Multi-Monitor Support Games — Giant Bomb
Multi-Monitor Support Games — Giant Bomb
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PC games that support the use of two or more monitors.
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Games List with TRUE Triple screen and/or VR support
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BP
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#1
Simple enough question: Looking to expand my library if possible, but I really prefer games with true triple screen support (but I’ll include VR support for those who love it as well). Trouble is there isn’t a concise list of all racing games with each game’s supported modes. Not anymore!
“Wait…what the heck is TRUE triple screen support?!”:
For those who don’t know what True Triple Screen support means (a bit of a stretch at RD, but just in case), here’s a kinda quick description: the game has separate triple-screen options (don’t confuse this with a simple “super-wide” resolution setting like 5760 x 1080 for example…) that generates a separate camera for each monitor, not 1 camera stretched over 3 screens. Games without true triple screen support have a fish-eye lens effect where the image on the left and right monitors are stretched out; something I can’t stand to see.
Games with true triple screen support allows the user to angle the side monitors towards them, giving a surround effect that’s distortion free and as close to real life perspective as mathematically possible (i.e. a corner 150m away should appear the same distance and approach you at the same speed as IRL. ..it was the closest thing to VR before VR ).
It’s not a quick process to setup, as you need to know your exact distance from your eyes to the center monitor as well as the monitor’s screen height; this determines the correct angle for the side monitors as well as the mathematically correct Field Of View or “FOV”. Having the exact same 3 monitors is not necessary, but it is highly recommended to better replicate the illusion of ‘being inside the car’. Also, the closer you are to the monitor, the more of the car you’ll be able to see. The biggest benefit of all this is how it’ll improve your cornering and braking reactions, as you have more time to react accurately/smoothly and hit your apex, compared to having too high FOV (fish eye lens effect).
Some games will give you extensive variables to enter to perfect your setup, especially if you have various sized monitors (rFactor 2 is probably the best at this), some will ask for a few measurements and then recommend the best angles and FOV (iRacing), while others will only allow an FOV adjustment and assumes you have your distance and angles all correct to the FOV you set (rFactor 1 and Automobilista’s Multiview Option)
Here’s an example. ..Multiview On is what true triple screen support looks like…don’t worry, it looks perfect when viewed across 3 monitors with the sides pull in:
I am well aware of the WideScreen Gaming Forum website (http://www.wsgf.org) that lists similar info, however, it has two issues:
- It’s dedicated to all games, but somehow is missing couple racing games (Automobilista and Raceroom Racing Experience for starters)
- Its idea of Multi Monitor support is simply keeping the HUD in the center monitor at proper proportions; stretched out images on the side monitors don’t seem to be a deciding factor. For example: both Assetto Corsa and GRID 2 were given the gold medal for Multi Monitor support, but only AC has true triple support.
Also, as many of us have triple screen setups and would rather not go the VR route (and vice-versa for the VR heads), it would be nice to have a clear list that can be updated over time to document what type of support each game has. Lastly, on the VR side I’m talking about true VR support built into the game, not a 3rd party hack/mod.
So without further ado…please name all the racing games (sim, simcade, arcade…doesn’t matter) you know of with true triple screen and/or native VR support OR list those you know definitely do not have either option. Doesn’t matter how old it is and you can list multiple games that fall under a series (example: Codemasters F1 series). Also, if the option to set true triple screen mode is not easily discoverable (i.e. not an option in the game’s menu) please mention that. I’ll start us off:
(EDIT: This list will now reflect only the current status of released games.)
Only Triple Screen:
rFactor (1)
Automobilista (1)
Only VR:
Dirt Rally
Dirt Rally 2.0
GRID Autosport
Live for Speed
Both Triple Screen and VR:
Assetto Corsa
Assetto Corsa Competizione
Automobilista 2
RaceRoom Racing Experience
iRacing
Project CARS (1)
Project CARS 2
rFactor 2
Euro Truck Simulator 2
American Truck Simulator
Neither Triple Screen or VR:
The entire F1 series (F1 2010 to F1 2020)
GRID
GRID 2
Dirt 1 — 5
Last edited:
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Neilski
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Neilski
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#2
LFS can do VR Not sure about «true» triple, though.
