage, AutoCAD and SolidWorks. These not only increase performance, but also offer excellent stability and predictability when compared to their desktop counterparts, particularly when running CAD packages. When I polled other users, the general consensus was that while these applications will work on consumer graphics accelerators, performance with those non-professional cards is sub-par, and viewport glitches and anomalies are quite common: issues that simply do not exist with pro cards.

In addition, AMD has recently released custom display drivers for Autodesk’s AutoCAD and 3ds Max 2010 and 2011 – something I will discuss further in the benchmarking section of this article.

The cards on test

This April, AMD refreshed its ATI FirePro lineup with its newest series of GPUs, supporting all the newest 3D and GPGPU APIs: DirectX 11, OpenGL 4 and OpenCL 1. The five new cards we will be looking at here are the entry-level ATI FirePro V3800 and V4800, the mid-range V5800, and the high-end V7800 and V8800.

Entry-level: V3800 and V4800

V3800

The ATI FirePro V3800 is AMD’s entry point into its professional product line-up, and replaces 2008’s V3750. The biggest advantage the V3800 has over the V3750 is the addition of an additional 256MB of RAM, bringing the total to 512MB of DDR3 RAM.

AMD’s specs for this card include: 400 Stream processors for GPGPU computing, 14.4 GB/s memory bandwidth, less than 50W power consumption, and lastly, the ability to drive two 30″ displays with one dual-link DVI connector and one DisplayPort connector.

V4800

The V4800 is a step up from the V3800, but is still considered an entry-level card. With a slightly more advanced derivative of the Redwood GPU found on the V3800, the computing power of the V4800 is very similar to that of the V3800, sporting the same 400 Stream processors of the V3800.

What sets the V4800 apart from the V3800 is the full 1GB of RAM of the V4800 vs the 3800’s 512 MB. The V4800 also uses GDDR5 memory instead of the slower DDR3 used on the V3800. This gives the V4800 a tremendous advantage in memory bandwidth over the V3800.

Again, here are AMD’s specs for the V4800: 400 Stream processors for GPGPU computing, 57.6 GB/s memory bandwidth, less than 75W power consumption, and lastly, the ability to drive three 30″ displays with one dual-link DVI connector, and two DisplayPort connectors.

Mid-range: V5800

V5800

AMD’s mid-range line-up consists of a single product: the ATI FirePro V5800. The V5800 sports similar specs to the V4800: 1 GB of GDDR5 memory, sub-75W power draw, and the ability to drive three 30″ monitors with the same output configuration.

Where the V5800 differs is its core hardware. Using what AMD dubs the Juniper XT GPU, it has twice as many Stream processors as the V3800 and V4800 (800 on the V5800, 400 on the V3800 and V4800) and a higher clock speed.

Again, AMD’s specs for the V5800 are as follows: 800 Stream processors for GPGPU computing, 64 GB/s memory bandwidth, less than 75W power consumption, the ability to drive three 30″ displays with one dual-link DVI connector and two DisplayPort connectors.

High-end: V7800 and V8800

V7800

With the V7800, we enter the high end of AMD’s FirePro range – and the cards take a corresponding step up in power. The V7800 is interesting as it is a single-slot card, unlike most high-end GPUs, which use the more popular double-slot configuration to accommodate the card’s oversized heat sink. Having a single-slot layout is beneficial for those who wish to stack multiple cards to drive many displays, or for more GPGPU compute power. It is also beneficial for those who use systems built in smaller cases.

With 2GB of GDDR5 memory, and a GPU based on AMD’s top-of-the-line Cypress architecture, the performance potential of the V7800 is quite high. Here is a quick run-down of its specs: 1,440 Stream processors for GPGPU computing, 128 GB/s memory bandwidth, 138W power consumption, and the ability to drive three 30″ displays with one dual-link DVI connector and two DisplayPort connectors.

V8800

The second product in AMD’s high-end line-up is the V8800. Like the V7800, the V800 sports 2GB of GDDR5 memory and a derivative of the Cypress GPU, albeit a faster and more powerful one which demands a dual-slot configuration. The V8800 also drops the dual-link DVI and goes with four DisplayPort outputs, giving it the ability to drive up to four 30″ displays.

Specs for the V8800 are as follows: 1,600 Stream processors for GPGPU computing, 147.2 GB/s memory bandwidth, 208W power consumption, and the ability to drive four 30″ displays with four DisplayPort connectors.

