GeForce GTX 980 Ti Revisited: How does it fare against the GTX 1070 and RTX 2060?
Today we’re revisiting an old friend, the GeForce GTX 980 Ti and we’re doing so with a 36 game benchmark covering the 1080p and 1440p resolutions. We’re particularly interested to see how it performs against more modern GPUs like the GTX 1070 and the GeForce RTX 2060. So in a way we suppose you could call this more of a GTX 980 Ti vs. GTX 1070 vs. RTX 2060 test.
About a year ago we reviewed the RTX 2060 for the first time. We happened to miss the official launch because Nvidia «lost» our sample in the mail but that meant we didn’t have to rush our tests and we ended up with the full hog and provided a massive 36 game test.
Looking back at that data, we found that the RTX 2060 was able to beat the GTX 1070 Ti by a slim margin, making it 13% faster than the vanilla GTX 1070. We didn’t include older GPUs at the time like the GTX 980 Ti, so the Maxwell-based flagship was absent from that feature. It will be interesting to see if those margins have changed, while also taking a look at how much faster the RTX 2060 is when compared to the GTX 980 Ti.
The GTX 980 Ti was released back in mid-2015 for $650 and the RTX 2060 in early 2019 for $350. That makes the modern Turing GPU three and a half years newer and almost 50% cheaper. The 980 Ti was a beast of a GPU, it shared the same 601mm2 die with the Titan X and although not all SM units were enabled, it still packed an impressive 2816 CUDA cores, 6GB of GDDR5 memory on a 384-bit wide memory bus, and enjoyed a memory bandwidth of 336.5 GB/s.
A year later the GTX 1070 arrived and although it packed just 1920 CUDA cores — 32% fewer than the 980 Ti — thanks to a ~60% increase in clock speed, performance ended up being very similar and this was largely due to Nvidia moving from TSMC’s 28nm process to what at the time was their latest 16nm manufacturing.
The jump to the 12nm process with the RTX 2060 was less extreme, but here we got an entirely new architecture. Notably, the RTX 2060 die is 42% larger than the GTX 1070 and although the core count has only increased by a little over 10%, the cores are much wider and support technologies such as real-time ray tracing.
Despite the massive increase in die size, Nvidia sold the RTX 2060 for a little less than the Pascal-based GTX 1070. In a way they had to, as the newer GPU had more features but was just marginally faster. Turing is the more modern architecture, featuring better support for DX12 and Vulkan. So again, it’ll be interesting to see if that margin has grown and where — in other words, which games are favoring Turing today.
Our test setup consists of the MSI GTX 980 Ti Gaming (graphics card names were a little simpler back then) pitted against the MSI RTX 2060 Gaming Z and GTX 1070 Gaming X. Powering the GPU test rig is the Intel Core i9-9900K overclocked to 5 GHz with 16GB of DDR4-3400 memory. As usual, rather than having 36 individual graphs, we’ll look at about a dozen of the more interesting games and then jump into the performance breakdown graphs. For the discussion, we’ll be focusing on the 1440p results…
Benchmarks
Doom Eternal is an interesting game to start with as it makes heavy use of async compute and this is a technology neither the Maxwell or Pascal architectures were able to utilize at the hardware level.
At 1440p the key advantage the GTX 1070 has over the 980 Ti is the 8GB VRAM buffer, that and what is likely better driver optimization. The end result means the 980 Ti was almost 20% slower. However it’s the RTX 2060 and it’s more modern architecture that really excels in this title, reaching almost 100 fps on average and that meant the 980 Ti was 31% slower.
It’s also worth noting that the 2060 makes out even better at 1080p as the 980 Ti is also limited to a 6GB memory buffer. Whereas it was 18% faster than the GTX 1070 at 1440p, it’s a whopping 36% faster at 1080p as the memory constraints are less of an issue at this lower resolution.
Moving to Resident Evil 3 we find a situation where the GTX 1070 is no faster than the GTX 980 Ti. If anything, it’s a little slower. This was also the case with Resident Evil 2 — both games use the same engine and look very similar.
With 68 fps on average at 1440p, the 980 Ti fairs very well in this title. The RTX 2060 was faster, but this time by just a 13% margin, so while that is certainly progress, it’s not a ton of it.
Where we do see a significant step forward for the Turing based GPU is in Rainbow Six Siege. Here the RTX 2060 was a whopping 35% faster than the GTX 980 Ti and almost 40% faster than the GTX 1070.
Rainbow Six Siege is a compute-heavy title and previously this meant AMD’s 5th gen GCN products walked all over Nvidia’s Pascal GPUs, such as the GTX 1070. However the upgraded Turing cores tackled that weakness and now it’s Nvidia who enjoys an advantage in this title, even when compared to Radeon Navi GPUs.
The leap forward seen here is incredible, though it has to be said, with 79 fps on average the GTX 980 Ti still delivered impressive performance at 1440p.
The 980 Ti also performs very well in Call of Duty: Modern Warfare, spitting out over 60 fps at all times during our test, for an average of 81 fps. It was also just 7% slower than the GTX 1070, though it did trail the much newer RTX 2060 by a 24% margin.
The RTX 2060 does perform well in this title, even at 1440p and a 23% performance uplift over the GTX 1070 is certainly nothing to sneeze at.
This game also supports ray tracing and is therefore heavily optimized for Turing. We’ve witnessed Pascal GPUs such as the GTX 1060 performing quite poorly relative to competitors, in this case the RX 580. So while we’re sure Turing improvements help here, we’d wager that driver optimization is playing its role as well.
The GTX 980 Ti performed well in F1 2019 using the new DX12 mode, here it was just 11% slower than the GTX 1070, but more importantly was able to provide smooth playable performance at 1440p with 76 fps on average. The RTX 2060 was 32% faster and 18% faster than the GTX 1070, so a reasonable performance uplift in this latest F1 title.
Fortnite also supports DX12 now and using this API we see comparable performance between the GTX 980 Ti and GTX 1070 at 1440p using the maximum quality preset. For competitive-type quality settings either will work just fine.
The RTX 2060 does offer a 23% performance boost and perhaps not the kind of gain you’d expect to see in this title.
Another popular battle royale game where the GTX 1070 and 980 Ti are evenly matched. Both GPUs average just over 70 fps. The RTX 2060 was about 20% faster at 1440p, which is a strong performance lead and certainly not a bad generation-on-generation performance uplift.
Shadow of the Tomb Raider remains a visually impressive game even when it’s been 18 months since it launched. As you can see it’s a demanding one, even at 1440p. Here the 980 Ti failed to achieve a 60 fps average, as did the GTX 1070, both rendering just over 50 fps. This made the 23% boost offered by the RTX 2060 quite noticeable.
World War Z is yet another title where the GTX 1070 and 980 Ti are very evenly matched and it’s another title where both easily push above 60 fps at 1440p using the maximum in game quality settings. The RTX 2060 was around 18% faster so a reasonable performance uplift there, but it has to be said the 980 Ti hardly looks outdated.
The Gears 5 results are interesting, the GTX 1070 is clearly faster than the 980 Ti at 1080p, offering a 12% performance upgrade. However at 1440p the results come together and here the 1070 is just 6% faster, verging on a margin of error-type difference. The RTX 2060 is just 13% faster than the GTX 1070, though we see a similar margin between the two at both tested resolutions.
Ghost Recon Breakpoint has recently been updated to support Vulkan and this has led to big performance gains for modern GeForce GPUs — gains of up to 20%.
It seems clear that Nvidia has not optimized for the 980 Ti and Maxwell as the GTX 1070 was a whopping 18% faster at 1440p. A similar result to what we saw with another new title, Doom Eternal.
Last up we have World of Tanks and as is often the case with older titles, we see very little difference in performance between the three GPUs, particularly at 1440p. We’re talking a 10% or lower margin between the slowest and fastest GPU. This can be attributed to better driver optimization for older GPUs and or the inability to take advantage of modern features supported by newer GPUs.
For the most part the GTX 980 Ti still looks to be handling itself rather well, though there are some titles such as Ghost Recon Breakpoint, which appear to lack proper driver optimization and therefore will require gamers to reduce graphics settings for smooth performance at 1440p. Since we’ve only looked at a dozen of the tested games, let’s see how these GPUs compared across all 36 games.
Performance Breakdown
At 1080p, the GTX 980 Ti was on average 5% slower than the GTX 1070. The only outlier here was The Division 2 where the 980 Ti was for 26% slower for some reason.
Removing that result changes the average by a single percent, making the 980 Ti ~4% slower. For the most part, you’re looking at little to no difference between these two GPUs, 21 of the 36 games tested saw a margin of 5% or less which we typically deem a draw.
Moving to 1440p reduces the margin to 4% and removing The Division 2 doesn’t change anything in that average. 22 of the 36 games saw a margin of 5% difference or less, which confirms these GPUs are very evenly matched.
When compared to the RTX 2060, the GTX 980 Ti was 20% slower on average at 1080p. The Division 2 along with Doom Eternal are weak titles for the Maxwell part.
The old GTX 980 Ti trails the RTX 2060 by a similar margin at 1440p. For this match up it was 19% slower on average. Certainly it’s on the more demanding, newer, or more technically advanced games where the RTX 2060 gets away from the GTX 980 Ti.
The margins are much smaller in titles such as World of Tanks, War Thunder, For Honor and Resident Evil 3, for example. Whereas they’re quite considerable in titles such as Doom Eternal, The Division 2, Control, DiRT Rally 2.0, Strange Brigade, Rainbow Six Siege, Red Dead Redemption 2, Assassin’s Creed Odyssey, Call of Duty: Modern Warfare, and well. .. a few others, you get the point.
What We Learned
While the GTX 980 Ti is starting to show its age, the once mighty flagship GPU still has some fight in it, which is great to see. We have to admit, the initial intention of this benchmark session was to investigate how well the 980 Ti stacked up against the newer GTX 1070 in 2020, we often found ourselves more interested in the battle between the GTX 1070 and RTX 2060.
But we’ll stop ourselves from jumping right to that and talk a little more about the 980 Ti versus the GTX 1070. Last time we compared these two head to head in a large range of games the 980 Ti was actually 1% faster or basically identical and that’s still mostly true today. The games that tipped the results in the 1070’s favor include The Division 2, Ghost Recon Breakpoint and Doom Eternal.
None of those titles were tested before and in our opinion the 980 Ti probably shouldn’t be that much slower, so we suspect this is a result of Nvidia failing to optimize for older hardware.
The GTX 980 Ti is 5 years old now and we’re pretty confident that Nvidia abandons all optimizations around the 6 year old mark. This can be seen when looking at Kepler-based GPUs. We suspect we’re getting to a point where the GeForce 900 series will start to fall away in newer titles. If you happen to be second-hand shopping, keep that in mind.
Lets now shift gears to the RTX 2060…
Upon release we found it was ~13% faster than the GTX 1070. In today’s test the RTX 2060 was 20% faster on average, so which games are responsible for the overall improvement in performance?
The biggest contributor is Control, a newer title that wasn’t part of the previous test. Control is also an Nvidia sponsored title and a great deal of time has been invested into making sure RTX series GPUs deliver maximum performance, largely so ray tracing doesn’t result in a complete slideshow.
Interestingly, Strange Brigade performance has also been dramatically improved and this title does make use of async compute. Although not a popular title, it is often used for benchmarking, so it doesn’t surprise me that Nvidia has made an effort to optimize performance for Turing-based GPUs here.
The RTX 2060 was also 39% faster in Rainbow Six Siege, but that’s not much different to the 33% win it enjoyed using the older DX11 version. Nvidia has optimized Turing for Wolfenstein: The New Colossus, originally the 2060 was 20% faster, now with upgraded drivers and multiple game patches, it’s 33% faster. Red Dead Redemption 2 is another new game that massively favors the 2060.
Between new games that better utilize modern GPUs and Nvidia’s focus on driver optimizations for Turing, the RTX 2060 has been able to further distance itself from the GTX 1070 and consequently the GTX 980 Ti. For those of you still rocking the GTX 980 Ti, overall we’d say it’s holding up well and you’re probably reasonably satisfied with the experience, but we suspect it’ll start to fall away now and upcoming generations should see it outpaced for around $200.
The GeForce GTX 1070 is still a solid buy but with Nvidia focusing its attention on Turing and future generations supporting ray tracing and DLSS, it’ll be interesting to see how well Pascal ages over the next few years. No doubt, we’ll have plenty more benchmark content in the future that will monitor the situation.
Shopping Shortcuts:
- GeForce RTX 2080 Ti on Amazon
- GeForce RTX 2080 Super on Amazon
- GeForce RTX 2070 Super on Amazon
- GeForce RTX 2060 Super on Amazon
- GeForce RTX 2060 on Amazon
- AMD Ryzen 9 3900X on Amazon
- AMD Ryzen 5 3600 on Amazon
EVGA GeForce GTX 980 Superclocked ACX 2.0 vs Nvidia GeForce GTX 980 Ti: What is the difference?
