UHD Graphics 630 vs GeForce 7950 GT
Table of Contents
- Graphics Processor
- Integrated Graphics
- Clocks
- Memory Configuration
- Render Configuration
- Performance
- Dimensions & Outputs
- API Support & Features
- Other Features
- Graphics Card
Graphics Processor
GPU model | Coffee Lake GT2 | G71 |
---|---|---|
Architecture | Generation 9.5 | Curie |
Foundry | Intel | TSMC |
Manufacturing process | 14 nm+++ | 90 nm |
Number of transistors | unknown | 278 million |
Die size | unknown | 196 mm² |
GPU variant | — | G71-GT2-H-N-A2 |
Integrated Graphics
Release date | Apr 3rd, 2018 | — |
---|---|---|
Generation | HD Graphics-M (Coffee Lake) | — |
Production | Active | — |
Interface | Ring Bus | — |
Reviews | 1 in our database | — |
Clocks
Base clock | 350 MHz | — |
---|---|---|
Boost clock | 1000 MHz | — |
Memory clock | System Shared | 700 MHz 1400 Mbps effective |
GPU clock | — | 550 MHz |
Memory Configuration
Memory size | System Shared | 512 MB |
---|---|---|
Memory type | System Shared | GDDR3 |
Memory bus width | System Shared | 256 bit |
Bandwidth | System Dependent | 44. 80 GB/s |
Render Configuration
Shading units | 192 | — |
---|---|---|
TMUs | 24 | 24 |
ROPs | 3 | 16 |
Execution units | 24 | — |
Pixel shaders | — | 24 |
Vertex shaders | — | 8 |
Performance
Pixel rate | 3.000 GPixel/s | 8.800 GPixel/s |
---|---|---|
Texture rate | 24.00 GTexel/s | 13.20 GTexel/s |
FP16 (half) performance | 768.0 GFLOPS (2:1) | — |
FP32 (float) performance | 384.0 GFLOPS | — |
FP64 (double) performance | 96.00 GFLOPS (1:4) | — |
Vertex rate | — | 1.100 GVertices/s |
Slot width | IGP | Single-slot |
---|---|---|
TDP | 15 W | 65 W |
Outputs | No outputs | 2x DVI1x S-Video |
Length | — | 198 mm 7. 8 inches |
Width | — | 111 mm 4.4 inches |
Height | — | 17 mm 0.7 inches |
Suggested PSU | — | 250 W |
Power connectors | — | 1x 6-pin |
Board number | — | P455 |
API Support & Features
DirectX | 12 (12_1) | 9.0c (9_3) |
---|---|---|
OpenGL | 4.6 | 2.1 |
OpenCL | 3.0 | — |
Vulkan | 1.2 | — |
Shader model | 6.4 | 3.0 |
Other Features
Graphics Card
Release date | — | Aug 6th, 2006 |
---|---|---|
Generation | — | GeForce 7 PCIe |
Production | — | End-of-life |
Interface | — | PCIe 1. 0 x16 |
Reviews | — | 96 in our database |
Predecessor | — | GeForce 6 PCIe |
Successor | — | GeForce 8 |
Compare
GeForce GT 630 vs Radeon HD 7950
-
GeForce GT 630
100%
-
Radeon HD 7950
815%
Relative performance
Reasons to consider GeForce GT 630 |
135 watts lower power draw. This might be a strong point if your current power supply is not enough to handle the Radeon HD 7950 . |
Supports PhysX |
Based on an outdated architecture (Nvidia Fermi), there are no performance optimizations for current games and applications |
Reasons to consider Radeon HD 7950 |
Around 715% higher average synthetic performance. |
Supports Direct3D 12 Async Compute |
Supports ReLive (allows game streaming/recording with minimum performance penalty) |
Supports Mantle |
Based on an outdated architecture (AMD GCN), there may be no performance optimizations for current games and applications |
HWBench recommends Radeon HD 7950
The Radeon HD 7950 is the better performing card based on the synthetic benchmarks used (1 benchmarks).
Core Configuration
GeForce GT 630 | Radeon HD 7950 | |||
---|---|---|---|---|
GPU Name | GF108 (GF108-400-A1) | vs | Tahiti (Tahiti PRO) | |
Fab Process | 40 nm | vs | 28 nm | |
Die Size | 116 mm² | vs | 352 mm² | |
Transistors | 585 million | vs | 4,313 million | |
Shaders | 96 | vs | 1792 | |
Compute Units | 2 | vs | 28 | |
Core clock | 810 MHz | vs | 800 MHz | |
ROPs | 4 | vs | 32 | |
TMUs | 16 | vs | 112 |
Memory Configuration
GeForce GT 630 | Radeon HD 7950 | |||
---|---|---|---|---|
Memory Type | DDR3 | vs | GDDR5 | |
Bus Width | 128 bit | vs | 384 bit | |
Memory Speed | 900 MHz
1800 MHz effective |
vs | 1250 MHz
5000 MHz effective |
|
Memory Size | 1024 Mb | vs | 3072 Mb |
Additional details
GeForce GT 630 | Radeon HD 7950 | |||
---|---|---|---|---|
TDP | 65 watts | vs | 200 watts | |
Release Date | 15 May 2012 | vs | 31 Jan 2012 |
-
GeForce GT 630
3. 24 GP/s
-
Radeon HD 7950
25.60 GP/s
GigaPixels — higher is better
-
GeForce GT 630
13.00 GT/s
-
Radeon HD 7950
89.60 GT/s
GigaTexels — higher is better
-
GeForce GT 630
28.80 GB/s
-
Radeon HD 7950
240.00 GB/s
GB/s — higher is better
-
GeForce GT 630
311.00 GFLOPs
-
Radeon HD 7950
2867.00 GFLOPs
GFLOPs — higher is better
-
GeForce GT 630
1120
-
Radeon HD 7950
9130
Points (higher is better)
VS | ||
GeForce GT 630 | GeForce GT 720 |
VS | ||
GeForce GT 630 | Radeon HD 8470D IGP |
VS | ||
Radeon HD 7950 | GeForce GTX 1050 3 GB |
VS | ||
Radeon HD 7950 | GeForce GTX 1050 |
VS | ||
Radeon R9 380 | Radeon R9 380 OEM |
VS | ||
Radeon R9 380 OEM | Radeon R9 285 |
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0025 65W vs 200W
186mm vs 292mm
- 2.66 TFLOPS higher than FLOPS?
