AMD Radeon RX Vega 64 vs NVIDIA GeForce GTX 950M
Comparative analysis of AMD Radeon RX Vega 64 and NVIDIA GeForce GTX 950M videocards for all known characteristics in the following categories: Essentials, Technical info, Video outputs and ports, Compatibility, dimensions and requirements, API support, Memory, Technologies.
Benchmark videocards performance analysis: PassMark — G3D Mark, PassMark — G2D Mark, Geekbench — OpenCL, CompuBench 1.5 Desktop — Face Detection (mPixels/s), CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop — T-Rex (Frames/s), CompuBench 1.5 Desktop — Video Composition (Frames/s), CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s), GFXBench 4.0 — Car Chase Offscreen (Frames), GFXBench 4.0 — Manhattan (Frames), GFXBench 4.0 — T-Rex (Frames), GFXBench 4.0 — Car Chase Offscreen (Fps), GFXBench 4.0 — Manhattan (Fps), GFXBench 4.0 — T-Rex (Fps), 3DMark Fire Strike — Graphics Score.
AMD Radeon RX Vega 64
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NVIDIA GeForce GTX 950M
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Differences
Reasons to consider the AMD Radeon RX Vega 64
- Videocard is newer: launch date 2 year(s) 4 month(s) later
- Around 36% higher core clock speed: 1247 MHz vs 914 MHz
- Around 38% higher boost clock speed: 1546 MHz vs 1124 MHz
- 8803. 4x more texture fill rate: 395.80 GTexel/s vs 44.96 GTexel / s
- 12.8x more pipelines: 8192 vs 640
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 14 nm vs 28 nm
- 2x more maximum memory size: 8 GB vs 4 GB
- 5.6x better performance in PassMark — G3D Mark: 14650 vs 2599
- 3.7x better performance in PassMark — G2D Mark: 811 vs 218
- 20.4x better performance in Geekbench — OpenCL: 204168 vs 9985
- 4.6x better performance in CompuBench 1.5 Desktop — Face Detection (mPixels/s): 195.478 vs 42.396
- 5.7x better performance in CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s): 2129.009 vs 373.644
- 5.9x better performance in CompuBench 1.5 Desktop — T-Rex (Frames/s): 14.889 vs 2.54
- 3.3x better performance in CompuBench 1.5 Desktop — Video Composition (Frames/s): 129.271 vs 39.412
- 9.5x better performance in CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s): 1328.033 vs 139.158
- 3. 6x better performance in GFXBench 4.0 — Car Chase Offscreen (Frames): 14744 vs 4148
- 3.6x better performance in GFXBench 4.0 — Car Chase Offscreen (Fps): 14744 vs 4148
- 2.3x better performance in 3DMark Fire Strike — Graphics Score: 7554 vs 3350
Launch date | 7 August 2017 vs 13 March 2015 |
Core clock speed | 1247 MHz vs 914 MHz |
Boost clock speed | 1546 MHz vs 1124 MHz |
Texture fill rate | 395.80 GTexel/s vs 44.96 GTexel / s |
Pipelines | 8192 vs 640 |
Manufacturing process technology | 14 nm vs 28 nm |
Maximum memory size | 8 GB vs 4 GB |
PassMark — G3D Mark | 14650 vs 2599 |
PassMark — G2D Mark | 811 vs 218 |
Geekbench — OpenCL | 204168 vs 9985 |
CompuBench 1. 5 Desktop — Face Detection (mPixels/s) | 195.478 vs 42.396 |
CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s) | 2129.009 vs 373.644 |
CompuBench 1.5 Desktop — T-Rex (Frames/s) | 14.889 vs 2.54 |
CompuBench 1.5 Desktop — Video Composition (Frames/s) | 129.271 vs 39.412 |
CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s) | 1328.033 vs 139.158 |
GFXBench 4.0 — Car Chase Offscreen (Frames) | 14744 vs 4148 |
GFXBench 4.0 — Manhattan (Frames) | 3717 vs 3715 |
GFXBench 4. 0 — Car Chase Offscreen (Fps) | 14744 vs 4148 |
GFXBench 4.0 — Manhattan (Fps) | 3717 vs 3715 |
3DMark Fire Strike — Graphics Score | 7554 vs 3350 |
Reasons to consider the NVIDIA GeForce GTX 950M
- 113.3x better floating-point performance: 1,439 gflops vs 12.7 TFLOPs
- 3.9x lower typical power consumption: 75 Watt vs 295 Watt
