AMD Radeon RX Vega 56 vs Nvidia GeForce GTX 1070: What is the difference?
45points
AMD Radeon RX Vega 56
50points
Nvidia GeForce GTX 1070
Comparison winner
vs
54 facts in comparison
AMD Radeon RX Vega 56
Nvidia GeForce GTX 1070
Why is AMD Radeon RX Vega 56 better than Nvidia GeForce GTX 1070?
- 4.72 TFLOPS higher floating-point performance?
10.5 TFLOPSvs5.78 TFLOPS - 148.8 GTexels/s higher texture rate?
329.5 GTexels/svs180.7 GTexels/s - 154GB/s more memory bandwidth?
410GB/svs256GB/s - 1792bit wider memory bus width?
2048bitvs256bit - 1664 more shading units?
3584vs1920 - 5300million more transistors?
12500 millionvs7200 million - 104 more texture mapping units (TMUs)?
224vs120 - 0. 8 newer version of OpenCL?
2vs1.2
Why is Nvidia GeForce GTX 1070 better than AMD Radeon RX Vega 56?
- 350MHz faster GPU clock speed?
1506MHzvs1156MHz - 60W lower TDP?
150Wvs210W - 1200MHz faster memory clock speed?
2000MHzvs800MHz - 6400MHz higher effective memory clock speed?
8000MHzvs1600MHz - 212MHz faster GPU turbo speed?
1683MHzvs1471MHz - Supports 3D?
- Has Double Precision Floating Point (DPFP)?
- 1 more DVI outputs?
1vs0
Which are the most popular comparisons?
AMD Radeon RX Vega 56
vs
AMD Radeon RX 580
Nvidia GeForce GTX 1070
vs
Nvidia Geforce GTX 1660 Super
AMD Radeon RX Vega 56
vs
AMD Radeon RX Vega 8
Nvidia GeForce GTX 1070
vs
Nvidia GeForce RTX 2060
AMD Radeon RX Vega 56
vs
AMD Radeon RX 5500 XT
Nvidia GeForce GTX 1070
vs
Nvidia GeForce RTX 3050 Laptop
AMD Radeon RX Vega 56
vs
Nvidia GeForce GTX 1650
Nvidia GeForce GTX 1070
vs
Nvidia GeForce GTX 1650
AMD Radeon RX Vega 56
vs
Nvidia GeForce GTX 1080
Nvidia GeForce GTX 1070
vs
Nvidia GeForce GTX 1660
AMD Radeon RX Vega 56
vs
AMD Radeon Vega 8
Nvidia GeForce GTX 1070
vs
AMD Radeon RX 580
AMD Radeon RX Vega 56
vs
AMD Radeon RX 5700 XT
Nvidia GeForce GTX 1070
vs
Nvidia GeForce GTX 1650 Ti Laptop
AMD Radeon RX Vega 56
vs
MSI Radeon RX 570 Gaming X 8GB
Nvidia GeForce GTX 1070
vs
Manli GeForce GTX 1650
AMD Radeon RX Vega 56
vs
Nvidia GeForce RTX 2060
Nvidia GeForce GTX 1070
vs
Nvidia GeForce RTX 3050 Ti Laptop
Nvidia GeForce GTX 1070
vs
Nvidia GeForce GTX 1660 Ti
Price comparison
Cheap alternatives
User reviews
Overall Rating
AMD Radeon RX Vega 56
1 User reviews
AMD Radeon RX Vega 56
10. 0/10
1 User reviews
Nvidia GeForce GTX 1070
3 User reviews
Nvidia GeForce GTX 1070
9.3/10
3 User reviews
Features
Value for money
10.0/10
1 votes
9.3/10
3 votes
Gaming
10.0/10
1 votes
9.0/10
3 votes
Performance
10.0/10
1 votes
9.7/10
3 votes
Quiet operation
4.0/10
1 votes
9.7/10
3 votes
Reliability
8.0/10
1 votes
10.0/10
3 votes
Performance
GPU clock speed
1156MHz
1506MHz
The graphics processing unit (GPU) has a higher clock speed.
GPU turbo
1471MHz
1683MHz
When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.
pixel rate
94. 14 GPixel/s
96.4 GPixel/s
The number of pixels that can be rendered to the screen every second.
floating-point performance
10.5 TFLOPS
5.78 TFLOPS
Floating-point performance is a measurement of the raw processing power of the GPU.
texture rate
329.5 GTexels/s
180.7 GTexels/s
The number of textured pixels that can be rendered to the screen every second.