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BP
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#3
Thanks, list updated. Anyone can confirm native VR support in Dirt Rally?
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Kurupt CDN
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Kurupt CDN
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#4
PC2, RF2 and Dirt Rally all have true VR support that you don’t have to take off the vr to navigate menus when not racing.
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BP
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#5
Neilski said:
LFS can do VR Not sure about «true» triple, though.
Click to expand…
Hmm…what’s up with the wink though? Does it have a bad implementation of VR?
Kurupt CDN said:
PC2, RF2 and Dirt Rally all have true VR support that you don’t have to take off the vr to navigate menus when not racing.
Click to expand…
OK thanks, list updated!
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BP
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#6
I’ve been wondering now: was rFactor 1 the first game to have true triple support or are there some older titles?
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Neilski
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Neilski
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#7
johndough347 said:
Hmm. ..what’s up with the wink though? Does it have a bad implementation of VR?
Click to expand…
No, I believe (tho I don’t have VR myself) that LFS actually has pretty excellent VR, and was one of the first racing sims to have it. The wink was because it’s not getting a lot of love these days, sadly. (Possibly something to do with a physics patch being a smidgin (decade or so) overdue, or other such pedantry )
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ricerracer
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ricerracer
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#8
Euro Truck Simulator has both VR and triples; and it IS a racing game, ever tried hauling cattle from London to Berlin on a timer in a truck that can not go uphills because you are too poor to upgrade it?!!
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ricerracer
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ricerracer
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#9
Neilski said:
No, I believe (tho I don’t have VR myself) that LFS actually has pretty excellent VR, and was one of the first racing sims to have it. The wink was because it’s not getting a lot of love these days, sadly. (Possibly something to do with a physics patch being a smidgin (decade or so) overdue, or other such pedantry )
Click to expand…
LFS has awesome VR when u move ur head around it also moves in game!! So you can really notice who is/is not using vr
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ricerracer
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ricerracer
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#10
On a serious note: Project cars 1 has VR support btw not sure about triples, assetto corsa competizione is coming out this month and will have VR support implemented in October. It will have triple support on release.
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BP
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#11
racingenthusiast said:
Euro Truck Simulator has both VR and triples; and it IS a racing game, ever tried hauling cattle from London to Berlin on a timer in a truck that can not go uphills because you are too poor to upgrade it?!!
Click to expand…
Haha added! Also added American Truck Simulator under the assumption that they built both using the same engine.
racingenthusiast said:
On a serious note: Project cars 1 has VR support btw not sure about triples, assetto corsa competizione is coming out this month and will have VR support implemented in October. It will have triple support on release.
Click to expand…
Added, thanks! I own pCARS 1 but uninstalled before I got triples years ago. However it seems there is indeed triple support so on the “Both” list it goes.
Last edited:
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BP
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#12
Is it safe to assume no Codemasters games have proper triple screen support? Any more Codies titles with VR besides Dirt Rally?
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ears
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#13
johndough347 said:
Is it safe to assume no Codemasters games have proper triple screen support? Any more Codies titles with VR besides Dirt Rally?
Click to expand. ..
Unbelievably it was implemented in GRID Autosport, but in a very primitive way and for old, long since outdated versions of the Oculus SDK.
http://blog.codemasters.com/grid/10/grid-autosport-oculus-rift-support/
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=Fieldzy=
I’m not your brake!
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=Fieldzy=
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#14
Assetto Corsa Competizione this does not support triples. When it does you can add to list but at the moment it does not.
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BP
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#15
=Fieldzy= said:
Assetto Corsa Competizione this does not support triples. When it does you can add to list but at the moment it does not.
Click to expand…
Thanks, I meant to edit that since getting ACC…I was under the impression it would have it on EA release day, single screen sim racing feels so weird now
ears said:
Unbelievably it was implemented in GRID Autosport, but in a very primitive way and for old, long since outdated versions of the Oculus SDK.
http://blog.codemasters.com/grid/10/grid-autosport-oculus-rift-support/
Click to expand…
Thanks, will update
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BP
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#16
List now includes entries for all Codemasters F1 and Dirt games. Also from now on I’ll only list currently implemented methods on currently released games to avoid mistakes like my ACC assumption.