- Around 32% higher memory clock speed: 1000 or 2500 MHz vs 1890 MHz
Floating-point performance | 1,439 gflops vs 12.7 TFLOPs |
Thermal Design Power (TDP) | 75 Watt vs 295 Watt |
Memory clock speed | 1000 or 2500 MHz vs 1890 MHz |
Compare benchmarks
GPU 1: AMD Radeon RX Vega 64
GPU 2: NVIDIA GeForce GTX 950M
PassMark — G3D Mark |
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PassMark — G2D Mark |
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Geekbench — OpenCL |
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CompuBench 1. 5 Desktop — Face Detection (mPixels/s) |
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CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s) |
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CompuBench 1.5 Desktop — T-Rex (Frames/s) |
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CompuBench 1.5 Desktop — Video Composition (Frames/s) |
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CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s) |
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GFXBench 4. 0 — Car Chase Offscreen (Frames) |
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GFXBench 4.0 — Manhattan (Frames) |
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GFXBench 4.0 — T-Rex (Frames) |
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GFXBench 4. 0 — Car Chase Offscreen (Fps) |
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GFXBench 4.0 — Manhattan (Fps) |
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GFXBench 4.0 — T-Rex (Fps) |
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3DMark Fire Strike — Graphics Score |
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Name | AMD Radeon RX Vega 64 | NVIDIA GeForce GTX 950M |
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PassMark — G3D Mark | 14650 | 2599 |
PassMark — G2D Mark | 811 | 218 |
Geekbench — OpenCL | 204168 | 9985 |
CompuBench 1. 5 Desktop — Face Detection (mPixels/s) | 195.478 | 42.396 |
CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s) | 2129.009 | 373.644 |
CompuBench 1.5 Desktop — T-Rex (Frames/s) | 14.889 | 2.54 |
CompuBench 1.5 Desktop — Video Composition (Frames/s) | 129.271 | 39.412 |
CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s) | 1328.033 | 139.158 |
GFXBench 4.0 — Car Chase Offscreen (Frames) | 14744 | 4148 |
GFXBench 4. 0 — Manhattan (Frames) | 3717 | 3715 |
GFXBench 4.0 — T-Rex (Frames) | 3358 | 3358 |
GFXBench 4.0 — Car Chase Offscreen (Fps) | 14744 | 4148 |
GFXBench 4.0 — Manhattan (Fps) | 3717 | 3715 |
GFXBench 4.0 — T-Rex (Fps) | 3358 | 3358 |
3DMark Fire Strike — Graphics Score | 7554 | 3350 |
Compare specifications (specs)
AMD Radeon RX Vega 64 | NVIDIA GeForce GTX 950M | |
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Architecture | GCN 5. 0 | Maxwell |
Code name | Vega 10 | GM107 |
Design | Radeon RX Vega Series | |
Launch date | 7 August 2017 | 13 March 2015 |
Launch price (MSRP) | $499 | |
Place in performance rating | 70 | 719 |
Price now | $449.99 | |
Type | Desktop | Laptop |
Value for money (0-100) | 41. 07 | |
Boost clock speed | 1546 MHz | 1124 MHz |
Compute units | 64 | |
Core clock speed | 1247 MHz | 914 MHz |
Floating-point performance | 12.7 TFLOPs | 1,439 gflops |
Manufacturing process technology | 14 nm | 28 nm |
Peak Double Precision (FP64) Performance | 840 GFLOPs | |
Peak Half Precision (FP16) Performance | 26. 7 TFLOPs | |
Peak Single Precision (FP32) Performance | 13.4 TFLOPs | |
Pipelines | 8192 | 640 |
Pixel fill rate | 98.90 GP/s | |
Render output units | 64 | |
Stream Processors | 4096 | |
Texture fill rate | 395.80 GTexel/s | 44.96 GTexel / s |
Texture Units | 256 | |
Thermal Design Power (TDP) | 295 Watt | 75 Watt |
