Snes hacking: GameHacking.org | SNES

How to Hack an SNES Classic Console to Add More Games

From Starfox to Super Mario World, the Super Nintendo console (SNES) had some of the most memorable games of all-time, and people still want to play them today. Though Nintendo stopped producing its Super Nintendo mini console in 2019, you can still buy the SNES Classic Edition today…if you’re willing to pay more than double its original MSRP of $79. Unfortunately, unless you know how to hack it, you’re still going to be limited to a pretty small collection of games.

When I purchased my very first SNES Classic, I was excited to play the 20 pre-loaded games within the library, which includes classics like Secret of Mana and Donkey Kong Country. Nintendo doesn’t provide an official way to add more titles, but there’s an easy SNES Classic hack that will let you install more games, provided you have the ROMs for them. Note that downloading ROMs even for games that you own or ripping them yourself is a legal gray area at best, so we won’t be getting into that here.  

However, provided you have the content available, here’s a simple way to hack your SNES Classic to add more games to it. And if you’ve got one of the other mini consoles out there, you can rest easy knowing that hacking a NES Classic or Sega Genesis Mini console should be nearly identical.

If you currently own a SNES Classic, these are the items you will need:

  • Micro USB cable – Needed to connect computer to retro mini
  • A PC — to download the software

How to Hack a SNES Console  

1. Download Hakchi 2 CE and install it. Can we explain a tiny bit about what Hakchi is here, and who made it? 

(Image credit: Tom’s Hardware)

(Image credit: Tom’s Hardware)

2. Launch Hakchi. You should see the SNES Classic library on the left side of the program’s screen. These are the games that were originally added to the mini console’s library by Nintendo.  

(Image credit: Tom’s Hardware)

3. Connect your SNES Classic to your PC using your micro USB cable. 

Note: If you plug in the SNES Classic before launching Hakchi, the program will not properly detect your mini. To avoid this, plug in your mini AFTER opening the Hakchi program.

4. Select Install and Repair from the Kernel menu in the top left corner of the screen. 

(Image credit: Tom’s Hardware)

5. Click Yes when asked if you want to flash.  

(Image credit: Tom’s Hardware)

6. Follow the screen prompts. Wait until the rebooting process completes before moving on to the next step. 

(Image credit: Tom’s Hardware)

Please Note: If for whatever reason your install fails or gets corrupted, you can factory reset your mini by selecting Kernel < Advanced < Factory Reset.

7. Click the “Add more games” button in Hackchi and select the ROMs you want to add from your PC’s storage drive. You can do one at a time or hit CTRL + A to select all files in a folder. 

(Image credit: Tom’s Hardware)

After you import your games into Hakchi, all the games will show up on the left-hand side under “New Apps” or “Custom Games”. 

(Image credit: Tom’s Hardware)

8. Click each game title to view or modify its box art, description, and other game information. You can change any of this information to whatever you want and your retro mini library screen will reflect that. Don’t like box art? Change it! Want to change the game title? Go for it! Customization is optional and fun, but not required.

(Image credit: Tom’s Hardware)

9. Select the game(s) you want to import.

10. Click the “Synchronized Selected Game With Mini” button. 

(Image credit: Tom’s Hardware)

A new prompt will appear.

11. Click Yes when asked “Have you already flashed the custom kernel on your mini?” We already completed this step in “Linking Hakchi to Retro Mini”, so the answer is “yes”.

If you see a prompt showing “done,” you have successfully imported your games onto your retro mini! Your imported games should appear on the left side under the category “custom games” within Hakchi.

Image 1 of 2

(Image credit: Tom’s Hardware)(Image credit: Tom’s Hardware)

Test your games on SNES Classic

Now here’s the fun part! Plug in your retro mini to any TV or monitor of your choosing and find your downloaded games under the “Custom games” or “New Apps” folders. Load up each game and see if it works properly. If it works, play ‘til your heart’s content! 

Note: The SNES Classic has 250MB storage space. Each game you add will need between about 0.2 — 6MB, so keep in mind how many games you are adding to the system and how much free storage you have. 

(Image credit: Tom’s Hardware)

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Castlevania — The Last Tear

16 October 2022 8:28PM EST — Update by Sky77

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A brand new Castlevania Hack, all to be discovered with new beautiful graphics, difficulty in the norm almost like the original without hitches and various annoyances … The music and the behavior of the enemies are like the original to regain the nostalgic passion! A well done project, very deep, very nice designer, especially with a lot of patience and effort, for this game !! To all Castlevania fans!!

Check out the TRAILER here: https://www. youtube.com/watch?v=oZ7k4M1XVWA

Play it now: https://www.romhacking.net/hacks/7215/

Sky Flare

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— RHDN Project Page

Pokemon Patched Crystal — Version 3.4 released and more!

14 October 2022 9:09AM EST — Update by UberMedic7

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This is in fact the very first “News” post of this project, untimely so but still very needed.

This is Pokémon Patched Crystal, a “vanilla+” romhack which takes the beloved game and improves on what it already provides rather than replacing features, content and the like.

In short:

  • The entirety of bugs have been fixed
  • All 251 Pokémon can be captured, no trading with friends required
  • The time system has been adjusted so that there’s no short mornings or long nights
  • Th Celebi event has been restored, no more gimmicky glitches to acquire this legendary Pokémon
  • TMs are now infinite use like in later gens
  • All Gym Leaders are available for a rematch
  • Extra Trainer Card page for Kanto badges and all 16 badges are now in color!
  • Game’s clock can now easily be reset by pressing DOWN + B on the main menu, no silly password input needed either!

…and more features which really take an already great game to greater heights for purists and newcommers alike.

For more information regarding this romhack there’s https://uberarchive.net/ or the official forums for players to communicate and provide feedback etc.

Of course, all of this would not be possible in the slightest if it wasn’t for the huge help of the following people:

  • The PRET team and its community which gave others the chance to dig deep into the code of Pokémon games to make these projects a reality and the insanely handy tutorials and documentation of which 90% of this project is based on
  • Rangi, a very talented individual in the romhacking scene of which has given great advice initially and gave the push to start this project
  • ChickasaurusGL, a veteran of looking into Pokémon games and how they work
  • βinary, a “behind-the-scenes” playtester which greatly assisted in the early days of development and more recently on some decisions

…and finally, everyone who is taking an interest and hopefully enjoy this romhack!

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A new Donkey Kong ’94 GB Romhack is here!

11 October 2022 1:05PM EST — Update by CousinCatnip

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Welcome to Donkey Kong: SUMMER

What to expect?

  • Over 25 NEW Levels made by the community
  • Infinite Lives so you can retry forever
  • Trying to get 100% and dominate the High Score

The History of the project:

During the Summer, CousinCatnip holds a Donkey Kong themed marathon and wanted to involve the community in a fresh new project. Over the last few months, they worked hard and this is the result! The project aimed to be a fun experience that anyone familiar with the original can play.

