Titan v flops: NVIDIA TITAN V Specs | TechPowerUp GPU Database

Nvidia’s New Titan V Pushes 110 Teraflops From A Single Chip

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Updated12/8/2017, 2:45pm PT: Added credit for spec table

Nvidia announced a new Titan-class GPU that puts the previous model to shame. The company put the power of its GV100 Volta GPU into a desktop-class graphics card—for science!

Nvidia’s new Titan V offers an unprecedented level of computing performance in a single graphics card. The company said that the Titan V produces 9x more performance than the Titan Xp in deep learning compute tasks.

The Titan V features Nvidia’s GV100 GPU, which debuted earlier this year in the Tesla V100 data center card. The GV100 GPU is fabricated on TSMC 12nm FFN high-performance manufacturing process and boasts a massive 815mm2 die with 21.1 billion transistors. The chip features 5,120 Cuda cores for traditional GPU compute power,and 640 Tensor cores for deep learning. The Cuda cores and Tensors cores all operate at 1,200MHz with the potential to boost to 1,455MHz.

The Titan V cards also include 12GB of 1.7 Gb/s HMB2 memory that operates on a 3,072-bit memory bus and provides 653 GB/s of memory bandwidth. Nvidia said that the card also features a new combined L1 data cache and shared memory unit, which “improves performance while also simplifying programming.”

The Titan V’s Volta architecture also offers independent integer and floating-point data paths, which enables the GPU to handle workloads that require both computation and addressing calculations with better efficiency than previous GPU architectures could.

“Our vision for Volta was to push the outer limits of high performance computing and AI. We broke new ground with its new processor architecture, instructions, numerical formats, memory architecture and processor links,” said Jensen Huang, Founder, and CEO of Nvidia. “With TITAN V, we are putting Volta into the hands of researchers and scientists all over the world. I can’t wait to see their breakthrough discoveries.”

Comes With Software

Nvidia emphasized that the Titan V is meant for scientists and researchers. The company said that anyone who purchases a Titan V graphics card would be granted access to “Nvidia-optimised deep learning frameworks, third-party managed HPC applications, Nvidia HPC visualization tools, and the Nvidia TensorRT inferencing optimizer.”

This One’s Not For Games

Nvidia’s Titan series graphics cards were never meant for gamers. The cards are meant for scientists who can use the advanced computational capabilities of Nvidia’s graphics hardware. Though Nvidia doesn’t market the Titan directly to consumers, that doesn’t stop gamers with deep pockets from picking up the best GPU money could buy.

With the Titan V, gamers likely won’t be as enticed to drop one into their PC. The cards boast incredibly high Tensor compute performance, but it’s unclear how that would translate to gaming performance. What’s more, Nvidia isn’t asking $1,200 for the Titan V as it did with the Titan X, Titan X pascal, and Titan Xp. The Titan V is available now and you can order them directly from Nvidia’s website, but this time around, Nvidia is asking for big bucks for the Titan-level card. If you want a Titan V, get ready to pony-up a whopping $2,999. That’s Titan Z territory, but the Titan V doesn’t include two GPUs as the Z did.

