GeForce RTX 2080 vs GeForce GTX 980 Ti
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- GeForce RTX 2080 vs GeForce GTX 980 Ti
-
GeForce RTX 2080
183%
-
GeForce GTX 980 Ti
100%
Relative performance
Reasons to consider GeForce RTX 2080 |
83% higher gaming performance. |
50 watts lower power draw. This might be a strong point if your current power supply is not enough to handle the GeForce GTX 980 Ti . |
This is a much newer product, it might have better long term support. |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Supports Direct3D 12 Async Compute |
Supports DirectX Raytracing (DXR) |
Supports Deep Learning Super-Sampling (DLSS) |
Reasons to consider GeForce GTX 980 Ti |
Supports PhysX |
Supports G-Sync |
Supports ShadowPlay (allows game streaming/recording with minimum performance penalty) |
Based on an outdated architecture (Nvidia Maxwell), there may be no performance optimizations for current games and applications |
HWBench recommends GeForce RTX 2080
The GeForce RTX 2080 is the better performing card based on the game benchmark suite used (54 combinations of games and resolutions).
Core Configuration
GeForce RTX 2080 | GeForce GTX 980 Ti | |||
---|---|---|---|---|
GPU Name | TU104 (TU104-400A-A1) | vs | GM200 (GM200-310-A1) | |
Fab Process | 12 nm | vs | 28 nm | |
Die Size | 0 mm² | vs | 601 mm² | |
Transistors | unknown | vs | 8,000 million | |
Shaders | 2944 | vs | 2816 | |
Compute Units | 23 | vs | 22 | |
Core clock | 1515 MHz | vs | 1000 MHz | |
ROPs | 64 | vs | 96 | |
TMUs | 184 | vs | 176 |
Memory Configuration
GeForce RTX 2080 | GeForce GTX 980 Ti | |||
---|---|---|---|---|
Memory Type | GDDR6 | vs | GDDR5 | |
Bus Width | 256 bit | vs | 384 bit | |
Memory Speed | 1750 MHz 14000 MHz effective |
vs | 1753 MHz 7012 MHz effective |
|
Memory Size | 8192 Mb | vs | 6144 Mb |
Additional details
GeForce RTX 2080 | GeForce GTX 980 Ti | |||
---|---|---|---|---|
TDP | 200 watts | vs | 250 watts | |
Release Date | 20 Aug 2018 | vs | 2 Jun 2015 |
-
GeForce RTX 2080
106. 90 GP/s
-
GeForce GTX 980 Ti
96.00 GP/s
GigaPixels — higher is better
-
GeForce RTX 2080
307.30 GT/s
-
GeForce GTX 980 Ti
176.00 GT/s
GigaTexels — higher is better
-
GeForce RTX 2080
448.00 GB/s
-
GeForce GTX 980 Ti
337.00 GB/s
GB/s — higher is better
-
GeForce RTX 2080
9833.00 GFLOPs
-
GeForce GTX 980 Ti
5632.00 GFLOPs
GFLOPs — higher is better
Ultra Quality, DirectX12, Windows 10×64
-
GeForce RTX 2080
134
-
GeForce GTX 980 Ti
55
FPS (higher is better)
Ultra quality TTA DirectX11 Windows10 x64
-
GeForce RTX 2080
149
-
GeForce GTX 980 Ti
81
FPS (higher is better)
Very High Quality TAA, DirectX12, Windows 10 x64
-
GeForce RTX 2080
157
-
GeForce GTX 980 Ti
87
FPS (higher is better)
Highest quality DirectX11 Windows10 x64
-
GeForce RTX 2080
154
-
GeForce GTX 980 Ti
100
FPS (higher is better)
Ultra quality DirectX11 Windows10 x64
-
GeForce RTX 2080
117
-
GeForce GTX 980 Ti
81
FPS (higher is better)
Ultra Quality, DirectX11, Windows 10×64
-
GeForce RTX 2080
119
-
GeForce GTX 980 Ti
83
FPS (higher is better)
Very high Quality, DX11, Windows 10 x64
-
GeForce RTX 2080
114
-
GeForce GTX 980 Ti
70
FPS (higher is better)
DX11, Max Details, 16:1 AF, 2xMSAA
-
GeForce RTX 2080
176
-
GeForce GTX 980 Ti
113
FPS (higher is better)
Very high quality DirectX11 Windows10 x64
-
GeForce RTX 2080
118
-
GeForce GTX 980 Ti
73
FPS (higher is better)
Ultra Detail,16:1 AF, DirectX12, Windows 10×64
-
GeForce RTX 2080
79
-
GeForce GTX 980 Ti
42
FPS (higher is better)
Ultra Quality, HR Textures, DirectX11, Windows 10 x64
-
GeForce RTX 2080
132
-
GeForce GTX 980 Ti
73
FPS (higher is better)
Maximun Quality, DX11, Windows 10 x64
-
GeForce RTX 2080
163
-
GeForce GTX 980 Ti
115
FPS (higher is better)
Very High Details, Pure Hair On, FXAA/HBAO+ enabled, 16x AF, DirectX12, Windows 10 x64
-
GeForce RTX 2080
172
-
GeForce GTX 980 Ti
104
FPS (higher is better)
Highest Details, Pure hair, HBAO+, DirectX12, Windows 10 x64
-
GeForce RTX 2080
119
-
GeForce GTX 980 Ti
66
FPS (higher is better)
Ultra quality DirectX12 Windows10 x64
-
GeForce RTX 2080
183
-
GeForce GTX 980 Ti
103
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10×64
-
GeForce RTX 2080
168
-
GeForce GTX 980 Ti
95
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
-
GeForce RTX 2080
154
-
GeForce GTX 980 Ti
76
FPS (higher is better)
Main Leben! quality preset- Vulkan Windows 10×64
-
GeForce RTX 2080
188
-
GeForce GTX 980 Ti
73
FPS (higher is better)
Ultra Quality, DirectX12, Windows 10×64
-
GeForce RTX 2080
106
-
GeForce GTX 980 Ti
39
FPS (higher is better)
Ultra quality TTA DirectX11 Windows10 x64
-
GeForce RTX 2080
117
-
GeForce GTX 980 Ti
63
FPS (higher is better)
Very High Quality TAA, DirectX12, Windows 10 x64
-
GeForce RTX 2080
117
-
GeForce GTX 980 Ti
62
FPS (higher is better)
Highest quality DirectX11 Windows10 x64
-
GeForce RTX 2080
124
-
GeForce GTX 980 Ti
75
FPS (higher is better)
Ultra quality DirectX11 Windows10 x64
-
GeForce RTX 2080
104
-
GeForce GTX 980 Ti
57
FPS (higher is better)
Ultra Quality, DirectX11, Windows 10×64
-
GeForce RTX 2080
109
-
GeForce GTX 980 Ti
62
FPS (higher is better)
Very high Quality, DX11, Windows 10 x64
-
GeForce RTX 2080
89
-
GeForce GTX 980 Ti
55
FPS (higher is better)
DX11, Max Details, 16:1 AF, 2xMSAA
-
GeForce RTX 2080
141
-
GeForce GTX 980 Ti
86
FPS (higher is better)
Very high quality DirectX11 Windows10 x64
-
GeForce RTX 2080
86
-
GeForce GTX 980 Ti
45
FPS (higher is better)
Ultra Detail,16:1 AF, DirectX12, Windows 10×64
-
GeForce RTX 2080
62
-
GeForce GTX 980 Ti
33
FPS (higher is better)
Ultra Quality, HR Textures, DirectX11, Windows 10 x64
-
GeForce RTX 2080
99
-
GeForce GTX 980 Ti
50
FPS (higher is better)
Maximun Quality, DX11, Windows 10 x64
-
GeForce RTX 2080
106
-
GeForce GTX 980 Ti
74
FPS (higher is better)
Very High Details, Pure Hair On, FXAA/HBAO+ enabled, 16x AF, DirectX12, Windows 10 x64
