Radeon X1600 [in 1 benchmark]
ATI
Radeon X1600
Buy
- Interface PCIe 1.0 x16
- Core clock speed 635 MHz
- Max video memory 512 MB
- Memory type DDR2
- Memory clock speed 800 Mbps
- Maximum resolution
Summary
ATI started Radeon X1600 sales on 2007. This is R500 architecture desktop card based on 80 nm manufacturing process and primarily aimed at gamers. 512 MB of DDR2 memory clocked at 800 MBps are supplied, and together with 128 Bit memory interface this creates a bandwidth of 12.8 GB/s.
Compatibility-wise, this is single-slot card attached via PCIe 1.0 x16 interface. No additional power connector is required, and power consumption is at 27 Watt.
We have no data on Radeon X1600 benchmark results.
General info
Of Radeon X1600’s architecture, market segment and release date.
Place in performance rating | not rated | |
Architecture | R500 (2005−2007) | |
GPU code name | RV516 | |
Market segment | Desktop | |
Release date | 2007 (15 years ago) | |
Current price | $160 | of 49999 (A100 SXM4) |
Technical specs
Radeon X1600’s general performance parameters such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Radeon X1600’s performance, but for precise assessment you have to consider its benchmark and gaming test results.
Core clock speed | 635 MHz | of 2610 (Radeon RX 6500 XT) |
Number of transistors | 107 million | of 14400 (GeForce GTX 1080 SLI Mobile) |
Manufacturing process technology | 80 nm | of 4 (GeForce RTX 4080 Ti) |
Thermal design power (TDP) | 27 Watt | of 900 (Tesla S2050) |
Texture fill rate | 2.![]() |
of 939.8 (h200 SXM5) |
Compatibility, dimensions and requirements
Information on Radeon X1600’s compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop video cards it’s interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Interface | PCIe 1.0 x16 | |
Width | 1-slot | |
Supplementary power connectors | None |
Memory
Parameters of memory installed on Radeon X1600: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors don’t have dedicated memory and use a shared part of system RAM.
Memory type | DDR2 | |
Maximum RAM amount | 512 MB | of 128 (Radeon Instinct MI250X) |
Memory bus width | 128 Bit | of 8192 (Radeon Instinct MI250X) |
Memory clock speed | 800 MBps | of 21000 (GeForce RTX 3090 Ti) |
Memory bandwidth | 12.![]() |
of 14400 (Radeon R7 M260) |
Video outputs and ports
Types and number of video connectors present on Radeon X1600. As a rule, this section is relevant only for desktop reference video cards, since for notebook ones the availability of certain video outputs depends on the laptop model.
Display Connectors | 2x DVI, 1x S-Video |
API support
APIs supported by Radeon X1600, sometimes including their particular versions.
DirectX | 9.0c (9_3) | |
Shader Model | 3.0 | |
OpenGL | 2.1 | of 4.6 (GeForce GTX 1080 Mobile) |
OpenCL | N/A | |
Vulkan | N/A |
Benchmark performance
Non-gaming benchmark performance of Radeon X1600. Note that overall benchmark performance is measured in points in 0-100 range.
- Passmark
Passmark
This is probably the most ubiquitous benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Benchmark coverage: 26%
ATI X1600
49
Similar GPUs
Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.
Recommended processors
These processors are most commonly used with Radeon X1600 according to our statistics.
Core 2
Duo E8400
6. 7%
Athlon 64
X2 5000+
2.9%
Core 2
Duo E7500
2.4%
Athlon 64
X2 4200+
2.4%
Ryzen 5
1600
1.9%
Pentium 4
HT 3.20
1.9%
Core 2
Duo E4500
1.9%
Athlon 64
X2 6000+
1.9%
Core 2
Duo E4600
1. 4%
Pentium
E5300
1.4%
User rating
Here you can see the user rating of the graphics card, as well as rate it yourself.
Questions and comments
Here you can ask a question about Radeon X1600, agree or disagree with our judgements, or report an error or mismatch.
Please enable JavaScript to view the comments powered by Disqus.
Radeon X1600 PRO [in 1 benchmark]
ATI
Radeon X1600 PRO
Buy
- Interface PCIe 1.0 x16
- Core clock speed 500 MHz
- Max video memory 256 MB
- Memory type GDDR3
- Memory clock speed 780 MHz
- Maximum resolution
Summary
ATI started Radeon X1600 PRO sales 1 October 2007 at a recommended price of $199. This is R500 architecture desktop card based on 90 nm manufacturing process and primarily aimed at gamers. 256 MB of GDDR3 memory clocked at 0.78 GHz are supplied, and together with 128 Bit memory interface this creates a bandwidth of 12.48 GB/s.
Compatibility-wise, this is single-slot card attached via PCIe 1.0 x16 interface. No additional power connector is required, and power consumption is at 41 Watt.
We have no data on Radeon X1600 PRO benchmark results.
General info
Of Radeon X1600 PRO’s architecture, market segment and release date.
Place in performance rating | not rated | |
Architecture | R500 (2005−2007) | |
GPU code name | RV530 | |
Market segment | Desktop | |
Release date | 1 October 2007 (14 years ago) | |
Launch price (MSRP) | $199 | |
Current price | $166 (0.![]() |
of 49999 (A100 SXM4) |
Technical specs
Radeon X1600 PRO’s general performance parameters such as number of shaders, GPU base clock, manufacturing process, texturing and calculation speed. These parameters indirectly speak of Radeon X1600 PRO’s performance, but for precise assessment you have to consider its benchmark and gaming test results.
Core clock speed | 500 MHz | of 2610 (Radeon RX 6500 XT) |
Number of transistors | 157 million | of 14400 (GeForce GTX 1080 SLI Mobile) |
Manufacturing process technology | 90 nm | of 4 (GeForce RTX 4080 Ti) |
Thermal design power (TDP) | 41 Watt | of 900 (Tesla S2050) |
Texture fill rate | 2.000 | of 939.8 (h200 SXM5) |
Compatibility, dimensions and requirements
Information on Radeon X1600 PRO’s compatibility with other computer components. Useful when choosing a future computer configuration or upgrading an existing one. For desktop video cards it’s interface and bus (motherboard compatibility), additional power connectors (power supply compatibility).
Interface | PCIe 1.0 x16 | |
Width | 1-slot | |
Supplementary power connectors | None |
Memory
Parameters of memory installed on Radeon X1600 PRO: its type, size, bus, clock and resulting bandwidth. Note that GPUs integrated into processors don’t have dedicated memory and use a shared part of system RAM.
Memory type | GDDR3 | |
Maximum RAM amount | 256 MB | of 128 (Radeon Instinct MI250X) |
Memory bus width | 128 Bit | of 8192 (Radeon Instinct MI250X) |
Memory clock speed | 780 MHz | of 21000 (GeForce RTX 3090 Ti) |
Memory bandwidth | 12.![]() |
of 14400 (Radeon R7 M260) |
Video outputs and ports
Types and number of video connectors present on Radeon X1600 PRO. As a rule, this section is relevant only for desktop reference video cards, since for notebook ones the availability of certain video outputs depends on the laptop model.
Display Connectors | 1x DVI, 1x VGA, 1x S-Video |
API support
APIs supported by Radeon X1600 PRO, sometimes including their particular versions.
DirectX | 9.0c (9_3) | |
Shader Model | 3.0 | |
OpenGL | 2.0 | of 4.6 (GeForce GTX 1080 Mobile) |
OpenCL | N/A | |
Vulkan | N/A |
Benchmark performance
Non-gaming benchmark performance of Radeon X1600 PRO. Note that overall benchmark performance is measured in points in 0-100 range.
- Passmark
Passmark
This is probably the most ubiquitous benchmark, part of Passmark PerformanceTest suite. It gives the graphics card a thorough evaluation under various load, providing four separate benchmarks for Direct3D versions 9, 10, 11 and 12 (the last being done in 4K resolution if possible), and few more tests engaging DirectCompute capabilities.
Benchmark coverage: 26%
ATI X1600 PRO
98
Similar GPUs
Here is our recommendation of several graphics cards that are more or less close in performance to the one reviewed.
Recommended processors
These processors are most commonly used with Radeon X1600 PRO according to our statistics.