Ultra-high-end: V9800

V9800

Lastly, I want to mention the ATI FirePro V9800. The V9800 is AMD’s most recent offering, falling into the ultra-high end of its range. GPU-wise, it is essentially a V8800 with double the RAM and two extra DisplayPort outputs allowing it to drive up to six 30″ displays.

The GPU is the same as the one used on the V8800, so I would expect viewport and display performance to fall in pretty close to the V8800, with maybe a slight edge due to the V9800’s 4GB RAM – something I believe will make the V9800 a potent GPU-compute performer once more extensive OpenCL applications become available. At time of writing, I do not have a V9800 to test, but I will return to it in a separate article.

Display connectors

DisplayPort quickly becoming the connector of choice for professional graphics cards for a number of good reasons, including physically smaller connectors, better signal integrity and the ability to go beyond the current resolutions for future super-high resolution displays. The only real downside to the industry’s embrace of DisplayPort is for those of us using monitors with no DisplayPort inputs.

This is where DisplayPort to DVI adapters are required. These work just fine, but you may need more of them than are provided with the cards as standard. For example, the V8800 ships with two DisplayPort to single-link DVI adapters: if you want to use four monitors with no DP inputs, you will need to purchase two more. The V7800, V5800 and V4800 all ship with just one adapter, and the V3800 does not ship with any.

While DisplayPort to single-link adapters are relatively inexpensive, the real problem comes for those of you with 30″ monitors that only have dual-link DVI inputs. In order for a DisplayPort output to get a maximum-resolution 2,560 x 1,600 signal to a DVI-equipped monitor, an ‘active’ DisplayPort to dual-link DVI adapter must be used. These are powered units that draw power from the host computer via a USB connection, so not only are they quite expensive compared to the single-link adapters, but require a free USB port for each adapter used.

This is rather unfortunate, since 30″ displays with DisplayPort connectors have only recently started to emerge – but sacrifices always have to be made in the name of progress, and AMD’s embrace of DisplayPort via its Eyefinity technology is definite progress towards the future for professional workstations.

Eyefinity technology

As I mentioned before, each card has the ability to drive multiple monitors: three in the case of the V4800, V5800 and V7800, four in the case of the V8800, and six for the V9800. This is all part of AMD’s Eyefinity technology. It is aimed at increasing productivity by enabling a single workstation to drive a large number of displays. AMD markets Eyefinity heavily towards large-scale CAD, scientific and presentation applications, but as CG Channel is geared mainly towards the DCC user, this is the angle from which I am going to approach this subject.

So do DCC users really need this many monitors? I have been using three and four-monitor configurations for a while now, and I can tell you that once you try it, you won’t want to go back to just two. Let’s say, for example, that you have a pair of 30″ displays, a 22″ display and a Wacom Cintiq. You plug them all into your V8800 or V9800 and… hey, check it out: you’ve got Max or Maya open one of the 30-inchers, Photoshop on the other, ZBrush or Mudbox running on the Cintiq, and your reference art or a web browser open on the 22-inch display! No more [Alt]-tabbing, and no more stacking windows so that only one or two are visible at the same time!

If you are really masochistic, you could even install four V9800s in a single system and drive 24 30″ displays – and yes, Windows 7 will support 24 displays! Having the ability to run multiple displays and be able to see everything simultaneously is a very enjoyable and productive way to work, and it is the perfect complement to today’s multi-core workstations.

GPGPU computing

Before I get into the benchmark results, I want to talk a little about GPGPU computing. This is the process by which the graphics card’s GPU is used to augment the system’s CPUs to perform general computing tasks. The potential of this technology is exciting, and we are just starting to see applications that make use of it.

This is where the professional graphics cards set themselves apart from their consumer counterparts. Remember that I said earlier that pro cards have more on-board RAM? Well, the more RAM on the card, the more intensive the computations that can be performed. Unless the tasks the GPU is trying to perform fit entirely within the on-board memory, data must be swapped between the RAM on the GPU and that of the workstation itself, making computation much slower.

For example, in the current crop of GPU-accelerated raytracers, the entire 3D scene must fit within the memory of the graphics card in order for the card to be used to help with the rendering process. If the scene is too big, the GPU will just ignore the render, and only the system’s CPUs will be used, resulting in much longer render times. This is where the FirePros’ 1, 2 and 4GB capacities come in handy.

I have no doubt that once applications that utilize OpenCL and DirectCompute (the GPGPU APIs that AMD supports) start to emerge, the FirePro line will have some serious horsepower to offer them. But at the moment, this is where Nvidia has the jump on AMD. While I have always found that, in general, AMD’s graphics cards offer better display and viewport performance in DCC applications, Nvidia has recently been pushing hard towards GPGPU computation with its proprietary CUDA SDK. As a result, while new CUDA-enabled applications are beginning to emerge, there are far fewer utilizing OpenCL.