Check out the TRAILER here:
https://youtu.be/LTN0lUDEd6U

Play it now:
https://www.romhacking.net/hacks/7213/

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The Bugs Bunny Crazier Castle released for NES

06 October 2022 11:54PM EST — Update by tygerbug

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It’s a popular NES title, but The Bugs Bunny Crazy Castle has always felt a little lacking compared to its sequels on the Game Boy. There have been hacks which change the levels in this game, but graphically it only has four enemies, most of whom are Sylvester the Cat.

Animator and hacker Garrett Gilchrist, with Bavi_H and SpiderDave, has expanded the cast to twenty-eight Looney Tunes characters, including characters from other Crazy Castle games and characters newly animated for this release (like Marvin the Martian, the Instant Martian, Gossamer, Barnyard Dawg and more). There are also five new cutscenes, and the hack is fully compatible with previous level hack packs.

Graphically, this is Crazy Castle like you’ve never seen it before. It bridges the gap with the Game Boy sequels. Help Bugs rescue Lola Bunny!

Here’s the full character lineup:
Sylvester the Cat, Yosemite Sam, Daffy Duck, Merlin the Magic Mouse
Tasmanian Devil, Witch Hazel, Leprechaun, Beaky Buzzard
Foghorn Leghorn, Barnyard Dawg, Porky Pig, Count Bloodcount
Wile E. Coyote, Road Runner, Gogo Dodo, Mugsy
Marc Anthony, Instant Martian, K-9, Marvin the Martian
Pepe Le Pew, Gossamer, Ghost Kid, Elmer Fudd
Tweety Bird, Henery Hawk, Sylvester Jr., Speedy Gonzales

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— RHDN Project Page

Final Fantasy V Tweaks v2.7 released!

05 October 2022 2:31AM EST — Update by T92

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The version 2. 7 of Final Fantasy V Tweaks has been released!

Changes made for this version:

  • Added a PS1 dash optional patch (Thanks to jtm297 for letting the author know).
  • Added an optional patch to use the GBA version’s font.
  • Added some of Inu’s patches (Some QOL features like L/R scrolling on menus and X to change characters in battle just to mention some) as an optional patch.
  • Buffed Dancer job.
  • Ragnarok and Excalibur are no longer throwable.
  • Removed Power Drink fix, Knives fix, Fractional M and its related patches in order to apply Modoh’s FF5 Weapon Formula Tweaks (Don’t worry, Formula Tweaks has the same effect as the removed patches).

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Breath of Fire IV Uncensored

30 September 2022 10:56AM EST — Update by navarchos

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Breath of Fire IV’s North American and European releases suffered from censorship and cut content. Four scenes were censored, Scias’ speech was altered, and the Identify ability was removed.

This hack restores the four censored scenes. Additionally, it also allows the user to add back Scias’ Identify ability.

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Dragon Warrior — 10x experience and 10x gold

29 September 2022 5:06PM EST — Update by h_guillaume

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This little gem of a hack makes the game almost 10x faster to complete.
The hack is reducing the experience to level by 10 and the gold to purchase items by 10. DW1 Mass Data Editor was used for this change.
Price of inn is not reduced by 10, so it makes it more costly to go in an inn. But the golds from chests will be worth more.
Completing a game of Dragon Warrior in less than 2 hours is very satisfying.

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Small ZAMN 3 is Released!

26 September 2022 7:14AM EST — Update by Zombie101

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Small ZAMN 3 is Released!

This Hack is the hardest in the small ZAMN trilogy. Players start with 1 life and 150 ammo of a random Weapon and 1 of a random item. Players must fight for their survival as there aren’t many healing items and Victims don’t come back easily. However, the bonus levels make up for this as each one has a 1UP somewhere in it and there is a bonus level every 2 levels and they’re filled with lots of goodies to help aid you on your journey. Work your way through 74 levels and fight off Dr. Tongue’s Abominations and put an end to him in this finale to the Small ZAMN series.

Detailed description of features.

  • 74 new levels!
  • Reverse cycling!
  • Random Starting Items!
  • All special secret characters return with new ones! New characters are: Tangle, Whisper, Wave, Bunnie, Milla, Neera, Retsuko, And Droter!
  • New sprites!
  • New animations!
  • New enemies!
  • New point values for Victims!
  • New Victims!
  • Players get hurt much faster than normal!
  • Players have half the life they normally get!
  • New demos!
  • New passwords!
  • Secrets hidden throughout the hack! And more!

Keep a look out for the explorer! He may be trying to show you something!

Enjoy Zombie101.

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Final Fantasy IV Ultima now has updated graphics.

24 September 2022 10:59PM EST — Update by T92

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Final Fantasy IV Ultima now has updated graphics.
The battle sprites, portraits, and enemies’ sprites are now high quality versions of the original graphics.

Thanks to mrBrawndo, T92 and Gedankenschild for their work on the new optional graphical patchs.

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Chill out with Penguin NES hacks

24 September 2022 10:55PM EST — Update by pangenttech

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There’s no shortage of early NES/Famicom games which star penguins. The “Binary Land” penguins were mascots of sorts for Hudson Soft and Nintendo, appearing in Pinball and Family Basic, which caused them to star in countless amateur games and hacks. Konami had a penguin mascot too, in 1983’s Antarctic Adventure (and its MSX sequel), 1991’s Yume Penguin Monogatari, and the Parodius series.

But if you’re after the latest in antarctic entertainment on your NES, Pangent Technologies has the games for you. Brand-new NES hacks of “(Duncan’s) Thin Ice,” “2002 Bomberman,” “Duck Maze,” “Flappy,” “Hunter On Ice,” and “Penguin-Kun Wars,” all starring penguins. Consider it a way to stay cool this season.

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  • News Archive



How to improve the SNES Classic’s lineup of games with an easy software hack – GeekWire

As a general rule, any new media device will, within 24 hours of its release date, be hacked. Sometimes people will just want to figure out how to make the original “Doom” run on anything with a screen attached; other times, it’s to expand your options with a media device.

Nintendo’s SNES Classic is no particular exception to the rule. It’s a small Linux-based device that you can plug into any TV or monitor with an HDMI port, and comes packed with 21 of Nintendo’s greatest hits from the ’90s. They were hard to find around the time they came out, but since then, the hype has died down and the secondary market is flooded with the things.

SNES Classic Edition

Within a couple of days of its original release, there were already homebrew programs that you could use to add games to the Classic’s built-in library. By now, most of the rough edges have been sanded off, and hacking a Classic is an easy, relatively painless process. If you’re like me, you probably think the Classic library has a few serious omissions. (“Final Fantasy III” but not “II”? No “Chrono Trigger”?)

This hack lets you expand the roster of games considerably. (Of course, this assumes that you didn’t “fix” the “problem” by doing something like using a Raspberry Pi to create a platform for every video game ever made. This is more of an intro-level article for people who might otherwise have been unaware that this sort of thing is even possible.)