48points
EVGA GeForce GTX 980 Superclocked ACX 2.0
61points
Nvidia GeForce GTX 980 Ti
Comparison winner
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54 facts in comparison
EVGA GeForce GTX 980 Superclocked ACX 2. 0
Nvidia GeForce GTX 980 Ti
Why is EVGA GeForce GTX 980 Superclocked ACX 2.0 better than Nvidia GeForce GTX 980 Ti?
- 266MHz faster GPU clock speed?
1266MHzvs1000MHz - 85W lower TDP?
165Wvs250W - 291MHz faster GPU turbo speed?
1367MHzvs1076MHz
Why is Nvidia GeForce GTX 980 Ti better than EVGA GeForce GTX 980 Superclocked ACX 2.0?
- 0.53 TFLOPS higher floating-point performance?
5.63 TFLOPSvs5.1 TFLOPS - 15 GPixel/s higher pixel rate?
96 GPixel/svs81 GPixel/s - 14 GTexels/s higher texture rate?
176 GTexels/svs162 GTexels/s - 1.5x more VRAM?
6GBvs4GB - 112.5GB/s more memory bandwidth?
336.5GB/svs224GB/s - 128bit wider memory bus width?
384bitvs256bit - 768 more shading units?
2816vs2048 - 2800million more transistors?
8000 millionvs5200 million
Which are the most popular comparisons?
EVGA GeForce GTX 980 Superclocked ACX 2. 0
vs
Gigabyte GeForce GTX 1060 WindForce 2X OC 6GB
Nvidia GeForce GTX 980 Ti
vs
Zotac GeForce GTX 1660 Ti AMP
EVGA GeForce GTX 980 Superclocked ACX 2.0
vs
Asus Radeon RX 5700
Nvidia GeForce GTX 980 Ti
vs
Nvidia GeForce RTX 3070
EVGA GeForce GTX 980 Superclocked ACX 2.0
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EVGA GeForce GTX 980 Classified Gaming ACX 2.0
Nvidia GeForce GTX 980 Ti
vs
AMD Radeon Vega 8
EVGA GeForce GTX 980 Superclocked ACX 2.0
vs
EVGA GeForce GTX 980 Ti Classified Gaming ACX 2.0+ Ref
Nvidia GeForce GTX 980 Ti
vs
Nvidia GeForce RTX 3060
EVGA GeForce GTX 980 Superclocked ACX 2.0
vs
Nvidia GeForce RTX 3060 Ti
Nvidia GeForce GTX 980 Ti
vs
Nvidia GeForce GTX 1060
EVGA GeForce GTX 980 Superclocked ACX 2.0
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MSI GeForce RTX 3060 Ventus 3X OC
Nvidia GeForce GTX 980 Ti
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MSI GeForce GTX 1050 Ti
EVGA GeForce GTX 980 Superclocked ACX 2. 0
vs
Nvidia GeForce GTX 980
Nvidia GeForce GTX 980 Ti
vs
Nvidia GeForce GTX 1070
EVGA GeForce GTX 980 Superclocked ACX 2.0
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MSI GeForce GTX 1050 Ti Gaming
Nvidia GeForce GTX 980 Ti
vs
Manli GeForce GTX 1650
EVGA GeForce GTX 980 Superclocked ACX 2.0
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Palit GeForce GTX 1050 Ti StormX
Nvidia GeForce GTX 980 Ti
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Nvidia GeForce GTX 1050
Nvidia GeForce GTX 980 Ti
vs
Nvidia GeForce GTX 970
Price comparison
User reviews
Performance
1.GPU clock speed
1266MHz
1000MHz
The graphics processing unit (GPU) has a higher clock speed.
2.GPU turbo
1367MHz
1076MHz
When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.
3.pixel rate
81 GPixel/s
96 GPixel/s
The number of pixels that can be rendered to the screen every second.
4.floating-point performance
5.1 TFLOPS
5.63 TFLOPS
Floating-point performance is a measurement of the raw processing power of the GPU.
5.texture rate
162 GTexels/s
176 GTexels/s
The number of textured pixels that can be rendered to the screen every second.
6.GPU memory speed
1753MHz
1753MHz
The memory clock speed is one aspect that determines the memory bandwidth.
7.shading units
Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.
8.texture mapping units (TMUs)
TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.
9.render output units (ROPs)
The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.
Memory
1.effective memory speed
7012MHz
7012MHz
The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.
2.maximum memory bandwidth
224GB/s
336.5GB/s
This is the maximum rate that data can be read from or stored into memory.
3.VRAM
VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.
4.memory bus width
256bit
384bit
A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.
5.version of GDDR memory
Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.
6.Supports ECC memory
✖EVGA GeForce GTX 980 Superclocked ACX 2.0
✖Nvidia GeForce GTX 980 Ti
Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.
Features
1.DirectX version
DirectX is used in games, with newer versions supporting better graphics.
2.OpenGL version
OpenGL is used in games, with newer versions supporting better graphics.
3.OpenCL version
Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 980 Ti)
Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.
4.Supports multi-display technology
✔EVGA GeForce GTX 980 Superclocked ACX 2. 0
✔Nvidia GeForce GTX 980 Ti
The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.
5.load GPU temperature
Unknown. Help us by suggesting a value. (EVGA GeForce GTX 980 Superclocked ACX 2.0)
A lower load temperature means that the card produces less heat and its cooling system performs better.
6.supports ray tracing
✖EVGA GeForce GTX 980 Superclocked ACX 2.0
✖Nvidia GeForce GTX 980 Ti
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.
7.Supports 3D
✖EVGA GeForce GTX 980 Superclocked ACX 2.0
✔Nvidia GeForce GTX 980 Ti
Allows you to view in 3D (if you have a 3D display and glasses).
8. supports DLSS
✖EVGA GeForce GTX 980 Superclocked ACX 2.0
✖Nvidia GeForce GTX 980 Ti
DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.
9.PassMark (G3D) result
Unknown. Help us by suggesting a value. (EVGA GeForce GTX 980 Superclocked ACX 2.0)
This benchmark measures the graphics performance of a video card. Source: PassMark.
Ports
1.has an HDMI output
✔EVGA GeForce GTX 980 Superclocked ACX 2.0
✔Nvidia GeForce GTX 980 Ti
Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.
2.HDMI ports
Unknown. Help us by suggesting a value. (EVGA GeForce GTX 980 Superclocked ACX 2. 0)
Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 980 Ti)
More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.
3.HDMI version
Unknown. Help us by suggesting a value. (EVGA GeForce GTX 980 Superclocked ACX 2.0)
Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 980 Ti)
Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.
4.DisplayPort outputs
Allows you to connect to a display using DisplayPort.
5.DVI outputs
Allows you to connect to a display using DVI.
6.mini DisplayPort outputs
Allows you to connect to a display using mini-DisplayPort.
Price comparison
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Which are the best graphics cards?
GeForce GTX 750 Ti vs GeForce GTX 980 Graphics cards Comparison
When choosing between GeForce GTX 750 Ti and GeForce GTX 980, it is worth examining the specifications of the models in detail. Do they meet the recommended requirements of modern games and software? Storage capacity, form factor, TDP, available ports, warranty and manufacturer support are all important. For example, the size of a PC case can limit the maximum thickness and length of the card. Often, instead of the factory overclocked card and RGB backlight, it is better to choose a reference model with a more efficient GPU. And make sure that your current power supply unit has the correct connection pins (using adapters is not recommended). This GPUs compare tool is meant to help you to choose the best graphics card for your build. Let’s find out the difference between GeForce GTX 750 Ti and GeForce GTX 980.
GeForce GTX 750 Ti
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GeForce GTX 980
Check Price
Main Specs
GeForce GTX 750 Ti | GeForce GTX 980 | |
Power consumption (TDP) | 60 Watt | 165 Watt |
Interface | PCIe 3. 0 x16 | PCIe 3.0 x16 |
Supplementary power connectors | None | 2x 6-pins |
Memory type | GDDR5 | GDDR5 |
Maximum RAM amount | 2 GB | 4 GB |
Display Connectors | 2x DVI, 1x mini-HDMI | 1x DVI, 1x HDMI, 3x DisplayPort |
Recommended system power (PSU) | 500 Watt | |
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- GeForce GTX 980 has 175% more power consumption, than GeForce GTX 750 Ti.
- Both video cards are using PCIe 3.0 x16 interface connection to a motherboard.
- GeForce GTX 980 has 2 GB more memory, than GeForce GTX 750 Ti.
- Both cards are used in Desktops.
- GeForce GTX 750 Ti and GeForce GTX 980 are build with Maxwell architecture.
- GeForce GTX 750 Ti and GeForce GTX 980 are manufactured by 28 nm process technology.
- GeForce GTX 980 is 5 mm longer, than GeForce GTX 750 Ti.
- Memory clock speed of GeForce GTX 980 is 2 MHz higher, than GeForce GTX 750 Ti.
Game benchmarks
Assassin’s Creed OdysseyBattlefield 5Call of Duty: WarzoneCounter-Strike: Global OffensiveCyberpunk 2077Dota 2Far Cry 5FortniteForza Horizon 4Grand Theft Auto VMetro ExodusMinecraftPLAYERUNKNOWN’S BATTLEGROUNDSRed Dead Redemption 2The Witcher 3: Wild HuntWorld of Tanks | ||
high / 1080p | 20−22 | 55−60 |
ultra / 1080p | 12−14 | 35−40 |
QHD / 1440p | 6−7 | 30−35 |
4K / 2160p | 5−6 | 18−20 |
low / 720p | 40−45 | 80−85 |
medium / 1080p | 24−27 | 65−70 |
The average gaming FPS of GeForce GTX 980 in Assassin’s Creed Odyssey is 157% more, than GeForce GTX 750 Ti. | ||
high / 1080p | 30−35 | 85−90 |
ultra / 1080p | 27−30 | 75−80 |
QHD / 1440p | 10−12 | 60−65 |
4K / 2160p | 8−9 | 30−35 |
low / 720p | 65−70 | 140−150 |
medium / 1080p | 35−40 | 95−100 |
The average gaming FPS of GeForce GTX 980 in Battlefield 5 is 176% more, than GeForce GTX 750 Ti. | ||
low / 768p | 50−55 | 45−50 |
QHD / 1440p | 0−1 | − |
The average gaming FPS of GeForce GTX 750 Ti in Call of Duty: Warzone is 10% more, than GeForce GTX 980. | ||
low / 768p | 230−240 | 250−260 |
medium / 768p | 200−210 | 230−240 |
ultra / 1080p | 120−130 | − |
QHD / 1440p | 90−95 | 150−160 |
4K / 2160p | 50−55 | 100−110 |
high / 768p | 160−170 | 220−230 |
The average gaming FPS of GeForce GTX 980 in Counter-Strike: Global Offensive is 30% more, than GeForce GTX 750 Ti. | ||
low / 768p | 60−65 | 70−75 |
ultra / 1080p | 50−55 | − |
medium / 1080p | 55−60 | 50−55 |
