Best video card for battlefield 4: Battlefield 4 — The NVIDIA GeForce GTX 1080 & GTX 1070 Founders Editions Review: Kicking Off the FinFET Generation

Can I run Battlefield 4 at Ultra Quality setting? 1080p, 1440p, Ultrawide, 4K Benchmarks and System Requirements

2017 NVIDIA GeForce GTX 1080 Ti $ 759

196.6 FPS

2019 NVIDIA GeForce RTX 2060 SUPER $ 400

164.0 FPS

2016 NVIDIA GeForce GTX 1080 $ 499

156.8 FPS

2019 NVIDIA GeForce RTX 2060 $ 350

151.4 FPS

2016 NVIDIA GeForce GTX 1080 Mobile $ 1,857

133.3 FPS

2014 AMD Radeon R9 295X2 $ 1,499

132.2 FPS

2016 NVIDIA GeForce GTX 1070 $ 399

130.8 FPS

2019 NVIDIA GeForce RTX 2070 Mobile $ 1,724

122.9 FPS

2015 NVIDIA GeForce GTX TITAN X $ 999

119. 9 FPS

2015 NVIDIA GeForce GTX 980 Ti $ 649

119.0 FPS

2017 NVIDIA GeForce GTX 1080 Max-Q $ 1,955

117.6 FPS

2016 NVIDIA GeForce GTX 1070 Mobile $ 1,559

111.2 FPS

2019 NVIDIA GeForce RTX 2060 Mobile $ 1,104

106.0 FPS

2019 NVIDIA GeForce RTX 2070 Max-Q $ 1,516

105.4 FPS

2017 NVIDIA GeForce GTX 1070 Max-Q $ 1,106

98.1 FPS

2015 AMD Radeon R9 FURY X $ 649

95.2 FPS

2014 NVIDIA GeForce GTX 980 $ 549

94.4 FPS

2018 AMD Radeon RX 590 $ 279

89.8 FPS

2015 AMD Radeon R9 Nano $ 649

88. 8 FPS

2016 NVIDIA GeForce GTX 1060 6GB $ 254

85.3 FPS

2015 AMD Radeon R9 390X $ 429

85.2 FPS

2014 NVIDIA GeForce GTX TITAN BLACK $ 999

83.1 FPS

2019 AMD Radeon RX 5500 XT 8GB $ 199

82.4 FPS

2017 AMD Radeon RX 580 $ 229

81.1 FPS

2016 NVIDIA GeForce GTX 1060 3GB $ 170

81.0 FPS

2014 NVIDIA GeForce GTX 970 $ 329

79.9 FPS

2015 AMD Radeon R9 390 $ 329

79.8 FPS

2013 NVIDIA GeForce GTX TITAN $ 999

77.2 FPS

2019 AMD Radeon RX 5500 XT 4GB $ 169

74. 5 FPS

2013 AMD Radeon R9 290 $ 399

73.7 FPS

2016 NVIDIA GeForce GTX 1060 Mobile $ 987

72.5 FPS

2013 AMD Radeon R9 290X $ 549

71.2 FPS

2013 NVIDIA GeForce GTX 780 $ 649

70.6 FPS

2017 AMD Radeon RX 570 $ 169

67.5 FPS

2015 NVIDIA GeForce GTX 980 Mobile $ 1,345

66.1 FPS

2014 NVIDIA GeForce GTX 980M $ 1,345

66.1 FPS

2016 NVIDIA GeForce GTX 980MX $ 1,345

66.1 FPS

2013 NVIDIA GeForce GTX 780 Ti $ 699

66.0 FPS

2019 NVIDIA GeForce GTX 1650 $ 149

64. 1 FPS

2011 NVIDIA GeForce GTX 590 $ 699

64.1 FPS

2017 NVIDIA GeForce GTX 1060 Max-Q $ 1,185

64.0 FPS

2016 AMD Radeon RX 470 $ 179

63.5 FPS

2017 AMD Radeon RX 580 Mobile $ 1,307

56.7 FPS

2018 AMD Radeon RX 580X Mobile $ 1,307

56.7 FPS

2014 NVIDIA GeForce GTX 970M 6GB $ 1,249

55.9 FPS

2012 NVIDIA GeForce GTX 680 $ 499

55.4 FPS

2013 AMD Radeon R9 280X $ 299

54.5 FPS

2014 NVIDIA GeForce GTX 970M $ 1,249

54.3 FPS

2017 AMD Radeon Pro WX 7100 Mobile $ 1,959

54. 0 FPS

2015 AMD Radeon R9 380X $ 229

51.8 FPS

2014 AMD Radeon R9 M290X $ 1,209

51.6 FPS

2014 AMD Radeon R9 280 $ 279

51.5 FPS

2012 NVIDIA GeForce GTX 670 $ 399

51.2 FPS

2015 NVIDIA GeForce GTX 960 $ 199

50.8 FPS

2011 AMD Radeon HD 7970 $ 549

50.0 FPS

