2017 | NVIDIA GeForce GTX 1080 Ti | $ 759 |
196.6 FPS |
2019 | NVIDIA GeForce RTX 2060 SUPER | $ 400 |
164.0 FPS |
2016 | NVIDIA GeForce GTX 1080 | $ 499 |
156.8 FPS |
2019 | NVIDIA GeForce RTX 2060 | $ 350 |
151.4 FPS |
2016 | NVIDIA GeForce GTX 1080 Mobile | $ 1,857 |
133.3 FPS |
2014 | AMD Radeon R9 295X2 | $ 1,499 |
132.2 FPS |
2016 | NVIDIA GeForce GTX 1070 | $ 399 |
130.8 FPS |
2019 | NVIDIA GeForce RTX 2070 Mobile | $ 1,724 |
122.9 FPS |
2015 | NVIDIA GeForce GTX TITAN X | $ 999 |
119. 9 FPS |
2015 | NVIDIA GeForce GTX 980 Ti | $ 649 |
119.0 FPS |
2017 | NVIDIA GeForce GTX 1080 Max-Q | $ 1,955 |
117.6 FPS |
2016 | NVIDIA GeForce GTX 1070 Mobile | $ 1,559 |
111.2 FPS |
2019 | NVIDIA GeForce RTX 2060 Mobile | $ 1,104 |
106.0 FPS |
2019 | NVIDIA GeForce RTX 2070 Max-Q | $ 1,516 |
105.4 FPS |
2017 | NVIDIA GeForce GTX 1070 Max-Q | $ 1,106 |
98.1 FPS |
2015 | AMD Radeon R9 FURY X | $ 649 |
95.2 FPS |
2014 | NVIDIA GeForce GTX 980 | $ 549 |
94.4 FPS |
2018 | AMD Radeon RX 590 | $ 279 |
89.8 FPS |
2015 | AMD Radeon R9 Nano | $ 649 |
88. 8 FPS |
2016 | NVIDIA GeForce GTX 1060 6GB | $ 254 |
85.3 FPS |
2015 | AMD Radeon R9 390X | $ 429 |
85.2 FPS |
2014 | NVIDIA GeForce GTX TITAN BLACK | $ 999 |
83.1 FPS |
2019 | AMD Radeon RX 5500 XT 8GB | $ 199 |
82.4 FPS |
2017 | AMD Radeon RX 580 | $ 229 |
81.1 FPS |
2016 | NVIDIA GeForce GTX 1060 3GB | $ 170 |
81.0 FPS |
2014 | NVIDIA GeForce GTX 970 | $ 329 |
79.9 FPS |
2015 | AMD Radeon R9 390 | $ 329 |
79.8 FPS |
2013 | NVIDIA GeForce GTX TITAN | $ 999 |
77.2 FPS |
2019 | AMD Radeon RX 5500 XT 4GB | $ 169 |
74. 5 FPS |
2013 | AMD Radeon R9 290 | $ 399 |
73.7 FPS |
2016 | NVIDIA GeForce GTX 1060 Mobile | $ 987 |
72.5 FPS |
2013 | AMD Radeon R9 290X | $ 549 |
71.2 FPS |
2013 | NVIDIA GeForce GTX 780 | $ 649 |
70.6 FPS |
2017 | AMD Radeon RX 570 | $ 169 |
67.5 FPS |
2015 | NVIDIA GeForce GTX 980 Mobile | $ 1,345 |
66.1 FPS |
2014 | NVIDIA GeForce GTX 980M | $ 1,345 |
66.1 FPS |
2016 | NVIDIA GeForce GTX 980MX | $ 1,345 |
66.1 FPS |
2013 | NVIDIA GeForce GTX 780 Ti | $ 699 |
66.0 FPS |
2019 | NVIDIA GeForce GTX 1650 | $ 149 |
64. 1 FPS |
2011 | NVIDIA GeForce GTX 590 | $ 699 |
64.1 FPS |
2017 | NVIDIA GeForce GTX 1060 Max-Q | $ 1,185 |
64.0 FPS |
2016 | AMD Radeon RX 470 | $ 179 |
63.5 FPS |
2017 | AMD Radeon RX 580 Mobile | $ 1,307 |
56.7 FPS |
2018 | AMD Radeon RX 580X Mobile | $ 1,307 |
56.7 FPS |
2014 | NVIDIA GeForce GTX 970M 6GB | $ 1,249 |
55.9 FPS |
2012 | NVIDIA GeForce GTX 680 | $ 499 |
55.4 FPS |
2013 | AMD Radeon R9 280X | $ 299 |
54.5 FPS |
2014 | NVIDIA GeForce GTX 970M | $ 1,249 |
54.3 FPS |
2017 | AMD Radeon Pro WX 7100 Mobile | $ 1,959 |
54. 0 FPS |
2015 | AMD Radeon R9 380X | $ 229 |