Spec Table Credit: AnandTech

Swipe to scroll horizontally

Product Titan V Tesla V100 (PCIe) Tesla P100 (PCIe) Titan Xp
CUDA Cores 5,120 5,120 3,584 3,840
Tensor Cores 640 640 N/A N/A
Core Clock 1,200MHz ? ? 1,485MHz
Boost Clock(s) 1,455MHz 1,370MHz 1,300MHz 1,582MHz
Memory Clock 1. 7 Gb/s HBM2 1.75 Gb/s HBM2 1.4 Gb/s HBM2 11.4 Gb/s GDDR5X
Memory Bus Width 3072-bit 4096-bit 4096-bit 384-bit
Memory Bandwidth 653 GB/s 900 GB/s 720 GB/s 547 GB/s
VRAM 12GB 16GB 16GB 12GB
L2 Cache 4.5MB 6MB 4MB 3MB
Half Precision 30 TFLOPS? 28 TFLOPS 18.7 TFLOPS 0.19 TFLOPS (1/64 rate)
Single Precision 15 TFLOPS 14 TFLOPS 9. 3 TFLOPS 12.1 TFLOPS
Double Precision 7.5 TFLOPS? 7 TFLOPS 4.7 TFLOPS 0.38 TFLOPS
Row 12 — Cell 0 (1/2 rate) (1/2 rate) (1/2 rate) (1/32 rate)
Tensor Performance (Deep Learning) 110 TFLOPS 112 TFLOPS N/A N/A
GPU GV100 GV100 GP100 GP102
Die Size 815mm2 815mm2 610mm2 471mm2
Transistor Count 21.1B 21.1B 15.3B 12B
TDP 250W 250W 250W 250W
Form Factor PCIe PCIe PCIe PCIe
Cooling Active Passive Passive Active
Manufacturing Process TSMC 12nm FFN TSMC 12nm FFN TSMC 16nm FinFET TSMC 16nm FinFET
Architecture Volta Volta Pascal Pascal
Launch Date 12/07/2017 Q3’17 Q4’16 04/07/2017
Price $2,999 ~$10,000 ~$6,000 $1,299

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 Kevin Carbotte is a contributing writer for Tom’s Hardware who primarily covers VR and AR hardware. He has been writing for us for more than four years. 

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Reddit — Dive into anything

I have seen a LOT of people justifying the price gap of the 3090 by buying into the «Titan replacement» or «Titan class» marketing speak of Nvidia.

This is not the case and I want to explain why and also give my opinion of why we are here now.

First let’s start by clarifying what a Titan card is:

Titan cards are the biggest, baddest consumer die but without the consumer software limitations.

Some of the limitations include:

  • no access to NGX

  • artificial limitation to «non pro» drivers with shit opengl performance

  • and more importantly: artificial limitation to half-rate on the tensor cores for FP32 Accumulate (ie, the actually useful part for Deep Learning)

  • not much vram

  • some other niche features like P2P DMA etc

Usually the Titan cards are on the biggest X102 silicon with cut-down version of X102 being reserved for the Ti card. (cut down both in silicon and gimped in drivers).

With the 3090 we indeed have a big GA102 die and lots of vram. So it’s titan class, right ? Well…

  • The 3090 has no access to NGX

  • The 3090 has no access to certified pro drivers

  • the 3090 is gimped to half-rate tensor operations. (confirmed here)

Performance-wise this has HUGE implications: if one looks naively (ie by believing nvidia) at the Tensor flops of the 3090 you would think the 3090 is FOUR TIMES faster than the 2080 Ti, wow that’s awesome ! Except:

  • Nvidia quietly quotes Tensor flops with structured sparsity, this is quite sly as this means those flops are only attainable when your matrices are 4:2 sparse (ie at least 2 zeros per 4 elements). That’s never the case for training. So from the get-go the dense Tensor flops are half what nvidia quotes

  • The Tensor cores are gimped for FP16 MUL + FP32 acc to half rate in software. So yet again half the performance.

The 3090 has the exact same performance in dense Tensor operations as the 2080 Ti. Not quite Titan class eh ?

So the only advantage the 3090 has in practice over the 3080 for research is the VRAM. That’s already a big pro but not a 800$ pro.

So here is why I think we are in this situation: Nvidia didn’t design this GPU to be a 3090/3080. It was decided in a rush last minute.

What I think the plan was :

3070 8Gb (GA104) > 3070 Ti 8/16Gb dual variant (GA104) > 3080 8Gb (GA104) > 3080 Ti 10/20 Gb dual variant (GA102) > Titan 24Gb (GA102)

Then Nvidia got infos that placed the RDNA2 16Gb «Big Navi» GPU just above the big GA104 (3080) die. An nvidia flagship with less performance and less vram than AMD. Not something Nvidia could tolerate. So they shifted the whole stack to the left and saved money on VRAM. So now the 3080 is above Big Navi in perf, still less VRAM but eh whatever we still win, here are reviewer tools to measure how much we win.

