1660 Ti vs 1080 Ti
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Have you ever wondered how the best of the GTX 10-Series would stack up against the very best the GTX 16-Series had to offer? Us too! That’s why we’re pitting the GTX 1080 Ti against the 1660 Ti in a no-holds-barred ‘vs’ match. It’s going to be bloody, it’s going to be brutal, but most of all, it’s going to be illuminating.
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Architecture
Despite that famous GTX family name, in terms of architecture, the 10 and 16-Series are fundamentally different beasts. They’re not so much both categorized as GTX cards because of something they share, rather something they both lack, namely RT or Tensor cores.
The 1660 Ti is a product of the TU116-400-A1 variant of Turing microarchitecture. Although there are no Turing-based buzzwords to speak of in the 1660 Ti such as ray tracing or DLSS, it has been imbued with many other improvements. The 1660 Ti offers a whole new shading type known as mesh shading, as well as variable-rate shading that focuses detail in vital areas of the display. What’s more, by utilizing concurrent data path execution, Turing CUDA cores offer 50% higher performance
The 1080 Ti is built using the GP102-350-K1-A1 variant of Turing’s predecessor, Pascal microarchitecture, and in terms of sheer hardware bulk, the 1080 Ti far outweighs its 16-Series cousin. Featuring 3584 cores spread across 28 SMs compared to the 16’s 1536 across 24 SMs, 224 texture units to the 16’s 96, almost twice the amount of render units, and a massive 2.75MB L2 cache, the 1660 Ti’s spare Turing architecture is going to have to work pretty hard to keep up. With faster overall clock speeds and larger L1 caches, perhaps it can.
Cooling
Whether or not the 1660 Ti has the goods to take on the 1080 Ti in the gaming arena, it certainly has the best thermal performance. Not only does it have a 4°C higher thermal capacity than the 1080 Ti, it rarely exceeds temperatures of 60°C, giving it massive 34°C headroom for overclocking should the feeling take you. With a comparably small amount of components and a super energy efficient 120-watt pull, it’s no surprise it’s such a cool card, and with max fan volumes reaching just over 45dBA, it’s incredibly quiet too.
The 1080 Ti is a monster of a card, and as such, practically breathes fire! With a 252-watt pull and all that hardware churning out frames, it can reach highs of 84°C which is a little worrying considering its thermal capacity maxes out at 91°C. If you’re going to push this card to its limits with some overclocking, we’d highly recommend a custom loop, and it might even be worth looking into an axial (open-air) edition card.
Dimensions
Form factor is another massive feather in the 1660 Ti’s cap. In fact, the whole 16-Series is a very diminutive family of GPUs indeed, each measuring roughly half the length of neighboring GPU families. This is largely due to the 12-nm process size as opposed to 10-Series’ 16-nm process size. At 284mm2, the 1660 Ti also has a significantly smaller die size.
Measuring only 4.37” (H) x 5.7” (L) x 2-slot (W), the 1660 Ti will fit into almost any case type, micro towers included. The 1080 Ti, on the other hand, measuring 4.376” (H) x 10.5” (L) x 2-slot (W), is a much beefier card, and may even need some sort of support if your case brackets aren’t big or strong enough to prevent sagging.
Resolutions and Frames Per Second
Right then. Let’s see what that Turing architecture is capable of.
1080p
We have to say that we’re pleasantly surprised by the 1660 Ti’s performance in 1080p on ultra settings. It averages over 100fps for most titles, only falling into the 80fps zone when challenged by graphically demanding games.
The 1080 Ti bursts out into the 1080p arena like a wild animal, slinging averages way over 200fps for certain titles. Averages drop to between 107-115fps for GPU-heavy games such as GTA V and The Witcher 3, but it’s newer games that really hit the 1080 Ti. Assassin’s Creed: Valhalla drags its average down to 58fps
1440p
Both cards do great in 1440p on ultra settings. As you’d expect, across a number of titles, the 1080 Ti hangs in really close to a 100fps average, performing particularly well during Death Stranding (highs of 90.3fps) and Apex Legends (highs of 100.5fps). Newer, GPU-demanding games still pose a challenge, bringing fps averages down into the low 40s and high 30s.