In order to add a game to the SNES Classic, you’ll first need to get a copy of that game as a ROM image. These files, often simply called “ROMs” online, are made from read-only memory chips, such as those found within video game cartridges. If you still have your old SNES games lying around, as I do, you can use homebrew gadgets like a Retrode to dump your cartridges into ROM format. Nintendo in particular has always insisted that this is the only legal method of using ROMs and emulators, as a backup for media that you already own in a physical format. You can also grab all sorts of public-domain and homebrew games for the SNES at sites like PDROM. (Now you can finally play all those ultra-hard Super Mario World ROM hacks in the comfort of your living room, where presumably there’s more stuff available for you to break.)

Once you have some games to throw on there, the easy-mode way to do this is with Team Shinkansen’s hakchi2 program, available at GitHub. Assuming you have a PC running Windows, download hakchi2, unzip it, and run the .exe file. When prompted, select the appropriate region for your console, presumably the USA/Europe SNES.

Next, click on the Kernel menu and select “Dump kernel.”

At this point, hakchi2 will have some on-screen instructions for you to follow. Use the SNES Classic’s USB power cord to connect it to your PC, hold the Reset button, and turn on the Classic. Release the Reset button after a few seconds–the LED power light on the Classic should not be lit at this point–and if this is the first time you’re soft-modding your system, you’ll need to install a driver now. All of this backs up the SNES Classic’s original information as an .img file in hakchi2/dump/, which will come in handy in case something goes terribly wrong.

Now you can select “Add more games” from the File menu. Select all your ROMs and throw them on there. At this point, you can right-click on the games you plan to add to the Classic and opt to either add your own custom box art or have the program automatically Google for whatever it can find. (This can be a bit dangerous.)

Once your games are on there, push the Synchronize select games with NES/SNES Mini button, and when asked if you want to flash the custom kernel to your Classic, press Yes. Once it’s done, press OK to continue.

The next time you boot up your SNES Classic, there should be a new folder called Other games on your menu.

Select it to find and play the ROMs you added.

And why have I added the notoriously awful Spider-Man & the X-Men: Arcade’s Revenge to my SNES Classic? Because you need to know that this technology, like any technology, can be horribly misused. Don’t let games like this happen to you.

The SNES Classic ships out of the box with approximately 250MB of storage space, and an SNES game can be anywhere from 0.2 to 6 MB. It’s big enough for a personalized “greatest hits” roster, but not enough for a portable SNES archive. You can, however, further modify a Classic to run off of external storage, which remedies that problem.

Further, the Classic is essentially an emulator, and as with any emulator, there are some games that don’t play well or at all on it. The regulars over at /r/miniSNESmods have compiled a Google document that lists what games do and do not run on an SNES Classic, but some tinkering and occasional hex editing has managed to fix many of the holdouts. Just don’t be surprised if your favorite obscure titles don’t run as well on your Classic as you might hope.

In general, this was utterly painless and I was surprised by how easy it was. The SNES Classic is a nice, lightweight, easy-to-use machine, and my only real complaint with it is that the shield on the front of the unit feels really flimsy. It’s a great addition to your library of titles, and is probably the cheapest way in 2018 to get hold of Super Metroid.

Of course, now that I’ve finally gotten around to hacking the thing, we all get to go through the whole thing over again later this year when Sega releases the MegaDrive Mini.

Pumping NES Classic Mini However, they did not even mention that the Russians did it. No, not me, but a man under the nickname madmonkey. I immediately decided to write an application for Windows with a friendly interface so that it could be done in a couple of clicks. In this article, I want to talk in more detail about the essence of «hacking», about how everything works in the NES Mini, and about the difficulties that I had to face.

And yes, I again offer my presentation in two versions: a video and a traditional text article. Who likes it better.

Introduction

NES Classic Mini. She is the NES Classic Edition in the US. A very controversial one. On the one hand, it’s just a Linux emulator, which is only a collection value, and it’s much better to buy some kind of Raspberry-Pi. Even the official website tells us that this is first of all just a good gift for collectors and players, nothing more.

On the other hand, this is still a ready-made solution that has a familiar design, original controllers and works right out of the box on modern TVs, what else does an ordinary user need?

There are many disputes on this topic, but everyone agrees on one thing — there are clearly not enough built-in thirty games. Let the most hits be collected there, but there is really not enough opportunity to add or, which would be logical, to buy other games. Especially for the inhabitants of Russia, where piracy reigned in the 90s, and completely different games were popular with us. Pirates did not bring many hits to us, but they introduced us, for example, to Battle City, which was not officially released outside of Japan, but in Russia it probably became even more recognizable than Mario.

After the release of the console, there were many attempts to fix this situation, I also tried to do it, but my brains and knowledge of Linux were clearly not enough. Yes, I disassembled the console and soldered to the UART pins, but only the Linux console loader broadcasts there. Yes, following instructions from the Internet, I was able to run my own build of Linux on it, but I did not get access to the internal NAND memory in this way.

So this console was gathering dust with me idle, until one fine day a man under the nickname madmonkey hacked the NES Mini. The funny thing is that for hacking you don’t need to solder or disassemble anything. Everything is done by connecting the console via a micro-USB connector, which is intended for power. This is done with the most common micro-USB cable that comes with the kit. The fact is that the NES Mini is built on the basis of the Allwinner processor, and they have the so-called FEL mode, which is used for debugging and flashing via USB. On different devices, this mode can be switched in different ways, and in the case of the NES Mini, you just need to hold down the RESET button while turning it on. Having done this, you can use a special program to read the RAM, write it and run the code for execution.

How does hacking work?

Roughly speaking, there is no protection, except for the fact that most of the NAND is encrypted, but the key lies in the clear in the unencrypted part of the memory. At the same time, you can find the source codes for the bootloader on the official Nintendo website. Yes, under the GPL license, Nintendo is required to post the source codes of its developments. So madmonkey was able to compile the bootloader, load it into the NES Mini’s RAM, run it, read the Linux kernel along with the RAMdisk image, and write it back in exactly the same way. Next is the matter of technology. Madmonkey has come up with a program called «hakchi» that allows you to read the Linux kernel, patch it, and flash it back, eventually allowing you to add your own games.

I immediately became interested in understanding how it works in order to learn something new and, perhaps, somehow improve it. But it turned out to be not so easy. I probably spent the whole day studying his scripts, while snapping and growling at family and friends at the slightest attempt to distract me. But eventually figured it out. For me, it was a discovery that in Linux you can mount one directory on top of another. It is to mount, and not to create symlinks. The games are on a section that is read-only. But at the same time, the NES Mini has a relatively huge partition of 300 megabytes that is writable, in which it stores game saves and settings. The madmonkey scripts create a directory for games on this partition, copy the contents of the original directory there and mount our directory over the original one at an early stage of system boot. As a result, the games folder becomes writable, and the original files remain safe and sound, which is important, and the shell does not notice that the directory has been changed. Similarly, you can replace system files by opening access to the console via UART, which finally allows you to look at the entire file system and facilitates debugging.