For example, mental images’ iray and RandomControl’s Arion are both GPU-accelerated raytracers optimized only for CUDA-based systems. To my knowledge, there is currently no similar application that would be accelerated on an AMD GPU. (And if you’re thinking, “Hey, what about MachStudio Pro?” while MSP is a GPU-accelerated rendering package, the current version does not do raytracing or global illumination. It works solely off DirectX shaders.)

The CG industry is currently divided about the usability of GPU-accelerated raytracers. Some have embraced this technology as the future of rendering, while others simply do not feel that GPU renderers cannot live up to their CPU-based counterparts in terms of output quality. The latter viewpoint is evident in the fact that GPU-renderers are currently mainly used for previs and animatic work, while the final-quality rendering is relinquished to the software renderers.

I would have liked to include some GPGPU benchmarks in this review, but until we have appropriate software in which to perform the tests, it seems better to hold off. I have been told by AMD executives that there is a lot of exciting stuff in the works that will leverage the GPU-compute power of the FirePro cards, and all I can say is, hurry up guys: we need to put all those Stream processors to good use!

Testing procedure

All testing was done on an HP Z800 workstation sporting a pair of 6-core 32nm Xeon X5680 CPUs running at 3.33 GHz. Packed with 18GB of DDR3 memory and a 10,000 RPM Seagate SAS drive, this machine has plenty of horsepower to ensure that there are no bottlenecks on the graphics subsystems that might impede the benchmarking. (Those interested in this beast of a machine can find a review here. )

The system runs Windows 7 64-bit and testing was performed with several combinations of the following displays: an HP LP3065 30″ monitor at 2,560 x 1,600 resolution, a Gateway 24″ monitor at 1,920 x 1,200, and two Dell 2001FP displays at 1,600 x 1,200

Benchmark scores

3ds Max 2011

3ds Max is a unique piece of software in that it has three different display modes to choose from: DirectX, OpenGL and using AMD’s recently released performance driver. I have found that overall, Max runs best in DirectX mode, as its performance lead over OpenGL is significant.

As for AMD’s performance driver, it is quite fast when it works properly, but caused crashes during the tests. It seems to work well as long as you are not using any of Max’s advanced viewport shading features. In addition, materials from third-party renderers other than mental ray do not display properly. I have recently been informed that AMD’s engineers are aware these issues, and that they will be corrected with the next release.

As you can see from the scores above, the V8800 takes the crown here, followed closely by the V7800. The previous-generation V8750 takes the number three spot with the current V5800 closely following it, meaning that the current mid-range card is nipping at the heels of the previous generation’s ultra-high-end model.

Now here’s where things get interesting. In fifth and sixth positions, we have the entry-level V4800 and Nvidia’s previous-generation 4GB monster, the Quadro FX 5800, competing at nearly the same level, with each card bouncing back and forth between the two positions.

The same holds true for seventh and eighth place, with current entry-level FirePro, the V3800, running neck-and-neck with Nvidia’s previous-generation mid-range card, the FX 3800.

Maya 2011

Maya differs from 3ds Max in that it is built around just one graphics API, OpenGL, and it is highly optimized for it.

The results seen here for the Maya benchmarks are similar to those seen with the 3ds Max tests: the V8800 takes first place, closely followed by the V7800. Again, the V5800 and the V8750 trade blows for the number three and four spots. The Nvidia Quadro FX 5800 firmly takes fifth position, with the V4800 not too far behind. The Quadro FX 3800 takes seventh in two of the three tests, with the V3800 averaging eighth place.

Softimage 2011

Like Maya, Softimage is designed around OpenGL. However, unlike Maya and 3ds Max, Softimage’s viewport runs extremely fast, as you can see in the benchmarks below. So far, I have only put Softimage through its paces with untextured scenes (only smooth-shaded polygons: no textures or advanced shaders). Despite this, I would not expect viewport performance to degrade much when textures or materials are applied.

The ranking here is broadly in line with the previous benchmarks, with the V8800 taking the number one spot, the V7800 coming in second, and the V8750 taking a decisive third position. However, in this test, the V4800 takes the number four spot in both benchmarks and the V5800 comes in at number five. The Quadro FX 5800, Quadro FX 3800, and the FirePro V3800 fight it out for the sixth, seventh and eighth spots.

