Rtss rivatuner statistics server: RTSS Rivatuner Statistics Server 7.2.3 Download

RivaTuner Statistics Server 7.3.3 Download for Windows

RivaTuner Statistics Server is a desktop application that provides real-time framerate monitoring and video capture services for graphics card utilities. We’ve also released build 25272 of RTSS, which is a public release. This build is unstable and can be downloaded from the official website.

RivaTuner Statistics Server is a helper application that provides high-performance video capture and monitoring for various graphic card utilities. This tool displays the current framerate of your screen, as well as the various configurations that you have set up. It also allows you to record videos of the action.

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RivaTuner Statistics Server is a utility that provides high-performance video capture and framerate monitoring for graphics card utilities. RivaTuner Statistics Server was initially built to provide a high-quality video capture service for the RivaTuner graphics card utility. It is also a de-facto frame rate monitoring software.

This program features a variety of tools that allow users to monitor various aspects of their games, such as frame time and frame rate statistics. It also collects 3D acceleration usage statistics for all DirectX and OpenGL applications.

Table of Contents

On-Screen Display

The server supports the monitoring of framerate and frame-time statistics for various client applications. The server compiles and displays the statistics in On-Screen Display.

The 3D acceleration

The 3D acceleration statistics server compiles 3D application usage statistics for the clients. The server can then inform the clients about the current state of the applications.

Standalone monitoring solution

The server can display framerate statistics in DirectX and OpenGL applications. It can also be used as a standalone monitoring solution.

External codecs

High-performance custom RTV1 video encoding and native MJPG video capture with built-in external codecs (e. g. x264vfw or Lagarith).

skins and localization

You can customize the skins and localization of the RivaTuner Statistics Server for your own application. You can also create custom text in an On-screen display.

This limitation is not limited

Please note that RivaTuner Statistics Server can not be used with third-party On-screen Display software. This limitation is not limited to our product, but only to prevent the use of their own features and functionalities.

  1. Click the Download button at the top of the Page.
  2. Wait for 10 Seconds And Click the “Download Now” button. Now you should be redirected to MEGA.
  3. Now let the Start to Download and Wait for it to finish.
  4. Once Rivatuner Statistics Server is done downloading, you can start the installation.
  5. Double click the setup files and follow the installation instruction

Follow guidelines step by step to Install Rivatuner Statistics Server on your Windows PC,

  1. First, you need to Download Rivatuner Statistics Server Software for your Windows Computer.
  2. Once you Download the Rivatuner Statistics Server Application, Double click the setup files and start the Installation process.
  3. Now follow the All Installation Instruction.
  4. Once the installation is completed, restart your computer. (It is Better)
  5. Now open the Rivatuner Statistics Server Application from the home screen.

If you need to uninstall Rivatuner Statistics Server that is the best guide for you. You need to follow those steps to safely Remove that all Rivatuner Statistics Server files.

  1. Go to the Control Panel on Your Windows PC.
  2. Open the Programs and Features
  3. Find the Rivatuner Statistics Server, Right-click the Select icon, and press “Uninstall”. Confirm the action.
  4. Now you need to Delete the Rivatuner Statistics Server App Data. Go to the Windows Run Application. (Shortcut – Windows Key + R). Now Type in ‘%AppData%’ and press ‘OK’.
  5. Now find theRivatuner Statistics Server folder and delete it.

Frequently Asked Question

What is RivaTuner statistics server download?

This site is about RivaTuner Statistics Server, which is a helper application for the RivaTuner graphics card utility. It provides high-quality video capture and monitoring for video cards.

How do I get a RivaTuner?

Open the separate RTSS app on your PC and then navigate to the executable. The app comes with a variety of options that will allow you to customize the settings and UI elements.

What is RivaTuner statistic server?

Rivatuner Statistics Server is a high-performance video monitoring and recording server that works seamlessly with most mainstream video card utilities.

Does RivaTuner affect performance?

It’s not quite as severe as it sounds, but there are times when it can still have a minimal impact on the results.

Does RivaTuner reduce FPS?

Scanline Sync is a feature that automatically adds a framerate limit to RivaTuner’s settings. To use it, the framerate limit must be set to zero.

How do I disable RTSs?

You will need to close and then install the RivaTuner program to remove it. After doing so, go to the task manager and terminate the program.

What is MSI Afterburner?