The average gaming FPS of GeForce GTX 980 in Cyberpunk 2077 is 3% more, than GeForce GTX 750 Ti. | ||
low / 768p | 120−130 | 120−130 |
medium / 768p | 100−110 | 110−120 |
ultra / 1080p | 80−85 | 110−120 |
The average gaming FPS of GeForce GTX 980 in Dota 2 is 13% more, than GeForce GTX 750 Ti. | ||
high / 1080p | 24−27 | 70−75 |
ultra / 1080p | 21−24 | 65−70 |
QHD / 1440p | 18−20 | 45−50 |
4K / 2160p | 8−9 | 24−27 |
low / 720p | 50−55 | 100−110 |
medium / 1080p | 27−30 | 75−80 |
The average gaming FPS of GeForce GTX 980 in Far Cry 5 is 150% more, than GeForce GTX 750 Ti. | ||
high / 1080p | 30−35 | 100−110 |
ultra / 1080p | 24−27 | 80−85 |
QHD / 1440p | 16−18 | 50−55 |
4K / 2160p | − | 21−24 |
low / 720p | 120−130 | 230−240 |
medium / 1080p | 70−75 | 150−160 |
The average gaming FPS of GeForce GTX 980 in Fortnite is 133% more, than GeForce GTX 750 Ti. | ||
high / 1080p | 30−35 | 95−100 |
ultra / 1080p | 24−27 | 75−80 |
QHD / 1440p | 14−16 | 55−60 |
4K / 2160p | 12−14 | 35−40 |
low / 720p | 65−70 | 140−150 |
medium / 1080p | 35−40 | 100−110 |
The average gaming FPS of GeForce GTX 980 in Forza Horizon 4 is 177% more, than GeForce GTX 750 Ti. | ||
low / 768p | 100−110 | 160−170 |
medium / 768p | 90−95 | 150−160 |
high / 1080p | 40−45 | 100−110 |
ultra / 1080p | 16−18 | 55−60 |
QHD / 1440p | 7−8 | 45−50 |
The average gaming FPS of GeForce GTX 980 in Grand Theft Auto V is 103% more, than GeForce GTX 750 Ti. | ||
high / 1080p | 12−14 | 40−45 |
ultra / 1080p | 10−11 | 35−40 |
QHD / 1440p | 10−11 | 27−30 |
4K / 2160p | 3−4 | 16−18 |
low / 720p | 40−45 | 100−110 |
medium / 1080p | 18−20 | 60−65 |
The average gaming FPS of GeForce GTX 980 in Metro Exodus is 200% more, than GeForce GTX 750 Ti. | ||
low / 768p | 120−130 | 120−130 |
medium / 1080p | 110−120 | − |
GeForce GTX 750 Ti and GeForce GTX 980 have the same average FPS in Minecraft. | ||
high / 1080p | − | 90−95 |
ultra / 1080p | 14−16 | 65−70 |
4K / 2160p | − | 18−20 |
low / 720p | 70−75 | 130−140 |
medium / 1080p | 18−20 | 100−110 |
The average gaming FPS of GeForce GTX 980 in PLAYERUNKNOWN’S BATTLEGROUNDS is 191% more, than GeForce GTX 750 Ti. | ||
high / 1080p | 14−16 | 40−45 |
ultra / 1080p | 10−11 | 27−30 |
QHD / 1440p | 1−2 | 21−24 |
4K / 2160p | 1−2 | 14−16 |
low / 720p | 35−40 | 100−110 |
medium / 1080p | 21−24 | 60−65 |
The average gaming FPS of GeForce GTX 980 in Red Dead Redemption 2 is 228% more, than GeForce GTX 750 Ti. | ||
low / 768p | 70−75 | 210−220 |
medium / 768p | 45−50 | 140−150 |
high / 1080p | 24−27 | 80−85 |
ultra / 1080p | 14−16 | 45−50 |
4K / 2160p | 8−9 | 30−33 |
The average gaming FPS of GeForce GTX 980 in The Witcher 3: Wild Hunt is 215% more, than GeForce GTX 750 Ti. | ||
low / 768p | 90−95 | 140−150 |
medium / 768p | 60−65 | − |
ultra / 1080p | 40−45 | 70−75 |
high / 768p | 55−60 | − |
The average gaming FPS of GeForce GTX 980 in World of Tanks is 61% more, than GeForce GTX 750 Ti. |
Full Specs
GeForce GTX 750 Ti | GeForce GTX 980 | |
Architecture | Maxwell | Maxwell |
Code name | GM107 | GM204 |
Type | Desktop | Desktop |
Release date | 18 February 2014 | 19 September 2014 |
Pipelines | 640 | 2048 |
Core clock speed | 1020 MHz | |
Boost Clock | 1085 MHz | 1216 MHz |
Transistor count | 1,870 million | 5,200 million |
Manufacturing process technology | 28 nm | 28 nm |
Texture fill rate | 43. 40 | 144 billion/sec |
Floating-point performance | 1,389 gflops | 4,981 gflops |
Length | 5.7″ (14.5 cm) | 10.5″ (26.7 cm) |
Memory bus width | 128 Bit | 256 Bit |
Memory clock speed | 5.4 GB/s | 7.0 GB/s |
Memory bandwidth | 86.4 GB/s | 224 GB/s |
Shared memory | — | — |
G-SYNC support | + | |
DirectX | 12 (11_0) | 12 (12_1) |
Shader Model | 5.1 | 6.4 |
OpenGL | 4.4 | 4.5 |
OpenCL | 1.2 | 1.2 |
Vulkan | 1. 1.126 | 1.1.126 |
CUDA | + | + |
Monero / XMR (CryptoNight) | 0.25 kh/s | 0.54 kh/s |
CUDA cores | 640 | 2048 |
Bus support | PCI Express 3.0 | PCI Express 3.0 |
Height | 4.376″ (11.1 cm) | 4.376″ (11.1 cm) |
SLI options | + | |
Multi monitor support | 4 displays | 4 displays |
HDMI | + | + |
HDCP | + | + |
Maximum VGA resolution | 2048×1536 | 2048×1536 |
Audio input for HDMI | Internal | Internal |
3D Gaming | + | |
3D Vision | + | |
3D Vision Live | + | |
Bitcoin / BTC (SHA256) | 183 Mh/s | 579 Mh/s |
DisplayPort Multimode (DP++) support | + | |
H. 264, VC1, MPEG2 1080p video decoder | + | |
Optimus | + | |
Decred / DCR (Decred) | 0.51 Gh/s | 1.74 Gh/s |
Ethereum / ETH (DaggerHashimoto) | 2.3 Mh/s | 20.28 Mh/s |
Zcash / ZEC (Equihash) | 74.4 Sol/s | 312.12 Sol/s |
GameStream | + | |
GeForce ShadowPlay | + | |
GPU Boost | 2.0 | |
GameWorks | + | |
BatteryBoost | + | |
Blu Ray 3D | + | |
Check Price |
Check Price |
Similar compares
- GeForce GTX 750 Ti vs GeForce GTX 660
- GeForce GTX 750 Ti vs Radeon HD 6970M Crossfire
- GeForce GTX 980 vs GeForce GTX 660
- GeForce GTX 980 vs Radeon HD 6970M Crossfire
- GeForce GTX 750 Ti vs GeForce GTX 1650 SUPER
- GeForce GTX 750 Ti vs GeForce GTX 1650 SUPER
- GeForce GTX 980 vs GeForce GTX 1650 SUPER
- GeForce GTX 980 vs GeForce GTX 1650 SUPER
GeForce GTX 980 Ti vs Radeon RX 6500 XT
Availability
MSRP in USD: $649
EVGA GeForce GTX 980 Ti 6GB K|NGP|N w/ACX 2. 0+ (72%+ ASIC), Whisper Silent w/ Multi-Color LED Cooler, Customized Overclocking Graphics Card 06G-P4-5998-KR
Buy on Amazon
$556.41
In Stock
Same as Founder’s Edition
Updated 78 minutes ago
Availability
MSRP in USD: $199
PowerColor AMD Radeon RX 6500 XT ITX Gaming Graphics Card with 4GB GDDR6 Memory
Buy on Amazon
$179.99
In Stock
Same as Founder’s Edition
Updated 78 minutes agoMSI Gaming AMD Radeon RX 6500 XT 64-bit 4GB GDDR6 DP/HDMI PCIe 4 Torx Twin Fans FreeSync DirectX 12 VR Ready OC Graphics Card (RX 6500 XT MECH 2X 4G OC)
Buy on Amazon
$182.99
In Stock
2310 2420 MHz
Base Clock
2815 2825 MHz
Boost Clock
Updated 78 minutes agoPowerColor Fighter AMD Radeon RX 6500 XT Gaming Graphics Card with 4GB GDDR6 Memory
Buy on Amazon
$189.99
In Stock
Same as Founder’s Edition
Updated 78 minutes agoSapphire 11314-01-20G Pulse AMD Radeon RX 6500 XT Gaming OC Graphics Card with 4GB GDDR6, AMD RDNA 2
Buy on Amazon
$192. 42
In Stock
2310 2420 MHz
Base Clock
2815 2825 MHz
Boost Clock
Updated 78 minutes agoMSI Radeon RX 6500 XT MECH 2X 4G OC Gaming Graphics Card — 4GB GDDR6, 2825 MHz, PCI Express 4 x 4, 64-bit, 1 x DP v 1.4a, HDMI 2.1 (Supports 4K & 8K)
Buy on Amazon
$200
In Stock
2310 2420 MHz
Base Clock
2815 2825 MHz
Boost Clock
Updated 78 minutes agoASRock RX6500XT CLI 4G AMD Radeon RX 6500 XT Challenger ITX 4GB Graphics Card
Buy on Amazon
$269.99
In Stock
Same as Founder’s Edition
Updated 78 minutes ago
Key Differences
In short — GeForce GTX 980 Ti outperforms the cheaper Radeon RX 6500 XT on the selected game parameters. However, the worse performing Radeon RX 6500 XT is a better bang for your buck. The better performing GeForce GTX 980 Ti is 2423 days older than the cheaper Radeon RX 6500 XT.
Advantages of NVIDIA GeForce GTX 980 Ti
Advantages of AMD Radeon RX 6500 XT
-
Up to 68% cheaper than GeForce GTX 980 Ti — $179. 99 vs $556.41
-
Up to 60% better value when playing Counter-Strike: Global Offensive than GeForce GTX 980 Ti — $0.49 vs $1.24 per FPS
-
Consumes up to 57% less energy than NVIDIA GeForce GTX 980 Ti — 107 vs 250 Watts
Counter-Strike: Global Offensive
Resolution
1920×1080
Game Graphics
High
GeForce GTX 980 Ti
Desktop • Jun 2nd, 2015
FPS
447
100%
Value, $/FPS
$1.24/FPS
-53%
Price, $
$556.41
32%
FPS Winner
EVGA GeForce GTX 980 Ti 6GB K|NGP|N w/ACX 2.0+ (72%+ ASIC), Whisper Silent w/ Multi-Color LED Cooler, Customized Overclocking Graphics Card 06G-P4-5998-KR
Buy for $556.41 on Amazon
In Stock
Updated 78 minutes ago
Radeon RX 6500 XT
Desktop • Jan 19th, 2022
FPS
364
77%
Value, $/FPS
$0.49/FPS
100%
Price, $
$179.99
100%
Value Winner
PowerColor AMD Radeon RX 6500 XT ITX Gaming Graphics Card with 4GB GDDR6 Memory
Buy for $179. 99 on Amazon
In Stock
Updated 78 minutes ago
Resolution
1920×1080
Game Graphics
High
GeForce GTX 980 Ti
Desktop • Jun 2nd, 2015
Radeon RX 6500 XT
Desktop • Jan 19th, 2022
327
FPS
275
FPS
VALORANT
962
FPS
769
FPS
Minecraft
173
FPS
147
FPS
Grand Theft Auto V
729
FPS
604
FPS
League of Legends
187
FPS
158
FPS
Fortnite
Theoretical Performance
GeForce GTX 980 Ti
Desktop • Jun 2nd, 2015
Pixel Fillrate
103.3 GPixel/s
100%
Texel Fillrate
189.4 GTexel/s
100%
Radeon RX 6500 XT
Desktop • Jan 19th, 2022
Pixel Fillrate
90.08 GPixel/s
85%
Texel Fillrate
180.2 GTexel/s
95%
NVIDIA GeForce GTX 980 Ti |
vs |
AMD Radeon RX 6500 XT |
---|---|---|
Jun 2nd, 2015 | Release Date |
Jan 19th, 2022 |
GeForce 900 | Generation | Navi II |
$649 | MSRP |
$199 |
1x DVI, 1x HDMI, 3x DisplayPort | Outputs | 1x HDMI 2. 1, 1x DisplayPort 1.4a |
1x 6-pin + 1x 8-pin | Power Connectors | 1x 6-pin |
Desktop |
Segment |
Desktop |
6 GB |
Memory | 4 GB |
GDDR5 | Type | GDDR6 |
384-bit | Bus | 64-bit |
336.6 GB/s |
Bandwidth | 143.9 GB/s |
1000 MHz | Base Clock Speed |
2310 MHz |
1076 MHz | Boost Clock Speed |
2815 MHz |
1753 MHz | Memory Clock Speed |
2248 MHz |
Builds Using GeForce GTX 980 Ti or Radeon RX 6500 XT
Counter-Strike: Global Offensive, 1080p, High
iBUYPOWER Pro Gaming PC
345 FPS
$2.88/FPS
Radeon RX 6500 XT
Core i5-11400F
8 GB, N/A Storage
Buy on Amazon
$994.97
In Stock
Updated 66 minutes ago
CLX Set Gaming Desktop PC
345 FPS
$2. 9/FPS
Radeon RX 6500 XT
Core i5-11400F
16 GB, 1 TB SSD
Buy on Amazon
$999.49
In Stock
Updated 62 minutes ago
iBUYPOWER Pro Gaming PC
265 FPS
$3.21/FPS
Radeon RX 6500 XT
Ryzen 3 3100
8 GB, 480 GB SSD
Buy on Amazon
$849.99
In Stock
Updated 66 minutes ago
CLX Set Gaming Desktop PC
254 FPS
$3.86/FPS
Radeon RX 6500 XT
Core i3-10100F
8 GB, 500 GB SSD
Buy on Amazon
$979.99
In Stock
Updated 62 minutes ago
Select from the most popular similar graphics card comparisons. Most compared graphics card combinations, including the currently selected ones, are at the top.