The 1660 Ti keeps its head above water with a 71.1fps 1440p average overall, which is an excellent performance capable of providing a lag-free, immersive, and enjoyable gaming experience.
4K
It’s a bit of a bumpy ride even for the 1080 Ti in 4K, achieving averages just short of the desired 60fps. The 1660 Ti does give it a hell of a go, finishing with a very respectable 42.5fps average. While neither card is particularly suited to running demanding games in 4K, you can give the slower, less graphically dense titles a try to some success.
Ray Tracing
The absence of hardware ray tracing leaves the 16-Series in a decidedly othered position in the grand scheme of Nvidia GPUs. They share the RTX’s Turing DNA, but don’t have their light-harnessing RT cores. They share the 10-Series GTX moniker, but not their Pascalian architecture.
That said, this is a pretty high-powered pair of graphics cards, so they’ll be able to run software ray tracing really well. The 1660 Ti will take to it easier thanks to those Turing bones, but the 1080 Ti, being the beast it is, should also be able to handle the RT workload without hemorrhaging too many frames. Software ray tracing isn’t quite as life-changing as hardware ray tracing, but it’s good to know you can give it a go and experience at least a fraction of its illuminative spectacle.
VRAM
In terms of capacity, the 1080 Ti takes the VRAM crown. It features a massive 11GB of GDDR5X memory. It has a faster 352-bit bus memory interface and 448.4GBps bandwidth too. The 1660 Ti only features a 192-bit bus memory interface and 288GBps bandwidth, but here’s the thing…the 1660 Ti technically has the more efficient memory configuration.
With 6GB of GDDR6 memory, the 1660 Ti is far more energy-efficient, and while 5X was given a lot of what makes GDDR6 faster, it wasn’t given it all, perfectly illustrated by the fact the 1660 Ti has a 1500MHz frequency and 12GBps effective speed compared to the 1080 Ti’s 1376MHz frequency and 11GBps effective speed.
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Verdict
It’s clear that the 1080 Ti is the best card for gaming by virtue of its rare hardware muscle, but whether it’s right for you is another question entirely. This is an expensive card, so you want to ensure you have the means to get the most out of it, and to do that, you’ll need a powerful CPU that won’t bottleneck frame rates and a high-resolution monitor.
For gaming in 1080p, the 1080 Ti is overkill. You simply won’t need that much power. The 1660 Ti, on the other hand, hits the sweet spot for gaming in this resolution and can even handle certain games in 1440p, not to mention the fact it’s way cheaper, smaller, more energy-efficient, and runs way cooler than the 1080 Ti.
So, if for some reason you need loads of GPU power, say, for high res or VR gaming, the 1080 Ti becomes a realistic option, but for any other applications, the 1660 Ti will do just fine.
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GTX 1080 Ti vs RTX 2080 Super
In this article, we’re going to review the GTX 1080 Ti and the RTX 2080 Super side by side to find out which GPU will give you the ultimate gaming experience if you’re looking to upgrade your PC.
AMD/Nvidia
Whether you’re toying with the idea of upgrading your graphics card or committed to building your own gaming PC from scratch, your GPU is essential in creating a computer that will deliver excellent performance for high-quality, immersive gaming.
When it comes to the top-of-the-line graphics cards, Nvidia has been the one to beat for a long time now and there’s no sign of them giving up their top spot any time soon. The thing is, graphics cards are an expensive purchase, and if you are building a computer then the cost of components soon starts to add up. With a number of great options to choose from, it’s important to weigh up your options carefully before making a decision.
The GTX 1080 Ti and the RTX 2080 Super are both great GPUs if you’re considering one at the higher-end of the price range, and both have a lot to offer to the enthusiastic gamer. But when it comes down to it, which one has the edge in gaming performance?