What’s inside?

Soon I wrote a simple program that downloads the entire file system via hexdump over a UART wire. This is a very slow process, but I really wanted to see what is there.

As I said, the games are in a special directory, for each game there is a separate subdirectory with a cover, config and the actual ROM of the game. The funny thing is that these ROMs are in the usual «.nes» format, and they are not one byte different from those ROMs that can be easily found on the Internet. You say, “So what? The games are the same, why should they be different?”

Yes, the fact is that the iNES format was developed by pirates who were the first to dump cartridges and write emulators. The header of iNES files uses mapper numbering, which was also developed by pirates. This is where I fell apart. No, of course I understand that Nintendo is easier to download their own games from the Internet than to search somewhere in their archives for cartridge firmware 30 years ago. But I didn’t think they would do that at all. So Nintendo is selling us pirated copies of their own games? Soon I was told that this was practiced on the Nintendo Wii. Yes, and there is already a little hype in the news about this.

Be that as it may, it is only to our advantage. If the NES Mini uses a pirated game storage format, then it can run pirated copies of games from the Internet without much modification. This, again, was done by madmonkey. I still wondered how the NES Mini determines the mapper of the game. At that time it could not have occurred to me that from the pirate headlines.

Development hakchi2

But let’s get back to the fact that I decided to write a simple and convenient program for downloading games to NES Mini. An analogue of the one made by madmonkey, but such that, pardon the pun, even a monkey could figure it out. I have a very hard time with names, and since his program is called hakchi, then let mine be called hakchi2. No matter how strange it may be. I saw the ideal interface for myself like this: on the left there should be a list of games with checkmarks, on the right — the settings of the selected game. At the bottom of the button — add games and flash. So it will be simply impossible to click somewhere in the wrong place or get confused.

As for what’s under the hood, the program does three main things:

  • Dumps the Linux kernel from the NES Mini. To do this, u-boot is loaded into the console’s RAM through the FEL mode, it is given a command to read data from NAND memory again into RAM, and then using the same FEL, the kernel is read from there to the computer.
  • Flashes a modified kernel into the NES Mini. We need only one modification — so that our script is launched when loading, if it exists. Accordingly, this action needs to be performed only once. The process of writing a kernel to NAND memory is carried out according to the same principle as reading, only in reverse.
  • Builds a modified kernel with scripts and games, but does not flash it, but loads it into RAM and executes it. Scripts at the same time mount the necessary partitions, record new games, and then turn off the console.

To disassemble and assemble the kernel, like madmonkey, I use ready-made programs from the Android Kitchen set. That is, I just run other people’s executable files with the right parameters and in the right order.

But the process of reading and writing memory is somewhat more complicated, and here it is better to work directly. There are ready-made libraries, but in C, and I write in C#. Of course, it was possible to write a wrapper for unmanaged code, but I googled the description of the FEL protocol and decided to write my own library from scratch. There is nothing complicated there, and it soon even worked, to my surprise.

To work with ROMs, I used my own ready-made libraries. Empirically, I found out which mappers the emulator built into the NES Mini supports, so that the program immediately eliminates games that will not start. By the way, if you don’t know what the word «mapper» means in this context, read my article about dumping NES/Famicom/Dendy cartridges.

Then I made it possible to change various parameters for games, added the ability to select covers and automatically compress them, added a button to automatically search for covers in Google, at the last moment I decided to add Russian in addition to my crooked English. And in this form, he posted the whole thing on the network, calling it version 2.0. Because «hakchi2».

It seems that I really managed to make everything so that the program can be used without any instructions at all, it remembers whether the user dumped the kernel, whether he flashed the modified kernel, she tells what to do at what moment. And hakchi2 really gained popularity very quickly, despite the fact that many antiviruses cursed at it because of the utilities and drivers in the same archive. Many were afraid to become part of the Russian botnet.

The most interesting problems and tasks

Windows and driver installation

The most difficult problem at the initial stage for me was installing the driver. If I decided to make the program simple, the driver should be installed as easily as possible. I did not want to give users complex instructions or send them to some site to download a separate utility. I’m talking about Zadig.

This is a great application for easy and fast installation of popular basic USB drivers, in our case WinUSB. By the way, I don’t understand why the user needs to perform a bunch of complex actions, and Windows requires the developer to digitally sign when they need to install a driver directly from Microsoft. Fortunately, Zadig is open source, and even with a console version in the examples. I quickly made a simple program out of it, which immediately installs the driver when it starts.

FEL details

Needless to say, how many bugs surfaced at first … Most of all, I suffered with the «pipe read error» error, which occurred at the moment when it was not possible to initialize the device after running the code in memory for execution. However, it did not arise every time, but absolutely by accident, because of which I mistakenly believed many times that I had finally found at least some pattern. But no, the error arose completely by accident. And what bothered me most of all was that if, at the moment when the NES Mini stopped responding to my program, I started the original hakchi from madmonkey, then the console came out of a stupor and continued to work. That is, madmonkey somehow correctly initializes itself, but something is wrong with me. But no matter how much I studied its source codes, I didn’t see anything special there. As a result, I found a program that intercepts and shows USB traffic and started comparing everything byte by byte.

Here is an example of how initialization/verification should be done:

I had a problem exactly in the second step, when receiving a response. For some reason, the data that I expected did not come at all. It turned out that my mistake was that in this case I tried to initialize again, from the very beginning. The program from madmonkey (more precisely, the fel_lib library) in this case repeats, starting immediately from the second step, after which the device starts to respond normally. Some kind of shamanism, but the error disappeared forever.

«LED-bug», as foreigners called it

However, apart from that, I ran into a much weirder bug. This is probably the strangest and most unobvious bug in my entire life. Scripts for copying games at the end of the process turn off the console, so the user must wait until the LED goes out. But so many people complained that the LED does not go out even after half an hour. People on the forums shared their experiences. For some, everything works perfectly, but for some, the LED does not go out. Someone believes that there are different versions of consoles, someone started to work on another computer. Dozens of people tried to find at least some pattern. Again, there were many different illusions, but in the end there was a person who found a 100% correct pattern. At first I did not believe it, but everyone unanimously began to confirm this.

My program does not work when unpacked with WinRAR, but works when unpacked with 7zip. How can this be?

It turns out that some versions of WinRAR do not preserve file attributes during unpacking under certain conditions, and when we build a RAM disk for the Linux kernel under Windows, symlinks must have the “system” attribute. It didn’t even occur to me that the problem was in the archiver, especially since I use WinRAR myself. Soon I added a file attribute check to the program, and the problem disappeared forever. True, under Windows 10, sometimes for some reason it is not possible to change the attributes, but now at least an error is written about this.

Fonts

At this stage, the program was already quite stable, but there were still a number of problems that concerned the console itself and its shell.

I decided to start with fonts. The problem is that the original fonts in the NES Mini contain only the right characters, and the names of many added games were displayed incorrectly.

