Intel HD 6000 (Mobile) vs Nvidia GTX 960
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Release date ≈ Q1 2015.
Real World Speed
Performance profile from 423,417 user samples
Benchmark your GPU here
418,450 User Benchmarks
Best Bench: 36% MSI(1462 3202)
Worst Bench: 31% Nvidia(10DE 1138) 2GB
Poor: 31%
Great: 36%
SPEED RANK: 141st / 688
4,967 User Benchmarks
Best Bench: 7% Apple(106B 0146) 1GB
Worst Bench: 4% Dell(1028 06AE) 1GB
Poor: 4%
Great: 7%
SPEED RANK: 358th / 688
Effective 3D Speed Effective 3D Gaming GPU Speed |
33. 6 % | Hugely faster effective speed. +468% |
5.91 % |
Lighting Avg. Locally-deformable PRT (Bat) |
42.8 fps | Hugely better lighting effects. +466% |
7.56 fps | |||
Reflection Avg. High dynamic range lighting (Teapot) |
47.3 fps | Insanely better reflection handling. +1,320% |
3.33 fps | |||
MRender Avg. Render target array GShader (Sphere) |
37.1 fps | Hugely faster multi rendering. +544% |
5.76 fps | |||
Gravity Avg. NBody particle system (Galaxy) |
40. 8 fps | Hugely faster NBody calculation. +461% |
7.27 fps |
Lighting Locally-deformable PRT (Bat) |
46.9 fps | Hugely better peak lighting effects. +384% |
9.7 fps | |||
Reflection High dynamic range lighting (Teapot) |
64.4 fps | Hugely better peak reflection handling. +992% |
5.9 fps | |||
MRender Render target array GShader (Sphere) |
38.8 fps | Hugely faster peak multi rendering. +424% |
7.4 fps | |||
Gravity NBody particle system (Galaxy) |
43. 8 fps | Hugely faster peak NBody calculation. +352% |
9.7 fps |
Market Share
Based on 55,777,335 GPUs tested.
See market share leaders
Market Share Market Share (trailing 30 days) |
0.65 % | Insanely higher market share. +6,400% |
0.01 % | |||
User Rating UBM User Rating |
63 % | More popular. +26% |
50 % |
Age Newest |
93 Months | 91+ Months | +2% | |||
Parallax Parallax occlusion mapping (Stones) |
45. 5 fps | Hugely better peak texture detail. +261% |
12.6 fps | |||
Splatting Force Splatted Flocking (Swarm) |
38.3 fps | Hugely faster peak complex splatting. +340% |
8.7 fps | |||
Parallax Avg. Parallax occlusion mapping (Stones) |
41 fps | Hugely better texture detail. +327% |
9.6 fps | |||
Splatting Avg. Force Splatted Flocking (Swarm) |
35.2 fps | Hugely faster complex splatting. +423% |
6.73 fps |
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Graphics Card Rankings (Price vs Performance)
October 2022 GPU Rankings.
We calculate effective 3D speed which estimates gaming performance for the top 12 games. Effective speed is adjusted by current prices to yield value for money. Our figures are checked against thousands of individual user ratings. The customizable table below combines these factors to bring you the definitive list of top GPUs. [GPUPro]
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Group Test Results
- Best user rated — User sentiment trumps benchmarks for this comparison.
- Best value for money — Value for money is based on real world performance.
- Fastest real world speed — Real World Speed measures performance for typical consumers.
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Welcome to our freeware PC speed test tool. UserBenchmark will test your PC and compare the results to other users with the same components. You can quickly size up your PC, identify hardware problems and explore the best upgrades.
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- — Download and run UserBenchmark.
- — CPU tests include: integer, floating and string.
- — GPU tests include: six 3D game simulations.
- — Drive tests include: read, write, sustained write and mixed IO.
- — RAM tests include: single/multi core bandwidth and latency.
- — SkillBench (space shooter) tests user input accuracy.
- — Reports are generated and presented on userbenchmark.com.
- — Identify the strongest components in your PC.
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- — Compare your components to the current market leaders.
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Frequently Asked Questions
Best User Rated
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Nvidia RTX 3060-Ti
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Nvidia RTX 3070
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Nvidia RTX 3050
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Nvidia GTX 1660S (Super)
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Nvidia RTX 3080
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Nvidia GTX 1650S (Super)
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Nvidia RTX 2070S (Super)
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Nvidia GTX 1060-6GB
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Nvidia RTX 2060
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AMD RX 6600-XT
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AMD RX 5600-XT
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Intel HD Graphics 6000 vs Nvidia GeForce GTX 960
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Intel HD Graphics 6000 vs Nvidia GeForce GTX 960
Comparison of the technical characteristics between the graphics cards, with Intel HD Graphics 6000 on one side and Nvidia GeForce GTX 960 on the other side. The first is dedicated to the laptop sector, with 48 execution units, it has 384 shading units, a maximum frequency of 1,0 GHz, its lithography is 14 nm. The second is used on the desktop segment, it includes 1024 shading units, a maximum frequency of 1,2 GHz, its lithography is 28 nm. The following table also compares the boost clock, the number of shading units (if indicated), of execution units, the amount of cache memory, the maximum memory capacity, the memory bus width, the release date, the number of PCIe lanes, the values obtained in various benchmarks.