Afterburner is the most widely used graphics card software for Windows. It lets you monitor and control your hardware in real-time.

Does msi Afterburner decrease FPS?

Every game I played when I opened my MSI Afterburner had a massive drop in framerates. It happens when I’m clicking and dragging the mouse, but if I close the afterburner completely then it should go back to normal.

Does RTSS add input lag?

This utility will reduce your system’s input lag by one frame. It’s best if you’re not able to output high framerates and want to avoid screen tearing.

How do I display RTSS?

Go to the settings and check the box labeled “Start with Windows” or “Start minimized”. Make sure that RTSS is enabled to monitor your performance.

Disclaimer

Swiff Player Download for Windows is developed and updated by Guru3D. All registered trademarks, company names, product names, and logos are the property of their respective owners.

What is RivaTuner server?

Statistics can be displayed on the screen or provided to client applications connected to the server. The server provides statistics on the use of 3D acceleration to client applications. Customers can use statistics to determine if any 3D applications are currently running, and apply different hardware profiles depending on that.

What is guru3d RTSS RivaTuner statistics server?

The server provides On-Screen Display support to the client applications. The clients can display any text info in the On-Screen. Display in DirectX and OpenGL applications. The server can be also used as a standalone framerate monitoring solution and display own framerate statistics in the On-Screen Display.Nov 17, 2021

How do I disable RTSS?

You need to close MSI Afterburner (simply exiting the window won’t work if you have it set to always run in the background, you will need to go into task manager to terminate the program). The RivaTuner program will close and then you will be able to uninstall it.Mar 25, 2017

Is RivaTuner safe?

Many NBR users, including myself (see sig) are using RivaTuner with no problems. As Wave said, be conservative in your overclocking. Always rigorously test multiple times after making an adjustment to make sure everything is working properly.May 27, 2007

What does Riva Tuner statistics server do?

Rivatuner Statistics Server (RTSS), which was initially a companion software to RivaTuner, has since evolved into a frame rate and hardware monitor that supports video capture and frame limiting.

Related

Is Guru 3d Safe?

Guru3D is a trusted site.Feb 28, 2015

Related

What is Scanline sync?

Scanline Sync, like FreeSync and G-Sync, is another technology that looks to replace the V-Sync standard. … Unlike other techniques, which work with complete frames as much as possible, Scanline Sync actually allows you to choose a specific scanline, one where screen tearing is near-guaranteed but contained.Mar 5, 2021

Related

What is RTSS?

*Running Training Stress ScoreTM (rTSS) is a trademark metric of TrainingPeaks. The most useful tools to quantify how hard you’re training are those metrics that account for both the volume and the intensity of your running.

Related

How do I disable RTSS in warzone?

Hey guys if you getting this error message just disable your RTSS (RivaTuner Statistics Server) or other similar program. On RTSS you can do it by setting detection level to «none».Mar 10, 2020

Related

Is MSI Afterburner safe?

To be clear, the legitimate Afterburner tool on MSI’s actual website has not been compromised in any way, and «is safe to use. » It’s a nifty utility, too—not only can you overclock your graphics card with Afterburner, but you can also use it to potentially lower your graphics card temperature by tweaking your GPU fan …May 14, 2021

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What are SQL server statistics and why are they important?

  • SQL Server statistics are essential for the query optimizer to prepare an optimized and cost-effective execution plan. These statistics provide distribution of column values to the query optimizer, and it helps SQL Server to estimate the number of rows (also known as cardinality). The query optimizer should be updated regularly.

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How do you create statistics in SQL Server?

  • Statistics will be created when you create an index. They will also be created when SQL finds a column in a predicate that does not have a statistic. AUTO_UPDATE_STATISTICS – This configuration tells SQL Server to go ahead and update statistics when it thinks they are out of date.

Related

What is a statistic in a table?

  • A statistic is a histogram of a column of data in a table. It can be multiple columns, but it is easiest to think about it as a single column. This histogram can be up to 200 buckets. The goal is to count the number of rows that are in each bucket.

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How do I enable statistics update in SQL Server management studio?

  • To set the asynchronous statistics update option in SQL Server Management Studio, in the Options page of the Database Properties window, both Auto Update Statistics and Auto Update Statistics Asynchronously options need to be set to True. Statistics updates can be either synchronous (the default) or asynchronous.

Related

What is a Statistics Server?What is a Statistics Server?

