Nvidia GTX 660-Ti vs 760
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Real World Speed
Performance profile from 200,101 user samples
Benchmark your GPU here
158,023 User Benchmarks
Best Bench: 30% MSI(1462 2847) 2GB
Worst Bench: 25% Nvidia(10DE 0984) 2GB
Poor: 25%
Great: 30%
SPEED RANK: 152nd / 688
42,078 User Benchmarks
Best Bench: 31% Gigabyte(1458 3559) 3GB
Worst Bench: 25% Asus(1043 844E) 3GB
Poor: 25%
Great: 31%
SPEED RANK: 153rd / 688
Effective 3D Speed Effective 3D Gaming GPU Speed |
27. 8 % | +0% | 27.7 % |
Lighting Avg. Locally-deformable PRT (Bat) |
30.4 fps | 30.4 fps | ||||
Reflection Avg. High dynamic range lighting (Teapot) |
32.8 fps | Slightly better reflection handling. +6% |
31 fps | |||
MRender Avg. Render target array GShader (Sphere) |
41.2 fps | Slightly faster multi rendering. +6% |
38.7 fps | |||
Gravity Avg. NBody particle system (Galaxy) |
38.7 fps | 38.9 fps | +1% |
Lighting Locally-deformable PRT (Bat) |
32. 5 fps | 34.1 fps | +5% | |||
Reflection High dynamic range lighting (Teapot) |
42.7 fps | +0% | 42.5 fps | |||
MRender Render target array GShader (Sphere) |
43.2 fps | Slightly faster peak multi rendering. +7% |
40.3 fps | |||
Gravity NBody particle system (Galaxy) |
41.8 fps | 43.1 fps | +3% |
CSGO Avg. Fps @ 1080p on Max |
115 Fps | +3% | 112 Fps | |||
GTAV Avg. Fps @ 1080p on Max |
36 Fps | Better GTAV Fps. +25% |
29 Fps | |||
LoL Avg. Fps @ 1080p on Max |
118 Fps | Better LoL Fps. +10% |
107 Fps | |||
Overwatch Avg. Fps @ 1080p on Max |
57 Fps | +4% | 55 Fps |
Market Share
Based on 55,782,381 GPUs tested.
See market share leaders
Market Share Market Share (trailing 30 days) |
0.21 % | Hugely higher market share. +200% |
0.07 % | |||
Value Value For Money |
31. 5 % | Much better value. +74% |
18.1 % | |||
User Rating UBM User Rating |
55 % | +2% | 54 % | |||
Price Price (score) |
$209 | Much cheaper. +42% |
$362 |
Age Newest |
112 Months | Slightly more recent. +8% |
122 Months | |||
Parallax Parallax occlusion mapping (Stones) |
42.8 fps | 46.6 fps | Slightly better peak texture detail. +9% |
|||
Splatting Force Splatted Flocking (Swarm) |
34. 7 fps | +1% | 34.3 fps | |||
Parallax Avg. Parallax occlusion mapping (Stones) |
38.8 fps | 42 fps | Slightly better texture detail. +8% |
|||
Splatting Avg. Force Splatted Flocking (Swarm) |
31.4 fps | +1% | 31.2 fps |
Systems with these GPUs
Top Builds that include these GPUs
- bin bin (451)
- MSI Z87-G45 GAMING (MS-7821) (446)
- Asus M5A97 R2.0 (312)
- Asus Z87-A (310)
- Asus B85M-G (287)
- Asus G20AJ (258)
- Asus Z87-PRO (257)
- bin bin (52)
- Asus P8Z77-V LX (50)
- Asrock Z77 Extreme4 (49)
- Asus SABERTOOTH Z77 (38)
- Asus P8Z77-V PRO (33)
- Gigabyte GA-Z77X-D3H (28)
- Asus P8Z77-V (23)
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We calculate effective 3D speed which estimates gaming performance for the top 12 games. Effective speed is adjusted by current prices to yield value for money. Our figures are checked against thousands of individual user ratings. The customizable table below combines these factors to bring you the definitive list of top GPUs. [GPUPro]
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Nvidia launches the $250 GTX 760, a good video card at a fair price
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Over the past few months Nvidia has been steadily updating its desktop product lineup. The GTX Titan kicked off the year with a bang and new single-GPU performance records, the GTX 780 offered most of Titan’s performance for $350 less than Nvidia’s halo product, and the GTX 770 is a slightly faster GTX 680 for about the same price.