-
GeForce RTX 2080
120
-
GeForce GTX 980 Ti
70
FPS (higher is better)
Highest Details, Pure hair, HBAO+, DirectX12, Windows 10 x64
-
GeForce RTX 2080
84
-
GeForce GTX 980 Ti
45
FPS (higher is better)
Ultra quality DirectX12 Windows10 x64
-
GeForce RTX 2080
130
-
GeForce GTX 980 Ti
74
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10×64
-
GeForce RTX 2080
124
-
GeForce GTX 980 Ti
69
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
-
GeForce RTX 2080
111
-
GeForce GTX 980 Ti
61
FPS (higher is better)
Main Leben! quality preset- Vulkan Windows 10×64
-
GeForce RTX 2080
135
-
GeForce GTX 980 Ti
48
FPS (higher is better)
Ultra Quality, DirectX12, Windows 10×64
-
GeForce RTX 2080
64
-
GeForce GTX 980 Ti
32
FPS (higher is better)
Ultra quality TTA DirectX11 Windows10 x64
-
GeForce RTX 2080
70
-
GeForce GTX 980 Ti
38
FPS (higher is better)
Very High Quality TAA, DirectX12, Windows 10 x64
-
GeForce RTX 2080
62
-
GeForce GTX 980 Ti
35
FPS (higher is better)
Highest quality DirectX11 Windows10 x64
-
GeForce RTX 2080
71
-
GeForce GTX 980 Ti
43
FPS (higher is better)
Ultra quality DirectX11 Windows10 x64
-
GeForce RTX 2080
57
-
GeForce GTX 980 Ti
32
FPS (higher is better)
Ultra Quality, DirectX11, Windows 10×64
-
GeForce RTX 2080
63
-
GeForce GTX 980 Ti
35
FPS (higher is better)
Very high Quality, DX11, Windows 10 x64
-
GeForce RTX 2080
55
-
GeForce GTX 980 Ti
31
FPS (higher is better)
DX11, Max Details, 16:1 AF, 2xMSAA
-
GeForce RTX 2080
81
-
GeForce GTX 980 Ti
43
FPS (higher is better)
Very high quality DirectX11 Windows10 x64
-
GeForce RTX 2080
43
-
GeForce GTX 980 Ti
21
FPS (higher is better)
Ultra Detail,16:1 AF, DirectX12, Windows 10×64
-
GeForce RTX 2080
39
-
GeForce GTX 980 Ti
21
FPS (higher is better)
Ultra Quality, HR Textures, DirectX11, Windows 10 x64
-
GeForce RTX 2080
58
-
GeForce GTX 980 Ti
28
FPS (higher is better)
Maximun Quality, DX11, Windows 10 x64
-
GeForce RTX 2080
52
-
GeForce GTX 980 Ti
37
FPS (higher is better)
Very High Details, Pure Hair On, FXAA/HBAO+ enabled, 16x AF, DirectX12, Windows 10 x64
-
GeForce RTX 2080
60
-
GeForce GTX 980 Ti
37
FPS (higher is better)
Highest Details, Pure hair, HBAO+, DirectX12, Windows 10 x64
-
GeForce RTX 2080
46
-
GeForce GTX 980 Ti
23
FPS (higher is better)
Ultra quality DirectX12 Windows10 x64
-
GeForce RTX 2080
70
-
GeForce GTX 980 Ti
38
FPS (higher is better)
Ultra Quality, DirectX12, Async Compute ,Windows 10×64
-
GeForce RTX 2080
68
-
GeForce GTX 980 Ti
40
FPS (higher is better)
DX11,Max Details, 16:1 HQ-AF, +AA
-
GeForce RTX 2080
61
-
GeForce GTX 980 Ti
37
FPS (higher is better)
Main Leben! quality preset- Vulkan Windows 10×64
-
GeForce RTX 2080
82
-
GeForce GTX 980 Ti
32
FPS (higher is better)
VS | ||
GeForce RTX 2080 | GeForce RTX 2070 Super |
VS | ||
GeForce RTX 2080 | Radeon RX 5700 XT |
VS | ||
GeForce GTX 980 Ti | Radeon RX 5500 XT |
VS | ||
GeForce GTX 980 Ti | GeForce GTX 1660 SUPER |
VS | ||
GeForce RTX 3060 Ti | GeForce RTX 2080 Super |
VS | ||
GeForce RTX 2080 Super | TITAN V |
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GeForce RTX 2080 Ti vs GTX 1080 Ti vs GTX 980 Ti: Flagship Versus
Today’s comparison uses brand new fresh data for the GeForce RTX 2080 Ti, GTX 1080 Ti and GTX 980 Ti. We’re currently in the process of updating all our GPU data in anticipation of Nvidia’s soon to be released GeForce 30 series. So we thought, why not compare five years of flagship GeForce GPUs while we’re at it?
Before we jump into all the benchmark data, let’s compare these three GPUs on paper. Looking at this basic side-by-side spec breakdown we see that back in 2015 the most you were paying for a GeForce GPU was $650, a price that no doubt seemed steep at the time. Then two years later the GTX 1080 Ti pumped that price point up to $700, which seemed reasonable given how significant that upgrade was in every conceivable way. Then 18 months after that we got the RTX 2080 Ti and this is where things seemed to get out of hand.
Pricing for the flagship GeForce GPU jumped by ~43% to $1,000, or at least that’s what Nvidia told us upon release. The plan was for Nvidia to charge a fat premium for their Founders Edition model, flogging them off for $1,200. To our knowledge, the $1,000 models never really happened, at least not for long if they did and certainly not without some kind of special deal.
So we’re not going to pretend the RTX 2080 Ti is or was a $1,000 product, when $1,200 is far more realistic. That’s about a 70% increase in price over the previous generation flagship part. Nvidia justified this premium with the promise of ray tracing and DLSS, the latter of which is now delivering some great results, despite the very limited game support. In our opinion ray tracing was a massive bust for this generation, but let’s not get bogged down by all that in this article, let’s just focus on raw performance.
GeForce GTX 980 Ti | GeForce GTX 1080 Ti | GeForce GTX 2080 Ti | |
Price (at release) | $650 | $700 | $1,200 |
Release Date | June 2015 | March 2017 | September 2018 |
Process | TSMC 28HP | TSMC 16FF | TSMC12FFN |
Transistors (billion) | 8 | 12 | 18. 6 |
Die Size (mm2) | 601 | 471 | 754 |
Core Config | 2816 / 176 / 96 | 3584 / 224 / 88 | 4352 / 272 / 88 |
Core Clock Frequency | 1000 / 1075 MHz | 1480 / 1582 MHz | 1350 / 1545 MHz |
Memory Capacity | 6 GB | 11 GB | 11 GB |
Memory Speed | 7 Gbps | 11 Gbps | 14 Gbps |
Memory Type | GDDR5 | GDDR5X | GDDR6 |
Bus Type | 384-bit | 352-bit | 352-bit |
TDP | 250 watt | 250 watt | 250 watt |
We’ve established that the RTX 2080 Ti cost ~70% more than the 1080 Ti, but looking at the specs it’s hard to justify why, at least when comparing specifications that translate into tangible performance gains. Yes, the die size increased by 60%, but a lot of that space was occupied by wider cores supporting stuff like accelerated ray tracing.