We take a look at some of the most important features that you should consider, and we pit our reviews of these two Nvidia graphics cards against each other to determine which one is going to be the best GPU for you and your gaming needs.
Architecture
Based on Nvidia’s Pascal architecture, the GTX 1080 Ti features the new dualFET power system which is the reason behind the chip’s higher efficiency and the fact that its power is much greater than previous Nvidia GPUs. It’s a GPU designed with gaming in mind and it packs a lot of horsepower with a large memory capacity to boot. But more on that later.
The RTX 2080 Super has a base clock speed of 1,650 MHz and, thanks to its advanced Turing architecture, it can be boosted all the way up to 1,815 MHz which is going to deliver fantastic frame rates. It offers a decent improvement on the RTX 2080 which comes clocked at 1,515 MHz and has a boosted clock speed of 1,710 MHz.
With a base clock speed of 1,481 MHz, the boosted clock speed of 1,582 MHz is less of an improvement than you see when you overclock the RTX 2080 Super. This is where the Pascal architecture, whilst arguably the best of its time, is now lacking in comparison.
It’s somewhat surprising considering that the GTX 1080 actually has a larger number of CUDA cores. It comes complete with 3,584 to be exact, along with 224 texture units and 88 ROPs, whereas the RTX 2080 Super only has 3,072 CUDA cores, although this is still an improvement on the original RTX 2080s 2,944 cores.
This can be explained by the fact that the Turing architecture of the RTX 2080 Super is meant to boost the GPU core performance up to 50% more efficiently. It also has special Tensor cores and Ray Tracing cores which is what enables ray tracing abilities on this GPU, so it can handle the extra demands of this without suffering a huge drop in quality.
Cooling
If you’re thinking about overclocking your GPU, the GTX 1080 Ti will have to work a lot harder to keep up with heavier loads, especially if you’re gaming in 4K settings. While it may yield the best results visually, it’ll cause your GPU to run much hotter so you’ll need to seriously consider your cooling system to avoid overheating your card.
There’s also the fact that it has a massive power consumption (TDP) of 250 watts. That’s 100 watts more than the RTX 2080 Super which consumes just 150 watts by comparison. This means it will have higher running costs as well as a higher upfront cost.
During our testing, the maximum temperature we recorded was 84°C which is closer than we’d like to the 89°C it’s capable of handling. The RTX 2080 runs a lot cooler at 78°C, and the fans are also quieter as they produce 47 dB compared to the 54.2 dB of the GTX 1080 Ti.
Dimensions
One area where there isn’t much difference between the GTX 1080 Ti and the RTX 2080 Super is their size and dimensions, so they’ll both be equally as likely to fit on your average board, provided it isn’t too crowded with other components. If it is, you might need to scale back a little bit or consider upgrading your motherboard.
The GTX 1080 Ti measures 267 mm x 112 mm x 40 mm with a dual-slot cooling solution and it’s connected via a PCI-Express 3.0 x 16 interface. The RTX 2080 Super shares the same PCI-Express 3.0 x 16 interface and same length of 267 mm, but it’s just a few millimeters wider at 116 mm in width, and again just slightly thinner with a 35 mm dual-slot cooling solution.
Resolution and Frames Per Second
Nvidia’s RTX cards are going to give you the best performance in terms of frame rates, as they’re known for their super-fast speeds and rapid refresh rates. This results in smoother and more seamless gameplay that will make you feel like you’re truly immersed in the game.
The GTX 1080 Ti gave us some great results at 1080p when we were testing the GPUs so we could compare benchmarks, and it had an average FPS of 129.2 which is pretty fast. However, it’s outperformed here by the RTX 2080 Super as this is capable of an impressive 145.5 FPS which ensures high-quality imagery and fluid motion.