51.8 FPS |
2014 | AMD Radeon R9 M290X | $ 1,209 |
51.6 FPS |
2014 | AMD Radeon R9 280 | $ 279 |
51.5 FPS |
2012 | NVIDIA GeForce GTX 670 | $ 399 |
51.2 FPS |
2015 | NVIDIA GeForce GTX 960 | $ 199 |
50.8 FPS |
2011 | AMD Radeon HD 7970 | $ 549 |
50.0 FPS |
2013 | NVIDIA GeForce GTX 780M | $ 1,162 |
49.4 FPS |
2011 | AMD Radeon HD 6990 | $ 699 |
49.0 FPS |
2015 | AMD Radeon R9 380 | $ 199 |
48.8 FPS |
2013 | NVIDIA GeForce GTX 650 Ti Boost | $ 169 |
47.7 FPS |
2017 | AMD Radeon RX 570 Mobile | $ 1,260 |
47. 2 FPS |
2013 | NVIDIA GeForce GTX 770 | $ 399 |
47.1 FPS |
2014 | AMD Radeon R9 285 | $ 249 |
45.8 FPS |
2019 | NVIDIA GeForce GTX 1650 Mobile | $ 1,151 |
44.9 FPS |
2016 | AMD Radeon RX 470 Mobile | $ 1,203 |
44.4 FPS |
2016 | NVIDIA GeForce GTX 1050 Ti | $ 169 |
44.2 FPS |
2013 | NVIDIA GeForce GTX 760 | $ 249 |
43.7 FPS |
2019 | NVIDIA GeForce GTX 1650 Max-Q | $ 1,239 |
43.6 FPS |
2011 | NVIDIA GeForce GTX 560 Ti | $ 249 |
43.6 FPS |
2012 | AMD Radeon HD 7850 | $ 249 |
42.5 FPS |
2010 | NVIDIA GeForce GTX 580 | $ 499 |
42. 2 FPS |
2013 | AMD Radeon HD 7790 | $ 149 |
42.0 FPS |
2015 | AMD Radeon R7 370 | $ 149 |
40.4 FPS |
2018 | NVIDIA GeForce GTX 1050 | $ 169 |
39.8 FPS |
2011 | NVIDIA GeForce GTX 560 | $ 199 |
39.2 FPS |
2013 | AMD Radeon R9 270 | $ 179 |
38.8 FPS |
2012 | NVIDIA GeForce GTX 680M | $ 1,083 |
38.8 FPS |
2010 | AMD Radeon HD 6870 | $ 239 |
37.9 FPS |
2012 | NVIDIA GeForce GTX 650 Ti | $ 149 |
37.9 FPS |
2017 | NVIDIA GeForce GTX 1050 Ti Mobile | $ 876 |
37.6 FPS |
2017 | AMD Radeon RX 560 | $ 99 |
36.8 FPS |
2015 | AMD Radeon R9 M280X | $ 1,070 |
36. 0 FPS |
2012 | NVIDIA GeForce GTX 670M | $ 1,058 |
35.8 FPS |
2012 | NVIDIA GeForce GTX 670MX | $ 1,058 |
35.8 FPS |
2015 | NVIDIA GeForce GTX 960M | $ 1,066 |
35.6 FPS |
2014 | AMD Radeon R7 265 | $ 149 |
35.3 FPS |
2015 | NVIDIA GeForce GTX 950 | $ 159 |
35.1 FPS |
2012 | AMD Radeon HD 7970M | $ 1,079 |
35.0 FPS |
2015 | AMD Radeon R9 M280X 2GB | $ 1,070 |
34.5 FPS |
2016 | AMD Radeon R5 | $ 710 |
34.3 FPS |
2016 | AMD Radeon R5 | $ 701 |
34.3 FPS |
2015 | AMD Radeon R9 M380 | $ 1,074 |
34.2 FPS |
2012 | NVIDIA GeForce GTX 660 | $ 229 |
34. 0 FPS |
2017 | NVIDIA GeForce GTX 1050 Mobile | $ 750 |
33.8 FPS |
2018 | NVIDIA GeForce GTX 1050 Ti Max-Q | $ 1,270 |
33.2 FPS |
2013 | NVIDIA GeForce GTX 770M | $ 1,100 |
33.0 FPS |
2017 | NVIDIA GeForce GTX 1050 Mobile 2GB | $ 1,062 |
31.8 FPS |
2014 | NVIDIA GeForce GTX 750 Ti | $ 149 |
31.7 FPS |
2016 | AMD Radeon RX 460 | $ 140 |
31.0 FPS |
2013 | NVIDIA GeForce GTX 760M | $ 1,036 |
30.6 FPS |
2018 | NVIDIA GeForce GTX 1050 Max-Q | $ 1,282 |
29.8 FPS |
2012 | AMD Radeon HD 7850M | $ 964 |