The core count was expanded by 21% and while they include added functionality, we don’t think we’ve seen that translate into performance gains that come anywhere near justifying the price increase. The memory spec is also somewhat underwhelming as Nvidia only offered an 11 GB memory buffer, the same capacity seen with the 1080 Ti which was an 83% upgrade over its predecessor, the 980 Ti.
Moreover, whereas the 1080 Ti memory throughput was boosted by almost 60% over the 980 Ti, the 2080 Ti’s memory was just shy of 30% faster than what we saw with the 1080 Ti.
In the end, the GTX 1080 Ti was a huge upgrade over the 980 Ti, offering ~70% more performance upon release. The 2080 Ti on the other hand was on average 30% faster than the 1080 Ti at 4K, and 23% faster at 1440p. Essentially, Nvidia made no improvement to the price to performance ratio of their GeForce products with the release of Turing.
Nvidia did suggest that performance would improve as games better utilized the new architecture. A key architectural change between Pascal and Turing was the addition of two extra blocks in each SM unit. Where Pascal was essentially just a massive collection of floating point units, Turing introduced Tensor cores and integer units in addition to the standard floating point units. Although this made the core larger, Nvidia claimed it was worth it as the concurrent FP32 and INT32 execution would enable a handy performance boost.
The idea is that integer instructions that previously ran on the floating point units could now be offloaded to the integer pipeline in Turing and run concurrently with floating point instructions. Nvidia claimed that on average, 36 integer instructions could be offloaded and run on the integer cores per 100 floating point instructions, though this would vary depending on the game. In short, Nvidia claimed that concurrent execution helps improve shading performance by 50% or more in some situations.
Two years down that track and we’re about to see the RTX 2080 Ti become a thing of the past… so has the margin between it and the 1080 Ti grown, or are we still looking at about a 30% increase on average? To find out we’ll be testing both GPUs along with the 980 Ti in our new Ryzen 9 3950X GPU test system.
Benchmarks
Starting with Death Stranding at 1440p, we can see the 1080 Ti is 63% faster than the 980 Ti. Quite a massive performance boost there. The 2080 Ti is 26% faster than the 1080 Ti and that margin grows to ~30% at 4K. So in one of the newest and most visually impressive games released to date, the margins are pretty much bang on with what we saw two years back.
Next up we have Microsoft Flight Simulator 2020, where we see a strong CPU bottleneck at 1080p, though this also happens with the Core i9-10900K as the game only supports DX11 at this point. Anyway, we’re mostly interested in the 1440p and 4K results where the CPU is not a performance limiting component.
At 1440p the 2080 Ti was 22% faster than the 1080 Ti while the 1080 Ti was 80% faster than the 980 Ti. The margin between the 2080 Ti and 1080 Ti did grow considerably at 4K as here the Turing GPU was 35% faster.
Shadow of the Tomb Raider sees the 2080 Ti beating the 1080 Ti by a 20% margin at 1440p, which is disappointing given the 1080 Ti is seen to be a whopping 81% faster than the 980 Ti. Those margins are replicated at 4K as well, again the 2080 Ti was just 20% faster than the 1080 Ti. Granted, that’s an important improvement at 4K, taking the average frame rate from 56 fps up to 67 fps, but still a disappointing result overall.
A game where Turing has been very successful is Rainbow Six Siege, especially when using the Vulkan API which enables AsyncCompute. This is a hardware capability that allows the GPU to execute tasks in parallel and Ubisoft has used it to optimize graphics techniques such as ambient occlusion and screen space reflections.
Turing introduced hardware support for AsyncCompute and this has enabled larger than expected performance gains in Rainbow Six Siege. Here the 2080 Ti was 46% faster than the 1080 Ti at 1440p and 52% faster at 4K. This is a much more impressive margin.
The 1080 Ti was also 67% faster than the 980 Ti at 1440p and 68% faster at 4K, so we’re still seeing a bigger generational leap there nonetheless.
F1 2020 was tested using DirectX 12 and we’re seeing mild performance gains for the 2080 Ti. At 1440p it’s just 24% faster than the 1080 Ti and while that is usually what we’d consider a big margin, it’s not when you factor in the 70% increase in price. Moreover, the 1080 Ti was 70% faster than the 980 Ti.
Similar margins were again at 4K. The 2080 Ti was 27% faster than the 1080 Ti, while the 1080 Ti was 74% faster than the 980 Ti.
The Gears 5 performance is particularly disappointing for the 2080 Ti, it was just 13% faster than the 1080 Ti at 1440p and 18% faster at 4K. Those margins pale in comparison to what we see when going from the 980 Ti to the 1080 Ti, the Pascal based GPU was 51% faster at 1440p and 63% faster at 4K.
Moving on to Horizon Zero Dawn, one of the newest and most visually impressive games to be released this year. We’re seeing a 33% performance improvement for the 2080 Ti at 1440p over the 1080 Ti, so one of the better margins seen so far.
The 1080 Ti was a stunning 97% faster than the 980 Ti. Some of that margin is probably due to a lack of driver optimization for the Maxwell generation, but a lot of it also has to do with the aging architecture and the limited VRAM buffer.
Then at 4K the 2080 Ti was 34% faster than the 1080 Ti, and more crucially it took the average frame rate from 38 fps up to a much more playable 51 fps.
Assassin’s Creed Odyssey is one of the older games included in this benchmark, released in late 2018. The game hasn’t seen any major updates to include low-level API support and it’s a good example of just how small the margin between the 1080 Ti and 2080 Ti often is in older titles.
Here the 2080 Ti was 14% faster at 1440p and 12% faster at 4K when compared to the 1080 Ti. Then the 1080 Ti was almost 60% faster than the 980 Ti at 1440p and 95% faster at 4K.
World War Z utilizes the Vulkan API and here we’re back up to a 33% margin in favor of the 2080 Ti at 1440p and 4K, this is another of the larger performance gains over the 1080 Ti. We’re also seeing a fairly typical 62% performance boost for the 1080 Ti over the 980 Ti at 1440p and 65% at 4K.
Metro Exodus was one of the first games to implement DLSS and ray tracing, so it’s not surprising to see a 35% performance boost for the 2080 Ti over the 1080 Ti at 1440p. Certainly not the biggest performance increase that we’ve seen, but it’s certainly on the larger side. Still, it’s nothing like the 74% performance increase we see when comparing the 1080 Ti and 980 Ti at the same resolution.
Here we’re seeing in Resident Evil 3 what we’ve come to recognize as pretty typical margins. The 2080 Ti was just 27% faster than the 1080 Ti at 1440p, though that margin did grow to 36% at 4K. The 1080 Ti on the other hand was 66% faster than the 980 Ti at 1440p and 64% faster at 4K.
DOOM Eternal, like Rainbow Six Siege, is another example of a game that makes heavy use of AsyncCompute and this results in much stronger performance gains for the 2080 Ti than you’d normally expect to see. For example, at 1440p it was 60% faster than the 1080 Ti, though that margin was reduced to 43% at 4K.
The 1080 Ti was also significantly faster than the 980 Ti, at times doubling the performance, though we suspect VRAM capacity and driver optimization are the two main issues for the now five year old Maxwell part.
The performance gains offered by the 2080 Ti were also very impressive in Wolfenstein: Youngblood. Here the mighty Turing GPU was 45% faster than the 1080 Ti at 1440p and 51% faster at 4K.
Meanwhile, the 1080 Ti was 67% faster than the 980 Ti at 1440p and we see that margin blow out massively at 4K, as the 6GB VRAM buffer of the 980 Ti simply doesn’t cut it here.
