Rtx 2080 ti benchmark: UserBenchmark: Nvidia RTX 2080-Ti

Nvidia RTX 2080 Ti Benchmarks: The New 4K King

Nvidia’s latest behemoths, the GeForce RTX 2080 Ti and RTX 2080, are finally here to show their worth. For $1,199 and $799, respectively, these high-end cards promise 4K gaming and realistic effects like we’ve never seen before. But how does that translate on paper?

(Image credit: Nvidia)

Our sister-site Tom’s Hardware put these monsters to the test on multiple gaming benchmarks against their GTX predecessors, as well as the Titan series and AMD’s Radeon RX line. Be sure to check out the Tom’s Hardware reviews of the RTX 2080 Ti and RTX 2080 for a more thorough look at each graphics card and even more gaming benchmarks.

MORE: The Best PC Games to Play Right Now

In many ways, Nvidia proved that the RTX cards are the masters of 1440p, 4K and even HDR, but do the numbers justify the upgrade? Let’s take a closer look at the benchmarks:

Rise of the Tomb Raider

On the Rise of the Tomb Raider benchmark (Very High, 1440p), the RTX 2080 Ti nailed 97. 8 frames per second, flying by its predecessor, the GTX 1080 Ti (78.4 fps), and its competitor, the monstrous Titan V (90.3 fps). The RTX 2080 (78.7 fps) similarly beat the GTX 1080 (60 fps), but the Titan X ran a tighter race, achieving 78.2 fps.

Turning this baby up to 4K yielded some interesting results. The RTX 2080 Ti (80.4 fps) wrecked the GTX 1080 Ti (65.2 fps), but the gap tightened between RTX 2080 Ti and the Titan V (76.9 fps). Meanwhile, the RTX 2080 (65.3 fps) did even better against the GTX 1080 (48.1 fps), and the Titan X (64 fps) continued to keep up with the RTX 2080.

The Witcher 3: Wild Hunt

On the Witcher 3 benchmark (Ultra, 1440p), the RTX 2080 Ti blasted its competitors, with a whopping 156.3 fps, while the GTX 1080 Ti (117.6 fps) could barely keep up and the Titan V (140.3 fps) fell behind by a few frames. As expected, the RTX 2080 (132.6 fps) destroyed the GTX 1080 (88.7 fps) and even broke the tight competition with the Titan X (113. 6 fps).

At 4K, the RTX 2080 Ti lost a third of its frames but still managed a solid 94.1 fps, narrowly beating the Titan V (89 fps), while leaving the GTX 1080 Ti (65.9 fps) in the dust. The RTX 2080 hit 76.5 fps, which knocked out the GTX 1080 (49.8 fps) as well as the Titan X (66.8 fps).

Grand Theft Auto V

Grand Theft Auto V’s benchmarks were the most interesting, as all the GPUs performed within a  few frames of one another. At Very High 1440p, the RTX 2080 Ti averaged 99.7 fps, the Titan V hit 95.5 fps and the GTX 1080 Ti nipped at both of their heels, with 93 fps. The RTX 2080 (91.8 fps), however, actually lost to the Titan X (93.4 fps) but still jumped ahead of the GTX 1080 and its 76.6 fps.

When bringing Rockstar’s hyper-realistic city up to 4K, the frames stayed pretty consistent, as the RTX 2080 Ti secured 97.7 fps. The Titan V (93.4 fps) was still close, but the GTX 1080 Ti fell further down the poll, with 84.8 fps. On the other side, the RTX 2080 (86. 7 fps) once again lost to the Titan X (86.8), by just a hair, and the GTX 1080 fell further down, to 70.1 fps.

Destiny 2

The RTX 2080 Ti sped through the Destiny 2 benchmark (Highest, 1440p) at 163.2 fps, sailing past the Titan V (143.2 fps) and the GTX 1080 Ti (129.8 fps). Its little brother, the RTX 2080, got 133.5 fps and took back the throne from the Titan X (125.3 fps), while defeating the GTX 1080 (100.7 fps) by a considerable margin again.

Those frames drop in 4K just as fast as Guardians do, as the RTX 2080 Ti fell down to 91.6 fps, while still retaining its top spot. The Titan V followed close behind, at 86.1 fps, and the GTX 1080 Ti dropped further down, to 68 fps. Meanwhile, the RTX 2080 held a steady 73.5 fps, just barely defeating the Titan X (71.7 fps), while outrunning the GTX 1080 (53.8 fps).

