1060 ti vs 1650 super: MSI GeForce GTX 1650 Super Gaming vs Nvidia GeForce GTX 1060: What is the difference?

MSI GeForce GTX 1650 Super Gaming vs Nvidia GeForce GTX 1060: What is the difference?

51points

MSI GeForce GTX 1650 Super Gaming

54points

Nvidia GeForce GTX 1060

vs

54 facts in comparison

MSI GeForce GTX 1650 Super Gaming

Nvidia GeForce GTX 1060

Why is MSI GeForce GTX 1650 Super Gaming better than Nvidia GeForce GTX 1060?

  • 0.56 TFLOPS higher floating-point performance?
    4.42 TFLOPSvs3.85 TFLOPS
  • 20W lower TDP?
    100Wvs120W
  • 3992MHz higher effective memory clock speed?
    12000MHzvs8008MHz
  • 17.5 GTexels/s higher texture rate?
    138 GTexels/svs120.5 GTexels/s
  • 2200million more transistors?
    6600 millionvs4400 million
  • 5°C lower load GPU temperature?
    69°Cvs74°C
  • 4nm smaller semiconductor size?
    12nmvs16nm
  • 1 higher version of GDDR memory?
    6vs5

Why is Nvidia GeForce GTX 1060 better than MSI GeForce GTX 1650 Super Gaming?

  • 17. 1 GPixel/s higher pixel rate?
    72.3 GPixel/svs55.2 GPixel/s
  • 502MHz faster memory clock speed?
    2002MHzvs1500MHz
  • 1.5x more VRAM?
    6GBvs4GB
  • 64bit wider memory bus width?
    192bitvs128bit
  • Supports ray tracing?
  • 16 more render output units (ROPs)?
    48vs32
  • 3.4dB lower load noise level?
    47.4dBvs50.8dB
  • 1 more DVI outputs?
    1vs0

Which are the most popular comparisons?

MSI GeForce GTX 1650 Super Gaming

vs

Gigabyte GeForce GTX 1650 OC

Nvidia GeForce GTX 1060

vs

AMD Radeon RX 580

MSI GeForce GTX 1650 Super Gaming

vs

AMD Radeon RX 570

Nvidia GeForce GTX 1060

vs

Nvidia GeForce RTX 3050 Laptop

MSI GeForce GTX 1650 Super Gaming

vs

AMD Radeon RX 580

Nvidia GeForce GTX 1060

vs

Nvidia GeForce RTX 3050 Ti Laptop

MSI GeForce GTX 1650 Super Gaming

vs

Gigabyte GeForce GTX 1050 Ti

Nvidia GeForce GTX 1060

vs

Nvidia GeForce GTX 1650

MSI GeForce GTX 1650 Super Gaming

vs

EVGA GeForce GTX 1650 Super SC Ultra Gaming

Nvidia GeForce GTX 1060

vs

Nvidia GeForce RTX 2060

MSI GeForce GTX 1650 Super Gaming

vs

KFA2 GeForce GTX 1650 EX 1-Click OC

Nvidia GeForce GTX 1060

vs

AMD Radeon RX 570

MSI GeForce GTX 1650 Super Gaming

vs

AMD Radeon RX 590

Nvidia GeForce GTX 1060

vs

Nvidia GeForce GTX 1650 Ti Laptop

MSI GeForce GTX 1650 Super Gaming

vs

Gigabyte Radeon RX 6600 XT Eagle

Nvidia GeForce GTX 1060

vs

Manli GeForce GTX 1650

MSI GeForce GTX 1650 Super Gaming

vs

MSI GeForce GTX 1650 Gaming X

Nvidia GeForce GTX 1060

vs

AMD Radeon RX 550

Nvidia GeForce GTX 1060

vs

Nvidia GeForce GTX 1660 Ti

Price comparison

User reviews

Overall Rating

MSI GeForce GTX 1650 Super Gaming

0 User reviews

MSI GeForce GTX 1650 Super Gaming

0. 0/10

0 User reviews

Nvidia GeForce GTX 1060

3 User reviews

Nvidia GeForce GTX 1060

7.3/10

3 User reviews

Features

Value for money

No reviews yet

 

7.3/10

3 votes

Gaming

No reviews yet

 

7.0/10

3 votes

Performance

No reviews yet

 

7.0/10

3 votes

Fan noise

No reviews yet

 

7.0/10

3 votes

Reliability

No reviews yet

 

7.0/10

3 votes

Performance

1.GPU clock speed

1530MHz

1506MHz

The graphics processing unit (GPU) has a higher clock speed.

2.GPU turbo

1725MHz

1708MHz

When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.

3.pixel rate

55. 2 GPixel/s

72.3 GPixel/s

The number of pixels that can be rendered to the screen every second.

4.floating-point performance

4.42 TFLOPS

3.85 TFLOPS

Floating-point performance is a measurement of the raw processing power of the GPU.

5.texture rate

138 GTexels/s

120.5 GTexels/s

The number of textured pixels that can be rendered to the screen every second.

6.GPU memory speed

1500MHz

2002MHz

The memory clock speed is one aspect that determines the memory bandwidth.

7.shading units

Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.

8.texture mapping units (TMUs)

TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.

9.render output units (ROPs)

The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.

Memory

1.effective memory speed

12000MHz

8008MHz

The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.

2.maximum memory bandwidth

192GB/s

192.2GB/s

This is the maximum rate that data can be read from or stored into memory.

3.VRAM

VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.

4.memory bus width

128bit

192bit

A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.

5.version of GDDR memory

Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.

6.Supports ECC memory

✖MSI GeForce GTX 1650 Super Gaming

✖Nvidia GeForce GTX 1060

Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.

Features

1.DirectX version

DirectX is used in games, with newer versions supporting better graphics.

2.OpenGL version

OpenGL is used in games, with newer versions supporting better graphics.

3.OpenCL version

Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.

4.Supports multi-display technology

✔MSI GeForce GTX 1650 Super Gaming

✔Nvidia GeForce GTX 1060

The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.

5.load GPU temperature

A lower load temperature means that the card produces less heat and its cooling system performs better.