Finally we have Hitman 2, using DirectX 12. Here the 2080 Ti was just 22% faster than the 1080 Ti at 1440p and 31% faster at 4K. Then as you’d typically expect to see, the 1080 Ti was 71% faster than the 980 Ti at 1440p.
Performance Summary
There were no real surprises here. Two years ago we found the biggest gains for the 2080 Ti over the 1080 Ti were seen in Rainbow Six Siege and Wolfenstein, though in both instances slightly different versions of those games. Back then we compared both GPUs in over 30 games and found the 2080 Ti was on average 23% faster at 1440p and 30% faster at 4K. Let’s check out how they compare in today’s 14 game sample…
Based on our new data, the RTX 2080 Ti was 33% faster than the 1080 Ti at 1440p on average. That’s a 10% increase over what we saw two years ago at launch, albeit with a larger sample of games, many of which were older titles, even at that time.
At 4K the gap between the two has grown to 35%. Even at 1080p where we were at times CPU limited, the margin was still 26%, very similar to what was seen in the previous test.
Something to Look Forward to
In terms of performance, not a lot has changed since the release of GeForce RTX two years ago. We’ve seen few games come along where Turing GPUs are much faster than their Pascal equivalents, and we’ve also seen very few games that support ray tracing and almost no examples where it works well, at least in our opinion.
The initial implementation of DLSS died a slow and blurry death, but to Nvidia’s credit they were able to reinvent the technology and make it something quite special with DLSS 2.0. It’s unfortunate the game list remains very limited. It’s our opinion that ray tracing and DLSS are nice bonus features, but not key selling points of the RTX product line. This is not how Nvidia sold them to gamers, which was over promising and under delivering.
Regardless of your opinion on ray tracing, as we don’t want to get bogged down in how good it looks or how well it works, there’s no denying that the game support list is quite limited and therefore there’s a good chance that none of the games you’ve wanted to play on your GeForce RTX graphics card actually supported any RTX features.
In that case, it’s really all about raw performance, and how much bang for your buck Turing delivered. When compared to the previous Pascal-based GeForce 10 series, the answer hasn’t changed: not much. For the most part the RTX 2080 and GTX 1080 Ti are evenly matched and both command a $700 MSRP.
While we could observe a few instances where the RTX 2080 Ti was ~50-60% faster than the 1080 Ti, that’s not quite enough to justify the 70% increase in price, especially when talking about GPUs of different generations. In most games that margin is closer to 20-30%, and frankly we’d have hoped that would be a worse case for Turing vs. Pascal at the same price point.
Is it fair to say Turing was a disappointment? That was my opinion upon release and it’s still my opinion two years later, and I’d have loved to be proven wrong. At one point we thought Nvidia would be forced to replace the GeForce 20 series much sooner than they have, but our mistake was placing too much trust in AMD’s ability to hit them with a range of Radeon 7nm GPUs, Radeon VII anyone?
Ultimately, the RTX 2080 Ti was a justifiable purchase for gamers looking for the fastest graphics card money could buy, and it did enable a level of performance that was previously unseen at 4K. In a number of the games we tested today, the 2080 Ti was only 30 to 40% faster than the 1080 Ti at 4K, but that was the difference between laggy frame rates and silky smooth gameplay.
We’re now at the end of the GeForce 20 series chapter, it’s time to start a new one and it looks like Nvidia has some pretty incredible GPUs in store for us. Fingers crossed this upcoming release is as exciting as we think it’s going to be, and here’s hoping for fiercer competition from both AMD, and eventually Intel, in the high performance space.
Shopping Shortcuts:
- AMD Ryzen 9 3900X on Amazon
- AMD Ryzen 9 3950X on Amazon
- Intel Core i9-10900K on Amazon
- AMD Ryzen 7 3700X on Amazon
- Intel Core i7-10700K on Amazon
- AMD Ryzen 5 3600 on Amazon
- Intel Core i5-10600K on Amazon
EVGA GeForce GTX 980 vs Nvidia GeForce RTX 2080 Super: What is the difference?
46points
EVGA GeForce GTX 980
66points
Nvidia GeForce RTX 2080 Super
vs
54 facts in comparison
EVGA GeForce GTX 980
Nvidia GeForce RTX 2080 Super
Why is EVGA GeForce GTX 980 better than Nvidia GeForce RTX 2080 Super?
- 85W lower TDP?
165Wvs250W - 3dB lower idle noise level?
37. 3dBvs40.3dB
Why is Nvidia GeForce RTX 2080 Super better than EVGA GeForce GTX 980?
- 524MHz faster GPU clock speed?
1650MHzvs1126MHz - 6.17 TFLOPS higher floating-point performance?
11.15 TFLOPSvs4.98 TFLOPS - 38.38 GPixel/s higher pixel rate?
116.2 GPixel/svs77.82 GPixel/s - 184MHz faster memory clock speed?
1937MHzvs1753MHz - 8486MHz higher effective memory clock speed?
15496MHzvs7010MHz - 2x more VRAM?
8GBvs4GB - 192.9 GTexels/s higher texture rate?
348.5 GTexels/svs155.6 GTexels/s - 271.6GB/s more memory bandwidth?
495.9GB/svs224.3GB/s
Which are the most popular comparisons?
EVGA GeForce GTX 980
vs
Nvidia GeForce GTX 1660 Ti
Nvidia GeForce RTX 2080 Super
vs
Nvidia GeForce RTX 3060
EVGA GeForce GTX 980
vs
Nvidia GeForce RTX 2070 Super
Nvidia GeForce RTX 2080 Super
vs
Nvidia GeForce RTX 3070 Ti
EVGA GeForce GTX 980
vs
MSI Radeon RX 570 Gaming 8GB
Nvidia GeForce RTX 2080 Super
vs
Nvidia GeForce RTX 3070
EVGA GeForce GTX 980
vs
Nvidia GeForce RTX 2060 Super
Nvidia GeForce RTX 2080 Super
vs
Nvidia GeForce RTX 3060 Ti
EVGA GeForce GTX 980
vs
MSI Radeon RX 6600 XT Mech 2X OC
Nvidia GeForce RTX 2080 Super
vs
Nvidia GeForce RTX 2070 Super
EVGA GeForce GTX 980
vs
EVGA GeForce GTX 1070 ACX 3. 0
Nvidia GeForce RTX 2080 Super
vs
Nvidia GeForce RTX 3080
EVGA GeForce GTX 980
vs
Palit GeForce GTX 1060 Dual
Nvidia GeForce RTX 2080 Super
vs
AMD Radeon RX 6800 XT
EVGA GeForce GTX 980
vs
Nvidia Geforce GTX 1660 Super
Nvidia GeForce RTX 2080 Super
vs
AMD Radeon RX 6900 XT
EVGA GeForce GTX 980
vs
AMD Radeon RX 550
Nvidia GeForce RTX 2080 Super
vs
AMD Radeon RX 6700 XT
EVGA GeForce GTX 980
vs
Nvidia GeForce GTX 1660
Nvidia GeForce RTX 2080 Super
vs
Nvidia GeForce RTX 3080 Ti
Price comparison
User reviews
Performance
1.GPU clock speed
1126MHz
1650MHz
The graphics processing unit (GPU) has a higher clock speed.
2.GPU turbo
1216MHz
1815MHz
When the GPU is running below its limitations, it can boost to a higher clock speed in order to give increased performance.
3.pixel rate
77.82 GPixel/s
116.2 GPixel/s
The number of pixels that can be rendered to the screen every second.
4.floating-point performance
4.98 TFLOPS
11.15 TFLOPS
Floating-point performance is a measurement of the raw processing power of the GPU.