Transistor count | 12,500 million | 1,870 million |
CUDA cores | 640 | |
Display Connectors | 1x HDMI, 3x DisplayPort | No outputs |
DisplayPort support | ||
Dual-link DVI support | ||
HDMI | ||
VGA | ||
DisplayPort Multimode (DP++) support | 1 | |
VGA nalog display support | 1 | |
Interface | PCIe 3. 0 x16 | PCIe 3.0 x8 |
Length | 279 mm | |
Recommended system power (PSU) | 750 Watt | |
Supplementary power connectors | 2x 8-pin | |
Bus support | PCI Express 3.0 | |
Laptop size | medium sized | |
DirectX | 12 | 12.0 (11_0) |
OpenCL | 2. 0 | |
OpenGL | 4.5 | 4.5 |
Vulkan | ||
Maximum RAM amount | 8 GB | 4 GB |
Memory bandwidth | 483.8 GB/s | 32 or 80 GB / s |
Memory bus width | 2048 bit | 128 Bit |
Memory clock speed | 1890 MHz | 1000 or 2500 MHz |
Memory type | HBM2 | DDR3 or GDDR5 |
Shared memory | 0 | |
AMD Eyefinity | ||
AMD Radeon™ Chill | ||
AMD Radeon™ ReLive | ||
FreeSync | ||
PowerTune | ||
TressFX | ||
TrueAudio | ||
Unified Video Decoder (UVD) | ||
Video Code Engine (VCE) | ||
Virtual Super Resolution (VSR) | ||
VR Ready | ||
ZeroCore | ||
Adaptive VSync | ||
Ansel | ||
BatteryBoost | ||
CUDA | ||
DSR | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
H. 264, VC1, MPEG2 1080p video decoder | ||
Optimus | ||
SLI |
Nvidia GeForce GTX 950M vs AMD Radeon RX Vega 64
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Nvidia GeForce GTX 950M vs AMD Radeon RX Vega 64
Comparison of the technical characteristics between the graphics cards, with Nvidia GeForce GTX 950M on one side and AMD Radeon RX Vega 64 on the other side. The first is dedicated to the laptop sector, it has 640 shading units, a maximum frequency of 1,1 GHz, its lithography is 28 nm. The second is used on the desktop segment, it includes 4096 shading units, a maximum frequency of 1,5 GHz, its lithography is 14 nm. The following table also compares the boost clock, the number of shading units (if indicated), of execution units, the amount of cache memory, the maximum memory capacity, the memory bus width, the release date, the number of PCIe lanes, the values obtained in various benchmarks.
Note: Commissions may be earned from the links above.
This page contains references to products from one or more of our advertisers. We may receive compensation when you click on links to those products. For an explanation of our advertising policy, please visit this page.
Specifications:
Graphics card | Nvidia GeForce GTX 950M | AMD Radeon RX Vega 64 | ||||||
Market (main) | Laptop | Desktop | ||||||
Release date | Q1 2015 | Q3 2017 | ||||||
Model number | N16P-GT | 215-0894200, Vega 10 XT | ||||||
GPU name | GM107 | Vega 10 | ||||||
Architecture | Maxwell | GCN 5. 0 | ||||||
Generation | GeForce 900M | RX Vega | ||||||
Lithography | 28 nm | 14 nm | ||||||
Transistors | 1.870.000.000 | 12.500.000.000 | ||||||
Bus interface | PCIe 3.0 x8 | PCIe 3.0 x16 | ||||||
GPU base clock | 993 MHz | 1,25 GHz | ||||||
GPU boost clock | 1,12 GHz | 1,55 GHz | ||||||
Memory frequency | 900 MHz | 945 MHz | ||||||
Effective memory speed | 1,8 GB/s | 1,9 GB/s | ||||||
Memory size | 4 GB | 8 GB | ||||||
Memory type | DDR3 | HBM2 | ||||||
Memory bus | 128 Bit | 2048 Bit | ||||||
Memory bandwidth | 28,8 GB/s | 483,8 GB/s | ||||||
TDP | 75 W | 295 W | ||||||
Cores (compute units, SM, SMX) | 5 | 64 | ||||||
Shading units (cuda cores) | 640 | 4. 096 | ||||||
TMUs | 40 | 256 | ||||||
ROPs | 16 | 64 | ||||||
Cache memory | 2 MB | 4 MB | ||||||
Pixel fillrate | 18,0 GP/s | 98,9 GP/s | ||||||
Texture fillrate | 45,0 GT/s | 395,8 GT/s | ||||||
Performance FP32 (float) | 1,4 TFLOPS | 12,7 TFLOPS | ||||||
Performance FP64 (double) | 45,0 GFLOPS | 791,6 GFLOPS | ||||||
Amazon | ||||||||
eBay |
Note: Commissions may be earned from the links above.
Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. This is why we prefer for the moment not to show a price. You should refer to the respective online stores for the latest price, as well as availability.
We can better compare what are the technical differences between the two graphics cards.
Performances :
Performance comparison between the two processors, for this we consider the results generated on benchmark software such as Geekbench 4.
FP32 Performance in GFLOPS | |
---|---|
AMD Radeon RX Vega 64 |
12.660 |
Nvidia GeForce GTX 950M |
1.439 |
The difference is 780%.
Note: Commissions may be earned from the links above. These scores are only an
average of the performances got with these graphics cards, you may get different results.
Single precision floating point format, also known as FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point.
See also:
Nvidia GeForce GTX 950Nvidia GeForce GTX 950 (OEM)
AMD Radeon RX Vega 64 Limited EditionAMD Radeon RX Vega 64 Liquid Cooling
Equivalence:
Nvidia GeForce GTX 950M AMD equivalentAMD Radeon RX Vega 64 Nvidia equivalent
Disclaimer:
When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network.
As an Amazon Associate I earn from qualifying purchases.
This page includes affiliate links for which the administrator of GadgetVersus may earn a commission at no extra cost to you should you make a purchase. These links are indicated using the hashtag #ad.
Information:
We do not assume any responsibility for the data displayed on our website. Please use at your own risk. Some or all of this data may be out of date or incomplete, please refer to the technical page on the respective manufacturer’s website to find the latest up-to-date information regarding the specifics of these products.
Nvidia GeForce GTX 950M vs AMD Radeon RX Vega 64 Liquid Cooling
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Nvidia GeForce GTX 950M vs AMD Radeon RX Vega 64 Liquid Cooling
Comparison of the technical characteristics between the graphics cards, with Nvidia GeForce GTX 950M on one side and AMD Radeon RX Vega 64 Liquid Cooling on the other side. The first is dedicated to the laptop sector, it has 640 shading units, a maximum frequency of 1,1 GHz, its lithography is 28 nm. The second is used on the desktop segment, it includes 4096 shading units, a maximum frequency of 1,7 GHz, its lithography is 14 nm. The following table also compares the boost clock, the number of shading units (if indicated), of execution units, the amount of cache memory, the maximum memory capacity, the memory bus width, the release date, the number of PCIe lanes, the values obtained in various benchmarks.
Note: Commissions may be earned from the links above.
This page contains references to products from one or more of our advertisers. We may receive compensation when you click on links to those products. For an explanation of our advertising policy, please visit this page.
Specifications:
Graphics card | Nvidia GeForce GTX 950M | AMD Radeon RX Vega 64 Liquid Cooling | ||||||
Market (main) | Laptop | Desktop | ||||||
Release date | Q1 2015 | Q3 2017 | ||||||
Model number | N16P-GT | Vega 10 XTX | ||||||
GPU name | GM107 | Vega 10 | ||||||
Architecture | Maxwell | GCN 5. 0 | ||||||
Generation | GeForce 900M | RX Vega | ||||||
Lithography | 28 nm | 14 nm | ||||||
Transistors | 1.870.000.000 | 12.500.000.000 | ||||||
Bus interface | PCIe 3.0 x8 | PCIe 3.0 x16 | ||||||
GPU base clock | 993 MHz | 1,41 GHz | ||||||
GPU boost clock | 1,12 GHz | 1,68 GHz | ||||||
Memory frequency | 900 MHz | 945 MHz | ||||||
Effective memory speed | 1,8 GB/s | 1,9 GB/s | ||||||
Memory size | 4 GB | 8 GB | ||||||
Memory type | DDR3 | HBM2 | ||||||
Memory bus | 128 Bit | 2048 Bit | ||||||
Memory bandwidth | 28,8 GB/s | 483,8 GB/s | ||||||
TDP | 75 W | 345 W | ||||||
Cores (compute units, SM, SMX) | 5 | 64 | ||||||
Shading units (cuda cores) | 640 | 4. 096 | ||||||
TMUs | 40 | 256 | ||||||
ROPs | 16 | 64 | ||||||
Cache memory | 2 MB | 4 MB | ||||||
Pixel fillrate | 18,0 GP/s | 107,3 GP/s | ||||||
Texture fillrate | 45,0 GT/s | 429,3 GT/s | ||||||
Performance FP32 (float) | 1,4 TFLOPS | 13,7 TFLOPS | ||||||
Performance FP64 (double) | 45,0 GFLOPS | 858,6 GFLOPS | ||||||
Amazon | ||||||||
eBay |
Note: Commissions may be earned from the links above.
Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. This is why we prefer for the moment not to show a price. You should refer to the respective online stores for the latest price, as well as availability.
We can better compare what are the technical differences between the two graphics cards.
Performances :
Performance comparison between the two processors, for this we consider the results generated on benchmark software such as Geekbench 4.
FP32 Performance in GFLOPS | |
---|---|
AMD Radeon RX Vega 64 Liquid Cooling |
13.740 |
Nvidia GeForce GTX 950M |
1.439 |
The difference is 855%.
Note: Commissions may be earned from the links above. These scores are only an
average of the performances got with these graphics cards, you may get different results.
Single precision floating point format, also known as FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point.
See also:
Nvidia GeForce GTX 950Nvidia GeForce GTX 950 (OEM)
Equivalence:
Nvidia GeForce GTX 950M AMD equivalentAMD Radeon RX Vega 64 Liquid Cooling Nvidia equivalent
Disclaimer:
When you click on links to various merchants on this site and make a purchase, this can result in this site earning a commission. Affiliate programs and affiliations include, but are not limited to, the eBay Partner Network.
As an Amazon Associate I earn from qualifying purchases.
This page includes affiliate links for which the administrator of GadgetVersus may earn a commission at no extra cost to you should you make a purchase. These links are indicated using the hashtag #ad.
Information:
We do not assume any responsibility for the data displayed on our website. Please use at your own risk. Some or all of this data may be out of date or incomplete, please refer to the technical page on the respective manufacturer’s website to find the latest up-to-date information regarding the specifics of these products.
Radeon RX Vega 64 Liquid Cooling vs GeForce GTX 950 Comparison. Which graphics card is better?
Home / Video Card Comparison / Which is Better Radeon RX Vega 64 Liquid Cooling or GeForce GTX 950?
Radeon RX Vega 64 Liquid Cooling |
GeForce GTX 950 |
August, 2017 | 1.4GHz | 8GB |
August, 2015 | 1GHz | 2GB GDDR5 |
Edelmark rated |
Edelmark rated |
Advantages of
Why is Radeon RX Vega 64 Liquid Cooling better?
Much better floating point performance | 13. 738 GFLOPS | vs | 1,572.9 GFLOPS | Approximately 8.8x better floating point performance |
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Much higher memory bandwidth | 483.8 GB/s | vs | 105.8 GB/s | More than 4.5x memory bandwidth |
Much faster texture processing speed | 429.3 GTexel/s | vs | 49.2 GTexel/s | Approximately 8.8x faster texture rendering speed |
Significantly higher clock speed | 1.406 MHz | vs | 1.024 MHz | More than 35% higher clock speed |
Significantly more memory | 8.192 MB | vs | 2.048MB | 4x more memory |
Much faster pixel fill rate | 107.3 GPixel/s | vs | 32.8GPixel/s | More than 3.2x faster pixel fill rate |
Many more shaders | 4.096 | vs | 768 | 3328 more shader units |
Many more texture units | 256 | vs | 48 | 208 more texture units |
Much wider memory bus | 2. 048bit | vs | 128bit | 16x wider memory bus |
Significantly higher turbo clock speed | 1.677 MHz | vs | 1.188 MHz | More than 40% higher turbo clock speed |
Significantly more raster operation blocks | 64 | vs | 32 | Twice as many raster operation blocks |
Why is the GeForce GTX 950 better?