GPU memory speed
800MHz
2000MHz
The memory clock speed is one aspect that determines the memory bandwidth.
shading units
Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.
texture mapping units (TMUs)
TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.
render output units (ROPs)
The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.
Memory
effective memory speed
1600MHz
8000MHz
The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.
maximum memory bandwidth
410GB/s
256GB/s
This is the maximum rate that data can be read from or stored into memory.
VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.
GDDR version
Unknown. Help us by suggesting a value. (AMD Radeon RX Vega 56)
Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.
memory bus width
2048bit
256bit
A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.
Supports ECC memory
✖AMD Radeon RX Vega 56
✖Nvidia GeForce GTX 1070
Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.
Features
DirectX version
DirectX is used in games, with newer versions supporting better graphics.
OpenGL version
OpenGL is used in games, with newer versions supporting better graphics.
OpenCL version
Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.
Supports multi-display technology
✔AMD Radeon RX Vega 56
✔Nvidia GeForce GTX 1070
The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.
load GPU temperature
Unknown. Help us by suggesting a value. (AMD Radeon RX Vega 56)
Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 1070)
A lower load temperature means that the card produces less heat and its cooling system performs better.
supports ray tracing
✖AMD Radeon RX Vega 56
✖Nvidia GeForce GTX 1070
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.
Supports 3D
✖AMD Radeon RX Vega 56
✔Nvidia GeForce GTX 1070
Allows you to view in 3D (if you have a 3D display and glasses).
supports DLSS
✖AMD Radeon RX Vega 56
✖Nvidia GeForce GTX 1070
DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.
PassMark (G3D) result
Unknown. Help us by suggesting a value. (AMD Radeon RX Vega 56)
Unknown. Help us by suggesting a value. (Nvidia GeForce GTX 1070)
This benchmark measures the graphics performance of a video card. Source: PassMark.
Ports
has an HDMI output
✔AMD Radeon RX Vega 56
✔Nvidia GeForce GTX 1070
Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.
HDMI ports
More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.
HDMI version
HDMI 2.0
HDMI 2.0
Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.
DisplayPort outputs
Allows you to connect to a display using DisplayPort.
DVI outputs
Allows you to connect to a display using DVI.
mini DisplayPort outputs
Allows you to connect to a display using mini-DisplayPort.
Price comparison
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Introduction
I wasn’t able to find any 1800p benchmarks mainly because 4K monitors are not common and this resolution isn’t used often so I took the time to calculate them.
Resolution | Pixel Count | PPI (27″) | PPI (31.5″) |
---|---|---|---|
3840 x 2160p | 8.2944 MP (+125%) | 163.18 | 139. 17 |
3200 x 1800p | 5.7600 MP (+56.25%) | 135.98 | 116.5 |
2560 x 1440p | 3.6864 MP | 108.79 | 93.24 |
Gaming at 2160p on a 32″ 4K monitor offers the same visual clarity as 1800p on a 27″ 4K monitor and from my own experience with a 27″ 4K monitor the jump from 1440p to 1800p is extremely noticeable. Especially, when leveraging a form of Temporal Antialiasing it gives off those next-gen 4K vibes.
Methodology
I took the 1440p and 4K numbers from this Hardware Unboxed video made 1 year ago and used them to calculate the scaling error for every game tested by scaling to 4K from 1440p with a simple pixel count calculation and verifying the deviation with the actual 4K numbers provided in the benchmark. Then, I took the 1440p numbers from this most recent Hardware Unboxed video made 5 months ago and used them to estimate the 1800p numbers with the same simple pixel count calculation by applying the correct scaling factor obtained and verified from the previous video. This way the final results will include some driver optimizations. I’ve included only games that are present in both videos (18 in total). The quality settings tested are almost identical with a few minor exceptions.
Example
First, I take the real 1440p and 2160p numbers.
1440p (real) | 2160p (real) | |
---|---|---|
AC:Origins | 59 | 35 |
Then I try to guess what the 2160p number would have been if I only knew the 1440p number. Since, 2160p has x2.25 more pixels than 1440p then it’s just a division:
1440p (real) | 2160p (my guess) | |
---|---|---|
AC:Origins | 59 | 59 / 2.25 = 26 |
My guess with the simple pixel count scaling is worse than the real number but by how much?
1440p (real) | 2160p (real) | 2160p (my guess) | Scaling error | |
---|---|---|---|---|
AC:Origins | 59 | 35 | 26 | -35% |
The game performed x1. 35 better than what I expected. So, now when I try to scale to 1800p from 1440p I will apply this scaling error (deviation) I measured.