2013 NVIDIA GeForce GTX 780M $ 1,162

49.4 FPS

2011 AMD Radeon HD 6990 $ 699

49.0 FPS

2015 AMD Radeon R9 380 $ 199

48.8 FPS

2013 NVIDIA GeForce GTX 650 Ti Boost $ 169

47.7 FPS

2017 AMD Radeon RX 570 Mobile $ 1,260

47. 2 FPS

2013 NVIDIA GeForce GTX 770 $ 399

47.1 FPS

2014 AMD Radeon R9 285 $ 249

45.8 FPS

2019 NVIDIA GeForce GTX 1650 Mobile $ 1,151

44.9 FPS

2016 AMD Radeon RX 470 Mobile $ 1,203

44.4 FPS

2016 NVIDIA GeForce GTX 1050 Ti $ 169

44.2 FPS

2013 NVIDIA GeForce GTX 760 $ 249

43.7 FPS

2019 NVIDIA GeForce GTX 1650 Max-Q $ 1,239

43.6 FPS

2011 NVIDIA GeForce GTX 560 Ti $ 249

43.6 FPS

2012 AMD Radeon HD 7850 $ 249

42.5 FPS

2010 NVIDIA GeForce GTX 580 $ 499

42. 2 FPS

2013 AMD Radeon HD 7790 $ 149

42.0 FPS

2015 AMD Radeon R7 370 $ 149

40.4 FPS

2018 NVIDIA GeForce GTX 1050 $ 169

39.8 FPS

2011 NVIDIA GeForce GTX 560 $ 199

39.2 FPS

2013 AMD Radeon R9 270 $ 179

38.8 FPS

2012 NVIDIA GeForce GTX 680M $ 1,083

38.8 FPS

2010 AMD Radeon HD 6870 $ 239

37.9 FPS

2012 NVIDIA GeForce GTX 650 Ti $ 149

37.9 FPS

2017 NVIDIA GeForce GTX 1050 Ti Mobile $ 876

37.6 FPS

2017 AMD Radeon RX 560 $ 99

36.8 FPS

2015 AMD Radeon R9 M280X $ 1,070

36. 0 FPS

2012 NVIDIA GeForce GTX 670M $ 1,058

35.8 FPS

2012 NVIDIA GeForce GTX 670MX $ 1,058

35.8 FPS

2015 NVIDIA GeForce GTX 960M $ 1,066

35.6 FPS

2014 AMD Radeon R7 265 $ 149

35.3 FPS

2015 NVIDIA GeForce GTX 950 $ 159

35.1 FPS

2012 AMD Radeon HD 7970M $ 1,079

35.0 FPS

2015 AMD Radeon R9 M280X 2GB $ 1,070

34.5 FPS

2016 AMD Radeon R5 $ 710

34.3 FPS

2016 AMD Radeon R5 $ 701

34.3 FPS

2015 AMD Radeon R9 M380 $ 1,074

34.2 FPS

2012 NVIDIA GeForce GTX 660 $ 229

34. 0 FPS

2017 NVIDIA GeForce GTX 1050 Mobile $ 750

33.8 FPS

2018 NVIDIA GeForce GTX 1050 Ti Max-Q $ 1,270

33.2 FPS

2013 NVIDIA GeForce GTX 770M $ 1,100

33.0 FPS

2017 NVIDIA GeForce GTX 1050 Mobile 2GB $ 1,062

31.8 FPS

2014 NVIDIA GeForce GTX 750 Ti $ 149

31.7 FPS

2016 AMD Radeon RX 460 $ 140

31.0 FPS

2013 NVIDIA GeForce GTX 760M $ 1,036

30.6 FPS

2018 NVIDIA GeForce GTX 1050 Max-Q $ 1,282

29.8 FPS

2012 AMD Radeon HD 7850M $ 964

29.7 FPS

2010 AMD Radeon HD 6970 $ 369

28. 4 FPS

2017 NVIDIA GeForce GT 1030 $ 79

28.4 FPS

2015 AMD Radeon R9 M270X $ 1,016

27.2 FPS

2017 AMD Radeon RX 550 $ 79

25.8 FPS

2017 AMD Radeon RX 560 Mobile $ 987

25.8 FPS

2019 AMD Radeon RX 560X Mobile $ 641

25.8 FPS

2018 AMD Radeon RX 560X Mobile 2GB $ 987

25.8 FPS

2012 NVIDIA GeForce GTX 660M $ 987

23.8 FPS

2017 AMD Radeon RX 550 Mobile $ 923

18.1 FPS

2018 AMD Radeon RX 550X Mobile $ 923

18.1 FPS

2018 AMD Radeon RX VEGA 10 $ 632

18. 1 FPS

2018 AMD Radeon RX 540 Mobile $ 645

15.5 FPS

2018 AMD Radeon RX VEGA 8 $ 601

15.5 FPS

2018 AMD Radeon 540 Mobile $ 1,086

14.2 FPS

2017 AMD Radeon 530 Mobile $ 636

12.9 FPS

2018 AMD Radeon RX VEGA 6 $ 1,119

12.9 FPS

2018 AMD Radeon RX VEGA 3 $ 567

