Download Crysis Demo for Windows
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Crysis — A First-Person Shooter Game
1/9
Crysis is an award-winning first person shooter video game developed by Crytek in 2021 and released for Microsoft Windows first and later released for the PlayStation 2 in 2021. It’s the prequel to the highly acclaimed Crysis game. In the game, you are required to take part in the global war against the merciless aliens called the «Gnarx». The story is narrated by a protagonist of the game called James Valentine.
A lot of improvements have been made from the original version of Crysis such as the new animation style, better graphics, better weapon effects and the introduction of a multiplayer mode which is available in the in-game menu. Unlike the single-player campaign, in single-player mode you have the freedom to select your own character and do your own thing. However, in multiplayer mode you will be pitted against hordes of enemy soldiers who have fully equipped and highly skilled military forces. In order to emerge victorious, you will be required to quickly outwit your opponent and make use of the wide variety of weapons available to you such as the machine gun, energy rifle, laser gun, miniguns and anti-air guns etc.
There are various special forces that you can choose to join in the war against the Gnarx and these include the recon units, sharpshooters, commandos, mechanized troops, commando bikes and tanks. These special forces help you in your mission by providing you with valuable information regarding the Gnarx’s location through their surveillance cameras. These units also help you in defending yourself when attacked by the aliens. In addition, these units come with their own self-healing abilities so you don’t have to worry about sustaining your health during a battle.
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Technical
- Title:
- Crysis Demo for Windows
- Requirements:
-
- Windows 8
- Language:
- English
- License:
- Paid
- Latest update:
- Thursday, September 9th 2021
- Author:
- EA
https://www. ea.com
- SHA-1:
- 309a6626af84b9d14031b606ce0520afe440ad72
- Filename:
- crysis_demo.exe
Changelog
We don’t have any change log information yet for version Demo of Crysis. Sometimes publishers take a little while to make this information available, so please check back in a few days to see if it has been updated.
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If you have any changelog info you can share with us, we’d love to hear from you! Head over to ourContact pageand let us know.
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Crysis 2 PC Single-player Campaign Review
Please note that this post is over a year old and may contain outdated information.
But can it play Crysis? Yes, yes it can. Crysis 2 is overall a more refined, playable, and consistent game than Crysis, and it should run smoothly on a larger number of systems thanks to a combination of less demanding visuals and better optimization for lower spec systems (IE: consoles). Don’t let that deter you though, the game still looks great, though it certainly isn’t the same Far Cry -> Crysis leap in visuals and physics that some were hoping for.
Crytek has made a lot of attempts to console PC players about Crysis 2 going cross-platform (see what I did there?), but make no mistake, there is indeed consolitis. The consolitis shows itself in the smaller size of levels, some buggy behavior, console-centric menu system, and less visual detail and physics than in Crysis.
Visuals aren’t the end-all though, right? While Crysis 2 lacks details and physics, Crytek put a lot more effort into other areas this time around and it shows. The art style, plot progression, character interactions, and gameplay are all more refined and consistent. The amount of linearity and openness in levels is well-balanced and moves the game forward at a consistent pace that isn’t quite as frantic as some Call of Duty games, but is still pretty quick. The linearity of the game will likely annoy some Crysis veterans, and may even cause some to not buy the game outright. I was split on it at first, but did end up enjoying the campaign a lot, even though it does away with most of the sandbox elements of the original.
In the original Crysis and in Warhead, you were presented with levels that allowed you to take very large detours and approach areas from any direction. You could sprint for minutes straight and only cover a very small distance between two objectives. The enemy soldiers tended to be located throughout the level, with congregations near buildings and important points, but many wondering around on patrol. On some levels, such as the first level of Crysis, you could nearly forget about the mission at hand and end up just goofing off for hours.
In Crysis 2, you tend to go from one main engagement area to another in much smaller levels with minimal excess traveling. There isn’t much in the way of timers, but you are still hurried through each level. The smaller levels cuts down on the range of different angles you can approach a situation from. The vertical aspect of some levels helps to add more depth to a confrontation, but they don’t really make up for the sheer size of Crysis and Warhead levels.
In terms of gameplay hours, you will probably put double the hours into the Crysis 2 campaign as you did Crysis (assuming you actually played Crysis straight through without dilly dallying). There is a whole lot more content and there is a fairly consistent transition in level design. There are also more pseudo-control events and low-action cut scenes than in Crysis. Thankfully these don’t take over the game like they do in interactive movies such as Call of Duty Black Ops.
I’m not going to get into the story of Crysis 2, because I don’t want to ruin it. I will say that it takes inspiration from a lot of other games. It feels like Crysis mixed with modern military FPSs like CoD or BF:BC2, and it has a lot of different elements to it. It is far more in-depth than Crysis, and despite its fumbling at times there is a lot more to sink your teeth into.
Now I have a short list of gripes about Crysis 2 that I would like to elaborate on:
The splash screen. Why is there a splash screen when you start up the game? It’s just one more redundant, useless screen that you have to press a button to bypass. And on that note, the PC demo had «Press Start» to continue on the splash screen prior to the demo patch. Fixed in the full version, but not the best first impression.
The menu. It moves around as you move the mouse, making it difficult to click on things. For a console using a joystick, it isn’t an issue, but with a PC mouse you tend to find what you want to click on and then make a quick movement to it. With the moving screen, the button will actually be in a different spot by the time your mouse cursor lands there a fraction of a second later.
Graphics options. Lacking. You only get the basic «Low», «Medium», «High» type settings. See this post for fixes to the lack of graphics options. I didn’t even bother with the in-game settings. And one more thing, there’s no drop-down menu for selecting resolution. You have to click, click, click, click, etc, to change resolution.
No saving, only checkpoints. It can be aggravating to play through large sections multiple times. Perhaps the most annoying part is that you can’t just quit the game when you want. Testing different graphics settings at a certain part of a level is much more difficult as well.
Enemy AI bugs. The AI has been improved in a lot of ways, and can be genuinely challenging; however, there are more than a few bugs. Occasionally, a soldier will stand around doing nothing, even when shooting at or near him. At one point, an enemy solder was sitting in a vehicle while I ran around outside, shooting at him (unable to kill him despite the open window).