How does the RTX handle frames in 4K HDR, you ask? Pretty damn well. The RTX 2080 Ti dropped only a few frames, to 85 fps. That pattern was consistent with the performance from the RTX 2080 (68. 2 fps) and the GTX 1080 Ti (64.2 fps).

Far Cry 5

With the RTX 2080 Ti, you’ll be able to parachute into Hope County in Far Cry 5 (Ultra, 1440p) at a smooth 118.4 fps. The Titan V isn’t far behind, with 110.2 fps, but the GTX 1080 Ti couldn’t make it to the triple digits, reaching 99.3 fps. The gaps were similar with the RTX 2080 (102.7 fps), the Titan X (97.4 fps) and the GTX 1080 (79.9 fps).

4K is once again the frame killer, slicing the RTX 2080 Ti down to 71.7 fps, with the Titan V (66 fps) and the GTX 1080 Ti (52 fps) following behind. The RTX 2080 fell under the 60-fps standard of quality, dropping to 57 fps, while the Titan X averaged 53.6 fps and the GTX 1080 dropped to 42.3 fps.

Chopping down cultists is going to cost you a few extra frames in 4K HDR. The RTX 2080 Ti hit a solid 69.1 fps, while the RTX 2080 fell to 55.5 fps and the GTX 1080 Ti did slightly better than in the previous test, with 52.2 fps.

The RTX 2080 Ti is an absolute powerhouse, ripping apart multiple games at over 60 fps at 4K HDR on the highest settings, but the difference between the RTX 2080 and the GTX 1080 Ti is quite small. That’s not to mention that at $1,200 and $800 for the 2080 Ti and 2080, respectively, these cards can cost as much as a budget gaming laptop.

MORE: The Best Gaming Desktops Available Now

If you’re already rocking a high-performance GPU like the GTX 1080 Ti, you’re not getting a big upgrade, but if you have something with lower performance, like the GTX 1070, then you have something to consider. These chips come at a high price, but the RTX 2080 Ti and RTX 2080 dominate their predecessors and make 4K easily achievable without sacrifice.

Credit: Tom’s Hardware

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As soon as Rami Tabari sprung out of the College of Staten Island, he hit the ground running as a Staff Writer for Laptop Mag. You can find him sitting at his desk surrounded by a hoarder’s dream of laptops, and when he navigates his way back to civilization, you can catch him watching really bad anime. He’s also the best at every game and he just doesn’t lose. That’s why you’ll occasionally catch his byline on TomsGuide.com, taking on the latest Souls-like challenge.

Nvidia GeForce RTX 2080 Ti benchmarks: the new top card tested

The RTX 2080 Ti is the fastest consumer graphics card that Nvidia have ever made, a Titan in all but name and the go-to choice for all-out performance. The bulk of Nvidia’s marketing has targeted its new capabilities, like real-time ray tracing (RTX) and deep learning super-sampling (DLSS), and these are exciting topics with the potential to change the industry to be sure. However, we wanted to know how the RTX 2080 Ti and RTX 2080 actually perform in real games, ones which haven’t yet added support for Nvidia’s latest and greatest technologies — so we’ve tested nine popular PC titles from the past few years to show you exactly the level of performance you should expect.

After all, even setting aside the new features of the RTX cards, there’s still a simple need for faster GPUs that are better able to cope with higher resolutions and higher refresh rates. Even the previous highest-end consumer card, the GTX 1080 Ti, struggles to run all games at 4K resolution and 60 frames per second once the graphical fidelity dials are cranked all the way up. Moreover, the recent arrival of relatively affordable 4K 144Hz monitors means that there’s always room for GPU performance improvements. Thankfully, the RTX 2080 Ti absolutely delivers, offering at least 20 per cent better performance than the GTX 1080 Ti in almost all titles, and sometimes much more.

While the focus of this article is on the raw performance numbers — see our GeForce RTX 2080 and 2080 Ti review for the full story — we will also briefly examine DLSS performance as well. That’s because this technique can allow for potentially massive performance gains on top of what the RTX series cards already provide, and this new tech has already been confirmed for 28 titles — although only a handful have actually appeared in the months after the 2080 Ti’s launch.