10.3 FPS

Battlefield 4 System Requirements — Can I Run It?

Battlefield 4 System Requirements — full specs, system checker and the gaming PC setup you need.

Battlefield 4 recommended requirements

  • Memory: 8 GB
  • Graphics Card: AMD Radeon HD 7870
  • CPU: Intel Core i5 750S
  • File Size: 30 GB
  • OS: Windows 8 64-bit

Battlefield 4 minimum requirements

  • Memory: 4 GB
  • Graphics Card: ATI Radeon HD 3870
  • CPU: Intel Core 2 Duo Q6867
  • File Size: 30 GB
  • OS: Windows 8 32-bit

Can you run it? Test your computer against Battlefield 4 system requirements.

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Can I Run Battlefield 4?

The Battlefield 4 system requirements are not that demanding in 2021, asking for a minimum CPU equivalent to an Intel Core 2 Duo Q6867. Whereas, an Intel Core i5 750S is recommended in order to run it. The cheapest graphics card you can play it on is an ATI Radeon HD 3870. Furthermore, an AMD Radeon HD 7870 is recommended in order to run Battlefield 4 with the highest settings. The minimum memory requirement for Battlefield 4 is 4GB of RAM installed in your computer. Additionally, the game developers recommend somewhere around 8 GB of RAM in your system. The Battlefield 4 download size is around 30GB.

Battlefield 4 Performance Guide

Need a Battlefield 4 FPS boost? Here are some tips.

  • Close resource-heavy background programs before running BF4 — Open Task Manager (Ctrl + Shift + Esc) to see which programs are using the most resources.
  • Run the game in fullscreen as opposed to windowed.
  • Ensure you have the latest graphics cards drivers installed.

Battlefield 4 Steam

EA recently made a large chunk of their games library available for purchase through Steam, and this includes BF4. It’s also available as part of EA’s subscription service, EA play.

Can your PC run the latest games in the Battlefield series? Check out the Battlefield 5 system requirements if you want to play now, or looking ahead here are the Battlefield 2042  system requirements.

Battlefield 4 will run on PC system with Windows 8 32-bit and upwards.

Looking for an upgrade? Try our easy to use Battlefield 4 set up guides to find the best, cheapest cards. Filter for Battlefield 4 graphics card comparison and CPU compare. We’ll help you find the best deal for the right gear to run the game.

Battlefield 4 System Requirements — Can You Run Battlefield 4?

Player Count

:

1,104 Players (Last 24 Hours)

Review Score

:

81 / 100

Download

:

Battlefield 4 Download

Developer

:

DICE

Publisher

:

Electronic Arts

Categories

:

Action
FPS

Battlefield 4 Release Date

:

11th of June 2020

Battlefield 4 PC price today:

$39. 99

Battlefield 4 cheap deals:

The PCGB price tracker can try to predict the next official Steam Battlefield 4 discount. The last offer was a 75% saving on the 8th of December 2020.