GeForce GTX 1660 SUPER
Radeon RX 6500 XT
$179.99
Radeon RX 6500 XT
$179.99
GeForce GTX 1060 3 GB
N/A Stock
Radeon RX 6500 XT
$179.99
Radeon RX 580
$209. 95
Radeon RX 6500 XT
$179.99
Radeon RX 570
Radeon RX 6500 XT
$179.99
GeForce GTX 1660
N/A Stock
Radeon RX 6500 XT
$179.99
GeForce GTX 970
N/A Stock
Radeon RX 6500 XT
$179.99
GeForce GTX 1650 SUPER
$394.99
Radeon RX 6500 XT
$179.99
GeForce GTX 1660 Ti
$218.99
Radeon RX 6500 XT
$179.99
GeForce GTX 1050 Ti
$154.99
GeForce GTX 1660 Ti vs GeForce GTX 980 Ti
- Home
- VGA Benchmarks
- GeForce GTX 1660 Ti vs GeForce GTX 980 Ti
-
GeForce GTX 1660 Ti
113%
-
GeForce GTX 980 Ti
100%
Relative performance
Reasons to consider GeForce GTX 1660 Ti |
13% higher gaming performance. |
130 watts lower power draw. This might be a strong point if your current power supply is not enough to handle the GeForce GTX 980 Ti . |
This is a much newer product, it might have better long term support. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Supports DirectX Raytracing (DXR) |
Supports Deep Learning Super-Sampling (DLSS) |
Reasons to consider GeForce GTX 980 Ti |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Based on an outdated architecture (Nvidia Maxwell), there may be no performance optimizations for current games and applications |
HWBench recommends GeForce GTX 1660 Ti
The GeForce GTX 1660 Ti is the better performing card based on the game benchmark suite used (33 combinations of games and resolutions).
Core Configuration
GeForce GTX 1660 Ti | GeForce GTX 980 Ti | |||
---|---|---|---|---|
GPU Name | TU116 (TU116-400-A1) | vs | GM200 (GM200-310-A1) | |
Fab Process | 12 nm | vs | 28 nm | |
Die Size | 284 mm² | vs | 601 mm² | |
Transistors | 6,600 million | vs | 8,000 million | |
Shaders | 1536 | vs | 2816 | |
Compute Units | 24 | vs | 22 | |
Core clock | 1500 MHz | vs | 1000 MHz | |
ROPs | 48 | vs | 96 | |
TMUs | 96 | vs | 176 |
Memory Configuration
GeForce GTX 1660 Ti | GeForce GTX 980 Ti | |||
---|---|---|---|---|
Memory Type | GDDR6 | vs | GDDR5 | |
Bus Width | 192 bit | vs | 384 bit | |
Memory Speed | 1500 MHz 12000 MHz effective |
vs | 1753 MHz 7012 MHz effective |
|
Memory Size | 6144 Mb | vs | 6144 Mb |
Additional details
GeForce GTX 1660 Ti | GeForce GTX 980 Ti | |||
---|---|---|---|---|
TDP | 120 watts | vs | 250 watts | |
Release Date | 22 Feb 2019 | vs | 2 Jun 2015 |
-
GeForce GTX 1660 Ti
84. 96 GP/s
-
GeForce GTX 980 Ti
96.00 GP/s
GigaPixels — higher is better
-
GeForce GTX 1660 Ti
169.90 GT/s
-
GeForce GTX 980 Ti
176.00 GT/s
GigaTexels — higher is better
-
GeForce GTX 1660 Ti
288.00 GB/s
-
GeForce GTX 980 Ti
337.00 GB/s
GB/s — higher is better
-
GeForce GTX 1660 Ti
5437.00 GFLOPs
-
GeForce GTX 980 Ti
5632.00 GFLOPs
GFLOPs — higher is better
Ultra Quality, DirectX12, Windows 10×64
-
GeForce GTX 1660 Ti
91
-
GeForce GTX 980 Ti
55
FPS (higher is better)
Ultra quality TTA DirectX11 Windows10 x64
-
GeForce GTX 1660 Ti
90
-
GeForce GTX 980 Ti
81
FPS (higher is better)
Very High Quality TAA, DirectX12, Windows 10 x64
-
GeForce GTX 1660 Ti
104
-
GeForce GTX 980 Ti
87
FPS (higher is better)
Highest quality DirectX11 Windows10 x64
-
GeForce GTX 1660 Ti
108
-
GeForce GTX 980 Ti
100
FPS (higher is better)
Ultra Quality, DirectX11, Windows 10×64
-
GeForce GTX 1660 Ti
97
-
GeForce GTX 980 Ti
83
FPS (higher is better)
DX11, Max Details, 16:1 AF, 2xMSAA
-
GeForce GTX 1660 Ti
124
-
GeForce GTX 980 Ti
113
FPS (higher is better)
Ultra Detail,16:1 AF, DirectX12, Windows 10×64
-
GeForce GTX 1660 Ti
47
-
GeForce GTX 980 Ti
42
FPS (higher is better)
Ultra Quality, HR Textures, DirectX11, Windows 10 x64
-
GeForce GTX 1660 Ti
80
-
GeForce GTX 980 Ti
73
FPS (higher is better)
Highest Details, Pure hair, HBAO+, DirectX12, Windows 10 x64
-
GeForce GTX 1660 Ti
81
-
GeForce GTX 980 Ti
66
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10×64
-
GeForce GTX 1660 Ti
102
-
GeForce GTX 980 Ti
95
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
-
GeForce GTX 1660 Ti
91
-
GeForce GTX 980 Ti
76
FPS (higher is better)
Ultra Quality, DirectX12, Windows 10×64
-
GeForce GTX 1660 Ti
69
-
GeForce GTX 980 Ti
39
FPS (higher is better)
Ultra quality TTA DirectX11 Windows10 x64
-
GeForce GTX 1660 Ti
69
-
GeForce GTX 980 Ti
63
FPS (higher is better)
Very High Quality TAA, DirectX12, Windows 10 x64
-
GeForce GTX 1660 Ti
71
-
GeForce GTX 980 Ti
62
FPS (higher is better)
Highest quality DirectX11 Windows10 x64
-
GeForce GTX 1660 Ti
78
-
GeForce GTX 980 Ti
75
FPS (higher is better)
Ultra Quality, DirectX11, Windows 10×64
-
GeForce GTX 1660 Ti
70
-
GeForce GTX 980 Ti
62
FPS (higher is better)
DX11, Max Details, 16:1 AF, 2xMSAA
-
GeForce GTX 1660 Ti
94
-
GeForce GTX 980 Ti
86
FPS (higher is better)
Ultra Detail,16:1 AF, DirectX12, Windows 10×64
-
GeForce GTX 1660 Ti
35
-
GeForce GTX 980 Ti
33
FPS (higher is better)
Ultra Quality, HR Textures, DirectX11, Windows 10 x64
-
GeForce GTX 1660 Ti
56
-
GeForce GTX 980 Ti
50
FPS (higher is better)
Highest Details, Pure hair, HBAO+, DirectX12, Windows 10 x64
-
GeForce GTX 1660 Ti
52
-
GeForce GTX 980 Ti
45
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10×64
-
GeForce GTX 1660 Ti
73
-
GeForce GTX 980 Ti
69
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
-
GeForce GTX 1660 Ti
64
-
GeForce GTX 980 Ti
61
FPS (higher is better)
Ultra Quality, DirectX12, Windows 10×64
-
GeForce GTX 1660 Ti
37
-
GeForce GTX 980 Ti
32
FPS (higher is better)
Ultra quality TTA DirectX11 Windows10 x64
-
GeForce GTX 1660 Ti
40
-
GeForce GTX 980 Ti
38
FPS (higher is better)
Very High Quality TAA, DirectX12, Windows 10 x64
-
GeForce GTX 1660 Ti
38
-
GeForce GTX 980 Ti
35
FPS (higher is better)
Highest quality DirectX11 Windows10 x64
-
GeForce GTX 1660 Ti
43
-
GeForce GTX 980 Ti
43
FPS (higher is better)
Ultra Quality, DirectX11, Windows 10×64
-
GeForce GTX 1660 Ti
37
-
GeForce GTX 980 Ti
35
FPS (higher is better)
DX11, Max Details, 16:1 AF, 2xMSAA
-
GeForce GTX 1660 Ti
47
-
GeForce GTX 980 Ti
43
FPS (higher is better)
Ultra Detail,16:1 AF, DirectX12, Windows 10×64
-
GeForce GTX 1660 Ti
22
-
GeForce GTX 980 Ti
21
FPS (higher is better)
Ultra Quality, HR Textures, DirectX11, Windows 10 x64
-
GeForce GTX 1660 Ti
33
-
GeForce GTX 980 Ti
28
FPS (higher is better)
Highest Details, Pure hair, HBAO+, DirectX12, Windows 10 x64
-
GeForce GTX 1660 Ti
26
-
GeForce GTX 980 Ti
23
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10×64
-
GeForce GTX 1660 Ti
41
-
GeForce GTX 980 Ti
40
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
-
GeForce GTX 1660 Ti
34
-
GeForce GTX 980 Ti
37
FPS (higher is better)
VS | ||
GeForce GTX 1660 Ti | Radeon RX 5500 XT |
VS | ||
GeForce GTX 1660 Ti | GeForce GTX 1660 SUPER |
VS | ||
GeForce GTX 980 Ti | Radeon RX 5500 XT |
VS | ||
GeForce GTX 980 Ti | GeForce GTX 1660 SUPER |
VS | ||
Radeon RX 6600 | Radeon RX 6600 XT |
VS | ||
Radeon RX 6600 XT | GeForce RTX 2060 |
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Apple M1 8-core vs NVIDIA GeForce GTX 980 Ti
Comparative analysis of Apple M1 8-core and NVIDIA GeForce GTX 980 Ti videocards for all known characteristics in the following categories: Essentials, Technical info, Memory, Technologies, Video outputs and ports, Compatibility, dimensions and requirements, API support.
Benchmark videocards performance analysis: Geekbench — OpenCL, GFXBench 4.0 — Car Chase Offscreen (Frames), GFXBench 4.0 — Car Chase Offscreen (Fps), GFXBench 4.0 — Manhattan (Frames), GFXBench 4.0 — Manhattan (Fps), GFXBench 4.0 — T-Rex (Frames), GFXBench 4.0 — T-Rex (Fps), PassMark — G3D Mark, PassMark — G2D Mark, CompuBench 1.5 Desktop — Face Detection (mPixels/s), CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s), CompuBench 1.5 Desktop — T-Rex (Frames/s), CompuBench 1.5 Desktop — Video Composition (Frames/s), CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s), 3DMark Fire Strike — Graphics Score.