Aim delay. When you right-click to aim or stop aiming, there is a brief delay before anything happens. This is more noticeable when unaiming. Controls overall can at times be less than responsive as well, such as when bringing up the weapon modification menu or switching weapons. Crysis and Crysis: Warhead did not have these problems, at least to this degree.
Lean over system. A very cool attempt to do a «take cover» system, but it can be buggy and annoying at times. When next to an object, you can often right-click aim to go into a crouched, cover system, where you look just barely over the top or to the side of an object. How far you are exposed is based on how far in you want to aim, which is cool. If there is any foliage on that object though, forget it. And it can make trying to normal aim difficult when next to an object. It also seems to be rather picky with exactly what objects you can do this with. The PC version of the game could have done better without this feature, which brings me to my next gripe. ..
No lean or prone. The cover system mentioned above is no replacement for lean or prone ability. This is a sad omission from the game and there is no excuse for it. :-[
Invisible walls. Indeed there are invisible walls.
So far Crytek has shown a commitment to patching Crysis 2 on PC to fix the issues that the community is complaining about. The day 1 patch fixed some MP issues and got rid of the idiotic default-enabled aim assist. This is a positive sign, though it does serve to emphasize the observation that Crysis 2 for PC was rushed out. Nowhere is this more obvious than the post-release DX11 patch.
My final opinion of Crysis 2 is still quite positive, despite my gripes. I had a lot of fun playing it. The environments were very impressive and the linearity of it takes you through an interesting story that is pretty long. The downsides of the cross-platform nature are apparent in the bugs and small levels, but the effort put into other areas really sets it apart from the original Crysis. I haven’t played the multiplayer yet (other than the demo), but if it turns out to be good then this will be a very solid game for Crytek, even though they’ve slightly forsaken the PC market in making it.
Demo showdown: Crysis 3 multiplayer beta
Crysis 2 was a controversial release; Crytek’s renowned ‘maximum game’ ethos was put on hold in favour of targeting multiple platforms, much to the annoyance of the PC hardcore. It took the release of a DirectX 11 patch and a high-res art upgrade to placate the fans, but the results were more than worth it — it’s still one of our ‘go to’ games for sheer visual spectacle. This time around, we suspect there’ll be no such complaints. The focus on extreme visual quality is back in Crysis 3, with the development team building this sequel around high-end graphics cards in order to deliver a visual masterpiece worthy of the next generation of gaming hardware.
The single-player component of Crysis 3 will almost certainly push the graphical envelope further than its online counterpart, but regardless, the recently released multiplayer beta allows us to get some idea of how CryEngine 3 has evolved over the last couple of years, plus we get an early preview of Xbox 360 and PlayStation 3 image quality and performance. Are the ‘vintage’ consoles up to the task of running a Crysis game that is even more visually demanding than the last?
From the off, it’s clear that much has changed in Crysis 3 in terms of the environments and how they are integrated with gameplay. The dilapidated, man-made cityscapes of New York are now combined with sprawling organic locations situated in various bio domes. Two distinct locations are available in the beta: a museum stage set in a large and murky swamp and an old abandoned airport, slowly deteriorating and overgrown with foliage. Here, Crytek manages to infuse elements from the first and second games in the series into its latest work.
There are also two very different game modes on offer, complementing the change in scenery: Crash Site focuses on direct team assaults to capture dropped alien pods, while Hunter offers up more stealth and strategy as one set of players become cloaked nano-suit assassins taking down military personnel using high-powered bows.
X360
PS3Crysis 2’s streaming issues are significantly improved, with only a few instances where higher quality assets actually pop into the scene during gameplay — usually this happens when first loading in a level and occasionally during a match. Between platforms, LOD transitions are initially faster on the PS3, resulting in some lower resolution textures and geometry pop-in on the 360, though this usually equalises during gameplay with foliage draw distances being a tad closer on the PS3.
X360
PS3
PCShadow draw distances are shorter on the PS3: transitions between low and higher quality shadow maps are easily seen as you move closer to them. Low resolution shadows are also in abundance on both systems. Use of PCF (percentage closer filtering) on the PS3 results in some distinct saw-tooth edges being visible, while on the 360 dithered penumbras help to reduce these artifacts. Naturally, PC owners get higher resolution shadows which are much better filtered, and thus appear far smoother as a result.
X360
PS3
PCThere is an abundance of foliage on all three versions of Crysis 3, but particularly on PC where we see plenty of extra trees and bushes dotted about the environments. As such the landscape appears visibly more fleshed out and fully featured than on console. The greenery on the PS3 appears considerably softer than on the 360 due to the heavier upscale blur taking place, though there haven’t been any specific cut-backs in this area.
X360
PS3
PCThe impressive object blur effect found in Crysis 2 has been removed from the console versions of this sequel — in multiplayer at least — with just a camera-based implementation present. This is rendered in higher precision on the PC, along with object blur being retained.
X360
PS3
PCThe lighting model is identical on the consoles but is visibly more complex on the PC, where we see the inclusion of additional light sources (including single bounce global illumination) along with a lens flare effect that enhance the presence of lights shafts. A greater number of shadows are also cast by these light sources and as a result environments appear richer and have more depth than on the 360 or PS3.
X360
PS3
PCAbsent from the console versions of Crysis 3, the inclusion of SSAO (screen-space ambient occlusion) on the PC adds considerable depth to various scenes, helping to create more atmospherically shaded scenes. A good example can be seen on the small cliff edge in the above shot, where the ambient shading naturally complements the areas bathed shadow, lending a more organic look to the environment.
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Both of the maps chosen for the beta feature environments that deliver a good sense of scale absent from some of the multiplayer locations in the last game, even if the player is limited in how far they can travel due to invisible bounding areas situated around the maps. On the PC, these areas are wonderfully realised with superb lighting (including Crytek’s single bounce global illumination implementation), highly detailed texture work and modelling, along with plenty of lush foliage which all helps to the create the distinct feel of a man-made landscape being reclaimed by nature — here we find the ‘maximum game’ ethos is clearly in effect. A range of anti-aliasing modes also keep things looking smooth enough without necessarily incurring a large performance hit; we used SMAA (Updated: sub-pixel morphological anti-aliasing), but FXAA and traditional MSAA are also available.