At 1440p they were evenly matched in games like Shadow of the Tomb Raider and Ghost Recon Breakpoint, with barely any between them as they took turns providing faster frame rates. Other games, however, saw a larger gap of 9, 10, and 11 in Control, Resident Evil 3, and Gears 5 respectively in the RTX 2080 Super’s favor.
If you want the edge when you increase the settings up to 4K performance, then the 2080 Super delivers an improvement of around 13% on average compared to the GTX 1080 Ti, which is nothing insignificant at this level. These cards are really designed to shine when the settings are cranked up to 4K, and under this load, the RTX 2080 Super once again comes out on top with 67. 2 FPS which is faster than the 59.7 FPS of the GTX 1080 Ti.
Ray Tracing?
Ray tracing is where the fun really starts, as this is what Nvidia has been working on to greatly enhance the shadow imagery and incredible graphics. It mimics natural rays of light to create more realistic gameplay than we’ve ever seen before on our monitors.
The RTX-series GPUs debuted this new technology and it comes equipped with special Ray Tracing and Tensor cores to render real-time ray tracing for improved lighting and visuals. It has the added benefit of Deep Learning Super Sampling (DLSS) which works out any kinks or imperfections in the performance using AI. It’s an improvement on anti-aliasing as it doesn’t strain your GPU as much so it won’t negatively affect your frame rates.
Technically you can also get ray tracing on GTX-series graphics cards from Nvidia, but not without accepting a massive hit to your frame rate speeds and an overall dip in quality. It’s fine if you’re not too bothered about ray tracing just yet, as it is still in its infancy, but if you consider the fact that it’s believed to be the next big thing in gaming then you might want to think about future-proofing your GPU, just in case we do see it widely rolled out in the next couple of years.
VRAM
The GTX 1080 TI comes equipped with 11 GB of GDDR5X memory which is an improvement on the earlier GDDR5, and it has an 11 Gbps data transfer rate. It’s Nvidia’s fastest Pascal graphics card, but it’s still no match for the RTX 2080 Super.
By comparison, the RTX 2080 Super has a peak data transfer speed of 15.5 Gbps and 8 GB of GDDR6 memory. It might be a smaller capacity, but it’s a more advanced version of memory type that will be able to retrieve images and data much faster than the GTX 1080 Ti.
Conclusion
In terms of price, you might be surprised to learn that the GTX 1080 Ti is actually the more expensive option of the two by about $100. While it’s a perfectly capable graphics card, the RTX 2080 Super is clearly the better value for money option as you’ll get faster speeds and improved performance for a lower price.
There’s also ray tracing to think about. With the GTX 1080 Ti, you can download an Nvidia driver so you’ll be able to utilize their new ray tracing technology which is great if you’re happy to just try it out before it rolls out in full in future titles.
However, if you’re looking for a GPU that will allow you to truly experience all that ray tracing has to offer then you’d be better off with the RTX 2080 Super. The Tensor and Ray Tracing cores are designed to enhance this technology so you’ll see significantly improved results for a fully immersive experience.
What Is the PS5 GPU Equivalent To? (Updated!)
We know that the PlayStation 5 is a powerful console. But how powerful is it? Many console gamers want to know exactly what a PlayStation 5 could do for them.
There are different metrics that you can rate a GPU on. Frame rates are a big one, but that’s not the only aspect of performance — there’s also onboard processing for things like raytracing. The closest analogy we can find to the PlayStation 5 GPU is the RTX 2070.
Today, we’re going to take a deeper look at the PlayStation 5 GPU, what it can do, and what it’s equivalent to. If you want to know whether you have the performance of a PlayStation 5 (or how you can get the performance of a PlayStation 5), read on.
What is the PlayStation 5 GPU?
The PS5 shipped with a GPU named Oberon. It has 16GB memory, a GPU clock of 2233 MHz, and a memory clock of 1750 MHz. Because consoles don’t use established video cards, it can be difficult to determine what video cards are quite analogous to the technology within a PlayStation 5.