Core 2
Duo E8400
5. 1%
Core 2
Duo E7500
3.4%
Athlon II
X2 250
3.4%
Athlon 64
X2 4000+
2.5%
Core 2
Duo E4600
2.5%
Athlon 64
X2 5200+
2.5%
Pentium
E5200
2.5%
Pentium 4
P4 3.0
1.7%
Athlon 64
X2 6000+
1. 7%
Core i7
3770
1.7%
User rating
Here you can see the user rating of the graphics card, as well as rate it yourself.
Questions and comments
Here you can ask a question about Radeon X1600 PRO, agree or disagree with our judgements, or report an error or mismatch.
Please enable JavaScript to view the comments powered by Disqus.
ATI Radeon HD 4200 vs ATI Radeon X1600
Comparative analysis of ATI Radeon HD 4200 and ATI Radeon X1600 videocards for all known characteristics in the following categories: Essentials, Technical info, API support, Memory, Technologies, Video outputs and ports, Compatibility, dimensions and requirements.
Benchmark videocards performance analysis: PassMark — G2D Mark, PassMark — G3D Mark, GFXBench 4.0 — T-Rex (Frames), GFXBench 4. 0 — T-Rex (Fps).
ATI Radeon HD 4200
Buy on Amazon
vs
ATI Radeon X1600
Buy on Amazon
Differences
Reasons to consider the ATI Radeon HD 4200
- Videocard is newer: launch date 2 year(s) 8 month(s) later
- A newer manufacturing process allows for a more powerful, yet cooler running videocard: 55 nm vs 80 nm
- Around 78% better performance in PassMark — G2D Mark: 372 vs 209
- 2.3x better performance in PassMark — G3D Mark: 112 vs 49
Launch date | 10 September 2009 vs 1 January 2007 |
Manufacturing process technology | 55 nm vs 80 nm |
PassMark — G2D Mark | 372 vs 209 |
PassMark — G3D Mark | 112 vs 49 |
Reasons to consider the ATI Radeon X1600
- Around 27% higher core clock speed: 635 MHz vs 500 MHz
- 2.
1x better performance in GFXBench 4.0 — T-Rex (Frames): 1019 vs 485
- 2.1x better performance in GFXBench 4.0 — T-Rex (Fps): 1019 vs 485
Core clock speed | 635 MHz vs 500 MHz |
GFXBench 4.0 — T-Rex (Frames) | 1019 vs 485 |
GFXBench 4.0 — T-Rex (Fps) | 1019 vs 485 |
Compare benchmarks
GPU 1: ATI Radeon HD 4200
GPU 2: ATI Radeon X1600
PassMark — G2D Mark |
|
|
||
PassMark — G3D Mark |
|
|
||
GFXBench 4.![]() |
|
|
||
GFXBench 4.0 — T-Rex (Fps) |
|
|
Name | ATI Radeon HD 4200 | ATI Radeon X1600 |
---|---|---|
PassMark — G2D Mark | 372 | 209 |
PassMark — G3D Mark | 112 | 49 |
GFXBench 4.![]() |
485 | 1019 |
GFXBench 4.0 — T-Rex (Fps) | 485 | 1019 |
Compare specifications (specs)
ATI Radeon HD 4200 | ATI Radeon X1600 | |
---|---|---|
Architecture | RV6xx | R500 |
Code name | RV620 | RV516 |
Launch date | 10 September 2009 | 1 January 2007 |
Place in performance rating | 763 | 1120 |
Type | Laptop | Desktop |
Core clock speed | 500 MHz | 635 MHz |
Manufacturing process technology | 55 nm | 80 nm |
Pipelines | 40 | |
Texture fill rate | 2.![]() |
|
Thermal Design Power (TDP) | 27 Watt | |
Transistor count | 107 million | |
DirectX | 10.1 | 9.0c |
OpenGL | 2.0 | |
Maximum RAM amount | 512 MB | 512 MB |
Shared memory | yes | |
Memory bandwidth | 12.8 GB / s | |
Memory bus width | 128 Bit | |
Memory clock speed | 800 MHz | |
Memory type | DDR2 | |
HDCP support | ||
PCI-E 2.![]() |
||
Display Connectors | 2x DVI, 1x S-Video | |
Interface | PCIe 1.0 x16 | |
Supplementary power connectors | None |
Navigation
Choose a GPU
Compare videocards
Compare ATI Radeon HD 4200 with others
ATI
Radeon HD 4200
vs
NVIDIA
GeForce 7150M + nForce 630M
ATI
Radeon HD 4200
vs
ATI
Radeon HD 5550
ATI
Radeon HD 4200
vs
NVIDIA
GeForce GTX 560
ATI
Radeon HD 4200
vs
Intel
Iris Plus Graphics 650
ATI
Radeon HD 4200
vs
AMD
Radeon Instinct MI25
ATI
Radeon HD 4200
vs
NVIDIA
GeForce MX250
Specs MSI Radeon X1600 XT GDDR3 Graphics Cards (RX1600XT-T2D256)
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Long product name MSI Radeon X1600 XT GDDR3
:
The short editorial description of MSI Radeon X1600 XT GDDR3
Radeon X1600 XT 256MB DDR3, PCI-Express
More>>>
MSI Radeon X1600 XT GDDR3:
The official marketing text of MSI Radeon X1600 XT GDDR3 as supplied by the manufacturer
SMARTSHADER™ HD
• Support for Microsoft® DirectX® 9. 0 programmable vertex and pixel shaders in hardware.
• Shader Model 3.0 vertex and pixel shader support:
— Full speed 32-bit floating point processing.
— High dynamic range rendering with floating point blending and anti-aliasing support.
— High performance dynamic branching and flow control.
• Complete feature set also supported in OpenGL® 2.0.
Anti-Aliasing and Anisotropic Filtering
• 2x/4x/6x Anti-Aliasing modes:
— Sparse multi-sample algorithm with gamma correction, programmable sample patterns,
and centroid sampling.
— New adaptive anti-aliasing mode.
— Temporal anti-aliasing.
— Lossless color compression (up to 6:1) at all resolutions, up to and including wide screen
HDTV.
• 2x/4x/8x/16x Anisotropic Filtering modes:
— Up to 128-tap texture filtering.
— Adaptive algorithm with performance and quality options.
3Dc+™ Advanced Texture Compression
• High quality 4:1 compression for normal maps and luminance maps.
• Works with any single-channel or two-channel data format.
Next-Generation HYPER Z™ Technology
• Hierarchical Z-Buffer with Early Z Test.
• Lossless Z-Buffer Compression (up to 48:1).
• Fast Z-Buffer Clear.
• Z Cache optimized for real-time shadow rendering.
• Optimized for performance at high display resolutions, up to and including widescreen HDTV.
Avivo™ Video and Display Engine
• New advanced video capabilities, including high fidelity gamma, color correction and scaling.
• Dual independent display controllers that support true 30-bpp throughout the display pipe.
— Full symmetry on both heads.
— Each display controller supports display resolutions beyond 2560×1600.
• Advanced DVI capabilities, including 10-bit, 16-bit HDR output.
• YPrPb component output for direct drive of HDTV displays.
• Seamless integration of pixel shaders with video in real time.
• VIDEOSOAP™ noise removal filtering for captured video.
• MPEG1/2/4 decode and encode acceleration.
— DXVA support.
— Hardware motion compensation, iDCT, DCT and color space conversion.
• All-format DTV/HDTV decoding.
• Adaptive per-pixel de-interlacing and frame rate conversion (temporal filtering).
CrossFire™ Support
• Lossless Z-Buffer Compression (up to 48:1). Multi-GPU technology ready.
• Four modes of operation.
— Alternate frame rendering for maximum performance.
— Supertiling for optimal load-balancing.
— Scissoring for compatibility.
— Super AA for maximum image quality.
PERFORMANCES
• Memory interface: 128-bit
• Engine Clock Speed: 587MHz
• Memory Clock Speed: 1386MHz
• Pixel Shader Processor: 12
• Peak Pixel Fill Rate: 2. 36Gpixels/s
• Peak Vertex Throughput: 1180
• Operating Systems Support Windows® XP / 2000
• Power supply of 350 (and up) watt is highly recommended for system stability
• 2D Display Modes: Resolutions, colors and maximum refresh rates(Hz) in 256, 65K or 16.7M
colors.
Short summary description MSI Radeon X1600 XT GDDR3:
This short summary of the MSI Radeon X1600 XT GDDR3 data-sheet is auto-generated and uses the product title and the first six key specs.