Much higher effective memory clock speed | 6.612 MHz | vs | 1.890 MHz | Approximately 3.5x higher effective memory clock speed |
---|---|---|---|---|
Significantly higher memory clock speed | 1.653 MHz | vs | 945MHz | Approximately 75% higher memory clock speed |
Significantly lower energy consumption | 90W | vs | 345W | 3.8x lower power consumption |
Key performance test
Memory bandwidth
The speed at which data can be read from or stored in the built-in memory
Radeon RX Vega 64 Liquid Cooling | 483. 8 GB/s |
---|---|
GeForce GTX 950 | 105.8 GB/s |
Pixel fill rate
The number of pixels that the graphics card can display on the screen every second
Radeon RX Vega 64 Liquid Cooling | 107.3 GPixel/s |
---|---|
GeForce GTX 950 | 32.8GPixel/s |
Texture Fill Rate
The speed at which the graphics card renders textures
Radeon RX Vega 64 Liquid Cooling | 429.3 GTexel/s |
---|---|
GeForce GTX 950 | 49.2 GTexel/s |
Floating Point Operations (FLOPS)
GPU Compute Speed
Radeon RX Vega 64 Liquid Cooling | 13.738 GFLOPS |
---|---|
GeForce GTX 950 | 1,572.9GFLOPS |
Number of shader units
Shaders — GPU subcomponents that work with 3D graphics
Radeon RX Vega 64 Liquid Cooling | 4. 096 |
---|---|
GeForce GTX 950 | 768 |
Number of texture units (TMUs)
Texture units (TMUs) affect the texture fill rate of a graphics scene
Radeon RX Vega 64 Liquid Cooling | 256 |
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GeForce GTX 950 | 48 |
Specification (specification)
Parameter | Radeon RX Vega 64 Liquid Cooling | GeForce GTX 950 |
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GPU |
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GPU manufacturer | Nvidia | |
GPU name | Vega 10 | GM206 |
Clock frequency | 1.406 MHz | 1.024 MHz |
Turbo clock speed | 1.677 MHz | 1.188 MHz |
Two | No | No |
Reference card | No | No |
Rated speed |
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Number of shader units | 4. 096 | 768 |
Number of texture units (TMU) | 256 | 48 |
Number of ROPs | 64 | 32 |
Pixel fill rate | 107.3 GPixel/s | 32.8GPixel/s |
Texture Fill Rate | 429.3 GTexel/s | 49.2 GTexel/s |
Number of floating point operations (FLOPS) | 13.738 GFLOPS | 1,572.9 GFLOPS |
Memory |
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Memory clock | 945MHz | 1.653 MHz |
Effective memory frequency | 1.890 MHz | 6.612 MHz |
Memory bus width | 2.048bit | 128bit |
Video memory size | 8.192 MB | 2.048MB |
Memory bandwidth | 483.8 GB/s | 105.8 GB/s |
Noise and power |
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Power consumption | 345W | 90W |
Tags:compare, GeForce GTX 950, Radeon RX Vega 64 Liquid Cooling
Compare Radeon RX Vega 64 Limited and GeForce GTX 950LP.
Which is better?
Home / Video Card Comparison / Which is Better Radeon RX Vega 64 Limited or GeForce GTX 950 LP?
Radeon RX Vega 64 Limited |
GeForce GTX 950 LP |
August, 2017 | 1.2GHz | 8GB |
March, 2016 | 1GHz | 2GB GDDR5 |
Edelmark rated |
Edelmark rated |
Benefits
Why is the Radeon RX Vega 64 Limited better?
Much better floating point performance | 12.665 GFLOPS | vs | 1,575.9 GFLOPS | More than 8x better floating point performance |
---|---|---|---|---|
Much higher memory bandwidth | 483.8 GB/s | vs | 105.8 GB/s | More than 4.5x memory bandwidth |
Much faster texture processing speed | 395. 8 GTexel/s | vs | 49.2 GTexel/s | More than 8x faster texture rendering speed |
Significantly more memory | 8.192 MB | vs | 2.048MB | 4x more memory |
Higher clock frequency | 1.247 MHz | vs | 1.026 MHz | More than 20% higher clock speed |
Much faster pixel fill rate | 98.94 GPixel/s | vs | 32.8GPixel/s | More than 3x faster pixel fill rate |
Many more shaders | 4.096 | vs | 768 | 3328 more shader units |
Many more texture units | 256 | vs | 48 | 208 more texture units |
Much wider memory bus | 2.048bit | vs | 128bit | 16x wider memory bus |
Significantly more raster operation blocks | 64 | vs | 32 | Twice as many raster operation blocks |
Significantly higher turbo clock speed | 1. 546 MHz | vs | 1.190 MHz | Approximately 30% higher turbo clock speed |
Why is the GeForce GTX 950 LP better?