29.7 FPS |
2010 | AMD Radeon HD 6970 | $ 369 |
28. 4 FPS |
2017 | NVIDIA GeForce GT 1030 | $ 79 |
28.4 FPS |
2015 | AMD Radeon R9 M270X | $ 1,016 |
27.2 FPS |
2017 | AMD Radeon RX 550 | $ 79 |
25.8 FPS |
2017 | AMD Radeon RX 560 Mobile | $ 987 |
25.8 FPS |
2019 | AMD Radeon RX 560X Mobile | $ 641 |
25.8 FPS |
2018 | AMD Radeon RX 560X Mobile 2GB | $ 987 |
25.8 FPS |
2012 | NVIDIA GeForce GTX 660M | $ 987 |
23.8 FPS |
2017 | AMD Radeon RX 550 Mobile | $ 923 |
18.1 FPS |
2018 | AMD Radeon RX 550X Mobile | $ 923 |
18.1 FPS |
2018 | AMD Radeon RX VEGA 10 | $ 632 |
18. 1 FPS |
2018 | AMD Radeon RX 540 Mobile | $ 645 |
15.5 FPS |
2018 | AMD Radeon RX VEGA 8 | $ 601 |
15.5 FPS |
2018 | AMD Radeon 540 Mobile | $ 1,086 |
14.2 FPS |
2017 | AMD Radeon 530 Mobile | $ 636 |
12.9 FPS |
2018 | AMD Radeon RX VEGA 6 | $ 1,119 |
12.9 FPS |
2018 | AMD Radeon RX VEGA 3 | $ 567 |
10.3 FPS |
Battlefield 4 System Requirements — Can I Run It?
Battlefield 4 System Requirements — full specs, system checker and the gaming PC setup you need.
Battlefield 4 recommended requirements
- Memory: 8 GB
- Graphics Card: AMD Radeon HD 7870
- CPU: Intel Core i5 750S
- File Size: 30 GB
- OS: Windows 8 64-bit
Battlefield 4 minimum requirements
- Memory: 4 GB
- Graphics Card: ATI Radeon HD 3870
- CPU: Intel Core 2 Duo Q6867
- File Size: 30 GB
- OS: Windows 8 32-bit
Can you run it? Test your computer against Battlefield 4 system requirements.
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Can I Run Battlefield 4?
The Battlefield 4 system requirements are not that demanding in 2021, asking for a minimum CPU equivalent to an Intel Core 2 Duo Q6867. Whereas, an Intel Core i5 750S is recommended in order to run it. The cheapest graphics card you can play it on is an ATI Radeon HD 3870. Furthermore, an AMD Radeon HD 7870 is recommended in order to run Battlefield 4 with the highest settings. The minimum memory requirement for Battlefield 4 is 4GB of RAM installed in your computer. Additionally, the game developers recommend somewhere around 8 GB of RAM in your system. The Battlefield 4 download size is around 30GB.
Battlefield 4 Performance Guide
Need a Battlefield 4 FPS boost? Here are some tips.
- Close resource-heavy background programs before running BF4 — Open Task Manager (Ctrl + Shift + Esc) to see which programs are using the most resources.
- Run the game in fullscreen as opposed to windowed.
- Ensure you have the latest graphics cards drivers installed.
Battlefield 4 Steam
EA recently made a large chunk of their games library available for purchase through Steam, and this includes BF4. It’s also available as part of EA’s subscription service, EA play.