6.supports ray tracing

✖MSI GeForce GTX 1650 Super Gaming

✔Nvidia GeForce GTX 1060

Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.

7.Supports 3D

✔MSI GeForce GTX 1650 Super Gaming

✔Nvidia GeForce GTX 1060

Allows you to view in 3D (if you have a 3D display and glasses).

8.supports DLSS

✖MSI GeForce GTX 1650 Super Gaming

✖Nvidia GeForce GTX 1060

DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.

9.PassMark (G3D) result

Unknown. Help us by suggesting a value. (MSI GeForce GTX 1650 Super Gaming)

This benchmark measures the graphics performance of a video card. Source: PassMark.

Ports

1.has an HDMI output

✔MSI GeForce GTX 1650 Super Gaming

✔Nvidia GeForce GTX 1060

Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.

2.HDMI ports

More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.

3.HDMI version

HDMI 2.0

HDMI 2.0

Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.

4.DisplayPort outputs

Allows you to connect to a display using DisplayPort.

5.DVI outputs

Allows you to connect to a display using DVI.

6.mini DisplayPort outputs

Allows you to connect to a display using mini-DisplayPort.

Price comparison

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Which are the best graphics cards?

GeForce GTX 1060 Revisit: A Good Buy in 2021?

A few weeks back we looked at the old Radeon RX 580, to see how it performs in today’s games at 1080p and 1440p. It was great to see this 2017 mid-range GPU hanging in surprisingly well, as it didn’t take much to achieve highly playable performance.

The big issue with GPUs today is of course pricing and availability. Months ago we started recommending the RX 580 as an alternative to spending over $1,000 on a new and heavily scalped Ampere or RDNA2 product. The Radeon RX 580 could be had for ~$300 on eBay used, and although that’s roughly twice what you might have paid for a new one just a year prior, we’re living in very different times.

Sadly, a Radeon RX 580 8GB at $300 is now a dream as most sell for between $400 and $500. Alternatively, for just shy of $300, you can still get 4GB versions of the RX 580 which will deliver the same level of performance shown with the 8GB model, provided you don’t exceed the VRAM capacity and you can avoid this where necessary by tuning down texture quality, to name one setting.

Another good alternative for a similar price is the GeForce GTX 1060 6GB. These graphics cards are currently selling on the second hand market for ~$300. You get a little more VRAM than an affordable RX 580, and performance should be similar. We thought it made sense to revisit the GTX 1060 6GB as we did with the Radeon earlier on, so here we are to see how this oldie plays current generation games.

Over the years we’ve tested the GTX 1060 numerous times, and so we’re going to assume you all know what the deal is with this GeForce model at this point. We’ll skip over specs or bang on about the history of this product. We’re looking at it from a «make do» type situation… is it a potential good buy in 2021 while you wait for current-gen GPUs to come down from their ridiculous margins over MSRP?

To answer that question, as was the case with the Radeon RX 580, this isn’t a head-to-head benchmark comparison as we’re simply interested to see how the GTX 1060 6GB handles a range of new or popular games using low, medium, and high quality settings.

We’ve tested 17 games at 1080p and 1440p using those three quality presets. Our test bench was equipped with a cool Ryzen 9 5950X using 32GB of DDR4-3200 CL14 memory, so the results are going to be entirely GPU limited. Let’s get into it…

Gaming Benchmarks

We’ll start off by looking at performance in Assassin’s Creed Valhalla. This AMD sponsored title tends to perform better with Radeon GPUs, though the GeForce GTX 1060 6GB still does very well and can deliver a decent experience using the medium quality settings at 1080p with a 59 fps average.

If that’s not enough, the lowest preset will allow for 70 fps and that’s not much slower than the 75 fps the RX 580 produced.

For 1440p gaming you’ll probably want to go with the lowest quality preset and even then you won’t be treated to a 60 fps experience. Still, I think given this GPU’s age, the performance is quite good.

Older GPUs remain very usable for most esports-type games, so competitive titles like Rainbow Six Siege. Although the GTX 1060 is much slower than the RX 580 here, you can still enjoy a high refresh rate experience at 1080p using the high quality preset.

Even at 1440p, you’re looking at over 60 fps at all times and it’s possible to push over 100 fps using the lowest quality preset. For these games a second hand GTX 1060 offers a lot of value.

Biomutant is a new game that’s visually impressive, even using the lower quality settings. Performance of the GTX 1060 6GB was excellent, matching or exceeding the RX 580. Even with the high quality preset you’ll be able to achieve 60 fps at 1080p, and then push well beyond that with the medium and low quality presets.

At 1440p you’re still in for a 60 fps-like experience using the low quality preset, so that’s a great result given how great the game looks.

Outriders is another new game that we decided to test. Again, the GTX 1060 is very close to the RX 580. With the medium quality settings the game looks great and at 1080p you’ll be looking at just over 60 fps, or over 40 fps at 1440p.

The game runs silky smooth using the low quality preset and still managed to look surprisingly good. Overall, playing Outriders on the GTX 1060 6GB was an enjoyable experience.

Moving on to Horizon Zero Dawn, we’re looking at very similar performance between the GTX 1060 and RX 580. This meant the 1060 was able to deliver highly playable performance at 1080p using the second highest quality preset, labeled as favor quality.

But this is another game that looks great even when dialed down a bit, and I’ve found visuals are still excellent with the ‘original’ quality preset. This allowed for 71 fps at 1080p and 49 fps at 1440p.

The GTX 1060 isn’t quite as punchy as the RX 580 in Shadow of the Tomb Raider, though they are comparable with the medium quality preset. The 1060 does drop off a little when using the low and lowest settings, but even so we’re talking about 75 fps on average at 1080p using low, and 88 fps with lowest, so a good experience overall.

Doom Eternal is an exceptionally well optimized game and as a result these older mainstream GPUs work a treat. The GTX 1060 is slower than the RX 580 overall, but even so manages over 100 fps at 1080p using the nightmare settings.

Then at 1440p, it averaged 88 fps using the low preset and 77 fps with high, but was unable to use the nightmare settings without tweaking texture quality, due to the more limited 6GB VRAM buffer.