Apple M1 8-core
Buy on Amazon
vs
NVIDIA GeForce GTX 980 Ti
Buy on Amazon
Differences
Reasons to consider the Apple M1 8-core
- Videocard is newer: launch date 5 year(s) 5 month(s) later
- Around 28% higher core clock speed: 1278 MHz vs 1000 MHz
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 5 nm vs 28 nm
- Around 33% higher maximum memory size: 8 GB vs 6 GB
- Around 1% better performance in GFXBench 4. 0 — Manhattan (Frames): 3723 vs 3695
- Around 1% better performance in GFXBench 4.0 — Manhattan (Fps): 3723 vs 3695
- Around 1% better performance in GFXBench 4.0 — T-Rex (Frames): 3364 vs 3338
- Around 1% better performance in GFXBench 4.0 — T-Rex (Fps): 3364 vs 3338
Launch date | 10 Nov 2020 vs 2 June 2015 |
Core clock speed | 1278 MHz vs 1000 MHz |
Manufacturing process technology | 5 nm vs 28 nm |
Maximum memory size | 8 GB vs 6 GB |
GFXBench 4.0 — Manhattan (Frames) | 3723 vs 3695 |
GFXBench 4.0 — Manhattan (Fps) | 3723 vs 3695 |
GFXBench 4. 0 — T-Rex (Frames) | 3364 vs 3338 |
GFXBench 4.0 — T-Rex (Fps) | 3364 vs 3338 |
Reasons to consider the NVIDIA GeForce GTX 980 Ti
- 22x more pipelines: 2816 vs 128
- 2.2x better performance in Geekbench — OpenCL: 40025 vs 18171
Pipelines | 2816 vs 128 |
Geekbench — OpenCL | 40025 vs 18171 |
GFXBench 4.0 — Car Chase Offscreen (Frames) | 10471 vs 10433 |
GFXBench 4.0 — Car Chase Offscreen (Fps) | 10471 vs 10433 |
Compare benchmarks
GPU 1: Apple M1 8-core
GPU 2: NVIDIA GeForce GTX 980 Ti
Geekbench — OpenCL |
|
|
||
GFXBench 4. 0 — Car Chase Offscreen (Frames) |
|
|
||
GFXBench 4.0 — Car Chase Offscreen (Fps) |
|
|
||
GFXBench 4.0 — Manhattan (Frames) |
|
|
||
GFXBench 4. 0 — Manhattan (Fps) |
|
|
||
GFXBench 4.0 — T-Rex (Frames) |
|
|
||
GFXBench 4.0 — T-Rex (Fps) |
|
|
Name | Apple M1 8-core | NVIDIA GeForce GTX 980 Ti |
---|---|---|
Geekbench — OpenCL | 18171 | 40025 |
GFXBench 4. 0 — Car Chase Offscreen (Frames) | 10433 | 10471 |
GFXBench 4.0 — Car Chase Offscreen (Fps) | 10433 | 10471 |
GFXBench 4.0 — Manhattan (Frames) | 3723 | 3695 |
GFXBench 4.0 — Manhattan (Fps) | 3723 | 3695 |
GFXBench 4.0 — T-Rex (Frames) | 3364 | 3338 |
GFXBench 4.0 — T-Rex (Fps) | 3364 | 3338 |
PassMark — G3D Mark | 13865 | |
PassMark — G2D Mark | 853 | |
CompuBench 1. 5 Desktop — Face Detection (mPixels/s) | 145.843 | |
CompuBench 1.5 Desktop — Ocean Surface Simulation (Frames/s) | 1722.98 | |
CompuBench 1.5 Desktop — T-Rex (Frames/s) | 11.661 | |
CompuBench 1.5 Desktop — Video Composition (Frames/s) | 37.16 | |
CompuBench 1.5 Desktop — Bitcoin Mining (mHash/s) | 787.997 | |
3DMark Fire Strike — Graphics Score | 5794 |
Compare specifications (specs)
Apple M1 8-core | NVIDIA GeForce GTX 980 Ti | |
---|---|---|
Launch date | 10 Nov 2020 | 2 June 2015 |
Place in performance rating | 383 | 172 |
Type | Desktop, Laptop | Desktop |
Architecture | Maxwell 2. 0 | |
Code name | GM200 | |
Launch price (MSRP) | $649 | |
Price now | $679.99 | |
Value for money (0-100) | 23.43 | |
Core clock speed | 1278 MHz | 1000 MHz |
Manufacturing process technology | 5 nm | 28 nm |
Peak Double Precision (FP64) Performance | 650 GFLOPS | |
Peak Half Precision (FP16) Performance | 5200 GFLOPS | |
Peak Single Precision (FP32) Performance | 2600 GFLOPS | |
Pipelines | 128 | 2816 |
Boost clock speed | 1075 MHz | |
CUDA cores | 2816 | |
Floating-point performance | 6,060 gflops | |
Texture fill rate | 176 billion / sec | |
Thermal Design Power (TDP) | 250 Watt | |
Transistor count | 8,000 million | |
Maximum RAM amount | 8 GB | 6 GB |
Memory bandwidth | 336. 5 GB / s | |
Memory bus width | 384 Bit | |
Memory clock speed | 7.0 GB/s | |
Memory type | GDDR5 | |
Shared memory | 0 | |
4K h364 Decode | ||
4K h364 Encode | ||
h365/HEVC Decode | ||
h365/HEVC Encode | ||
3D Vision | ||
Adaptive Vertical Sync | ||
CUDA | ||
GameStream | ||
GameWorks | ||
GeForce Experience | ||
GeForce ShadowPlay | ||
GPU Boost | ||
SLI | ||
Surround | ||
Audio input for HDMI | Internal | |
Display Connectors | 1x DVI, 1x HDMI, 3x DisplayPort, Dual Link DVI-I, HDMI 2. 0, 3x DisplayPort 1.2 | |
G-SYNC support | ||
HDCP | ||
Maximum VGA resolution | 2048×1536 | |
Multi monitor support | ||
Bus support | PCI Express 3.0 | |
Height | 4.376″ (11.1 cm) | |
Interface | PCIe 3.0 x16 | |
Length | 10. 5″ (26.7 cm) | |
Recommended system power (PSU) | 600 Watt | |
SLI options | 4x | |
Supplementary power connectors | 6-pin + 8-pin | |
DirectX | 12.0 (12_1) | |
OpenGL | 4.5 |
0024 1290MHz vs 1000MHz
75W vs 250W
1392MHz vs 1076MHz
14nm vs 28nm
177mm vs 267mm
- 3. 65 TFLOPS above FLOPS?
5.63 TFLOPS vs 1.98 TFLOPS - 54.7 GPixel/s higher pixel rate?
96 GPixel/s vs 41.3 GPixel/s - 114.1 GTexels/s higher number of textured pixels?
176 GTexels/s vs 61.9 GTexels/s - 1.5x more VRAM?
6GB vs 4GB - 224.4GB/s more memory bandwidth?
336.5GB/s vs 112.1GB/s - 256bit wider memory bus?
384bit vs 128bit - 2048 more stream processors?
2816 vs 768 - 4700million more transistors?
8000 million vs 3300 million
Which comparisons are the most popular?
MSI GeForce GTX 1050 Ti
vs
Nvidia GeForce GTX 1060
Nvidia GeForce GTX 980 Ti
vs
Zotac GeForce GTX 1660 Ti AMP
MSI GeForce GTX 1050 Ti
vs
AMD Radeon RX 560
Nvidia GeForce GTX 980 Ti
vs
Nvidia GeForce RTX 3070
MSI GeForce GTX 1050 Ti
VS
Zotac Gaming GeForce GTX 1630
NVIDIA GeForce GTX 980 Ti
VS
AMD Radeon Vega 8
MSI GTX 1050 TI
9000 SPIR
9000 NVIDIA GX0003
Nvidia GeForce GTX 980 Ti
vs
Nvidia GeForce RTX 3060
MSI GeForce GTX 1050 Ti
vs
Nvidia GeForce RTX 2060
Nvidia GeForce GTX 980 Ti
vs
Nvidia GeForce GTX 1060
MSI GeForce GTX 1050 Ti
vs
Nvidia GeForce GTX 750 Ti
Nvidia GeForce GTX 980 Ti
vs
Nvidia GeForce GTX 1070
MSI0 GeForce GTX 10500004 vs
AMD Radeon RX Vega 8
Nvidia GeForce GTX 980 Ti
vs
Manli GeForce GTX 1650
MSI GeForce GTX 1050 Ti
vs
Gigabyte GeForce GTX 1660 OC
Nvidia GeForce GTX 980 Ti
vs
Nvidia GeForce GTX 1050
MSI GeForce GTX 1050 Ti
vs
Nvidia GeForce GTX 960
Nvidia GeForce GTX 980 Ti
vs
0249/10
0 Reviews of Users
Functions
Refendation and quality ratio
7. 0 /10
1 VOTES
Reviews are not yet
8.0 /10 9000
No reviews yet
Performance
8.0 /10
1 votes
No reviews yet
8 9.0 /10
1 Votes
Reviews not yet
Reliability
/10
1 VOTES
Reviews still not
9002
1000MHz
The graphics processing unit (GPU) has a higher clock speed.
2.turbo GPU
1392MHz
1076MHz
When the GPU is running below its limits, it can jump to a higher clock speed to increase performance.
3.pixel rate
41.3 GPixel/s
96 GPixel/s
The number of pixels that can be displayed on the screen every second.
4.flops
1.98 TFLOPS
5.63 TFLOPS
FLOPS is a measure of GPU processing power.
5.texture size
61.9 GTexels/s
176 GTexels/s
Number of textured pixels that can be displayed on the screen every second.
6.GPU memory speed
1752MHz
1753MHz
Memory speed is one aspect that determines memory bandwidth.
7.shading patterns
Shading units (or stream processors) are small processors in a video card that are responsible for processing various aspects of an image.
8.textured units (TMUs)
TMUs accept textured units and bind them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.
9 ROPs
ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and for performing other tasks such as anti-aliasing to improve the appearance of graphics.
Memory
1.memory effective speed
7008MHz
7012MHz
The effective memory clock frequency is calculated from the memory size and data transfer rate. A higher clock speed can give better performance in games and other applications.
2.max memory bandwidth
112.1GB/s
336.5GB/s
This is the maximum rate at which data can be read from or stored in memory.
3.VRAM
VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.
4.memory bus width
128bit
384bit
Wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.
5. GDDR memory versions
Later versions of GDDR memory offer improvements such as higher data transfer rates, which improve performance.
6. Supports memory debug code
✖MSI GeForce GTX 1050 Ti
✖Nvidia GeForce GTX 980 Ti
Memory debug code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.
Functions
1.DirectX version
DirectX is used in games with a new version that supports better graphics.
2nd version of OpenGL
The newer version of OpenGL, the better graphics quality in games.
OpenCL version 3
Unknown. Help us offer a price. (Nvidia GeForce GTX 980 Ti)
Some applications use OpenCL to use the graphics processing unit (GPU) for non-graphics computing. Newer versions are more functional and better quality.
4.Supports multi-monitor technology
✔MSI GeForce GTX 1050 Ti
✔Nvidia GeForce GTX 980 Ti
The video card is capable of connecting multiple displays. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.
5. GPU temperature at boot
Unknown. Help us offer a price. (MSI GeForce GTX 1050 Ti)
Lower boot temperature — this means that the card generates less heat and the cooling system works better.
6.supports ray tracing
✖MSI GeForce GTX 1050 Ti
✖Nvidia GeForce GTX 980 Ti
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.
7.Supports 3D
✔MSI GeForce GTX 1050 Ti
✔Nvidia GeForce GTX 980 Ti
Allows you to view in 3D (if you have a 3D screen and glasses).
8.supports DLSS
✖MSI GeForce GTX 1050 Ti
✖Nvidia GeForce GTX 980 Ti
DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.
9. PassMark result (G3D)
Unknown. Help us offer a price. (MSI GeForce GTX 1050 Ti)
This test measures the graphics performance of a graphics card. Source: Pass Mark.
Ports
1.has HDMI output
✔MSI GeForce GTX 1050 Ti
✔Nvidia GeForce GTX 980 Ti
Devices with HDMI or mini HDMI ports can stream HD video and audio to the connected display.
2.HDMI connectors
Unknown. Help us offer a price. (Nvidia GeForce GTX 980 Ti)
More HDMI connectors allow you to connect multiple devices such as game consoles and TVs at the same time.
HDMI 3.Version
HDMI 2.0
Unknown. Help us offer a price. (Nvidia GeForce GTX 980 Ti)
Newer versions of HDMI support higher bandwidth for higher resolutions and frame rates.
4. DisplayPort outputs
Allows connection to a display using DisplayPort.
5.DVI outputs
Allows connection to a display using DVI.
Mini DisplayPort 6.outs
Allows connection to a display using Mini DisplayPort.
Price Match
Cancel
Which graphics cards are better?
Nvidia GeForce GTX 970 vs Nvidia GeForce GTX 980 Ti: What is the difference?
55 points
1178MHz vs 1076MHz
63°C vs 83°C
28°C vs 32°C
47.5dB vs 53dB
Why is Nvidia GeForce GTX 980 Ti better than Nvidia GeForce GTX 970?
- 2.23 TFLOPS higher than FLOPS?
5.63TFLOPS vs 3.4 TFLOPS - 28.7 GPixel/s higher pixel rate? higher number of textured pixels?
176 GTexels/s vs 109 GTexels/s - 1.5x more VRAM?
6GB vs 4GB - 112.5GB/s more memory bandwidth?
336.5GB/s vs 224GB/s - 128bit wider memory bus?
384bit vs 256bit - 1152 more stream processors?
2816 vs 1664 - 2800million more transistors?
8000 million vs 5200 million
Which comparisons are the most popular?
Nvidia GeForce GTX 970
vs
Nvidia GeForce GTX 1650
Nvidia GeForce GTX 980 Ti
vs
0004 Nvidia GeForce GTX 970
vs
Nvidia GeForce RTX 3060
Nvidia GeForce GTX 980 Ti
vs
Nvidia GeForce RTX 3070
Nvidia GeForce GTX 970
vs
Nvidia GeForce GTX 1050
Nvidia GeForce GTX 980 Ti
VS
AMD Radeon Vega 8
NVIDIA GEFORCE GTX 970
VS
NVIDIA GTX 1060
NVIDIA GTX 980 TI
VS
NVIDIA GEFR0003
Nvidia GeForce GTX 970
vs
Gigabyte GeForce GTX 1050 Ti
Nvidia GeForce GTX 980 Ti
vs
Nvidia GeForce GTX 1060
Nvidia GeForce GTX 970
vs
AMD Radeon RX 580
Nvidia MSI GeForce GTX 1050 Ti
Nvidia GeForce GTX 970
vs
Nvidia GeForce RTX 3050 Laptop
Nvidia GeForce GTX 9003 Ti
vs
Nvidia GeForce GTX 1070
Nvidia GeForce GTX 970
vs
Nvidia GeForce MX250
Nvidia GeForce GTX 980 Ti
vs
Manli GeForce GTX 1650
Nvidia GeForce GTX 970
vs
AMD Radeon RX 570
Nvidia GeForce GTX 980 Ti
vs
Nvidia GeForce GTX 1050
Nvidia GeForce GTX 970
vs
Nvidia GeForce MX330
Price comparison0249/10
4 Votes
reviews not yet
Games
8. 3 /10
4 Votes
Reviews are not
9000
reviews are not yet
fan noise
5.8 /10
4 Votes
reviews yet there are no
Reliability
8.8 /10
4 Votes
reviews is not
performance
1. TCC frequency GP
1050MHz
1000MHz
Graphic processor (GPU) has a higher tactful frequency.
2.turbo GPU
1178MHz
1076MHz
When the GPU is running below its limits, it can jump to a higher clock speed to increase performance.
3.pixel speed
67.3 GPixel/s
96 GPixel/s
The number of pixels that can be displayed on the screen every second.
4.flops
3.4 TFLOPS
5.63 TFLOPS
FLOPS is a measure of GPU processing power.
5. texture size
109 GTexels/s
176 GTexels/s
Number of textured pixels that can be displayed on the screen every second.