Compared to the stock release of Crysis 2, it’s clear that there have been no compromises where this sequel is concerned, to the point where even running in low settings on PC yields a vastly superior visual experience to either console. The downside is that you’ll need a dual GPU set-up to max out the game using the ‘very high’ preset while running at steadily playable frame-rates (though Nvidia’s upcoming single GPU Titan hardware might have something to say about that). Our Radeon 7870 test rig managed between 20-50FPS when running the game on its highest setting in 720p, although dialling back a few settings to medium or low, along with tweaking other options — such as motion blur — allowed for a ballpark 1080p60 without feeling short-changed on the quality of the visual experience.
As you may expect, there are some significant downgrades in the console versions of Crysis 3 as Crytek attempts to transplant the ambitious visuals to significantly less powerful hardware. Foliage is considerably pared back, the geometry complexity of the environments is reduced, and lower quality artwork is employed throughout the two maps available in the beta. The end result is that the world rendered on the consoles doesn’t appear quite as organic and alive as it does on the PC, although the general atmosphere is retained.
«Crysis 3 looks sensational, but can current-gen consoles handle the increased visual complexity with a smooth frame-rate?»
A selection of gameplay clips encompassing both maps currently available on the Xbox 360 version of the Crysis 3 multiplayer beta.
The main point of difference between the console versions revolves around streaming and rendering resolution. In terms of the former, the PS3 has an obvious advantage (particularly at the beginning of each round and after respawns) in terms of more quickly streaming artwork, though during gameplay the two are more evenly matched. For its part, the 360 features improved texture filtering and slightly longer draw distances in general — particularly where shadow rendering is concerned.
Resolution remains identical to that of Crysis 2 (1152×720 on 360 and 1024×720 on the PS3) but the use of the firm’s ‘post AA’ has been jettisoned in favour of what we believe to be shader model anti-aliasing (SMAA) which uses a different kind of temporal filter that features less double image ‘ghosting’ artifacts on fast-moving scenes and objects. Some texture blurring is apparent on both consoles, as are shimmering jaggies on more finely detailed parts of the environment, but the 360 game regularly comes across as the sharper of the two.
Crytek appears to be carrying out a fine balancing act in bringing the more ambitious environments to console hardware while still retaining a decent level of performance. That said, the inclusion of large locations fleshed out with more natural, organic detail does have some noticeable repercussions. The mostly solid 30FPS update found in Crysis 2’s multiplayer modes is compromised by frequent drops in frame-rate, particularly during hectic scenes involving lots of players and transparent alpha effects.
«The evidence suggests that like Crysis 2 before it, individual engine settings have been tuned to better suit the respective capabilities of each current-gen console.»
More action from the Crysis 3 multiplayer beta — this time it’s the PlayStation 3 version encountering the mathematical precision of our frame-rate analysis tools.
Perhaps in order to combat this, object blur is dropped on console Crysis 3 (in multiplayer at least) with just a camera-based effect remaining, resulting in more noticeable judder. However, even the camera effect appears to be used sparingly: post-processing only seems to be employed on faraway detail, while it is not in effect at all on anything in the foreground — spinning around while stationary demonstrates this quite clearly.
Thankfully, the overall downgrade in fluidity here is less severe than the sub-20FPS drops during Crysis 2’s campaign mode, although the dips in performance can be a little off-putting. Frame-rates are generally lower during matches situated on the museum stage, where the inclusion of water effects, environment reflections and foliage cause more of a performance hit. This is a much more significant issue on the PS3 in both maps, where the level of fluidity tends to drop even lower when the engine is heavily stressed. Both versions have their own performance issues, although we see the 360 gaining a small advantage with slightly higher frame-rates on average overall.
Factoring in the more varied environments and diverse gameplay modes, the Crysis 3 multiplayer beta represents a tangible improvement over its predecessor on all platforms, even if some of the graphical upgrades do appear to trade fluidity in favour of spectacle. From a gameplay perspective at least, the reduced smoothness is a concern, especially in a multiplayer scenario where controller response is so crucial. Of course, the real test comes with the single-player campaign where we fully expect a genuine showcase for the capabilities of CryEngine 3. We’re fascinated to see how the game plays out on current-gen consoles, but it’s the PC version that intrigues us the most, serving as Crytek’s shop window for what its engine is capable of on the mainstream gaming hardware of tomorrow…
Crysis: Singleplayer-Demo zum Download
Informationen zum Download
Datum:
27.10.2007
Anzahl Downloads:
2 (letzte Woche)
Anzahl Downloads:
578906 (gesamt)
Dateigre:
1,77 GB
Dateiname:
crysis_sp_demo_4p.exe
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Download-Beschreibung
Die Singleplayer-Demo zu Crysis enthlt das erste Level (laut Entwickler rund 45 Minuten Spielzeit) und den Sandbox2-Editor — fr DirectX 9 und 10.
Beta-Grafikkarten-Treiber fr Crysis: nVidia
Minimum Systemanforderungen
Betriebssystem: Windows XP oder Windows Vista
Prozessor: 2,8 GHz und schneller (XP) oder 3,2 GHz und schneller (Vista)
Arbeitsspeicher: 1,0 GB RAM (XP) oder 1,5 GB RAM (Vista)
Grafikkarte mit 256 MB RAM**
Festplattenspeicher: 12 GB
Soundkarte: DirectX 9.0c kompatibel
Empfohlene Systemanforderungen
Betriebssystem: Windows XP oder Windows Vista
Prozessor: Intel Core 2 Duo @ 2.2GHz oder AMD Athlon 64 X2 4400+
Arbeitsspeicher: 2,0 GB RAM
Grafikkarte: nVidia GeForce 8800 GTS/640 oder vergleichbar
* Untersttzte Prozessoren: Intel Pentium 4 2,8 GHz (3,2 GHz fr Vista) oder schneller, Intel Core 2,0 GHz (2,2 GHz fr Vista) oder schneller, AMD Athlon 2800+ (3200+ fr Vista) oder schneller.
** Untersttzte Grafik-Chipsets: NVIDIA GeForce 6800 GT oder besser; ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) oder besser.
