How To: Overclock Your AMD / ATi GPU
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what’s the best ATI overclocking software??
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Extreme Overclocking ATI Radeon HD 3870
- Introduction
- ATI Radeon HD 3870 Extreme Overclocking: Technologies and Methods
- Extreme overclocking ATI Radeon HD 3870:
- Extreme overclocking: power consumption
- Test bench configuration and test methods
- Test results. 3D FPS Shooters
- Battlefield 2142
- Bioshock
- Call of Juarez
- Call of Duty 4: Modern Warfare
- Crysis
- Enemy Territory: Quake Wars
- Half-Life 2: Episode Two
- S.T.A.L.K.E.R.: Shadow of Chernobyl
- Test results. 3D Third Person Shooters
- Lost Planet: Extreme Condition
- Tomb Raider: Legend
- Test results. RPG
- Hellgate: London
- The Elder Scrolls IV: Oblivion
- Test results. Realtime Strategy Games
- Company of Heroes: Opposing Fronts
- Command & Conquer 3: Tiberium Wars
- World in Conflict
- Test results. Synthetic tests
- Futuremark 3DMark06
- Futuremark 3DMark Vantage
- Conclusion
results
As our readers know, in our reviews we regularly touch upon the topic of overclocking graphics cards, however, adhering to the so-called «reasonable overclocking» ideology. In other words, overclocking that does not require the use of any special tools — for example, replacing the cooling system with a water one or modifying the power supply system of the video adapter. Another hallmark of «intelligent overclocking» is that it can be used for extended periods of time in daily activities, and while the resulting performance gains are generally no substitute for practical benefits, many gamers are interested in and enjoying the concept.
However, in addition to «reasonable overclocking» there is also «extreme», which differs from the first one in the most fundamental way. It is called so for a reason, since it provides for truly extreme methods, up to cooling the overclocked card with liquid nitrogen and increasing the voltages that feed the GPU and memory in order to increase their overclocking potential. We know that almost every processor and memory chip is often able to operate at a frequency higher than that set by the manufacturer if their supply voltage is increased. Such measures lead to a sharp increase in the level of heat generation and a sharp drop in the life of components, therefore, extreme overclocking is rarely used by players, being, in fact, a sport, since it does not put stable operation in the first place, but the achievement of record performance at any cost. The excitement is high, but so are the stakes — almost every extreme overclocking enthusiast has encountered a situation where the pursuit of 3DMark points led to the failure of a modified card, and some even boast a whole collection of such “corpses”.
As a rule, flagship solutions are subjected to extreme overclocking, since they give the greatest chance of setting a record that you can rightly be proud of and show off to other enthusiasts. But we set ourselves another task — to squeeze the most out of the ATI Radeon HD 3870 without resorting to extreme cooling in order to find out how high the potential of the RV670 GPU is and whether it can at least theoretically compete with Nvidia’s solutions based on the G9 chip2. This is also interesting because at the moment there is a serious gap in the ATI Radeon HD 3000 line — between the relatively inexpensive single-chip ATI Radeon HD 3870 and the two-chip monster ATI Radeon HD 3870 X2, while in the Nvidia product line there is such a serious there is no break.
Real enthusiasts of extreme overclocking often limit themselves to fixing the set record in the form of 3DMark results. We do not pretend to be champions, but we will try to reach the 1 GHz air-cooled graphics core clock, and test the ATI Radeon HD 3870 in this mode using our standard set of test software. This approach will allow us to get a much more complete picture of performance, which is of significant interest to any player, even not interested in overclocking.
Note that the results of our experiments are not a guide to action and do not call for the modification of any products. Anyone who decides to repeat them must evaluate both their strength and the possible consequences.
A lot has changed since our last extreme overclocking experiment. First of all, graphics card power systems have become much more complicated — now they are widely used intelligent multi-channel PWM controllers with software control, which are used, among other things, to implement energy-saving technologies that reduce not only the frequency of the graphics core, but also its voltage .
Second, modern GPUs have multiple zones running at different clock speeds. The canonical example is the Nvidia GeForce 8/9 family, but this fully applies to modern ATI Radeon HD chips. Although officially one frequency is indicated for them, internally these cores are divided into many zones with different clock frequencies, moreover, they can change dynamically as part of the PowerPlay power-saving technology.
recommendation
These features often have to be taken into account when overclocking modern cards. For example, the original BIOS of the ATI Radeon HD 3870 does not contain dividers for frequencies above 862 MHz, as a result of which, any attempt to increase the core frequency above this mark instantly leads to a system freeze, regardless of the GPU voltage. Fortunately, this limitation is not fundamental and can be easily bypassed by flashing a modified BIOS version, which can be downloaded from this
link
. For firmware, you can use the ATIFlash utility — we used version 3.59. After that, you can start hardware modification of the ATI Radeon HD 3870 power circuits.