  • This explains why Jensen presents the 3080 as the flagship when the numbering clearly says it isn’t.

  • That’s why we had rumours of 16 / 20 Gb variants that are nowhere to be found and don’t make sense in the stack.

  • That’s why there is a HUGE price gap between the 3080 and 3090 yet a tiny silicon gap.

  • That’s why there were rumours AIB weren’t allowed to bench the GPUs: Nvidia wasn’t sure what die went where.

  • That’s why there are SO MANY 3090 AIB designs when AIBs shouldn’t care about the 3090 and only the 3080 and (missing) 3080 Ti.

That’s also why nobody can understand how a 3080 Ti is supposed to exist given the silicon.

what happened to Titan — Blizzard’s massive MMO — DTF Games

The story of one of the most mysterious canceled games in history.

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In the history of Blizzard, there were enough canceled projects: take at least Warcraft Adventures: Lord of the Clans or action StarCraft: Ghost. However, Titan stands out among them, an ambitious MMO that was supposed to attract even more players than World of Warcraft.

Work on Titan began in 2007, with over 100 people working on the game at its peak. But it was canceled after six years of development, and the finished developments formed the basis for Overwatch. For all this time, not a single video or screenshot of Titan has hit the network, but some information can still be found.

We tell everything that is known about Titan and the reasons for its cancellation.

Development progress

The first hints of Titan were found by fans in late 2007, when Blizzard’s website posted a lead 3D artist for a «Next Generation MMO». Players immediately began discussing the news on the World of Warcraft forums, and it received publicity in the media.

Blizzard’s community manager soon confirmed that the studio was indeed expanding for a new game. He clarified that it was not about an add-on for WoW, and that was the end of the official information. The public wondered what the project might be about: discussions included versions of MMOs based on StarCraft or one of the old franchises — The Lost Vikings, Blackthorne.

World of Warcraft

Blizzard started talking about the new MMO publicly in 2008. Studio CEO and co-founder Michael Morheim assured that the game would not be a sequel to WoW and would be noticeably different from it. According to him, Blizzard was not going to replace one MMO hit with another and hoped that there would be a place in the market for both games.

Meanwhile, WoW game director Jeff Kaplan joked that the setting of the next game would include sci-fi, near future, post-apocalypse, and history. The head of Activision, Bobby Kotick, in turn, mentioned in 2009 that the game would be aimed at a «wider audience» than WoW. At that time, the project did not have a working title.

Michael Morheim

It appeared in November 2010, when a document showing Blizzard’s release schedule for the next five years was found online. Thanks to the «leak», the public learned that the studio planned to release a new MMO codenamed Titan in the fourth quarter of 2013.

The same document stated that Diablo III would be released in late 2011 and would receive several expansions over the course of a couple of years after release. The studio had similar plans for StarCraft II. The leak also mentioned that a WoW movie would appear in 2012.

The Roadmap turned out to be rather inaccurate. So, the film adaptation of Warcraft was released only in 2016, and Diablo III launched in May 2012 — six months later than the designated date. By the way, the leak happened because of the Chinese division of Blizzard, whose general manager soon resigned. In 2011, the developers began to mention the mystery game again in interviews.

The media shouldn’t have heard about Titan. This is a new generation MMO, and we started talking about it in order to attract new developers — the best in the entire industry.

Frank Pierce,

co-founder of Blizzard

In February, Michael Morheim revealed that Titan was being worked on by experienced MMO developers who had been involved in WoW for several years. He reiterated that the game is fundamentally different from World of Warcraft, and it is quite expected that it will be possible to play with friends or guildmates.