Which GPUs are worth buying? We’ve made our picks for the best graphics cards available, updated with the latest graphics cards as they’re released. As well as an overall performance champ, we name the best value graphics card and best cheap graphics card to guide your next upgrade.

In our testing, we’ll compare the RTX 2080 Ti against the RTX 2080 and the leading 10-series cards, the GTX 1080 Ti and GTX 1080. We’ll also throw in AMD’s newly released graphics card, the Radeon 7. We’ve focusing our testing at 1440p and 4K resolution, as these high-end cards would be overkill for almost all titles at 1080p. It’s also worth mentioning that the RTX cards are Founders Editions cards which come factory-overclocked by Nvidia, while the previous generation of reference designs came at stock clocks.

The RTX 2080 Ti seems the obvious choice for deep-pocketed gamers, offering significant gains over the GTX 1080 Ti in all titles and the promise of exciting DLSS and RTX technology in a select few.

RTX 2080 Ti RTX 2080 GTX 1080 Ti GTX 1080 Radeon 7
GPU cores 4352 2944 3584 2560 3840
Giga Rays/sec 10 8 1. 21 1? ?
RTX-OPS 78T (76T) 60T (57T) 12T 8T ?
VRAM 11GB GDDR6 8GB GDDR6 11GB GDDR5X 8GB GDDR5X 16GB HBM2
Memory Bus 352-bit 256-bit 352-bit 256-bit 4096-bit
Mem. Bandwidth 616GB/s 448GB/s 484GB/s 352GB/s 1024GB/s
Base Clock 1350MHz 1515MHz 1480MHz 1607MHz 1400MHz
Boost Clock 1635MHz
(1545MHz)
1800MHz
(1710MHz)
1582MHz 1733MHz 1800MHz
TDP 260W (250W) 225W (215W) 250W 180W 300W

The table above includes the Founders Edition figures, with the reference equivalents in parentheses.

You’ll see data on how each card performs thanks to our unique Digital Foundry benchmarking system — as long as you’re viewing the desktop version of this page, anyway. A YouTube video will show you the scene that we tested each card on, with live frame-rate and frame time data embedded below.

This is a substantial advantage over the old system of hard-coding the telemetry into each video, as this way you can use the controls to the right of the video to add or remove different cards and resolutions. Perhaps you’d like to see how the new RTX cards stack up against their Nvidia predecessors, or maybe you want to see the gulf in performance between the Vega 64 and Nvidia’s latest. With these controls, you can do just that — and more.

Below the real-time telemetry, you can find summaries for the entire run, including the incredibly useful lowest one per cent and lowest five per cent figures, which give you an idea of the stability exhibited by each graphics card during our runs. To see these different figures, mouse over the image and watch as the readings change accordingly. You can also click the chart to toggle between absolute figures and percentages.

Alright, now that you know what to expect, let’s get right into the results.

Assassin’s Creed Odyssey

We begin with Assassin’s Creed Odyssey, the latest game in these charts to be released and to be added to our benchmark suite. The game’s phenomenal textures and materials, combined with the large open world, make for a stern test even for the RTX 2080 Ti. The RTX 2080 Ti is able to manage 75fps at 1440p, but only 52fps at 4K — so if you want a 4K/60 experience, you’ll need to stump up for a second RTX 2080 Ti in your system, get an ever faster CPU than our 4.7GHz Core i7-8700K or — perhaps most sensibly — turn down the graphical settings just a tad. The RTX 2080 Ti is 22 per cent faster at 4K than its closest competitor, the RTX 2080.

AC Odyssey: Ultra High, TAA

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Assassin’s Creed Unity

Our second game is a classic choice that places high demands even on modern graphics cards: 2014’s Assassin’s Creed Unity. The RTX 2080 Ti is the very first card we’ve tested to average more than 60fps at 4K, with a result that just barely squeaks over the line. Meanwhile, the RTX 2080 turns in performance in a similar league to last year’s GTX 1080 Ti at around 45fps. AMD’s highest-performing card, the Radeon 7, is more competitive than its Vega predecessors but only manages 40 frames per second at 4K by comparison. AMD hardware in general struggles with the game’s depth of field effect, explaining the wide variance in the Vega card’s results here.