How about the arcade racers? True Triple support is doubtful for most of them, VR is more likely. Let’s go…
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BP
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#17
Updated for Assetto Corsa Competizione getting VR support.
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Dave Stephenson
RaceDepartment Technical Administrator
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Dave Stephenson
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#18
Thread is a good idea though would it not be better served in the sim racing hardware forums. Firstly it’s very on topic there, secondly you’ll get feedback and offer the benefit of the knowledge to a much wider audience?
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BP
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#19
Dave Stephenson said:
Thread is a good idea though would it not be better served in the sim racing hardware forums. Firstly it’s very on topic there, secondly you’ll get feedback and offer the benefit of the knowledge to a much wider audience?
Click to expand. ..
Totally agree Dave…but I don’t have the Staff/Mod powers to move the whole thread over there…and starting a new one would lose the posts made in this one. If you could make it happen, I certainly wouldn’t mind.
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Dave Stephenson
RaceDepartment Technical Administrator
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Dave Stephenson
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#20
johndough347 said:
Totally agree Dave. ..but I don’t have the Staff/Mod powers to move the whole thread over there…and starting a new one would lose the posts made in this one. If you could make it happen, I certainly wouldn’t mind.
Click to expand…
Yeah I can, my question was also an offer to take care of it.
I’ll leave a redirect in the old location for a few days.
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what games look like in ultra-wide format — DTF promo
To whom 21:9 to face.
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Supported by LG Ultrawide ®
Some 15 years ago most monitors had an aspect ratio of 4:3. The reason for this is standard analog television, and if you dig even deeper, 35 mm film, which has been used in cinema since the end of the 19th century.
16:9 monitors entered the scene in the late 2000s(nearly taking over 16:10), and again television played a decisive role, this time digital. However, manufacturers also contributed — TVs and monitors of this format were cheaper.
Ultra-wide 21:9 monitors have been on the market for several years now, and it’s unclear if they’ll become the new standard. Perhaps this will happen with the transition of television to a new level of broadcasting.
Or such monitors will set a new trend, and the gaming industry will have its own aspect ratio that is different from television. Still, over the years it has grown a lot and is already comparable to the film industry.
One way or another, many gaming companies are already making support for modern widescreen monitors out of the box, and users are finding ways to fit old games to the format. Somewhere with the help of special mods, and somewhere — just by changing a few lines in the code.
We decided to see what famous games of different genres look like in ultrawide format. And, no less important, we tried to understand which of them are more convenient to play, and which ones are not very well suited for such an aspect ratio.
Half Life 2
Back in 2008, Valve received the Field of Vision award, which is given for the introduction of support for widescreen monitors and Surround Gaming displays.
According to the quote, the award was given «for a track record of released games that have been certified by the WSGF (Widescreen Gaming Forum) for widescreen support.»
First of all, it was about Half-Life 2, which came out four years before. This is what the game looks like in 16:9and 21:9.
The wider field of view makes it harder for headcrabs to jump in from the side. It’s not that it really impacts the gaming experience, but it’s nice to have support for ultra-wide monitors by default.
Black Mesa
The most famous remake of the original Half-Life, although made by fans, does not lag behind the big sister and also supports widescreen out of the box.
Alas, Portal and Portal 2 cannot boast of this.
Dota 2 and League of Legends
Both games support a wide format, but not everything is clear with it.
On the one hand, the horizontal field of view is wider, which allows you to notice the enemy earlier, see the positions of enemies, allies and important objects on the map without moving the camera.
The disadvantages are that UI elements like the mini-map are located farther away, which is why they are not always in view. As a result, control over the general situation worsens.
So if you want to play MOBA with a «royal» aspect ratio, a possible solution is curved monitors. And the overall view is larger, and the map does not disappear from the field of view.