But what we do know is that the PlayStation 5 can run a number of games at 120 FPS: Borderlands 3, Call of Duty: Black Ops, Destiny 2, and Devil May Cry 5. 120 FPS is very good performance — and it’s something that the average computer, with an average GPU, wouldn’t be able to do.
In fact, a lot of people argue that there’s not really a lot of difference between 120 FPS and 60 FPS. For a lot of games, that’s true. But for high-speed twitch shooters, a lot of players feel that they can take every advantage they have.
The Equivalent of the PlayStation 5 GPU
There are a lot of metrics relative to a GPU. A GPU has memory, a GPU has its own speed, its bus speed, and so forth.
The easiest way to figure out how powerful something is, such as a GPU, is to look at its teraflops. A teraflop is the most basic unit of measure of power in computing. It measures how many operations a second the computer can perform.
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In the old days, a computer might be able to run a few flops. Now we’re well into teraflops. That’s thousands upon thousands of calculations being run every second. This is a great way to detect raw processing power.
When looking at a whole system, it’s a little more complicated than that, because an entire system can have a specific and given bottleneck. For instance, it might have a great GPU and CPU, but be limited by its onboard memory and not be able to perform calculations as fast.
But when looking at an individual component, making a comparison is much easier. The PlayStation 5 GPU is the equivalent of 9.2 to 10.28 teraflops.
Why does this number vary? Teraflops are calculated by performing the same numerical calculations over and over very quickly. In the real world, performance is more complicated. So, the PlayStation 5 GPU has a rating for real-world performance (9.2) and theoretical performance (10.28).
These are pretty impressive numbers for a graphics card and fairly impressive numbers for a console.
The PlayStation 5 Compared to Other Consoles
But although the PlayStation 5 is pretty impressive compared to older consoles, it’s actually not the fastest console out there. That honor goes to the Xbox Series X, which boasts 12 teraflops.
But it’s a really significant leap. The PlayStation 4 Pro had 4.2 teraflops and the original PlayStation 4 had only 1.8. The PlayStation 5 is about as powerful as the Xbox Series X as it effectively matters and far more powerful than the previous iteration of the PlayStation 5. The Nintendo Switch has just 0.3 teraflops but it’s still the most powerful console right now — so power really isn’t everything when it comes to games.
A significant increase in console power is to be expected — each console is a radical improvement over prior consoles because they’re expected to have such a long life.
It’s fairly easy to see that the Xbox One Series X is the more robust machine when compared to the PlayStation 5. But both the PlayStation 5 and the Xbox One Series X are still very comparable when it comes to next-generation graphics. More important will likely be the games that each console has for exclusives. Either console will likely display games in much the same way.
The PS5 GPU Compared to Computer GPUs
The GTX 1070 performs at just 4.4 teraflops. But many people have been stuck on the GTX 1070 because of the worldwide GPU shortage. So, most people are currently stuck on technology that’s very similar to the PlayStation 4 console.
The 2080 Ti, on the other hand, can process at 14 teraflops, which is higher than both the PlayStation 5 and the Xbox One Series X. So, you would expect anyone with a 2080 Ti to be able to play games better.
Yet there are some advantages to being in a console. Though the PS5 may not have the most powerful GPU, it has a closed and contained system. Most developers find it much easier to optimize their code for a console rather than a computer, because they know exactly what the software is.
In other words, a developer knows that they’re refining their PlayStation 5 imagery for the Oberon image processor. They don’t need to try to support dozens upon dozens of GPUs; they just have to support that single one. This is why consoles that are quite old can still display games just as well or even better than a computer that’s much more powerful.
So, raw power is one metric for how good a GPU is, but it’s not the entire story. The environment, the development, and the other processing units are all going to be part of how good the game looks and how smoothly the game runs.
Teraflops and GPUs
At this point, it should also be noted that teraflops aren’t always the best method of comparing GPUs, but they are the most straightforward.
As GPU technology becomes more complex and more advanced, what a “teraflop” means changes. This is because GPUs get much better at doing one thing well and leave everything else behind.