The RX 580 and GTX 1060 deliver comparable performance in Death Stranding. The 1060 was slightly slower in some instances, but overall performance was excellent.

We’re talking well over 60 fps at 1080p using the default quality preset, which can be thought of as a high quality setting. Even at 1440p, performance was impressive and certainly very playable with the default quality preset.

The Dirt 5 results are strange and rather unexpected. As an AMD sponsored title you’d expect the RX 580 to run away with it, but here the opposite is true. Under all conditions the GTX 1060 was faster and sometimes much faster as seen when testing with the ultra low and low presets at 1080p.

Thus, Dirt 5 is an excellent title for the GTX 1060. With the medium quality preset, which looks excellent by the way, the GTX 1060 6GB spat out 65 fps on average. The low and ultra low results at 1080p are surprising. I went back and tested both models to verify this data. It seems there is some kind of bug on AMD’s side that’s heavily limiting the performance of the RX 580 under these test conditions and as a result the GTX 1060 was up to 42% faster.

The Fortnite data is rather boring, but in a good way if that’s a thing.

The RX 580 and GTX 1060 are tightly matched here, and performance was excellent. Using the medium settings, which is what most Fortnite players use for a competitive advantage, the GTX 1060 was good for 158 fps on average at 1080p and then 101 fps at 1440p. Both are highly playable and enable an enjoyable gaming experience.

Watch Dogs: Legion is an Nvidia sponsored title, so you might expect the GTX 1060 to have the edge here. But that wasn’t the case. It seems as though old Nvidia GPUs work best in AMD sponsored titles, while AMD GPUs work best in Nvidia sponsored titles, who knew.

The GTX 1060 averaged 64 fps at 1080p using the medium quality preset, so it’s certainly good enough to enjoy the game, and even with the high setting you’re still looking at 55 fps on average. All that said, 1440p is a bit of a stretch with just 47 fps on average using the lowest quality preset.

Resident Evil Village is yet another brand new game release we tested. This one played significantly better with the Radeon GPU, though the GTX 1060 was still able to deliver highly playable performance at 1080p using the maximum preset. It was just 15% slower than the RX 580, and 20% slower using the balanced preset.

The only game you probably can’t really enjoy that well with the GeForce GTX 1060 6GB is Cyberpunk 2077. We’re looking at just 46 fps on average at 1080p using the lowest possible quality settings.

Cyberpunk 2077 is not the most well optimized title, so these results are hardly surprising. The RX 580 also struggled, though it was 20% faster and that difference was very noticeable.

Forza Horizon 4 is a good example of a well optimized game, the visuals are breathtaking and while it certainly can’t be compared to Cyberpunk 2077 as they’re entirely different games with very different hardware requirements, Forza still looks great and is a ton of fun.

The GTX 1060 spat out an insane 167 fps at 1080p using the lowest quality preset, 115 fps with medium, and impressively 84 fps using ultra. Even at 1440p the ultra preset still allowed for 66 fps.

Star Wars Jedi: Fallen Order plays better with the GTX 1060 and as a result we’re almost getting 60 fps at 1440p using the medium quality preset. Dropping down to 1080p allows for a 60 fps experience using the maximum in-game quality preset, while ‘high’ allows for over 70 fps. The GTX 1060 is more than capable of delivering highly playable performance in this title using a respectable level of visual settings.

The second last game tested is F1 2020 and here the GTX 1060 is slightly slower than the RX 580, though that’s not too much of an issue as we’re pushing over 60 fps in almost all test conditions. For example, at 1080p we’re looking at 75 fps on average using the maximum quality preset called «ultra high,» then 132 fps with medium and 160 fps using low.

Then at 1440p, it’s still possible to render 105 fps on average using ultra low, 89 fps with medium, and then 55 fps with ultra high, so another solid gaming experience here.

Apex Legends results really surprised us. Last time we tested Apex with these GPUs, which was probably about a year ago, the GTX 1060 was slightly faster than the RX 580. But using the latest version of the game with an entirely new map, and of course, newer drivers, the RX 580 came out on top and by a respectable ~15% margin.

The GTX 1060 delivered very playable performance under most test conditions with 69 fps at 1080p using the high quality settings, 88 fps using medium settings, and then 106 fps when running with the low quality settings.

As expected, 1440p was a bit more challenging, but even so it’s possible to receive around 70 fps on average using the low quality settings.

Average Performance

Here’s a quick look at the 17 game average because although this isn’t really meant to be a head-to-head comparison, I know many of you will want to see this graph.

At 1080p we see that the RX 580 is ~4-5% faster, and that’s just what we found a year ago when we compared the two in over 30 games. The margin does widen at 1440p, using the low and medium settings the RX 580 was on average 7% faster, and then 11% faster using high. The difference in VRAM capacity is no doubt having an effect on those results.

Hot or Not?

The GeForce GTX 1060 6GB is still surprisingly punchy in 2021. For roughly $300 on the second hand market, that’s about $50 more than what these cards sold for when new in mid-2016. That’s obviously not a great deal today, but if you’re in need of a graphics card to enjoy some PC gaming, then this is a cost-effective option by today’s standards.

To be clear, we’re not recommending anyone race out and drop $300-ish dollars on an old GeForce GTX 1060 6GB. The truth is, I don’t have a good option for you, no one does. But if spending well over $1,000 on an RTX 3070 or $800-$900 on an RTX 3060 is out of the question, and frankly it is in our opinion, then a make do option like a second hand GTX 1060 6GB is an alternative, and it’s one that’ll see you lose less money in the long run.

By the way, if you don’t care about texture quality because you play games like Rainbow Six Siege or Fortnite, then the 3GB GTX 1060 might be a better option for you. Those graphics cards often sell for ~$100 less and will deliver a similar level of performance assuming you keep game assets under the VRAM limit.

On a final note, a few people were upset about our use of the Ryzen 9 5950X test system for the RX 580 benchmarks, claiming it was inflating GPU performance and giving unrealistic expectations. I’d just like to point out that this isn’t the case, even with a much lower end CPU such as the Ryzen 5 2600 as an example, in almost all of these tests you’ll still be heavily GPU limited, because the RX 580 and GTX 1060 aren’t very powerful.