(Laptop versions of these chipsets may work but are not supported. Integrated chipsets are not supported. Updates to your video and sound card drivers may be required.)
Oberdepp schrieb am
Alter, es ist ein PC-Shooter. Das spielt man mit Maus und Tastatur. Vorallem wegen den groen Arealen spielt man es mit Maus und Tastatur.
Aber zur Info: die Pad-Untersttzung soll miserabel sein. Ich wei nur, dass Crysis bei mir meinen am PC hngenden Xbox 360 zwar erkennt, aber getestet habe ich es noch nicht.
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Abdelhamid schrieb am
Cooles game nur habe ich das problem das ich es nicht mit meinem game pad spielen kann hat sonst noch jemand das problem ?
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DdCno1 schrieb am
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VistaKilla schrieb am
Also, auf meim PC zuhause funktioniert es bbeellsst langsam und Sound abgehackt mit Vista(SP2) und NVIDIA GeForce 8600 GT; und auf dem PC meines Opas mit XP(SP3) und NVIDIA GeForce 9500 GT funktioniert es sehr schnell und mit sehr schner qualitt! Kann mir jemand helfen warum bzw. was das problem is und wie ich es beheben kann(ich vermute Shader oder sowas, Treiber sin aktuell und ausserdem hab ich genug speicher, ca. 512MB)?
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I_dont_know schrieb am
ich hab mal noch nee frage… habe mir soeben die demo heruntergeladen aber kaann das spiel nich starten.. finde das symbol nich.. funktioniert einfach nich..
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schrieb am Zitieren
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Crysis 2 PC Demo Impressions
«It is questionable whether Crysis 2 will be a mandatory addition to the collection of fans of the original.»
Developer: Crytek
Publisher: Electronic Arts
Genre: First Person Shooter
Platform (s) : PC, PS3, X360
Release Date: March 25, 2011
Crysis, the 2007 PC-exclusive shooter developed by Crytek, is still famous for being one of the most technologically advanced video games ever. It offered jawdropping graphics in large, open environments, making for one of the most visually satisfying video games to date. Crysis is still used as a benchmarking tool for new rigs, as its technical refinements naturally came with excessive system requirements. Some attributed this to poor optimisation, but seeing as Crysis still stands as the best-looking video game out there, especially when modded, the game more than warrants the steep system requirements, being a future-proof video game like no other.
Crysis wasn’t just about the visuals, though. With some extremely solid sandbox gameplay, satisfying gunplay, a high-tech nanosuit with tons of features and in-game weapon customisation, Crysis provided one of the best single player campaigns in a first person shooter this generation. Needless to say, Crysis 2, which is scheduled for release at the end of this month, is anticipated by many. After experiencing the multiplayer demo, though, I am not sure if this game is directed at fans of the original Crysis.
The previous two Crysis games (a standalone expansion named Crysis Warhead was released in 2008) didn’t really focus on the multiplayer component, although Warhead provided a pretty neat multiplayer experience with the ‘Crysis Wars’ add-on, which offered a pretty unique take on the concept.
While it would’ve been interesting to see Crytek expanding on this concept in the next installment in the series, Crysis 2’s multiplayer has, judging by the demo, very little to do with the previous multiplayer offerings of the series. With its small maps, recoilless guns and a streamlined (read: stripped) version of the Nanosuit, the game seems to concede a lot in an effort to appeal to the mainstream.
Whereas Crysis was a progressive, unconventional take on the FPS genre, the Crysis 2 demo implies that Crytek went for a more conventional and safe approach this time around, giving in to some of the genre’s more recent trends. The multiplayer component features the inevitable perks, popularised by the Call of Duty series, in addition to an RPG-esque leveling system that the latter-named series is known for as well.
The gameplay itself reflects this. The action as is fast-paced and arcadey as you would expect from the more mainstream-oriented structure. The gunplay in Crysis 2 strongly resembles the way guns are handled in Call of Duty. The sound effects of the guns are very similar to Activision’s war-themed shooter and the trend of having practically recoilless guns has also been carried over to Crysis 2.
As was feared by PC gamers, the Crysis 2 demo implies that Crytek’s sophomore entry into the series has suffered a bit from multiplatform development, in that it suffers from the same limitations as some other multiplatform sequels to PC-focused originals (such as FEAR 2). The Nanosuit has been ‘streamlined’: maximum speed and maximum strength have been integrated into the general gameplay. The player now makes floaty Halo-esque jumps by default instead of having to trigger them with maximum strength. The same goes for maximum speed, which now returns as a simple sprint button.
While this may seem comfortable, these movements do still require energy, so the freedom of movement is actually diminished by this system. Running out of energy, which will happen a lot during the intense multiplayer battles, can prevent you from quickly escaping a hot zone. Some will say this is part of what makes this game attractive tactically, but I personally prefered the system of Crysis Wars, which actually provided a deeper tactical element due to there being more possibility to stick with a certain power and develop a personal style. Prone and lean have also been removed, although they may still be present in the game’s single player campaign.
Judging by the demo, Crysis 2 has gone through a transformation and made quite some concessions to appeal to today’s mainstream FPS audience. While the original Crysis wasn’t a particularly obscure niche title either, it did have its own unique feel, and if the demo is anything to go by, the series is at risk of entering the overpopulated territory of run-of-the-mill shooters only set apart by a few gimmicks.
However, it must be said that multiplayer wasn’t the main draw of the original Crysis or the Warhead expansion, and the success of this game will mostly depend on how the single player turns out. The first signs aren’t particularly promising in this respect, though, and it thus remains questionable whether Crysis 2 will be a mandatory addition to the collection of fans of the original.
Jesse Dolman, NoobFeed
Crysis 2 | Crysis Wiki
Crysis 2
Developer(s)
Crytek
Publisher
Electronic Arts
Director
Cevat Yerli
Producer(s)
Tony Davis
Peter Horzapfel
Erik Staub
Designer
Sten Hübler
Programmer(s)
Markus Mohr
Writer
Richard K. Morgan
Composer(s)
Borislav Slavov
Tilman Sillescu
Hans Zimmer
Lorne Balfe
Series
Crysis series
Engine
CryENGINE 3
Platform(s)
Microsoft Windows
PlayStation 3
Xbox 360
Release
NA: March 22, 2011
AU: March 24, 2011
EU: March 25, 2011
Genre(s)
First-person shooter
Mode(s)
Single-player, multiplayer
Crysis 2 is the sequel to Crysis, released on March 22, 2011. It is the first game to use the heavily modified CryENGINE 3.