This task seemed quite solvable at first glance, because right in the directory with the games are the files «title.fnt» and «copyright.fnt», and you just need to edit or replace them. However, not a single font editor agreed to open them, you need to somehow understand what kind of format it is.

Swapping these files causes the text in game titles to become small.

It turns out that the font is raster, not vector, and it contains characters in the form of pictures. If you open the file in a hex editor, you can see that each font contains the signature «BMF» near the beginning.

Googling for “BMF font” led to a site that had both a utility for generating fonts and a detailed description of the format, which I immediately rushed to read. Yes, each file should indeed contain the BMF signature, but at the very beginning of the file. In the case of the NES Mini, there were some other 9bytes, in different files they were different (except for the first byte). I hoped that they were not needed or insignificant, but when changing any of them, the console simply did not start, showing a black screen. It turns out that it is necessary to understand the meaning of these nine bytes. The first one is always one. Then two bytes are some values, then two zeros. Again two bytes — values ​​and again — two zeros. After that, the font data already came. I immediately thought that these pairs are like two 32-bit numbers. I looked at the first one, compared it with the file size, I didn’t see any patterns. Similarly with the second one, but then I decided to add them up and got the exact file size without this header. It turns out that these numbers tell us about the sizes of some sections in the file. I rewinded the file to the value specified in the first four bytes and saw the header of the PNG file.

I pulled it out and yes, it’s a picture with all the symbols.

It is logical, because the program for generating fonts produces several files as output. In the NES Mini, they are simply combined into one. I similarly put together the header and generated font files, uploaded the result to the NES Mini, and the missing characters appeared.

It would seem that now everyone should be happy now, but soon the Japanese owners of the Famicom Mini began to write to me, complaining that they had lost all the hieroglyphs. I politely explained to them that my Japanese language is bad, or rather not at all. But I was not too lazy to tell what I found out and how to generate the font myself. Soon they sent me a Japanese font, and I included it in the distribution.

The scripts have no problem detecting the console region to choose between two fonts. Thanks to the Japanese under the nickname xsnake. Now people have already figured it out and have begun to actively upload a variety of fonts, even Comic Sans is, where without it.

Game controller driver modification

People kept asking for some unrealistic functionality. Many lacked the ability to press the RESET button, that is, to exit the menu without releasing the controller from their hands. I immediately said that it was impossible. I don’t have the emulator sources, there is no way to change the functionality of the buttons, but I soon realized that if I connect the Classic Controller from Wii (they are compatible), which has more buttons, then the HOME button works exactly as an exit to the menu. That is, it is provided in the emulator code. At the same time, the emulator uses the SDL2 library, which is open source, but rebuilding and replacing such a huge library for the sake of such a simple function is somehow not cool. I started looking again at the sources that Nintendo itself provides, and saw the source code for the controller driver there. Yes, this is exactly what you need! The internal code name of the controller, by the way, is “Clovercon”. From the word «clover» (clover). The shell on the NES Min is called Clover in the same way, and the name of the console model itself is CLV-001. I think now everyone understands what this “CLV” means.

The driver code is very simple, and I quickly figured out where to insert just one line:

 if (down && select) home = 1; 

I compiled the driver without any problems, which is surprising, because I am not good friends with Linux, and then I suddenly compiled the kernel module, but I was delighted early. The insmod utility refused to load this module. After a bit of googling, I figured out it was because «vermagic» didn’t match. This is a string within a module that describes the version of the Linux kernel and the options it was built with. This is done tritely in order to make sure of binary compatibility. In short, you need to compile the driver with the same kernel parameters that were used to build the NES Mini kernel. How can I know them? Yes, Nintendo has also posted the kernel sources on their website, but there is no configuration file there. I suffered for a long time, changing a variety of kernel parameters, from the vermagic line it was approximately clear what was missing, or what was superfluous.

However, when the vermagic lines matched and the module loaded, the system refused to respond to button presses. At the same time, it was impossible to debug it, because. kprint in the NES Mini kernel has been cut, as has the dmesg buffer. As a result, I almost gave up, having lost all hope, but I got into the “Kernel hacking” section and started unchecking all the boxes in a row.

Experienced Linux users will probably laugh at me, but in the end, the driver suddenly started working. I achieved my goal, the down + select combination began to open the menu.

True, people soon began to ask for the ability to select a combination of buttons. It would seem, how? After all, they are hardwired into the driver binary, but I just added a text string to the code, from which the driver takes a combination, and before loading it into the console, my program finds this string and changes the values.

 volatile char MAGIC_BUTTONS[] = "MAGIC_BUTTONS:00100100"; 

The main thing is not to forget about the “volatile” directive, so that the compiler understands that the string can change “from outside”, and that it is not necessary to cut out the code for checking it.

All of this would have made a lot of sense if Nintendo hadn’t made the controller cable so short. An extension cord is now a must.

Soon there were people who started asking for turbo buttons. I always considered them to be cheating, which we were accustomed to from childhood, because in Russia almost no one has ever seen the original controllers. And I ignored these requests until they began to come from foreigners. I think there is not much to tell here, just another modification of the driver. Now you can hold select + A or select + B for a second to turn on the turbo on the corresponding button. In the case of the Classic Controller, the X and Y buttons immediately work as turbo A and turbo B.

Overcoming restrictions

As for the limit on the number of games, everything is not entirely clear. The fact is that in the NES Mini you can easily fill in about 97 games, but the saves stop working. And the fewer games in the menu, the more saves you can make, but it’s not at all about the size of the flash memory, there is still a lot of space on the partition. It seems that the shell cannot or does not try to get enough RAM to load all the pictures, because each saved game is accompanied by a screenshot, and if you count the total number of games, the size of their covers, the size of the screenshots, and consider that all this is stored in memory most likely in uncompressed form, a very large number is obtained.

At first I thought I would have to put up with it. Moreover, I have no idea what kind of games you can download there in such quantity, for myself I can hardly get thirty pieces, and half of them are already preinstalled in the console, but the people suffered a lot and asked. And then I remembered that for each game, the config contains the path to the emulator and command line parameters.

So after all, you can run not only the emulator, but also any script, which does not prevent you from running a script that will mount another directory with games, which will look like folders to the user. I tried it — it worked!

In the end, I was able to record as many as 600 games at a time. My program automatically divides them into folders, sorting alphabetically. With this approach, the saves continue to work fully, and nothing slows down. I also want to make it possible to choose the folder tree generation algorithm and the ability to change their pictures, but at that moment I thought it was time to stop and finally make a video about all this, and write this article.

Highlights

During this month, many other miscellaneous features were added, such as support for Game Genie cheat codes and automatic filling in information about games, now I can’t even remember everything.
Many bugs and interesting features were also found.

For example, the console refuses to start if there is at least one game among the games whose name contains an apostrophe and any number in a row. I had to check for it.

Unusual special effects in games are actually epilepsy protection, which is enabled by a command line parameter.