Rivatuner Statistics Server is the de-facto framerate monitoring, on-screen display, and high-performance video capturing service provider for most graphics card utilities out there.

Related

What is RTSs STATISTICS SERVER?What is RTSs STATISTICS SERVER?

Initially designed as a small helper application for RivaTuner graphics card utility, RivaTuner Statistics Server became de-facto framerate monitoring, On-Screen Display and high-performance video capture service provider for other graphics card utilities. We’ve issued RTSS 7.3.1 to a public release.

Related

What is Rivatuner Statistics Server?What is Rivatuner Statistics Server?

RivaTuner Statistics Server is designed to act as a server process, which is running passively and providing different functionality (On-Screen Display rendering, screen and video capture, benchmarking etc) to multiple client applications connected to it (e. g. MSI Afterburner).

Related

What statistics are being collected for the client applications?What statistics are being collected for the client applications?

Framerate and frametime statistics is being collected for DirectX and OpenGL applications. The statistics can be rendered in On-Screen Display or provided to client applications connected to the server. The server provides 3D acceleration usage statistics to the client applications.

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Does Riva Tuner Statistics Server Overlay Impact AMD Radeon Performance?

Using MSI Afterburner along with Riva Tuner Statistics Server Overlay is an amazingly excellent tool for seeing how your system is performing in real time, from CPU utilization to frame times it’s about as hand as it gets.   However, I’ve seen claims of performance impact on Radeon cards when using this program, to the point where there has been talks of dropping support for RTSS over it.   I’ve been just as guilty as others in the past of using RTSS when recording gameplay footage to show the performance differences between Radeon and GeForce cards.  My understanding from the internet is that Radeon is affected whereas GeForce is not.  If this is true then when we see performance comparisons between say a RX 480 and a GTX 1060 what we see is what is happening, but it could be lesser on the RX 480 than what it is capable of in reality.

Thankfully for all of my benchmark testing I’ve never run with any overlay on, even with OCAT I keep the overlay disabled along with all other monitoring software just so that I don’t introduce any possibility of interference.  Today, I’m going to test in a few games and Firestrike if this is measurable and whether it’s an internet myth or there is reality to it.

Testing Methodology

Testing was fairly simple on our GPU test bench.   I decided to go with the RX 480 8GB and the GTX 1060 6GB as their representative of the majority of users out there these days and offer a baseline that is easy to hit.  Higher end cards like the GTX 1070 and RX Vega 56 are a little more fickle about maintaining a constant clock speed through testing.  This is easy to do with the RX 480 8GB and the GTX 1060 6GB as with the Radeon card moving the power target slider in Radeon Settings allows it to stay locked at its boost frequency and the GTX 1060 6GB in all our testing has stayed at 1886MHz over prolonged runs. I did allow for a cool down time between runs and let the cards return to idle temps  Consistency is key here as we’ll be looking for changes in performance.  We are running four different games across various APIs and engines along with Firestrike to see if there is an impact with Riva Tuner Statistics Server on with the overlay and without it or Afterburner running.  And for those curious the GTX 1060 6GB was included as a control to see how this fares on the Radeon competitor to verify whether or not they’re impacted as well.

Test System

Components Z370
CPU i5 8600k @ 5GHz
Memory 16GB Geil EVO X DDR4 3200
Motherboard EVGA Z370 Classified K
Storage Adata SU800 128GB
2TB Seagate SSHD
PSU Cooler Master V1200 Platinum

Graphics Cards Tested

GPU Architecture Core Count Clock Speed Memory Capacity Memory Speed
NVIDIA GTX 1060 FE 6GB Pascal 1280 1506/1708 6GB GDDR5 8Gbps
XFX RX 480 8GB Polaris 10 2304 1266 8GB GDDR5 8Gbps

Drivers Used

Drivers  
Radeon Settings 18. 10.1
GeForce 416.34

UPDATED: Vulkan Results

After running the first few tests we were clued in that there is a pretty noticeable impact on DOOM and Wolfenstein 2 so we had to try that out, and sure enough, yes there was.