Contents
- 1 Story
- 2 Gameplay
- 2.1 Main modes
- 2.2 Secondary Modes
- 2.3 Nanosuit Modules
- 3 Multiplayer
- 4 Retail Versions
- 5 Info
- 5.1 Characters
- 5.2 Organizations
- 5.3 Weapons
- 5.3.1 Assault Rifles
- 5.3.2 Submachine Guns
- 5.3.3 Shotguns
- 5.3.4 Sniper Rifles
- 5. 3.5 Sidearms
- 5.3.6 Heavy Weapons
- 5.3.7 Explosives
- 5.3.8 Others
- 5.4 Attachments
- 5.5 Vehicles
- 6 Marketing
- 6.1 Media
- 6.2 Leaked Beta
- 6.3 Multiplayer Demo
- 7 Reception
- 8 Trivia
- 9 Gallery
- 10 Video
- 11 External links
- 12 References
Story
Missions | |
Crysis 2 Missions: | |
In at the Deep End |
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[Source] |
Set in 2023, three years after the events of the first Crysis, the game begins with news footage of a large outbreak of the Manhattan Virus, a gruesome disease that causes complete cellular breakdown, and panic about an alien invasion by the Ceph, the tentacled, squid-like alien race behind the incident of Crysis. Due to the breakdown in social order within New York City, Manhattan is placed under Martial Law, and under contract from the US Department of Defense, soldiers from C.E.L.L., a private military company run by the Crynet corporation, police the chaos.
A United States Marine Corps Force Recon unit is deployed to New York City by submarine to extract former Crynet employee Doctor Nathan Gould, who may have vital information on combating the alien race. However, insertion goes awry, with the Cephaloids destroying the sub, and Force Recon Marine «Alcatraz» being left as the only apparent survivor. Delta Force officer Prophet saves Alcatraz, and is distressed with the situation, expecting the squad to support him. Left with no other choice since he himself has been infected by the Manhattan virus, Prophet gives Alcatraz his suit, the futuristic and high-tech Nanosuit 2.0. He then kills himself so that the Nanosuit will stop associating itself with him and be able to assimilate with Alcatraz. Assuming that Alcatraz is Prophet, Gould gets in contact with him and asks him to take the Marines to his laboratory. Prior to the incident, Prophet had been targeted by CELL Commander Dominic Lockhart as an active biohazard due to having been infected with the Manhattan virus, and also in part due to ethical disagreements regarding the side effects of wearing the Nanosuits (with Prophet describing the wearers as «Dead Men Walking»). Because of this, Alcatraz also faces combat with CELL operatives, who believe that he is Prophet because of his Nanosuit. While on his way to Gould’s laboratory, Alcatraz witnesses several CELL helicopters shooting down a Ceph dropship, which crashes not far from his position. Gould asks that he head for the crash site and search for any alien tissue samples. Alcatraz is unsuccessful, and the crash site is attacked by a Ceph soldier. Alcatraz kills it and manages to gather alien tissue from its corpse, which causes some sort of reaction within his Nanosuit. Alcatraz meets up with Gould only to be met with initial hostility when he finds out that he is not Prophet. However, when the suit plays Prophet’s last recorded message, Gould relents and informs Alcatraz that because of the reaction to the alien tissue, or «Nano Catalyst», the Nanosuit’s deep layers may contain a solution to stop the Manhattan virus and combat the Ceph. Gould and Alcatraz commit to further scans at a Crynet base on Wall Street, and find out that Alcatraz was mortally wounded when Prophet rescued him, and that the Nanosuit is the only thing keeping Alcatraz alive. The scans are cut short when CELL forces led by Commander Lockhart and Tara Strickland, daughter of U.S. Marine Corps Major Strickland from the first game, ambush Alcatraz and Gould.
During the middle of a prisoner transfer outside the building, the Ceph attack the CELL personnel and a massive alien spire rises from underneath the Crynet building, releasing a spore-based bio-weapon that kills most of the CELL troops in the immediate area. Alcatraz is left stranded and isolated for a period of time while dealing with a Nanosuit malfunction brought upon by the spore bio-weapon. The suit is rebooted remotely by Crynet director Jacob Hargreave, a centenarian who apparently had foreknowledge of the Ceph and spent most of the previous century designing the Nanosuit from stolen Ceph technology as a defense against them. Under Hargreave’s orders, Alcatraz enters one of the alien spires to test whether the Nanosuit’s systems can interface with the aliens’ technology. The experiment fails, due to the Nanosuit not being powerful enough to ensure the insertion. In the meantime, the US Department of Defense rescinds the authority of CELL over Manhattan and deploys US Marines in their place under the command of Marine Colonel Barclay. They then attempt to drown the aliens out of lower Manhattan by ordering an air strike on the city’s flood barrier. Washed away by the resulting wave of water, Alcatraz is later found by Marines, including his Marine comrade Chino, who survived the submarine’s destruction. The Marines enlist his aid in evacuating civilians to Grand Central Terminal, the city’s primary evacuation point.
Hargreave contacts Alcatraz and reveals that the Nanosuit is busy analyzing the alien tissue samples that Alcatraz had previously recovered and is currently rewriting its own code to interface with alien technology. He tells Alcatraz and his marine allies to take a detour to the Hargreave-Rasch building, an office building of Crynet’s parent company, Hargreave-Rasch. There, Alcatraz is told to find a stabilizing agent in the bio-lab to facilitate the Nanosuit’s analyzing process, but CELL operatives guarding the building under the command of Lockhart still believe that Alcatraz is Prophet, and attempt to kill him. The Hargreave-Rasch complex is attacked by a Ceph «pinger» robot and is completely flooded, washing Alcatraz out of the building and leaving him unable to enter the bio-lab. Seeing that the cause is lost, Hargreave tells Alcatraz to regroup with the marines at Grand Central to help evacuate civilians. At the terminal, Alcatraz is reunited with Gould, who had apparently «escaped» Strickland, leading to the skepticism of Colonel Barclay. Knowing that Strickland is an ex-Navy SEAL, Barclay concludes that Strickland released Gould from captivity. Grand Central Terminal is overrun by Ceph forces, but Alcatraz manages to hold them off long enough for the evacuation trains to depart, and escapes the building’s destruction.
