AGP 8x announced | Eurogamer.net
Yesterday CPU giant and motherboard chipset manufacturer Intel
proudly unveiled its
draft spec for AGP 8x (you will need Acrobat installed to read
that file), which has caused quite a noticeable stir amongst those
in the know, using all sorts of new techniques to increase the
bandwidth of the port. However, we would be naive to suspect that
amidst all the oo’ing and aar’ing there weren’t a number of people
scratching their chins and wondering, just what the heck is AGP
anyway? And from a gamer’s point of view, why should I be
interested?
You no doubt realise that AGP stands for Advanced Graphics Port,
and comes in several flavours, AGP 1x (or just AGP), AGP 2x, AGP 4x
and AGP Pro. The concept is thus; back in the day, all graphics
cards were either ISA or PCI, PCI being the more up to date and
common. A PCI graphics card though, was restrained in its
performance by several factors. Not only the data transfer rate
between the PCI Bus and the CPU (which was an incredibly limiting
factor by today’s standards), but also the problem that a lot of
cards were trying to share that narrow pathway of data.
So when the AGP port was created, it was heralded as a chariot of
gold so to speak for all the lovely data your graphics card wanted
to push back and forth between it, the processor and other areas of
your computer. By using this new, isolated transfer mechanism
running at 66MHz independant of the PCI bus, the amount of
bandwidth allocated to the graphics card became ludicrously big,
and AGP was clearly here to stay. With the introduction of AGP 2x,
the bandwidth doubled, and 2x is where a lot of people using the BX
chipset (Intel’s most widespread desktop motherboard chip) still
are today. Newer motherboards have now supported AGP 4x for quite
some time, but there were cries about its stability at first, and
as it doesn’t actually improve performance over AGP 2x by that much
in a handful of the top-selling graphics cards, not too many people
are all that bothered by it. AGP Pro is, well, an experimental
technology you could say, which hasn’t really been put to good use
just yet.
So AGP 8x (which may not be with us until 2003 at this rate) once
again improves the situation for this ham-fisted graphics card
producers. Of some interest is that the new bus will also support
Intel’s 64-bit processor Itanium and its successors, but more
importantly, thanks to a technique similar to that of the Athlon’s
DDR front side bus, the 66MHz bus frequency is to be effectively
doubled by using of the rising and falling edge of the clock
signal. Confused? Well, currently, a clock signal is sent at 66MHz,
and the card occupying the AGP slot can use one side of the clock
signal (which rises and falls) to transfer data. The Athlon
introduced a new technique which allowed motherboard manufacturers
to utilize the rising and falling edge of the clock signal as well,
doubling the transfer throughput as a result. Intel will now take
advantage of a similar technique to allow its AGP 8x spec to double
throughput. All this along with a proposed bandwidth of 2Gb/second
means AGP 8x will be a force to be reckoned with when the time
comes.
For gamers, this means more high resolution graphics at faster
speeds and with less jerking. With a high enough speed processor
and an AGP 8x graphics card, you could expect performance far in
excess of anything we can imagine today.
AGP 8X Graphics Cards | Cadalyst
31 Jan, 2003
By: Ron LaFon
Bigger Pipeline Speeds CAD Performance
Though
our roundup of current graphics cards features some very strong contenders, no
across-the-board leader emerged. What our tests did show quite clearly are the
individual strengths and weaknesses of the various cards. Overall, we found strong
3D performance, along with some weak OpenGL and 2D test scores. It’s not easy
to engineer and produce a graphics card that excels in both 2D and 3D, but the
lower 2D scores were a bit surprising-particularly because 2D still represents
a significant percentage of the workload in most CAD firms. Some results will
improve with later iterations of drivers, but drivers alone can’t make up for
a graphic chipset that offers weak 2D performance.
The most significant new feature is that three of these graphics cards support the AGP 8X interface standard, which can transfer 2GB of graphics information per second between the graphics card and system. This should greatly reduce at least one of the performance
bottlenecks in current high-end systems and result in higher performance scores, though the real benefits of AGP 8X may not be realized until faster systems become available.