AC Unity: Ultra High, FXAA

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Battlefield 1

Battlefield 1, released in 2016, comprises our next test. It’s worth noting that the game lacks a built-in benchmark, so we’re taking a section from the game’s campaign as our British tank trundles dutifully across French no man’s land, explosions (and therefore, randomised frame-time spikes) everywhere. However, the performance exhibited should be representative, with RTX 2080 Ti showing a commanding lead of 32 per cent over the RTX 2080 thanks to its average frame-rate of over 100fps. (That means the card could actually make some use of a 4K monitor running at 144Hz!) This benchmark also marks the finest hour for the Radeon 7, with the card hitting an 85fps average which is eight per cent ahead of the RTX 2080. Unlike our last test, the RTX 2080 pulls ahead of the GTX 1080 Ti here, with about a 12 per cent margin. The GTX 1080 brings up the rear, managing a respectable 60fps at 4K.

Battlefield 1: Ultra, TAA

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Crysis 3

But… can the RTX cards run Crysis? Yup! The RTX 2080 Ti is the first consumer card we’ve tested able to best this 2013 game at 4K, with a smooth result of 68fps. The RTX 2080 and GTX 1080 Ti are close behind, scoring 53fps at 4K, enough for an eight per cent lead over the Radeon 7. The GTX 1080 manages 41fps in the test, a decent average but one that is now outclassed by the card’s competitors.

Crysis 3: very high, SMAA T2X

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Far Cry 5

Far Cry 5 was the first new game to be added to our benchmarks in 2018, replacing 2016’s Far Cry Primal. The title, released in March of that year, is a stern test for any graphics card thanks to its detailed representation of the mythical Hope County and frenetic open-world action as the player tries to push back the Peggies and finish all of the open-world tasks they can find. The RTX 2080 Ti goes 25 per cent faster than the RTX 2080, and 33 per cent faster than the GTX 1080 Ti it replaces. It’s also the only card able to push an average frame-rate of more than 60fps. The Radeon 7 technically outperforms the RTX 2080, but there’s only a fractional difference between them — well within the margin of error.

Far Cry 5: Ultra, TAA

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Ghost Recon Wildlands

2017 open-world shooter Ghost Recon Wildlands remains the most stressful test we’ve got at the moment, with an absolutely devastating ultra detail quality preset that has brought every card we’ve tested it with to its knees. Even the RTX 2080 Ti isn’t capable of delivering 60fps at 4K here, turning in just 47fps on average. Mind you, that’s still a healthy 23 per cent ahead of the RTX 2080, 24 per cent ahead of the GTX 1080 Ti and 26 per cent ahead of the Radeon 7. If you are gaming on 4K, we’d recommend using a G-Sync monitor to smooth out the experience or turn down the detail settings to high or very high to attain a 60fps result.

Ghost Recon Wildlands: Ultra, TAA

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Rise of the Tomb Raider

Lara Croft’s 2016 outing, Rise of The Tomb Raider, is a gorgeous game with a three-part benchmark makes it a great choice for performance testing. The game runs at an comfortable 80fps on the RTX 2080 Ti, around 30 per cent faster than the RTX 2080 but only 27 per cent faster than the GTX 1080 Ti. The GTX 1080 finishes last once more, offering only about 60 per cent of the performance of our highest-end card. It’s worth remembering that this benchmark should only be used to judge relative performance between GPUs; actual gameplay is significantly more demanding.

Rise of the Tomb Raider: Very High, SMAA

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Shadow of the Tomb Raider

Our second new benchmark comes from 2018 release Shadow of the Tomb Raider, which sees Lara Croft and shadow-org Trinity face off once more. Unsurprisingly, the new game’s benchmark is more challenging than its predecessor, but it’s also a better indicator of actual in-game performance. Here, only the RTX 2080 Ti manages to turn in an average result about 60fps at 4K, at least with the demanding settings that we’ve chosen. The RTX 2080 Ti leads the RTX 2080 by 31 percent, while the lead over the GTX 1080 Ti is 42 per cent. It’s also worth bearing in mind that these results on the RTX cards could be further improved by DLSS, which could see even the RTX 2080 hit 60 frames per second at 4K.

Shadow of the Tomb Raider DX12: Highest, TAA

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The Witcher 3

The Witcher 3, released in 2015, remains a favourite in 2018 for RPG fans and PC hardware testers alike. If you’ve decided to take on the hard life of a Witcher, then listen up: the RTX 2080 Ti delivers far and away the best performance here. It does it by a comfortable margin too, recording a score of 77fps compared to 60fps for the RTX 2080, 59fps for the Radeon 7 and 57fps for the GTX 1080 Ti. The GTX 1080 still manages a tolerable score just under 45fps, which could easily be managed with a G-Sync or FreeSync monitor.