5.texture rate
155.6 GTexels/s
348.5 GTexels/s
The number of textured pixels that can be rendered to the screen every second.
6.GPU memory speed
1753MHz
1937MHz
The memory clock speed is one aspect that determines the memory bandwidth.
7.shading units
Shading units (or stream processors) are small processors within the graphics card that are responsible for processing different aspects of the image.
8.texture mapping units (TMUs)
TMUs take textures and map them to the geometry of a 3D scene. More TMUs will typically mean that texture information is processed faster.
9.render output units (ROPs)
The ROPs are responsible for some of the final steps of the rendering process, writing the final pixel data to memory and carrying out other tasks such as anti-aliasing to improve the look of graphics.
Memory
1.effective memory speed
7010MHz
15496MHz
The effective memory clock speed is calculated from the size and data rate of the memory. Higher clock speeds can give increased performance in games and other apps.
2.maximum memory bandwidth
224.3GB/s
495.9GB/s
This is the maximum rate that data can be read from or stored into memory.
3.VRAM
VRAM (video RAM) is the dedicated memory of a graphics card. More VRAM generally allows you to run games at higher settings, especially for things like texture resolution.
4.memory bus width
256bit
256bit
A wider bus width means that it can carry more data per cycle. It is an important factor of memory performance, and therefore the general performance of the graphics card.
5.version of GDDR memory
Newer versions of GDDR memory offer improvements such as higher transfer rates that give increased performance.
6.Supports ECC memory
✖EVGA GeForce GTX 980
✖Nvidia GeForce RTX 2080 Super
Error-correcting code memory can detect and correct data corruption. It is used when is it essential to avoid corruption, such as scientific computing or when running a server.
Features
1.DirectX version
DirectX is used in games, with newer versions supporting better graphics.
2.OpenGL version
OpenGL is used in games, with newer versions supporting better graphics.
3.OpenCL version
Some apps use OpenCL to apply the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions introduce more functionality and better performance.
4.Supports multi-display technology
✔EVGA GeForce GTX 980
✔Nvidia GeForce RTX 2080 Super
The graphics card supports multi-display technology. This allows you to configure multiple monitors in order to create a more immersive gaming experience, such as having a wider field of view.
5.load GPU temperature
Unknown. Help us by suggesting a value. (EVGA GeForce GTX 980)
A lower load temperature means that the card produces less heat and its cooling system performs better.
6.supports ray tracing
✖EVGA GeForce GTX 980
✔Nvidia GeForce RTX 2080 Super
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows, and reflections in games.
7.Supports 3D
✔EVGA GeForce GTX 980
✔Nvidia GeForce RTX 2080 Super
Allows you to view in 3D (if you have a 3D display and glasses).
8.supports DLSS
✖EVGA GeForce GTX 980
✔Nvidia GeForce RTX 2080 Super
DLSS (Deep Learning Super Sampling) is an upscaling technology powered by AI. It allows the graphics card to render games at a lower resolution and upscale them to a higher resolution with near-native visual quality and increased performance. DLSS is only available on select games.
9.PassMark (G3D) result
Unknown. Help us by suggesting a value. (EVGA GeForce GTX 980)
Unknown. Help us by suggesting a value. (Nvidia GeForce RTX 2080 Super)
This benchmark measures the graphics performance of a video card. Source: PassMark.
Ports
1.has an HDMI output
✔EVGA GeForce GTX 980
✔Nvidia GeForce RTX 2080 Super
Devices with a HDMI or mini HDMI port can transfer high definition video and audio to a display.
2.HDMI ports
More HDMI ports mean that you can simultaneously connect numerous devices, such as video game consoles and set-top boxes.
3.HDMI version
HDMI 2.0
HDMI 2.0
Newer versions of HDMI support higher bandwidth, which allows for higher resolutions and frame rates.
4.DisplayPort outputs
Allows you to connect to a display using DisplayPort.
5.DVI outputs
Allows you to connect to a display using DVI.
6.mini DisplayPort outputs
Allows you to connect to a display using mini-DisplayPort.
Price comparison
Cancel
Which are the best graphics cards?
NVIDIA GeForce GTX 980 vs NVIDIA GeForce RTX 2080 Ti.
VS
General Info
The General Information section of the Video Card Comparison list contains release date, type, overall rating and other useful data to determine the winner between NVIDIA GeForce GTX 980 and NVIDIA GeForce RTX 2080 Ti. Please note that the comparison takes place on all indicators, and below are the ratings from synthetic benchmarks that define different criteria in games and work applications.
114
Position in the performance rating
56.16
Price and quality ratio
34.47
Maxwell
TURING 9000 GM204
9000 9000 TUU102 9000.
Desktop
19 September 2014 (7 years ago)
Release date
27 August 2018 (3 years ago)
$549
Starting price
$ 999
$ 503 (0.9x MSRP)
Actual price
$ 1265 (1.3x msrp)
25.30
Cost ratio 9000
Market Segment
Desktop
Specifications
Which graphics card is better in comparison NVIDIA GeForce GTX 980 vs NVIDIA GeForce RTX 2080 Ti in manufacturing process, power consumption, and GPU base and turbo frequency is the most important part, contained in the rating of video cards.
2048
conveyors
4352
No data
Tibility of the nucleus
1350 MHZ
1216 MHZ
Acceleration
1545 MHz
5,000 9000
. 6,0002 nm
Process
12 nm
165 Watt
Power Demand (TDP)
250 Watt
144 billion/sec 9Ol000
1216 MHz
Acceleration speed
1545 MHz
5.200 million
Number of transistors
18.600 million
165 Watt
0002 Estimated thermal power
250 Watt
Dimensions, connectors and compatibility
Let’s discuss the dimensions (length, width, height) of NVIDIA GeForce GTX 980 and NVIDIA GeForce RTX 2080 Ti graphics cards. As well as the main types of connectors and connected interfaces
PCIE 3.0 X16
Interface
PCIE 3.0 X16
10.5 «(26.7 CM)
Length
267 MM
2X 6-PINS
Additional food
2x 8-pin
+
SLIi
Options No data
500 WATT
Recommited System Power (PSU)
No data
PCI Express 3.0
Support
4.376 4.376 (no data 11.1 cm)
Height
N/A
Memory (frequency and overclocking)
Video card memory plays an important role in both games and graphics applications. The higher the standard ( GDDR ), the better. It directly affects on the speed and efficiency of data processing.What is the difference in type, base and turbo frequency, GDDR bandwidth between NVIDIA GeForce GTX 980 and NVIDIA GeForce RTX 2080 TI:
GDDR5
Memorial type
GDDR6
4 GB
Maximum RAM AMOUNT
11 GB
256 BIT
BIT DISCOUSE
9000 352 BIT
Memory frequency
14000 MHZ
224 GB/S
Memory Pass capacity
616.0 GB/S
—
Separated memory
—
Support for ports and displays
Let’s find out the difference in ports that NVIDIA GeForce GTX 980 and NVIDIA GeForce RTX 2080 Ti graphics cards are equipped with. Pay attention to the number of ports and the maximum resolution of supported monitors.
DUAL LINK DVI-I, HDMI 2.0, 3X DisplayPort 1.2
Connection
1x HDMI, 3x DisplayPort, 1x USB Type-C
G-Sync
+
+
+
9000 +
9000 +
9000 +
Multi monitor support
n/a
no data
Support VR
+
No data
several monitors
+
+
3D Vision
2. 0
GPU BOOST
No data
9000 +
CUDA
7.5
+
GeForce Experience
n.a.
+
Surround
n.a.0002 no data
+
Optimus
no data
+
GameStream
No data
+
GEFORCE Shadowplay
no data 9000 +
BATTERS
+
+
n.a.