2.98 TFLOPS vs 0.31 TFLOPS - 23.36 GPixel/s higher pixel rate?
26.6 GPixel/s vs 3.24 GPixel/s - 450MHz faster memory speed?
1250MHz vs 800MHz - 1.5x more VRAM?
3GB vs 2GB - 3400MHz higher effective clock speed?
5000MHz vs 1600MHz - 80 GTexels/s higher number of textured pixels? more memory bandwidth?
240GB/s vs 25.6GB/s - 256bit wider memory bus?
384bit vs 128bit
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User reviews
Performance
GPU clock speed
810MHz
830MHz
The graphics processing unit (GPU) has a higher clock speed.
Turbo GPU
Unknown. Help us offer a price. (Gigabyte GeForce GT 630 2GB)
925MHz
When the GPU is running below its limits, it can jump to a higher clock speed to increase performance.
pixel rate
3.24 GPixel/s
26.6 GPixel/s
The number of pixels that can be displayed on the screen every second.
FLOPS
0.31 TFLOPS
2.98 TFLOPS
FLOPS is a measure of GPU processing power.
texture size
13 GTexels/s
93 GTexels/s
Number of textured pixels that can be displayed on the screen every second.
GPU memory speed
800MHz
1250MHz
Memory speed is one aspect that determines memory bandwidth.
Shading patterns
Shading units (or stream processors) are small processors in a graphics card that are responsible for processing various aspects of an image.
texture units (TMUs)
TMUs take texture units and map them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.
ROPs
ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and for performing other tasks such as anti-aliasing to improve the appearance of graphics.
Memory
effective memory speed
1600MHz
5000MHz
The effective memory clock is calculated from the size and data transfer rate of the memory. A higher clock speed can give better performance in games and other applications.
maximum memory bandwidth
25.6GB/s
240GB/s
This is the maximum rate at which data can be read from or stored in memory.
VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.
memory bus width
128bit
384bit
Wider memory bus — this means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.
GDDR memory version
Unknown. Help us offer a price. (Gigabyte GeForce GT 630 2GB)
Later versions of GDDR memory offer improvements such as higher data transfer rates, which improves performance.
Supports memory debug code
✖Gigabyte GeForce GT 630 2GB
✖MSI Radeon HD 7950 Boost OC
Memory debug code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.
Features
DirectX version
DirectX is used in games with a new version that supports better graphics.
OpenGL version
The newer the OpenGL version, the better graphics quality in games.
version of OpenCL
Some applications use OpenCL to use the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions are more functional and better quality.
Supports multi-monitor technology
✔Gigabyte GeForce GT 630 2GB
✔MSI Radeon HD 7950 Boost OC
The video card has the ability to connect multiple screens. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.
GPU temperature at boot
Unknown. Help us offer a price. (Gigabyte GeForce GT 630 2GB)
Lower boot temperature means the card generates less heat and the cooling system works better.
supports ray tracing
✖Gigabyte GeForce GT 630 2GB
✖MSI Radeon HD 7950 Boost OC
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.
Supports 3D
✔Gigabyte GeForce GT 630 2GB
✔MSI Radeon HD 7950 Boost OC
Allows you to view in 3D (if you have a 3D screen and glasses).
supports DLSS
✖Gigabyte GeForce GT 630 2GB
✖MSI Radeon HD 7950 Boost OC
DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.
PassMark (G3D) result
This test measures the graphics performance of a graphics card. Source: Pass Mark.
Ports
has HDMI output
✔Gigabyte GeForce GT 630 2GB
✔MSI Radeon HD 7950 Boost OC
Devices with HDMI or mini HDMI ports can stream HD video and audio to the connected display.
HDMI connectors
Unknown. Help us offer a price. (Gigabyte GeForce GT 630 2GB)
Unknown. Help us offer a price. (MSI Radeon HD 7950 Boost OC)
More HDMI connectors allow you to connect multiple devices such as game consoles and TVs at the same time.
HDMI version
Unknown. Help us offer a price. (Gigabyte GeForce GT 630 2GB)
Unknown. Help us offer a price. (MSI Radeon HD 7950 Boost OC)
Newer versions of HDMI support higher bandwidth for higher resolutions and frame rates.
DisplayPort outputs
Allows connection to a display using DisplayPort.
DVI outputs
Allows connection to a display using DVI.
mini DisplayPort outputs
Allows connection to a display using mini DisplayPort.
Price comparison
Which graphics cards are better?
Characteristics of NVIDIA GeForce 7950 GT / Overclockers.
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Name | GeForce 7950 GT |
---|---|
Core | G71 |
Process technology, nm |