HOW WE TESTED
Cadalyst Labs tested the graphics cards on an Xi Computer MTower 4800/3600X DPR system based on dual Intel Xeon 2.8GHz processors with 1GB of RAMBUS RAM. This system has a 120GB hard disk and runs Microsoft Windows 2000 Workstation with service pack 2. We used this system because it easily accommodates the 3Dlabs Wildcat4 7110 graphics card, a full-length card that requires two slot spaces (although only one is actually used-the card is thick), and because it has an AGP 8X slot.
We tested all graphics cards with MAXBench 4 running under discreet 3ds max 5 and the Pro/ENGINEER proe-01 test from SPEC ViewPerf v7.0. These tests are accompanied by the Cadalyst Labs C2001 benchmarks, which thoroughly test AutoCAD 2002-based systems. The C2001 test is not designed to necessarily showcase the fastest CPUs, hard disks, and graphics cards. Rather, it shows how these components all work together in relation to work typically done in an engineering firm. We are always under pressure from vendors to change the C2001 test procedures to showcase specific products, but never fear, our test procedure remains unchanged.
Once again, drivers often make or break the performance of a graphics card and can make a feature (or application) virtually unusable. Driver releases continue unabated, even over the short period of time encompassed by our testing.
Just after we finished this round of testing, Microsoft released DirectX 9, and ATI was first out of the gate with DirectX 9-compatible drivers. Though DirectX performance doesn’t typically affect our benchmark tests, new drivers can and often do. We’ve increasingly come to think of our benchmark test series as a snapshot of the state of graphics cards and drivers at the time we run our tests. As such, the tests give a good indication of the strength and weaknesses of the individual cards and their drivers, though your final mileage may vary.
With the range of drivers available on the Internet for various graphics cards, especially tweaked drivers and third-party performance drivers (often for specific applications), getting the best performance from your equipment can be a matter of doing some online research. Graphics cards change and evolve amazingly quickly, making it difficult to position these roundups to give a representation of the market. It seems that some significant new event or introduction is always just around the corner. For example, as we go to press with this article, Nvidia is about to introduce its first graphics card based on the NV30GL chip. None were available for testing and evaluation in time for this review.
Based on our experience, whatever is next for graphics cards will surely be faster, have more RAM, and offer more features. As always, Cadalyst Labs will evaluate them here.
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— Spline
Home » Useful information » Articles, reviews and descriptions » Interface descriptions |
Introduction The AGP standard was developed by Intel to Structural
How it works 1. Physical characteristics
AGP versus PCI. On PCI by
Figure 2 . Block diagram of interaction
2. Comparison of AGP and PCI video cards :
Development of AGP 1. AGP 2.0 In December 1997, Intel issued a preliminary
First graphics cards,
additional slot for AGP 2.0. Because the corresponding connector on
2. AGP Pro In July 1998, Intel released version 0. 9 of the AGP specification.
It can be seen from the figure that the dimensions of the AGP Pro slot cause AGP 8X November 2000 Intel
In addition, in the project of a new
What’s next? Actually reduced
Accelerated Graphics Port (AGP) — Accelerated |
AGP (Accelerated Graphic Port) | AMD news
AGP (Accelerated Graphic Port) is a specialized 32-bit system bus (slot) for video cards. Tire introduced at 1996 year. Developed by Intel to increase the bandwidth between the GPU of a video card and the CPU. Replaced PCI.
History
The need to create AGP appeared in the early 1990s, when there was a need for a significant increase in the video memory capacity of graphic cards. This led to an increase in the cost of this type of component, and the only alternative to this development was to increase the bandwidth of the motherboard bus. At that time, the current PCI 1.0 slot could only offer a frequency of 33 MHz, a bandwidth of up to 133 megabytes and one data block per clock, which was clearly not enough. Even its PCI 2.1 receiver capable of operating at a frequency of 66 MHz and providing data exchange up to 266 Mb / s could not transmit more than one block of information, which could not meet the needs of the industry. nine0468 The first revision of the Accelerated graphic port was similar in capabilities to PCI 2.1 (both ports had a frequency of 66 MHz and a data exchange of 266 Mb / s), but almost immediately with it, Intel introduced AGP 2x (in fact, it was an improved version of AGP 1. 0), which, while similar to 1x predecessor characteristics were able to exchange two blocks of information at once per clock. This allowed the graphics processor of the video card not to alternately receive and send data to/from the bus, but to perform both processes simultaneously. As a result, the AGP 2x bus was able to transfer up to 533Mb/s, which made it possible to achieve the desired goal — to maintain performance without a significant increase in video memory. nine0468 In 1998, the second generation of AGP (AGP 2.0) appeared, which, while maintaining a frequency of 66 MHz, was capable of transmitting four blocks of information at once per clock. This technology began to be referred to by manufacturers of motherboards and video cards as AGP 4x, and the volume of data exchange increased to 1066 Mb / s. At the same time, the bus supply voltage dropped from the traditional 3.3V used in PCI and AGP 1.0 to 1.5V.