The heart of the ATI Radeon HD 3870 GPU’s power system is the uPI uP6201 chip, which is extremely difficult to find documentation on. Unfortunately, we were not able to do this either. However, the volt mod method is extremely simple and consists of connecting a trimmer resistor between pin 13 of the uP6201 and ground. We used a 100 kΩ multi-turn resistor. The connection points of the resistor are marked in blue in the picture below:
The easiest way to control the voltage is to use one of the Vgpu control points marked in red. By default, the voltage in 3D mode should be within 1.33V.
Volt mod memory power supply is even easier — a similar tuning resistor with a resistance of 100 KΩ is connected between pins 3 and 7 of the uPI uP6101BSA chip. These points are marked in green on the image:
For voltage control, the point marked as Vgddr control seems to be the most convenient for us. The default memory supply voltage is 1.89V.
After flashing the BIOS, which rid the card of the «862 MHz problem», the above hardware modification allowed us to control the GPU and memory supply voltages over a wide range. At the same time, the rotation speed of the cooling system fan was set to the maximum using the RivaTuner utility, which made it possible to keep the temperature of the graphics core within acceptable limits. Attempts to overclock the GPU led to the following results:
- 900 MHz (891 MHz according to RivaTuner) at 1.44V
- 950 MHz (945 MHz according to RivaTuner) at 1.51V
- 975 MHz (972 MHz according to RivaTuner) at 1.55V
- 1000 MHz (999 MHz according to RivaTuner) at 1.71V
As you can see, we came across a not very successful instance of ATI Radeon HD 3870 — we managed to achieve 1 GHz frequency only at a supply voltage of 1. 71V, despite the fact that there are cases when a similar result was achieved at 1.55-1.6V. An attempt to conquer the peak of 1.1 GHz at a voltage of 1.75-1.77V did not give results, and it was decided to stop further attempts, since even 1.7V is extremely dangerous for a 55-nm chip with a nominal supply voltage of 1.33V. This is indirectly evidenced by temperature indicators — even at maximum fan speed, the temperature of the graphics core in idle was 69-72 degrees Celsius, and under load it easily exceeded 90 degrees. We do not recommend repeating our experiment, since the chances of irreversibly damaging or destroying the card are very high even with powerful cooling. However, ordinary users do not engage in such overclocking, and no warnings can stop real overclocking enthusiasts in any case.
We managed to overclock the memory to 1242 (2484) MHz by increasing the supply voltage to 2.05V. This raised the throughput from 72 to 79.5 GB / sec., which cannot be called a serious increase; in any case, it will not be the main influence on performance in games.
At 999/2484 MHz, the card successfully passed 2-3 test cycles in 3DMark06 and 3DMark Vantage, however, testing in games had to be abandoned due to freezes that began after a while. The instability was overcome only by lowering the core frequency to 972 MHz, and the memory frequency to 1224 (2448) MHz. In this mode, the card successfully passed the entire test cycle.
Detailed information about the power consumption of overclocked graphics cards is of great interest, and we decided to find out how much the ATI Radeon HD 3870 can consume, the graphics core of which is overclocked to 1 GHz. For this, a specially equipped test bench was used with the following configuration:
- Processor AMD Athlon 64 FX-55 (2.6 GHz)
- EPoX EP9-NPA+ SLI motherboard (Nvidia nForce4 SLI)
- Memory PC3200 (2×512 MB, 200 MHz)
- Western Digital Raptor WD360ADFD hard drive (36GB, SATA-150, 16MB buffer)
- Chieftec ATX-410-212 Power Supply (Rated Power 410 Watts)
- Microsoft Windows Vista Ultimate 32-bit
- Futuremark PCMark05 Build 1. 2.0
- Futuremark 3DMark06 Build 1.1.0
In order to create a load in 3D mode, we used the first SM3.0/HDR test of the 3DMark06 package, run in a loop at a resolution of 1600×1200 with forced FSAA 4x and AF 16x. The peak 2D mode was emulated using the PCMark05 2D Transparent Windows test. As a result, the following data were obtained:
Under extreme overclocking, PowerPlay is disabled and the core frequency does not decrease dynamically depending on the operating mode, which explains the high performance in 2D and peak 2D modes. But the last figure obtained in 3D mode is of the greatest interest: our guinea pig managed to overtake the ATI Radeon HD 3870 X2 by 10 watts, and the load on both 12V power circuits significantly exceeded the maximum allowable 75 watts! Here it is, the price of extreme overclocking with an increase in the GPU supply voltage.