MSI Radeon X1600 XT, GDDR3, 128, 16.7M, 1386 MHz, 2048 x 1536 pixels
Long summary description MSI Radeon X1600 XT GDDR3:
This is an auto-generated long summary of MSI Radeon X1600 XT GDDR3 based on the first three specs of the first five spec groups.
MSI Radeon X1600 XT. Processor frequency: 587 MHz. Graphics card memory type: GDDR3, Memory bus: 128, 16.7M, Memory clock speed: 1386 MHz. Maximum resolution: 2048 x 1536 pixels. DirectX version: 9.0, OpenGL version: 2.0
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Specs
Processor
Processor frequency
*
587 MHz
Maximum resolution
*
2048 x 1536 pixels
Graphics card RAMDAC
400 MHz
Parallel processing technology support
*
Not supported
Memory
Graphics card memory type
*
GDDR3
Memory bus
*
128, 16. 7M
Memory clock speed
1386 MHz
Ports & interfaces
I/O ports
TV Out
DVI
Dual VGA
Performance
TV tuner integrated
*
Performance
DirectX version
*
9.0
Shader model version
*
3.0
OpenGL version
*
2. 0
Dual Link DVI
*
Full HD
Dual DVO
System requirements
Minimum system requirements
CD-ROM
Packaging data
Bundled software
Drivers
Other features
Mac compatibility
Power requirements
350 W
Compatible operating systems
Windows 2000/XP
Compatible products
PC
PowerColor X1650 PRO aka X1600 XT
Bjorn3D.com Reviewer
September 4, 2006
Hardware, Reviews & Articles
Leave a comment
RADEON X1600 XT in different pants? That’s right. One of the things that may lead you to buy this card is the retail price of $99 green — supposedly. Pretty sekzy if you ask considering the price of X1600 XT holds tight at $110-140 depending on the vendor. If all goes well, you should be able to pick one of those boards in mid September.
Introduction
Back in January this year I’ve reviewed X1600 XT and X1300 from PowerColor. We now have end of August and some of you’ve been curiously waiting for new middle class cards to come out of ATI. I don’t usually start off reviews from disappointments, but in this case it will be just that. You have to realize, RADEONs X1650 and X1300 XT are also known as RADEON X1600 XT and X1600 PRO. There are few differences here and there, but for the major portion, it’s old stuff we’ve seen from Q1.
The card I have today is a PowerColor X1650 PRO. It’s not a high-end product, more like a middle class GPU with newer / lower price tag. Just as X1600 XT it’s got the same pipeline configuration, 10 MHz higher core clock / memory and is manufactured using 80 nanometer process. No GDDR4 that we’ve seen on X1950 although it’s technically possible. This RV535 uses 128-bit GDDR3 modules and supports the same technology back from Q1 2006. I will reveal more details as you read this article.
Should you require more detailed information on X1K please revisit our article: The X1000 series – ATI goes SM3.0
For those not in the know Tul Corporation is a Tier-1 provider of ATI-based graphic cards. The company is also a leader in providing motherboards and barebone systems. So what about PowerColor?
PowerColor is a consumer brand focused on providing cutting-edge graphics card products to retail customers. Our goal for the Tul brand is to be the industry’s number one provider of technology product solutions. Our goal for the PowerColor brand is to be the world’s number one brand of graphics cards. PowerColor is in effect owned by Tul Corporation, however the brands are operated independently of each other.
VPU Specifications
As with every new generation of GPUs the feature set becomes larger and more complex. The newly introduced X1K family of products is exactly what we have here. Most importantly, the X1000 line now sports Shader Model 3. 0 which has been available from NVIDIA for over a year now. The X1600 GPU is similarly designed as X1800, but with few important differences. It uses 128-bit memory bus and features different pipeline architecture. The card boasts 4 pipelines (known as ROPs, Render Output Pipelines). Do not get confused (as I did), I’ll explain.
ROPs are actual pixel pipelines. Shader pipelines or pixel shaders consist of ROPs and fragment pipelines. With X1600 / X1650, each ROP consists of 3 pixel shaders (giving us 12 PS units) and 8 Z-samples per clock. In other words X1600’s / X1650’s pipeline configuration is as follows:
- 12 PS units
- 4 ROPs
- 4 TMUs (1 TMU per pipeline)
- 8 Z-samples per clock
The biggest of all changes is the introduction of what ATi calls Ultra-Threading Dispatch Processor and Ring Bus (old SMARTSHADER). Without going into much detail here, the dispatch processor (as the name implies) routes or relegates the workload to four pixel shader cores (also known as Quads). Each quad consists of four mini-pixel processors. The process between them is called threading and means:
- Large Scale Multi-threading
- Hundreds of simultaneous threads across multiple cores
- Each thread can perform up to 6 different shader instructions on 4 pixels per clock cycle
- Small Thread sizes
- 16 pixels per thread in Radeon X1800
- Fine-grain parallelism
- Fast Branch Execution
- Dedicated units handle flow control with no ALU overhead
- Large Multi-Ported Register arrays
- Enables fast thread switching
Now the Ring Bus technology. This isn’t Marry-go-around or anything like that — well sort of. The bus itself consists of two 128-bit rings which run in the opposite direction. This way routing latencies are reduced to a bare minimum and clockrate scaling is far more efficient. Among other things we have:
- New cache design – fully associative for more optimal performance
- Improved Hyper-Z – better compression and hidden surface removal
- Programmable arbitration logic – maximizes memory efficiency and can be upgraded via software
Video card |
PowerColor X1650 PRO | PowerColor X1600 XT | PowerColor X1300 |
GPU (256-bit) | RV535 | RV530 | RV515 |
Chip Architecture | .![]() |
.09µ (TSMC fab) | .09µ (TSMC fab) |
Transistors | ~157 Million | ~157 Million | ~100 Million |
Memory Architecture | 128-bit | 128-bit | 128-bit |
Frame Buffer Size | 256 MB GDDR-3 | 256 MB GDDR-3 | 256 MB GDDR-3 |
Pipeline architecture1 |
4:12:4:5 | 4:12:4:5 | 4:4:4:2 |
TMU(s) per Pipeline | 1 | 1 | 1 |
Engine | Ultra-threaded | Ultra-threaded | Ultra-threaded |
Bus Type | PCI-e 16x | PCI-e 16x | PCI-e 16x |
Core Clock | 600 MHz |
590 MHz | 600 MHz |
Memory Clock | 1400 MHz |
1380 MHz DDR | 800 MHz DDR |
RAMDACs | 2x 400 MHz DACs | 2x 400 MHz DACs | 2x 400 MHz DACs |
Memory Bandwidth | 22.![]() |
22.1 GB / sec | 12.8 GB / sec |
Pixel Fillrate | 2.4 GPixels / sec |
2.36 GPixels / sec | 2.4 GPixels / sec |
Texel Fillrate | 2.4 GPixels / sec |
2.36 GTexels / sec | 2.4 GTexels / sec |
DirectX Version | 9.0c | 9.0c | 9.![]() |
Pixel Shader | 3.0 | 3.0 | 3.0 |
Vertex Shader | 3.0 | 3.0 | 3.0 |
* Texture Units:Pixel Shaders:ROPs:Vertex Shaders
Radeon® X1650 Graphics Technology – GPU Specifications
Features
-
- Dual-link DVI
- Twelve pixel shader processors
- Five vertex shader processors
- 128-bit 4-channel DDR/DDR2/GDDR3 memory interface
- Native PCI Express x16 bus interface
- AGP 8x configurations also supported with AGP-PCI-E external bridge chip
- Dynamic Voltage Control
- Ring Bus Memory Controller
-
- 256-bit internal ring bus for memory reads
- Programmable intelligent arbitration logic
- Fully associative texture, color, and Z/stencil cache designs
- Hierarchical Z-buffer with Early Z test
- Lossless Z Compression (up to 48:1)
- Fast Z-Buffer Clear
- Z/stencil cache optimized for real-time shadow rendering
- Ultra-Threaded Shader Engine
-
- Support for Microsoft® DirectX® 9.
0 Shader Model 3.0 programmable vertex and pixel shaders in hardware
- Full speed 128-bit floating point processing for all shader operations
- Up to 128 simultaneous pixel threads
- Dedicated branch execution units for high performance dynamic branching and flow control
- Dedicated texture address units for improved efficiency
- 3Dc+ texture compression
- High quality 4:1 compression for normal maps and two-channel data formats
- High quality 2:1 compression for luminance maps and single-channel data formats
- Multiple Render Target (MRT) support
- Render to vertex buffer support
- Complete feature set also supported in OpenGL® 2.