If the sudden deceleration from “record-breaking graphics card” to “Slightly faster than last year’s model” left you feeling whiplashed, we apologize, but that’s the general shape of things this time around. The GK110 (found in the GTX 780) boosted high-end performance dramatically, but Nvidia’s cards below the $650 price point aren’t moving much.
The GTX 760 is Nvidia’s new midrange card for the $249 price point, and it’s somewhat different from the GTX 660 Ti that it replaces. Specifics on the two are shown below:
There’s a little information that these charts don’t show you. The GTX 660 Ti has 112 TMUs (texture mapping units) but just 24 raster operations pipelines (ROPs). The new GTX 760 has fewer TMUs (96) but more ROPs (32) and thus a significantly higher pixel fill rate (33GP/s as compared to 23.5GP/s for the GTX 660 Ti). The GTX 660 Ti has 17% more cores than the 760, but the 760 has 33% more memory bandwidth and makes up for the core differential with a 7% faster clock speed.
Both the GTX 760 and GTX 660 Ti are based on the GK104 GPU. That chip is built with 1536 cores by default — Nvidia locks out damaged cores when it bins the product for board mounting. This makes it relatively easy for the company to fine-tune the GPU core/TMU/ROP ratio, and I suspect that’s what happened here. The original GTX 660 Ti is still a strong card, but the 760 Ti has had its features tuned to better balance performance and cost.
The price comes down a bit, to $249. Average performance should be quite close to the GTX 660 Ti, with the GTX 760 possibly taking an edge in higher resolutions due to increased memory bandwidth. Benchmarks I did at 1920×1080 with 8x MSAA — all detail levels set to maximum — show the Radeon 7950 consistently outperforming the GTX 760, though the gap is in line with the difference in price. Currently, the Radeon 7950 is selling for $299 — $50 more than the $249 Nvidia card.
The GPU market cools down — temporarily
Some GPU launches are more exciting than others. This, admittedly, is one of the less exciting ones. The GTX 760 doesn’t really change Nvidia’s overall lineup — it just solidifies the company’s $249 price point with a better-positioned product. There’s still a significant gap between the $249 GTX 760 and the $399 GTX 770 — AMD’s Radeon 7950 and 7970 are currently lodged in this area, and Nvidia has opted to preserve its ASPs rather than slash prices on the GTX 770 and attempt to drive Team Red out of those spots.
AMD has publicly stated that its next major GPU release, Volcanic Islands, will occur before the end of the year. Given that the company has also prominently advertised the HD 7000 family (and the associated HD 8000 rebrand) as “Stable throughout 2013,” we can assume that the introduction will happen in the November/December time frame. Nvidia, meanwhile, has promised that the Maxwell family arrives “in 2014” but hasn’t been specific as to when.
The timing of both products will depend on which process nodes they utilize — and where they’re built. While there’s little doubt that Nvidia will continue to use TSMC, AMD is contractually obligated to switch to GlobalFoundries. The terms of AMD’s amended Wafer Supply Agreement (WSA) with GF are quite specific and states: “The second amendment grants the Company certain rights to contract with another wafer foundry supplier with respect to specified 28nm products for a specified period.”
But therein lies the rub — while GF is definitely in risk production and has shown 20nm wafers (and a few 14nm wafers that include its hybrid technology), it hasn’t said the magic words: “volume production.” Will it be ready by the end of the year? Maybe. Or maybe Volcanic Islands is a second-generation 28nm refresh. It wouldn’t be the first time AMD has delivered significant GPU improvements without shifting to a new node, and a second-generation 28nm chip produced at TSMC might give them an early window compared to a 20nm part from Nvidia later in 2014.