Can your PC run the latest games in the Battlefield series? Check out the Battlefield 5 system requirements if you want to play now, or looking ahead here are the Battlefield 2042 system requirements.
Battlefield 4 will run on PC system with Windows 8 32-bit and upwards.
Looking for an upgrade? Try our easy to use Battlefield 4 set up guides to find the best, cheapest cards. Filter for Battlefield 4 graphics card comparison and CPU compare. We’ll help you find the best deal for the right gear to run the game.
Battlefield 4 System Requirements — Can You Run Battlefield 4?
Player Count: |
1,104 Players (Last 24 Hours) |
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Review Score: |
81 / 100 |
Download: |
Battlefield 4 Download |
Developer: |
DICE |
Publisher: |
Electronic Arts |
Categories: |
Action FPS |
Battlefield 4 Release Date : |
11th of June 2020 |
Battlefield 4 PC price today:
$39. 99
Battlefield 4 cheap deals:
The PCGB price tracker can try to predict the next official Steam Battlefield 4 discount. The last offer was a 75% saving on the 8th of December 2020.
What is Battlefield 4?
Embrace unrivaled destruction in Battlefield 4™. Revel in the glorious chaos of all-out war packed with rewarding, tactical challenges in an interactive environment.
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Battlefield 4 developers talk about Frostbite 3 In general, the game presents a richer and more complex version of the same picture that we saw in Battlefield 3. As a result, BF4 is much more demanding on GPU performance compared to its predecessor. However, Battlefield 4 is a cross-platform game that was released not only on PC and next-generation consoles, but also on the PlayStation 3 and Xbox 360, which consist of rather ancient hardware by modern standards. Hence the wide scope for scaling the quality of graphics, giving BF4 compatibility with low-end computers. In addition to Battlefield 4, the Frostbite 3 engine is also used in the already released game Need for Speed: Rivals and several projects in development, among which there are successors to other high-profile game series — Dragon Age: Inquisition and the new part of Mass Effect, not yet given an official name. All Frostbite 3 based games work under the DirectX 11 API, but can potentially support AMD Mantle. However, so far only Battlefield 4 has received the corresponding patch. As we have already seen, in some situations Mantle actually gives a significant increase in frame rate on AMD GPUs. ⇡#Battlefield 4 graphics settingsThe game offers a choice of four preset graphics quality modes that simultaneously set the values of several differentiated settings: Low, Medium, High, Ultra. In addition, in all modes above Low, Ambient Occlusion is activated, in the form of either a relatively coarse SSAO or HBAO algorithm, which provides more complex shading of corners and embossed surfaces.
Battlefield 4 simultaneously uses two full-screen anti-aliasing methods: a fast FXAA algorithm, which is an image post-processing filter, and classic multisampling, which is very resource-intensive in a graphics engine with deferred rendering. In addition, if the GPU performance is in excess, you can also activate supersampling through the Resolution Scale option — 200%. In this case, the picture is actually rendered in double resolution, and then scaled to the physical resolution of the screen. The MSAA 4x option is the main difference between Ultra mode and High mode in terms of picture quality and performance. Finding the difference in the detail of models and textures is not so easy. The differences between High and Medium are pronounced in all aspects of graphics quality. Both the textures and the elaboration of the shadows are not the same. It’s easy to see that outdoor scenes lack some of the landscape detail found in High and Ultra modes. In Low mode, the engine, as expected, produces the poorest and flattest picture. And yet, even in this mode, Battlefield 4 retains some of its original charm. But the computational load on the GPU in Low is already completely different, which allows even relatively budget video adapters to maintain a fairly high frame rate.