0
- Support for Microsoft® DirectX® 9.
- Advanced Image Quality Features
-
- 64-bit floating point HDR rendering supported throughout the pipeline
- Includes support for blending and multi-sample anti-aliasing
- 32-bit integer HDR (10:10:10:2) format supported throughout the pipeline
- Includes support for blending and multi-sample anti-aliasing
- 2x/4x/6x Anti-Aliasing modes
- Multi-sample algorithm with gamma correction, programmable sparse sample patterns, and centroid sampling
- New Adaptive Anti-Aliasing feature with Performance and Quality modes
- Temporal Anti-Aliasing mode
- Lossless Color Compression (up to 6:1) at all resolutions, including widescreen HDTV resolutions
- 2x/4x/8x/16x Anisotropic Filtering modes
- Up to 128-tap texture filtering
- Adaptive algorithm with Performance and Quality options
- High resolution texture support (up to 4k x 4k)
- 64-bit floating point HDR rendering supported throughout the pipeline
- Avivo™ Video and Display Platform
-
- High performance programmable video processor
- Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.
264 decoding and transcoding
- DXVA support
- De-blocking and noise reduction filtering
- Motion compensation, IDCT, DCT and color space conversion
- Vector adaptive per-pixel de-interlacing
- 3:2 pulldown (frame rate conversion)
- Accelerated MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.
- Seamless integration of pixel shaders with video in real time
- HDR tone mapping acceleration
- Maps any input format to 10 bit per channel output
- Flexible display support
- DVI 1.0 compliant / HDMI interoperable and HDCP ready**
- Dual integrated 10 bit per channel 400 MHz DACs
- 16 bit per channel floating point HDR and 10 bit per channel DVI output
- Programmable piecewise linear gamma correction, color correction, and color space conversion (10 bits per color)
- Complete, independent color controls and video overlays for each display
- High quality pre- and post-scaling engines, with underscan support for all outputs
- Content-adaptive de-flicker filtering for interlaced displays
- Xilleon™ TV encoder for high quality analog output
- YPrPb component output for direct drive of HDTV displays
- Spatial/temporal dithering enables 10-bit color quality on 8-bit and 6-bit displays
- Fast, glitch-free mode switching
- VGA mode support on all outputs
- Drive two displays simultaneously with independent resolutions and refresh rates
- Compatible with ATI TV/Video encoder products, including Theater 550
- High performance programmable video processor
** ATI’s Radeon® X and Radeon® 9550 series of GPUs are capable of processing HDCP signals (“HDCP ready”), however ATI does not presently manufacture any graphics cards which are HDCP ready. Some third parties manufacture graphics cards containing ATI GPUs — you can inquire of them which models, if any, — are HDCP ready.
- CrossFire™
-
- Multi-GPU technology
- Four modes of operation:
- Alternate Frame Rendering (maximum performance)
- Supertiling (optimal load-balancing)
- Scissor (compatibility)
- Super AA 8x/10x/12x/14x (maximum image quality)
Windows® Logo Program compliant
The Card
PowerColor utilizes ATI reference design cooling system for all their cards. As with X1600 XT, there are no external power inputs — everything is powered from PCI-Express bus. One big difference is addition of ATI Rage Theatre chip with VIVO functionality.
Click a picture to see a larger view
Focusing on the top image reveals the size of X1650 PRO. The die is covered by a reference ATI HSF with PowerColor sticker. Notice it’s a tad different than the one found on X1600 XT. Again there is no external power socket so you don’t have to worry about additional energy being fed to the GPU. Size wise the PCB is similar to that of RADEON X800. The cooling device is held in place by 4 screws, no back plate here. Our test sample exhibits dual DVI-I outputs as well as S-Video out. The card carries standard display support: VGA compatible, VESA compatible BIOS for SVGA and DDC 1/2b/2b+
As far as memory is concerned this board carries the same GDDR3 chips as its older X1600 XT SKU: Infineon HYB18H512321AF-14 (TFBGA-136 rated at 700 MHz).
Bundle
The front and back of the box highlight cards specifications and features. In the middle of the box you are presented with a hot angel chick. The back of the box sports specs. The sides show system requirements. Additionally you’ll find major features being listed in 6 different languages.
Click a picture to see a larger view
When looking at the software / manual side, you get the following:
- Driver CD
- CyberLink DVD Solutions
- PowerDVD 5
- PowerProducer 2 Gold DVD
- PowerDirector 3
- Power2Go 3
- [email protected] 2
- Quick installation guide
As for accessories, here it is:
- S-Video Cable
- Composite Cable
- 1 DVI-I connector (? I assume there should be 2)
- S-Video to AV connector
Setup and Installation
All of our benchmarks were ran on Athlon64 3000+ clocked at 2.5GHz. I will stack PowerColor X1600 XT and X1300 against each other. I’ll be comparing this X1650 PRO to X1600 XT and X1300. Overclocking section will consist of 3DMark05 scores from different cards. The table below shows test system configuration as well benchmarks used throughout this comparison.
Components | – DFI NF4 Ultra-D – Athlon64 3000+ Venice – G.Skill F1-4000BIU2-2GBHV DDR500 – Thermaltake 550 Watt PSU – PowerColor X1650 PRO – PowerColor X1600 XT – PowerColor X1300 |
Software | – Windows XP SP2 – DirectX 9.0c – nForce4 6.86 drivers – CATALYST 6.7 |
Synthetic Benchmarks | – 3DMark 2005 v1.2.0 – 3DMark 2006 – D3D Right Mark 1.0.5.0 beta 4 |
Gaming Benchmarks | – F.![]() – Half-Life 2 / custom d13c17 timedemo + Fraps – Doom 3 / default timedemo + Fraps – Quake 4 / custom timedemo – NFS: Most Wanted / Fraps – Far Cry 1.32 / custom timedemo + Fraps |
Notes | CPU clocked at 2.5GHz |
Important CATALYST notes:
For X1600 XT
CATALYST A.I: standard
Mipmap detail level: quality
For X1300 PRO
CATALYST A.I: advanced
Mipmap detail level: quality
As far as installation goes I cannot report any problems. The card booted without any problems, however included drivers were CATALYST 6.7, but I’m told retail package contains WHQL 6.8.
Synthetic Benchmarks
I’ve used Futuremark’s 3DMark 2005 to measure the actual throughput of PowerColor X1650 PRO and compared it against X1600 XT, X1300 and X700. Additionally I’m including scores from Futuremark’s newest 3DMark06.
RightMark
D3D RightMark is a very useful tool for measuring different theoretical throughputs of a graphics chip. I ran couple of synthetic tests to stress out X1650 PRO. The main focus of theses tests will be to stress out Geometric Processing (Vertex Shading) as well as Pixel Shader units.
With D3D RightMark you will be able to get the following information about your video card:
- Features supported by your video card
- Pixel Fillrate and Texel Fillrate
- Pixel shader processing speed (all shader models)
- Vertex shader (geometry) processing speed (all shader models)
- Point sprites drawing speed
- HSR efficency
In this test, we are looking at the vertex shader’s (geometry) processing speed. I chose Diffuse + specular (3 point lights) for our lightning profile which is probably the most useful setting. This will give us peak geometrical throughput. In order to get a clearer overlook, three different shader profiles were used: Fixed Function Pipeline (FFP) VS1.0 and VS 2.0 flow control.
The difference between the two tested cards is pretty substantial. RADEON X1600 is aimed at the middle-end market while the X1300 is pushed through the low-end channel. PowerColor X1600 XT performs better by around 35-41%. Let’s see how those cards deal with pixel shading tests.
As expected, though not by much, X1600 XT leads with 100 FPS at both 16 / 32-bit FP. PowerColor X1300 ends up with 82 FPS.
F.E.A.R
On August 5th this year, VUGames have released F.E.A.R demo to the public. The game is being made over at Monolith Productions studio and should be out later this year. Since almost everyone has been waiting for this demo, I’ve decided to give it a shot and bench it with X1600 XT and X1300 from PowerColor.
Texture caching in retail F.E.A.R has been improved a little. You won’t see a lot of chugging when abruptly turning around. Our benchmarking method was simple. I used default F.E.A.R benchmarking utility which nicely shows all effects and technology used throughout the game.