Doom (2016)
It is generally accepted that first-person shooters are almost the most suitable genre for wide monitors. And there is a lot of truth in this. This is how, for example, Doom 2016 looks in the regular and wide format.
At 21:9, the hand and weapon are slightly different angle, but if you don’t compare two identical screenshots, the difference is imperceptible. The rest is a great opportunity to increase the viewing angle and rely on peripheral vision (which is much more sensitive to flickering objects).
Duke Nukem 3D
While we’re on the subject, let’s take a look at some shooter from the original Doom. For example, Duke Nukem 3D, released in 1996. Naturally, the default version doesn’t support widescreen, but the EDuke 32 fan mod can fix that.
And again — a painless increase in the visible area. The game is just right to quote Duke himself: “Damn it … I look great!”
Deus Ex
At the same time, let’s remember the old Deus Ex straight from 2000. Again, you can’t do without third-party mods, in which you also have to manually set the FOV properties and resolutions.
However, for games from many years ago, the main issue is not to improve the gaming experience, but in principle the ability to run on wide monitors. And Deus Ex is doing well with this, although not without help.
Battlefield 1
Returning to modern times, check out Battlefield 1. Again, the same story as with Doom — the extra space immerses you deeper into the atmosphere of the battle. Especially on huge maps, in the middle of the chaos of vehicles, horses and 64 players.
Do not forget about peripheral vision. In multiplayer games, where every kill and death counts, it’s even more important.
Counter-Strike: Global Offensive
The same goes for one of the most popular games of our time, Counter-Strike: Global Offensive. If we compare the frames, it may seem that the wide format gives the gaming advantage — the view is obviously wider.
Superimposing similar frames with different aspect ratios on top of each other only intensifies the feeling.
But don’t be in a hurry to be outraged — in fact, most players agree that increasing the aspect ratio does not give any game advantage. Moreover, some professional players still prefer to play with a ratio of 4:3.
In addition, we remind you that using any third-party programs, including on ultra-wide monitors, you can get a permanent ban.
The Elder Scrolls III: Morrowind
Perhaps some have been waiting for this since the beginning of the article — take a look at the legendary Morrowind in a wide format.
Actually, as with Duke Nukem 3D and Deus Ex, the most important thing is that the game basically starts up and looks normal. Naturally, not without third-party programs.
The Elder Scrolls V: Skyrim
Ported almost to toasters and refrigerators, Skyrim still doesn’t have support for ultrawide monitors by default, so you’ll have to dig a bit in the files or download one of several mods.
But after these simple manipulations, you can run the game in a full-fledged wide format, and not stretch the picture or fill the space with black bars.
Hellblade: Senua’s Sacrifice
One of the most unusual and loud games of this year, Hellblade looks great on widescreen monitors. Firstly, mythical views and landscape angles seem to be created for high resolution and a wide picture.
Secondly, the curved format, along with binaural audio effects, immerses one hell of a lot into the protagonist’s madness. Perhaps even too much.
World of Warcraft
Wide monitors are also great for various MMORPGs, where windows with skills, inventory, properties, map and everything else take up almost half the space. This is how, for example, the Mists of Pandaria add-on for World of Warcraft looks like.
Chat and inventory are not visually distracting. However, the benefits of wide monitors become even more obvious after such a screenshot.
EVE Online
Ultra-wide monitors work well with the EVE Online interface. It’s both beautiful and functional.
The main thing is to keep track of everything. And understand everything.
Kerbal Space Program
It’s hard not to show the craziest and most realistic space game in ultra wide format. It seems that science in games has never looked so intimidating.
The Witcher 3: Wild Hunt
The Witcher 3 does not support 21:9 either»out of the box», but simple file manipulations will make it possible to run the game on wide monitors. True, screensavers will still go to 16:9.
Civilization VI, Crusader Kings 2, Stardew Valley
For turn-based strategies, the larger the monitor, the more convenient, because you can take a strategic look at your possessions and the lands of opponents. So Civilization VI only wins from the wide format.
Like Crusader Kings 2, though.
The above is also true for various RPGs like Stardew Valley. In the end, the garden — the same possessions. Only with cabbage instead of kings.
tate games
Probably, almost the only genre that is not critically suitable for wide monitors is vertical shoot them up, or, as they are called in Japan, tate.