The Witcher 3: Ultra, POST-AA, No Hairworks

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Wolfenstein 2: The New Colossus

Our third and final new title is Wolfenstein 2: The New Colossus. This title came out in late 2017, and sees series stalwart BJ Blazkowicz embark on one of his zaniest — yet heartfelt — adventures yet. We’ve selected a section from the game’s campaign which sees BJ astride the Panzerhund, giving the game’s night-time visuals a chance to shine. There are relatively even gaps between each of the five cards we’ve tested here, with the RTX 2080 Ti holding a 35 per cent lead over the RTX 2080 and a 56 per cent lead over the GTX 1080 Ti.

Wolfenstein 2 Vulkan: Uber, TSSAA 8x

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Final Fantasy 15: TAA vs DLSS

We’ll close out with a test of the new DLSS tech that arrives on the new RTX cards in one of its supported titles, Final Fantasy 15. You can see our full RTX 2080 and 2080 Ti review for a more in-depth discussion of DLSS, but basically it works like this: a lower-resolution image is rendered, then upscaled by an efficient deep learning algorithm which has been trained on high-resolution game imagery. This allows the graphics hardware to deliver a final image that looks about the same or better at a fraction of the usual performance cost, ultimately allowing for higher frame-rates compared to more standard anti-aliasing methods.

You can see from the benchmark below that enabling DLSS delivers dramatically higher performance compared to traditional temporal anti-aliasing (TAA). The RTX 2080 result jumps nearly 40 per cent, with similar gains for the RTX 2080 Ti. Combined with the significant gap in raw hardware performance between the two card generations, the Final Fantasy 15 test shows an 80 per cent frame-rate leap with DLSS enabled, whether you’re comparing the GTX 1080 and RTX 2080, or GTX 1080 Ti and RTX 2080 Ti. That’s a stunning result, and DLSS looks set to be a game-changer if we see similar gains in other titles.

Final Fantasy 15 demo: TAA vs DLSS

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With that, our look at the RTX 2080 Ti’s benchmark results has come to an end.

For more on the RTX 2080 Ti, check out our full GeForce RTX 2080 and 2080 Ti review.


Now that you’ve seen the benchmarks for one card, why not check out see which PC hardware we recommend to our friends and family? Here are the DF picks for the overall best graphics cards and for the best gaming monitors on the market.


Testing the GeForce RTX 2080 Ti at 4K

The GeForce RTX 2080 Ti is the graphics flagship among mainstream products. The graphics card offers maximum performance in today’s games with the ability to include new RTX visual effects based on ray tracing. In this review, we decided to focus on the graphics card’s capabilities in 4K resolution, testing both the new games of recent months and the popular games of 2018 with outstanding graphics. The list will also include some projects that support tracing. The test results are reflected in the final graphs and in a series of additional demonstration videos.

The hero of the review is the GeForce RTX 2080 Ti Founders Edition video card. This is an exclusive model from NVIDIA, which is distinguished by a special design of the cooling system and a slight increase in Boost. The full review is available here.

In order not to repeat the old review, let’s briefly note that in terms of temperature and noise characteristics, the video adapter is on a par with the old reference design NVIDIA flagship solutions. Cooling is more powerful, but the heat dissipation of the high-performance TU102 GPU is quite high. The dynamics of Boost is reflected in the lower screenshot of monitoring during a long load in 4K.

With a GPU base value of 1350 MHz, the average Boost Clock is 1635 MHz, and the maximum recorded value is 1965 MHz. The effective memory frequency is equivalent to 14000 MHz. Overclocking is slightly lower than the values ​​​​that appeared in the first tests of this instance. A wider range of heavy games, including RTX effects, forced us to lower the maximum overclocking bar. The core accelerated to 1485 MHz at the base frequency with peak Boost up to 2040 MHz (average operating values ​​are below 2000 MHz). The memory was overclocked to 15520 MHz.