6.GPU memory speed
1753MHz
1753MHz
Memory speed is one aspect that determines memory bandwidth.
7.shading patterns
Shading units (or stream processors) are small processors in a video card that are responsible for processing various aspects of an image.
8.textured units (TMUs)
TMUs accept textured units and bind them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.
9 ROPs
ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and for performing other tasks such as anti-aliasing to improve the appearance of graphics.
Memory
1.memory effective speed
7012MHz
7012MHz
The effective memory clock frequency is calculated from the memory size and data transfer rate. A higher clock speed can give better performance in games and other applications.
2.max memory bandwidth
224GB/s
336.5GB/s
This is the maximum rate at which data can be read from or stored in memory.
3.VRAM
VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.
4.memory bus width
256bit
384bit
Wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.
5. GDDR memory versions
Later versions of GDDR memory offer improvements such as higher data transfer rates, which improve performance.
6. Supports memory debug code
✖Nvidia GeForce GTX 970
✖Nvidia GeForce GTX 980 Ti
Memory debug code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.
Functions
1.DirectX version
DirectX is used in games with a new version that supports better graphics.
2nd version of OpenGL
The newer version of OpenGL, the better graphics quality in games.
OpenCL version 3
Unknown. Help us offer a price. (Nvidia GeForce GTX 980 Ti)
Some applications use OpenCL to use the graphics processing unit (GPU) for non-graphics computing. Newer versions are more functional and better quality.
4. Supports multi-monitor technology
✔Nvidia GeForce GTX 970
✔Nvidia GeForce GTX 980 Ti
The video card has the ability to connect multiple displays. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.
5.GPU Temperature at Boot
Lower boot temperature means that the card generates less heat and the cooling system works better.
6.supports ray tracing
✖Nvidia GeForce GTX 970
✖Nvidia GeForce GTX 980 Ti
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.
7.Supports 3D
✔Nvidia GeForce GTX 970
✔Nvidia GeForce GTX 980 Ti
Allows you to view in 3D (if you have a 3D screen and glasses).
8. supports DLSS
✖Nvidia GeForce GTX 970
✖Nvidia GeForce GTX 980 Ti
DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.
9. PassMark result (G3D)
This test measures the graphics performance of a graphics card. Source: Pass Mark.
Ports
1.has HDMI output
✔Nvidia GeForce GTX 970
✔Nvidia GeForce GTX 980 Ti
Devices with HDMI or mini-HDMI ports can stream HD video and audio to an attached display.
2.HDMI connectors
Unknown. Help us offer a price. (Nvidia GeForce GTX 980 Ti)
More HDMI connectors allow you to connect multiple devices such as game consoles and TVs at the same time.
HDMI 3.Version
HDMI 2.0
Unknown. Help us offer a price. (Nvidia GeForce GTX 980 Ti)
Newer versions of HDMI support higher bandwidth for higher resolutions and frame rates.
4. DisplayPort outputs
Allows connection to a display using DisplayPort.
5.DVI outputs
Allows connection to a display using DVI.
6. Mini DisplayPort 9 outputs0003
Allows you to connect to a display using Mini DisplayPort.
Price Match
Cancel
Which graphics cards are better?
GeForce GTX 980 Ti
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Overview
Ti are the two most significant letters in the world of gaming GPUs. Combined with the flagship gaming GPU, the GeForce GTX 980 Ti graphics card delivers an incredible new level of performance and gaming experience. Accelerated by the revolutionary NVIDIA Maxwell™ architecture, GTX 980 Ti delivers an incredible 4K and VR gaming experience.
Maxwell GPU Architecture
Powered by the NVIDIA Maxwell architecture, these graphics cards deliver incredible performance, unrivaled power efficiency and modern features.
GeForce GTX 980 Ti Video Announcement
Take a look at the best graphics card built on NVIDIA’s new Maxwell GPU architecture. Watch video >
GeForce GTX 980 Ti Performance Specifications
See how the GeForce GTX 980 Ti performs in the latest PC games.
Features
- Maxwell GPU Architecture
- Dynamic Super Resolution (DSR)
- Multi-frame anti-aliasing (MFAA)
- Voxel Global Illumination (VXGI)
- GeForce Experience™
- NVIDIA G-SYNC™ Technology
- SLI Technology ®
- NVIDIA Surround™ with support for up to four monitors
NVIDIA GameStream™
Stream extreme games from your GeForce GTX-powered PC to portable devices like NVIDIA SHIELD™ with super-smooth performance and low latency.
NVIDIA GPU Boost 2.0
With precise controls, this revolutionary technology allows gamers to maximize PC performance. GPU Boost 2.0 monitors your graphics card, even better managing GPU temperature, CPU overclocking, and voltage to maximize GPU performance.
NVIDIA Adaptive Vertical Sync
Nothing is more distracting than jitter and tearing. The first occurs when the frame rate is low, the second occurs when it is too high. Adaptive V-Sync technology is a great way to process frames. At high frame rates, V-sync is enabled to eliminate tearing, and at low frame rates, V-sync is disabled to minimize judder.
Specifications
GeForce GTX 980 Ti
CUDA Core |
2816 |
Base clock |
1000MHz |
Acceleration clock |
1075 MHz |
Texture Fill Rate |
176 GigaTexels/s |
Memory speed (Gbps ) |
7. 0 |
Memory capacity |
6GB |
Memory interface |
384-bit GDDR5 |
Maximum memory bandwidth |
336.5 GB/s |
NVIDIA SLI support |
|
SLI Type |
4-way |
Software environment |
CUDA |
DirectX |
12 API |
Tire |
PCI-E 3.0 |
Maximum digital resolution |
5120×3200 |
Maximum resolutionVGA |
2048×1536 |
Media connection |
|
Multiple display support |
|
HDCP |
|
HDMI |
|
Audio input for HDMI |
Internal |
Height |
4. 376 inches / 11.16 cm |
Length |
26.67 cm / 10.5 inches |
Width |
Two slots |
Maximum temperature |
91C |
Energy consumption |
250W |
Minimum System Power Requirements |
600W |
Power connectors |
6-pin & 8-pin |
Buy
CONTACT
HARDWARE QUESTIONS
Technical support, warranty service requests, replacement and warranty repair questions for your NVIDIA products will be directed to NVIDIA.
Click here to access NVIDIA’s technical support page for GeForce graphics card users. If you purchased a GeForce graphics card from one of our reseller partners, click here.
DOWNLOAD
DRIVERS
Download the latest driver release or beta driver for your graphics card
Compare GeForce GTX 980 Ti vs GeForce GTX 1080. Which is better?
GeForce GTX 980 Ti |
GeForce GTX 1080 |
June, 2015 | 1GHz | 6GB GDDR5 |
May, 2016 | 1.6GHz | 8GB GDDR5 |
Edelmark rating |
Edelmark rating |
General comparison
Game scores
Tested with: Battlefield 3, Battlefield 4, Bioshock Infinite, Crysis 2, Crysis 3, Dirt3, FarCry 3, Hitman: Absolution, Metro: Last Light, Thief, Alien: Isolation , Anno 2070, Counter-Strike: Global Offensive, Diablo III, Dirt Rally, Dragon Age: Inquisition, The Elder Scrolls V: Skyrim, FIFA 15, FIFA 16, GRID Autosport, Grand Theft Auto V, Sleeping Dogs, Tomb Raider, The Witcher 3: Wild Hunt.
GeForce GTX 980 Ti | 9.2 out of 10 |
---|---|
GeForce GTX 1080 | 9.8 out of 10 |
GeForce GTX 1070 | 8.9 out of 10 |
Graphics
Tested on: T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor, Fire Strike Factor.
GeForce GTX 980 Ti | 6.6 out of 10 |
---|---|
GeForce GTX 1080 | 6.5 out of 10 |
GeForce GTX 1070 | 7.2 out of 10 |
Computing power
Tests used: Face Detection, Ocean Surface Simulation, Particle Simulation, Video Composition, Bitcoin Mining.
GeForce GTX 980 Ti | 9.0 out of 10 |
---|---|
GeForce GTX 1080 | 8.9 out of 10 |
GeForce GTX 1070 | 8.5 out of 10 |
Output per W
Video card tested on: Battlefield 3, Battlefield 4, Bioshock Infinite, Crysis 2, Crysis 3, Dirt3, FarCry 3, Hitman: Absolution, Metro: Last Light, Thief, Alien: Isolation, Anno 2070, Counter-Strike: Global Offensive , Diablo III, Dirt Rally, Dragon Age: Inquisition, The Elder Scrolls V: Skyrim, FIFA 15, FIFA 16, GRID Autosport, Grand Theft Auto V, Sleeping Dogs, Tomb Raider, The Witcher 3: Wild Hunt, T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor, Fire Strike Factor, Face Detection, Ocean Surface Simulation, Particle Simulation, Video Composition, Bitcoin Mining, TDP.
GeForce GTX 980 Ti | 8.4 out of 10 |
---|---|
GeForce GTX 1080 | 9.3 out of 10 |
GeForce GTX 1070 | 9.4 out of 10 |
Price-Performance
Tested on: Battlefield 3, Battlefield 4, Bioshock Infinite, Crysis 2, Crysis 3, Dirt3, FarCry 3, Hitman: Absolution, Metro: Last Light, Thief, Alien: Isolation, Anno 2070 , Counter-Strike: Global Offensive, Diablo III, Dirt Rally, Dragon Age: Inquisition, The Elder Scrolls V: Skyrim, FIFA 15, FIFA 16, GRID Autosport, Grand Theft Auto V, Sleeping Dogs, Tomb Raider, The Witcher 3: Wild Hunt, T-Rex, Manhattan, Cloud Gate Factor, Sky Diver Factor, Fire Strike Factor, Face Detection, Ocean Surface Simulation, Particle Simulation, Video Composition, Bitcoin Mining, Best new price.
GeForce GTX 980 Ti | n/a |
---|---|
GeForce GTX 1080 | 5.8 out of 10 |
GeForce GTX 1070 | n/a |
Noise and power
Tested on: TDP, Idle Power Consumption, Load Power Consumption, Idle Noise Level, Load Noise Level.
GeForce GTX 980 Ti | 7.9 out of 10 |
---|---|
GeForce GTX 1080 | 8.6 out of 10 |
GeForce GTX 1070 | 8.8 out of 10 |
Overall graphics card rating
GeForce GTX 980 Ti | 8.4 out of 10 |
---|---|
GeForce GTX 1080 | 8.2 out of 10 |
GeForce GTX 1070 | 8.6 out of 10 |
Benefits
Why is the GeForce GTX 980 Ti better?
Substantially more raster operation blocks | 96 | vs | 64 | 32 more raster operation blocks |
---|---|---|---|---|
Better test T-Rex | 1,141.88 | vs | 420.94 | Approximately 2.8x better than T-Rex test |
Better ocean surface simulation | 2,651.72 frames/s | vs | 2,049.56 frames/s | Approximately 30% better ocean surface simulation |
Significantly higher memory clock speed | 1. 753 MHz | vs | 1.251 MHz | More than 40% higher memory clock speed |
Wider memory bus | 384bit | vs | 256bit | 50% wider memory bus |
More shader blocks | 2.816 | vs | 2.560 | 256 more shader units |
More texture units | 176 | vs | 160 | 16 more texture units |
Why is the GeForce GTX 1080 better?
Much higher clock speed | 1.607 MHz | vs | 1.000 MHz | More than 60% higher clock speed |
---|---|---|---|---|
Much higher effective memory clock speed | 10.008 MHz | vs | 7.012 MHz | Approximately 45% higher effective memory clock speed |
Significantly better floating point performance | 8.228 GFLOPS | vs | 5. 632GFLOPS | More than 45% better floating point performance |
More memory | 8.192 MB | vs | 6.144 MB | Approximately 35% more memory |
Significantly faster texture processing speed | 257.1 GTexel/s | vs. | 176 GTexel/s | More than 45% faster texture rendering speed |
Much higher clock speed turbo | 1.733MHz | vs | 1.076 MHz | More than 60% higher turbo clock speed |
Better PassMark score | 11.994 | vs | 11.318 | More than 5% better PassMark score |
better cloud gate test | 26.05 | vs | 23.42 | More than 10% better cloud gate test |
Substantially better PassMark | 8.106 | vs | 6.435 | More than 25% better PassMark direct score |
Slightly faster pixel fill rate | 102. 8GPixel/s | vs | 96 GPixel/s | More than 5% faster pixel fill rate |
Higher frame rate in metro: last light | 131.6 | vs | 119 | More than 10% higher frame rate in metro: last light |
Lower power consumption | 180W | vs | 250W | Approximately 30% lower power consumption |
Comparative benchmarks (benchmarks)
Bitcoin mining
GeForce GTX 980 Ti | 787.59 mHash/s |
---|---|
GeForce GTX 1080 | 1,055.17 mHash/s |
Face Recognition
GeForce GTX 980 Ti | 229.11 mPixels/s |
---|---|
GeForce GTX 1080 | 242.03 mPixels/s |
T-Rex (GFXBench 3.0)
GeForce GTX 980 Ti | 1,141.88 |
---|---|
GeForce GTX 1080 | 420. 94 |
Manhattan test (GFXBench 3.0)
GeForce GTX 980 Ti | 3,718.52 |
---|---|
GeForce GTX 1080 | 387.02 |
Test Fire Strike
GeForce GTX 980 Ti | 85.93 |
---|---|
GeForce GTX 1080 | 97.7 |
Sky Diver test
GeForce GTX 980 Ti | 475.41 |
---|---|
GeForce GTX 1080 | 516.48 |
Battlefield 4
GeForce GTX 980 Ti | 148 |
---|---|
GeForce GTX 1080 | 172 |
Bioshock Infinite
GeForce GTX 980 Ti | 133.5 |
---|---|
GeForce GTX 1080 | 168.7 |
Tags:compare, GeForce GTX 1080, GeForce GTX 980 Ti
big Maxwell went to the masses / Video cards
In the context of the current trend towards the development of GPUs towards universal computing devices, which is actively supported by NVIDIA itself, the architecture of the GM200 processor has become a forced compromise. Since the production of large discrete GPUs has not yet escaped the grip of the 28 nm process technology, which limits the overall growth of performance due to a simple increase in transistor budgets, clear priorities for the Maxwell architecture had to be set: graphics — first of all, double precision calculations (FP64) — on the residual principle (You can read more about this architecture in the GeForce GTX 750 Ti and GeForce GTX 9 reviews80).