That said, if you’re not limited by these 5 year old mid-range GPUs, well I’ve got good news for you: don’t stress about a GPU upgrade as you’re in desperate need of a CPU upgrade and right now they’re much cheaper and easier to buy.

We always test GPU performance without a CPU bottleneck, because CPU limited data for a graphics card evaluation becomes rather useless very quickly. Having said that, there is the matter of driver overhead, and it’s true that the GTX 1060 will require more CPU power than the RX 580 due to the architectural differences between them, but testing for that is a completely different content piece.

Shopping Shortcuts:
  • Nvidia GeForce RTX 3070 on Amazon
  • AMD Radeon RX 6700 XT on Amazon
  • Nvidia GeForce RTX 3080 on Amazon
  • AMD Radeon RX 6800 on Amazon
  • AMD Radeon RX 6800 XT on Amazon
  • AMD Ryzen 9 5950X on Amazon
  • AMD Ryzen 5 5600X on Amazon

Nvidia GeForce GTX 1650 Super vs Nvidia GeForce GTX 1060 6GB








Nvidia GeForce GTX 1650 Super vs Nvidia GeForce GTX 1060 6GB

Comparison of the technical characteristics between the graphics cards, with Nvidia GeForce GTX 1650 Super on one side and Nvidia GeForce GTX 1060 6GB on the other side. The first is dedicated to the desktop sector, it has 1280 shading units, a maximum frequency of 1,7 GHz, its lithography is 12 nm. The second is used on the desktop segment, it includes 1280 shading units, a maximum frequency of 1,7 GHz, its lithography is 16 nm. The following table also compares the boost clock, the number of shading units (if indicated), of execution units, the amount of cache memory, the maximum memory capacity, the memory bus width, the release date, the number of PCIe lanes, the values ​​obtained in various benchmarks.

Note: Commissions may be earned from the links above.

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Specifications:

Graphics card

Nvidia GeForce GTX 1650 Super

Nvidia GeForce GTX 1060 6GB
Market (main)

Desktop

Desktop
Release date

Q4 2019

Q3 2016
Model number

TU116-250-KA-A1

GP106-400-A1
GPU name

TU116

GP106
Architecture

Turing

Pascal
Generation

GeForce 16

GeForce 10
Lithography

12 nm

16 nm
Transistors

6. 600.000.000

4.400.000.000
Bus interface

PCIe 3.0 x16

PCIe 3.0 x16
GPU base clock

1,53 GHz

1,51 GHz
GPU boost clock

1,73 GHz

1,71 GHz
Memory frequency

1.500 MHz

2.002 MHz
Effective memory speed

12 GB/s

8 GB/s
Memory size

4 GB

6 GB
Memory type

GDDR6

GDDR5
Memory bus

128 Bit

192 Bit
Memory bandwidth

192,0 GB/s

192,2 GB/s
TDP

100 W

120 W
Suggested PSU 350W ATX Power Supply 400W ATX Power Supply
Multicard technology


Outputs

1x DVI
1x HDMI
1x DisplayPort

1x DVI
1x HDMI
3x DisplayPort


Maximum GPU Temperature

90°C

94°C
Cores (compute units, SM, SMX)

20

10
Shading units (cuda cores)

1. 280

1.280
TMUs

80

80
ROPs

32

48
Cache memory

1 MB

1,5 MB
Pixel fillrate

55,2 GP/s

82,0 GP/s
Texture fillrate

138,0 GT/s

136,7 GT/s
Performance FP16 (half)

8,8 TFLOPS

68,4 GFLOPS
Performance FP32 (float)

4,4 TFLOPS

4,4 TFLOPS
Performance FP64 (double)

138 GFLOPS

136,7 GFLOPS
Amazon


eBay


Note: Commissions may be earned from the links above.

Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. This is why we prefer for the moment not to show a price. You should refer to the respective online stores for the latest price, as well as availability.

We can better compare what are the technical differences between the two graphics cards.

Performances :

Performance comparison between the two processors, for this we consider the results generated on benchmark software such as Geekbench 4.





FP32 Performance in GFLOPS
Nvidia GeForce GTX 1650 Super

4.416
Nvidia GeForce GTX 1060 6GB

4.375

The difference is 1%.

Note: Commissions may be earned from the links above. These scores are only an
average of the performances got with these graphics cards, you may get different results.

Single precision floating point format, also known as FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point.

Equivalence:

Nvidia GeForce GTX 1650 Super AMD equivalentNvidia GeForce GTX 1060 6GB AMD equivalent

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Information:

We do not assume any responsibility for the data displayed on our website. Please use at your own risk. Some or all of this data may be out of date or incomplete, please refer to the technical page on the respective manufacturer’s website to find the latest up-to-date information regarding the specifics of these products.

0024 vs 55.2 GPixel/s

  • 502MHz faster memory speed?
    2002MHz vs 1500MHz
  • 1.5x more VRAM?
    6GB vs 4GB
  • 64bit wider memory bus?
    192bit vs 128bit
  • Supports ray tracing?
  • 16 more ROPs?
    48 vs 32
  • 2 more DisplayPort outputs?
    3 vs 1
  • 3.4dB lower noise level at full load?
    47.4dB vs 50.8dB
    • 0.56 TFLOPS above FLOPS?
      4.42 TFLOPS vs 3.85 TFLOPS
    • 20W below TDP?
      100W vs 120W
    • 3992MHz higher effective clock speed?
      12000MHz vs 8008MHz
    • 17. 5 GTexels/s higher number of textured pixels?
      138 GTexels/s vs 120.5 GTexels/s
    • 2200million more transistors?
      6600 million vs 4400 million
    • 5°C lower GPU temperature at boot?
      69°C vs 74°C
    • Smaller 4nm semiconductors?
      12nm vs 16nm
    • 1 later versions of GDDR memory?
      6 vs 5

    Which comparisons are the most popular?