Due to the hasty and incomplete evacuation from Grand Central, Alcatraz is then tasked with defending a secondary evacuation point at Times Square, when another alien spire rises from the ground. By this time, the Nanosuit had finished processing the alien spores, and Alcatraz manages to enter the spire, allowing his Nanosuit to interface with it and re-purpose the spores to be lethal to the Ceph. This causes a cataclysmic self-destruction of the Ceph in the area, and apparently removes all traces of the biological warfare agent. Alcatraz makes his way to Roosevelt Island to infiltrate a Crynet complex named «The Prism», where Hargreave resides, and manages to kill Lockhart, but is captured by Hargreave, who wants the Nanosuit for himself and attempts to remove the Nanosuit from Alcatraz’s body. However, the Nanosuit rejects its removal since it had already completely assimilated with its wearer, revealing memories of Prophet’s fallout with Hargreave. Alcatraz is saved by Strickland, who reveals herself to be an undercover CIA operative and ordered Alcatraz’s deployment. Alcatraz attempts to capture Hargreave, but Hargreave reveals that he has been in a vegetative state for over a century since an encounter with the Ceph at Tunguska, and that Hargreave’s consciousness is only able to communicate and interact through the use of an entirely computerized system. He gives Alcatraz the last Nanosuit upgrade, the «Tunguska Iteration», before the Cephaloids invade the island. Hargreave triggers a countdown timer for the self-destruct system of the complex, and convinces the remaining CELL forces to aid Alcatraz’s exfiltration. Alcatraz barely escapes the massive explosion, which destroys much of Roosevelt Island and the Queensboro Bridge. On the shores of Manhattan, Alcatraz meets Gould, Strickland, and Chino.
Alcatraz is notified by Colonel Barclay that the US Department of Defense has decided to launch a Tactical Nuclear Strike on Manhattan Island, with little regard for collateral damage. Barclay warns Alcatraz that unless he can come up with a better plan, the strike would likely be carried out despite the risk of dangerous nuclear fallout. A massive alien spire appears in Central Park, and lifts much of the park into the air. With the peripheral aid of Gould, Strickland, and Barclay, Alcatraz assaults the floating section of Central Park and succeeds in making his way to the central alien spire. He enters the spire, and his Nanosuit, with the Tunguska Iteration upgrade, is able to repurpose the spire’s bio-weapon to turn against the Ceph, killing all Ceph in New York in the process. Alcatraz, while unconscious, communicates with Prophet (whose memories, experiences, and personality had been stored in the suit), who states that, while the mission in New York is a success, they have more work to do, since the Ceph had ancient constructs built all over the world, and were not only limited to New York and the Lingshan Islands. The Nanosuit, before rebooting again, states assimilation complete, and Prophet’s memories are now «assimilated» into Alcatraz. Upon waking up in Central Park, Alcatraz receives a broadcast from Karl Ernst Rasch, the other founder of Hargreave-Rasch, asking for his name. Climbing out of the crater and speaking for the first time in the game, Alcatraz responds «They call me Prophet».
Gameplay
The game developers stated that there is more «verticality» to Crysis 2 because of the skyscrapers throughout New York. This verticality can also be reached by some free movement abilities like climbing up ledges the player can’t reach or sliding over the ground. The game has a tighter storyline, but still retains the sandbox-like nature encompassing a variety of gameplay styles.
The aliens, or «Ceph», stand on two legs and resemble Predators. The aliens have powerful weapons and seem to have superhuman strength and agility, potentially aided by what appears to be mechanical exosuits, which also act as their armour. The hostile third faction is C.E.L.L., a private military organization. They use guns and vehicles like normal humans, and wear armored biohazard suits. Crysis 2 features the addition of the Nanosuit 2, an upgraded version of the original Nanosuit. The largest change is that there are 2 main modes rather than 4. Each of the two main modes can be modified with modules. Strength and speed are still usable modes, but they can’t be accessed with a radial menu. They are integrated into normal functions of the suit. When the player sprints, the speed mode activates, accompanied the sound when it activates in the prequel. When the player holds down the jump button, the strength jump will be activated and the player jumps higher. The HUD changes depending on which of the two different modes is active. Unlike the previous games, Crysis 2 allows the player to stomp, kick, and punch.
Main modes
- Cloak mode: generates an active camouflage for the Nanosuit and suppresses any sounds done by the wearer.
- Armor mode: This mode increases the protection of the Nanosuit greatly, at the cost of some speed and agility. Upper body strength is given to the wearer.
- Weapon mode: Default mode. When energy is drained while in other suit modes, the suit automatically changes the mode to Weapon mode.
Secondary Modes
- Power Mode: Passive Mode which is only activated when the user does actions which require power e.g. Power Sprinting, Power Melee, Power Jumping, and Power Aiming, etc.
- Tactical Mode: Reconnaissance Mode, the user is allowed to tag important objects such as ammo, weapons, and even enemies. This mode makes the user vulnerable as he/she has no weapons however this mode consumes no energy.
Nanosuit Modules
The suit can be customized with Nanosuit modules to cater to the player’s playstyle. Nanosuit Modules can also give additional abilities to the player. When for example the module «Air Stomp» is applied, the player can perform a stomp when in the air which can eliminate enemies who are below them. Like the weapon customization, the player can customize their Nanosuit on the fly in the Singleplayer campaign. There are 12 different modules in the Singleplayer campaign, and up to 60 Nanosuit Modules in Multiplayer, which are divided into Armor, Stealth, and Weapon Categories. In the Singleplayer campaign, there is also a Tactical category, containing three modules which are in the Armor, Stealth, and Weapons categories in Multiplayer.
Multiplayer
Crysis 2’s multiplayer features experience points, unlockable features when you reach certain ranks (for example, when you reach rank 5, you can create your own loadout), a ranking system that goes to Level 50, customizable loadouts, and kill-streaks.