Mudbox 2011

Like Maya and Softimage, Autodesk’s sculpting package uses OpenGL as its display technology of choice. With Mudbox, the professional graphics cards really set themselves apart from the consumer cards, as the software likes having lots of RAM on the video card.

Unlike traditional DCC apps, Mudbox works with very high poly counts (average scenes can run anywhere from 8 million polygons up to the highest I have ever seen, 135 million. In contrast, standard DCC apps usually run to 2-5 million polygons for complex scene files.)

Some of you may ask why I have not included any ZBrush benchmarks here. The answer is simple: Mudbox’s viewport performance is dependent on the graphics card. ZBrush, on the other hand, uses Pixologic’s proprietary CPU-based technology to render the viewports, so the installed graphics card really has no impact on performance. Since we are testing graphics cards, there is little point in running benchmarks for software that doesn’t tax the graphics subsystem.

For the Mudbox tests, each card was evaluated in two different ways. The first is a measure of overall viewport performance while panning, rotating or zooming the model, while the second measures the software’s response while sculpting.

Again, the V8800 leads the V7800, although the difference in performance is relatively small. But unlike the previous tests, the Quadro FX 5800 comes in third place in viewport performance, and actually outperforms both the V7800 and V8800 at editing. The V8750 comes a clear fourth; the V4800, V5800 and Quadro FX 3800 share fifth place; and the V3800 is left in eighth, due to its lower viewport performance.

MachStudio Pro

MachStudio Pro is a unique piece of software from a relative newcomer to the CG industry, StudioGPU. It is a standalone scene-assembly application that was one of the first on the market to leverage the GPU to perform final beauty-pass rendering.

However, unlike the few GPU-accelerated raytracers out there, MachStudio Pro does not leverage OpenCL, DirectCompute or CUDA to perform these tasks, so it is not doing GPGPU-compute tasks in the traditional sense. Instead it uses technology based on advanced DirectX-based pixel shaders to achieve its final render output, and it does it in near real time. The software is quite promising, and I will be looking at the newest version here in the near future.

Once again, we have the V8800 and V7800 in the lead, tying for first place. The V8750 comes in third. Nvidia’s Quadro FX 5800 moves up the ladder to the number four spot, with the FirePro V5800 and the Quadro FX 3800 roughly tying for fifth place. The FirePro V4800 takes seventh, and the V3800 brings up the rear at number eight.

Cinebench 11.5

Anyone who has read any of my previous reviews here on CG Channel knows that I am not a big fan of synthetic benchmarks, as they offer no real insight as to how a particular hardware set-up will perform in production. This is not the fault of the engineers who write these benchmarks: it’s just that there are too many variables to account for to be able to predict accurately how any piece of hardware will perform in all types of production.

Having said that, I have had some requests to include Cinebench tests in my various reviews – so congratulations, Cinebench: you have the honor of being the only synthetic benchmark included in these tests.

The benchmark scores above are self-explanatory: it is really only necessary to note that the Cinebench results are broadly in line with those of the previous application-specific tests.

Overall verdict

Before I sign off, I want to give my overall impressions of each of the new FirePro cards. First off, we have the mighty V8800. This is quite the monster, and I have found very few situations where I felt I needed more speed out of the graphics hardware. The most appealing aspect of the V8800 is the ability to drive four displays from a single card, with little to no slowdown when running multiple 3D apps across the four monitors.

The V8800 even handles gaming quite well. Let’s face it, we all need a break from our work every so often, so I would throw up the occasional round of StarCraft II, and on the 30” display, with all settings maxed out except for full-screen AA, I was getting over 30fps more than 90% of the time.

Next, we have the V7800. I was very impressed with the V7800: in the benchmarks above, it came in only slightly behind the V8800, and in overall system performance, it really didn’t seem to be any slower than its big brother. The biggest difference is that the V8800 can drive four monitors, while the V7800 can only run three.

However, I imagine that when we start to see some production-ready OpenCL and DirectCompute apps, the performance differences between the V7800 and V8800 will become more apparent: the V8800 has more Stream processors than the V7800, which should give it an edge with GPGPU applications.

Moving on down the list, we have the V5800. I think the V5800 is the card that will appeal to most DCC professionals, including modelers, texture artists and animators. The card performs quite well, as long as the content you are working on does not exceed the 1GB of on-board RAM, but once it does, performance degrades significantly. However, unless you are assembling large scenes with many high-resolution assets, or working with super-dense Mudbox meshes, 1GB should be more than adequate. Add the ability to drive three monitors, and you’ve got a great balance of performance, features and price.