Results

Conclusion

So, is RTSS crippling Radeon cards? Not quite, but there is enough of an impact at times to not risk it for quality of results.  In the games we tested it had minimal impact on the averages but half of the time it did impact the minimum .1% numbers outside of the margin of error levels.  This was something I really wanted to look into after seeing some pretty egregious claims of 5% or better floating about the web.  While these games aren’t representative of the entirety of the games that can be played it does show that a level of impact is there, and would likely magnify on higher end Radeon cards like the RX Vega lineup and could skew results and side by side comparisons of competing cards.   We saw no impact on the GTX 1060 6GB other than margin of error so no worries there.  If you’re a Radeon owner and still want the overlay but don’t want to risk performance impact the the built in Radeon Overlay in Radeon Settings is a very valid option.  Part of me wonders if the large swing that some people online have found is from multiple runs with constant core temp increases resulting in lower performance from one run to the next, which is why we allowed for normalized thermals before proceeding and ensuring we ran in a way that clock speeds would stay 100% constant so that the only variable was whether RTSS was engaged and the Overlay present.

Have you found anything like this in your own personal testing? Is this something that you’ve heard about or noticed? Is there anything else like this type of work that you would like to see in the future? Sound off in the comment section.

RivaTuner Statistics Server updated to version 7.

3.4 beta 2 — MIR NVIDIA

Another minor update of the companion utility for MSI Afterburner, RivaTuner Statistic Server, has been released, which received a number of changes and innovations in the intermediate beta version.

The RTSS add-on is designed to display monitoring information on the screen. At the same time, not only textual information is supported, but also graphs and charts.

Version 7.3.4 beta 2 received the following changes:

  • Improved hook engine.
  • Added the WinUI3 Runtime Libraries to the Injection Ignore Triggers list.
  • The injection ignore trigger list can now specify modules that are dynamically loaded by the connected application at runtime. This feature can be used to exclude applications that use lazy loading of WPF/WinUI3 runtimes (such as Microsoft Power Toys).
  • Improved hypertext format.
  • Added support for the new hypertext tag. The tag is designed to display the total frame counter during a benchmarking session.
  • Added support for the new hypertext tag. The tag is intended to specify independent margins for the left, top, right and bottom edges of the layer and supports both positive (inner) and negative (outer) margins, adjustable in incremental pixel units. Margins affect the fill area of ​​a layer’s background and the placement of the layer’s content, you can use margins to achieve layer borders or shadow effects.
  • Increased the size of the internal shared text buffer used to display performance profiler dashboards and scanline synchronization. Previously displaying Performance Profiler dashboards and scanline synchronization at the same time could result in a buffer overflow on systems with a monitor name that was too long.
  • The OverlayEditor.dll plugin has been improved.
  • Added alternative bus clock detection based on MPERF and OC Mailbox for Intel Skylake and newer processors to add support for overclocked BCLK monitoring.
  • A new low-level RTCoreMini driver has been added to the distribution. RTCoreMini is an IOCTL compatible stripped-down version of the full RTCore MSI Afterburner driver that removes the MMIO access functions used for low-level GPU access on legacy graphics cards. The internal HAL now provides CPU monitoring functionality out of the box. Note. We will also be switching to RTCoreMini in MSI Afterurner in the future after some legacy graphics cards (Fiji and older GPUs) are no longer supported.
  • Added layer margin settings to the layer settings dialog. You can now specify independent margins for the left, top, right, and bottom edges of the layer, and use both positive (inner) and negative (outer) margins, adjusted in incremental pixel units. Margins affect the fill area of ​​a layer’s background and the placement of the layer’s content, you can use margins to achieve layer borders or shadow effects.
  • Added support for new xmin, xavg, and xmax variables for data source correction formulas. You can now specify these variables to display the minimum, average, or maximum value for the data source, if desired. Please note that now you can also assign a hotkey in the HotkeyHandler.dll plugin to reset the collected min/average/max statistics.
  • Improved HotkeyHandler.dll plugin.
  • Added a new type of XOR modifier for profile modifier hotkeys. You can use the XOR modifier to toggle the boolean properties of a profile.
  • The location of shared images/videos folders has changed, requesting a way to minimize warnings about access to controlled folders.
  • Added a new «Reset Statistics» preset for the overlay editor hotkey. You can define this hot key.
  • Added profile caching system aimed at improving RivaTuner statistics server startup time.
  • Added process module list dump for system debugging.
  • OpenGL pixel decompression state is now correctly restored by the OpenGL overlay renderer to improve compatibility with older builds of Ryujinx.
  • Now you can press in the RivaTunerStatistics Server window to reread the currently selected profile if you change it manually using some external text editor.
  • One more new variable is available in OverlayEditor correction formulas in addition to xmin/xavg/xmax described above. You can also tell xswa to use the value smoothed with the 8-sample sliding window average. This anti-aliasing formula can be used if you plan to bind the animation to a rapidly changing data source and make the transition of animated sprites smoother.
  • You can now hold when clicking in the OverlayEditor’s Data Sources window to create a copy of the selected data sources, or additionally hold to increment the instance index for the copied data source, if available. This feature can be useful for populating multiple similar data sources, e.g. CPU usage based on PerfCounter for each logical processor instance.
  • Announced Riva Tuner Statistic Server 7.3.4 beta 1
  • RivaTuner Statistics Server updated to version 7. 3.2 beta 5