Game Overview
An unidentified paramilitary force infiltrates a multi-billion dollar aerospace compound, taking hostages but issuing no demands. The government responds by sending in special forces, but loses contact as an eerie signal interrupts radio communications. When the interference subsides moments later, the team has been obliterated. As part of a classified strike team created to deal with threats no one else can handle, your mission is simple: Eliminate the intruders at any cost. Determine the origin of the signal. And contain the crisis before it spirals out of control.
As you probably know, F.E.A.R uses a very sophisticated game engine (FEAR).
- Rendering
- FEAR is powered by a new flexible, extensible, and data driven DirectX 9 renderer that uses materials for rendering all visual objects.
Each material associates an HLSL shader with artist-editable parameters used for rendering, including texture maps (normal, specular, emissive, etc.), colors, and numeric constants.
- FEAR is powered by a new flexible, extensible, and data driven DirectX 9 renderer that uses materials for rendering all visual objects.
- Lightning Model
- FEAR features a unified Blinn-Phong per-pixel lighting model, allowing each light to generate both diffuse and specular lighting consistently across all solid objects in the environment. The lighting pipeline uses the following passes:
- Emissive: The emissive pass allows objects to display a glow effect and establishes the depth buffer to improve performance.
- Lighting: The lighting pass renders each light, first by generating shadows and then by applying the lighting onto any pixels that are visible and not shadowed.
- Translucency: The translucent pass blends all translucent objects into the scene using back to front sorting.
- FEAR features a unified Blinn-Phong per-pixel lighting model, allowing each light to generate both diffuse and specular lighting consistently across all solid objects in the environment. The lighting pipeline uses the following passes:
- Visual Effects
- FEAR features a new optimized, data driven effects system that allows for the creation of key-framed effects that can be comprised of dynamic lights, particle systems, models, and sounds.
Examples of the effects that can be created using this system include weapon muzzle flashes, explosions, footsteps, fire, snow, steam, smoke, dust, and debris.
- FEAR features a new optimized, data driven effects system that allows for the creation of key-framed effects that can be comprised of dynamic lights, particle systems, models, and sounds.
- Sample Lights
- FEAR’s lighting model is very flexible and allows developers to easily add new lights. Existing lights include:
- Point Light: The point light is a single point that emits light equally in all directions.
- Spotlight: Similar to a flashlight, the spotlight projects light within a specified field of view. The spotlight can also use a texture to tint the color of the lighting on a per pixel basis.
- Cube Projector: Similar to the point light, the cube projector uses a cubic texture to tint each lit pixel.
- Directional Light: This lighting is emitted from a rectangular plane and is used to simulate directional lights like sunlight.
- Point Fill: Although similar to the point light, the point fill is an efficient option because it does not utilize specular lighting or cast shadows.
- FEAR’s lighting model is very flexible and allows developers to easily add new lights. Existing lights include:
A more detailed overview of other F.E.A.R technologies can be found over at Touchdown Entertainment. These include: Havok Physics Engine and Modeling / Animations System.
Prey
Prey is a recently released first person shooter developed over at Human Head Studios, the same crew behind great Rune game. It’s produced over at 3D Realms and runs on a modified Doom 3 engine. Prey has its own Wiki so go ahead and read some more about the game
Quake 4
This is another good title worth looking at. With success of Quake 3, id Software decided (after few years) it would be proper to have a sequel. Designed over at Raven Software’s farm, Q4 features rich single player as well as intensive and popular multiplayer mode.
It uses Doom 3 engine so you should be familiar with available effects. In any case, I listed them below
- Unified lightning and shadowing engine
- Dynamic per-pixel lightning
- Stencil shadowing
- Specular lightning
- Realistic bumpmapping
- Dynamic and ambient six-channel audio
Doom 3
Now that we are past Doom 3s release, some gamers have been left with a bit of disappointment. Main reason is Half-Life 2 and its Source engine which really showed a vast amount of potential and scalability.
Although this game needs no introduction, I will go over some of the game features and technology behind Doom 3. It took the guys at id Software over four years to complete this project. Lead programmer, John Carmack spent an awful lot of time designing the game engine, but his hard work paid off — to some extent since this is first title which houses Doom 3 engine.
Let’s look at some of the engine tech features which are present in Doom 3:
- Unified lightning and shadowing engine
- Dynamic per-pixel lightning
- Stencil shadowing
- Specular lightning
- Realistic bumpmapping
- Dynamic and ambient six-channel audio
However you look at it, Carmack’s lightning engine is the essence of Doom 3. With OpenGL being the primary API, shaders have been put to a heavy use in order to create the realisticly looking environment. Instead of using lightmaps the game engine now processes all shadows in real-time. This technique is called stencil shadowing which can accurately shadow other objects in the scene. There are disadvantage to this method however:
- Requires a lot of fillrate
- Fast CPU is needed for shadow calculations
- Inability to render soft shadows
Half-Life 2
We all love Half-Life 2 and we all want best performance out of our hardware. This has to be one of the most graphic demanding games currently on the market. Half-Life 2 is built around Source engine which utilizes a very wide range of DirectX 8 / 9 special effects. Those include:
- Diffuse / specular bump mapping
- Dynamic soft shadows
- Localized / global valumetric fog
- Dynamic refraction
- High Level-of-Detail (LOD)
Note that users with DirectX 7 and older hardware (NVIDIA MX series for example) will not be able to enjoy the above effects. Let’s see how middle-end / low-end X1K graphic cards perform.
Far Cry 1.32
The company behind this game is Crytek. It was pretty much the first title which used a heavy load of PS 2.0 shaders. For our benching purposes we are using the full version with the newest 1.32 patch applied (mainly fixes SM 3.0 issues that caused graphic corruption on newer ATI hardware). Anyone who played this title will admire the draw distance, beautiful outside vegetation and incredibly spooky indoor environment. The game also features topnotch self-learning A.I and very realistic physics.
Far Cry’s CryEngine is pretty scalable, however you’d need at least DirectX 8 class hardware to enjoy the refractive water effects, ripples, real time per-pixel lighting, specular bump-mapping or volumetric effects.
The map of choice was Research. It’s a high-polygon map with both outdoor and indoor environment.
Need For Speed: Most Wanted
We have quite a few sequels in this review and this is another one, this time from Electronic Arts. If you’ve played NFS Hot Pursuit you know what I’m talking about. There are a lot of ideas taken out from the older NFS. The main difference between Most Wanted and Underground (in terms of graphics) is addition of HDR-type effects. It’s pseudo-HDR (more like bloom), but looks lovely nonetheless. Additionally the game sports flashy new reflections, better object geometry, improved lightning system and finally physics engine.
Overclocking & Conclusion
Unfortunetely I was unable to overclock this X1650, no support yet in provided drivers. No support for this card either in CATALYST 6.8 suite. I will do this section whenever possible. I can only assume the GPU overclocks tad higher than X1600 XT due to 80nm fabrication process.
As always, I’m including consolidated 3DMark05 list for your viewing pleasure
What can be said about PowerColor’s RADEON X1650 PRO? Well first of all, I’m not a fan of refresh products that bring nothing new in terms of performance. As I said on the very first page this product is nothing more than X1600 XT in different pants. ATI has always been a bit behind when it comes to mid range products. Although I haven’t tested it against GeForce 7600 GS it’s clear that the difference between X1600 XT and X1650 PRO is marginal, next to nothing. Performance scales similarly across all modes. RADEON X1650 PRO gains few FPS here and there due to higher core / memory clocks, but overall it performs like the older part. RV535 however brings you ATI Rage Theatre chip which was not available in PowerColor’s line of X1600 XT. Supposedly HDCP ready soon with a driver update.
One of the things that may lead you to buy this card is the retail price of $99 green — supposedly. Pretty sekzy if you ask considering the price of X1600 XT holds tight at $110-140 depending on the vendor. If all goes well, you should be able to pick one of those boards in mid September.
Pros:
+ Cheap
+ 80nm process = runs cooler
+ Ok performance / price ratio
+ ATI Rage Theatre chip
+ Dual DVI
Cons:
– Really an X1600 XT with different name
– No performance benefits
– Wont overclock out of the box
– CATALYST 6. 8 not friendly
For solid performance in its class, PowerColor X1650 PRO get the rating of 8.0 (Very Good) out of 10 and Bjorn3D Seal of Approval
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Check Also
Valve is an interesting company that seems to try to be a lot of things at the same time. Games company, software hub/store and hardware company. Valve is all of these.