Much higher effective memory clock speed | 6.612 MHz | vs | 1.890 MHz | Approximately 3.5x higher effective memory clock speed |
---|---|---|---|---|
Significantly higher memory clock speed | 1.653 MHz | vs | 945MHz | Approximately 75% higher memory clock speed |
Significantly lower energy consumption | 75W | vs | 295W | 3.9x lower power consumption |
Key test
Memory bandwidth
The speed at which data can be read from or stored in the built-in memory
Radeon RX Vega 64 Limited | 483.8 GB/s |
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GeForce GTX 950LP | 105.8 GB/s |
Pixel fill rate
The number of pixels that the graphics card can display on the screen every second
Radeon RX Vega 64 Limited | 98. 94 GPixel/s |
---|---|
GeForce GTX 950LP | 32.8GPixel/s |
Texture Fill Rate
The speed at which the graphics card renders textures
Radeon RX Vega 64 Limited | 395.8 GTexel/s |
---|---|
GeForce GTX 950LP | 49.2 GTexel/s |
Number of floating point operations (FLOPS)
Video card calculation speed
Radeon RX Vega 64 Limited | 12.665 GFLOPS |
---|---|
GeForce GTX 950LP | 1,575.9 GFLOPS |
Number of shader units
Shaders — GPU subcomponents that work with 3D graphics
Radeon RX Vega 64 Limited | 4.096 |
---|---|
GeForce GTX 950LP | 768 |
Number of texture units (TMUs)
Texture units (TMUs) affect the texture fill rate of a graphics scene
Radeon RX Vega 64 Limited | 256 |
---|---|
GeForce GTX 950LP | 48 |
Specification (specification)
Parameter | Radeon RX Vega 64 Limited | GeForce GTX 950LP |
---|---|---|
GPU |
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GPU manufacturer | Nvidia | |
GPU name | Vega 10 | GM206 |
Clock frequency | 1. 247 MHz | 1.026 MHz |
Turbo clock speed | 1.546 MHz | 1.190 MHz |
Two | No | No |
Reference card | No | Nvidia GeForce GTX 950 LP 1 GHz 2 GB |
Rated speed |
||
Number of shader units | 4.096 | 768 |
Number of texture units (TMU) | 256 | 48 |
Number of ROPs | 64 | 32 |
Pixel fill rate | 98.94 GPixel/s | 32.8GPixel/s |
Texture Fill Rate | 395.8 GTexel/s | 49.2 GTexel/s |
Number of floating point operations (FLOPS) | 12.665 GFLOPS | 1,575.9 GFLOPS |
Memory |
||
Memory clock | 945MHz | 1. 653 MHz |
Effective memory frequency | 1.890 MHz | 6.612 MHz |
Memory bus width | 2.048bit | 128bit |
Video memory size | 8.192 MB | 2.048MB |
Memory bandwidth | 483.8 GB/s | 105.8 GB/s |
Noise and power |
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Power consumption | 295W | 75W |
Tags:compare, AMD Radeon RX Vega 8 vs Asus GeForce GTX 950: What is the difference?
2 vs 1.2
14nm vs 28nm
Why is ASUS GeForce GTX 950 better than AMD Radeon RX Vega 8?
- GPU frequency 726MHz higher?
1026MHz vs 300MHz - 0.45 TFLOPS above FLOPS?
1.58 TFLOPS vs 1.13 TFLOPS - 24 GPixel/s higher pixel rate?
32. 8GPixel/s vs 8.8 GPixel/s - 14 GTexels/s higher number of textured pixels? more stream processors?
768 vs 512 - 90MHz faster GPU turbo speed?
1190MHz vs 1100MHz - Supports multi-monitor technology?
- Does it have an HDMI output?
What are the most popular comparisons?
AMD Radeon RX Vega 8
vs
Nvidia GeForce GTX 1050
Asus GeForce GTX 950
vs
Nvidia GeForce MX330
AMD Radeon RX Vega 8
vs
Nvidia GeForce RTX 3050 Laptop
Asus GeForce GTX 950
vs
Nvidia GeForce RTX 3050 Laptop
AMD Radeon RX Vega 8
vs
Nvidia GeForce MX450 Laptop
Asus GeForce GTX 950
Nvidia GeForce GT 1030 DDR4
AMD Radeon RX Vega 8
vs
Nvidia GeForce GTX 1650 GDDR6
Asus GeForce GTX 950
vs
Nvidia GeForce GTX 1050
AMD Radeon RX Vega 8
vs
MSI GeForce GTX 1050 Ti
Asus GeForce GTX 950
vs
Nvidia GeForce GTX 750 Ti
AMD Radeon RX Vega 8
vs
Nvidia GeForce MX330
50
vs
Gigabyte Radeon RX 580 Gaming 8GB
AMD Radeon RX Vega 8
vs
AMD Radeon RX 580
Asus GeForce GTX 950
vs
Nvidia GeForce MX450 Laptop
AMD Radeon RX Vega 8
VS
NVIDIA GEFORCE GTX 1060
ASUS GEFORCE GTX 950
VS
MSI GTX
AMD Radeon RX VEGA 8
9000 VS
AMD Radeon Radeon Radeon Radeon Radeon Radeon Radeon Radeon Radeon Radeon Radeon0004
3. pixel rate
8.8 GPixel/s
32.8 GPixel/s
The number of pixels that can be displayed on the screen every second.