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    RX07 vs

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    NVIDIA GeForce GTX 1650 Super

    2 Reviews of users

    NVIDIA GeForce GTX 1650 Super

    10. 0263 /10

    2 Reviews of Users

    9000 7.3 Votes

    10.0 /10

    2 Votes

    Games

    7.0 /10

    3 VOTES

    9.5 /10

    2 VOTES

    performance

    7.0 /10

    3 Votes

    /10

    2 Votes

    Bannitor nois

    7.0

    3 Votes

    9000

    Reliability

    7.0 /10

    3 Votes

    10.0 /10

    2 VOTES

    1. TECH FRIENTS GP

    1506MHZ

    004 1530MHz

    The graphics processing unit (GPU) has a higher clock speed.

    2.turbo GPU

    1708MHz

    1725MHz

    When the GPU is running below its limits, it can jump to a higher clock speed to increase performance.

    3.pixel rate

    72.3 GPixel/s

    55.2 GPixel/s

    The number of pixels that can be displayed on the screen every second.

    4.flops

    3.85 TFLOPS

    4.42 TFLOPS

    FLOPS is a measurement of GPU processing power.

    5.texture size

    120.5 GTexels/s

    138 GTexels/s

    Number of textured pixels that can be displayed on the screen every second.

    6.GPU memory speed

    2002MHz

    1500MHz

    Memory speed is one aspect that determines memory bandwidth.

    7.shading patterns

    Shading units (or stream processors) are small processors in a graphics card that are responsible for processing various aspects of an image.

    8.textured units (TMUs)

    TMUs accept textured units and bind them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.

    9 ROPs imaging units

    ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and performing other tasks such as anti-aliasing to improve the appearance of graphics.

    Memory

    1.memory effective speed

    8008MHz

    12000MHz

    The effective memory clock frequency is calculated from the memory size and data transfer rate. A higher clock speed can give better performance in games and other applications.

    2.max memory bandwidth

    192.2GB/s

    192GB/s

    This is the maximum rate at which data can be read from or stored in memory.

    3.VRAM

    VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.

    4.memory bus width

    192bit

    128bit

    Wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.

    5. GDDR memory versions

    Later versions of GDDR memory offer improvements such as higher data transfer rates, which improve performance.

    6. Supports memory debug code

    ✖Nvidia GeForce GTX 1060

    ✖Nvidia GeForce GTX 1650 Super

    Memory debug code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.

    Functions

    1.DirectX version

    DirectX is used in games with a new version that supports better graphics.

    2nd version of OpenGL

    The newer version of OpenGL, the better graphics quality in games.

    OpenCL version 3.

    Some applications use OpenCL to use the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions are more functional and better quality.

    4. Supports multi-monitor technology

    ✔Nvidia GeForce GTX 1060

    ✔Nvidia GeForce GTX 1650 Super

    The video card has the ability to connect multiple screens. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.

    5.GPU Temperature at Boot

    Lower boot temperature means that the card generates less heat and the cooling system works better.

    6.supports ray tracing

    ✔Nvidia GeForce GTX 1060

    ✖Nvidia GeForce GTX 1650 Super

    Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.

    7.Supports 3D

    ✔Nvidia GeForce GTX 1060

    ✔Nvidia GeForce GTX 1650 Super

    Allows you to view in 3D (if you have a 3D screen and glasses).

    8. supports DLSS

    ✖Nvidia GeForce GTX 1060

    ✖Nvidia GeForce GTX 1650 Super

    DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.

    9. PassMark result (G3D)

    Unknown. Help us offer a price. (Nvidia GeForce GTX 1650 Super)

    This test measures the graphics performance of a graphics card. Source: Pass Mark.

    Ports

    1.has HDMI output

    ✔Nvidia GeForce GTX 1060

    ✔Nvidia GeForce GTX 1650 Super

    Devices with HDMI or mini HDMI ports can stream HD video and audio to the connected display.

    2.HDMI connectors

    More HDMI connectors allow you to connect multiple devices at the same time, such as game consoles and TVs.

    HDMI 3.Version

    HDMI 2.0

    HDMI 2.0

    New HDMI versions support higher bandwidth for higher resolutions and frame rates.

    4. DisplayPort outputs

    Allows connection to a display using DisplayPort.

    5.DVI outputs

    Allows connection to a display using DVI.

    Mini DisplayPort 6.outs

    Allows connection to a display using Mini DisplayPort.

    Price match

    Cancel

    Which graphic cards are better?

    GTX 1650 video card test and comparison with GTX 1650 Super and GTX 1060

    This article was written by a website visitor and has been rewarded.

    Those who read my posts from time to time probably still remember that not so long ago I already had a test of the GTX 1650 Super video card by Palit StormX. Today, I got my hands on a version of a video card without Super registration, but performed by the same Palit StormX.

    These video cards actually differ significantly. In fact, the difference in the number of execution units between the standard version of the GTX 1650 and the GTX 1650 Super is even greater than the difference between the GTX 1650 Super and the GTX 1660 already located in the line above. It is worth noting, however, that the GTX 1660 already has 6GB of video memory on board, while both versions of the GTX 1650 are content with only 4BG of video memory, but of different standards, GDDR5 in the case of the standard GTX 1650 and GDDR6 in the case of the GTX 1650 Super version, which, as a result, due to the higher clock frequency, gives the latter a noticeably higher bandwidth value with the same the same bus width, bringing it closer in this value, again, to the older one in the GTX 1660 line.

    recommendations

    But the easiest way, oddly enough, is to draw parallels with the previous generation of video cards. If the GTX 1650 Super is a direct analogue of the GTX 1060 6GB in terms of the number of execution units, then the standard version of the GTX 1650 is closer to the GTX 1050 Ti, although it has more processors at its disposal. For greater clarity, you should look at the comparative table of the basic characteristics of these video cards.

    I got the video card in the OEM version, that is, without a box, in a dense black pimply bag with brief documentation inside. To be honest, the last time I bought a video card in this design was 15 years ago. Since then, as a rule, even the most budget video cards have been in boxes.

    From images on the internet, it might seem that the GTX 1650 Palit StormX and the GTX 1650 Super Palit StormX are pretty much the same in terms of looks. In reality, these video cards are quite different in their dimensions, offhand one and a half times. The GTX 1650 Palit StormX is very compact in real life, slightly larger than a 2.5” hard drive. The plastic shroud also looks a bit different. The video card occupies one slot, or rather, one slot in the case is occupied by a bar, inside the case the video card itself occupies about one and a half slots due to bulging cooling.