When it comes to hardware the company has had mixed success. I think many of us remember the Steam Machines. These compact computers running SteamOS, a Linux based OS, were supposed to make Windows PC’s obsolete for gaming. They didn’t succeed. Valve also released a specific controller, the Steam Controller, which also did not exactly set the world on fire.
In hindsight though both these products have paved the way for the product I am testing today, the Steam Deck, Valves attempt to compete with the Nintendo Switch in the handheld market.
The Crucial P5 Plus is the successor the P5 that Crucial launched last year and is the first PCIe 4.0 NVMe SSD from the company. The latest model dropped the 256GB model, so the starting available capacity for the P5 Pro is 500GB. Additionally, the drive is also available in 1TB and a new storage capacity of 2TB model. The P54 Plus is priced similar to the P5 though there is a slight bump in the price where drive is retailed at $107.99(500GB), $179.99(1TB), and $367.99(2TB). The 2TB model is definitely a welcome addition and if we judge by the price per gigabyte, the 1TB model would be the most economical option. Despite the slight bump in the price, the P5 Plus are still priced competitively against its competitors. The question is, just how well would the performance backing it up? We shall find it out today.
radeon%20×1600 datasheet & applicatoin notes
Catalog Datasheet | MFG & Type | Document Tags | |
---|---|---|---|
2002 — radeon 7500
Abstract: graphic card circuit diagram ATI RADEON ATI 7500 ATI graphics accelerator card ATI Radeon 7500 DVI-I to vga CABLE CONNECTION DIAGRAM «Frame rate conversion» IT+8500 |
Original |
|
|
2002 — RADEON 7000
Abstract: graphic card circuit diagram ATI RADEON Reference ATI radeon radeon 7500 ATI 7500 DVI-I to vga CABLE CONNECTION DIAGRAM ATI Radeon 7500 graphic card circuit diagram ATI ATI Radeon 6750 6/18/SCHEMATIC ATI graphics card |
Original |
|
|
2001 — ATI RAGE mobility m1
Abstract: ATI Rage 128 ATI Rage XL RADEON ATI 3d Rage pro turbo ATI Rage pro 128 ATI Rage 3d Pro ATI Rage RAGE 128 PRO ATI Rage 3D |
Original |
|
mach42, mach64, XFree86 com/pub/redhat/ia64 com/pub/suse/ia64 com/pub/ia64 xfree86 com/ia64 ATI RAGE mobility m1 ATI Rage 128 ATI Rage XL RADEON ATI 3d Rage pro turbo ATI Rage pro 128 ATI Rage 3d Pro ATI Rage RAGE 128 PRO ATI Rage 3D |
2005 — radeon
Abstract: ati x1600 RADEON x1300 x1300 ATI xilleon RADEON x1600 Xilleon TV encoder X1600 ati radeon x1300 ATI Radeon Xpress 200 |
Original |
|
X1000 X1800, X1600, X1300 130nm radeon ati x1600 RADEON x1300 x1300 ATI xilleon RADEON x1600 Xilleon TV encoder X1600 ati radeon x1300 ATI Radeon Xpress 200 |
2002 — RADEON 9000
Abstract: ati radeon 9000 ATI graphics accelerator card ATI Radeon -20/SCHEMATIC ATI graphics card |
Original |
|
|
BCM92045NMD
Abstract: LTN154X3-L03-T ATI Mobility Radeon x1400 ATI MOBILITY RADEON X1600 samsung ltn154* pin BA59-01724A X1400 BA41-00544A BA59-01691A mobility radeon chipset |
Original |
|
BA59-01691A BCM92045NMD BA59-01723A BA59-01722A BA59-01721A BA59-01724A BA59-01795A 11a/b/g BCM92045NMD LTN154X3-L03-T ATI Mobility Radeon x1400 ATI MOBILITY RADEON X1600 samsung ltn154* pin X1400 BA41-00544A mobility radeon chipset |
ANX3110
Abstract: ddr3 RAM MTBF |
Original |
|
PC/104-Plus PCI/104, PC/104 PC/104-Plus HD6320 HD6250 PC/104-Plus, ANX3110 ddr3 RAM MTBF |
2005 — radeon 9600
Abstract: ATI Radeon 9600 ATI Radeon vga to tv cable circuit graphics card ati VESA GTF 9600Pro dfp 26 to dvi adapter 9600 ati RADEOn |
Original |
|
|
1992 — M7-CSP32
Abstract: ati 7500 bga radeon 7500 ATI Radeon 7500 intel desktop board SERVICE MANUAL ati radeon bga lcd graphic display connections 20×2 crt monitor vga pin connection ATI Mobility Radeon m7csp32 |
Original |
|
PC/104 MSMVA104+ M7-CSP32 ati 7500 bga radeon 7500 ATI Radeon 7500 intel desktop board SERVICE MANUAL ati radeon bga lcd graphic display connections 20×2 crt monitor vga pin connection ATI Mobility Radeon m7csp32 |
BCM92045NMD
Abstract: RS600ME WLL3141-D99 ATI Radeon ATI Radeon Xpress 200 amd rs600 ATI Radeon X1250 synaptics touch pad TPAD1 Alcor AU6366 |
Original |
|
RS600ME SB600 64bit) T7100 T7300 T7500 T7700 LAN500) BATT500) CPU500) BCM92045NMD RS600ME WLL3141-D99 ATI Radeon ATI Radeon Xpress 200 amd rs600 ATI Radeon X1250 synaptics touch pad TPAD1 Alcor AU6366 |
ATI Radeon
Abstract: radeon amd radeon hd2400 M72 DUAL DVI PCI GRAPHICS VIDEO CARD ATI Mobility Radeon ati radeon mobility 4558 audio amd ati radeon DirectX10 |
Original |
|
dFLAT-PEG-M72 HD2400 dFLAT-PEG-M72 HD2400 24-bit dFLAT-PEG-M72# 05042009PDL ATI Radeon radeon amd radeon hd2400 M72 DUAL DVI PCI GRAPHICS VIDEO CARD ATI Mobility Radeon ati radeon mobility 4558 audio amd ati radeon DirectX10 |
radeon 7500
Abstract: ati x300 RADEON x600 Hp nc6000 Radeon HD 3200 intel 915PM 915PM ATI Mobility Radeon 7500 nc6000 ATI Mobility Radeon |
Original |
|
NT-50 NT-X50/C160 WinMark99 NC6000 NT-X50/C160 radeon 7500 ati x300 RADEON x600 Hp nc6000 Radeon HD 3200 intel 915PM 915PM ATI Mobility Radeon 7500 ATI Mobility Radeon |
Not Available
Abstract: No abstract text available |
Original |
|
W300mm H57mm D200mm Xpress1250 Xpress1250 EN55022 EN55024 EN60950 UL60950 10/100/1Gb) |
atheros AR5BXB63
Abstract: ar5bxb63 RX781 ATI Radeon hd 3200 AMQL62DAM22GG AR5BXB6 WDC-WD1600BEVT-22ZCT0 WD1200BEVS radeon HD TMRM72DAM22GG |
Original |
|
RJ45/RJ11 RX781) SB700) atheros AR5BXB63 ar5bxb63 RX781 ATI Radeon hd 3200 AMQL62DAM22GG AR5BXB6 WDC-WD1600BEVT-22ZCT0 WD1200BEVS radeon HD TMRM72DAM22GG |
2004 — 30402
Abstract: ATI Mobility Radeon prescott 800 dual core cpu ePCI-201 d2024 MPGA478 SOCKET FSB 800 PRESCOTT 800 prescott 800 dual channel mobility radeon 9 PC3200 |
Original |
|
ePCI-201 ePCI-201 30402 ATI Mobility Radeon prescott 800 dual core cpu d2024 MPGA478 SOCKET FSB 800 PRESCOTT 800 prescott 800 dual channel mobility radeon 9 PC3200 |
LTN154X3-L03-O
Abstract: AA-RD1NX25 mobility radeon chipset LTN154X3-L03-T LTN154X3-L03 X1600 X1800 ATI Mobility Radeon ATI Mobility Radeon x1400 15.4″ WXGA |
Original |
|
AA-RD1NX25 LTN154X3-L03-O mobility radeon chipset LTN154X3-L03-T LTN154X3-L03 X1600 X1800 ATI Mobility Radeon ATI Mobility Radeon x1400 15.4″ WXGA |
MXM CONNECTOR
Abstract: MXM 3 CONNECTOR |
Original |
|
cPCI-R6500 E6760 600MHz 800MHz E6760 128-bit 800MHz 10-pin) MXM CONNECTOR MXM 3 CONNECTOR |
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Video card Radeon X1600 [in 1 benchmark]
ATI
Radeon X1600
Description
ATI started Radeon X1600 sales in 2007. This is R500 architecture desktop card based on 80 nm manufacturing process and primarily aimed at gamers. It has 512 MB of DDR2 memory at 800 Mbps, and coupled with a 128-bit interface, this creates a bandwidth of 12.80 Gb / s.