+
H.264, VC1, MPEG2 1080p video decoder
n.a.80 and NVIDIA GeForce RTX 2080 Ti is almost over. Hardware support (API) does not greatly affect the overall performance, it is not taken into account in synthetic benchmarks and other performance tests.
12 (12_1)
DirectX
12 Ultimate (12_1)
4.5
Opengl
4.6
1.1.126 9000 1.2
OpenCL
2.0
NVIDIA GeForce GTX 980 versus NVIDIA GeForce RTX 2080 Ti benchmark comparison
Overall benchmark performance
NVIDIA GeForce GTX 980
50. 75%
NVIDIA GeForce RTX 2080 Ti
3DMark Ice Storm GPU
3DMark Ice Storm GPU is a dedicated benchmark designed to test the performance of graphics cards and their components. Check out the 3DMark Ice Storm GPU test results for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
323076 (61%)
NVIDIA GeForce RTX 2080 Ti
521458 (100%)
Unigine Heaven 4. 0
Unigine Heaven 4.0 is a dedicated benchmark designed to test the performance of graphics cards and their components. Check Unigine Heaven 4.0 test results for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
1889 (100%)
NVIDIA GeForce RTX 2080 Ti
3DMark CloudGate GPU
3DMark Cloud Gate GPU is a dedicated benchmark designed to test the performance of graphics cards and their components. Check out the 3DMark Cloud Gate GPU test results for any graphics card at Hitesti. com
NVIDIA GeForce GTX 980
85374 (51%)
NVIDIA GeForce RTX 2080 Ti
165122 (100%)
3DMark Fire Strike Score
3DMark Fire Strike Score is a dedicated Benchmark test designed to test the performance of graphics cards and their components. Check out the 3DMark Fire Strike Score for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
10398 (39%)
NVIDIA GeForce RTX 2080 Ti
26227 (100%)
3DMark Fire Strike Graphics
3DMark Fire Strike Graphics is a dedicated benchmark designed to test the performance of video cards and their components. Check out the 3DMark Fire Strike Graphics test results for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
12938 (37%)
NVIDIA GeForce RTX 2080 Ti
34316 (100%)
3DMark 11 Performance GPU
3DMark 11 Performance GPU is a dedicated benchmark designed to test the performance of graphics cards and their components. Check out the 3DMark 11 Performance GPU test results for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
17605 (37%)
NVIDIA GeForce RTX 2080 Ti
47166 (100%)
3D Mark Vantage Performance
3DMark Vantage Performance is a dedicated Benchmark test designed to test the performance of graphics cards and their components. Check out the 3DMark Vantage Performance test results for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
37997 (45%)
NVIDIA GeForce RTX 2080 Ti
83556 (100%)
SPECviewperf 12 — Solidworks
SPECviewperf 12 — Solidworks is a dedicated Benchmark test designed to test the performance of graphics cards and their components. Check SPECviewperf 12 — Solidworks test results for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
NVIDIA GeForce RTX 2080 Ti
79 (100%)
Unigine Heaven 3. 0
Unigine Heaven 3.0 is a dedicated benchmark designed to test the performance of graphics cards and their components. Find Unigine Heaven 3.0 test results for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
130 (100%)
NVIDIA GeForce RTX 2080 Ti
SPECviewperf 12 — Siemens NX
SPECviewperf 12 — Siemens NX is a special Benchmark test designed to check the performance of video cards and their components. Find SPECviewperf 12 — Siemens NX test results for any graphics card at Hitesti. com
NVIDIA GeForce GTX 980
NVIDIA GeForce RTX 2080 Ti
12 (100%)
SPECviewperf 12 — Showcase
SPECviewperf 12 — Showcase is a special Benchmark test designed to check the performance of video cards and their components. Find SPECviewperf 12 — Showcase results for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
NVIDIA GeForce RTX 2080 Ti
179(100%)
Octane Render OctaneBench
Octane Render OctaneBench is a dedicated Benchmark designed to test the performance of graphics cards and their components. Find Octane Render OctaneBench test results for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
96 (100%)
NVIDIA GeForce RTX 2080 Ti
SPECviewperf 12 — Medical
SPECviewperf 12 — Medical is a dedicated Benchmark test designed to test the performance of graphics cards and their components. Find SPECviewperf 12 — Medical test results for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
NVIDIA GeForce RTX 2080 Ti
51 (100%)
SPECviewperf 12 — Maya
SPECviewperf 12 — Maya is a special Benchmark test designed to check the performance of graphics cards and their components. Check SPECviewperf 12 — Maya test results for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
NVIDIA GeForce RTX 2080 Ti
181 (100%)
SPECviewperf 12 — Energy
SPECviewperf 12 — Energy is a dedicated benchmark designed to test the performance of graphics cards and their components. Check SPECviewperf 12 — Energy test results for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
NVIDIA GeForce RTX 2080 Ti
16 (100%)
SPECviewperf 12 — Creo
SPECviewperf 12 — Creo is a dedicated benchmark designed to test the performance of graphics cards and their components. Check SPECviewperf 12 — Creo test results for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
NVIDIA GeForce RTX 2080 Ti
63 (100%)
SPECviewperf 12 — Catia
SPECviewperf 12 — Catia is a dedicated Benchmark designed to test the performance of graphics cards and their components. Check SPECviewperf 12 — Catia test results for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
NVIDIA GeForce RTX 2080 Ti
121 (100%)
SPECviewperf 12 — 3ds Max
SPECviewperf 12 — 3ds Max is a dedicated benchmark designed to test the performance of graphics cards and their components. Check SPECviewperf 12 — 3ds Max test results for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
NVIDIA GeForce RTX 2080 Ti
272 (100%)
Passmark
Passmark is a dedicated Benchmark test designed to test the performance of graphics cards and their components. Check out the Passmark test results for any graphics card at Hitesti.com
NVIDIA GeForce GTX 980
11042 (51%)
NVIDIA GeForce RTX 2080 Ti
21552 (100%)
Popular comparisons with selected graphics cards
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3. | NVIDIA GeForce RTX 2080 Ti vs. AMD Baffin | |
four. | NVIDIA Quadro P400 vs. NVIDIA GeForce RTX 2080 Ti | |
5. | AMD FirePro W2100 vs. NVIDIA GeForce RTX 2080 Ti | |
6. | AMD Radeon HD 7660D vs. NVIDIA GeForce RTX 2080 Ti | |
7. | NVIDIA TITAN Xp vs. NVIDIA GeForce RTX 2080 Ti | |
eight. | NVIDIA GeForce RTX 2080 Ti vs. NVIDIA Quadro RTX 5000 Mobile | |
9. | NVIDIA GeForce MX330 vs. NVIDIA GeForce RTX 2080 Ti | |
ten. | Intel HD Graphics 3000 vs. NVIDIA GeForce GTX 980 | |
eleven. | NVIDIA Quadro P620 vs. NVIDIA GeForce RTX 2080 Ti | |
12. | NVIDIA Quadro RTX 8000 vs. NVIDIA GeForce RTX 2080 Ti | |
13. | NVIDIA GeForce RTX 2080 Ti vs. AMD FirePro S10000 | |
fourteen. | NVIDIA GeForce GTX 1050 vs. NVIDIA GeForce RTX 2080 Ti | |
fifteen. | NVIDIA Tesla M10 vs. NVIDIA GeForce RTX 2080 Ti |
GeForce RTX 2080 vs. 11 graphics cards: 20 games tested
Table of contents
- Introduction
- Test results: performance comparison
- Assassin’s Creed Odyssey
- Battlefield V
- Call of Cthulhu
- Call of Duty: Black Ops 4
- Conan Exiles
- Fallout 4
- Fallout 76
- Far Cry 5
- For Honor
- Grand Theft Auto V
- Hitman 2
- Just Cause 4
- Monster Hunter World
- Mutant Year Zero: Road to Eden
- Overkill’s The Walking Dead
- PlayerUnknown’s Battlegrounds
- Shadow of the Tomb Raider
- The Witcher 3 Wild Hunt
- Tom Clancy’s Rainbow Six Siege
- Total War Saga Thrones of Britannia
- Geometric mean results of video cards in twenty games and the attractiveness of their purchase
- Conclusion
- Test configuration
- Test Instrumentation and Method
Introduction
This review will examine the performance of the new NVIDIA GeForce RTX 2080 8192 MB graphics card.