An example: on board physics engines. GPUs can get very good at computing physics or particle effects, but their number of teraflops can stay static, because they aren’t processing more per second — they’re processing more intelligently.
It’s likely that GPUs are going to start becoming smarter and smarter because most engineers are butting up against issues of physical architecture. Once the physical architecture of a device can’t support any greater complexity levels, it’s impossible to just continue delivering large volumes of raw speed.
Instead, multi-threaded systems are going to become even denser, while on-board processing is going to make it easier to process some of the most resource-intensive processes (such as raytracing). On-board processing can make commonly completed tasks such as reflections and water much easier, which means they actually use up fewer teraflops than they used to.
Teraflops is still an effective way to compare the PS5 GPU to current standalone GPUs — but it might not always be in the future. In the future, players may just need to look at the resolution of the game, the speed at which it plays, and whether it looks suitably “good” to them.
And speaking about resolution…
Resolution and Graphics Cards
In addition to the fact that the meaning of the teraflops is changing, video card speed and performance is also being influenced and hindered by increases in resolution. Frames-per-second, for instance, can’t be used to determine graphics card performance alone, because many systems are now supporting higher resolutions.
So, some video games may actually appear to run slower on newer consoles because the newer consoles are also increasing the resolution. Although, at some point, the speed and the quality of the video will likely exceed what the human eye can actually see.
When resolution goes up, speed and latency usually go down. Those who are struggling to play games at 4K resolution can likely just downscale it to 1080p and get better performance. For games that don’t truly support 4K resolution (games that are just up-shifting their graphics), this may not actually be a significant difference.
Why Compare GPUs?
Many people need to decide whether they want to get a console or a PC. The deciding factor is usually whether they can play the games that they want on either.
Realistically, even though the PlayStation 5 is a little “weaker” in comparison to the Xbox Series One X (and many graphics cards), it will still be able to play most AAA titles for some time to come.
Moreover, the PlayStation 5 remains one of the more accessible ways to gain the graphical performance that most people desire.
If someone wants to design a machine that will play games exactly like the PlayStation 5, they’ll find it a challenge, because of the issues mentioned above. The PlayStation 5 is a closed system, so it will always be easier for developers to optimize and refine their graphics to suit it.
Software’s Impact on GPU Speed
In addition to the actual, raw processing power of a console or its GPU is how the game has been programmed and optimized for that GPU. A poorly programmed game is going to run poorly on any GPU. A well optimized game is going to perform well even on a smaller console. This is why AAA games like The Witcher 3 can be ported successfully (with some downscaling) to consoles like the Nintendo Switch.
Overall, the programming and optimization of a game may actually have more to do with the appearance and performance of a game than the raw power of the machine. This is another reason why GPUs aren’t the most important function of a computer or a console — and why a “good enough” GPU may, in fact, be good enough for most titles.
The RTX 2070
Let’s talk about the PS5’s equivalent GPU: the RTX 2070.
The RTX 2070 has relatively average performance as of late 2021. In terms of raw specifications, the RTX 2070 has: 2304 GPU cores, 448 GB/s memory bandwidth, and 45T RTX-OPS. That’s the number of raytracing operations that the card can complete within a second and it’s part of what makes the card so impressive.
The PlayStation 5 may be equivalent to the RTX 2070 but it’s not going to be more powerful in most circumstances because of the way that a console is constructed. Consoles are designed to be closed, consistent environments that don’t change, which means that while a console is more stable, it also can’t be modified for improved efficiency.
At the same time, the PS5 GPU may actually be just as available as many GPUs. There has been a widespread shortage in the circuits needed to both manufacture PS5s and manufacture GPUs in general, which led to a substantial increase in value for graphics cards. This value in graphics cards means that it’s prohibitively expensive for many people to build their own PC.
There is an advantage to knowing that this GPU is the equivalent to the PS5’s GPU: By knowing this, you can usually rest assured that anything that runs on a RTX 2070 machine will be able to run on a PS5, too. For 2021, that’s most of the games out.