Announced Riva Tuner Statistic Server 7.3.4 beta 1 — MIR NVIDIA

The new version of the RTSS 7.3.4 beta 1 build 26583 utility has received a huge list of changes that affect both ordinary users who use the utility for monitoring, and professionals who write their own modules for it and interact at a lower level.

RivaTuner Statistic Server control panel

Below are the most important of the changes:

Various compatibility improvements:

  • Various cleanups of the Direct3D12 overlay renderer, both for D3D11on12 and native Direct3D12 renderer implementations, aimed at improving compatibility with the Direct3D12 debug layer .
  • Improved compatibility with applications that use multiple in-game overlays (for example, both Steam and the Epic Games overlay) and use late injection for one of them (for example, Rogue Company, which injects Steam overlay hooks at startup, but uses late injection Epic Games overlay hooks during game creation)
  • The Epic Games Overlay compatibility strategy has been slightly reworked. Now the RivaTuner statistics server disables the IDXGISwapChain1::Present1 hook when an Epic Games Overlay hook module is detected, instead of ignoring nested IDXGISwapChain1::Present1 -> IDXGISwapChain::Present hook calls.
  • Improved compatibility with Direct3D12 applications that use multiple Direct3D12 exchange chains (for example, Prepar3D v5, which uses separate exchange chains for the main game window and vehicle selection window).
  • Improved compatibility with Direct3D9 applications that never use the implicit Direct3D9 device paging chain and only render frames from an additional paging chain (eg Brawlhalla).
  • Improved compatibility with OpenGL3+ applications, using overly restrictive debug checks in retail products and stopping rendering on any OpenGL errors (eg Defold editor).

Improved hypertext parser:

  • Optimized dynamic color attribute recalculation in hypertext parser for overlay layouts containing multiple charts.
  • Added shared memory access timeout for the hypertext parser. The timeout is needed to prevent multiple 3D applications running at the same time from missing overlay updates when they try to access shared memory at the same time (for example, when scanline sync is enabled so multiple 3D applications running start rendering overlays synchronously).

Improved scanline synchronization implementation:

  • Added support for scanline synchronization for non-native resolutions (eg DSR). This feature requires a change in the rule for interpreting a negative scanline index, now a negative index is treated as an offset from the maximum visible scanline index, and not as an offset from VTotal before.
  • Changed the function of clicking on the Alt+ frame rate limit field. Previously it allowed setting a frame rate limit for the refresh rate of the main display, now it sets a frame rate limit for the refresh rate of the display containing the RivaTuner statistics server window. Added support for synchronous flushing of the command queue (enabled by setting SyncFlush to 2) for Direct3D12 applications.
  • Synchronous flushing of the Vulkan command queue is no longer enabled by default, and now also only enabled when you explicitly request it by setting SyncFlush to 2. debug scan string synchronization in addition to display device index.

Improved OverlayEditor plugin:

  • Added extended temperature monitoring support for NVIDIA GPUs to the internal HAL.
  • Added extended support for monitoring CPU temperature, power, and clock speed to the internal HAL. These data sources duplicate the data provided by the MSI Afterburner HAL and additionally provide bus clock, per-CCD temperature monitoring (Zen 2 or newer processors), and efficient CPU clock monitoring. Please note that this functionality is not provided out of the box, it requires a low-level IO driver, which is not included in the RivaTuner Statistics Server distribution. If you want to use the RivaTuner statistics server as a completely standalone solution, you can manually copy the I/O driver from the MSI Afterburner distribution and place it next to the OverlayEditor plugin library, and then unlock the use of the driver for the internal HAL in the plugin configuration file.
  • Updated classic overlay layout to also display VRAM temperature on supported systems.
  • Updated classic and generic layouts to support CPU temperature and power from internal HAL if advanced CPU monitoring is unlocked and GPU to idle, unaffected by background rendering of the editor window.
  • Added alternative data sources «Frame Rate History» and «Frame Time History». These data sources duplicate the data provided by the MSI Afterburner HAL.