Test stand

  • Processor: Intel Core i7-6950X @4.2 GHz
  • motherboard: MSI X99S MPOWER
  • memory: DDR4 HyperX Predator HX432C16PB3K4/32 (4×8 GB), 3200 MHz
  • system drive: SSD Kingston A400 SA400S37/240G
  • optional drive: Hitachi HDS721010CLA332, 1 TB
  • power supply: Seasonic SS-750KM
  • operating system: Windows 10 Ultimate x64
  • driver NVIDIA GeForce 419. 35/430.39

Tested at GeForce RTX 2080 Ti Founders Edition factory clocks and overclocked. In games with initially high fps, we managed without additional overclocking.

A Plague Tale: Innocence

Testing was carried out by repeating the initial walk in the prologue of the game (test episode video). Maximum graphics settings in 4K.

The nominal GeForce RTX 2080 Ti produces about 50 fps, overclocking accelerates by 10-12%. In scenes with simple surroundings or at night, performance is better. Below is a demonstration of the first chapter at standard frequencies.

Performance is 55-60 fps with very rare drops to 50 fps.

Anthem

A certain sequence of actions in the intro was repeated, where the world and weather are static (test segment recording). Maximum graphics settings. Additionally, tests were carried out when DLSS was activated (more about the technology here).

In nominal terms, we have 48-58 fps, which is already good. But in a busy battle, performance can drop more. Smooth out the impression of overclocking. DLSS activation gives more noticeable acceleration and a feeling of complete comfort.

Average performance in Anthem is 45-55 fps, with DLSS it’s 60-70 fps.

Assassin’ s Creed Odyssey

Standard benchmark used. Resource-intensive game, so three settings were used. Initially, the standard Ultra-graphics settings were selected, then the cloud quality parameter was lowered by one step, then the anti-aliasing quality was lowered. these simplifications minimally affect the overall quality of the picture, but give acceleration.

In the standard Ultra-mode, you get up to 50 fps, lowering non-critical graphics parameters makes it easy to reach 60 fps.

If you use overclocking, the results are 10% higher.

Below is a demo of Odyssey at Ultra quality, very high level clouds, low level anti-aliasing.

Average performance 60-70 fps.

Battlefield V

For testing, the test sequence of actions in the «Tirailleur» mission was repeated. The selected sequence reflects the performance well in heavy scenes due to abundant vegetation and reflections. Standard Ultra quality settings and advanced DXR (RTX) tracing settings are enabled.

If you don’t chase new effects, then you will get maximum performance in DirectX 11. If tracing is needed, then only low DXR modes are available in 4K, high quality reduces performance to an unacceptable level. 50 frames is enough for a single player game, but in a fast-paced multiplayer game you need more.

Overclocking or DLSS technology can be used to accelerate heavy duty applications.

Performance increase with overclocking less than 10%. DLSS activation gives more serious acceleration.

As a demonstration of the possibilities below, the passage of the first episodes of the story missions at Ultra-quality with an average quality of tracing without DLSS. Full walkthrough on our channel.

More details about the effect of DXR and DLSS modes on the picture in a special review. More details about the performance of other video cards in a large test.

Call Of Cthulhu

Game based on Lovecraft’s works. It has moderate system requirements, and even in a specially selected heavy episode, the performance is above 100 fps.

With such outstanding results, overclocking is not needed.

More details about the game in a separate review.

Devil May Cry 5

A new game in the Devil May Cry series. For testing, an episode was selected that combines real gameplay with a staged scene (benchmark video). Maximum graphics quality in different versions of DirectX.

Excellent results even at stock frequencies, eliminating the need for overclocking. Performance in DirectX 11 is 10% faster than in DirectX 12.

Record of the gameplay shows that the real performance of about 100 FPS, and up to 70 FPS

Cry New Dawn 9000

The next sandbox of the Far Cry, on. this time in a vibrant post-apocalyptic world. The built-in benchmark is enabled.

Excellent result at 75 fps, so no overclocking was applied.

The performance in the video demo is in line with the test results.

Just Cause 4

For testing, we performed a jump from a bridge and a long flight at the Anasacha location. The hero hovers above the front line, where there is constant shooting and explosions, which increases the load.

The video card initially produces about 60 fps, but drawdowns below 50 fps are possible. Overclocking improves performance by 10-14%.

This video shows in-game performance at standard frequencies.

Detailed analysis of performance in Just Cause 4 in a separate review.

Mutant Year Zero: Road to Eden

Mutant Year Zero is a turn-based game based on Unreal Engine 4 and shows quite high system requirements. Testing was carried out at the Outpost location. The same sequence of actions was performed with throwing an incendiary mixture and shooting (recording a test segment).