How Does the PlayStation 5 Play?
PlayStation 5’s GPU is strong enough to support 120 GPS on the wide array of games previously listed. Recently, some of the most demanding games included: Forza Horizon 4, Grand Theft Auto 5, Control, The Witcher 3, and Assassin’s Creed Odyssey.
These games can be run on the PlayStation 5 with the following specifications:
- Forza Horizon 4 – presently an Xbox exclusive.
- Grand Theft Auto 5 – 4K 60 FPS.
- Control – 60 FPS.
- The Witcher 3 – 60 FPS.
- Assassin’s Creed Odyssey – 60 FPS
Control is particularly well-known for many raytracing operations, whereas Witcher 3 is known for having an exceptionally large draw distance. And games like Grand Theft Auto and Assassin’s Creed Odyssey are known for their generally high-quality and high-resolution graphics.
For games that have been made available for the PlayStation 5, performance is very high. But these are all prior generation games that have been ported over to the PlayStation 5. It’s not until the next generation of games releases for the PlayStation 5 that the GPU will be tested.
Upcoming Games for the PlayStation 5
Many of the games on the PlayStation 5 are specifically designed to be spectacularly visual. Some of the upcoming games for the PlayStation 5 include:
- God of War Ragnarok.
- GhostWire: Tokyo.
- Turbo Overkill.
- Stray.
- Forspoken.
These games will likely test out the PlayStation 5’s GPU system and show whether it can truly compete with other video cards. But the fact remains: most people aren’t going to be held back by the video card in the PlayStation 5 because there simply aren’t many comparable video cards still on the market today. With the market as busy and active as it is, the PlayStation 5 may be the best way to get this level of performance.
More About the PlayStation 5 GPU
In 2021, the PlayStation 5 was still around $500 — without being scalped. Meanwhile, an RTX 2070 was closer to $800. Not only are video cards expensive, but the video card that is most comparable with the PS5 is significantly more expensive than the PS5 itself.
This isn’t uncommon. Often, consoles are less expensive than their base components would be. Rather than this being an economy of scale, it’s because of the long-term goals of the market. A company will actually lose money on its consoles so they can make the money back on games later.
If you wanted to create a PlayStation 5 computer, you would need more than just the RTX 2070. You would also need 16 GB of RAM and an AMD Zen 2 3.5 GHz processor or similar. So, it would be pretty expensive to create a PC that shared its stats with a PlayStation 5. At the same time, a PlayStation 5-grade computer would probably still perform better, because you would be in complete control of its components.
Sony in a panic? PS5 Rumored To Have Overheating Issues
We recently learned about the specifications of the PlayStation 5 console, but still do not know about its appearance
We recently learned about the specifications of the PlayStation 5 console, but so far nothing is known about its appearance. And this is very strange, because in the case of PS4 in the same period before the release, the console has already been shown.
Windows Central journalists Dan Rubino and Jez Corden report that the current version of the PS5 has serious overheating issues. Sony may postpone the premiere due to the redesign of the case and cooling system for 6-12 months.
Excessive heat is believed to be due to both modern components (AMD processor and graphics combined with ultra-fast SSD) and other solutions used by Sony (variable clock systems). To solve the problem, it may be necessary to make the case look like the Xbox Series X. If the engineers do not find a solution, a situation similar to the RRoD error that many Xbox 360 users have complained about can occur.0003
It’s worth noting that the sources of the rumor remain anonymous and the information contradicts previous leaks regarding the PS5’s cooling system. However, the lack of information about the appearance of the PS5 is a little puzzling.
It remains to be hoped that the Japanese will quickly refute the rumor and demonstrate their ninth generation device.
2020-04-03 13:43:05
Dmitry Krivov
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In this issue: Chinese developers have released «their» Escape from Tarkov and World of Tanks, French — Fortnite, Uruguayan — StarCraft. Polish developers were more original and created a puzzle for all ages. In addition, Genshin Impact 3.1 expanded Sumeru’s area, Tower of Fantasy 2.0 introduced a cyberpunk city, and Ubisoft showed off new mobile games.
