AMD Radeon R9 290X Specs
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AMD Radeon R9 290X Specs
Specifications of the AMD Radeon R9 290X graphics card dedicated to the desktop sector, with 2816 shading units, its maximum frequency is 1,0GHz The table below makes it possible to observe well the lithography, the number of transistors (if present), the offered cache memory, the quantity of texture mapping units, of render output units, the release date, the GFLOPS performance, the values obtained in the benchmark platforms.
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Specifications:
Graphics card | AMD Radeon R9 290X | |||
Market (main) | Desktop | |||
Release date | Q4 2013 | |||
Model number | 215-0852000, Hawaii XT | |||
GPU name | Hawaii | |||
Architecture | GCN 2. 0 | |||
Generation | Volcanic Islands R9 200 | |||
Lithography | 28 nm | |||
Transistors | 6.200.000.000 | |||
Bus interface | PCIe 3.0 x16 | |||
GPU clock | 1,00 GHz | |||
Memory frequency | 1.250 MHz | |||
Effective memory speed | 5 GB/s | |||
Memory size | 4 GB | |||
Memory type | GDDR5 | |||
Memory bus | 512 Bit | |||
Memory bandwidth | 320,0 GB/s | |||
TDP | 290 W | |||
Suggested PSU | 600W ATX Power Supply | |||
Multicard technology | — | |||
Outputs |
2x DVI |
|||
Cores (compute units, SM, SMX) | 44 | |||
Shading units | 2. 816 | |||
TMUs | 176 | |||
ROPs | 64 | |||
Cache memory | 1 MB | |||
Pixel fillrate | 64,0 GPixel/s | |||
Texture fillrate | 176,0 GTexel/s | |||
Performance FP32 (float) | 5,6 TFLOPS | |||
Performance FP64 (double) | 704 GFLOPS | |||
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TMUs: texture mapping units. This unit was a physical processor separated from the main graphics processing units. It is able to distort a bitmap image, and also to resize it, to rotate it and to place it as a texture onto a plane of a specific 3D model.
ROPs: render output units. The other name of this unit is raster operations pipeline. This hadware component is taking pixel and texel information, and processing it through vector and matrix operations. The result will be a depth value or a final pixel. It is able to control antialiasing with the merge of several sample into one pixel.
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Performances :
Performance comparison between this graphics card and those of equivalent power, for this we consider the results generated on benchmark softwares and rendering performances.
Pixel fillrate performance comparison for this graphics card:
Pixel fillrate performance in GPixels/s | |
---|---|
Intel Arc A380 |
65,6 |
AMD Radeon R9 290X |
64 |
AMD Radeon RX 6400 |
64 |
AMD Radeon R9 Fury |
64 |
AMD Radeon R9 Nano |
64 |
AMD Radeon R9 390 |
64 |
EVGA GeForce GTX 1650 XC Ultra Gaming |
60 |
Nvidia Quadro P2200 |
59,72 |
EVGA GeForce GTX 1650 SC Ultra Gaming |
59,52 |
EVGA GeForce GTX 1650 XC Gaming |
59,52 |
Note: Commissions may be earned from the links above. These scores are only an
average of the performances got with these graphics cards, you may get different results.
The term pixel fillrate is refering to the number of pixels that the video card is able to generate every second. This performance is achieved by multiplying the raster output units (ROPs) by the clock frequency of the graphics processor unit (GPU).
Texture fillrate performance comparison for this graphics card:
Texture fillrate performance in GTexels/s | |
---|---|
AMD Radeon RX 6500 XT |
180,2 |
EVGA GeForce GTX 1660 Ti XC Ultra |
178,6 |
Nvidia Tesla P4 |
178,2 |
EVGA GeForce GTX 1660 Ti XC Gaming |
177,1 |
EVGA GeForce GTX 1660 Ti SC Ultra Gaming |
177,1 |
AMD Radeon R9 290X |
176 |
Intel Arctic Sound 1T |
172,8 |
Intel Arctic Sound 2T |
172,8 |
Gigabyte GeForce GTX 1660 Ti OC |
172,8 |
Nvidia GeForce GTX 1660 Ti |
169,9 |
Note: Commissions may be earned from the links above. These scores are only an
average of the performances got with these graphics cards, you may get different results.