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Specifications:
Graphics card | Intel HD Graphics 6000 | Nvidia GeForce GTX 960 | ||||||
Market (main) | Laptop | Desktop | ||||||
Release date | Q3 2014 | Q1 2015 | ||||||
Model number | — | GM206-300-A1 | ||||||
GPU name | Broadwell GT3 | GM206 | ||||||
Architecture | Generation 8. 0 | Maxwell 2.0 | ||||||
Generation | Broadwell Mobile | GeForce 900 | ||||||
Lithography | 14 nm | 28 nm | ||||||
Transistors | 1.900.000.000 | 2.940.000.000 | ||||||
Bus interface | PCIe 1.0 x16 | PCIe 3.0 x16 | ||||||
GPU base clock | 300 MHz | 1,13 GHz | ||||||
GPU boost clock | 950 MHz | 1,18 GHz | ||||||
TDP | 15 W | 120 W | ||||||
Cores (compute units, SM, SMX) | — | 8 | ||||||
Execution units | 48 | — | ||||||
Shading units (cuda cores) | 384 | 1. 024 | ||||||
TMUs | 48 | 64 | ||||||
ROPs | 6 | 32 | ||||||
Cache memory | — | 1 MB | ||||||
Pixel fillrate | 5,7 GP/s | 37,7 GP/s | ||||||
Texture fillrate | 45,6 GT/s | 75,4 GT/s | ||||||
Performance FP32 (float) | 729,6 GFLOPS | 2,4 TFLOPS | ||||||
Performance FP64 (double) | 182,4 GFLOPS | 75,4 GFLOPS | ||||||
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Note: Commissions may be earned from the links above.
Price: For technical reasons, we cannot currently display a price less than 24 hours, or a real-time price. This is why we prefer for the moment not to show a price. You should refer to the respective online stores for the latest price, as well as availability.
We can better compare what are the technical differences between the two graphics cards.
Performances :
Performance comparison between the two processors, for this we consider the results generated on benchmark software such as Geekbench 4.
FP32 Performance in GFLOPS | |
---|---|
Nvidia GeForce GTX 960 |
2.413 |
Intel HD Graphics 6000 |
729,6 |
The difference is 231%.
Note: Commissions may be earned from the links above. These scores are only an
average of the performances got with these graphics cards, you may get different results.
Single precision floating point format, also known as FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point.
See also:
Nvidia GeForce GTX 960 (OEM)Nvidia GeForce GTX 960MNvidia GeForce GTX 965M
Processors with the graphics card Intel HD Graphics 6000:
Intel Core i5-5250UIntel Core i5-5350UIntel Core i7-5650U
Equivalence:
Intel HD Graphics 6000 Nvidia equivalentIntel HD Graphics 6000 AMD equivalentNvidia GeForce GTX 960 AMD equivalent
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Information:
We do not assume any responsibility for the data displayed on our website. Please use at your own risk. Some or all of this data may be out of date or incomplete, please refer to the technical page on the respective manufacturer’s website to find the latest up-to-date information regarding the specifics of these products.
Comparison Intel HD Graphics 4600 vs NVIDIA GeForce GTX 960 which is better?
General information | |
Price-quality ratio The sum of all the advantages of the device divided by its price. The more%, the better the quality per unit price in comparison with all analogues. |
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n/a | 51.2% |
Architecture |
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Generation 7. 5 | Maxwell 2.0 |
Codename |
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Haswell GT2 | GM206 |
Type |
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Notebook | Desktop |
Release price |
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n/a | 199 $ |
Number of shaders |
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160 | 1024
864 (540%) better than |
Core clock |
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200MHz | 1127 MHz
At 927 MHz (463.5%) better than |
Boost frequency |
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1350MHz
172 MHz (14.6%) better than |
1178 MHz |
Number of transistors |
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392 million | 2.940 million |
Process |
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22 nm
-6 nm (-21.4%) better than |
28 nm |
Interface |
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PCIe 1. 0 x16 | PCIe 3.0 x16 |
Power Demand (TDP) Calculated thermal power shows the average heat dissipation in load operation, |
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20W
-100 W (-83.3%) better than |
120 W |
Length |
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n/a | 24.1 cm |
Additional power connectors |
|
n/a | 1x 6-pin |
G-SYNC Ready NVIDIA G-SYNC technology delivers a smooth gaming experience with variable refresh rates and the elimination of visual artifacts. |
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SLI support |
|
n/a | + |
3D Vision |
|
n/a | + |
GPU Boost |
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n/a | + |
GeForce Experience |
|
n/a | + |
Vulkan NVIDIA’s Vulkan technology allows developers to gain low-level access to the GPU to optimize graphics commands (better than OpenGL and Direct3D APIs). |
|
n/a | + |
CUDA The CUDA architecture enables applications that are optimized for |
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Surround |
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n/a | + |
Adaptive Vertical Sync |
|
n/a | + |
Recommended power supply |
|
n/a | 400 Watt |
Multi-monitor support |
|
n/a | 4 |
Decred / DCR (Decred) |
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n/a | 0.92 Gh/s |
Zcash / ZEC (Equihash) |
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n/a | 1 Sol/s |
Tire |
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n/a | PCI Express 3. 0 |