By the way, the built-in emulator has a lot of other parameters, and it willingly outputs them. For some reason, they don’t all work. For example, PAL emulation cannot be enabled with all the desire. And yes, the European version of the console contains the American versions of the games. And the BIOS for the Famicom Disk System is also there, although games for it were only released in Japan. So they run too.

Not many mappers are supported from cartridge games, but all the most popular ones are in place:

  • 0 (NROM) — the simplest games without a mapper, for example Ice Climber, Pac-Man, etc.
  • 1 (MMC1) — many good games, the second most popular mapper.
  • 2 (UxROM — UNROM / UOROM) — games like Castlevania, Contra, Duck Tales, etc.
  • 3 (CNROM) — many simple games, but with a lot of graphics
  • 4 (MMC3) — the most popular mapper, a lot of games
  • 5 (MMC5) is a very complex and most sophisticated mapper, it’s surprising that there is support for it, because there doesn’t seem to be a single game for it in the standard
  • set

  • 7 (AxROM — ANROM/AMROM/etc.) is a simple mapper used by games like Battletoads.
  • 9 (MMC2) — Only used by Punch Out!!
  • 10 (MMC4) — Only used by a few Japanese games
  • 86 — rare mapper, rarely used
  • 87 — rare mapper, rarely used
  • 184 — rare mapper, rarely used

However, they continue to flood me with letters asking me to add support for this or that mapper to the program, not realizing that it does not depend on me. Although in theory it is quite possible to compile another emulator for the NES Mini, I will leave this idea to the smarter people.

Among the original games there is one hidden. More precisely, this is not a game, but production tests, something like a service menu. Perhaps some tricky combination can get access to it without dancing with a tambourine.

Cah5e3 (known in certain circles as a romhacker) has already started to disassemble the emulator file. Fun fact — it contains a message from the developers. More precisely, from a certain captain Hanafuda.

Hanafuda are actually playing cards that Nintendo released in the century before last. Sanchez says that there are pointers to this text, that is, some code uses it. It is possible that this is a working Easter egg.

Another funny thing: if you create a “pixelart” folder in the directory with any game and put any PNG image there, it will be displayed on the background when the console is idle. Here it is better to watch the video from the beginning of the article in order to understand what it is about.

Anyway, the console’s memory is full of different pictures, sounds and scripts that can be edited. So, if you wish, it is quite realistic to strongly pump your console.

Totals

Perhaps this is the first console hack that brings profit to publishers, not losses. After all, they don’t sell games separately, and the console itself is now simply swept off store shelves. It seems that Nintendo was sitting and impatiently waiting for it to be hacked already, and therefore did not make any protection. So I hope they don’t give me a strike. And they won’t sue me, especially since I don’t seem to be doing anything illegal until I distribute games.

upd: I forgot the most important thing. Here is a link to hakchi2 and its source code:
github.com/ClusterM/hakchi2

Top 23 SNES ROM hacks to try

Super Nintendo Entertainment System or SNES is a game console loved by many. Anyone who has ever played Super Mario World or The Legend of Zelda : A Link to the Past knows how charming the visuals, sounds and basic controls can be. Even 30 years after the original release, ardent fans and retro gamers continue to declare their support for this console. Discussing the best games and tools to modify their devices, 9 gamers0238 Nintendo continue to find interesting reasons to return to the old franchise. As for its ROM (ROM) hacks, randomized dungeons, updated sprites, and updated plots are just the tip of the iceberg. If you’re also a curious gamer and want to give it a try, here are the best SNES ROM hacks worth trying.

23 Best SNES ROM Hacks Worth Attempting (23 Best SNES ROM Hacks Worth Attempting)

What are some of the most famous SNES ROM hacks? (What are some of the most famous SNES ROM Hacks? ) Read below to find out!

1. Mega Man X3 Zero Project (1. Mega Man X3 Zero Project)

Many people think that Mega Man X3 is the last great game of the franchise. However, Mega Man X4 and the following versions are excellent in one area: Zero as a playable character (Zero as a playable character) . Project MMX3 Zero (MMX3 Zero Project) explicitly allows you to play as Zero (Zero) in the game. It even goes to the extent of changing the dialogue to include it to keep the plot intact. During boss fights, his Z-Saber ‘s damage is often scaled to keep things fair, as it’s much better to hit certain foes with a melee attack. (melee assault) You won’t be disappointed if you decide to try this polished new twist on best jump-and-shoot game of all time (all-time best jump-and-shoot game) . 2. A Link to the Past Randomizer (ALTTP) allowing you to run the classic TLoZ through the program. It also shuffles key object positions (shuffles key object positions) , such as Master Sword . You can find items like Boomerang in the very first chest you open this way. Or you can wait until you exit the last dungeon. That’s half the fun, right? (That’s half the fun, right? ) Goal of the game shifts (goal of the game goals shifts) from defeating Ganon (Ganon) to clearing each dungeon with found items, which every time provides a unique experience.

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3. Hyper Street Kart Street Kart

There isn’t a single person who hasn’t played Mario Kart on the SNES and feels bad about . (meh.) This is a fun game with exciting tracks and without a doubt the best racing game ever. (racing game) Hyper Street Kart is based on this fantastic game, but all original characters are replaced by warriors from ( substituted all original characters with warriors from Street Fighter) Street Fighter franchise. It doesn’t end there; the game’s aesthetic was also replaced with that of Capcom’s classic action movie. It also features some brand new tracks developed by the franchise.

4. SMW2 (4. SMW2)

Yoshi’s Island is undoubtedly one of the most famous games of our time. If you are one of those who prefer SMW2 to the original, SMW2+ is for you. It introduces 54 additional stages into the game. (54 additional stages) Since the developer is familiar with the original game, they were able to recreate the same level of quality and sophistication as the original Yoshi’s Island (same level of quality and sophistication as original Yoshi’s Island) ROM (ROM Hacks) , it allows you to play cute green dinosaur without having to look after him. Instead, you can try to get the lost chickens back. (reclaim your lost chickens. ) The story is told through a series of custom-cut scenes and narration ( custom-cut scenes and narration) that weave the experience together in a surreal yet humorous manner. This may be a difficult game. But with Yoshi’s patience and egg-throwing skills, you’re sure to enjoy the challenge these polished levels provide.

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6. Metroid Super Zero Mission (Super Metroid)

If you like both Super Metroid and Metroid (Super Metroid and Metroid) on SNES and GBA (SNES and GBA) this mix of (mash53) 902 will be perfect for you . It turns the stylistic changes that made both of these games so successful into a new high-end experience. This hack is like any good Metroid game (Metroid game) , encourages experimentation (encourages experimentation) and offers challenging but fair puzzles. (offers difficult yet, fair puzzles.) If you are an experienced player who likes retro games, you will have the opportunity to show off your skills from time to time. Since it was designed for the average person, there is no need to worry about its complexity or technical complexity (difficulty or technicality) .