The following models became its rivals:
- Radeon RX Vega 64 8192 MB;
- Radeon RX Vega 56 8192 MB;
- Radeon RX 580 8192 MB;
- Radeon R9 Fury X 4096 MB;
- Radeon R9 Fury 4096 MB;
- GeForce RTX 2080 8192 MB;
- GeForce GTX 1080 Ti 11264 MB;
- GeForce GTX 1080 8192 MB;
- GeForce GTX 1070 Ti 8192 MB;
- GeForce GTX 1070 8192 MB;
- GeForce GTX 980 Ti 6144 MB;
- GeForce GTX 980 4096 MB.
Recall that you can learn about the work of test benches, methodology and processing of results from a detailed story about testing components in games. A description of the test configurations is given at the end of the material.
recommendations
Test results: performance comparison
Assassin’s Creed Odyssey
- Version 1. 1.1.
- DirectX 11.
- Permission modifier — 100%.
- Viewing angle — 100%.
- Smoothing — high.
- Shadow quality is ultra high.
- The quality of the environment is ultra high.
- Texture detail — high.
- The quality of the relief is high.
- The density of small objects is very high.
- Fog quality is high.
- Water quality is very high.
- The quality of full-screen reflections is high.
- The quality of volumetric clouds is ultra high.
- The quality of the characters is ultra high.
- The quality of volumetric lighting is very high.
- Depth of field quality is high.
1920×1080 (Core i7-8700K @ 4800 MHz)
Rating
Enable JavaScript to see graphs
Enable JavaScript to see graphs
Minimum and average FPS
The first Assassin’s Creed Odyssey game in today’s testing immediately surprised me with the results of the graphics cards. The fact is that it turned out to be so processor-dependent that the overclocked Core i7-8700K limited the potential of older graphics accelerators up to a resolution of 38040×2160. As a result, the GeForce RTX 2080 outperformed the GeForce GTX 1080 by a marginal 12% to 18% and came in second, slightly behind the GeForce GTX 1080 Ti.
Battlefield V
- Version 1.0.68.26495.
- DirectX 11.
- Field of view on vehicles — 95.
- Motion blur — 50%.
- Depth of field effects — enabled.
- Chromatic aberration — enabled.
- Image graininess — enabled.
- Vignetting — enabled.
- Optical distortion — enabled.
- Resolution — 100%.
- Frame rate limit — 200.
- Rendering of subsequent frames — enabled.
- GPU memory limit — enabled.
- Texture quality — ultra high.
- Texture filtering — ultra high.
- Lighting quality — ultra high.
- The quality of the effects is ultra high.
- Post-processing quality — ultra high.
- Mesh quality is ultra high.
- The quality of the relief is ultra high.
- Grass quality — ultra high.
- Version 1.0 build 58053.
- DirectX 11.
- Vision range — maximum.
- Antialiasing quality — ultra high.
- Post-processing quality — ultra high.
- Shadow quality is ultra high.
- Texture quality — ultra high.
- The quality of the effects is ultra high.
- 3D rendering resolution — ultra high.
1920×1080 (Core i7-8700K @ 4800 MHz)
Call of Duty: Black Ops 4
Please enable JavaScript to see graphs Overclocking
Enable JavaScript to see graphics
Minimum and average FPS
In the fantasy survival game Conan Exiles, the GeForce RTX 2080 video card «spread its wings» for the first time, confidently taking first place. Moreover, the gap from its predecessor GeForce GTX 1080 was 41% — 58%, depending on the resolution.
Fallout 4
- Version 1. 10.120.0.1.
- DirectX 11.
- Antialiasing — FXAA.
- Anisotropic filtering — x16.
- Texture detail — ultra high.
- Shadow detail — ultra high.
- Shadow detail — ultra high.
- Extra texture detail — ultra high.
- Lighting detail — ultra high.
- Sunburst detail — ultra high.
- Depth of field — the best quality.
- Volume Light — HBAO+.
- Reflections — enabled.
- Humidity — enabled.
- Volume rain — included.
- Motion blur — enabled.
- Glare — enabled.
- Draw distance:
- Objects — maximum.
- Characters — maximum.
- items — maximum.
- Herbs — maximum.
- The degree of detail of distant objects is ultra high.
- details — ultra high.
Fallout 76
- Version 1. 0.4.13.
- DirectX 11.
- Texture quality — ultra high.
- Water quality is high.
- Lighting quality is high.
- Shadow quality is ultra high.
- Shadow rendering distance is high.
- Depth of field quality — ultra high.
- Field of view — 100.
- Character draw distance is maximum.
- Distance of rendering objects — maximum. 920×1080 and 2560×1440. Only at a resolution of 3840×2160 did the GeForce RTX 2080 and GeForce GTX 1080 Ti accelerators break away from the rest of the test participants, while showing approximately equal results.
Far Cry 5
- Version 1.0.11.
- DirectX 11.
- Texture filtering quality — maximum.
- Shadow quality — maximum.
- The quality of the geometry of the world and vegetation is the maximum.
- The quality of the environment is the maximum.
- Water quality is high.
- Landscape quality is high.
- The quality of the volumetric fog is high.
- Antialiasing — SMAA.
- Motion blur — enabled.
- Field of view scale — 90.
- Resolution scale — 1.0.
1920×1080 (Core i7-8700K @ 4800 MHz)
Rated
Enable JavaScript to see graphs
- Overclocked 0916
Minimum and average FPS
The second surprise in this test was the game Far Cry 5. It turned out to be so processor-dependent that the overclocked Core i7-8700K did not allow older video cards to turn to «full strength» in all resolutions. As a result, the GeForce RTX 2080 and GeForce GTX 1080 Ti accelerators took the lead, slightly ahead of the Radeon RX Vega 64 and GeForce GTX 1080 cards.
- DirectX 11.
- Viewing angle — 90.
- Antialiasing — FXAA.
- Anisotropic texture filtering — x16.
- Scaling — 100%.
- Detail quality is very high.
- Texture quality is high.
- The quality of dynamic shadows is very high.
- The quality of rendering the relief is high.
- Volumetric lighting — MHBAO.
- The quality of dynamic reflections is very high.
Grand Theft Auto V
- Version 1.0.1180.1.
- DirectX 11.
- FXAA enabled.
- Anisotropic filtering — X16.
- Ignore suggested memory limit — enabled.
- City population — maximum.
- Variety of population — maximum.
- Focus scale — maximum.
- Texture quality is very high.
- Shader quality is very high.
- Shadow quality is very high.
- The quality of reflections is the highest possible.
- MSAA for reflections off.
- Water quality is very high.
- Particle quality is very high.
- Grass quality — standard.
- Soft shadows — as soft as possible.
- Special effects settings — maximum high.
- Motion blur level — maximum.
- Depth of field effect — enabled.
Hitman 2
- Version 2.11.