    GTX 1650 Palit StormX

    GTX 1650 Super Palit StormX

    The radiator contacts only with the video card chip itself, I did not find any additional cooling of the power subsystem or memory chips. Although the memory is hidden from view, it is located just under the radiator and I could not understand if there was any contact there. But I did not find any hints of this or the presence of thermal pads. Which is logical, in the older version of the GTX 1650 Super Palit StormX, the memory is also not cooled by anything else. In both cases, all elements on the board, including the memory subsystem and memory chips, are simply blown through by the air flow created by the fan.

    Despite the modest cooling system, the video card does not get very hot, on average we have a temperature in the range of 60-63 degrees, while the fan speed increases from a minimum of 30% to about 40-42%. In the older GTX 1650 Super Palit StormX, despite the larger system, the temperatures and fan speeds were higher, as was the noise emitted. Unfortunately, as in the older version, here the fans do not turn off when there is no load and constantly rotate at a minimum value of 30%, which, unfortunately, is audible against the general ambient noise background. By itself, the noise level of the fan creates a low, but characteristic, standing out against the background. The number of revolutions, unfortunately, is not displayed for this video card, as for the older version. Therefore, one has to be content with only percentage values.

    I will test the video card in the same games, on the same settings and under the same conditions as last time. This will give us the opportunity to compare the results obtained with the results already available and understand what place this video card will take in comparison with the GTX 1060 3GB and GTX 1650 Super. Just in case, I’ll remind you and point out separately on the graphs that the GTX 1060 3GB was overclocked (the operating frequencies of the video card in the tests were 2139 MHz for the core and 9300 MHz for the memory). GTX 1650 Super worked normally. GTX 1650 will also work normally.

    All test segments were taken from this recording. The settings can be found here. All measurements were made using the FRAPS program.

    Test configuration looks like this:

    • Ryzen 3 3100 @3800 MHz+ be quiet! Pure Rock Slim
    • ASUS TUF B350M-Plus Gaming (Bios ver. 5602, AGESA 1.0.0.6)
    • 32GB (4×8) @2933CL16 Kingston HyperX (HX424C15FB2K2/16 + HX430C15FB3K2/16)
    • GTX 1650 (WHQL 460.89)
    • SSD WDS500G2B0A 500GB
    • NZXT S340
    • Cooler Master V1000

    Ultra preset, resolution 1920×1080. The GTX 1650 is in third place, while the overclocked GTX 1060 3GB is in second. All three video cards lined up in a fairly even line. The GTX 1650 Super outperforms the GTX 1060 3GB by 16%, which in turn outperforms the GTX 1650 by 19%. All three video cards provide a comfortable level of frame rate for the game.


    Manual graphics settings, 2x multisampling, resolution 1920×1080. The GTX 1650 is again in last place, but here the GTX 1060 3GB already had some problems with a lack of video memory, which affects the minimum frame rate, the game on this video card periodically stutters. The GTX 1650, despite the lower average, has no problems with the minimum value. The GTX 1650 Super outperforms the GTX 1060 3GB by 17% in the average and 57% in the minimum frame rate. That, in turn, is ahead of the GTX 1650 by 12% in terms of the average frame rate, but inferior by 21% in the minimum.


    Max graphics preset, 4x multisampling, 1920×1080 resolution. One of the few examples in which the GTX 1060 3GB, due to overclocking, still managed to outperform the GTX 1650 Super at least a little. Although the advance is extremely conditional. The GTX 1650 is about 20% behind them. Playable framerate is provided by all three video cards.


    Maximum graphics settings preset, resolution 1920×1080. In Far Cry 5, the balance of power is again the same, but in this game, the gap between the GTX 1650 and the GTX 1060 3GB is no longer so noticeable. All video cards provide an acceptable frame rate, although on the GTX 1650 this value is already on the verge and can sink below 60 frames.


    Maximum graphics settings, no anti-aliasing, advanced settings disabled, resolution 1920×1080. GTX 1650 Super and GTX 1060 3GB (in overclocking, let me remind you) go head to head, although the GTX 1650 Super still breaks out a little, especially in terms of the maximum frame rate. The younger GTX 1650 is not so inferior to them. All three video cards provide a comfortable level of frame rate.


    Medium graphics preset, tessellation off, HairWorks off, resolution 1920×1080. Here we again see a balance of power similar to Battlefield 1 with a relatively even gap between all three video cards. But the GTX 1650 Super breaks away from the other two cards more noticeably. It will be possible to play comfortably on all three video cards.


    Manual settings from last post, resolution 1920×1080. In Resident Evil 2 Remake, the GTX 1650 managed to nearly match the overclocked GTX 1060 3GB, with the GTX 1650 Super beating it by 19%. It will be possible to play comfortably on all three video cards.


    Maximum graphics settings, FXAA, resolution 1920×1080. The second game in the test, in which the GTX 1060 3GB managed to take the lead, albeit formally and only due to overclocking. In fact, the GTX 1060 3GB and GTX 1650 Super caught up, which can not be said about the younger GTX 1650, which is very significantly inferior to other video cards. You can play on all three video cards, but on the GTX 1650, the frame rate can drop even below 50 frames.


    Maximum graphics settings, TAA anti-aliasing, resolution 1920×1080. Another game in which the GTX 1060 3GB and GTX 1650 Super are extremely close in performance, while the younger GTX 1650 is largely inferior to them. A comfortable game is possible on all three video cards.


    First, looking at the results, keep in mind that the GTX 1060 3GB was overclocked, while the GTX 1650 was running normally, so the actual distribution between these two cards under equal conditions will be different. Secondly, you need to understand that the games used in the tests are mostly old, released even before the advent of the Turing architecture, in the era of the total use of the DirectX 11 API. All these games have been optimized to take advantage of legacy architectures and do not give us a real picture of the performance of newer graphics cards. In the last entry of the GTX 1650 Super test, I touched on this topic in more detail, but I will briefly remind you that new architectures (Turing, and now Ampere) have brought with them certain architectural changes and improvements, which, if used, can give a noticeable advantage over to now obsolete architectures, including Pascal. These improvements include the possibility of parallel execution of INT and FP calculations, while previously these operations were performed in turn, plus Turing architecture video cards were taught to execute FP16 calculations at twice the speed, and INT calculations became much faster. Do not forget about the support of such technologies as, for example, VRS and Mesh Shading.