At stock frequencies, the performance is slightly below 60 fps, overclocking allows you to slightly exceed this bar.

Below is a demonstration of various gaming moments on the GeForce RTX 2080 Ti with standard frequencies.

Average performance 55-60 fps.

Rage 2

For testing, a certain action sequence was replayed with a trip to the first location near Vinland. Graphics settings maxed out, scaling disabled to ensure true 4K resolution.

According to the tests, the average performance at initial frequencies of about 50 frames, overclocking allows you to get closer to 60 frames. The video below will give you a better idea.

For a clearer picture, we recommend turning off the effect of chromatic aberration and anti-aliasing in motion.

Resident Evil 2

Testing was done by repeating a small run around the starting area of ​​the police station (test sequence recording). Performance was measured at Ultra-settings in two versions of DirectX.

Excellent performance at face value, so we limited ourselves to tests without overclocking. You will get the best performance in DirectX 11, activating the new API doesn’t make any practical sense. For a clearer picture, we recommend turning off the grainy effect, anti-aliasing can be set to FXAA mode.

A detailed analysis of the performance is presented in a separate review.

Shadow of the Tomb Raider

Standard game benchmark used. All tests were carried out immediately in DirectX 12, since this particular API provides the best results in this game. A detailed analysis of performance in different versions of DirectX was in one of the old reviews.

At standard Ultra settings, NVIDIA’s flagship graphics card delivers quite good nominal results, and overclocking allows you to exceed 60 fps.

Tracing-based effects have recently been added to the game. A detailed analysis of RTX technologies was in a separate review, we will give only part of the data on the new modes.

Activating the simplest available RTX mode reduces performance to 50 fps, with high quality effects it’s 35 fps. Such a drop cannot be compensated by any overclocking, but DLSS helps. However, this is a compromise, in this game the picture becomes less clear.

Video demo showing performance in normal Ultra mode.

The video was recorded in an old version of the game, the current performance is several percent higher.

Tom Clancy’ s The Division 2

Built-in benchmark enabled. The tests were carried out with the standard Ultra quality profile in two versions of DirectX.

At standard frequencies, the average performance of the GeForce RTX 2080 Ti is at the level of 55-56 frames. The results in DirectX 12 are slightly higher, but the difference is negligible. Let’s see how overclocking will change the situation.

At higher frequencies, the difference between DirectX 11 and DirectX 12 is even lower. Average performance at the level of 60-61 frames. Another couple of percent can be gained by reducing the quality of anti-aliasing.

Video slicing of different game moments at standard frequencies in DirectX 12.

In open locations or under certain lighting, it can be less than 60 fps, in closed locations the average performance is about 70 fps. It is worth noting the high loading of video memory, the game periodically loads up to 10 GB.

Detailed performance analysis of The Division 2 in a separate review.

Conclusions

The GeForce RTX 2080 Ti offers users the ultimate gaming performance with the ability to comfortably play in 4K resolution. In a number of new games, the GeForce RTX 2080 Ti Founders Edition easily delivers 70 fps and above, and even in the heaviest games you will get more than 50 fps. In demanding applications, it is possible to achieve 60 fps due to minimal changes in settings that do not affect the overall quality of graphics or when using overclocking. Overclocking itself increases the requirements for cooling, so its practical use is possible on top-end versions of the GeForce RTX 2080 Ti with a powerful cooler or water-cooled. With RTX effects, the situation is more complicated, but in general you can get acceptable performance at low RTX settings. The flagship graphics card will handle the high quality RTX at lower resolutions. You can use DLSS for acceleration, but this is a compromise solution, since the picture quality is slightly reduced. Only Anthem is a positive example of DLSS quality work.

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Previously, we have already posted gameplay with the GeForce RTX 2080 Ti as part of the New Year’s assembly, but in Full HD resolution. There is also a comparison with close competitors in three resolutions, but using mainly gaming benchmarks. Now we will delight you with live gameplay in popular games in 4K.

First, let’s introduce the main character of this material — the ASUS ROG Strix GeForce RTX 2080 Ti OC edition video card. This is a full-fledged flagship in all respects. He received not only the top-end TU102-300A graphics processor with two factory overclocking profiles, but also a number of other proprietary advantages. Among them: a reinforced 16 + 3-phase power subsystem with DrMOS chips, bright LED backlight, two BIOS chips and an efficient cooling system.