⇡#Test stand, test method
CPU power-saving technologies are disabled in all tests. The PCI-Express bus operates in 3.0 mode. To activate PCI-E 3.0 on GeForce 600 and 700 series video cards in a system based on the X79 chipset, a patch from NVIDIA is applied. In the NVIDIA driver settings, the CPU is always selected as the processor for PhysX calculation. In the AMD settings, the Tesselation setting is always moved from the AMD Optimized state to Use application settings. In CrossFire configurations, the Frame Pacing option remains enabled. The scripted scene at the beginning of the Tashgar mission was used for the benchmark. Testing took place in three quality modes — Low, High, Ultra. Medium is dropped from the list because the performance difference between it and High mode is relatively small. Each mode has tests with resolutions of 1920×1080 and 2560×1440. The participation of a single adapter in tests with different quality was determined as follows. If the frame rate reached 60 FPS at a resolution of 1920×1080 in the most demanding mode, the testing was over. If the frame rate was less than 60, but more than 30 FPS, an additional test was carried out in a lower quality mode. At less than 30 FPS with a resolution of 1920×1080 adapter results are not shown in this mode. ⇡#Test participantsVideo cards on GPU AMD
NVIDIA GPU graphics cards
⇡ # Test results: Ultra1920×1080
2560×1440
⇡#Test results: High1920×1080
2560×1440
⇡#Test results: Low1920×1080
2560×1440
⇡#Mantle vs DirectX 11: UltraLet’s get back to the Mantle theme. Recent testing has already answered many questions and generally confirmed AMD’s claims related to the new API. Finally, I would like to check how legitimate it is to transfer the results previously obtained using the Radeon R9290X and R7 260X are graphics adapters based on the GCN 1.1 architecture for the entire modern line of AMD discrete cards, including models with the architecture conventionally called GCN 1.0. It is already clear that the benchmark in the Tashgar mission is not very favorable for Mantle, but still allows you to achieve this goal. In general, as you might expect, the advantage of Mantle gradually disappears as GPU performance decreases, provided that the CPU performance remains unchanged (and quite high in the case of our test bench). The curiosity is that in some cases the transition from DirectX to Mantle does not increase, but even reduces the frame rate. An example of this is the performance of the Radeon R9270 and HD 7770 in High mode, and additionally — again HD 7770 in Low mode at a resolution of 2560×1440. Conclusion: Mantle support still needs to be improved on the side of either the driver or Battlefield 4 itself. and very cheap adapters, barely different from the “plug in the case” category. At maximum image quality settings, the game is very demanding — it needs a GeForce GTX 780 or Radeon R9-class graphics card290 to achieve a comfortable 60 FPS at a resolution of 1920×1080. The same task in 2560×1440 mode is only possible with two GPUs in the Radeon HD 7990 or GeForce GTX 690. If you do not chase the maximum detail settings and sacrifice full-screen anti-aliasing, then the Radeon R9 270 or GeForce GTX 760 will be enough for Full HD resolution Finally, even the GeForce GTX 650 is conditionally suitable for Battlefield 4 with the most benign settings.
⇣ Contents If you notice an error, select it with the mouse and press CTRL+ENTER. Related materials Permanent URL: https://3dnews.ru/811783/page-1.html Tags: ⇣ Comments |
BattleField 4 Mantle vs. DirectX First Test Results (Update — Multiplayer & Conclusions)
Page 1: BattleField 4 Mantle vs DirectX First Test Results (Update — Multiplayer & Conclusions)
Catalyst 14.1 driver after several days of delay Beta has finally arrived in our test lab. It happened this morning. Of course, we immediately conducted the first tests. But collecting information was not easy. We usually fix the frame rate with the FRAPS utility, but due to the Mantle API, it was not possible to use it — the utility is built into the Direct3D render path to determine the frame rate and frame rendering time. So we used an internal measurement tool in Battlefield 4 that prints out a table of frame times. The total number of frames rendered, divided by the time the results were recorded, just gives the average performance in frames per second. We used this method for both the DirectX API and the Mantle API with the Cataylst 14.1 Beta driver.
We used several graphics cards in the test system with the following configuration:
- Intel Core i7-3960X 3.3 GHz, overclocked to 3.9 GHz
- ASUS P9X79 Deluxe
- ADATA XPG Gaming Series Low Voltage 4x 2 GB PC3-12800U CL 9-9-9-24
- ADATA S510 SSD 60 GB
- Windows 8 Pro 64 Bit
Measurements were taken with the internal tool of the Frostbite engine. In the console, we entered the command «PerfOverlay.FrameFileLogEnable 1» , which started recording, and the command «PerfOverlay.FrameFileLogEnable 0» stopped it. Also, the command «Render.DrawScreenInfo 1» allowed to determine the active API. We tested the single player part of the game first, we will test the multiplayer mode of Battlefield 4 later. The result was recorded in a table (CSV), which we then analyzed.
It was somewhat easier to test the StarSwarm utility. The program available on Steam just gives fps.
We’ll start publishing results with the Radeon R9 290X, later we’ll add results for other models. In the near future, we will provide test results with different processors, but this will not happen until a few days later, since we have not yet received samples of some processors.