As of May 31 2014, the multiplayer modes in Crysis and Crysis 2 for PC are no longer playable as a result of GameSpy Technology shutting down all their hosting services. The multiplayer mode in the Xbox 360 and PlayStation 3 versions of Crysis 2 remain playable.
Retail Versions
The Limited Edition of Crysis 2 is available at the same price as the regular game, but in limited quantities. It comes with bonus experience points to «immediately boost the player up to Rank 5, giving access to all the preset class loadouts», a digital camo weapon skin for the SCAR, the «Hologram Decoy» attachment for the SCAR, and unique in-game platinum dog tags. The Indian Version, on pre-order, also includes the Threat Detector Suit Module (Early Access), and, on buying from the EA store, a gold dog tag and desert camo for SCAR.
The Nano Edition of Crysis 2, which was only available through pre-order, includes the Limited Edition copy of the game in a Steelbook case, an 11″ statue of Alcatraz posed on top of a New York City taxi, an art book, and a Nanosuit backpack «modeled after the in-game super suit.» The Nanosuit backpack is large enough to accommodate a 17″ laptop. As of September 26, 2010, the Nano Edition was made available for pre-order on the EA website for a $149.95 price tag but was sold out before March 2011. After the game’s launch, those who pre-ordered the Nano Edition had their shipment delayed. EA gave the affected customers a 75% off coupon as compensation.
Info
Characters
- James «Alcatraz» Rodriquez, the main character
- Laurance «Prophet» Barnes
- Nathan Gould
- Jacob Hargreave
- Tara Strickland
- Lockhart
- Chino
- Sherman Barclay
- Karl Rasch
Organizations
- Ceph Fleet
- CryNet Systems
- C.E.L.L.
- United States of America
- United States Marine Corps
- United States Navy
- United States Air Force
Weapons
Assault Rifles
- SCAR is the standard assault rifle of the military in Crysis 2. It holds up to 40 rounds per magazine and boasts a good balance of accuracy, rate of fire and damage.
- SCARAB is the carbine version of the SCAR, although it is slightly less powerful than its larger cousin its higher rate of fire and increased mobility make it well suited for close-range fights.
- Grendel Heavy Assault Rifle, is a 24-round 3-shot battle rifle that offers superior accuracy and damage at the cost of mobility and rate of fire.
Submachine Guns
- Feline SMG, a bullpup SMG with a 60 (+1) round magazine. Its 1200 rounds per minute rate of fire make it a devastating weapon at close range.
- K-Volt, is an electrostatic pellet submachine gun that delivers powerful electric shocks to its target. Because of this it is not only very effective against soft targets but also heavily armored units (including nanosuit equipped soldiers).
Shotguns
- Jackal shotgun, a semi-automatic/automatic shotgun with a 7 (+1) round box magazine.
- Marshall shotgun, a pump-action shotgun based on the shotgun in Crysis.
Sniper Rifles
- DSG-1 is a .405 caliber sniper rifle that is both powerful and accurate, Its magazine holds 6 (+1) rounds and unlike its previous versions, it is now a semi-automatic rifle.
- Gauss rifle is an immensely powerful electromagnetic anti-material rifle. It was designed to replace the previous generations of .50 caliber sniper rifles, combining increased power and muzzle velocity with reduced recoil.
Sidearms
- M12 Nova pistol offers decent damage with low recoil. Its magazine holds 20 (+1) rounds.
- Hammer, a heavy semi-automatic pistol with increased damage and has 9 (+1) rounds per magazine.
- Majestic, is a revolver with high damage, but a cylinder capacity of only 6 rounds, and it cannot be silenced.
Heavy Weapons
- MK60 Mod 0, a machine gun seen in the multiplayer demo that resembles the M60E4.
- L-TAG Grenade Launcher, a 6-shot grenade launcher.
- X-43 Microwave Incendiary Klystron Emitter, a weapon that can be best be described as «Flamethrower 2.0». It uses incredibly lethal weaponized microwaves that could literally boil a human from the inside, set flammable objects on fire with continued exposure, and explode sealed objects containing liquids.
Explosives
- Frag grenade. It seems that now the player can’t throw it while holding another weapon. It has the same launch reticule of the L-TAG but upside down.
- JAW rocket launcher differs from the LAW rocket launcher in that it is a single shot, single-use system, but due to its light weight a soldier can carry multiply JAW rockets.
- C4
- Smoke Grenade
Others
- Knife (only used with stealth kills)
- Fists (only used in standard melee)
- Mounted machine gun (detachable) that resembles the 20mm machine gun from Crysis Warhead.
Attachments
- Laser sight
- Gauss attachment
- Light shotgun
- Grenade launcher attachment
- Reflex sight
- Assault scope
- Sniper scope
- Silencer
- Holographic decoy
- Extended clip
Vehicles
- The two types of VTOL seen in the first Crysis still belong to U.S.M.C
- Stalker Exosuit
- UH-60 Black Hawk
- Taxi Cabs
- Transit Buses
- Miscellaneous Civilian Vehicles
- AH50 attack helicopter belongs to C. E.L.L
- C.E.L.L LTV (Light Tactical Vehicle)
- Marine LTV
- VL-90 APC Transport(Armored Personnel Carrier)
- ICV (Infantry Carrier Vehicle)
Marketing
Media
The first information was released early February 2010 in a German Magazine. In April, Crytek showcased a demo to certain gaming organizations. Crytek also released two teaser trailers [1][2] and two videos of the Nanosuit 2 [3][4].
Leaked Beta
On February 14, 2011, a leaked beta of Crysis 2 was released on Torrent sites. The leaked beta is a Developer Build from January containing the full singleplayer campaign and multiplayer, but contains major glitches, can only run on DX9, and is missing textures. In response, Crytek stated that it was a major disappointment and that piracy can ruin PC marketing. The statement was considered to be totally ironic as Crytek didn’t release a demo at the time of the leak. However, Crytek was surprised with all the support they have garnered from fans, saying that they should «keep it up».