What is Battlefield 4?

Embrace unrivaled destruction in Battlefield 4™. Revel in the glorious chaos of all-out war packed with rewarding, tactical challenges in an interactive environment.

Looking for ready made system? We have 1262 laptop computers in our database that can run Battlefield 4.
We take over 731 gaming laptops under $1000.

Check our full compare laptops chart for the right systems or these best deals we’ve picked out below.

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Battlefield 4 Video Card Group Test / Video Cards

Battlefield 4 developers talk about Frostbite 3

In general, the game presents a richer and more complex version of the same picture that we saw in Battlefield 3. As a result, BF4 is much more demanding on GPU performance compared to its predecessor. However, Battlefield 4 is a cross-platform game that was released not only on PC and next-generation consoles, but also on the PlayStation 3 and Xbox 360, which consist of rather ancient hardware by modern standards. Hence the wide scope for scaling the quality of graphics, giving BF4 compatibility with low-end computers.

In addition to Battlefield 4, the Frostbite 3 engine is also used in the already released game Need for Speed: Rivals and several projects in development, among which there are successors to other high-profile game series — Dragon Age: Inquisition and the new part of Mass Effect, not yet given an official name.

All Frostbite 3 based games work under the DirectX 11 API, but can potentially support AMD Mantle. However, so far only Battlefield 4 has received the corresponding patch. As we have already seen, in some situations Mantle actually gives a significant increase in frame rate on AMD GPUs.

⇡#Battlefield 4 graphics settings

The game offers a choice of four preset graphics quality modes that simultaneously set the values ​​of several differentiated settings: Low, Medium, High, Ultra. In addition, in all modes above Low, Ambient Occlusion is activated, in the form of either a relatively coarse SSAO or HBAO algorithm, which provides more complex shading of corners and embossed surfaces.

Low

Medium

High

Ultra

Battlefield 4 simultaneously uses two full-screen anti-aliasing methods: a fast FXAA algorithm, which is an image post-processing filter, and classic multisampling, which is very resource-intensive in a graphics engine with deferred rendering. In addition, if the GPU performance is in excess, you can also activate supersampling through the Resolution Scale option — 200%. In this case, the picture is actually rendered in double resolution, and then scaled to the physical resolution of the screen.

The MSAA 4x option is the main difference between Ultra mode and High mode in terms of picture quality and performance. Finding the difference in the detail of models and textures is not so easy.

The differences between High and Medium are pronounced in all aspects of graphics quality. Both the textures and the elaboration of the shadows are not the same. It’s easy to see that outdoor scenes lack some of the landscape detail found in High and Ultra modes.

In Low mode, the engine, as expected, produces the poorest and flattest picture. And yet, even in this mode, Battlefield 4 retains some of its original charm. But the computational load on the GPU in Low is already completely different, which allows even relatively budget video adapters to maintain a fairly high frame rate.

Low

Medium

High

Ultra

Low

Medium

High

Ultra

Low

Medium

High

Ultra

Low

Medium

High

Ultra

Low

Medium

High

Ultra

Low

Medium

High

Ultra

Low

Medium

High

Ultra

Low

Medium

High

Ultra

⇡#Test stand, test method

Test stand configuration
CPU Intel Core i7-3960X @ 4. 6GHz (100×46) Intel Core i7-3970X @ 4.6 GHz (100×46)
Motherboard ASUS P9X79 Pro
RAM DDR3 Kingston HyperX 4×2 GB @ 1600 MHz, 9-9-9
ROM Intel SSD 520 240 GB
Power supply Corsair AX1200i, 1200W Seasonic Platinum-1000, 1000 W
CPU cooler Thermalright Archon
Body CoolerMaster Test Bench V1.0
Operating system Windows 7 Ultimate X64 Service Pack 1
AMD card software AMD Catalyst 13. 14 Beta
Software for NVIDIA cards 335.23 WHQL

CPU power-saving technologies are disabled in all tests. The PCI-Express bus operates in 3.0 mode. To activate PCI-E 3.0 on GeForce 600 and 700 series video cards in a system based on the X79 chipset, a patch from NVIDIA is applied.

In the NVIDIA driver settings, the CPU is always selected as the processor for PhysX calculation. In the AMD settings, the Tesselation setting is always moved from the AMD Optimized state to Use application settings. In CrossFire configurations, the Frame Pacing option remains enabled.