AMD Radeon R9 290X
Battlefield 4 — AMD Radeon R9 290X
FPS
Battlefield 4 Score Percentage — AMD Radeon R9 290X
Benchmarks Battlefield 4 Mantle
2x AMD Radeon R9 290X in CrossFire
Battlefield 4 — 2x AMD Radeon R9 290X in CrossFire
FPS
Percentage of Battlefield 4 results — 20 903 Radeon R903 2009 CrossFire 20090 CrossFire Battlefield 4 Benchmarks Mantle
2x AMD Radeon R9 280X
Battlefield 4 — AMD Radeon R9 280X in CrossFire
FPS
0610 Battlefield 4 Multiplayer Tests
Social Media
Review Pages
- Page 1: BattleField 4 Mantle vs. DirectX First Test Results (Update — Multiplayer and Conclusions)
- Page 2: Battlefield 4: Multiplayer Tests
- Page 3: CrossFire Frame Render Times
- Page 4: Conclusion
Tags
AMD Mantle DirectX Battlefield 4 StarSwarm
comments (7)
02/01/2014 15:09
#1
Abaraggi
It is interesting to see Mantle in action on systems with a weak processor.
quote — reply
02/01/2014 15:31
#2
Zurich
What’s the point of checking the mantle on a configuration that already has excessive performance and does not slow down? Apparently on weak configs there is no increase or it is very insignificant. And an increase of 105-110% is not what we were promised. Mantle is not needed.
quote — reply
02/01/2014 15:48
#3
Post by Zurich;9544
What’s the point of checking the mantle on a configuration that is already over-performing and doesn’t slow down? Apparently on weak configs there is no increase or it is very insignificant. And an increase of 105-110% is not what we were promised. Mantle is not needed.
Or someone is so stupid that without knowing all the information he writes nonsense.
For example, now the mantle only works on: R9290X, R9 290, R7 260X.
For example, what is written in the header about the sequence of tests.
For example, look for tests with R7 260X on other resources.
For example, that this growth is expected. Because The biggest increase will be on systems with a weak processor and a strong video card (like FX6300+R9 290x). And the increase from this test is quite expected and it could be predicted from the news with the tests of AMD itself.
Abaraggi
I’m here for this too 🙂
quote — reply
02/03/2014 03:16
#4
Posted by Zurich;9544
What’s the point of checking the mantle on a configuration that is already over-performing and doesn’t slow down? Apparently on weak configs there is no increase or it is very insignificant. And an increase of 105-110% is not what we were promised. Mantle is not needed.
Well, we must take into account that this is not the final version of firewood, plus the first release will only, perhaps, be finished in the future and increase the gap.
quote — reply
02/03/2014 06:16
#5
Zurich
Masha’s message; 9545
Or someone is so stupid that without knowing all the information he writes nonsense.
Do you always humiliate the other person first? Have you been offended?
Wave message; 9545
For example, now the mantle only works on: R9 290X, R9 290, R7 260X.
Is it because now the mantle does not show an increase on budget video cards?
Masha message; 9545
For example, what is written in the header about the sequence of tests.
I repeat, no one needs the tests R9 290X, R9 290, their performance for BF4 is excessive.
Wave message; 9545
For example, look for tests with R7 260X on other resources.
Is this a discussion of this article or articles on other resources?
Wave message; 9545
For example, that this increase is exactly expected.
Ha, that’s it, they were waiting for him, but he is almost gone.
Wave message;9545
the greatest gain will be on systems with a weak processor and a strong video card (like FX6300 + R9290x).
No one in their right mind would buy a top-end graphics card and a weak processor.
Masha’s message;9545
And the increase from this test is quite expected and it could be predicted and from the news with the tests of AMD itself.)
Such an increase can be considered a fail. They promised an unheard-of growth — they gave out another. Nvidia can sleep peacefully, let’s break up. I don’t see the point in believing the promises of marketers and the forecasts of the machine. We need actual results.
quote — reply
02/03/2014 06:51
#6
dchekanov
Next week there will be something interesting related to APUs and discretes, but I can’t give details yet due to NDA.
quote — reply
02/13/2014 10:54
#7
Aksakal
not everyone is interested in what kind of increase will be on scraps of
, many are interested in whether there will be an increase in FPS on good systems when configured on ultra
quote — reply
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