The only real unknown here is the V5800’s GPGPU performance. While it will undoubtedly be less powerful than the V8800 and V7800, just how much so is uncertain without any real OpenCL or DirectCompute benchmarks. This is something we will have to re-examine later down the line.

Next, we come to the V4800. The V4800 is an interesting card as it performs almost as well as (and in one case better than) the V5800 in standard DCC applications. Where performance starts to fall off is when viewport shaders are used heavily, or when sculpting high-density meshes in Mudbox.

Also of note is the fact that when running a three-monitor set-up, the V4800 slows down noticeably when running more than one 3D application: something the V5800 does not suffer from until the card’s 1GB of memory is exceeded.

Last, we have the entry-level V3800. From a performance standpoint, the V3800 does a decent job keeping up with its bigger siblings when working on light-to-moderate scenes. However, its performance does drop significantly when heavier scenes are loaded, and when shader-intensive tasks are being performed. Its 512MB of RAM also limits it when using digital sculpting tools as even light-to-moderate scenes can easily exceed 512MB, and once that happens, performance degrades significantly.

I can see the V3800 being a good entry-level AutoCAD or SolidWorks card as CAD projects tend to not use the high-resolution textures and complex pixel shaders that DCC apps do, making the V3800’s smaller memory pool and lower-power GPU less of an issue.

In conclusion

AMD has quite the powerful line-up of professional graphics cards, from high-end monsters all the way down to its entry-level contenders. I have always found its graphics offerings run extremely well and stably with DCC applications and, in my opinion, the ability to run three or more monitors on a single card through Eyefinity technology gives AMD a superior productivity tool.

The current line-up of FirePros offers excellent performance and a set of features that makes the cards stand out from their competitors. The only thing missing is more OpenCL and DirectCompute-ready applications so that we can see how AMD’s FirePros stack up to Nvidia’s Fermi architecture in the GPGPU arena.

And for those of you looking for a detailed comparison between the current FirePro products and Nvidia’s Fermi-based Quadro Cards, stay tuned: it’s coming soon!

For more information on AMD’s line of professional products, visit the company’s website.

Acknowledgements

I’d like to give a special thanks to several vendors and individuals for their contributions to this article:

Vendors:

HP, Autodesk, Evermotion

Individuals:

John Swinimer and Evan Groenke of AMD; Sierra Lovelace of Bite Communications; Dan Platt; Stephan Dube

Tags: AMD, FirePro, GPU, graphics card, group test, NVIDIA, professional, Quadro FX 3800, Quadro FX 5800, Review, V3800, V4800, V5800, V7800, V8800, V9800, workstation

AMD FirePro V4800 & FirePro V7800 Review

Written by Michael Larabel in Graphics Cards on 17 May 2010. Page 1 of 8. 1 Comment

Last month we reviewed the ATI
FirePro V8800, which is the newest ultra high-end workstation graphics card
from AMD that is based upon the Evergreen graphics processor found in the consumer-grade
Radeon HD 5000 series. We were blown away by the performance of the FirePro V8800
and then we subsequently reviewed the FirePro
V3800 and FirePro V5800 when they launched later in the month. The FirePro
V3800 was designed for entry-level workstation customers while the V5800 was to
fill the mid-range void. For those looking into an entry-to-mid-range or high-end
workstation graphics card, today we are completing our look at AMD’s Evergreen-based
FirePro family with a review of the ATI FirePro V4800 and ATI FirePro V7800.

While the FirePro V8800 is able to drive four independent displays,
the FirePro V7800 can only power up to three displays using ATI Eyefinity technology.
The FirePro V7800 is a single-slot graphics card and has a rated power consumption
of less than 150 Watts. Like the V8800, the V7800 boasts 2GB of GDDR5 video memory,
albeit it is clocked less at 1.00GHz but to provide a peak memory bandwidth of
128GB/s. The FirePro V7800 is based upon the Cypress Pro GPU with the consumer
equivalent being the ATI Radeon HD 5850. The core clock for the Cypress Pro running
in the V7800 is 700MHz. This graphics card boasts 1440 stream processors and Framelock/Genlock
support.

The ATI FirePro V4800 is also capable of driving up to three independent
displays while its core is based upon the Redwood XT. The Redwood XT is the GPU
found within the ATI Radeon HD 5670 graphics processor. With the FirePro V4800
there are 400 stream processors, 57.6GB/s of memory bandwidth, power consumption
of less than 75 Watts, 1GB of GDDR5 memory clocked at 900MHz, and the Redwood
XT core is clocked at 775MHz.