- DirectX 11.
- Antialiasing — SSAA 1.00.
- The level of detail is ultra high.
- Texture quality is high.
- Texture filtering — anisotropic x16.
- Complex shading (SSAO) — enabled.
- Shadow quality is ultra high.
- Modeling quality is the best.
1920×1080 (Core i7-8700K @ 4800 MHz)
- 32 more ROPs?
96 vs 64 - GPU frequency 650MHz higher?
1650MHz vs 1000MHz - 5. 52 TFLOPS higher than FLOPS?
11.15 TFLOPS vs 5.63 TFLOPS - 20.2 GPixel/s higher pixel rate?
116.2 GPixel/s vs 96 GPixel/s - 184MHz faster memory speed?
1937MHz vs 1753MHz - 8484MHz higher effective clock speed?
15496MHz vs 7012MHz - 33.33% more VRAM?
8GB vs 6GB - 172.5 GTexels/s higher number of textured pixels? more memory bandwidth?
495.9GB/s vs 337GB/s
Why is Nvidia GeForce RTX 2080 Super better than Asus GeForce GTX 980 Ti?
Which comparisons are the most popular?
Asus GeForce GTX 980 Ti
vs
Nvidia GeForce GTX 1660 Ti
Nvidia GeForce RTX 2080 Super
vs
Nvidia GeForce RTX 3060
Asus GeForce GTX 980 Ti
vs
Nvidia GeForce GTX 1070
Nvidia GeForce RTX 2080 Super
vs
Nvidia GeForce RTX 3070 Ti
Asus GeForce GTX 980 Ti
vs
Gigabyte Radeon RX 6600 XT Eagle
Nvidia GeForce RTX 2080 Super
vs
Nvidia GeForce RTX 3070
Asus GeForce GTX 980 Ti
vs
Asus TUF GeForce GTX 1660 Gaming OC
Nvidia GeForce Nvidia GeForce GTX 3060 Ti
Asus GeForce GTX 980 Ti
vs
Nvidia Geforce GTX 1660 Super
Nvidia GeForce RTX 20020002 vs
Nvidia GeForce RTX 2070 Super
Asus GeForce GTX 980 Ti
vs
Asus ROG Strix GeForce GTX 1050 Ti OC
Nvidia GeForce RTX 2080 Super
vs
Nvidia GeForce RTX 3080
Asus GeForce GTX 980 Ti
VS
ASUS ROG Strix GeForce GTX 1060 OC
NVIDIA GEFORCE RTX 2080 Super
VS
AMD Radeon RX 6800 XT
ASUS GEFORCE GTX 9000 Ti 9000 TS0002 AMD Radeon RX 6600
Nvidia GeForce RTX 2080 Super
vs
AMD Radeon RX 6900 XT
Asus GeForce GTX 980 Ti
vs
Nvidia GeForce GTX 1050
Nvidia GeForce RTX 2080 Super
vs
AMD Radeon RX 6700 XT
Asus GeForce GTX 980 Ti
vs
MSI GeForce GTX 1650 Super Gaming
Nvidia GeForce RTX 2080 Super
vs
Nvidia GeForce RTX 30800003
Price Match
User Reviews
Performance
1. GPU clock speed
1000MHz
1650MHz
The graphics processing unit (GPU) has a higher clock speed.
2.turbo GPU
1076MHz
1815MHz
When the GPU is running below its limits, it can jump to a higher clock speed to increase performance.
3.pixel speed
96 GPixel/s
116.2 GPixel/s
The number of pixels that can be displayed on the screen every second.
4.flops
5.63 TFLOPS
11.15 TFLOPS
FLOPS is a measure of GPU processing power.
5.texture size
176 GTexels/s
348.5 GTexels/s
Number of textured pixels that can be displayed on the screen every second.
6.GPU memory speed
1753MHz
1937MHz
Memory speed is one aspect that determines memory bandwidth.
7. shading patterns
Shading units (or stream processors) are small processors in a video card that are responsible for processing various aspects of an image.
8.textured units (TMUs)
TMUs accept textured units and bind them to the geometric layout of the 3D scene. More TMUs generally means texture information is processed faster.
9 ROPs
The ROPs are responsible for some of the final steps of the rendering process, such as writing the final pixel data to memory and for performing other tasks such as anti-aliasing to improve the appearance of graphics.
Memory
1.memory effective speed
7012MHz
15496MHz
The effective memory clock frequency is calculated from the memory size and data transfer rate. A higher clock speed can give better performance in games and other applications.
2. max memory bandwidth
337GB/s
495.9GB/s
This is the maximum rate at which data can be read from or stored in memory.
3.VRAM
VRAM (video RAM) is the dedicated memory of the graphics card. More VRAM usually allows you to run games at higher settings, especially for things like texture resolution.
4.memory bus width
384bit
256bit
Wider memory bus means it can carry more data per cycle. This is an important factor in memory performance, and therefore the overall performance of the graphics card.
5.GDDR memory versions
Later versions of GDDR memory offer improvements such as higher data transfer rates, which improve performance.
6. Supports memory debug code
✖Asus GeForce GTX 980 Ti
✖Nvidia GeForce RTX 2080 Super
Memory debug code can detect and fix data corruption. It is used when necessary to avoid distortion, such as in scientific computing or when starting a server.
Functions
1.DirectX version
DirectX is used in games with a new version that supports better graphics.
2nd version of OpenGL
The newer version of OpenGL, the better graphics quality in games.
OpenCL version 3.
Some applications use OpenCL to use the power of the graphics processing unit (GPU) for non-graphical computing. Newer versions are more functional and better quality.
4. Supports multi-monitor technology
✔Asus GeForce GTX 980 Ti
✔Nvidia GeForce RTX 2080 Super
The video card has the ability to connect multiple screens. This allows you to set up multiple monitors at the same time to create a more immersive gaming experience, such as a wider field of view.
5. GPU temperature at boot
Unknown. Help us offer a price. (Asus GeForce GTX 980 Ti)
Lower boot temperature means the card generates less heat and the cooling system works better.
6.supports ray tracing
✖Asus GeForce GTX 980 Ti
✔Nvidia GeForce RTX 2080 Super
Ray tracing is an advanced light rendering technique that provides more realistic lighting, shadows and reflections in games.
7.Supports 3D
✖Asus GeForce GTX 980 Ti
✔Nvidia GeForce RTX 2080 Super
Allows you to view in 3D (if you have a 3D screen and glasses).
8.supports DLSS
✖Asus GeForce GTX 980 Ti
✔Nvidia GeForce RTX 2080 Super
DLSS (Deep Learning Super Sampling) is an AI based scaling technology. This allows the graphics card to render games at lower resolutions and upscale them to higher resolutions with near-native visual quality and improved performance. DLSS is only available in some games.
9. PassMark result (G3D)
Unknown. Help us offer a price. (Asus GeForce GTX 980 Ti)
Unknown. Help us offer a price. (Nvidia GeForce RTX 2080 Super)
This test measures the graphics performance of a graphics card. Source: Pass Mark.
Ports
1.has HDMI output
✔Asus GeForce GTX 980 Ti
✔Nvidia GeForce RTX 2080 Super
Devices with HDMI or mini HDMI ports can stream HD video and audio to the connected display.
2.HDMI connectors
Unknown. Help us offer a price. (Asus GeForce GTX 980 Ti)
More HDMI connectors allow you to connect multiple devices at the same time, such as game consoles and TVs.
3rd HDMI version
Unknown. Help us offer a price. (Asus GeForce GTX 980 Ti)
HDMI 2.0
New versions of HDMI support higher bandwidth, resulting in higher resolutions and frame rates.