At the same time, we doubt that the performance level of the overclocked ATI Radeon HD 3870 will be comparable to that of the ATI Radeon HD 3870 X2. This is another argument in favor of the thesis that the linear increase in clock frequencies is a dead end path of development, and the future belongs to multi-core solutions. Whether they will be homogeneous or heterogeneous — time will tell.
Test benches with the following configuration were used to test the overclocked ATI Radeon HD 3870:
- Intel Core 2 Extreme X6800 (3.0 GHz, FSB 333 MHz x 9)
- DFI LANParty UT ICFX3200-T2R/G (ATI CrossFire Xpress 3200) Motherboard for ATI Radeon HD
- Asus P5N32-E SLI (Nvidia nForce 680i SLI) motherboard for Nvidia GeForce
- Memory Corsair TWIN2X2048-8500C5 (2×1 GB, 1066 MHz, 5-5-5-15, 2T)
- Maxtor MaXLine III 7B250S0 hard drive (250GB, SATA-150, 16MB buffer)
- Enermax Galaxy DXX EGX1000EWL Power Supply (Rated Power 1000 Watts)
- Dell 3007WFP Monitor (30”, maximum resolution 2560×1600@60Hz)
- Microsoft Windows Vista Ultimate 32-bit
- Nvidia GeForce 175. 16 WHQL for GeForce 8/9
- ATI Catalyst 8.5 for Radeon HD
According to our testing methodology, the drivers were tuned in such a way as to provide the highest possible quality of texture filtering and minimize the impact of software optimizations used by default by both ATI and Nvidia. In order to achieve the highest image quality, the anti-aliasing options for transparent textures were enabled: Adaptive Anti-Aliasing/Multi-sampling for ATI Catalyst and Antialiasing — Transparency: Multisampling for Nvidia GeForce. As a result, the driver settings looked like this: ATI Catalyst:
- Catalyst A.I.: Standard
- Mipmap Detail Level: High Quality
- High Quality AF: On
- Wait for vertical refresh: Always Off
- Enable Adaptive Anti-Aliasing: On/Quality
- Method: Multi-sampling
- Temporal Anti-Aliasing: Off
- Other settings: default
Nvidia GeForce:
- Texture filtering – Quality: High quality
- Texture filtering – Trilinear optimization: Off
- Texture filtering – Anisotropic sample optimization: Off
- Vertical sync: Force off
- Antialiasing — Gamma correction: On
- Antialiasing — Transparency: Multisampling
- Other settings: default
We used the following set of games and synthetic tests as test software:
Third-Person 3D Shooters
- Lost Planet: Extreme Condition
- Tomb Raider: Legend
RPG
- Hellgate: London
- The Elder Scrolls IV: Oblivion
Strategies
- Company of Heroes: Opposing Fronts
- Command & Conquer 3: Tiberium Wars
- World in Conflict
Semi-synthetic Benchmarks
- Futuremark 3DMark06
- Futuremark 3DMark Vantage
Each of the games included in the test set of software was tuned by us to the highest possible level of image detail, and we used only the tools of the game itself, which were initially available to a simple user — no configuration files were manually modified. The exception was the shooter Enemy Territory: Quake Wars, which had the built-in fps limiter disabled, fixed at around 30 frames per second. Games that can take advantage of DirectX 10 features have been tested in this mode. In addition to ATI Radeon HD 3870 (in normal and overclocked modes), the following cards took part in testing:
- ATI Radeon HD 3870 X2 (2xRV670, 825/825/1800MHz, 640sp, 32tmu, 32rop, 2×256-bit, 2x512MB GDDR3)
- Nvidia GeForce 9800 GTX (G92, 675/1688/2200MHz, 128sp, 32tmu, 16rop, 256-bit, 512MB GDDR3)
- Nvidia GeForce 8800 GT 512MB (G92, 600/1500/1800MHz, 112sp, 28tmu, 16rop, 256-bit, 512MB GDDR3)
- Nvidia GeForce 9600 GT (G94, 650/1625/1800MHz, 64sp, 16tmu, 16rop, 256-bit, 512MB GDDR3)
Tested in 1280×1024/9 resolutions60, 1600×1200 and 1920×1200. If the game did not support the 16:10 screen format, the 1920×1440 resolution was used instead. In all cases, where it was possible without disabling the effects of SM3.0/4.0/HDR, the mode was used, which implies the use of MSAA 4x in addition to the standard 16x anisotropic filtering. Activation of anti-aliasing and anisotropic filtering was carried out either by the means of the game itself, or, in their absence, was forced using the appropriate settings of the ATI and Nvidia drivers. To obtain performance data, either the tools built into the game were used, with the obligatory recording of original demos, if possible, or, in their absence, the Fraps 2.9 utility.1 in manual mode. Whenever possible, data were recorded not only on the average, but also on the minimum productivity.