Like the other FirePro graphics cards, AMD submitted the FirePro
V4800/V7800 workstation graphics cards to us as review samples. These cards were
received OEM style without any retail packaging or accessories, but normally each
of these retail graphics cards will include a driver CD and at least one DisplayPort
to DVI adapter. In the above photo you can see the size of the ATI FirePro V4800
and FirePro V7800 in relation to the FirePro V5800.

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Page 1 — IntroductionPage 2 — AMD FirePro V4800/V7800Page 3 — AMD FirePro V4800/V7800Page 4 — AMD FirePro V4800/V7800Page 5 — AMD FirePro V4800/V7800 BenchmarksPage 6 — AMD FirePro V4800/V7800 BenchmarksPage 7 — AMD FirePro V4800/V7800 BenchmarksPage 8 — Conclusion

review of features and performance tests in games

The FirePro V4800 video card was released by ATI, release date: 26 April 2010. At the time of release, the video card cost $189. The video card is designed for workstation computers and is built on the TeraScale 2 architecture, codenamed Redwood.

Core frequency — 775 MHz. Texturing speed — 15.5 GTexel / s. Number of shader processors — 400. Floating point performance — 620.0 gflops. Technological process — 40 nm. The number of transistors is 627 million. Power consumption (TDP) — 69Watt.

Memory type: GDDR5. The maximum memory size is 1 GB. Memory bus width — 128 Bit. Memory frequency — 3600 MHz. The memory bandwidth is 57.6 GB / s.

Benchmarks

PassMark
G3D Mark
Top 1 GPU
This GPU

nine0015

PassMark
G2D Mark
Top 1 GPU
This GPU
Geekbench
OpenCL
nine0010

Top 1 GPU
This GPU
237214
CompuBench 1. 5 Desktop
Face Detection
Top 1 GPU
This GPU
737.530 mPixels/s
5.886 mPixels/s
CompuBench 1.5 Desktop
Ocean Surface Simulation
Top 1 GPU
This GPU
7585.258 Frames/s
321.782 Frames/s
CompuBench 1.5 Desktop
T-Rex nine0010

Top 1 GPU This GPU
65. 268 Frames/s
0.529 Frames/s
CompuBench 1.5 Desktop
Video Composition nine0010

Top 1 GPU This GPU
383.037 Frames/s
14.184 Frames/s
CompuBench 1.5 Desktop
Bitcoin Mining nine0010

Top 1 GPU This GPU
2600.207 mHash/s
56. 777 mHash/s
GFXBench 4.0
Car Chase Offscreen nine0010

Top 1 GPU This GPU
34770 Frames
1512 Frames
GFXBench 4.0
Manhattan nine0010

Top 1 GPU This GPU
27823 Frames
2211 Frames
GFXBench 4. 0
T-Rex nine0010

Top 1 GPU This GPU
69225 Frames
3326 Frames
GFXBench 4.0
Car Chase Offscreen nine0010

Top 1 GPU This GPU
34770.000 Fps
1512.000 Fps
GFXBench 4.0
Manhattan nine0010

Top 1 GPU This GPU
27823. 000 Fps
2211.000 Fps
GFXBench 4.0
T-Rex nine0010

Top 1 GPU This GPU
69225.000 Fps
3326.000 Fps
Name Meaning
PassMark — G3D Mark 1204
PassMark — G2D Mark 456
Geekbench — OpenCL 1490
CompuBench 1. 5 Desktop — Face Detection 5.886 mPixels/s
CompuBench 1.5 Desktop — Ocean Surface Simulation 321.782 Frames/s
CompuBench 1.5 Desktop — T-Rex 0.529 Frames/s
CompuBench 1.5 Desktop — Video Composition 14.184 Frames/s
CompuBench 1.5 Desktop — Bitcoin Mining 56.777 mHash/s
GFXBench 4.0 — Car Chase Offscreen 1512 Frames
GFXBench 4.0 — Manhattan 2211 Frames
GFXBench 4.0 — T-Rex 3326 Frames
GFXBench 4. 0 — Car Chase Offscreen 1512.000 Fps
GFXBench 4.0 — Manhattan 2211.000 Fps
GFXBench 4.0 — T-Rex 3326.000 Fps

Features

nine0013 168mm

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Architecture TeraScale 2
Codename Redwood
Production date April 26, 2010
Price at first issue date $189
Place in ranking 999
Type Workstation
Core frequency 775MHz
Floating point performance 620. 0 gflops
Process 40nm
Number of shaders 400
Texturing speed 15.5 GTexel/s
Power consumption (TDP) 69 Watt
Number of transistors 627 million
Video connectors 1x DVI, 2x DisplayPort
Interface PCIe 2.0 x16
Length
Additional power connectors None
DirectX 11. 2 (11_0)
OpenGL 4.4
Maximum memory size 1GB
Memory bandwidth 57.6 GB/s
Memory bus width 128 Bit
Memory frequency 3600 MHz
Memory type GDDR5

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FirePro V4800 Overview.