Blizzard’s COO Paul Sams also mentioned the experienced team, promising that Titan would «blow the players out». In March 2011, according to him, the developers were already playing the new MMO with might and main, and they really liked it. Moreover, Sams hoped that the game would be relevant even 20 years after the release.

World of Warcraft

More encouraging news about Titan came from Blizzard game designer Rob Pardo in September 2012. He noted that work on the game was carried out for about four years, and at that moment more than 100 people worked on it. According to Pardo, Titan was in the middle of development, so from the outside it seemed that everything was fine with her.

Cancellation and rethinking

Everything changed in May 2013, when rumors surfaced that Titan was restarting development and that 70 developers were being pulled from the project. A Blizzard spokesperson quickly commented on yet another «leak», noting that the authors need to make major design and technical changes to the game. That’s what the rest of the team did.

Titan concept art posted by artist Chris Xia

In August of the same year, Morhaime made it clear that Blizzard was rethinking Titan: for example, the studio planned to abandon the subscription model, and also, apparently, port the game to a new engine. The developer assured that everything that happens with Titan is a normal Blizzard workflow. But at the same time, new vacancies for the game were quietly removed from the company’s website.

The next news about Titan turned out to be a closing announcement. They were shared personally by Morhaime in September 2014, noting that the decision was not easy for Blizzard. But he insisted that in the long run the studio will only benefit, as such events allow you to change the approach to work and gain experience. In addition, the developers did not want the studio to be associated only with MMOs.

We made WoW and became confident that we know how to make an MMO. So the team took on the most ambitious project imaginable. But nothing happened. We failed to make the game fun and exciting. You know that the development of Titan was restarted: it was then that the team wondered if they wanted to make just such a game. The answer turned out to be negative.

Michael Morheim, co-founder of Blizzard

Analysts speculated that Titan apparently lacked uniqueness, so Blizzard decided to cancel it. The studio was not even stopped by the $50 million spent on seven years of development. Its leaders understood that the financial losses could be much greater if the game failed.

In addition, the authors probably felt that the new MMO would not be able to compete with shareware games that took over the market in the mid-2010s. One of them, by the way, was Hearthstone from Blizzard itself.

Hearthstone

However, the developments for Titan still came in handy. In recent months, a team of 40 people has been working on the game, led by game designers Jeff Kaplan and Chris Metzen. After the cancellation of the MMO, Blizzard bosses tasked the developers with six weeks to come up with a new idea. Otherwise, they would all be transferred to other departments.

With the popularity of Team Fortress 2 and the MOBA genre in mind, the team assembled a prototype team shooter from Titan assets that would later be called Overwatch. The management liked the developments, and the game was launched into development. It was released in May 2016 and launched a new studio franchise.

Overwatch 2

Despite the fact that Overwatch and Titan were significantly different, there were still overlaps between the two games. So, the Temple of Anubis map was originally developed for MMO, and the game classes from Titan were rethought into heroes: for example, Tracer is based on the Jumper class.

Morhaime left Blizzard in 2019 and mentioned Titan again in one of his first interviews after leaving. According to him, the developers were unable to cope with the scale of the game, and the engine did not allow to implement everything planned.

Titan was very ambitious and was considered a next generation MMO. The game took place in a new universe, it had several modes and much more. It was as if we were making two games that could not be put together.

Michael Morheim,

co-founder of Blizzard

Titan’s story began in 2007 and ended seven years later. Since then, Blizzard has not talked about the game, but some details did make it to the net.

Game details

There have been rumors about Titan for several years, but not a single video or screenshot has hit the net. In April 2013, possible details about the game appeared on the forums, but it is far from certain that they were true.

According to that leak, Titan had a deep history, time travel, lots of Warcraft Easter eggs, and a huge arsenal ranging from firearms to magic. Moreover, Blizzard hired well-known writers to work on the story: for example, Richard Knaak, the author of books on Warcraft.