The term texture fillrate refers to the number of map texture elements (texels) that the GPU is capable of generating per second. This performance is achieved by multiplying the texture mapping units (TMUs) by the clock frequency of the graphics processor unit.
FP32 performance comparison (single precision; float; floating-point 32) for this graphics card:
FP32 Performance in GFLOPS | |
---|---|
AMD Radeon RX 6500 XT |
5.765 |
EVGA GeForce GTX 1660 Ti XC Ultra |
5.714 |
Nvidia Tesla P4 |
5.704 |
EVGA GeForce GTX 1660 Ti XC Gaming |
5. 668 |
EVGA GeForce GTX 1660 Ti SC Ultra Gaming |
5.668 |
AMD Radeon R9 290X |
5.632 |
Gigabyte GeForce GTX 1660 Ti OC |
5.530 |
Nvidia GeForce GTX 1660 Ti |
5.437 |
EVGA GeForce GTX 1660 Ti XC Black |
5.437 |
EVGA GeForce GTX 1660 Ti XC Ultra Black |
5.437 |
Note: Commissions may be earned from the links above. These scores are only an
average of the performances got with these graphics cards, you may get different results.
Single precision floating point format, also known as FP32, is a computer number format that typically occupies 32 bits in PC memory. This represents a wide dynamic range of numeric values that employs a floating point.
List of comparisons:
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List of benchmarks:
FP32 performance
See also:
AMD Radeon R9 290AMD Radeon R9 290X2
Equivalence:
AMD Radeon R9 290X Nvidia equivalent
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Information:
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AMD Radeon R9 290X review
41points
AMD Radeon R9 290X
PowerColor OCAsus DirectCU IIVTX3D X-EditionPowerColor PCS PlusGigabyte 270X WindForce 3X OC
AMD Radeon R9 290X
Why is AMD Radeon R9 290X better than the average?
- Memory bus width?
512bitvs253. 75bit - Texture mapping units (TMUs)?
176vs149.33 - Render output units (ROPs)?
64vs57.68 - PassMark (G3D) result?
6720vs5023.76 - 3DMark Vantage Texture Fill result?
155.5GTexels/svs90.02GTexels/s - 3DMark Vantage Pixel Fill result?
16.8GPixel/svs10.98GPixel/s - PassMark (DirectCompute) result?
2986vs2102.76 - Supported displays?
6vs3.96
Which are the most popular comparisons?
AMD Radeon R9 290X
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Nvidia GeForce GTX 1050
Price comparison
User reviews
Performance
GPU clock speed
1000MHz
The graphics processing unit (GPU) has a higher clock speed.
GPU turbo
Unknown. Help us by suggesting a value.
When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.
pixel rate
35.2 GPixel/s
The number of pixels that can be rendered to the screen every second.
floating-point performance
4.51 TFLOPS
Floating-point performance is a measurement of the raw processing power of the GPU.
texture rate
141 GTexels/s
The number of textured pixels that can be rendered to the screen every second.
GPU memory speed
1250MHz
The memory clock speed is one aspect that determines the memory bandwidth.
shading units
Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.
texture mapping units (TMUs)
TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.
render output units (ROPs)
The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.
Memory
effective memory speed
5000MHz
The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.
maximum memory bandwidth
320GB/s
This is the maximum rate that data can be read from or stored into memory.
VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.
memory bus width
512bit
A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.
version of GDDR memory
Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.
Supports ECC memory
✖AMD Radeon R9 290X
Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.
Features
DirectX version
DirectX is used in games, with newer versions supporting better graphics.
OpenGL version
OpenGL is used in games, with newer versions supporting better graphics.
OpenCL version
Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.
Supports multi-display technology
✔AMD Radeon R9 290X
The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.
load GPU temperature
A lower load temperature means that the card produces less heat and its cooling system performs better.
supports ray tracing
✖AMD Radeon R9 290X
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.
Supports 3D
✔AMD Radeon R9 290X
Allows you to view in 3D (if you have a 3D display and glasses).
supports DLSS
✖AMD Radeon R9 290X
DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.
PassMark (G3D) result
This benchmark measures the graphics performance of a video card. Source: PassMark.
Ports
has an HDMI output
✔AMD Radeon R9 290X
Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.
HDMI ports
Unknown. Help us by suggesting a value.
More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.
HDMI version
Unknown. Help us by suggesting a value.
Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.
DisplayPort outputs
Allows you to connect to a display using DisplayPort.