As an accelerator for non-FP64 gaming and computing tasks, TITAN X has taken a big step forward from both the GTX 980 and the group of boards built on the top chip of the Kepler architecture — GK110: GTX 780/780 Ti, TITAN / TITAN Black. But the GeForce GTX 980 Ti must inevitably be limited in the configuration of computing units compared to the TITAN X, because the FP64 performance, already extremely low on the GM200, cannot be a factor that distinguishes the TITAN series board from the leader of the GeForce gaming line. The main intrigue is related to where in the gap between the GTX 980 and TITAN X, the manufacturer decides to place a novelty.
As it turned out, only 2 out of 24 streaming multiprocessors (SMMs) were disabled in the new flagship GPU. Accordingly, the GTX 980 Ti has 2816 active CUDA cores and 176 texture units instead of 3072 and 192 in the TITAN X GPU. The ROP number (96) has not changed, as well as the width of the memory bus (384 bits). The GPU and memory clocks were also kept intact, but the amount of RAM was halved to 6 GB. That, in fact, is the whole difference between the GTX 980 Ti and TITAN X.
Model | GPU | Video memory | TDP, W | US MSRP (excluding taxes), $ | ||||||||
Code name | Number of transistors, million | Clock frequency, MHz: Base Clock / Boost Clock | Number of CUDA cores | Number of texture units | ROP number | Bus width, bit | Chip type | Clock frequency: real (effective), MHz | Volume, MB | |||
GeForce GTX TITAN X | GM200 | 8 000 | 1000/1076 | 3072 | 192 | 96 | 384 | GDDR5 SDRAM | 1753 (7012) | 12 280 | 250 | 999 |
GeForce GTX 980 Ti | GM200 | 8 000 | 1000/1076 | 2816 | 176 | 96 | 384 | GDDR5 SDRAM | 1753 (7012) | 6 144 | 250 | 649 |
GeForce GTX 980 | GM204 | 5 200 | 1126/1216 | 2048 | 128 | 64 | 256 | GDDR5 SDRAM | 1750 (7000) | 4096 | 165 | 499 |
GeForce GTX 780 Ti | GK110 | 7 100 | 875/928 | 2880 | 240 | 48 | 384 | GDDR5 SDRAM | 1750 (7000) | 3 072 | 250 | 699 (until withdrawn from sale) |
This modest sacrifice comes with a hefty discount: The GeForce GTX 980 Ti has a MSRP of $649 (U. S., excluding taxes), much cheaper than the TITAN X ($999). The ruble equivalent is 39,990 rubles. The new flagship of the main NVIDIA gaming line GTX 980 Ti turned out to be cheaper than the 780 Ti, which was sold for $699 before being discontinued, and at the same time more expensive than the GTX 980 ($549 at the time of release). By the way, the last one in connection with the release of 9The 80 Ti was marked down to $499.
AMD’s top single-GPU adapter, the Radeon R9 290X, is still the best value proposition in the high-end gaming graphics adapter segment ($369), although the GTX 980 can be an equal rival at best, but not the GTX 980 Ti. It’s more interesting to push the newcomer against the Radeon R9 295X2 (price starts at $789). And although the latter is already a class-leading device both in terms of price and performance, it’s interesting to see what NVIDIA’s new product will be able to oppose to such a monster.
⇡#
Support for new hardware features in DirectX 12 and GameWorks VR
It’s not long before the release of Windows 10, so DirectX 12 is already in its final form. In particular, two «levels» of hardware features (feature level) are presented. Recall that the new version of DirectX is, on the one hand, another API, support for which can be implemented in GPU drivers released before its appearance. Accordingly, relatively old «iron» will also be able to take advantage of DX12 — primarily more efficient use of CPU resources. On the other hand, DirectX 12 introduces new rendering features that can optionally be implemented on GPUs, but are not required for the new runtime API library to work. GPUs belonging to the second iteration of the Maxwell architecture, including the GM200, have full support for these features (feature level 12_0 and 12_1), among which are Volume Tiled Resources and Conservative Raster.
The first one makes it possible to load the necessary parts of a large three-dimensional texture (required for rendering liquid or smoke) into the memory of the video adapter on demand, without consuming the RAM resource for the texture as a whole. The second one provides accurate localization of intersecting polygon boundaries, which in some situations helps to avoid artifacts with transparent textures or, for example, overlay shadows using the Ray Tracing method, as shown on the next slide.
Simultaneously with the GTX 980 Ti, NVIDIA introduced a set of GameWorks VR libraries designed to adapt games to virtual reality helmets. One of GameWorks VR’s key features, which relies on hardware algorithms in Maxwell’s GPU architecture, Multi-Res Shading, should increase performance when rendering a scene for a stereoscopic helmet.
The eyepieces of the helmet have lenses that allow the eyes to focus on closely spaced LCD screens, so the image rendered by the GPU must be modified to compensate for geometry distortion: the edges of the image are compressed, as in a photograph taken with a fisheye lens. As a result, some of the work that the GPU has done, spending resources on rendering pixels at the edges of the image, is depreciated by compression.
NVIDIA proposes to divide the frame into several zones (viewports), rendering in which is performed simultaneously, but with different resolutions: more in the center, less at the edges. Special algorithms are used to match the edges of pixels of different sizes at the border of the zones, and then the final frame with distorted geometry is formed. According to the developers, Multi-Res Shading increases the performance of pixel shaders by 1.3-2 times compared to the situation when the image is initially built in high resolution.
⇡#Design
In appearance, the GeForce GTX 980 Ti differs from TITAN X only in marking, the color of the cooling system casing (light in this case and black in TITAN X), and even the number of memory chips: since the amount of RAM is half as much, all the chips located on the front side of the board, under a common heatsink.
The video card is equipped with a closed cooler, which has been repeatedly used by NVIDIA in other top solutions, starting from the very first TITAN.
We will not once again describe the structure of this cooling system. Suffice it to say that the GPU heatsink has a vapor chamber, which was also used in the GK110-based adapters, but was absent in the GTX 980.
The video card has three DisplayPort connectors and one each — HDMI and Dual-Link DVI-I.
⇡#Board
GTX 980 Ti and TITAN X circuit boards differ only in the number of soldered RAM chips. The memory is equipped with 12 SK hynix H5GQ4h34MFR-R2C microcircuits with a nominal frequency of 7 GHz.
The voltage converter is built according to the 6 + 2 scheme (the number of phases for powering the GPU and memory chips, respectively) and contains the ON Semiconductor NCP81174 controller. Additional power is supplied through one 8-pin and one 6-pin connector.
⇡#Test stand, test method
Test stand configuration | |
---|---|
CPU | Intel Core i7-5960X @ 4 GHz (100×40) |
Motherboard | ASUS RAMPAGE V EXTREME |
RAM | Corsair Vengeance LPX, 2133 MHz, 4×4 GB |
ROM | Intel SSD 520 240 GB |
Power supply | Corsair AX1200i, 1200W |
CPU cooler | Thermalright Archon |
Housing | CoolerMaster Test Bench V1. 0 |
Operating system | Windows 8.1 Pro X64 |
AMD GPU Software | AMD Catalyst Omega 15.4 Beta |
NVIDIA GPU Software | 350.90 |
CPU power-saving technologies are disabled in all tests. In the NVIDIA driver settings, the CPU is selected as the processor for PhysX calculation. In AMD settings, the Tesselation setting is moved from AMD Optimized to Use application settings.
Benchmarks: synthetic | |||
---|---|---|---|
Program | Settings | Anisotropic filtering, FSAA | Approval |
3DMark 2011 | Test Extreme | – | – |
3DMark | Fire Strike Test (not Extreme) | – | – |
Unigine Heaven 4 | DirectX 11, max. quality, tessellation in Extreme mode | AF 16x, MSAA 4x | 1920 × 1080 / 2560 × 1440 |
Benchmarks: games | |||
---|---|---|---|
Software | Settings | FSAA | Approval |
Tomb Raider, built-in benchmark | Max. quality | SSAA 4x | 1920 × 1080 / 2560 × 1440 |
Crysis 3 + FRAPS | Max. quality. Beginning of Post Human | MSAA 4x | 1920 × 1080 / 2560 × 1440 |
Metro: Last Light, built-in benchmark | Max. quality | SSAA 4x | 1920 × 1080 / 2560 × 1440 |
Company of Heroes 2 built-in benchmark | Max. quality | SSAA 4x | 1920 × 1080 / 2560 × 1440 |
Battlefield 4 + FRAPS | Max. quality. Start of Tashgar 9 mission1152 | MSAA 4x + FXAA | 1920 × 1080 / 2560 × 1440 |
Alien: Isolation | Max. quality | SMAA T2X | 1920 × 1080 / 2560 × 1440 |
Far Cry 4 + FRAPS | Max. quality. Banapur (first village) | MSAA 4x | 1920 × 1080 / 2560 × 1440 |
GTA V built-in benchmark | Max. quality | MSAA 4x | 1920 × 1080 / 2560 × 1440 |
Witcher 3 + FRAPS | Max. quality. Location Kaer Morhen | FXAA | 1920 × 1080 / 2560 × 1440 |
Benchmarks: Calculations | |
---|---|
Program | Settings |
DXVA Checker | Decode benchmark. H.264, H.265. Files 1920x1080p (video bitrate ~3000 Kbps), 3840x2160p (video bitrate ~7500 Kbps). Microsoft h364 Video Decoder (H.264), LAV Video Decoder (H.265), GPU hardware codec acceleration (DXVA2) |
LuxMark 2.0 X64 | Stage Room (Complex Benchmark) |
Sony Vegas Pro 13 | Sony Benchmark for Vegas Pro 11, duration — 65 s, rendered in XDCAM EX, 1920×1080@24p |
CompuBench CL Desktop Edition X64, Ocean Surface Simulation | – |
CompuBench CL Desktop Edition X64, Particle Simulation — 64K | – |
SiSoftware Sandra 2015, Scientific Analysis | Open CL, FP32/FP64 |
⇡#Test participants
The following video cards took part in performance testing:
- AMD Radeon R9 295X2 (1018/5000 MHz, 8 GB);
- AMD Radeon R9 290X (1000/5000MHz, 4GB), Uber Mode;
- AMD Radeon R9 290X (1050/6000MHz, 3GB);
- NVIDIA GeForce GTX TITAN X (1000/7012MHz, 12GB);
- NVIDIA GeForce GTX 980 (1127/7012 MHz, 4 GB);
- NVIDIA GeForce GTX 780 Ti (875/7000MHz, 3GB);
- NVIDIA GeForce GTX 770 (1046/7012 MHz, 2 GB).
⇡# Clock speeds, power consumption, temperature, overclocking
Although according to the specifications of the GPU in the GeForce GTX 980 Ti runs at the same frequencies as in the TITAN X, it turned out that the core frequency in the new video card can reach higher values - up to 1202 MHz (as opposed to 1177 MHz for TITAN X). At the same time, a slightly higher voltage is applied to the GPU than TITAN X allows (1.193 vs 1.174 V).
The GTX 980 Ti also did well in overclocking. By increasing the maximum voltage on the GPU to 1.237 V, we managed to raise the base frequency to 1270 MHz, and in dynamics the processor reached the bar of 1497 MHz.