Number of CUDA cores A large number of CUDA cores improve performance in graphics computing, |
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n/a | 1024 |
Height |
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n/a | 11.1 cm |
HDCP |
|
n/a | + |
Maximum resolution via VGA |
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n/a | 2048×1536 |
Audio input for HDMI |
|
n/a | internal |
GameStream |
|
n/a | + |
GeForce ShadowPlay |
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GameWorks |
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Video connectors |
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No outputs | Dual Link DVI-I, HDMI 2. 0, 3x DisplayPort 1.2 |
DirectX |
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12 (11_1) | 12 (12_1) |
Floating point performance |
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50 gflops | 2.413 gflops |
Ethereum / ETH (DaggerHashimoto) |
|
n/a | 8 Mh/s |
Quick Sync |
|
+ | n/a |
Memory | |
Memory type |
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System 9 is used0006 | GDDR5 |
Maximum memory Large video memory allows you to run demanding games with lots of textures, |
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n/a | 4 GB |
Memory bus width The wider the video memory bus, the more data is transferred to the GPU per unit of time and the better performance in demanding games. |
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n/a | 128 bit |
Shared memory |
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+ | — |
Memory frequency A high memory frequency has a positive effect on the speed of a video card with a large amount of data. |
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n/a | 7 MHz |
Memory bandwidth The greater the data transfer bandwidth, the more effective RAM the PC can use. |
|
n/a | 112 |
Comparison Intel HD Graphics 530 vs NVIDIA GeForce GTX 960 which is better?
General information | |
Price-quality ratio The sum of all the advantages of the device divided by its price. The more%, the better the quality per unit price in comparison with all analogues. |
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n/a | 51.2% |
Architecture |
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Generation 9. 0 | Maxwell 2.0 |
Codename |
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Skylake GT2 | GM206 |
Type |
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Notebook | Desktop |
Release price |
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n/a | 199 $ |
Number of shaders |
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192 | 1024
832 (433.3%) better than |
Core clock |
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350MHz | 1127 MHz
At 777 MHz (222%) better than |
Boost frequency |
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1150 MHz | 1178 MHz
28 MHz (2.4%) better than |
Number of transistors |
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189 million | 2.940 million |
Process |
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14 nm
-14 nm (-50%) better than |
28 nm |
Interface |
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PCIe 3. 0 x1 | PCIe 3.0 x16 |
Power Demand (TDP) Calculated thermal power shows the average heat dissipation in load operation, |
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15W
-105 W (-87.5%) better than |
120 W |
Length |
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n/a | 24.1 cm |
Additional power connectors |
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n/a | 1x 6-pin |
G-SYNC 9 support0011 NVIDIA G-SYNC technology delivers a smooth gaming experience with variable refresh rates and the elimination of visual artifacts. |
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SLI support |
|
n/a | + |
3D Vision |
|
n/a | + |
GPU Boost |
|
n/a | + |
GeForce Experience |
|
n/a | + |
Vulkan NVIDIA’s Vulkan technology allows developers to gain low-level access to the GPU to optimize graphics commands (better than OpenGL and Direct3D APIs). |
|
+ | + |
CUDA The CUDA architecture enables applications that are optimized for |
|
Surround |
|
n/a | + |
Adaptive Vertical Sync |
|
n/a | + |
Recommended power supply |
|
n/a | 400 Watt |
Multi-monitor support |
|
n/a | 4 |
Decred / DCR (Decred) |
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n/a | 0.92 Gh/s |
Zcash / ZEC (Equihash) |
|
n/a | 1 Sol/s |
Tire |
|
n/a | PCI Express 3. 0 |
Number of CUDA cores A large number of CUDA cores improve performance in graphics computing, |
|
n/a | 1024 |
Height |
|
n/a | 11.1 cm |
HDCP |
|
n/a | + |
Maximum resolution via VGA |
|
n/a | 2048×1536 |
Audio input for HDMI |
|
n/a | internal |
GameStream |
|
n/a | + |
GeForce ShadowPlay |
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GameWorks |
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Video connectors |
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No outputs | Dual Link DVI-I, HDMI 2. 0, 3x DisplayPort 1.2 |
DirectX |
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12 (12_1) | 12 (12_1) |
Floating point performance |
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403.2 gflops | 2.413 gflops |
Ethereum / ETH (DaggerHashimoto) |
|
n/a | 8 Mh/s |
Quick Sync |
|
+ | n/a |
Memory | |
Memory type |
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DDR3L/LPDDR3/LPDDR4 | GDDR5 |
Maximum memory Large video memory allows you to run demanding games with lots of textures, |
|
0 GB | 4 GB
4 GB (-100%) better than |
Memory bus width The wider the video memory bus, the more data is transferred to the GPU per unit of time and the better performance in demanding games. |