In terms of compatibility, this is a single-slot PCIe 1.0 x16 card. An additional power cable is not required for connection, and the power consumption is 27 W.
We don’t have any test results for the Radeon X1600.
General information
Information about the type (desktop or laptop) and architecture of the Radeon X1600, as well as when sales started and cost at the time.
place in the performance rating | is not participated in | |
Architecture | R500 (2005–2007) | of 900 (Tesla S2050) |
Textory speed | 2.540 | of 939. Information on Radeon X1600 compatibility with other computer components. Useful for example when choosing the configuration of a future computer or to upgrade an existing one. For desktop video cards, these are the interface and connection bus (compatibility with the motherboard), the physical dimensions of the video card (compatibility with the motherboard and case), additional power connectors (compatibility with the power supply). 90 Ti) |
Memorial capacity | 12.80 GB/s | of 14400 (Radeon R7 M260) |
Video
904
Types and number of video connectors present on Radeon X1600. As a rule, this section is relevant only for desktop reference video cards, since for laptop ones the availability of certain video outputs depends on the laptop model.
Video connectors |
Performance Rating Position: | not rated | |||
Architecture: | R500 | |||
Release date: | October 1, 2007 (14 years ago) | |||
Starting price: | $199 | |||
Current price: | $114 (0.6x MSRP) | |||
GPU Code Name: | RV530 | |||
Market segment: | Desktop |
Specifications
This is important information that determines all the performance characteristics of the ATI Radeon X1600 PRO video card. The smaller the technological process of manufacturing a chip, the better (in modern realities). The clock frequency of the core is responsible for its speed (direct correlation), while signal processing is carried out by transistors (the more transistors, the faster the calculations are performed, for example, in cryptocurrency mining).
Core Clock: | 500MHz | |||
Process: | 90nm | |||
Number of texels processed in 1 second: | 2.000 | |||
Number of transistors: | 157 million | |||
Calculated heat output: | 41 Watt |
Dimensions, Connectors and Compatibility
There are so many form factors for PC cases and laptop sizes that it’s important to know the length of your graphics card and how it’s connected (except for laptop versions). This will help make the upgrade process easier, as Not all cases can accommodate modern video cards.
Interface: | PCIe 1.0 x16 | |||
Additional power: | None |
Memory (frequency and overclocking)
Internal memory is used to store data when performing calculations. Modern games and professional graphics applications place high demands on the amount and speed of memory. The higher this parameter, the more powerful and faster the video card. Memory type, size and bandwidth for ATI Radeon X1600 PRO + overclocking capability in turbo mode.
Memory type: | GDDR3 | |||
Maximum RAM amount: | 256MB | |||
Memory bus width: | 128 Bit | |||
Memory frequency: | 780MHz | |||
Memory bandwidth: | 12.48 GB/s |
Port and display support
As a rule, all modern video cards have several types of connections and additional ports, for example HDMI and DVI . Knowing these features is very important in order to avoid problems connecting a video card to a monitor or other peripherals.
Display connections: | 1x DVI, 1x VGA, 1x S-Video |
General gaming performance
All tests are based on FPS. Let’s see how the ATI Radeon X1600 PRO ranks in the gaming performance test (the calculation was made in accordance with the recommendations of the game developer for system requirements; it may differ from real situations).
Select games
Horizon Zero DawnDeath StrandingF1 2020Gears TacticsDoom EternalHunt ShowdownEscape from TarkovHearthstoneRed Dead Redemption 2Star Wars Jedi Fallen OrderNeed for Speed HeatCall of Duty Modern Warfare 2019GRID 2019Ghost Recon BreakpointFIFA 20Borderlands 3ControlF1 2019League of LegendsTotal War: Three KingdomsRage 2Anno 1800The Division 2Dirt Rally 2.0AnthemMetro ExodusFar Cry New DawnApex LegendsJust Cause 4Darksiders IIIFarming Simulator 19Battlefield VFallout 76Hitman 2Call of Duty Black Ops 4Assassin´s Creed OdysseyForza Horizon 4FIFA 19Shadow of the Tomb RaiderStrange BrigadeF1 2018Monster Hunter WorldThe Crew 2Far Cry 5World of Tanks enCoreX-Plane 11. 11Kingdom Come: DeliveranceFinal Fantasy XV BenchmarkFortniteStar Wars Battlefront 2Need for Speed PaybackCall of Duty WWIIAssassin´s Creed OriginsWolfenstein II: The New ColossusDestiny 2ELEXThe Evil Survival 2Middle-earth:8 Shadow of WarFIFA EvolvedF1 2017Playerunknown’s Battlegrounds (2017)Team Fortress 2Dirt 4Rocket LeaguePreyMass Effect AndromedaGhost Recon WildlandsFor HonorResident Evil 7Dishonored 2Call of Duty Infinite WarfareTitanfall 2Farming Simulator 17Civilization VIBattlefield 1Mafia 3Deus Ex Mankind Divid edMirror’s Edge CatalystOverwatchDoomAshes of the SingularityHitman 2016The DivisionFar Cry PrimalXCOM 2Rise of the Tomb RaiderRainbow Six SiegeAssassin’s Creed SyndicateStar Wars BattlefrontFallout 4Call of Duty: Black Ops 3Anno 2205World of WarshipsDota 2 RebornThe Witcher 3Dirt RallyGTA VDragon Age: InquisitionFar Cry 4Assassin’s Creed UnityCall of Duty: Advanced WarfareAlien: IsolationMiddle-earth: Shadow of MordorSims 4Wolfenstein: The New OrderThe Elder Scrolls OnlineThiefX-Plane 10.
25Battlefield 4Total War: Rome IICompany of Heroes 2Metro: Last LightBioShock InfiniteStarCraft II: Heart of the SwarmSimCityTomb RaiderCrysis 3Hitman: AbsolutionCall of Duty: Black Ops 2World of Tanks v8Border 2Counter-Strike: GODirt ShowdownDiablo IIIMass Effect 3The Elder Scrolls V: SkyrimBattlefield 3Deus Ex Human RevolutionStarCraft 2Metro 2033Stalker: Call of PripyatGTA IV — Grand Theft AutoLeft 4 DeadTrackmania Nations ForeverCall of Duty 4 — Modern WarfareSupreme Commander — FA BenchCrysi s — GPU BenchmarkWorld in Conflict — BenchmarkHalf Life 2 — Lost Coast BenchmarkWorld of WarcraftDoom 3Quake 3 Arena — TimedemoHalo InfiniteFarming Simulator 22Battlefield 2042Forza Horizon 5Riders RepublicGuardians of the GalaxyBack 4 BloodDeathloopF1 2021Days GoneResident Evil VillageHitman 3Cyberpunk 2077Assassin´s Creed ValhallaDirt 5Watch Dogs LegionMafia Definitive EditionCyberpunk 2077 1.5 GRID LegendsDying Light 2Rainbow Six ExtractionGod of War
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Horizon Zero Dawn (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Death Stranding (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
F1 2020 (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Gears Tactics (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Doom Eternal (2020)
low
1280×720
med.
1920×1080
high
1920×1080
ultra
1920×1080
QHD
2560×1440
4K
3840×2160
Description | |
5 | Stutter — The performance of this video card with this game has not yet been studied enough. Based on interpolated information from graphics cards of a similar performance level, the game is likely to stutter and display low frame rates. |
May Stutter — The performance of this video card with this game has not yet been studied enough. Based on interpolated information from graphics cards of a similar performance level, the game is likely to stutter and display low frame rates. | |
30 | Fluent — According to all known benchmarks with the specified graphic settings, this game is expected to run at 25 fps or more |
40 | Fluent — Based on all known benchmarks with the specified graphic settings, this game is expected to run at 35 fps or more |
60 | Fluent — According to all known benchmarks with the specified graphics settings, this game is expected to run at 58 fps or more |
May Run Fluently — The performance of this video card with this game has not yet been studied enough. |
|
? | Uncertain — testing this video card in this game showed unexpected results. A slower card could deliver higher and more consistent frame rates while running the same reference scene. |
Uncertain — The performance of this video card in this game has not yet been studied enough. It is not possible to reliably interpolate data based on the performance of similar cards in the same category. | |
The value in the fields reflects the average frame rate across the entire database. To get individual results, hover over a value. |
ATI Radeon X1600 PRO in benchmark results
Benchmarks help determine performance in standard ATI Radeon X1600 PRO benchmarks. We have compiled a list of the most famous benchmarks in the world so that you can get accurate results for each of them (see description). Pre-testing the graphics card is especially important when there are high loads, so that the user can see how the graphics processor copes with calculations and data processing.