Base Clock, MHz | Max. Boost Clock, MHz | Base Clock, MHz (overclocking) | Max. registered Boost Clock, MHz (overclocking) | |
---|---|---|---|---|
GeForce GTX TITAN X | 1000 | 1177 (+177) | 1252 | 1455 (+203) |
GeForce GTX 980 Ti | 1000 | 1202 (+202) | 1270 | 1497 (+227) |
GeForce GTX 980 | 1127 | 1253 (+126) | 1387 | 1526 (+139) |
GeForce GTX TITAN Black | 889 | 1032 (+143) | 1100 | 1262 (+162) |
GeForce GTX TITAN | 836 | 1006 (+145) | 966 | 1150 (+184) |
GeForce GTX 780 Ti | 876 | 1020 (+144) | 986 | 1130 (+144) |
GeForce GTX 780 | 863 | 1006 (+143) | 1053 | 1215 (+162) |
GeForce GTX 770 | 1046 | 1176 (+130) | 1190 | 1333 (+143) |
The average power consumption of the GTX 980 Ti in Crysis 3 is slightly lower than that of the TITAN X due to partially locked compute units. Compared to AMD’s best single-processor solution, at stock frequencies, the new product consumes 26 W less power than the Radeon R9 290X.
FurMark shows less variation between different video adapters. In particular, here GTX 9The 80 Ti and R9 290X are only 13W apart in terms of average power.
Since GPU Boost allows the GPU to run at its maximum temperature setting without needlessly speeding up the cooling fan, there is not much point in taking temperature readings under load. The core of the GTX 980 Ti runs up to 84°C, just like the TITAN X and GK110-based products. The cooling system of the reference sample has a large power reserve, which allows you to bring the GPU temperature down to 63-66 ° C even after overclocking by running the fan at maximum speed.
⇡#Performance: synthetic tests
3DMark 2011
- In the first test, the difference between the GTX 980 Ti and TITAN X is minimized. Both cards lead single-GPU solutions by a wide margin, trailing only the Radeon R9 295X2, although the latter’s advantage is modest for a dual-GPU card.
3DMark
- The results in 3DMark 2013 version can be described in the same way, with the exception that the potential of the Radeon R9295X2 is more fully disclosed here.
Unigine Heaven 4
- The leadership of GM200-based adapters is still beyond doubt. The GTX 980 Ti even competes successfully against the R9 295X2 in WQHD mode. Only in 4K resolution did AMD’s «two-headed» card take first place.
- Interestingly, although the TITAN X is slightly faster than the GTX 980 Ti at WQHD resolution, they are absolutely equal in 4K.
⇡#Performance: games
Tomb Raider
- The difference between the GTX 980 Ti and TITAN X is once again negligible regardless of resolution.
- GTX 980 Ti only beats the Radeon R9 295X2, although the AMD card is not far ahead here.
The
Crysis 3
- The results of the GTX 980 Ti and TITAN X are again the same. Both dominate single-GPU graphics cards, but the R9 295X2 is still faster, by a lot.
Metro: Last Light
- Similar picture: GTX 9The 80 Ti and TITAN X go head-to-head, but can’t match the dual-socket Radeon R9 295X2.
Company of Heroes 2
- Since CoH 2 never learned to use CrossFire or SLI, the GTX 980 Ti and TITAN X reign supreme here. The latter gives 1-3 FPS more depending on the resolution.
Battlefield 4
- Battlefield 4 brings us back to a familiar situation: the GTX 980 Ti and TITAN X are unmatched in single-GPU graphics cards, but outperformed by the raw power of the Radeon R9295X2. The difference between the products on the GM200 is again negligible.
Alien: Isolation
- Alien: Isolation is the most undemanding game in the current test slot. At WQHD resolution, the absolute frame rates on top-end GPUs are so high that performance is likely to be limited by the CPU. Therefore, the distance between the GTX 980 Ti and TITAN X, on the one hand, and the Radeon R9 295X2, on the other, has been reduced to a minimum.
- At 4K resolution, the potential of AMD’s dual-GPU adapter is finally revealed. GTX 9The 80 Ti is no longer a competitor at these settings.
- The differences between the GTX 980 Ti and TITAN X are again negligible.
Far Cry 4
- Far Cry 4 has never been able to use CrossFire, which automatically excludes the Radeon R9 295X2 from the competition of the GeForce GTX 980 Ti. What’s more, the Radeon R9 290X is faster here than its dual processor relative.
- By the way, the R9 290X does an excellent job with Far Cry 4 and is slightly inferior to the GTX 980 Ti in WQHD mode. Another thing is the Ultra HD resolution, in which only the GTX 980 Ti and TITAN X did not slide into slideshows due to their RAM. Again, there is almost no difference between the two cards.
GTA V
- The GTX 980 Ti barely fell behind the R9 295X2 in WQHD and even slightly outperformed it in Ultra HD.
- No significant differences between GTX 980 Ti and TITAN X have been identified.
Witcher 3
- Once again, CrossFire refuses to work, leaving the leadership to NVIDIA adapters. Differences between TITAN X and GTX 980 Ti is still no.
⇡#Performance: overclocking
Overclocking, as it has happened more than once, is perfectly converted into 3DMark points, but is far from always noticeable in real games. In Metro: Last Light and Witcher 3, the effect is obvious, but in other tests there is very little benefit from overclocking.
3DMark 2011
3DMark
Gaming + Unigine Heaven 4
⇡#Performance: Computing
Luxmark: Room (Complex Benchmark)
- The Radeon R9 290X lay claim to ray tracing leadership after the GTX 980 was released, but the R9 295X2 still delivers performance unattainable by any single GPU.
- GTX 980 Ti is well ahead of any competitor in its category and is in no way inferior to the TITAN X.
The
Sony Vegas Pro 13
- AMD adapters are best suited for this application although two GPUs in R9295X2 is no better than one here.
- Among NVIDIA cards, the best result belongs to the GTX 980 — apparently due to a higher frequency than the others. GTX 980 Ti is slightly inferior to both it and TITAN X. However, with such small differences (within a few seconds of the test), it is difficult to judge the clear advantage of one adapter over another.
CompuBench CL: Ocean Surface Simulation
- Surprisingly, the reduction in the CUDA core array in the GTX 980 Ti turned out to be significantly behind the TITAN X in this task.
- GTX 980 Ti is on par with the GTX 780 Ti and is inferior to the Radeon R9 290X.
The
CompuBench CL: Particle Simulation
- Once again, the difference between the GTX 980 Ti and TITAN X shows up, bringing the new product closer to the GTX 980 in this test. Despite this, the GTX 980 Ti (like the GTX 980) simply has no equal rivals here, both in the GeForce 700 series and among AMD products. Two GPUs in R9295X2 CompuBench CL cannot be used at the same time.
SiSoftware Sandra 2015: Scientific Analysis
- The GTX 980 Ti is just as deplorable in FP64 calculations as the TITAN X. Even the Radeon R9 280X left them behind.
- But with FP32 TITAN X copes much better than the GTX 980 Ti. However, the Radeon R9 290X is more suitable for this task, not to mention the R9 295X2.
⇡#Conclusions
NVIDIA manages to push the performance of discrete GPUs forward, despite the limitations of the 28 nm process technology, which has been used in this category of chips since 2011-2012. GeForce GTX 980 Ti stays within the TDPs of past GK110-based flagship products and offers a whole new level of performance in FP32 3D rendering and computing. In addition, the GTX 980 Ti went on sale for a lower price ($649) than the original GTX 780 Ti ($699). In the eyes of a perfectionist, the impression of the novelty is slightly spoiled by the fact that some of the GPU computing units are disabled in the GTX 980 Ti, but in reality this practically does not affect gaming performance and does not even always affect computational tasks. At the same time, a small compromise in the GPU specifications allowed NVIDIA to increase the volume of shipments, putting partially defective chips into the business.
At the moment, while AMD has not yet given birth to new generation adapters, the GTX 980 Ti simply has no competitors among gaming single-processor video cards. Choosing an analogue from AMD, you will either have to be satisfied with the significantly less productive, but much cheaper Radeon R9 290X ($369), or assemble a system from two such video cards (the alternative is the slightly more expensive Radeon R9 295X2). In the latter case, unfortunately, the same performance is not guaranteed in any games due to the sometimes inefficient use of CrossFire or the lack of support for the latter, not to mention the increased power consumption of the two-headed system.
However, in order to increase performance without switching to a more advanced process technology, NVIDIA had to sacrifice something. Unlike the GK110 (the older GPU of the Kepler family), the GM200 chip installed in the GTX 980 Ti and TITAN X does not pretend to be universal and has very mediocre capabilities in double precision calculations (FP64). For this task, NVIDIA offers specialized products — either TITAN Z or Tesla accelerators based on the GK110/GK210. AMD GPU Hawaii (Radeon R9) GPU Display Adapters290X, R9 295X2) are also great for this purpose.
Because FP64 performance doesn’t draw a line between gaming (GTX 980 Ti) and semi-professional (TITAN X) GM200-based cards, the difference only shows up in select single-precision (FP32) computational tasks, when the number of active CUDA cores is directly related to the result . Unlike the situation with the original TITAN and GTX 780, this time the existence of a separate version of the accelerator with a fully unlocked GPU configuration is less justified. However, TITAN X served those who want to get the best, without waiting for truly mass products, and still remains an unsurpassed single-processor accelerator for FP32.
Comparison NVIDIA GeForce GTX 1050 Ti vs NVIDIA GeForce GTX 980 Ti which is better?
General information | |
Price-quality ratio The sum of all the advantages of the device divided by its price. The more%, the better the quality per unit price in comparison with all analogues. |
|
59.7%
30.6% (105.2%) better than |
29.1% |
Architecture |
|
Pascal | Maxwell 2.0 |
Codename |
|
GP107 | GM200 |
Type |
|
Desktop | Desktop |
Release price |
|
$139
-510 $ (-78. 6%) better than |
649 $ |
Number of shaders |
|
768 | 2816
2048 (266.7%) better than |
Core clock |
|
1291 MHz
At 291 MHz (29.1%) better than |
1000 MHz |
Boost frequency |
|
1392 MHz
At 317 MHz (29.5%) better than |
1075 MHz |
Number of transistors |
|
3.300 million | 8,000 million |
Process |
|
14 nm
-14 nm (-50%) better than |
28 nm |
Interface |
|
PCIe 3.0 x16 | PCIe 3.0 x16 |
Power Demand (TDP) Calculated thermal power indicates the average heat dissipation in load operation, |
|
75W
-175 W (-70%) better than |
250 W |
Length |
|
145 mm | 26.7 cm |
Additional power connectors |
|
no | 6-pin + 8-pin |
G-SYNC 9 support0003 NVIDIA G-SYNC technology delivers a smooth gaming experience with variable refresh rates and the elimination of visual artifacts. |
|
Multi Monitor |
|
+ | n/a |
SLI support |
|
n/a | + |
3D Vision |
|
+ | + |
GPU Boost |
|
n/a | + |
GeForce Experience |
|
n/a | + |
VR Ready Technology from NVIDIA that gives manufacturers access to Multi res Shading, Context Priority, and GPU Direct virtual reality technologies. |
|
+ | n/a |
Vulkan NVIDIA’s Vulkan technology allows developers to gain low-level access to the GPU to optimize graphics commands (better than OpenGL and Direct3D APIs). |
|
+ | n/a |
CUDA The CUDA architecture enables applications that are optimized for |
|
Surround |
|
n/a | + |
Adaptive Vertical Sync |
|
n/a | + |
Multi-Projection NVIDIA’s Multi-Projection technology improves graphics card performance when building virtual worlds. Images for the left and right eyes are calculated simultaneously. |
|
+ | n/a |
Maximum temperature |
|
97 °C | n/a |
Recommended power supply |
|
n/a | 600 Watt |
Multi-monitor support |
|
n/a | 4 |
Ansel |
|
Decred / DCR (Decred) |
|
1.01 Gh/s | 2.4 Gh/s |
Zcash / ZEC (Equihash) |
|
1 Sol/s | 1 Sol/s |
Tire |
|
n/a | PCI Express 3.0 |
Number of CUDA cores A large number of CUDA cores increase performance in graphics computing, |
|
768 | 2816
2048 (266.7%) better than |
Height |
|
n/a | 11.1 cm |
HDCP |
|
n/a | + |
Maximum resolution via VGA |
|
n/a | 2048×1536 |
Audio input for HDMI |
|
n/a | internal |
GameStream |
|
n/a | + |
GeForce ShadowPlay |
|
GameWorks |
|
Video connectors |
|
1x DVI, 1x HDMI, 1x DisplayPort | Dual Link DVI-I, HDMI 2.0, 3x DisplayPort 1.2 |
DirectX |
|
12 (12_1) | 12 (12_1) |
Floating point performance |
|
2. 138 gflops | 6.060 gflops |
Ethereum / ETH (DaggerHashimoto) |
|
12.62 Mh/s | 21.57 Mh/s |
Memory | |
Memory type |
|
GDDR5 | GDDR5 |
Maximum memory Large video memory allows you to run demanding games with lots of textures, |
|
4 GB | 6 GB
2 GB (50%) better than |
Memory bus width The wider the video memory bus, the more data is transferred to the GPU per unit of time and the better performance in demanding games. |
|
128 bit | 384 bit
256 bits (200%) better than |
Shared memory |
|
— | — |
Memory frequency A high memory frequency has a positive effect on the speed of a video card with a large amount of data. |