-
Battlefield 2142
The game doesn’t support 16:10 screen format by default, so instead of 1920×1200 resolution we have to use 1920×1440 resolution with 4:3 aspect ratio.
The extreme version of the ATI Radeon HD 3870 is quite solidly ahead of its counterpart operating at nominal frequencies: for example, at 1600×1200, the average performance gain is 20%, while the minimum one has grown by as much as 35%.
At 1920×1200 resolution, the gain is slightly less, but there is a certain benefit from it — in some situations the player could feel more confident. However, Nvidia solutions are still able to provide better performance.
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Overclocking ATI Mobility Radeon HD 5650
Many laptop users are frustrated by weak video adapters. And I am no exception. On the Notebookcheck.net site, I noticed that the core frequency of the ATI Mobility Radeon HD 5650 video card is set as 450-650 MHz, while for other devices this number is strictly fixed. During tests, I did not find that the video card itself would gain momentum and increase the frequency: the maximum was 450 MHz in load, 150 MHz in idle. And after installing Battlefield 3, which slowed down on my system even at the lowest settings, interest in overclocking reached its climax!
My system:
SONY VAIO VPC-EB1M1R/BJ
- Intel Core i3-330M 2.13GHz
- 4GB RAM
- ATI Mobility Radeon HD 5650, 1GB, 450/790GHz
- Operating system Windows 7 Home Premium
Overclocking without raising the voltage is quite safe, but that’s if we consider that there is a safe overclocking. In the worst case, when raising the core frequency to 800 MHz (I did it for the sake of interest and I do not advise you to do such experiments), my system, having hung up, gave up. The only way to fix this was to force a reboot from the button. In order to avoid unnecessary stress, both for your nervous system and for your computer, do not get excited!
!!!WARNING!!!
Overclocking can lead to iron overheating and failure of the entire system! You do this at YOUR OWN RISK!
Please read the article about overclocking in its entirety first and do everything strictly according to the points so that after the procedure there are no comments “Oh, I forgot to do something, and now nothing works for me! Help!»
Overclocking:
So, if you are confident in your abilities, let’s start overclocking and optimizing our laptop for highly demanding tasks, and to be more precise for modern games. To do this, we need a number of programs:
- AMD GPU Clock Tool — a utility for overclocking itself.
-
ATI Tray Tools — for monitoring, testing and configuring a video card, it can also be used for overclocking. (I already had the sliders for changing the frequencies in this program at the maximum value). UPD (07/21/2014) Many, including myself, complain about errors when starting ATT, most likely this is due to a conflict with new versions of video card drivers.
To monitor and test the video card, I suggest using Furmark , download and read how to use it here. - Video Card Stability Test — for testing.
- Driver Sweeper — To completely remove drivers. This program will be useful not only for overclockers.
- Also, download and install the latest drivers from the site
Radeon.ruof your laptop manufacturer, suitable specifically for your model, and not from the site of the video card manufacturer. Dig forums, support in search of video drivers for your model.
First, in the Catalyst Control Center, in the Power section, you need to turn off PowerPlay so that during idle times the frequencies are not reset to lower ones for less power consumption, in my case it was 150/150 MHz. ( UPD. For Catalyst 14 and higher drivers this is not necessary )
Next, we’ll display some graphs for monitoring. To do this, run the program ATI Tray Tools , it will appear in the tray. By clicking the right mouse button, the program menu will appear. In tab «Overclocking and card management» select «Monitoring graphics «.
Here we can add various graphs for monitoring, I have added the load of the processor and video chip and the temperature of the latter.
Now let’s run the Video Card Stability Test program and run the Benchmark test at factory settings to see the performance after overclocking. This test should load the graphics core at 100%, you can see it on the graph, as well as control the temperature.
