AMD Radeon RX Vega 56 vs Nvidia GeForce GTX 1650: What is the difference?
45points
AMD Radeon RX Vega 56
58points
Nvidia GeForce GTX 1650
Comparison winner
vs
54 facts in comparison
AMD Radeon RX Vega 56
Nvidia GeForce GTX 1650
Why is AMD Radeon RX Vega 56 better than Nvidia GeForce GTX 1650?
- 7.52 TFLOPS higher floating-point performance?
10.5 TFLOPSvs2.98 TFLOPS - 40.86 GPixel/s higher pixel rate?
94.14 GPixel/svs53.28 GPixel/s - 2x more VRAM?
8GBvs4GB - 236.26 GTexels/s higher texture rate?
329.5 GTexels/svs93.24 GTexels/s - 282GB/s more memory bandwidth?
410GB/svs128GB/s - 1920bit wider memory bus width?
2048bitvs128bit - 2688 more shading units?
3584vs896 - 7800million more transistors?
12500 millionvs4700 million
Why is Nvidia GeForce GTX 1650 better than AMD Radeon RX Vega 56?
- 329MHz faster GPU clock speed?
1485MHzvs1156MHz - 135W lower TDP?
75Wvs210W - 1200MHz faster memory clock speed?
2000MHzvs800MHz - 6400MHz higher effective memory clock speed?
8000MHzvs1600MHz - 194MHz faster GPU turbo speed?
1665MHzvs1471MHz - 2nm smaller semiconductor size?
12nmvs14nm - Supports 3D?
- 1 more DVI outputs?
1vs0
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Price comparison
User reviews
Overall Rating
AMD Radeon RX Vega 56
1 User reviews
AMD Radeon RX Vega 56
10. 0/10
1 User reviews
Nvidia GeForce GTX 1650
13 User reviews
Nvidia GeForce GTX 1650
9.3/10
13 User reviews
Features
Value for money
10.0/10
1 votes
9.2/10
13 votes
Gaming
10.0/10
1 votes
9.5/10
13 votes
Performance
10.0/10
1 votes
9.3/10
13 votes
Quiet operation
4.0/10
1 votes
9.3/10
12 votes
Reliability
8.0/10
1 votes
9.3/10
12 votes
Performance
GPU clock speed
1156MHz
1485MHz
The graphics processing unit (GPU) has a higher clock speed.
GPU turbo
1471MHz
1665MHz
When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.
pixel rate
94. 14 GPixel/s
53.28 GPixel/s
The number of pixels that can be rendered to the screen every second.
floating-point performance
10.5 TFLOPS
2.98 TFLOPS
Floating-point performance is a measurement of the raw processing power of the GPU.
texture rate
329.5 GTexels/s
93.24 GTexels/s
The number of textured pixels that can be rendered to the screen every second.
GPU memory speed
800MHz
2000MHz
The memory clock speed is one aspect that determines the memory bandwidth.
shading units
Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.
texture mapping units (TMUs)
TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.
render output units (ROPs)
The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.
Memory
effective memory speed
1600MHz
8000MHz
The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.
maximum memory bandwidth
410GB/s
128GB/s
This is the maximum rate that data can be read from or stored into memory.
VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.
memory bus width
2048bit
128bit
A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.
version of GDDR memory
Unknown. Help us by suggesting a value. (AMD Radeon RX Vega 56)
Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.
Supports ECC memory
✖AMD Radeon RX Vega 56
✖Nvidia GeForce GTX 1650
Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.
Features
DirectX version
DirectX is used in games, with newer versions supporting better graphics.
OpenGL version
OpenGL is used in games, with newer versions supporting better graphics.
OpenCL version
Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.
Supports multi-display technology
✔AMD Radeon RX Vega 56
✔Nvidia GeForce GTX 1650
The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.
load GPU temperature
Unknown. Help us by suggesting a value. (AMD Radeon RX Vega 56)
A lower load temperature means that the card produces less heat and its cooling system performs better.
supports ray tracing
✖AMD Radeon RX Vega 56
✖Nvidia GeForce GTX 1650
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.
Supports 3D
✖AMD Radeon RX Vega 56
✔Nvidia GeForce GTX 1650
Allows you to view in 3D (if you have a 3D display and glasses).
supports DLSS
✖AMD Radeon RX Vega 56
✖Nvidia GeForce GTX 1650
DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.
PassMark (G3D) result
Unknown. Help us by suggesting a value. (AMD Radeon RX Vega 56)
This benchmark measures the graphics performance of a video card. Source: PassMark.
Ports
has an HDMI output
✔AMD Radeon RX Vega 56
✔Nvidia GeForce GTX 1650
Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.
HDMI ports
More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.