Digital Foundry confirms VRR improvements on PS5
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In the latest update, the PlayStation 5 received support for VRR technology — variable frame rate for games. Ordinary bloggers have already announced a serious performance improvement in some games, where the number of FPS can go up to 90 or 120 frames. Digital Foundry analyzed VRR on the PlayStation 5 and confirmed a real improvement in frame rates, but with some caveats.
The most important from Digital Foundry’s analysis of VRR on PlayStation 5:
- The technology can only be seen on monitors and TVs with declared support for VRR in the ranges from 48 Hz to 60 Hz and from 48 Hz to 120 Hz;
- VRR works in most PS5 games, even without a developer patch. Backward compatible games are not supported, they require special patches
- Variable frame rate in recent games gives a tangible improvement in picture and performance, however, for this, the developers have released special patches with the «Low Frame Rate Compensation (LFC)» function. With it, games can give out more than 100 FPS;
- Without updates from the developers, VRR does not bring tangible improvements. In some cases, it can lead to a deterioration in the picture;
- Ratchet & Clank: Rift Apart, Marvel’s Spider-Man: Miles Morales, Marvel’s Spider-Man Remastered work perfectly with VRR and make the most of the technology on PS5.
According to experts, support for VRR on the PlayStation 5 is a great innovation for the owners of the console, which is generally well done. However, VRR is better implemented on PC and Xbox.
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Technology
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The protagonist of the original Fallout is back in new art
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Industry
Dishonored is celebrating 10 years since release this month, developers promise to please fans
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Updates
«You can’t even undress her!» — users are very unhappy with the latest DLC for House Party
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Screenshots
First screenshots of Need for Speed Unbound
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Consoles
God of War Ragnarok went gold
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Movies and series
Keanu Reeves’ childhood dream was to play Ghost Rider in the Marvel Universe
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Industry
Strategy XCOM: Enemy Unknown turned 10 years old
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Industry
An artist created a female version of the Wolf from Sekiro: Shadows Die Twice
According to PC Gamer, Quantic Lab, the company responsible for testing Cyberpunk 2077, lied CD Projekt RED 60 90 23 60 90 23
It will take about 12-14 hours to complete The Callisto Protocol
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PC
New mod for Cyberpunk 2077 adds the ability to catch cyberpsychosis
40 minutes of gameplay The Invincible
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Screenshots
Players are excited about the editor of Street Fighter 6 and compete to create the ugliest character
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Industry
The creators of Mortal Kombat presented art dedicated to the 30th anniversary of the series
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Updates
Update 4. 03 is out for No Man’s Sky
Fans have created a petition asking CDPR to create a second expansion for Cyberpunk 2077
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Industry
Hideo Kojima posted photos of El Fanning from the set of the new game
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Industry
Fatalities were not originally planned in Mortal Kombat
GeForce GTX 1060 continues to be the most common video card among players on Steam
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The company Valve published information about hardware and software among users Steam for September.
Statistics track the most popular PC configurations among gamers on a monthly basis, and in this regard, there have been some changes in September.
The GeForce GTX 1060 increased its share in September by 0.34% and is still the most common graphics card, occupying 6.94% among all GPUs used by Steam players.
At the same time, the largest increase in the last month was shown not by the GTX 1060, but by the mobile version GeForce RTX 3060 , whose share increased by 0.61% and reached 4%. Moreover, if this result is added to the desktop RTX 3060, which has another 3.52%, then , the total share of the graphics accelerator in this series is already 7.52% , which conditionally places it at the top of the list .
Speaking of PCs in general, the most popular build as of September is Windows 10 64-bit, 16GB RAM, Intel processor, and GeForce GTX 1060.
registration of Need for Speed accounts in social networks — the announcement of a new part of is coming.
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