Benchmarks and specs

The FirePro V4800 graphics card (GPU) is ranked 0 in our performance rankings. Manufacturer: FIREPRO. The FirePro V4800 runs at a minimum clock speed of 775 MHz. The graphics chip is equipped with an acceleration system and can operate in turbo mode or during overclocking. The RAM size is 1 GB GB with a clock speed of 3600 MHz and a bandwidth of 57.6 GB/s. nine0003

The power consumption of the FirePro V4800 is , and the process technology is only 40 nm. Below you will find key compatibility, sizing, technology, and gaming performance test results. You can also leave comments if you have any questions.

Let’s take a closer look at the most important features of the FirePro V4800. To have an idea of ​​which video card is better, we recommend using the comparison service. nine0003

3.4
From 23
Hitesti Grade

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General information

The base set of information will help you find out the release date of the FirePro V4800 graphics card and its purpose (laptops or PCs), as well as the price at the time of release and the average current cost. This data also includes the architecture used by the manufacturer and the video processor code name.

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Performance Rating Position: not rated
Architecture: TeraScale 2
Release date: April 26, 2010 (11 years ago)
Starting price: $189
Current price: $124 (0.7x MSRP)
GPU Code Name: Redwood
Market segment: Workstation

Specifications

This is important information that determines all the power specifications of the FirePro V4800 graphics card. The smaller the technological process of manufacturing a chip, the better (in modern realities). The clock frequency of the core is responsible for its speed (direct correlation), while signal processing is carried out by transistors (the more transistors, the faster the calculations are performed, for example, in cryptocurrency mining). nine0003

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Core Clock: 775 MHz
Process: 40nm
Number of texels processed in 1 second: 15.50
Floating point: 620.0 gflops
Pipelines / CUDA cores: 400
Number of transistors: 627 million
Estimated heat output: 69 Watt

Dimensions, connectors and compatibility

There are many form factors of PC cases and laptop sizes today, so it is extremely important to know the length of the video card and its connection types (except for laptop options). This will help make the upgrade process easier, as Not all cases can accommodate modern video cards. nine0003

Interface: PCIe 2. 0 x16
Length: 168mm
Additional power: None

Memory (frequency and overclocking)

Internal memory is used to store data when performing calculations. Modern games and professional graphics applications place high demands on the amount and speed of memory. The higher this parameter, the more powerful and faster the video card. Memory type, size and bandwidth for FirePro V4800 + overclocking in turbo mode. nine0003

Memory type: GDDR5
Maximum RAM amount: 1GB
Memory bus width: 128 Bit
Memory frequency: 3600 MHz
Memory bandwidth: 57.6 GB/s

Port and display support

As a rule, all modern video cards have several types of connections and additional ports, for example HDMI and DVI . Knowing these features is very important in order to avoid problems connecting a video card to a monitor or other peripherals.

Display connections: 1x DVI, 2x DisplayPort

API Support

All FirePro V4800 supported APIs are listed below. This is a minor factor that does not greatly affect the overall performance.

nine0813 N/A

DirectX: 11.2 (11_0)
OpenGL: 4.4
Vulkan:
Shader Model: 5.0
OpenCL: 1.2

General gaming performance

All tests are based on FPS. Let’s see how the FirePro V4800 scores in the gaming performance test (the calculation is based on the game developer’s recommendations for system requirements; it may differ from the actual situation). nine0003