7 Return to Dinosaur Land (SMW) hack) , which serves as a worthy successor to SMW (worthy successor to SMW) . You will completely forget that this is an unofficial release because focuses on level 9 design0239 (focus on level design) rather than changing the plot or adding fancy graphics. Ice & Water levels (Ice & Water levels) are some of the most creative additions to the game. They change during the game as you progress through each level. All of these improvements have been masterfully executed. It’s moderately difficult, but not to the point where you have to replay each level 20 (level 20) times or give up. This game can be completed SNES ROM . He follows Magus (follows Magus) as he seizes power in Kingdom (Kingdom) Zeal . (Zeal) After being sent back to 12,000 BC, he appears just after the first battle in the original Chrono Trigger . You will be able to go through events such as when he seduces the queen (Queen) or when he silences his opponents to become great prophet (Prophet) . There are two chapters in total (just two chapters long) , but this is a fantastic addition. (fantastic add-on) to the original series. This not only greatly expands the plot, but also allows you to better relate to the dark magician.

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9. Secret of Mana (9. Secret of Mana)

At one time, the method of delocalizing Japanese games for international release has always been haphazard. Western listeners were often treated as useless and unable to understand complex narratives. Secret Mana was one of the victims of censorship and (censorship and lack) disrespect for original content. This resulted in poor translation, at least on SNES . Thus, it became an example of bad practice common at the time. Hence (Hence) , one of the best hacks SNES ROM will help solve this problem. Improves the quality of translation (improves the quality of translation) and corrects flaws in the American release (corrects flaws in the American release) , including title screen background . (title screen background) .

We truly believe that no one should ever play the original game without this patch as a sign of respect to the developers of the game.

10. Super Metroid Redesign (10. Super Metroid Redesign)

Super Metroid Redesign is without a doubt one of the most iconic and well received hacks for 2 retro platform 9025 ) . It showcases a much larger world Zebes filled with new secrets to discover, (new secrets to discover) and new obstacles to solve (new obstacles to solve) . With increased difficulty as a key feature, the range of this hack is much deeper. It introduces new objects and abilities (new objects and powers) , and changes the game physics. Thus (Thereby) , an attractive seamless gaming environment is created (seamless gaming environment) . Give it a chance and let us know what you think!

11. Flame of Eternity (11. Flames of Eternity)

Flames of Eternity is considered the most innovative Chrono Trigger hack (Chrono Trigger hack) to date. He tries to reduce the distance between Chrono Trigger & Chrono Cross (reduce the distance between Chrono Trigger & Chrono Cross) . More than enough content to fill a whole new game. The time and the effort (time and effort) spent on its development are staggering. Fresh sprites (Fresh sprites) , new scenarios (new scenarios) , there is a lot to explore in this amazing hack. This directly puts you in command Magus (Magus) shortly after Kingdom Zeal (Kingdom) falls apart (Zeal) . game hasn’t been completed yet (hasn’t been completed yet) . As is often the case in online communities, the lead developer may have disappeared.

12. FFVI: Return of the Dark Sorcerer

FFVI: Return of the Dark Sorcerer follows in the footsteps of our previous installment. This is a brand new game based on FFVI engine (FFVI engine) and using most of its resources. It has original plot, new characters and enemies (original plot, new characters, and foes) . He also presents cameos from other 9 franchises0239 (introduces cameos from other franchises) such as Disgaea Explosive Penguin Prinnis (Prinnys) . The inclusion of the new difficulty level (difficulty range) and the ability to run around the world map (world map) are some notable graphical improvements over the original FFVI .

Read also: (Also Read:) How to use MAME 9023 SNES ROM in the game. Its initial Western release, like many other games for SNES ‘s , was heavily censored and changed to appeal to a younger generation. This assumption was based on the idea that video games are only for children. This hack combines the efforts of a number of fan-made translators to create a version that is more authentic than the original translation (more authentic than the original translation) , plans to conquer the planet from there. Of course, Mario (Mario) has to go through a huge number of brand-new stages (vast array of brand-new stages) , defeat Koop King’s minions and finally save his beloved emperor. The polished nature of the title and improved graphics (improved graphics) help establish new gameplay including wall jumping (wall-jumping) and many secrets. Get a copy to see what all the hype is about.

15. Hyper Metroid (15. Hyper Metroid)

The term «Hyper» means more than «Super» (higher level of intensity than Super) . This is the guiding principle of this incredible adventure. It completely changes the game, not only adding some new obstacles (several new obstacles) to Planet Zebes , but also giving the game a much deeper plot (much deeper plot) . Hyper Metroid also has a complex weapon system, (complex weapon system) which is unlike anything else used in other hacks. This works exceptionally well for fast-paced gameplay (fast-paced gameplay) . This is much more difficult ( lot more difficult) than the original version. Since it was created keeping a reasonable learning curve (learning curve) in mind, so you can try it even if you are just a beginner.

16. Earthbound Halloween Hack (16. Earthbound Halloween Hack)

phenomenon (worldwide phenomenon) Undertale . The result was Halloween Hack , which is widely regarded as one of the most disturbing and traumatizing hacks (most unsettling and traumatizing) SNES ROM . Trust me when I say that this is not an exaggeration. This game is twisted ( game is twisted) to level Silent Hill . It offers well-crafted plot (well-crafted plot) and introduces Song Megalovania for the first time.

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17. Oh No! More Zombies Ate My Neighbors

Oh no! More Zombies Ate My Neighbors (Ate My Neighbors) is a ROM (ROM hack) hack that introduces 55 new levels (55 new stages) into the classic zombie killing game while keeping this is the charm of the original. It functions like unofficial sequel with excellent quality (unofficial sequel with excellent quality) . More objects, new monsters and expanded multiplayer options will help to breathe new life into this game. It’s a real blast, especially if you liked the first one.

18. Parallel Remodel
(18. Parallel Remodel
)

This is another of the best SNES hacks ROM built on parallel worlds (Parallel realms) . The gameplay has been completely redesigned in the original Parallel Worlds . It had modern graphics (modern graphics) , new plot ( new plot) and actually a new game. Parallel Remodel is a rebalanced version of Parallel World (re-balanced version of Parallel World) s that reduces some of its notorious complexities.

19. Super Ghouls and Ghosts (19. Super Ghouls n Ghosts )

The original Classic is infamous for its insane difficulty levels; often appears in lists of the most difficult games. Including some new gameplay features, this ROM hack (ROM hack) implicitly solves this problem. Weapon collection (Weapon collection) and replacement with L/R controls, degraded armor (degraded armor) instead of disappearing armor and other improvements make the game a bit easier (simpler & easier to beat) . 20. Final Fantasy III — Final Fantasy IV Enhanced Edition Final Fantasy III for gamers at USA (USA) . Basically, it’s massive collection of 9 game patches0239 (massive compilation of gameplay patches) fixes a number of glitches in the original version. Too many modifications to mention, but if something was broken in Final Fantasy III , this ROM hack (ROM hack) most likely fixed it.