If the temperature after the test was not too high (75-80’C), let’s go directly to overclocking and run the AMD GPU Clock Tool. I used this particular program, because in ATI Tray Tools the frequency sliders were at maximum values, despite the fact that they were also stock, thus it was impossible to change the values. So, we have two values: Engine Settings and Memory Settings — core and memory frequencies, respectively, we will experiment with them. Let’s start with the kernel. Since I was sure that my video card was capable of much more than the nominal frequencies, I raised the frequency immediately to 500 MHz. Next, to check the card for artifacts in the ATI Tray Tools utility, go to «Overclocking and card management» — «Overclocking settings …»
Click here «Show 3D window». A test window will appear. Next «Search for artifacts.» We are waiting for 6 minutes, if the counter in the 3D window is not reset, then in AMD GPU Clock Tool the frequency can be increased even more. Don’t forget to watch the temperature! If your graphics chip warms up to 80 degrees Celsius, further overclocking is contraindicated! Although I wouldn’t leave 80’C, personally I would stop at 75’C. In my case, the maximum was reached just at 75.5’C (more on this later in the results). In order to avoid failures in the system, the frequency should be increased in 5-10 MHz steps. As soon as the time counter in the 3D window starts to reset, reduce the frequency. When you find the optimal value, test it longer. I ran it for about half an hour.
We do the same with the memory frequency.
When you have found the optimal frequencies, it is time to start some demanding game, in my case Battlefield 3. If you notice artifacts (colored dots, stripes, missing parts), immediately exit the game and lower the frequencies a little, try again. Thus, we will achieve stable operation at increased frequencies.
Results:
From the stock 450/790 MHz, I raised the core and memory frequencies, respectively, to 665/960 MHz. The result is quite worthy! Windows Performance Score «Graphics for Gaming» has gone up from 5.8 to 6.7!
Now you can run the Benchmark test again but with an overclocked video card and compare with the stock values.
to after
As we see an increase in performance in this test is very significant.
What did I see in Battlefield 3? Before overclocking, it was possible to play multiplayer, but it was not possible to play, achieve results and have fun! Overclocking also gave an increase in FPS from 20-30 to quite playable 30-40 frames per second, of course, at the minimum quality settings.
As for the temperature, the maximum in the game was 72.5’C, which is quite acceptable. During the tests, the maximum was recorded at around 75.5’C, but this was a fleeting jump, in general, on the graph, I saw a straight line ranging from 71’C to 72’C.
Please note that when you restart the computer, after overclocking through AMD GPU Clock Tool , the frequencies will be reset to stock. You can save the overclocked profile in the ATI Tray Tool utility in the overclocking window or remember the values and set them manually in AMD GPU Clock Tool , as I do, because ATT has long since been removed.
If you are eager to play Battlefield 3, but overclocking did not help you at all, or simply did not succeed, you can try to adjust some video card settings using the same ATI Tray Tool (UPD from 07/21/2014. New video driver versions ATI Tray Tool does not work!Tested on Catalyst 14.4 ) .
First go to «Direct 3D» — «Additional» :
Flip Queue Size determines the number of frames that is calculated in advance. This option can prevent drastic FPS drops. In different games, different values are optimal, but I recommend setting the value to 2.
Geometry Instancing — acceleration of «geometric» calculations. It should be included in most cases, except for very old vidyuhi.
Catalyst AI — includes driver optimization for a specific game. Here we put «Speed»
Texture LOD Adjustment — Higher is worse. Setting high values will raise the FPS, but it will become IMPOSSIBLE to play. I would set the value to 1.
Next, go to «Settings» — «Standard settings» :
Shader code optimization — be sure to enable this, as it will speed up the processing of shaders of any version.
Z Compression Mode — Adjusts the compression of textures passing through the Z-Buffer. Setting it to a higher value may improve speed, but lead to image distortion (artifacts), although I have never noticed any distortion, if you have them, return to the default value.
Fast Z Clear — this option must be enabled, it is responsible for fast clearing the Z-buffer.
Now let’s go to «Settings» — «Advanced settings» from the list, select Advanced D3D Tweaks. The following options are recommended to be forced (checked):
Fast Color Clear — enabling this option will increase performance without losing quality.
VoltxEnable – support for 3D textures, must be enabled.
Color Compression — information compression to save video memory without losing quality. Must be enabled.
Export MipMap Cube Maps — Enabling this should provide support for Mipmap textures on Cube Maps. Cube Maps are needed to show reflections of the environment on static surfaces with minimal performance loss. This option should be enabled by default, but you can enable it here as well to make sure it works.
Line AA Enable — Enables anti-aliasing for «line-like» objects (any power lines, laser beams). At the cost of some performance penalty, such objects can be made less jagged.
Enable Raster Guardband — This is an element of the Hardware T&L Guard Band Clipping technology that allows you to remove invisible objects from 3D maps. This option should be enabled by default, but you can enable it here as well to make sure it works.
Force Compressed Stencil Buffer – Enable compression of the shadow stencil buffer.