Select games
Horizon Zero DawnDeath StrandingF1 2020Gears TacticsDoom EternalHunt ShowdownEscape from TarkovHearthstoneRed Dead Redemption 2Star Wars Jedi Fallen OrderNeed for Speed ​​HeatCall of Duty Modern Warfare 2019GRID 2019Ghost Recon BreakpointFIFA 20Borderlands 3ControlF1 2019League of LegendsTotal War: Three KingdomsRage 2Anno 1800The Division 2Dirt Rally 2.0AnthemMetro ExodusFar Cry New DawnApex LegendsJust Cause 4Darksiders IIIFarming Simulator 19Battlefield VFallout 76Hitman 2Call of Duty Black Ops 4Assassin´s Creed OdysseyForza Horizon 4FIFA 19Shadow of the Tomb RaiderStrange BrigadeF1 2018Monster Hunter WorldThe Crew 2Far Cry 5World of Tanks enCoreX-Plane 11.11Kingdom Come: DeliveranceFinal Fantasy XV BenchmarkFortniteStar Wars Battlefront 2Need for Speed ​​PaybackCall of Duty WWIIAssassin´s Creed OriginsWolfenstein II: The New ColossusDestiny 2MEDLE-Evil Within : Shadow of WarFIFA 18Ark Survival EvolvedF1 2017Playerunknown’s Battlegrounds (2017)Team Fortress 2Dirt 4Rocket LeaguePreyMass Effect AndromedaGhost Recon WildlandsFor HonorResident Evil 7Dishonored 2Call of Duty Infinite WarfareTitanfall 2Farming Simulator 17Civilization VIBattlefield 1Mafia 3Deus Ex Mankind DividedMirror’s Edge CatalystOverwatchDoomAshes of the SingularityHitman 2016The DivisionFar Cry PrimalXCOM 2Rise of the Tomb RaiderRainbow Six SiegeAssassin’s Creed SyndicateStar Wars BattlefrontFallout 4Call of Duty: Black Ops 3Anno 2205World of WarshipsDota 2 RebornThe Witcher 3Dirt RallyGTA VDragon Age: InquisitionFar Cry 4Assassin’s Creed Un ityCall of Duty: Advanced WarfareAlien: IsolationMiddle-earth: Shadow of MordorSims 4Wolfenstein: The New OrderThe Elder Scrolls OnlineThiefX-Plane 10. 25Battlefield 4Total War: Rome IICompany of Heroes 2Metro: Last LightBioShock InfiniteStarCraft II: Heart of the SwarmSimCityTomb RaiderCrysis 3Hitman: AbsolutionCall of Duty : Black Ops 2World of Tanks v8Borderlands 2Counter-Strike: GODirt ShowdownDiablo IIIMass Effect 3The Elder Scrolls V: SkyrimBattlefield 3Deus Ex Human RevolutionStarCraft 2Metro 2033Stalker: Call of PripyatGTA IV — Grand Theft AutoLeft 4 DeadTrackmania Nations ForeverCall of Duty 4 — Modern WarfareSupreme Commander — FA BenchCrysis — GPU BenchmarkWorld in Conflict — BenchmarkHalf Life 2 — Lost Coast BenchmarkWorld of WarcraftDoom 3Quake 3 Arena — TimedemoHalo InfiniteFarming Simulator 22Battlefield 2042Forza Horizon 5Riders RepublicGuardians of the GalaxyBack 4 BloodDeathloopF1 2021Days GoneResident Evil VillageHitman 3Cyberpunk 2077Assassin´s Creed ch Dogs LegionMafia Definitive EditionCyberpunk 2077 1.5GRID LegendsDying Light 2Rainbow Six ExtractionGod of War

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Horizon Zero Dawn (2020)

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Death Stranding (2020)

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F1 2020 (2020)

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Gears Tactics (2020)

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Doom Eternal (2020)

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Description
5 Stutter — The performance of this video card with this game has not yet been studied enough. Based on interpolated information from graphics cards of a similar performance level, the game is likely to stutter and display low frame rates. nine0015
May Stutter — The performance of this video card with this game has not yet been studied enough. Based on interpolated information from graphics cards of a similar performance level, the game is likely to stutter and display low frame rates.
30 Fluent — According to all known benchmarks with the specified graphic settings, this game is expected to run at 25fps or more
40 Fluent — According to all known benchmarks with the specified graphics settings, this game is expected to run at 35fps or more
60 Fluent — Based on all known benchmarks with the specified graphic settings, this game is expected to run at 58fps or more
nine0013 May Run Fluently — The performance of this video card with this game has not yet been sufficiently studied. Based on interpolated information from graphics cards of a similar performance level, the game is likely to show smooth frame rates.
? Uncertain — testing this video card in this game showed unexpected results. A slower card could deliver higher and more consistent frame rates while running the same reference scene. nine0015
Uncertain — The performance of this video card in this game has not yet been studied enough. It is not possible to reliably interpolate data based on the performance of similar cards in the same category.
The value in the fields reflects the average frame rate across the entire database. To get individual results, hover over a value.

FirePro V4800 in benchmark results

Benchmarks help determine the performance of the FirePro V4800 in standard tests. We have compiled a list of the most famous benchmarks in the world so that you can get accurate results for each of them (see description).