1440p (real) | 1800p (my guess) | 1800p (my guess but corrected) | |
---|---|---|---|
AC:Origins | 59 | 59 / 1.5625 = 38 | (59 / 1.5625) * 1.35 = 50 |
Finally, I use the newer 1440p numbers.
1440p (real) | 1440p OC (real) | 1800p (my guess but corrected) | 1800p OC (my guess but corrected) | |
---|---|---|---|---|
AC:Origins | 53 | 58 | (53 / 1.5625) * 1.35 = 46 | (58 / 1.5625) * 1.35 = 50 |
Benchmarks
EDIT: I don’t know how to fix the tables to look more readable, just jump to conclusion for the final benchmarks.
The framerates below are used to calculate the average and 1% low scaling error for the AMD Radeon RX Vega 56 (8GB) and MSI GTX 1070 Ti Gaming (8GB) respectively.
Game | Quality Settings | 1440p | 2160p (pixel count scaling) | 2160p (real) | Pixel Count Scaling Error |
---|---|---|---|---|---|
Assassin’s Creed: Origins | Very High | 59 / 49 | 26 / 22 | 35 / 28 | -35% / -27% |
Wolfenstein II: The New Colossus | Mein leben! | 117 / 107 | 52 / 48 | 69 / 64 | -33% / -33% |
F1 2017 | Ultra (TAA) | 94 / 83 | 42 / 37 | 53 / 47 | -26% / -27% |
Middle-earth: Shadow of War | Ultra | 66 / 36 | 29 / 16 | 40 / 25 | -38% / -56% |
Project Cars 2 | Ultra | 79 / 68 | 35 / 30 | 48 / 42 | -37% / -40% |
Total War: Warhammer II | [DX 12] Ultra (FXAA) | 45 / 38 | 20 / 17 | 24 / 21 | -20% / -24% |
PlayerUnknown’s Battlegrounds | Ultra | 46 / 40 | 20 / 18 | 25 / 23 | -25% / -28% |
Prey | Very High | 89 / 69 | 40 / 31 | 42 / 36 | -5% / -16% |
DiRT 4 | Ultra (CMAA) | 112 / 90 | 50 / 40 | 61 / 47 | -22% / -18% |
Battlefield 1 | [DX 11] Ultra | 92 / 78 | 41 / 35 | 51 / 44 | -24% / -26% |
Deus Ex: Mankind Divided | [DX 12] Very High | 55 / 48 | 24 / 21 | 28 / 24 | -17% / -14% |
Grand Theft Auto V | Very High (FXAA) | 88 / 64 | 39 / 28 | 60 / 45 | -54% / -61% |
Hitman | [DX 12] Ultra (SMAA) | 117 / 74 | 52 / 33 | 70 / 49 | -35% / -49% |
Quake Champions | Ultra | 133 / 105 | 59 / 47 | 66 / 51 | -12% / -9% |
Tom Clancy’s Rainbow Six Siege | Ultra (T-AA) | 116 / 110 | 52 / 49 | 62 / 55 | -19% / -12% |
Sniper Elite 4 | Ultra | 100 / 84 | 44 / 37 | 55 / 50 | -25% / -35% |
Tom Clancy’s Ghost Recon Wildlands | Very High | 62 / 56 | 28 / 25 | 37 / 34 | -32% / -36% |
The Witcher 3: Wild Hunt | Ultra (HairWorks On) | 55 / 49 | 24 / 22 | 31 / 25 | -29% / -14% |
Game | Quality Settings | 1440p | 2160p (pixel count scaling) | 2160p (real) | Pixel Count Scaling Error |
---|---|---|---|---|---|
Assassin’s Creed: Origins | Very High | 63 / 55 | 28 / 24 | 36 / 32 | -29% / -33% |
Wolfenstein II: The New Colossus | Mein leben! | 109 / 96 | 48 / 43 | 66 / 58 | -38% / -35% |
F1 2017 | Ultra (TAA) | 97 / 88 | 43 / 39 | 56 / 50 | -30% / -28% |
Middle-earth: Shadow of War | Ultra | 63 / 35 | 28 / 16 | 37 / 22 | -32% / -38% |
Project Cars 2 | Ultra | 89 / 76 | 40 / 34 | 55 / 48 | -38% / -41% |
Total War: Warhammer II | [DX 12] Ultra (FXAA) | 44 / 38 | 20 / 17 | 24 / 21 | -20% / -24% |