    Last time I used the Neon Noir Ray Tracing benchmark for clarity, which uses its own method of implementing ray tracing on video cards without using hardware blocks, and this example very well demonstrated the advantage of the fresh architecture. Moreover, if last time we could not yet observe the real application of this solution, now we already have a living example in the form of the game Crysis Remastered, which uses this method already directly in the game. So the use of this benchmark is quite viable and realistic. Therefore, I propose to turn to him again.

    As expected, the GTX 1650 performs better in this benchmark than in older games. In stock, it performs on par with the overclocked GTX 1060 3GB, and in a small overclock it outperforms it by 9%. Speaking of overclocking, in this case it would be strange to expect something special. On the core, the video card reaches an average of ~2000 MHz, like the older GTX 1650 Super from the previous test. As for the memory, artifacts appear already at a value of about +600 MHz. So I set 500 MHz as a stable operating value, with a small margin of stability. As a result, the effective memory frequency increased from 8000 MHz to 9000 MHz. For comparison, on the older GTX 1650 Super, which has GGDR6 memory installed on board (plus there is an additional 6-pin power supply), it was possible to raise the effective operating frequency from the standard 12000 MHz to 14600 MHz.

    In general, the video card leaves a very pleasant impression, as for a budget compact version that occupies minimal space in the case and does not require additional power. By the way, there is a version of the video card with GDDR6 memory, operating at an effective frequency of 12000 MHz, like the GTX 1650 Super. Another question is whether there is any sense in such memory on a video card of this level. I don’t think so. Whether it is worth buying such a video card is an individual question. If you are not a particularly demanding gamer and you have a FHD monitor with a refresh rate of 60-75 Hz, then it is fine. Moreover, chasing some tops in this case does not make much sense, a more or less unpretentious non-reference option will provide quite effective and quiet cooling.

    This material was written by a site visitor and has been rewarded.

    GTX 1650 Super vs. GTX 1060

    This content has been written by a website visitor and has been rewarded.

    Super

    GTX 1650 Super is an extremely interesting video card that significantly outperforms the simple GTX 1650 in its characteristics and is only slightly inferior to the older GTX 1660. Perhaps, in terms of price to performance ratio, this is one of the best options on the market at the moment . However, the performance and features will be lower.

    We’re talking about Palit’s StormX graphics card, which is essentially the most affordable and affordable GTX 1650 Super graphics card solution on the market at the moment. The video card is delivered in a box of modest size, which is customary in design for Palit. There is nothing to talk about some kind of equipment, except for the video card and booklets, there is nothing and is hardly necessary.

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    The video card has extremely modest dimensions and a simple cooling system, which is an aluminum radiator bar with a single 100 mm fan. The heat sink contacts only the chip, the memory chips and the VRM zone are cooled according to the residual principle only by the air flow of the main fan. The radiator fins are arranged longitudinally, so that part of the heated air leaves the body.

    Not all drivers are equally useful

    Unfortunately, the first thing I encountered after installing the driver was a problem, and quite a complex one at that. After installing the driver, the familiar Nvidia control panel was missing, and every time Windows 10 started reporting that this Nvidia control panel was missing, offering to click on the link to install it, but this did not lead to any result, no installation took place, nor when clicking on the link, or when manually trying to install this control panel through the Microsoft Store. Moreover, all my data in the browser began to be reset after each reboot, I had to manually log into all accounts again, and my email was full of messages that I was logged into my account from a new device.

    The problem turned out to be quite simple — the official site www.nvidia.ru downloads the wrong version of the driver, and there is no way to select the desired version on the Russian-language site. There are two versions: standard and DCH. We need a standard driver, but the official site downloads the DCH version which is causing all these problems. There are at least two solutions: use the foreign version of the site www.nvidia.com, where you can select the version of the driver to download, or change the link address manually. When trying to access a foreign site, I encountered the fact that it automatically redirects me to a Russian-language one. Therefore, I used the second method. When we select the driver version and get to the page where we are offered to click on the button and download the driver, we copy the link address, paste it into the browser line, remove the extra letters like “-dch” and only then press Enter. That’s it, we download the standard version of the driver. Moreover, apparently, this problem has been at least six months old, but it has not yet been solved. Below I give an example of coverage and solution of this problem with reference to a source dated January 2020, that is, six months have passed.

    Image of taken from here

    Game tests

    The clock speed of the video card, even despite its budget and an extremely modest cooling system under load, is kept within 1900 MHz, which is quite good.

    We will compare this video card with my already former GTX 1060 3GB MSI Gaming X in overclocking to 2139 MHz for the core and 9300 MHz for memory. Yes, we will be comparing the stock budget GTX 1650 Super with the flagship GTX 1060 3GB overclocked. Why is that? We will assume that this is a compensation for a small difference in computing units and older video memory. Still, this is a budget video card four years ago, let’s give it a small head start as a tribute. A visual comparison of the characteristics of both video cards can be seen below.

    All test segments were taken from this recording. The settings can be found here. All measurements were made using the FRAPS program.

    Test configuration:

    • Ryzen 5 1500X @3700 MHz + be quiet! pure rock slim
    • ASUS TUF B350M-Plus Gaming
    • 2x8GB Kingston HyperX @2800 MHz CL14-16-14-30-48 1T (HX424C15FB2K2/16)
    • GTX 1650 Super 4GB Palit StormX @1900/12000
    • GTX 1060 3GB MSI Gaming X @2139/9300
    • SSD WDS500G2B0A 500GB
    • HDD WD10EZEX 1TB

    Ultra preset, resolution 1920×1080. The GTX 1650 Super 4GB outperforms the GTX 1060 3GB by 16% despite the overclocking of the latter, both video cards provide a comfortable frame rate.