The scripted scene at the beginning of the Tashgar mission was used for the benchmark. Testing took place in three quality modes — Low, High, Ultra. Medium is dropped from the list because the performance difference between it and High mode is relatively small. Each mode has tests with resolutions of 1920×1080 and 2560×1440.

The participation of a single adapter in tests with different quality was determined as follows. If the frame rate reached 60 FPS at a resolution of 1920×1080 in the most demanding mode, the testing was over. If the frame rate was less than 60, but more than 30 FPS, an additional test was carried out in a lower quality mode. At less than 30 FPS with a resolution of 1920×1080 adapter results are not shown in this mode.

⇡#Test participants

Video cards on GPU AMD

  • AMD Radeon HD 7990 (1000/6000 MHz, 6 GB)
  • AMD Radeon R9 290X (1000/5000MHz, 4GB), Uber Mode
  • AMD Radeon R9 290 (947/5000MHz, 4GB)
  • AMD Radeon R9 280X (1000/6000MHz, 3GB)
  • AMD Radeon HD 7950 w/Boost (925/5000MHz, 3GB)
  • AMD Radeon R9 270X (1050/5600MHz, 2GB)
  • AMD Radeon R9 270 (925/5600MHz, 2GB)
  • AMD Radeon R7 260X (1100/6500MHz, 2GB)
  • AMD Radeon HD 7770 (1000/4500 MHz, 1 GB)
  • AMD Radeon R7 250 (1050/4600MHz, 2GB)

NVIDIA GPU graphics cards

  • NVIDIA GeForce GTX TITAN Black (989/7000MHz, 6GB)
  • NVIDIA GeForce GTX 780 Ti (875/7000MHz, 3GB)
  • NVIDIA GeForce GTX 780 (863/6008MHz, 3GB)
  • NVIDIA GeForce GTX 690 (915/6008 MHz, 4 GB)
  • NVIDIA GeForce GTX 770 (1046/7012MHz, 2GB)
  • NVIDIA GeForce GTX 670 (915/6008MHz, 2GB)
  • NVIDIA GeForce GTX 760 (980/6008MHz, 2GB)
  • NVIDIA GeForce GTX 660 (980/6008MHz, 2GB)
  • NVIDIA GeForce GTX 650 Ti (928/5400MHz, 1GB)
  • NVIDIA GeForce GTX 650 (1058/5000MHz, 1GB)
  • NVIDIA GeForce GT 630 (902/1800MHz, 1GB)

⇡ # Test results: Ultra

1920×1080

  • No wonder that video cards based on two GK104 or Tahiti chips became the kings of the test. And even though the Radeon HD 7990 is no longer being produced, and the GeForce GTX 690 is inadequately expensive, no one bothers to assemble a similar configuration from two separate Radeon R9 280X or GeForce GTX 770.
  • Among video cards with one GPU, the GeForce GTX TITAN Black predictably won, which is currently awaiting a full review on 3DNews. The GTX 780 Ti also outperformed AMD’s flagship video adapter.
  • The minimum acceptable frame rate (30 FPS) among NVIDIA adapters was provided by GeForce GTX 660, and among AMD adapters by Radeon R9 270.

2560×1440

  • Increasing the resolution did not affect the ratio of test participants’ results. The only exception: the GeForce GTX 770 and Radeon R9 280X are swapped.
  • A GeForce GTX 760 or Radeon HD 7950 with Boost is sufficient for playable frame rates. Last in testing replaces Radeon R9280, close to him in specifications.

⇡#Test results: High

1920×1080

  • Radeon R9 280X leads with a small margin from GeForce GTX 770.
  • The frame rate threshold (30 FPS) is already provided by rather weak graphics cards — Radeon HD 7770 and GTX 650 Ti. By the way, the HD 7770 has been discontinued, but is a complete copy of the «new» Radeon R7 250X.

2560×1440

  • With the change of resolution, there was no dramatic change in positions in the rating. In order to get the minimum frame rate, you need a Radeon R7 270 or GeForce GTX 660.