In these reaction games, the difficulty is directly related to the screen size. Since the character flies, as a rule, from below, and they attack him from above or from the side, the lower and wider the monitor, the more difficult it is to dodge the enemy.
So you have to either pump over the overreaction, or turn the monitor over.
To 21:9 format to face
Widescreen monitors are ideal for turn-based strategies, primarily due to the increase in area. They are also good for first-person shooters — this is where curved monitors come in handy in order to pinpoint opponents with peripheral vision in time and better immerse yourself in the atmosphere.
In MOBAs and FPS, the benefits of using a 21:9 aspect rationot so obvious. On the one hand, spaced tactical elements like the mini-map can get in the way. On the other hand, a larger view helps to better coordinate and assess the current situation.
Where spaced UI elements work great is in online games. In addition, many classic games, even 20 years old, are ported to ultrawide format.
UltraWide Monitors LG
Choose for video games: 21:9 ultra-wide gaming monitor or dual 16:9 gaming monitors?
How to connect two gaming monitors
Let’s take two 27″ 1440p monitors as an example. Let’s connect both monitors to the computer in a parallel way using DisplayPort cables or in a serial way by connecting the computer to the first monitor, and then the first monitor to the second. In fact, we will get a 54-inch screen. The downside is that with this design, your computer must run games in double QHD. If you’re using 4K monitors, you’ll have enough processing power for double 4K. Screen scaling and expansion reduce the load on your PC, but increase energy costs.
If you’re interested, we have an article on connecting a second monitor to your computer or laptop.
Compare playing on two gaming monitors and one ultra-wide
With two monitors, you get a very large screen. This option is more budget-friendly than a single ultra-wide monitor.
Two 27″ monitors will cost less than one ultra-wide 49″ or 55″ monitor.
Connecting and setting up two monitors will require some effort and skill. When running some games, there are often problems with OS compatibility.
Quite often, gamers complain about the double border that occurs when connecting two monitors and interferes with the gameplay. Another disadvantage of the multi-monitor design is the large number of connecting cables, and, as a result, a mess in them. HDMI cables are not recommended for dual monitors.
If you are using two monitors, you will need to adjust the display settings on each monitor. If you want to change the brightness or another setting during the game, you will also have to do this on two monitors. Which will definitely take 2 times longer than on a single monitor.
Ultra-wide monitors don’t have bezel problems and you only need one cable to connect them. Setting up the OSD will take a little time, since you only need to set up one monitor, not several. All major operating systems support ultra-wide resolutions.
Color consistency is another benefit of ultra-wide monitors
It’s very hard to find two exactly the same monitors, even of the same model and batch. Placing two screens side by side often results in a noticeable difference in color. This situation is excluded in the case of a single ultra-wide monitor.
Two minor disadvantages of ultrawide monitors are the smaller screen size compared to pairing two standard 16:9 monitors, and the lack of support for ultrawide monitors in some games.
Modern consoles such as XboX Series X and Sony PS5 do not natively support 21:9 aspect ratio. Therefore, to reach the full potential of the monitor, use the PC
How about connecting two ultra-wide monitors?
Two ultra-wide monitors that sound and look very cool. But you will face all the limitations and problems of connecting two monitors mentioned above.
Pairing two ultra-wide monitors is no different than pairing two standard 16:9 monitors. But, when using two curved ultra-wide monitors at the same time, in addition to the double bezel problem, you will get a “bulge” at the junction of the screens caused by the curved shape of the screen. As a general rule, curved monitors are not designed to be paired into one large screen.
Conclusions
If you’re willing to put up with double bezels and wasting time on additional settings, then pairing two 16:9 monitors is a good choice. Best of all, this option is suitable for increasing the efficiency of work in general. Gamers will benefit far more from investing in a single ultra-wide monitor.
Final Conclusion — An ultra-wide monitor is better than two 16:9 monitors, especially if its diagonal is at least 34 inches. An ultra-wide monitor is much easier to set up and set up than multiple monitors combined.