Overall performance in benchmarks
NVIDIA GeForce RTX 2080 Ti
ATI Radeon X1600 PRO
NVIDIA GeForce RTX 3090
97.72%
NVIDIA ION LE
Passmark is an excellent benchmark that is updated regularly and shows relevant graphics card performance information.
NVIDIA GeForceFX 5500
NVIDIA GeForceFX 5200
ATI Radeon X1600 PRO
3.3
From 28
Hitesti Grade
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Review of ATI Radeon X1600 PRO
Compare ATI Radeon X1600 PRO
VS
Intel UHD Graphics 620
NVIDIA GeForce 210
NVIDIA GeForce 6600 GT
NVIDIA GeForce 9400 GT
NVIDIA GeForce 8300
NVIDIA GeForce 6600
AMD Radeon RX Vega 7
Intel UHD Graphics 630
Intel HD Graphics 4600
NVIDIA GeForce 8400
|
The
Radeon X1600 PRO is a solution initially targeted at the mainstream market segment. The cards are equipped with GDDR2 or GDDR3 memory from 128 MB to 512 MB, the memory bus width is 128 bits. In addition to the usual variant, Sapphire’s line of video cards includes the X1600 PRO modification, which is equipped with the latest HDMI interface. There is also a modification equipped with almost silent, but quite efficient cooling on heat pipes — ULTIMATE Radeon X1600 PRO. The regular version of Radeon X1600 PRO is also available from Sapphire in AGP version, this interface is supported by the Rialto chip. In this case, in order to comply with the requirements for power consumption, a connector for connecting an external power supply is soldered on the board. In addition to those listed above in the PCI-Express version, there is a modification with a reduced memory frequency to 300 (600) versus 400 (800) MHz of the reference version. The graphics processor used in these cards fully supports the SM 3.0 (DirectX 9.0c) specifications and HDR blending in FP16 format with the ability to share MSAA at the hardware level. The technical characteristics of this solution make it possible to use gaming applications of a class no higher than SM 3.0 with an acceptable level of performance at graphics settings of medium and even higher. It is possible to combine two video cards into a CrossFire bundle. |
Video card | |
GPU | RV530 |
Process (micron) | 0.09 |
Number of transistors (millions) | 157 |
Video memory (MB) | 128 / 256 / 512 |
Chip frequency (MHz) | 500 |
Memory frequency (MHz) | 400 / 300 1 |
Pixel Shaders (Pixel Processors) | 12 |
Vertex shaders (geometry processors) |
5 |
Texture blocks | 4 |
Number of PCB layers | 8 |
Memory bus width (bits) | 128 |
Memory type | GDDR2 / GDDR3 |
Bus interface | PCI-Express x16 AGP 2 8x / 4x |
RAMDAC (MHz) | 2 x 400 |
Peak pixel fill rate (Gpixels/sec) |
2 |
Peak texture fill rate (Gtexel/sec) |
2 |
Peak memory bandwidth (GB/sec) |
12. |
Cooling type | Active |
Number of overlapped slots | 1 |
Requires external power | AGP |
Pixel shader version | 3.0 |
Vertex shader version | 3.0 |
DirectX | 9.0c |
OpenGL | 2.0 |
Memory optimization technology | HyperZ HD |
Full Screen Anti-Aliasing | Smoothvision HD + Adaptive AA |
Maximum number of AA samples |
6x |
HDR | , 16 bit Integer |
Video acceleration | MPEG-2, MPEG-4 DivX, WMV9 VC-1, H.264 |
HDTV support | YPbPr, HDMI, HDCP |
Dual-Link 9 support0056 | 1 |
P/N | Description |
---|---|
1024-1C88-01-SA | 128 MB GDDR3, 500 / 390 MHz |
1024-2C84-03-SA | 256 MB GDDR2, 500 / 390 MHz |
1024-3C84-03-SA | 512 MB GDDR2, 500 / 390 MHz |
Sapphire Radeon X1600 PRO AGP
P/N | Description |
---|---|
1024-2C85-01-SA | 256 MB GDDR2, 500 / 390 MHz |
Sapphire Radeon X1600 PRO PCI-Express
Sapphire Radeon X1600 PRO Ultimate PCI-Express
Description
ATI started Radeon X1600 PRO sales on October 1, 2007 at a suggested price of $199. This is a desktop video card based on the R500 architecture and 90 nm manufacturing process, primarily aimed at gamers. It has 256 MB of GDDR3 memory at 0.78 GHz, and coupled with a 128-bit interface, this creates a bandwidth of 12.48 GB / s.
In terms of compatibility, this is a single-slot PCIe 1.0 x16 card. An additional power cable is not required for connection, and the power consumption is 41 W.
We don’t have test results for Radeon X1600 PRO.
Radeon X1600 Pro is a video card from a Canadian company released in 2006. The model abandoned the reference parameters and took the middle class in the market. A year before its appearance, ATI released the X1600 XT, which was supposed to impose a fight on accelerators from Nvidia. It turned out to be quite controversial. Based on the RV530 chip, which received only 4 texture modules. The video card had good performance, even in some games it behaved more confidently than its main competitor — GeForce 6800 GS. However, there was no need to talk about leadership.
Soon the manufacturer announced the Radeon X1600 Pro — a model that differed from its predecessor only in lower frequencies.
Packing and contents
The 3D accelerator is supplied in a small glossy cardboard box. She looks very decent. The Radeon X1600 graphics card itself is securely fastened inside, which protects it from damage during transportation.
The chip manufacturer decided to start surprising the user right away. Inside the box, in addition to the accelerator, lies:
On the whole, the bundle of the Radeon X1600 is rather typical, similar to what is found in most models of this price segment.
Appearance
When you first look at the video card, it becomes clear that the manufacturer spent more than just a colorful box. The design is very different from what can be seen in the older model of the line. Radeon X1600 graphics cards are produced by Radeon X1600 engineers. They have done everything to make their product the most unique on the market. This can be seen in the details and in appearance. Such an approach is welcome.
The memory chips have also undergone changes. As already mentioned, only four modules are used in the X1600 XT. In Pro, the developer added four more.
Specifications
Thanks to the efforts of the engineering team, the model received eight memory modules that carry 256 MB. Of course, today such a volume is considered very small and insufficient to run even not the most demanding programs and games. However, in 2006 this was enough for the stable operation of the system and most tasks. The memory is made according to the GDDR3 standard. However, the chips themselves were manufactured by Samsung. Operates at a clock frequency of 700 MHz. For that time, this speed was considered quite high, especially considering that the video card belongs to the middle class. ATI tried its best to increase this parameter. In addition, the model is known for the possibility of increasing the frequency of work.
The graphics processor was specially designed for the Radeon X1600 Pro. Operates at a clock frequency of 570 MHz.
Cooling system
Let’s move on to the most interesting part of the video card. The cooling system is based on a cooler from Zalman. It is made quite massive. Despite its impressive size, the cooler is attached to the board with a pair of bolts. For fixation, a rubber side is used, which runs along the perimeter. The cooler has a rather interesting appearance: the radiator fins are located under the fan and diverge from the center in all directions. This design provides more efficient heat dissipation and dissipation throughout the case.
Considering the size, it’s surprising that the cooler runs quietly. The noise from it is almost inaudible, which makes the video card even more interesting to purchase. In addition to the cooler, there are two small heat sinks on the front side of the video card that provide even better cooling.
In games
Today, a video card is only suitable for assembling an office machine. Things are terrible in today’s games. However, fans of games before 2008 will be able to comfortably replay them. For example, in NFS Most Wanted, the video card at the minimum graphics settings shows about 30 FPS. But in The Elder Scrolls 4: Oblivion, even at low settings, she could not overcome the threshold of 10 frames per second. Therefore, for games it is better to purchase more expensive models.
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