Fixed an issue that caused the «Run with Windows» setting to reset after opening the application properties and then closing the application.

Fixed an issue that caused the font overlay to be invisible in some legacy 16-bit full-screen applications (e.g. Quake 3: Arena in 16-bit display mode under Windows 10)

Improved compatibility with 3rd party skins in Alpha Overlay skin composition mode.

Screen display profile added for Prepar3D v5.

Added screen display profile for Brawlhalla.

Added screen display profile for Ryujinx.

The list of profiles has been updated.

You can download RTSS 7.3.4 beta 1 on our website after its official release in a few days.

GamesDirect3DDirectX 12MonitoringVideo CardMSI AfterburnerRivaTuner Statistics ServerUtilities

The freedom to take your computer far beyond standard specifications is the best part of gaming. Whether you’re running into minor hardware issues or want to learn how to use advanced overclocking tools to optimize your gaming setup without having to overclock your components, we’ll show you how to use Riva Tuner Statistics Server (RTSS) to monitor your gaming hardware. performance.

What is RTSS?

RivaTuner Statistics Server was originally an add-on to RivaTuner open source GPU overclocking tool developed for Nvidia GPUs with limited support for ATI/AMD hardware. However, it has now become a standalone tool offering hardware and frame rate monitoring capabilities, with additional support for frame limiting and video capture.

Since then, RivaTuner has been built into almost all major GPU overclocking tools such as MSI Afterburner, EVGA Precision X and ASUS GPU Tweak. This guide is based on MSI Afterburner which comes with RTSS. Here’s what you need to do to get started.

Install and configure RTSS

1. Download the latest stable version of MSI Afterburner bundled with RTSS.

2. Install the tool and be sure to select RivaTuner Statistics Server when you are prompted to select components during installation. Without RTSS, it is impossible to control critical equipment parameters.

3. Open MSI Afterburner and enter GPU overclock settings. Alternatively, you can leave everything as it is with the default settings and go straight to the RTSS setup by clicking on the «Settings» button represented by a gear icon.

4. Click the «Monitoring» tab in the «Settings» window. The tab contains a list of hardware settings related to CPU and GPU.

5. Select the hardware parameter you want to monitor. Make sure the checkmark next to it is not grayed out. Monitoring these parameters takes CPU time, so choose what you need if you’re concerned about RTSS performance.

6. With the desired option highlighted, select the first checkbox under the list of hardware options named «Show on OSD». The drop-down menu next to it allows you to choose whether you want this data to be displayed as text, graphics, or a combination of the two. Repeat this procedure for all parameters you wish to control.

7. Click OK to save these settings. The next time you launch the game, the selected options will be overlaid on the top left corner of the screen.

Customize RTSS

Whether you opened RTSS with MSI Afterburner or by itself, you can customize a lot of things with RTSS itself. Open the standalone RTSS application either through the taskbar or by navigating to the executable on your PC. (You can also search for «rivatuner» through the start menu.)

In the Rivatuner application, you will see many options, such as launch it with Windows, OSD size, etc.

One of the most interesting features is that if you click «Add» in the lower left corner, you can add RTSS profiles for specific programs and applications. For example, I added the Hades game here.

With Hades selected, I can now change various RTSS settings for this game. For example, for games, a good option is to enable the Stealth mode, which will prevent it from interfering with anti-cheating software in online games. At the same time, for other games, you will need to enable the «Custom Direct3D Support» option.

There’s a lot here, so play and customize!

Using RTSS to Monitor Hardware Performance

RTSS has a long list of features and capabilities, but we are primarily interested in the ability to monitor hardware parameters to improve the gaming experience. This includes monitoring numerous statistics including temperature, usage, power, voltage, and clock speed for the CPU, GPU, and memory subsystems. Below are the parameters to pay attention to.