A year later, Intel introduced the most advanced revision of the technology — AGP 3. 0, which sends/receives up to eight blocks per cycle, is capable of transmitting up to 2133Mb/s (2Gb/s) and gets the «popular» name AGP 8x. The connector supply voltage drops to 0.8V, and the bus itself receives a unique (according to the developers) at that time opportunity for cross-streaming information exchange between two identical devices. In fact, it was nothing more than the SLI technology introduced by 3Dfx in 1998, at the time of the release of 3D accelerators Voodoo 2 PCI. Similar technologies, but under the AGP connector, the main manufacturers of ATI and Nvidia video cards called ATI CrossFireX and Nvidia SLI, respectively. CrossFireX/SLI involves the use of a motherboard with two AGP 8x (later PCI-Express) connectors and two identical video cards installed in them connected by a special cable. In this scheme, both GPUs work in parallel and draw each line of the image in turn, which significantly improves the overall performance of 3D rendering. nine0468 Intel has prepared for the release of another generation of the AGP connector — 3. 5, which turned out to be known thanks to Microsoft technical documentation. Such a connector is referred to under the working names AGP 3.5 and AGP Pro Universal, but was not implemented in end user products.
PCI and AGP bus characteristics
Bus type | Voltage | Frequency | Blocks per clock | Designation | Speed Mbps |
PCI | 3.3/5V | 33MHz | 1x | PCI | 133Mb/s |
PCI 2.1 | 3.3/5V | 33/66MHz | 1x | PCI | 133Mb/s 266Mb/s |
AGP 1.0 | 3.3V | 66MHz | 1x | AGP_1x | 266Mb/s |
AGP 1.0 | 3.3V | 2x | AGP_2x | 533Mb/s | |
AGP 2.0 | 1.5V | 66MHz | 4x | AGP_4x | 1066Mb/s |
AGP 2. 0 | 1.5V | 66MHz | 4x | AGP_4x | 1066Mb/s |
AGP 3.0 | 0.8V | 66MHz | 8x | AGP_8x | 2133Mb/s |
AGP 3.5 | 0.8V | 66MHz | 8x | AGP_8x | 2133Mb/s |
Compatibility and support by manufacturers
Video cards for different generations of AGP have partial forward and partial backward compatibility, which mainly depended on the type of bus implementation by certain motherboard manufacturers. In order to clearly separate AGP revisions, Intel developed incompatibility keys that would not allow inserting cards with 1.5V power into 3.3V connectors and vice versa. nine0009
In fact, in the absolute majority of cases, the graphics device was able to work with any generation of the AGP bus and took the voltage it needed. To increase compatibility, video card manufacturers even created a special type of pad that had voids for both the 1. 5V slot key and the 3.3V slot key.
Video card with universal, compatible with AGP 2x and 4x contact pad.
With the advent of AGP 2.0, almost all motherboard manufacturers switched to the AGP Universal standard. Its feature was the complete absence of incompatibility keys, and the ability to install almost any graphics card. nine0009 AGP Universal — late revision of Accelerated Graphic Port with missing incompatibility keys.
Support for AGP versions by manufacturers and the decline of technology
Two seemingly different issues are closely related. The thing is that AGP is nothing more than a significantly modified PCI bus, there is even an accepted term «add-on» created by Intel. To implement Accelerated graphic port support, motherboard manufacturers had a choice:
a) Intel’s recommended method: integrate AGP protocols into the chipset; nine0468 b) significantly modify the classic PCI protocol to achieve the necessary behavioral characteristics of a separate graphics port (that is, the process of emulating PCI on AGP actually took place).