PlayerUnknown’s Battlegrounds | Ultra | 59 / 52 | 26 / 23 | 31 / 22 | -19% / +4% |
Prey | Very High | 98 / 80 | 44 / 36 | 46 / 40 | -5% / -11% |
DiRT 4 | Ultra (CMAA) | 96 / 68 | 43 / 30 | 61 / 50 | -42% / -67% |
Battlefield 1 | [DX 11] Ultra | 93 / 80 | 41 / 36 | 54 / 45 | -32% / -25% |
Deus Ex: Mankind Divided | [DX 12] Very High | 52 / 46 | 23 / 20 | 27 / 24 | -17% / -20% |
Grand Theft Auto V | Very High (FXAA) | 106 / 80 | 47 / 36 | 78 / 51 | -66% / -42% |
Hitman | [DX 12] Ultra (SMAA) | 123 / 79 | 55 / 35 | 71 / 50 | -29% / -43% |
Quake Champions | Ultra | 142 / 109 | 63 / 48 | 74 / 60 | -18% / -25% |
Tom Clancy’s Rainbow Six Siege | Ultra (T-AA) | 110 / 93 | 49 / 41 | 60 / 54 | -23% / -32% |
Sniper Elite 4 | Ultra | 98 / 88 | 44 / 39 | 53 / 46 | -21% / -18% |
Tom Clancy’s Ghost Recon Wildlands | Very High | 65 / 58 | 29 / 26 | 38 / 35 | -31% / -35% |
The Witcher 3: Wild Hunt | Ultra (HairWorks On) | 58 / 48 | 26 / 21 | 32 / 26 | -23% / -24% |
The framerates below are scaled from 1440p to 1800p with scaling error applied for the AMD Radeon RX Vega 56 (8GB) and MSI GTX 1070 Ti Gaming (8GB) respectively.
Game | Quality Settings | 1440p | 1440p OC | 1800p (scaled correctly) | 1800p OC (scaled correctly) |
---|---|---|---|---|---|
Assassin’s Creed: Origins | Very High | 53 / 42 | 58 / 46 | 46 / 34 | 50 / 37 |
Wolfenstein II: The New Colossus | Mein leben! (TSSAA) | 132 / 126 | 141 / 136 | 112 / 110 | 120 / 116 |
F1 2017 | Ultra (TAA) | 85 / 67 | 92 / 72 | 69 / 55 | 74 / 59 |
Middle-earth: Shadow of War | Very High | 53 / 44 | 57 / 48 | 47 / 44 | 50 / 48 |
Project Cars 2 | Ultra | 63 / 54 | 68 / 58 | 52 / 48 | 60 / 52 |
Total War: Warhammer II | [DX 11] High | 60 / 54 | 66 / 58 | 46 / 43 | 51 / 46 |
PlayerUnknown’s Battlegrounds | High | 81 / 47 | 88 / 51 | 65 / 39 | 70 / 42 |
Prey | Very High | 86 / 67 | 94 / 74 | 58 / 50 | 63 / 55 |
DiRT 4 | Ultra (CMAA) | 108 / 88 | 116 / 96 | 84 / 67 | 91 / 73 |
Battlefield 1 | [DX 11] Ultra | 97 / 84 | 106 / 91 | 77 / 68 | 84 / 73 |
Deus Ex: Mankind Divided | [DX 12] Very High | 77 / 58 | 84 / 61 | 58 / 42 | 61 / 45 |
Grand Theft Auto V | Ultra (FXAA) | 88 / 65 | 96 / 71 | 87 / 67 | 95 / 73 |
Hitman | [DX 12] Ultra (SMAA) | 89 / 59 | 96 / 63 | 77 / 56 | 83 / 60 |
Quake Champions | Ultra | 127 / 104 | 136 / 112 | 91 / 73 | 98 / 78 |
Tom Clancy’s Rainbow Six Siege | Ultra (T-AA) | 123 / 107 | 131 / 112 | 94 / 77 | 100 / 80 |
Sniper Elite 4 | Ultra | 98 / 78 | 105 / 84 | 78 / 67 | 84 / 73 |
Tom Clancy’s Ghost Recon Wildlands | Very High | 63 / 57 | 67 / 60 | 53 / 50 | 58 / 52 |
The Witcher 3: Wild Hunt | Ultra (HairWorks On, AAx4) | 60 / 54 | 65 / 55 | 50 / 39 | 54 / 40 |
Game | Quality Settings | 1440p | 1440p OC | 1800p (scaled correctly) | 1800p OC (scaled correctly) |
---|---|---|---|---|---|
Assassin’s Creed: Origins | Very High | 60 / 51 | 65 / 55 | 50 / 42 | 54 / 47 |