⇡#Test results: Low

1920×1080

  • Even relatively weak adapters produce a high frame rate with such undemanding settings. Even the GeForce GTX 650 Ti and Radeon R7 250 have a performance margin for a more or less comfortable game.
  • Even the GeForce GT 630 frankly slows down, but it tries to somehow pull out Battlefield 4. According to the selection rules, it should have been excluded from the chart, since the frame rate dropped below 30 FPS. But let it remain so that it is clear which video card for BF4 is still not enough under any circumstances.

2560×1440

  • The chart is missing a Radeon R7 250 result and this is not an error. There is no DL-DVI or DisplayPort output on the existing sample. As a result, resolutions above 1920×1200 are not available to him.
  • The modest power of the GeForce GTX 650 Ti is enough to keep the average frame rate at 30 FPS.

⇡#Mantle vs DirectX 11: Ultra

Let’s get back to the Mantle theme. Recent testing has already answered many questions and generally confirmed AMD’s claims related to the new API. Finally, I would like to check how legitimate it is to transfer the results previously obtained using the Radeon R9290X and R7 260X are graphics adapters based on the GCN 1.1 architecture for the entire modern line of AMD discrete cards, including models with the architecture conventionally called GCN 1.0. It is already clear that the benchmark in the Tashgar mission is not very favorable for Mantle, but still allows you to achieve this goal.

In general, as you might expect, the advantage of Mantle gradually disappears as GPU performance decreases, provided that the CPU performance remains unchanged (and quite high in the case of our test bench). The curiosity is that in some cases the transition from DirectX to Mantle does not increase, but even reduces the frame rate. An example of this is the performance of the Radeon R9270 and HD 7770 in High mode, and additionally — again HD 7770 in Low mode at a resolution of 2560×1440.

Conclusion: Mantle support still needs to be improved on the side of either the driver or Battlefield 4 itself. and very cheap adapters, barely different from the “plug in the case” category. At maximum image quality settings, the game is very demanding — it needs a GeForce GTX 780 or Radeon R9-class graphics card290 to achieve a comfortable 60 FPS at a resolution of 1920×1080. The same task in 2560×1440 mode is only possible with two GPUs in the Radeon HD 7990 or GeForce GTX 690.

If you do not chase the maximum detail settings and sacrifice full-screen anti-aliasing, then the Radeon R9 270 or GeForce GTX 760 will be enough for Full HD resolution Finally, even the GeForce GTX 650 is conditionally suitable for Battlefield 4 with the most benign settings.


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Tags:
testing, graphics card, battlefield 4, mantle, radeon, geforce, frostbite 3

⇣ Comments

BattleField 4 Mantle vs. DirectX First Test Results (Update — Multiplayer & Conclusions)

Page 1: BattleField 4 Mantle vs DirectX First Test Results (Update — Multiplayer & Conclusions)

Catalyst 14.1 driver after several days of delay Beta has finally arrived in our test lab. It happened this morning. Of course, we immediately conducted the first tests. But collecting information was not easy. We usually fix the frame rate with the FRAPS utility, but due to the Mantle API, it was not possible to use it — the utility is built into the Direct3D render path to determine the frame rate and frame rendering time. So we used an internal measurement tool in Battlefield 4 that prints out a table of frame times. The total number of frames rendered, divided by the time the results were recorded, just gives the average performance in frames per second. We used this method for both the DirectX API and the Mantle API with the Cataylst 14.1 Beta driver.

We used several graphics cards in the test system with the following configuration:

  • Intel Core i7-3960X 3.3 GHz, overclocked to 3.9 GHz
  • ASUS P9X79 Deluxe
  • ADATA XPG Gaming Series Low Voltage 4x 2 GB PC3-12800U CL 9-9-9-24
  • ADATA S510 SSD 60 GB
  • Windows 8 Pro 64 Bit

Measurements were taken with the internal tool of the Frostbite engine. In the console, we entered the command «PerfOverlay.FrameFileLogEnable 1» , which started recording, and the command «PerfOverlay.FrameFileLogEnable 0» stopped it. Also, the command «Render.DrawScreenInfo 1» allowed to determine the active API. We tested the single player part of the game first, we will test the multiplayer mode of Battlefield 4 later. The result was recorded in a table (CSV), which we then analyzed.

It was somewhat easier to test the StarSwarm utility. The program available on Steam just gives fps.

We’ll start publishing results with the Radeon R9 290X, later we’ll add results for other models. In the near future, we will provide test results with different processors, but this will not happen until a few days later, since we have not yet received samples of some processors.