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, it quickly became a cult classic among J-RPG fans. The original game was designed in sweet Christmas theme with improved graphics (sweet Christmas theme with improved graphics) . This hack rom (ROM hack) won 2003 Hexmas Hackfest .

22. Secret of Evermore: 2 Player Edition (22. Secret of Evermore: 2 Player Edition)

Secret of Evermore ) of Mana (Mana series) , which was one of the most successful J-RPG series at the time. It didn’t live up to the expectations placed on series Secret of Mana (Mana series) . Also contributing to the general dissatisfaction was the lack of support from the two players. This ROM hack (ROM hack) tried to fix this by allowing two players to play at the same time (allowing two players to play at the same time) .

23. Super Mario Kart (23. Super Mario Kart)

This ROM hack adds new stages and textures to classic ( new stages & textures) racing game (racing title) karting game . With Kirby (Kirby) as a featured player, the actual gameplay was barely affected by this (ROM hack) ROM hack. This is mainly due to graphical improvements. Alternative routes have been applied to most of the original courses, adding a whole new dimension to the game.

Frequently Asked Questions (FAQs)

Q1. How does ROM hacking work? (Q1. How does ROM hack work?)

ROM hacking (ROM hacking) features of a computer game (computer game) by editing the game ROM image or ROM disc (editing the game ROM image or ROM disc) . Once such coding is completed, it is usually hosted on Internet (Internet) so that anyone can download it for use on an emulator or console.

Q2. Can I play ROM hacks on 3DS? (Q2. Can I play ROM hacks on 3DS?)

Yes, in most cases you can. Since not all types are supported ROMs (ROMs) , you will need either flash (flashcard) card or hacked 3DS (hacked 3DS) before you can play ROM on it.

Q3. What are some of the best Super Mario World ROM hacks? (Q3. What are some of the best Super Mario World ROM hacks?)

  • Two-player SMW co-op mission
  • Banzai Mario World
  • Brutal Mario
  • Item abuse 3

Q3. What is a Mario hack? (Q3. What is a Mario hack?)

Super Mario World ROM hacks use most of the same mechanics as the original game, as well as adding and forcing the use of bugs to progress through the level. Their hackers are known for pushing the limits of human skill and using some perfect tricks that would otherwise involve trial and error methods (trial and error methods) in gameplay.

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SNES ROM Hacks (SNES ROM) is a great way to unleash the full potential of gamers and test their skills. We hope you enjoy these 23 best SNES ROM hacks worth attempting that we have compiled for our readers. Please continue to leave your suggestions and opinions in the comment box, (comment box) so we can improve and meet your needs.

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Snes emulators — about.rick.ru homepage

I tried to write an introduction for a hundred times — in vain, so I’ll start right on the topic. Anyone can run any game on their computer from various consoles (Dandy, Sega, SNES and others, with the exception of SP, SP2 disk consoles). To do this, you just need a console emulator and ROM (a cartridge presented as a game file, or a simple game disc (SP, SP2)). That’s basically all, play, remember the good old days when you played Super Sonic or Mario all day long, I don’t talk about Tanks 🙂 If you wish, you can connect the joystick to your computer and then forget about everything 🙂 Games from consoles take up little (for 16-bit consoles), on average from 1 to 5 MB, so downloading a game from the i-net is not a problem! Well then. I hope that the introductory part turned out. Let’s start with two elements, namely the emulator and the game itself.

Game emulators

And so! What exactly is an emulator? Emulator — a program on a computer that emulates consoles, such as Dandy, Sega, SNES, etc. What is the difference between a console and an emulator? Prefix — connects to the TV and in order to play it, you need to insert a cartridge into it. Emulator — is installed on the computer as a simple program, starts and opens the game you need, the so-called ROM. The main advantage of the emulator: OH FREE , and the prefix costs money, and the cartridges too, but everything is free on the computer (but do not forget that to some extent this is illegal) 🙂 The big advantage of emulators is that at any moment of the game you can save (save ) change control, hack a toy for money, etc. In general, games on emulators run faster. playing on the keyboard is much more convenient than on the joystick (purely my opinion). So, I introduced you to a few emulators, now let’s move on to a specific program — the Super Nintendo emulator — ZNES

ZSNES

N and in my opinion, this is the best emulator that there is. Firstly, it is not very demanding on the system, it can run under three operating systems: DOS, WIN, LINUX. Secondly, it supports almost all ROMs. Thirdly, it is very stable, has many useful functions.

And so! If you decide to download it yourself, then go to this site: www. zsnes.com and download the version that suits you. For example, I always download the latest version of ZSNES for WIN. In the meantime, keep reading on. Now I will introduce you to him 🙂

P to start You just have to get used to it. So don’t delve into all the ZSNES features. I will explain to you simple functions.

In you opened the top menu: GAME, what you see there:

  • Load — if you click here, a window will open in front of you, in which the contents of the current directory will be displayed, if you don’t have any games yet then download at least one. And if the games are already downloaded, then just click on the game and download it!
  • Run — run a game that is already running in memory… I don’t quite understand the meaning of this button…
  • Reset — You play, you play, but nothing happens … We decided to start again. Click on Reset and the game will restart
  • Save state — save the game! This feature pleases me the most in all emulators 🙂 You can save directly from the game, just press F2
  • Open state — Open a saved game! Here you can also open a saved game without leaving the menu, just press F4
  • Pick state — Select a slot to save. There are 10 of them in total. Why is this needed? Well, for example, you saved to slot 0, and here you still need to save without changing slot 0. Just change slot 0 to another, for example 1, and save!

R Before starting the game, it is recommended to enter the very important «Config» menu. In it you can configure up to 5 types of «virtual joysticks» (INPUT #1..5), set the necessary options, adjust the sound and image. I advise you to pay special attention to the latter, because. The «engines» that are installed in ZSNES can greatly improve the picture in the toy, although it all depends on the settings.

In from, perhaps, the most important functions of each emulator! Now let’s move on to games, i.e. ROM’am

ROM’s

With games, everything is simpler! Just download and upload in the emulator! For games on the SNES, the extension is typical: *.smc or *.sfc . The question remains: what to play and where to get games? If you have never played Super Nintendo before, then I think that you will find many interesting games on the site http://pristavka. kulichki.net/index.php?step=snes&step2=top&how=20 — a site dedicated to games and emulators. When you click on the link, you will immediately be taken to the list of the most popular SNES games. And if you have already played Super Nintendo, then follow this link to the same site, but in the section with a list of all games, in alphabetical order: http://pristavka.kulichki.net/index.php?step=snes&step2=roms .

And in general, just go to the site http://pristavka.kulichki.net/ there you will find a lot of interesting things! The whole site is dedicated to different emulators, from NES to Sony Playstation and Nintendo 64!

X I would like to advise you another excellent site www.cherryroms.com/. Unfortunately, it is not in Russian, but I hope you will not have any problems because of this! The site is just studded with excellent ROMs, eat — I don’t want to 🙂 There is one thing but … Without registration, you will not be allowed to download the toy you like.

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