Wolfenstein II: The New Colossus | Mein leben! (TSSAA) | 139 / 130 | 144 / 137 | 123 / 112 | 127 / 118 |
F1 2017 | Ultra (TAA) | 93 / 72 | 101 / 77 | 77 / 59 | 84 / 63 |
Middle-earth: Shadow of War | Very High | 55 / 47 | 57 / 48 | 47 / 42 | 48 / 42 |
Project Cars 2 | Ultra | 74 / 63 | 82 / 69 | 65 / 57 | 72 / 62 |
Total War: Warhammer II | [DX 11] High | 63 / 55 | 72 / 64 | 48 / 44 | 55 / 51 |
PlayerUnknown’s Battlegrounds | High | 90 / 57 | 101 / 64 | 69 / 35 | 77 / 39 |
Prey | Very High | 93 / 74 | 110 / 89 | 63 / 53 | 74 / 63 |
DiRT 4 | Ultra (CMAA) | 89 / 66 | 99 / 70 | 81 / 71 | 90 / 75 |
Battlefield 1 | [DX 11] Ultra | 92 / 79 | 105 / 88 | 78 / 63 | 89 / 70 |
Deus Ex: Mankind Divided | [DX 11] Very High | 75 / 54 | 83 / 59 | 56 / 42 | 62 / 45 |
Grand Theft Auto V | Ultra (FXAA) | 110 / 82 | 133 / 99 | 117 / 76 | 141 / 90 |
Hitman | [DX 11] Ultra (SMAA) | 97 / 63 | 100 / 67 | 80 / 58 | 83 / 61 |
Quake Champions | Ultra | 142 / 111 | 154 / 120 | 107 / 89 | 116 / 96 |
Tom Clancy’s Rainbow Six Siege | Ultra (T-AA) | 111 / 95 | 122 / 104 | 87 / 80 | 96 / 88 |
Sniper Elite 4 | Ultra | 102 / 84 | 113 / 90 | 79 / 63 | 88 / 68 |
Tom Clancy’s Ghost Recon Wildlands | Very High | 64 / 56 | 73 / 64 | 54 / 48 | 61 / 55 |
The Witcher 3: Wild Hunt | Ultra (HairWorks On, AAx4) | 60 / 52 | 66 / 54 | 47 / 41 | 52 / 43 |
Conclusion
The following results are the estimated 1800p average and 1% low fps.
Game | Quality Settings | RX Vega 56 | GTX 1070 Ti | RX Vega 56 OC | GTX 1070 Ti OC |
---|---|---|---|---|---|
Assassin’s Creed: Origins | Very High | 46 34 | 50 42 | 50 37 | 54 47 |
Wolfenstein II: The New Colossus | Mein leben! (TSSAA) | 112 110 | 123 112 | 120 116 | 127 118 |
F1 2017 | Ultra (TAA) | 69 55 | 77 59 | 74 59 | 84 63 |
Middle-earth: Shadow of War | Very High | 47 44 | 47 42 | 50 48 | 48 42 |
Project Cars 2 | Ultra | 52 48 | 65 57 | 60 52 | 72 62 |
Total War: Warhammer II | [DX 11] High | 46 43 | 48 44 | 51 46 | 55 51 |
PlayerUnknown’s Battlegrounds | High | 65 39 | 69 35 | 70 42 | 77 39 |
Prey | Very High | 58 50 | 63 53 | 63 55 | 74 63 |
DiRT 4 | Ultra (CMAA) | 84 67 | 81 71 | 91 73 | 90 75 |
Battlefield 1 | [DX 11] Ultra | 77 68 | 78 63 | 84 73 | 89 70 |
Deus Ex: Mankind Divided | [DX 11/12] Very High | 58 42 | 56 42 | 61 45 | 62 45 |
Grand Theft Auto V | Ultra (FXAA) | 87 67 | 117 76 | 95 73 | 141 90 |
Hitman | [DX 11/12] Ultra (SMAA) | 77 56 | 80 58 | 83 60 | 83 61 |
Quake Champions | Ultra | 91 73 | 107 89 | 98 78 | 116 96 |
Tom Clancy’s Rainbow Six Siege | Ultra (T-AA) | 94 77 | 87 80 | 100 80 | 96 88 |
Sniper Elite 4 | Ultra | 78 67 | 79 63 | 84 73 | 88 68 |
Tom Clancy’s Ghost Recon Wildlands | Very High | 53 50 | 54 48 | 58 52 | 61 55 |
The Witcher 3: Wild Hunt | Ultra (HairWorks On, AAx4) | 50 39 | 47 41 | 54 40 | 52 43 |
69 57 | 73 59 (+5%/+3%) | 74 61 (+1%/+3%) | 81 65 (+9%/+6%) |
The RX Vega 56 once overclocked matches the GTX 1070 Ti.