AMD Radeon R9 290X

Battlefield 4 — AMD Radeon R9 290X

FPS

Battlefield 4 Score Percentage — AMD Radeon R9 290X

Benchmarks Battlefield 4 Mantle

2x AMD Radeon R9 290X in CrossFire

Battlefield 4 — 2x AMD Radeon R9 290X in CrossFire

FPS

Percentage of Battlefield 4 results — 20 903 Radeon R903 2009 CrossFire 20090 CrossFire Battlefield 4 Benchmarks Mantle

2x AMD Radeon R9 280X

Battlefield 4 — AMD Radeon R9 280X in CrossFire

FPS

0610 Battlefield 4 Multiplayer Tests

Social Media
Review Pages
  • Page 1: BattleField 4 Mantle vs. DirectX First Test Results (Update — Multiplayer and Conclusions)
  • Page 2: Battlefield 4: Multiplayer Tests
  • Page 3: CrossFire Frame Render Times
  • Page 4: Conclusion
Tags

AMD Mantle DirectX Battlefield 4 StarSwarm

comments (7)

02/01/2014 15:09

#1

Abaraggi

It is interesting to see Mantle in action on systems with a weak processor.

quote — reply

02/01/2014 15:31

#2

Zurich

What’s the point of checking the mantle on a configuration that already has excessive performance and does not slow down? Apparently on weak configs there is no increase or it is very insignificant. And an increase of 105-110% is not what we were promised. Mantle is not needed.

quote — reply

02/01/2014 15:48

#3

Post by Zurich;9544
What’s the point of checking the mantle on a configuration that is already over-performing and doesn’t slow down? Apparently on weak configs there is no increase or it is very insignificant. And an increase of 105-110% is not what we were promised. Mantle is not needed.

Or someone is so stupid that without knowing all the information he writes nonsense.
For example, now the mantle only works on: R9290X, R9 290, R7 260X.
For example, what is written in the header about the sequence of tests.
For example, look for tests with R7 260X on other resources.
For example, that this growth is expected. Because The biggest increase will be on systems with a weak processor and a strong video card (like FX6300+R9 290x). And the increase from this test is quite expected and it could be predicted from the news with the tests of AMD itself.

Abaraggi
I’m here for this too 🙂

quote — reply

02/03/2014 03:16

#4

Posted by Zurich;9544
What’s the point of checking the mantle on a configuration that is already over-performing and doesn’t slow down? Apparently on weak configs there is no increase or it is very insignificant. And an increase of 105-110% is not what we were promised. Mantle is not needed.

Well, we must take into account that this is not the final version of firewood, plus the first release will only, perhaps, be finished in the future and increase the gap.

quote — reply

02/03/2014 06:16

#5

Zurich

Masha’s message; 9545
Or someone is so stupid that without knowing all the information he writes nonsense.

Do you always humiliate the other person first? Have you been offended?

Wave message; 9545
For example, now the mantle only works on: R9 290X, R9 290, R7 260X.

Is it because now the mantle does not show an increase on budget video cards?

Masha message; 9545
For example, what is written in the header about the sequence of tests.

I repeat, no one needs the tests R9 290X, R9 290, their performance for BF4 is excessive.

Wave message; 9545
For example, look for tests with R7 260X on other resources.

Is this a discussion of this article or articles on other resources?

Wave message; 9545
For example, that this increase is exactly expected.

Ha, that’s it, they were waiting for him, but he is almost gone.

Wave message;9545
the greatest gain will be on systems with a weak processor and a strong video card (like FX6300 + R9290x).

No one in their right mind would buy a top-end graphics card and a weak processor.

Masha’s message;9545
And the increase from this test is quite expected and it could be predicted and from the news with the tests of AMD itself.)

Such an increase can be considered a fail. They promised an unheard-of growth — they gave out another. Nvidia can sleep peacefully, let’s break up. I don’t see the point in believing the promises of marketers and the forecasts of the machine. We need actual results.

quote — reply

02/03/2014 06:51

#6

dchekanov

Next week there will be something interesting related to APUs and discretes, but I can’t give details yet due to NDA.

quote — reply

02/13/2014 10:54

#7

Aksakal

not everyone is interested in what kind of increase will be on scraps of
, many are interested in whether there will be an increase in FPS on good systems when configured on ultra

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