4.flops
1.13 TFLOPS
1.58 TFLOPS
FLOPS is a measure of GPU processing power.
5.texture size
35.2 GTexels/s
49.2 GTexels/s
The number of textured pixels that can be displayed on the screen every second.
6.GPU memory speed
Unknown. Help us offer a price. (AMD Radeon RX Vega 8)
1653MHz
Memory speed is one aspect that determines memory bandwidth.
7.shading patterns
Shading units (or stream processors) are small processors in a graphics card that are responsible for processing various aspects of an image.
8.textured units (TMUs)
TMUs accept textured units and bind them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.
9 ROPs
ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and for performing other tasks such as anti-aliasing to improve the appearance of graphics.
Memory
1.memory effective speed
Unknown. Help us offer a price. (AMD Radeon RX Vega 8)
6612MHz
The effective memory clock speed is calculated from the size and data transfer rate of the memory. A higher clock speed can give better performance in games and other applications.
2.max memory bandwidth
Unknown. Help us offer a price. (AMD Radeon RX Vega 8)
105.8GB/s
This is the maximum rate at which data can be read from or stored in memory.
3.VRAM
Unknown. Help us offer a price. (AMD Radeon RX Vega 8)
VRAM (video RAM) is the graphics card’s dedicated memory. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.
4. memory bus width
Unknown. Help us offer a price. (AMD Radeon RX Vega 8)
128bit
Wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.
5.GDDR memory versions
Later versions of GDDR memory offer improvements such as higher data transfer rates, which improve performance.
6. Supports memory troubleshooting code
✖AMD Radeon RX Vega 8
✖Asus GeForce GTX 950
Memory troubleshooting code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.
Functions
1.DirectX version
DirectX is used in games with a new version that supports better graphics.
OpenGL 9 version 20004
The newer version of OpenGL, the better graphics quality in games.
OpenCL version 3.
Some applications use OpenCL to use the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions are more functional and better quality.
4.Supports multi-monitor technology
✖AMD Radeon RX Vega 8
✔Asus GeForce GTX 950
The video card has the ability to connect multiple screens. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.
5. GPU temperature at boot
Unknown. Help us offer a price. (AMD Radeon RX Vega 8)
Unknown. Help us offer a price. (Asus GeForce GTX 950)
Lower boot temperature means the card generates less heat and the cooling system works better.
6.supports ray tracing
✖AMD Radeon RX Vega 8
✖Asus GeForce GTX 950
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.
7. Supports 3D
✖AMD Radeon RX Vega 8
✖Asus GeForce GTX 950
Allows you to view in 3D (if you have a 3D screen and glasses).
8.supports DLSS
✖AMD Radeon RX Vega 8
✖Asus GeForce GTX 950
DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.
9. PassMark result (G3D)
Unknown. Help us offer a price. (AMD Radeon RX Vega 8)
Unknown. Help us offer a price. (Asus GeForce GTX 950)
This test measures the graphics performance of a graphics card. Source: Pass Mark.
Ports
1.has HDMI output
✖AMD Radeon RX Vega 8
✔Asus GeForce GTX 950
Devices with HDMI or mini HDMI ports can stream HD video and audio to the connected display.
2.HDMI connectors
Unknown. Help us offer a price. (AMD Radeon RX Vega 8)
More HDMI connections allow you to connect multiple devices at the same time, such as game consoles and TVs.
3rd HDMI version
Unknown. Help us offer a price. (AMD Radeon RX Vega 8)
HDMI 2.0
New versions of HDMI support higher bandwidth, resulting in higher resolutions and frame rates.
4.