Titan concept art posted by artist Chris Xia

However, you can understand what MMO was like thanks to Jason Schreier’s material for Kotaku. After the game’s cancellation, the journalist spoke to some of Titan’s developers, who chose not to reveal their names.

According to them, the action of the game took place in the near future on «a sci-fi version of our planet», where the earthlings managed to fight off an alien invasion. The player character led a double life: during the day he was engaged in ordinary work (mechanic, cook), and at night he fought in the ranks of one of the factions for control of the planet.

Titan concept art posted by artist Trent Kanyuga

Fights took place in large arenas in the so-called «shadow world», located all over the globe — from the USA to Australia. Blizzard wanted to make the world of Titan huge and was going to constantly expand it through add-ons.

Schreier’s interlocutor, familiar with the game, told how it was supposed to work. For example, a character could cooperate with a corporation and help it run a store. Then the faction called the hero on a mission, and he, changing clothes on the go, went to fight the enemies along with a group of friends. The player could ignore the request for help and continue with the routine — fixing cars or building a business.

Titan concept art posted by artist Trent Kanyuga

The game had five character classes with their own abilities, items and skins: Reaper, Jumper, Titan, Ranger and Juggernaut. «Jumpers», for example, teleported, and the Rangers became invisible. Game modes were familiar: the heroes could participate, for example, in deathmatch or capture the flag.

Visually, the game looked like a cross between the StarCraft II cinematics and the Incredibles cartoon with a touch of Team Fortress II. Titan had two views — third and first person. Apparently, the first one was used in the daily life of the heroes, and the second one was used during battles in the shadow world.

Titan concept art posted by artist Chris Xia

Blizzard planned to work out both game modes to the smallest detail. For example, in the ordinary world, there had to be a convincing simulation of life. So, NPC vendors recognized the player and communicated with him in different ways: depending on how often he bought goods from them.

Since the heroes had the opportunity to start their own business, Blizzard intended the cities in Titan to resemble busy metropolitan areas filled with player heroes and NPCs. It was planned that the characters would even be able to start a family, further deepening social bonds with others.

Titan concept art posted by artist Trent Kanyuga

Schreier noted that this was the original vision for the Titan. This project, in fact, died immediately after the restart of development in May 2013 and it began to be called differently.

Studying Titan, it’s hard to be surprised that it still didn’t come out: the mix of WoW, Team Fortress 2, Destiny and The Sims was too ambitious — even for Blizzard.

At the beginning of 2022, the studio talked about the development of a survival game in the new universe and posted several vacancies. This announcement is somewhat reminiscent of the situation with Titan, but only this time the studio played ahead of the curve and did without “leaks”. Now we hope that the new game will not repeat the fate of Titan.

Australia intends to start processing titanium in defiance of Russia and China

Australia intends to start processing titanium to spite Russia and China

Australia intends to start processing titanium to spite Russia and China — RIA Novosti Krym, 13. 12.2020 Australian Parliament Committee on Foreign Affairs, Defense and Trade. The ex-director of the chemical plant will be tried for emissions… RIA Novosti Crimea, 12/13/2020

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in the world, news, economics

SIMFEROPOL, DEC 13 – RIA Novosti Crimea. The Australian authorities were advised to take care of their own titanium production, so as not to depend on the market leaders — Russia and China. This is reported by RT , citing a report by the Australian Parliament’s Joint Committee on Foreign Affairs, Defense and Trade.

Ex-directors of a chemical plant will be tried for chemical emissions in Armyansk>>

The report was based on information from the Australian company Amaero International, which is engaged in «technologies for the additive production of metals and alloys (layer-by-layer growth and synthesis — ed.). According to the company, today Russia and China are leaders in the world market of titanium alloys, which means that

December 11, 2020, 12:46

Zakharova made a statement about new US anti-Russian sanctions

«It is possible that during times of conflict or diplomatic tensions, countries such as Australia and the United States may face threats to titanium supplies and, consequently, to their potential in the field of additive technologies,» the company’s analysts warned.