GPU temperature

Monitoring GPU temperature relative to ambient temperature gives you a good idea of ​​the overall health of your graphics card’s cooling system. GPU overheating is a sign that remedial action is required such as cleaning the GPU heatsink and reapplying thermal paste. Monitoring the fan speed to check for correct operation and using aggressive fan profiles can also help.

Modern GPUs tend to remove the ability for users to manually control overclocking and instead base it on thermal headroom. Getting the most out of your GPU is no longer limited to avoiding thermal throttling, but only to keeping the GPU running as cool as possible. Case in point: Nvidia’s Pascal and Turing GPUs provide plenty of extra clock speeds for every five-degree drop in temperature. The Temperature Limit setting is also a great way to see if your GPU is severely degraded due to thermal throttling.

Processor temperature

The same reasons apply to processor temperature. However, CPU clock speed is not as dependent on temperature as it is with GPUs. Thermal throttling is what we are looking for here. Be sure to use the CPU1 temperature control option. This is the exact temperature reported directly from the CPU die. The setting labeled «CPU Temperature» is determined by the software and is not accurate.

CPU and GPU usage

These parameters are extremely important. Depending on how optimized the game is, CPU usage for most gaming platforms will be between 40 and 80 percent. However, if your CPU is at 100 percent, that means it’s a weak link and your GPU is idle, waiting for the CPU to finish its work. In this case, the GPU usage will be less than 100 percent. You will get much better performance by upgrading to a more powerful processor.

The reverse is also true for GPUs. However, under normal circumstances, your GPU should be 100 percent used. Otherwise, it will be a bottleneck due to the CPU.

Memory Usage

This refers to video memory (VRAM) and should not be confused with RAM Usage, which refers to main system memory. Certain game settings such as shadow quality, ambient occlusion, multi-element AA and anything that uses normal maps will require additional VRAM. As soon as the VRAM usage exceeds the maximum amount of installed memory on your GPU, the frame rate will drop catastrophically.

Some rare games, such as new releases in the Resident Evil series, warn of potential memory bottlenecks, but for most other games, it’s critical to keep an eye on memory usage if you’re experiencing sudden frames and/or microreliefs.

Bus usage

Consider monitoring this setting if your frame rate drops drastically without any explanation. Bus usage is the use of the PCIe bus, which is the interface that controls the communication channel between the CPU and the GPU. No existing GPU is capable of saturating a modern PCIe 3.0 x16 bus, so this setting should register low percentages at full load. If the Bus Usage value shows 100 percent, then the problem is with the PCIe bus.

This can be caused by a number of factors, including driver issues, incorrect BIOS settings, and even debris in the PCIe slot or an improperly installed GPU preventing optimal electrical contact between the GPU and the motherboard. This issue is also caused by cheap PC cases with misaligned rear I/O mounts that cause GPU seating issues. This can be further verified by running a GPU information/diagnostic tool such as GPU-Z.

Core/Memory clock speed

Once you know the maximum CPU/GPU and memory clock speeds, any discrepancies in these will be an indication that components are either experiencing thermal throttling or are facing underutilization due to other major problems. This option also helps diagnose memory problems. Memory cooling on most GPUs is weak, so overclockers should closely monitor memory clock speeds for signs of thermal throttling and reduce memory overclocking to prevent damage to the GPU.

No Load / Power Limit

Extremely useful for Nvidia laptop users. This will tell you if there is a problem with the GPU power saving feature. If the load limit is not displayed at low frame rates, the problem is with the GPU. It could be a PCI-E bus or some sort of power saving feature, but at least you know what to fix. Power limitation is important for overclockers. This will show you if the CPU/GPU is throttling because the power delivery subsystem cannot provide enough power to hold the overclock.

No load / power / voltage limit

These nifty monitoring options are a godsend for diagnosing strange GPU behavior and performance issues. No Load Limit basically tells you when the GPU is idle due to no processing load. You know there’s something wrong with your GPU when an idle message pops up during actual gameplay that causes severe framerate drops. For example, Nvidia laptops using a hybrid GPU configuration will reach the no-load limit if the integrated GPU is used instead of the discrete GPU.

Power and Voltage Limit indicators relevant for overclockers. Reaching these limits is a sign that your GPU is being throttled because the power delivery subsystem cannot provide enough power to hold the overclock.

Conclusion

Monitoring the performance of your hardware gives you a clear picture of the overall health of your system, which is critical to quickly and safely diagnose any performance issues and major hardware problems.