    Manual graphics settings, 2x multisampling, 1920×1080 resolution. Here, the GTX 1060 3GB had some low VRAM issues. The GTX 1650 Super 4GB leads it by 17% on average and 57% on the minimum frame rate.

    Maximum graphics preset, 4x multisampling, 1920×1080 resolution. One of the few examples in which the GTX 1060 3GB, due to overclocking, still managed to outperform the GTX 1650 Super 4GB at least a little. Although the advance is extremely conditional.

    Maximum graphics settings preset, resolution 1920×1080. The GTX 1650 Super 4GB again takes over the GTX 1060 3GB by 15%.

    Maximum graphics settings, no anti-aliasing, advanced settings disabled, resolution 1920×1080. Both graphics cards go head to head, although the GTX 1650 Super 4GB still breaks out a bit, especially in terms of maximum frame rate. It is worth noting that in this game the load of the video card was not always kept at the maximum value, so the real gap and the potential of the video card may be higher.

    Medium graphics preset, tessellation off, HairWorks off, resolution 1920×1080. Here we again observe the already quite familiar GTX 1650 Super 4GB lead by 17% in terms of the average frame rate and by 25% in the minimum one.

    Manual settings from last post, resolution 1920×1080. The situation is repeating itself. The GTX 1650 Super 4GB outperforms the GTX 1060 3GB by 19% in terms of average frame rate.

    Maximum graphics settings, FXAA, resolution 1920×1080. The second example for today, in which the GTX 1060 3GB, thanks to overclocking, still managed to pull ahead a little. Although, as in the first case, breaking out is very formal.

    Maximum graphics settings, TAA, resolution 1920×1080. In this case, video cards are extremely close in their performance, although with some variation in the minimum and maximum values. And in both directions, which is interesting. The novelty has an advantage in terms of the maximum value, but for some reason it is inferior to the older video card in terms of the minimum value. Randomness is excluded, there were three runs in both cases, the pattern is preserved.

    Ray Tracing

    We all know and remember that the GTX series video cards are devoid of any hardware computing units, despite the fact that they are based on the Turing architecture. And many, according to my observations, mistakenly believe that only these blocks are responsible for the high speed of the Ray Tracing technology. But it’s not so simple. Even the official slides from Nvidia clearly show that the calculations associated with ray tracing fall not only, and maybe even not so much on the hardware units, but on the rest of the computing units of the video card. What this means in practice — I suggest you take a look at the Neon Noir Ray Tracing Benchmark technical demo from Crytek, comparing two of our video cards that are extremely similar in terms of their computing abilities, both of which lack any specialized hardware blocks, but are based on two different architectures: Pascal and Turing. As we have already seen from the results of gaming tests without ray tracing, these video cards are quite close to each other. What will happen in the case of using ray tracing?

    The GTX 1650 Super based on the Turing architecture pulled ahead by as much as 42% even despite the lower clock speeds, that is, almost one and a half times.

    As far as I understand, but I could be wrong, one of the features in the Turing architecture was the possibility of simultaneous parallel calculations of INT32 and FP32, while in the case of Pascal these operations were performed in turn, in addition, Turing was taught to execute FP16 at twice the speed, which in total and gave such an increase in ray tracing calculations even without any additional hardware blocks. The RT hardware cores themselves took on the task of calculating BVH, and the tensor cores clean the picture from noise. As a result, in the aggregate of all this work, we get a tangible increase compared to the old architectures.

    I expect that in future games that use open standards for ray tracing and similar techniques, like the one we were shown in the Unreal Engine 5 tech demo, Turing GTX series graphics cards will show their architectural strengths and will continue to confidently stay afloat, while video cards of past generations will remain out of work, approximately the same as in the example above.

    For this reason, I think that drawing parallels between video cards of past generations and video cards of the GTX series based on the Turing architecture based on the results in old games just because they do not have hardware cores is not entirely correct. Yes, in old games, these video cards can generally show close results, but they are old games because they do not use the architectural advantages of the new series of video cards. The example with Neon Noir Ray Tracing Benchmark clearly shows that these video cards, if more modern technologies are involved, can differ greatly from each other in terms of performance in favor of more modern ones. Turing GTX series graphics cards have potential even without hardware cores, and it will show itself. In addition to the differences and advantages mentioned above, do not forget about the support for new technologies, such as VRS and Mesh Shading, which will also bear fruit in future projects. In the same Unreal Engine 5 tech demo, they demonstrated the Nanite technique, which is clearly based on the same principle of operation as Mesh Shading, and, most likely, new video cards will show their advantage in this direction as well. And of the existing games, Wolfenstein II can be noted, taking advantage of VRS technology.

    Power consumption, noise level, temperature, overclocking

    For some reason, no program sees the speed of the video card fan, only percentage values ​​are available, so you will have to be content with the percentage level. This version of the video card does not support the fan stop mode at low temperatures, in idle mode without load, the speed is 35%, and the overall noise level does not stand out from other PC components. Under load, the speed increases to 57%, the temperature reaches 62 degrees, and the noise level increases and becomes distinct, it stands out from the rest of the PC components, however, it cannot be called especially loud, it is moderate, somewhat reminiscent of the level of reference Nvidia video cards Pascal generations.

    The power consumption was measured with a household wattmeter, so in the graph this value reflects the power consumption of the entire system from the outlet. For the objectivity of the result, I took different measurements under different loads (processor load, video card load, processor load and video card load) and in idle time. The declared power consumption level for this video card is 100 watts. Monitoring programs report on average values ​​close to this figure when the video card is loaded. When undervolting, this value drops to about 70 watts. The power consumption of the processor is about 60 watts.

    Despite the presence of an additional 6-pin power supply, the Power Limit level cannot be increased on this version of the video card. Therefore, in this case, as such, overclocking is possible only within the limits of the standard values ​​​​of voltage and power consumption.

    After some manipulations, we managed to get about 2025-2040 MHz instead of the regular ~1900 MHz for the chip and 14600 MHz instead of the regular 12000 MHz for the memory. In Neon Noir Ray Tracing Benchmark, the performance gain was about 9%.