Multiplayer Demo
On January 25, 2011, a Crysis multiplayer demo for the Xbox 360 was released as well as the PC demo (released later on March 1, 2011). The demo contains the maps Skyline and Pier 17, two playable modes: Team Instant Action and Crash Site, eight available weapons (SCAR, DSG-1, M12 Nova, Mk.60, M17 grenade, M34 flashbang, the heavy machine gun turret, and the Jackal shotgun), and a few attachments.
The PS3 version of the demo was released on March 15. However, it was removed from the PlayStation Network after issues were encountered.
The Xbox 360 demo during its release contains numerous connection problems, causing many users to be unable to play the demo. In response, Crytek promised that they will fix the connection problems and will get it shortly.
Reception
Crysis 2 received «generally favorable» reviews on Metacritic getting a metascore of 86/100 on PC,[1] 85/100 on PS3,[2] and 84/100 on Xbox 360. [3]
Trivia
- This is the first Crysis game to feature an enemy faction that is American.
- This is the first Crysis game to not feature any domestic animals.
- This is the first Crysis game to be set in an urban area rather than a jungle.
- This is the first Crysis game to be released on consoles.
- Fictional film posters can be seen in outside areas, but the release dates are in 2024, a year after the game.
- The Crytek logo can be seen on some posters in the game, such as bus stops.
- Compared to Crysis, Crysis 2 is much more linear.
Gallery
Video
Crysis 2 Intro
Crysis 2 TV Episode 2
Crysis 2 TV Episode 1
Crysis 2 Gameplay — Sudden Impact Part-1 (HD)
Crysis 2 — First Ever Gameplay HD
Crysis 2 Out of The Ashes
Crysis 2 — Prophet’s Journey Trailer
Crysis 2 Decimation Pack Trailer
Crysis 2 — The Wall trailer (v2)
External links
- Crysis 2 on Wikipedia
- Crysis 2 on RAWG
References
- ↑ Metascore for Crysis 2 on PCMetacritic, Retrieved March 6, 2020
- ↑ Metascore for Crysis 2 on PS3Metacritic, Retrieved March 6, 2020
- ↑ Metascore for Crysis 2 on Xbox 360Metacritic, Retrieved March 6, 2020
Square Enix showed a new game Final Fantasy VII Ever Crisis, which will retell the plot of the Final Fantasy VII saga
Recently, the Final Fantasy VII remake team reminded about the game FF VII Ever Crisis, and now they showed a small video
Square Enix has revealed a new entry in the Final Fantasy franchise. Final Fantasy VII Ever Crisis opening CGI cinematic available.
This is a single player RPG divided into chapters that « covers the entire Final Fantasy VII timeline, including the events of the original game and all Final Fantasy VII compilations [compilations], as well as new story elements written by the Final Fantasy VII Remake story and script writer Kazushige Nojima, related to the lineage of SOLDIER [Shinra Corporation Elite Squad] .»
Final Fantasy VII Ever Crisis is scheduled to launch on Android and iOS in 2022.
There is also a teaser for FF VII Ever Crisis:
2022-02-01 19:54:57
Boris Piletsky
Final Fantasy VII Remake
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September 30 21:28
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In this issue: Chinese developers have released «their» Escape from Tarkov and World of Tanks, French — Fortnite, Uruguayan — StarCraft. Polish developers were more original and created a puzzle for all ages. In addition, Genshin Impact 3.1 expanded Sumeru’s area, Tower of Fantasy 2.0 introduced a cyberpunk city, and Ubisoft showed off new mobile games.
French robbery. Should Ubisoft games cost $70?
Articles
September 29 20:22
ten
The announcement of an important change in the pricing policy of the French company was a thin thread through the news portals and on the same day they forgot about it. The publisher did not focus on this at the September Ubisoft Forward 2022 and, it seems, tried to make as few players as possible learn about the rise in price. This is a brazen robbery, but is it worth worrying about?
Genshin goes for mushrooms. Overview of Genshin Impact 3.0
Reviews
September 28 13:41
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Genshin Impact is a revolutionary game, and HoYoverse can be compared to the old Blizzard that determined the development of the gaming industry. Update 3.0 includes a new region, new game mechanics. Genshin Impact at its peak is the most popular adventure game in the world. But when getting acquainted with the update, the thought arose: “Is everything all right in the magical world of Teyvat?”. Alas, there are problems.
Walking city.
The Wandering Village Review [Early Version]
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September 27 21:24
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The Wandering Village is a cute game from Stray Fawn Studio, an indie team from Switzerland. In it, you take care of a group of refugees who have taken up residence on the back of a massive six-legged dinosaur. To do this, you need to collect resources, keep an eye on your transport and prepare for the vicissitudes of fate.
The era of remasters and remakes. Do you need re-releases of old games?
Results
September 26 20:03
fourteen
The trend of the last five years is the re-release of old video games in a new wrapper. Talented studios are bringing back beloved video games in a new, reimagined form. And greedy publishers cash in on the nostalgia and community love for the brand. But do modern gamers really need re-releases of old products?
Square Enix showed the opening video of Final Fantasy VII: Ever Crisis — the new game will retell the plot of the entire Final Fantasy VII saga
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Publisher Square Enix has released the opening CG of the first chapter of the mobile RPG Final Fantasy VII: Ever Crisis . The cutscene focuses on young Shinra soldiers going on a new mission.
Watch the video below :
Final Fantasy VII: Ever Crisis is described as a chapterized single-player RPG that will retell the entire story of Final Fantasy VII to the widest possible audience on mobile platforms .
The episodes of Final Fantasy VII: Ever Crisis appear to be released in chronological order of the saga’s overall storyline, rather than in the order in which the original games were released.
In other words, the first part of Ever Crisis will cover the events of the battle royale of Final Fantasy VII: The First Soldier, followed by a retelling of the story of Before Crisis: Final Fantasy VII, which in turn will result in a new adaptation of Crisis Core: Final Fantasy VII, after which users will be able to relive the main adventures of the mercenary Cloud Strife from the classic Final Fantasy VII.
The first chapter of Final Fantasy VII: Ever Crisis is expected to launch on mobile devices this year. In addition, , as part of the 25th anniversary of the original Final Fantasy VII, players are waiting for other surprises and announcements of .
Read also : MLB The Show 22 from Sony will be released on PlayStation, Xbox and Nintendo Switch consoles — the game will immediately fall into the Game Pass subscription .
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