The cooler includes six nickel-plated copper 6mm heatpipes, a massive aluminum heatsink and three 88mm fans with Axial-tech hybrid design and dust protection. In games, the GPU temperature reached 71°C with a critical value of 89°C.

The following stand was used for testing:

  • Intel Core i9-9900K
  • Vinga CL3008B
  • ASRock Z390 Phantom Gaming SLI
  • 2 x 8GB DDR4-3400 Patriot Viper 4
  • Apacer AS2280P2 M. 2 NVMe 480GB
  • Apacer Panther AS340 960GB
  • Seagate Barracuda Pro 4TB ST4000DM006
  • Vinga VPS-1200Pl
  • Vinga Ark

Gameplays recorded by an external system with AVerMedia Live Gamer 4K, i.e. without loss of performance. The program FPS Monitor was used for monitoring.

Let’s move on to the tests. First of all, we used ready-made presets, because this is what most players do. If the result is satisfactory at the output, then we move on to another game, if not, then we select a simpler profile or take out a tambourine and fine-tune the parameters.

By tradition, we start with less difficult games. World of Tanks even on the ultra preset does not create any problems in the test configuration. The average speed exceeds 100 FPS, the rest of the statistics also do not cause discomfort, so with even hands and a smile of fortune, you can enjoy the game.

Fans of War Thunder should not worry about the word at all. In the Cinema profile, even very rare events do not fall below 50 fps. We had no questions about the quality of the gameplay — only the final one-shot from the opponent upset us.

Despite the power of the system, ARK Survival Evolved was constantly freezing on the epic preset. I had to go down to a high profile and run around a bit before starting the recording so that the main objects were cached. Only after such preparation does it become more or less playable, but stators still happen, as eloquently indicated by the 0.1% Low indicator.

In RUST , almost all the settings were turned to the maximum in order to fully experience the beauty of this world and try to catch the friezes. The beauty was appreciated, but the friezes never appeared. Although the drawdown of very rare events up to 27 fps hints at such a possibility. But the RAM, as for Rust, does not need much — only 10 GB. In past tests in Full HD, she ate more.

With Insurgency: Sandstorm we decided to experiment a little. At first, we launched it at a very high graphics preset. The average speed rose above 70 frames / s and there were no special complaints about the management, but drawdowns of very rare events indicate microfreezes.

To get rid of them, you can switch to a simpler TAA or turn it off altogether. In this case, the 0.1% Low stat goes up from 18 to 30 FPS. Less than we would like, but still the gameplay is already obtained without stators.

Ultra settings in Quake Champions guarantee comfortable gameplay until the first kill — the average speed is 100 fps, and the rest of the indicators do not fall below 75. The death of a hero and the subsequent rebirth squander statistics, especially very rare events that end Recordings dropped to around 30 FPS. But without any discomfort.

If Hunt: Showdown starts to freeze for you, then it’s entirely our fault — we over-praised the game in the latest videos, so it went bad. We, too, with a high preset, could not do without microfreezes, although the average speed kept above 60 frames / s.

The first run of PUBG ran at the combination of ultra and low settings you recommended. Surprisingly, there were no problems — even very rare events kept around 60 FPS. Therefore, we can talk about comfortable gameplay.

If you freak out and turn all the settings to ultra, then the drop will be noticeable — around 38%. On the other hand, this is not particularly reflected in the gameplay itself: the video sequence is still smooth, and the control is predictable.

The first few minutes of Fortnite actively loads data with the epic preset, so very rare events can drop to 30 frames / s. After that, the situation improves, and we did not feel any discomfort. The average speed even rose to 80 FPS.

In Apex Legends , you can turn all the settings to the maximum at once, including the quality of the textures. In this mode, it takes 8 GB of video memory and another 6.5 GB of RAM. But at the end we get a completely comfortable gameplay with responsive controls and excellent smoothness of the video sequence.

Rainbow Six Siege also pleased. With the ultra preset in operations, we got about 140 FPS. That is, you can go online or run it on a high-frequency monitor. Graphics is still not her forte, so you can go down to a simpler preset.

Recently, Ubisoft gave away Steep for free, and we decided to include it in testing. With ultra settings, we didn’t notice any jambs behind it: the frame rate stayed above 60 FPS, the rest of the statistics and controls were also in order.